Difference between revisions of "Exploit Weakness"
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{{Set Bonus|class=Speed|type=R|num=2|amt=2}} | {{Set Bonus|class=Speed|type=R|num=2|amt=2}} | ||
− | {{Set Bonus|class=Defense|type=Fire|type2=Cold|num=3|amt=0. | + | {{Set Bonus|class=Defense|type=Fire|type2=Cold|num=3|amt=1.25}} |
− | {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt= | + | {{Set Bonus|class=Defense|type=Area Effect|num=3|amt=0.625}} |
+ | {{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=3}} |
Latest revision as of 10:30, 15 January 2009
Exploit Weakness is a Sniper Attacks enhancement set in the Invention System. It is available in the 10-50 level range.
There are four enhancements in this set:
- Exploit Weakness: Accuracy/Damage,
- Exploit Weakness: Damage/Endurance,
- Exploit Weakness: Damage/Range, and
- Exploit Weakness: Damage/Recharge.
Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements improves your Run Speed by 2%.
- Three enhancements increases Fire and Cold Defense by 1.25%.
- Three enhancements increases Area Effect Defense by 0.625%.
- Four enhancements improves the Accuracy of all your powers by 3%.
Categories:
- Invention Sets
- Sets for improving Sniper Attacks
- Sets for levels 10-15
- Sets for levels 15-20
- Sets for levels 20-25
- Sets for levels 25-30
- Sets for levels 30-35
- Sets for levels 35-40
- Sets for levels 40-50
- Sets that improve Run Speed
- Sets that improve Fire Defense
- Sets that improve Cold Defense
- Sets that improve Area Effect Defense
- Sets that improve Accuracy