https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Yakovlev&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T17:00:25ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270496Rogue Isles Villains2020-06-15T16:32:10Z<p>Yakovlev: /* Burning Daemon */ attacks</p>
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<div>{{incomplete|note=Missing many villains' powers.}}<br />
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== Overview ==<br />
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The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
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During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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== Enemy types ==<br />
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=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
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When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Contemptress does not have any special Resistances}}<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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<br />
==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Fallen From Grace does not have any special Resistances}}<br />
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<br />
==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
<br />
{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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<br />
==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
<br />
''Main Article:'' [[Mangle]]<br />
<br />
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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<br />
==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
<br />
Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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<br />
==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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<br />
==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
<br />
{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
<br />
Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
<br />
''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
<br />
==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
<br />
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
<br />
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270495Rogue Isles Villains2020-06-15T16:27:24Z<p>Yakovlev: /* Burning Daemon */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
<br />
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
<br />
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
<br />
{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
<br />
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
<br />
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Contemptress does not have any special Resistances}}<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
<br />
A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
<br />
Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Fallen From Grace does not have any special Resistances}}<br />
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<br />
==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
<br />
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
<br />
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
<br />
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
<br />
{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
<br />
{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
<br />
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
<br />
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
<br />
{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
<br />
{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
<br />
{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
<br />
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
<br />
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
<br />
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
<br />
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
<br />
{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
<br />
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270494Rogue Isles Villains2020-06-15T16:18:57Z<p>Yakovlev: /* Giga Watts */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
<br />
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
<br />
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
<br />
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
<br />
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
<br />
{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
<br />
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
<br />
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
<br />
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
<br />
Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
<br />
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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<br />
==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
<br />
{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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<br />
==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
<br />
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Contemptress does not have any special Resistances}}<br />
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<br />
==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
<br />
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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<br />
==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
<br />
Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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<br />
==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Fallen From Grace does not have any special Resistances}}<br />
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<br />
==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
<br />
''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
<br />
Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
<br />
Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
<br />
''Main Article:'' [[Mangle]]<br />
<br />
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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<br />
==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
<br />
Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
<br />
{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270493Rogue Isles Villains2020-06-15T16:17:30Z<p>Yakovlev: /* Critical Mass */ resists</p>
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<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
<br />
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
<br />
{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
<br />
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
<br />
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
<br />
{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
<br />
Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
<br />
''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
<br />
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
<br />
''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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<br />
==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
<br />
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Contemptress does not have any special Resistances}}<br />
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<br />
==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
<br />
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
<br />
''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
<br />
A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Fallen From Grace does not have any special Resistances}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
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Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
<br />
Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
<br />
==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270492Rogue Isles Villains2020-06-15T16:15:55Z<p>Yakovlev: /* Fallen From Grace */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
<br />
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
<br />
{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
<br />
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Contemptress does not have any special Resistances}}<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Fallen From Grace does not have any special Resistances}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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<br />
==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
<br />
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
<br />
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
<br />
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
<br />
{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
<br />
{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
<br />
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
<br />
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
<br />
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
<br />
{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
<br />
{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
<br />
{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
<br />
{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
<br />
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
<br />
{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
<br />
{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
<br />
{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
<br />
{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
<br />
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
<br />
''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
<br />
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270491Rogue Isles Villains2020-06-15T16:14:35Z<p>Yakovlev: /* Contemptress */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
<br />
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
<br />
{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
<br />
{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
<br />
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
<br />
{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
<br />
{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
<br />
{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
<br />
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
<br />
{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
<br />
Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
<br />
{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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<br />
==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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<br />
==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
<br />
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Contemptress does not have any special Resistances}}<br />
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<br />
==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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<br />
==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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<br />
==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
<br />
''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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<br />
==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270490Rogue Isles Villains2020-06-15T16:12:47Z<p>Yakovlev: /* Contemptress */ added powers</p>
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== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
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=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
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When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|{{center|Contemptress}}]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
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Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
<br />
==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270489Rogue Isles Villains2020-06-15T16:06:30Z<p>Yakovlev: /* Misadventure */ powers</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:MentalControl Freeze.png|22px]]| Total Domination| Ranged, Area of Effect, Foe Hold| Tears at the mind of a target foe and those near them. Total Domination renders all affected foes helpless, lost in their own minds and unable to defend themselves.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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{{Power|[[File:PsionicAssault PsionicShockwave.png|22px]]|Psychic Shockwave|Point Blank Area of Effect, Foe Disorient, -Recharge | Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.}}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
<br />
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
<br />
{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
<br />
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
<br />
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270488Rogue Isles Villains2020-06-15T15:52:07Z<p>Yakovlev: /* Misadventure */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
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<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
<br />
Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
<br />
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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''Powers''<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Misadventure does not have any special Resistances}}<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270487Rogue Isles Villains2020-06-15T15:50:27Z<p>Yakovlev: /* Comrade */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
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When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Comrade does not have any special Resistances}}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270486Rogue Isles Villains2020-06-15T15:49:39Z<p>Yakovlev: /* Comrade */ added powers</p>
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<div>{{incomplete|note=Missing many villains' powers.}}<br />
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== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
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During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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== Enemy types ==<br />
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=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
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When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270485Rogue Isles Villains2020-06-15T15:15:56Z<p>Yakovlev: /* Sardonic */ added powers</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
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When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
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There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
<br />
Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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<br />
==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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<br />
==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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<br />
==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270484Rogue Isles Villains2020-06-15T15:12:49Z<p>Yakovlev: /* Sardonic */ resists</p>
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<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
<br />
{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
<br />
Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
<br />
{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
<br />
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
<br />
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
<br />
Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
<br />
''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
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Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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''Powers''<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
<br />
{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
<br />
Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
<br />
{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
<br />
With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270483Rogue Isles Villains2020-06-15T15:10:02Z<p>Yakovlev: /* Bad Penny */ added attacks</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
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{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
<br />
==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
<br />
{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|{{center|Bad Penny}}]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfResistMez.png|22px]]|Static Shield | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)|can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
<br />
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
<br />
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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<br />
==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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<br />
==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
<br />
Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
<br />
==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
<br />
A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
<br />
{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
<br />
{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
<br />
A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270482Rogue Isles Villains2020-06-15T14:59:54Z<p>Yakovlev: /* Bad Penny */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
<br />
During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
<br />
Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
<br />
''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
<br />
{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
<br />
{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|Bad Penny]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
<br />
''Powers''<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
<br />
Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
<br />
Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
<br />
==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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<br />
==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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<br />
==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270481Rogue Isles Villains2020-06-15T14:57:48Z<p>Yakovlev: /* Pyrelord */ resists</p>
<hr />
<div>{{incomplete|note=Missing many villains' powers.}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
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<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|Bad Penny]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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<br />
==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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<br />
==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
<br />
A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
<br />
A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
<br />
Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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<br />
==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
<br />
A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
<br />
Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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<br />
==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
<br />
Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
<br />
Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
<br />
''Main Article:'' [[Mangle]]<br />
<br />
Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
<br />
Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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<br />
==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|25|25|25|25|0|25|0|0|0|0}}|Auto, Self| }}<br />
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==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
<br />
Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
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[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Rogue_Isles_Villains&diff=270480Rogue Isles Villains2020-06-15T14:55:36Z<p>Yakovlev: /* Pyrelord */ added powers</p>
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<div>{{incomplete|note=Missing many villains' powers.}}<br />
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{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Rogue Isles Villains''' is an enemy group in City of Heroes, but act as allies in City of Villains. They can be found during [[Mayhem Mission]]s or [[Safeguard Mission]]s. During Mayhem Missions as part of a [[Mayhem Mission#Secondary Missions|side mission]], they can be found in jail waiting for help to break out. If they are rescued, they will become an ally and help you for the duration of the mission. <br />
<br />
During Safeguard Missions, they are attempting to rob the bank and must be stopped by heroes. Also as part of a [[Safeguard Mission#Secondary Missions|side mission]], they may be found in the precinct jail where villain groups are trying to free them, if heroes don't prevent it.<br />
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During the [[Statesman Task Force]], a full team of these villains can be found near the [[Thorn Tree]].<br />
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Many of these villains can also be found alone or even in pairs talking among themselves in many of the [[Architect Entertainment]] buildings present in the [[Rogue Isles]] as non-aggresive NPCs.<br />
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<br />
== Enemy types ==<br />
<br />
<br />
=== Bosses ===<br />
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==== Ayame Higarashi ====<br />
[[File:AyameHigarashi1.jpg|100px|thumb|{{Center|Ayame Higarashi}}]]<br />
''Main Article:'' [[Ayame Higarashi]]<br />
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Born into a major crime family in Japan, Ayame has trained hard to become the ultimate assassin, with hopes of surpassing even [[Silent Blade]] and [[Silver Mantis]].<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:WeaponMastery ExplodingShuriken.png|22px]]| Exploding Shuriken| Ranged, Targeted Area of Effect, Lethal| This small throwing star is rigged to explode on impact. You must have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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<br />
==== Bad Penny ====<br />
[[File:Bad_Penny.jpg|100px|thumb|Bad Penny]]<br />
''Main Article:'' [[Bad Penny]]<br />
<br />
When a [[Circle of Thorns]] ritual in [[Perez Park]] accidentally enchanted a long forgotten coin, Bad Penny was born. His mean disposition came from many years trapped in coin jars, change trays, and the fact that he could no longer be used to even purchase a gumball.<br />
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==== Blood Thorn ====<br />
[[File:BloodThorn1.jpg|100px|thumb|{{Center|Blood Thorn}}]]<br />
''Main Article:'' [[Blood Thorn]]<br />
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Born in the Brazilian rainforest where the greed from ranchers had taken her home and family at a young age. She decided that the human race needed to be destroyed before they destroy the Earth completely.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| Point Blank Area of Effect, Moderate Damage (Lethal), Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.}}<br />
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==== Burning Daemon ====<br />
[[File:Rogue Isles Villains Burning Daemon 01.jpg|100px|thumb|{{Center|Burning Daemon}}]]<br />
''Main Article:'' [[Burning Daemon]]<br />
<br />
There is nothing human about this creature. Summoned from the darkest pits, Burning Daemon seeks nothing but to cause havoc and create chaos. Many villain groups have attempted to recruit him to control his power, however, he has expressed no interest in any of their petty mortal dealings.<br />
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''Powers''<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Cremate| Melee, High Damage (Smash/Fire) |A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray FireSwordCircle.png|22px]]| Fire Sword Circle| Melee, Point Blank Area of Effect, Moderate Damage (Fire/Lethal)| Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing moderate damage and setting them ablaze.}}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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==== Comatorium ====<br />
[[File:Comatorium1.jpg|100px|thumb|{{Center|Comatorium}}]]<br />
''Main Article:'' [[Comatorium]]<br />
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A shut in for most of his life, Comatorium went crazy when his appartment burnt down with his mother in it. He made the decision after the fire that everyone around him had to pay for his loss.<br />
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''Powers''<br />
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{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
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{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
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==== Comrade ====<br />
[[File:Comrade1.jpg|100px|thumb|{{Center|Comrade}}]]<br />
''Main Article:'' [[Comrade (Villain)|Comrade]]<br />
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A relic of the Cold War, the Soviet soldier who goes by the name of Comrade is a Killer-For-Hire. If you need someone to disappear forever, Comrade will do the deed, for the right price.<br />
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==== Contemptress ====<br />
[[File:Contemptress.jpg|thumb|100px|Contemptress]]<br />
''Main Article:'' [[Contemptress]]<br />
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Contemptress is the girl who is as stunning as she is malevolent. She knows she's gorgeous, uses it to her advantage, and feels everything (including the law) is beneath her. This is NOT the girl you want to ask to dance at a club.<br />
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==== Critical Mass ====<br />
[[File:Rogue Isles Villains Critical Mass 01.jpg|right|thumb|100px|Critical Mass]]<br />
''Main Article:'' [[Critical Mass]]<br />
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A giant of a man, Critical Mass likes to take on his opponents in close combat. He dons a heavy suit of armor and unleashes a torrent of energy with every strike.<br />
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''Powers''<br />
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{{Power|[[File:BodyMastery_LaserBeamEyes.png|22px]]| Laser Beam Eyes| (Ranged, Smash) Foe -Defense| Your Defenses have been reduced.}}<br />
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{{Power|[[File:EnergyAssault PowerBlast.png|22px]]| Power Blast| Ranged, Moderate Damage (Energy/Smash), Foe Knockback| A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.}}<br />
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{{Power|[[File:PowerPunch Quick.png|22px]]| Barrage| Melee, Minor Damage (Smash/Energy), Foe Disorient| You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can disorient a foe. }}<br />
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{{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Moderate Damage (Smash/Energy), Foe Disorient| You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.}}<br />
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{{Power|[[File:PowerPunch BoneSmasher.png|22px]]| Bone Smasher| Melee, High Damage (Smash/Energy), Foe Disorient| A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch. }}<br />
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{{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee, Point Blank Area of Effect, Moderate Damage (Smash/Energy), Foe Disorient| By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.}}<br />
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{{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }}<br />
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{{Power|[[File:EnergyAura KineticShield.png|22px]]| Entropy Shield| Toggle, Self +Defense (Smashing, Lethal, Fire, Cold, Energy, Negative Energy), +Resistance (Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff Defense)| Your defense to Smashing, Lethal, Fire, Cold, Energy and Negative Energy attacks is increased. The shield also makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, Defense debuffs and enemy Teleportation for as long as you can keep this toggle power active.}} <br />
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{{Power|[[File:EnergyAura Overload.png|22px]]| Overload| Self, +Defense (All but Psionics), +Recovery, +Max Health, +Resistance (DeBuff Defense), +Special| You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.}}<br />
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==== Dark Sabaoth ====<br />
[[File:Dark_Sabaoth.jpg|thumb|100px|Dark Sabaoth]]<br />
''Main Article:'' [[Dark Sabaoth]]<br />
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A former angel who was stripped not only of his divinity, but his entire name as well. He now roams the Earth as Dark Sabaoth, building a new name for himself, and carving out his own place in history.<br />
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==== Dr. Eva Lone ====<br />
[[File:DrEvaLone1.jpg|100px|thumb|{{Center|Dr. Eva Lone}}]]<br />
''Main Article:'' [[Dr. Eva Lone]]<br />
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Dr. Lone never did well in academics. She cheated her way through medical school, and when she found the public sector actually expected results, turned her attentions to mad science. Dr. Lone has never invented though, she only steals inventions from others who are far more creative than she is.<br />
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==== Double Tap ====<br />
[[File:DoubleTap1.jpg|100px|thumb|{{Center|Double Tap}}]]<br />
''Main Article:'' [[Double Tap]]<br />
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A man obsessed with weaponry and guns whose sole purpose in life was to be a vigilante. A victim of mistaken identity he was banished to the dark side of the law and stayed there.<br />
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''Powers''<br />
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{{Power|[[File:Traps DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Place Drone: Point Blank Area of Effect: +Defense +Resistance (Hold, Immobilize, Disorient)| The Force Field Generator will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Burst| Ranged, Moderate Damage over Time(Lethal), Foe -Defense| Quickly fires a Burst of rounds at a single target at long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.}}<br />
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==== Echidna ====<br />
[[File:Echidna.jpg|right|thumb|100px|Echidna]]<br />
''Main Article:'' [[Echidna]]<br />
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Echidna has been cursed with a monstrous visage all her life. With few options open to her, she took up the persona of the horrific Greek goddess and unleashed her fury on the unsuspecting world.<br />
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''Powers''<br />
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{{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }}<br />
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{{Power|[[File:Quills Lunge.png|22px]]| Lunge| Melee, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes. }}<br />
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{{Power|[[File:Quills Impale.png|22px]]| Impale| (Ranged, Lethal, Foe Immobilize, -Recharge, -Fly)| You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them. }}<br />
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{{Power|[[File:Quills FlingQuills.png|22px]]| Spine Burst| (Point Blank Area of Effect, Lethal, Toxic Damage over Time, Foe -Speed, -Recharge)| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes. }}<br />
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==== Fallen From Grace ====<br />
[[File:Rogue Isles Villains Fallen From Grace 01.jpg|right|thumb|100px|Fallen From Grace]]<br />
''Main Article:'' [[Fallen From Grace]]<br />
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Darius was once considered akin to the Angels, however that was all brought to a halt when he was abducted by [[Arachnos]], and transformed into the psychotic creature he is today. Arachnos scientists removed his eyes, but later imbued him with the power of fire, and unleashed upon the world to cause destruction.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time (Fire)| Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast RainOfFire.png|22px]]|<!-- Originally listed as RainOfFire (no spaces) -->Rain Of Fire|Damage over time (Fire) | You are burning in a Rain of Fire.}}<br />
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{{Power|[[File:FireBlast ArcOfFire.png|22px]]|Fire Breath| Ranged, Cone, Damage over Time (Fire) |<!-- Originally said The Legacy of Flame instead of Fallen from grace --> Fallen From Grace breaths forth a cone of fire that burns all forth within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireBlast Blaze.png|22px]]| Blaze| Ranged, High damage (Fire), Damage over Time (Fire)| A short range, but devastating flame attack.}}<br />
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{{Power|[[File:FireBlast Inferno.png|22px]]| Inferno| Point Blank Area of Effect, Extreme damage, Fire/Smash, Damage over Time, Fire| Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.}}<br />
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{{Power|[[File:ThermalRadiation MeltArmor.png|22px]]| Melt Armor| Ranged, Targeted Area of Effect, Foe -Damage, -Defense| The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.}}<br />
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==== Giga Watts ====<br />
''Main Article:'' [[Giga Watts]]<br />
[[File:Giga Watts.jpg|thumb|200px|{{Center|Giga Watts}}]]<br />
<br />
Giga Watts is a cyborg, developed by a resident scientist in [[Cap au Diable]]. After many months of testing, Giga learned that he is capable of self-control, and has since abandoned his maker. Giga seeks to join [[Arachnos]], by any means necessary.<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:Electrical Mastery Static Discharge.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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==== Hollow Point ====<br />
[[File:Hollow_Point.jpg|right|thumb|100px|Hollow Point]]<br />
''Main Article:'' [[Hollow Point]]<br />
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Forgotten by his unit and left for dead behind enemy lines, for Hollow Point escaping from that hell was only the beginning of the war. One by one he is making those who abandoned him realize the scope of their mistake.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Burst| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.}}<br />
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{{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Slug| Ranged, Lethal, Foe Knockdown|<br />
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
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{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Buckshot| Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown| Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate. }}<br />
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{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| M30 Grenade| (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback| The explosion from this M30 Grenade affects all within the blast and can knock them back. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged, Cone) Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Ignite | Damage over Time, Fire| The flamethrower has set you on fire. You are taking damage over time. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffRegen.png|22px]]| Triage Beacon| Place Beacon: Point Blank Area of Effect +Regen| You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable. }}<br />
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{{Power|[[File:Traps_DroppedAoEBuffDefense.png|22px]]| Force Field Generator| Team: +Defense +Resistance (Hold, Immobilize, Disorient)| You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator. }}<br />
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{{Power|[[File:Traps_DroppedAoEDebuffDamage.png|22px]]| Seeker Drones| -Accuracy, -Damage, -Perception, Disorient| You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes. }}<br />
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{{Power|[[File:Inherent BlasterDesperation.png|22px]]| Scourge| Critical Damage| The Corruptor is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, ther is no escaping the Corruptors wrath. The Corruptor shows no mercy. }}<br />
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==== Icecap ====<br />
[[File:Icecap.jpg|right|thumb|100px|Icecap ]]<br />
''Main Article:'' [[Icecap]]<br />
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Orphaned in the bitter-cold mountains of Nepal this young man made a pact with the harsh spirits of frost and ice to bring their pain wherever he walked.<br />
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''Powers''<br />
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{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
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{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
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{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. }}<br />
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==== Mangle ====<br />
[[File:Mangle.jpg|right|thumb|100px|Mangle]]<br />
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''Main Article:'' [[Mangle]]<br />
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Mangle was an unwilling attraction for a travelling freak show, but the chains couldn't contain his fury forever. Once free he waited in the shadows to repay his captors' "kindness" with blood.<br />
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''Powers:''<br />
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{{Power|[[File:Claws_ClawsSwipe.png|22px]]| Swipe| (Melee, Lethal)| Two quick Swipes with your claws. Does minor lethal damage, but has a quick recharge rate. }}<br />
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{{Power|[[File:Claws_ClawsStrike.png|22px]]| Strike| (Melee, Lethal)| You perform a Strike with your claws. This is a basic attack that deals a moderate amount of lethal damage. }}<br />
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{{Power|[[File:Claws_Slash.png|22px]]| Slash| (Melee, Lethal, Foe -Defense)| You perform a Slash with your claws, dealing a good amount of lethal damage, but with a longer recharge rate than Swipe or Strike. This attack can reduce a target's Defense, making him easier to hit. }}<br />
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{{Power|[[File:Claws_Focus.png|22px]]| Focus| (Ranged, Lethal, Foe Knockback)| Projects a burst of Focused power over a short distance. Focus deals high lethal damage and can possibly knock down your foe. }}<br />
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{{Power|[[File:Claws_Wave.png|22px]]| Shockwave| (Ranged, Cone, Lethal, Foe Knockback)| Projects a Shockwave of focused power that can travel a short distance. Shockwave travels in a wide arc in front of you dealing moderate lethal damage and possibly knocking back foes. }}<br />
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{{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| (Self +Defense (Melee), Resistance (Confuse, DeBuff Defense))| You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and Debuffs to Defense. }}<br />
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==== Martial Gloom ====<br />
[[File:MartialGloom1.jpg|100px|thumb|{{Center|Martial Gloom}}]]<br />
''Main Article:'' [[Martial Gloom]]<br />
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Once a force to be reckoned within the [[Freedom Corps]] organization, Martial Gloom went insane after seeing innocent bystanders die in a fire fight and vowed to take the Freedom Corps down himself.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| Ranged, Cone, Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Minor Damage (Smash), Foe Disorient (Minor)| You can perform a strong Thunder Kick that hits so hard it can disorient your target. }}<br />
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{{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Damage (Smash)| You can unleash a roundhouse kick that pummels your foe for moderate damage. }}<br />
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{{Power|[[File:MartialArts CobraStrike.png|22px]]| Cobra Strike| Melee, Minor Damage, Smash, Foe Disorient| This focused attack can severely Disorient most targets as well as deal some damage. }}<br />
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<br />
==== Misadventure ====<br />
[[File:Misadventure1.jpg|100px|thumb|{{Center|Misadventure}}]]<br />
''Main Article:'' [[Misadventure]]<br />
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Misadventure is just a girl with a lot of bad luck. She has accepted this as her fate and uses it to further her criminal career.<br />
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==== Miss Thystle ====<br />
[[File:MissThystle1.jpg|100px|thumb|{{Center|Miss Thystle}}]]<br />
''Main Article:'' [[Miss Thystle]]<br />
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This woman was just born into the wrong family. Her parents being her role model, she decided that she wanted it all in life, without the hassle of working for it. Miss Thystle doesn't care how she gets what she wants, just as long as she gets it.<br />
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''Powers''<br />
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{{Power|[[File:SuperStrength Hurl.png|22px]]| Hurl| Ranged, Moderate Damage, smash, Foe Knockback| You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.}}<br />
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{{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }}<br />
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{{Power|[[File:Invulnerability UnyeildlingStance.png|22px]]| Unyielding| Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)| When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. }}<br />
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==== Pyra ====<br />
[[File:Pyra1.jpg|100px|thumb|{{Center|Pyra}}]]<br />
''Main Article:'' [[Pyra]]<br />
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Once a beauty queen pageant winner that lost her looks when the building a pageant she was in burnt down. She vowed to make everyone suffer the way that she did that fateful day of fire.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. }}<br />
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==== Pyrelord ====<br />
[[File:Pyrelord.jpg|thumb|100px|Pyrelord]]<br />
''Main Article:'' [[Pyrelord]]<br />
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Pyrelord has always been obsessed with death and fire. Every chance he gets, he uses his powers to create chaos and mayhem, watching the flames of destruction with eery fascination.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| Ranged, Cone, Damage over Time (Fire)| The villain<!--Text said hero, edited for correctness--> breaths forth a cone of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_TargetedLightMelee.png|22px]]| Scorch| Melee, Minor Damage (Fire), Damage over Time (Fire)| The villain's hands are engulfed in flames, igniting the target. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The villain can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| Melee, High Damage, Smash/Fire, Damage over Time, Fire| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray Incinerate.png|22px]]| Incinerate| Melee, High Damage over Time (Fire)| Intense concentration can allow you to incinerate an opponent. This will set your foe ablaze, dealing very high damage over a short time.}}<br />
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{{Power|[[File:FieryFray GreaterFireSword.png|22px]]| Greater Fire Sword| Melee, Superior Damage (Fire/Lethal), Damage over Time (Fire)| Your mastery of fire allows you to create an enhanced sword of fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time.}}<br />
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{{Power|[[File:FlamingShield Consume.png|22px]]| Consume| Point Blank Area of Effect, Self +Endurance| can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.}}<br />
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{{Power|[[File:FlamingShield PlasmaSheild.png|22px]]| Plasma Shield| Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)| While power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.}}<br />
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<br />
==== Sardonic ====<br />
[[File:Sardonic.jpg|100px|thumb|Sardonic]]<br />
''Main Article:'' [[Sardonic]]<br />
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Always a troublemaker, Sardonic often finds himself on the wrong side of the law. He is physically incapable of keeping his acerbic sarcasm to himself and tends to make bad situations worse.<br />
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==== Savage Siren ====<br />
[[File:SavageSiren1.jpg|100px|thumb|{{Center|Savage Siren}}]]<br />
''Main Article:'' [[Savage Siren]]<br />
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Savage Siren once looked up to [[Paragon City]]'s heroes, until the day of the [[Rikti War]], when one of the heroes hurled a [[Rikti]] drone into her parents' apartment, killing them instantly. Siren has vowed to destroy the [[Freedom Phalanx]], and is seeking to join [[Arachnos]] to help in their conquest.<br />
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''Powers''<br />
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{{Power|[[File:MentalControl_Levitate.png|22px]]| Levitate| Ranged, Moderate Damage, Smash| You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground. }}<br />
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{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
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{{Power|[[File:MentalControl_Terrify.png|22px]]| Terrify| Ranged (Cone), Minor Damage (Psionic), Foe Fear| This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.}}<br />
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{{Power|[[File:MentalControl_MassHypnosis.png|22px]]| Mass Hypnosis| Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
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{{Power|[[File:PsionicAssault MindProbe.png|22px]]|Mind Probe| Melee, Moderate Damage, Psionic, Foe -Recharge | Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.}}<br />
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{{Power|[[File:PsionicAssault PsychicScream.png|22px]]| Psychic Scream| Ranged, Cone, Moderate Damage (Psionic), Foe -Recharge | This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}<br />
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{{Power|[[File:PsionicAssault PsychicSiphon.png|22px]]| Drain Psyche| Point Blank Area of Effect, Self +Regen, +Recovery, Foe -Regen, -Recovery | You Drain the Psyche of your nearby foes, thusweakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long. }}<br />
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{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.}}<br />
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==== Shock Treatment ====<br />
[[File:Shock Treatment.jpg|thumb|100px|{{Center|Shock Treatment}}]]<br />
''Main Article:'' [[Shock Treatment]]<br />
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A demented doctor and one too many sessions of shock therapy left this unstable girl with a permanent charge. Now she walks free cackling in delight as she gives the world a taste of her torment!<br />
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''Powers''<br />
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{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged, Targeted Area of Effect, Energy, Moderate Damage over Time, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some endurance from each target it hits. }}<br />
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{{Power|[[File:ElectricalBolt Zapp.png|22px]]|Lightning Blast| Ranged, High Damage (Energy), Foe -Endurance| A focused electrical blast that can travel great distancies with high Accuracy. Lightning Blast drains Endurance, and is best fired from a distance, as it can be interrupted. Damage: Extreme. Recharge: Slow.}}<br />
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{{Power|[[File:ElectricityManipulation ChargedBrawl.png|22px]]|Charged Brawl| Melee, Minor Damage (Smash/Energy), Foe Sleep, -Endurance | Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Havoc Punch| Melee, Moderate Damage (Smash/Energy), Foe Sleep, -Endurance | The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.}}<br />
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{{Power|[[File:ElectricMelee ConeModerateDmg.png|22px]]| Jacobs Ladder| (Melee, Cone, Energy) Foe -Accuracy| You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. }}<br />
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{{Power|[[File:ElectricityManipulation ThunderStrike.png|22px]]|Thunder Strike| Melee (Area of Effect), High Damage, Smash/Energy, Foe Disorient, Knockback | A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.}}<br />
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{{Power|[[File:ElectricityManipulation HavokPunch.png|22px]]| Chain Induction| Melee, No Damage, Foe -Endurance, +Special| This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the targets Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge..}}<br />
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{{Power|[[File:ElectricityManipulation LightningClap.png|22px]]|Lightning Clap| Point Blank Area of Effect, Foe Disorient, Knockback| You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.}}<br />
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{{Power|[[File:ElectricityManipulation PowerSink.png|22px]]|Power Sink | Point Blank Area of Effect, Self +Endurance, Foe -Endurance| Power Sink leeches energy directly from the bodies of all nearby foes, draining their endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance.}}<br />
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{{Power|[[File:ElectricArmor SelfBuffDefensePhysical.png|22px]]| Charged Armor| Toggle, Self +Resistance (Smash, Lethal, Fire, Cold, Energy, Negative Energy)| When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal Fire, Cold, Energy and Negative Energy damage. }}<br />
[[File:ShockTreatment2.jpg|thumb|125px|{{Center|Power Surge form}}]]<br />
{{Power|[[File:ElectricArmor SelfBuffDefense.png|22px]]|Power Surge| Self: +Resistance (All -Psionics), +Resistance (Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation), +Endurance Recovery, Attack: Special EMP Pulse| When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.}}<br />
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{{Power|[[File:TrickArrow Stun.png|22px]]| EM Pulse| (Point Blank Area of Effect, No Damage, Foe -Endurance) Foe Hold, -Regeneration| You are held immobile by the EM Pulse and your regeneration rate is reduced.}}<br />
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<br />
==== Silent Blade ====<br />
[[File:Silent_Blade.jpg|right|thumb|100px|Silent Blade]]<br />
''Main Article:'' [[Silent Blade]]<br />
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Trained from birth to be the perfect killer, she has no name, no family and no compunctions about what she does.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Shurikens| (Ranged) Cone Lethal| Three thrown daggers that can hit multiple targets. }}<br />
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{{Power|[[File:Katana Hack.png|22px]]| Sting of the Wasp| Melee, Moderate damage, Lethal, Foe -Defense| You perform a standard attack with your ninja blade. This attack is slower than Gambler's Cut, but deals more damage. Sting of the Wasp can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana Slash.png|22px]]| Gambler's Cut| Melee, Minor damage, Lethal, Foe -Defense| You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana WhirlingSword.png|22px]]| Flashing Steel| Melee (Cone), Moderate Damage (Lethal), Foe -Defense| You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.}}<br />
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{{Power|[[File:Katana Parry.png|22px]]| Divine Avalanche| Melee, Minor damage, Lethal, Self +Defense (Melee, Lethal)| You can use your ninja blade to parry incoming melee attacks, and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your defense against melee and lethal attacks for a short while.}}<br />
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{{Power|[[File:Katana Disembowel.png|22px]]| Soaring Dragon| Melee, High damage, Lethal, Foe -Defense, Knockup| You perform a powerful Soaring Dragon maneuver that deals a great deal of damage, and can knock a target up into the air. This attack can reduce a target's defense, making him easier to hit.}}<br />
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{{Power|[[File:Katana HeadSplitter.png|22px]]| Golden Dragonfly| Melee, Extreme Damage (Lethal), Foe Knockback, -Defense | You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.}}<br />
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{{Power|[[File:Ninjitsu NinjaReflexes.png|22px]]| Ninja Reflexes| Toggle, Self +Defense (Melee, Ranged, Area of Effect), +Resistance (Defense Debuff), +Perception| Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu DangerSense.png|22px]]| Danger Sense| Toggle, Self +Defense (Melee, Ranged, Area of Effect),+Resistance (Disorinet, Hold, Sleep, Immobilize, Confuse, Fear, Psionics), +Perception, +Resistance (Defense Debuff)| You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.}}<br />
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{{Power|[[File:Ninjitsu Caltrops.png|22px]]| Caltrops| Ranged (Location Area of Effect), Minor Damage over Time (Lethal), Foe -Speed| You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time. }}<br />
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{{Power|[[File:Ninjitsu KujInSha.png|22px]]| Kuji-In Sha| Self Heal, +Resistance (Toxic)| Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.}}<br />
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{{Power|[[File:Ninjitsu_KujInZen.png|22px]]| Kuji-In Retsu| Self, +Defense, +Speed, +Recovery, +Resistance (Defense Debuff), +Special| Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.}}<br />
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==== Stardusk ====<br />
[[File:Stardusk.jpg|right|thumb|100px|Stardusk]]<br />
''Main Article:'' [[Stardusk]]<br />
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With a tainted soul as dark and twisted as a dying star, this villain warps and weakens any who stands in her way.<br />
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''Powers''<br />
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{{Power|[[File:RadiationBurst NeutrinoBlast.png|22px]]| Neutrino Bolt| (Ranged, Energy, Foe -Defense)| A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense. }}<br />
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{{Power|[[File:RadiationBurst XRayBeam.png|22px]]| X-Ray Beam| (Ranged, Energy, Foe -Defense)| You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. }}<br />
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{{Power|[[File:RadiationBurst ElectronHaze.png|22px]]| Electron Haze| (Close, Cone, Energy, Foe -Defense, Knockback)| A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down. }}<br />
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{{Power|[[File:RadiationBurst CosmicBurst.png|22px]]| Cosmic Burst| (Close, Energy, Foe Disorient, -Defense)| Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets disoriented and with reduced defense. }}<br />
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{{Power|[[File:RadiationPoisoning_RadiationEmission.png|22px]]| Radiant Aura| Point Blank Area of Effect, Ally Heal| You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected. Recharge:Moderate. }}<br />
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{{Power|[[File:RadiationPoisoning_EnervatingField.png|22px]]| Enervating Field| (Anchor based Area of Effect, Foe -Damage, -Resistances)| While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks. }}<br />
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{{Power|[[File:RadiationPoisoning_LingeringRadiation.png|22px]]| Lingering Radiation| Foe -Speed, -Recharge, -Regeneration| Stardusk can emit Lingering Radiation that reduces the attack rate, movement speed, and Regeneration rate of the target, and all nearby foes. }}<br />
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==== Towering Inferno ====<br />
[[File:Towering Inferno.jpg|right|thumb|100px|Towering Inferno]]<br />
''Main Article:'' [[Towering Inferno]]<br />
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A colossal of modern technology, the Towering Inferno sets all who oppose him ablaze!<br />
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''Powers''<br />
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{{Power|[[File:FieryFray_BreathingFire.png|22px]]| Breath of Fire| (Ranged, Cone, Damage over Time, Fire)| This allows you to spew forth fire from your mouth, burning all foes within its narrow cone. This is a very accurate attack that can deal good damage at a close range. }}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Cremate| (Melee, Damage over Time, Fire)| A slow but devastating attack. Cremate clobbers your foes with a massive two-handed fiery smash that leaves your foe set on fire. }}<br />
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{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| (Melee, Fire Damage over Time)| Through concentration, you can create a Sword of Fire that sets fores ablaze. Successful attacks from the fire sword will ignite your target, dealing damage over time.. }}<br />
<br />
{{Power|[[File:FlamingShield FlamingShield.png|22px]]| Fire Shield| Self +Resistance (Fire, Lethal, Smash, Cold, Disorient)| While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects. }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Independents&diff=270478Independents2020-06-15T10:19:56Z<p>Yakovlev: /* Villains */ added Hequat</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
<br />
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City. <br />
<br />
<br />
{{EdNote|note=This is *not* a faction ''de per se'', but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.}}<br />
{{clr}}<br />
<br />
== Villains ==<br />
<br />
==== Snow Maiden (Boss) ====<br />
[[File:Snow Maiden 1.png|right|thumb|100px|{{center|Snow Maiden}}]]<br />
''Main Article:'' [[Snow Maiden]]<br />
<br />
A nature spirit joined with a young woman, Snow Maiden uses the icy power of winter to fight crime. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
<br />
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
<br />
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.}}<br />
<br />
{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The hero can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
<br />
{{clr}}<br />
<br />
==== Leonard (Lieutenant) ====<br />
<br />
''Main Article:'' [[Leonard]]<br />
<br />
Leonard was once a bodyguard for [[Thomas Mane]], the president of [[Mane Corporation]]. However, the corporation was taken down and Leonard found himself out in the [[Rogue Isles|Isles]]. After being rescued from the clutches of [[Protean]], Leonard has decided to sell his abilities as a bodyguard to the highest bidder, or those whom he feels deserve his help.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Doctor Aeon? (Lieutenant) ====<br />
[[File:DoctorAeon1.jpg|100px|thumb| |<div style="text-align: center;border:none">Doctor Aeon?</div>]]<br />
<br />
This younger version of Professor Echo looks strangely familiar.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Unknown Bubble Buff| ???| ??? }}<br />
<br />
==== Niles Worthington (Boss) ====<br />
[[File:NilesWorthington1.jpg|100px|thumb| |<div style="text-align: center;border:none">Niles Worthington</div>]]<br />
''Main Article:'' [[Niles Worthington]]<br />
<br />
Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the [[Council]], their most hatred enemies. In return, the Vendettis have put quite a price on his head.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Niles Worthington doesn´t have any Melee attacks at all''}}<br />
<br />
{{clr}}<br />
<br />
==== Trapdoor '''(Boss)''' ====<br />
[[File:Trapdoor1.jpg|100px|thumb| |<div style="text-align: center;border:none">Trapdoor</div>]]<br />
''Main Article:'' [[Trapdoor]]<br />
<br />
Trapdoor is an escapee from an [[Arachnos]] laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Trapdoor does not have any special Resistances}}<br />
<br />
==== Charlie Biggs (Boss) ====<br />
[[Image:Charlie_Biggs.jpg|100px|thumb|<br />
|<div style="text-align: center;border:none">Charlie Biggs</div>]]<br />
''Main Article:'' [[Charlie Biggs]]<br />
<br />
Charlie Biggs is the new exterminator on the block and a rival to [[Terrence Dobbs]]. This town ain't big enough for the both of them!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary MeleeModerateDamage.png|22px]]| Rifle Butt| Melee Smash|A quick attack with the butt of a rifle.}}<br />
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{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]|Exterminator Gas| Damage over Time(Toxic)|The Exterminator Gas has poisoned you. You are taking damage over time.}}<br />
{{clr}}<br />
<br />
==== Ajax (Boss)====<br />
[[File:Ajax.jpg|100 px|thumb|{{center|Ajax}}]]<br />
''Main Article:'' [[Ajax]]<br />
<br />
Ajax was originally the only known surviving member of the [[Omega Team]]. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the [[Rogue Isles]] of all villains within it. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary RangeAoEModerateDamage.png|22px]]| Incendiary Grenade| Ranged (Targeted Area of Effect), Moderate Damage Over Time (Fire)| You are taking additional damage from the fire of the incendiary grenade.}}<br />
<br />
{{Power|[[File:Temporary TargetedDebuffDamage.png|22px]]| Throwing Knives| Ranged, Minor Damage Over Time (Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (Damage over Time), Recharge: Fast}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Punch| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down.}}<br />
<br />
{{clr}}<br />
<br />
==== Professor Echo (Elite Boss) ====<br />
[[File:ProfessorEcho1.jpg|100px|thumb| |<div style="text-align: center;border:none">Professor Echo</div>]]<br />
''Main Article:'' [[Professor Echo]]<br />
<br />
Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:ForceField InsulationShield.png|22px]]| Protective Shield| Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}<br />
<br />
<br />
=== The Radio (Elite Boss) ===<br />
[[File:Radio1.jpg|200px|thumb|{{center|The Radio}}]]<br />
''Main article:'' [[The Radio]]<br />
<br />
This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:SonicBlast_Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe -Resistance| You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.}}<br />
<br />
{{Power|[[File:SonicBlast Medium.png|22px]]|Scream|Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}<br />
<br />
{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}<br />
<br />
{{Power|[[File:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}<br />
<br />
{{Power|[[File:SonicBlast_Sleep.png|22px]]| Siren's Song| Ranged, Cone, Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}<br />
<br />
{{Power|[[File:SonicBlast_Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe -Disorient, Foe -Resistance| By bursting forth with this hypersonic Screech, you can disorient a target.}}<br />
<br />
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]|Dreadful Wail|Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistance; Self -Recovery |Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' The Radio doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' The Radio is Immobile''}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|25|0|40|0|0|0|0|0}} +{{StatusProtVal|20|0|20|20|100|100|100|100}} +{{StatusResVal|99%|0|99%|99%|99%|99%|0}}|Auto, Self| }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Radio cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}<br />
<br />
=== Malaise (Archvillain) ===<br />
<br />
It seems that [[Azuria]]'s spell to return [[Sister Psyche]] to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
<br />
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}<br />
<br />
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
<br />
<br />
=== Johnny Sonata's Soul (Archvillain) ===<br />
[[File:Johnny Sonata's Soul.jpg|thumb|100px|Johnny Sonata's Soul]]<br />
''Main article:'' [[Johnny Sonata's Soul]]<br />
<br />
Sold to a demon on a lonely winter night in exchange for fame, wealth and power, [[Johnny Sonata]]'s soul may be the last remnant of a different, better person who might have been. Johnny might want his soul back, but Johnny's soul might not want to return.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Ethereal||}}<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]|Flight|Self Fly|Johnny Sonata's Soul flys.}}<br />
<br />
{{Power|[[File:SonicBlast Medium.png|22px]]|Scream|Moderate Damage over Time -Damage Resistance| You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.}}<br />
<br />
{{Power|[[File:SonicBlast Cone.png|22px]]|Howl|-Resist|The Howl has reduced your damage resistance.}}<br />
<br />
{{Power|[[File:SonicBlast Knockback.png|22px]]|Shockwave|Moderate Damage (Lethal) +Knockback|You can call forth a tremendous Shockwave that can knock down foes and deal some lethal damage in a wide cone area.}}<br />
<br />
{{Power|[[File:SonicBlast Heavy.png|22px]]|Shout|-Resist|The sonic Shout has reduced your damage resistance.}}<br />
<br />
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]|Dreadful Wail|Disorient, -Resist|You have been disoriented and your resistance to damage has been decreased.}}<br />
<br />
{{Power|[[File:SonicDebuff BuffDamageRes.png|22px]]|Sonic Dispersion|Area of Effect +Damage Resistance (All except Psionic) +Resistance (Immobilization, Disorient, Hold)|}}<br />
<br />
{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]|Sonic Siphon|Disorient, -Resist (All)|Your resistances have been weakened by the sonic attack.}}<br />
<br />
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|+{{DamResVal|0|0|0|20|20|e=-|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}|Johnny Sonata's Soul is highly resistant to all damage and Immobilization.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}<br />
<br />
<br />
=== The Godess Hequat (Archvillain) ===<br />
[[File:Hequat.jpg|100 px|right|thumb|{{center|Hequat}}]]<br />
''Main article:'' [[The Goddess Hequat]]<br />
<br />
The Goddess of the [[Mu]], Hequat guided her people in the war against the people of [[Oranbega]]. Hequat does not abide the insolence of mortals who do not pay due worship to the gods.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream | (Ranged) Cone, Moderate DMG(Psionic), Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}<br />
<br />
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination | Ranged, High DMG(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.}}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (targeted AoE), Moderate DoT(Psionic), Foe: Knockback| Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.}}<br />
<br />
{{Power|[[File:PsychicBlast ScrambleThoughts.png|22px]]| Scramble Thoughts |Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.}}<br />
<br />
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge, Self -Recovery| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.<br />
<br />
:{{red|Note: Hequat's Psychic Wail does not have Endurance drop and -recovery to self despite what the description says.}}}}<br />
<br />
{{Power|[[File:ElectricalBolt_Zapp.png|22px]]| Lightning Blast| Ranged, High DMG(Energy), Foe -End| Your Endurance has been drained.}}<br />
<br />
{{Power|[[File:ElectricalBolt_TelsaCage.png|22px]]| Cage of Lightning| DMG (Energy), Foe Sleep, -Endurance, -Recovery| You are trapped in a cage of lightning.}}<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Static Discharge| (Ranged) Cone, DoT (Energy), -Endurance, -Recovery| The Static Discharge is comtinuing to electrocute you.}}<br />
<br />
{{Power|[[File:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| Ranged (targeted AoE), DoT (Energy), -Endurance, -Recovery| The Ball Lightning is comtinuing to electrocute you.}}<br />
<br />
{{Power|[[File:ElectricityManipulation_ElectricFence.png|22px]]| Electric Fence| Ranged, Moderate DoT (Energy), Foe Immobilize, -Endurance| Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.}}<br />
<br />
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, High DMG(Energy), Foe -End| You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.}}<br />
<br />
{{Power|[[File:ElectricityManipulation_PowerSink.png|22px]]| Power Sink| Recovery, PBAoE DMG(Energy), Foe -Endurance| Neuron has temporarily halted your Endurance Recovery with his Power Sink.}}<br />
<br />
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]| Resistance| Resistance 20% Energy/Negative Energy/Psionic/Toxic | [[Archvillain Resistance|Archvillain resistance]].}}<br />
<br />
<br />
=== Sally (Monster) ===<br />
[[File:Sally.jpg|100px|thumb|The Lake Salamanca Monster]]<br />
<br />
The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Sally doesn´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sally doesn´t have any Melee attacks at all''}}<br />
<br />
Defeating Sally twice earns the [[Believer Badge]].<br />
<br />
=== Octopus (Giant Monster) ===<br />
<br />
==== Lusca ====<br />
[[File:Lusca.jpg|thumb|200px|{{center|Lusca}}]]<br />
<br />
[[Lusca]] is a giant octopus that threatens the waters of [[Independence Port]]. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of [[Crey]] Technologies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Ink| (Ranged, Toxic) Damage over Time, Toxic, Foe -Fly, -Accuracy| This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Lusca doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca is immobile. }}<br />
<br />
Defeating Lusca earns the [[Devilfish Badge]].<br />
<br />
==== Tentacle ====<br />
<br />
These wild tentacles protect the giant octopus' head from attack.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Tentacle Smash| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Lusca tentacles don´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca's tentacles are immobile. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|20|0|0|0|20|0|0|0|0}} +{{StatusProtVal|0|0|0|0|1000|1000|1000|1000}} +{{StatusResVal|0|0|0|0|99%|99%}}|Auto, Self| }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Independents&diff=270477Independents2020-06-15T09:59:35Z<p>Yakovlev: /* Villains */ added Johnny Sonata's soul</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
<br />
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City. <br />
<br />
<br />
{{EdNote|note=This is *not* a faction ''de per se'', but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.}}<br />
{{clr}}<br />
<br />
== Villains ==<br />
<br />
==== Snow Maiden (Boss) ====<br />
[[File:Snow Maiden 1.png|right|thumb|100px|{{center|Snow Maiden}}]]<br />
''Main Article:'' [[Snow Maiden]]<br />
<br />
A nature spirit joined with a young woman, Snow Maiden uses the icy power of winter to fight crime. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
<br />
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
<br />
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.}}<br />
<br />
{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The hero can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
<br />
{{clr}}<br />
<br />
==== Leonard (Lieutenant) ====<br />
<br />
''Main Article:'' [[Leonard]]<br />
<br />
Leonard was once a bodyguard for [[Thomas Mane]], the president of [[Mane Corporation]]. However, the corporation was taken down and Leonard found himself out in the [[Rogue Isles|Isles]]. After being rescued from the clutches of [[Protean]], Leonard has decided to sell his abilities as a bodyguard to the highest bidder, or those whom he feels deserve his help.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Doctor Aeon? (Lieutenant) ====<br />
[[File:DoctorAeon1.jpg|100px|thumb| |<div style="text-align: center;border:none">Doctor Aeon?</div>]]<br />
<br />
This younger version of Professor Echo looks strangely familiar.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Unknown Bubble Buff| ???| ??? }}<br />
<br />
==== Niles Worthington (Boss) ====<br />
[[File:NilesWorthington1.jpg|100px|thumb| |<div style="text-align: center;border:none">Niles Worthington</div>]]<br />
''Main Article:'' [[Niles Worthington]]<br />
<br />
Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the [[Council]], their most hatred enemies. In return, the Vendettis have put quite a price on his head.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Niles Worthington doesn´t have any Melee attacks at all''}}<br />
<br />
{{clr}}<br />
<br />
==== Trapdoor '''(Boss)''' ====<br />
[[File:Trapdoor1.jpg|100px|thumb| |<div style="text-align: center;border:none">Trapdoor</div>]]<br />
''Main Article:'' [[Trapdoor]]<br />
<br />
Trapdoor is an escapee from an [[Arachnos]] laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Trapdoor does not have any special Resistances}}<br />
<br />
==== Charlie Biggs (Boss) ====<br />
[[Image:Charlie_Biggs.jpg|100px|thumb|<br />
|<div style="text-align: center;border:none">Charlie Biggs</div>]]<br />
''Main Article:'' [[Charlie Biggs]]<br />
<br />
Charlie Biggs is the new exterminator on the block and a rival to [[Terrence Dobbs]]. This town ain't big enough for the both of them!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary MeleeModerateDamage.png|22px]]| Rifle Butt| Melee Smash|A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]|Exterminator Gas| Damage over Time(Toxic)|The Exterminator Gas has poisoned you. You are taking damage over time.}}<br />
{{clr}}<br />
<br />
==== Ajax (Boss)====<br />
[[File:Ajax.jpg|100 px|thumb|{{center|Ajax}}]]<br />
''Main Article:'' [[Ajax]]<br />
<br />
Ajax was originally the only known surviving member of the [[Omega Team]]. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the [[Rogue Isles]] of all villains within it. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary RangeAoEModerateDamage.png|22px]]| Incendiary Grenade| Ranged (Targeted Area of Effect), Moderate Damage Over Time (Fire)| You are taking additional damage from the fire of the incendiary grenade.}}<br />
<br />
{{Power|[[File:Temporary TargetedDebuffDamage.png|22px]]| Throwing Knives| Ranged, Minor Damage Over Time (Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (Damage over Time), Recharge: Fast}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Punch| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down.}}<br />
<br />
{{clr}}<br />
<br />
==== Professor Echo (Elite Boss) ====<br />
[[File:ProfessorEcho1.jpg|100px|thumb| |<div style="text-align: center;border:none">Professor Echo</div>]]<br />
''Main Article:'' [[Professor Echo]]<br />
<br />
Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:ForceField InsulationShield.png|22px]]| Protective Shield| Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}<br />
<br />
<br />
=== The Radio (Elite Boss) ===<br />
[[File:Radio1.jpg|200px|thumb|{{center|The Radio}}]]<br />
''Main article:'' [[The Radio]]<br />
<br />
This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:SonicBlast_Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe -Resistance| You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.}}<br />
<br />
{{Power|[[File:SonicBlast Medium.png|22px]]|Scream|Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}<br />
<br />
{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}<br />
<br />
{{Power|[[File:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}<br />
<br />
{{Power|[[File:SonicBlast_Sleep.png|22px]]| Siren's Song| Ranged, Cone, Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}<br />
<br />
{{Power|[[File:SonicBlast_Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe -Disorient, Foe -Resistance| By bursting forth with this hypersonic Screech, you can disorient a target.}}<br />
<br />
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]|Dreadful Wail|Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistance; Self -Recovery |Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' The Radio doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' The Radio is Immobile''}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|25|0|40|0|0|0|0|0}} +{{StatusProtVal|20|0|20|20|100|100|100|100}} +{{StatusResVal|99%|0|99%|99%|99%|99%|0}}|Auto, Self| }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Radio cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}<br />
<br />
=== Malaise (Archvillain) ===<br />
<br />
It seems that [[Azuria]]'s spell to return [[Sister Psyche]] to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
<br />
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}<br />
<br />
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
<br />
<br />
=== Johnny Sonata's Soul (Archvillain) ===<br />
[[File:Johnny Sonata's Soul.jpg|thumb|100px|Johnny Sonata's Soul]]<br />
''Main article:'' [[Johnny Sonata's Soul]]<br />
<br />
Sold to a demon on a lonely winter night in exchange for fame, wealth and power, [[Johnny Sonata]]'s soul may be the last remnant of a different, better person who might have been. Johnny might want his soul back, but Johnny's soul might not want to return.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Ethereal||}}<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]|Flight|Self Fly|Johnny Sonata's Soul flys.}}<br />
<br />
{{Power|[[File:SonicBlast Medium.png|22px]]|Scream|Moderate Damage over Time -Damage Resistance| You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.}}<br />
<br />
{{Power|[[File:SonicBlast Cone.png|22px]]|Howl|-Resist|The Howl has reduced your damage resistance.}}<br />
<br />
{{Power|[[File:SonicBlast Knockback.png|22px]]|Shockwave|Moderate Damage (Lethal) +Knockback|You can call forth a tremendous Shockwave that can knock down foes and deal some lethal damage in a wide cone area.}}<br />
<br />
{{Power|[[File:SonicBlast Heavy.png|22px]]|Shout|-Resist|The sonic Shout has reduced your damage resistance.}}<br />
<br />
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]|Dreadful Wail|Disorient, -Resist|You have been disoriented and your resistance to damage has been decreased.}}<br />
<br />
{{Power|[[File:SonicDebuff BuffDamageRes.png|22px]]|Sonic Dispersion|Area of Effect +Damage Resistance (All except Psionic) +Resistance (Immobilization, Disorient, Hold)|}}<br />
<br />
{{Power|[[File:SonicDebuff DebuffDamRes.png|22px]]|Sonic Siphon|Disorient, -Resist (All)|Your resistances have been weakened by the sonic attack.}}<br />
<br />
{{Power|[[File:Invulnerability ResToPhysicalDmg.png|22px]]|Resistance|+{{DamResVal|0|0|0|20|20|e=-|20|0|20|0|0|0|0}} +{{StatusProtVal|0|8|0|8|0|0|8}}|Johnny Sonata's Soul is highly resistant to all damage and Immobilization.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self|[[Archvillain Resistance]]}}<br />
<br />
<br />
=== Sally (Monster) ===<br />
[[File:Sally.jpg|100px|thumb|The Lake Salamanca Monster]]<br />
<br />
The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Sally doesn´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sally doesn´t have any Melee attacks at all''}}<br />
<br />
Defeating Sally twice earns the [[Believer Badge]].<br />
<br />
=== Octopus (Giant Monster) ===<br />
<br />
==== Lusca ====<br />
[[File:Lusca.jpg|thumb|200px|{{center|Lusca}}]]<br />
<br />
[[Lusca]] is a giant octopus that threatens the waters of [[Independence Port]]. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of [[Crey]] Technologies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Ink| (Ranged, Toxic) Damage over Time, Toxic, Foe -Fly, -Accuracy| This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Lusca doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca is immobile. }}<br />
<br />
Defeating Lusca earns the [[Devilfish Badge]].<br />
<br />
==== Tentacle ====<br />
<br />
These wild tentacles protect the giant octopus' head from attack.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Tentacle Smash| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Lusca tentacles don´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca's tentacles are immobile. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|20|0|0|0|20|0|0|0|0}} +{{StatusProtVal|0|0|0|0|1000|1000|1000|1000}} +{{StatusResVal|0|0|0|0|99%|99%}}|Auto, Self| }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Independents&diff=270476Independents2020-06-15T09:52:19Z<p>Yakovlev: /* Leonard (Lieutenant) */</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
<br />
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City. <br />
<br />
<br />
{{EdNote|note=This is *not* a faction ''de per se'', but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.}}<br />
{{clr}}<br />
<br />
== Villains ==<br />
<br />
==== Snow Maiden (Boss) ====<br />
[[File:Snow Maiden 1.png|right|thumb|100px|{{center|Snow Maiden}}]]<br />
''Main Article:'' [[Snow Maiden]]<br />
<br />
A nature spirit joined with a young woman, Snow Maiden uses the icy power of winter to fight crime. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
<br />
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
<br />
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.}}<br />
<br />
{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The hero can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
<br />
{{clr}}<br />
<br />
==== Leonard (Lieutenant) ====<br />
<br />
''Main Article:'' [[Leonard]]<br />
<br />
Leonard was once a bodyguard for [[Thomas Mane]], the president of [[Mane Corporation]]. However, the corporation was taken down and Leonard found himself out in the [[Rogue Isles|Isles]]. After being rescued from the clutches of [[Protean]], Leonard has decided to sell his abilities as a bodyguard to the highest bidder, or those whom he feels deserve his help.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Doctor Aeon? (Lieutenant) ====<br />
[[File:DoctorAeon1.jpg|100px|thumb| |<div style="text-align: center;border:none">Doctor Aeon?</div>]]<br />
<br />
This younger version of Professor Echo looks strangely familiar.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Unknown Bubble Buff| ???| ??? }}<br />
<br />
==== Niles Worthington (Boss) ====<br />
[[File:NilesWorthington1.jpg|100px|thumb| |<div style="text-align: center;border:none">Niles Worthington</div>]]<br />
''Main Article:'' [[Niles Worthington]]<br />
<br />
Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the [[Council]], their most hatred enemies. In return, the Vendettis have put quite a price on his head.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Niles Worthington doesn´t have any Melee attacks at all''}}<br />
<br />
{{clr}}<br />
<br />
==== Trapdoor '''(Boss)''' ====<br />
[[File:Trapdoor1.jpg|100px|thumb| |<div style="text-align: center;border:none">Trapdoor</div>]]<br />
''Main Article:'' [[Trapdoor]]<br />
<br />
Trapdoor is an escapee from an [[Arachnos]] laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Trapdoor does not have any special Resistances}}<br />
<br />
==== Charlie Biggs (Boss) ====<br />
[[Image:Charlie_Biggs.jpg|100px|thumb|<br />
|<div style="text-align: center;border:none">Charlie Biggs</div>]]<br />
''Main Article:'' [[Charlie Biggs]]<br />
<br />
Charlie Biggs is the new exterminator on the block and a rival to [[Terrence Dobbs]]. This town ain't big enough for the both of them!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary MeleeModerateDamage.png|22px]]| Rifle Butt| Melee Smash|A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]|Exterminator Gas| Damage over Time(Toxic)|The Exterminator Gas has poisoned you. You are taking damage over time.}}<br />
{{clr}}<br />
<br />
==== Ajax (Boss)====<br />
[[File:Ajax.jpg|100 px|thumb|{{center|Ajax}}]]<br />
''Main Article:'' [[Ajax]]<br />
<br />
Ajax was originally the only known surviving member of the [[Omega Team]]. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the [[Rogue Isles]] of all villains within it. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary RangeAoEModerateDamage.png|22px]]| Incendiary Grenade| Ranged (Targeted Area of Effect), Moderate Damage Over Time (Fire)| You are taking additional damage from the fire of the incendiary grenade.}}<br />
<br />
{{Power|[[File:Temporary TargetedDebuffDamage.png|22px]]| Throwing Knives| Ranged, Minor Damage Over Time (Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (Damage over Time), Recharge: Fast}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Punch| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down.}}<br />
<br />
{{clr}}<br />
<br />
==== Professor Echo (Elite Boss) ====<br />
[[File:ProfessorEcho1.jpg|100px|thumb| |<div style="text-align: center;border:none">Professor Echo</div>]]<br />
''Main Article:'' [[Professor Echo]]<br />
<br />
Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:ForceField InsulationShield.png|22px]]| Protective Shield| Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}<br />
<br />
<br />
=== The Radio (Elite Boss) ===<br />
[[File:Radio1.jpg|200px|thumb|{{center|The Radio}}]]<br />
''Main article:'' [[The Radio]]<br />
<br />
This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:SonicBlast_Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe -Resistance| You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.}}<br />
<br />
{{Power|[[File:SonicBlast Medium.png|22px]]|Scream|Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}<br />
<br />
{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}<br />
<br />
{{Power|[[File:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}<br />
<br />
{{Power|[[File:SonicBlast_Sleep.png|22px]]| Siren's Song| Ranged, Cone, Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}<br />
<br />
{{Power|[[File:SonicBlast_Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe -Disorient, Foe -Resistance| By bursting forth with this hypersonic Screech, you can disorient a target.}}<br />
<br />
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]|Dreadful Wail|Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistance; Self -Recovery |Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' The Radio doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' The Radio is Immobile''}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|25|0|40|0|0|0|0|0}} +{{StatusProtVal|20|0|20|20|100|100|100|100}} +{{StatusResVal|99%|0|99%|99%|99%|99%|0}}|Auto, Self| }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Radio cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}<br />
<br />
=== Malaise (Archvillain) ===<br />
<br />
It seems that [[Azuria]]'s spell to return [[Sister Psyche]] to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
<br />
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}<br />
<br />
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
<br />
<br />
=== Sally (Monster) ===<br />
[[File:Sally.jpg|100px|thumb|The Lake Salamanca Monster]]<br />
<br />
The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Sally doesn´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sally doesn´t have any Melee attacks at all''}}<br />
<br />
Defeating Sally twice earns the [[Believer Badge]].<br />
<br />
=== Octopus (Giant Monster) ===<br />
<br />
==== Lusca ====<br />
[[File:Lusca.jpg|thumb|200px|{{center|Lusca}}]]<br />
<br />
[[Lusca]] is a giant octopus that threatens the waters of [[Independence Port]]. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of [[Crey]] Technologies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Ink| (Ranged, Toxic) Damage over Time, Toxic, Foe -Fly, -Accuracy| This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Lusca doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca is immobile. }}<br />
<br />
Defeating Lusca earns the [[Devilfish Badge]].<br />
<br />
==== Tentacle ====<br />
<br />
These wild tentacles protect the giant octopus' head from attack.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Tentacle Smash| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Lusca tentacles don´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca's tentacles are immobile. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|20|0|0|0|20|0|0|0|0}} +{{StatusProtVal|0|0|0|0|1000|1000|1000|1000}} +{{StatusResVal|0|0|0|0|99%|99%}}|Auto, Self| }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Independents&diff=270475Independents2020-06-15T09:50:09Z<p>Yakovlev: /* Villains */ Added Leonard (bio)</p>
<hr />
<div>{{TOCright}}<br />
==Overview==<br />
<br />
The uniques and the loners. Those, human or not, who follow their path by themselves for one reason or another, with no army or gang to support them other than temporarily, be it in the Rogue Isles or in Paragon City. <br />
<br />
<br />
{{EdNote|note=This is *not* a faction ''de per se'', but one I have created just to group beings under their own faction, rather than spamming the index with more and more factions.}}<br />
{{clr}}<br />
<br />
== Villains ==<br />
<br />
==== Snow Maiden (Boss) ====<br />
[[File:Snow Maiden 1.png|right|thumb|100px|{{center|Snow Maiden}}]]<br />
''Main Article:'' [[Snow Maiden]]<br />
<br />
A nature spirit joined with a young woman, Snow Maiden uses the icy power of winter to fight crime. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Minor Damage (Cold/Smash) Foe -Recharge, -Speed| Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.. }}<br />
<br />
{{Power|[[File:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash) Foe -Recharge, -Speed|Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. }}<br />
<br />
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Frost Breath| Close (Cone), Moderate Damage over Time (Cold), Foe -Recharge, -Speed| Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:IceBlast_IceStorm.png|22px]]| Ice Storm| Ranged (Area of Effect), Minor Damage over Time (Cold/Lethal), Foe -Recharge, -Speed| Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.}}<br />
<br />
{{Power|[[File:FieryFray_FireSword.png|22px]]| Fire Sword| Melee, Lethal/Fire Damage, Damage over Time, Fire| The hero can summon a Sword of Fire that sets foes ablaze. Successful attacks from the fire sword will also do a slight damage over time. }}<br />
<br />
{{clr}}<br />
<br />
==== Leonard (Lieutenant) ====<br />
<br />
Leonard was once a bodyguard for [[Thomas Mane]], the president of [[Mane Corporation]]. However, the corporation was taken down and Leonard found himself out in the [[Rogue Isles|Isles]]. After being rescued from the clutches of [[Protean]], Leonard has decided to sell his abilities as a bodyguard to the highest bidder, or those whom he feels deserve his help.<br />
<br />
''Powers''<br />
<br />
==== Doctor Aeon? (Lieutenant) ====<br />
[[File:DoctorAeon1.jpg|100px|thumb| |<div style="text-align: center;border:none">Doctor Aeon?</div>]]<br />
<br />
This younger version of Professor Echo looks strangely familiar.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Unknown Bubble Buff| ???| ??? }}<br />
<br />
==== Niles Worthington (Boss) ====<br />
[[File:NilesWorthington1.jpg|100px|thumb| |<div style="text-align: center;border:none">Niles Worthington</div>]]<br />
''Main Article:'' [[Niles Worthington]]<br />
<br />
Whatever his reasons, Niles Worthington has betrayed the Vendetti family to the [[Council]], their most hatred enemies. In return, the Vendettis have put quite a price on his head.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Ranged, Targeted Area of Effect Lethal/Smashing, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Niles Worthington doesn´t have any Melee attacks at all''}}<br />
<br />
{{clr}}<br />
<br />
==== Trapdoor '''(Boss)''' ====<br />
[[File:Trapdoor1.jpg|100px|thumb| |<div style="text-align: center;border:none">Trapdoor</div>]]<br />
''Main Article:'' [[Trapdoor]]<br />
<br />
Trapdoor is an escapee from an [[Arachnos]] laboratory. Trapdoor possesses teleport capabilities and so is difficult to take down.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Trapdoor does not have any special Resistances}}<br />
<br />
==== Charlie Biggs (Boss) ====<br />
[[Image:Charlie_Biggs.jpg|100px|thumb|<br />
|<div style="text-align: center;border:none">Charlie Biggs</div>]]<br />
''Main Article:'' [[Charlie Biggs]]<br />
<br />
Charlie Biggs is the new exterminator on the block and a rival to [[Terrence Dobbs]]. This town ain't big enough for the both of them!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary MeleeModerateDamage.png|22px]]| Rifle Butt| Melee Smash|A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]|Exterminator Gas| Damage over Time(Toxic)|The Exterminator Gas has poisoned you. You are taking damage over time.}}<br />
{{clr}}<br />
<br />
==== Ajax (Boss)====<br />
[[File:Ajax.jpg|100 px|thumb|{{center|Ajax}}]]<br />
''Main Article:'' [[Ajax]]<br />
<br />
Ajax was originally the only known surviving member of the [[Omega Team]]. His guilt drove him into years of depression until the Omega Team Time Capsule was opened. It was revealed that the current Ajax was nothing but a thug who killed the original Ajax. Now, Ajax seeks to redeem himself by cleansing the [[Rogue Isles]] of all villains within it. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary RangeAoEModerateDamage.png|22px]]| Incendiary Grenade| Ranged (Targeted Area of Effect), Moderate Damage Over Time (Fire)| You are taking additional damage from the fire of the incendiary grenade.}}<br />
<br />
{{Power|[[File:Temporary TargetedDebuffDamage.png|22px]]| Throwing Knives| Ranged, Minor Damage Over Time (Lethal)|With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (Damage over Time), Recharge: Fast}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Punch| Melee, Smash, Foe Disorient| A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down.}}<br />
<br />
{{clr}}<br />
<br />
==== Professor Echo (Elite Boss) ====<br />
[[File:ProfessorEcho1.jpg|100px|thumb| |<div style="text-align: center;border:none">Professor Echo</div>]]<br />
''Main Article:'' [[Professor Echo]]<br />
<br />
Professor Echo has been a thorn in Doctor Aeon's side for some time. No one knows where he came from or what his purpose is, but only that he's determined to thwart Dr. Aeon at every turn. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy/Smash, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back. }}<br />
<br />
{{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy that knocks foes back. }}<br />
<br />
{{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| (Ranged) Close, High Damage, Energy/Smash, Foe Knockback| A short range but devastating attack. Damage: Heavy; Recharge: Slow. }}<br />
<br />
{{Power|[[File:EnergyManipulation PowerThrust.png|22px]]| Power Thrust| Melee, Smash/Energy, Foe Knockback| A powerful thrust from the Professor that does smashing and energy damage and knocks you back. }}<br />
<br />
{{Power|[[File:ForceField InsulationShield.png|22px]]| Protective Shield| Self +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), Res (Toxic, End Drain)| Dramatically protects you from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects. }}<br />
<br />
<br />
=== The Radio (Elite Boss) ===<br />
[[File:Radio1.jpg|200px|thumb|{{center|The Radio}}]]<br />
''Main article:'' [[The Radio]]<br />
<br />
This looks like a perfectly normal radio. Every now and then you can hear snatches of dialogue from a radio show called 'Radio Free Opportunity' break through the radio chatter.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:SonicBlast_Quick.png|22px]]| Shriek| Ranged, Minor Damage (Smash/Energy), Foe -Resistance| You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.}}<br />
<br />
{{Power|[[File:SonicBlast Medium.png|22px]]|Scream|Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance| Your Scream can cause serious damage to a target, while weakening his resistance to further damage.}}<br />
<br />
{{Power|[[File:SonicBlast_Cone.png|22px]]| Howl| Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance| A short range, but powerful sonic attack.}}<br />
<br />
{{Power|[[File:SonicBlast_Knockback.png|22px]]| Shockwave| Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback| You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.}}<br />
<br />
{{Power|[[File:SonicBlast_Sleep.png|22px]]| Siren's Song| Ranged, Cone, Minor Damage (Energy), Foe Sleep| You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.}}<br />
<br />
{{Power|[[File:SonicBlast_Stun.png|22px]]| Screech| Ranged, Minor Damage (Smash/Energy), Foe -Disorient, Foe -Resistance| By bursting forth with this hypersonic Screech, you can disorient a target.}}<br />
<br />
{{Power|[[File:SonicBlast MassiveDamage.png|22px]]|Dreadful Wail|Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistance; Self -Recovery |Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' The Radio doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| '' The Radio is Immobile''}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|0|0|0|25|0|40|0|0|0|0|0}} +{{StatusProtVal|20|0|20|20|100|100|100|100}} +{{StatusResVal|99%|0|99%|99%|99%|99%|0}}|Auto, Self| }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Radio cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}<br />
<br />
=== Malaise (Archvillain) ===<br />
<br />
It seems that [[Azuria]]'s spell to return [[Sister Psyche]] to her own body has had unexpected effects. Sister Psyche's mental hold over her protegee, Malaise, has been broken. Malaise is a villain once more!<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MentalControl Confuse.png|22px]]| Mass Hypnosis| (Psionic) Targeted Area of Effect, Foe Sleep| Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence. }}<br />
<br />
{{Power|[[File:MentalControl MassHypnosis.png|22px]]| Total Domination| (Psionic) Targeted Area of Effect, Foe Hold| Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves. }}<br />
<br />
{{Power|[[File:MentalControl Command.png|22px]]| Dominate| Ranged, Foe Hold| Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.}}<br />
<br />
<br />
=== Sally (Monster) ===<br />
[[File:Sally.jpg|100px|thumb|The Lake Salamanca Monster]]<br />
<br />
The Lake Salamanca monster, or Sally as she is sometimes called, is generally believed to be a myth. Though many insist that they have seen her, the world at large remains unconvinced.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Sally doesn´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sally doesn´t have any Melee attacks at all''}}<br />
<br />
Defeating Sally twice earns the [[Believer Badge]].<br />
<br />
=== Octopus (Giant Monster) ===<br />
<br />
==== Lusca ====<br />
[[File:Lusca.jpg|thumb|200px|{{center|Lusca}}]]<br />
<br />
[[Lusca]] is a giant octopus that threatens the waters of [[Independence Port]]. No one is certain how the beast got so large, though some have placed the blame on the polluting tendencies of [[Crey]] Technologies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Ink| (Ranged, Toxic) Damage over Time, Toxic, Foe -Fly, -Accuracy| This toxic ink continues to burn at you and prevents you from flying! The Ink has also left you with a reduced accuracy. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Lusca doesn´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca is immobile. }}<br />
<br />
Defeating Lusca earns the [[Devilfish Badge]].<br />
<br />
==== Tentacle ====<br />
<br />
These wild tentacles protect the giant octopus' head from attack.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Tentacle Smash| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| |'' Lusca tentacles don´t have any ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]|Immobile| | Lusca's tentacles are immobile. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|20|0|0|0|20|0|0|0|0}} +{{StatusProtVal|0|0|0|0|1000|1000|1000|1000}} +{{StatusResVal|0|0|0|0|99%|99%}}|Auto, Self| }}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Sky_Raiders&diff=270474Sky Raiders2020-06-15T09:42:54Z<p>Yakovlev: /* Colonel Duray */</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
== Background ==<br />
Sky Raider official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114346/http://na.cityofheroes.com/en/game_info/know_your_adversary/sky_raiders.php]):<br />
<br />
The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).<br />
<br />
The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed [[VIGILANCE|Vigilance]], was established in 1995 as the brain-child of [[General Z|General Aarons]], and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.<br />
<br />
Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, [[Colonel Virgil Duray]]. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.<br />
<br />
In theory, crises like the [[Rikti War|Rikti invasion]] were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the [[Rikti]] onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.<br />
<br />
The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.<br />
<br />
However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.<br />
<br />
Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.<br />
<br />
The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over [[Paragon City]]. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.<br />
<br />
Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.<br />
<br />
The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.<br />
<br />
Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.<br />
<br />
One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.<br />
<br />
The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.<br />
<br />
Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.<br />
<br />
Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Assault Raider ====<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
==== Inferno Raider ====<br />
[[File:SkyRaidersGroundSoldier2.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders ground soldier</div>]]<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Raider Engineer ====<br />
[[File:Engineer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Engineer at work</div>]]<br />
<br />
Sky Raider Engineers can deploy a hovering [[Sky Raiders#Force Field Generator|force field generator]] to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. This power is interruptible. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
[[File:Porter2.jpg|100px|thumb| |<div style="text-align: center;border:none">Beware: Porters can be soldiers or Lieutenants</div>]] [[File:SRTeleportingDevice1.jpg|60px|thumb| |<div style="text-align: center;border:none">Teleport Device Detail</div>]]<br />
<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Wing Raider ====<br />
[[File:WingRaider2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' icon soldier: a Wing Raider</div>]] [[File:SkyRaidersJetPack1.jpg|85px|thumb| |<div style="text-align: center;border:none">Jet Pack detail</div>]]<br />
<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Force Field Generator ====<br />
[[File:FFGenerator2.jpg|125px|thumb| |<div style="text-align: center;border:none">A powerful support unit: Force Field Generator</div>]]<br />
<br />
The Sky Raiders have created effective force field generators to protect their fast moving troops.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ForceField_DispersionBubble.png|22px]]| Generator| Area of Effect, Auto, Ally +{{TypeDefVal|24|24|24|24|24|24}} {{StatusProtVal|0|2.7|2.7}}| Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Force Field Generators don´t have any Ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Force Field Generators don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire)| When Force Field Generators are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, +{{StatusProtVal|0|0|0|0|100|0|0|100}} {{StatusResVal|0|0|0|99.1|0|99.1|0|99.1}}| Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Captain ====<br />
[[File:Captain3.jpg|125px|thumb| |<div style="text-align: center;border:none">One of the Sky Raiders' Captains</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
<br />
==== Wing Raider Officer ====<br />
[[File:WingRaiderOfficer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Wing Raider Officer</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Assault Jump Bot ====<br />
[[File:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]]<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(30%), Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Lethal and Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|15|s=-|30|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|0}} +{{StatusResVal|0|0|2|100|0|100}}|Auto, Self| }}<br />
<br />
==== Jump Bot Incinerator ====<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
<br />
==== Sky Skiff ====<br />
[[File:SkySkiff2.jpg|135px|thumb| |<div style="text-align: center;border:none">A Sky Skiff during a night patrol on Striga Isle</div>]]<br />
<br />
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Skiffs Fly. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Sky Skiffs do not have any special Resistances}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Wing Quantum Raider (Minion) ====<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
<br />
==== Wing Raider Quantum Officer (Lieutenant) ====<br />
<br />
Wing Raider OfficerThe Sky Raiders officer corps consists of combat veterans who fought both before and during the [[Rikti War]]. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Captain Castillo ====<br />
[[File:CaptainCastillo1.jpg|thumb|125px|{{Center|Captain Castillo}}]]<br />
<br />
''Main Article:'' [[Captain Castillo]]<br />
<br />
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Captain Castillo can Fly! }}<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe -Perception, -Accuracy| Your visual range and Accuracy have been reduced by the Smoke Grenade.}}<br />
<br />
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe Immobilize, -Fly, -Recharge| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Flame Thrower| Damage over Time, Fire| The Flamethrower is burning you.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }}<br />
<br />
{{clr}}<br />
<br />
==== Captain Stone ====<br />
[[File:CaptainStone1.png|thumb|150px|{{Center|Captain Stone}}]]<br />
<br />
''Main Article:'' [[Captain Stone]]<br />
<br />
Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Colonel Duray ====<br />
{{EdNote|note=In both cases, "Regular" and Primal, this is the same person, under different bios.}}<br />
{{clr}}<br />
<br />
<br />
[[File:Colonel Duray.jpg|thumb|125px|Colonel Duray]]<br />
<br />
''Main Article:'' [[Colonel Duray]]<br />
<br />
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the [[Rikti War]]. In combat with heroes, he won't give an inch.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Primal Col. Duray ====<br />
<br />
Col. Duray believes the only way to prevail against those responsible for the [[Rikti War]] is to ally with his [[Colonel Duray (Praetorian)|Praetorian double]], who has seen similar horrors in the [[Hamidon Wars]].<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Captain Adams (''Wing Raider Officer'')<br />
* Captain Dawson (''Captain'') (CoV)<br />
* Captain Drake (''Wing Raider Officer'')<br />
* Captain Lee (''Wing Raider Officer'')<br />
* Douglas (''Captain'')<br />
* First Officer Harriman (''Wing Raider Officer'')<br />
* Gil Armand (''Captain'' or ''Wing Raider Officer'')<br />
* H.A.V.O.C. (''Jump Bot Incinerator'')<br />
* Lt. Braun (''Captain'')<br />
* Lt. Carson (''Porter'')<br />
* Lt. Conner (''Porter'')<br />
* Lt. Gary (''Captain'')<br />
* Lt. Hannon (''Porter'')<br />
* Lt. Jackson (''Wing Raider Officer'')<br />
* Lt. Judge (''Captain'')<br />
* Lt. Krieg (''Wing Raider Officer'')<br />
* Lt. Marshall (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Paulson (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Phineas (''Captain'')<br />
* Lt. Richards (''Captain'' or ''Wing Raider Officer'')<br />
* Officer Alvarez (''Sky Skiff Officer'')<br />
* Officer Bell (''Jump Bot Incinerator'')<br />
* Officer Benatar (''Sky Skiff Officer'')<br />
* Officer Chalmers (''Sky Skiff Officer'')<br />
* Officer Crow (''Jump Bot Incinerator'') (CoV)<br />
* Officer Emmert (''Jump Bot Incinerator'') (CoV)<br />
* Officer Jones (''Jump Bot Incinerator'')<br />
* Officer Nader (''Captain'' or ''Sky Skiff Officer'' or ''Jump Bot Incinerator'' or ''Sky Skiff''))<br />
* Officer Slizewski (''Jump Bot Incinerator'')<br />
* Officer Waynewright (''Sky Skiff Officer'')<br />
* Sgt. Clayton (''Captain'') (Found on [[Jane Hallaway#Check out Lofty Connections|Check out Lofty Connections]] mission from [[Jane Hallaway]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Privateer}}<br />
{{BadgeBox|Raider Engineer}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Sky_Raiders&diff=270473Sky Raiders2020-06-15T09:39:14Z<p>Yakovlev: /* Archvillains */ added Primal Col. Duray (bio)</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
== Background ==<br />
Sky Raider official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114346/http://na.cityofheroes.com/en/game_info/know_your_adversary/sky_raiders.php]):<br />
<br />
The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).<br />
<br />
The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed [[VIGILANCE|Vigilance]], was established in 1995 as the brain-child of [[General Z|General Aarons]], and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.<br />
<br />
Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, [[Colonel Virgil Duray]]. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.<br />
<br />
In theory, crises like the [[Rikti War|Rikti invasion]] were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the [[Rikti]] onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.<br />
<br />
The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.<br />
<br />
However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.<br />
<br />
Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.<br />
<br />
The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over [[Paragon City]]. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.<br />
<br />
Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.<br />
<br />
The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.<br />
<br />
Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.<br />
<br />
One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.<br />
<br />
The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.<br />
<br />
Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.<br />
<br />
Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Assault Raider ====<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
==== Inferno Raider ====<br />
[[File:SkyRaidersGroundSoldier2.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders ground soldier</div>]]<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Raider Engineer ====<br />
[[File:Engineer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Engineer at work</div>]]<br />
<br />
Sky Raider Engineers can deploy a hovering [[Sky Raiders#Force Field Generator|force field generator]] to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. This power is interruptible. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
[[File:Porter2.jpg|100px|thumb| |<div style="text-align: center;border:none">Beware: Porters can be soldiers or Lieutenants</div>]] [[File:SRTeleportingDevice1.jpg|60px|thumb| |<div style="text-align: center;border:none">Teleport Device Detail</div>]]<br />
<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Wing Raider ====<br />
[[File:WingRaider2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' icon soldier: a Wing Raider</div>]] [[File:SkyRaidersJetPack1.jpg|85px|thumb| |<div style="text-align: center;border:none">Jet Pack detail</div>]]<br />
<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Force Field Generator ====<br />
[[File:FFGenerator2.jpg|125px|thumb| |<div style="text-align: center;border:none">A powerful support unit: Force Field Generator</div>]]<br />
<br />
The Sky Raiders have created effective force field generators to protect their fast moving troops.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ForceField_DispersionBubble.png|22px]]| Generator| Area of Effect, Auto, Ally +{{TypeDefVal|24|24|24|24|24|24}} {{StatusProtVal|0|2.7|2.7}}| Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Force Field Generators don´t have any Ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Force Field Generators don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire)| When Force Field Generators are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, +{{StatusProtVal|0|0|0|0|100|0|0|100}} {{StatusResVal|0|0|0|99.1|0|99.1|0|99.1}}| Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Captain ====<br />
[[File:Captain3.jpg|125px|thumb| |<div style="text-align: center;border:none">One of the Sky Raiders' Captains</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
<br />
==== Wing Raider Officer ====<br />
[[File:WingRaiderOfficer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Wing Raider Officer</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Assault Jump Bot ====<br />
[[File:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]]<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(30%), Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Lethal and Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|15|s=-|30|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|0}} +{{StatusResVal|0|0|2|100|0|100}}|Auto, Self| }}<br />
<br />
==== Jump Bot Incinerator ====<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
<br />
==== Sky Skiff ====<br />
[[File:SkySkiff2.jpg|135px|thumb| |<div style="text-align: center;border:none">A Sky Skiff during a night patrol on Striga Isle</div>]]<br />
<br />
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Skiffs Fly. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Sky Skiffs do not have any special Resistances}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Wing Quantum Raider (Minion) ====<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
<br />
==== Wing Raider Quantum Officer (Lieutenant) ====<br />
<br />
Wing Raider OfficerThe Sky Raiders officer corps consists of combat veterans who fought both before and during the [[Rikti War]]. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Captain Castillo ====<br />
[[File:CaptainCastillo1.jpg|thumb|125px|{{Center|Captain Castillo}}]]<br />
<br />
''Main Article:'' [[Captain Castillo]]<br />
<br />
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Captain Castillo can Fly! }}<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe -Perception, -Accuracy| Your visual range and Accuracy have been reduced by the Smoke Grenade.}}<br />
<br />
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe Immobilize, -Fly, -Recharge| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Flame Thrower| Damage over Time, Fire| The Flamethrower is burning you.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }}<br />
<br />
{{clr}}<br />
<br />
==== Captain Stone ====<br />
[[File:CaptainStone1.png|thumb|150px|{{Center|Captain Stone}}]]<br />
<br />
''Main Article:'' [[Captain Stone]]<br />
<br />
Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Colonel Duray ====<br />
[[File:Colonel Duray.jpg|thumb|125px|Colonel Duray]]<br />
<br />
''Main Article:'' [[Colonel Duray]]<br />
<br />
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the [[Rikti War]]. In combat with heroes, he won't give an inch.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Primal Col. Duray ====<br />
<br />
Col. Duray believes the only way to prevail against those responsible for the [[Rikti War]] is to ally with his [[Colonel Duray (Praetorian)|Praetorian double]], who has seen similar horrors in the [[Hamidon Wars]].<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Captain Adams (''Wing Raider Officer'')<br />
* Captain Dawson (''Captain'') (CoV)<br />
* Captain Drake (''Wing Raider Officer'')<br />
* Captain Lee (''Wing Raider Officer'')<br />
* Douglas (''Captain'')<br />
* First Officer Harriman (''Wing Raider Officer'')<br />
* Gil Armand (''Captain'' or ''Wing Raider Officer'')<br />
* H.A.V.O.C. (''Jump Bot Incinerator'')<br />
* Lt. Braun (''Captain'')<br />
* Lt. Carson (''Porter'')<br />
* Lt. Conner (''Porter'')<br />
* Lt. Gary (''Captain'')<br />
* Lt. Hannon (''Porter'')<br />
* Lt. Jackson (''Wing Raider Officer'')<br />
* Lt. Judge (''Captain'')<br />
* Lt. Krieg (''Wing Raider Officer'')<br />
* Lt. Marshall (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Paulson (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Phineas (''Captain'')<br />
* Lt. Richards (''Captain'' or ''Wing Raider Officer'')<br />
* Officer Alvarez (''Sky Skiff Officer'')<br />
* Officer Bell (''Jump Bot Incinerator'')<br />
* Officer Benatar (''Sky Skiff Officer'')<br />
* Officer Chalmers (''Sky Skiff Officer'')<br />
* Officer Crow (''Jump Bot Incinerator'') (CoV)<br />
* Officer Emmert (''Jump Bot Incinerator'') (CoV)<br />
* Officer Jones (''Jump Bot Incinerator'')<br />
* Officer Nader (''Captain'' or ''Sky Skiff Officer'' or ''Jump Bot Incinerator'' or ''Sky Skiff''))<br />
* Officer Slizewski (''Jump Bot Incinerator'')<br />
* Officer Waynewright (''Sky Skiff Officer'')<br />
* Sgt. Clayton (''Captain'') (Found on [[Jane Hallaway#Check out Lofty Connections|Check out Lofty Connections]] mission from [[Jane Hallaway]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Privateer}}<br />
{{BadgeBox|Raider Engineer}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Sky_Raiders&diff=270472Sky Raiders2020-06-15T09:18:22Z<p>Yakovlev: /* Wing Raider Officer */ resists</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
== Background ==<br />
Sky Raider official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114346/http://na.cityofheroes.com/en/game_info/know_your_adversary/sky_raiders.php]):<br />
<br />
The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).<br />
<br />
The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed [[VIGILANCE|Vigilance]], was established in 1995 as the brain-child of [[General Z|General Aarons]], and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.<br />
<br />
Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, [[Colonel Virgil Duray]]. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.<br />
<br />
In theory, crises like the [[Rikti War|Rikti invasion]] were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the [[Rikti]] onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.<br />
<br />
The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.<br />
<br />
However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.<br />
<br />
Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.<br />
<br />
The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over [[Paragon City]]. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.<br />
<br />
Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.<br />
<br />
The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.<br />
<br />
Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.<br />
<br />
One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.<br />
<br />
The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.<br />
<br />
Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.<br />
<br />
Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Assault Raider ====<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
==== Inferno Raider ====<br />
[[File:SkyRaidersGroundSoldier2.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders ground soldier</div>]]<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Raider Engineer ====<br />
[[File:Engineer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Engineer at work</div>]]<br />
<br />
Sky Raider Engineers can deploy a hovering [[Sky Raiders#Force Field Generator|force field generator]] to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. This power is interruptible. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
[[File:Porter2.jpg|100px|thumb| |<div style="text-align: center;border:none">Beware: Porters can be soldiers or Lieutenants</div>]] [[File:SRTeleportingDevice1.jpg|60px|thumb| |<div style="text-align: center;border:none">Teleport Device Detail</div>]]<br />
<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Wing Raider ====<br />
[[File:WingRaider2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' icon soldier: a Wing Raider</div>]] [[File:SkyRaidersJetPack1.jpg|85px|thumb| |<div style="text-align: center;border:none">Jet Pack detail</div>]]<br />
<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Force Field Generator ====<br />
[[File:FFGenerator2.jpg|125px|thumb| |<div style="text-align: center;border:none">A powerful support unit: Force Field Generator</div>]]<br />
<br />
The Sky Raiders have created effective force field generators to protect their fast moving troops.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ForceField_DispersionBubble.png|22px]]| Generator| Area of Effect, Auto, Ally +{{TypeDefVal|24|24|24|24|24|24}} {{StatusProtVal|0|2.7|2.7}}| Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Force Field Generators don´t have any Ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Force Field Generators don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire)| When Force Field Generators are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, +{{StatusProtVal|0|0|0|0|100|0|0|100}} {{StatusResVal|0|0|0|99.1|0|99.1|0|99.1}}| Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Captain ====<br />
[[File:Captain3.jpg|125px|thumb| |<div style="text-align: center;border:none">One of the Sky Raiders' Captains</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
<br />
==== Wing Raider Officer ====<br />
[[File:WingRaiderOfficer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Wing Raider Officer</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Assault Jump Bot ====<br />
[[File:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]]<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(30%), Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Lethal and Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|15|s=-|30|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|0}} +{{StatusResVal|0|0|2|100|0|100}}|Auto, Self| }}<br />
<br />
==== Jump Bot Incinerator ====<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
<br />
==== Sky Skiff ====<br />
[[File:SkySkiff2.jpg|135px|thumb| |<div style="text-align: center;border:none">A Sky Skiff during a night patrol on Striga Isle</div>]]<br />
<br />
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Skiffs Fly. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Sky Skiffs do not have any special Resistances}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Wing Quantum Raider (Minion) ====<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
<br />
==== Wing Raider Quantum Officer (Lieutenant) ====<br />
<br />
Wing Raider OfficerThe Sky Raiders officer corps consists of combat veterans who fought both before and during the [[Rikti War]]. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Captain Castillo ====<br />
[[File:CaptainCastillo1.jpg|thumb|125px|{{Center|Captain Castillo}}]]<br />
<br />
''Main Article:'' [[Captain Castillo]]<br />
<br />
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Captain Castillo can Fly! }}<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe -Perception, -Accuracy| Your visual range and Accuracy have been reduced by the Smoke Grenade.}}<br />
<br />
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe Immobilize, -Fly, -Recharge| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Flame Thrower| Damage over Time, Fire| The Flamethrower is burning you.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }}<br />
<br />
{{clr}}<br />
<br />
==== Captain Stone ====<br />
[[File:CaptainStone1.png|thumb|150px|{{Center|Captain Stone}}]]<br />
<br />
''Main Article:'' [[Captain Stone]]<br />
<br />
Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Colonel Duray ====<br />
[[File:Colonel Duray.jpg|thumb|125px|Colonel Duray]]<br />
<br />
''Main Article:'' [[Colonel Duray]]<br />
<br />
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the [[Rikti War]]. In combat with heroes, he won't give an inch.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Captain Adams (''Wing Raider Officer'')<br />
* Captain Dawson (''Captain'') (CoV)<br />
* Captain Drake (''Wing Raider Officer'')<br />
* Captain Lee (''Wing Raider Officer'')<br />
* Douglas (''Captain'')<br />
* First Officer Harriman (''Wing Raider Officer'')<br />
* Gil Armand (''Captain'' or ''Wing Raider Officer'')<br />
* H.A.V.O.C. (''Jump Bot Incinerator'')<br />
* Lt. Braun (''Captain'')<br />
* Lt. Carson (''Porter'')<br />
* Lt. Conner (''Porter'')<br />
* Lt. Gary (''Captain'')<br />
* Lt. Hannon (''Porter'')<br />
* Lt. Jackson (''Wing Raider Officer'')<br />
* Lt. Judge (''Captain'')<br />
* Lt. Krieg (''Wing Raider Officer'')<br />
* Lt. Marshall (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Paulson (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Phineas (''Captain'')<br />
* Lt. Richards (''Captain'' or ''Wing Raider Officer'')<br />
* Officer Alvarez (''Sky Skiff Officer'')<br />
* Officer Bell (''Jump Bot Incinerator'')<br />
* Officer Benatar (''Sky Skiff Officer'')<br />
* Officer Chalmers (''Sky Skiff Officer'')<br />
* Officer Crow (''Jump Bot Incinerator'') (CoV)<br />
* Officer Emmert (''Jump Bot Incinerator'') (CoV)<br />
* Officer Jones (''Jump Bot Incinerator'')<br />
* Officer Nader (''Captain'' or ''Sky Skiff Officer'' or ''Jump Bot Incinerator'' or ''Sky Skiff''))<br />
* Officer Slizewski (''Jump Bot Incinerator'')<br />
* Officer Waynewright (''Sky Skiff Officer'')<br />
* Sgt. Clayton (''Captain'') (Found on [[Jane Hallaway#Check out Lofty Connections|Check out Lofty Connections]] mission from [[Jane Hallaway]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Privateer}}<br />
{{BadgeBox|Raider Engineer}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Sky_Raiders&diff=270471Sky Raiders2020-06-15T09:17:41Z<p>Yakovlev: /* Wing Raider */ resists</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
== Background ==<br />
Sky Raider official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114346/http://na.cityofheroes.com/en/game_info/know_your_adversary/sky_raiders.php]):<br />
<br />
The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).<br />
<br />
The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed [[VIGILANCE|Vigilance]], was established in 1995 as the brain-child of [[General Z|General Aarons]], and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.<br />
<br />
Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, [[Colonel Virgil Duray]]. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.<br />
<br />
In theory, crises like the [[Rikti War|Rikti invasion]] were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the [[Rikti]] onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.<br />
<br />
The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.<br />
<br />
However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.<br />
<br />
Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.<br />
<br />
The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over [[Paragon City]]. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.<br />
<br />
Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.<br />
<br />
The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.<br />
<br />
Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.<br />
<br />
One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.<br />
<br />
The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.<br />
<br />
Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.<br />
<br />
Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Assault Raider ====<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
==== Inferno Raider ====<br />
[[File:SkyRaidersGroundSoldier2.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders ground soldier</div>]]<br />
<br />
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower|Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Raider Engineer ====<br />
[[File:Engineer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Engineer at work</div>]]<br />
<br />
Sky Raider Engineers can deploy a hovering [[Sky Raiders#Force Field Generator|force field generator]] to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. This power is interruptible. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
[[File:Porter2.jpg|100px|thumb| |<div style="text-align: center;border:none">Beware: Porters can be soldiers or Lieutenants</div>]] [[File:SRTeleportingDevice1.jpg|60px|thumb| |<div style="text-align: center;border:none">Teleport Device Detail</div>]]<br />
<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Wing Raider ====<br />
[[File:WingRaider2.jpg|125px|thumb| |<div style="text-align: center;border:none">Sky Raiders' icon soldier: a Wing Raider</div>]] [[File:SkyRaidersJetPack1.jpg|85px|thumb| |<div style="text-align: center;border:none">Jet Pack detail</div>]]<br />
<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Force Field Generator ====<br />
[[File:FFGenerator2.jpg|125px|thumb| |<div style="text-align: center;border:none">A powerful support unit: Force Field Generator</div>]]<br />
<br />
The Sky Raiders have created effective force field generators to protect their fast moving troops.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ForceField_DispersionBubble.png|22px]]| Generator| Area of Effect, Auto, Ally +{{TypeDefVal|24|24|24|24|24|24}} {{StatusProtVal|0|2.7|2.7}}| Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Ranged attacks| No Ranged Attacks|'' Force Field Generators don´t have any Ranged attacks at all''}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Force Field Generators don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Point Blank Area of Effect, Lethal/Fire)| When Force Field Generators are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, +{{StatusProtVal|0|0|0|0|100|0|0|100}} {{StatusResVal|0|0|0|99.1|0|99.1|0|99.1}}| Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Captain ====<br />
[[File:Captain3.jpg|125px|thumb| |<div style="text-align: center;border:none">One of the Sky Raiders' Captains</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Porter ====<br />
<br />
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| The SkyRaiders can Teleport long distances. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockdown| Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes. }}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This soldier does not have any special Resistances}}<br />
<br />
==== Wing Raider Officer ====<br />
[[File:WingRaiderOfficer2.jpg|125px|thumb| |<div style="text-align: center;border:none">Wing Raider Officer</div>]]<br />
<br />
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:Villain 5thmachete.png|22px]]| Machete| Melee, Lethal, Foe -Speed| Wounds from this nasty weapon can slow a target's movement speed. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Sky Raiders brawling attacks.}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Assault Jump Bot ====<br />
[[File:JumpBot1.jpg|100px|thumb| |<div style="text-align: center;border:none">Sky Raiders' Jump Bot</div>]]<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode| Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal(30%), Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Lethal and Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|15|s=-|30|0|0|0|0|50|0|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|0}} +{{StatusResVal|0|0|2|100|0|100}}|Auto, Self| }}<br />
<br />
==== Jump Bot Incinerator ====<br />
<br />
The Jump Bots are a recent addition to the mercenary Sky Raider´s arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| JumpBot brawling attacks.}}<br />
<br />
{{Power|[[File:FireBlast Inferno.png|22px]]| Explode | Post death special (Area of Effect, Lethal/Fire)| When JumpBots are destroyed, they tend to explode. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Psionic. Resist: Sleep, Fear, Disorient| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to Psionic damage. They are vulnerable to Energy damage. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Super Leap| The Sky Raiders' Jump Bots can Leap to building tops without problem. }}<br />
<br />
<br />
==== Sky Skiff ====<br />
[[File:SkySkiff2.jpg|135px|thumb| |<div style="text-align: center;border:none">A Sky Skiff during a night patrol on Striga Isle</div>]]<br />
<br />
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Sky Skiffs Fly. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Missile Launcher| Ranged, Area of Effect. Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Chain Gun| (Ranged, Lethal, Damage over Time) Foe -Defense| The Sky Skiff's Chain Gun has reduced your Defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Sky Skiffs don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''Sky Skiffs do not have any special Resistances}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Wing Quantum Raider (Minion) ====<br />
<br />
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier´s efectiveness.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
<br />
==== Wing Raider Quantum Officer (Lieutenant) ====<br />
<br />
Wing Raider OfficerThe Sky Raiders officer corps consists of combat veterans who fought both before and during the [[Rikti War]]. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven´t lost any of their military ability or discipline. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| SkyRaiders can Fly! }}<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Captain Castillo ====<br />
[[File:CaptainCastillo1.jpg|thumb|125px|{{Center|Captain Castillo}}]]<br />
<br />
''Main Article:'' [[Captain Castillo]]<br />
<br />
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Captain Castillo can Fly! }}<br />
<br />
{{Power|[[File:Gadgets SmokeGrenade.png|22px]]| Smoke Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe -Perception, -Accuracy| Your visual range and Accuracy have been reduced by the Smoke Grenade.}}<br />
<br />
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Wide Area Web Grenade| (Ranged, Targeted Area of Effect, No Damage) Foe Immobilize, -Fly, -Recharge| You have been caught in a web. You cannot move or fly and your attack speed is reduced.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Fire Damage over Time| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARFlamethrowerIgnite.png|22px]]| Flame Thrower| Damage over Time, Fire| The Flamethrower is burning you.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Rifle Butt| Melee, Smash| A quick attack with the butt of a rifle.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Build Force Field Generator| Build| Sky Raiders Engineers can place a Force Field Generator that can protect all nearby allies. }}<br />
<br />
{{clr}}<br />
<br />
==== Captain Stone ====<br />
[[File:CaptainStone1.png|thumb|150px|{{Center|Captain Stone}}]]<br />
<br />
''Main Article:'' [[Captain Stone]]<br />
<br />
Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
==== Colonel Duray ====<br />
[[File:Colonel Duray.jpg|thumb|125px|Colonel Duray]]<br />
<br />
''Main Article:'' [[Colonel Duray]]<br />
<br />
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the [[Rikti War]]. In combat with heroes, he won't give an inch.<br />
<br />
''Powers''<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Captain Adams (''Wing Raider Officer'')<br />
* Captain Dawson (''Captain'') (CoV)<br />
* Captain Drake (''Wing Raider Officer'')<br />
* Captain Lee (''Wing Raider Officer'')<br />
* Douglas (''Captain'')<br />
* First Officer Harriman (''Wing Raider Officer'')<br />
* Gil Armand (''Captain'' or ''Wing Raider Officer'')<br />
* H.A.V.O.C. (''Jump Bot Incinerator'')<br />
* Lt. Braun (''Captain'')<br />
* Lt. Carson (''Porter'')<br />
* Lt. Conner (''Porter'')<br />
* Lt. Gary (''Captain'')<br />
* Lt. Hannon (''Porter'')<br />
* Lt. Jackson (''Wing Raider Officer'')<br />
* Lt. Judge (''Captain'')<br />
* Lt. Krieg (''Wing Raider Officer'')<br />
* Lt. Marshall (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Paulson (''Captain'' or ''Wing Raider Officer'')<br />
* Lt. Phineas (''Captain'')<br />
* Lt. Richards (''Captain'' or ''Wing Raider Officer'')<br />
* Officer Alvarez (''Sky Skiff Officer'')<br />
* Officer Bell (''Jump Bot Incinerator'')<br />
* Officer Benatar (''Sky Skiff Officer'')<br />
* Officer Chalmers (''Sky Skiff Officer'')<br />
* Officer Crow (''Jump Bot Incinerator'') (CoV)<br />
* Officer Emmert (''Jump Bot Incinerator'') (CoV)<br />
* Officer Jones (''Jump Bot Incinerator'')<br />
* Officer Nader (''Captain'' or ''Sky Skiff Officer'' or ''Jump Bot Incinerator'' or ''Sky Skiff''))<br />
* Officer Slizewski (''Jump Bot Incinerator'')<br />
* Officer Waynewright (''Sky Skiff Officer'')<br />
* Sgt. Clayton (''Captain'') (Found on [[Jane Hallaway#Check out Lofty Connections|Check out Lofty Connections]] mission from [[Jane Hallaway]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Privateer}}<br />
{{BadgeBox|Raider Engineer}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Warriors&diff=270470Warriors2020-06-15T09:15:05Z<p>Yakovlev: /* Minions */ resists</p>
<hr />
<div>==Overview==<br />
<br />
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.<br />
<br />
{{TOCright}} <br />
<br />
<br />
== Background ==<br />
<br />
Warriors official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114511/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_warriors.php] )<br />
<br />
[[File:WarriorsIcon1.jpg|left|200px|thumb| |<div style="text-align: center;border:none">All Warriors wear this icon in the back of their jackets. This is, probably, the group's logo</div>]] <br />
The Warriors are a fierce street gang in [[Paragon City]]. They operate primarily out of the [[Talos Island]] and [[Striga Isle]] zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.<br />
<br />
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands. <br />
<br />
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the [[Hellions]] or [[Skulls]]. <br />
<br />
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage. <br />
<br />
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.<br />
<br />
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the [[Circle of Thorns]]. The Warriors seem to have neutral or even positive connections to the [[Outcasts]] and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the [[Trolls]] and the [[Freakshow]], but their greatest enemies are the [[Tsoo]], who constantly threaten to usurp their territory and drive them out of Talos Island.<br />
<br />
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like [[Heracles]], Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named [[Odysseus]] founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the [[Circle of Thorns]], or even sold his soul to an [[Arachnos]] mystic. To date he has remained hidden, directing his soldiers from the highest levels.<br />
<br />
== Architect Entertainment Description ==<br />
<br />
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Warrior Bruiser ====<br />
[[File:WarriorsMinion3.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Bruiser</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient|<br />
A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|<br />
When all else fails, use your own 2 fists. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This Warrior does not have any special Resistances}}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Chopper ====<br />
[[File:WarriorsMinion2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Chopper</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This Warrior does not have any special Resistances}}<br />
{{clr}}<br />
<br />
==== Warrior Slammer ====<br />
[[File:WarriorsMinion1.jpg|100px|thumb| |<div style="text-align: center;border:none">A low level Warrior, during a relics smuggling operation</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This Warrior does not have any special Resistances}}<br />
{{clr}}<br />
==== Warrior Slicer ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]|Resistance|No Resistances|''This Warrior does not have any special Resistances}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Crusher ====<br />
<br />
The Crushers are experienced Warriors who specialize in the use of maces. Altough they prefer to get up close and personal with their enemies, Crushers also carry guns in case they need to take down a faraway foe.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Hewer ====<br />
<br />
The age old axe has always been a popular weapon, especially for those looking to quickly cause great ammounts of gruesome damage with both speed and finess. That description sums up the Choppers perfectly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher ====<br />
[[File:WarriorsLt2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Slasher</div>]]<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Hewer Elite ====<br />
<br />
Those Warriors most experienced with the axe can work themselves into a wild frenzy as they heedlessly chop through the opposition. The more damage they do, the more confident and resilent they become, shaking off damage in their berserker blood lust. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Slasher Elite ====<br />
<br />
Some of the finest swordsmen on the streets, the Swordsmen Elite are experts at using their blades for both offense and defense. They are very tough and resilent fighters, resistent to both smashing and lethal damage.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Smasher Elite ====<br />
[[File:SmasherElite1.jpg|100px|thumb| |<div style="text-align: center;border:none">Smasher Elite</div>]]<br />
<br />
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesen´t survive long as a mace wielder without building up a resistance to smashing attacks.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Named Enemies ===<br />
<br />
<br />
==== Warrior Quantum Gunner (Minion) ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Lieutenant Quantum Gunner (Lieutenant) ====<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== Heracles ====<br />
[[File:Heracles.jpg|thumb|100px]]<br />
''Main Article'': [[Heracles]]<br />
<br />
This Warrior tough has stolen [[Stephanie Peebles]]´ wedding band. It would mean a lot to her if you could get it back<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt| Ranged, Area of Effect, Lethal, Foe Knockdown| Exploding Crossbow Bolts can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}<br />
<br />
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|| Heracles has Stephanie Peebles Wedding Band, which grants him special resistance. }}<br />
<br />
<br />
=== Archvillains ===<br />
<br />
==== Odysseus ====<br />
[[File:Odysseus.jpg|thumb|100px|{{center|Obysseus, with Fists of Vulcan}}]]<br />
''Main Article:'' [[Odysseus]]<br />
<br />
Odysseus has amased quite the collection of ancient powerful artifacts, many of which bear the mark of the [[Well of the Furies]]. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.<br />
<br />
''Powers''<br />
<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Anton (''Slasher Elite'')<br />
* Big Brutus (''Smasher Elite'')<br />
* Blade King Caesar (''Slasher Elite'')<br />
* Bronze (''Slasher Elite'')<br />
* King Mace (''Smasher Elite'')<br />
* Lukas Morakis (''Slasher Elite'')<br />
* Mace Master (''Smasher Elite'')<br />
* Pythagoras (''Slasher Elite'')<br />
* Seneschal (''Slasher Elite'')<br />
* Search Leader (''Hewer Elite'')<br />
* Warrior Rearguard (''Slasher Elite'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Legionnaire}}<br />
{{BadgeBox|Smasher Elite}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Warriors&diff=270469Warriors2020-06-15T09:13:13Z<p>Yakovlev: /* Hewer Elite */ resists</p>
<hr />
<div>==Overview==<br />
<br />
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.<br />
<br />
{{TOCright}} <br />
<br />
<br />
== Background ==<br />
<br />
Warriors official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114511/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_warriors.php] )<br />
<br />
[[File:WarriorsIcon1.jpg|left|200px|thumb| |<div style="text-align: center;border:none">All Warriors wear this icon in the back of their jackets. This is, probably, the group's logo</div>]] <br />
The Warriors are a fierce street gang in [[Paragon City]]. They operate primarily out of the [[Talos Island]] and [[Striga Isle]] zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.<br />
<br />
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands. <br />
<br />
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the [[Hellions]] or [[Skulls]]. <br />
<br />
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage. <br />
<br />
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.<br />
<br />
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the [[Circle of Thorns]]. The Warriors seem to have neutral or even positive connections to the [[Outcasts]] and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the [[Trolls]] and the [[Freakshow]], but their greatest enemies are the [[Tsoo]], who constantly threaten to usurp their territory and drive them out of Talos Island.<br />
<br />
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like [[Heracles]], Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named [[Odysseus]] founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the [[Circle of Thorns]], or even sold his soul to an [[Arachnos]] mystic. To date he has remained hidden, directing his soldiers from the highest levels.<br />
<br />
== Architect Entertainment Description ==<br />
<br />
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Warrior Bruiser ====<br />
[[File:WarriorsMinion3.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Bruiser</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient|<br />
A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|<br />
When all else fails, use your own 2 fists. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Chopper ====<br />
[[File:WarriorsMinion2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Chopper</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Slammer ====<br />
[[File:WarriorsMinion1.jpg|100px|thumb| |<div style="text-align: center;border:none">A low level Warrior, during a relics smuggling operation</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{clr}}<br />
==== Warrior Slicer ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Crusher ====<br />
<br />
The Crushers are experienced Warriors who specialize in the use of maces. Altough they prefer to get up close and personal with their enemies, Crushers also carry guns in case they need to take down a faraway foe.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Hewer ====<br />
<br />
The age old axe has always been a popular weapon, especially for those looking to quickly cause great ammounts of gruesome damage with both speed and finess. That description sums up the Choppers perfectly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher ====<br />
[[File:WarriorsLt2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Slasher</div>]]<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Hewer Elite ====<br />
<br />
Those Warriors most experienced with the axe can work themselves into a wild frenzy as they heedlessly chop through the opposition. The more damage they do, the more confident and resilent they become, shaking off damage in their berserker blood lust. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Slasher Elite ====<br />
<br />
Some of the finest swordsmen on the streets, the Swordsmen Elite are experts at using their blades for both offense and defense. They are very tough and resilent fighters, resistent to both smashing and lethal damage.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Smasher Elite ====<br />
[[File:SmasherElite1.jpg|100px|thumb| |<div style="text-align: center;border:none">Smasher Elite</div>]]<br />
<br />
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesen´t survive long as a mace wielder without building up a resistance to smashing attacks.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Named Enemies ===<br />
<br />
<br />
==== Warrior Quantum Gunner (Minion) ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Lieutenant Quantum Gunner (Lieutenant) ====<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== Heracles ====<br />
[[File:Heracles.jpg|thumb|100px]]<br />
''Main Article'': [[Heracles]]<br />
<br />
This Warrior tough has stolen [[Stephanie Peebles]]´ wedding band. It would mean a lot to her if you could get it back<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt| Ranged, Area of Effect, Lethal, Foe Knockdown| Exploding Crossbow Bolts can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}<br />
<br />
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|| Heracles has Stephanie Peebles Wedding Band, which grants him special resistance. }}<br />
<br />
<br />
=== Archvillains ===<br />
<br />
==== Odysseus ====<br />
[[File:Odysseus.jpg|thumb|100px|{{center|Obysseus, with Fists of Vulcan}}]]<br />
''Main Article:'' [[Odysseus]]<br />
<br />
Odysseus has amased quite the collection of ancient powerful artifacts, many of which bear the mark of the [[Well of the Furies]]. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.<br />
<br />
''Powers''<br />
<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Anton (''Slasher Elite'')<br />
* Big Brutus (''Smasher Elite'')<br />
* Blade King Caesar (''Slasher Elite'')<br />
* Bronze (''Slasher Elite'')<br />
* King Mace (''Smasher Elite'')<br />
* Lukas Morakis (''Slasher Elite'')<br />
* Mace Master (''Smasher Elite'')<br />
* Pythagoras (''Slasher Elite'')<br />
* Seneschal (''Slasher Elite'')<br />
* Search Leader (''Hewer Elite'')<br />
* Warrior Rearguard (''Slasher Elite'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Legionnaire}}<br />
{{BadgeBox|Smasher Elite}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Warriors&diff=270468Warriors2020-06-15T09:12:00Z<p>Yakovlev: /* Smasher Elite */ resists</p>
<hr />
<div>==Overview==<br />
<br />
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.<br />
<br />
{{TOCright}} <br />
<br />
<br />
== Background ==<br />
<br />
Warriors official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114511/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_warriors.php] )<br />
<br />
[[File:WarriorsIcon1.jpg|left|200px|thumb| |<div style="text-align: center;border:none">All Warriors wear this icon in the back of their jackets. This is, probably, the group's logo</div>]] <br />
The Warriors are a fierce street gang in [[Paragon City]]. They operate primarily out of the [[Talos Island]] and [[Striga Isle]] zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.<br />
<br />
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands. <br />
<br />
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the [[Hellions]] or [[Skulls]]. <br />
<br />
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage. <br />
<br />
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.<br />
<br />
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the [[Circle of Thorns]]. The Warriors seem to have neutral or even positive connections to the [[Outcasts]] and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the [[Trolls]] and the [[Freakshow]], but their greatest enemies are the [[Tsoo]], who constantly threaten to usurp their territory and drive them out of Talos Island.<br />
<br />
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like [[Heracles]], Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named [[Odysseus]] founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the [[Circle of Thorns]], or even sold his soul to an [[Arachnos]] mystic. To date he has remained hidden, directing his soldiers from the highest levels.<br />
<br />
== Architect Entertainment Description ==<br />
<br />
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Warrior Bruiser ====<br />
[[File:WarriorsMinion3.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Bruiser</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient|<br />
A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|<br />
When all else fails, use your own 2 fists. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Chopper ====<br />
[[File:WarriorsMinion2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Chopper</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Slammer ====<br />
[[File:WarriorsMinion1.jpg|100px|thumb| |<div style="text-align: center;border:none">A low level Warrior, during a relics smuggling operation</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{clr}}<br />
==== Warrior Slicer ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Crusher ====<br />
<br />
The Crushers are experienced Warriors who specialize in the use of maces. Altough they prefer to get up close and personal with their enemies, Crushers also carry guns in case they need to take down a faraway foe.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Hewer ====<br />
<br />
The age old axe has always been a popular weapon, especially for those looking to quickly cause great ammounts of gruesome damage with both speed and finess. That description sums up the Choppers perfectly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher ====<br />
[[File:WarriorsLt2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Slasher</div>]]<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Hewer Elite ====<br />
<br />
Those Warriors most experienced with the axe can work themselves into a wild frenzy as they heedlessly chop through the opposition. The more damage they do, the more confident and resilent they become, shaking off damage in their berserker blood lust. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher Elite ====<br />
<br />
Some of the finest swordsmen on the streets, the Swordsmen Elite are experts at using their blades for both offense and defense. They are very tough and resilent fighters, resistent to both smashing and lethal damage.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Smasher Elite ====<br />
[[File:SmasherElite1.jpg|100px|thumb| |<div style="text-align: center;border:none">Smasher Elite</div>]]<br />
<br />
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesen´t survive long as a mace wielder without building up a resistance to smashing attacks.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Named Enemies ===<br />
<br />
<br />
==== Warrior Quantum Gunner (Minion) ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Lieutenant Quantum Gunner (Lieutenant) ====<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== Heracles ====<br />
[[File:Heracles.jpg|thumb|100px]]<br />
''Main Article'': [[Heracles]]<br />
<br />
This Warrior tough has stolen [[Stephanie Peebles]]´ wedding band. It would mean a lot to her if you could get it back<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt| Ranged, Area of Effect, Lethal, Foe Knockdown| Exploding Crossbow Bolts can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}<br />
<br />
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|| Heracles has Stephanie Peebles Wedding Band, which grants him special resistance. }}<br />
<br />
<br />
=== Archvillains ===<br />
<br />
==== Odysseus ====<br />
[[File:Odysseus.jpg|thumb|100px|{{center|Obysseus, with Fists of Vulcan}}]]<br />
''Main Article:'' [[Odysseus]]<br />
<br />
Odysseus has amased quite the collection of ancient powerful artifacts, many of which bear the mark of the [[Well of the Furies]]. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.<br />
<br />
''Powers''<br />
<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Anton (''Slasher Elite'')<br />
* Big Brutus (''Smasher Elite'')<br />
* Blade King Caesar (''Slasher Elite'')<br />
* Bronze (''Slasher Elite'')<br />
* King Mace (''Smasher Elite'')<br />
* Lukas Morakis (''Slasher Elite'')<br />
* Mace Master (''Smasher Elite'')<br />
* Pythagoras (''Slasher Elite'')<br />
* Seneschal (''Slasher Elite'')<br />
* Search Leader (''Hewer Elite'')<br />
* Warrior Rearguard (''Slasher Elite'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Legionnaire}}<br />
{{BadgeBox|Smasher Elite}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Warriors&diff=270467Warriors2020-06-15T09:11:03Z<p>Yakovlev: /* Crusher */</p>
<hr />
<div>==Overview==<br />
<br />
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.<br />
<br />
{{TOCright}} <br />
<br />
<br />
== Background ==<br />
<br />
Warriors official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114511/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_warriors.php] )<br />
<br />
[[File:WarriorsIcon1.jpg|left|200px|thumb| |<div style="text-align: center;border:none">All Warriors wear this icon in the back of their jackets. This is, probably, the group's logo</div>]] <br />
The Warriors are a fierce street gang in [[Paragon City]]. They operate primarily out of the [[Talos Island]] and [[Striga Isle]] zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.<br />
<br />
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands. <br />
<br />
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the [[Hellions]] or [[Skulls]]. <br />
<br />
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage. <br />
<br />
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.<br />
<br />
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the [[Circle of Thorns]]. The Warriors seem to have neutral or even positive connections to the [[Outcasts]] and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the [[Trolls]] and the [[Freakshow]], but their greatest enemies are the [[Tsoo]], who constantly threaten to usurp their territory and drive them out of Talos Island.<br />
<br />
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like [[Heracles]], Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named [[Odysseus]] founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the [[Circle of Thorns]], or even sold his soul to an [[Arachnos]] mystic. To date he has remained hidden, directing his soldiers from the highest levels.<br />
<br />
== Architect Entertainment Description ==<br />
<br />
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Warrior Bruiser ====<br />
[[File:WarriorsMinion3.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Bruiser</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient|<br />
A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|<br />
When all else fails, use your own 2 fists. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Chopper ====<br />
[[File:WarriorsMinion2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Chopper</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Slammer ====<br />
[[File:WarriorsMinion1.jpg|100px|thumb| |<div style="text-align: center;border:none">A low level Warrior, during a relics smuggling operation</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{clr}}<br />
==== Warrior Slicer ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Crusher ====<br />
<br />
The Crushers are experienced Warriors who specialize in the use of maces. Altough they prefer to get up close and personal with their enemies, Crushers also carry guns in case they need to take down a faraway foe.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Hewer ====<br />
<br />
The age old axe has always been a popular weapon, especially for those looking to quickly cause great ammounts of gruesome damage with both speed and finess. That description sums up the Choppers perfectly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher ====<br />
[[File:WarriorsLt2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Slasher</div>]]<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Hewer Elite ====<br />
<br />
Those Warriors most experienced with the axe can work themselves into a wild frenzy as they heedlessly chop through the opposition. The more damage they do, the more confident and resilent they become, shaking off damage in their berserker blood lust. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher Elite ====<br />
<br />
Some of the finest swordsmen on the streets, the Swordsmen Elite are experts at using their blades for both offense and defense. They are very tough and resilent fighters, resistent to both smashing and lethal damage.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Smasher Elite ====<br />
[[File:SmasherElite1.jpg|100px|thumb| |<div style="text-align: center;border:none">Smasher Elite</div>]]<br />
<br />
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesen´t survive long as a mace wielder without building up a resistance to smashing attacks.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
=== Named Enemies ===<br />
<br />
<br />
==== Warrior Quantum Gunner (Minion) ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Lieutenant Quantum Gunner (Lieutenant) ====<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== Heracles ====<br />
[[File:Heracles.jpg|thumb|100px]]<br />
''Main Article'': [[Heracles]]<br />
<br />
This Warrior tough has stolen [[Stephanie Peebles]]´ wedding band. It would mean a lot to her if you could get it back<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt| Ranged, Area of Effect, Lethal, Foe Knockdown| Exploding Crossbow Bolts can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}<br />
<br />
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|| Heracles has Stephanie Peebles Wedding Band, which grants him special resistance. }}<br />
<br />
<br />
=== Archvillains ===<br />
<br />
==== Odysseus ====<br />
[[File:Odysseus.jpg|thumb|100px|{{center|Obysseus, with Fists of Vulcan}}]]<br />
''Main Article:'' [[Odysseus]]<br />
<br />
Odysseus has amased quite the collection of ancient powerful artifacts, many of which bear the mark of the [[Well of the Furies]]. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.<br />
<br />
''Powers''<br />
<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Anton (''Slasher Elite'')<br />
* Big Brutus (''Smasher Elite'')<br />
* Blade King Caesar (''Slasher Elite'')<br />
* Bronze (''Slasher Elite'')<br />
* King Mace (''Smasher Elite'')<br />
* Lukas Morakis (''Slasher Elite'')<br />
* Mace Master (''Smasher Elite'')<br />
* Pythagoras (''Slasher Elite'')<br />
* Seneschal (''Slasher Elite'')<br />
* Search Leader (''Hewer Elite'')<br />
* Warrior Rearguard (''Slasher Elite'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Legionnaire}}<br />
{{BadgeBox|Smasher Elite}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Warriors&diff=270466Warriors2020-06-15T09:10:12Z<p>Yakovlev: /* Slasher */ added resists</p>
<hr />
<div>==Overview==<br />
<br />
The Warriors are a medium level street gang that can be fought mainly in Striga Isle and Talos Island in City of Heroes and through newspaper missions in City of Villains.<br />
<br />
{{TOCright}} <br />
<br />
<br />
== Background ==<br />
<br />
Warriors official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114511/http://na.cityofheroes.com/en/game_info/know_your_adversary/the_warriors.php] )<br />
<br />
[[File:WarriorsIcon1.jpg|left|200px|thumb| |<div style="text-align: center;border:none">All Warriors wear this icon in the back of their jackets. This is, probably, the group's logo</div>]] <br />
The Warriors are a fierce street gang in [[Paragon City]]. They operate primarily out of the [[Talos Island]] and [[Striga Isle]] zones. Their membership is wide and varied, and they don’t seem to discriminate based on ethnicity, race, or religion. The one common trait that all members share is the ability to fight and to fight well.<br />
<br />
The Warriors take their inspiration and colors from ancient Greek soldiers, emblazing their jackets with the image of a crested hoplite helm. They also wear ornate bracers, and many sport detailed tattoos depicting ancient battles. However, their camouflage pants, torn vests, and combat boots are all trappings of modern urban warfare. As a final touch, perhaps symbolizing the glorious crests of their heroes, they all wear red headbands. <br />
<br />
The rank-and-file street soldiers of the Warriors consist of Bruisers, Slicers, Slammers, and Choppers. The Warriors train exhaustively in the use of archaic weapons, such as one-handed crossbows, broad swords, and battle axes. This intensive training regime has made them tougher than most street gangs, and they dominate any encounter with the [[Hellions]] or [[Skulls]]. <br />
<br />
Lieutenants tend to carry longbows to target high-flying blasters and teleporting defenders, but their real mastery is in their up-close work. Crushers carry heavy maces, which they use to bash their enemies to a pulp. Swordsmen, called “Slashers” by everyone on the street, are experts with the blade, able to demonstrate both finesse and ferocity. Chopper lieutenants, called “Hewers” among themselves, wield brutal axes and are capable of dealing out gruesome damage. <br />
<br />
The Warriors’ martial skills are also seemingly enhanced by some exposure to magical energies. Nowhere is this enhancement clearer than among the bosses, although some suspect that the lieutenants and even some of the street soldiers have also benefited from a magical blessing. The Smasher Elite, Slasher Elite, and Hewer Elite are not only expert fighters, but are magically tough and resilient. Inexperienced heroes may be surprised the first time they land a powerful blow to see the Warrior laugh it off and strike back just as hard.<br />
<br />
The Elite rule the roost and run the day-to-day activities of the gang. Although they commonly engage in many base gang activities, like extortion, robberies, and protection rackets, their focus is primarily on the buying and selling of mystical artifacts – running the magical black market, as it were. This often puts the Warriors in conflict with the [[Circle of Thorns]]. The Warriors seem to have neutral or even positive connections to the [[Outcasts]] and Hellions, however, two other gangs focused on the trade of magical artifacts. The Warriors have had a long-standing rivalry with the [[Trolls]] and the [[Freakshow]], but their greatest enemies are the [[Tsoo]], who constantly threaten to usurp their territory and drive them out of Talos Island.<br />
<br />
While a number of the Warriors’ bosses have been captured by heroes and served time in the Zig – bosses like [[Heracles]], Alexander, Aeneas, and Patrochus – reports are sketchy on who truly leads the gang. Rumors suggest a man named [[Odysseus]] founded the Warriors after he stole a magical artifact from a defeated hero, or possibly did a favor for the [[Circle of Thorns]], or even sold his soul to an [[Arachnos]] mystic. To date he has remained hidden, directing his soldiers from the highest levels.<br />
<br />
== Architect Entertainment Description ==<br />
<br />
After making a deal with a demon prince, David Odysseus Hill formed one of the most powerful gang forces in Paragon City. In fact, he now leads the coalition of gangs known as Smuggler's Run. All of the Warriors gain power by drinking from an ancient mystical urn given to Odysseus by the demon. It is whispered around Paragon City that the urn is connected to the Well of the Furies. With his own highly trained fighting force adding the muscle provided by the Hellions and Outcasts, this group is a threat to take over all gang activity in Paragon City.<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Warrior Bruiser ====<br />
[[File:WarriorsMinion3.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Bruiser</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:Fighting_Boxing.png|22px]]| Boxing| Melee, Smash, Foe Disorient|<br />
A decent punch that has a small chance to Disorient foes. }}<br />
<br />
{{Power|[[File:Fighting_Kick.png|22px]]| Kick| Melee, Moderate Damage, Smash, Foe Knockdown| <br />
A modest kicking attack that has a small chance to knock opponents down. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash|<br />
When all else fails, use your own 2 fists. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Chopper ====<br />
[[File:WarriorsMinion2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Chopper</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Warrior Slammer ====<br />
[[File:WarriorsMinion1.jpg|100px|thumb| |<div style="text-align: center;border:none">A low level Warrior, during a relics smuggling operation</div>]]<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{clr}}<br />
==== Warrior Slicer ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons_Crossbow.png|22px]]| Hand Crossbow| Ranged, Lethal, Low Damage| Small rapid fire Handheld Crossbow.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Crusher ====<br />
<br />
The Crushers are experienced Warriors who specialize in the use of maces. Altough they prefer to get up close and personal with their enemies, Crushers also carry guns in case they need to take down a faraway foe.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal(20%), resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
==== Hewer ====<br />
<br />
The age old axe has always been a popular weapon, especially for those looking to quickly cause great ammounts of gruesome damage with both speed and finess. That description sums up the Choppers perfectly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Knockback| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockdown| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher ====<br />
[[File:WarriorsLt2.jpg|100px|thumb| |<div style="text-align: center;border:none">Warrior Slasher</div>]]<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Bow| Ranged, Lethal, Moderate Damage| Typical Long Bow. Long Range and deadly. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|20|20|0|0|0|0|0|0|0|0|0|0}}| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Hewer Elite ====<br />
<br />
Those Warriors most experienced with the axe can work themselves into a wild frenzy as they heedlessly chop through the opposition. The more damage they do, the more confident and resilent they become, shaking off damage in their berserker blood lust. <br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Gash| Melee, Lethal, Moderate Damage, Foe Knockdown| Gash your opponent with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes. }}<br />
<br />
{{Power|[[File:MedievalWeapons_SwordParry.png|22px]]| Chop| Melee, Lethal, High Damage, Foe Knockback| The Chop deals heavy damage, altough it is much slower than Gash. This attack can knock back a target. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Beheader| Melee, Lethal, Very High Damage, Foe Knockback| Swings your Battle Axe horizontally at neck level. Deals very high damage, and can send a target flying. However, this attack is very slow. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Pendulum| Melee, Cone, Lethal, Very High Damage, Foe Knockback| This devastating attack swings your Battle Axe in a wide arc in front of you. All foes in its arc are dealt a serious blow, and are sent flying! }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Slasher Elite ====<br />
<br />
Some of the finest swordsmen on the streets, the Swordsmen Elite are experts at using their blades for both offense and defense. They are very tough and resilent fighters, resistent to both smashing and lethal damage.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged, Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| (Melee, Lethal, Damage over Time, Lethal) Foe -Defense| The Warrior has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
==== Smasher Elite ====<br />
[[File:SmasherElite1.jpg|100px|thumb| |<div style="text-align: center;border:none">Smasher Elite</div>]]<br />
<br />
These Warriors have been around long enough that they can not only dish out pain, they can take it as well. On the streets of Paragon City, one doesen´t survive long as a mace wielder without building up a resistance to smashing attacks.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Crossbow| Ranged Lethal, Medium Damage, Foe Knockdown| The Heavy Crossbow is slower to reload that the Hand Crossbow, but it has much longer range, deals more damage and can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Bash| Melee, Smash, Low Damage, Weak Foe Disorient| Smash your opponent with your Medieval Mace. This quick attack can sometimes Disorient your opponent. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSmash.png|22px]]| Pulverize| Melee, Smash, Moderate Damage, Weak Foe Disorient| Pulverize does solid damage and can sometimes Disorient your opponent. Slower than a Bash, but deals more damage. }}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Clobber| Melee, Smash, Low Damage, Foe Disorient| Clobbers your opponent with your Mace. This attack does little damage, but can leave most opponents Disoriented for a very long time. }}<br />
<br />
{{Power|[[File:MedievalWeapons_BattleAxeSwing.png|22px]]| Shatter| Melee, Smash, High Damage, Strong Foe Knockback| This devastating attack Shatters a single opponent and really sends him flying. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Lethal, resist Knockback| Warriors are resistant to smashing and lethal damage and Knockback. }}<br />
<br />
<br />
=== Named Enemies ===<br />
<br />
<br />
==== Warrior Quantum Gunner (Minion) ====<br />
<br />
A little education can be a dangerous thing. The members of the gang known as the Warriors take their inspiration from ancient Greek heroes and soldiers. They seem to favor the old school weapons over democracy, literature and art.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Lieutenant Quantum Gunner (Lieutenant) ====<br />
<br />
Altough they prefer to be called Swordsmen, everyone refers to these Warriors as the Slashers. They are experts at swordplay, and can swing with both finesse and ferocity, making them very dangerous in close combat.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== Heracles ====<br />
[[File:Heracles.jpg|thumb|100px]]<br />
''Main Article'': [[Heracles]]<br />
<br />
This Warrior tough has stolen [[Stephanie Peebles]]´ wedding band. It would mean a lot to her if you could get it back<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:MedievalWeapons Crossbow.png|22px]]| Exploding Bolt| Ranged, Area of Effect, Lethal, Foe Knockdown| Exploding Crossbow Bolts can knock down foes.}}<br />
<br />
{{Power|[[File:MedievalWeapons_MaceSwing.png|22px]]| Hack| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:MedievalWeapons MaceSmash.png|22px]]| Slash| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Sword Slice.png|22px]]| Slice| Melee, Cone, Lethal, Moderate Damage, Foe -Defense| You Slice your sword in a wide arc, attacking all enemies in front of you. Slice does less damage than Slash, but can hit multiple foes and reduces their defense. Damage: Moderate, Recharge: Moderate.}}<br />
<br />
{{Power|[[File:Sword Parry.png|22px]]| Parry| Melee, Minor Damage, Lethal, Self +Defense| You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while}}<br />
<br />
{{Power|[[File:BattleAxe WhirlingAxe.png|22px]]| Whirling Sword| Melee, Point Blank Area of Effect, Lethal, Damage over Time, Lethal, Foe -Defense| You perform a Whirling Sword maneuver, attacking all foes in melee range. This attack wounds your opponents, causing them to take minor damage over time and reduces their defense. Damage: Moderate, Recharge: Slow.}}<br />
<br />
{{Power|[[File:Sword HeadSplitter.png|22px]]| Head Splitter| (Melee, Lethal) Foe -Defense| Heracles has lowered your Defense with his Broad Sword.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|| Heracles has Stephanie Peebles Wedding Band, which grants him special resistance. }}<br />
<br />
<br />
=== Archvillains ===<br />
<br />
==== Odysseus ====<br />
[[File:Odysseus.jpg|thumb|100px|{{center|Obysseus, with Fists of Vulcan}}]]<br />
''Main Article:'' [[Odysseus]]<br />
<br />
Odysseus has amased quite the collection of ancient powerful artifacts, many of which bear the mark of the [[Well of the Furies]]. The Gloves of Hephaestus are the piece de resistance in his collection, and vital to your scheme.<br />
<br />
''Powers''<br />
<br />
{{clr}}<br />
<br />
=== Named enemies ===<br />
<br />
* Anton (''Slasher Elite'')<br />
* Big Brutus (''Smasher Elite'')<br />
* Blade King Caesar (''Slasher Elite'')<br />
* Bronze (''Slasher Elite'')<br />
* King Mace (''Smasher Elite'')<br />
* Lukas Morakis (''Slasher Elite'')<br />
* Mace Master (''Smasher Elite'')<br />
* Pythagoras (''Slasher Elite'')<br />
* Seneschal (''Slasher Elite'')<br />
* Search Leader (''Hewer Elite'')<br />
* Warrior Rearguard (''Slasher Elite'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Legionnaire}}<br />
{{BadgeBox|Smasher Elite}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Banished_Pantheon&diff=270465Banished Pantheon2020-06-15T09:03:11Z<p>Yakovlev: /* Dry Chamber */ resists</p>
<hr />
<div>{{wip|date=2012-11-30|note=Sentinel of Mot is missing info. Additionally, the patch notes for I 22 indicate that there may be different versions of BP somewhere? ([http://web.archive.org/web/20121003083213/http://na.cityofheroes.com/en/news/patch_notes/issue_22_death_incarnate_-_march_6_2012_live.php The patch notes] say: "High level Portal Corp Banished Pantheon missions in the 40-54 range have been altered to use variants of the new Banished Pantheon critters (though not at the same strength as those found in Dark Astoria). This change also affects the list of level 40-54 Banished Pantheon critters accessible through Mission Architect."}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Banished Pantheon''' are a villain group in City of Heroes. They are a cult devoted to ancient gods that were banished many centuries ago. This misanthropic group despises anything living apart from those within their ranks. <br />
<br />
The Banished Pantheon is lead by corrupt spirits that inhabit masks and totems. These spirits care little about what happens to anything, or anyone, as long as their malicious desires are satisfied. They hold dominion over hundreds of human servants and thousands of undead minions with which they spread their revolting grip, trying desperately to bring back their banished gods.<br />
<br />
The human, living servants are just as perverted as their spectral masters, taking pleasure in killing anything and anyone, using deadly elemental powers and necromancy to accomplish this goal. They can be found around the spirits, worshipping and protecting them.<br />
<br />
Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.<br />
<br />
This group controls almost completely the zone of [[Dark Astoria]] in [[Paragon City]] and has a strong presence in the graveyards of [[Striga Isle]] and [[Sharkhead Isle]]. They are also seen spilling out of Dark Astoria into [[Talos Island]] under the cover of darkness.<br />
<br />
Deities named as belonging to the Banished Pantheon include:<br />
<br />
*[[Lughebu]]<br />
*[[Rambetu]]<br />
*M'teru<br />
*[[Mot]]<br />
*Tomdala<br />
*Ullutay<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Chambers ====<br />
<br />
<br />
===== Desiccated Chamber =====<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
The Desiccated Chamber's powers seem to vary.<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
or<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Med Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
===== Dry Chamber =====<br />
[[File:Dry Chamber.jpg|100px|thumb|{{center|Dry Chamber}}]]<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
{{clr}}<br />
<br />
===== Rotting Chamber =====<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
==== Husks ====<br />
<br />
<br />
===== Desiccated Husk =====<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
The Desiccated Husks powers seem to vary.<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
or<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
===== Dry Husk =====<br />
[[File:Dry Husk.jpg|thumb|100px|{{center|Dry Husk}}]]<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Wooden Club| Melee, Smash, Medium Damage|<br />
Smash 'em in the head with this Wooden Club.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
{{Clr}}<br />
<br />
===== Rotting Husk =====<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
=== Lieutenants ===<br />
<br />
==== Avalanche Shaman ====<br />
[[File:Avalanche Shaman.jpg|100px|thumb|{{center|Avalanche Shaman}}]]<br />
<br />
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Speed, -Recharge| While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.}}<br />
<br />
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}<br />
<br />
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe -Accuracy. -Defense, Knockdown| The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.}}<br />
<br />
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect, Smash, Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
==== Death Shaman ====<br />
<br />
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}<br />
<br />
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP| The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor. }} <br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]| Summon Husk| |The Witch Doctor can summon a Husk to fight at his side.}}<br />
<br />
==== Storm Shaman ====<br />
<br />
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.}}<br />
<br />
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback| The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.}}<br />
<br />
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect, Foe Stun| The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.}}<br />
<br />
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} <br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
=== Bosses ===<br />
<br />
==== Spirit of Death ====<br />
[[File:Spirit of Death.jpg|thumb|125px|{{center|Spirit of Death}}]]<br />
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}<br />
<br />
==== Spirit of Desire ====<br />
[[File:Spirit of Desire.jpg|125px|thumb|{{center|Spirit of Desire}}]]<br />
<br />
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
==== Spirit of Pain ====<br />
[[File:Spirit of Pain.jpg|thumb|125px|{{center|Spirit of Pain}}]]<br />
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that knock him back.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}<br />
<br />
==== Spirit of Sorrow ====<br />
[[File:Spirit of Sorrow.jpg|125px|thumb|{{center|Spirit of Sorrow}}]]<br />
<br />
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
==== Totem ====<br />
[[File:Totem.jpg|125px|thumb|{{center|Totem}}]]<br />
<br />
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Quills QuillThrowing.png|22px]]| Poison Spears| Ranged, Lethal Damage, Damage over Time (Toxic)| Toxins from the Totems spears continue to poison you.}}<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smashing Damage, Foe Disorient| The Totem has disoriented you.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize| Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage. }}<br />
<br />
=== Archvillains ===<br />
<br />
==== The Sentinel of Mot {{anchor|Sentinel of Mot}} ====<br />
[[File:Sentinel of Mot.jpg|thumb|125px|{{center|Sentinel of Mot}}]]<br />
<br />
The Sentinel of Mot is an extremely powerful creature dedicated to serving as guardian to the fallen god and executor of his master's plan within [[Dark Astoria]]. Like all creatures to emerge from [[Mot]] as it breaks through the surface, it is a fearsome combatant, combining a terrifying presence and strength with an unexpected intelligence.<br />
<br />
''Powers''<br />
<br />
{{missing}}<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Adamastor ====<br />
[[File:Adamastor.jpg|thumb|125px|{{center|Adamastor}}]]<br />
For centuries, [[Adamastor]] caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]|Dry Heave| -Damage|Adamastor´s Dry Heave has weakened you and reduced your damage.}}<br />
<br />
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp|Disorient|Adamastor has Disoriented you.}}<br />
<br />
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| |Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near. It can´t move while hidden in this way, nor can it hide while in combat or after it.}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|-25|-25|25|-25|25|25|25|0|0|0|0}}|Auto, Self }}<br />
{{clr}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Archos (''Death Shaman'') (lieutenant)<br />
* Baako (''Totem'')<br />
* Chinwendu (''Totem'')<br />
* Ekwueme (''Totem'')<br />
* Fumnanya (''Totem'')<br />
* Gharbu (''Totem'') (CoV) <br />
* Guardian Spirit of Death (''Spirit of Death'')<br />
* Guardian Spirit of Desire (''Spirit of Desire'')<br />
* Guardian Spirit of Pain (''Spirit of Pain'')<br />
* Guardian Spirit of Sorrow (''Spirit of Sorrow'')<br />
* Guardian Totem (''Totem'')<br />
* Gwandoya (''Totem'')<br />
* Kefilwe (''Totem'')<br />
* Manyara (''Totem'')<br />
* Subira (''Totem'')<br />
* T`Gaar (''Storm Shaman'') (lieutenant)<br />
* That Which Seeks (''Totem'')<br />
* Totem of M´Teru (''Totem'')<br />
* Ventiir (''Spirit of Pain'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Apostate}}<br />
{{BadgeBox|Avalanche Shaman}}<br />
{{BadgeBox|Banisher}}<br />
{{BadgeBox|Keeper of Secrets}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Banished_Pantheon&diff=270464Banished Pantheon2020-06-15T09:02:02Z<p>Yakovlev: /* Dry Husk */ resists</p>
<hr />
<div>{{wip|date=2012-11-30|note=Sentinel of Mot is missing info. Additionally, the patch notes for I 22 indicate that there may be different versions of BP somewhere? ([http://web.archive.org/web/20121003083213/http://na.cityofheroes.com/en/news/patch_notes/issue_22_death_incarnate_-_march_6_2012_live.php The patch notes] say: "High level Portal Corp Banished Pantheon missions in the 40-54 range have been altered to use variants of the new Banished Pantheon critters (though not at the same strength as those found in Dark Astoria). This change also affects the list of level 40-54 Banished Pantheon critters accessible through Mission Architect."}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Banished Pantheon''' are a villain group in City of Heroes. They are a cult devoted to ancient gods that were banished many centuries ago. This misanthropic group despises anything living apart from those within their ranks. <br />
<br />
The Banished Pantheon is lead by corrupt spirits that inhabit masks and totems. These spirits care little about what happens to anything, or anyone, as long as their malicious desires are satisfied. They hold dominion over hundreds of human servants and thousands of undead minions with which they spread their revolting grip, trying desperately to bring back their banished gods.<br />
<br />
The human, living servants are just as perverted as their spectral masters, taking pleasure in killing anything and anyone, using deadly elemental powers and necromancy to accomplish this goal. They can be found around the spirits, worshipping and protecting them.<br />
<br />
Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.<br />
<br />
This group controls almost completely the zone of [[Dark Astoria]] in [[Paragon City]] and has a strong presence in the graveyards of [[Striga Isle]] and [[Sharkhead Isle]]. They are also seen spilling out of Dark Astoria into [[Talos Island]] under the cover of darkness.<br />
<br />
Deities named as belonging to the Banished Pantheon include:<br />
<br />
*[[Lughebu]]<br />
*[[Rambetu]]<br />
*M'teru<br />
*[[Mot]]<br />
*Tomdala<br />
*Ullutay<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Chambers ====<br />
<br />
<br />
===== Desiccated Chamber =====<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
The Desiccated Chamber's powers seem to vary.<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
or<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Med Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
===== Dry Chamber =====<br />
[[File:Dry Chamber.jpg|100px|thumb|{{center|Dry Chamber}}]]<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
===== Rotting Chamber =====<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
==== Husks ====<br />
<br />
<br />
===== Desiccated Husk =====<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
The Desiccated Husks powers seem to vary.<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
or<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
===== Dry Husk =====<br />
[[File:Dry Husk.jpg|thumb|100px|{{center|Dry Husk}}]]<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Wooden Club| Melee, Smash, Medium Damage|<br />
Smash 'em in the head with this Wooden Club.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
{{Clr}}<br />
<br />
===== Rotting Husk =====<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
=== Lieutenants ===<br />
<br />
==== Avalanche Shaman ====<br />
[[File:Avalanche Shaman.jpg|100px|thumb|{{center|Avalanche Shaman}}]]<br />
<br />
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Speed, -Recharge| While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.}}<br />
<br />
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}<br />
<br />
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe -Accuracy. -Defense, Knockdown| The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.}}<br />
<br />
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect, Smash, Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
==== Death Shaman ====<br />
<br />
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}<br />
<br />
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP| The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor. }} <br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]| Summon Husk| |The Witch Doctor can summon a Husk to fight at his side.}}<br />
<br />
==== Storm Shaman ====<br />
<br />
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.}}<br />
<br />
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback| The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.}}<br />
<br />
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect, Foe Stun| The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.}}<br />
<br />
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} <br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
=== Bosses ===<br />
<br />
==== Spirit of Death ====<br />
[[File:Spirit of Death.jpg|thumb|125px|{{center|Spirit of Death}}]]<br />
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}<br />
<br />
==== Spirit of Desire ====<br />
[[File:Spirit of Desire.jpg|125px|thumb|{{center|Spirit of Desire}}]]<br />
<br />
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
==== Spirit of Pain ====<br />
[[File:Spirit of Pain.jpg|thumb|125px|{{center|Spirit of Pain}}]]<br />
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that knock him back.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}<br />
<br />
==== Spirit of Sorrow ====<br />
[[File:Spirit of Sorrow.jpg|125px|thumb|{{center|Spirit of Sorrow}}]]<br />
<br />
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
==== Totem ====<br />
[[File:Totem.jpg|125px|thumb|{{center|Totem}}]]<br />
<br />
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Quills QuillThrowing.png|22px]]| Poison Spears| Ranged, Lethal Damage, Damage over Time (Toxic)| Toxins from the Totems spears continue to poison you.}}<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smashing Damage, Foe Disorient| The Totem has disoriented you.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize| Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage. }}<br />
<br />
=== Archvillains ===<br />
<br />
==== The Sentinel of Mot {{anchor|Sentinel of Mot}} ====<br />
[[File:Sentinel of Mot.jpg|thumb|125px|{{center|Sentinel of Mot}}]]<br />
<br />
The Sentinel of Mot is an extremely powerful creature dedicated to serving as guardian to the fallen god and executor of his master's plan within [[Dark Astoria]]. Like all creatures to emerge from [[Mot]] as it breaks through the surface, it is a fearsome combatant, combining a terrifying presence and strength with an unexpected intelligence.<br />
<br />
''Powers''<br />
<br />
{{missing}}<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Adamastor ====<br />
[[File:Adamastor.jpg|thumb|125px|{{center|Adamastor}}]]<br />
For centuries, [[Adamastor]] caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]|Dry Heave| -Damage|Adamastor´s Dry Heave has weakened you and reduced your damage.}}<br />
<br />
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp|Disorient|Adamastor has Disoriented you.}}<br />
<br />
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| |Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near. It can´t move while hidden in this way, nor can it hide while in combat or after it.}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|-25|-25|25|-25|25|25|25|0|0|0|0}}|Auto, Self }}<br />
{{clr}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Archos (''Death Shaman'') (lieutenant)<br />
* Baako (''Totem'')<br />
* Chinwendu (''Totem'')<br />
* Ekwueme (''Totem'')<br />
* Fumnanya (''Totem'')<br />
* Gharbu (''Totem'') (CoV) <br />
* Guardian Spirit of Death (''Spirit of Death'')<br />
* Guardian Spirit of Desire (''Spirit of Desire'')<br />
* Guardian Spirit of Pain (''Spirit of Pain'')<br />
* Guardian Spirit of Sorrow (''Spirit of Sorrow'')<br />
* Guardian Totem (''Totem'')<br />
* Gwandoya (''Totem'')<br />
* Kefilwe (''Totem'')<br />
* Manyara (''Totem'')<br />
* Subira (''Totem'')<br />
* T`Gaar (''Storm Shaman'') (lieutenant)<br />
* That Which Seeks (''Totem'')<br />
* Totem of M´Teru (''Totem'')<br />
* Ventiir (''Spirit of Pain'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Apostate}}<br />
{{BadgeBox|Avalanche Shaman}}<br />
{{BadgeBox|Banisher}}<br />
{{BadgeBox|Keeper of Secrets}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Banished_Pantheon&diff=270463Banished Pantheon2020-06-15T09:00:30Z<p>Yakovlev: /* Desiccated Chamber */ resists</p>
<hr />
<div>{{wip|date=2012-11-30|note=Sentinel of Mot is missing info. Additionally, the patch notes for I 22 indicate that there may be different versions of BP somewhere? ([http://web.archive.org/web/20121003083213/http://na.cityofheroes.com/en/news/patch_notes/issue_22_death_incarnate_-_march_6_2012_live.php The patch notes] say: "High level Portal Corp Banished Pantheon missions in the 40-54 range have been altered to use variants of the new Banished Pantheon critters (though not at the same strength as those found in Dark Astoria). This change also affects the list of level 40-54 Banished Pantheon critters accessible through Mission Architect."}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
<br />
The '''Banished Pantheon''' are a villain group in City of Heroes. They are a cult devoted to ancient gods that were banished many centuries ago. This misanthropic group despises anything living apart from those within their ranks. <br />
<br />
The Banished Pantheon is lead by corrupt spirits that inhabit masks and totems. These spirits care little about what happens to anything, or anyone, as long as their malicious desires are satisfied. They hold dominion over hundreds of human servants and thousands of undead minions with which they spread their revolting grip, trying desperately to bring back their banished gods.<br />
<br />
The human, living servants are just as perverted as their spectral masters, taking pleasure in killing anything and anyone, using deadly elemental powers and necromancy to accomplish this goal. They can be found around the spirits, worshipping and protecting them.<br />
<br />
Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.<br />
<br />
This group controls almost completely the zone of [[Dark Astoria]] in [[Paragon City]] and has a strong presence in the graveyards of [[Striga Isle]] and [[Sharkhead Isle]]. They are also seen spilling out of Dark Astoria into [[Talos Island]] under the cover of darkness.<br />
<br />
Deities named as belonging to the Banished Pantheon include:<br />
<br />
*[[Lughebu]]<br />
*[[Rambetu]]<br />
*M'teru<br />
*[[Mot]]<br />
*Tomdala<br />
*Ullutay<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Chambers ====<br />
<br />
<br />
===== Desiccated Chamber =====<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
The Desiccated Chamber's powers seem to vary.<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
or<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Med Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|0|5|l=-|5|f=-|50|5|e=-|50|50|50|50}} +{{StatusProtVal|0|0|1|2|0|0|2}} +{{StatusResVal|0|0|0|33%|0|33%}}, Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
===== Dry Chamber =====<br />
[[File:Dry Chamber.jpg|100px|thumb|{{center|Dry Chamber}}]]<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
===== Rotting Chamber =====<br />
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
==== Husks ====<br />
<br />
<br />
===== Desiccated Husk =====<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
The Desiccated Husks powers seem to vary.<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:Claws Slash.png|22px]]| Tomahawk| Melee, Lethal Damage, Foe -Defense| The Banished Pantheon zombie reduced your Defense with its Tomahawk.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
or<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Lee-Enfield Rifle| Ranged, Lethal, Medium Damage, Foe Knockdown| The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Zombie Brawl| Melee, 53% Smashing/47% Negative Energy Damage| Relentless but slow.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
<br />
===== Dry Husk =====<br />
[[File:Dry Husk.jpg|thumb|100px|{{center|Dry Husk}}]]<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Musket| Ranged, Lethal| Old style flint lock fire arm.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Wooden Club| Melee, Smash, Medium Damage|<br />
Smash 'em in the head with this Wooden Club.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
{{Clr}}<br />
<br />
===== Rotting Husk =====<br />
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Cold, Negative, Psionic. Resist Sleep, Fear, Disorient, Slow| Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage. }}<br />
<br />
=== Lieutenants ===<br />
<br />
==== Avalanche Shaman ====<br />
[[File:Avalanche Shaman.jpg|100px|thumb|{{center|Avalanche Shaman}}]]<br />
<br />
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:StormSummoning SnowStorm.png|22px]]| Snow Storm| Toggle, Area of Effect, Foe -Speed, -Recharge| While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.}}<br />
<br />
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Stone Prison| Ranged, Moderate Damage over Time (Smash), Foe Immobilize, -Defense, -Fly| Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense. Damage: Moderate (Damage over Time), Recharge: Fast.}}<br />
<br />
{{Power|[[File:EarthGrasp Earthquake.png|22px]]| Earthquake| Location Area of Effect, Foe -Accuracy. -Defense, Knockdown| The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.}}<br />
<br />
{{Power|[[File:StoneMelee Tremor.png|22px]]| Tremor| Area of Effect, Smash, Foe Knockback| A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.}}<br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
==== Death Shaman ====<br />
<br />
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:DarkCast_SoulDrain.png|22px]]| Gloom| Ranged, Damage over Time (Negative), Foe -Accuracy| Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time. }}<br />
<br />
{{Power|[[File:DarkCast LifeDrain.png|22px]]| Life Drain| Ranged, Negative, Foe -Accuracy, Self + HP| The Witch Doctor taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Witch Doctor. }} <br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Necromancy SummonSkeletonWarrior.png|22px]]| Summon Husk| |The Witch Doctor can summon a Husk to fight at his side.}}<br />
<br />
==== Storm Shaman ====<br />
<br />
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:ElectricalBolt ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Shaman can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.}}<br />
<br />
{{Power|[[File:StormSummoning Hurricane.png|22px]]| Hurricane| Toggle, Area of Effect, Foe -Range, -Accuracy, Knockback| The Witch Doctor summons a Hurricane. The wind and rain from this massive storm reduces the range and accuracy of nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.}}<br />
<br />
{{Power|[[File:StormSummoning ThunderClap.png|22px]]| Thunder Clap| Area of Effect, Foe Stun| The Witch Doctor can call a tremendous Thunder Clap that will Disorient most foes in a large area around the Witch Doctor for quite a while.}}<br />
<br />
{{Power|[[File:StormSummoning LightningStorm.png|22px]]| Lightning Storm| Summon| The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm. }} <br />
<br />
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
=== Bosses ===<br />
<br />
==== Spirit of Death ====<br />
[[File:Spirit of Death.jpg|thumb|125px|{{center|Spirit of Death}}]]<br />
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:DarkCast_DarkBlast.png|22px]]| Dark Blast| (Ranged, Negative, Damage over Time, Negative) Foe -Accuracy| A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}<br />
<br />
==== Spirit of Desire ====<br />
[[File:Spirit of Desire.jpg|125px|thumb|{{center|Spirit of Desire}}]]<br />
<br />
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
==== Spirit of Pain ====<br />
[[File:Spirit of Pain.jpg|thumb|125px|{{center|Spirit of Pain}}]]<br />
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| Power Blast sends a focused beam of energy at a foe that knock him back.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Resist: Taunt| Banished Pantheon Pain and Death Masks cannot be Taunted. }}<br />
<br />
==== Spirit of Sorrow ====<br />
[[File:Spirit of Sorrow.jpg|125px|thumb|{{center|Spirit of Sorrow}}]]<br />
<br />
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Flight TravelFlight.png|22px]]| Fly| | Banished Pantheon Spirits can Fly! }}<br />
<br />
{{Power|[[File:RadiationBurst RadiationBlast.png|22px]]| Neutron bomb| (Ranged) Targeted Area of Effect, Energy, Foe -Defense| This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Corrupt Spirits don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Defense| Banished Masks are hard to hit, but are vulnerable to Psionics. }}<br />
<br />
==== Totem ====<br />
[[File:Totem.jpg|125px|thumb|{{center|Totem}}]]<br />
<br />
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Quills QuillThrowing.png|22px]]| Poison Spears| Ranged, Lethal Damage, Damage over Time (Toxic)| Toxins from the Totems spears continue to poison you.}}<br />
<br />
{{Power|[[File:Inherent Brawl.png|22px]]| Pummel| Melee, Smashing Damage, Foe Disorient| The Totem has disoriented you.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Smash. Resist: Sleep, Fear, Disorient, Knockback, Slow, Immobilize| Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage. }}<br />
<br />
=== Archvillains ===<br />
<br />
==== The Sentinel of Mot {{anchor|Sentinel of Mot}} ====<br />
[[File:Sentinel of Mot.jpg|thumb|125px|{{center|Sentinel of Mot}}]]<br />
<br />
The Sentinel of Mot is an extremely powerful creature dedicated to serving as guardian to the fallen god and executor of his master's plan within [[Dark Astoria]]. Like all creatures to emerge from [[Mot]] as it breaks through the surface, it is a fearsome combatant, combining a terrifying presence and strength with an unexpected intelligence.<br />
<br />
''Powers''<br />
<br />
{{missing}}<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Adamastor ====<br />
[[File:Adamastor.jpg|thumb|125px|{{center|Adamastor}}]]<br />
For centuries, [[Adamastor]] caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:DarkMiasma DarkestNight.png|22px]]|Dry Heave| -Damage|Adamastor´s Dry Heave has weakened you and reduced your damage.}}<br />
<br />
{{Power|[[File:SuperStrength FootStomp.png|22px]]|Foot Stomp|Disorient|Adamastor has Disoriented you.}}<br />
<br />
{{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| |Adamastor can occasionally have the ability to spawn hidden underground, untargetable until a hero gets near. It can´t move while hidden in this way, nor can it hide while in combat or after it.}}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|0|-25|-25|25|-25|25|25|25|0|0|0|0}}|Auto, Self }}<br />
{{clr}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Archos (''Death Shaman'') (lieutenant)<br />
* Baako (''Totem'')<br />
* Chinwendu (''Totem'')<br />
* Ekwueme (''Totem'')<br />
* Fumnanya (''Totem'')<br />
* Gharbu (''Totem'') (CoV) <br />
* Guardian Spirit of Death (''Spirit of Death'')<br />
* Guardian Spirit of Desire (''Spirit of Desire'')<br />
* Guardian Spirit of Pain (''Spirit of Pain'')<br />
* Guardian Spirit of Sorrow (''Spirit of Sorrow'')<br />
* Guardian Totem (''Totem'')<br />
* Gwandoya (''Totem'')<br />
* Kefilwe (''Totem'')<br />
* Manyara (''Totem'')<br />
* Subira (''Totem'')<br />
* T`Gaar (''Storm Shaman'') (lieutenant)<br />
* That Which Seeks (''Totem'')<br />
* Totem of M´Teru (''Totem'')<br />
* Ventiir (''Spirit of Pain'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Apostate}}<br />
{{BadgeBox|Avalanche Shaman}}<br />
{{BadgeBox|Banisher}}<br />
{{BadgeBox|Keeper of Secrets}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hydra&diff=270462Hydra2020-06-15T08:52:16Z<p>Yakovlev: /* Kraken */ links</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
{{clr}}<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Spawn ====<br />
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.<br />
<br />
''Powers''<br />
[[File:Hydra Spawn.jpg|154px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
[[File:Sowhichway.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
{{clr}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Protean ====<br />
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.<br />
<br />
''Powers''<br />
[[File:Hydra Protean.jpg|122px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Man O' War ====<br />
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.<br />
<br />
''Powers''<br />
[[File:Hydra ManOWar.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|60|50|60|60|60|50|60|75|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|100|100}} +{{StatusResVal|0|0|0|0|0|99%}}|Auto, Self| }}<br />
<br />
{{clr}}<br />
<br />
=== Monsters ===<br />
<br />
<br />
==== Hatched Kraken ====<br />
''Main Article:'' [[Hatched Kraken]]<br />
<br />
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra HatchedKraken.jpg|148px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Kraken ====<br />
''Main Article:'' [[Kraken]]<br />
<br />
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the [[Abandoned Sewer Network|sewers]]. For unknown reasons, it stalks the streets of [[Perez Park]]. The Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra Kraken.jpg|268px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }}<br />
<br />
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|0|20|n=-|0|75|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Hydra ====<br />
''Main Article:'' [[Hydra (Archvillain)]]<br />
<br />
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.<br />
<br />
''Powers''<br />
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]<br />
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}<br />
<br />
{{clr}}<br />
<br />
=== Named bosses ===<br />
<br />
* O 'ai "e (''Man O' War'')<br />
* Aue "io (''Man O' War'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Hydra Protean}}<br />
{{BadgeBox|Unleasher}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hydra&diff=270461Hydra2020-06-15T08:49:02Z<p>Yakovlev: </p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
{{clr}}<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Spawn ====<br />
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.<br />
<br />
''Powers''<br />
[[File:Hydra Spawn.jpg|154px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
[[File:Sowhichway.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
{{clr}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Protean ====<br />
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.<br />
<br />
''Powers''<br />
[[File:Hydra Protean.jpg|122px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Man O' War ====<br />
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.<br />
<br />
''Powers''<br />
[[File:Hydra ManOWar.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|60|50|60|60|60|50|60|75|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|100|100}} +{{StatusResVal|0|0|0|0|0|99%}}|Auto, Self| }}<br />
<br />
{{clr}}<br />
<br />
=== Monsters ===<br />
<br />
<br />
==== Hatched Kraken ====<br />
''Main Article:'' [[Hatched Kraken]]<br />
<br />
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra HatchedKraken.jpg|148px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Kraken ====<br />
''Main Article:'' [[Kraken]]<br />
<br />
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra Kraken.jpg|268px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }}<br />
<br />
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|0|20|n=-|0|75|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Hydra ====<br />
''Main Article:'' [[Hydra (Archvillain)]]<br />
<br />
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.<br />
<br />
''Powers''<br />
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]<br />
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}<br />
<br />
{{clr}}<br />
<br />
=== Named bosses ===<br />
<br />
* O 'ai "e (''Man O' War'')<br />
* Aue "io (''Man O' War'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Hydra Protean}}<br />
{{BadgeBox|Unleasher}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hydra&diff=270460Hydra2020-06-15T08:47:11Z<p>Yakovlev: /* Spawn */ resists</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Spawn ====<br />
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.<br />
<br />
''Powers''<br />
[[File:Hydra Spawn.jpg|154px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
[[File:Sowhichway.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
{{clr}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Protean ====<br />
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.<br />
<br />
''Powers''<br />
[[File:Hydra Protean.jpg|122px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Man O' War ====<br />
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.<br />
<br />
''Powers''<br />
[[File:Hydra ManOWar.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|60|50|60|60|60|50|60|75|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|100|100}} +{{StatusResVal|0|0|0|0|0|99%}}|Auto, Self| }}<br />
<br />
{{clr}}<br />
<br />
=== Monsters ===<br />
<br />
<br />
==== Hatched Kraken ====<br />
''Main Article:'' [[Hatched Kraken]]<br />
<br />
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra HatchedKraken.jpg|148px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Kraken ====<br />
''Main Article:'' [[Kraken]]<br />
<br />
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra Kraken.jpg|268px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }}<br />
<br />
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|0|20|n=-|0|75|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Hydra ====<br />
''Main Article:'' [[Hydra (Archvillain)]]<br />
<br />
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.<br />
<br />
''Powers''<br />
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]<br />
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}<br />
<br />
{{clr}}<br />
<br />
=== Named bosses ===<br />
<br />
* O 'ai "e (''Man O' War'')<br />
* Aue "io (''Man O' War'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Hydra Protean}}<br />
{{BadgeBox|Unleasher}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hydra&diff=270459Hydra2020-06-15T08:46:16Z<p>Yakovlev: /* Protean */ resists</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Spawn ====<br />
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.<br />
<br />
''Powers''<br />
[[File:Hydra Spawn.jpg|154px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
[[File:Sowhichway.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
{{clr}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Protean ====<br />
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.<br />
<br />
''Powers''<br />
[[File:Hydra Protean.jpg|122px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Man O' War ====<br />
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.<br />
<br />
''Powers''<br />
[[File:Hydra ManOWar.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|60|50|60|60|60|50|60|75|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|100|100}} +{{StatusResVal|0|0|0|0|0|99%}}|Auto, Self| }}<br />
<br />
{{clr}}<br />
<br />
=== Monsters ===<br />
<br />
<br />
==== Hatched Kraken ====<br />
''Main Article:'' [[Hatched Kraken]]<br />
<br />
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra HatchedKraken.jpg|148px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Kraken ====<br />
''Main Article:'' [[Kraken]]<br />
<br />
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra Kraken.jpg|268px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }}<br />
<br />
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|0|20|n=-|0|75|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Hydra ====<br />
''Main Article:'' [[Hydra (Archvillain)]]<br />
<br />
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.<br />
<br />
''Powers''<br />
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]<br />
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}<br />
<br />
{{clr}}<br />
<br />
=== Named bosses ===<br />
<br />
* O 'ai "e (''Man O' War'')<br />
* Aue "io (''Man O' War'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Hydra Protean}}<br />
{{BadgeBox|Unleasher}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hydra&diff=270458Hydra2020-06-15T08:45:54Z<p>Yakovlev: /* Man O' War */ resists</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Spawn ====<br />
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.<br />
<br />
''Powers''<br />
[[File:Hydra Spawn.jpg|154px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
[[File:Sowhichway.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
{{clr}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Protean ====<br />
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.<br />
<br />
''Powers''<br />
[[File:Hydra Protean.jpg|122px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Man O' War ====<br />
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.<br />
<br />
''Powers''<br />
[[File:Hydra ManOWar.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]|Resistance|{{DamResVal|25|25|l=-|0|0|0|0|0|0|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|60|50|60|60|60|50|60|75|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|100|100}} +{{StatusResVal|0|0|0|0|0|99%}}|Auto, Self| }}<br />
<br />
{{clr}}<br />
<br />
=== Monsters ===<br />
<br />
<br />
==== Hatched Kraken ====<br />
''Main Article:'' [[Hatched Kraken]]<br />
<br />
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra HatchedKraken.jpg|148px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Kraken ====<br />
''Main Article:'' [[Kraken]]<br />
<br />
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra Kraken.jpg|268px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }}<br />
<br />
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|0|20|n=-|0|75|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Hydra ====<br />
''Main Article:'' [[Hydra (Archvillain)]]<br />
<br />
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.<br />
<br />
''Powers''<br />
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]<br />
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}<br />
<br />
{{clr}}<br />
<br />
=== Named bosses ===<br />
<br />
* O 'ai "e (''Man O' War'')<br />
* Aue "io (''Man O' War'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Hydra Protean}}<br />
{{BadgeBox|Unleasher}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hydra&diff=270457Hydra2020-06-15T08:44:18Z<p>Yakovlev: /* Kraken */ resists</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
== Villain types ==<br />
<br />
<br />
=== Minions ===<br />
<br />
==== Spawn ====<br />
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.<br />
<br />
''Powers''<br />
[[File:Hydra Spawn.jpg|154px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }}<br />
<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
[[File:Sowhichway.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
{{clr}}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Protean ====<br />
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.<br />
<br />
''Powers''<br />
[[File:Hydra Protean.jpg|122px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Bosses ===<br />
<br />
<br />
==== Man O' War ====<br />
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.<br />
<br />
''Powers''<br />
[[File:Hydra ManOWar.jpg|124px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }}<br />
{{clr}}<br />
<br />
==== Tentacle ====<br />
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|60|50|60|60|60|50|60|75|0|0|0|0}} +{{StatusProtVal|0|0|0|0|0|0|100|100}} +{{StatusResVal|0|0|0|0|0|99%}}|Auto, Self| }}<br />
<br />
{{clr}}<br />
<br />
=== Monsters ===<br />
<br />
<br />
==== Hatched Kraken ====<br />
''Main Article:'' [[Hatched Kraken]]<br />
<br />
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra HatchedKraken.jpg|148px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{clr}}<br />
<br />
=== Giant Monsters ===<br />
<br />
==== Kraken ====<br />
''Main Article:'' [[Kraken]]<br />
<br />
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.<br />
<br />
''Powers''<br />
[[File:Hydra Kraken.jpg|268px|right]]<br />
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }}<br />
<br />
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }}<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|20|0|0|0|0|20|n=-|0|75|0|0|0|0}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Archvillains ===<br />
<br />
==== Hydra ====<br />
''Main Article:'' [[Hydra (Archvillain)]]<br />
<br />
The alien [[Rikti]] created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.<br />
<br />
''Powers''<br />
[[File:Hydra Head.jpg|thumb|Head of the Hydra|250px]]<br />
{{Power|[[File:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }}<br />
<br />
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}<br />
<br />
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}<br />
<br />
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}}<br />
<br />
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }}<br />
<br />
{{clr}}<br />
<br />
=== Named bosses ===<br />
<br />
* O 'ai "e (''Man O' War'')<br />
* Aue "io (''Man O' War'')<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Hydra Protean}}<br />
{{BadgeBox|Unleasher}}<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=%27Duke%27_Mordrogar&diff=270456'Duke' Mordrogar2020-06-15T08:30:02Z<p>Yakovlev: </p>
<hr />
<div>[[File:Mordrogar2.jpg|thumb|100px|'Duke' Mordrogar]]<br />
== Overview ==<br />
<br />
''' 'Duke' Mordrogar''' is a boss and one of the [[Hellions]].<br />
<br />
Villains can find him on the [[Mr. Bocor#Defeat the Hellions and get the book back|Defeat the Hellions and get the book back]] mission from [[Mr. Bocor]]. (Levels 5-9)<br />
<br />
Later on, he is kidnapped by the [[Circle of Thorns]] and possessed to become [[Senestrus]] in [[Mage-Killer Zuhkara]]'s Storyarc mission [[Mage-Killer Zuhkara#Vanquish Senestrus|Vanquish Senestrus]].<br />
<br />
== Description ==<br />
<br />
The Hellions are at the bottom of the heap, even in [[Paragon City]]. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitious drive.<br />
<br />
== Dialogue ==<br />
<br />
'''Before combat:''' ''"It is here!"''<br /><br />
''"Soon we shall free its master!"''<br /><br />
'''Combat start:''' ''"Nothing shall stop us!"''<br /><br />
''"Nothing!"''<br /><br />
'''75% health:''' ''"Feel the flames of Duke Mordrogar!"''<br /><br />
''"Your pitiful powers are nothing to me!"''<br /><br />
'''50% health:''' ''"My flames shall not falter!"''<br /><br />
'''25% health:''' ''"You will burn!"''<br /><br />
''"You will ALL burn!"''<br /><br />
'''Upon defeat:''' ''"Oh."''<br /><br />
''"Whoah."''<br /><br />
''"Okay, I give up."''<br />
<br />
== See Also ==<br />
<br />
* 'Duke' Mordrogar's [[Hellions#.27Duke.27 Mordrogar .28Boss.29|Hellions]] profile for a list of his powers<br />
<br />
[[Category:Special Boss]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270455Hellions2020-06-15T08:29:06Z<p>Yakovlev: /* 'Duke' Mordrogar (Boss) */ pic, link</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
{{EdNote|note=Demonlings can't be found alone,as they are always summoned by the Girlfriends from Hell.}}<br />
{{clr}}<br />
==== Fiery Demonling ====<br />
[[File:FDemonling1.jpg|150px|thumb|{{center|Fiery Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Cold Demonling ====<br />
[[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|10.40|31.20|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
<br />
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
<br />
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
<br />
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
<br />
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Blood Brother Chopper (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slicer (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slugger (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
<br />
==== Fallen Gunner (Lieutenant) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
<br />
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
<br />
<br />
==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
<br />
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
<br />
{{clr}}<br />
<br />
==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
<br />
{{Missing}}<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{clr}}<br />
<br />
==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar2.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
<br />
The Hellions are at the bottom of the heap, even in [[Paragon City]]. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
<br />
''Main Article:'' [[3K Kelvin]]<br />
<br />
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=File:Mordrogar2.jpg&diff=270454File:Mordrogar2.jpg2020-06-15T08:28:01Z<p>Yakovlev: Category:Hellions Images</p>
<hr />
<div>[[Category:Hellions Images]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270453Hellions2020-06-15T08:24:07Z<p>Yakovlev: /* Underlings */</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
{{EdNote|note=Demonlings can't be found alone,as they are always summoned by the Girlfriends from Hell.}}<br />
{{clr}}<br />
==== Fiery Demonling ====<br />
[[File:FDemonling1.jpg|150px|thumb|{{center|Fiery Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Cold Demonling ====<br />
[[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|10.40|31.20|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
<br />
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
<br />
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
<br />
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
<br />
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Blood Brother Chopper (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slicer (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slugger (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
<br />
==== Fallen Gunner (Lieutenant) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
<br />
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
<br />
<br />
==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
<br />
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
<br />
{{clr}}<br />
<br />
==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
<br />
{{Missing}}<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{clr}}<br />
<br />
==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
<br />
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
<br />
''Main Article:'' [[3K Kelvin]]<br />
<br />
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270452Hellions2020-06-15T08:21:45Z<p>Yakovlev: /* Fiery Demonling */ pic</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
==== Fiery Demonling ====<br />
[[File:FDemonling1.jpg|150px|thumb|{{center|Fiery Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
==== Cold Demonling ====<br />
[[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|10.40|31.20|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
<br />
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
<br />
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
<br />
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
<br />
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Blood Brother Chopper (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slicer (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slugger (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
<br />
==== Fallen Gunner (Lieutenant) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
<br />
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
<br />
<br />
==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
<br />
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
<br />
{{clr}}<br />
<br />
==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
<br />
{{Missing}}<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{clr}}<br />
<br />
==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
<br />
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
<br />
''Main Article:'' [[3K Kelvin]]<br />
<br />
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=File:FDemonling1.jpg&diff=270451File:FDemonling1.jpg2020-06-15T08:20:48Z<p>Yakovlev: Category:Hellions Images</p>
<hr />
<div>[[Category:Hellions Images]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270450Hellions2020-06-15T08:18:23Z<p>Yakovlev: /* Cold Demonling */</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
==== Fiery Demonling ====<br />
<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
<br />
==== Cold Demonling ====<br />
[[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|10.40|31.20|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
<br />
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
<br />
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
<br />
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
<br />
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Blood Brother Chopper (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slicer (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slugger (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
<br />
==== Fallen Gunner (Lieutenant) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
<br />
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
<br />
<br />
==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
<br />
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
<br />
{{clr}}<br />
<br />
==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
<br />
{{Missing}}<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{clr}}<br />
<br />
==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
<br />
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
<br />
''Main Article:'' [[3K Kelvin]]<br />
<br />
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270449Hellions2020-06-15T08:16:53Z<p>Yakovlev: /* Cold Demonling */</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
==== Fiery Demonling ====<br />
<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
<br />
==== Cold Demonling ====<br />
[[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
{{clr}}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
<br />
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
<br />
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
<br />
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
<br />
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Blood Brother Chopper (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slicer (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slugger (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
<br />
==== Fallen Gunner (Lieutenant) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
<br />
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
<br />
<br />
==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
<br />
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
<br />
{{clr}}<br />
<br />
==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
<br />
{{Missing}}<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{clr}}<br />
<br />
==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
<br />
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
<br />
''Main Article:'' [[3K Kelvin]]<br />
<br />
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270448Hellions2020-06-15T08:16:36Z<p>Yakovlev: /* Cold Demonling */ pic</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
==== Fiery Demonling ====<br />
<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
<br />
==== Cold Demonling ====<br />
[[File:CDemonling1.jpg|150px|thumb|{{center|Cold Demonling}}]]<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
<br />
The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
<br />
{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
<br />
{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
<br />
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
<br />
==== Blood Brother Chopper (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slicer (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
<br />
==== Blood Brother Slugger (Minion) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
<br />
==== Fallen Gunner (Lieutenant) ====<br />
<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
<br />
{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
<br />
<br />
==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
<br />
{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
<br />
{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
<br />
{{clr}}<br />
<br />
==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
<br />
{{Missing}}<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
<br />
{{clr}}<br />
<br />
==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
<br />
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
=== Elite Bosses ===<br />
<br />
<br />
==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
<br />
''Main Article:'' [[3K Kelvin]]<br />
<br />
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
<br />
<br />
[[Category:Enemies]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=File:CDemonling1.jpg&diff=270447File:CDemonling1.jpg2020-06-15T08:15:22Z<p>Yakovlev: Category:Hellions Images</p>
<hr />
<div>[[Category:Hellions Images]]</div>Yakovlevhttps://archive.paragonwiki.com/w/index.php?title=Hellions&diff=270446Hellions2020-06-15T08:11:56Z<p>Yakovlev: /* Underlings */ resists</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
The '''Hellions''' are a satanist street gang whose trademark are the arsons and fire. This very low level villain group can be fought in City of Heroes between levels 1 to 15, and City of Villains, between the same levels.<br />
<br />
== Background ==<br />
[[File:HellionsIcon.jpg|left|200px]] Hellions official info ( Copied from the City of Heroes official website [http://web.archive.org/web/20121025114440/http://na.cityofheroes.com/en/game_info/know_your_adversary/hellions.php])<br />
<br />
Where there is smoke, there is always fire, at least as far as a Hellion is concerned. The Hellions are a relatively new gang on the streets of [[Paragon City]], whose ranks have swollen recently to tremendous levels. Their arsonist tendencies threaten to burn the city down, leaving them only rubble and ash in which to wallow – some say that’s exactly what the Hellions would want.<br />
<br />
The Hellions biggest chapters reside in [[Atlas Park]], [[Echo: Galaxy City|Galaxy City]], and [[Perez Park]]. Atlas and Galaxy swarm with them, checked primarily by the influx of new heroes. In Perez Park, the Hellions’ wildfire-like expansion has been blockaded by the [[Skulls]] – the two fight a vicious gang war for every inch of the park unclaimed by more dangerous foes. <br />
<br />
The gang’s colors tend towards red and orange, and their trappings include demonic symbols. Most members have devils, demons, or pentagrams tattooed somewhere on their body, along with the term “Blood Brothers,” for that is what all members are called once they have passed their initiation. Indoctrination to the gang first involves an act of violence (spilling another’s blood), and then a ritual scarring where a recruit ceremonially cuts himself. This is said to unleash a Hellion’s inner potential and to demonstrate his mastery over pain and flesh. <br />
<br />
As members rise in the ranks, they are exposed to a quasi-religious dogma, where power is achieved through crimes, or acts of sin. In the Hellions’ worldview, fear, greed, lust, and anger are powers to be tapped into. They openly claim to “worship the devil,” and brandish Satanic images like a blunt hammer, but few realize that their leaders are deadly serious in their beliefs.<br />
<br />
Members fight for power amongst themselves, to establish their status in the gang’s hierarchy. The lower rungs of the Hellions’ leadership is ever changing, as more ambitious climbers struggle to prove their ability.<br />
<br />
The nature of the dark forces that empower the Hellions is debatable, but [[Paragon Police]] and agents of [[MAGI]] have documented many reports of gang members gaining supernatural abilities. More worrisome, perhaps, is the testimony of friends and families who describe members as having become twisted by their initiation into the gang. Members maintain a strict code of secrecy and solidarity, even under police interrogation, and the gang leaders – the Fallen and the Damned – take their secrets to the grave.<br />
<br />
== Spotlight on Hellions ==<br />
<br />
<gallery widths=250px><br />
File:PwHellions-01.jpg|Two Hellions intimidating a Paragon City citizen in Atlas Park.<br />
File:pwHellions-02.jpg|A larger group of Hellions surrounding panicked citizens.<br />
File:pwHellions-03.jpg|Hellions causing havoc in Atlas Park's industrial region.<br />
</gallery><br />
<br />
== Architect Entertainment Description ==<br />
<br />
After being given a good luck idol by Odysseus Hill, the leader of the Warriors, the fortunes of the two-bit gang known as the Hellions soared. Since then they have become obsessed with uncovering magical treasures, burning their storage sites to the ground, and selling the bulk to Hill but keeping the best and most powerful for themselves. These treasures have allowed them to hold the line and even gain some ground in the turf war for Perez Park with their rivals, the Skulls. It's likely the idol itself is the cause of their compulsion but their many raids on the Circle of Thorns have caused the mystics to suspect the work of an ancient demonic presence.<br />
<br />
== Villain Types ==<br />
<br />
=== Underlings ===<br />
<br />
==== Fiery Demonling ====<br />
<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
<br />
==== Cold Demonling ====<br />
<br />
These infernal single minded creatures born of the Abyss seek only to cause mayhem, destruction and suffering on the material plane.<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| +{{DamResVal|21.84|21.84|31.20|10.40|0|0|0|10.40|0|0|0|0}} +{{StatusProtVal|0|0|1|0|0|0|4}} +{{StatusResVal|0|0|0|0|0|33%}}|Auto, Self| }}<br />
<br />
=== Minions ===<br />
<br />
<br />
==== Blood Brother Brawler ====<br />
[[File:PwHellions-06.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Chopper ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:Claws_Slash.png|22px]]| Fireman Axe| Melee, Lethal, Moderate Damage, Foe -Defense| The Fireman Axe deals moderate damage and can decrease a target's defense when it hits. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slammer ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Sledgehammer|Melee, Smash, High Damage, Foe Knockback| This heavy, but unwieldy and slow Sledgehammer can knock down foes.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
<br />
==== Blood Brother Slicer ====<br />
[[File:PwHellions-08.jpg|150px|thumb|{{center|Blood Brother}}]]<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Knife| Melee, Lethal, Low Damage| Basic stabbing and cutting blade.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Blood Brother Slugger ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Lieutenants ===<br />
<br />
<br />
==== Fallen Buckshot ====<br />
[[File:PwHellions-05.jpg|150px|thumb|{{center|Fallen}}]]<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Fallen Gunner ====<br />
<br />
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.<br />
<br />
''Powers'' <br />
<br />
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
<br />
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
=== Bosses ===<br />
<br />
==== Damned ====<br />
[[File:PwHellions-04.jpg|150px|thumb|{{center|Damned}}]]<br />
<br />
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold.<br />
<br />
''Powers''<br />
<br />
{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
<br />
{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
<br />
{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
<br />
{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
<br />
{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damage over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
<br />
{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto, Self +Resistances: Fire| Hellions are resistant to Fire Damage but vulnerable to Cold. }}<br />
<br />
==== Girlfriend from Hell ====<br />
<br />
[[File:PwHellions-09.jpg|150px|thumb|{{center|Girlfriend from Hell}}]]<br />
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The Hellions make jokes and call her the Girlfriend from Hell. They think she's there to please them; to help them. She enjoys letting them think this, as she slowly but surely takes their lives.<br />
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''Powers''<br />
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{{Power|[[Image:DemonSummoning_Corruption.png|22px]]|Corruption|Ranged, Minor DMG(Fire), Foe Minor DoT (Toxic), -Res|You lash out with your whip, firing a bolt of hellfire and corrupting your victim's very living essence. This attack deals minor fire damage, causes minor toxic damage over time, and reduces their damage resistance for a short time. Damage: Minor, Recharge: Very Fast}}<br />
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{{Power|[[Image:DemonSummoning_CrackWhip.png|22px]]|Crack Whip|Short Ranged (Cone), High DMG(Fire), Foe -Res, Knockdown, DoT(Toxic)|You channel hellfire into your whip and make an impressive sweep causing high fire damage to enemies within a wide cone and also cause some toxic damage over time. Whip Crack has a larger range than most melee cones. Targets that are struck will also have their resistance to damage reduced for a short time, may suffer toxic damage over time and may be knocked down. Damage: High, Recharge: Slow}}<br />
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{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
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{{Power|[[Image:DemonSummoning_SummonDemonlings.png|22px]]|Summon Demonlings|Summon Demonlings|Call forth up to three demonlings (depending on your level) to do your bidding. The first demonling is adept at manipulating fire, the second blasts your foes with cold attacks and the third is able to wield hellfire to deal fire/toxic damage. You may only have three demonlings under your command at any given time. If you attempt to summon more demonlings, you can only replace those that have been lost in battle. If you already have your maximum allowed amount, the power will fail. Recharge: Very Long}}<br />
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{{Power|[[Image:Flight_TravelFlight.png|22px]]|Fly|Self Travel|Heroes can Fly!}}<br />
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{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|{{DamResVal|0|0|20|20|c=-|0|0|0|0|0|0|0|0}}|Auto Res Fire|Hellions are resistant to Fire Damage but vulnerable to cold.}}<br />
<br />
=== Named Enemies ===<br />
<br />
==== Blood Brother Quantum (Minion) ====<br />
<br />
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}<br />
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==== Blood Brother Chopper (Minion) ====<br />
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(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
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No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
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==== Blood Brother Slicer (Minion) ====<br />
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(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
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==== Blood Brother Slugger (Minion) ====<br />
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(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
<br />
No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged, Lethal, Moderate Damage| Small caliber side arm. Not very accurate.}}<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Baseball Bat| Melee, Smash, Moderate Damage| There is nothing like slugging someone in the head with this baseball bat. }}<br />
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==== Fallen Gunner (Lieutenant) ====<br />
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(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
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No one likes a nice, cheery blaze better than a Hellion. They like it so much, they've managed to set this entire section of the city on fire. It's up to Paragon City's heroes to rain on their parade.<br />
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''Powers''<br />
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{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Molotov Cocktail| (Ranged) Damage over Time, Fire| The Hellion has set you on fire with his Molotov Cocktail! }}<br />
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{{Power|[[File:FlamingShield HealingFlames.png|22px]]| Kerosene| Heal Fire| Hellion Arsonists use this to reset fires }}<br />
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{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}}<br />
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==== Damned (Boss) ====<br />
(''These Hellions can be seen only during the Arson events in [[Steel Canyon]])<br />
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The leaders of the Hellions are here to stoke the flames of the inferno. If left to their own devices, they'd be happy to see the entire city up in flames.<br />
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==== Adross the Hateful (Boss) ====<br />
[[File:Adross the Hateful.jpg|100px|thumb|{{center|Adross the Hatefull}}]]<br />
(''Found on [[Twinshot]]'s mission {{red|which?}}'')<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FieryFray Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time| The Behemoth hands are engulfed in flames, igniting the target.}}<br />
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{{Power|[[File:Inherent_Brawl.png|22px]]| Fire Smash| Melee, Heavy Smash, Fire| Behemoth fire punch attack.}}<br />
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{{Power|[[File:Invulnerability Invincibility.png|22px]]| Invincibility| Foe +Defense +Accuracy (special)| Your close proximity to the Behemoth is increasing it´s Defense and Accuracy. Get away if you can. }}<br />
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{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, +Resistances: Fire| Behemoths are resistant to Fire Damage, but are vulnerable to Cold. }}<br />
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{{Power|[[File:Jump LongJump.png|22px]]| Behemoth Jumping| Auto, Self +Jump| Behemoths can inherently jump real high.}}<br />
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{{clr}}<br />
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==== Cinderburn (Boss) ====<br />
[[File:Cinderburn1.jpg|100px|thumb|{{center|Cinderburn}}]]<br />
(''Found on [[Matthew Habashy#Stop the Ritual Of Souls|Stop the Ritual of Souls]] mission from [[Matthew Habashy]]'')<br />
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{{Missing}}<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[Image:DemonSummoning_Lash.png|22px]]|Lash|Close, High DMG(Fire), Foe -Res, Knockdown, Minor DoT(Toxic)|You channel unholy energies into your whip and Lash out at your foe dealing high fire damage causing toxic damage over time. Lash has longer range than most melee attacks will reduce the target's damage resistance and also has a chance to knockdown your target. Damage: High, Recharge: Moderate}}<br />
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{{clr}}<br />
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==== 'Duke' Mordrogar (Boss) ====<br />
[[File:Mordrogar1.jpg|100px|thumb| |<div style="text-align: center;border:none">Duke Mordrogar</div>]]<br />
''Main Article:'' [['Duke' Mordrogar]]<br />
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The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion's hands are engulfed in flames, igniting the target.}}<br />
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{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
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{{Power|[[File:FireTrap_Cinders.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
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=== Elite Bosses ===<br />
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==== 3K Kelvin ====<br />
[[File:3K_Kelvin.jpg|thumb|100px]]<br />
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''Main Article:'' [[3K Kelvin]]<br />
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3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.<br />
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''Powers''<br />
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{{Power|[[File:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast.}}<br />
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{{Power|[[File:FireBlast_FireBlast.png|22px]]| Fire Blast| Ranged, Fire, Damage over Time, Fire| Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.}}<br />
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{{Power|[[File:FireBlast_FireBall.png|22px]]| Fire Ball| (Ranged) Targeted Area of Effect, Fire| A Fireball consumes a targeted foe, and any other enemy in a tight radius. Anyone in that area is burned and damaged over a short period of time.}}<br />
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{{Power|[[File:FireBlast_ArcOfFire.png|22px]]| Fire Breath| (Ranged) Cone, Fire, Damage over Time, Fire| The Hellion breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.}}<br />
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{{Power|[[File:FireTrap_FireCage.png|22px]]| Ring of Fire| Ranged, Damage over Time (Fire), Foe Immobilize| Immobilize your target in a Ring of Fire. Deals some Damage over Time. Very accurate! Most resilent foes may require multiple Fire Rings to Immobilize.}}<br />
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{{Power|[[File:FieryFray_Scorch.png|22px]]| Scorch| Melee, Fire, Damage over Time, Fire| The Hellion hands are engulfed in flames, igniting the target.}}<br />
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{{Power|[[File:FieryFray_Incinerate.png|22px]]| Incinerate| Melee, Fire, Damge over Time, Fire| This concentrated attack violently sets a foe on fire and deals lots of damage over time.}}<br />
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{{Power|[[File:FieryFray_Combustion.png|22px]]| Combustion| (Melee) Area of Effect, Fire, Damage over Time, Fire| The Hellion violently raises the temperature around himself to spontaneously combust all nearby foes and set them ablaze with flames that are hard to extinguish. Faster recharge and much larger radius than Fire Sword Circle, but not as much damage.}}<br />
<br />
=== Named Bosses ===<br />
<br />
* Barbadan (''Damned'') (CoV)<br />
* Battallion (''Damned'') (Found on [[Lorenzo DiCosta#Defeat all Gang Members|Defeat all Gang Members]] mission from [[Lorenzo DiCosta]])<br />
* Burnscar (''Damned'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
* Char (''Damned'') (CoV)<br />
* Crysp (''Damned'') (CoV)<br />
* Decimator (''Fallen'')<br />
* Destructor (''Fallen'')<br />
* Enforcer (''Damned'')<br />
* Fire Fist (''Damned'') (CoV & CoH)<br />
* Firestarter (''Damned'') (CoV)<br />
* Hades (''Damned'') (CoV)<br />
* Hell Storm (''Damned'') (CoV)<br />
* Hellspawn (''Damned'')<br />
* Pyre (''Damned'') (CoV)<br />
* Pyre (''Girlfriend'') (CoV)<br />
* Pyromaniac (''Fallen'') (Found on [[Lorenzo DiCosta#Stop the gang war|Stop the gang war]] mission from [[Lorenzo DiCosta]])<br />
* Revenant (''Damned'')<br />
* Scorch (''Damned'')<br />
* Singe (''Damned'') (CoV)<br />
* Sizzle (''Fallen'') (Found on [[Lorenzo DiCosta#Defeat gang leader and guards|Defeat gang leader and guards]] mission from [[Lorenzo DiCosta]])<br />
<br />
== Related Badges ==<br />
{{BadgeBox|Fire Chief}}<br />
{{BadgeBox|Firefighter}}<br />
{{BadgeBox|Volunteer Firefighter}}<br />
{{BadgeBox|Hellspawned}}<br />
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[[Category:Enemies]]</div>Yakovlev