https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Thirty7&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T10:47:16ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Enhancements&diff=269110Enhancements2019-06-18T01:56:53Z<p>Thirty7: /* Enhancement Aspects and Schedules */ column-izing the list, shortening some phrasing</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
Powers have many aspects, such as damage caused, accuracy, and endurance cost. '''Enhancements''' permanently improve one or more of those aspects. For example, for a typical ranged blast power, Enhancements can make it hit more frequently, cause more damage, reach farther, cost less endurance to use, or have a faster rate of fire. An Enhancement's type and level both affect how much benefit it gives to a power. Once an Enhancement is assigned to a power, it cannot be moved to a different power, although it can have its level increased or be replaced or removed entirely.<br />
<br />
Enhancements can be bought from [[contacts]] and [[stores]]. They are also "dropped" randomly by defeated (non-player) enemies and are provided as rewards for some missions.<br />
<br />
A common mistake made by new players is to refer to enhancements as ''enchantments'', a carry-over from fantasy games.<br />
<br />
== Enhancement Types ==<br />
<br />
There are four main types of Enhancements: Training, Dual Origin, Single Origin and Invention Origin (abbreviated to TO, DO, SO and IO respectively). There are also several kinds of Special Enhancements, usually as rewards of a particularly difficult task set to players. Training, Invention Origin and Special Enhancements are usable by any character. Dual-Origin and Single-Origin Enhancements are only usable by characters based on the character's origin.<br />
<br />
The main types of Enhancement all improve only one particular aspect of a power. Special Enhancements and some Invention Origin Enhancements improve multiple aspects.<br />
<br />
=== Training Enhancements ===<br />
<br />
Training Enhancements are usable by all character Archetypes and origins. Training Enhancements may be bought in Freedom Corps stores located in various zones, from Freedom Corps Superpowered Field Trainers in [[Atlas Park]], [[Kings Row]], and [[The Hollows]], and, at an inflated cost, from individual contacts. They are also sometimes provided as mission bonuses.<br />
<br />
[[File:Freedom_Corps_Special_Forces.jpg|center|thumb|700px|Freedom Corps Training Enhancement store in [[Talos Island]]]]<br />
<br />
Training Enhancements are the least potent of all Enhancements. They are dropped by enemies for characters of level 1-21.<br />
<br />
=== Dual-Origin Enhancements ===<br />
<br />
Dual-Origin Enhancements, often referred to as ''DOs'', provide exactly twice as much improvement as Training Enhancements. Because DOs are more powerful, they are more specific for a character and also much more expensive. DOs may only be used by a character whose origin matches one of the Enhancement's two. For example, a [[Natural]]/[[Magic]] DO is only usable by characters of a Natural or a Magical origin.<br />
<br />
Dual-Origin Enhancements may be bought at origin-specific stores and NPCs in various zones and, at an inflated cost, from individual contacts. Currently, the lowest level Dual-Origin Enhancements available for purchase are level 15, which are usable by characters of minimum level 12. DOs are dropped by enemies for characters of level 13-40. DOs are also sometimes provided as mission bonuses, and in the cases of [[Task Force]]s and [[Story Arc]]s, the player may even choose the aspect.<br />
<br />
Each Origin only "crosses" with two others in Dual-Origin Enhancements. This may be relevant when deciding which stores to visit and for party optimization.<br />
<br />
{|class="wikitable"<br />
!Character Origin!! colspan=2 | Enhancement Types<br />
|-<br />
|Magic||Magic/Mutation||Magic/Natural<br />
|-<br />
|Mutation||Mutation/Magic||Mutation/Science<br />
|-<br />
|Natural||Natural/Magic||Natural/Technology<br />
|-<br />
|Science||Science/Mutation||Science/Technology<br />
|-<br />
|Technology||Technology/Natural||Technology/Science<br />
|}<br />
<br />
=== Single-Origin Enhancements ===<br />
<br />
Single-Origin Enhancements, often referred to as ''SOs'', are even more powerful. They provide twice as much improvement as DOs (or four times as much as Training) and may be used only by a character whose origin matches the Enhancement's.<br />
<br />
Single-Origin enhancements may be bought at origin-specific stores and NPCs in various zones and, at an inflated cost, from individual contacts. Currently, the lowest level Single-Origin Enhancements generally available for purchase are level 25, which are usable by characters of minimum level 22. There are, however, some particular exceptions as low as level 13 sold in [[Mr. Yin]]'s store, allowing some characters to use some SOs as early as level 10. SOs are dropped by enemies for characters of level 22-50. SOs are also sometimes provided as mission bonuses, and in the cases of Task Forces and Story Arcs, the player may even choose the aspect.<br />
<br />
SOs in certain level ranges for Heroes may only be purchased from contacts that require a mission before they will deal with you. Here is a quick reference. More detail in each contact's page and on the [[Stores Inventory]] page.<br />
<br />
{|class="wikitable" cellspacing="0" cellpadding="3" align="center" style="text-align:center"<br />
|- style="background:#efefef;"<br />
! Origin !! Contact Name !! City Zone<br />
|-<br />
| Magic || [[Serafina]] || [[Brickstown]]<br />
|-<br />
| Mutant || [[Penny Preston]] || [[Founders Falls]] <br />
|-<br />
| Natural || [[Agent Six]] || [[Founders Falls]]<br />
|-<br />
| Science || [[Holsten Armitage]] || [[Brickstown]]<br />
|-<br />
| Technology || [[Mark IV]] || [[Founders Falls]]<br />
|}<br />
<br />
=== Drop Rates ===<br />
<br />
This table shows the exact chances that dropped Enhancements will be of a certain type, according to the patch notes for [[Issue 9]]. This is ''not'' the chance of ''getting'' an Enhancement as a reward for defeating an enemy. <br />
<br />
{| class="wikitable" cellspacing="0" cellpadding="4" align="center" style="text-align:center"<br />
|- style="background:#efefef;"<br />
! Character<br />Level !! Training !! Dual-Origin !! Single-Origin<br />
|-<br />
| 1-12 || 100% || &nbsp; || &nbsp;<br />
|-<br />
| 13-21 || 50% || 50% || &nbsp;<br />
|-<br />
| 22-31 || &nbsp; || 50% || 50%<br />
|-<br />
| 32-40 || &nbsp; || 25% || 75%<br />
|-<br />
| 41-50 || &nbsp; || &nbsp; || 100%<br />
|}<br />
<br />
<br />
This table shows the relative chances of getting a specific type of enhancement (Accuracy, Damage, etc.) when you receive an enhancement drop. These rates apply to Training, Dual, Single, and Common Invention enhancement drops.<br />
{| class="wikitable" cellspacing="0" cellpadding="1" align="center" style="text-align:center"<br />
|- style="background:#efefef;"<br />
! Enhancement !! Drop Ratio !! Drop %<br />
|-<br />
| Endurance Discount || 26 / 175 || 14.86%<br />
|-<br />
| Accuracy || 20 / 175 || 11.43%<br />
|-<br />
| Damage || 20 / 175 || 11.43%<br />
|-<br />
| Recharge || 20 / 175 || 11.43%<br />
|-<br />
| Range || 17 / 175 || 9.71%<br />
|-<br />
| Defense Buff || 10 / 175 || 5.71%<br />
|-<br />
| Heal || 10 / 175 || 5.71%<br />
|-<br />
| Resist Damage || 10 / 175 || 5.71%<br />
|-<br />
| Fly || 5 / 175 || 2.86%<br />
|-<br />
| Hold || 5 / 175 || 2.86%<br />
|-<br />
| Immobilize || 5 / 175 || 2.86%<br />
|-<br />
| Stun || 5 / 175 || 2.86%<br />
|-<br />
| Run || 3 / 175 || 1.71%<br />
|-<br />
| Sleep || 3 / 175 || 1.71%<br />
|-<br />
| Slow || 3 / 175 || 1.71%<br />
|-<br />
| ToHit DeBuff || 3 / 175 || 1.71%<br />
|-<br />
| Knockback || 2 / 175 || 1.14%<br />
|-<br />
| ToHit Buff || 2 / 175 || 1.14%<br />
|-<br />
| Confuse || 1 / 175 || 0.57%<br />
|-<br />
| Defense DeBuff || 1 / 175 || 0.57%<br />
|-<br />
| Endurance Modification || 1 / 175 || 0.57%<br />
|-<br />
| Fear || 1 / 175 || 0.57%<br />
|-<br />
| Jump || 1 / 175 || 0.57%<br />
|-<br />
| Taunt || 1 / 175 || 0.57%<br />
|}<br />
<br />
=== Special Enhancements ===<br />
<br />
: ''Main article: [[Special Enhancements]]''<br />
<br />
Special Enhancements are usable by all character archetypes and origins, but are only obtainable by completing some very difficult-to-accomplish tasks. Special Enhancements provide the same improvement as Single-Origin Enhancements, but to more than one aspect simultaneously. For example, a Special Enhancement may affect both the damage and accuracy of a power, whereas all other Enhancement types would affect either one or the other.<br />
<br />
Currently, Special Enhancements include [[Hamidon Origin Enhancements]], [[Crystal Titan Origin Enhancements]], and [[Hydra Origin Enhancements]].<br />
<br />
=== Invention Origin Enhancements ===<br />
<br />
: ''Main article: [[Invention Origin Enhancements]]''<br />
<br />
Invention Origin Enhancements, often referred to as ''IOs'', are usable by all character [[archetypes]] and [[origins]], but must be crafted from [[recipes]] by using an [[Invention Worktable]] in a supergroup [[base]] or at a [[University]]. Invention Origin Enhancements only appear for level 10 and above.<br />
<br />
Invention Origin Enhancements fall in to two categories: Standard (aka Common) Invention Origin Enhancements and [[Invention Origin Enhancement Sets]]. Both IO enhancement categories require three parts to create: a [[recipe]], [[Invention Salvage]] and [[inf]], and both can only be created at an invention worktable.<br />
<br />
Both Invention Origin Enhancement categories always provide the same bonus to a power, regardless of character level - they never expire as a character advances in levels, and a lower level IO can still be slotted by a high level character. Generally though, the higher the level of the IO, the higher the benefit that it gives. A level 50 Invention Origin Enhancement provides approximately 27% more benefit compared to an even-level Single Origin Enhancement, and is less than 11% better than a +3-level SO. ''See also: [[Invention Origin Enhancement Scaling]].''<br />
<br />
'''Standard Invention Origin Enhancements''' can be purchased (using [[inf]]) at a fixed cost, at any level, at an invention worktable, or if other players are selling them, through the [[Auction House]] . Standard IO Enhancements are only available at levels divisible by 5 (i.e. 10, 15, 20 etc). Standard IO Enhancements only ever improve one aspect of a power (much like a TO, DO or SO) and provide no other benefits apart from not expiring as the player levels.<br />
<br />
'''Invention Origin Enhancement Sets''' (like [[Sting of the Manticore]]) are unable to be purchased - they have to be earned, as either a drop from a defeated enemy, or completion of a mission, trial or task force. They can, however, be auctioned through the [[Auction House]], at a price to be determined by the seller. IO Enhancement sets are available at every level (i.e. not only those levels divisible by 5) and provide two further benefits to the player:<br />
*Firstly, not only do they give the standard bonuses to a power, many of them improve more than one aspect (like Range/Accuracy) which allows for more effective and diverse slotting options.<br />
*Secondly, IO sets also provide special effects when different members of the same set are slotted in the same power. You cannot put multiple identical IO set Enhancements into the same single power, but you may put multiple identical IO set Enhancements into different powers.<br />
<br />
== Slotting and Stacking ==<br />
<br />
A power can only have as many Enhancements as it has ''slots''. Every power begins with one slot. As a character increases in level, they receive additional slots which they can distribute however they choose among their powers, with the only limit being that no power can have more than six slots. Thus, each power may potentially be enhanced up to six times.<br />
<br />
Each character also has an inventory tray that can hold up to ten spare Enhancements. The inventory tray can be extended via the [[Paragon Market]] using 1600 [[Paragon Points]] to add ten slots. This can be done twice to have thirty inventory slots in total for holding Enhancements. As there is limited room to display slots, each set of ten slots are placed in tabs.<br />
<br />
Once a slot is assigned to a power, it is permanent. Once an Enhancement is put into a slot, it may not be reallocated to another slot or removed, although it can be destroyed, replaced with a different Enhancement (which also destroys the old one), or ''combined'' with a similar Enhancement to increase its level (more on that later). A player can use a [[Power Respecification|power respecification]] to overcome these restrictions by completely rebuilding her character from level 1, but this is an all-or-nothing process, requiring every power and every slot to be re-chosen.<br />
<br />
[[File:Enhancements.jpg|center|frame|The [[Electrical Blast#Lightning Bolt|Lightning Bolt]] power, slotted with three accuracy enhancements and one damage enhancement]]<br />
<br />
Enhancements may be ''stacked'', or have multiple copies slotted within the same power, to provide larger bonuses to the aspects they enhance. The improvement that comes from stacking Enhancements is normally cumulative. However, when the total improvement becomes high enough, it is subject to [[Enhancement Diversification]], which imposes diminishing returns. In the example picture above, three accuracy Enhancements (a DO, a Training, and an SO, respectively) are stacked in the slots for the Lightning Bolt power. Since the cumulative boost of these Enhancements is not high enough to be subject to Enhancement Diversification, the total boost in accuracy is equal to the sum of the boosts for each Enhancement.<br />
<br />
'''To see when characters open up new enhancement slots, see the [[Leveling Chart]].'''<br />
<br />
== Enhancement Levels ==<br />
<br />
Every Enhancement has a level. All Enhancements (except Invention Origin Enhancements) must be within three levels of a character for the effect to be applied. For example, a level 12 character may use Enhancements that are level 9 through level 15. Enhancements that are slightly above or below the character's level provide slightly stronger or weaker benefits, respectively. Invention Origin Enhancements work slightly differently, providing a constant benefit if slotted, regardless of level.<br />
<br />
* Enhancements 4 or more levels above the character display their level in red. They cannot be inserted into slots. This includes Invention Origin Enhancements.<br />
* Enhancements from 1-3 levels above the character display their level in green. They provide an extra 5% of their usual benefits for each level above the character's. (That's “5% of the bonus”, ''not'' “another +5%”. For example, if an even-level SO gives a benefit of +20%, then a +1-level SO would give a benefit of +21%, not +25%.)<br />
* Enhancements equal to the character's level display their level in white. They provide their usual benefits.<br />
* Enhancements from 1-3 levels below the character display their level in yellow. They provide 10% less of their usual benefits for each level below the character's.<br />
* Enhancements 4 or more levels below the character display their level in red. They cannot be inserted into slots. Enhancements that are already in slots but become obsolete due to the character gaining levels stay in their slots but provide no benefits. Enhancements that are already slotted may be combined with equivalent appropriate-level Enhancements to provide an improvement, although at a low chance of success.<br />
<br />
In the example image above, the effective level of the first accuracy Enhancement is equal to the character's level, 27. The effective level of the second, 26, is below the character's level. The effective level of the third and fourth Enhancements, 28, is above the character's level.<br />
<br />
=== Combining Enhancements ===<br />
<br />
All Enhancements except Invention Origin may be ''combined'', which makes two of one type of Enhancement into one slightly higher-level one. Combining allows old Enhancements to be upgraded at a lower cost than buying new ones. It also allows a character to have Enhancements of a level not sold in stores or otherwise easily obtained. Combined enhancements can not be sold in the [[Auction House]].<br />
<br />
Enhancements may only be combined if:<br />
<br />
* They are the same type.<br />
* They enhance the same aspect (or full set of aspects).<br />
* For DOs and SOs, they must both match the character's origin. Two DOs can combine as long as they both share an origin with the character, even if they don't have the same two origins as each other.<br />
* The higher of the two Enhancements is at most '''2''' levels above the character. If both Enhancements are the same level, they must both meet this requirement.<br />
* The higher of the two Enhancements hasn't already been upgraded twice. If both are the same level, they ''can'' combine if one of them has been upgraded twice, but not if both have.<br />
<br />
The most often-used method of combining involves one Enhancement already in a power and one in the inventory tray. It is also possible to combine two Enhancements that are already in the same power. A successful combination destroys the lower-level Enhancement, increases the level of the higher one by 1, and puts that upgraded Enhancement into the power. The increase is shown by an extra “+” after the Enhancement's level, which marks the increase as well as the fact that it's been upgraded once. This is important, since Enhancements cannot be upgraded more than twice through combining. For example, a level 6++, a level 7+, and a level 8 Enhancement are all effectively level 8 and all provide identical bonuses, but the 8 can be improved two more times, the 7+ only once more, and the 6++ cannot be improved (although it ''can'' be used to improve another).<br />
<br />
Combining doesn't always work. Success or failure depends on how different the Enhancements' levels are from each other. Equal levels are guaranteed to combine. Every level between the two Enhancements adds a 5% chance of failure. A failed combine destroys the lower-level Enhancement and puts the higher one into the power without increasing its level. (Note that when combining from the tray, if the tray Enhancement is higher than the one in the power, a failure still replaces the low with the high, which is still an improvement.)<br />
<br />
== Enhancement Aspects and Schedules ==<br />
<br />
Currently, there are 26 Enhancement aspects:<br />
{| style="width:50%"<br />
| style="vertical-align:top; width:33%" |<br />
* Accuracy<br />
* Confusion<br />
* Damage<br />
* Defense Buff<br />
* Defense Debuff<br />
* Endurance Modification<br />
* Endurance Reduction<br />
* Fear<br />
* Fly<br />
| style="vertical-align:top; width:33%" |<br />
* Healing<br />
* Hold Duration<br />
* Immobilization Duration<br />
* Intangibility<br />
* Interrupt Time (or ''Activation Acceleration'')<br />
* Jumping<br />
* Knockback Distance<br />
* Range Increase<br />
* Recharge Time<br />
| style="vertical-align:top; width:33%" |<br />
* Resist Damage<br />
* Run Speed<br />
* Sleep<br />
* Slow (or ''Snare'')<br />
* Stun<br />
* Taunt<br />
* To Hit Buff<br />
* To Hit Debuff<br />
|}<br />
<br />
These aspects don't all receive the same benefit from Enhancements. Some get more boost than others. Aspects fit into four general categories, called ''schedules'', according to how much benefit they get.<br />
<br />
=== Schedule A ===<br />
<br />
* Accuracy, Confusion, Damage, Defense Debuff, Endurance Modification, Endurance Reduction, Fear, Fly, Healing, Hold Duration, Immobilization Duration, Intangibility, Jumping, Recharge Time, Run Speed, Sleep, Slow, Stun, Taunt<br />
<br />
Aspects in the Schedule A category are enhanced by 33.33% when slotted with a Single-Origin Enhancement of equal level to the character, 16.66% when slotted with a Dual-Origin Enhancement of equal level as the character, and 8.35% when slotted with a Training Enhancement of equal level as the character:<br />
<br />
{| class="wikitable" cellspacing="0" cellpadding="0" align="center" style="text-align:center; width:50%"<br />
|- style="background:#efefef;"<br />
! width=15% | Relative<br />Level<br />
! width=28% | Training<br />
! width=29% | Dual-Origin<br />
! width=28% | Single-Origin<br />and Special<br />
|-<br />
!style="background-color:black"|<font color=yellow>–3</font><br />
| 5.845 || 11.662 || 23.331<br />
|-<br />
!style="background-color:black"|<font color=yellow>–2</font><br />
| 6.680 || 13.328 || 26.664<br />
|-<br />
!style="background-color:black"|<font color=yellow>–1</font><br />
| 7.515 || 14.994 || 29.997<br />
|-<br />
!style="background-color:black"|<font color=white>&nbsp;&nbsp;0</font><br />
| 8.350 || 16.660 || 33.330<br />
|-<br />
!style="background-color:black"|<font color=lime>+1</font><br />
| 8.768 || 17.493 || 34.997<br />
|-<br />
!style="background-color:black"|<font color=lime>+2</font><br />
| 9.185 || 18.326 || 36.663<br />
|-<br />
!style="background-color:black"|<font color=lime>+3</font><br />
| 9.603 || 19.159 || 38.330<br />
|}<br />
<br />
=== Schedule B ===<br />
<br />
* Defense Buff, Range Increase, Resist Damage, To Hit Buff, To Hit Debuff<br />
<br />
Aspects in the Schedule B category are enhanced by 20% when slotted with a Single-Origin Enhancement of equal level to the character, 10% when slotted with a Dual-Origin Enhancement of equal level as the character, and 5% when slotted with a Training Enhancement of equal level as the character:<br />
<br />
{| class="wikitable" cellspacing="0" cellpadding="0" align="center" style="text-align:center; width:50%"<br />
|- style="background:#efefef;"<br />
! width=15% | Relative<br />Level<br />
! width=28% | Training<br />
! width=29% | Dual-Origin<br />
! width=28% | Single-Origin<br />and Special<br />
|-<br />
!style="background-color:black"|<font color=yellow>–3</font><br />
| 3.50 || 7.0 || 14<br />
|-<br />
!style="background-color:black"|<font color=yellow>–2</font><br />
| 4.00 || 8.0 || 16<br />
|-<br />
!style="background-color:black"|<font color=yellow>–1</font><br />
| 4.50 || 9.0 || 18<br />
|-<br />
!style="background-color:black"|<font color=white>&nbsp;&nbsp;0</font><br />
| 5.00 || 10.0 || 20<br />
|-<br />
!style="background-color:black"|<font color=lime>+1</font><br />
| 5.25 || 10.5 || 21<br />
|-<br />
!style="background-color:black"|<font color=lime>+2</font><br />
| 5.50 || 11.0 || 22<br />
|-<br />
!style="background-color:black"|<font color=lime>+3</font><br />
| 5.75 || 11.5 || 23<br />
|}<br />
<br />
=== Schedule C ===<br />
<br />
* Interrupt Time<br />
<br />
Aspects in the Schedule C category are enhanced by 40% when slotted with a Single-Origin Enhancement of equal level to the character, 20% when slotted with a Dual-Origin Enhancement of equal level as the character, and 10% when slotted with a Training Enhancement of equal level as the character:<br />
<br />
{| class="wikitable" cellspacing="0" cellpadding="0" align="center" style="text-align:center; width:50%"<br />
|- style="background:#efefef;"<br />
! width=15% | Relative<br />Level<br />
! width=28% | Training<br />
! width=29% | Dual-Origin<br />
! width=28% | Single-Origin<br />and Special<br />
|-<br />
!style="background-color:black"|<font color=yellow>–3</font><br />
| 7.0 || 14 || 28<br />
|-<br />
!style="background-color:black"|<font color=yellow>–2</font><br />
| 8.0 || 16 || 32<br />
|-<br />
!style="background-color:black"|<font color=yellow>–1</font><br />
| 9.0 || 18 || 36<br />
|-<br />
!style="background-color:black"|<font color=white>&nbsp;&nbsp;0</font><br />
| 10.0 || 20 || 40<br />
|-<br />
!style="background-color:black"|<font color=lime>+1</font><br />
| 10.5 || 21 || 42<br />
|-<br />
!style="background-color:black"|<font color=lime>+2</font><br />
| 11.0 || 22 || 44<br />
|-<br />
!style="background-color:black"|<font color=lime>+3</font><br />
| 11.5 || 23 || 46<br />
|}<br />
<br />
=== Schedule D ===<br />
<br />
* Knockback Distance<br />
<br />
Aspects in the Schedule D category are enhanced by 60% when slotted with a Single-Origin Enhancement of equal level to the character, 30% when slotted with a Dual-Origin Enhancement of equal level as the character, and 15% when slotted with a Training Enhancement of equal level as the character:<br />
<br />
{| class="wikitable" cellspacing="0" cellpadding="0" align="center" style="text-align:center; width:50%"<br />
|- style="background:#efefef;"<br />
! width=15% | Relative<br />Level<br />
! width=28% | Training<br />
! width=29% | Dual-Origin<br />
! width=28% | Single-Origin<br />and Special<br />
|-<br />
!style="background-color:black"|<font color=yellow>–3</font><br />
| 10.50 || 21.0 || 42<br />
|-<br />
!style="background-color:black"|<font color=yellow>–2</font><br />
| 12.00 || 24.0 || 48<br />
|-<br />
!style="background-color:black"|<font color=yellow>–1</font><br />
| 13.50 || 27.0 || 54<br />
|-<br />
!style="background-color:black"|<font color=white>&nbsp;&nbsp;0</font><br />
| 15.00 || 30.0 || 60<br />
|-<br />
!style="background-color:black"|<font color=lime>+1</font><br />
| 15.75 || 31.5 || 63<br />
|-<br />
!style="background-color:black"|<font color=lime>+2</font><br />
| 16.50 || 33.0 || 66<br />
|-<br />
!style="background-color:black"|<font color=lime>+3</font><br />
| 17.25 || 34.5 || 69<br />
|}<br />
<br />
<br />
=== Retired Aspects ===<br />
{{historical|type=section|reason=obsolete}}<br />
There are several Enhancement aspects that have been retired and combined into new ones. The currently known ones are:<br />
<br />
* Cone Range, which was incorporated into the Range aspect;<br />
* Endurance Drain, and<br />
* Endurance Recovery, which were merged into the Endurance Modification aspect;<br />
* Team Defense, and<br />
* Self Defense, which were merged into the Defense Buff aspect<br />
<br />
== Relative Enhancement Values ==<br />
{| align=right style="margin:5px" class="wikitable"<br />
|-----<br />
! Effectiveness (%)<br />
! Enhancement<br />
|-----<br />
| 5.85<br />
| style="font-weight: bold; color:grey; background-color:black" | -3 TO<br />
|-----<br />
| 6.68<br />
| style="font-weight: bold; color:grey; background-color:black" | -2 TO<br />
|-----<br />
| 7.52<br />
| style="font-weight: bold; color:grey; background-color:black" | -1 TO<br />
|-----<br />
| 8.35<br />
| style="font-weight: bold; color:grey; background-color:black" | +0 TO<br />
|-----<br />
| 8.77<br />
| style="font-weight: bold; color:grey; background-color:black" | +1 TO<br />
|-----<br />
| 9.19<br />
| style="font-weight: bold; color:grey; background-color:black" | +2 TO<br />
|-----<br />
| 9.60<br />
| style="font-weight: bold; color:grey; background-color:black" | +3 TO<br />
|-----<br />
| 11.66<br />
| style="font-weight: bold; color:green; background-color:black" | -3 DO<br />
|-----<br />
| 11.70<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 10 IO<br />
|-----<br />
| 13.33<br />
| style="font-weight: bold; color:green; background-color:black" | -2 DO<br />
|-----<br />
| 14.63<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 10 Dual Set IO<br />
|-----<br />
| 14.99<br />
| style="font-weight: bold; color:green; background-color:black" | -1 DO<br />
|-----<br />
| 16.66<br />
| style="font-weight: bold; color:green; background-color:black" | +0 DO<br />
|-----<br />
| 17.49<br />
| style="font-weight: bold; color:green; background-color:black" | +1 DO<br />
|-----<br />
| 17.55<br />
| style="font-weight: bold; color:red; background-color:black" | Level 10 Triple Set IO<br />
|-----<br />
| 18.33<br />
| style="font-weight: bold; color:green; background-color:black" | +2 DO<br />
|-----<br />
| 18.8<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 12 Dual Set IO<br />
|-----<br />
| 19.16<br />
| style="font-weight: bold; color:green; background-color:black" | +3 DO<br />
|-----<br />
| 19.20<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 15 IO<br />
|-----<br />
| 20.0<br />
| style="font-weight: bold; color:red; background-color:black" | Level 11 Triple Set IO<br />
|-----<br />
| 20.9<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 13 Dual Set IO<br />
|-----<br />
| 23.33<br />
| style="font-weight: bold; color:white; background-color:black" | -3 SO<br />
|-----<br />
| 24.00<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 15 Dual Set IO<br />
|-----<br />
| 25.60<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 20 IO<br />
|-----<br />
| 26.66<br />
| style="font-weight: bold; color:white; background-color:black" | -2 SO<br />
|-----<br />
| 28.80<br />
| style="font-weight: bold; color:red; background-color:black" | Level 15 Triple Set IO<br />
|-----<br />
| 30.00<br />
| style="font-weight: bold; color:white; background-color:black" | -1 SO<br />
|-----<br />
| 32.00<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 20 Dual Set IO<br />
|-----<br />
| 32.00<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 25 IO<br />
|-----<br />
| 32.7<br />
| style="font-weight: bold; color:red; background-color:black" | Level 17 Triple Set IO<br />
|-----<br />
| style="background-color: yellow; font-weight: bold" | 33.33<br />
| style="font-weight: bold; color:white; background-color:black" | +0 SO<br />
|-----<br />
| 33.6<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 21 Dual Set IO<br />
|-----<br />
| 34.7<br />
| style="font-weight: bold; color:red; background-color:black" | Level 18 Triple Set IO<br />
|-----<br />
| 34.80<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 30 IO<br />
|-----<br />
| 35.00<br />
| style="font-weight: bold; color:white; background-color:black" | +1 SO<br />
|-----<br />
| 36.66<br />
| style="font-weight: bold; color:white; background-color:black" | +2 SO<br />
|-----<br />
| 36.70<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 35 IO<br />
|-----<br />
| style="background-color: yellow; font-weight: bold" | 38.33<br />
| style="font-weight: bold; color:white; background-color:black" | +3 SO<br />
|-----<br />
| 38.40<br />
| style="font-weight: bold; color:red; background-color:black" | Level 20 Triple Set IO<br />
|-----<br />
| 38.4<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 24 Dual Set IO<br />
|-----<br />
| 38.60<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 40 IO<br />
|-----<br />
| 40.00<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 25 Dual Set IO<br />
|-----<br />
| 40.50<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 45 IO<br />
|-----<br />
| 42.40<br />
| style="font-weight: bold; color:yellow; background-color:black" | Level 50 IO<br />
|-----<br />
| 43.50<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 30 Dual Set IO<br />
|-----<br />
| 45.88<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 35 Dual Set IO<br />
|-----<br />
| 48.00<br />
| style="font-weight: bold; color:red; background-color:black" | Level 25 Triple Set IO<br />
|-----<br />
| 48.25<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 40 Dual Set IO<br />
|-----<br />
| 50.63<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 45 Dual Set IO<br />
|-----<br />
| 52.20<br />
| style="font-weight: bold; color:red; background-color:black" | Level 30 Triple Set IO<br />
|-----<br />
| 53.00<br />
| style="font-weight: bold; color:orange; background-color:black" | Level 50 Dual Set IO<br />
|-----<br />
| 53.00<br />
| style="font-weight: bold; color:purple; background-color:black" | Superior Single Set IO<br />
|-----<br />
| 55.05<br />
| style="font-weight: bold; color:red; background-color:black" | Level 35 Triple Set IO<br />
|-----<br />
| 57.90<br />
| style="font-weight: bold; color:red; background-color:black" | Level 40 Triple Set IO<br />
|-----<br />
| 60.75<br />
| style="font-weight: bold; color:red; background-color:black" | Level 45 Triple Set IO<br />
|-----<br />
| 63.60<br />
| style="font-weight: bold; color:red; background-color:black" | Level 50 Triple Set IO<br />
|-----<br />
| 66.20<br />
| style="font-weight: bold; color:purple; background-color:black" | Superior Dual Set IO<br />
|-----<br />
| style="background-color: yellow; font-weight: bold" | 66.66<br />
| style="font-weight: bold; color:blue; background-color:black" | +0 Dual HO<br />
|-----<br />
| 79.50<br />
| style="font-weight: bold; color:purple; background-color:black" | Superior Triple Set IO<br />
|-----<br />
| style="background-color: yellow; font-weight: bold" | 99.99<br />
| style="font-weight: bold; color:blue; background-color:black" | +0 Triple HO<br />
|}<br />
<br />
The following is a table of a combination of Training Origin, Dual Origin, Single Origin, Common Invention Origin, Hamidon (and Synthetic Hamidon) Origin, and a selection of Invention Set Enhancements, in order of enhancement effectiveness. It shows the relative value of all of these enhancements combined into one table. Naturally, this does not take into account the power it is being slotted into. An EndMod/Accuracy Set Enhancement will only be using half of it's value in an auto-hit power, for instance. Likewise it does not take into account the relative usefulness of the effect being enhanced. A Centriole HO for instance would appear to be highly ranked, however because it enhances Range, it is generally not considered one of the best enhancements available. Nevertheless this table shows that SO level performance is possible as early as level 18 by slotting level 21 dual set enhancements or level 14 by slotting level 17 triple set enhancements.<br />
<br />
The table assumes Schedule A Enhancements, however the ordering would not change for other Schedules. The highlighted numbers represent traditional "signposts" of effectiveness. Before I9, an even-level SO was considered acceptable performance, while a +3 SO was considered ideal. When you hit level 47, you could begin to slot HOs, which represented the maximum effectiveness available before inventions. Very few powers can actually use all three enhanceable effects of triple HOs, but in theory they still represents the maximum possible effectiveness.<br />
<br />
This list does not attempt to list every enhancement in the game. The omissions are quad set IOs, non even-level HOs, Hydra and Crystal "HO"s, and many possible levels of invention set enhancements. It is not intended to be comprehensive.<br />
[[File:EnhancementChart.gif|left|400px]]<br />
{{clr}}<br />
<br />
== See Also ==<br />
* [[Stores Inventory]]<br />
* [[Enhancement Colors]]<br />
* [[Enhancement Names]]<br />
* [[Enhancement Diversification]]<br />
* [[Exemplar Effects on Enhancements]]<br />
* [[Power 10 Enhancements]]<br />
* [[Leveling Chart]]<br />
<br />
=== Costs ===<br />
<dpl>category=Enhancement Prices</dpl><br />
<br />
[[Category:Enhancements| ]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=The_Chantry&diff=269098The Chantry2019-06-14T08:11:27Z<p>Thirty7: adding female badge-name to list</p>
<hr />
<div>{{Zone<br />
|{{Hero Hazard Zone}}<br />
|Zone Name=The Chantry<br />
|Splash Image=Splash_Chantry.jpg<br />
|Zone Map=Map_TheChantry.jpg<br />
|Type of Zone=Hero Hazard Zone<br />
|Level Range=44-47<br />
|Trainer=''none''<br />
|Task Force Contact=[[Faathim the Kind|Faathim&nbsp;the&nbsp;Kind]], [[Justin Augustine|Justin&nbsp;Augustine]]<br />
|Event=''none''<br />
|Exploration Badges={{BadgeLink|King of Pain}} / {{BadgeLink|Queen of Pain}}, {{BadgeLink|Unfettered}}, {{BadgeLink|Penitent}}, {{BadgeLink|Misbegotten}}, {{BadgeLink|Bereaved}}, {{BadgeLink|Dispossessed}}, {{BadgeLink|Red Fog}}, {{BadgeLink|Demiurge}}<br />
|Plaques=''none''<br />
|Day Jobs={{BadgeLink|Dimensional Explorer}}<br />
|Enemies=[[Circle of Thorns|Circle&nbsp;of&nbsp;Thorns]], [[Soldiers of Rularuu|Rularuu]], [[Shadow Shard Reflections|Shadow&nbsp;Shard&nbsp;Reflections]]<br />
|Connecting Zones=[[Cascade Archipelago|Cascade&nbsp;Archipelago]], [[Firebase Zulu|Firebase&nbsp;Zulu]], [[The Storm Palace|Storm&nbsp;Palace]]<br />
|Lines=''none''<br />
|VidiotMap=The Chantry<br />
}}<br />
__toc__<br />
== Overview ==<br />
'''The Chantry''' is a Hazard zone in CoH. It is the third of the [[Shadow Shard]] zones. Prior to [[Issue 16]], a hero needed to be at least Security Level 40 to enter.<br />
{{clr}}<br />
{{Recon Officer FBZ}}<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contacts ===<br />
<br />
* [[Faathim the Kind]]<br />
* [[Justin Augustine]]<br />
<br />
== Exploration Badges ==<br />
{{BadgeBox|King of Pain}}<br />
{{BadgeBox|Unfettered}}<br />
{{BadgeBox|Penitent}}<br />
{{BadgeBox|Misbegotten}}<br />
{{BadgeBox|Bereaved}}<br />
{{BadgeBox|Dispossessed}}<br />
{{BadgeBox|Red Fog}}<br />
{{BadgeBox|Demiurge}}<br />
<br />
== Neighborhoods ==<br />
* Bastion of Denial (Orange - Level 44-47) ([[Media:TheChantry_BastionofDenial.ogg|Music]])<br />
* Bastion of Guilt (Orange - Level 44-47) ([[Media:TheChantry_BastionofGuilt.ogg|Music]])<br />
* Bastion of Pain (Orange - Level 44-47) ([[Media:TheChantry_BastionofPain.ogg|Music]])<br />
* Bastion of Regret (Orange - Level 44-47) ([[Media:TheChantry_BastionofRegret.ogg|Unused Music]])<br />
* Bastion of Shame (Orange - Level 44-47) ([[Media:TheChantry_BastionofShame.ogg|Music]])<br />
* Bastion of Sorrow (Orange - Level 44-47) ([[Media:TheChantry_BastionofSorrow.ogg|Unused Music]])<br />
* Chantry (Orange - Level 44-47) ([[Media:TheChantry_Chantry.ogg|Music]])<br />
* Path of Rage (Orange - Level 44-47) ([[Media:TheChantry_PathofRage.ogg|Music]])<br />
* Path of Tears (Orange - Level 44-47) ([[Media:TheChantry_PathofTears.ogg|Music]])<br />
<br />
== Stores ==<br />
<br />
* [[Slarrah]], a Rularuu Wisp Overlord that will buy enhancements, but doesn't sell anything.<br />
* [[Jetpack Vendor|Jetpack Supplier]].<br />
<br />
== Day Jobs ==<br />
;Hero-Specific<br />
{{BadgeBox|Dimensional Explorer}}<br />
<br />
;Villain-Specific<br />
{{BadgeBox|Dimensional Plunderer}}<br />
<br />
== Transfer Points ==<br />
<br />
* There is a [[Hortha Vine]] to the [[Cascade Archipelago]] and [[The Storm Palace]].<br />
* There is a teleporter to the [[Firebase Zulu]].<br />
* There is a Task force entrance in the Chantry neighborhood.<br />
<br />
== Villain Groups ==<br />
* {{Enemy Circle of Thorns}}<br />
* {{Enemy Shadow Shard Reflections}}<br />
* {{Enemy Soldiers of Rularuu}}<br />
<br />
== Images ==<br />
<br />
<center><br />
<gallery><br />
Image:Bastionofdenial.jpg|Bastion of Denial<br />
Image:Bastionofguilt.jpg|Bastion of Guilt<br />
Image:Bastionofpain.jpg|Bastion of Pain<br />
Image:Bastionofregret.jpg|Bastion of Regret<br />
Image:Bastionofshame.jpg|Bastion of Shame<br />
Image:Bastionofsorrow.jpg|Bastion of Sorrow<br />
Image:Chantry.jpg|Chantry<br />
Image:Pathofrage.jpg|Path of Rage<br />
Image:Pathoftears.jpg|Path of Tears<br />
</gallery><br />
</center><br />
<br />
<!-- == External Links == --><br />
{{BadgeHunter Map|map=the_chantry}}<br />
<br />
[[Category:Hero Hazard Zones]]<br />
[[Category:Shadow Shard Zones]]<br />
[[Category:Hero Zones]]<br />
[[Category:Shadow Shard Lore]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Dr._Quaterfield_Task_Force&diff=269072Dr. Quaterfield Task Force2019-06-08T00:22:05Z<p>Thirty7: /* {{UL|Take out Nemesis Army base at Point Alpha}} */ fixing template usage</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox TF<br />
|name=Explorers and Exploiters<br />
|image=[[File:Dr. Quaterfield.jpg|center|100px]]<br />
|contact=[[Dr. Quaterfield]]<br />
|zone=[[Firebase Zulu]]<br />
|x=6461<br />
|y=1092<br />
|z=1880<br />
|size=8<br />
|levels=40-44<br />
|merits=122<br />
|enemies={{Enemy Soldiers of Rularuu}}{{Enemy Crey}}{{Enemy Nemesis}}{{Enemy Circle of Thorns}}<br />
|badge=[[File:Badge task force PSmasher.png|22px]] [[Portal Smasher Badge|Portal Smasher]]<br />
}}<br />
<br />
The '''Dr. Quaterfield Task Force''' is a hero [[Task Force]] that is part of the [[Shadow Shard]] storyline. The Task Force is started off by [[Dr. Quaterfield]] in [[Firebase Zulu]]. Many of the missions take place in the Shard, but a few are placed in Paragon City itself. Currently the longest Task Force in the game, due to the incredible amount of traveling and "defeat all"s, the Task Force is known as "Quater-hell" by players.<br />
<br />
There are three other Shadow Shard Task Forces: the [[Faathim the Kind Task Force]], the [[Justin Augustine Task Force]], and the [[Sara Moore Task Force]].<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=122}}<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Agree to form a task force}} ===<br />
==== {{UL|Fight Rularuu around Foxtrot}} ====<br />
<br />
'''Briefing'''<br />
<br />
I'm Dr. Thomas Quaterfield. I'm in charge of all of the research being done here in Firebase Zulu, and throughout what we've dubbed the 'Shadow Shard.' Right now, I've got a major problem that's going to need people with your kind of talents to solve.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The science team who sent the distress call was out around Point Foxtrot. [[General Hammond]] sent a rescue team after them, but they couldn't get through the local creatures to extract the scientists. That's where your {{Task Force}} comes in. The first phase is for your Task Force to lower the number or Rularuu creatures on and around Point Foxtrot. Once their numbers are down, you'll be able to move in and get those people out of there.<br />
<br />
General Hammond asked that I assign your task force a code-name. I think {{Task Force}} sounds about right.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
For the first part of the plan, you need to lower the numbers of the Rularuu around Point Foxtrot. Then you can move in and get those scientists out.<br />
<br />
{{Mission Objective|Entrance=|Primary=Fight Rularuu around Foxtrot|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
==== {{UL|Rescue exploration team}} ====<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You don't need to worry about defeating all of the hostile creatures. Just get those people to safety.<br />
<br />
{{Mission Objective|Entrance=A broken pair of spectacles lies on the ground beside footprints that lead into darkness.|Primary=Rescue exploration team|Secondary=7 explorers to rescue|Completion=You rescued the missing soldiers and scientists.}}<br />
<br />
{{NPC Text|type=villain|title=Soldier of Rularuu Dialogue|text='''Patrol'''<br />
:'''Random Soldier of Rularuu 1:''' Round them up!<br />
:'''Random Soldier of Rularuu 2:''' None escapes!<br />
'''Bosses'''<br />
:'''Overseer:''' Direct. Guide. Capture. Rularuu.<br />
:'''Overseer:''' Observe. Judge. Execute. Rularuu.}}<br />
<br />
{{NPC Text|title=Hostage Dialogue|text='''Soldier:''' After those things got Sarge, I thought it was game over, man.<br /><br />
'''Soldier:''' Those things took our guns and started rounding us up.<br /><br />
'''Scientist:''' You really saved us!<br /><br />
'''Scientist:''' I may be frightened for my life, but I still find this place fascinating.<br /><br />
'''Dr. Fibes:''' Thanks for the assistance, {{blue|Task Force Name}}. Let me tell you what happened to us...}}<br />
<br />
<br />
{{Mission Clue|Name=Mysterious researchers|Text=When you rescued Dr. Fibes and the other soldiers and scientists who had been captured by the creatures of the Shadow Shard, he told you something that stuck in your mind:<br />
<br />
'We were performing a sweep to collect indiginous plant life, when Private Tufnel spotted what looked like another group of researchers. However, no one else was supposed to be out on Point Foxtrot today. When Tufnel went to contact them, they bolted as if they'd been discovered. They also refused to make radio contact.<br />
<br />
When we reached the spot where they had been, we found that they'd netted and begun to dissect a Natterling. We had little time to examine the site and find out who those strange people might have been, as the dying Natterling's bretheren attacked us.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Dr. Fibes (Hostage)<br />
<br />
'''Debriefing'''<br />
<br />
We were able to get almost everyone back alive thanks to your efforts. Good work, {{Task Force}}.<br />
<br />
Dr. Fibes' comment about seeing another group of researchers is very troubling. There have been a few unconfirmed reports before, but all we've ever seen are the native people and the monsters who live here. And the natives know better than to disect a natterling. I may need to expand the role of your Task Force.<br />
<br />
=== {{UL|Defeat Shard Creatures to see if they have any scavenged equipment}} ===<br />
<br />
'''Briefing'''<br />
<br />
There have been reports from patrols around Point Bravo that some of the local creatures have been seen with bits of new technology. They may have scavenged them from these mysterious research teams like the one Dr. Fibes and his people claimed to have seen. I need {{Task Force}} to examine the Shard Creatures around Point Bravo to see if they've encountered these unknown visitors.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The Shard creatures aren't going to let you get close to them without a fight. Good luck.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
We need to find out who else is out here and what they're up to.<br />
<br />
{{Mission Objective|Entrance=|Primary=Examine creatures at Bravo|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Debriefing'''<br />
<br />
This is definitely [[Crey]] equipment. It doesn't prove anything, lots of people still use Crey tools and instruments. However, it does seem to point towards something. It may be unscientific, but I have a hunch we'll have the proof we need soon enough.<br />
<br />
=== {{UL|Rescue field team at point X-Ray}} ===<br />
==== {{UL|Defeat Rularuu at X-Ray}} ====<br />
'''Briefing'''<br />
<br />
We may have to wait a while before continuing the Crey investigation. Another science team went missing, this time out at point X-Ray. They may be in worse trouble, though. The last transmission we got from them sounded like it was in the middle of a war zone.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Okay, {{Task Force}}, this operation will follow the same plan as the last rescue. First, you'll need to engage the Rularuu around Point X-Ray to clear the area, then you'll go to the research team's last known location and extract them. I know you can handle it.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The first step in the rescue will be to thin the numbers of Rularuu around point X-Ray.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Rularuu at X-Ray|Secondary=Defeat 50 Soldiers of Rularuu|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
==== {{UL|Rescue the Explorers}} ====<br />
'''Unnecessary Solicitation'''<br />
<br />
Now that the area's been cleared somewhat, you need to get in there and rescue those explorers.<br />
<br />
{{Mission Objective|Entrance=The signs of an over-run defense are the only traces of the missing explorers in the upper regions of the caves.|Primary=Rescue the Explorers|Secondary=9 explorers to rescue|Completion=You found the explorers, and got the survivors to safety.}}<br />
<br />
{{NPC Text|type=villain|title=Soldier of Rularuu Patrol Dialogue|text='''Random Soldier of Rularuu 1:''' Find all!<br /><br />
'''Random Soldier of Rularuu 2:''' Find all!}}<br />
<br />
{{NPC Text|title=Hostage Dialogue|text='''Scientist:''' We never saw who attacked us before the Rularuu struck.<br /><br />
'''Scientist:''' When the soldiers were killed, I thought that was it for us.}}<br />
<br />
{{Mission Clue|Name=A soldier's fate|Text=This dead serviceman was slain defending the scientsts his charge. However, you note that he seems to have been killed by high-tech weaponry. You can't be sure, but once you return his body for autopsy, then the knowledge gained by his sad fate may save other lives.}}<br />
<br />
{{Mission Clue|Name=Kidnapped explorers|Text=After rescuing them from the Rularuu, one of the explorers told you:<br /><br />
It was horrible. We were just setting up a weather station to try and track the winds around here when we heard things erupt in violence. We didn't get a good look at who attacked us, but they struck quickly. All the solders were dead or injured, and whoever attacked took several other scientists. the rest of us escaped in here, and then the Rularuu were on us. However, I don't know if the Rularuu were the ones who attacked us in the first place.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Sentry Watcher {{Named|Faction=Soldiers of Rularuu|Type=Overseer}}<br />
<br />
{{NPC Text|type=villain|title=Sentry Watcher Dialogue|text='''Before combat:''' We observe {{Task Force}}.<br /><br />
'''Combat start:''' Capture {{Task Force}} For Rularuu!}}<br />
<br />
'''Debriefing'''<br />
<br />
Thank you again, {{Task Force}}. If it weren't for you, we'd only have bodies to send back to [[Paragon City|Paragon]], not living people. The stories we're getting now are starting to come together. Once the autopsies on those soldiers are done, we may hsve a better idea of what's going on.<br />
<br />
=== {{UL|Gather evidence of Crey presence in Shadow Shard}} ===<br />
'''Briefing'''<br />
<br />
We got the autopsies back on the soldiers you found. They were killed by Crey weaponry. Now, I'm sure you've had run-ins with Crey in the past, but this time it may not actually be their fault.<br />
<br />
First of all, Crey has no way to access the Shadow Shard without going through the portal at Firebase Zulu. Secondly, there are some creatures out there who can mimic all kinds of things, and we know that the Rularuu are intelligent. They might have learned to use or mimic Crey technology, which could be an even greater threat. So, the next step is trying to prove if this was actually Crey.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your goal is to look for any signs of Crey activity in the area around Fire Base Zulu. Scour the area, look everywhere in this zone. If you can find proof positive that Crey is here, then we can start to figure out how they got here. You'll also need to tangle with the Rularuu to either prove or disprove that they might have acquired or learned to mimic Crey technology themselves.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You need to find and defeat both Rularuu creatures and Crey troops.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat Rularuu, Crey|Secondary=Defeat 25 Soldiers of Rularuu and 25 Crey|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Crey}}<br />
<br />
'''Debriefing'''<br />
<br />
From what you tell me things are getting really weird out there. I'll take the evidence you gathered and present it to Hammond. I'm sure he'll listen to this.<br />
<br />
=== {{UL|Rescue scientists and prove Crey presence}} ===<br />
<br />
'''Briefing'''<br />
<br />
[[General Hammond]] is talking to the UN about the evidence you gathered about Crey's illegal presence here. In the meantime, we've had a lucky break. You remember those explorers who were still missing, the ones who may have been kidnapped? Well, one of the locals who just came and told us that she'd seen people meeting their description being taken to a location on Point Tango. According to the witness, those scientists were under guard by what sounds like Crey troops. This could be a chance to get the rest of my people back safely, and prove that Crey's up to no good out here.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I had a team of Hammond's scouts confirm the location, but it looks like it's going to be dangerous in there. You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to rescue all of the explorers and take out the enemy leader to prove it was Crey.<br />
<br />
{{Mission Objective|Entrance=You enter the cave pin-pointed on your map by the information from the natives and General Hammond's scouts.|Primary=Defeat Crey Leader & guards|Secondary=5 explorers to rescue|Completion=You succesfully defeated the Crey forces and rescued the scientists they'd kidnapped.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Crey Patrol'''<br />
:'''Random Crey 1:''' Keep an eye out for intruders!<br />
:'''Random Crey 2:''' Contain any intruders!<br />
'''Crey Mobs'''<br />
:'''Random Crey:''' Take out {{Task Force}}!}}<br />
<br />
{{NPC Text|title=Hostage Dialogue|text='''Scientist:''' Crey's agents are more like exploiters than explorers. Thank you for saving us.<br /><br />
'''Scientist:''' They wanted to know how much we knew!<br /><br />
'''Scientist:''' Those Crey jerks! I think they were gonna kill us when they were done.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Mr. Paget ([[Crey]] [[Crey#Crey Power Tank|Power Tank]])<br />
<br />
{{NPC Text|type=villain|title=Mr. Paget Dialogue|text='''Before combat:''' Bring the next one for questioning.<br /><br />
'''Combat start:''' You won't cause any more trouble for Crey, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Well, that tears it. There's no doubt any more that Crey have found their way to the Shadow Shard illegally, and are presenting a clear threat. With all of their legal troubles right now, you'd think they'd try to lie low.<br />
<br />
I'll present this new evidence to General Hammond. We'll need to figure out how to handle this.<br />
<br />
=== {{UL|Battle Crey in the Shadow Shard}} ===<br />
'''Briefing'''<br />
<br />
Crey Enterprises is denying all knowledge of any illegal presence in the Shadow Shard, but everyone knew that was coming. In the meantime, we need to know what they're doing here and what their objectives are. To that end, I want you to go looking for them in the Shard.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Take on any Crey forces you find around the Fire Base Zulu area. You might want to concentrate your search around Point Echo, there have been a lot of reports that there might be Crey troops up there.<br />
<br />
{{Mission Objective|Entrance=|Primary=Fight Crey around Zulu|Secondary=Defeat 50 Crey|Completion=}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Debriefing'''<br />
<br />
Well, this answers some of our questions. There are a lot of big discoveries being made out here, and Crey might be looking for new patents to keep themselves afloat. It still seems like a huge risk.<br />
<br />
More importantly, we may be able to work out where Crey's operating from with this. That could let us get the jump on them. I'll see what I can find. I think {{Task Force}} is about to have a change in priorities.<br />
<br />
=== {{UL|Strike Crey forward explorers}} ===<br />
'''Briefing'''<br />
<br />
General Hammond has seen fit to put further investigation into Crey's presence under my command, since it's a science-based threat. That's a vote of confidence not just in me, but in your work and skill. Now we have to show him that trust is well placed.<br />
<br />
Okay, {{Task Force}}, all of your hard work is starting to pay off. With the information you've captured from Crey patrols and our own sources among the locals, we've been able to locate a series of caverns where Crey have been organizing some of their patrols around Point Echo. They don't know we know this, so a well-timed strike there could get a lot of information.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.<br />
<br />
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your main objective in this one will be to take out the base's leadership. Those are the ones who'll have the information we're looking for.<br />
<br />
There may also be other information and samples that Crey have gathered, capturing those will be highly advantageous, but not necessary for victory.<br />
<br />
{{Mission Objective|Entrance=You can see signs of occupation by people with advanced technology. This definitely looks like Crey.|Primary=Defeat Crey base leaders|Secondary=|Completion=You defeated Crey's forward base and found some information on the base's leaders.}}<br />
<br />
{{Ambush|There will be two waves of Crey troops as you get deeper into the mission.<br /><br />
'''Random Crey:''' ''Take out {{Task Force}}!}}<br />
<br />
{{Mission Clue|Name=Transfer orders|Text=You found these orders on the leader of a Crey forward base at point Echo. They tell Dr. Pither, the forward base's leader, where to send his specimens. This information could show the locations of several more Crey bases in the Shadow Shard.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Protector 100-100-1 (Paragon Protector)<br />
* Dr. Pither {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Protector 100-100-1 Dialogue|text='''Protector 100-100-1:''' You go no further, {{Task Force}}!}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Pither Dialogue|text='''Before combat:''' We'll need to get the latest samples back soon.<br /><br />
'''Combat start:''' Your meddling ends here, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Excellent work, {{Task Force}}. With this information, we should be able to shut down Crey's bases and operations in the Shadow Shard.<br />
<br />
=== {{UL|Take out the first Crey base}} ===<br />
'''Briefing'''<br />
<br />
With the information you've uncovered, we've been able to locate 4 Crey bases operating in our area. We have to shut these bases down, and I think you can handle it. Are you ready?<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to hit hard. Your primary objective is to shut these bases down. Whatever Crey's up to, they must be stopped. After you've taken out this base, come back and I'll have the next target ready for you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your primary objective is to shut the base down. Whatever Crey's up to, they must be stopped.<br />
<br />
{{Mission Objective|Entrance=You're here for one purpose: To shut down Crey's plans.|Primary=Defeat all Crey at base|Secondary=|Completion=You shut down the first Crey base.}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.<br /><br />
'''Random Crey:''' ''We're under attack by {{Task Force}}!''}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Wendslydale {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Wendslydale Dialogue|text='''Before combat:''' Secure the base! They must discover nothing!<br /><br />
'''Combat start:''' We are men of science, {{Task Force}}, and our science shall destroy you!}}<br />
<br />
'''Debriefing'''<br />
<br />
The prisoners and data you captured at the base is a great first step. We still know about at least 3 more bases, so there's still a lot for {{Task Force}} to accomplish.<br />
<br />
You've all really been a great help out here, {{Task Force}}. With your continued effort, we may yet unravel this mystery. [[General Hammond]] has authorized me to give you a direct link to me, should you need to speak with me about anything.<br />
<br />
=== {{UL|Strike the second Crey research base}} ===<br />
'''Briefing'''<br />
<br />
I've got the location for the next known Crey base ready for you. This one may be tougher. Crey's sure to have noticed losing both their forward outpost and that last research base. They may not known what to expect, but they're sure to be expecting something.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Just like last time, your goal is to take out everyone in that base. General Hammond's men and my scientists can scour the place for information afterwards, but you'll need to put an end to Crey's machinations first.<br />
<br />
{{Mission Objective|Entrance=This research base has been protected by concrete and the native rock of the Shadow Shard. It's safe from the Rularuu, but not from you.|Primary=Defeat all Crey at base|Secondary=|Completion=You shut down the second Crey base.}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by three waves of Crey troops.<br /><br />
'''Random Crey:''' ''We're under attack by {{Task Force}}!}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Wainscott {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Wainscott Dialogue|text='''Before combat:''' This is just like what happened to our base at Point Charlie!<br /><br />
'''Combat start:''' {{Task Force}}! I will never forgive any of you for the damage you've done to us!}}<br />
<br />
'''Debriefing'''<br />
<br />
Excellent work, {{Task Force}}! That's two down and two to go. Hammond's men will secure the site, so don't worry about it.<br />
<br />
=== {{UL|Strike the third Crey base}} ===<br />
'''Briefing'''<br />
<br />
We've got coordinates for the third Crey base we've discovered ready for you.<br />
<br />
'''Mission Acceptance'''<br />
<br />
After this one, there's one more base we know about in the Shadow Shard. I'm starting to wonder how many more there are that we don't know about. And how they're all being supplied.<br />
<br />
Your mission is once again to take it out. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your mission is once again to take out that Crey base. You'll need to defeat every Crey researcher and guard at the installation. I know you can do it.<br />
<br />
{{Mission Objective|Entrance=This is the third large Crey installation you've hit in the Shadow Shard. You're starting to wonder how deeply they've entrenched themselves here.|Primary=Defeat all Crey at base|Secondary=|Completion=You have shut down the third of Crey's bases.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' Push back {{Task Force}}!}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by two waves of Crey troops.<br /><br />
'''Random Crey:''' ''This is the security squad, responding to attack by {{Task Force}}!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Bounder {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Bounder Dialogue|text='''Before combat:''' We are to hold this base to the end.<br /><br />
'''Combat start:''' Your crushing defeat will be my reward, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Three down and one to go. You're really showing some momentum, {{Task Force}}. We've almost had a breakthrough on the prisoners you've brought back. A few more details and we may have something very interesting.<br />
<br />
=== {{UL|Strike the fourth Crey base}} ===<br />
'''Briefing'''<br />
<br />
This is the last of the Crey bases you need to strike, but this is also the largest. We're hoping that this is their main supply base. If it is, then taking it out will shut Crey down in the Shadow Shard for the foreseeable future. If it isn't, then at least we'll know that there's going to be a lot more to do.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your goals are a little different this time. First, you'll need to concentrate just on capturing the base's leadership. I'm sure you can handle that. Secondly, I also need you to search for some kind of records or manifests that will either prove or disprove that this is Crey's main base. And finally, if it is their main base, find out how they're getting to the Shadow Shard.<br />
<br />
{{Mission Objective|Entrance=This is the last of the Crey bases you learned about. Even so, something tells you that it won't be the end of their presence in the Shadow Shard.|Primary=Defeat Crey base leaders|Secondary=Search for clues|Completion=You have shut down the last of Crey's known bases within the Shadow Shard.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' Push back {{Task Force}}!}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.<br /><br />
'''Random Crey:''' ''This is Security squad, responding to attack by {{Task Force}}!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Salad {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Salad Dialogue|text='''Before combat:''' Curse {{Task Force}}! Curse them all!<br /><br />
'''Combat start:''' It finally comes to this, eh {{Task Force}}?}}<br />
<br />
{{Mission Clue|Name=Supply records|Text=Your team captured these supply records at the last of a series of 4 Crey bases within the Shadow Shard. They show that this base was being re-supplied from another base, but leave only a few tantalizing clues about where that other base might be.<br />
<br />
You do notice several large transfers of 'captured specimens' back to another base, but that base is in Paragon City. You have to wonder how Crey could be moving these shipments without Portal Corp spotting the dimensional transfer.}}<br />
<br />
'''Debriefing'''<br />
<br />
According to the information you found, it looks like this wasn't the main base that's been resupplying Crey's forces in the Shadow Shard. And that's the end of our leads out here. However, it also looks like we have a new lead. The records you captured show that Crey's been moving the specimens and samples they've collected back to Paragon City. We still don't know how they're doing it without tripping Portal Corp's sensors, but we have enough information to investigate.<br />
<br />
=== {{UL|Strike a Crey base in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
With Crey's operations inside the Shadow Shard crippled by your work, we now have a chance to figure out how they got into the Shard in the first place. Access to this dimension is highly restricted, and Crey haven't been issued any permits to conduct research here. If they'd used stolen portal technology, then Portal Corp's detectors would have spotted them. This leaves some unpleasant possibilities that need to be investigated. Our first step is to take the fight back to Crey. Information you've recovered shows that Crey's transfered samples they collected in the Shadow Shard back to Paragon City. Recovering those samples is top priority, and hopefully we'll be able to find some leads there that could tell us how they're crossing dimensions.<br />
<br />
'''Mission Acceptance'''<br />
<br />
We've got a location where we think Crey's holding some of their illegally obtained samples. We don't think they'll be expecting you, so they won't be able to hide or destroy any of their records. Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your goals are to take out the base's leadership, recover the samples Crey Industries obtained from the Shadow Shard, and look for clues that could tell us how Crey's getting to the Shadow Shard in the first place.<br />
<br />
{{EdNote|note=This mission is in [[Founders' Falls]].}}<br />
<br />
{{Mission Objective|Entrance=This Crey facility was supposed to have been shut down due to Crey's legal troubles. It looks like you're going to have to serve them the eviction notice.|Primary=Defeat Crey base leaders|Secondary=8 samples, Search for clues|Completion=You have taken the Crey base, recovered their illegal samples, and found information about a new portal technology.}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' The creatures are escaping!<br /><br />
'''Random Soldier of Rularuu:''' Rularuu!<br /><br />
'''Random Crey 2:''' I will contain this situation.<br />
<br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Hwang {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Hwang Dialogue|text='''Before combat:''' {{Task Force}} is here and the creatures are loose?<br /><br />
'''Combat start:''' I'll fight to the last, {{Task Force}}!}}<br />
<br />
{{Mission Clue|Name=Crey Network Emails|Text=You discovered these emails while capturing an illegal Crey base that was holding creatures captured in the Shadow Shard. There are several messages about the Shadow Shard creatures that Crey has been experimenting on, but the most important thing is the numerous references to interdimensional transfers made with the 'Newly acquired portal technology'.<br />
<br />
There are no hints about how this new portal technology was acquired or how it works.}}<br />
<br />
'''Debriefing'''<br />
<br />
Great work in there, Task Force {{Task Force}}. Crey has no idea of the dangers they could be stirring up out here. If the creatures they had at the base had escaped, it could have been a disaster.<br />
<br />
The most important thing may be those emails you found. From the sound of it, it looks like Crey's gotten their hands on a new kind of portal technology, something untraceable by our normal methods. I was hoping that it might have been something else, like an interdimensional rift. A rift we could shut down and it would be over, but if they have a new technology it can be replicated. That means that this isn't going to be over for a while.<br />
<br />
=== {{UL|Strike a second base in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
We now know that Crey is using a new type of portal technology that we can't trace. In order to defeat it, we have to learn more about it. To do that, I'm sending you to another Crey base in Paragon City that recently received shipments from the other base you took out.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Crey may be aware that you're coming this time, so you'll need to do a thorough sweep of the lab. Look for anything that could tell us where they got this new portal technology from.<br />
<br />
{{EdNote|note=This mission is in [[Brickstown]].}}<br />
<br />
{{Mission Objective|Entrance=The moment you step into the lab, you hear cries and sounds of battle. What could be going on?|Primary=Defeat all enemies in base|Secondary=Find information, Contain Creatures|Completion=Your team has taken the lab and contained it's occupants. You've also discovered vital information about Crey's new portal technology.}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' The creatures have escaped!<br /><br />
'''Random Soldier of Rularuu 1:''' Rularuu!<br /><br />
'''Random Crey 2:''' We must evacuate!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu! Kill!}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey 1:''' We're being overrun!<br /><br />
'''Random Crey 2:''' All must engage in base defense.}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu:''' Rularuu! Rularuu!<br /><br />
'''Random Soldier of Rularuu Boss:''' We must be free.<br /><br />
<br /><br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu Boss:''' Rularuu! Rularuu! Rularuu! Rularuu!<br /><br />
<br /><br />
'''Random Soldier of Rularuu Boss:''' Rularuu! Kill!}}<br />
<br />
{{NPC Text|type=villain|title=Portal Generator Guard|text='''Random Soldier of Rularuu:''' Soon return!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Makeshift Portal Generator (object)<br />
* Dr. Blenkinship {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Blenkinship Dialogue|text='''Dr. Blenkinship:''' No! You're the experiments! We're the ones in control!<br /><br />
'''Random Soldier of Rularuu Boss:''' Control is Rularuu! Rularuu!}}<br />
<br />
{{Mission Clue|Name=A make-shift portal device|Text=Your team destroyed this strange machine while battling Crey forces and escaped Rularuu creatures in a Crey lab in Paragon City. The Rularuu had cobbled together a rudimentary portal device to try and return to their strange home world. What this implies about their hidden technical capability is incredible.}}<br />
<br />
{{Mission Clue|Name=Portal device blueprints|Text=These blueprints detail how to make a portal gate-way that's undetectable by Portal Corp's sensors. The strange technology confirms the origin of the design just as much as the watermarks and signatures on the blueprints themselves. These plans belong to Nemesis.}}<br />
<br />
'''Debriefing'''<br />
<br />
If it had been a snake, it would have bit me. The Nemesis Army. Of course! With them mixed up in this, it changes everything. I've already asked a lot out of you, {{Task Force}}, but there's going to be a lot still to do. This is probably the halfway point, but now that the Nemesis Army is involved, we're going to need your help more than ever.<br />
<br />
=== {{UL|Stop meeting between Crey and Nemesis Army}} ===<br />
'''Briefing'''<br />
<br />
Your hard work has won us a lot of battles, {{Task Force}}, but we're only just starting to see what the real threat looks like. Somehow, Crey's gotten hold of Nemesis Army plans for an untraceable portal device. We don't know if they stole that technology, bought it, or traded it for something, and it's vital that we find out the truth.<br />
<br />
information found in one of the bases you captured has let us locate where a meeting is going to take place between Crey representatives and negotiators from the Nemesis Army. It's a front company in Paragon City, and it's sure to be well defended.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The meeting will be taking place under the cover of a normal-looking business, but don't let that fool you. There will probably be some of Nemesis' automatons out in front to make it look normal, but your goal is to capture the negotiators and their documents.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your goal is to capture the negotiators and their documents. That should provide us with the information we need.<br />
<br />
{{EdNote|note=This mission is in [[Peregrine Island]].}}<br />
<br />
{{Mission Objective|Entrance=The offices of this supposed law firm have a distinctly unused feel to them.|Primary=Defeat negotiators|Secondary=Find information|Completion=You defeated the Crey and Nemesis Army negotiators and recovered some important documents.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' {{Task Force}}! How did they find this meeting!<br /><br />
<br /><br />
'''Random Crey:''' I still don't know if we can trust the Nemesis Army.}}<br />
<br />
{{NPC Text|type=villain|title=Nemesis Automaton Dialogue|text='''Random Nemesis Automaton 1:''' Did you see the game last night?<br /><br />
'''Random Nemesis Automaton 2:''' Who made the coffee this morning?<br /><br />
<br /><br />
'''Random Nemesis Automaton:''' I need to see those TPS Reports.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Nemesis}}<br />
{{Enemy Nemesis Automatons}}<br />
<br />
'''Notable NPCs'''<br />
* False Nemesis Negotiator {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
* Crey Negotiator {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Negotiation Dialogue|text='''Before combat:'''<br />
:'''False Nemesis Negotiator:''' So the portals are working as we advertised?<br />
:'''Crey Negotiator:''' Indeed. This has been a very profitable contract.<br />
'''Combat start:'''<br />
:'''False Nemesis Negotiator:''' For Lord Nemesis and the Nemesis Army!<br />
:'''Crey Negotiator:''' Defeat {{Task Force}}! We cannot be discovered!}}<br />
<br />
{{Mission Clue|Name=Villainous Contracts|Text= These ponderous legal documents detail the complex contracts between the Nemesis Army and a sub-division of Crey Enterprises. Basically, it seems that the Nemesis Army provided Crey with the technology to make untraceable portals, and in exchance they agreed to build and run portals for the Nemesis Army.<br />
<br />
Buried within all the legalese are a few more choice pieces of information, including service and resupply contracts for several Nemesis bases already established in the Shadow Shard. With this information and the locations of the previous Crey bases you captured, you could probably track down the Nemesis bases mentioned in the contracts.}}<br />
<br />
'''Debriefing'''<br />
<br />
Crey Industries and the Nemesis Army working together to exploit the Shadow Shard. It's fiendish. They have to be stopped, and thanks to your hard work, it just might be possible to put an end to their illegal collusion.<br />
<br />
=== {{UL|Strike a Nemesis base in the Shadow Shard}} ===<br />
'''Briefing'''<br />
<br />
General Hammond ran the information you recovered through several Nemesis experts, and they think it's legitimate. I borrowed some of the mainframes we have running simulations and had them figure out the most likely positions of the Nemesis Army's bases around Fire Base Zulu. General Hammond has given me the okay to send a team against one of them, as long as that team is {{Task Force}}. I couldn't agree more.<br />
<br />
'''Mission Acceptance'''<br />
<br />
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
This is a probing strike, an experimental attack to see if our calculations are right and that this isn't a Nemesis Army trap. Your goal is to take out all the personnel in a small observatory base out at Point Sierra. This one shouldn't be that complex, just shut the base down and you're done.<br />
<br />
{{Mission Objective|Entrance=The moment you step inside you know that your intelligence was correct. This is definitely a Nemesis base.|Primary=Defeat all Nemesis Army in base|Secondary=|Completion=You successfully smashed the Nemesis Army base, proving the validity of your information.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Supply co-ordinator {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
* Supply Sergeant {{Named|Faction=Nemesis|Type=Sergeant}}<br />
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
<br />
{{NPC Text|type=villain|title=Meeting Dialogue|text='''Before combat:'''<br />
:'''Supply Sergeant:''' {{missing}}<br />
:'''Supply co-ordinator:''' {{missing}}<br />
'''Combat start:'''<br />
:'''Supply Sergeant:''' We are beset!<br />
:'''Supply co-ordinator:''' It's {{Task Force}}!}}<br />
<br />
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' What do you mean, we're under attack?<br /><br />
'''Combat start:''' TaskForceName, is it? Well, by Lord Nemesis' name we shall not stand for this!<br />
{{EdNote|note=The dialogue is expressed exactly as shown here, without the actual task force name.}}}}<br />
<br />
'''Debriefing'''<br />
<br />
As a man of science, I demand proof of something before I'm willing to believe it. That doesn't always mean I like to see that proof come to light. You did fantastic work, {{Task Force}}, and now we know that the Nemesis Army is already operating bases in the Shadow Shard. The next step will be rooting them out before they can do any more damage.<br />
<br />
I have to wonder, though, what their motives could be? What could they want in the Shadow Shard? That's a variable we'll have to pin down later, though. There's more than enough to do right now.<br />
<br />
I cannot overstate how great a help you've been to the entire science team here at Firebase Zulu.<br />
<br />
=== {{UL|Take out Nemesis Army base at Point Alpha}} ===<br />
'''Briefing'''<br />
<br />
We've got coordinates for another Nemesis Army base in the Shadow Shard. This one is on Point Alpha, within fast striking range of Fire Base Zulu. That alone makes taking this base out imperative.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Your objective will be to defeat and capture the base's leadership. In addition, Hammond's scouts think this place may have valuable information, so see what you can find. There's also a possible complication: The Rularuu have been seen massing around this Nemesis Army base. They may be getting ready to make an attack of their own, so be careful.<br />
<br />
{{Mission Objective|Entrance=You know that something is wrong the moment you enter the base. Signs of battle show that the Rularuu are already here!|Primary=Defeat Nemesis base leaders|Secondary=Locate Information, Contain Creatures|Completion=You defeated the leaders of the Nemesis Army's base and found some crucial information.}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu:''' Soon escape!}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Nemesis Boss:''' Push back all invaders!<br /><br />
'''Random Nemesis:''' Nemesis!<br /><br />
'''Random Soldier of Rularuu:''' Rularuu!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Nemesis}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Makeshift Portal Generator<br />
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
<br />
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' This battle is not yet over!<br /><br />
'''Combat start:''' The Nemesis Army will never yield!}}<br />
<br />
{{Mission Clue|Name=Another portal device?|Text=Your team destroyed a second portal device that was nearly a twin to the one made by the Rularuu Crey had captured and brought to Paragon City. It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren. Or that they always knew how to build a portal device but never had the parts.}}<br />
<br />
{{Mission Clue|Name=Dimensional transit schedule|Text=These papers contain a complete schedule for all of the upcoming interdimensional transits planned by Crey Industries and the Nemesis Army. With this information, you could find their transit points and shut them down.<br />
<br />
In true Nemesis Army tradition, everything has been handwritten on triplicate forms.}}<br />
<br />
'''Debriefing'''<br />
<br />
{{Task Force}}, you were more successful than I could have hoped. Despite the attack by the Rularuu, despite a whole hidden bunker full of Nemesis Army troops, you found the piece of information that could turn this all around. General Hammond will want to see this, and then it will be time to shut down both Crey and Nemesis in the Shadow Shard.<br />
<br />
That good news is mitigated by your report about the Rularuu trying to build another portal. I'll be examining the wreckage from that to see if it really does match up with the one your team destroyed in [[Paragon City]]. If the Rularuu had found some way to communicate the design across dimensions, then who knows what other powers they might have that we don't know about?<br />
<br />
The only worse possibility is that they didn't need to communicate the design, because they already new how to build portals of their own. The implications of that are staggering.<br />
<br />
=== {{UL|Strike the first of Crey's transfer points}} ===<br />
'''Briefing'''<br />
<br />
With the information your force has gathered, we've been able to locate both sides of Crey's undetectable portal. The plan is to send your team in to these bases and capture them, ending the threat of Crey and Nemesis to this dimension. This will mean strikes against several separate bases, and I doubt any of them will be easy.<br />
<br />
'''Mission Acceptance'''<br />
<br />
We've come up with a way to shut down their portals, but you'll need to get inside a base in order to do it. There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
There should be two computer terminals governing their portal control systems. You'll need to activate them both at the same time in order to shut down the portal. You'll also need to capture or defeat the base's leader to prevent him from re-activating the portal system.<br />
<br />
{{Mission Objective|Entrance=There's a spicy tang in the air. Smells like someone brought take-out from City of Gyros across the dimensional barrier.|Primary=Defeat portal base boss|Secondary=2 portal computers|Completion=Your team has shut down Crey's portal to the Shadow Shard.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' There are intruders in the base!<br /><br />
<br /><br />
'''Random Crey:''' Target all members of {{Task Force}}!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Nemesis}}<br />
<br />
'''Notable NPCs'''<br />
* Fake Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}<br />
* Dr. Vezzini {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Fake Nemesis Dialogue|text='''Before combat:''' We must protect this portal!<br /><br />
'''Combat start:''' We'll stop you here, {{Task Force}}!}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Vezzini Dialogue|text='''Before combat:''' Foolishness! How could {{Task Force}} possibly locate our hidden base?<br /><br />
'''Combat start:''' {{Task Force}}! That's inconcievable!}}<br />
<br />
'''Debriefing'''<br />
<br />
{{Task Force}}! You shut down the portal, but Crey's already begun a counter-attack!<br />
<br />
=== {{UL|Shut down portal in Firebase Zulu before Crey takes it over}} ===<br />
'''Briefing'''<br />
<br />
Here's the situation, {{Task Force}}:<br />
<br />
After you shut down the Shadow Shard end of Crey's portal, Crey struck back in retaliation. They're trying to override one of our portals here in Fire Base Zulu! You'll need to go in and shut down one of our own portals before Crey overrides it completely and swamps us with troops.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Things will be pretty dangerous in there. You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override. I have every confidence in you, {{Task Force}}, and I know General Hammond does as well. Good luck.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to simultaneously override two computers to prevent Crey from overriding the portal, and you'll need to defeat every Crey soldier in there to keep them from attempting a second portal override.<br />
<br />
{{Mission Objective|Entrance=Anxious soldiers outside have held Crey forces at this point, but not without losses. Their cheers at the sight of you are cut off as they close the bulkheads behind you in case of a counter-attack.|Primary=Defeat all Crey|Secondary=2 portal computers|Completion=Your team has shut down the portal and stopped Crey's attempt to override the portal.}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Before combat:'''<br />
:'''Random Crey:''' Reporting: No contact with {{Task Force}}. Area secure.<br />
'''Combat start:'''<br />
:'''Random Crey:''' Reporting: Contact made with {{Task Force}}. Initiating Hostilities.<br />
<br /><br />
'''Random Crey:''' Get ready, search and destroy team! Our target is {{Task Force}}!}}<br />
<br />
{{Ambush|Upon entering the second floor of the base, you will be ambushed by one wave of Crey troops.<br /><br />
'''Random Crey:''' ''New hostiles are present. Commencing termination.''}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Humperdink {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Humperdink Dialogue|text='''Before combat:''' They'll never retake this base. The Shadow Shard and the riches within are ours!<br /><br />
'''Combat start:''' So, {{Task Force}}, this shall be to the death, then?}}<br />
<br />
'''Debriefing'''<br />
<br />
You did it, {{Task Force}}! Now it's time to hit Crey right back and take out the Paragon City end of their first portal.<br />
<br />
=== {{UL|Take out the other end of the Crey portal in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
With one half of their portal gate shut down, now's the time to take out the other end of the portal in [[Paragon City]].<br />
<br />
'''Mission Acceptance'''<br />
<br />
Their set-up here should be similar to the other end of the portal. If you can shut down their computer controls simultaneously, it should knock that portal out and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to shut down all four computer controls simultaneously to knock Crey's portal off-line and deny them access to the Shadow Shard permanently. You'll also need to defeat the base's commander to make sure that they won't be able to re-open it afterwards.<br />
<br />
{{EdNote|note=This mission is in [[Founders' Falls]].}}<br />
<br />
{{Mission Objective|Entrance=This technical lab is humming with the blunted power used by Nemesis-designed portal Crey has built here.|Primary=Defeat portal base boss|Secondary=4 portal computers|Completion=You shut down Crey's portal to the Shadow Shard, but learned about a second one!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Flamond {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Flamond Dialogue|text='''Before combat:''' {{missing}}<br /><br />
'''Combat start:''' You won't imprison me, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
Congratulations, {{Task Force}}! It's just a shame that this isn't over. I should have anticipated that Crey would have built a second portal. They'd want to make sure that they could replicate the system if nothing else. We'll still need your help to finish this off and put an end to this for good.<br />
<br />
=== {{UL|Shut down the Shadow Shard half of Crey's second portal}} ===<br />
'''Briefing'''<br />
<br />
We've been able to locate the Shadow Shard side of Crey's second set of Gates using the information we've gotten from the Crey bases you've captured. However, there may be a complication. the Rularuu seem to have also noticed it, and General Hammond's scouts have reports of them massing nearby. We don't know what the Rularuu are planning, but we've already seen that they know more about dimensional travel than we ever suspected. Both they and Crey must be stopped.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
{{Mission Objective|Entrance=Your senses instantly spot signs that the Rularuu are already attacking.|Primary=Defeat portal base boss|Secondary=4 portal computers, 2 Rularuu Portals|Completion=You shut down Crey's second portal and stopped the Rularuu.}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey:''' {{Task Force}}! Oh no!<br /><br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu Boss:''' Enact.<br /><br />
<br /><br />
'''Random Crey 1:''' We must fall back to Paragon City!<br /><br />
'''Random Soldier of Rularuu 1:''' Rularuu!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu!<br /><br />
'''Random Crey 2:''' No surrender!}}<br />
<br />
{{NPC Text|type=villain|title=Portal Device Guard Dialogue|text='''Random Soldier of Rularuu 1:''' Escape soon!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu!}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Fine {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Fine Dialogue|text='''Before combat:''' {{missing}}<br /><br />
'''Combat start:''' Curse you, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
It's almost over, {{Task Force}}. Now you need to take out the other half of Crey's portal. I am worried about the Rularuu, though. From what you said, some of them may already have escaped into [[Paragon City]]. That could be a disaster.<br />
<br />
=== {{UL|Take out 2nd half of Crey's second portal in Paragon City}} ===<br />
'''Briefing'''<br />
<br />
With the Shadow Shard part of Crey's second portal down, now all that's left is to take out the other half in Paragon City. Good luck.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to simultaneously shut down the four main portal control computers as usual. However, if the Rularuu have broken in, you'll also need to defeat any of them before they can build any sort of dimensional transfer device. In addition, you'll need to defeat the base's leader.<br />
<br />
{{EdNote|note=This mission is in Paragon City. Known locations are [[Talos Island]], [[Steel Canyon]], [[Galaxy City]], [[Atlas Park]], [[King's Row]], [[Skyway City]] and [[Peregrine Island]].}}<br />
<br />
{{Mission Objective|Entrance=This base is a riot of violence! The Rularuu have escaped and are running wild inside the facility!|Primary=Defeat portal base boss|Secondary=4 portal computers|Completion=You have shut down Crey's portal, but discovered that several Rularuu had gotten through}}<br />
<br />
{{NPC Text|type=villain|title=Crey Dialogue|text='''Random Crey:''' This is our last chance to stop TaskForceName!}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Dialogue|text='''Random Soldier of Rularuu 1:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu 2:''' Kill! Rularuu!}}<br />
<br />
{{NPC Text|type=villain|title=Skirmish Dialogue|text='''Random Crey 1:''' They're everywhere!<br /><br />
'''Random Soldier of Rularuu 1:''' Rularuu!<br /><br />
'''Random Soldier of Rularuu 2:''' Rularuu!<br /><br />
'''Random Crey 2:''' No surrender!}}<br />
<br />
{{NPC Text|type=villain|title=Crey/Rularuu Dialogue|text='''Random Crey:''' {{Task Force}}! How did they find us?<br /><br />
'''Random Soldier of Rularuu:''' Rularuu! Kill!<br /><br />
'''Random Soldier of Rularuu Boss:''' Enact.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Crey}}<br />
{{Enemy Soldiers of Rularuu}}<br />
<br />
'''Notable NPCs'''<br />
* Dr. Howard {{Named|Faction=Crey|Type=Crey Power Tank 2}}<br />
<br />
{{NPC Text|type=villain|title=Dr. Howard Dialogue|text='''Before combat:''' {{missing}}<br /><br />
'''Combat start:''' You haven't defeated us yet, {{Task Force}}!}}<br />
<br />
'''Debriefing'''<br />
<br />
With Crey's main portal shut down, that should lower their threat to our people in the Shadow Shard. It's more than likely that they'll soon build a new portal somewhere in the world, but for now their plans have been set back a long way. What's more, with all the samples you've recovered, I'm sure Portal Corp will find a way to detect and jam that new Portal technology in time. All of you in {{Task Force}} should take a moment and give yourselves a pat on the back for all of your hard work.<br />
<br />
However, there's one more thing left to do. A few of the Rularuu got through into [[Paragon City]]. They need to be found and contained. I'll have some people look over news reports, and see if they can find anything that might match.<br />
<br />
=== {{UL|Hunt down the escaped Rularuu}} ===<br />
'''Briefing'''<br />
<br />
It didn't take long for reports about the escaped Rularuu to come in. We've tracked them down, they're in a section of caverns deep below the city. You'll need to defeat or capture all of them and make sure that they can't complete any of those cobbled-together portal devices.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You'll need to hunt down and defeat every last one of the Rularuu to put an end to this. I should also warn you, the section of caves they're in are part of what some people call '[[Oranbega]]', the supposed lost city of the [[Circle of Thorns]]. I suppose if you encounter any of them, they'll no doubt be hostile as well.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to hunt down and defeat every last one of the Rularuu to put and end to this. I should also warn you, the section of caves they're in are part of what some people call 'Oranbega', the supposed lost city of the Circle of Thorns. I suppose if you encounter any of them, they'll no doubt be hostile as well.<br />
<br />
{{EdNote|note=This mission is in Paragon City. Possible locations include [[Talos Island]] and [[Founders' Falls]].}}<br />
<br />
{{Mission Objective|Entrance=Crey's greed unleashed the Rularuu into the city. Now only your dedication stands in their way.|Primary=Defeat all Escaped Rularuu|Secondary=2 Rularuu Portals|Completion=You defeated the escaped Rularuu and destroyed their last attempt to build a portal.}}<br />
<br />
{{NPC Text|type=villain|title=Portal Generator Guard Dialogue|text='''Random Soldier of Rularuu:''' Rularuu soon!<br /><br />
'''Random Soldier of Rularuu:''' All soon Rularuu!}}<br />
<br />
{{NPC Text|type=villain|title=Soldiers of Rularuu Ceremony Dialogue|text='''Before combat:'''<br />
:'''Random Soldier of Rularuu:''' Draw power!<br />
'''Combat start:'''<br />
:'''Random Soldier of Rularuu:''' Rularuu!}}<br />
<br />
{{NPC Text|type=villain|title=Circle of Thorns Dialogue|text='''Random Circle:''' Destroy the defilers!}}<br />
<br />
{{NPC Text|type=villain|title=Final Room Dialogue|text='''Before combat:'''<br />
:'''Overseer:''' Nothing shall defy.<br />
'''Combat start:'''<br />
:'''Overseer:''' All shall converge into Rularuu.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Soldiers of Rularuu}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* Makeshift Portal Generator (object x2)<br />
* Sentry Overwatcher {{Named|Faction=Soldiers of Rularuu|Type=Overseer}}<br />
<br />
{{NPC Text|type=villain|title=Circle of Thorns/Rularuu Meeting Dialogue|text='''Before combat:'''<br />
:'''Sentry Overwatcher:''' Agreement?<br />
'''Combat start:'''<br />
:'''Death Mage:''' Slay the attackers!<br />
:''' Sentry Overwatcher:''' Yes, I think we can assist each other.}}<br />
<br />
'''Debriefing'''<br />
<br />
That's it. It's done. Great work, {{Task Force}}. You saved the day and who knows how much more.<br />
<br />
'''Badge'''<br />
<br />
Completion of the task force earns a hero the [[Portal Smasher Badge]].{{clr}}<br />
<br />
{{BadgeBox|Portal Smasher}}<br />
<br />
== Souvenir ==<br />
<br />
'''Souvenir:''' Nemesis Portal Wreckage<br />
<br />
<br />
These pieces of technological wreckage were almost used by the Rularuu to escape the [[Shadow Shard]]. A dangerous situation. but it was only part of the action when you fought Crey. Nemesis. and the [[Soldiers of Rularuu|Rularuu]] as each side tried to become<br />
<br />
'''Explorers and Exploiters'''<br />
<br />
Dr. Thomas Quaterfield asked for your help to save the lives of several researchers who were in danger. One of the scientists told you that they'd seen another group of unknown researchers in the area.<br />
<br />
You next fought some of the Rularuu. and found that some of them had scavenged pieces of [[Crey]] equipment.<br />
<br />
You rescued another group of explorers who told you that they'd been ambushed by unknown attackers even before the Rularuu attacked them.<br />
<br />
You next fought the Rularuu as searched for proof that Crey was in the Shadow Shard.<br />
<br />
You next fought Crey themselves and rescued several missing scientists from them.<br />
<br />
Following up. you fought Crey forces out in the Shadow Shard.<br />
<br />
You next attacked a Crey forward base. and found information that could lead to more of their bases.<br />
<br />
You struck the first of 4 Crey bases you found, taking it out.<br />
<br />
You struck the next Crey base, shutting it down as well.<br />
<br />
You took the third Crey base down, leaving one left.<br />
<br />
You finally hit the last of the Crey bases you knew of, hoping it was their main supply base. Unfortunately, it wasn't. However you did get some clues about how Crey might have found their way to the Shadow Shard in the first place without alerting [[Portal Corp]].<br />
<br />
You fought Crey in a base back in [[Paragon City]]. defeating them just as their captured specimens of the Rularuu were escaping. You also found evidence that Crey had somehow acquired new and untraceable portal technology.<br />
<br />
You fought your way into another Paragon City Crey base as it was being over-run by escaping Rularuu specimens. Disturbingly, the captured Rularuu specimens were trying to build a portal of their own. You got the situation under control, and also found out where Crey had gotten their new portal technology: [[Nemesis|The Nemesis Army]].<br />
<br />
You next broke up a meeting between the Nemesis Army and Crey Industries and discovered that the two groups had been working together to exploit the Shadow Shard.<br />
<br />
With the information you gathered, you struck what might be a Nemesis Army base in the Shadow Shard. Your suspicions were soon confirmed when you found yourself battling Nemesis Army troops.<br />
<br />
You next battled the Nemesis Army in a base on point Alpha, near [[Firebase Zulu]]. As you entered the base you found that the Rularuu were attacking it, trying to build a portal of their own. Fighting through the chaos, you found a schedule of upcoming inter-dimensional transfers that could be the key to shutting down Crey's operations in the Shadow Shard.<br />
<br />
You attacked one of Crey's Portal bases and shut it down.<br />
<br />
In retaliation to shutting down one of their portal bases, Crey over-rode one of the portals inside Firebase Zulu! You wrested control back from them.<br />
<br />
You went to Paragon City and took out the other half of Crey's portal. You found out that Crey had built a second set of portals!<br />
<br />
You attacked the Shadow Shard side of Crey's second set of portals and found it already under heavy attack by the Rularuu. You destroyed another make-shift Rularuu portal and shut down Crey's base.<br />
<br />
As you entered Paragon City base where Crey was running its second set of portals. you found yourself in a battle between Crey and the Rularuu. You prevailed. but found that several Rularuu had escaped with enough parts to build a portal of their own.<br />
<br />
You discovered that the escaped Rularuu had fled to [[Oranbega]], the underground city of the [[Circle of Thorns]]. You followed them, breaking up their negotiations with the undead sorcerers and putting an end to their portal building.<br />
<br />
[[Category:Trials and Task Forces]]<br />
[[Category:Shadow Shard Lore]]<br />
[[Category:Content That Unlocks Things]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Doc_Q&diff=269071Doc Q2019-06-07T22:39:25Z<p>Thirty7: Redirected page to Dr. Quaterfield Task Force</p>
<hr />
<div>#redirect [[Dr. Quaterfield Task Force]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Invictus_Badge&diff=269038Invictus Badge2019-05-28T08:03:32Z<p>Thirty7: spelling</p>
<hr />
<div>__NOEDITSECTION__ __notoc__<br />
{{Image|Badge Summer Event 2012 F.png}}<br />
<br />
== Description ==<br />
You forced the God-Champion to go invulnerable while all of his Champions were still alive.<br />
<br />
== How to Get ==<br />
=== Crowd Favor ===<br />
The team must have 500 favor at the end of the fight with Gotterdamerung for the God-Champion to appear. There are three ways to accrue Favor:<br />
*The defeat of the major challengers will give a large boost<br />
*Each Rikti Monkey or Ninja defeated will give a small boost<br />
*Randomly throughout the fights, the team may acquire an Incite The Crowd temporary power which provides a large boost<br />
In addition, favor decreases at a steady pace, so quicker kills will provide greater net favor gain. Once Favor reaches 500, it is fixed and will neither increase nor decrease.<br />
=== The Fight ===<br />
As the God-Champion is injured he will spawn Elite Boss versions of the Challengers from the previous fights. Once he reaches 30% health, he will go invulnerable and untargetable until the EB's are defeated.<br />
<br />
== See Also ==<br />
* [[Badges]]<br />
* [[Issue 23 Badges]]<br />
* [[Hero Event Badges]]<br />
* [[Villain Event Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=2068}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Event Badges]]<br />
[[Category:Villain Event Badges]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Citadel_Task_Force&diff=269026Citadel Task Force2019-05-24T20:18:16Z<p>Thirty7: /* {{UL|Defeat Vandal and his Minions}} */ fixing use of template, not broken link</p>
<hr />
<div>== Overview ==<br />
{{Infobox TF<br />
|name=Citadel's Children<br />
|image=[[File:Citadel.jpg|100px]]<br />
|contact=[[Citadel]]<br />
|zone=[[Talos Island]]<br />
|x=<br />
|y=<br />
|z=<br />
|size=6<br />
|levels=25-30<br />
|merits=40<br />
|enemies={{Enemy Council}}<br />
|badge=[[File:Badge task force 04.png|32px]] [[Citadel's Assistant Badge|Citadel's Assistant]]<br />
}}<br />
<br />
The '''Citadel Task Force''' is the fourth of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Manticore]], and [[Numina]]. Citadel himself is near the Green Line in Talos Island.<br />
<br />
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 30 or higher, regardless of team members' levels.<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=40}}<br />
<br />
== Introductions ==<br />
=== Initial Contact ===<br />
To form a task force, you need six or more heroes in your group. <br />
<br />
{{blue|You need at least 6 members on your team, all of them at least Level 25. If they are over Level 30, they will be automatically exemplared to Level 30 for the duration of the Task Force. }}<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Investigate Council Base}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
Greetings. I have a very difficult task for you. Manticore recently discovered some disturbing data about the Council, and I need you to investigate. My sensors indicate increased Council activity in Independence Port. Please go there, investigate a Council base, and return with any data you find. <br />
<br />
This problem must be addressed without delay.<br />
<br />
You will henceforth be known as {{Task Force}}.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Accept the task.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If Manticore's data is correct, the Council is up to something big.<br />
<br />
{{Mission Objective|Entrance=This Council base looks newly formed.|Primary=Investigate Council base|Secondary=Defeat All soldiers in base.}}<br />
<br />
'''Debriefing'''<br />
<br />
It appears the Council has yet another new base. If they are expanding this quickly, it can only mean trouble. I will scan the blueprints you found for any identifying features; perhaps we can determine the other base's location. <br />
<br />
It is a pleasure to work with you, Task Force Steel. You may contact me at any time.<br />
<br />
{{EdNote|note= The first two missions are always in [[Independence Port]]. The second mission door is usually the same as the first.}}<br />
<br />
=== {{UL|Defeat All Soldiers in base}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
I've examined these blueprints you found, and I think I've determined the location of the Council's new base. I need you to investigate that base, {{Task Force}}. We must find out what the Council is using it for.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I believe the base has just been completed, so you should have the element of surprise.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Please determine more about the Council facility.<br />
<br />
{{Mission Objective|Entrance=The smell of fresh paint is almost overpowering.|Primary=Defeat All soldiers in base.|Secondary=}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Archon Racco<br />
<br />
'''Debriefing'''<br />
<br />
If that Council agent was telling the truth, we have our work cut out for us. I've begun the search for the other Council facilities he spoke of. With luck, you'll be able to take them out before they become a threat.<br />
<br />
=== {{UL|Defeat Base Leader and Guards}} ===<br />
'''Location'''<br />
-Talos Island<br />
<br />
'''Briefing'''<br />
<br />
It looks like that Council agent may have been telling the truth when he warned you of their other facilities. I have located one in Talos Island; it looks like it's been around for a while, so they probably have a full supply of Zenith Mech Men. That's a good thing, because we need to know everything we can about these new mech men. I need you to shut down that facility and return with any data you find.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I don't have any data on the abilities of these new Zenith Mech Men so be wary.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need to know more about these new Zenith Mech Men.<br />
<br />
{{Mission Objective|Entrance=This facility is older than the other Council base you shut down. You have to assume the Council has been using it for many months.|Primary=Find Evidence.|Secondary=3 Computers to Disable.}}<br />
<br />
{{EdNote|note= Defeat Khellum, click three computers and one crate.}}<br />
<br />
'''Debriefing'''<br />
<br />
Well done, {{Task Force}}. These Mech Man parts you found could tell us a lot about the Council's new robots. I'll begin the analysis immediately.<br />
<br />
=== {{UL|Take Parts to Fareed Abdullah}} ===<br />
==== {{UL|Take Parts to Fareed Abdullah}} ====<br />
'''Location'''<br />
-Steel Canyon<br />
<br />
'''Briefing'''<br />
<br />
My scans can't seem to determine anything about these new Zenith Mech Man parts. Please take the parts to Fareed Abdullah for examination. Then get over to Steel Canyon, I've located another Mech Man storage facility there.<br />
<br />
'''Mission Acceptance'''<br />
<br />
My scan indicates that the Steel Canyon facility has been in operation for some time. No doubt it will be heavily guarded.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need those parts to get to Fareed Abdullah. He may be able to tell us how the Council has modified its Zenith Mech Men.<br />
<br />
{{Mission Objective|Primary=Take Parts to Fareed Abdullah|Secondary=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Fareed Abdullah|Text=So these are the Zenith Mech Man parts, huh? Interesting. I'll get to work analyzing them immediately. As soon as I have something, I'll let Citadel know.}}<br />
<br />
{{EdNote|note= Fareed Abdullah is located by the Steel Canyon South train station.}}<br />
<br />
==== {{UL|Defeat base Leader, His Guards}} ====<br />
'''Location'''<br />
-Skyway City<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
That facility in Steel Canyon is probably storing more of these next generation Mech Men. It's quite a threat, and I need you to take care of it.<br />
<br />
{{Mission Objective|Entrance=The layout of this facility mimics the other three exactly.|Primary=Defeat base leader, His guards.|Secondary=}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* T.S.O.1.8.0.9 (Zenith Mech Man)<br />
* T.R.X.1.8.3.5 (Zenith Mech Man)<br />
* Max (Vortex Cor Leonis Archon)<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for taking care of that Zenith Mech Man storage facility. It's a good thing you did; Fareed has completed his analysis of the Mech Man parts, and the results are quite alarming. I now know how the Mech Men were improved, and why my scans were not effective. They were built using the same technology that I was built with.<br />
<br />
=== {{UL|Defeat Base leader & Guards}} ===<br />
'''Location'''<br />
-Skyway City, Talos Island<br />
<br />
'''Briefing'''<br />
<br />
It seems these new Zenith Mech Men have been built using the same technology that created me. I must warn you, that will make them quite dangerous. With Manticore's help, I've located the facility where these Mech Men are being built. I need you to get over there and halt that production of these new Zenith Mech Men.<br />
<br />
'''Mission Acceptance'''<br />
<br />
This is difficult for me, {{Task Force}}. Thank you for helping me.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need you to stop the production of these new Mech Men.<br />
<br />
{{Mission Objective|Entrance=The hiss and whirr of great machinery tells you that Mech production is going smoothly.|Primary=Defeat Base leader & guards.|Secondary=}}<br />
<br />
{{EdNote|note= This mission does not have a named boss, but clearing the southern most room usually will complete.}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* V.R.6.2.9. (Zenith Mech Man)<br />
<br />
<br />
'''Debriefing'''<br />
<br />
That was well done, {{Task Force}}. But we must make certain there are no other facilities. If the Council continues to manufacture these new robots, the results will be disastrous. Your fame is growing by leaps and bounds.<br />
<br />
=== {{UL|Defeat 40 Council}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
We need to know if the council is producing any more of these advanced Zenith Mech Men. I would like you to go to independence Port and see if you can learn anything from the Council soldiers there.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Those advanced Zenith Mech Men could be a real threat to this city, {{Task Force}}. We need to take whatever steps necessary to stop their production.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If the Council is producing more of those advanced Zenith Mech Men, we need to know about it.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat 40 Council in Independence Port.|Secondary=}}<br />
<br />
'''Debriefing'''<br />
<br />
This data disc should lead us right to the Council's Mech Man production plants. Good work, {{Task Force}}.<br />
<br />
'''Notes'''<br />
<br />
* Even though it isn't stated in the compass text, only defeating Council in Independence Port counts toward mission progress.<br />
<br />
=== {{UL|Defeat All Soldiers in Base}} ===<br />
'''Location'''<br />
-Talos Island<br />
<br />
'''Briefing'''<br />
I have analyzed the data disc you recovered from the Council agents. It gives the locations of several facilities that are producing the Council's new, advance Mech Men. The first facility is in Talos Island. Please shut down the facility and then return here.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Go quickly, {{Task Force}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I want that Mech Man production facility shut down, without delay.<br />
<br />
{{Mission Objective|Entrance=You managed to breach security quickly and quietly.|Primary=Defeat All Soldiers in Base.|Secondary=3 Computer systems to disable.}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for shutting down that Council production plant, {{Character}}. We've got two more to go.<br />
<br />
=== {{UL|Defeat All Soldiers in Base}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
I've determined that the second Mech Man production plant is located in Independence Port. Please shut down the Independence Port facility, then return here. If you can learn anything more about the Council's new Zenith Mech Men, it would be most helpful.<br />
<br />
'''Mission Acceptance'''<br />
<br />
If you can learn anything more about the Council's new Zenith Mech Men, it would be most helpful.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Have you shut down that Mech Man production facility yet?<br />
<br />
{{Mission Objective|Entrance=The base seems quiet and sparsely staffed. Perhaps these new Mech Men are not the Council's priority.|Primary=Defeat All Soldiers in Base|Secondary=3 Computer system to disable}}<br />
<br />
'''Debriefing'''<br />
<br />
Any new data about the Council's advanced Zenith Mech Men? No? Well, on to the third facility.<br />
<br />
=== {{UL|Defeat All Soldiers in Base}} ===<br />
'''Briefing'''<br />
<br />
The last Mech Man production facility is in Dark Astoria. If you can shut down that facility, we may be able to completely wipe out the threat these advanced Zenith Mech Men pose.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You have performed admirably in this quest, my friends. I have no doubt you can see it through to the end.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
There's one more Mech Man production plant for you to shut down.<br />
<br />
{{Mission Objective|Entrance=Production in this facility is obviously booming. The loud noise of the machinery masks your entrance nicely.|Primary=Defeat all soldiers in base|Secondary=4 computer systems to disable|Completion=}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Bulwark]] (Elite Boss)<br />
<br />
'''Location'''<br />
* Talos Island<br />
<br />
'''Debriefing'''<br />
<br />
Vandal. I haven't heard that name in years. It was the code name of Othman Doul, the technical genius behind the Zenith Mech Men. Vandal's designs have only become more radical since he began working under the auspices of the Council. I should have known he was behind these new, advanced robots.<br />
<br />
=== {{UL|Defeat Vandal and his Minions}} ===<br />
[[File:Vandal.jpg|thumb|right|100px|Vandal]]<br />
<br />
'''Briefing'''<br />
<br />
This task is extremely dangerous, {{Task Force}}. And it is extremely important to me. If Vandal is using my technology to create these new, advance Zenith Mech Men, than I am, in some way, responsible for the havoc they will wreak. Please arrest Vandal and ensure that he will do no more harm.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You have my gratitude, {{Task Force}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Vandal is the mastermind behind the Council's robots. If you can capture him, it'll be a big loss for the Council.<br />
<br />
{{Mission Objective|Entrance=Filled with grim determination, you begin your assault on Vandal's base.|Primary=Defeat Vandal and his Minions|Secondary=|Additional=|Completion=You have defeated Vandal!}}<br />
<br />
{{EdNote|note='''Locations:''' [[Independence Port]] or [[Talos Island]]}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Q.6.8.0.0 (Zenith Mech Man)<br />
* 8.1.8.5.2.0.7 (Zenith Mech Man)<br />
* [[Vandal]] ([[Archvillain]])<br />
<br />
{{NPC Text|title=Vandal dialogue|text=<br />
'''Before combat:''' ''"It comes to this. Citadel thinks his minions can deal with me."<br /><br />
'''Combat start:''' ''"Let us see if you can defeat someone who has created greater things than you have dreamed of!"''<br /><br />
'''At 50% Life:''' ''"I will not fall to you!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
I cannot thank you enough for your efforts in these past few days. I must admit, I was deeply disturbed by the idea that my own technology was being used to improve the Council's Zenith Mech Men! Now that their creator is behind bars, I can hold my head up high. There is no possible way for me to repay this debt. I am eternally grateful.<br />
<br />
Completing ''Citadel's Children'' [[Task Force]] from Citadel awards the [[Citadel's Assistant Badge]].<br />
{{BadgeBox|Citadel's Assistant}}<br />
<br />
'''NPC Environmental Comment'''<br />
<br />
The Council is no match for {{Task Force}}.<br />
<br />
== Souvenir ==<br />
<br />
Souvenirs are no longer awards for Trials and Task Forces, but this is the text from the souvenir for this task force that was previously awarded.<br />
<br />
'''Computer chip'''<br />
<br />
You recovered this computer chip from a defeated [[Council]] Mekman. It's a reminder of the time you had to go toe to toe with:<br />
<br />
'''Citadel's Children'''<br />
<br />
It started so simply. [[Citadel]] sent you to seek information on the Council's activities in [[Independence Port]]. Some of the agents you fought were carrying blueprints outlining a new facility.<br />
<br />
You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.<br />
<br />
When the technology foiled Citadel's scans, he sent you to [[Fareed Abdullah]] for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!<br />
<br />
After consulting with [[Manticore]], Citadel sent you to a mekman manufacturing facility, which you shut down.<br />
<br />
Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants. <br />
<br />
You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than [[Vandal]], the Council's own twisted genius.<br />
<br />
You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.<br />
<br />
<br />
<br />
[[Category:Trials and Task Forces]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Citadel_Task_Force&diff=269025Citadel Task Force2019-05-24T20:16:30Z<p>Thirty7: /* {{UL|Defeat Vandal and his Minions}} */ formatting note for less vertical space</p>
<hr />
<div>== Overview ==<br />
{{Infobox TF<br />
|name=Citadel's Children<br />
|image=[[File:Citadel.jpg|100px]]<br />
|contact=[[Citadel]]<br />
|zone=[[Talos Island]]<br />
|x=<br />
|y=<br />
|z=<br />
|size=6<br />
|levels=25-30<br />
|merits=40<br />
|enemies={{Enemy Council}}<br />
|badge=[[File:Badge task force 04.png|32px]] [[Citadel's Assistant Badge|Citadel's Assistant]]<br />
}}<br />
<br />
The '''Citadel Task Force''' is the fourth of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Manticore]], and [[Numina]]. Citadel himself is near the Green Line in Talos Island.<br />
<br />
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 30 or higher, regardless of team members' levels.<br />
<br />
__TOC__<br />
{{clr}}<br />
{{ArcAward|m=40}}<br />
<br />
== Introductions ==<br />
=== Initial Contact ===<br />
To form a task force, you need six or more heroes in your group. <br />
<br />
{{blue|You need at least 6 members on your team, all of them at least Level 25. If they are over Level 30, they will be automatically exemplared to Level 30 for the duration of the Task Force. }}<br />
<br />
== Missions ==<br />
<br />
=== {{UL|Investigate Council Base}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
Greetings. I have a very difficult task for you. Manticore recently discovered some disturbing data about the Council, and I need you to investigate. My sensors indicate increased Council activity in Independence Port. Please go there, investigate a Council base, and return with any data you find. <br />
<br />
This problem must be addressed without delay.<br />
<br />
You will henceforth be known as {{Task Force}}.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Accept the task.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If Manticore's data is correct, the Council is up to something big.<br />
<br />
{{Mission Objective|Entrance=This Council base looks newly formed.|Primary=Investigate Council base|Secondary=Defeat All soldiers in base.}}<br />
<br />
'''Debriefing'''<br />
<br />
It appears the Council has yet another new base. If they are expanding this quickly, it can only mean trouble. I will scan the blueprints you found for any identifying features; perhaps we can determine the other base's location. <br />
<br />
It is a pleasure to work with you, Task Force Steel. You may contact me at any time.<br />
<br />
{{EdNote|note= The first two missions are always in [[Independence Port]]. The second mission door is usually the same as the first.}}<br />
<br />
=== {{UL|Defeat All Soldiers in base}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
I've examined these blueprints you found, and I think I've determined the location of the Council's new base. I need you to investigate that base, {{Task Force}}. We must find out what the Council is using it for.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I believe the base has just been completed, so you should have the element of surprise.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Please determine more about the Council facility.<br />
<br />
{{Mission Objective|Entrance=The smell of fresh paint is almost overpowering.|Primary=Defeat All soldiers in base.|Secondary=}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Archon Racco<br />
<br />
'''Debriefing'''<br />
<br />
If that Council agent was telling the truth, we have our work cut out for us. I've begun the search for the other Council facilities he spoke of. With luck, you'll be able to take them out before they become a threat.<br />
<br />
=== {{UL|Defeat Base Leader and Guards}} ===<br />
'''Location'''<br />
-Talos Island<br />
<br />
'''Briefing'''<br />
<br />
It looks like that Council agent may have been telling the truth when he warned you of their other facilities. I have located one in Talos Island; it looks like it's been around for a while, so they probably have a full supply of Zenith Mech Men. That's a good thing, because we need to know everything we can about these new mech men. I need you to shut down that facility and return with any data you find.<br />
<br />
'''Mission Acceptance'''<br />
<br />
I don't have any data on the abilities of these new Zenith Mech Men so be wary.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need to know more about these new Zenith Mech Men.<br />
<br />
{{Mission Objective|Entrance=This facility is older than the other Council base you shut down. You have to assume the Council has been using it for many months.|Primary=Find Evidence.|Secondary=3 Computers to Disable.}}<br />
<br />
{{EdNote|note= Defeat Khellum, click three computers and one crate.}}<br />
<br />
'''Debriefing'''<br />
<br />
Well done, {{Task Force}}. These Mech Man parts you found could tell us a lot about the Council's new robots. I'll begin the analysis immediately.<br />
<br />
=== {{UL|Take Parts to Fareed Abdullah}} ===<br />
==== {{UL|Take Parts to Fareed Abdullah}} ====<br />
'''Location'''<br />
-Steel Canyon<br />
<br />
'''Briefing'''<br />
<br />
My scans can't seem to determine anything about these new Zenith Mech Man parts. Please take the parts to Fareed Abdullah for examination. Then get over to Steel Canyon, I've located another Mech Man storage facility there.<br />
<br />
'''Mission Acceptance'''<br />
<br />
My scan indicates that the Steel Canyon facility has been in operation for some time. No doubt it will be heavily guarded.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need those parts to get to Fareed Abdullah. He may be able to tell us how the Council has modified its Zenith Mech Men.<br />
<br />
{{Mission Objective|Primary=Take Parts to Fareed Abdullah|Secondary=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Fareed Abdullah|Text=So these are the Zenith Mech Man parts, huh? Interesting. I'll get to work analyzing them immediately. As soon as I have something, I'll let Citadel know.}}<br />
<br />
{{EdNote|note= Fareed Abdullah is located by the Steel Canyon South train station.}}<br />
<br />
==== {{UL|Defeat base Leader, His Guards}} ====<br />
'''Location'''<br />
-Skyway City<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
That facility in Steel Canyon is probably storing more of these next generation Mech Men. It's quite a threat, and I need you to take care of it.<br />
<br />
{{Mission Objective|Entrance=The layout of this facility mimics the other three exactly.|Primary=Defeat base leader, His guards.|Secondary=}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* T.S.O.1.8.0.9 (Zenith Mech Man)<br />
* T.R.X.1.8.3.5 (Zenith Mech Man)<br />
* Max (Vortex Cor Leonis Archon)<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for taking care of that Zenith Mech Man storage facility. It's a good thing you did; Fareed has completed his analysis of the Mech Man parts, and the results are quite alarming. I now know how the Mech Men were improved, and why my scans were not effective. They were built using the same technology that I was built with.<br />
<br />
=== {{UL|Defeat Base leader & Guards}} ===<br />
'''Location'''<br />
-Skyway City, Talos Island<br />
<br />
'''Briefing'''<br />
<br />
It seems these new Zenith Mech Men have been built using the same technology that created me. I must warn you, that will make them quite dangerous. With Manticore's help, I've located the facility where these Mech Men are being built. I need you to get over there and halt that production of these new Zenith Mech Men.<br />
<br />
'''Mission Acceptance'''<br />
<br />
This is difficult for me, {{Task Force}}. Thank you for helping me.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I need you to stop the production of these new Mech Men.<br />
<br />
{{Mission Objective|Entrance=The hiss and whirr of great machinery tells you that Mech production is going smoothly.|Primary=Defeat Base leader & guards.|Secondary=}}<br />
<br />
{{EdNote|note= This mission does not have a named boss, but clearing the southern most room usually will complete.}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* V.R.6.2.9. (Zenith Mech Man)<br />
<br />
<br />
'''Debriefing'''<br />
<br />
That was well done, {{Task Force}}. But we must make certain there are no other facilities. If the Council continues to manufacture these new robots, the results will be disastrous. Your fame is growing by leaps and bounds.<br />
<br />
=== {{UL|Defeat 40 Council}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
We need to know if the council is producing any more of these advanced Zenith Mech Men. I would like you to go to independence Port and see if you can learn anything from the Council soldiers there.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Those advanced Zenith Mech Men could be a real threat to this city, {{Task Force}}. We need to take whatever steps necessary to stop their production.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If the Council is producing more of those advanced Zenith Mech Men, we need to know about it.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat 40 Council in Independence Port.|Secondary=}}<br />
<br />
'''Debriefing'''<br />
<br />
This data disc should lead us right to the Council's Mech Man production plants. Good work, {{Task Force}}.<br />
<br />
'''Notes'''<br />
<br />
* Even though it isn't stated in the compass text, only defeating Council in Independence Port counts toward mission progress.<br />
<br />
=== {{UL|Defeat All Soldiers in Base}} ===<br />
'''Location'''<br />
-Talos Island<br />
<br />
'''Briefing'''<br />
I have analyzed the data disc you recovered from the Council agents. It gives the locations of several facilities that are producing the Council's new, advance Mech Men. The first facility is in Talos Island. Please shut down the facility and then return here.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Go quickly, {{Task Force}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I want that Mech Man production facility shut down, without delay.<br />
<br />
{{Mission Objective|Entrance=You managed to breach security quickly and quietly.|Primary=Defeat All Soldiers in Base.|Secondary=3 Computer systems to disable.}}<br />
<br />
'''Debriefing'''<br />
<br />
Thanks for shutting down that Council production plant, {{Character}}. We've got two more to go.<br />
<br />
=== {{UL|Defeat All Soldiers in Base}} ===<br />
'''Location'''<br />
-Independence Port<br />
<br />
'''Briefing'''<br />
<br />
I've determined that the second Mech Man production plant is located in Independence Port. Please shut down the Independence Port facility, then return here. If you can learn anything more about the Council's new Zenith Mech Men, it would be most helpful.<br />
<br />
'''Mission Acceptance'''<br />
<br />
If you can learn anything more about the Council's new Zenith Mech Men, it would be most helpful.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Have you shut down that Mech Man production facility yet?<br />
<br />
{{Mission Objective|Entrance=The base seems quiet and sparsely staffed. Perhaps these new Mech Men are not the Council's priority.|Primary=Defeat All Soldiers in Base|Secondary=3 Computer system to disable}}<br />
<br />
'''Debriefing'''<br />
<br />
Any new data about the Council's advanced Zenith Mech Men? No? Well, on to the third facility.<br />
<br />
=== {{UL|Defeat All Soldiers in Base}} ===<br />
'''Briefing'''<br />
<br />
The last Mech Man production facility is in Dark Astoria. If you can shut down that facility, we may be able to completely wipe out the threat these advanced Zenith Mech Men pose.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You have performed admirably in this quest, my friends. I have no doubt you can see it through to the end.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
There's one more Mech Man production plant for you to shut down.<br />
<br />
{{Mission Objective|Entrance=Production in this facility is obviously booming. The loud noise of the machinery masks your entrance nicely.|Primary=Defeat all soldiers in base|Secondary=4 computer systems to disable|Completion=}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Bulwark]] (Elite Boss)<br />
<br />
'''Location'''<br />
* Talos Island<br />
<br />
'''Debriefing'''<br />
<br />
Vandal. I haven't heard that name in years. It was the code name of Othman Doul, the technical genius behind the Zenith Mech Men. Vandal's designs have only become more radical since he began working under the auspices of the Council. I should have known he was behind these new, advanced robots.<br />
<br />
=== {{UL|Defeat Vandal and his Minions}} ===<br />
[[File:Vandal.jpg|thumb|right|100px|Vandal]]<br />
<br />
'''Briefing'''<br />
<br />
This task is extremely dangerous, {{Task Force}}. And it is extremely important to me. If Vandal is using my technology to create these new, advance Zenith Mech Men, than I am, in some way, responsible for the havoc they will wreak. Please arrest Vandal and ensure that he will do no more harm.<br />
<br />
'''Mission Acceptance'''<br />
<br />
You have my gratitude, {{Task Force}}.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Vandal is the mastermind behind the Council's robots. If you can capture him, it'll be a big loss for the Council.<br />
<br />
{{Mission Objective|Entrance=Filled with grim determination, you begin your assault on Vandal's base.|Primary=Defeat Vandal and his Minions|Secondary=|Additional=|Completion=You have defeated Vandal!}}<br />
<br />
{{EdNote|note='''Locations:''' [[Independence Port]] or [[Talos Island]]}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Q.6.8.0.0 (Zenith Mech Man)<br />
* 8.1.8.5.2.0.7 (Zenith Mech Man)<br />
* [[Vandal]] ([[Archvillain]])<br />
<br />
{{NPC Text|title=Vandal dialogue|text=<br />
'''Before combat:''' ''"It comes to this. Citadel thinks his minions can deal with me."<br /><br />
'''Combat start:''' ''"Let us see if you can defeat someone who has created greater things than you have dreamed of!"''<br /><br />
'''At 50% Life:''' ''"I will not fall to you!"''}}<br />
<br />
'''Debriefing'''<br />
<br />
I cannot thank you enough for your efforts in these past few days. I must admit, I was deeply disturbed by the idea that my own technology was being used to improve the Council's Zenith Mech Men! Now that their creator is behind bars, I can hold my head up high. There is no possible way for me to repay this debt. I am eternally grateful.<br />
<br />
Completing ''Citadel's Children'' [[Task Force]] from Citadel awards the [[Citadel's Assistant Badge]].<br />
{{BadgeBox|Citadel's Assistant}}<br />
<br />
'''NPC Environmental Comment'''<br />
<br />
The Council is no match for [[Task Force Name]].<br />
<br />
== Souvenir ==<br />
<br />
Souvenirs are no longer awards for Trials and Task Forces, but this is the text from the souvenir for this task force that was previously awarded.<br />
<br />
'''Computer chip'''<br />
<br />
You recovered this computer chip from a defeated [[Council]] Mekman. It's a reminder of the time you had to go toe to toe with:<br />
<br />
'''Citadel's Children'''<br />
<br />
It started so simply. [[Citadel]] sent you to seek information on the Council's activities in [[Independence Port]]. Some of the agents you fought were carrying blueprints outlining a new facility.<br />
<br />
You traveled to this facility and battled an agent called Reinhard. He boasted that the Council's new Mekmen were more powerful than you could dream. You journeyed to another Council base, where you recovered physical evidence of these new Mekmen for Citadel to analyze.<br />
<br />
When the technology foiled Citadel's scans, he sent you to [[Fareed Abdullah]] for an expert opinion. The Council and Fareed revealed the terrible truth at virtually the same time. The Mekmen were being created from the same technology that built Citadel!<br />
<br />
After consulting with [[Manticore]], Citadel sent you to a mekman manufacturing facility, which you shut down.<br />
<br />
Showing as much emotion as anyone has ever seen from him, Citadel sent you to interrogate the Council soldiers in Independence Port. You took to the streets, and returned with a data disc bearing the locations of three Mekman production plants. <br />
<br />
You shut them down one by one. At the last facility, you discovered the identity of the mastermind behind these advanced Mekmen. It was none other than [[Vandal]], the Council's own twisted genius.<br />
<br />
You traveled to Vandal's lair and defeated him, likely freeing Citadel from a terrible legacy.<br />
<br />
<br />
<br />
[[Category:Trials and Task Forces]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Task_Force_Commander_Badge&diff=269008Task Force Commander Badge2019-05-15T07:12:10Z<p>Thirty7: removing extraneous 'the'</p>
<hr />
<div>{{Image|Badge task force set 01.png}}<br />
__NOTOC__ __noeditsection__<br />
== Description ==<br />
<br />
You have successfully completed each of the Task Forces given out by the [[Freedom Phalanx]]. This gives you +5% Hit Points, and access to [[Unlockable Costume Pieces#Epaulets|military epaulets]] at the Tailor.<br />
<br />
== Accolade Power ==<br />
<br />
Upon acquiring this badge, a hero will earn the Task Force Commander power.<br />
<br />
{{PowerBox|Icon=BA Task Force Cmmndr.png|Name=Task Force Commander|Effect=Self: +5% Max Health|Desc=As a Task Force Commander, you have been granted a permanent increase to your Max Hit Points by 5%.}}<br />
<br />
== How to Get ==<br />
<br />
{{Howtoget_aligned_methods<br />
|h<br />
|{{howtoget_aligned_start}}<br />
{{howtoget_aligned_item|size=53px|badge1=Positron's Ally Badge|icon1=Badge task force 01.png|badge2=Positron's Betrayer Badge|icon2=Badge task force 01.png|type=Accomplishment|howto=Complete both parts of [[Positron]]'s [[Task Force]], ''The Rule of Three''.<br />
{{Howtoget_start}}<br />
{{Howtoget_item|icon=Badge PositronRevampPart1.png|badge=Rule of Three Badge|type=Accomplishment|howto=Complete the [[Positron Task Force Part One]].}}<br />
{{Howtoget_item|icon=Badge PositronRevampPart2.png|badge=Dam Hero Badge|type=Accomplishment|howto=Complete the [[Positron Task Force Part Two]].}}<br />
{{Howtoget_end}}<br />
-- OR --<br />
<br />
Complete [[Old Positron Task Force/Flashback#The Rule of Three|The New Recruits]] using the [[Hero Merit Rewards#Flashback System|Flashback System]] while a Hero or Vigilante.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Synapse's Cohort Badge|icon1=Badge task force 02.png|badge2=Synapse's Betrayer Badge|icon2=Badge task force 02.png|type=Accomplishment|howto=Complete [[Synapse Task Force|Synapse's Task Force]], The Fall of the Clockwork King.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Penelope Yin's Friend Badge|icon1=Badge task force 03.png|badge2=Penelope Yin's Betrayer Badge|icon2=Badge task force 03.png|type=Accomplishment|howto=Complete [[Penelope Yin Task Force|Penelope Yin's Task Force]], A Clamor for the People.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Citadel's Assistant Badge|icon1=Badge task force 04.png|badge2=Citadel's Betrayer Badge|icon2=Badge task force 04.png|type=Accomplishment|howto=Complete [[Citadel Task Force|Citadel's Task Force]], Citadel's Children.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Manticore's Associate Badge|icon1=Badge task force 05.png|badge2=Manticore's Betrayer Badge|icon2=Badge task force 05.png|type=Accomplishment|howto=Complete [[Manticore Task Force|Manticore's Task Force]], Following Countess Crey.}}<br />
{{howtoget_aligned_item|size=53px|badge1=Numina's Compatriot Badge|icon1=Badge task force 06.png|badge2=Numina's Betrayer Badge|icon2=Badge task force 06.png|type=Accomplishment|howto=Complete [[Numina Task Force|Numina's Task Force]], Soul of the Woodsman.}}<br />
{{howtoget_end}}<br />
|{{howtoget_start}}<br />
{{howtoget_item|icon=V badge MayhemInvader.png|badge=Invader Badge|type=Accolade}}<br />
{{howtoget_end}}}}<br />
<br />
== Costume Piece Unlocked ==<br />
Earning this badge unlocks the [[Unlockable Costume Pieces#Epaulets|Epaulets costume piece]].<br />
<br />
== Notes ==<br />
<br />
* {{BadgeAlignedNames|h|Task Force Commander|v|Task Force Abandoner}}<br />
* The [[Sister Psyche Task Force]], available as a [[Flashback]] under the name Clamor and Destruction, awards the [[Sister Psyche's Comrade Badge]], which can count toward this accolade in place of [[Penelope Yin's Friend Badge|Penelope Yin's Friend]].<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 7 Badges]]<br />
* [[Hero Accolade Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=413}}<br />
{{BadgeHunter Badge}}<br />
* [http://www.thejoelzone.com/coh/Accolades_AM_FPPM_PJ.pdf PDF] of requirements to get CoH [[Gaining Hero Badges with Effects|stat-boosting accolades]].<br />
<br />
[[Category:Hero Accolade Badges]]<br />
[[Category:Hero Badges with Effects]]<br />
[[Category:Content That Unlocks Things]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Talk:Issue_25&diff=269005Talk:Issue 252019-05-14T06:59:58Z<p>Thirty7: +comment</p>
<hr />
<div>== Notes section ==<br />
<br />
Is it worth putting in the notes or somewhere that this page is about the I25 as planned by Paragon Studios, and not any "Issue 25" as implemented by private parties post-shutdown? [[User:Felderburg|Felderburg]] ([[User talk:Felderburg|talk]]) 21:15, 10 May 2019 (UTC)<br />
:It might be. I mean... while I really really want to document some of the new powersets that were implemented, and the new AT, and all kinds of other stuff, it 100% goes against the point of this site to do so. None of that stuff is official... and nothing else will likely ever be. But, still, I want to have a reference place for information. Maybe the team and the remaining wiki staff can agree on creating a namespace for it so that it is a bit clear that it's different? [[Homecoming:Issue 25]] or the like? I don't know. {{User:Thirty7/Sig}} 20:03, 12 May 2019 (UTC)<br />
::In the absence of further discussion for the wiki as a whole, keep in mind that you can put any information you want in personal user pages, within the code of conduct, natch. I'd imagine you'd also need to limit the number of cross-links to other pages and categories so it doesn't "contaminate" any searches or other historical info. {{User:Blondeshell/Sig}} 01:38, 13 May 2019 (UTC)<br />
:::True... but that just feels... artificial? I dunno. Perhaps if I get the itch a little worse than I do already, I will start creating some subpages or what have you for reference. I dunno. {{User:Thirty7/Sig}} 06:59, 14 May 2019 (UTC)</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:AvaDoorway-Orb.png&diff=269002File:AvaDoorway-Orb.png2019-05-13T05:06:40Z<p>Thirty7: Category: Thirty7 Images</p>
<hr />
<div>[[Category: Thirty7 Images]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Talk:Issue_25&diff=268999Talk:Issue 252019-05-12T20:03:20Z<p>Thirty7: adding comment</p>
<hr />
<div>== Notes section ==<br />
<br />
Is it worth putting in the notes or somewhere that this page is about the I25 as planned by Paragon Studios, and not any "Issue 25" as implemented by private parties post-shutdown? [[User:Felderburg|Felderburg]] ([[User talk:Felderburg|talk]]) 21:15, 10 May 2019 (UTC)<br />
:It might be. I mean... while I really really want to document some of the new powersets that were implemented, and the new AT, and all kinds of other stuff, it 100% goes against the point of this site to do so. None of that stuff is official... and nothing else will likely ever be. But, still, I want to have a reference place for information. Maybe the team and the remaining wiki staff can agree on creating a namespace for it so that it is a bit clear that it's different? [[Homecoming:Issue 25]] or the like? I don't know. {{User:Thirty7/Sig}} 20:03, 12 May 2019 (UTC)</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=SOs&diff=268995SOs2019-05-11T05:31:37Z<p>Thirty7: Redirected page to Enhancements#Single-Origin Enhancements</p>
<hr />
<div>#redirect [[Enhancements#Single-Origin Enhancements]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=User:Thirty7&diff=268968User:Thirty72019-05-06T18:34:13Z<p>Thirty7: </p>
<hr />
<div>{{AdminBanner|global=@Thirty-Seven|hisher=his|user=Thirty7}}<br />
__NOTOC__<br />
{{userboxtop|toptext=Player Information|bordercolor=#aaaaaa|backgroundcolor=#f1f6ff}}<br />
{{Userbox_Global|info-c=#5d6c94|Thirty-Seven}}<br />
{{Userbox Issue|10}}<br />
{{User time zone|Eastern|Eastern Time Zone|[[Image:Badge time.png|34px]]}}<br />
{{Userbox Generic|This user's first edit to ParagonWiki was on April 27, 2010, as [[User:Thirty7|Thirty7]]|[[Image:2100_Atlas_CompleteBadge.png|32px]]}}<br />
{{Userboxbreak}}<br />
{{Userbox Server|Heroes|Infinity}}<br />
{{Userbox Server|Villains|Justice}}<br />
{{Userbox Server|Both|Guardian}}<br />
{{Userboxbreak}}<br />
{{Userbox owiki}}<br />
{{Userbox CIT2|14522}}<br />
{{Userboxbreak}}<br />
{{Userbox Subpages|Thirty7}}<br />
{{Userboxbottom}}<br />
<br />
<div align=center style=float;>[[File:Tribal37.png|400px]]</div><br />
<br />
== Introduction ==<br />
I have been using this Wiki site since almost as soon as I began playing City of Heroes. And never really thought twice about the vast amount of time and work that has gone into making this fantastic resource. Then, on a whim, I happened to notice a typographical error and signed in to the Wiki for the first time to correct it. Then, for whatever reason, I did almost nothing with the Wiki for a good long while. And, just like that, I picked it up again, and have been doing a lot of little odds and ends around the site since then: uploading badge images, correcting formatting, creating Enemy Group pages, but most of all, I have been learning! I love using the Wiki, and I love being able to say that I made this thing, or that template. It has been rather rewarding so far, and I hope for that to continue. I have even gone so far as to incorporate my love of Photoshop into the creation of [[:Category:Custom Enemy Faction Icons|images]] for use with the {{tl|Enemy Link}} template so that we could finally get rid of the horridly unhelpful [[File:V badge BattleDomeBadge.png|16px]].<br />
<br />
Here's hoping that my continued contributions serve to help the community of City of Heroes to find their information faster and more accurately than they did before.<br />
<br />
== About Me ==<br />
=== In-Game ===<br />
I have been subscribed to City of Heroes since just after the release of Issue 10 (September of 2007). However, I began my Trial of the game sometime after the release of Issue 9. I began playing on a Controller (Wylde-Fire at the time) on Infinity Server, and have been hooked ever since. I have expanded to playing on Justice, Guardian and most recently Exalted as well. Wylde-Fire has since gone Rogue, and now resides on Justice as Pointsphere, my resident Badging character.<br />
<br />
I enjoy running Task/Strike Forces with my in-game friends, we have formed several different themed RP teams as well. But, what I enjoy most of all about this game, is the creation of the character itself, and how it develops more and more flavor as the levels roll by. I can spend hours upon hours creating costumes, then still more hours trying to come up with a perfect name (a process I usually enjoy). And then of course there is badging! I love earning any and all badges in the game, and have a good deal of them on Pointsphere... <s>1270</s>, no <s>1328</s>, well, lots and counting!<br />
<br />
=== Real Life ===<br />
Anything you want to know? Well, you should get to know me in-game and you can find out there, because I ain't telling here. {{tongue}}<br />
<br />
=== Symbol ===<br />
The symbol at the top of the page incorporates the avatar I use on the official City of Heroes forums with a tribal design of my own making. The avatar image itself is an image inspired by the propaganda-like logo representing the mostly evil Channcellor in the movie ''[[Wikipedia:9 (2009 film)|9]]''. Of course, that particular logo is itself inspired by socialitst/communist iconography used on flags and other propoganda (which is regrettable in retrospect). In my case, I was taken by the simple shape and lines, and bold use of my favorite colors. From the original Chancellor image, I altered it to resemble two back-to-back 3s in black, and two front-to-front 7s in white on the bottom around the arrowhead. This symbol has served as an internet representation of me for over two years now.<br />
<br />
== Projects ==<br />
=== Current ===<br />
* Take a look at my [[/Projects|projects page]] for the stuff I am currently working on.<br />
<br />
=== Future ===<br />
* I am most interested in graphic-related updates or visual consistency (or page design) issues on the Wiki. I have a background working with Newspaper layout, and thoroughly enjoy messing around in Photoshop. So, if you notice anything that fits those criteria, feel free to suggest it to me on my [[User Talk:Thirty7|talk page]].<br />
<br />
== Character List ==<br />
I have a bunch of characters, somewhere around 40 or so at last count, but always a few more every new [[Issue]]. My goal is to have one of each powerset in use across my account with as few repeats as is possible (i.e. create a Cold Domination Defender, but then avoid using that set when I create an Ice Controller). I have a page at CIT where one could peruse them if one so wished (there is a link in my Userboxes above).<br />
<br />
I am also in the process of creating a page discussing each of my characters in a bit more depth than just their badges over on my Ouroboros Portal page (also linked to in my Userbox). My user page there lists all of my characters, and will then link to each character that has a page of his own.<br />
<br />
== Badges ==<br />
{{Thirty7/Wiki Incarnate|villain|left=96}}<br />
{{GuyPerfect/SpruceHammer|left=96}}<br />
{{UserAnniversary|{{Age|2010|4|27}}}}<br />
{{WikiAnniversary|5}}<br />
{{WikiAnniversary|6}}<br />
{{WikiAnniversary|7}}<br />
{{WikiAnniversary|8}}<br />
{{WikiAnniversary|9}}<br />
{{WikiAnniversary|10}}<br />
{{WikiAnniversary|13}}</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Chief_Swiper_Badge&diff=268566Chief Swiper Badge2019-04-30T17:11:47Z<p>Thirty7: replacing hyphens with em-dash</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|v_badge_BattleDomeBadge.png}}<br />
[[File:Gladiator_Chief_Swiper.jpg|thumb|right]]<br />
<br />
== Description ==<br />
<br />
[[Freakshow|Freaks]] just love to fight — even for you.<br />
<br />
== Gladiator Classification ==<br />
<br />
This Gladiator is classed as a lieutenant.<br />
<br />
== How to Get ==<br />
<br />
The [[Freakshow#Chief Swiper|Chief Swiper]] gladiator badge is earned by earning the [[Pwnz Badge]].<br />
<br />
== See Also ==<br />
<br />
* [[Gladiator]]<br />
* [[Badges]]<br />
* [[Issue 6 Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Hero Gladiator Badges]]<br />
* [[Villain Gladiator Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=286}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Gladiator Badges]]<br />
[[Category:Villain Gladiator Badges]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Archetypeicon_sentinel.png&diff=268544File:Archetypeicon sentinel.png2019-04-21T06:32:27Z<p>Thirty7: </p>
<hr />
<div>[[Category:Archetype Icons]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Archetypeicon_guardian.png&diff=268543File:Archetypeicon guardian.png2019-04-21T06:32:24Z<p>Thirty7: </p>
<hr />
<div>[[Category:Archetype Icons]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Archetypeicon_sentinel.png&diff=268542File:Archetypeicon sentinel.png2019-04-21T06:31:45Z<p>Thirty7: Category: Icon Images</p>
<hr />
<div>[[Category: Icon Images]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Archetypeicon_guardian.png&diff=268541File:Archetypeicon guardian.png2019-04-21T06:31:31Z<p>Thirty7: Category: Icon Images</p>
<hr />
<div>[[Category: Icon Images]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:V_badge_Wisdom.png&diff=267355File:V badge Wisdom.png2017-09-29T08:51:12Z<p>Thirty7: </p>
<hr />
<div>Icon was constructed to use some cherry blossom flowers as it seems to be an item associated with the team when seen in group photos. Also, there seemed to be no symbol anywhere that I could find... (Also the blue background matches Foreshadow's costume from one of the comic panels he appeared in. {{Smile}})<br />
<br />
[[Category:Custom Enemy Faction Icons]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Template:Enemy_WISDOM&diff=267354Template:Enemy WISDOM2017-09-29T08:49:44Z<p>Thirty7: adding link to new image</p>
<hr />
<div>{{Enemy_Link|Image=V badge Wisdom.png|Faction=W.I.S.D.O.M.}}<noinclude>[[Category:Enemy Link Templates|WISDOM]]</noinclude></div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:V_badge_Wisdom.png&diff=267353File:V badge Wisdom.png2017-09-29T08:48:17Z<p>Thirty7: Icon was constructed to use some cherry blossom flowers as it seems to be an item associated with the team when seen in group photos. Also, there seemed to be no symbol anywhere that I could find...
Category:Custom Enemy Faction Icons</p>
<hr />
<div>Icon was constructed to use some cherry blossom flowers as it seems to be an item associated with the team when seen in group photos. Also, there seemed to be no symbol anywhere that I could find...<br />
<br />
[[Category:Custom Enemy Faction Icons]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Template:Enemy_WISDOM&diff=267352Template:Enemy WISDOM2017-09-29T08:26:02Z<p>Thirty7: creating</p>
<hr />
<div>{{Enemy_Link|Faction=W.I.S.D.O.M.}}<noinclude>[[Category:Enemy Link Templates|WISDOM]]</noinclude></div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Will_Power&diff=261456Will Power2015-03-17T14:38:02Z<p>Thirty7: Redirected page to Willpower</p>
<hr />
<div>#redirect [[Willpower]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Power_Set_Icon-Control.png&diff=258972File:Power Set Icon-Control.png2014-07-25T06:55:26Z<p>Thirty7: uploaded a new version of &quot;File:Power Set Icon-Control.png&quot;: separating chain-links a bit</p>
<hr />
<div>{{Power Set Icon Descrip|Type=control}}</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Power_Set_Icon-WIP.png&diff=258971File:Power Set Icon-WIP.png2014-07-25T06:42:35Z<p>Thirty7: uploaded a new version of &quot;File:Power Set Icon-WIP.png&quot;: white ?s</p>
<hr />
<div>== Description ==<br />
To be used with power sets that were, as of the time of the shutdown, a work in progress and, as such, it is unknown if they would have been free(m) or paid.<br />
<br />
[[Category: Custom Power Set Icons]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=File:Power_Set_Icon-WIP.png&diff=258970File:Power Set Icon-WIP.png2014-07-25T06:40:28Z<p>Thirty7: uploaded a new version of &quot;File:Power Set Icon-WIP.png&quot;: using gray border instead, slight adjustment in B/G color</p>
<hr />
<div>== Description ==<br />
To be used with power sets that were, as of the time of the shutdown, a work in progress and, as such, it is unknown if they would have been free(m) or paid.<br />
<br />
[[Category: Custom Power Set Icons]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=User:Thirty7/Power_Set_Types&diff=258969User:Thirty7/Power Set Types2014-07-25T06:35:12Z<p>Thirty7: rejiggered organization</p>
<hr />
<div>== Standard Types ==<br />
All Power Sets used in the game (outside of EATs) can be classified as one of the following types. Each serves a unique combat function.<br />
{| class="wikitable" width="80%" style="text-align:center"<br />
! width="70px" | Icon !! width="15%" | Type !! Example Power Sets !! width="50%" | Notes<br />
|-<br />
| [[File:Power Set Icon-Assault.png|64px]] || Assault || [[Thorny Assault]], [[Martial Assault]], [[Psionic Assault]] || Just a modified version of the Dom's lightning bolt symbol.<br />
|-<br />
| [[File:Power Set Icon-Control.png|64px]] || Control || [[Gravity Control]], [[Plant Control]], [[Illusion Control]] || I kept the lines of "control" to help fill up the "pink space" of the icon, but integrated the chains from the playstyle logo instead of the symbol for Hold, since Control is about way more than just holds.<br />
|-<br />
| [[File:Power Set Icon-Support.png|64px]] || Support || [[Empathy]], [[Thermal Radiation]], [[Poison]] || This icon integrates the playstyle logo, as well as the + representing the buff aspect of support.<br />
|-<br />
| [[File:Power Set Icon-Summon.png|64px]] || Summon || [[Robotics]], [[Necromancy]], [[Demon Summoning]] || I added the eyes overlooking the minions to somewhat move away from it being a clone of the MM AT symbol, despite the fact that they are the only AT to get these sets. I think it works a bit better, the weird silhouette didn't look that great anyway in the larger size. Also, I decided that I do like the term "Summon" more.<br />
|-<br />
| [[File:Power Set Icon-Ranged.png|64px]] || Ranged Dmg. || [[Fire Blast]], [[Dual Pistols]], [[Sonic Attack]] || Pretty much just a straight up port of the playstyle logo again. One of the few I left totally unchanged from the last version.<br />
|-<br />
| [[File:Power Set Icon-Manipulation.png|64px]] || Manip. || [[Fire Manipulation]], [[Devices]], [[Darkness Manipulation]] || A somewhat modified version of the [[Build Up]] power icon, which all but one of the sets has as a defining power. The Blaster AT symbol as been worked in instead of the Dmg glyph.<br />
|-<br />
| [[File:Power Set Icon-Armor.png|64px]] || Armor || [[Fiery Aura]], [[Invulnerability]], [[Shield Defense]] || This one was a bit trickier for the re-design. Originally it emphasized the ResDMG icon, but I think using the shield to represent armor, and the star from the playstyle icon works alright. As for the name, I think Armor de-emphasizes the <u>defens</u>ive aspect.<br />
|-<br />
| [[File:Power Set Icon-Melee.png|64px]] || Melee Dmg. || [[Street Justice]], [[Staff Fighting]], [[Ice Melee]] || I decided to leave this one unchanged, despite criticism. One, it already used the playstyle logo for melee, and two, it uses the Scrapper colors, and the Brute AT symbol. Plus, how much more iconic of melee-ranged damage can you get than a fist?<br />
|}<br />
<br />
== For Fun, Etc. ==<br />
These were created just for fun, or to serve a utility function. The powers they represent belong to far broader categories.<br />
{| class="wikitable" width="80%" style="text-align:center"<br />
| width="70px" | [[File:Power Set Icon-Epic.png|64px]] || width="15%" | Epic ATs || [[Kheldians]] & [[Soldiers of Arachnos]] || width="50%" | An icon that serves little purpose, but I thought it'd be fun to make anyway.<br />
|-<br />
| [[File:Power Set Icon-Freem.png|64px]] || "Standard" Sets || Ummm, most of 'em? || A big ol' flash in the background a Freem across it. Pretty simple.<br />
|-<br />
| [[File:Power Set Icon-WIP.png|64px]] || Unimplemented Sets || [[Wind Control]], [[Savage Melee]], [[Psionic Melee]] || It features a nice array of question marks, and a set of gears overlayed on the icon background to indicate the WIP nature of the sets when the game was shut down. I like it quite a bit. <br />
|}</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=User:Thirty7/Power_Set_Types&diff=258968User:Thirty7/Power Set Types2014-07-25T06:31:06Z<p>Thirty7: adding sections</p>
<hr />
<div>== Standard Types ==<br />
All Power Sets used in the game (outside of EATs) can be classified as one of the following types. Each serves a unique combat function.<br />
{| class="wikitable" width="80%" style="text-align:center"<br />
! width="70px" | Icon !! width="15%" | Type !! Example Power Sets !! width="50%" | Notes<br />
|-<br />
| [[File:Power Set Icon-Support.png|64px]] || Support || [[Empathy]], [[Thermal Radiation]], [[Poison]] || This icon integrates the playstyle logo, as well as the + representing the buff aspect of support.<br />
|-<br />
| [[File:Power Set Icon-Armor.png|64px]] || Armor || [[Fiery Aura]], [[Invulnerability]], [[Shield Defense]] || This one was a bit trickier for the re-design. Originally it emphasized the ResDMG icon, but I think using the shield to represent armor, and the star from the playstyle icon works alright. As for the name, I think Armor de-emphasizes the <u>defens</u>ive aspect.<br />
|-<br />
| [[File:Power Set Icon-Summon.png|64px]] || Summon || [[Robotics]], [[Necromancy]], [[Demon Summoning]] || I added the eyes overlooking the minions to somewhat move away from it being a clone of the MM AT symbol, despite the fact that they are the only AT to get these sets. I think it works a bit better, the weird silhouette didn't look that great anyway in the larger size. Also, I decided that I do like the term "Summon" more.<br />
|-<br />
| [[File:Power Set Icon-Assault.png|64px]] || Assault || [[Thorny Assault]], [[Martial Assault]], [[Psionic Assault]] || Just a modified version of the Dom's lightning bolt symbol.<br />
|-<br />
| [[File:Power Set Icon-Manipulation.png|64px]] || Manip. || [[Fire Manipulation]], [[Devices]], [[Darkness Manipulation]] || A somewhat modified version of the [[Build Up]] power icon, which all but one of the sets has as a defining power. The Blaster AT symbol as been worked in instead of the Dmg glyph.<br />
|-<br />
| [[File:Power Set Icon-Control.png|64px]] || Control || [[Gravity Control]], [[Plant Control]], [[Illusion Control]] || I kept the lines of "control" to help fill up the "pink space" of the icon, but integrated the chains from the playstyle logo instead of the symbol for Hold, since Control is about way more than just holds.<br />
|-<br />
| [[File:Power Set Icon-Ranged.png|64px]] || Ranged Dmg. || [[Fire Blast]], [[Dual Pistols]], [[Sonic Attack]] || Pretty much just a straight up port of the playstyle logo again. One of the few I left totally unchanged from the last version.<br />
|-<br />
| [[File:Power Set Icon-Melee.png|64px]] || Melee Dmg. || [[Street Justice]], [[Staff Fighting]], [[Ice Melee]] || I decided to leave this one unchanged, despite criticism. One, it already used the playstyle logo for melee, and two, it uses the Scrapper colors, and the Brute AT symbol. Plus, how much more iconic of melee-ranged damage can you get than a fist?<br />
|}<br />
<br />
== For Fun, Etc. ==<br />
These were created just for fun, or to serve a utility function. The powers they represent belong to far broader categories.<br />
{| class="wikitable" width="80%" style="text-align:center"<br />
| width="70px" | [[File:Power Set Icon-Epic.png|64px]] || width="15%" | Epic ATs || [[Kheldians]] & [[Soldiers of Arachnos]] || width="50%" | An icon that serves little purpose, but I thought it'd be fun to make anyway.<br />
|-<br />
| [[File:Power Set Icon-Freem.png|64px]] || "Standard" Sets || Ummm, most of 'em? || A big ol' flash in the background a Freem across it. Pretty simple.<br />
|-<br />
| [[File:Power Set Icon-WIP.png|64px]] || Unimplemented Sets || [[Wind Control]], [[Savage Melee]], [[Psionic Melee]] || It features a nice array of question marks, and a set of gears overlayed on the icon background to indicate the WIP nature of the sets when the game was shut down. I like it quite a bit. <br />
|}</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=User:Thirty7/Power_Set_Types&diff=258967User:Thirty7/Power Set Types2014-07-25T06:28:37Z<p>Thirty7: adding WIP and Freem examples</p>
<hr />
<div>{| class="wikitable" width="80%" style="text-align:center"<br />
! width="70px" | Icon !! width="15%" | Type !! Example Power Sets !! width="50%" | Notes<br />
|-<br />
| [[File:Power Set Icon-Support.png|64px]] || Support || [[Empathy]], [[Thermal Radiation]], [[Poison]] || This icon integrates the playstyle logo, as well as the + representing the buff aspect of support.<br />
|-<br />
| [[File:Power Set Icon-Armor.png|64px]] || Armor || [[Fiery Aura]], [[Invulnerability]], [[Shield Defense]] || This one was a bit trickier for the re-design. Originally it emphasized the ResDMG icon, but I think using the shield to represent armor, and the star from the playstyle icon works alright. As for the name, I think Armor de-emphasizes the <u>defens</u>ive aspect.<br />
|-<br />
| [[File:Power Set Icon-Summon.png|64px]] || Summon || [[Robotics]], [[Necromancy]], [[Demon Summoning]] || I added the eyes overlooking the minions to somewhat move away from it being a clone of the MM AT symbol, despite the fact that they are the only AT to get these sets. I think it works a bit better, the weird silhouette didn't look that great anyway in the larger size. Also, I decided that I do like the term "Summon" more.<br />
|-<br />
| [[File:Power Set Icon-Assault.png|64px]] || Assault || [[Thorny Assault]], [[Martial Assault]], [[Psionic Assault]] || Just a modified version of the Dom's lightning bolt symbol.<br />
|-<br />
| [[File:Power Set Icon-Manipulation.png|64px]] || Manip. || [[Fire Manipulation]], [[Devices]], [[Darkness Manipulation]] || A somewhat modified version of the [[Build Up]] power icon, which all but one of the sets has as a defining power. The Blaster AT symbol as been worked in instead of the Dmg glyph.<br />
|-<br />
| [[File:Power Set Icon-Control.png|64px]] || Control || [[Gravity Control]], [[Plant Control]], [[Illusion Control]] || I kept the lines of "control" to help fill up the "pink space" of the icon, but integrated the chains from the playstyle logo instead of the symbol for Hold, since Control is about way more than just holds.<br />
|-<br />
| [[File:Power Set Icon-Ranged.png|64px]] || Ranged Dmg. || [[Fire Blast]], [[Dual Pistols]], [[Sonic Attack]] || Pretty much just a straight up port of the playstyle logo again. One of the few I left totally unchanged from the last version.<br />
|-<br />
| [[File:Power Set Icon-Melee.png|64px]] || Melee Dmg. || [[Street Justice]], [[Staff Fighting]], [[Ice Melee]] || I decided to leave this one unchanged, despite criticism. One, it already used the playstyle logo for melee, and two, it uses the Scrapper colors, and the Brute AT symbol. Plus, how much more iconic of melee-ranged damage can you get than a fist?<br />
|}<br />
<br />
{| class="wikitable" width="80%" style="text-align:center"<br />
| width="70px" | [[File:Power Set Icon-Epic.png|64px]] || width="15%" | Epic ATs || [[Kheldians]] & [[Soldiers of Arachnos]] || width="50%" | An icon that serves little purpose, but I thought it'd be fun to make anyway.<br />
|-<br />
| [[File:Power Set Icon-Freem.png|64px]] || "Standard" Sets || Ummm, most of 'em? || A big ol' flash in the background a Freem across it. Pretty simple.<br />
|-<br />
| [[File:Power Set Icon-WIP.png|64px]] || Unimplemented Sets || [[Wind Control]], [[Savage Melee]], [[Psionic Melee]] || It features a nice array of question marks, and a set of gears overlayed on the icon background to indicate the WIP nature of the sets when the game was shut down. I like it quite a bit. <br />
|}</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Category_talk:Custom_Power_Set_Icons&diff=258966Category talk:Custom Power Set Icons2014-07-25T06:22:05Z<p>Thirty7: /* Freem Icons */ update</p>
<hr />
<div>== Icons ==<br />
Blondeshell hit on what I feel is a great idea and added the various Paragon Market symbols to the Power Set articles that use them. How do folks feel about me (and other folks) creating custom icons for each of the power sets that are NOT purchasable via the store? (á là [[:Category:Custom Enemy Faction Icons|Custom Enemy Faction Icons]])? <br />
<br />
A blank example has been added already, I will attempt to use in-game screen shots and free images to composite appropriate symbology. Suggestions? Qualms? Reservations? Some other thing? {{User:Thirty7/Sig}} 14:24, 8 July 2012 (UTC)<br />
<br />
:I made [[File:Power Set Icon-Plant Control.png|24px]] as an example, what do you think? {{User:Thirty7/Sig}} 14:44, 8 July 2012 (UTC)<br />
<br />
::I like. Perhaps a different border color to show the difference between a PMarket power set and a free-to-all power set? ~ {{User:Aggelakis/Sig1}} 20:58, 8 July 2012 (UTC)<br />
<br />
:::I was thinking about this exact thing earlier today after I uploaded those newest market icons. My first thought was to simply pick a representative icon for the type of power set with the appropriate color scheme, but your idea would be a bit flashier. More time-consuming, yes, but more interesting, too. We could just alter the border to set these off as non-purchasable. One other thing we should do when adding these icons is to update the overviews to say these are "standard power sets", and also make sure "power set" is two words, for consistency. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 21:08, 8 July 2012 (UTC)<br />
<br />
::::I have to agree with the different border. How about silver? And I have been persistent (trying to be) in making sure I use "power set" and not "powerset" when I have to use a term. If you want, I can upload the PSD version of this that I have so others can work on it too. {{cool}} {{User:Thirty7/Sig}} 23:49, 8 July 2012 (UTC)<br />
<br />
: I'm wary of this. I don't like the mixing of official iconography with unofficial iconography because it has a high potential for confusion. And adding a different border isn't going to fix that. How is anyone supposed to know that one border means "purchasable" and the other means "we created this icon ourselves"? You'd have to explain that somewhere, but where would you explain it that people would find it? The risk of people thinking that the icon is from the game/market is very high; remember that we seek to convey ''official'' information, and anything that confuses official and unofficial imagery goes against that ideal. If the goal is to include something graphical that is representative of the power set, then I think you'd be much better off with screenshots. (Or perhaps use non-screenshot official illustrations where available.) I do think it's helpful to also include the Paragon Market icon where there is one (separate from the imagery to represent the power set), but perhaps it'd be wise to actually label it as such rather than just including it without explanation. -- [[User:Sekoia|Sekoia]] 21:26, 9 July 2012 (UTC)<br />
<br />
::Is there something more that should be added to {{tl|Power Set Icon}} that could accomplish this succinctly? I definitely see your point. {{User:Thirty7/Sig}} 00:28, 10 July 2012 (UTC)<br />
<br />
:::Personally, I think it might be worth it to somehow indicate that the image is unofficial on the articles where they appear. It'd be somewhat unsightly, sure, but it should all but eliminate the potential for giving the wrong impression. --[[User:GuyPerfect|GuyPerfect]] 01:30, 10 July 2012 (UTC)<br />
<br />
::::And it would be simpler/more intuitive to see the explanation in the article rather than having to click the image. I don't think the individual images need to have notes because they're already in a "Custom" category. {{User:Blondeshell/Sig}} 02:16, 10 July 2012 (UTC)<br />
<br />
:::::That was sorta my feeling as well... there is a hover note regarding it not needing to be purchased, they are in a custom category... and there is precedent for this sorta thing with the {{tl|Enemy Link}} template icons. *shrug* If folks feel there needs to be a note, I won't get in the way of that. (In the interim, I will add a short little note to the template that is being used though.) {{User:Thirty7/Sig}} 02:30, 10 July 2012 (UTC)<br />
<br />
:::::: Being in a category is pretty meaningless for the point I'm concerned about. When someone is browsing the power set pages, they aren't going to click the image to see what category it's in to see if it's a custom image. They're just going to see the image, and whatever subconscious conclusions they draw are going to be drawn. Now that you mention it, we probably shouldn't be using custom images for the Enemy Link templates either, because it ''is'' the same issue. However, getting back to the power set articles, it seems the point I felt most strongly about got left behind: If you are using these icons to give an impression of the power set, then it would be much better to use screen shots or some other imagery rather than these icons. -- [[User:Sekoia|Sekoia]] 02:42, 10 July 2012 (UTC)<br />
<br />
::::::: Power sets that have some physical object-type component (such as weapons) will be easier to use screenshots or official imagery for creating custom icons. However, armors and other "soft" power sets are probably going to need some creativity to effectively communicate their effects and abilities into a single image. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 02:54, 10 July 2012 (UTC)<br />
:::::::: I wasn't suggesting we use the screen shots to create custom icons. I was suggesting we use screenshots ''instead'' of custom icons. There's no need for us to represent the power sets in icon form. And you're right, one image may not work for all articles, so additional images may be worthwhile elsewhere in the article. However, that same argument works against icons as well; they're only going to capture one facet of the power set. -- [[User:Sekoia|Sekoia]] 12:33, 10 July 2012 (UTC)<br />
<br />
''Unindented''<br /><br />
Put the wiki "W" (like the favicon) in the corner of the user-created ones. ~ {{User:Aggelakis/Sig1}} 04:38, 10 July 2012 (UTC)<br />
<br />
: That's a splendid idea! That's a much more obvious cue. I'm still not a fan of us creating custom icons, but this would make it much less problematic. -- [[User:Sekoia|Sekoia]] 12:33, 10 July 2012 (UTC)<br />
<br />
::I just created a new "icon" involving a small Wiki logo... does it need to be significantly bigger? [[File:Power Set Icon-Fire Control.png|24px]] Also, I really don't understand the dogged issues with using some user-created flair here and there. The wiki is indeed meant to be a repository of game information, but I don't see a reason to keep anything not found in the game out of it. Please don't decide that the Faction Icons should be gutted as well. {{frown}} {{User:Thirty7/Sig}} 13:06, 10 July 2012 (UTC)<br />
<br />
::: I think that's too small. Perhaps we should create a template that super-imposes the image? That way, we're a bit more armored against resizing.<br />
::: Since you asked, I'll try to further explain my reasoning:<br />
::: When someone visits a power set article and sees an icon like that portrayed prominently at the top of the article, they aren't going to consciously think about it. They'll note it as the visual flair it is and move on. However, it's very likely that a lot of people are going to, in the back of their minds, assume that it's official material. This is exacerbated greatly if some of the icons ''are'' official material and others are not. Thus, we are representing NCsoft's brand with our own imagery and (unintentionally) misleading people into thinking that it's NCsoft's representation. Worse, we're doing so with images that may not even be as good as theirs. Some of the artwork I've seen uploaded for these so far is nice, but some of them to me aren't up to the same level as what the game is using. That is perhaps a harsh statement, but it's subjectively true. And even if they're up to the same level, that doesn't mean they perfectly match the style; the ones I've looked at have done a reasonably good job so far, but who's to say that will continue with the harder ones? In my mind, we're not providing official information at this point. We're using unofficial, fan-created artwork to visually represent the game and that is ''not'' Paragon Wiki's purpose. There are places where fan-created artwork can be useful on the wiki (such as the icons for rarity). But in my opinion, this is not one of those places. And unlike the rarity icons, these are not being used to represent something in short-hand; they're simply visual flair. But really, the key point here is, City of Heroes is NCsoft's brand, and it's wholly inappropriate for us to introduce imagery that people are going to think officially represents their brand, and even worse, imagery that may not represent their brand as well as they would. As long as it's very clear that it's fan-created, that's not an issue. But if we can't be exceedingly clear on that, then I think we are out of line. And thus far, we are ''not'' exceedingly clear on that; it has to be clear to the casual user who reads a single power set article, not just the power editor who clicks on the image and views it full-size or who looks at its categories.<br />
::: There's also the fact that we're not all going to agree on how to represent these things. For instance, while I think the icons for Fiery Aura and Claws are both good, I don't think the icons for Fire Control or Will Power represent their sets clearly. Who's to say you're right and I'm wrong, or vice versa? Who are any of us to decide which of those images should represent the power set, even if we ''do'' find a way to make it clear they're custom? Is this ''really'' something we want to hash out? Frankly, it's probably something that ''won't'' get hashed out because most people won't want to complain, no matter how badly they think an icon matches the set or even how badly the icons looks period. Most people don't like to criticize artwork because it's so hard to make and we want to appreciate people's artistic efforts. Plus in this case, there's going to a be a ton of them. That means it's even more likely that we're going to end up with icons that poorly represent sets, and it's also very likely that we'll end up with icons that don't match the style or aren't "as good" otherwise. Perhaps that is also a harsh statement, but we shouldn't ignore harsh truths if it's going to compromise the wiki.<br />
::: The compounding factor here is that these icons really ''aren't needed''. We've done well without them for years and years. Yes, they add a nice visual flair, but that isn't a compelling reason to go against the above paragraphs. Perhaps they're also mildly helpful in giving a "feel" for the power set in some cases, but the benefit is mild there and I think it's very likely that many of the icons are going to fail at that, especially for the harder sets; if we really want to give a feel for the power sets, there are better ways than icons. The only reason we started including icons on the power set pages is because the Paragon Market has icons for the ones they sell. And the reason they have icons is because that's how the store works. They didn't create those icons because the power sets, of themselves, needed icons. They didn't create those icons because they were trying to broadly depict what the power sets are. If either of those were the case, they'd be using them in the power set selection screens. They simply created them so that the purchasable power sets would have something distinct and eye-catching next to their names in the market, because that's how the market works and it makes for more sales. That's not a compelling reason for us to start doing all of this.<br />
::: To be clear: I'm ''not'' arguing we should keep all non-game imagery off the wiki. There are places where it's appropriate, and there are places where it's inappropriate. This is a place where I feel it's inappropriate. Hopefully the previous paragraphs clarify that.<br />
::: Regarding the Faction Icons: they aren't displayed prominently at the top of the enemy group articles like these icons are. They're small and unobtrusive and it's hard to even see much detail on them in the articles where they are used. So the level of harm there is much diminished. I also think it's more clear that those icons aren't official. You don't encounter icons like that anywhere in game or on the website. They resemble the badge images, but an enemy group and a badge aren't the same thing, so the potential for confusion is lower. Maybe we shouldn't be making custom icons for them, and I've always felt vaguely uneasy about it though it didn't occur to my why until this came up. But perhaps that is a case where the level of harm is low enough that it's acceptable to use them for the visual flair and representation they provide. I'm not sure. I personally would probably be happier if we just used some sort of "blank" icon for groups that don't have a natural icon, but I'm not really interested in pushing that since I don't think the issue is anywhere near as problematic as this one.<br />
::: And in any case, I don't get to decide whether we gut the faction icons. That's a decision to be made via consensus, as is the one regarding power set icons. (Though since I'm not inclined to push for it for the faction icons, I don't think you need to worry; I doubt anyone else is going to push for it, so it's moot.) And just because I can produce a novel explaining my POV doesn't mean I am on the side of consensus. Thus far, I seem to stand alone on the issue. :( -- [[User:Sekoia|Sekoia]] 13:58, 10 July 2012 (UTC)<br />
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::: Figured it'd be easier to show what I meant by "create a template that super-imposes the image". I made a temporary demo at [[User:Sekoia/Sandbox/One]], using the temporary template at [[User:Sekoia/Sandbox/t1]]. (Is the favicon image available somewhere on the wiki? I couldn't find it.) This allows icon authors to not have to worry about the custom branding, and it allows us to change the custom branding later if we want to. -- [[User:Sekoia|Sekoia]] 14:35, 10 July 2012 (UTC)<br />
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::::I will upload a PNG of the image I created, it is essentially a larger version of the Favicon thingy. (I will also implement it in the example template if you don't mind.) {{User:Thirty7/Sig}} 14:38, 10 July 2012 (UTC)<br />
::::: Feel free to adjust my sandbox page. :) -- [[User:Sekoia|Sekoia]] 14:39, 10 July 2012 (UTC)<br />
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:::::: Aaaargh, pet peeve alert! '''#864: Use of the word Faction.''' It's ''enemy group'', not faction. They're not all [http://dictionary.reference.com/browse/faction divisions of a greater entity] any more than character [[Alignment]] is. Leave Warcraft nomenclature on Azeroth. )-:<<br />
:::::: For what it's worth, I've always been wary about the custom icons for enemy groups showing up in the contact info boxes... Though I'm decidedly opposed to representing power sets with user-created icons, even though it ''is'' fun and I'll continue to do it until a decision is made on the matter. (-:<br />
:::::: Any unofficial/fan-made art being used in the same context as official imagery is, objectively speaking, inaccurate and misrepresentative. I won't go forcing my preferences in the matter, but I will point out that [[File_talk:Incarnate_Alpha_Intuition_VeryRare.png|precedent has already been established]] on the wiki regarding the use of user-created images being used in an official-esque context. Aaaand, looking at that, it seems to have also involved present company. (-: --[[User:GuyPerfect|GuyPerfect]] 15:09, 10 July 2012 (UTC)<br />
:::::::Is it worth putting this to a vote, or should I just concede the point to the well reasoned thoughts above? I guess I was just frustrated earlier due to how much fun I was having making these. *shrug* Oh well, I can still churn them out for my own use on the OPortal! {{Cool}} {{User:Thirty7/Sig}} 19:10, 10 July 2012 (UTC)<br />
:::::::: With the "W" superimposed, my opposition drops from "strong" to "very mild". As it stands, there are three people who support (you, Agge, Blondeshell) and two who have voiced opposition (me, Guy) so I think conceding defeat would be a bit premature. ;) -- [[User:Sekoia|Sekoia]] 21:24, 10 July 2012 (UTC)<br />
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''Unindented''<br /><br />
I support both the custom enemy icons and the custom power set icons. Neither one are misrepresenting an icon already in the game, which is what the discussion that GuyPerfect linked to on the Alpha VR icon was about. There are no icons for enemy group icons, and there are no icons for power sets that are not available on the market. Thus GuyPerfect's objection to that is unjustified. ~ {{User:Aggelakis/Sig1}} 20:04, 10 July 2012 (UTC) Not to mention with the power set icons, Sekoia's "W" overlay template distinctly shows they are not Paragon's material. ~ {{User:Aggelakis/Sig1}} 20:05, 10 July 2012 (UTC)<br />
: I can live with it with the "W" overlay, especially with hover text that also indicates it is user contributed. I updated the template to implement the overlay code. -- [[User:Sekoia|Sekoia]] 21:24, 10 July 2012 (UTC)<br />
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== Suggestions ==<br />
As you might surmise, there are a lot of <s>powersets</s> power sets out there... does anyone have any great idea for symbols/pictures to use for some of the more difficult ones? I was thinking something like the classic Newton's Apple for gravity control... or is that just a bit too reaching on a conceptual level? Also, while Fire itself is any easy theme, how does one make sure to differentiate Blast, Armor, Melee, Manipulation and Assault from one another? {{User:Thirty7/Sig}} 09:23, 9 July 2012 (UTC)<br />
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: Newton's Apple seems waaaay too conceptual. That wouldn't make me think "Gravity Control". As for your other questions, I have no idea. I don't think we're going to be able to successfully represent a lot of them, which is another reason I'm wary of the project. Perhaps you guys should start with the ''hardest'' power sets first. That way, if it proves untenable, you haven't invested a ton of effort in the easy power sets. Once you've invested a ton of effort in making icons, it's going to be much more difficult to abandon the idea no matter how untenable the harder power sets might prove to be. -- [[User:Sekoia|Sekoia]] 15:22, 11 July 2012 (UTC)<br />
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::I totally agree re: Gravity Control. I threw that idea out there to see just how conceptual we thought we could go. An outer bound, if you will. That is an excellent suggestion, actually. And, the more I think about it, the more I begin to realize that this entire project might be... well... difficult to get any kinda consensus on. I mean, we really are trying to artistically render all of these as a single image. I disagree with some of Guy's choices already, and folks don't all like my ideas either. *shrug* For all the bluster I put up earlier... well... {{User:Thirty7/Sig}} 15:41, 11 July 2012 (UTC)<br />
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::: How about bodies being thrown into the air for Gravity Control? Dark Miasma could be a picture of Fluffy superimposed over a skull to represent Fearsome Stare. Empathy could be a close-up of an arm being bandaged. Generally, I think these should represent a signature power/effect of the set, if not an actual screenshot of a weapon or pet. I'll see if I can't come up with a brainstorm list for the 'softer' power sets. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 16:27, 11 July 2012 (UTC)<br />
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::::Singularity and a toilet/statue/forklift (Propel debris). lol ~ {{User:Aggelakis/Sig1}} 18:32, 11 July 2012 (UTC)<br />
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:::::I'd have figured Singularity is a pretty obvious choice for Gravity Control since no one else gets that. Phantom Army for Illusion Control, etc. Fire Blast could be a fireball arcing through the air while Aura would be someone engulfed head to toe in flames and Melee could be a fist engulfed in flame or a Fire Sword. I'd have to think about Manipulation and Assault, but just haven't given them any thought yet. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 19:25, 11 July 2012 (UTC)<br />
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== New Idea ==<br />
I know this area had some contentious ummm... opinions, but I was thinking about this recently, and think that maybe I could satisfy my craving to have articles regarding Power Sets be "symmetrical" regardless of their status as "purchased" or "normal" power sets AND not have to create ever more obscure and convoluted icons for each and every set. I could simply create a standard icon for each class of set: Pets, Control, Ranged, Melee, Assault, Support, Defensive, Manipulation (Blaster 2ndary), EAT (not that there are any). So, a pet set could have a green themed icon with a version of the MM icon on it, a Control set could be purple with a Hold symbol or somesuch on it, etc. That way, there is far less effort going into interpreting the exact characteristics of each and every power set, and instead visually represents the type of set it is.<br />
<br />
The only real "value" of this is giving symmetry across the power set pages (each would have a similarly designed icon in the upper left), and possibly a bit of "at a glance" information.<br />
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To be honest, this also might be a bit moot if and when there is a sale and relaunch of the game, since there may be a completely different system at play relating to access and availability of power sets. Thoughts? {{User:Thirty7/Sig}} 09:54, 30 June 2014 (UTC)<br />
:I like the idea of using standard icons for power sets that weren't in the Paragon Market, for the reasons you mention. It's similar to the decision I made to use power icons instead of custom artwork for the cards in [[City of Heroes Collectible Card Game/The Hamidon Cards|the Hamidon set]] of the CoH CCG. Even if the game does come back and doesn't use the same system for power set accessibility, I think there still may be uses for these. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 11:48, 30 June 2014 (UTC)<br />
::The only two I don't have good idea for are the Assault and Manipulation sets, all the rest can easily get theirs from a combo of TO icons, and AT symbols. {{User:Thirty7/Sig}} 12:18, 30 June 2014 (UTC)<br />
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::Opinions on the newest ones I crafted: pets: [[File:Power Set Icon-Pets.png|16px]]; control: [[File:Power Set Icon-Control.png|16px]]; melee: [[File:Power Set Icon-Melee.png|16px]]; support: [[File:Power Set Icon-Support.png|16px]]<br />
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::If everyone hates them, it doesn't pay to go through the effort to make the rest. {{User:Thirty7/Sig}} 02:55, 1 July 2014 (UTC)<br />
:::Looks good to me so far. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 02:56, 1 July 2014 (UTC)<br />
::::Cool. Any ideas for Manipulation and Assault sets? Those are the ones I'll have the hardest time on since they aren't as iconic in terms of representing a particular role. {{User:Thirty7/Sig}} 02:58, 1 July 2014 (UTC)<br />
:::::For Manipulation, I'm thinking of an upward-moving energized spiral (like a DNA double-helix, but tighter) with a ring at the base -- to symbolize the damage-inducing control aspects. Not sure whether the "energized" effect should be fire-, electricity-, or psychically-themed.<br />
:::::For Assault, some kind of energy blast (the origin end, not the impact) but with debris included (thinking [[Earth Assault]]), maybe symbolizes the combined ranged/melee aspect of these sets.<br />
:::::You're right, these are a bit trickier. My design ideas aren't as clean as what you've done so far, but maybe they'll point you in the right direction? {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 06:40, 1 July 2014 (UTC)<br />
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''(Un-indented)''<br />
<br />
The fist looks a little weird, something about the way the knuckles are beveled. Do you have vector file formats of these images? [[User:Felderburg|Felderburg]] 15:23, 1 July 2014 (UTC)<br />
:I have drawn them all in Photoshop, so the only versions I have are raster images. I prolly should go back over it and smooth some of the edges out a bit. {{User:Thirty7/Sig}} 04:51, 2 July 2014 (UTC)<br />
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::Aaaand, now the rest of them are done... Assault [[File:Power Set Icon-Assault.png|16px]]; Manipulation [[File:Power Set Icon-Manipulation.png|16px]]; Ranged [[File:Power Set Icon-Ranged.png|16px]]; Defensive [[File:Power Set Icon-Armor.png|16px]]. My idea with the Assault and Manip sets was to use a darker color of the respective AT's primary set, and an icon that represented the only ATs to use the sets (something akin to [[Build Up]] for Manip, and a version of the Dom AT symbol for Assault). For Defensive I went with a resist damage symbol since the shield was in use for Support. For Ranged I used an interpretation of the symbol used in the Character Creator's "Playstyle" menu.<br />
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::Final thoughts? {{User:Thirty7/Sig}} 15:11, 7 July 2014 (UTC)<br />
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::While I was at it, I made up one for Epic ATs too... but, I'm not sure how to feel about it: [[File:Power Set Icon-Epic.png|16px]] {{User:Thirty7/Sig}} 16:38, 7 July 2014 (UTC)<br />
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:::Weird lookin'. I mean, it looks cool, by itself, but since I know what it's made from, it looks weird (it also looks a little like a [http://en.memory-alpha.org/wiki/File:Jem%27Hadar_fighter_CGI_model_upgraded_at_Foundation_Imaging.jpg Jem'Hadar fighter]). It's also not really necessary, since they already have their own icons. [[User:Felderburg|Felderburg]] 19:28, 7 July 2014 (UTC)<br />
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::::The new icons get an /e thumbsup from me. It's a little weird to see the resist symbol used for defense, but I can wrap my mind around it easier if I think of it as "armor" instead. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 22:02, 7 July 2014 (UTC)<br />
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:::::@Felderburg: Yeah, I have to agree. I like the form of it, but it seems odd when you consider what it actually is made of. And it was designed more for the fun of it than as an actually useable item. I suppose we COULD use the existing PMarket icons on the pages for the various EAT power set pages. And yes, it does look a little Jem'Hadar, you'll be pleased to note that I wouldn't have needed the link to know what you meant. I am a bit of a Trekkie, though (heresy, I know), ST:Voyager was my fave... mostly because the Borg are my favorite Trek race.<br />
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:::::@Blondeshell: Thanks, glad you like 'em. I value your opinion when it comes to things like this since you spend so much time on the Wiki with visual stuff like screenies, badges, and the Paragon Market stuff. As far as the Defensive symbol? I admit that the name mismatch gave me pause, but I, like you, think of it as an armor set but decided to use the term that most completely refers to the category of power sets (armor seems more specific to those sets that use the word "armor"). <br />
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:::::Any qualms about me implementing these? {{User:Thirty7/Sig}} 04:49, 9 July 2014 (UTC)<br />
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=== Implementatingness... ===<br />
<br />
I began implimenting the above icons, and started to wonder if maybe the white symbol on each is a strong enough indicator and if maybe I should be matching the color scheme of the individual powers' icons with the background. It would certainly give each Power Page a consistent color scheme. Again, more work for me, but I think it'd look better, and I really did like the idea of each page having a unique icon. {{User:Thirty7/Sig}} 08:56, 14 July 2014 (UTC)<br />
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Just to illustrate this, I mocked up a sample with a few Melee power sets, is there a significant difference using color-matched variants?<br />
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[[File:Power Icon Sample.png|325px]] {{User:Thirty7/Sig}} 01:23, 15 July 2014 (UTC)<br />
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:I get the idea behind this and think it could have merit, but these color-coordinated ones somehow look garish and non-artistic to me. I think the problem is that, when I see a fist, I think of a costume piece, and I would never use the orange-on-black or purple-on-black color schemes. I expect that they would look fine with a non-descript symbol, such as for assault or control, but these just don't do anything for me (except the white-on-red version).<br />
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:However, if the other icons look fine using this methodology, then I think they should all be done for consistency. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 04:54, 16 July 2014 (UTC)<br />
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::Agreed. That's actually why I posted this. While in my head, it seemed like a good idea, but when I see it... it just doesn't do it for me. Maybe just have a few different background colors and keep all the fists and other symbols white?<br />
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::Basically the impetus was when looking at the [[Dual Blades]] page for example. It just seems like the icon is really out of place. Maybe I should just abandon this idea in general. {{User:Thirty7/Sig}} 05:14, 16 July 2014 (UTC)<br />
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:::I agree, the white looks good. So if you do have a bunch of colors, changing the backgrounds is what I'd do. What do they look like with a two color background? Right now it's two tone, with a light and dark shade of the background color, but that could be where the two colors come in... It's also possible you're making too much work for yourself - after all, while it's nice to have every power set article look the same with an icon, these are player designed, so it's not as important, in my opinion, that they be as unique as official icons. Plus, there's always the possibility that they get replaced with something official anyways (either archived artwork or something else). {{unsigned|Felderburg|15:22, 16 July 2014 (UTC)}}<br />
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I'm going to be the cranky one again. What problem exists in the original [[Dual Blades]] article that adding that icon solved? As a user, that icon doesn't say to me "this is a melee powerset". It says to me "this is Brute specific" because it's so similar to the Brute Archetype icon. The Pets icon has the same issue with looking too similar to the Mastermind AT icon. The Defensive icon has a different issue: to me it says "this is a Resistance-based set". The other icons are better because they at least aren't similar to existing symbols so they aren't actively misleading, but they still don't add anything. They're not familiar icons that people will know what they mean. And, as I alluded to earlier, they aren't solving a problem. It's not like people come to the page and are confused about what kind of powerset it is. The icons are pure visual fluff that are more likely to cause confusion than they are to aid anyone.<br />
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I realize I've already voiced a lot of that before but maybe this time it'll gain some actual traction. This isn't solving a problem, and it's potentially ''introducing'' a problem. I really do appreciate the creativity and enthusiasm and I hate to rain someone's parade, but I think the wiki would be better served by directing your efforts on something else. But if the majority consensus won't budge on that, then at the very least please rework the icons to avoid using any existing symbols to reduce the odds of confusion. -- [[User:Sekoia|Sekoia]] 21:17, 16 July 2014 (UTC)<br />
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:I enjoy seeing editors (myself included) talk about "consensus" these days when there's ''maybe'' 5 people still working on the wiki :p . Anyways, I liked the idea because it makes all the articles have the same look. As for the icons themselves, I don't really care what is used, as long as it looks good - and you have some points about potential issues. I would suggest, then, that the icons be changed per Sekoia's idea. There are three possibilities I see: 1. New unique icons replacing the ones that have issues. 2. Unique icons for '''every''' power set (it could be a contest on the forums, so that more people are involved doing the work*). 3. A single icon with a "Freem!" logo in the middle - indicating that the power set being shown was a freely available power set. <br />
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: * I just realized that this might also encourage more people to edit the wiki, so that's a nice benefit too. [[User:Felderburg|Felderburg]] 14:49, 17 July 2014 (UTC)<br />
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:: Of your three possibilities, something like #3 ("Freem!") sounds the best to me by far. It is unlikely to be confused for anything else, and I think it'll be relatively intuitive for people to guess what it means. I can even grudgingly support including the icons for that because it would add a fairly intuitive amount of meaning to the pages. Option #1 gets rid of the worst offenders so it's an improvement over the current, though I still am not a fan. I really don't like #2; that basically turns each article into a place to feature a piece of user fan art and won't actually add any objective value to the page. That kind of stuff would be better for OuroPortal. I'd rather stick with the current icons than do that.<br />
:: As for consensus, to be fair, in the past consensus was often formed by only a small handful of people (often less than 5) for many things. Most editors didn't bother weighing in on most stuff. :) -- [[User:Sekoia|Sekoia]] 17:35, 17 July 2014 (UTC)<br />
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:::Sekoia, as much as I felt like you were being a wet blanket in our much much earlier discussion, I agree with your most recent points very much. I think I was a little too empassioned in the first discussion to see the merit of what you were trying to get across and just saw it as "I think you're wasting your time, and I hate your work..." Which it never was.<br />
<br />
:::That being said, I think I can get behind option #3. It will still accomplish my stated goal of unifying the pages visually, and will minimize any sources of confusion. However, I do still like the power set icons I made, and will likely adjust the ones you discussed as just a personal project in case they ever come up as something useful in the future. I will take a look at the icons used in the "Playstyle" section of the character creator as an inspiration since they break things down similarlly to what I had in mind.<br />
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:::I would likewise be against the "art contest" idea for similar reasons as Sekoia. Any suggestion on what the FREEM icon should look like? {{User:Thirty7/Sig}} 04:55, 19 July 2014 (UTC)<br />
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::::The best idea I can think of would be some variation/combination of the [[:File:Sounds 2.jpg|original pic]] and the [[:File:Freemtshirt.jpg|Comic Con shirt]] with word art and a starburst of some kind.<br />
<br />
::::Looking in the character creator for the playstyle icons, I realized that they also didn't touch on the Assault and Manipulation sets, or the defensive sets for melee ATs. However, the "Tank" playstyle used an icon that was a "star and badge" design, presumable as an homage to Statesman, that could be re-worked for the other ATs.<br />
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::::[[File:Icon ps tank 0 filled.png|Tank]] [[File:Icon ps meleedamage 0 filled.png|Melee Damage]] [[File:Icon ps rangedamage 0 filled.png|Ranged Damage]] [[File:Icon ps crowedcontrol 0 filled.png|Crowd Control]] [[File:Icon ps support 0 filled.png|Support]] [[File:Icon ps pet 0 filled.png|Pets]] {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 23:48, 19 July 2014 (UTC)<br />
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''(Unindenting)''<br />
Thanks for those, Blondeshell! I think I may adapt the Pets, control and support symbols to incorporate a version of those symbols. As for Armor/Defensive? Not sure.<br />
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Also unsure of what to do with the Freem icon. Not quite happy with those version s. {{User:Thirty7/Sig}} 06:19, 20 July 2014 (UTC)<br />
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: I like Blondeshell's idea for Freem. I was also thinking a starburst of some kind would work well. Maybe a starburst in the background and angle "Freem!" on a 45 degree angle across it? There's a lot of flexibility within that for the exact nature of the starburst, the font, the color scheme, etc. You could also put it all in the same frame as the other icons. -- [[User:Sekoia|Sekoia]] 13:32, 20 July 2014 (UTC)<br />
<br />
:: Per my post in the [[Talk:Power_Set_Themes]] page, I now think the icons for free power sets should be based on existing nomenclature in the AT pages' overviews: melee, defense, buff, control, assault, ranged, support and summon (epic ATs not included in this list). It's worth noting that "support" is blaster secondaries and "assault" is dominator secondaries, and they seem to be specific to those ATs - all the other things we ''think'' of as "support" are "control" or "buff". And what I ''think'' you're referring to as "pets", mastermind primaries, is called "summon" (unless you have a broader definition of pets). But I do like the look of the playstyle icons - so something a little more varied than the "Freem" icon could work, in that color scheme. [[User:Felderburg|Felderburg]] 06:25, 21 July 2014 (UTC)<br />
<br />
::: Personally, I'd vote for changing the categorization of Blaster's secondary to something other than Support, since that really isn't what they are. Support is archetypically a Defender primary, i.e. buff/debuff. Also, pets and summon are functionally synonynous, so I don't understand the significance in distinguishing... At least in terms of classifying power sets. Individual powers did show a difference there, but to unify a group of powers (MM primaries) there is no difference and I believe both terms were used. Also, I wouldn't Define Control powers as a subclass of support in CoH, maybe in other games, but not here. <br />
<br />
::: I'll make a mockup of a freem icon, using the standard blue border.{{User:Thirty7/Sig}} 07:11, 21 July 2014 (UTC)<br />
<br />
:::: I have no issue changing what the AT pages say, assuming there's not a good reason they are what they are right now. I ''assume'' that the categories I posted here are what they are for some sort of legit reason, but if it doesn't make intuitive sense to users of the wiki there's not much reason not to go with what we think of the power sets as. I guess changing "buff" to something like "support" would make sense, especially since many "buff" sets ''debuff''. And changing Blasters' support to "manipulation" makes sense. I just think that whatever we call these sets needs to be consistent with the AT overviews, whether we change those or not. [[User:Felderburg|Felderburg]] 19:36, 21 July 2014 (UTC)<br />
<br />
''(Unindenting)'' The terminology used on the AT pages jives with the printed literature that came with the game (both instruction manuals and Prima guides), though early versions of the official web site listed the Blaster secondary as "melee attacks." The terminology listed above with the playstyle icons is what the character creator used when lumping all ATs together after Freedom was released. My guess is they used "Support" instead of "Buff/Debuff" since the Blaster secondaries weren't shared with any other ATs and thus didn't need a playstyle option because there'd only be one AT listed. I'd vote to leave the AT pages as they are since the original terminology was used far longer than the latter.<br />
<br />
For the icons, my vote would be to continue using the "Support" term for Blaster secondaries because of the high percentage of crowd controllish powers available. I'd also vote to just use the single "Buff" term as noted on the AT pages. Most sets can be considered buffing from the player's perspective. For example, while Darkness debuffs enemy accuracy and damage, it effectively buffs your defense and resistance, and Sonic debuffs enemy resistance, thereby buffing your damage. {{small|— [[File:Blondeshell Sig.png|20px|link=User:Blondeshell]] [[User_talk:Blondeshell|talk]] / [[Special:Contributions/Blondeshell|contribs]]}} 22:10, 21 July 2014 (UTC)<br />
<br />
:I made some alterations to the various icons representing power set types, not that they are likely to be used, but I will soon have a table on a [[User:Thirty7/Power Set Types|user page]] to display them. In many cases, I took some of the above criticisms and suggestions into the effort, but others I felt were fine as is. Many of them integrate elements of the Playstyle icons. I don't advocate their use in the way they were originally intended, but I do think there could be a purpose for them somewhere. As such, you are of course free to use them wherever you may find the need. {{User:Thirty7/Sig}} 02:34, 25 July 2014 (UTC)<br />
<br />
=== Freem Icons ===<br />
I'm starting a new section because this convo is getting rather long, and there's likely to be more of it. How do you like these for the FREEM? [[File:Power Set Icon-Freem2.png|16px]] or [[File:Power Set Icon-Freem.png|16px]]? {{User:Thirty7/Sig}} 16:16, 23 July 2014 (UTC)<br />
<br />
Personally, I prefer the grey border, both because it further highlights that it isn't a Paragon Studios icon AND because the cyan Freem pops more. {{User:Thirty7/Sig}} 16:18, 23 July 2014 (UTC)<br />
<br />
: Those look good to me for Freem. I mildly like the cyan border better; the gray just seems a touch too muted to me and doesn't look like it matches the rest of the icon's palette. But then again, I'm colorblind, so my thoughts on colors may be odd. :) -- [[User:Sekoia|Sekoia]] 16:29, 23 July 2014 (UTC)<br />
<br />
::The grey is muted, but I think the cyan is too much cyan. Maybe another color? I do like the overall look, and I think it's great for adding an icon to power sets that don't have an official one. [[User:Felderburg|Felderburg]] 18:06, 23 July 2014 (UTC)<br />
<br />
::: Maybe a darker cyan? -- [[User:Sekoia|Sekoia]] 21:33, 23 July 2014 (UTC)<br />
<br />
::::Looking at [[:Category:Custom Power Set Icons|the whole category]] in context, I'd say stick with the gray because that's what was done originally and wasn't an issue before. *shrug* Oh, and the "Freem" part looks great. {{User:Blondeshell/Sig}} 01:36, 24 July 2014 (UTC)<br />
<br />
So it seems like we have two ways to go, use the grey/cyan as is, or alter the other one so the freem text is more differentiable from the border. Which sounds better to you all? As a note, the cyan border is exactly what the other Market icons have for a border, so if we go cyan border it would have to be the Feeem that gets color-swapped.<br />
<br />
<s>I still vote Grey.</s> I put the grey one on all of the pages that could take it... if we want to change it, it is easy enough to update the file it points at. Plus, now you can look at it "in situ" as it were. Also also, I created this icon [[File:Power Set Icon-WIP.png|16px]] for the handful of pages that had unimplimented power sets and thus we really didn't have a way of knowing '''for sure''' whether a given set would be paid or free, or given to VIPs only, or what. {{User:Thirty7/Sig}} 06:22, 25 July 2014 (UTC)</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Mental_Manipulation&diff=258965Mental Manipulation2014-07-25T06:17:10Z<p>Thirty7: FREEEEEEEEE-my last one-EEEEEMMM!!</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Mental Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Manipulate your enemies with an array of offensive Psionic powers. Few living beings can resist their effects. Creatures without minds, however, like machines and robots, are much more resistant."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Mental Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_Subdue.png|Power=Subdual|Level=1|Effect=Ranged, Moderate DoT(Psionic), Foe Immobilize|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MindProbe.png|Power=Mind Probe|Level=2|Effect=Melee, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_TelekineticThrust.png|Power=Telekinetic Thrust|Level=4|Effect=Melee, Minor DMG(Psionic/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsychicScream.png|Power=Psychic Scream|Level=10|Effect=Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=MentalControl_BuildUp.png|Power=Concentration|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsychicSiphon.png|Power=Drain Psyche|Level=20|Effect=PBAoE, Foe -Regen, -Recovery, Self +Regen, +Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=MentalControl_WorldOfConfusion.png|Power=World of Confusion|Level=28|Effect=Toggle: PBAoE, Minor DoT(Psionic), Foe Confuse|Border=1}}<br />
{{Powers_LevelRow|Icon=MentalControl_Scare.png|Power=Scare|Level=35|Effect=Ranged, Foe Fear|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsionicShockwave.png|Power=Psychic Shockwave|Level=38|Effect=PBAoE, High DMG(Psionic), Foe Disorient, -Recharge|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:MentalControl_BuildUp.png]] Concentration ===<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 16 (Blaster)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault PsychicSiphon.png]] Drain Psyche ===<br />
You Drain the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 20 (Blaster)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Regen -Recovery}}<br />
{{PowerBlock_Blank|Self +Regen +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MindProbe.png]] Mind Probe ===<br />
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wreaks havoc on your foes synapses, dealing moderate Psionic Damage while reducing their attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsychicScream.png]] Psychic Scream ===<br />
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 10 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsionicShockwave.png]] Psychic Shockwave ===<br />
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Psionic)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 38 (Blaster)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MentalControl_Scare.png]] Scare ===<br />
You entwine a single foe within their deepest fears and cause them to helplessly tremble for a brief while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 35 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Fear}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Fear}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Fear}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_Subdue.png]] Subdual ===<br />
Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_TelekineticThrust.png]] Telekinetic Thrust ===<br />
A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Psionic/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 4 (Blaster)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MentalControl_WorldOfConfusion.png]] World of Confusion ===<br />
This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than the chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Confuse}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Confuse}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Confuse}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
* Description at the official boards [http://web.archive.org/web/20080410150457/http://boards.cityofheroes.com/showflat.php?Number=10523131]<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Ice_Manipulation&diff=258964Ice Manipulation2014-07-25T06:16:39Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ice Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Ice Manipulation lets you surround yourself with various manifestations of ice and cold, assaulting and freezing nearby foes. Ice Manipulation powers are known to slow opponents."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Ice Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceManipulation_Chillblains.png|Power=Chilblain|Level=1|Effect=Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_FrozenFist.png|Power=Frozen Fists|Level=2|Effect=Melee, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_IceSword.png|Power=Ice Sword|Level=4|Effect=Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_ChillingEmbrace.png|Power=Chilling Embrace|Level=10|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_IcePatch.png|Power=Ice Patch|Level=20|Effect=Location (PBAoE), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_Shiver.png|Power=Shiver|Level=28|Effect=Ranged (Cone), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_FreezingTouch.png|Power=Freezing Touch|Level=35|Effect=Melee, Minor DMG(Cold), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=IceManipulation_FrozenAura.png|Power=Frozen Aura|Level=38|Effect=PBAoE, Foe Sleep|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:IceManipulation_BuildUp.png]] Build Up ===<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_Chillblains.png]] Chilblain ===<br />
Immobilizes your target in an icy trap. Deals some damage over time and slightly Slows the target's attack and movement speed. Useful for keeping villains at bay.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_ChillingEmbrace.png]] Chilling Embrace ===<br />
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed and damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_FreezingTouch.png]] Freezing Touch ===<br />
This Freezing Touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing them in their tracks, leaving them cold and helpless.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_FrozenAura.png]] Frozen Aura ===<br />
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be caught in a fragile casing of Ice. Frozen foes will break free if attacked. Frozen Aura deals no significant damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Sleep}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Sleep}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_FrozenFist.png]] Frozen Fists ===<br />
Frozen Fists encrusts your hands in ice, giving them the ability to quickly inflict moderate damage on villains. The foe's attack and movement speed is Slowed, due to the chills caused by the cold blows.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_IcePatch.png]] Ice Patch ===<br />
You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts. You must be near the ground to activate this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}<br />
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_IceSword.png]] Ice Sword ===<br />
You create a blade of solid ice that deals higher damage than Frozen Fists. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceManipulation_Shiver.png]] Shiver ===<br />
You can blast forth a wide cone of chilling air that dramatically Slows the movement and attack rate of nearby foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged(Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Fire_Manipulation&diff=258963Fire Manipulation2014-07-25T06:16:32Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Fire Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Fire Manipulation lets you surround yourself with various manifestations of fire and flames, assaulting and burning nearby foes. Fire Manipulation powers tend to set foes ablaze for added damage over time."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Fire Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=FireManipulation_RingofFire.png|Power=Ring of Fire|Level=1|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_FireSword.png|Power=Fire Sword|Level=2|Effect=Melee, Moderate DMG(Fire/Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_Combustion.png|Power=Combustion|Level=4|Effect=PBAoE, Moderate DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_FireSwordCircle.png|Power=Fire Sword Circle|Level=10|Effect=PBAoE, Moderate DMG(Fire/Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_BlazingAura.png|Power=Blazing Aura|Level=20|Effect=Toggle: PBAoE, Minor DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_Consume.png|Power=Consume|Level=28|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_Burn.png|Power=Burn|Level=35|Effect=Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireManipulation_HotFeet.png|Power=Hot Feet|Level=38|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe -SPD, Self -Fly|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:FireManipulation_BlazingAura.png]] Blazing Aura ===<br />
While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_BuildUp.png]] Build Up ===<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_Burn.png]] Burn ===<br />
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}<br />
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}<br />
{{PowerBlock_Blank|Self +Resistance(Immobilize)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_Combustion.png]] Combustion ===<br />
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_Consume.png]] Consume ===<br />
You can Consume some fuel from your nearby enemies to recover Endurance. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_FireSword.png]] Fire Sword ===<br />
Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the Fire Sword will ignite your target, dealing damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire/Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_FireSwordCircle.png]] Fire Sword Circle ===<br />
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_HotFeet.png]] Hot Feet ===<br />
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Speed}}<br />
{{PowerBlock_Blank|Self -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireManipulation_RingofFire.png]] Ring of Fire ===<br />
Immobilizes your target in a Ring of fire. Deals some damage over time. Useful for keeping villains at bay.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Energy_Manipulation&diff=258962Energy Manipulation2014-07-25T06:16:21Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Energy Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Energy Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_PowerThrust.png|Power=Power Thrust|Level=1|Effect=Melee, Minor DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_BuildUp.png|Power=Build Up|Level=4|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png|Power=Bone Smasher|Level=10|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_ConservePower.png|Power=Conserve Power|Level=16|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_PowerBoost.png|Power=Power Boost|Level=28|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_BoostRange.png|Power=Boost Range|Level=35|Effect=Self Range Increase|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyManipulation_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:EnergyManipulation_BoneSmasher.png]] Bone Smasher ===<br />
The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_BoostRange.png]] Boost Range ===<br />
You can boost your powers to increase the range of your next few attacks. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}<br />
{{PowerBlock_Effects|Self Range Increase}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_BuildUp.png]] Build Up ===<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_ConservePower.png]] Conserve Power ===<br />
You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}<br />
{{PowerBlock_Effects|Self Endurance Discount}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_EnergyPunch.png]] Energy Punch ===<br />
Powerful focused punch that may Disorient your opponent! <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_PowerBoost.png]] Power Boost ===<br />
Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{EdNote|note=This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects. That part of the power description is outdated.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_PowerThrust.png]] Power Thrust ===<br />
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_Stun.png]] Stun ===<br />
Stun deals a little bit of damage, but Disorients its target a great deal. This attack can Disorient most opponents.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyManipulation_TotalFocus.png]] Total Focus ===<br />
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Electricity_Manipulation&diff=258961Electricity Manipulation2014-07-25T06:16:10Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Electricity Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Electricity Manipulation empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Electricity Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Lightning Field|Level=4|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=38|Effect=Melee, High DoT(Energy), Foe Hold, -End, -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===<br />
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===<br />
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===<br />
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===<br />
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===<br />
While active, you emit a storm of electricity that constantly damages all nearby foes. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===<br />
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===<br />
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend themselves. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===<br />
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Devices&diff=258960Devices2014-07-25T06:15:58Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Devices''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Devices power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Gadgets_WebGrenade.png|Power=Web Grenade|Level=1|Effect=Ranged, Foe Immobilize, -Recharge, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Caltrops.png|Power=Caltrops|Level=2|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Taser.png|Power=Taser|Level=4|Effect=Ranged, Minor DMG(Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png|Power=Targeting Drone|Level=10|Effect=Toggle: Self +To-Hit, +Perception, +Res(DeBuff To-Hit)|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_SmokeGrenade.png|Power=Smoke Grenade|Level=16|Effect=Ranged (Targeted AoE), Foe -Perception, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Cloak.png|Power=Cloaking Device|Level=20|Effect=Toggle: Self Stealth, +DEF(All), +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Mine.png|Power=Trip Mine|Level=28|Effect=Place Mine: PBAoE, Superior DMG(Lethal/Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Timebomb.png|Power=Time Bomb|Level=35|Effect=Place Bomb: PBAoE, Extreme DMG(Lethal/Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Turret.png|Power=Gun Drone|Level=38|Effect=Build Drone: Ranged, Moderate DMG(Lethal)|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Gadgets_Caltrops.png]] Caltrops ===<br />
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage Over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_Cloak.png]] Cloaking Device ===<br />
The Cloaking Device allows you to use an LCD body coating to become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see but will retain some of your defense bonus to all attacks. Unlike some stealth powers, the Cloaking Device has no movement penalty. The Cloaking device will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle}}<br />
{{PowerBlock_Blank|Self Stealth, +Defense(All), +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_Turret.png]] Gun Drone ===<br />
You can summon a Gun Drone. The Drone has an extremely fast firing rate and is equipped with a customized tracking system. Once locked on, the Drone will continue to unload a volley of lead into the target until it is destroyed. The Drone is armored, but can be destroyed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}<br />
{{PowerBlock_Effects|Build Drone: Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_SmokeGrenade.png]] Smoke Grenade ===<br />
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to their chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged Target Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Perception, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_TargetingDrone.png]] Targeting Drone ===<br />
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that debuff your chance to hit. While in use, any sniper rifle shots you make will do additional damage. This is a toggle power and must be activated and deactivated manually. Like all toggle powers, the Targeting Drone costs endurance while active.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle}}<br />
{{PowerBlock_Blank|Self +To-Hit, +Perception, +Resistance(Debuff To-Hit)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_Taser.png]] Taser ===<br />
The Taser is a basically a stun-gun. This small device releases a high-voltage, low-amperage electrical charge that can Disorient most opponents with minimal damage. The Taser has a very short range. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_Timebomb.png]] Time Bomb ===<br />
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal/Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}<br />
{{PowerBlock_Effects|Place Bomb: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_Mine.png]] Trip Mine ===<br />
You can place a Trip Mine on the ground. Any villains that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal/Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}<br />
{{PowerBlock_Effects|Place Mine: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_WebGrenade.png]] Web Grenade ===<br />
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Gadgets|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Darkness_Manipulation&diff=258959Darkness Manipulation2014-07-25T06:15:50Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Darkness Manipulation''' is a standard power set that is a secondary set for [[Blaster]]s.<br />
<br />
"Assail your foes with powers drawn from the abyss. Darkness Manipulation offers powers that can both control and heavily damage their targets while reducing their chance to hit."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Darkness Manipulation power set is available as a secondary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_PenumbralGrasp.png|Power=Penumbral Grasp|Level=1|Effect=Ranged, Moderate DoT(Negative Energy), Foe Immobilize, -ToHit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_Smite.png|Power=Smite|Level=2|Effect=Melee, High DMG(Smashing/Negative Energy), -ToHit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_DeathShroud.png|Power=Death Shroud|Level=4|Effect=Toggle: PBAoE, Minor DoT(Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_ShadowMaul.png|Power=Shadow Maul|Level=10|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_SoulDrain.png|Power=Soul Drain|Level=16|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_TouchofFear.png|Power=Touch Of Fear|Level=20|Effect=Melee, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_DarkConsumption.png|Power=Dark Consumption|Level=28|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_DarkPit.png|Power=Dark Pit|Level=35|Effect=Ranged (Targeted AoE), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=DarknessManipulation_MidnightGrasp.png|Power=Midnight Grasp|Level=38|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:DarknessManipulation_DarkConsumption.png]] Dark Consumption ===<br />
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 28 (Blaster)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_DarkPit.png]] Dark Pit ===<br />
Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 35 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_DeathShroud.png]] Death Shroud ===<br />
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 4 (Blaster)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_MidnightGrasp.png]] Midnight Grasp ===<br />
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 38 (Blaster)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Immobilize, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_PenumbralGrasp.png]] Penumbral Grasp ===<br />
Penumbral Grasp deals moderate Negative Energy damage, reduces their chance to hit and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate DoT(Negative Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -ToHit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_ShadowMaul.png]] Shadow Maul ===<br />
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Smashing/Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 10 (Blaster)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_Smite.png]] Smite ===<br />
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals High negative energy damage. Smite clouds the target's vision, lowering its chance to hit for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_SoulDrain.png]] Soul Drain ===<br />
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 16 (Blaster)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarknessManipulation_TouchofFear.png]] Touch of Fear ===<br />
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:archetypeicon_blaster.png|18px]] 16 (Blaster)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Fear, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Fear}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Fear}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Thorny_Assault&diff=258958Thorny Assault2014-07-25T06:15:21Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Thorny Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"Thorns protrude from your body and can deal damage in melee or at range. Thorns are hollow and inject toxin that deals additional Toxic damage and can weaken your enemy's Defense. Very few foes have resistance to thorn toxins."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Thorny Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Darts.png|Power=Thorny Darts|Level=1|Effect=Ranged, Minor DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Skewer.png|Power=Skewer|Level=2|Effect=Melee, High DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault FlingThorns.png|Power=Fling Thorns|Level=4|Effect=Close (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Impale.png|Power=Impale|Level=10|Effect=Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immobilize, -DEF(All), -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Aim.png|Power=Aim|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault ThornBurst.png|Power=Thorn Burst|Level=20|Effect=PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Thorntrops.png|Power=Thorntrops|Level=28|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Ripper.png|Power=Ripper|Level=35|Effect=Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -DEF(All), Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault ThornBarrage.png|Power=Thorn Barrage|Level=38|Effect=Close, High DMG(Lethal), DoT(Toxic), Foe -DEF(All), Knockback|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:ThornyAssault Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault FlingThorns.png]] Fling Thorns ===<br />
You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional Toxic damage and can reduce your foes' Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Impale.png]] Impale ===<br />
You can throw a small cluster of large Thorns at a targeted foe. These Thorns carry a large amount of the toxin. In addition to dealing Toxic damage, a successful attack can slow a target, preventing Running, Jumping or Flying. Most foes will likely be completely Immobilized, unable to run.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Ripper.png]] Ripper ===<br />
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Thorn poison deals additional Toxic damage and can reduce your foes defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All), Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Skewer.png]] Skewer ===<br />
You lunge forward with this melee attack and Skewer your foe with the large Thorn on your arm. Deals high damage and poisons your foe. Poison from the Thorns deals additional Toxic damage and can reduce your foes Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault ThornBarrage.png]] Thorn Barrage ===<br />
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault ThornBurst.png]] Thorn Burst ===<br />
You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Thorntrops.png]] Thorntrops ===<br />
You fling dozens of Thorns into the ground at a targeted location. The small Thorns pepper the ground over a large area. Any enemy that pass over the Thorntrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Darts.png]] Thorny Darts ===<br />
Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional Toxic damage and can reduce your foes Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Dominator]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Psionic_Assault&diff=258957Psionic Assault2014-07-25T06:15:13Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Psionic Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"Blast your enemies with an array of offensive Psionic powers. Few living beings can resist their effects. Creatures without minds, however, like machines and robots, are much more resistant."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Psionic Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MentalDart.png|Power=Psionic Dart|Level=1|Effect=Ranged, Minor DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MindProbe.png|Power=Mind Probe|Level=2|Effect=Melee, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_TelekineticThrust.png|Power=Telekinetic Thrust|Level=4|Effect=Melee, Minor DMG(Psionic/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MentalBlast.png|Power=Mental Blast|Level=10|Effect=Ranged, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsychicScream.png|Power=Psychic Scream|Level=16|Effect=Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsychicSiphon.png|Power=Drain Psyche|Level=20|Effect=PBAoE, Foe -Regen, -Recovery, Self +Regen, +Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_Subdue.png|Power=Subdue|Level=28|Effect=Ranged, Moderate DMG(Psionic), Foe Immobilize|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsionicLance.png|Power=Psionic Lance|Level=35|Effect=Sniper, Superior DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsionicShockwave.png|Power=Psychic Shockwave|Level=38|Effect=PBAoE, High DMG(Psionic), Foe Disorient, -Recharge|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:PsionicAssault_PsychicSiphon.png]] Drain Psyche ===<br />
You Drain the Psyche of nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Regeneration, -Recovery}}<br />
{{PowerBlock_Blank|Self +Regeneration, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MentalBlast.png]] Mental Blast ===<br />
This basic attack does high Psionic damage, and can slightly reduce a target's attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MindProbe.png]] Mind Probe ===<br />
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing high Psionic Damage while reducing their attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MentalDart.png]] Psionic Dart ===<br />
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Psionic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsionicLance.png]] Psionic Lance ===<br />
This extremely long range Psionic attack has a bonus to Accuracy, and can Slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsychicScream.png]] Psychic Scream ===<br />
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsionicShockwave.png]] Psychic Shockwave ===<br />
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_Subdue.png]] Subdue ===<br />
Subdue deals high Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_TelekineticThrust.png]] Telekinetic Thrust ===<br />
A focused attack of intense mental power that violently sends a nearby foe flying and deals a high amoung of Psionic and Smashing damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Psionic/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Dominator]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Icy_Assault&diff=258956Icy Assault2014-07-25T06:14:58Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Icy Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"Ice Assault allows the player to use Cold-based attacks. Conjure up frozen melee weapons or hurl deadly shards of Ice. Icy powers are known for their ability to slow an opponent."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Icy Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceAssault_Bolt.png|Power=Ice Bolt|Level=1|Effect=Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceSword.png|Power=Ice Sword|Level=2|Effect=Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceSwordCircle.png|Power=Ice Sword Circle|Level=4|Effect=PBAoE, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceBlast.png|Power=Ice Blast|Level=10|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_PowerBoost.png|Power=Power Boost|Level=16|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_Frost.png|Power=Frost Breath|Level=20|Effect=Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_ChillingEmbrace.png|Power=Chilling Embrace|Level=28|Effect=Toggle: PBAoE, Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceSwordCleave.png|Power=Ice Slash|Level=35|Effect=Melee, High DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_BitterBlast.png|Power=Bitter Ice Blast|Level=38|Effect=Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -To-Hit|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:IceAssault_BitterBlast.png]] Bitter Ice Blast ===<br />
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's chance to hit. Like other Ice Blast powers, Bitter Ice Blast can slow a target's movement and attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_ChillingEmbrace.png]] Chilling Embrace ===<br />
While active, you dramatically lower the temperature around yourself, slowing the attack rate of all nearby foes, as well as their movement speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_Frost.png]] Frost Breath ===<br />
Unleashes a cone of frosty breath that can slow your opponents' movement and attacks. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceBlast.png]] Ice Blast ===<br />
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_Bolt.png]] Ice Bolt ===<br />
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceSwordCleave.png]] Ice Slash ===<br />
Ice Slash allows the user to create a blade of solid ice and strike a foe for high damage. Being hit by Ice Slash will Slow a foes' attack and movement speed, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceSword.png]] Ice Sword ===<br />
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will Slow a target's movement and attack speed, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceSwordCircle.png]] Ice Sword Circle ===<br />
Mastery of your Ice Sword has enabled you to make an attack on every foe within melee distance. This will slash and chill your enemies, dealing moderate damage and slowing all affected target's movement and attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_PowerBoost.png]] Power Boost ===<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{EdNote|note=This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects. That part of the power description is outdated.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Dominator]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Fiery_Assault&diff=258955Fiery Assault2014-07-25T06:14:49Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Fiery Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"Fiery Assault allows you to conjure up flaming melee attacks and hurl devastating fiery projectiles. Fiery Assault powers tend to set foes ablaze for added Damage Over Time."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Fiery Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=FireAssault_Flare.png|Power=Flares|Level=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Incinerate.png|Power=Incinerate|Level=2|Effect=Melee, High DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_BreathOfFire.png|Power=Fire Breath|Level=4|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_FireBlast.png|Power=Fire Blast|Level=10|Effect=Ranged, Moderate DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_FieryEmbrace.png|Power=Embrace of Fire|Level=16|Effect=Self +DMG(Fire), +DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Combustion.png|Power=Combustion|Level=20|Effect=PBAoE, Moderate DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Consume.png|Power=Consume|Level=28|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_BlazingBolt.png|Power=Blazing Bolt|Level=35|Effect=Sniper, Extreme DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Blaze.png|Power=Blaze|Level=38|Effect=Close, High DMG(Fire)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:FireAssault_Blaze.png]] Blaze ===<br />
A short range, but devastating flame attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_BlazingBolt.png]] Blazing Bolt ===<br />
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to its chance to hit, but is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Combustion.png]] Combustion ===<br />
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Consume.png]] Consume ===<br />
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_FieryEmbrace.png]] Embrace of Fire ===<br />
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Damage(Fire), +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_FireBlast.png]] Fire Blast ===<br />
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_BreathOfFire.png]] Fire Breath ===<br />
You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Flare.png]] Flares ===<br />
A quick attack that throws Flares at the target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Incinerate.png]] Incinerate ===<br />
Intense concentration can allow you to Incinerate an opponent at melee range. This will set your foe ablaze, dealing damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Dominator]]s in [[Issue 6]].<br />
* [[Fiery Embrace]] was renamed to [[#Embrace of Fire|Embrace of Fire]] in [[Issue 18]], when the mechanics for Fiery Embrace were changed for other sets using the power.<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Fiery_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Energy_Assault&diff=258954Energy Assault2014-07-25T06:14:40Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Energy Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"Focus pure energy into deadly melee attacks and powerful projectiles. The impact of the melee powers can often Disorient opponents, while the velocity of the ranged projectiles can send your enemies flying."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Energy Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBolt.png|Power=Power Bolt|Level=1|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerPush.png|Power=Power Push|Level=4|Effect=Ranged, High DMG(Energy/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBlast.png|Power=Power Blast|Level=10|Effect=Ranged, High DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBoost.png|Power=Power Boost|Level=16|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_WhirlingHands.png|Power=Whirling Hands|Level=20|Effect=PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_TotalFocus.png|Power=Total Focus|Level=28|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_SniperBlaster.png|Power=Sniper Blast|Level=35|Effect=Sniper, Extreme DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBurst.png|Power=Power Burst|Level=38|Effect=Close, Superior DMG(Energy/Smash), Foe Knockback|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:EnergyAssault_BoneSmasher.png]] Bone Smasher ===<br />
This melee attack can be slow, but it compensates by dealing a good amount of damage and having a good chance to Disorient the target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBlast.png]] Power Blast ===<br />
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBolt.png]] Power Bolt ===<br />
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBoost.png]] Power Boost ===<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{EdNote|note=This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects. That part of the power description is outdated.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAssault_PowerBurst.png]] Power Burst ===<br />
A short range, but devastating attack that can knock your target off their feet.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerPush.png]] Power Push ===<br />
Power Push deals a high amount of Energy and Smashing damage and sends the target flying for a great distance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAssault_SniperBlaster.png]] Sniper Blast ===<br />
A focused blast that can travel great distances with high Accuracy. This is a sniper attack, and is best fired from a distance, as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAssault_TotalFocus.png]] Total Focus ===<br />
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_WhirlingHands.png]] Whirling Hands ===<br />
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Dominator]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Energy_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Electricity_Assault&diff=258953Electricity Assault2014-07-25T06:14:32Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Electricity Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Electricity Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=4|Effect=Ranged, High DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=20|Effect=Sniper, Extreme DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=28|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=35|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=38|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:ElectricalAssault BuildUp.png]] Build Up ===<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault ChargedBolts.png]] Charged Bolts ===<br />
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault ChargedBrawl.png]] Charged Brawl ===<br />
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving it writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release the target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault HavocPunch.png]] Havoc Punch ===<br />
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage and a chance to knock the target off their feet. Havoc Punch can drain some Endurance from your target and may overload its synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault LightningBolt.png]] Lightning Bolt ===<br />
You can send a large blast of electrical energy at a foe, dealing high damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault StaticDischarge.png]] Static Discharge ===<br />
Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault Thunderstrike.png]] Thunder Strike ===<br />
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}}<br />
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault VoltaicSentinel.png]] Voltaic Sentinel ===<br />
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}}<br />
{{PowerBlock_Effects|Summon Sentinel: Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Pet Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault Zapp.png]] Zapp ===<br />
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
*This set was added to the game for [[Dominator]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Electricity_Manipulation|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Earth_Assault&diff=258952Earth Assault2014-07-25T06:14:25Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Earth Assault''' is a standard power set that is a secondary set for [[Dominator]]s.<br />
<br />
"With Earth Assault, you can damage foes with the very ground they walk upon. You can conjure stone weapons, hurl boulders, and even cause magma to erupt from the ground."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Earth Assault power set is available as a secondary set for [[Dominator]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EarthAssault_StoneSpears.png|Power=Stone Spears|Level=1|Effect=Ranged, Moderate DMG(Lethal), Foe Knock Up|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_StoneMallet.png|Power=Stone Mallet|Level=2|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_Tremor.png|Power=Tremor|Level=4|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_HurlBoulder.png|Power=Hurl Boulder|Level=10|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_PowerBoost.png|Power=Power Boost|Level=16|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_HeavyMallet.png|Power=Heavy Mallet|Level=20|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_SeismicSmash.png|Power=Seismic Smash|Level=28|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_MudPots.png|Power=Mud Pots|Level=35|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immobilize, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_Fissure.png|Power=Fissure|Level=38|Effect=Close (Targeted AoE), Moderate DMG(Smash/Lethal), Foe Disorient, Knockback|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:EarthAssault_Fissure.png]] Fissure ===<br />
This powerful stomp can crack the earth itself, damaging a nearby targeted foe and any foes around it. This Fissure can only affect foes on the ground, dealing moderate smashing damage and possibly throwing them into the air or disorienting them.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback, Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_HeavyMallet.png]] Heavy Mallet ===<br />
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_HurlBoulder.png]] Hurl Boulder ===<br />
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_MudPots.png]] Mud Pots ===<br />
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Damage|Minor Damage Over Time (Fire)}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects| Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_PowerBoost.png]] Power Boost ===<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{EdNote|note=This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_SeismicSmash.png]] Seismic Smash ===<br />
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_StoneMallet.png]] Stone Mallet ===<br />
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_StoneSpears.png]] Stone Spears ===<br />
Stone spears erupt from the ground at the feet of your target. This attack can only be used against targets on the ground, and does moderate lethal damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockup}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_Tremor.png]] Tremor ===<br />
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
<br />
=== Developer Quotes ===<br />
<br />
{{Historical|type=section|reason=event}}<br />
<br />
According to [[Castle (Developer)|Castle]], Earth Assault was a personal project to help [[Sunstorm (Developer)|Sunstorm]] learn the ropes when he first started. Once the project was complete, they went ahead and proposed it for the (then) next round of [[Power Set Proliferation]] [http://web.archive.org/web/20090725154457/http://boards.cityofheroes.com/showflat.php?Number=13768611#Post=13768611]<br />
<br />
[[Sunstorm (Developer)|Sunstorm]] then made the following statement [http://web.archive.org/web/20090725154509/http://boards.cityofheroes.com/showflat.php?Number=13768804#Post13768804]<br />
<br />
:'' Never played a more "tankish" feeling dominator, despite it having no armors. ... Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun. ''<br />
<br />
In a [http://www.mmorpg.com/gamelist.cfm/game/3/feature/3399/page/1 Dev Diary] released on August 13, 2009, Castle confirmed the power lineup of the set, and again commented on the creation of Earth Assault:<br />
<br />
:''Earth Assault began life as a training exercise for Jonathan "Sunstorm" Courney. Shortly after he began working here, he decided to build a new assault set for Dominators in order to help familiarize himself with the powers system. He spent some time picking the powers, dreaming up new ones and testing them, and in general just doing some really innovative and crazy things with them. After a while, he decided to take his test bed and turn it into something that could be released to the fans. This led to a lot of rebalancing, rebuilding, and when he was finally satisfied with it, he pitched it to me. Although it's taken awhile for it to be implemented, we're happy that we're finally able to include it with Issue 16.''<br />
:''Earth Assault, like other Assault sets, combines a good mix of Ranged and Melee powers. It has a healthy dose of soft control, good damage, and with Mud Pots - one of the best Damage Auras available.''<br />
<br />
=== Issue 16 ===<br />
{{Historical|type=section|reason=issue}}<br />
* This set was added to the game for [[Dominator]]s in [[Issue 16]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Earth_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Dominator Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Ninjitsu&diff=258951Ninjitsu2014-07-25T06:13:15Z<p>Thirty7: freeming, and adding clr</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ninjitsu''' is a standard power set that is a secondary set for [[Stalker]]s.<br />
<br />
"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Ninjitsu power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=2|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_Caltrops.png|Power=Caltrops|Level=10|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Ninjitsu_BlindingPowder.png]] Blinding Powder ===<br />
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.<br />
<br />
{{EdNote|note=The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Sleep, Confuse, -To Hit, -Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Confuse}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Confuse}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_Caltrops.png]] Caltrops ===<br />
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_DangerSense.png]] Danger Sense ===<br />
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInZen.png]] Kuji-In Retsu ===<br />
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Running}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Universal Travel}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInRin.png]] Kuji-In Rin ===<br />
Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear, as well as resistance to Psionic damage for a few minutes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInSha.png]] Kuji-In Sha ===<br />
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_NinjaReflexes.png]] Ninja Reflexes ===<br />
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_SmokeFlash.png]] Smoke Flash ===<br />
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Stalker Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Ice_Armor&diff=258950Ice Armor2014-07-25T06:13:01Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ice Armor''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Stalker]]s.<br />
<br />
"You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against Psionics."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Stalker ===<br />
The Ice Armor power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=2|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=4|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=16|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=20|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=35|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Icy Bastion|Level=38|Effect=Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
The Ice Armor power set is available as a primary set for [[Tanker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=1|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=2|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=6|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=8|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=12|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=18|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=26|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:IceArmor ChillingEmbrace.png]] Chilling Embrace ===<br />
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed and damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor EnergyAbsorption.png]] Energy Absorption ===<br />
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance as well as Defense to all attacks except Psionics. The first foe you absorb grants the highest Defense bonus, and you can absorb up to 10 foes. In addition to Defense, Energy Absorption also grants you resistance to Slow effects. If there are no foes within range, this power will fail.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor IceArmor.png]] Frozen Armor ===<br />
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defenst to Smashing and Lethal attacks as well as reduces Cold damage. Also, Fire attacks deal slightly less damage and you can resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor GlacialArmor.png]] Glacial Armor ===<br />
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land, and acts as a lens to increase your Perception to see hidden foes. The bitter cold of Glacial Armor also reduces Cold damage and also allows you to resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hybernate.png]] Hibernate ===<br />
[[File:Hibernate.jpg|thumb|100px|Hibernate]]<br />
<br />
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage and recover endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self Invulnerable, +Regeneration, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
{{clr}}<br />
<br />
=== [[File:IceArmor_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hoarfrost.png]] Hoarfrost ===<br />
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. Hoarfrost also grants you resistance to Toxic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Icicles.png]] Icicles ===<br />
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hybernate.png]] Icy Bastion ===<br />
You channel an intense cold through yourself. Doing so will significantly boost your resistance to all types of damage (except Psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Resistance (All Damage but Psionics), +Resistance (Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Permafrost.png]] Permafrost ===<br />
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to Cold damage, and some resistance to Fire damage as well. You also gain an inherent resistance to Slow effects. This power is always on and does not cost Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor WetIce.png]] Wet Ice ===<br />
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Tanker]]s since [[Issue 0]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 21]].<br />
* This set, along with [[Ice Melee]], was briefly considered as a [[Brute]] Power Set in the [[City of Villains]] Beta. However, the -Recharge from the sets along with the +Defense of Ice Armor made them counteract [[Fury]] generation, so the sets were dropped.<br />The Brute's Power table would have been the following:<br />
<div style="margin-left: 32px;"><br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=2|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=4|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=16|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=20|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=35|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=38|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
</div><br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Stalker Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Martial_Arts&diff=258949Martial Arts2014-07-25T06:12:54Z<p>Thirty7: freeming</p>
<hr />
<div>{{otheruses4|1=the Martial Arts power set|2=the Martial Arts [[Super Booster|booster pack]]|3=Super Booster IV: Martial Arts}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Martial Arts''' is a standard power set that is a primary set for [[Scrapper]]s and [[Stalker]]s, and a secondary set for [[Tanker]]s.<br />
<br />
"A compilation of various fighting techniques from around the world, Martial Arts makes you a master in the art of hand to hand combat. Martial Artists tend to be very accurate with their strikes."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Scrapper ===<br />
The Martial Arts power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=8|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_WarriorsChallenge.png|Power=Warrior's Challenge|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=18|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=26|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Martial Arts power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=1|Effect=Melee, Moderate DMG(Smash)|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=2|Effect=Melee, Superior DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_AssassinStrike.png|Power=Assassin's Blow|Level=6|Effect=Melee, Special DMG(Smash)|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=18|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=26|Effect=Melee, High DMG(Smash), Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=32|Effect=Melee, Superior DMG(Smash), Foe Disorient, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
The Martial Arts power set is available as a secondary set for [[Tanker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=MartialArts_ThunderKick.png|Power=Thunder Kick|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_StormKick.png|Power=Storm Kick|Level=2|Effect=Melee, Moderate DMG(Smash), +DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CobraStrike.png|Power=Cobra Strike|Level=4|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_WarriorsProvocation.png|Power=Warrior's Provocation|Level=10|Effect=Ranged, Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CraneKick.png|Power=Crane Kick|Level=16|Effect=Melee, High DMG(Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_FocusChi.png|Power=Focus Chi|Level=20|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_CripplingHookKick.png|Power=Crippling Axe Kick|Level=28|Effect=Melee, Moderate DMG(Smash), Foe Immobilize, -SPD, -Fly, -DEF|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_MonkeySweep.png|Power=Dragon's Tail|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=MartialArts_EaglesClaw.png|Power=Eagle's Claw|Level=38|Effect=Melee, Superior DMG(Smash), Foe Disorient, +DMG(All)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:MartialArts_AssassinStrike.png]] Assassin's Blow ===<br />
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden as a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Blow when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_CobraStrike.png]] Cobra Strike ===<br />
Using intense martial arts focus, you can perform a Cobra Strike that deals high damage, but has a great chance of Disorienting your target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Medium}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_CraneKick.png]] Crane Kick ===<br />
You can perform a slow, high smashing damage kick that will likely knock your target back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_CripplingHookKick.png]] Crippling Axe Kick ===<br />
You can perform a Crippling Axe Kick that deals moderate smashing damage, reduces the target's defense, may immobilize, and Slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Speed, -Fly, -Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_MonkeySweep.png]] Dragon's Tail ===<br />
This low spinning kick deals slightly more damage than Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_EaglesClaw.png]] Eagle's Claw ===<br />
You can perform a devastating kick that can severaly Disorient most opponents. Eagle's Claw has an exceptionally good critical hit capability for Scrappers, better than other Martial Arts attacks, that can sometimes deal double damage. After using Eagle's Claw your damage will be increased for a brief moment for Tankers, allowing the next attack or two to cause additional damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Blank|+Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_FocusChi.png]] Focus Chi ===<br />
Tapping into your inner Chi greatly increases the amount of damage you deal for a few seconds, as well as slightly increases your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_Placate.png]] Placate ===<br />
Allows you to trick a foe to no longer attack you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blow. However, if you attack a Placated foe, he will be able to attack you back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_StormKick.png]] Storm Kick ===<br />
You can unleash a roundhouse kick that pummels your foe for moderate damage. Storm Kick has a greater than average chance to score a critical hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Medium}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_ThunderKick.png]] Thunder Kick ===<br />
You can perform a strong Thunder Kick that hits so hard it can disorient your target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_WarriorsChallenge.png]] Warrior's Challenge ===<br />
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:MartialArts_WarriorsProvocation.png]] Warrior's Provocation ===<br />
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An accuracy check is required to Taunt enemy players, but is not needed against critter targets.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].<br />
* In [[Issue 18]], several powers in this set were [[Patch Notes/2010-08-16#Martial Arts|buffed]] (Cobra Strike, Eagle's Claw, and Crippling Axe Kick).<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Tanker]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Scrapper Primary]]<br />
[[Category:Stalker Primary]]<br />
[[Category:Tanker Secondary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Spines&diff=258948Spines2014-07-25T06:12:46Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Spines''' is a standard power set that is a primary set for [[Scrappers]] and [[Stalkers]].<br />
<br />
"Spines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional Toxic damage and can slow or immobilize your enemies. The toxin is cumulative, and multiple hits will affect the target more strongly. Very few foes have resistance to Spine poison."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Scrapper ===<br />
The Spines power set is available as a primary set for [[Scrapper]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Quills Swipe.png|Power=Barb Swipe|Level=1|Effect=Melee, Minor DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Lunge.png|Power=Lunge|Level=1|Effect=Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills FlingQuills.png|Power=Spine Burst|Level=2|Effect=PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Bristle.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Impale.png|Power=Impale|Level=8|Effect=Close, High DMG(Lethal), DoT(Toxic), Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Quills.png|Power=Quills|Level=18|Effect=Toggle: PBAoE, Minor DMG(Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills BoneSword.png|Power=Ripper|Level=26|Effect=Melee (Cone), High DMG(Lethal), Foe -Recharge, -SPD, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills QuillThrowing.png|Power=Throw Spines|Level=32|Effect=Close (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Spines power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Quills Swipe.png|Power=Barb Swipe|Level=1|Effect=Melee, Minor DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Lunge.png|Power=Lunge|Level=1|Effect=Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills FlingQuills.png|Power=Spine Burst|Level=2|Effect=PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills AssassinStrike.png|Power=Assassin's Impaler|Level=6|Effect=Melee, Special DMG(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Bristle.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills Impale.png|Power=Impale|Level=18|Effect=Close, High DMG(Lethal), DoT(Toxic), Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills BoneSword.png|Power=Ripper|Level=26|Effect=Melee (Cone), High DMG(Lethal), Foe -Recharge, -SPD, Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=Quills QuillThrowing.png|Power=Throw Spines|Level=32|Effect=Close (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -Recharge, -SPD|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Quills AssassinStrike.png]] Assassin's Impaler ===<br />
A signature Stalker Attack. This atack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are hidden, this attack will do temendous damage, as you impale your unsuspecting foe. This attack may be interupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Impaler when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} <br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Swipe.png]] Barb Swipe ===<br />
Shred your opponent with several quick Swipes from your Spines. Barb Swipe deals minor lethal damage and damage over time. Spine poison deals additional Toxic damage and Slows affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}} <br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Bristle.png]] Build Up ===<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Taunt.png]] Confront ===<br />
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (scrapper)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Impale.png]] Impale ===<br />
You can throw a single large Spine at a targeted foe. This Spine does only moderate damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as Slowing them and dealing Toxic poison damage. Impale can also bring down flying entities.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Lunge.png]] Lunge ===<br />
You can lunge forward, stabbing and poisoning a targeted foe with the large Spine on your arm. Lunge deals moderate damage. Spine poison deals additional Toxic damage and Slows affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Placate.png]] Placate ===<br />
Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Impaler. However, if you attack a placated foe, he will be able to attack you back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills Quills.png]] Quills ===<br />
When you activate this power, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills BoneSword.png]] Ripper ===<br />
You can unleash a spectacular slashing maneuver that attacks all villains in a wide arc in front of yourself. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Spine poison Slows affected targets and deals additional Toxic damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills FlingQuills.png]] Spine Burst ===<br />
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Quills QuillThrowing.png]] Throw Spines ===<br />
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison deals additional Toxic damage and Slows affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Quills|Archetype=Scrapper|Type=Melee}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Scrapper Primary]]<br />
[[Category:Stalker Primary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Ninja_Blade&diff=258947Ninja Blade2014-07-25T06:12:39Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ninja Blade''' is a standard power set that is a primary set for [[Stalker]]s. It is derived from the [[Katana]] power set for [[Brute]]s and [[Scrapper]]s.<br />
<br />
"Wield a Ninja Blade and master a variety of powerful Lethal attacks. A quick and elegant weapon, the Ninja Blade can reduce an enemy's Defense. The Ninja Blade is a fine blade that always has a bonus to Accuracy. Like all Stalker primary attack powers, Ninja Blade attacks can land a Critical Hit for double damage, if you are properly Hidden or if your target is Slept or Held."<br />
<br />
Possible [[Weapon Customization#Katanas|Ninja Blade Weapon Customizations]].<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Ninja Blade power set is available as a primary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Katana_Hack.png|Power=Sting of the Wasp|Level=1|Effect=Melee, Moderate DMG(Lethal), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Slash.png|Power=Gambler's Cut|Level=1|Effect=Melee, Minor DMG(Lethal), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana Slice.png|Power=Flashing Steel|Level=2|Effect=Melee (Cone), Moderate DMG(Lethal), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_AssassinBlade.png|Power=Assassin's Blade|Level=6|Effect=Melee, Special DMG(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Parry.png|Power=Divine Avalanche|Level=18|Effect=Melee, Minor DMG(Lethal), Self +DEF(Lethal, Melee)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Disembowel.png|Power=Soaring Dragon|Level=26|Effect=Melee, Superior DMG(Lethal), Foe -DEF(All), Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_HeadSplitter.png|Power=Golden Dragonfly|Level=32|Effect=Melee, Extreme DMG(Lethal), Foe -DEF(All), Knockdown|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Katana_AssassinBlade.png]] Assassin's Blade ===<br />
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assasin's Blade when no hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} <br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_BuildUp.png]] Build Up ===<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} <br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Parry.png]] Divine Avalanche ===<br />
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Self +Defense(Lethal, Melee)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Slice.png]] Flashing Steel ===<br />
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Slash.png]] Gambler's Cut ===<br />
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making them easier to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge| Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_HeadSplitter.png]] Golden Dragonfly ===<br />
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce their Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All), Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Placate.png]] Placate ===<br />
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassin's Blade. However, if you attack a Placated Foe, he will be able to attack you back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Disembowel.png]] Soaring Dragon ===<br />
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making them easier to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All), Knockup}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Hack.png]] Sting of the Wasp ===<br />
You perform a standard attack with your Ninja Blade. This attack is slower than Gambler's Cut, but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making them easier to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power=Ninja_Sword|Archetype=Stalker|Type=Melee}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Stalker Primary]]</div>Thirty7https://archive.paragonwiki.com/w/index.php?title=Willpower&diff=258946Willpower2014-07-25T06:11:18Z<p>Thirty7: freeming</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Willpower''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"You aren't Invulnerable. Bullets don't bounce off of you, and if you are cut, you bleed. You are, however, tough, grizzled and strong willed. It takes more than a little cut to keep you down! Willpower offers a strong balance of healing, damage resistance and defense. While you have no real vulnerabilities, you can't quite deal with 'alpha strikes' as well as some other protective powers."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute/Scrapper/Tanker ===<br />
The Willpower power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_HighPainTolerance.png|Power=High Pain Tolerance|PriLevel=1|SecLevel=1|Effect=Auto: Self +Res(All), +Max Health|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_MindOverBody.png|Power=Mind Over Body|PriLevel=1|SecLevel=2|Effect=Toggle: Self +Res(Smash, Lethal, Psionic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_FastHealing.png|Power=Fast Healing|PriLevel=2|SecLevel=4|Effect=Auto: Self +Regen|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_IndomitableWill.png|Power=Indomitable Will|PriLevel=6|SecLevel=10|Effect=Toggle: Self +DEF(Psionic), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_RiseToTheChallenge.png|Power=Rise to the Challenge|PriLevel=8|SecLevel=16|Effect=Toggle: PBAoE, Foe -To Hit, Self +Regen|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_QuickRecovery.png|Power=Quick Recovery|PriLevel=12|SecLevel=20|Effect=Auto: Self +Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_HeightenedSenses.png|Power=Heightened Senses|PriLevel=18|SecLevel=28|Effect=Toggle: Self +DEF(All DMG but Psionics), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_Resurgence.png|Power=Resurgence|PriLevel=26|SecLevel=35|Effect=Self Rez, +Recovery, +DMG, +To Hit, +Recharge|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_StrengthOfWill.png|Power=Strength of Will|PriLevel=32|SecLevel=38|Effect=Self +Res(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Willpower power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Willpower_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_HighPainTolerance.png|Power=High Pain Tolerance|Level=2|Effect=Auto: Self +Res(All), +Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_Reconstruction.png|Power=Reconstruction|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_MindOverBody.png|Power=Mind Over Body|Level=10|Effect=Toggle: Self +Res(Smash, Lethal, Psionic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png|Power=Indomitable Will|Level=16|Effect=Toggle: Self +DEF(Psionics), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_HeightenedSenses.png|Power=Heightened Senses|Level=20|Effect=Toggle: Self +DEF(All DMG but Psionics), +Res(DEF Debuffs), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_FastHealing.png|Power=Fast Healing|Level=28|Effect=Auto: Self +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_Resurgence.png|Power=Resurgence|Level=35|Effect=Self Rez, +Recovery, +DMG, +To Hit, +Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_StrengthOfWill.png|Power=Strength of Will|Level=38|Effect=Self +Res(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Willpower FastHealing.png]] Fast Healing ===<br />
You heal Hit Points at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower HeightenedSenses.png]] Heightened Senses ===<br />
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Defense Debuffs), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower Hide.png]] Hide === <br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower HighPainTolerance.png]] High Pain Tolerance ===<br />
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(All), +Max Health}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower IndomitableWill.png]] Indomitable Will ===<br />
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grant a moderate defense to Psionic based attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Psionic), +Resistance(Disorient, Hold, Sleep, Fear, Confusion, Knockback)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower MindOverBody.png]] Mind Over Body ===<br />
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Psionic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower QuickRecovery.png]] Quick Recovery ===<br />
You recover Endurance at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower_Reconstruction.png]] Reconstruction ===<br />
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Resistance}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower_Resurgence.png]] Resurgence ===<br />
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds. Additionally, for 90 seconds, your damage, attack rate, endurance recovery and chance to hit will be improved, then for another 45 seconds, your damage and chance to hit will be diminished. You will also ave 15 seconds of immunity to most damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Self Resurrect, +Recovery, +Damage, +To Hit, +Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower RiseToTheChallenge.png]] Rise to the Challenge ===<br />
The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Blank|Self +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower StrengthOfWill.png]] Strength of Will ===<br />
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. Strength of Will costs little Endurance to activate and increases your recovery for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that Strength of Will is unaffected by Attack Rate changes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge| Very long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Resistance(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Tanker Primary]]</div>Thirty7