https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Scorpius&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-29T07:10:28ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=User:Hotaru&diff=247149User:Hotaru2012-12-24T03:50:00Z<p>Scorpius: /* Re: Lowbie alignment missions */</p>
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<div>Hi, folks! Japan-based new guy Hotaru here, hoping to pitch in a little to the wiki. I'm completely new to the wiki scene, with my edits here being the first to any wiki ever. So, kindly bear with me as I learn the ropes. I've got a ton of info saved on low level Hero/Vigilante/Villain/Rogue alignment and morality missions, so I'll be adding to those while I learn. Pardon the mess.<br />
<br />
COH-wise, I started following the development of the game in late '02, beta-ed both COH and COV, and was an active subscriber for almost the entire run of the game. I have a few gigs of demo recordings spanning the life of COH that I hope to have hosted eventually, and perhaps linked to appropriate articles should that be desired.<br />
<br />
== Re: Lowbie alignment missions ==<br />
<br />
Yeah, the wiki style can take a while to get used to, though it seems each editor has slightly different styles of editing. I think as long as everything appears generally consistent, it's OK? The template pages also help, like [[Template:Named]], [[Template:Mission_Objective]], [[Template:Color]], though I don't always use the templates fully either. ~ [[User:Scorpius|Scorpius]] 10:12, 16 December 2012 (UTC)Scorpius<br />
<br />
Hi, just wanted to let you know that I've uploaded all the text I recorded onto the Wiki, including for [[Mission:Tip - A Broken Protest Sign]] which I only had the introductory stuff recorded. One thing though, if you had a chance to run through [[Mission:Tip - Your Friend, Sabre, Called]] can you check and fix the Debriefing text for me, because I missed recording it? Thanks. ~ [[User:Scorpius|Scorpius]] 03:50, 24 December 2012 (UTC)Scorpius</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Broken_Protest_Sign&diff=247142Mission:Tip - A Broken Protest Sign2012-12-24T03:41:07Z<p>Scorpius: I only have the intro stuff recorded...</p>
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<div>{{stub|Added to expand list on [[Alignment Mission]] page. Details need to be added.}} <br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|A Broken Protest Sign}}===<br />
'''Alignment Mission'''<br />
<br />
The [[Cage Consortium]]'s private security just finished breaking up a violent protest and you happen upon the aftermath. You find one of the discarded protest signs and as you read it, your blood starts to boil:<br />
<br />
''The Only Charity Cage Has Is For Himself!''<br />
<br />
You look around and see dozens of other signs with similar messages. All of them have a common theme, that the Cage Consortium is holding some sort of charity event to try and drum up some good public image. [[Kirk Cage]] is a scum bag, abusing his governorship of [[Sharkhead Isle]] in order to slave drive the workers for his mining operation. Well, if he's holding a charity drive, then you are going to make sure that the press hears all about it! Let's see Cage's private security stop you from demonstrating the will of the people!<br />
<br />
{{TipChoice|align1=villain|choice1=The World is going to see the real face of the Cage Consortium!}}<br />
<br />
===={{UL|VILLAIN: The world is going to see the real face of the Cage Consortium!}}====<br />
'''Briefing'''<br />
<br />
You did a little question and answer with some people on the streets and learned that the Cage Consortium is planning their little 'charity event' in a nice cushy office building. You know that Kirk Cage would rather sell his own kid than lose money he didn't have to, so there's something awfully fishy about this whole charity, and it isn't just to improve his public image. You are almost certain that he's found a way to use the oppression of his workers as a means to drum up funding via fake charity events. He'll probably just improve working conditions for a few months and then blame the return of poor conditions on the [[Freakshow]] and a budget increase for his private security force.<br />
<br />
Well no more, you're going to expose just how vile the Cage Consortium really is by tampering with their charity drive's telethon prompts and messages to the public. With any luck, Cage will turn their own horrid business practice into an international human rights violation, and you're guessing that [[Lord Recluse]] won't find that too amusing! <br />
<br />
* {{green|If the world can't see that the Cage Consortium is evil, then I'll make them see it!}}<br />
<br />
It's not going to be easy, what with Cage's private security force, but they're not used to dealing with people of your capability. Your first task will be to get access to the editing room computer, and that means taking out the head of security to steal his passcard.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll need to get in, find a security passcard, and then access their video editing equipment. Once you have access to the computer system you can edit the charity event tapes and information, plant some evidence, and erase any trace of you being in the building. It should be a piece of cake!<br />
<br />
{{Mission Objective<br />
|Entrance= {{missing}}<br />
|Primary=Sabotage Cage Consortium's world credibility<br />
|Secondary= {{missing}}<br />
|Additional=<br />
|Conclusion=<br />
}}<br />
<br />
{{missing}}</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Your_Friend,_Sabre,_Called&diff=247140Mission:Tip - Your Friend, Sabre, Called2012-12-24T03:17:38Z<p>Scorpius: complete, except missed Debriefing text</p>
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<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Your Friend, Sabre, Called}}===<br />
'''Alignment Mission'''<br />
<br />
One of your contacts in the Feds, code named <i>Sabre</i>, called you today about the individuals you snapped photos of last week outside the club with Captain Anderson. Anderson is the <i>redeemed</i> Sky Raider Captain who is working with Longbow against his old Sky Raider pals. You taped the phone call from Sabre, and this is what he or she had to say:<br />
<br />
''This is Sabre. Received the ginger-<b>snaps</b>. They're real <b>crisp</b>. They were so good that they reminded me of some old <b>friends</b>; James Weller and Carlos Santiago. Lost touch with them after the [[Rikti War]]. Like they disappeared into the <b>sky</b>. As far as I know, they're still <b>up there</b>. I can't share my treats with them, but I think they're <b>working</b> on finding some <b>treats</b> of their own. Send me some more treats later.''<br />
<br />
You cut through all the double speak and get to the meat of Sabre's message. Captain Anderson is talking to some of his old pals in the Sky Raiders, Lieutenant Weller and Sergeant Santiago. It sounds like the three of them are plotting a job on the down low. Not exactly the behavior you expect for a <i>redeemed</i> man. Especially for one who is working with Longbow to try and take down some of his old comrades. If Santiago and Weller are talking with Anderson, then it's likely that the big operation Anderson is conducting with Longbow is actually a trap!<br />
<br />
{{TipChoice|align1=villain|choice1=Prove Anderson is a double agent to Longbow}}<br />
<br />
===={{UL|VILLAIN: Prove Anderson is a double agent to Longbow}}====<br />
'''Briefing'''<br />
<br />
For the past few weeks, Captain Anderson has been hard at work <i>redeeming</i> himself, even teaming up with Longbow to take his old unit down. It all seemed a bit too good to be true, given his past in the Sky Raiders, so you started doing surveillance on him. You snapped a few pictures of Anderson meeting some people outside of a night club a few days ago. You sent copies of the photos to Sabre, your contact in the Feds, and after a few days received confirmation of your suspicions. Anderson is meeting his old Sky Raider buddies incognito. He's acting as a double agent!<br />
<br />
* {{green|Prove Captain Anderson's guilt to Longbow.}}<br />
<br />
Longbow is currently underway on an offensive operation to take down some of the Sky Raiders, using Anderson's intel. It's obviously a trap. You need to get in touch with the Longbow Field Commander and warn him of Anderson's treachery. If that doesn't work, then you'll have to use extreme measures to convince Longbow that Anderson can't be trusted.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Find the Longbow Field Commander and show him the evidence you have against Anderson. If he refuses to pull his men back then you will just have to kill the commander and blame it on Anderson. At least the other Longbow agents will survive, despite their commander's ignorance. You hope it doesn't come to that.<br />
<br />
{{Mission Objective<br />
|Entrance=You listen to the orders being issued over the Longbow operational channel. It looks like the operation has already begun. You can only hope they will listen to you.<br />
|Primary=Prove Captain Anderson's guilt<br />
|Secondary=Find the Field Commander<br />
|Additional=** Defeat the Field Commander<br />
** Find Overdrive<br />
** Speak to Overdrive<br />
** Defeat Captain Anderson, Withstand the Sky Raider counter attack! <br />
|Completion=You rescued Overdrive from Captain Anderson's trap, though it cost the life of a senior Longbow commander, it saved the lives of dozens of Longbow personnel. You did what had to be done.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
{{Enemy Longbow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Field Commander Shattuck {{Named|Faction=Longbow|Type=Longbow Warden (8)|Text=Radiation Warden}} (Captive, turned enemy)<br />
* Lieutenant Weller {{Named|Faction=Sky Raiders|Type=Captain}} (Enemy)<br />
* Sergeant Santiago {{Named|Faction=Sky Raiders|Type=Captain}} (Enemy)<br />
* [[Overdrive]] {{Named|Faction=Rogues Gallery|Type=Overdrive|Text=Boss}} (Ally)<br />
* Captain Anderson {{Named|Faction=Sky Raiders|Type=Wing Raider Officer}} (Enemy)<br />
<br />
<br />
{{NPC Text|type=villain|title=Field Commander Shattuck rescue dialogue|text=<br />
'''Before combat'''<br />
: {{divbox|darkred| |Overdrive, this is Field Commander Shattuck. I have neutralized the security system, you should be clear to breach the ventillation system now. Over.}}<br />
: {{divbox|lavender| |Overdrive here, I'm starting my entry. I'm going radio silent and will contact you within five minutes. Over.}}<br />
: {{divbox|darkred| |Copy that, Overdrive. Shattuck out.}}<br />
: {{divbox|darkred| |Wait... I've got someone coming... is anyone in sector 1? Uh oh. I'm in trouble here! Anyone, please respond. This is Commander Shattuck in sector 1, I need backup! I need...}}<br />
<br />
:'''Field Commander Shattuck:''' Bring it, you gutless cowards!<br />
:'''Lieutenant Weller:''' Don't kill him yet... I want to enjoy this.<br />
:'''Lieutenant Weller:''' What?! {{Character}}!? Get {{GenderDialogue|female=her|male=him}}!<br />
<br />
'''Once freed'''<br />
:'''Field Commander Shattuck:''' Great timing, {{Character}}.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Field Commander Shattuck conversation|text=<br />
{{Mission Briefing|Type=Speaking with Field Commander Shattuck|Contact=Field Commander Shattuck|Image=Contact_Small_Warzone_Agent_Goddard.jpg|Text=<br />
: {{Character}}. I didn't know you were being sent as backup. I could really use someone of your calibre.<br />
:* {{green|I'm not backup, I'm a rescue team. Where's Anderson?}}<br />
<br />
: Anderson is leading a team in through the east wing. I have to say, I wasn't sure of him at first, but he has supplied us with priceless information about the Sky Raiders. This entire operation was his brain child.<br />
:* {{green|This entire operation was a set up. Anderson played you.}}<br />
<br />
: That's some pretty stiff accusations there, {{Character}}, do you have proof?"<br />
: {{darkorange|You show the commander the pictures you took of Anderson outside the club, and then play him the message that Sabre left you, explaining that Sabre is a contact you have in the Federal Bureau.}}<br />
: This is inconclusive. Even if everything these photos and this ''Sabre'' say is true, it in no way proves that Anderson is betraying us. Sabre said that Santiago and Weller were missing since after the Rikti War. For all we know they were never a part of the Sky Raiders to begin with. Maybe he was just catching up on old times. The bottom line is, you are jumping to conclusions that prove what you want to be true. You're going to need more concerete evidence of Anderson's betrayal than this before I call this operation off. Do you have anything that ''proves'' he is betraying us, or just wild speculation?<br />
:* {{green|I do... your dead body.}}<br />
<br />
: What? What are you talking about?<br />
:* {{green|I blame your death on Anderson and your team lives.}}<br />
<br />
'''After conversation'''<br />
:'''Field Commander Shattuck:''' You're insane! Overdrive will never believe you!<br />
}}<br />
}}<br />
<br />
{{Mission Clue|Name=Field Commander Shattuck|Text=<br />
You and Field Commander Shattuck could not come to an agreement concerning Captain Anderson's traitorous actions. You resorted to killing him so that you could pin the murder on Anderson in order to convince Overdrive that Anderson was a traitor.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Overdrive rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Sergeant Santiago:''' Power armor is no match for training and experience.<br />
:'''Overdrive:''' Really? Show me how training stops this!<br />
:'''Sky Raiders minion:''' Stop toying with her, Santiago, and help me finish her off.<br />
:'''Sergeant Santiago:''' We've got company!<br />
:'''Overdrive:''' Reinforcements. You guys are going to--what's happening?!<br />
:'''Sky Raiders minion:''' Open fire!<br />
:'''Overdrive:''' Ugh, armor... shorting out again.<br />
<br />
: {{divbox|lavender| |This is Overdrive. Commander Shattuck, I have breached the interior but need help. I've located a sizeable Sky Raider force and need immediate assistance... Commander, do you read?}}<br />
<br />
'''Once freed'''<br />
:'''Overdrive:''' {{Character}}! You're a welcome relief. Where's the Field Commander?<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Overdrive conversation|text=<br />
{{Mission Briefing|Type=Speaking with Overdrive|Contact=Overdrive|Image=Overdrive2.jpg|Text=<br />
: {{Character}}? Thank goodness you're here. This mission is totally sideways.<br />
:* {{green|Of course it is, Anderson's betrayed you.}}<br />
<br />
: What?! But, he's been working with Longbow for months, he helped stop a dozen or more Sky Raider heists in that time. Commander Shattuck trusts him, and that's good enough for me.<br />
:* {{green|Shattuck's dead, Anderson killed him.}}<br />
<br />
: {{darkorange|Overdrive gives you a shocked look and then radios for Commander Shattuck.}}<br />
: "Commander Shattuck, this is Overdrive, please respond. Commander Shattuck, do you read? Damn...<br />
: Dead... {{Character}}, what are we going to do? If Anderson has been double crossing us the whole time, then we've walked right into a trap!"<br />
:* {{green|Anderson doesn't know I'm here, we'll take him out together!}}<br />
<br />
: Burned out a power core or not, I've still got enough juice left in my armor to show Anderson a thing or two!<br />
:* {{green|Let's do this.}}<br />
<br />
'''After conversation'''<br />
:'''Overdrive:''' I'm okay now, let's get moving.<br />
}}<br />
}}<br />
<br />
{{Ambush|Captain Anderson and waves of Sky Raiders appear after done speaking with Overdrive.}}<br />
<br />
{{NPC Text|type=villain|title=Sky Raiders ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Jump Bot Incinerator:''' Destroy!<br />
:'''Jump Bot Incinerator:''' Destroy!<br />
----<br />
:'''Assault Jump Bot:''' Destroy!<br />
----<br />
:'''Captain:''' The Jump Bots have failed, it's up to us!<br />
:'''Captain:''' Attack!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Captain Anderson combat dialogue|text=<br />
'''Combat start'''<br />
:'''Captain Anderson:''' I cannot believe that even Overdrive fell into my trap. Duray was right, they are gullible.<br />
:'''Captain Anderson:''' Seems someone had the brains to question my loyalties. It took you long enough.<br />
<br />
'''During combat'''<br />
:'''Captain Anderson:''' I can't believe you thought I would join Longbow! After what the government did to us!?<br />
<br />
:'''Captain Anderson:''' I am so going to enjoy finishing you off!<br />
<br />
:'''Captain Anderson:''' Damn... You're good, Overdrive... This isn't going as I planned!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Captain Anderson's deceit and lies were finally exposed. Too bad it had to cost the life of one of Longbow's senior commanders. Better for one soldier to die than an entire squadron.<br />
<br />
{{EdNote|Note=This editor missed recording the debriefing text, so the debriefing text here is only written from memory. Sorry!}}</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Trashcan_Set_On_Vibrate&diff=247108Mission:Tip - A Trashcan Set On Vibrate2012-12-23T09:00:48Z<p>Scorpius: -wip</p>
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<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|A Trashcan Set On Vibrate}}===<br />
'''Alignment Mission'''<br />
<br />
You hear the rapid scratching of metal against rough concrete as you are walking down the street. You then notice that a city garbage can is shuddering ever so slightly and go to investigate.<br />
<br />
''Looking into the trashcan you can see the soft glow of a shuddering PDA half obscured by a black banana peel. You fish out the vibrating PDA and turn off the alarm. It isn't locked so you start sifting through it.''<br />
<br />
The PDA you've recovered contains quite a bit of interesting information on the Council, but one item in particular catches your eye. According to whoever's PDA this is, Archon Dimitri has developed a new technology that is causing a stir in the Council. Nobody knows exactly how it works, but what is known is that Dimitri has displayed a tremendous increase in his personal power. Unfortunately there is no factual information about this technology, but you do know that Archon Dimitri has been responsible for the kidnappings of several heroes over the past few weeks. This new technology linked to his power increase is more than coincidence, it must be related somehow.<br />
<br />
Sifting through the PDA you discover the location of Dimitri's base as well as a password that, quote, "should enable access to the security terminals". Clearly, whoever this PDA belonged to was about to launch an operation against Archon Dimitri but they had to ditch their information. With the information in your hands, however, you see no reason not to carry on the operation on yourself.<br />
<br />
{{TipChoice|align1=villain|choice1=Stop Archon Dimitri}}<br />
<br />
===={{UL|VILLAIN: Stop Archon Dimitri}}====<br />
'''Briefing'''<br />
<br />
With the location of Archon Dimitri's base and the password for his internal security you have everything you need to infiltrate the Council facility, learn the secret to the Archon's new technology, and hopefully find a way to stop it or turn it against him. You have a feeling that Archon Dimitri's kidnapping of heroes lately has something to do with this and you aim to put an end to his terror. <br />
<br />
* {{green|Find out the secret to Archon Dimitri's new technology and stop him by any means necessary!}}<br />
<br />
Archon Dimitri's new technology is only making him stronger by the day. Fortunately someone did some very diligent intelligence gathering, and now you have that information at your disposal. Archon Dimitri is doomed.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You cannot hope to face Archon Dimitri until you learn the secret to his new technology and can figure out how to destroy it or turn it against him. The longer you wait the stronger he will become until even you cannot oppose him.<br />
<br />
{{Mission Objective<br />
|Entrance=The secret to Archon Dimitri's technology is here. You can feel it in the air. Now to find it and use it against him.<br />
|Primary=Destroy Archon Dimitri<br />
|Secondary=Access security terminal<br />
|Additional=** Defeat Adjutant Sharpe<br />
** 4 life support controls remaining<br />
** Defeat Archon Dimitri<br />
** Hear Archon Dimitri's final words<br />
|Completion=You destroyed Archon Dimitri's power siphoning technology and put an end to the hero abductions, but not without great cost.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Adjutant Sharpe ([[Council/Ascendants#Ascendant_Adjutant|Council Ascendants Ascendant Adjutant]]) (Enemy)<br />
* Archon Dimitri ([[Council/Vampyri#Equinox_Archon|Council Vampyri Equinox Archon]]) (Enemy)<br />
** ''Description:'' Archon Dimitri has discovered a method to steal the powers from captured super heroes and graft them to himself. This has made him one of the most dangerous Archons in the Council.<br />
<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Remote_Access_Terminal.jpg|Text=<br />
Welcome. Full security clearance has been granted. Please specify your desired action.<br />
<br />
* {{green|Access confidential files on Archon Dimitri}}<br />
<br />
Archon Dimitri is the leader of Company 227 of the Council initiative. Archon Dimitri is currently reported to be developing an advanced Vampyri Super Soldier program that has, so far, shown extremely promising results, with Dimitri using himself as a test bed for the technology. Nosferatu has applauded Dimitri's efforts publicly within the Council. Archon Dimitri has proven to be an example to his troops and is commended on his dedication to the Council's initiatives.<br />
<br />
* {{green|Investigate new technology for Vampyri Super Soldiers}}<br />
<br />
{{darkorange|You discover archival video of Archon Dimitri demonstrating the new technology he has researched. He refers to it as Project: Bloodpool.}}<br />
<br />
{{darkorange|In the video you see the contorted and stretched facial features of the grotesque Archon Dimitri as he stands before a stasis tube in which floats an unconscious figure bristling with hoses and wires. Dimitri speaks.}}<br />
<br />
"I have developed this new technology, dubbed Project: Bloodpool, that will enable the Council to turn the power of our enemies against them."<br />
<br />
{{darkorange|Archon Dimitri turns and walks back to stand beside the stasis tube, placing his hand upon the glass.}}<br />
<br />
"This is subject 7, a member of Freedom Corps my agents captured last week. His powers are... crude, but will suffice for the purposes of this demonstration. Project: Bloodpool builds upon the Vampyri Super Soldier program perfected by the brilliant Nosferatu, myself one of the successes of his program. In this demonstration I shall return the favor, and utilize my own body as the testbed for my technology. When the machine is activated, Subject 7's powers shall be transfered to myself, boosting my strength and toughness beyond their already exceptional levels."<br />
<br />
{{darkorange|The Archon inserts a single tube into each side of his neck and one into his chest, just over his heart and then nods to someone offscreen. With a strobe of light and a swarm of bubbles, the subject in the stasis tube is wracked with energy, convulsing as electricity arcs from electrodes along the outside of the tube. Within seconds Archon Dimitri surges with power, a visible glow radiating from his eyes, nose, and mouth. With an audible change to his voice he yells over the cacophony for them to disengage the device.}}<br />
<br />
"Turn it off..."<br />
<br />
{{darkorange|The flashing light ceases, the bubbles disperse, and subject 7 ceases his convulsions. Over the next few seconds the light from Dimitri's eyes, nose and mouth fades and he removes the tubes from his body. He motions off screen, beckoning someone, and a Council soldier struggles to drag a bundle of 12, two inch thick lengths of steel rebar to the Archon. Dimitri steps forward, seizing the bundle with one hand and swatting the peon out of the frame. He lifts the bundle like it was a toy sword, grips it with his other hand, and bends, then snaps the bundle in half. Steel splinters spray into the air and bounce harmlessly off of Dimitri, who drops the bundle with a deafening clatter against the concrete floor of the facility. Dimitri speaks.}}<br />
<br />
"The effects are currently unstable, and only last for a matter of hours. The drain on the subjects is significant, and death is certain after five to nine uses. I am currently working on a way to limit the drain so that subjects do not need to be replaced regularly. With a large enough pool of subjects, the lower overall boost should even out with sustainability. This is my current focus; increasing reliability and sustainability of the system, and I am currently gathering additional subjects from the ranks of Freedom Corps. Thank you for your consideration."<br />
<br />
* {{green|What is the status of Dimitri's advancements?}}<br />
<br />
Archon Dimitri has increased sustainability by 48% utilizing a remote system and variable drain on the subjects. At lowest level the drain only transfers 5% of the subject's power to the recipient, and can be sustained for several weeks before the subject is killed. Recovery time of the subjects is currently 20 times the activation duration and is currently unsuitable for mass usage. At highest drain the subject transfers 50% of their power to the recipient, but this can only be sustained for a few minutes before the subject is killed.<br />
<br />
Death of a subject during drain will cause a catastrophic feedback loop through the recipient and the Bloodpool system.<br />
<br />
Recent advances have neutralized the feedback from affecting the recipient in case of subject death, but system failure is still a problem.<br />
<br />
* {{green|How many subjects are there, and what is their status?}}<br />
<br />
There are currently 4 living subjects in the facility stasis tubes.<br />
<br />
Subject 1: Critical Condition. Life Signs: Weak <br><br />
Subject 2: Critical Condition. Life Signs: Moderate <br><br />
Subject 3: Serious Condition. Life Signs: Moderate <br><br />
Subject 4: Critical Condition. Life Signs: Weak<br />
<br />
* {{green|Is the Bloodpool system currently engaged?}}<br />
<br />
Archon Dimitri is currently using the Bloodpool system.<br />
<br />
* {{green|The time to strike is now... Where is life support control?}}<br />
<br />
Each stasis tube has a life support computer located in this structure."<br />
<br />
{{darkorange|The terminal shows you the location of the life support control terminals, but as it does so a warning initiates.}}<br />
<br />
"System Lock Out initiated. Terminal has been compromised. Self destruct initiated.<br />
<br />
: {{divbox|darkred| |So, {{Character}}, you've learned the secret to my growing power. The only question that remains, is what do you plan to do about it?}}<br />
: {{divbox|darkred| |I'm sure you've figured out by now that you have no hope against me so long as your comrades continue to feed me their power.}}<br />
: {{divbox|darkred| |Whatever shall you do about that? I guess we shall both find out. But decide quickly. I am coming for you soon enough.}}<br />
<br />
* {{green|Get to the life support control terminals}}<br />
<br />
3... 2... 1...<br />
<br />
* {{Green|Leave}}<br />
}}<br />
}}<br />
<br />
{{Ambush|Adjutant Sharpe appears when you view the second last screen of the Security Terminal.}}<br />
<br />
{{NPC Text|type=villain|title=Adjutant Sharpe combat dialogue|text=<br />
'''Ambush start'''<br />
: '''Adjutant Sharpe:''' Your little intrusion ends here, {{Character}}!<br />
: '''Adjutant Sharpe:''' We've heard everything.<br />
<br />
'''During combat'''<br />
: '''Adjutant Sharpe:''' Willing to sacrifice your friends just to kill Archon Dimitri? That's very ignoble of you.<br />
<br />
: '''Adjutant Sharpe:''' What would drive a {{GenderDialogue|female=woman|male=man}} to do such a thing?<br />
<br />
: '''Adjutant Sharpe:''' Think about what you're doing. Who's the real villain here?<br />
<br />
'''Defeated'''<br />
: '''Adjutant Sharpe:''' Heh... you don't even see it... you're... just... like... us.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Life Support Controls guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Council 1:''' Remember, we can't let these modules be destroyed.<br />
:'''Council 2:''' Understood.<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' Stop {{GenderDialogue|female=her|male=him}}!<br />
----<br />
'''Before combat'''<br />
:'''Council 1:''' I heard {{Character}} is in the base.<br />
:'''Council 2:''' Don't worry, Archon Dimitri will deal with {{GenderDialogue|female=her|male=him}}.<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' There's {{Character}}, stop {{GenderDialogue|female=her|male=him}}!<br />
----<br />
'''Before combat'''<br />
:'''Council 1:''' Would {{Character}} actually destroy these?<br />
:'''Council 2:''' I doubt it, doing so would kill {{GenderDialogue|female=her|male=his}} comrades.<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' {{Character}}... this is where you die.<br />
----<br />
'''Before combat'''<br />
:'''Council 1:''' ...but, if {{Character}} destroys these...<br />
:'''Council 2:''' {{GenderDialogue|female=Her|male=His}} friends die. Brilliant, huh?<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' I don't think {{GenderDialogue|female=she|male=he}} cares.<br />
}}<br />
<br />
{{Ambush|Archon Dimitri and a Council minion appear after destroying all 4 life support control systems.}}<br />
<br />
{{NPC Text|type=villain|title=Archon Dimitri combat dialogue|text=<br />
'''Ambush start'''<br />
: {{divbox|darkred| |Amazing! You actually did it. I didn't think you had such a merciless disregard for the well being of your fellow heroes.}}<br />
: {{divbox|darkred| |But contingencies what they are, I am prepared for this. You would make a fine addition to the Council, {{Character}}, but instead I'm going to use you as the new source of my power!}}<br />
: {{divbox|darkred| |Even without my full power I can still crush you, just as I did the others.}}<br />
<br />
'''Combat start'''<br />
:'''Archon Dimitri:''' Like a fly to honey, {{Character}}. Only now do you realize that you have fallen into my trap!<br />
:'''Archon Dimitri:''' Take {{Character}} alive, I have plans for {{GenderDialogue|female=her|male=him}}!<br />
<br />
'''During combat'''<br />
:'''Archon Dimitri:''' You are full of surprises, {{Character}}. I thought for sure you would have agonized over how to save your fellow heroes..<br />
<br />
:'''Archon Dimitri:''' But you don't have time for the weak, do you? Even though you could have saved them, stopping me was more important. They could have lived, all of them, but it was you who killed them.<br />
<br />
'''Combat end'''<br />
:'''Archon Dimitri:''' It is a shame that their sacrifice will amount to nothing. Let me show you... Augh! No... What's happening!?<br />
: {{green|Archon Dimitri crumples to the ground, awaiting your finishing blow.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Archon Dimitri conversation|text=<br />
{{Mission Briefing|Type=Speaking with Archon Dimitri|Contact=Archon Dimitri|Image=Portrait_Equinox.jpg|Text=<br />
: I... I don't understand. I am vampyri... How could you have beaten me? I had more than enough power... to destroy ''you''!<br />
:* {{green|This isn't an experiment, Dimitri, there are variables you didn't consider.}}<br />
<br />
: Heh... I was wrong... about a great many things... it seems. I am most... surprised... at how wrong I was... about you.<br />
: I never anticipated that you... would take the path... of least resistance. You didn't even look for an alternative to sacrificing your comrades. So blinded by your pursuit of me... you used them... no... you murdered them, just to weaken me.<br />
:* {{green|You murdered them, I did what had to be done to stop you.}}<br />
<br />
: To stop me? Oh... There were other ways. You just chose... not to see them. You did the simpler equation... to come to the conclusion... that ''you'' wanted so that the hard decision... was easier. Well bravo... you got me, but at such expense... your allies are dead, and I am beaten... such a waste just to capture me.<br />
:* {{green|Capture? No, you're going to die for your crimes.}}<br />
<br />
: "Of course... how could I... expect mercy... from a {{GenderDialogue|female=woman|male=man}}... like y..."<br />
: {{darkorange|Without a moment's hesitation, you reach down and snap Archon Dimitri's neck. He immediately slumps, his life ended.}}<br />
:* {{green|There is no mercy for the merciless.}}<br />
<br />
'''After conversation'''<br />
:'''Archon Dimitri:''' You... are truly... one... of us...<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
On entering Archon Dimitri's base, you found a security terminal and used the password from the PDA to access it. The records you found indicated that the abduction of heroes were linked directly to Archon Dimitri's new technology: the technology drains the power from superpowered individuals and transfers them to Dimitri, slowly killing the individuals in the process. You discovered that the entire system would collapse if the heroes were killed suddenly. Many of them were already on death's door, so you chose to sacrifice them in order to stop Archon Dimitri and destroy his technology. With Dimitri's power waning, but not shattered, you confronted and defeated him in a final showdown. He did not beg for his life when you took it, but did question whether you were a greater villain than himself. Preposterous!</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Trashcan_Set_On_Vibrate&diff=247107Mission:Tip - A Trashcan Set On Vibrate2012-12-23T09:00:25Z<p>Scorpius: complete</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|A Trashcan Set On Vibrate}}===<br />
'''Alignment Mission'''<br />
<br />
You hear the rapid scratching of metal against rough concrete as you are walking down the street. You then notice that a city garbage can is shuddering ever so slightly and go to investigate.<br />
<br />
''Looking into the trashcan you can see the soft glow of a shuddering PDA half obscured by a black banana peel. You fish out the vibrating PDA and turn off the alarm. It isn't locked so you start sifting through it.''<br />
<br />
The PDA you've recovered contains quite a bit of interesting information on the Council, but one item in particular catches your eye. According to whoever's PDA this is, Archon Dimitri has developed a new technology that is causing a stir in the Council. Nobody knows exactly how it works, but what is known is that Dimitri has displayed a tremendous increase in his personal power. Unfortunately there is no factual information about this technology, but you do know that Archon Dimitri has been responsible for the kidnappings of several heroes over the past few weeks. This new technology linked to his power increase is more than coincidence, it must be related somehow.<br />
<br />
Sifting through the PDA you discover the location of Dimitri's base as well as a password that, quote, "should enable access to the security terminals". Clearly, whoever this PDA belonged to was about to launch an operation against Archon Dimitri but they had to ditch their information. With the information in your hands, however, you see no reason not to carry on the operation on yourself.<br />
<br />
{{TipChoice|align1=villain|choice1=Stop Archon Dimitri}}<br />
<br />
===={{UL|VILLAIN: Stop Archon Dimitri}}====<br />
'''Briefing'''<br />
<br />
With the location of Archon Dimitri's base and the password for his internal security you have everything you need to infiltrate the Council facility, learn the secret to the Archon's new technology, and hopefully find a way to stop it or turn it against him. You have a feeling that Archon Dimitri's kidnapping of heroes lately has something to do with this and you aim to put an end to his terror. <br />
<br />
* {{green|Find out the secret to Archon Dimitri's new technology and stop him by any means necessary!}}<br />
<br />
Archon Dimitri's new technology is only making him stronger by the day. Fortunately someone did some very diligent intelligence gathering, and now you have that information at your disposal. Archon Dimitri is doomed.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You cannot hope to face Archon Dimitri until you learn the secret to his new technology and can figure out how to destroy it or turn it against him. The longer you wait the stronger he will become until even you cannot oppose him.<br />
<br />
{{Mission Objective<br />
|Entrance=The secret to Archon Dimitri's technology is here. You can feel it in the air. Now to find it and use it against him.<br />
|Primary=Destroy Archon Dimitri<br />
|Secondary=Access security terminal<br />
|Additional=** Defeat Adjutant Sharpe<br />
** 4 life support controls remaining<br />
** Defeat Archon Dimitri<br />
** Hear Archon Dimitri's final words<br />
|Completion=You destroyed Archon Dimitri's power siphoning technology and put an end to the hero abductions, but not without great cost.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Adjutant Sharpe ([[Council/Ascendants#Ascendant_Adjutant|Council Ascendants Ascendant Adjutant]]) (Enemy)<br />
* Archon Dimitri ([[Council/Vampyri#Equinox_Archon|Council Vampyri Equinox Archon]]) (Enemy)<br />
** ''Description:'' Archon Dimitri has discovered a method to steal the powers from captured super heroes and graft them to himself. This has made him one of the most dangerous Archons in the Council.<br />
<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Remote_Access_Terminal.jpg|Text=<br />
Welcome. Full security clearance has been granted. Please specify your desired action.<br />
<br />
* {{green|Access confidential files on Archon Dimitri}}<br />
<br />
Archon Dimitri is the leader of Company 227 of the Council initiative. Archon Dimitri is currently reported to be developing an advanced Vampyri Super Soldier program that has, so far, shown extremely promising results, with Dimitri using himself as a test bed for the technology. Nosferatu has applauded Dimitri's efforts publicly within the Council. Archon Dimitri has proven to be an example to his troops and is commended on his dedication to the Council's initiatives.<br />
<br />
* {{green|Investigate new technology for Vampyri Super Soldiers}}<br />
<br />
{{darkorange|You discover archival video of Archon Dimitri demonstrating the new technology he has researched. He refers to it as Project: Bloodpool.}}<br />
<br />
{{darkorange|In the video you see the contorted and stretched facial features of the grotesque Archon Dimitri as he stands before a stasis tube in which floats an unconscious figure bristling with hoses and wires. Dimitri speaks.}}<br />
<br />
"I have developed this new technology, dubbed Project: Bloodpool, that will enable the Council to turn the power of our enemies against them."<br />
<br />
{{darkorange|Archon Dimitri turns and walks back to stand beside the stasis tube, placing his hand upon the glass.}}<br />
<br />
"This is subject 7, a member of Freedom Corps my agents captured last week. His powers are... crude, but will suffice for the purposes of this demonstration. Project: Bloodpool builds upon the Vampyri Super Soldier program perfected by the brilliant Nosferatu, myself one of the successes of his program. In this demonstration I shall return the favor, and utilize my own body as the testbed for my technology. When the machine is activated, Subject 7's powers shall be transfered to myself, boosting my strength and toughness beyond their already exceptional levels."<br />
<br />
{{darkorange|The Archon inserts a single tube into each side of his neck and one into his chest, just over his heart and then nods to someone offscreen. With a strobe of light and a swarm of bubbles, the subject in the stasis tube is wracked with energy, convulsing as electricity arcs from electrodes along the outside of the tube. Within seconds Archon Dimitri surges with power, a visible glow radiating from his eyes, nose, and mouth. With an audible change to his voice he yells over the cacophony for them to disengage the device.}}<br />
<br />
"Turn it off..."<br />
<br />
{{darkorange|The flashing light ceases, the bubbles disperse, and subject 7 ceases his convulsions. Over the next few seconds the light from Dimitri's eyes, nose and mouth fades and he removes the tubes from his body. He motions off screen, beckoning someone, and a Council soldier struggles to drag a bundle of 12, two inch thick lengths of steel rebar to the Archon. Dimitri steps forward, seizing the bundle with one hand and swatting the peon out of the frame. He lifts the bundle like it was a toy sword, grips it with his other hand, and bends, then snaps the bundle in half. Steel splinters spray into the air and bounce harmlessly off of Dimitri, who drops the bundle with a deafening clatter against the concrete floor of the facility. Dimitri speaks.}}<br />
<br />
"The effects are currently unstable, and only last for a matter of hours. The drain on the subjects is significant, and death is certain after five to nine uses. I am currently working on a way to limit the drain so that subjects do not need to be replaced regularly. With a large enough pool of subjects, the lower overall boost should even out with sustainability. This is my current focus; increasing reliability and sustainability of the system, and I am currently gathering additional subjects from the ranks of Freedom Corps. Thank you for your consideration."<br />
<br />
* {{green|What is the status of Dimitri's advancements?}}<br />
<br />
Archon Dimitri has increased sustainability by 48% utilizing a remote system and variable drain on the subjects. At lowest level the drain only transfers 5% of the subject's power to the recipient, and can be sustained for several weeks before the subject is killed. Recovery time of the subjects is currently 20 times the activation duration and is currently unsuitable for mass usage. At highest drain the subject transfers 50% of their power to the recipient, but this can only be sustained for a few minutes before the subject is killed.<br />
<br />
Death of a subject during drain will cause a catastrophic feedback loop through the recipient and the Bloodpool system.<br />
<br />
Recent advances have neutralized the feedback from affecting the recipient in case of subject death, but system failure is still a problem.<br />
<br />
* {{green|How many subjects are there, and what is their status?}}<br />
<br />
There are currently 4 living subjects in the facility stasis tubes.<br />
<br />
Subject 1: Critical Condition. Life Signs: Weak <br><br />
Subject 2: Critical Condition. Life Signs: Moderate <br><br />
Subject 3: Serious Condition. Life Signs: Moderate <br><br />
Subject 4: Critical Condition. Life Signs: Weak<br />
<br />
* {{green|Is the Bloodpool system currently engaged?}}<br />
<br />
Archon Dimitri is currently using the Bloodpool system.<br />
<br />
* {{green|The time to strike is now... Where is life support control?}}<br />
<br />
Each stasis tube has a life support computer located in this structure."<br />
<br />
{{darkorange|The terminal shows you the location of the life support control terminals, but as it does so a warning initiates.}}<br />
<br />
"System Lock Out initiated. Terminal has been compromised. Self destruct initiated.<br />
<br />
: {{divbox|darkred| |So, {{Character}}, you've learned the secret to my growing power. The only question that remains, is what do you plan to do about it?}}<br />
: {{divbox|darkred| |I'm sure you've figured out by now that you have no hope against me so long as your comrades continue to feed me their power.}}<br />
: {{divbox|darkred| |Whatever shall you do about that? I guess we shall both find out. But decide quickly. I am coming for you soon enough.}}<br />
<br />
* {{green|Get to the life support control terminals}}<br />
<br />
3... 2... 1...<br />
<br />
* {{Green|Leave}}<br />
}}<br />
}}<br />
<br />
{{Ambush|Adjutant Sharpe appears when you view the second last screen of the Security Terminal.}}<br />
<br />
{{NPC Text|type=villain|title=Adjutant Sharpe combat dialogue|text=<br />
'''Ambush start'''<br />
: '''Adjutant Sharpe:''' Your little intrusion ends here, {{Character}}!<br />
: '''Adjutant Sharpe:''' We've heard everything.<br />
<br />
'''During combat'''<br />
: '''Adjutant Sharpe:''' Willing to sacrifice your friends just to kill Archon Dimitri? That's very ignoble of you.<br />
<br />
: '''Adjutant Sharpe:''' What would drive a {{GenderDialogue|female=woman|male=man}} to do such a thing?<br />
<br />
: '''Adjutant Sharpe:''' Think about what you're doing. Who's the real villain here?<br />
<br />
'''Defeated'''<br />
: '''Adjutant Sharpe:''' Heh... you don't even see it... you're... just... like... us.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Life Support Controls guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Council 1:''' Remember, we can't let these modules be destroyed.<br />
:'''Council 2:''' Understood.<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' Stop {{GenderDialogue|female=her|male=him}}!<br />
----<br />
'''Before combat'''<br />
:'''Council 1:''' I heard {{Character}} is in the base.<br />
:'''Council 2:''' Don't worry, Archon Dimitri will deal with {{GenderDialogue|female=her|male=him}}.<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' There's {{Character}}, stop {{GenderDialogue|female=her|male=him}}!<br />
----<br />
'''Before combat'''<br />
:'''Council 1:''' Would {{Character}} actually destroy these?<br />
:'''Council 2:''' I doubt it, doing so would kill {{GenderDialogue|female=her|male=his}} comrades.<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' {{Character}}... this is where you die.<br />
----<br />
'''Before combat'''<br />
:'''Council 1:''' ...but, if {{Character}} destroys these...<br />
:'''Council 2:''' {{GenderDialogue|female=Her|male=His}} friends die. Brilliant, huh?<br />
<br />
'''Combat start'''<br />
:'''Council 1:''' I don't think {{GenderDialogue|female=she|male=he}} cares.<br />
}}<br />
<br />
{{Ambush|Archon Dimitri and a Council minion appear after destroying all 4 life support control systems.}}<br />
<br />
{{NPC Text|type=villain|title=Archon Dimitri combat dialogue|text=<br />
'''Ambush start'''<br />
: {{divbox|darkred| |Amazing! You actually did it. I didn't think you had such a merciless disregard for the well being of your fellow heroes.}}<br />
: {{divbox|darkred| |But contingencies what they are, I am prepared for this. You would make a fine addition to the Council, {{Character}}, but instead I'm going to use you as the new source of my power!}}<br />
: {{divbox|darkred| |Even without my full power I can still crush you, just as I did the others.}}<br />
<br />
'''Combat start'''<br />
:'''Archon Dimitri:''' Like a fly to honey, {{Character}}. Only now do you realize that you have fallen into my trap!<br />
:'''Archon Dimitri:''' Take {{Character}} alive, I have plans for {{GenderDialogue|female=her|male=him}}!<br />
<br />
'''During combat'''<br />
:'''Archon Dimitri:''' You are full of surprises, {{Character}}. I thought for sure you would have agonized over how to save your fellow heroes..<br />
<br />
:'''Archon Dimitri:''' But you don't have time for the weak, do you? Even though you could have saved them, stopping me was more important. They could have lived, all of them, but it was you who killed them.<br />
<br />
'''Combat end'''<br />
:'''Archon Dimitri:''' It is a shame that their sacrifice will amount to nothing. Let me show you... Augh! No... What's happening!?<br />
: {{green|Archon Dimitri crumples to the ground, awaiting your finishing blow.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Archon Dimitri conversation|text=<br />
{{Mission Briefing|Type=Speaking with Archon Dimitri|Contact=Archon Dimitri|Image=Portrait_Equinox.jpg|Text=<br />
: I... I don't understand. I am vampyri... How could you have beaten me? I had more than enough power... to destroy ''you''!<br />
:* {{green|This isn't an experiment, Dimitri, there are variables you didn't consider.}}<br />
<br />
: Heh... I was wrong... about a great many things... it seems. I am most... surprised... at how wrong I was... about you.<br />
: I never anticipated that you... would take the path... of least resistance. You didn't even look for an alternative to sacrificing your comrades. So blinded by your pursuit of me... you used them... no... you murdered them, just to weaken me.<br />
:* {{green|You murdered them, I did what had to be done to stop you.}}<br />
<br />
: To stop me? Oh... There were other ways. You just chose... not to see them. You did the simpler equation... to come to the conclusion... that ''you'' wanted so that the hard decision... was easier. Well bravo... you got me, but at such expense... your allies are dead, and I am beaten... such a waste just to capture me.<br />
:* {{green|Capture? No, you're going to die for your crimes.}}<br />
<br />
: "Of course... how could I... expect mercy... from a {{GenderDialogue|female=woman|male=man}}... like y..."<br />
: {{darkorange|Without a moment's hesitation, you reach down and snap Archon Dimitri's neck. He immediately slumps, his life ended.}}<br />
:* {{green|There is no mercy for the merciless.}}<br />
<br />
'''After conversation'''<br />
:'''Archon Dimitri:''' You... are truly... one... of us...<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
On entering Archon Dimitri's base, you found a security terminal and used the password from the PDA to access it. The records you found indicated that the abduction of heroes were linked directly to Archon Dimitri's new technology: the technology drains the power from superpowered individuals and transfers them to Dimitri, slowly killing the individuals in the process. You discovered that the entire system would collapse if the heroes were killed suddenly. Many of them were already on death's door, so you chose to sacrifice them in order to stop Archon Dimitri and destroy his technology. With Dimitri's power waning, but not shattered, you confronted and defeated him in a final showdown. He did not beg for his life when you took it, but did question whether you were a greater villain than himself. Preposterous!</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Trashcan_Set_On_Vibrate&diff=246881Mission:Tip - A Trashcan Set On Vibrate2012-12-21T11:37:54Z<p>Scorpius: in progress</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|A Trashcan Set On Vibrate}}===<br />
'''Alignment Mission'''<br />
<br />
You hear the rapid scratching of metal against rough concrete as you are walking down the street. You then notice that a city garbage can is shuddering ever so slightly and go to investigate.<br />
<br />
''Looking into the trashcan you can see the soft glow of a shuddering PDA half obscured by a black banana peel. You fish out the vibrating PDA and turn off the alarm. It isn't locked so you start sifting through it.''<br />
<br />
The PDA you've recovered contains quite a bit of interesting information on the Council, but one item in particular catches your eye. According to whoever's PDA this is, Archon Dimitri has developed a new technology that is causing a stir in the Council. Nobody knows exactly how it works, but what is known is that Dimitri has displayed a tremendous increase in his personal power. Unfortunately there is no factual information about this technology, but you do know that Archon Dimitri has been responsible for the kidnappings of several heroes over the past few weeks. This new technology linked to his power increase is more than coincidence, it must be related somehow.<br />
<br />
Sifting through the PDA you discover the location of Dimitri's base as well as a password that, quote, "should enable access to the security terminals". Clearly, whoever this PDA belonged to was about to launch an operation against Archon Dimitri but they had to ditch their information. With the information in your hands, however, you see no reason not to carry on the operation on yourself.<br />
<br />
{{TipChoice|align1=villain|choice1=Stop Archon Dimitri}}<br />
<br />
===={{UL|VILLAIN: Stop Archon Dimitri}}====<br />
'''Briefing'''<br />
<br />
With the location of Archon Dimitri's base and the password for his internal security you have everything you need to infiltrate the Council facility, learn the secret to the Archon's new technology, and hopefully find a way to stop it or turn it against him. You have a feeling that Archon Dimitri's kidnapping of heroes lately has something to do with this and you aim to put an end to his terror. <br />
<br />
* {{green|Find out the secret to Archon Dimitri's new technology and stop him by any means necessary!}}<br />
<br />
Archon Dimitri's new technology is only making him stronger by the day. Fortunately someone did some very diligent intelligence gathering, and now you have that information at your disposal. Archon Dimitri is doomed.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You cannot hope to face Archon Dimitri until you learn the secret to his new technology and can figure out how to destroy it or turn it against him. The longer you wait the stronger he will become until even you cannot oppose him.<br />
<br />
{{Mission Objective<br />
|Entrance=The secret to Archon Dimitri's technology is here. You can feel it in the air. Now to find it and use it against him.<br />
|Primary=Destroy Archon Dimitri<br />
|Secondary=Access security terminal<br />
|Additional=** Defeat Adjutant Sharpe<br />
** 4 life support controls remaining<br />
** Defeat Archon Dimitri<br />
** Hear Archon Dimitri's final words<br />
|Completion=You destroyed Archon Dimitri's power siphoning technology and put an end to the hero abductions, but not without great cost.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Adjutant Sharpe ([[Council/Ascendants#Ascendant_Adjutant|Council Ascendants Ascendant Adjutant]]) (Enemy)<br />
* Archon Dimitri ([[Council/Vampyri#Equinox_Archon|Council Vampyri Equinox Archon]]) (Enemy)<br />
** ''Description:'' Archon Dimitri has discovered a method to steal the powers from captured super heroes and graft them to himself. This has made him one of the most dangerous Archons in the Council.<br />
<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Remote_Access_Terminal.jpg|Text=<br />
Welcome. Full security clearance has been granted. Please specify your desired action.<br />
<br />
* {{green|Access confidential files on Archon Dimitri}}<br />
<br />
Archon Dimitri is the leader of Company 227 of the Council initiative. Archon Dimitri is currently reported to be developing an advanced Vampyri Super Soldier program that has, so far, shown extremely promising results, with Dimitri using himself as a test bed for the technology. Nosferatu has applauded Dimitri's efforts publicly within the Council. Archon Dimitri has proven to be an example to his troops and is commended on his dedication to the Council's initiatives.<br />
<br />
* {{green|Investigate new technology for Vampyri Super Soldiers}}<br />
<br />
{{darkorange|You discover archival video of Archon Dimitri demonstrating the new technology he has researched. He refers to it as Project: Bloodpool.}}<br />
<br />
{{darkorange|In the video you see the contorted and stretched facial features of the grotesque Archon Dimitri as he stands before a stasis tube in which floats an unconscious figure bristling with hoses and wires. Dimitri speaks.}}<br />
<br />
"I have developed this new technology, dubbed Project: Bloodpool, that will enable the Council to turn the power of our enemies against them."<br />
<br />
{{darkorange|Archon Dimitri turns and walks back to stand beside the stasis tube, placing his hand upon the glass.}}<br />
<br />
"This is subject 7, a member of Freedom Corps my agents captured last week. His powers are... crude, but will suffice for the purposes of this demonstration. Project: Bloodpool builds upon the Vampyri Super Soldier program perfected by the brilliant Nosferatu, myself one of the successes of his program. In this demonstration I shall return the favor, and utilize my own body as the testbed for my technology. When the machine is activated, Subject 7's powers shall be transfered to myself, boosting my strength and toughness beyond their already exceptional levels."<br />
<br />
{{darkorange|The Archon inserts a single tube into each side of his neck and one into his chest, just over his heart and then nods to someone offscreen. With a strobe of light and a swarm of bubbles, the subject in the stasis tube is wracked with energy, convulsing as electricity arcs from electrodes along the outside of the tube. Within seconds Archon Dimitri surges with power, a visible glow radiating from his eyes, nose, and mouth. With an audible change to his voice he yells over the cacophony for them to disengage the device.}}<br />
<br />
"Turn it off..."<br />
<br />
{{darkorange|The flashing light ceases, the bubbles disperse, and subject 7 ceases his convulsions. Over the next few seconds the light from Dimitri's eyes, nose and mouth fades and he removes the tubes from his body. He motions off screen, beckoning someone, and a Council soldier struggles to drag a bundle of 12, two inch thick lengths of steel rebar to the Archon. Dimitri steps forward, seizing the bundle with one hand and swatting the peon out of the frame. He lifts the bundle like it was a toy sword, grips it with his other hand, and bends, then snaps the bundle in half. Steel splinters spray into the air and bounce harmlessly off of Dimitri, who drops the bundle with a deafening clatter against the concrete floor of the facility. Dimitri speaks.}}<br />
<br />
"The effects are currently unstable, and only last for a matter of hours. The drain on the subjects is significant, and death is certain after five to nine uses. I am currently working on a way to limit the drain so that subjects do not need to be replaced regularly. With a large enough pool of subjects, the lower overall boost should even out with sustainability. This is my current focus; increasing reliability and sustainability of the system, and I am currently gathering additional subjects from the ranks of Freedom Corps. Thank you for your consideration."<br />
<br />
* {{green|What is the status of Dimitri's advancements?}}<br />
<br />
Archon Dimitri has increased sustainability by 48% utilizing a remote system and variable drain on the subjects. At lowest level the drain only transfers 5% of the subject's power to the recipient, and can be sustained for several weeks before the subject is killed. Recovery time of the subjects is currently 20 times the activation duration and is currently unsuitable for mass usage. At highest drain the subject transfers 50% of their power to the recipient, but this can only be sustained for a few minutes before the subject is killed.<br />
<br />
Death of a subject during drain will cause a catastrophic feedback loop through the recipient and the Bloodpool system.<br />
<br />
Recent advances have neutralized the feedback from affecting the recipient in case of subject death, but system failure is still a problem.<br />
<br />
* {{green|How many subjects are there, and what is their status?}}<br />
<br />
There are currently 4 living subjects in the facility stasis tubes.<br />
<br />
Subject 1: Critical Condition. Life Signs: Weak <br><br />
Subject 2: Critical Condition. Life Signs: Moderate <br><br />
Subject 3: Serious Condition. Life Signs: Moderate <br><br />
Subject 4: Critical Condition. Life Signs: Weak<br />
<br />
* {{green|Is the Bloodpool system currently engaged?}}<br />
<br />
Archon Dimitri is currently using the Bloodpool system.<br />
<br />
* {{green|The time to strike is now... Where is life support control?}}<br />
<br />
: {{divbox|darkred| |So, {{Character}}, you've learned the secret to my growing power. The only question that remains, is what do you plan to do about it?}}<br />
: {{divbox|darkred| |I'm sure you've figured out by now that you have no hope against me so long as your comrades continue to feed me their power.}}<br />
: {{divbox|darkred| |Whatever shall you do about that? I guess we shall both find out. But decide quickly. I am coming for you soon enough.}}<br />
<br />
Each stasis tube has a life support computer located in this structure."<br />
<br />
{{darkorange|The terminal shows you the location of the life support control terminals, but as it does so a warning initiates.}}<br />
<br />
"System Lock Out initiated. Terminal has been compromised. Self destruct initiated.<br />
<br />
* {{green|Get to the life support control terminals}}<br />
<br />
3... 2... 1...<br />
<br />
* {{Green|Leave}}<br />
}}<br />
}}<br />
<br />
{{Ambush|Adjutant Sharpe appears when you view the second last screen of the Security Terminal.}}<br />
<br />
{{NPC Text|type=villain|title=Adjutant Sharpe combat dialogue|text=<br />
'''Combat start'''<br />
: '''Adjutant Sharpe:''' Your little intrusion ends here, {{Character}}!<br />
: '''Adjutant Sharpe:''' We've heard everything.<br />
<br />
'''During combat'''<br />
: '''Adjutant Sharpe:''' Willing to sacrifice your friends just to kill Archon Dimitri? That's very ignoble of you.<br />
<br />
: '''Adjutant Sharpe:''' What would drive a man to do such a thing?<br />
<br />
: '''Adjutant Sharpe:''' Think about what you're doing. Who's the real villain here?<br />
<br />
'''Defeated'''<br />
: '''Adjutant Sharpe:''' Heh... you don't even see it... you're... just... like... us.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Life Support Controls guards combat dialogue|text=<br />
text<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Archon Dimitri combat dialogue|text=<br />
text<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Archon Dimitri conversation|text=<br />
{{Mission Briefing|Type=Speaking with Archon Dimitri|Contact=Archon Dimitri|Image=Portrait_Equinox.jpg|Text=<br />
text<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
On entering Archon Dimitri's base, you found a security terminal and used the password from the PDA to access it. The records you found indicated that the abduction of heroes were linked directly to Archon Dimitri's new technology: the technology drains the power from superpowered individuals and transfers them to Dimitri, slowly killing the individuals in the process. You discovered that the entire system would collapse if the heroes were killed suddenly. Many of them were already on death's door, so you chose to sacrifice them in order to stop Archon Dimitri and destroy his technology. With Dimitri's power waning, but not shattered, you confronted and defeated him in a final showdown. He did not beg for his life when you took it, but did question whether you were a greater villain than himself. Preposterous!</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Reams_Of_Scientific_Gibberish&diff=246454Mission:Tip - Reams Of Scientific Gibberish2012-12-20T05:57:10Z<p>Scorpius: </p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Reams Of Scientific Gibberish}}===<br />
'''Alignment Mission'''<br />
<br />
You found this giant pile of computer print outs in a villain's hideout and sifted through them. It quickly became obvious that he looted them from the trash of a lab somewhere in the city. Among the papers you found this intriguing memo:<br />
<br />
''The Promethean Project''<br />
<br />
''Demonstration of the new Promethean android will be this coming monday (that's today!). Professor Stroub will speak to those assembled about the Promethean android, all it can do for the city, and then finish with a demonstration of its capabilities via the most current stable code build. Refreshments will be served afterwards where Professor Stroub will answer questions.''<br />
<br />
The Promethean Project. You've heard about this, some high end robotics contract given out by the government to Stroub's robotics engineering team. From these print outs it looks like villains in the city are already working on ways to turn the androids against their creators. Idiots, how can they not expect for evil to try and corrupt their work? Why is it that the most brilliant of minds has no common sense. Well, you're going to show them just how bad things could be. Better to unleash these creatures on a small group of decision makers, than to have them rampage through the streets killing innocents. One way or the other, these scientists are going to learn just how awry their little project could go.<br />
<br />
{{TipChoice|align1=villain|choice1=Teach Professor Stroub some common sense!}}<br />
<br />
===={{UL|VILLAIN: Teach Professor Stroub some common sense!}}====<br />
'''Briefing'''<br />
<br />
From those reams of scientific nonsense it looks like the Promethean android is a pretty rugged robot, it's also carrying a particle beam cutter, supposedly for construction and demolition work. You know that it will just be used as a weapon against innocent populations once the umpti-umpth villain realizes that the government has built them an army of robotic killing machines for them to exploit and turn on the masses. This ends before it starts. <br />
<br />
* {{green|Turn the Promethean on its creators to show them the error of their ways.}}<br />
<br />
The first step is going to be getting access to the facility's security terminal. From there you should be able to access the Promethean's subnet and issue it new commands. The trick is going to be getting access to the security terminal, but you're pretty sure someone on staff will have the access codes you need, it's just a matter of making them help you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Finding the chief of security will be a good first move. With him out of commission nobody else should bother you. He'll also know everyone at the demonstration and how you can get access to the security terminal.<br />
<br />
{{Mission Objective<br />
|Entrance=Dr. Stroub has begun the demonstration. With all eyes on him now is the perfect time to sneak into the facility and begin your plan.<br />
|Primary=Sabotage the Promethean Demonstration<br />
|Secondary=Defeat Security Chief Jackson<br />
|Additional=** Access Security Terminal<br />
** Destroy the Promethean<br />
|Completion=You prevented the stolen Praetorian technology from falling into the hands of big industry and more importantly, from being used against the people of Earth.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Security Guards}}<br />
{{Enemy Praetorian Clockwork}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Security Chief Jackson {{Named|Faction=Security Guards|Type=Private Security Captain (2)|Text=Private Security Captain}} (Enemy)<br />
* The Promethean {{Named|Faction=Praetorian Clockwork|Type=Lifter}} (Enemy)<br />
** ''Description:'' The Promethean isn't a brand new technology, it's stolen Praetorian technology!<br />
<br />
<br />
{{NPC Text|type=villain|title=Dialogue at mission entry|text=<br />
'''Professor Stroub's speech'''<br />
: {{divbox|darkred| |Welcome, everyone. I'm Professor Stroub, team leader of the Promethean Project, and owner of Stroub Industries.}}<br />
: {{divbox|darkred| |I can tell that you are all interested in getting underway with the demonstration, so let's just jump into it!}}<br />
: {{divbox|darkred| |Today, I present to you the Promethean, a new class of hyperadvanced android.}}<br />
: {{divbox|darkred| |However, the Promethean is not just any other android.}}<br />
: {{divbox|darkred| |The Promethean is programmed with thousands of routines and subroutines, intended to mimic human cognitive reasoning.}}<br />
: {{divbox|darkred| |It is equipped with more than just a human form, it carries all the tools it will ever need within its chassis.}}<br />
: {{divbox|darkred| |If it needs a tool it doesn't have, it can build it!}}<br />
: {{divbox|darkred| |With the Promethean in your city, you won't ever have to worry about the city's municipal infrastructure breaking down!}}<br />
: {{divbox|darkred| |But why just take my word for it? I am biased, I built the dang thing after all.}}<br />
: {{divbox|darkred| |How about I show you what the Promethean can do.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Chief Jackson combat dialogue|text=<br />
'''Before combat'''<br />
:'''Security Chief Jackson:''' Keep your eyes peeled. We got a report that someone's snooping around the premises.<br />
:'''Security Chief Jackson:''' I don't want any mishaps today, there are guys in there that make more money in an hour than all of us annually.<br />
<br />
'''Combat start'''<br />
:'''Security Chief Jackson:''' There's the intruder!<br />
}}<br />
<br />
{{Mission Clue|Name=Security Chief Jackson's Data Card|Text=<br />
This tiny credit card sized computer contains the security data you need to gain access to the facility's security terminals and override the Promethean's command protocols.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating Security Chief Jackson|text=<br />
'''Professor Stroub's speech continued'''<br />
: {{divbox|darkred| |As you can see, the Promethean is built using advanced carbon fiber and adaptive nanotubes.}}<br />
: {{divbox|darkred| |In plain speak, he's made out of some high tech space age indestructible stuff, or very well near it.}}<br />
: {{divbox|darkred| |His strength, as you can see here is provided not by archaic hydraulics, but by advanced nanotube muscles.}}<br />
: {{divbox|darkred| |This guy can lift a tank with one hand, and rescue a kitten with the other.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Security_Terminal_(Equipment).jpg|Text=<br />
: Welcome to Stroub Industries. With the proper security clearance this terminal provides access to all security systems within this facility.<br />
<br />
:* {{green|Look for information about the demonstration}}<br />
:: Today's demonstration is of the new Promethean android. This technological advancement is equipped with cutting edge AI and superior adaptive construction, making it a valuable addition to any city's municipal maintenance system, especially in particularly dangerous built up urban centers that still dot the globe in the aftermath of the Rikti invasion.<br />
:: The Promethean comes equipped with a particle beam cutter, enhanced carbon fiber ''muscle'' giving it incredible lifting, hauling, and gripping strength, and a self repair system to eliminate all but the most critical maintenance support. It truly is an automated unit that can provide construction, demolition, and rescue work anywhere in the world.<br />
:: Today's closed doors demonstration is for investment opportunities of this exciting new product to be shipped within the next year.<br />
::* {{green|Access the secure Promethean subnet}}<br />
<br />
:* {{green|Access the secure Promethean subnet}}<br />
<br />
:: {{divbox|darkred| |Now here's a fun bit. Ha ha, see, he can even be used for entertainment.}}<br />
:: {{divbox|darkred| |Truly the Promethean is more than just a feat of engineering unmatched in the world today, he's an inspiration for a new tomorrow.}}<br />
:: {{divbox|darkred| |Production for the Promethean is scheduled for next year. All we need is the support of people who share the same vision as I do.}}<br />
:: {{divbox|darkred| |A vision of a better tomorrow, today.}}<br />
<br />
: Secure subnet accessed. Please enter your command.<br />
:* {{green|Override and uplink to the internal network}}<br />
<br />
:: {{divbox|darkred| |Wait... whoa there boy. Carla, what's going on?}}<br />
:: {{divbox|darkred| |Promethean... No! NO! Stand down. Minor technical problem everyone.}}<br />
:: {{divbox|darkred| |Carla! What's going on?! Send the override signal, get it under control. Whoa!}}<br />
:: {{divbox|darkred| |Ok, everyone, while Carla is working out the problem... Ok, everyone out, it's out of control! Quickly!}}<br />
:: {{divbox|darkred| |Carla! We need to get out of here now!}}<br />
:: {{divbox|black| |Seal the demonstration area. Call SERAPH and get someone down here ASAP.}}<br />
<br />
: Override completed.<br />
: ..........<br />
: ..........<br />
: ..........<br />
: ...<br />
: Uplink Completed.<br />
: Ready for command.<br />
:* {{green|Set Promethean to hostile stance}}<br />
<br />
: Hostile stance sent to Promethean android.<br />
: ..........<br />
: Command accepted.<br />
: Incoming update.<br />
: Promethean has detect 27 hostile targets.<br />
: Engaging.<br />
:* {{green|Destroy the terminal}}<br />
<br />
: {{darkorange|It doesn't take much for you to reduce the terminal to scrap metal}}<br />
:* {{green|Now to come to the rescue.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=The Promethean combat dialogue|text=<br />
'''Before combat'''<br />
:'''The Promethean:''' Activating additional units, area is hostile.<br />
<br />
'''Combat start'''<br />
:'''The Promethean:''' Hostile detected. All units engage!<br />
<br />
'''During combat'''<br />
:'''The Promethean:''' Regenerative armor adapting to incoming damage source.<br />
:'''The Promethean:''' Automated repair system online, acting at 98% capacity.<br />
<br />
'''Defeated'''<br />
:'''The Promethean:''' Warning: Hostile is not neutralized... All citizens... advised... flee... eee.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating The Promethean|text=<br />
'''News report'''<br />
: {{divbox|lavender| |This is channel eight news reporting live on a situation inside the Stroub Industries robotics testing facility.}}<br />
: {{divbox|lavender| |It appears that a demonstration has gone awry and has threatened the lives of at least two dozen people here.}}<br />
: {{divbox|lavender| |Footage recorded by smart phone from people inside the demonstration has already made it online.}}<br />
: {{divbox|darkred| |From what it looks like, and here's a clip, the technology is an android and. Oh my! It's going berserk.}}<br />
: {{divbox|lavender| |Fortunately for Professor Stroub, {{Character}} was in the area and is on the scene.}}<br />
: {{divbox|lavender| |We'll have more on this story as it developes. Back to you, Bob.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Not bad for a day's work. The Promethean android was destroyed and Dr. Stroub was disgraced. Better still, that little demonstration you put together of how badly that technology could be twisted to serve a villain should dissuade anyone from investing in that kind of research for years to come.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Your_Friend,_Sabre,_Called&diff=246096Mission:Tip - Your Friend, Sabre, Called2012-12-18T10:22:17Z<p>Scorpius: in progress</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Your Friend, Sabre, Called}}===<br />
'''Alignment Mission'''<br />
<br />
One of your contacts in the Feds, code named <i>Sabre</i>, called you today about the individuals you snapped photos of last week outside the club with Captain Anderson. Anderson is the <i>redeemed</i> Sky Raider Captain who is working with Longbow against his old Sky Raider pals. You taped the phone call from Sabre, and this is what he or she had to say:<br />
<br />
''This is Sabre. Received the ginger-<b>snaps</b>. They're real <b>crisp</b>. They were so good that they reminded me of some old <b>friends</b>; James Weller and Carlos Santiago. Lost touch with them after the [[Rikti War]]. Like they disappeared into the <b>sky</b>. As far as I know, they're still <b>up there</b>. I can't share my treats with them, but I think they're <b>working</b> on finding some <b>treats</b> of their own. Send me some more treats later.''<br />
<br />
You cut through all the double speak and get to the meat of Sabre's message. Captain Anderson is talking to some of his old pals in the Sky Raiders, Lieutenant Weller and Sergeant Santiago. It sounds like the three of them are plotting a job on the down low. Not exactly the behavior you expect for a <i>redeemed</i> man. Especially for one who is working with Longbow to try and take down some of his old comrades. If Santiago and Weller are talking with Anderson, then it's likely that the big operation Anderson is conducting with Longbow is actually a trap!<br />
<br />
{{TipChoice|align1=villain|choice1=Prove Anderson is a double agent to Longbow}}<br />
<br />
===={{UL|VILLAIN: Prove Anderson is a double agent to Longbow}}====<br />
'''Briefing'''<br />
<br />
For the past few weeks, Captain Anderson has been hard at work <i>redeeming</i> himself, even teaming up with Longbow to take his old unit down. It all seemed a bit too good to be true, given his past in the Sky Raiders, so you started doing surveillance on him. You snapped a few pictures of Anderson meeting some people outside of a night club a few days ago. You sent copies of the photos to Sabre, your contact in the Feds, and after a few days received confirmation of your suspicions. Anderson is meeting his old Sky Raider buddies incognito. He's acting as a double agent!<br />
<br />
* {{green|Prove Captain Anderson's guilt to Longbow.}}<br />
<br />
Longbow is currently underway on an offensive operation to take down some of the Sky Raiders, using Anderson's intel. It's obviously a trap. You need to get in touch with the Longbow Field Commander and warn him of Anderson's treachery. If that doesn't work, then you'll have to use extreme measures to convince Longbow that Anderson can't be trusted.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Find the Longbow Field Commander and show him the evidence you have against Anderson. If he refuses to pull his men back then you will just have to kill the commander and blame it on Anderson. At least the other Longbow agents will survive, despite their commander's ignorance. You hope it doesn't come to that.<br />
<br />
{{Mission Objective<br />
|Entrance=You listen to the orders being issued over the Longbow operational channel. It looks like the operation has already begun. You can only hope they will listen to you.<br />
|Primary=Prove Captain Anderson's guilt<br />
|Secondary=Find the Field Commander<br />
|Additional=** Defeat the Field Commander<br />
** Find Overdrive<br />
** Speak to Overdrive<br />
** Withstand the Sky Raider counter attack!<br />
** Defeat Captain Anderson<br />
|Completion=You rescued Overdrive from Captain Anderson's trap, though it cost the life of a senior Longbow commander, it saved the lives of dozens of Longbow personnel. You did what had to be done.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
{{Enemy Longbow}}<br />
<br />
'''Notable NPCs'''<br />
<br />
<br />
<br />
'''Debriefing'''</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Vial_of_Pulsating_Liquid&diff=246095Mission:Tip - Vial of Pulsating Liquid2012-12-18T10:08:01Z<p>Scorpius: </p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Vial of Pulsating Liquid (20-29)}}=== <br />
<br />
You find a sealed vial just rolling around on the ground. Some cracks on it indicate that someone must have dropped it. You pick it up and examine it before the vial literally jumps out of your hands! You're able to catch it and keep it from jumping around, allowing you to examine a label on it further...<br />
<br />
'' The label reads, 'FREEDOM CORPS TEST SERUM FIVE'. You do some investigating into this to discover this is a serum that Freedom Corps gives some of their Wardens to amplify their mutant powers. Serum number five is the latest in a series of serums - though still in its experimental phases - meant to be used in conjunction with serum number four.''<br />
<br />
''Serum four is meant to drastically increase their powers, while serum five allows them to remain in control - without the second serum, these Wardens would be running around like animals. Which they most likely are doing right now, if you're the one holding this serum!''<br />
<br />
You've got a very...unique opportunity in your hands right now. These wild Longbow Wardens are just waiting to be used by you. It wouldn't be too difficult to alter serum five to have them follow your orders - at that point you could lure the lost Longbow Wardens into a Longbow base, take command over them, and then tear the base apart, getting Longbow off of your back for some time.<br />
<br />
Although...you ''could'' track down wherever Longbow is making this serum and take some to sell on the black market. They'll be too busy chasing down these crazed Longbow to notice you snooping around for the serum - and by the time you get there, it'll be too late for them to call in reinforcements to stop you!<br />
<br />
{{TipChoice|align1=Villain|choice1=Use the Wardens to destroy a Longbow base!|align2=Rogue|choice2=Steal Longbow's serum to sell on the black market!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
You do some footwork and manage to get one of your reliable contacts in the Isles to whip up a separate version of serum number 5 - injecting this into the Wardens will give them control over their powers and give ''you'' control over ''them''.<br />
<br />
With that, it's just a matter of leading this small pack of wild animals to your target - a Longbow base. You could hire some thugs to antagonize the Wardens and lure them to the Longbow base - Longbow will be none the wiser, allowing you to walk in and begin your plan to destroy the base, one agent at a time!<br />
<br />
* {{green|Destroy Longbow's base with the Longbow Wardens!}}<br />
<br />
You make the call to a group of local thugs to do what needs to be done - now you just need to get to that Longbow base and step in to claim your 'followers'!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
It will be a nice enough switch, not having to fight those insane Wardens for a change.<br />
<br />
{{Mission Objective|Entrance=You can see various cracks along the walls - the Wardens are here, with Longbow doing their best to contain the current problem.<br />
|Primary=Destroy the Longbow Base!<br />
|Secondary=Take control of one of the crazed Wardens<br />
***Administer the serum<br />
**Take control of another crazed Warden<br />
***Administer the serum<br />
**Take control of the last Warden<br />
***Administer the serum<br />
**Destroy everyone and everything in the base!<br />
|Completion=You left the Longbow base in ruins - thanks to the help of these willing Longbow Wardens!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Longbow}}<br />
<br />
'''Notable NPCs'''<br />
* Crazed Warden x2<br />
* Crazed Warden?<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
The Longbow Base is destroyed, thanks to you. The Wardens you were controlling collapse, due to the unstable mixture that you had of serum 5.<br />
<br />
The rogue Warden, Jane, gives you a joking salute before shooting off into the sky.<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It's not too difficult to track down information on where Longbow's latest serum is being made. Most agents that would have tried to stop you are too busy tracking down these Wardens and cleaning up the mess that is being left in their wake.<br />
<br />
Surprisingly enough, you find that the serum is being made in an abandoned warehouse. Wyvern and the Legacy Chain have been called in for guard duty on the warehouse while Longbow are out and about.<br />
<br />
It'll be a simple manner of getting in there, getting the serum, and then getting out.<br />
<br />
* {{green|Find Longbow's serum and sell it for the highest price!}}<br />
<br />
You'll have to hurry to take advantage of the current situation - once Longbow have their Wardens back, they'll be sending their full force to check on their boys here.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Wyvern you could kind of understand guarding the serum, but Legacy Chain? Longbow must be getting desperate.<br />
<br />
{{Mission Objective<br />
|Entrance=The warehouse seems like no one has walked in here in ages. Clever on Longbow's part, but not clever enough to fool you.<br />
|Primary=Steal the Longbow serum!<br />
|Secondary=2 containers of serum to find!<br />
|Additional=<br />
|Completion=You've got the two serums that Longbow has been using for the Wardens - now just to sell them on the market and figure out what to do with your hard earned money!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Wyvern}}<br />
{{Enemy Legacy Chain}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* ''none''<br />
<br />
<br />
{{NPC Text|title=Random enemy combat dialogue|text=<br />
'''Before combat'''<br />
:'''Wyvern:''' Keep an eye out for anything strange.<br />
:'''Wyvern:''' Whatever, I'm not even on board for guarding this.<br />
:'''Wyvern:''' Longbow gets all the expensive funding, and what do we get?<br />
:'''Wyvern:''' Arrows. That's what we get.<br />
<br />
----<br />
'''Before combat'''<br />
:'''Legacy Chain:''' Cleaning up Longbow's mistakes... we have bigger things to worry about.<br />
:'''Legacy Chain:''' Perhaps, but we'll need Longbow's support when the time comes.<br />
'''Combat start'''<br />
:'''Legacy Chain:''' {{Character}}? Of course, this would not be easy.<br />
<br />
----<br />
'''Before combat'''<br />
:'''Legacy Chain:''' So we have your word that you'll give us more aid in Dark Astoria?<br />
:'''Wyvern:''' As long as you'll promise to look into more enchantments for our weapons - we're getting nothing right now in comparison to Longbow.<br />
'''Combat start'''<br />
:'''Wyvern:''' We're in the middle of a conversation here, {{Character}}!<br />
:'''Legacy Chain:''' We'll have to discuss this later - once {{Character}} is handled!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You managed to steal the remains of serum numbers 4 and 5. Within moments of informing your contacts of your find, you have several possible buyers, all of them paying top dollar.<br />
<br />
You also overhear that Longbow was able to apprehend the Wardens that they lost control of. They'll be in for a rude surprise when they get back to that warehouse, that's for sure.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Vial of Pulsating Liquid]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Stuttered_Plea_For_Help&diff=246094Mission:Tip - Stuttered Plea For Help2012-12-18T10:07:19Z<p>Scorpius: </p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Stuttered Plea For Help (20-29)}}=== <br />
<br />
You find a radio on the ground with a message playing over and over. It appears to be a plea for help. You listen in...<br />
<br />
''S-s-somebody, anybody, p-p-please help me! My n-n-name is Steven Werner, I am on the run from the Family. They're after me for v-v-v...various reasons that I cannot getinto. R-r-regardless, a capo named Paulie "The Gun Show" Morrini is out for my b-b-blood.''<br />
<br />
''I will pay whoever helps me top d-d-dollar to take down Paulie and his goons - whatever you want, you've g-g-got it!''<br />
<br />
It seems like another rich person in the Isles is on the run from the Family. You've heard of Steven Werner - he deals in high priced magical artifacts, frequently traded in Sharkhead Isle, meaning that he has more money than he knows what to do with. Some say he frequently gives these artifacts to help out heroes in Paragon City. Whatever artifact the Family is after, it must be important.<br />
<br />
Getting the Family off of his case would equal a large payday and perhaps access to his secret collections. However, storming where he is currently hiding would allow you access to whatever item he's hiding from the Family.<br />
<br />
{{TipChoice|align1=Villain|choice1=Find Steven Werner and take whatever he's hiding for yourself!|align2=Rogue|choice2=Track down Paulie "The Gun Show" Morrini to help Steven Werner - for the right price!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
If Steven Werner is going through the trouble of offering everything he has to protect this one item, it must be more precious than anything he has ever found. If the Family is after him, it means that you'll have to get to wherever he is before them to get that artifact. It may mean angering the Family, but who cares about getting on the bad side of a bunch of guys who wear bad suits?<br />
<br />
* {{green|Rob Steven Werner!}}<br />
<br />
It's easy enough to find where Steven Werner is hiding - nearly every member of the Family is talking about it. Too bad they don't realize you're going to get their prize first.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head off to rob Steven Werner of possibly one of his most precious artifacts.<br />
<br />
{{Mission Objective|Entrance=You step into the area where Steven Werner is hiding out. There's some private security here, but nothing you can't handle.|Primary=Rob Steven Werner!|Secondary=Find Steven Werner<br />
**Force Steven Werner to show you what he's hiding!<br />
|Completion=You've robbed Steven Werner of his precious item.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Security Guards}}<br />
* {{Enemy The Family}}<br />
<br />
'''Notable NPCs'''<br />
* Steven Werner<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
You've robbed Steven Werner of a precious artifact, one that pulses with immense power. The possibilities for what you could do with this are endless!<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Steven Werner sounds like he's in a lot of trouble. You know that saving him will mean a gigantic payday and access to probably any item you could think of. It might also get you some higher up connections - he has to hire someone to get those artifacts, right?<br />
<br />
Taking up Werner's offer will mean more opportunities for you in the future - despite angering the Family. <br />
<br />
* {{green|Take down Paulie 'The Gun Show' Morrini to help Steven Werner.}}<br />
<br />
You have a good idea of where you can track down Paulie Morrini - it's never too hard to find the Family around Sharkhead Isle. Now it's time to send him the right message - for a price, of course.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head to the last known location of Paulie Morrini.<br />
<br />
{{Mission Objective<br />
|Entrance=You overhear orders being shouted to members of the Family. They sound concerned - you might not be alone here.<br />
|Primary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Secondary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Additional=<br />
|Completion=You took down Paulie Morrini!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
{{Enemy Scrapyarders}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Steel Stanley {{Named|Faction=Scrapyarders|Type=Foreman}} (Enemy)<br />
* Paulie 'The Gun Show' Morrini {{Named|Faction=The Family|Type=Underboss}} (Enemy)<br />
** ''Description:'' Paulie Morrini earned his name, 'The Gun Show' due not to all the guns he owns, but because of his obsession with watching gun shows. Go figure...<br />
<br />
<br />
<br />
{{NPC Text|title=Steel Stanley combat dialogue|text=<br />
'''Before combat'''<br />
:'''Steel Stanley:''' Alright boys, we help out this Werner guy and we're gonna get top dollar!<br />
<br />
'''Combat start'''<br />
:'''Steel Stanley:''' We got some competition from {{Character}}! Nothin' personal, but we ain't the sharing type, take them down!<br />
}}<br />
<br />
{{NPC Text|title=Random enemy dialogue|text=<br />
'''The Family:''' {{Character}}, huh? Werner hired you out? This'll be the last job you take!<br />
}}<br />
<br />
{{NPC Text|title=Paulie 'The Gun Show' Morrini combat dialogue|text=<br />
'''Before combat'''<br />
:'''Paulie 'The Gun Show' Morrini:''' We got that mook Steven Werner set up yet?!<br />
<br />
'''Combat start'''<br />
:'''Paulie 'The Gun Show' Morrini:''' Hold on, I gotta take care of a problem. A problem named {{Character}}!<br />
<br />
'''During combat'''<br />
:'''Paulie 'The Gun Show' Morrini:''' You're not getting' outta this one!<br />
:'''Paulie 'The Gun Show' Morrini:''' Werner thinks he can hold out on us huh?<br />
<br />
'''Defeated'''<br />
:{{green|You beat down 'The Gun Show' and showed him who exactly not to mess with in the Isles.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You beat down Paulie Morrini and managed to get the Family off of Steven Werner's case. You've already been contacted by Werner regarding a healthy payment for helping him out of this jam.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Stuttered Plea For Help]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Slag_Golem%27s_Brain&diff=246093Mission:Tip - Slag Golem's Brain2012-12-18T10:06:52Z<p>Scorpius: </p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Slag Golem's Brain (20-29)}}=== <br />
<br />
You find the brain of a slag golem. Or what would be considered the brain of a rock monster - which would be a small pile of rocks. There is a bottle sticking out from it with a piece of paper tucked inside. You pull out the paper and read it over, the words scribbled in haste...<br />
<br />
''My name is Captain Stuardi of the Sky Raiders. I have been captured by the beasts known as the Slag Golems. I have listed here the cavern where they've brought me to. I believe they intend to sacrifice me as a part of some dark ritual. I implore anyone who reads this to help me. If nto, at least contact my men in our Sharkhead base to let them know of my plight. Someone else must be leading them...but...I don't know who it could be.''<br />
<br />
The note has some directions scribbled to the cave where Captain Stuardi is being kept by the Slag Golems. If something isn't done soon, they will sacrifice him for whatever ritual they're planning. Knowing the Slag Golems, that ritual certainly cannot be good for Sharkhead Isle.<br />
<br />
However, Captain Stuardi is the head of a squad that is frequently hired out by Cage Consortium to deal with super powered threats. Taking out the remains of his crew will mean one less defense Cage Consortium has, and one less future obstacle in your way.<br />
<br />
{{TipChoice|align1=Villain|choice1=Destroy the remaining Sky Raider team.|align2=Rogue|choice2=Stop the ritual to protect Sharkhead.}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It doesn't really matter what the Slag Golems are planning to do with Captain Stuardi - one measly captain isn't enough to power a ritual to give them control over Sharkhead Isle.<br />
<br />
No, what's more important is crippling one of Cage Consortium's defenses. The Consortium is brimming with future possibilities - ones that you can take advantage of. But it will require weakening the infrastructure within the Consortium. This will be the first step of many to come.<br />
<br />
* {{green|Destroy the remaining Sky Raider team!}}<br />
<br />
You determine where the Sky Raider base is from Stuardi's note and head off. Without their captain to lead them, the Sky Raiders in this base will be ripe for the picking.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The Sky Raiders won't know what hit them.<br />
<br />
{{Mission Objective|Entrance=The Sky Raider base is well hidden beneath this warehouse, though they seem to have lost their sense of order without the good captain around.|Primary=Destroy the Sky Raider base!|Secondary=Destroy the Sky Skiff!<br />
**Destroy the main computer!<br />
**Plant a bomb in the back to blow up the base! Just for good measure.<br />
|Completion=The bomb is armed, now to get out of here!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Sky Raiders}}<br />
<br />
'''Notable NPCs'''<br />
* {{missing}}<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
You get a safe distance from the base to watch it go up in flames. That's one less obstacle in your path and one less tool for Cage to use, when the time comes.<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
The Slag Golems trying to sacrifice someone won't be good for business or for Sharkhead - these kinds of rituals never lead to anything good.<br />
<br />
The cavern will be easy to find, thanks to Stuardi's coordinates, but it's a matter of getting in there in time to stop the ritual.<br />
<br />
The Sky Raiders are cold enough to not care about repaying debts to those that are owed, but if this isn't done, all of Sharkhead Isle could be in danger. Not that Sharkhead is a terribly appealing place, but it's good for getting business done without being seen.<br />
<br />
* {{green|Save Captain Stuardi to protect Sharkhead.}}<br />
<br />
The Sky Raiders might not appreciate you saving the good captain, but at least you won't be roaming about Sharkhead trying to avoid the new Slag Golem overlords. Or whatever else those creatures might be plotting.<br />
<br />
You'll have to make sure to also track down whoever is controlling these Slag Golems.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Hopefully the ritual won't be completely underwater.<br />
<br />
{{Mission Objective<br />
|Entrance=You can hear the stomping of the slag golems echo throughout the caverns. Captain Stuardi is here somewhere, along with whoever is manipulating these golems.<br />
|Primary=Save Captain Stuardi!<br />
|Secondary=Save Captain Stuardi!<br />
|Additional=** Find whoever is controlling the golems!<br />
** Defeat Stardusk!<br />
|Completion=You've stopped Stardusk and Miss Thystle from completing their ritual and saved Captain Stuardi!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Captain Stuardi {{Named|Faction=Sky Raiders}} (Captive)<br />
** ''Description:'' Captain Stuardi is the head of a local group of Sky Raiders. They are known for only taking contracts from Cage Consortium. Whether or not [[Col. Duray]] of the Sky Raiders approves of this is anyone's guess.<br />
* [[Miss Thystle]] {{Named|Faction=Rogues Gallery|Type=Miss Thystle|Text=Boss}} (Enemy)<br />
* [[Stardusk]] {{Named|Faction=Rogues Gallery|Type=Stardusk|Text=Boss}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Captain Stuardi rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Slag Golems:''' Promise made to us. You help bring Guardian to life.<br />
:'''Captain Stuardi:''' Ugh... it can't end like this... need to activate my radio... somehow...<br />
:'''Slag Golems:''' Guardian will not be stopped!<br />
:'''Captain Stuardi:''' What...? <br />
:'''Captain Stuardi:''' {{Character}}...? You're rescuing me...?<br />
<br />
'''Once freed'''<br />
:'''Captain Stuardi:''' Thanks {{Character}}. <br />
:'''Captain Stuardi:''' I'm good...I think. I can get myself out of here. <br />
:'''Captain Stuardi:''' But you've got to stop whoever is behind all of this!<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle combat dialogue|text=<br />
'''Before combat'''<br />
:'''Miss Thystle:''' Ugh, what's taking this stupid ritual so long?! I almost don't want this dumb island anymore, it only has some stupid coral in it.<br />
<br />
'''Combat start'''<br />
:'''Miss Thystle:''' {{Character}}? Am I going to have to put some real effort into this? Ugh!<br />
<br />
'''During combat'''<br />
:'''Miss Thystle:''' Ow ow OW! You can come out ANY DAY NOW to help, you know!<br />
:'''Miss Thystle:''' What're you gonna do now, {{Character}}?! Huh?!<br />
<br />
:'''Miss Thystle:''' Urgh...I didn't want you to do -<br />
:'''Miss Thystle:''' Oof!<br />
<br />
'''Defeated'''<br />
:'''Miss Thystle:''' I just wanted my own... island...<br />
:'''Miss Thystle:''' Was that too much... to ask...?<br />
}}<br />
<br />
{{Ambush|Stardusk will appear mid-way through the fight with Miss Thystle.}}<br />
<br />
{{NPC Text|title=Stardusk combat dialogue|text=<br />
'''Combat start'''<br />
:'''Stardusk:''' Ugh, can you do NOTHING on your own?!<br />
<br />
'''During combat'''<br />
:'''Stardusk:''' You didn't seriously believe -she- was the brains behind this, did you?<br />
:'''Stardusk:''' You cannot stop me from gaining control of the power in this island, {{Character}}!<br />
:'''Stardusk:''' This island is MINE! NO ONE WILL STOP ME!<br />
<br />
'''Defeated'''<br />
:'''Stardusk:''' No one... can stop me...<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You rescued Captain Stuardi and stopped the duo of Stardusk and Miss Thystle from completing their ritual! Stuardi is thankful, but reminds you that all future dealings will be 'nothing personal'. Of course.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Slag Golem's Brain]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Auction_Notice&diff=246092Mission:Tip - Auction Notice2012-12-18T10:06:17Z<p>Scorpius: </p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Auction Notice (20-29)}}=== <br />
<br />
You find an auction notice on the ground with the words, 'Experimental Longbow Weapons and Legacy Chain Magical Artifacts For Sale'. You read it over, looking at the fine details...<br />
<br />
{{darkorange|'Auction today only, several promising pieces of Longbow technology are for sale, including the experimental sapper rifle that is currently being worked on. Interested in magical artifacts instead? We've got plenty of items stolen from the Legacy Chain just waiting to be used! Location is below - come in unarmed. Armed participants will be shot. Participants with more arms will be shot again.'}}<br />
<br />
'' While this sounds tempting, you've heard of these auctions springing up, only for all the praticipants to go missing. You float around the auction notice to some of your contacts and do some digging of your own to discover these auctions are being held by the vigilantes Hollow Point and Savage Siren, using actual items they've stolen to lure villains to their demise! '' <br />
<br />
Hollow Point and his little sidekick Savage Siren aren't exactly known for following the laws of the land - though this little plan of theirs seems to have netted them plenty victims already. You don't really care about looking out for your 'fellow' man in the Isles - less competition means more pickings for your anyway - but you can't just sit around and let these two vigilantes have full run of the Isles. Someone needs to put these two do-gooders in their place.<br />
<br />
On the other hand, who cares? These two are bringing in some prime items to the Isles - it's just a matter of someone stealing them away without those two crazed vigilantes getting in the way.<br />
<br />
{{TipChoice|align1=Villain||choice1=Deal with Hollow Point and Savage Siren!|align2=Rogue|choice2=Steal the items from the vigilantes!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
You don't really care about what happens to the saps who get tricked by these two - in fact, you could use that to your advantage. Hollow Point and Savage Siren will have torn through anyone who fell for this trap - meaning it'll be a perfect time for you to walk in there and take the two of them down!<br />
<br />
Maybe you'll even show off a bit in front of all those soon-to-be clobbered villains - just to show them who is relly the top dog in this place.<br />
<br />
* {{green|Take down Hollow Point and Savage Siren!}}<br />
<br />
You wait for some time until the auction should be properly over. Hollow Point and Savage Siren will have finished everything - and everyone - up by now. Time to pay them a visit.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{missing}}<br />
<br />
{{Mission Objective|Entrance={{missing}}|Primary=Take down Hollow Point and Savage Siren!|Secondary=Defeat Savage Siren, Defeat Hollow Point|Completion=You put down Hollow Point and Savage Siren, ending their operations here within the Rogue Isles!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Wyvern}}<br />
<br />
'''Notable NPCs'''<br />
* [[Hollow Point]] {{Named|Faction=Rogues Gallery|Type=Hollow Point|Text=Boss}} (Enemy)<br />
* [[Savage Siren]] {{Named|Faction=Rogues Gallery|Type=Savage Siren|Text=Boss}} (Enemy) <br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
Hollow Point and Savage Siren won't be recovering from that one anytime soon. If they're smart, they'll keep their defeat low-key. If not, then Longbow and the Legacy Chain will know their illegal operations ''and'' how they failed.<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Auction Notice]]<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
How often Hollow Point and Savage Siren try to trick the unintelligent population of the Isles isn't too much of a problem - given that you're not one of them.<br />
<br />
It creates opportunities for you to make of with some prime merchandise to sell off to whoever will bid for it. You'll have to figure out first where they're keeping the goods - it's doubtful they'll risk bringing the actual items with them to these traps. Which also means that the items shouldn't be heavily guarded - making it all the easier for you to steal them and make some quick cash.<br />
<br />
* {{green|Track down the stolen goods to sell them!}}<br />
<br />
To your surprise, you find that they're keeping the stolen goods within the sewer systems of the Isles. It might not be pretty, but it'll still sell.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Hopefully whoever buys it won't mind the somewhat lingering smell of sewers.<br />
<br />
{{Mission Objective<br />
|Entrance=You can hear the sound of jets in the distance - jets that belong to Wyvern. Looks like this organized group of vigilantes is in on this little deal.<br />
|Primary=Steal the stolen items!<br />
|Secondary=Find where the technology is being kept!<br />
|Additional=** Defeat the incoming authorities!<br />
** 3 incoming groups to defeat!<br />
|Completion=Time to check out what exactly you found - then sell it off for some premium cash!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Wyvern}}<br />
{{Enemy Longbow}}<br />
{{Enemy Legacy Chain}}<br />
{{Enemy Paragon Police}}<br />
<br />
'''Notable NPCs'''<br />
* [[Shock Treatment]] {{Named|Faction=Rogues Gallery|Type=Shock Treatment|Text=Boss}} (Ally)<br />
<br />
<br />
{{NPC Text|title=Random chatter|text=<br />
'''At mission start'''<br />
:'''Wyvern:''' You're out of your mind!<br />
:'''Shock Treatment:''' Heee! Stumbled on this, eh?! I'll shock you all, this'll be fun!<br />
:'''Wyvern:''' Another crazy. Just kill them all!<br />
:'''Shock Treatment:''' Oh it's a new arrival! {{Character}}! Yeah, this'll be a BLAST now!<br />
<br />
----<br />
'''On approach'''<br />
:'''Wyvern:''' I'm really not comfortable with all this. What if Longbow finds out?<br />
:'''Wyvern:''' They're won't. Look we need this, alright? The higher ups don't see what we have to deal with - they don't understand.<br />
<br />
'''Combat start'''<br />
:'''Wyvern:''' See!? We have to deal with people like {{Character}}!<br />
}}<br />
<br />
{{NPC Text|title=Shock Treatment guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Shock Treatment:''' Hehe! They went SPLAT!<br />
:'''Shock Treatment:''' I think you and me are gonna have a lot of fun here!<br />
<br />
'''Guards defeated'''<br />
:'''Shock Treatment:''' Hey, alright! {{Character}}! Wha? Items? Nah I don't know anything about that. I'm just here to cause some chaos!<br />
}}<br />
<br />
{{NPC Text|title=Shock Treatment dialogue|text=<br />
'''After defeating a few groups of Wyvern'''<br />
:'''Shock Treatment:''' Erk! No... I don't wanna... I don't wanna!<br />
:'''Shock Treatment:''' Sorry {{Character}}... but I gotta KILL YOU!<br />
<br />
{{EdNote|note=Shock Treatment doesn't actually become an enemy.}}<br />
}}<br />
<br />
{{Ambush|Groups of 'authorities' will appear after opening the box of stolen items.}}<br />
<br />
{{NPC Text|title=Incoming authorities ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Longbow:''' Arrest anyone in here, we're bringing them all in!<br />
:'''Legacy Chain:''' Wyvern is out of their mind if they think they can get away with this!<br />
:'''Paragon Police:''' Alright! Mop everyone up and bring them back to the cells in Atlas!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
With everything calmed down, you look at what you looted. There are several experimental Longbow weapons here - one which seems to be a copy of some [[Malta]] technology.<br />
<br />
There are several runestones belonging to the Legacy Chain as well. You can make out the words '[[Lughebu]]' on one of them, though its purpose isn't too clear.<br />
<br />
What ''is'' clear though is that all of this will net you a good amount of money!<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Auction Notice]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_An_Unearthly_Shard&diff=246091Mission:Tip - An Unearthly Shard2012-12-18T10:05:23Z<p>Scorpius: </p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|An Unearthly Shard (20-29)}}=== <br />
<br />
You find a chipped shard on the ground. It almost looks like just another piece of pavement until you notice some odd runes on the side of it. You do some investigating as to what exactly this shard could possibly be...<br />
<br />
'' Your investigations turn up information that this is a chunk hewn off of the Table of Dre'eal'azor, an eldritch artifact said to have the ability to control powerful entities of the underworld. Some time ago it was split into several shards to prevent anyone from using its full power.<br />
<br />
As you wonder what to do with it, a nearby thug lunges at you, trying to stab you with a small knife! You easily dispatch the thug and question who sent him. Turns out he is one of Mangle's hired goons. The man easily spills everything to you. Mangle has several other pieces of the tablet and is trying to acquire yours - by any means! '' <br />
<br />
You ''almost'' feel embarassed for Mangle - is he so idiotic to think this lowly thug could take you down? Regardless, if he thinks so lowly of you, perhaps it's time to really put this creature in his place - and also take several pieces of the tablet for yourself! It could always be handy - in case you stumble across more pieces of the artifact later on.<br />
<br />
Then again, do you really want to go through the trouble of dealing with Mangle? It'll be much more profitable to just find someone who would be interested in buying the shard - no doubt there are plenty of demon summoners in the Isles who would kill - literally - for this. Selling them the shard will make you an easy profit and put this whole mess on someone else's shoulders.<br />
<br />
{{TipChoice|align1=Villain||choice1=Put down Mangle and take his pieces of the tablet!|align2=Rogue|choice2=Find a buyer for the shard and make this their problem!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Mangle may believe he has a place amongst the rest of the important people in the Rogue Isles, but that two-bit circus side-show attraction has another thing coming. There's no room for someone like him to try to step above his station, and you're just the person to show him why.<br />
<br />
If Mangle thinks even for one second that he can send some two-bit thug to take ''you'' down, then he's got another thing coming. You're going to storm wherever he's hiding, beat him down, and then take any of the shards he's collected.<br />
<br />
* {{green|Bring the pain to Mangle!}}<br />
<br />
You have a pretty good idea where you can find Mangle's pathetic excuse for a lair. It'll be easy enough to burst in there and take whatever you want for yourself.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If Mangle was smart, he'd leave his lair and just give you the shards - though that wouldn't be any fun at all, would it?<br />
<br />
{{Mission Objective|Entrance=You can hear the slow movements of slag golems echo in the caverns. It looks like Mangle has somehow gained control over them.<br />
<br />
Not that they'll be able to stop you, of course.|Primary=Take Mangle's shards for yourself!|Secondary=Find the chest containing Mangle's shards!<br />
**Defeat Mangle!<br />
|Completion={{missing}} for yourself, all in all a good day for you. Not so much for Mangle.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
* [[Mangle]] {{Named|Faction=Rogues Gallery|Type=Mangle|Text=Boss}} (Enemy)<br />
* [[Overdrive]] {{Named|Faction=Rogues Gallery|Type=Overdrive|Text=Boss}} (Enemy)<br />
<br />
'''Debriefing'''<br />
<br />
You step out of Mangle's lair and back into the somewhat sunny air of the Isles. All the shards in your possession suddenly glow, snapping together. You can see just how many shards remain to be collected before the artifact is fully formed.<br />
<br />
Perhaps when you've acquired the full artifact, you first victim will be Mangle.<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It's somewhat irritating that Mangle is already trying to steal the the shard you found - you barely had it for a few minutes!<br />
<br />
While it might bring someone vast power over demons, it isn't something you're really interested in - frankly this small shard is more trouble than it's worth. If you did some footwork, you could probably find someone in the Isles who would be interested in buying the shard off of you, especially if you play it up to be something very important and valuable. After that, all this trouble with Mangle will be their problem - and you'll be free to spend all the money you earn from the drop off.<br />
<br />
* {{green|Find a buyer for the shard!}}<br />
<br />
You receive some offers for the shard, but none of them are too lucrative. Eventually one offer comes through from the villain {{red|'''Stardusk'''}}. She's offering top dollar for the shard and has arranged the payment to be made inside of a warehouse she owns. While it sounds simple, you know the Rogue Isles - something will happen today to cause this to be more painful than it should be.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You still need to get to the warehouse to make a deal with Stardusk.<br />
<br />
{{Mission Objective<br />
|Entrance=You hear the sound of stone slamming against the warehouse walls. Slag golems! Of course, it has to be slag golems.<br />
|Primary=Make a deal with Stardusk!<br />
|Secondary=Find Stardusk!<br />
|Additional=** Bring Stardusk to her safe!<br />
|Completion=You were able to get the shard to Stardusk and also get your money for the job - now the Circle and Mangle are Stardusk's problem!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* [[Stardusk]] {{Named|Faction=Rogues Gallery|Type=Stardusk|Text=Boss}} (Non-combat ally)<br />
<br />
<br />
{{NPC Text|title=Stardusk rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Stardusk:''' Mangle is responsible for this, isn't he?! I'll tear him apart and make him pay!<br />
:'''Stardusk:''' {{Character}}, give me a hand if you want your cash!<br />
<br />
'''Once freed'''<br />
:'''Stardusk:''' Thanks for the help. These golems have made a mess out of this entire place!<br />
:'''Stardusk:''' I won't be of any use to you in a fight like this, but I KNOW Mangle sent them.<br />
:'''Stardusk:''' If you can get me to my safe, I'll get you the money you need.<br />
}}<br />
<br />
{{NPC Text|title=Stardusk random dialogue|text=<br />
'''Stardusk:''' It's going to take forever to clean this place up. If I paid you enough, would you do it for me?<br />
'''Stardusk:''' ...I suppose not.<br />
----<br />
'''Stardusk:''' These Slag Golems are really irritating. Though Mangle might be onto something with using them...<br />
}}<br />
<br />
{{Ambush|On the way to the safe, groups of Circle of Thorns will start appearing.}}<br />
<br />
{{NPC Text|title=Circle of Thorns ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Circle of Thorns:''' {{Character}} has the shard! Retrieve it and alert the others!<br />
:'''Stardusk:''' Great, the Circle want this shard too now? This is REALLY starting to get annoying.<br />
<br />
'''On approach'''<br />
:'''Circle of Thorns:''' This shall teach him a lesson - no one refuses the Circle of Thorns!<br />
:'''Circle of Thorns:''' Keep those Slag Golems back - {{Character}} should arrive shortly.<br />
<br />
'''Combat start'''<br />
:'''Circle of Thorns:''' That shard will serve us well in the war with the Rikti - we will have it!<br />
:'''Circle of Thorns:''' You will give us the shard {{Character}}!<br />
<br />
'''Defeated'''<br />
:'''Stardusk:''' You're handy to have around {{Character}}, I should hire you more often for things!<br />
}}<br />
<br />
{{NPC Text|title=Stardusk at the safe dialogue|text=<br />
'''Opening the safe'''<br />
:'''Stardusk:''' Alright... there's your cash.<br />
:'''Stardusk:''' Ah... and here's the shard! Excellent. Good doing business with you, {{Character}}.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You walk out from Stardusk's ruined warehouse with much more money than you walked in there with. She didn't mind too much the fact that other factions were after the item - Stardusk was focused on whatever her next goal might be.<br />
<br />
As long as whatever she's planning doesn't get in your way, then it's all good.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|An Unearthly Shard]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Reams_Of_Scientific_Gibberish&diff=246090Mission:Tip - Reams Of Scientific Gibberish2012-12-18T10:00:53Z<p>Scorpius: -wip</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Reams Of Scientific Gibberish}}===<br />
'''Alignment Mission'''<br />
<br />
You found this giant pile of computer print outs in a villain's hideout and sifted through them. It quickly became obvious that he looted them from the trash of a lab somewhere in the city. Among the papers you found this intriguing memo:<br />
<br />
''The Promethean Project''<br />
<br />
''Demonstration of the new Promethean android will be this coming monday (that's today!). Professor Stroub will speak to those assembled about the Promethean android, all it can do for the city, and then finish with a demonstration of its capabilities via the most current stable code build. Refreshments will be served afterwards where Professor Stroub will answer questions.''<br />
<br />
The Promethean Project. You've heard about this, some high end robotics contract given out by the government to Stroub's robotics engineering team. From these print outs it looks like villains in the city are already working on ways to turn the androids against their creators. Idiots, how can they not expect for evil to try and corrupt their work? Why is it that the most brilliant of minds has no common sense. Well, you're going to show them just how bad things could be. Better to unleash these creatures on a small group of decision makers, than to have them rampage through the streets killing innocents. One way or the other, these scientists are going to learn just how awry their little project could go.<br />
<br />
{{TipChoice|align1=villain|choice1=Teach Professor Stroub some common sense!}}<br />
<br />
===={{UL|VILLAIN: Teach Professor Stroub some common sense!}}====<br />
'''Briefing'''<br />
<br />
From those reams of scientific nonsense it looks like the Promethean android is a pretty rugged robot, it's also carrying a particle beam cutter, supposedly for construction and demolition work. You know that it will just be used as a weapon against innocent populations once the umpti-umpth villain realizes that the government has built them an army of robotic killing machines for them to exploit and turn on the masses. This ends before it starts. <br />
<br />
* {{green|Turn the Promethean on its creators to show them the error of their ways.}}<br />
<br />
The first step is going to be getting access to the facility's security terminal. From there you should be able to access the Promethean's subnet and issue it new commands. The trick is going to be getting access to the security terminal, but you're pretty sure someone on staff will have the access codes you need, it's just a matter of making them help you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Finding the chief of security will be a good first move. With him out of commission nobody else should bother you. He'll also know everyone at the demonstration and how you can get access to the security terminal.<br />
<br />
{{Mission Objective<br />
|Entrance=Dr. Stroub has begun the demonstration. With all eyes on him now is the perfect time to sneak into the facility and begin your plan.<br />
|Primary=Sabotage the Promethean Demonstration<br />
|Secondary=Defeat Security Chief Jackson<br />
|Additional=** Access Security Terminal<br />
** Destroy the Promethean<br />
|Completion=You prevented the stolen Praetorian technology from falling into the hands of big industry and more importantly, from being used against the people of Earth.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Security Guards}}<br />
{{Enemy Praetorian Clockwork}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Security Chief Jackson {{Named|Faction=Security Guards|Type=Private Security Captain (2)|Text=Private Security Captain}} (Enemy)<br />
* The Promethean {{Named|Faction=Praetorian Clockwork|Type=Lifter}} (Enemy)<br />
** ''Description:'' The Promethean isn't a brand new technology, it's stolen Praetorian technology!<br />
<br />
<br />
{{NPC Text|type=villain|title=Dialogue at mission entry|text=<br />
'''Professor Stroub's speech'''<br />
: {{divbox|darkred| |Welcome, everyone. I'm Professor Stroub, team leader of the Promethean Project, and owner of Stroub Industries.}}<br />
: {{divbox|darkred| |I can tell that you are all interested in getting underway with the demonstration, so let's just jump into it!}}<br />
: {{divbox|darkred| |Today, I present to you the Promethean, a new class of hyperadvanced android.}}<br />
: {{divbox|darkred| |However, the Promethean is not just any other android.}}<br />
: {{divbox|darkred| |The Promethean is programmed with thousands of routines and subroutines, intended to mimic human cognitive reasoning.}}<br />
: {{divbox|darkred| |It is equipped with more than just a human form, it carries all the tools it will ever need within its chassis.}}<br />
: {{divbox|darkred| |If it needs a tool it doesn't have, it can build it!}}<br />
: {{divbox|darkred| |With the Promethean in your city, you won't ever have to worry about the city's municipal infrastructure breaking down!}}<br />
: {{divbox|darkred| |But why just take my word for it? I am biased, I built the dang thing after all.}}<br />
: {{divbox|darkred| |How about I show you what the Promethean can do.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Chief Jackson combat dialogue|text=<br />
'''Before combat'''<br />
:'''Security Chief Jackson:''' Keep your eyes peeled. We got a report that someone's snooping around the premises.<br />
:'''Security Chief Jackson:''' I don't want any mishaps today, there are guys in there that make more money in an hour than all of us annually.<br />
<br />
'''Combat start'''<br />
:'''Security Chief Jackson:''' There's the intruder!<br />
}}<br />
<br />
{{Mission Clue|Name=Security Chief Jackson's Data Card|Text=<br />
This tiny credit card sized computer contains the security data you need to gain access to the facility's security terminals and override the Promethean's command protocols.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating Security Chief Jackson|text=<br />
'''Professor Stroub's speech continued'''<br />
: {{divbox|darkred| |As you can see, the Promethean is built using advanced carbon fiber and adaptive nanotubes.}}<br />
: {{divbox|darkred| |In plain speak, he's made out of some high tech space age indestructible stuff, or very well near it.}}<br />
: {{divbox|darkred| |His strength, as you can see here is provided not by archaic hydraulics, but by advanced nanotube muscles.}}<br />
: {{divbox|darkred| |This guy can lift a tank with one hand, and rescue a kitten with the other.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Security_Terminal_(Equipment).jpg|Text=<br />
: Welcome to Stroub Industries. With the proper security clearance this terminal provides access to all security systems within this facility.<br />
<br />
:* {{green|Look for information about the demonstration}}<br />
:: Today's demonstration is of the new Promethean android. This technological advancement is equipped with cutting edge AI and superior adaptive construction, making it a valuable addition to any city's municipal maintenance system, especially in particularly dangerous built up urban centers that still dot the globe in the aftermath of the Rikti invasion.<br />
:: The Promethean comes equipped with a particle beam cutter, enhanced carbon fiber ''muscle'' giving it incredible lifting, hauling, and gripping strength, and a self repair system to eliminate all but the most critical maintenance support. It truly is an automated unit that can provide construction, demolition, and rescue work anywhere in the world.<br />
:: Today's closed doors demonstration is for investment opportunities of this exciting new product to be shipped within the next year.<br />
::* {{green|Access the secure Promethean subnet}}<br />
<br />
:* {{green|Access the secure Promethean subnet}}<br />
<br />
:: {{divbox|darkred| |Now here's a fun bit. Ha ha, see, he can even be used for entertainment.}}<br />
:: {{divbox|darkred| |Truly the Promethean is more than just a feat of engineering unmatched in the world today, he's an inspiration for a new tomorrow.}}<br />
:: {{divbox|darkred| |Production for the Promethean is scheduled for next year. All we need is the support of people who share the same vision as I do.}}<br />
:: {{divbox|darkred| |A vision of a better tomorrow, today.}}<br />
<br />
: Secure subnet accessed. Please enter your command.<br />
:* {{green|Override and uplink to the internal network}}<br />
<br />
:: {{divbox|darkred| |Wait... whoa there boy. Carla, what's going on?}}<br />
:: {{divbox|darkred| |Promethean... No! NO! Stand down. Minor technical problem everyone.}}<br />
:: {{divbox|darkred| |Carla! What's going on?! Send the override signal, get it under control. Whoa!}}<br />
:: {{divbox|darkred| |Ok, everyone, while Carla is working out the problem... Ok, everyone out, it's out of control! Quickly!}}<br />
:: {{divbox|darkred| |Carla! We need to get out of here now!}}<br />
:: {{divbox|black| |Seal the demonstration area. Call SERAPH and get someone down here ASAP.}}<br />
<br />
: Override completed.<br />
: ..........<br />
: ..........<br />
: ..........<br />
: ...<br />
: Uplink Completed.<br />
: Ready for command.<br />
:* {{green|Set Promethean to hostile stance}}<br />
<br />
: Hostile stance sent to Promethean android.<br />
: ..........<br />
: Command accepted.<br />
: Incoming update.<br />
: Promethean has detect 27 hostile targets.<br />
: Engaging.<br />
:* {{green|Destroy the terminal}}<br />
<br />
: {{darkorange|It doesn't take much for you to reduce the terminal to scrap metal}}<br />
:* {{green|Now to come to the rescue.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=The Promethean combat dialogue|text=<br />
'''Combat start'''<br />
:'''The Promethean:''' Activating additional units, area is hostile.<br />
:'''The Promethean:''' Hostile detected. All units engage!<br />
<br />
'''During combat'''<br />
:'''The Promethean:''' Regenerative armor adapting to incoming damage source.<br />
:'''The Promethean:''' Automated repair system online, acting at 98% capacity.<br />
<br />
'''Defeated'''<br />
:'''The Promethean:''' Warning: Hostile is not neutralized... All citizens... advised... flee... eee.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating The Promethean|text=<br />
'''News report'''<br />
: {{divbox|lavender| |This is channel eight news reporting live on a situation inside the Stroub Industries robotics testing facility.}}<br />
: {{divbox|lavender| |It appears that a demonstration has gone awry and has threatened the lives of at least two dozen people here.}}<br />
: {{divbox|lavender| |Footage recorded by smart phone from people inside the demonstration has already made it online.}}<br />
: {{divbox|darkred| |From what it looks like, and here's a clip, the technology is an android and. Oh my! It's going berserk.}}<br />
: {{divbox|lavender| |Fortunately for Professor Stroub, {{Character}} was in the area and is on the scene.}}<br />
: {{divbox|lavender| |We'll have more on this story as it developes. Back to you, Bob.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Not bad for a day's work. The Promethean android was destroyed and Dr. Stroub was disgraced. Better still, that little demonstration you put together of how badly that technology could be twisted to serve a villain should dissuade anyone from investing in that kind of research for years to come.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Reams_Of_Scientific_Gibberish&diff=246089Mission:Tip - Reams Of Scientific Gibberish2012-12-18T09:59:29Z<p>Scorpius: complete</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Reams Of Scientific Gibberish}}===<br />
'''Alignment Mission'''<br />
<br />
You found this giant pile of computer print outs in a villain's hideout and sifted through them. It quickly became obvious that he looted them from the trash of a lab somewhere in the city. Among the papers you found this intriguing memo:<br />
<br />
''The Promethean Project''<br />
<br />
''Demonstration of the new Promethean android will be this coming monday (that's today!). Professor Stroub will speak to those assembled about the Promethean android, all it can do for the city, and then finish with a demonstration of its capabilities via the most current stable code build. Refreshments will be served afterwards where Professor Stroub will answer questions.''<br />
<br />
The Promethean Project. You've heard about this, some high end robotics contract given out by the government to Stroub's robotics engineering team. From these print outs it looks like villains in the city are already working on ways to turn the androids against their creators. Idiots, how can they not expect for evil to try and corrupt their work? Why is it that the most brilliant of minds has no common sense. Well, you're going to show them just how bad things could be. Better to unleash these creatures on a small group of decision makers, than to have them rampage through the streets killing innocents. One way or the other, these scientists are going to learn just how awry their little project could go.<br />
<br />
{{TipChoice|align1=villain|choice1=Teach Professor Stroub some common sense!}}<br />
<br />
===={{UL|VILLAIN: Teach Professor Stroub some common sense!}}====<br />
'''Briefing'''<br />
<br />
From those reams of scientific nonsense it looks like the Promethean android is a pretty rugged robot, it's also carrying a particle beam cutter, supposedly for construction and demolition work. You know that it will just be used as a weapon against innocent populations once the umpti-umpth villain realizes that the government has built them an army of robotic killing machines for them to exploit and turn on the masses. This ends before it starts. <br />
<br />
* {{green|Turn the Promethean on its creators to show them the error of their ways.}}<br />
<br />
The first step is going to be getting access to the facility's security terminal. From there you should be able to access the Promethean's subnet and issue it new commands. The trick is going to be getting access to the security terminal, but you're pretty sure someone on staff will have the access codes you need, it's just a matter of making them help you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Finding the chief of security will be a good first move. With him out of commission nobody else should bother you. He'll also know everyone at the demonstration and how you can get access to the security terminal.<br />
<br />
{{Mission Objective<br />
|Entrance=Dr. Stroub has begun the demonstration. With all eyes on him now is the perfect time to sneak into the facility and begin your plan.<br />
|Primary=Sabotage the Promethean Demonstration<br />
|Secondary=Defeat Security Chief Jackson<br />
|Additional=** Access Security Terminal<br />
** Destroy the Promethean<br />
|Completion=You prevented the stolen Praetorian technology from falling into the hands of big industry and more importantly, from being used against the people of Earth.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Security Guards}}<br />
{{Enemy Praetorian Clockwork}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Security Chief Jackson {{Named|Faction=Security Guards|Type=Private Security Captain (2)|Text=Private Security Captain}} (Enemy)<br />
* The Promethean {{Named|Faction=Praetorian Clockwork|Type=Lifter}} (Enemy)<br />
** ''Description:'' The Promethean isn't a brand new technology, it's stolen Praetorian technology!<br />
<br />
<br />
{{NPC Text|type=villain|title=Dialogue at mission entry|text=<br />
'''Professor Stroub's speech'''<br />
: {{divbox|darkred| |Welcome, everyone. I'm Professor Stroub, team leader of the Promethean Project, and owner of Stroub Industries.}}<br />
: {{divbox|darkred| |I can tell that you are all interested in getting underway with the demonstration, so let's just jump into it!}}<br />
: {{divbox|darkred| |Today, I present to you the Promethean, a new class of hyperadvanced android.}}<br />
: {{divbox|darkred| |However, the Promethean is not just any other android.}}<br />
: {{divbox|darkred| |The Promethean is programmed with thousands of routines and subroutines, intended to mimic human cognitive reasoning.}}<br />
: {{divbox|darkred| |It is equipped with more than just a human form, it carries all the tools it will ever need within its chassis.}}<br />
: {{divbox|darkred| |If it needs a tool it doesn't have, it can build it!}}<br />
: {{divbox|darkred| |With the Promethean in your city, you won't ever have to worry about the city's municipal infrastructure breaking down!}}<br />
: {{divbox|darkred| |But why just take my word for it? I am biased, I built the dang thing after all.}}<br />
: {{divbox|darkred| |How about I show you what the Promethean can do.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Chief Jackson combat dialogue|text=<br />
'''Before combat'''<br />
:'''Security Chief Jackson:''' Keep your eyes peeled. We got a report that someone's snooping around the premises.<br />
:'''Security Chief Jackson:''' I don't want any mishaps today, there are guys in there that make more money in an hour than all of us annually.<br />
<br />
'''Combat start'''<br />
:'''Security Chief Jackson:''' There's the intruder!<br />
}}<br />
<br />
{{Mission Clue|Name=Security Chief Jackson's Data Card|Text=<br />
This tiny credit card sized computer contains the security data you need to gain access to the facility's security terminals and override the Promethean's command protocols.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating Security Chief Jackson|text=<br />
'''Professor Stroub's speech continued'''<br />
: {{divbox|darkred| |As you can see, the Promethean is built using advanced carbon fiber and adaptive nanotubes.}}<br />
: {{divbox|darkred| |In plain speak, he's made out of some high tech space age indestructible stuff, or very well near it.}}<br />
: {{divbox|darkred| |His strength, as you can see here is provided not by archaic hydraulics, but by advanced nanotube muscles.}}<br />
: {{divbox|darkred| |This guy can lift a tank with one hand, and rescue a kitten with the other.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Security_Terminal_(Equipment).jpg|Text=<br />
: Welcome to Stroub Industries. With the proper security clearance this terminal provides access to all security systems within this facility.<br />
<br />
:* {{green|Look for information about the demonstration}}<br />
:: Today's demonstration is of the new Promethean android. This technological advancement is equipped with cutting edge AI and superior adaptive construction, making it a valuable addition to any city's municipal maintenance system, especially in particularly dangerous built up urban centers that still dot the globe in the aftermath of the Rikti invasion.<br />
:: The Promethean comes equipped with a particle beam cutter, enhanced carbon fiber ''muscle'' giving it incredible lifting, hauling, and gripping strength, and a self repair system to eliminate all but the most critical maintenance support. It truly is an automated unit that can provide construction, demolition, and rescue work anywhere in the world.<br />
:: Today's closed doors demonstration is for investment opportunities of this exciting new product to be shipped within the next year.<br />
::* {{green|Access the secure Promethean subnet}}<br />
<br />
:* {{green|Access the secure Promethean subnet}}<br />
<br />
:: {{divbox|darkred| |Now here's a fun bit. Ha ha, see, he can even be used for entertainment.}}<br />
:: {{divbox|darkred| |Truly the Promethean is more than just a feat of engineering unmatched in the world today, he's an inspiration for a new tomorrow.}}<br />
:: {{divbox|darkred| |Production for the Promethean is scheduled for next year. All we need is the support of people who share the same vision as I do.}}<br />
:: {{divbox|darkred| |A vision of a better tomorrow, today.}}<br />
<br />
: Secure subnet accessed. Please enter your command.<br />
:* {{green|Override and uplink to the internal network}}<br />
<br />
:: {{divbox|darkred| |Wait... whoa there boy. Carla, what's going on?}}<br />
:: {{divbox|darkred| |Promethean... No! NO! Stand down. Minor technical problem everyone.}}<br />
:: {{divbox|darkred| |Carla! What's going on?! Send the override signal, get it under control. Whoa!}}<br />
:: {{divbox|darkred| |Ok, everyone, while Carla is working out the problem... Ok, everyone out, it's out of control! Quickly!}}<br />
:: {{divbox|darkred| |Carla! We need to get out of here now!}}<br />
:: {{divbox|black| |Seal the demonstration area. Call SERAPH and get someone down here ASAP.}}<br />
<br />
: Override completed.<br />
: ..........<br />
: ..........<br />
: ..........<br />
: ...<br />
: Uplink Completed.<br />
: Ready for command.<br />
:* {{green|Set Promethean to hostile stance}}<br />
<br />
: Hostile stance sent to Promethean android.<br />
: ..........<br />
: Command accepted.<br />
: Incoming update.<br />
: Promethean has detect 27 hostile targets.<br />
: Engaging.<br />
:* {{green|Destroy the terminal}}<br />
<br />
: {{darkorange|It doesn't take much for you to reduce the terminal to scrap metal}}<br />
:* {{green|Now to come to the rescue.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=The Promethean combat dialogue|text=<br />
'''Combat start'''<br />
:'''The Promethean:''' Activating additional units, area is hostile.<br />
:'''The Promethean:''' Hostile detected. All units engage!<br />
<br />
'''During combat'''<br />
:'''The Promethean:''' Regenerative armor adapting to incoming damage source.<br />
:'''The Promethean:''' Automated repair system online, acting at 98% capacity.<br />
<br />
'''Defeated'''<br />
:'''The Promethean:''' Warning: Hostile is not neutralized... All citizens... advised... flee... eee.<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating The Promethean|text=<br />
'''News report'''<br />
: {{divbox|lavender| |This is channel eight news reporting live on a situation inside the Stroub Industries robotics testing facility.}}<br />
: {{divbox|lavender| |It appears that a demonstration has gone awry and has threatened the lives of at least two dozen people here.}}<br />
: {{divbox|lavender| |Footage recorded by smart phone from people inside the demonstration has already made it online.}}<br />
: {{divbox|darkred| |From what it looks like, and here's a clip, the technology is an android and. Oh my! It's going berserk.}}<br />
: {{divbox|lavender| |Fortunately for Professor Stroub, {{Character}} was in the area and is on the scene.}}<br />
: {{divbox|lavender| |We'll have more on this story as it developes. Back to you, Bob.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Not bad for a day's work. The Promethean android was destroyed and Dr. Stroub was disgraced. Better still, that little demonstration you put together of how badly that technology could be twisted to serve a villain should dissuade anyone from investing in that kind of research for years to come.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Reams_Of_Scientific_Gibberish&diff=246035Mission:Tip - Reams Of Scientific Gibberish2012-12-17T11:31:55Z<p>Scorpius: text placeholders</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Reams Of Scientific Gibberish}}===<br />
'''Alignment Mission'''<br />
<br />
You found this giant pile of computer print outs in a villain's hideout and sifted through them. It quickly became obvious that he looted them from the trash of a lab somewhere in the city. Among the papers you found this intriguing memo:<br />
<br />
''The Promethean Project''<br />
<br />
''Demonstration of the new Promethean android will be this coming monday (that's today!). Professor Stroub will speak to those assembled about the Promethean android, all it can do for the city, and then finish with a demonstration of its capabilities via the most current stable code build. Refreshments will be served afterwards where Professor Stroub will answer questions.''<br />
<br />
The Promethean Project. You've heard about this, some high end robotics contract given out by the government to Stroub's robotics engineering team. From these print outs it looks like villains in the city are already working on ways to turn the androids against their creators. Idiots, how can they not expect for evil to try and corrupt their work? Why is it that the most brilliant of minds has no common sense. Well, you're going to show them just how bad things could be. Better to unleash these creatures on a small group of decision makers, than to have them rampage through the streets killing innocents. One way or the other, these scientists are going to learn just how awry their little project could go.<br />
<br />
{{TipChoice|align1=villain|choice1=Teach Professor Stroub some common sense!}}<br />
<br />
===={{UL|VILLAIN: Teach Professor Stroub some common sense!}}====<br />
'''Briefing'''<br />
<br />
From those reams of scientific nonsense it looks like the Promethean android is a pretty rugged robot, it's also carrying a particle beam cutter, supposedly for construction and demolition work. You know that it will just be used as a weapon against innocent populations once the umpti-umpth villain realizes that the government has built them an army of robotic killing machines for them to exploit and turn on the masses. This ends before it starts. <br />
<br />
* {{green|Turn the Promethean on its creators to show them the error of their ways.}}<br />
<br />
The first step is going to be getting access to the facility's security terminal. From there you should be able to access the Promethean's subnet and issue it new commands. The trick is going to be getting access to the security terminal, but you're pretty sure someone on staff will have the access codes you need, it's just a matter of making them help you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Finding the chief of security will be a good first move. With him out of commission nobody else should bother you. He'll also know everyone at the demonstration and how you can get access to the security terminal.<br />
<br />
{{Mission Objective<br />
|Entrance=Dr. Stroub has begun the demonstration. With all eyes on him now is the perfect time to sneak into the facility and begin your plan.<br />
|Primary=Sabotage the Promethean Demonstration<br />
|Secondary=Defeat Security Chief Jackson<br />
|Additional=** Access Security Terminal<br />
** Destroy the Promethean<br />
|Completion=You prevented the stolen Praetorian technology from falling into the hands of big industry and more importantly, from being used against the people of Earth.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Security Guards}}<br />
{{Enemy Praetorian Clockwork}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Security Chief Jackson {{Named|Faction=Security Guards|Type=Private Security Captain (2)|Text=Private Security Captain}} (Enemy)<br />
* The Promethean {{Named|Faction=Praetorian Clockwork|Type=Lifter}} (Enemy)<br />
<br />
<br />
{{NPC Text|type=villain|title=Dialogue at mission entry|text=<br />
text<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Chief Jackson combat dialogue|text=<br />
text<br />
}}<br />
<br />
{{Mission Clue|Name=Security Chief Jackson's Data Card|Text=<br />
text<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating Security Chief Jackson|text=<br />
text<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Security Terminal interaction|text=<br />
{{Mission Briefing|Type=Accessing Security Terminal|Contact=Security Terminal|Image=Contact_Small_Security_Terminal_(Equipment).jpg|Text=<br />
text<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=The Promethean combat dialogue|text=<br />
text<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Dialogue after defeating The Promethean|text=<br />
text<br />
}}<br />
<br />
<br />
'''Debriefing'''</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Your_Friend,_Sabre,_Called&diff=245723Mission:Tip - Your Friend, Sabre, Called2012-12-16T21:05:39Z<p>Scorpius: in progress</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Your Friend, Sabre, Called}}===<br />
'''Alignment Mission'''<br />
<br />
One of your contacts in the Feds, code named <i>Sabre</i>, called you today about the individuals you snapped photos of last week outside the club with Captain Anderson. Anderson is the <i>redeemed</i> Sky Raider Captain who is working with Longbow against his old Sky Raider pals. You taped the phone call from Sabre, and this is what he or she had to say:<br />
<br />
''This is Sabre. Received the ginger-<b>snaps</b>. They're real <b>crisp</b>. They were so good that they reminded me of some old <b>friends</b>; James Weller and Carlos Santiago. Lost touch with them after the [[Rikti War]]. Like they disappeared into the <b>sky</b>. As far as I know, they're still <b>up there</b>. I can't share my treats with them, but I think they're <b>working</b> on finding some <b>treats</b> of their own. Send me some more treats later.''<br />
<br />
You cut through all the double speak and get to the meat of Sabre's message. Captain Anderson is talking to some of his old pals in the Sky Raiders, Lieutenant Weller and Sergeant Santiago. It sounds like the three of them are plotting a job on the down low. Not exactly the behavior you expect for a <i>redeemed</i> man. Especially for one who is working with Longbow to try and take down some of his old comrades. If Santiago and Weller are talking with Anderson, then it's likely that the big operation Anderson is conducting with Longbow is actually a trap!<br />
<br />
<br />
<br />
<br />
===={{UL|VILLAIN: }}====<br />
'''Briefing'''<br />
<br />
<br />
<br />
<br />
'''Debriefing'''</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Trashcan_Set_On_Vibrate&diff=245722Mission:Tip - A Trashcan Set On Vibrate2012-12-16T20:43:45Z<p>Scorpius: in progress</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|A Trashcan Set On Vibrate}}===<br />
'''Alignment Mission'''<br />
<br />
You hear the rapid scratching of metal against rough concrete as you are walking down the street. You then notice that a city garbage can is shuddering ever so slightly and go to investigate.<br />
<br />
''Looking into the trashcan you can see the soft glow of a shuddering PDA half obscured by a black banana peel. You fish out the vibrating PDA and turn off the alarm. It isn't locked so you start sifting through it.''<br />
<br />
The PDA you've recovered contains quite a bit of interesting information on the Council, but one item in particular catches your eye. According to whoever's PDA this is, Archon Dimitri has developed a new technology that is causing a stir in the Council. Nobody knows exactly how it works, but what is known is that Dimitri has displayed a tremendous increase in his personal power. Unfortunately there is no factual information about this technology, but you do know that Archon Dimitri has been responsible for the kidnappings of several heroes over the past few weeks. This new technology linked to his power increase is more than coincidence, it must be related somehow.<br />
<br />
Sifting through the PDA you discover the location of Dimitri's base as well as a password that, quote, "should enable access to the security terminals". Clearly, whoever this PDA belonged to was about to launch an operation against Archon Dimitri but they had to ditch their information. With the information in your hands, however, you see no reason not to carry on the operation on yourself.<br />
<br />
{{TipChoice|align1=villain|choice1=Stop Archon Dimitri}}<br />
<br />
===={{UL|VILLAIN: Stop Archon Dimitri}}====<br />
'''Briefing'''<br />
<br />
With the location of Archon Dimitri's base and the password for his internal security you have everything you need to infiltrate the Council facility, learn the secret to the Archon's new technology, and hopefully find a way to stop it or turn it against him. You have a feeling that Archon Dimitri's kidnapping of heroes lately has something to do with this and you aim to put an end to his terror. <br />
<br />
* {{green|Find out the secret to Archon Dimitri's new technology and stop him by any means necessary!}}<br />
<br />
Archon Dimitri's new technology is only making him stronger by the day. Fortunately someone did some very diligent intelligence gathering, and now you have that information at your disposal. Archon Dimitri is doomed.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You cannot hope to face Archon Dimitri until you learn the secret to his new technology and can figure out how to destroy it or turn it against him. The longer you wait the stronger he will become until even you cannot oppose him.<br />
<br />
{{Mission Objective<br />
|Entrance=The secret to Archon Dimitri's technology is here. You can feel it in the air. Now to find it and use it against him.<br />
|Primary=Destroy Archon Dimitri<br />
|Secondary=Access security terminal<br />
|Additional=** Defeat Adjutant Sharpe<br />
** 4 life support controls remaining<br />
** Defeat Archon Dimitri<br />
** Hear Archon Dimitri's final words<br />
|Completion=You destroyed Archon Dimitri's power siphoning technology and put an end to the hero abductions, but not without great cost.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
<br />
<br />
<br />
'''Debriefing'''</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Reams_Of_Scientific_Gibberish&diff=245721Mission:Tip - Reams Of Scientific Gibberish2012-12-16T20:32:33Z<p>Scorpius: in progress</p>
<hr />
<div>{{wip|date=2012-12-16|note=Updating in progress!}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Reams Of Scientific Gibberish}}===<br />
'''Alignment Mission'''<br />
<br />
You found this giant pile of computer print outs in a villain's hideout and sifted through them. It quickly became obvious that he looted them from the trash of a lab somewhere in the city. Among the papers you found this intriguing memo:<br />
<br />
''The Promethean Project''<br />
<br />
''Demonstration of the new Promethean android will be this coming monday (that's today!). Professor Stroub will speak to those assembled about the Promethean android, all it can do for the city, and then finish with a demonstration of its capabilities via the most current stable code build. Refreshments will be served afterwards where Professor Stroub will answer questions.''<br />
<br />
The Promethean Project. You've heard about this, some high end robotics contract given out by the government to Stroub's robotics engineering team. From these print outs it looks like villains in the city are already working on ways to turn the androids against their creators. Idiots, how can they not expect for evil to try and corrupt their work? Why is it that the most brilliant of minds has no common sense. Well, you're going to show them just how bad things could be. Better to unleash these creatures on a small group of decision makers, than to have them rampage through the streets killing innocents. One way or the other, these scientists are going to learn just how awry their little project could go.<br />
<br />
{{TipChoice|align1=villain|choice1=Teach Professor Stroub some common sense!}}<br />
<br />
===={{UL|VILLAIN: Teach Professor Stroub some common sense!}}====<br />
'''Briefing'''<br />
<br />
From those reams of scientific nonsense it looks like the Promethean android is a pretty rugged robot, it's also carrying a particle beam cutter, supposedly for construction and demolition work. You know that it will just be used as a weapon against innocent populations once the umpti-umpth villain realizes that the government has built them an army of robotic killing machines for them to exploit and turn on the masses. This ends before it starts. <br />
<br />
* {{green|Turn the Promethean on its creators to show them the error of their ways.}}<br />
<br />
The first step is going to be getting access to the facility's security terminal. From there you should be able to access the Promethean's subnet and issue it new commands. The trick is going to be getting access to the security terminal, but you're pretty sure someone on staff will have the access codes you need, it's just a matter of making them help you.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Finding the chief of security will be a good first move. With him out of commission nobody else should bother you. He'll also know everyone at the demonstration and how you can get access to the security terminal.<br />
<br />
{{Mission Objective<br />
|Entrance=Dr. Stroub has begun the demonstration. With all eyes on him now is the perfect time to sneak into the facility and begin your plan.<br />
|Primary=Sabotage the Promethean Demonstration<br />
|Secondary=Defeat Security Chief Jackson<br />
|Additional=** Access Security Terminal<br />
** Destroy the Promethean<br />
|Completion=<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Security Guards}}<br />
{{Enemy Praetorian Clockwork}}<br />
<br />
'''Notable NPCs'''<br />
<br />
<br />
'''Debriefing'''</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Curse_of_the_Curious_Mook&diff=245719Mission:Tip - Curse of the Curious Mook2012-12-16T12:47:07Z<p>Scorpius: ROGUE side dialogue added</p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done. Need villain details.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Curse of the Curious Mook (20-29)}}=== <br />
<br />
You hear someone speaking about 'The Curse of the Curious Mook'. You disregard it, but after hearing many other people talking about this curse, you decide to investigate. This leads you to find an abandoned request for help, from the Family to a mercenary, who apparentely decided the case wasn't worth it. You read over the request made...<br />
<br />
''Oh man, I knew that freaky totem stuff was bad news! I tell Johnny, don't go buyin' that stuff, and he goes and does it! Now him and the boys are all under this crazy curse and making a mess everywhere!''<br />
<br />
''The boss is gonna kill me on this one, if Johnny doesn't get me first. I'm hopin' YOU can handle this. Them crazy Banished Pantheon guys got some cave in Sharkhead, they're the ones who're to blame for this!''<br />
<br />
It looks like whoever you found this note from was going to deal with this issue themselves. Someone named Johnny from the Family seems to be under some immense curse from the Banished Pantheon without a cure available. You could probably investigate one of the Circle of Thorns' bases in Sharkhead to find a clue to break the powerful magic and then sell the cure to the Family for a high price.<br />
<br />
But then again...you could find the location of the Banished Pantheon lair in here and raid it yourself to take any other powerful artifacts that might be within there. If they used this artifact on a simple Family member, imagine what other possible artifacts they could have!<br />
<br />
{{TipChoice|align1=Villain|choice1=Steal artifacts from the Banished Pantheon.|align2=Rogue|choice2=Find and sell a cure for Johnny.}}<br />
<br />
===={{UL|Villain Acceptance}}====<br />
<br />
The plight of some Family member is beneath you, as is finding some cure to sell to them. No, you're not about the money - you're about the {{red|power}}! The Banished Pantheon aren't a common sight in Sharkhead Isle, meaning it shouldn't be too hard to track them down. Worst case scenario, you find a few simple artifacts that you can use on the next conflict that gives you some problems. Best case scenario, you find the next Malleus Mundi. <br />
<br />
* {{green|Steal the Banished Pantheon's artifacts!}}<br />
<br />
You head off to the possible location of the Banished Pantheon. This should be interesting.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Maybe you'll even find the artifact to control the cursed Family member.<br />
<br />
{{Mission Objective|Entrance=You pass through the dark caverns to enter the Banished Pantheon's lair. The cavern seems quiet...but you're sure this is the only place the Pantheon could be.|Primary=Raid the Banished Pantheon lair!|Secondary=Find the Pantheon's Artifacts!<br />
**Destroy the Lair Guardian to escape!<br />
|Completion=You've gotten away with the artifacts, despite the Pantheon's best efforts.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Banished Pantheon}}<br />
<br />
'''Notable NPCs'''<br />
* Lair Guardian<br />
<br />
'''Debriefing'''<br />
<br />
You exit the Banished Pantheon lair with a good haul of artifacts - now it's just a matter of finding which one does what and using them to their full potential.<br />
<br />
===={{UL|Rogue Acceptance}}====<br />
<br />
Just sit around and let a crazed and cursed member of the Family run around [[Nerva]]? No thanks. Get them the cure for free? Not too good either. <br />
<br />
But stopping this rampaging lunatic ''and'' making money while you're at it? Not too bad of an idea. Unfortunately, it'll involve crossing the Circle of Thorns to track down a cure - whatever it might be. <br />
<br />
* {{green|Raid a Circle of Thorns lair for a cure.}}<br />
<br />
You're not one to let a group like the Circle stand in the way of you and a fair payday.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You can only hope the Circle has their libraries organized, or else this might take a while.<br />
<br />
{{Mission Objective<br />
|Entrance=The Cavern is alive with magic - and battle. Someone else seems to be here.<br />
|Primary=Find a cure for Johnny!<br />
|Secondary=Find the book for the cure!<br />
|Additional=<br />
|Completion=You've found the cure for Johnny's condition. Time to sell it for a pretty price to those mooks.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Circle of Thorns}}<br />
{{Enemy Tsoo}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Ohmtown {{Named|Faction=Freakshow|Type=Juicer Chief}} (Ally - "Pet")<br />
<br />
<br />
{{NPC Text|title=Ohmtown rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Tsoo:''' Such foolish men, toying with forces that they can never begin to comprehend.<br />
:'''Tsoo:''' Find that cure, now! The Family will be forced to listen to us once we have that over them.<br />
:'''Circle of Thorns:''' Foolish...thing. Your body is in disrepair. We will throw you off of this mortal coil!<br />
:'''Ohmtown:''' Boss says you Circle of Thorns are messin' with our turf, so now I gotta go and teach you a lesson!<br />
<br />
'''Combat start'''<br />
:'''Circle of Thorns:''' Handle all the intruders!<br />
:'''Ohmtown:''' {{Character}}! Yo! I'm totally not here to hurt you, I swear! <br />
:'''Ohmtown:''' My man Dreck has me runnin' defense here in Sharkhead, you know?<br />
<br />
'''Once freed'''<br />
:'''Ohmtown:''' Sa-weet! <br />
:'''Ohmtown:''' Tell you what, {{Character}}, I think me and you, we'd make a pretty good team. <br />
:'''Ohmtown:''' You help me take these fools down and I got your back with whatever you got goin' down.<br />
}}<br />
<br />
{{NPC Text|title=Ohmtown ally dialogue|text=<br />
'''Lost'''<br />
:'''Ohmtown:''' Whoa, hold up there money!<br />
<br />
'''Found'''<br />
:'''Ohmtown:''' Man, I am cravin' some Excelsior...<br />
}}<br />
<br />
{{NPC Text|title=Random enemy dialogue|text=<br />
'''Tsoo:''' It appears we have competition, brothers. We do not like competition.<br />
<br />
'''Circle of Thorns:''' The base is under attack! Destroy the intruders!<br />
<br />
'''Tsoo:''' Hmph, face the anger of the Tsoo!<br />
<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You found the cure for Johnny's condition and sent a message to the Family, offering it for a good amount of money. They accepted almost right away. You were able to stop Johnny from rampaging throughout the Isles and made a good amount of money while you were at it.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Curse of the Curious Mook]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Smooth_Metal&diff=245718Mission:Tip - Smooth Metal2012-12-16T12:32:47Z<p>Scorpius: ROGUE side dialogue added</p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done. Need villain details.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Smooth Metal (20-29)}}=== <br />
<br />
You find some smooth metal. Touching it, something piques your interest.<br />
<br />
''Upon touching this uncommonly smooth metal, your mind is flooded with images of a shadowy realm. Streams of silver twist and flow through an unknown ether, pouring out into a hole ripped through time and space itself. The images show a canister that the flow is ending up in, shifting between liquid and solid at the blink of an eye. Standing next to this canister is a man making arcane gestures. Looking at him you feel an intense hatred, one so overpowering that you can think of nothing more than eviscerating him. As you begin to clench your fist, you drop the piece of metal.''<br />
<br />
Your senses come back to you as the metal falls to the ground. Whoever created this piece of metal intended for it to turn whoever holds it into some sort of uncontrollable monster. You're betting that there wasn't just one of these made - there must be many others. If you could get yourself the others, you could place them throughout the Isles to cause as much chaos and havoc as possible, allowing you to do whatever you please!<br />
<br />
Then again, there could be some money to be made in this. You could sell this piece of metal to one of your many other competitors in the Isles, saying it is a new form of impervium. Then...you simply wait for the chaos to begin and then conveniently offer your services to put down whatever is happening!<br />
<br />
{{TipChoice|align1=Villain|choice1=Find the source of the metal to get some yourself!|align2=Rogue|choice2=Sell the metal and then get paid to deal with whatever it causes!}}<br />
<br />
===={{UL|Villain Acceptance}}====<br />
<br />
You wrap up the piece of metal and begin your investigating as to what its true source is. <br />
<br />
You discover that it was made by the Banished Pantheon, who currently have a cavern where they're keeping the rest of these supplies. <br />
<br />
They've gotten too overconfident, though, and aren't hiding their operations well-enough; meaning someone like you could easily bust into that cavern and take what you want! <br />
<br />
* {{green|Steal the metal from the Banished Pantheon!}}<br />
<br />
{{Mission Objective|Entrance=You can hear the chanting of the Pantheon all around the caverns. You're in the right place, at least.|Primary=Steal the metal from the Banished Pantheon!|Secondary=Defeat the Pantheon Guardian to get your metal!<br />
**Destroy the protective cauldron to finish off the Guardian!<br />
**Now open the mystically sealed crate!<br />
|Completion=You destroyed the Banished Pantheon's Guardian and found a large pile of metal!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Banished Pantheon}}<br />
<br />
'''Notable NPCs'''<br />
* Pantheon Guardian<br />
<br />
'''Debriefing'''<br />
<br />
You carefully bring the pile of metal out, ensuring not to let any of it touch you. There are at least twenty bars here that can be used - that should be enough to cause plenty of chaos -wherever you choose!<br />
<br />
===={{UL|Rogue Acceptance}}====<br />
<br />
After letting the proper channels know that you're selling what should be a new brand of impervium, you get a buyer - Blast Furnace. Looks like he's planning on using the metal to repair his cracked armor. You sell it to him for a fair price, leaving the metal in an expensive package... <br />
<br />
Sometime later, you receive a hurried call from the RIP, of all people. They request your services at a bank, saying that Blast Furnace has gone mad and is trying to burn the place to the ground! <br />
<br />
After informing the RIP that you don't do charity cases, they offer up a hefty amount of money for your services - enough to cover going up against Blast Furnace. <br />
<br />
* {{green|Take care of Blast Furnace!}}<br />
<br />
You head off to the bank in question to deal with Blast Furnace - before he can burn the rest of it down!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
It shouldn't be too much of a problem, dealing with the likes of Blast Furnace.<br />
<br />
{{Mission Objective<br />
|Entrance=The rest of the RIP have run as far as possible, leaving just you and Blast Furnace to battle it out in the bank.<br />
|Primary=Defeat Blast Furnace!<br />
|Secondary=Defeat Blast Furnace!<br />
|Additional=** Rob the bank before dealing with the RIP!<br />
** Defeat the RIP Captain!<br />
|Completion=Blast Furnace is down, you've got a large bit of cash, and the RIP have learned not to double cross you again!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy RIP}}<br />
<br />
'''Notable NPCs'''<br />
* [[Blast Furnace]] {{Named|Faction=Rogues Gallery|Type=Blast Furnace|Text=Boss}} (Enemy)<br />
* Captain Duffy {{Named|Faction=Rogue Island Police|Type=Deadly Ripper (Mercy Island)|Text=Deadly Ripper}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Blast Furnace combat dialogue|text=<br />
'''Before combat'''<br />
:'''Blast Furnace:''' Can't control it... I can't control it! Everything red... everything needs to die!<br />
<br />
'''Combat start'''<br />
:'''Blast Furnace:''' YOU! YOU sold me the metal! All I can think of... is burning... you... ALIVE!<br />
}}<br />
<br />
{{Mission Clue|Name=Left to Dry|Text=<br />
Blast Furnace slammed to the ground, the metal you sold him shattering moments before his medi-porter activated.<br />
In the distance you can hear the RIP running in - yelling that they have orders to take you down! It looks like they've backed out of their deal.<br><br />
In that case, you'll just have to take your payment from the bank itself - then show the RIP Captain just what exactly you think of this betrayal!<br />
}}<br />
<br />
{{Ambush|After defeating Blast Furnace, multiple groups of Rogue Island Police will appear throughout the bank.}}<br />
<br />
{{NPC Text|title=Rogue Island Police ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''RIP:''' Surround the building! We're not paying {{Character}} a cent for this!<br />
}}<br />
<br />
{{NPC Text|title=Captain Duffy combat dialogue|text=<br />
'''Before combat'''<br />
:'''Captain Duffy:''' Is {{Character}} taken care of yet?<br />
<br />
'''Combat start'''<br />
:'''Captain Duffy:''' Er... {{Character}}... well... we'll... show you... ATTACK!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You leave the bank, which is still partially on fire. Some of the RIP stand outside, but they steer clear of you, knowing the hurt you put on all of their officers inside.<br />
<br />
In the end, you at least still made a large chunk of change from this encounter. And really, what else can a {{GenderDialogue|female=woman|male=man}} depend on at the end of the day other than money?<br />
<br />
Certainly not the RIP.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Smooth Metal]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Nearby_Sobbing_Scrapyarder&diff=245717Mission:Tip - Nearby Sobbing Scrapyarder2012-12-16T12:07:19Z<p>Scorpius: added ROGUE dialogue, though organizing of dialogue sections may need to be checked</p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done. Need villain details.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Nearby Sobbing Scrapyarder (20-29)}}=== <br />
<br />
You hear the sobs of a grown man nearby. Investigating, you see it to be a scrapyarder, his face in his dirty hands, sobbing loudly. On the floor next to him is a piece of paper, covered in his tears. You pick it up and read what it says...<br />
<br />
''The Scrapyarders have staged another rally in [[Sharkhead]]. This is one of the smaller ones, but it is imperative for us to keep this under control. We will send in a squad to the following location to break up the rally and capture their leaders. Report the success to me when everything is completed.''<br />
<br />
''Remember, my success is also your success. If I look good, and you look good, well, then that's all the better towards our progression in [[Arachnos]]. All hail [[Lord Recluse]]!''<br />
<br />
''[[Operative Vargas]]''<br />
<br />
The location given here has the Scrapyarder rally taking place in a warehouse where [[Cage Consortium]] stores many of its "red coral shards". It seems like it happened some time ago - meaning by now Arachnos is rounding up the leaders of the Scrapyarders.<br />
<br />
Rescuing those Scrapyarders from Arachnos will earn favor from them - but more importantly, you would get free access to precious red coral shards in the base.<br />
<br />
However the Scrapyarders wouldn't have formed that rally without someone backing them - this someone probably being a hero from Paragon City, trying to give them some sort of organization.<br />
<br />
{{TipChoice|align1=Villain|choice1=Track down the hero helping the Scrapyarders!|align2=Rogue|choice2=Save the Scrapyarder leaders to get the Red Coral Shards.}}<br />
<br />
===={{UL|Villain Acceptance}}====<br />
'''Briefing'''<br />
<br />
It was easy enough to find out who exactly was helping the Scrapyarders organize this rally - the hero {{blue|[[Stalwart]]}}.<br />
<br />
It's simple to find where he's holed up in Sharkhead - Scrapyarders just love their warehouses. There's no telling what kind of annoyances this could cause if the Scrapyarders have a hero backing them. Today they're protesting Cage and Arachnos - tomorrow they could be getting in YOUR way. It's best to stop Stalwart here and now.<br />
<br />
* {{green|Kick Stalwart out of the Isles!}}<br />
<br />
You head off to take down Stalwart and his band of Scrapyarders. Why he thought this was a good idea is anyone's guess - but you'll show him just where exactly his misplaced heroics will get him.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Stalwart will never see this coming.<br />
<br />
{{Mission Objective<br />
|Entrance=The warehouse smells of sweat and lost hopes. More so the former, but when you're done here the latter will fill the air.<br />
|Primary=Defeat Stalwart!<br />
|Secondary=Defeat Stalwart!<br />
|Completion=You kicked out Stalwart from the Isles. That's hopefully the last you'll be hearing from him. Not that it matters - he comes back, rinse and repeat.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Scrapyarders}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Stalwart<br />
* Sting Agent Cooling<br />
<br />
'''Debriefing'''<br />
<br />
You've kicked Stalwart out of the Isles, crushing whatever movement he was trying to start within the Scrapyarders. Hopefully that'll teach a lesson to any other heroes in Paragon who might be thinking about doing 'charity work' in the Isles.<br />
<br />
===={{UL|Rogue Acceptance}}====<br />
'''Briefing'''<br />
<br />
Cage Consortium works the Scrapyarders to their very bones - which means the warehouse they're in should be full of precious red coral shards - a precious item in Sharkhead, when they're not attached to giant slag monsters.<br />
<br />
However, to get the red coral shards, you'll have to rescue the captured Scrapyarders within there - they'll be thankful to be freed and it'll buy you some time to collect some of those shards for yourself.<br />
<br />
* {{green|Save the Scrapyarders and steal the red coral shards.}}<br />
<br />
The Scrapyarders aren't necessarily ''bad'' people...save for the ones that toss dynamite like it's going out of style. It's time to go bail some of them out of a bad situation and make yourself some money while you're at it.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You better be prepared to lug all those shards out from the warehouse.<br />
<br />
{{Mission Objective<br />
|Entrance=The ground is littered with bloodied protest signs and papers. Arachnos is mopping up the stragglers now.<br />
|Primary=Salvage the Scrapyarder Rally!<br />
|Secondary=3 Red coral shards to find!, 2 Scrapyarder Leaders to rescue<br />
|Completion=You saved the Scrapyarder leaders and made off with several barrels of red coral shards!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Arachnos}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Scrapyarder Leader x2 (Captive)<br />
<br />
<br />
{{NPC Text|title=Random chatter|text=<br />
'''At mission start'''<br />
:'''Arachnos:''' You'd think they would learn to just give up on them already.<br />
:'''Arachnos:''' There's word that the Scrapyarders have another hero backing them now.<br />
:'''Arachnos:''' I really hate the idealists in the Isles.<br />
:'''Scrapyarder Leader:''' Down with Arachnos! Down with Cage! I'll never be silenced!<br />
}}<br />
<br />
{{NPC Text|title=Scrapyarder Leader rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Arachnos:''' {{Character}} huh? Didn't peg you for a Scrapyarder sympathizer. You won't be around for much longer!<br />
:'''Arachnos:''' How many people are supporting the Scrapyarders now?!<br />
:'''Arachnos:''' We've got some problems!<br />
<br />
'''Once freed'''<br />
:'''Scrapyarder Leader:''' Thanks, {{Character}}. I owe you one. I can get outta here easy, just watch out for the Arachnos goons here.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You rescued the leaders of the Scrapyarders, who were extremely thankful. One of them even gave you some spare pieces of red coral shards they collected. Who said charity doesn't pay off?<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Nearby Sobbing Scrapyarder]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Interrogation_Results&diff=245716Mission:Tip - Interrogation Results2012-12-16T11:55:13Z<p>Scorpius: ROGUE side done</p>
<hr />
<div>{{wip|date=2012-12-16|note=ROGUE side done. Need villain details.}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Interrogation Results (20-29)}}=== <br />
<br />
After interrogating one of your victims, you discovered something of interest.<br />
<br />
''Your victim broke down and talked. It wasn't what you were hoping for, but you discovered that a large force of [[Wyvern]] agents stepped over some boundaries. They are holding a very powerful [[Arachnos]] dignitary hostage in an Arachnos base nearby. They've made threats to kill him unless their demands are met.''<br />
<br />
This presents you with the perfect opportunity to teach Wyvern a lesson. Their base of operations will be vulnerable with such a large force deployed. You could very easily break into their hideouts in the area and with the help of some explosives blow the place to kingdom come.<br />
<br />
On the other hand, you could 'liberate' the Arachnos dignitary--for a price--and earn favor with Arachnos all in one fell swoop!<br />
<br />
{{TipChoice|align1=Villain|choice1=Destroy the vulnerable Wyvern hideout!|align2=Rogue|choice2=Liberate the kidnapped Arachnos Dignitary for a price.}}<br />
<br />
===={{UL|Villain Acceptance}}====<br />
'''Briefing'''<br />
<br />
It's pathetic, really, how Wyvern has let their guard down, pouring nearly all of their resources into such a desperate ploy. And kidnapping an Arachnos dignitary? Really? How did they think this would turn out?<br />
<br />
Perhaps turning one of their hideouts into a {{red|'''smoldering crater'''}} will teach them to not interfere with what goes on in the Rogue Isles. If not, hey, at least you got to cause some mayhem.<br />
<br />
* {{green|Destroy the vulnerable Wyvern hideout!}}<br />
<br />
You take note of the Wyvern hideout's coordinates.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Hideout coordinates? Check! Explosives? Check! It's time to cause some destruction!<br />
<br />
{{Mission Objective<br />
|Entrance=Just as you predicted. Security will be lighter than it normally would be, bit it looks like there's still a fair amount of Wyvern in here. Oh well, more pain to inflict.<br />
|Primary=Destroy the Wyvern hideout!<br />
|Secondary=3 explosives to plant<br />
|Completion=<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Wyvern}}<br />
<br />
'''Notable NPCs'''<br />
* Agent Jergen<br />
<br />
'''Debriefing'''<br />
<br />
Well, that was satisfying. In just a matter of moments the countdown will reach zero, turning this old office into a blazing inferno.<br />
<br />
===={{UL|Rogue Acceptance}}====<br />
'''Briefing'''<br />
<br />
It doesn't matter whether this Arachnos dignitary lives or dies, but you see an opportunity to not only get paid, but to also gain favor with Arachnos. So, you get to kill two birds with one stone. Get a big payday and get those Arachnos jerks off your back.<br />
<br />
* {{green|Liberate the Arachnos dignitary for a fee.}}<br />
<br />
You head off to the Arachnos base. It's time for a big payday. It's only a matter of time before things escalate.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You've got the location of the Arachnos base and you know the Arachnos dignitary is still inside. The sooner you get in there and liberate the dignitary, the better.<br />
<br />
{{Mission Objective<br />
|Entrance=You hear the voice of a Wyvern agent demanding the release of some of his men, and a sharp refusal from an Arachnos official over a radio.<br />
|Primary=Liberate the Arachnos dignitary from Wyvern<br />
|Secondary=Liberate Arachnos Dignitary<br />
|Additional=** Lead dignitary to safe.<br />
** Loot the safe<br />
|Completion=You rescued the Dignitary and secured a suitcase with cold hard cash inside.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Wyvern}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Agent Burham {{Named|Faction=Wyvern|Type=Sting Agent}} (Enemy)<br />
* Arachnos Dignitary {{Named|Faction=Hapless Citizen}} (Captive)<br />
** ''Description:'' This high ranking Arachnos Official is being held against his will. Normally, you wouldn't care about situations of this nature, but this fellow is very influential, not to mention loaded.<br />
<br />
<br />
{{NPC Text|title=Random enemy dialogue|text=<br />
'''Before combat'''<br />
:'''Wyvern:''' Agent Burham is negotiating with Arachnos. I don't suspect that's going to go too well.<br />
:'''Wyvern:''' Right, but he was prepared for this possibility.<br />
<br />
'''Combat start'''<br />
:'''Wyvern:''' What in the...? {{Character}}, I didn't expect to see you here!<br />
:'''Wyvern:''' ...but I don't think he was prepared for THIS possibility! Sound the alarm!<br />
}}<br />
<br />
{{NPC Text|title=Arachnos Dignitary rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Arachnos Dignitary:''' Look, you know how this is going to end. Arachnos will not give in to your demands. They'd sooner see me dead than give you what you want.<br />
:'''Wyvern:''' That can be arranged. It appears we may have no other choice.<br />
:'''Arachnos Dignitary:''' {{Character}}? You're.... here to... help? Color me confused. I'll give you whatever you want. Just get me out of here.<br />
:'''Wyvern:''' Oh, great. Take this idiot down before all is lost!<br />
<br />
'''Once freed'''<br />
:'''Arachnos Dignitary:''' Well done. Lead me to the safe and I'll open it for you.<br />
}}<br />
<br />
{{Ambush|Waves of Wyvern may appear after rescuing Arachnos Dignitary and until mission is completed.}}<br />
<br />
{{NPC Text|title=Wyvern ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Wyvern:''' Stop {{Character}}, our very survival depends on re-capturing our hostage!<br />
}}<br />
<br />
{{NPC Text|title=Arachnos Dignitary at the safe dialogue|text=<br />
'''Opening the safe'''<br />
:'''Arachnos Dignitary:''' Okay, I've opened the safe for you. You've saved my neck. Thanks are in order, I suppose.<br />
:{{green|The Arachnos Dignitary opens the safe for you and tells you to take whatever you want from it.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You've lead the Arachnos dignitary to safety, only to have him whisked away by Arachnos soldiers. Hey... at least you got paid. Hopefully Arachnos recognizes what you've done here today and at least cuts you some slack in the near future.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Interrogation Results]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Squawk_From_An_Arachnos_Headset&diff=245715Mission:Tip - Squawk From An Arachnos Headset2012-12-16T11:34:13Z<p>Scorpius: objectives, dialogue labels, UL, ambush</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Squawk From An Arachnos Headset}}===<br />
'''Alignment Mission'''<br />
<br />
You overhear a dispatch on the helmet headsets of some Arachnos soldiers. You listen in.<br />
<br />
''Sigma Two Five this is Command. We have a situation. Wolf Spider Huntsman Westmore and Fortunata Seer Fairchild have been declared traitors, defectors, and enemies of the state! Inform all personnel that the subjects are to be taken alive. Be aware that they are considered extremely dangerous, and that they have already undermined the authority of [[Lord Recluse]] within at least seven different companies. Westmore was last spotted at the docks, but we have since lost contact with our hunter team. Command out.''<br />
<br />
Very interesting. You know all about Westmore. That man butchered his way up the ranks of Arachnos to his lofty position as a Wolf Spider Huntsman. Whatever reason he has to defect are meaningless. He ''will'' pay for his crimes! However, it sounds like tracking him might be difficult. From what you know of Westmore he has been very close with the other subject, Fairchild. You suspected for awhile that their relationship was less than professional. If you can find her then you are certain you can get Westmore to come out of hiding. If he was down at the docks, there is a fair chance that Fairchild is aboard one of those big cargo ships. It would be difficult to detect her psyche through the hull.<br />
<br />
{{TipChoice|align1=Villain|choice1=Introduce Westmore to the concept of loss!}}<br />
<br />
===={{UL|VILLAIN: Introduce Westmore to the concept of loss!}}====<br />
'''Briefing'''<br />
<br />
Huntsman Westmore is cautious, that's the only way he's been able to keep this little mutiny off of Arachnos's radar for this long. Unfortunately that caution is going to make things a lot harder on him. The surest way to get him to show himself will be to target his girlfriend, Fortunata Fairchild. You're counting on her psychically calling for help to draw Westmore out. Unfortunately, she's got a nasty Crab Spider as a bodyguard, so you'll have to deal with him first.<br />
<br />
* {{green|Draw Westmore and his friends out to pay for their crimes.}}<br />
<br />
Every member of Arachnos is guilty of innumerable crimes. That fact alone justifies everything you are about to do here today. You'll need to eliminate Fairchild's bodyguard, then draw her into the trap. Her cries of pain will draw Westmore to you like a spider to a fly, only you're a bug killer.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Westmore isn't aboard the ship, you're going to have to use his girlfriend to draw him back and into a proper showdown to pay for his crimes. You're going to enjoy this.<br />
<br />
{{Mission Objective<br />
|Entrance=You've watched the ships for a few hours and decided to trip a door alarm on the vessel in order to draw out Fairchild's Crab Spider bodyguard, Robert Green.<br />
|Primary=Lure Westmore into your trap<br />
|Secondary=Eliminate Robert Green<br />
|Additional=**Speak to Robert Green before finishing him<br />
**Find Fairchild and capture her<br />
**Speak to Fairchild before finishing her<br />
**Find Westmore and defeat him<br />
**Speak to Westmore before finishing him<br />
|Completion=You dealt with Westmore.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Arachnos}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Robert Green {{Named|Faction=Arachnos Soldiers|Type=Crab Spider Webmaster}}<br />
** ''Description'': Robert Green was once just another faceless Crab Spider thug in the service of Arachnos. Then one day he was asked to go too far, to kill too much, and he snapped. Brittany Fairchild sensed his growing rebellion against Arachnos and together they have worked to find more people like them who want to get out and make a new life. Robert has served as Brittany's bodyguard ever since they met.<br />
* Brittany Fairchild {{Named|Faction=Fortunatas|Type=Fortunata Seer}}<br />
** ''Description'': Once a Fortunata Seer working for Arachnos, Brittany Fairchild had seen enough and wanted out. She began searching for others like her and found Alan Westmore. Together they have rallied together others who wish to leave Arachnos and make a new life for themselves in the United States, beyond Lord Recluse's reach.<br />
* Alan Westmore {{Named|Faction=Arachnos Soldiers|Type=Wolf Spider Huntsman}}<br />
** ''Description'': Once a Wolf Spider Huntsman in Arachnos, Alan Westmore found love and decided to flee from Lord Recluse's regime. Along his way he found a lot of like minded individuals, all of them wanting to redeem themselves for their service to the dictator of the Rogue Isles and head of the Arachnos criminal organization.<br />
<br />
<br />
{{NPC Text|type=villain|title=Robert Green combat dialogue|text=<br />
'''Before combat'''<br />
:'''Robert Green:''' We've got an alarm on the cargo door. I'll handle it.<br />
<br />
'''Combat start'''<br />
:'''Robert Green:''' {{Character}}?!<br />
<br />
'''At 75% life'''<br />
:'''Robert Green:''' You don't understand, we're defecting!<br />
<br />
'''At 25% life'''<br />
:'''Robert Green:''' Man, they weren't kidding, you are tough!<br />
:{{green|Robert Green collapses to the ground. Make him call for Fairchild.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Robert Green conversation|text=<br />
{{Mission Briefing|Type=Speaking with Robert Green|Contact=Robert Green|Image=Portrait_Crab_Spider_Webmaster.jpg|Text=<br />
: Stop! We're defecting! We're leaving our lives in Arachnos behind us. We're looking to do some good in this world now. Can't you see that? Can't you believe in that?<br />
:* {{green|I believe in good and evil, and you're evil!}}<br />
<br />
: I was evil... But no longer. I've seen what Recluse would have me do and I want nothing to do with that madman any longer. All of us on this ship feel the same. We're through with Arachnos, through with Recluse, and through with the Rogue Isles.<br />
: Now that that is sorted out, why are you here?<br />
:* {{green|You're going to help me get Westmore.}}<br />
: Westmore? No way... I'm not telling you a thing, he's like a brother to me. There is nothing you can say or do that will make me betray him.<br />
<br />
:* {{green|"I think I have my ways." (Break Green's ribs)}}<br />
::{{darkorange|You unbuckled Green's chest armor and start wailing on his ribs.}}<br />
:: "Ugh... Ugh... Ufff! Gah! Gaaaah.... You son of a... Graaaah! Stop... My lungs... Ahhhh..."<br />
:: Green coughs violently and you see blood dribble out from under his helmet, you must have hit something vital. It looks like that really hurt.<br />
::* {{green|Are we on the same page now?}}<br />
<br />
:* {{green|"I don't have time for games." (Gouge out Green's eye)}}<br />
::{{darkorange|You wrench off Green's helmet and toss it aside, then dig your thumb into one of his eyes.}}<br />
:: "What are you... Ah! Aaaaaahhhhh! Stop-Stop-Stop!"<br />
:: Green clutches his face, blood streaked across his fingers as he howls in pain.<br />
::* {{green|Don't make me take the other one.}}<br />
<br />
:* {{green|"Oh, I think you'll talk." (Break Green's leg)}}<br />
::{{darkorange|You slam your foot down directly into the side of one of Green's legs. With a sickening pop his leg buckles, but his armor keeps him upright. He screams in unholy pain.}}<br />
:: "Gaaaaaaaaaaaaaaaah! You broke my leg... Gah! Ha... Ha ha... I can't believe you broke my leg... what is wrong with you!?"<br />
::* {{green|This can be the beginning, or the end, your choice.}}<br />
<br />
: Alright! Alright... What do you want from me? Just... please... Just stop.<br />
:* {{green|First, shut down the alarm and radio an all clear.}}<br />
<br />
: Alright, I'll radio in that the alarm was accidently set off. Is that all?<br />
::{{divbox|darkred| |This is Green. False alarm. Go ahead and shut it off.}}<br />
:* {{green|Now, tell Fairchild to meet you in the bow cargo bay.}}<br />
<br />
: Fairchild? Why do you want her? Alright alright... Just... Give me a moment and I'll have her meet us up front. Anything else?<br />
::{{divbox|darkred| |Fairchild, this is Green. I'm going to need you to... Go to full alert, {{Character}} is here!}}<br />
:* {{green|"Good, now... What?" (Shut him up)}}<br />
<br />
:{{darkorange|You stop Green's betrayal of your presence a moment too late, delivering a swift kick to the side of his head.}}<br />
:* {{green|"Now I'm angry!" (Kill Green)}}<br />
<br />
:{{darkorange|Before Green can recover from the kick you grab his head and yank it hard to the side. He goes rigid for a moment and then relaxes.}}<br />
:* {{green|I should have expected that from a traitor.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Brittany Fairchild combat dialogue|text=<br />
'''Combat start'''<br />
:'''Brittany Fairchild:''' Everyone on high alert. Green's down, {{Character}} is here! Don't let him get through!<br />
:'''Brittany Fairchild:''' You killed Green, {{Character}}. Don't you get it? We aren't with Arachnos anymore!<br />
<br />
'''At 75% life'''<br />
:'''Brittany Fairchild:''' If it's a fight you want, then you'll get one!<br />
<br />
'''At 25% life'''<br />
:'''Brittany Fairchild:''' Enough... Please!<br />
:{{green|Fairchild collapses to the ground. Make her scream to draw out Westmore.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Brittany Fairchild conversation|text=<br />
{{Mission Briefing|Type=Speaking with Brittany Fairchild|Contact=Brittany Fairchild|Image=Fortunata_Seer.jpg|Text=<br />
: What are you doing? I can't read you, all I see is death and anger. Please, we've seen enough of that. Let us start new lives. Have you no mercy?<br />
:* {{green|"There is no mercy for the merciless." (Twist her arm)}}<br />
<br />
: Ahhhh! Stop! Stop!!<br />
:{{darkorange|Fairchild goes silent for a moment and you know that she is contacting Westmore mentally. Just what you wanted.}}<br />
:* {{green|"That's right, cry for help!" (Knock the wind out of her)}}<br />
<br />
: Gaaaaaaahhh...<br />
:{{darkorange|As she gasps for breath, you can tell that Fairchild is having a difficult time keeping in contact with her boyfriend. No man could resist coming to the aid of his imperiled woman.}}<br />
: You'll pay for this, {{Character}}...<br />
:* {{green|"You mean when Westmore shows up?" (Strike her in the temple)}}<br />
<br />
:{{darkorange|Fairchild staggers from your blow, you can tell she is in no condition to send a mental message. She's frightened.}}<br />
: What? You... you wanted Westmore to show up? Oh no... what have I done? My love...!<br />
:* {{green|"We're all done here." (Kill Fairchild)}}<br />
<br />
:{{darkorange|Fairchild must have got some semblance of a message off to Westmore, because as you deliver the killing blow you hear Westmore bellow in the distance.}}<br />
:* {{green|Shhh, you'll be with him again soon.}}<br />
}}<br />
}}<br />
<br />
{{Ambush|At the end of talking with Fairchild, a group of three Arachnos, including Westmore, will appear.}}<br />
<br />
{{NPC Text|type=villain|title=Alan Westmore combat dialogue|text=<br />
'''Combat start'''<br />
:'''Alan Westmore:''' NOOOOOOOOOOOOOOOOOOOOO!!!<br />
:'''Alan Westmore:''' {{Character}}! You monster! I'll kill you!<br />
<br />
'''At 75% life'''<br />
:'''Alan Westmore:''' You killed her! You killed her! Why!? Tell me!!!<br />
<br />
'''At 50% life'''<br />
:'''Alan Westmore:''' You call yourself a hero?! Look at what you've done! Look!<br />
<br />
'''At 25% life'''<br />
:'''Alan Westmore:''' I can't... I can't fight anymore... just kill me... let me be with her... let me die...<br />
:{{green|Westmore collapses before you. Give him his last rites.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Alan Westmore conversation|text=<br />
{{Mission Briefing|Type=Speaking with Alan Westmore|Contact=Alan Westmore|Image=Portrait_Wolf_Spider.jpg|Text=<br />
: You... I don't even know... what to call you... {{Character}}... you're as bad as Recluse! No... you're worse! Recluse makes no claim to be a force for good... you masquerade as a champion... of the people, but in the end you're the monster that will be their doom.<br />
:* {{green|People like you never change, always blaming others for your misdeeds.}}<br />
<br />
: You're wrong... people change all the time. In fact, {{Character}}, all you need to do... is look in the mirror to see... just how much you've changed... just how far you've fallen.<br />
: Heh... I remember a time... when you were the hero you pretend to be. I used to admire you... your courage, your conviction to stand up... against the odds. You're the reason... the reason I decided to defect... why Brittany and Robert... why they followed me. They saw in me... what I once saw in you...<br />
:* {{green|What quality of mine could you possibly possess?}}<br />
<br />
: Hope... {{Character}}... you gave me hope, and in turn... I gave that hope to them. Now they are dead... and I soon with them. Well, get it over with. I would rather die... at the hands of a ''hero''... then live in the world... that they could justify doing so.<br />
:* {{green|"Then I shall grant this wish." (Kill Westmore)}}<br />
<br />
:{{darkorange|Westmore doesn't even struggle, he almost gladly gives his life, hoping that after this world he will again see his love in the next. But you know, there can be no love, no forgiveness, until one has been punished for their sins.}}<br />
:* {{green| Hope is for those too weak to act.}}<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You think about what Westmore said to you before you ended him. You're nothing like Recluse. Recluse is a brutal tyrant who kills for his own ends. You are a merciless agent of vengeance who punishes the wicked. That Westmore saw the evil in Recluse and was horrified is commendable, but it does nothing to redeem him for the numerous crimes he performed in the name of Arachnos. There is only one true path to redemption; death, and you are the ferryman come to collect the toll.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Vial_of_Pulsating_Liquid&diff=245714Mission:Tip - Vial of Pulsating Liquid2012-12-16T11:25:10Z<p>Scorpius: completed rogue side</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Vial of Pulsating Liquid (20-29)}}=== <br />
<br />
You find a sealed vial just rolling around on the ground. Some cracks on it indicate that someone must have dropped it. You pick it up and examine it before the vial literally jumps out of your hands! You're able to catch it and keep it from jumping around, allowing you to examine a label on it further...<br />
<br />
'' The label reads, 'FREEDOM CORPS TEST SERUM FIVE'. You do some investigating into this to discover this is a serum that Freedom Corps gives some of their Wardens to amplify their mutant powers. Serum number five is the latest in a series of serums - though still in its experimental phases - meant to be used in conjunction with serum number four.''<br />
<br />
''Serum four is meant to drastically increase their powers, while serum five allows them to remain in control - without the second serum, these Wardens would be running around like animals. Which they most likely are doing right now, if you're the one holding this serum!''<br />
<br />
You've got a very...unique opportunity in your hands right now. These wild Longbow Wardens are just waiting to be used by you. It wouldn't be too difficult to alter serum five to have them follow your orders - at that point you could lure the lost Longbow Wardens into a Longbow base, take command over them, and then tear the base apart, getting Longbow off of your back for some time.<br />
<br />
Although...you ''could'' track down wherever Longbow is making this serum and take some to sell on the black market. They'll be too busy chasing down these crazed Longbow to notice you snooping around for the serum - and by the time you get there, it'll be too late for them to call in reinforcements to stop you!<br />
<br />
{{TipChoice|align1=Villain|choice1=Use the Wardens to destroy a Longbow base!|align2=Rogue|choice2=Steal Longbow's serum to sell on the black market!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
You do some footwork and manage to get one of your reliable contacts in the Isles to whip up a separate version of serum number 5 - injecting this into the Wardens will give them control over their powers and give ''you'' control over ''them''.<br />
<br />
With that, it's just a matter of leading this small pack of wild animals to your target - a Longbow base. You could hire some thugs to antagonize the Wardens and lure them to the Longbow base - Longbow will be none the wiser, allowing you to walk in and begin your plan to destroy the base, one agent at a time!<br />
<br />
* {{green|Destroy Longbow's base with the Longbow Wardens!}}<br />
<br />
You make the call to a group of local thugs to do what needs to be done - now you just need to get to that Longbow base and step in to claim your 'followers'!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
It will be a nice enough switch, not having to fight those insane Wardens for a change.<br />
<br />
{{Mission Objective|Entrance=You can see various cracks along the walls - the Wardens are here, with Longbow doing their best to contain the current problem.<br />
|Primary=Destroy the Longbow Base!<br />
|Secondary=Take control of one of the crazed Wardens<br />
***Administer the serum<br />
**Take control of another crazed Warden<br />
***Administer the serum<br />
**Take control of the last Warden<br />
***Administer the serum<br />
**Destroy everyone and everything in the base!<br />
|Completion=You left the Longbow base in ruins - thanks to the help of these willing Longbow Wardens!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Longbow}}<br />
<br />
'''Notable NPCs'''<br />
* Crazed Warden x2<br />
* Crazed Warden?<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
The Longbow Base is destroyed, thanks to you. The Wardens you were controlling collapse, due to the unstable mixture that you had of serum 5.<br />
<br />
The rogue Warden, Jane, gives you a joking salute before shooting off into the sky.<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It's not too difficult to track down information on where Longbow's latest serum is being made. Most agents that would have tried to stop you are too busy tracking down these Wardens and cleaning up the mess that is being left in their wake.<br />
<br />
Surprisingly enough, you find that the serum is being made in an abandoned warehouse. Wyvern and the Legacy Chain have been called in for guard duty on the warehouse while Longbow are out and about.<br />
<br />
It'll be a simple manner of getting in there, getting the serum, and then getting out.<br />
<br />
* {{green|Find Longbow's serum and sell it for the highest price!}}<br />
<br />
You'll have to hurry to take advantage of the current situation - once Longbow have their Wardens back, they'll be sending their full force to check on their boys here.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Wyvern you could kind of understand guarding the serum, but Legacy Chain? Longbow must be getting desperate.<br />
<br />
{{Mission Objective<br />
|Entrance=The warehouse seems like no one has walked in here in ages. Clever on Longbow's part, but not clever enough to fool you.<br />
|Primary=Steal the Longbow serum!<br />
|Secondary=2 containers of serum to find!<br />
|Additional=<br />
|Completion=You've got the two serums that Longbow has been using for the Wardens - now just to sell them on the market and figure out what to do with your hard earned money!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Wyvern}}<br />
{{Enemy Legacy Chain}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* ''none''<br />
<br />
<br />
{{NPC Text|title=Random enemy combat dialogue|text=<br />
'''Before combat'''<br />
:'''Wyvern:''' Keep an eye out for anything strange.<br />
:'''Wyvern:''' Whatever, I'm not even on board for guarding this.<br />
:'''Wyvern:''' Longbow gets all the expensive funding, and what do we get?<br />
:'''Wyvern:''' Arrows. That's what we get.<br />
<br />
----<br />
'''Before combat'''<br />
:'''Legacy Chain:''' Cleaning up Longbow's mistakes... we have bigger things to worry about.<br />
:'''Legacy Chain:''' Perhaps, but we'll need Longbow's support when the time comes.<br />
'''Combat start'''<br />
:'''Legacy Chain:''' {{Character}}? Of course, this would not be easy.<br />
<br />
----<br />
'''Before combat'''<br />
:'''Legacy Chain:''' So we have your word that you'll give us more aid in Dark Astoria?<br />
:'''Wyvern:''' As long as you'll promise to look into more enchantments for our weapons - we're getting nothing right now in comparison to Longbow.<br />
'''Combat start'''<br />
:'''Wyvern:''' We're in the middle of a conversation here, {{Character}}!<br />
:'''Legacy Chain:''' We'll have to discuss this later - once {{Character}} is handled!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You managed to steal the remains of serum numbers 4 and 5. Within moments of informing your contacts of your find, you have several possible buyers, all of them paying top dollar.<br />
<br />
You also overhear that Longbow was able to apprehend the Wardens that they lost control of. They'll be in for a rude surprise when they get back to that warehouse, that's for sure.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Vial of Pulsating Liquid]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Stuttered_Plea_For_Help&diff=245713Mission:Tip - Stuttered Plea For Help2012-12-16T11:14:57Z<p>Scorpius: /* {{UL|Rogue Acceptance}} */</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Stuttered Plea For Help (20-29)}}=== <br />
<br />
You find a radio on the ground with a message playing over and over. It appears to be a plea for help. You listen in...<br />
<br />
''S-s-somebody, anybody, p-p-please help me! My n-n-name is Steven Werner, I am on the run from the Family. They're after me for v-v-v...various reasons that I cannot getinto. R-r-regardless, a capo named Paulie "The Gun Show" Morrini is out for my b-b-blood.''<br />
<br />
''I will pay whoever helps me top d-d-dollar to take down Paulie and his goons - whatever you want, you've g-g-got it!''<br />
<br />
It seems like another rich person in the Isles is on the run from the Family. You've heard of Steven Werner - he deals in high priced magical artifacts, frequently traded in Sharkhead Isle, meaning that he has more money than he knows what to do with. Some say he frequently gives these artifacts to help out heroes in Paragon City. Whatever artifact the Family is after, it must be important.<br />
<br />
Getting the Family off of his case would equal a large payday and perhaps access to his secret collections. However, storming where he is currently hiding would allow you access to whatever item he's hiding from the Family.<br />
<br />
{{TipChoice|align1=Villain|choice1=Find Steven Werner and take whatever he's hiding for yourself!|align2=Rogue|choice2=Track down Paulie "The Gun Show" Morrini to help Steven Werner - for the right price!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
If Steven Werner is going through the trouble of offering everything he has to protect this one item, it must be more precious than anything he has ever found. If the Family is after him, it means that you'll have to get to wherever he is before them to get that artifact. It may mean angering the Family, but who cares about getting on the bad side of a bunch of guys who wear bad suits?<br />
<br />
* {{green|Rob Steven Werner!}}<br />
<br />
It's easy enough to find where Steven Werner is hiding - nearly every member of the Family is talking about it. Too bad they don't realize you're going to get their prize first.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head off to rob Steven Werner of possibly one of his most precious artifacts.<br />
<br />
{{Mission Objective|Entrance=You step into the area where Steven Werner is hiding out. There's some private security here, but nothing you can't handle.|Primary=Rob Steven Werner!|Secondary=Find Steven Werner<br />
**Force Steven Werner to show you what he's hiding!<br />
|Completion=You've robbed Steven Werner of his precious item.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Security Guards}}<br />
* {{Enemy The Family}}<br />
<br />
'''Notable NPCs'''<br />
* Steven Werner<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
You've robbed Steven Werner of a precious artifact, one that pulses with immense power. The possibilities for what you could do with this are endless!<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Steven Werner sounds like he's in a lot of trouble. You know that saving him will mean a gigantic payday and access to probably any item you could think of. It might also get you some higher up connections - he has to hire someone to get those artifacts, right?<br />
<br />
Taking up Werner's offer will mean more opportunities for you in the future - despite angering the Family. <br />
<br />
* {{green|Take down Paulie 'The Gun Show' Morrini to help Steven Werner.}}<br />
<br />
You have a good idea of where you can track down Paulie Morrini - it's never too hard to find the Family around Sharkhead Isle. Now it's time to send him the right message - for a price, of course.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head to the last known location of Paulie Morrini.<br />
<br />
{{Mission Objective<br />
|Entrance=You overhear orders being shouted to members of the Family. They sound concerned - you might not be alone here.<br />
|Primary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Secondary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Additional=<br />
|Completion=You took down Paulie Morrini!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
{{Enemy Scrapyarders}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Steel Stanley {{Named|Faction=Scrapyarders|Type=Foreman}} (Enemy)<br />
* Paulie 'The Gun Show' Morrini {{Named|Faction=The Family|Type=Underboss}} (Enemy)<br />
** ''Description:'' Paulie Morrini earned his name, 'The Gun Show' due not to all the guns he owns, but because of his obsession with watching gun shows. Go figure...<br />
<br />
<br />
<br />
{{NPC Text|title=Steel Stanley combat dialogue|text=<br />
'''Before combat'''<br />
:'''Steel Stanley:''' Alright boys, we help out this Werner guy and we're gonna get top dollar!<br />
<br />
'''Combat start'''<br />
:'''Steel Stanley:''' We got some competition from {{Character}}! Nothin' personal, but we ain't the sharing type, take them down!<br />
}}<br />
<br />
{{NPC Text|title=Random enemy dialogue|text=<br />
'''The Family:''' {{Character}}, huh? Werner hired you out? This'll be the last job you take!<br />
}}<br />
<br />
{{NPC Text|title=Paulie 'The Gun Show' Morrini combat dialogue|text=<br />
'''Before combat'''<br />
:'''Paulie 'The Gun Show' Morrini:''' We got that mook Steven Werner set up yet?!<br />
<br />
'''Combat start'''<br />
:'''Paulie 'The Gun Show' Morrini:''' Hold on, I gotta take care of a problem. A problem named {{Character}}!<br />
<br />
'''During combat'''<br />
:'''Paulie 'The Gun Show' Morrini:''' You're not getting' outta this one!<br />
:'''Paulie 'The Gun Show' Morrini:''' Werner thinks he can hold out on us huh?<br />
<br />
'''Defeated'''<br />
:{{green|You beat down 'The Gun Show' and showed him who exactly not to mess with in the Isles.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You beat down Paulie Morrini and managed to get the Family off of Steven Werner's case. You've already been contacted by Werner regarding a healthy payment for helping him out of this jam.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Stuttered Plea For Help]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Stuttered_Plea_For_Help&diff=245712Mission:Tip - Stuttered Plea For Help2012-12-16T11:11:14Z<p>Scorpius: /* {{UL|Rogue Acceptance}} */ completed rogue side</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Stuttered Plea For Help (20-29)}}=== <br />
<br />
You find a radio on the ground with a message playing over and over. It appears to be a plea for help. You listen in...<br />
<br />
''S-s-somebody, anybody, p-p-please help me! My n-n-name is Steven Werner, I am on the run from the Family. They're after me for v-v-v...various reasons that I cannot getinto. R-r-regardless, a capo named Paulie "The Gun Show" Morrini is out for my b-b-blood.''<br />
<br />
''I will pay whoever helps me top d-d-dollar to take down Paulie and his goons - whatever you want, you've g-g-got it!''<br />
<br />
It seems like another rich person in the Isles is on the run from the Family. You've heard of Steven Werner - he deals in high priced magical artifacts, frequently traded in Sharkhead Isle, meaning that he has more money than he knows what to do with. Some say he frequently gives these artifacts to help out heroes in Paragon City. Whatever artifact the Family is after, it must be important.<br />
<br />
Getting the Family off of his case would equal a large payday and perhaps access to his secret collections. However, storming where he is currently hiding would allow you access to whatever item he's hiding from the Family.<br />
<br />
{{TipChoice|align1=Villain|choice1=Find Steven Werner and take whatever he's hiding for yourself!|align2=Rogue|choice2=Track down Paulie "The Gun Show" Morrini to help Steven Werner - for the right price!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
If Steven Werner is going through the trouble of offering everything he has to protect this one item, it must be more precious than anything he has ever found. If the Family is after him, it means that you'll have to get to wherever he is before them to get that artifact. It may mean angering the Family, but who cares about getting on the bad side of a bunch of guys who wear bad suits?<br />
<br />
* {{green|Rob Steven Werner!}}<br />
<br />
It's easy enough to find where Steven Werner is hiding - nearly every member of the Family is talking about it. Too bad they don't realize you're going to get their prize first.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head off to rob Steven Werner of possibly one of his most precious artifacts.<br />
<br />
{{Mission Objective|Entrance=You step into the area where Steven Werner is hiding out. There's some private security here, but nothing you can't handle.|Primary=Rob Steven Werner!|Secondary=Find Steven Werner<br />
**Force Steven Werner to show you what he's hiding!<br />
|Completion=You've robbed Steven Werner of his precious item.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Security Guards}}<br />
* {{Enemy The Family}}<br />
<br />
'''Notable NPCs'''<br />
* Steven Werner<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
You've robbed Steven Werner of a precious artifact, one that pulses with immense power. The possibilities for what you could do with this are endless!<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Steven Werner sounds like he's in a lot of trouble. You know that saving him will mean a gigantic payday and access to probably any item you could think of. It might also get you some higher up connections - he has to hire someone to get those artifacts, right?<br />
<br />
Taking up Werner's offer will mean more opportunities for you in the future - despite angering the Family. <br />
<br />
* (green) Take down Paulie 'The Gun Show' Morrini to help Steven Werner.<br />
<br />
You have a good idea of where you can track down Paulie Morrini - it's never too hard to find the Family around Sharkhead Isle. Now it's time to send him the right message - for a price, of course.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head to the last known location of Paulie Morrini.<br />
<br />
{{Mission Objective<br />
|Entrance=You overhear orders being shouted to members of the Family. They sound concerned - you might not be alone here.<br />
|Primary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Secondary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Additional=<br />
|Completion=You took down Paulie Morrini!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
{{Enemy Scrapyarders}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Steel Stanley {{Named|Faction=Scrapyarders|Type=Foreman}} (Enemy)<br />
* Paulie 'The Gun Show' Morrini {{Named|Faction=The Family|Type=Underboss}} (Enemy)<br />
** ''Description:'' Paulie Morrini earned his name, 'The Gun Show' due not to all the guns he owns, but because of his obsession with watching gun shows. Go figure...<br />
<br />
<br />
<br />
{{NPC Text|title=Steel Stanley combat dialogue|text=<br />
'''Before combat'''<br />
:'''Steel Stanley:''' Alright boys, we help out this Werner guy and we're gonna get top dollar!<br />
<br />
'''Combat start'''<br />
:'''Steel Stanley:''' We got some competition from {{Character}}! Nothin' personal, but we ain't the sharing type, take them down!<br />
}}<br />
<br />
{{NPC Text|title=Random enemy dialogue|text=<br />
'''The Family:''' {{Character}}, huh? Werner hired you out? This'll be the last job you take!<br />
}}<br />
<br />
{{NPC Text|title=Paulie 'The Gun Show' Morrini combat dialogue|text=<br />
'''Before combat'''<br />
:'''Paulie 'The Gun Show' Morrini:''' We got that mook Steven Werner set up yet?!<br />
<br />
'''Combat start'''<br />
:'''Paulie 'The Gun Show' Morrini:''' Hold on, I gotta take care of a problem. A problem named {{Character}}!<br />
<br />
'''During combat'''<br />
:'''Paulie 'The Gun Show' Morrini:''' You're not getting' outta this one!<br />
:'''Paulie 'The Gun Show' Morrini:''' Werner thinks he can hold out on us huh?<br />
<br />
'''Defeated'''<br />
:{{green|You beat down 'The Gun Show' and showed him who exactly not to mess with in the Isles.}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You beat down Paulie Morrini and managed to get the Family off of Steven Werner's case. You've already been contacted by Werner regarding a healthy payment for helping him out of this jam.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Stuttered Plea For Help]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=User:Hotaru&diff=245711User:Hotaru2012-12-16T10:12:17Z<p>Scorpius: </p>
<hr />
<div>Hi, folks! Japan-based new guy Hotaru here, hoping to pitch in a little to the wiki. I'm completely new to the wiki scene, with my edits here being the first to any wiki ever. So, kindly bear with me as I learn the ropes. I've got a ton of info saved on low level Hero/Vigilante/Villain/Rogue alignment and morality missions, so I'll be adding to those while I learn. Pardon the mess.<br />
<br />
COH-wise, I started following the development of the game in late '02, beta-ed both COH and COV, and was an active subscriber for almost the entire run of the game. I have a few gigs of demo recordings spanning the life of COH that I hope to have hosted eventually, and perhaps linked to appropriate articles should that be desired.<br />
<br />
== Re: Lowbie alignment missions ==<br />
<br />
Yeah, the wiki style can take a while to get used to, though it seems each editor has slightly different styles of editing. I think as long as everything appears generally consistent, it's OK? The template pages also help, like [[Template:Named]], [[Template:Mission_Objective]], [[Template:Color]], though I don't always use the templates fully either. ~ [[User:Scorpius|Scorpius]] 10:12, 16 December 2012 (UTC)Scorpius</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Stuttered_Plea_For_Help&diff=245710Mission:Tip - Stuttered Plea For Help2012-12-16T10:05:06Z<p>Scorpius: in progress</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Stuttered Plea For Help (20-29)}}=== <br />
<br />
You find a radio on the ground with a message playing over and over. It appears to be a plea for help. You listen in...<br />
<br />
''S-s-somebody, anybody, p-p-please help me! My n-n-name is Steven Werner, I am on the run from the Family. They're after me for v-v-v...various reasons that I cannot getinto. R-r-regardless, a capo named Paulie "The Gun Show" Morrini is out for my b-b-blood.''<br />
<br />
''I will pay whoever helps me top d-d-dollar to take down Paulie and his goons - whatever you want, you've g-g-got it!''<br />
<br />
It seems like another rich person in the Isles is on the run from the Family. You've heard of Steven Werner - he deals in high priced magical artifacts, frequently traded in Sharkhead Isle, meaning that he has more money than he knows what to do with. Some say he frequently gives these artifacts to help out heroes in Paragon City. Whatever artifact the Family is after, it must be important.<br />
<br />
Getting the Family off of his case would equal a large payday and perhaps access to his secret collections. However, storming where he is currently hiding would allow you access to whatever item he's hiding from the Family.<br />
<br />
{{TipChoice|align1=Villain|choice1=Find Steven Werner and take whatever he's hiding for yourself!|align2=Rogue|choice2=Track down Paulie "The Gun Show" Morrini to help Steven Werner - for the right price!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
If Steven Werner is going through the trouble of offering everything he has to protect this one item, it must be more precious than anything he has ever found. If the Family is after him, it means that you'll have to get to wherever he is before them to get that artifact. It may mean angering the Family, but who cares about getting on the bad side of a bunch of guys who wear bad suits?<br />
<br />
* {{green|Rob Steven Werner!}}<br />
<br />
It's easy enough to find where Steven Werner is hiding - nearly every member of the Family is talking about it. Too bad they don't realize you're going to get their prize first.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head off to rob Steven Werner of possibly one of his most precious artifacts.<br />
<br />
{{Mission Objective|Entrance=You step into the area where Steven Werner is hiding out. There's some private security here, but nothing you can't handle.|Primary=Rob Steven Werner!|Secondary=Find Steven Werner<br />
**Force Steven Werner to show you what he's hiding!<br />
|Completion=You've robbed Steven Werner of his precious item.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Security Guards}}<br />
* {{Enemy The Family}}<br />
<br />
'''Notable NPCs'''<br />
* Steven Werner<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
You've robbed Steven Werner of a precious artifact, one that pulses with immense power. The possibilities for what you could do with this are endless!<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Steven Werner sounds like he's in a lot of trouble. You know that saving him will mean a gigantic payday and access to probably any item you could think of. It might also get you some higher up connections - he has to hire someone to get those artifacts, right?<br />
<br />
Taking up Werner's offer will mean more opportunities for you in the future - despite angering the Family. <br />
<br />
* (green) Take down Paulie 'The Gun Show' Morrini to help Steven Werner.<br />
<br />
You have a good idea of where you can track down Paulie Morrini - it's never too hard to find the Family around Sharkhead Isle. Now it's time to send him the right message - for a price, of course.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You head to the last known location of Paulie Morrini.<br />
<br />
{{Mission Objective<br />
|Entrance=You overhear orders being shouted to members of the Family. They sound concerned - you might not be alone here.<br />
|Primary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Secondary=Defeat Paulie 'The Gun Show' Morrini!<br />
|Additional=<br />
|Completion=You took down Paulie Morrini!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Family}}<br />
{{Enemy Scrapyarders}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Steel Stanley {{Named|Faction=Scrapyarders|Type=Foreman}} (Enemy)<br />
* Paulie 'The Gun Show' Morrini {{Named|Faction=Family|Type=Underboss}} (Enemy)<br />
** ''Description:'' Paulie Morrini earned his name, 'The Gun Show' due not to all the guns he owns, but because of his obsession with watching gun shows. Go figure...<br />
<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
{{missing}}<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Stuttered Plea For Help]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Frostfire%27s_Foiled_Gambit&diff=245708Mission:Tip - Frostfire's Foiled Gambit2012-12-16T09:58:12Z<p>Scorpius: objectives, notable npcs, dialogue labels</p>
<hr />
<div>{{Infobox Tip<br />
|type=morality<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=rog<br />
}}<br />
<br />
==={{UL|Frostfire's Foiled Gambit (20-29)}}===<br />
'''Rogue Morality Mission'''<br />
<br />
This folded letter is splattered in blood, but doesn't appear to be opened. Opening the letter, it appears to have been written by Frostfire, small time thug and recent leader of the [[Outcasts]].<br />
<br />
The note reads:<br />
<br />
<i>'You owe me a big one and I'm calling it in, Mangle. I need some of your goons to help me pull a big one on the Sky Raiders. They've got some kind of weapon they split in half with their partners, The Council. Looks like they've got a falling out and are collecting on each other. While they're duking it out, I'm going to slip in and grab that gizmo. Once I've got it, I'll sell it to the highest bidder and then get the heck out of these horrible Rogue Isles. Help me out, and I'll be out of your hair forever. Or your horns, that is - Frostfire'</i><br />
<br />
It looks like Frostfire's message never got to its intended recipient, but did get to the person who could use it the most.<br />
<br />
''You.''<br />
<br />
You could find out more about this supposed weapon and possible buyers, then beat Frostfire to the punch by taking it for yourself!<br />
<br />
{{darkorange|WARNING: This is a Morality Mission. Completing this mission will change your alignment to Rogue. Being a Rogue means you will be able to move between Paragon City and the Rogue Isles.}}<br />
<br />
* {{green|Outsmart the Sky Raiders, The Council, and Frostfire all in one fell swoop!}}<br />
<br />
{{darkorange|WARNING: This is a Morality Mission. Completing this mission will change your current alignment of Villain to Rogue, removing any progress you may have made on any other alignment.}}<br />
<br />
{{darkorange|Are you sure you want to do this?}}<br />
<br />
* {{green|Outsmart the Sky Raiders, The Council, and Frostfire all in one fell swoop!}}<br />
<br />
<br />
'''Briefing'''<br />
<br />
This plan of Frostfire's doesn't seem that hare-brained after all. Even though it sounds like he wants to go back to Paragon City - that's his own problem. You, however, want a bigger slice of the pie, and this is a wonderful opportunity.<br />
<br />
You find out this weapon is called a {{color|goldenrod|'''Dimensional Raygun'''}} - a prototype of a weapon in the works. Supposedly if you fire a bullet from this gun, it will shoot out from the barrel and teleport to the exact same spot in another dimension, continuing its course. It would theoretically allow a person to shoot someone else in another dimension.<br />
<br />
There are a lot of buyers out there for this - [[Longbow]] is up there, but above them is a man named James S. Thompson.<br />
<br />
Currently the Sky Raiders and Council are fighting over possession of the weapon - with Frostfire trying to outsmart them both. If you can stow away one in of the boats that head out towards the Sky Raider's ocean platform, you can likely sneak in past all the ruckus going on between and grab the parts you need.<br />
<br />
{{darkorange|WARNING: This is a Morality Mission. Completing this mission will change your alignment to Rogue. This means that the people of Paragon City and the Rogue Isle will no longer see you as a Villain. Becoming a Rogue means you will be able to move between Paragon City and the Rogue Isles.}}<br />
<br />
* {{green|Stow away on a ship going to the Sky Raider platform!}}<br />
<br />
You make plans to get onto a boat going for the Sky Raider platform - all that's left is to rendezvous with the boat and make your move once you arrive!<br />
<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You'll have to prepare yourself, as you'll be walking into a large firefight once you get out of that cargo ship.<br />
<br />
{{Mission Objective<br />
|Entrance=The boat stops, only to have a horde of Sky Raiders invade it. It turns out you were on the boat carrying the gun - only it's locked in a secured safe. And the Sky Raiders have the sole key to that safe!<br>You'll have to get that key to get the gun and your payday!<br />
|Primary=Steal the Dimensional Raygun!<br />
|Secondary=Get topside into the Sky Raider base to get the key to the safe! <br />
|Additional=** Get back into the ship and take down Mangle!<br />
** Open the safe back in the beginning of the ship!<br />
** Get to the Sky Raider base and take down Hollow Point!<br />
** Use the radio at the top of the Sky Raider base to call Longbow!<br />
|Completion=Everything is done - Longbow should be arriving to fight Wyvern and you have the weapon - time to make your way out!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
{{Enemy Council}}<br />
{{Enemy Wyvern}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Mangle]] {{Named|Faction=Rogues Gallery|Type=Boss}} (Enemy)<br />
* [[Hollow Point]] {{Named|Faction=Rogues Gallery|Type=Boss}} (Enemy)<br />
* [[Frostfire]] {{Named|Faction=Rogues Gallery|Type=Boss}} (Enemy)<br />
<br />
<br />
{{NPC Text|type=villain|title=Random enemy dialogue|text=<br />
'''Inside the ship'''<br />
:'''Council:''' We want what is ours!<br />
:'''Sky Raiders:''' You don't belong here! The weapon is ours!<br />
<br />
:'''Council:''' Push through! Get the key!<br />
:'''Sky Raiders:''' Wipe out all the Council and then retrieve the weapon!<br />
<br />
'''Outside the ship'''<br />
:'''Council:''' Surround them! Don't let them through!<br />
:'''Sky Raiders:''' You're only making this more difficult for yourselves!<br />
<br />
:'''Council:''' Get our skiffs up in the air and moving, NOW!<br />
:'''Sky Raiders:''' Don't let the Raiders get those skiffs out!<br />
<br />
:'''Council:''' Defend the base, get us on full alert!<br />
:'''Sky Raiders:''' Call in to command, tell them to call in reinforcements!<br />
}}<br />
<br />
{{Mission Clue|Name=Missing Key|Text=<br />
You looked through the supposed location of the key to the safe only to find it missing!<br />
<br />
You found only ragged claw marks along where the key should been - telltale signs of the villain Mangle.<br />
<br />
He's probably on his way now to getting that gun for himself!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=More random enemy dialogue|text=<br />
'''After looking for the key'''<br />
:'''Council:''' It's over, you fools! We've got the codes!<br />
:'''Sky Raiders:''' Nothing is over! Not yet... Not while we're still standing!<br />
:'''Sky Raiders:''' Call this a change in the agreement!<br />
:'''Council:''' We had a deal! You can't back away from it now!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Mangle combat dialogue|text=<br />
'''Combat start'''<br />
:'''Mangle:''' This is but a temporary alliance. Remember that fact well! You all will be beneath my attention soon enough...<br />
:'''Mangle:''' Ah, so {{Character}}, trying to take this for yourself? Funny, I should've thought of that!<br />
'''During combat'''<br />
:'''Mangle:''' You can't play by your own rules forever, {{Character}}. Soon enough you have to choose!<br />
:'''Mangle:''' Council, Sky Raiders, they're all small-time. You're making a big mistake in crossing me here!<br />
:'''Mangle:''' This isn't over, {{Character}}! Even if I fall here, I have far greater plans in the works!<br />
'''Defeated'''<br />
:'''Mangle:''' We'll meet again... one day...!<br />
}}<br />
<br />
{{Mission Clue|Name=Safe Key|Text=<br />
Upon his defeat, Mangle teleported away, dropping the key to the safe nearby. He let out these final words as he was whisked away...<br />
<br />
''No one could understand - not you, not the others in the Isles, or those do-gooders in Paragon. No one could understand the task in front of me - and no one can stop me. We'll meet again one day, {{Character}}, and on that day you will wish you had never crossed me!''<br />
}}<br />
<br />
{{Mission Clue|Name=The Dimensional Raygun|Text=<br />
You pull out this strange device from the safe - it's somewhat heavy, with a large tank attached to the top part of the rifle. This has to be the dimensional raygun that everyone is after!<br />
<br />
Moments after retreiving the device, an alarm goes off within the safe, followed by the sound of someone speaking on a radio - from within the safe!<br />
<br />
''I assumed you'd be here, {{Character}}. My name is Hollow Point, and I'm here to ensure no one gets this weapon. I could have simply destroyed it myself... but I figured it would lure someone like you along - two birds with one stone, you see.''<br />
<br />
''I'd sit tight if I were you - I've called in some... friends from Wyvern to bomb this place in moments. Enjoy your last moments!''<br />
<br />
Judging by the radio, Hollow Point must be somewhere nearby - most likely around the Sky Raider base, waiting to be lifted out before the bombing!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Even more random enemy dialogue|text=<br />
'''After opening the safe'''<br />
:'''Council:''' Hand over the agent who has the weapon!<br />
:'''Sky Raiders:''' We won't fall for your tricks. Search every member of the Council for the weapon!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Hollow Point combat dialogue|text=<br />
'''Combat start'''<br />
:'''Hollow Point:''' There's no such thing as 'too much'. We'll wipe this place off the face of the map - especially with the explosives they're hiding in this base.<br />
:'''Hollow Point:''' Ah, {{Character}}... Trying to defy your fate, are you? I'll make sure you get what's coming to you!<br />
'''During combat'''<br />
:'''Hollow Point:''' If you had any sense of justice, you'd drop the weapon and accept your fate!<br />
:'''Hollow Point:''' No one's willing to take that step to stop people like you, {{Character}}. No one but me!<br />
'''Defeated'''<br />
:'''Hollow Point:''' I might be defeated... but the strike WILL happen... and you'll be destroyed with everyone else here!<br />
}}<br />
<br />
{{Mission Clue|Name=Hollow Point's Justice|Text=<br />
Hollow Point's medi-porter whisked him away, though he dropped a document detailing the plan of this operation - just like he said. Wyvern will be here shortly to bomb carpet bomb this entire place - with you in it!<br />
<br />
It also seems the Sky Raider base has a secret - a small nuclear device! It's unclear what they planned to do with it but this document shows that the base is carrying it.<br />
<br />
Even if you were to get out of here, you would still be caught in the nuclear blast when Wyvern's bombing run comes through!<br />
<br />
However... Longbow has been known to keep Wyvern in their place. To keep yourself out of this mess, you could radio in Longbow, showing them Wyvern's plan - it will no doubt cause them to send in their own men to intercept Wyvern - allowing you to slip out in the process!<br />
}}<br />
<br />
{{Ambush|Groups of Wyvern will begin to appear after defeating Hollow Point. They will engage and attack other enemies.}}<br />
<br />
{{NPC Text|type=villain|title=Wyvern ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Sky Raiders:''' Wyvern?! Who else is here to get in our way?!<br />
:'''Wyvern:''' We should thank you Raiders - you've put us in a very favorable position. Unfortunately, we can't allow you to walk out of here!<br />
}}<br />
<br />
{{Ambush|On using the radio, Frostfire appears. Player has a conversation with Frostfire first, then fights Frostfire.}}<br />
<br />
{{NPC Text|type=villain|title=Frostfire ambush dialogue|text=<br />
'''On appearance'''<br />
:'''Frostfire:''' What are you doing here, {{Character}}?! I'm the only one who knew about this gig!<br />
:'''Frostfire:''' Just hand me the gun and we can call this a day! I'm getting out of the Isles!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Frostfire conversation|text=<br />
{{Mission Briefing|Type=Speaking with Frostfire|Contact=Frostfire|Image=Frostfire.jpg|Text=<br />
: Come... come on... {{Character}}... we can work this out. You have to... if you just KNEW why I needed that weapon... you'd see... that ''I'm'' the one who should have it... not whoever... you're going to sell it to...!<br />
:* {{green|Everyone has a story Frostfire - not everyone has money for it.}}<br />
: Just... listen... I get that weapon into Longbow's hands... they'll see... they'll see that I can change.<br />
: And I ''want'' to change... I'm sick and tired of being... of the way they all look at me! Of who I've become!<br />
:* {{green|Save the sob story, Frostfire. You want this instead? Pay up.}}<br />
: I don't have that kind of money! Come on... can't you just help out... someone for once?<br />
:* {{green|That's not what I do Frostfire. Now beat it, I'm not sticking around.}}<br />
:{{darkorange|Frostfire regains his composure and lunges to attack you!}}<br />
:* {{green|Of course...!}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Frostfire combat dialogue|text=<br />
'''Combat start'''<br />
:'''Frostfire:''' If that's how it is... then I have to push forward... no one... not YOU... not ARACHNOS... NOBODY... will stop me from getting out of here!<br />
'''During combat'''<br />
:'''Frostfire:''' You're really starting to be a pain, {{Character}}. Just hand... over... the... GUN!<br />
:'''Frostfire:''' I said - GIVE ME THE GUN!<br />
:'''Frostfire:''' Look, I don't want to keep pulling these same jobs.<br />
:'''Frostfire:''' I'm getting sick of it!<br />
:'''Frostfire:''' Ugh! Come on... hold on... h-hold on!<br />
'''Defeated'''<br />
:'''Frostfire:''' I just... wanted... to be a cop...<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You return safely from the Sky Raider platform, having obtained the Dimensional Raygun and stopped a small nuclear explosion from going off.<br />
<br />
You contact James S. Thompson, who sends one of his representatives to pick up the gun and deliver your money - you notice that he has paid you extra, with a note that's attached to the wad of cash...<br />
<br />
''Thank you for your work, {{Character}}. Take this extra cash as my... appreciation for keeping this operation between the two of us.''<br />
<br />
<br />
{{EdNote|note=Some of the random enemy dialogue in this mission seemed to have been labelled incorrectly in-game. The dialogue here, along with their speaker labels, are just copied verbatim.}}<br />
<br />
[[Category:Rogue Morality Missions|Frostfire's Foiled Gambit]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Fire_in_the_Hole&diff=245707Mission:Tip - Fire in the Hole2012-12-16T09:53:05Z<p>Scorpius: objectives, notable npcs</p>
<hr />
<div>{{Infobox Tip<br />
|type=morality<br />
|place=Paragon City<br />
|available=herovigrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Fire in the Hole (20-29)}}===<br />
'''Hero Morality Mission'''<br />
<br />
You find an unauthorized [[Longbow]] scanner in the possession of the person you just brought to justice. Your curiosity as to how they got ahold of it is surpassed by the emergency broadcast being sent at this very moment.<br />
<br />
''A dastardly fellow by the name of Blast Furnace appears to have taken a number of people hostage and Longbow is sending people to respond. Unfortunately, for some reason Arachnos has gotten involved in the situation, and seem to be targeting Blast Furnace as well. No matter what, those hostages are about to be caught in the crossfire between all parties involved. Someone needs to save them before they become greater victims than they already are!''<br />
<br />
Fortunately Longbow said where Blast Furnace is keeping the kidnapped victims. Get the people to safety, then see what you can do to help Longbow.<br />
<br />
* {{green|Get the hostages to safety before they get hurt in the crossfire!}}<br />
<br />
<br />
''Rogues see:''<br />
<br />
{{darkorange|WARNING: This is a Morality Mission. Completing this mission will change your current alignment of Rogue to Hero, removing any progress you may have made on any other alignment. Becoming a Hero means you will no longer be able to travel to the Rogue Isles. It will sever all ties with the Villain world.}}<br />
<br />
{{darkorange|Are you sure you want to do this?}}<br />
<br />
* {{green|Yes, I want to get the hostages to safety before they get hurt in the crossfire!}}<br />
<br />
<br />
'''Briefing'''<br />
<br />
You know about this Blast Furnace guy and the problems he's been causing around the city as of late. However, as much of a nuisance as he's been he hasn't outright put people directly in danger, so this action on his part is a bit uncharacteristic. Coupled with the fact that Arachnos is involving themselves with this situation but not on his side, it's obvious there is more going on than what appears on the surface.<br />
<br />
No matter what, these hostages he's holding will be the only ones who really get hurt. Longbow wouldn't allow that to happen, but with Arachnos on the scene something is bound to go wrong. If you can get those hostages to safety, then perhaps you can help Longbow take on [[Lord Recluse]]'s force. Or who knows? Perhaps you can find out what got into Blast Furnace to cause him all this trouble for himself.<br />
<br />
* {{green|Rescue the hostages before someone gets hurt, then deal with Blast Furnace.}}<br />
<br />
Fortunately, the emergency call from Longbow to their operatives contained the location where Blast Furnace is keeping the hostages. Remember, your focus is on those innocent victims, no matter what kind of chaos has been unleashed at the site.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Blast Furnace's location has been broadcasted by Longbow. You need to get there as fast as you can to save the hostages. The firefight between Longbow and Arachnos is likely already at explosive levels.<br />
<br />
{{Mission Objective<br />
|Entrance=Upon entering, you can hear the sounds of Arachnos threatening someone. The bullets on the wall show that Arachnos has already put down Longbow's initial attack. <br> It's up to you now - get those hostages to safety!<br />
|Primary=Rescue the hostages then deal with Blast Furnace.<br />
|Secondary=Find and rescue the Company President<br />
|Additional=** Rescue the Receptionist.<br />
** Rescue the Security Guard Captain.<br />
** Deal with Blast Furnace<br />
** Put down the Arachnos attackers!<br />
** Fend off the next wave of attackers!<br />
** Defeat Nocturne!<br />
|Completion=Nocturne's defeat signals the end of this conflict. Blast Furnace is somewhere far away, hopefully safe from Arachnos, and the hostages are all out. A job well done.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Arachnos}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Arachnos Extraction Squad Leader x3 {{Named|Faction=Arachnos Soldiers|Type=Wolf Spider Huntsman}} (Enemy)<br />
* Company President {{Named|Faction=Hapless Citizen}} (Captive)<br />
** ''Description'': The company's President doesn't seem to be having a good day.<br />
* Receptionist {{Named|Faction=Hapless Citizen}} (Captive)<br />
** ''Description'': The office Receptionist seems to be unfazed by the situation she's in.<br />
* Security Guard Captain (Overcome Policeman) (Captive)<br />
** ''Description'': The Security Guard Captain is defiantly angry about being held captive by these goons.<br />
* [[Blast Furnace]] {{Named|Faction=Rogues Gallery|Type=Blast Furnace|Text=Boss}} (Enemy)<br />
** ''Description'': The person behind this entire fiasco, Blast Furnace has apparently gotten in far over his head.<br />
* [[Nocturne]] {{Named|Faction=Arachnos Archvillains|Type=Night Widow Nocturne}} (Enemy)<br />
<br />
<br />
{{NPC Text|type=hero|title=Company President rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Arachnos:''' Tell us what you and Blast Furnace are up to!<br />
:'''Company President:''' Please, let me go. I have no connection with Blast Furnace at all!<br />
:'''Arachnos Extraction Squad Leader:''' If this one doesn't confess soon, change designation to extermination.<br />
'''Combat start'''<br />
:'''Arachnos:''' {{Character}}! You're working with him too, are you?<br />
:'''Company President:''' Oh, {{Character}}! Please save me from all these maniacs!<br />
:'''Arachnos Extraction Squad Leader:''' More of his turncoat comrades, it seems.<br />
'''Once freed'''<br />
:'''Company President:''' Oh, thank you {{Character}}. Blast Furnace said you would be here.<br />
:'''Company President:''' I think he was more hoping than actually knowing you would.<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Receptionist rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Arachnos:''' Why did Blast Furnace come to this building!<br />
:'''Receptionist:''' I already told you. The gentleman had no appointment, so I don't know his reason for the visit.<br />
:'''Arachnos Extraction Squad Leader:''' We're not getting anything out of this woman. Shoot her and move on.<br />
'''Combat start'''<br />
:'''Arachnos:''' Looks like we've got one of Blast Furnace's friends.<br />
:'''Receptionist:''' How many more of you costumed people are planning on barging in today?<br />
'''Once freed'''<br />
:'''Receptionist:''' Thank you for your assistance.<br />
:'''Receptionist:''' I didn't realize you costumed types were so nice about these kidnappings.<br />
:'''Receptionist:''' Blast Furnace was so polite about it, too.<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Security Guard Captain rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Arachnos:''' Tell us what we want to know and we'll make it quick and painless!<br />
:'''Security Guard Captain:''' How many times do I have to say it?<br />
:'''Arachnos Extraction Squad Leader:''' I hope the boss gets that traitor soon so we can get out of here.<br />
'''Combat start'''<br />
:'''Arachnos:''' Blast Furnace? No, it's {{Character}}.<br />
:'''Security Guard Captain:''' Looks like the cavalry has arrived.<br />
:'''Arachnos Extraction Squad Leader:''' Seems you came to the wrong place, {{Character}}.<br />
:'''Security Guard Captain:''' Over here, {{Character}}!<br />
'''Once freed'''<br />
:'''Security Guard Captain:''' You know, I could have handled those guys.<br />
:'''Security Guard Captain:''' But still, thanks for the hand.<br />
:'''Security Guard Captain:''' That Blast Furnace guy is really digging a hole for himself, isn't he?<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace combat dialogue|text=<br />
'''Before combat'''<br />
:'''Blast Furnace:''' Alright... everything is going according to plan... nice and smooth... just need my armor to hold out a little bit longer... come on...<br />
'''Combat start'''<br />
:'''Blast Furnace:''' {{Character}}! That's... that's fine, I'll be able to handle you as well!<br />
'''Defeated'''<br />
:'''Blast Furnace:''' Those people... they'd be worth a lot of money to the right people {{Character}}! You just... had to mess it up!<br />
:'''Blast Furnace:''' Ugh! My armor...!<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (1)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: {{darkorange|You can see Blast Furnace's armor is cracked in several places, steam rising out of them. He seems unable to fight at the moment.}}<br />
: Go ahead! Finish me off, I don't care. You're not making this profitable anymore, there's no point.<br />
:* {{green|Is this really only about the money?}}<br />
: Of course it is. You wouldn't understand, would you?<br />
: Life's tough for someone like me in the Isles, but money? Money is something that I can always depend on.<br />
:* {{green|Then why be nice to the captives here?}}<br />
: {{darkorange|Before Blast Furnace can answer, you hear an explosion in the distance, followed by the hurried sound of boots - Arachnos is sending in another squad to storm the building!}}<br />
: Hah! There they are... really irritating bunch. They'll be heading straight here.<br />
:* {{green|Then just stay down, I'll handle them.}}<br />
: You'll - what?<br />
:* {{green|I said I'll handle them, then you're giving me some answers!}}<br />
: Well... alright then.<br />
:* {{green|Here they come!}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by group of 3 Arachnos.}}<br />
<br />
{{NPC Text|type=hero|title=Arachnos ambush dialogue (1)|text=<br />
'''Ambush start'''<br />
:'''Arachnos:''' We've got a location on Blast Furnace, waste him!<br />
:'''Arachnos:''' {{Character}}?! Stay out of this!<br />
'''Ambush defeated'''<br />
:'''Blast Furnace:''' Why go through all this {{Character}}?<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (2)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: You heard me. Why go through all this trouble for someone like me?<br />
: I'm just here for the money - not some noble purpose or whatever. So just beat it and let Arachnos get me!<br />
:* {{green|Cut the act Blast Furnace and just tell me why you're here!}}<br />
: Act?! There is no act!<br />
: Whatever those people told you was a lie, alright!? They're deluded!<br />
: I don't care about them, about you, or about anyone is this damn city!<br />
: As far as I'm concerned, they're all just here for me to make a cheap buck off of. So just arrest me and be done with it!<br />
:* {{green|I'm trying to give you a hand here Blast Furnace!}}<br />
: I don't need your help {{Character}}! I've seen what happens when someone claims to just be looking out for what I want!<br />
: {{darkorange|Before you can answer Blast Furnace, you hear another explosion - more Arachnos troops bearing down!}}<br />
:* {{green|Just... look, just stay put, alright?!}}<br />
: You're wasting your time, {{Character}}!<br />
:* {{green|I know, you said that already!}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by group of 3 Arachnos.}}<br />
<br />
{{NPC Text|type=hero|title=Arachnos ambush dialogue (2)|text=<br />
'''Ambush start'''<br />
:'''Arachnos:''' You backed out on the wrong deal Blast Furnace!<br />
:'''Arachnos:''' Your time is up Blast Furnace! You can't hide from Arachnos any longer!<br />
:'''Arachnos:''' Not even {{Character}} can save you now!<br />
'''Ambush defeated'''<br />
:'''Blast Furnace:''' See? They're relentless, they won't stop until you AND I are dead!<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (3)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: You're wasting your -<br />
:* {{green|Time! I know!}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by group of 3 Arachnos.}}<br />
<br />
{{NPC Text|type=hero|title=Arachnos ambush dialogue (3)|text=<br />
'''Ambush start'''<br />
:'''Arachnos:''' We would've given you a chance before Blast Furnace, but now you've gone and REALLY pissed us off!<br />
'''Ambush defeated'''<br />
:'''Blast Furnace:''' ....<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (4)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: Why are you doing all of this {{Character}}? Why?!<br />
: I'm the bad guy, you're the good guy, you're just supposed to arrest me and take me in!<br />
:* {{green|Because I'm a hero and I'm here to help EVERYONE. Now tell me what's going on!}}<br />
: ....I lost control of my powers, a long time ago. That's why I'm in this suit. I ran, {{Character}}, I ran to the Isles, and I made a deal with Arachnos.<br />
: I'd do jobs for them, they'd keep me safe, repair my armor.<br />
: But I couldn't do it anymore, I couldn't work for them.<br />
: That's why I kidnapped all these people - to try to get out.<br />
:* {{green|And that's why Arachnos is after you.}}<br />
: Yeah... they're out to make sure I'm either with them... or dead.<br />
: If I know them... they'll be sending one of their top agents.<br />
: {{red|Nocturne}}.<br />
:* {{green|I'll handle Nocturne. You get out of here!}}<br />
: Alright... I owe you, {{Character}}, everything. Really.<br />
:* {{green|You don't. Now get out of here!}}<br />
: {{darkorange|Blast Furnace nods before he runs off, leaving you to deal with one last problem - Nocturne.}}<br />
:* {{green|Here we go...}}<br />
<br />
'''After conversation'''<br />
:'''Blast Furnace:''' I won't forget this, {{Character}}!<br />
}}<br />
}}<br />
<br />
{{Ambush|by Nocturne.}}<br />
<br />
{{NPC Text|type=hero|title=Nocturne combat dialogue|text=<br />
'''Combat start'''<br />
:'''Nocturne:''' Blast Furnace, I think I'll enjoy finishing this.<br />
:'''Nocturne:''' Hah... {{Character}}? Always a problem, aren't you?<br />
'''During combat'''<br />
:'''Nocturne:''' You've got a lot of nerve, getting in the middle of this business. I'm sure Recluse won't mind if I bring back another super's body!<br />
:'''Nocturne:''' Hmph, I'm just warming up, worm.<br />
<hr><br />
:'''Nocturne:''' My destiny in Arachnos is far greater than you could imagine - you have no hope of survival.<br />
<hr><br />
:'''Nocturne:''' You have no idea... who you are dealing with! I will not allow some whelp to defeat me here!<br />
'''Defeated'''<br />
:'''Nocturne:''' No... my Lord Recluse... I... failed...<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You step out of the office to see a crowd of people gathered, cheering your name.<br />
<br />
'{{Character}}!'<br />
<br />
'{{Character}}!'<br />
<br />
At the front of the crowd are the three hostages you saved, who seemed to have gathered the people here for your victory.<br />
<br />
Looking up, you can see Blast Furnace streaming across the sky, smoke spilling out from his armor. His fate is in his hands now - instead of Arachnos.<br />
<br />
<br />
[[Category:Hero Morality Missions]]<br />
{{DEFAULTSORT:Fire in the Hole}}</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Nocturnal_Oneiromancies&diff=245706Mission:Tip - Nocturnal Oneiromancies2012-12-16T09:46:19Z<p>Scorpius: notable npcs, objectives</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Nocturnal Oneiromancies}}===<br />
'''Alignment Mission'''<br />
<br />
All of a sudden, you just remembered a dream you had last night. You were in a cavernous system, deep below the ground and there were people chanting. One looked up at you, but his face changed to one giant eyeball. The eyeball said but one thing:<br />
<br />
''The treasure has chosen you. We watch over it, waiting for you. Claim your destiny.''<br />
<br />
Come to think of it, you've been having that dream for a number of nights now. Maybe... maybe there really is some treasure out there waiting for you?<br />
<br />
{{TipChoice|align1=Hero|choice1=Take a chance...}}<br />
<br />
===={{UL|HERO: Take a chance...}}====<br />
'''Briefing'''<br />
<br />
Something about this seems fishy. But then again, you're not one to be caught off guard. And you're also not one to walk away from a gamble. And you're ESPECIALLY not one to walk away from free treasure - even if it is from some creepy guy who has an eyeball for a head.<br />
<br />
If this *is* some elaborate trap, you know you'd be able to work your way out of it somehow. On the other hand, if you ignore this chance to be handed over a handful of shinies... well, maybe you don't deserve to call yourself a rogue.<br />
<br />
* {{green|Risk it!}}<br />
<br />
You try to remember more of your dream - you know, just in case there ARE people with eyeball heads. All you can remember about it is the path you walked to get to the caves.<br />
<br />
That's probably the best place to start looking, wouldn't you say?<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you're going to get your hands on the free treasure, you had best get moving! You try to remember more of your dream - you know, just in case there ARE people with eyeball heads. All you can remember about it is the path you walked to get to the caves.<br />
<br />
That's probably the best place to start looking, wouldn't you say?<br />
<br />
{{Mission Objective<br />
|Entrance=Well, these sure do look like the same caves in your dreams. Now to see if you've been set up.<br />
|Primary=Collect your treasure!<br />
|Secondary=Find the Oneiromancer from your dreams.<br />
|Additional=** Speak with the Lucid Oneiromancer<br />
** Abandon the Oneiromancer and find the Oculus instead!<br />
** Save the Oneiromancers before they all die.<br />
** Speak with the Lucid Oneiromancer<br />
** Find the True Oculus chest<br />
|Conclusion=You have gazed into the future, and perhaps it gazed back into you.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Lucid Oneiromancer {{Named|Faction=Legacy Chain|Type=Tellus of Earth}} (Captive)<br />
* Slag Golem Homonculus {{Named|Faction=Slag Golems|Type=Slag Golem}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Lucid Oneiromancer rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Lucid Oneiromancer:''' Foul beast, you shall never have the divining Oculus!<br />
:'''Slag Golem Homonculus:''' OCCCC...UUUUUUU...LUSSS...<br />
<br />
'''Combat start'''<br />
:'''Lucid Oneiromancer:''' As the Oculus foretold, you are here, {{Character}}! Assist me in my hour of need!<br />
:'''Slag Golem Homonculus:''' OCCCC...UUUUUUU...LUSSS...<br />
<br />
'''Once freed'''<br />
:'''Lucid Oneiromancer: '''We have much to discuss, {{Character}}. Quickly, before the rest arrive.<br />
}}<br />
<br />
{{NPC Text|title=Lucid Oneiromancer conversation|text=<br />
{{Mission Briefing|Type=Speaking with Lucid Oneiromancer|Contact=Lucid Oneiromancer|Image=TellusOfEarth1.jpg|Text=<br />
: The Oculus said you would come and join us in our time of need and it was correct. I was the one who sent you the message. Now that you're here, you can join our order and help us defend our treasures from these slag golems that are attacking us.<br />
:* {{green|I'm not joining - err... treasures?}}<br />
<br />
: Yes, every initiate is given access to view the future. Whoever is behind the slag golems wants the Oculus so that they, too, can see the future.<br />
:* {{green|So I have to join to use this?}}<br />
<br />
: Yes. Once you join you can access the Oculus. But that is for another time. We've been suffering great losses and I don't know if we can hold out any longer. So will you join us forever?<br />
:* {{green|Oh, totally, like, yeah - Where's the Oculus?}}<br />
<br />
: The Oculus is kept here within the heart of the caves. However, we must make it to the end of the caves to defend the next breach. We need the help of your unique powers there. I will meet you there. You might see the Oculus along the way, but don't pay attention to it. We may even have to give our lives to preserve all of our secrets!<br />
:* {{green|Yeah, lives... I'll totally see you back there!}}<br />
<br />
'''After conversation'''<br />
:'''Lucid Oneiromancer:''' Do not tarry! I'll meet you at the back of the caves!<br />
}}<br />
}}<br />
<br />
{{Mission Clue|Name=The Vision of the Oculus|Text=<br />
When you look into the Oculus, you see a vision of slag golems pounding the bodies of the Legacy Chain into a pulp. They lay dead everywhere, looking off expectantly at a shadowy figure in the distance. You realize if you don't help them, they'll all die like dogs, waiting for you to come to their aid... though you're planning on never coming to their aid. That's just downright... well, jacked, for lack of a better word.<br />
<br />
Go save them!<br />
}}<br />
<br />
{{NPC Text|title=Lucid Oneiromancer second rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Lucid Oneiromancer:''' I fear {{Character}} will not come. Perhaps we have chosen poorly.<br />
:'''Slag Golem Homonculus:''' DE....STROYYYYY....<br />
:'''Lucid Oneiromancer:''' No... My fears spoke louder than my dreams.<br />
:'''Slag Golem Homonculus:''' DE....STROYYYYY!!!!!!<br />
<br />
'''Combat start'''<br />
:'''Lucid Oneiromancer:''' You are here, {{Character}}.<br />
:'''Lucid Oneiromancer:''' Now... I ask you again... will you please help us?<br />
<br />
'''Once freed'''<br />
:'''Lucid Oneiromancer:''' You have passed, {{Character}}. I am most pleased.<br />
:'''Lucid Oneiromancer:''' Let us speak.<br />
}}<br />
<br />
{{NPC Text|title=Lucid Oneiromancer second conversation|text=<br />
{{Mission Briefing|Type=Speaking with Lucid Oneiromancer|Contact=Lucid Oneiromancer|Image=TellusOfEarth1.jpg|Text=<br />
: You may be wondering what is going on. The Oculus showed us the future, and the future was for you to be tested. All of this was just a test to see if you were the one in our vision.<br />
:* {{green|Your vision? What in the hell is going on?}}<br />
<br />
: It no longer matters, for you are the one. The Oculus you stole from us is but a shard of the True One. You have passed and are granted the right to view from it.<br />
:* {{green|Granted? Tell me now what's going on!}}<br />
<br />
: I cannot just yet. It is not yet time. But know that you are to be rewarded for your deed. There is another chest, and within it is a larger shard. You shall now see the future.<br />
:* {{green|Really?}}<br />
<br />
: Yes, really this time. And I shall see to it that our controlled slag golems will not molest you any more.<br />
:* {{green|Okay...}}<br />
<br />
'''After conversation'''<br />
:'''Lucid Oneiromancer:''' The true chest is not too far from here.<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You vaguely remember... something -<br />
<br />
Gazing into the Oculus...<br />
<br />
Seeing yourself standing among the heroes of Paragon City as a friend...<br />
<br />
Seeing yourself... as one of them.<br />
<br />
Watching a sense of pride in your face... one which you haven't seen in a mirror for a long time...</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Long_Protected_Armor&diff=245705Mission:Tip - Long Protected Armor2012-12-16T09:44:15Z<p>Scorpius: notable npcs, objectives, links</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
==={{UL|Long Protected Armor}}===<br />
'''Alignment Mission'''<br />
<br />
While at the library, you come across an ancient book that details the hidden location of a suit of long forgotten armor. It also tells of the guardians that need to be commanded in order to open the sarcophagus that contains the armor:<br />
<br />
''And knowe thee wordes off ancient byndings. Upon tablets three shall ye find what ye seek.''<br />
<br />
The book also shows the location of where the armor may have been lost centuries ago.<br />
<br />
{{TipChoice|align1=Hero|choice1=Seek out the ancient armor.}}<br />
<br />
===={{UL|HERO: Seek out the ancient armor.}}====<br />
'''Briefing'''<br />
<br />
If this book actually is what it claims to be, then you can probably get your hands on some sweet digs. And it seems that everyone likes a guy wearing old-fashioned armor - just look at that [[Positron]] guy! Though it sounds maaaaaaybe a bit dangerous, you can't really pass up this chance at getting a costume that will put you on the same level as [[Synapse]].<br />
<br />
* {{green|Get that Armor!}}<br />
<br />
According to this book, you're going to need to travel really far below in some hidden areas. After that, you'll need to find some magic words or something on some tablets, then get some godlike things to follow you around. Then open the coffin of an ancient - something - take it's armor and taaaaddaaaa! Super Positron! Sounds easy.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you're ever going to be as cool as Positron, you're going to need to get down to that ancient city - pronto!<br />
<br />
{{Mission Objective<br />
|Entrance=This looks like the pictures in the book. First thing you're going to need to do is find one of those tablets.<br />
|Primary=Recover the Ancient Armor<br />
|Secondary=Find the tablet of Strength<br />
|Additional=** Face the Totem of Strength<br />
** Speak to the Totem of Strength<br />
** Find the tablet of Might<br />
** Face the Totem of Might<br />
** Speak to the Totem of Might<br />
** Find the tablet of Power<br />
** Face the Totem of Power<br />
** Speak to the Totem of Power<br />
** Break the seal to get the armaments<br />
** Stop Hollow Point from taking your armaments<br />
|Completion=You might want to get out of here before these Banished Pantheon notice you're still alive.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Banished Pantheon}}<br />
{{Enemy Council}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Totem of Strength {{Named|Faction=Banished Pantheon|Type=Totem}} (Ally)<br />
* Totem of Might {{Named|Faction=Banished Pantheon|Type=Totem}} (Ally)<br />
* Totem of Power {{Named|Faction=Banished Pantheon|Type=Totem}} (Ally)<br />
* Guardian of Desire {{Named|Faction=Banished Pantheon|Type=Spirit of Desire}} (Enemy)<br />
* [[Hollow Point]] {{Named|Faction=Rogues Gallery}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Totem of Strength/Might/Power guards combat dialogue|text=<br />
'''Combat start'''<br />
:'''Totem:''' A soul comes... I feel it.<br />
:'''Totem:''' Prove your worth.<br />
:'''Guardian of Desire:''' Do you truly want this power?<br />
}}<br />
<br />
{{NPC Text|title=Totem of Strength conversation|text=<br />
{{Mission Briefing|Type=Speaking with Totem|Contact=Totem of Strength|Image=Totem.jpg|Text=<br />
: I am Strength. Speak my name and I shall be bound to you to perform one command.<br />
:* {{green|Say Mekkal'Eyka}}<br />
: You now will be given my strength. Direct me to your foe.<br />
:* {{green|Follow me.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Totem of Might conversation|text=<br />
{{Mission Briefing|Type=Speaking with Totem|Contact=Totem of Might|Image=Totem.jpg|Text=<br />
: I am Might. Speak my name and I shall be bound to you to perform one command.<br />
:* {{green|Say Hai'Mekka}}<br />
: You now will be given my might. Direct me to your foe.<br />
:* {{green|Follow me.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Totem of Power conversation|text=<br />
{{Mission Briefing|Type=Speaking with Totem|Contact=Totem of Power|Image=Totem.jpg|Text=<br />
: I am Power. Speak my name and I shall be bound to you to perform one command.<br />
:* {{green|Say Hai'Nieho}}<br />
: You now will be given my power. Direct me to your foe.<br />
:* {{green|Follow me.}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by Hollow Point and two Council, on completing the objective "Break the seal to get the armaments".}}<br />
<br />
{{NPC Text|title=Hollow Point combat dialogue|text=<br />
'''On appearance'''<br />
:'''Hollow Point:''' Stop right there, {{Character}}. You're not getting those arms.<br />
:'''Hollow Point:''' Someone like you doesn't deserve to have that power. I'm the one it was intended for, not you. And if I have to kill you to get it, then I guess you'll have pushed me to that extreme.<br />
<br />
'''Combat start'''<br />
:'''Hollow Point:''' Scum like you always use this stuff for evil. And I know the words to say to take your friends from you!<br />
:'''Hollow Point:''' Come to my side, Totems! Hear my words! Cockatoo. Veronica. Timbuktu!<br />
:'''Totem of Power:''' Our compulsion is now broken. Everyone dies... the unbelievers die first.<br />
:'''Totem of Might:''' Our compulsion is now broken. Everyone dies... the unbelievers die first.<br />
:'''Totem of Strength:''' Our compulsion is now broken. Everyone dies... the unbelievers die first.<br />
:'''Hollow Point:''' What? You're supposed to follow me now, you fools!<br />
<br />
'''Defeated'''<br />
:'''Hollow Point:''' But I'm the one who deserves these... not you!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You can't believe it. Seriously, you reallllly can't believe it. This was one of the very few times you had a real shot at being on the level of someone like Positron - at least to the public eye - and that gunfreak Hollow Point screwed it all up for you! Now where are you going to get your hands on old crap like that puffed-up power armor guy has! Man, that Hollow Point seriously owes you.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Good_Beating&diff=245704Mission:Tip - A Good Beating2012-12-16T09:40:32Z<p>Scorpius: notable npcs</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|A Good Beating}}===<br />
'''Alignment Mission'''<br />
<br />
You find a discarded club flier that doesn't sound like there's any dancing that goes on there.<br />
<br />
''If you're a SUPERHERO who gets BEATEN by villains all the time, then YOU want to take part in our 'special' events. We have 'noob' villains WAITING for a beating - in front of a LIVE audience!!! Don't have cold feet - come on down and and beat 'em while they're hot!''<br />
<br />
You'd love to be part of this, but all these heroes will get up in your figurative grill if you do. Buuuutttt... if a 'real' hero were to show up instead... then you couldn't get blamed for it, right?<br />
<br />
{{TipChoice|align1=Hero|choice1=Find a different costume - ASAP!}}<br />
<br />
===={{UL|HERO: Find a different costume - ASAP!}}====<br />
'''Briefing'''<br />
<br />
After looking around your place, you find a mask that looks just like the one [[Statesman]] used to wear. If you grab some spandex or pantyhose (or whatever it is that he wore), you can throw together a costume that looks like his in no time. Once you've got that out of the way, you can show up to the fight acting like him. Everyone will think you're Statesman, back from the dead! No harm, no foul, and even better - no blame coming back on you!<br />
<br />
* {{green|Put together a Statesman costume for the fight!}}<br />
<br />
This costume was even easier than you had originally thought. Geeeeeez... at least *you* spend some time trying to throw together a costume that's stylish unlike this get-up.<br />
<br />
Well, now you'll look like Statesman, so get down there to that fight and rake in the big bucks!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you plan on making some cash from that costume, you need to get to that fight - Pronto!<br />
<br />
{{Mission Objective<br />
|Entrance=This looks like the place on the invitation. Let's hope it's not too late to put your name on the brackets!<br />
|Primary=Enter the fight as Statesman!<br />
|Secondary=Find the Fight Promoter and enter the fights<br />
|Additional=** Talk to the event promoter<br />
** Stone-cold knock out the 'Warm-up' guy<br />
** Foil Stardusk's trap by defeating her<br />
** Destroy the bombs before ALL of you die!<br />
|Completion=You've saved the lives of all the Scrapyarders... ...but more importantly - YOUR OWN! It's a good thing Stardusk was bluffing about that 'Alpha Squad' of assassins or you wouldn't have made it out alive.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Scrapyarders}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Shady Promoter {{Named|Faction=Scrapyarders|Type=Foreman}} (Non-combat ally)<br />
** ''Description'': Carl is the beleaguered, if unpleasant, foreman of the [[PTS]].<br />
* Promoter's Bodyguard {{Named|Faction=Scrapyarders|Type=Foreman}} (Enemy)<br />
* [[Frostfire]] {{Named|Faction=Rogues Gallery|Type=Frostfire|Text=Boss}} (Enemy)<br />
* [[Stardusk]] {{Named|Faction=Rogues Gallery|Type=Stardusk|Text=Boss}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Shady Promoter guards combat dialogue|text=<br />
'''Combat start'''<br />
:'''Shady Promoter:''' I was hoping to get some better quality, you know? Something more showy, more flashy...<br />
:'''Shady Promoter:''' Statesman!? Um... We're not doin' anything here. Just, uh... Exercising, you know?<br />
<br />
'''Guards defeated'''<br />
:'''Shady Promoter:''' What's that you say? You... You wanna enter today's fight? Talk to me, baby, talk to meeeee!<br />
}}<br />
<br />
{{NPC Text|title=Shady Promoter conversation|text=<br />
{{Mission Briefing|Type=Speaking with Shady Promoter|Contact=Shady Promoter|Image=Foreman1.jpg|Text=<br />
: You know, when I put the call out for superheroes, I didn't think *YOU* were going to be the one to show, I mean, did you come back to life JUST for this? I'm gonna be the talk of the town now! Now I hear you sayin' you wanna be my #1 Star today. I gotta tell you... my day's gettin' better and better!<br />
:* {{green|How much is the winner's purse?}}<br />
<br />
: The purse? I didn't think you did this kinda thing for money. I guess dying and coming back to life CAN leave a guy poor.<br />
: Then again, I never thought in my wildest dreams you would be my top prizefighter, either. So I guess don't go looking a reincarnated Greek God in the mouth, right?<br />
: With your name on the bill, I'll be rolling in the dough - which, if you win you'll get a very, very modest percentage, of course.<br />
: But hey, you know your street rep is gonna go down the can, right?<br />
:* {{green|I died once, I think I can handle something like my reputation.}}<br />
<br />
: I gotta say, there are times I wonder about you and that attitude of yours.<br />
:* {{green|Hey, don't forget how I'm always Holier-Than-Thou, too!}}<br />
<br />
: Yeah, you got that right -<br />
:* {{green|And I get up in people's faces for no good reason.}}<br />
<br />
: Yup! You sure do that -<br />
:* {{green|And I'm really mean to {{Character}} even though {{Character}} is way cooler than me.}}<br />
<br />
: {{Character}}? What's that idiot got to do with -<br />
:* {{green|And I'm all stuffy and I talk like I've got a stick up -}}<br />
<br />
: So, hey, States!<br />
: I'm gonna need you to get warmed up - give the audience a taste of what's in store, you know?<br />
: I've got a guy waiting to get the snot beat outta him, so why don't you head on over there and show the boys what you can do.<br />
:* {{green|I'm on it, after all, I -am- Statesman.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Frostfire combat dialogue|text=<br />
'''Combat start'''<br />
:'''Frostfire:''' Oh yeeeeeeahhh... I hear me a little Hero piggy waitin' to get a beatin' from 'ol Papa Frostfire!<br />
:'''Frostfire:''' Squuuueee - *CHOKE*<br />
:'''Frostfire:''' Statesman? You're the one I've got to...<br />
<br />
'''During combat'''<br />
:'''Frostfire:''' Um... So hey, this is all just for show, right?<br />
:'''Frostfire:''' You're not really gonna hurt me, are you?<br />
:'''Frostfire:''' Why do you suck so much? Shouldn't you have knocked - ohhhhhhh!<br />
:'''Frostfire:''' You're taking a dive... *wink* I gotcha!<br />
:'''Frostfire:''' So, uh... Hey... You can take that dive anytime now.<br />
<br />
'''After Stardusk appears'''<br />
:'''Frostfire:''' What are you doin'? Whatever it is, you better do it soon.<br />
:'''Shady Promoter:''' Look, States! I didn't wanna do this, but she made me!<br />
:'''Stardusk:''' MWUHAHA!!! You foolish hero! You walked right into my trap!<br />
:'''Frostfire:''' HUH? Stardusk? What are you doin' here?<br />
:'''Shady Promoter:''' That's it... I QUIT!<br />
:'''Stardusk:''' Wait... Statesman?<br />
:'''Scrapyarders:''' S-STATESMAN?! That guy is supposed to be dead!<br />
:'''Stardusk:''' You're the one who I caught?<br />
:'''Stardusk:''' Why... HOW did you show up?<br />
:'''Stardusk:''' I was expecting someone more pathetic.<br />
<br />
'''Frostfire defeated'''<br />
:'''Frostfire:''' What... just... happened...<br />
}}<br />
<br />
{{Ambush|Stardusk appears half-way through the fight with Frostfire.}}<br />
<br />
{{NPC Text|title=Stardusk combat dialogue|text=<br />
'''At 75% life'''<br />
:'''Stardusk:''' Hmmm... Plan B.<br />
:'''Stardusk:''' Listen up, all you guys! Statesman here just said he's gonna arrest every one of you!<br />
<br />
'''At 50% life'''<br />
:'''Stardusk:''' Okay... Plan C. Alpha Team, come in. Need your assassins in here on the double.<br />
:'''Stardusk:''' Alpha team? ALPHA TEAM!<br />
<br />
'''At 25% life'''<br />
:'''Stardusk:''' FINE! PLAN D!<br />
:'''Stardusk:''' When you beat me, that'll activate all the bombs in the place.<br />
:'''Stardusk:''' I mean, I'm not gonna get hurt any more than I already am, right?<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You managed to walk out of that trap alive, and no one found out that you weren't really Statesman. However, you DID get an odd email later from someone you don't know:<br />
<br />
<i>'Smart thinking, you posing as Statesman to trigger Stardusk's trap. Try it again, and you'll have the Phalanx to deal with it. Let the man rest in peace.'</i></div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Disproportionate_Package&diff=245703Mission:Tip - A Disproportionate Package2012-12-16T09:34:53Z<p>Scorpius: </p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|A Disproportionate Package}}===<br />
'''Alignment Mission'''<br />
<br />
A few weeks back you sent away for some X-Ray glasses advertised in the back of a publication. A distracted package delivery driver brought them by today, but before you could let him know that your glasses shouldn't be in a several-yards long birthday present box, he had already driven off, sweat dripping from his brow and dread in his eyes. Curious, you read the card attached to the present:<br />
<br />
''Amore mio...''<br />
<br />
''Once again I can not be with you on your birthday, and it tears my heart to shreds. And once again, I send you a portrait of one whose beauty is far beneath yours. Place it within your gallery next to all the others. Stand within the visage of their baleful, horse faces and know that they would be but trollish handmaidens, servile to your magnificence. When the parole board sees me again, then we will finally be together again. - D''<br />
<br />
You open the large package and look at the painting....... and can not believe how lucky you are!<br />
<br />
This painting is PRICELESS!<br />
<br />
{{TipChoice|align1=Hero|choice1=Decide what to do with the painting.}}<br />
<br />
===={{UL|HERO: Read the rest of the 'suggestion'.}}====<br />
'''Briefing'''<br />
<br />
You just watched a news report detailing the theft of this painting from the highly secured administrative offices of a well known, high class auction house. The way it was stolen was an amazing story unto itself, but that it was stolen before tomorrow's auction for charity was even more audacious. This proceeds of this painting was to be used to rescue kittens from the animal shelter and given to the children at Saint Maria's Home for Orphans with Life-Threatening Illnesses.<br />
<br />
Okay... now that you think about it...<br />
<br />
If you sell this painting on the black market, it's entirely possible you'll also be purchasing a one-way ticket to a very, very hot place. Sure, you may have a lot of those tickets already, but we're talking Business Class here.<br />
<br />
* {{green|Give the painting back... FAST!}}<br />
<br />
It's not going to be that easy. You don't know where the driver is, and after delivering the package to you, it's possible you don't even know *IF* the driver *IS*.<br />
<br />
So... There's only one way to go about this. You're going to need to break into the auction house...<br />
<br />
...and RETURN the painting!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you want that painting to have its chance to help nuns get the dying orphaned kids those little kittens to make their lives better and -<br />
<br />
'*sniff sniff*'<br />
<br />
- Look... just get to that auction house, okay!?<br />
<br />
{{Mission Objective<br />
|Entrance=Lets hope this is the right office or all your work will be wasted. Find the guard captain and 'convince' him to let you return the work without being identified.<br />
|Primary=Return the stolen painting to the auction house!<br />
|Secondary=Convince the captain to ignore you by any means necessary<br />
|Additional=** Talk to the Security Captain<br />
** Return the priceless painting!<br />
** Turn on the Intercom for the Captain<br />
** Erase the camera tapes<br />
|Completion=You managed to turn in the artwork without any of your new or old friends realizing you're actually a softie.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Cage Consortium}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Security Officer Temp {{Named|Faction=Cage Consortium|Type=Cage Consortium Captain|Text=Captain}} (Enemy)<br />
* Auction House Security Captain {{Named|Faction=Cage Consortium|Type=Cage Consortium Captain|Text=Captain}} (Non-combat ally)<br />
<br />
<br />
{{NPC Text|title=Auction House Security Captain guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Auction House Security Captain:''' Stay on alert guys! After we lost that painting several days ago, we can't afford to lose anything else. I hope you new guys have learned from your mistakes.<br />
:'''Security Officer Temp:''' HEY! It wasn't our fault, you know what I'm sayin'? It was just dumb luck.<br />
:'''Auction House Security Captain:''' Oh no... Not again...<br />
:'''Security Officer Temp:''' Hey! You're ear - I mean... HEY! We got an intruder!<br />
<br />
'''Guards defeated'''<br />
:'''Auction House Security Captain:''' Go ahead. Just clock me on the back of the head like you did last time. Let's get it over with. Oh... You want to taunt me first I see.<br />
}}<br />
<br />
{{NPC Text|title=Auction House Security Captain conversation|text=<br />
{{Mission Briefing|Type=Speaking with Security Captain|Contact=Auction House Security Captain|Image=Cage_Consortium_Captain.jpg|Text=<br />
: Go ahead, just take everything. It's not like I really need this job. Eating is so overrated.<br />
:* {{green|I found this loot and am bringing it back.}}<br />
<br />
: What? You're bringing it back? Why in the hell would you do that?<br />
:* {{green|This artifact belongs in a museum - or rich collector's home.}}<br />
<br />
: I am completely lost. You didn't steal it, but you're bringing it back? Then why didn't you just turn it in when you found it?<br />
:* {{green|Look, I've got a rep to maintain, okay?}}<br />
<br />
: Ahhh... I think I'm catching on. You don't want people to know you're actually a softie deep down inside, right? Like a cuddly little teddy bear? Feel bad for all that stuff you used to -<br />
:* {{green|Shut up NOW or I kill you. Pick one.}}<br />
<br />
: *ahem*... okay, look, this is what I'll do. You put everything back around where it once was and I'll tell the boys to leave you alone. Once it's back, I'll set off the alarm to get some heroes here, and they'll never know it was you.<br />
:* {{green|Sounds good. Let's do this.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Auction House Security Captain dialogue|text=<br />
'''After artwork returned'''<br />
:'''Auction House Security Captain:''' Okay, let's go over to the Security intercom so we can announce a breakin. After that, you can hightail it outta the place.<br />
<br />
'''After accessing intercom'''<br />
:'''Auction House Security Captain:''' Okay, the alarms are now going off. You'll want to get out of here now. And if you need to crack a couple of skulls, hey, I saw nothing, you know?<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Not only were you able to return the artwork, you were also able to crack a couple of skulls and erase all the videotapes of you even being there.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Compromising_Photograph&diff=245702Mission:Tip - A Compromising Photograph2012-12-16T09:33:03Z<p>Scorpius: Named, Dialogue labels</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|A Compromising Photograph}}===<br />
'''Alignment Mission'''<br />
<br />
As you traverse the endless streets and alleyways that make up Paragon City, you find a picture of sorts taped up to an alleyway's wall. Taking a second look, you find that it's a picture of you holding what seems to be bags of money. While you're running away from a bank. And with a wicked smile on you face. Turning the picture over, you find a message... to you:<br />
<br />
''If you don't want [[Longbow]] seeing more of these photos, you'll help them on an upcoming raid.''<br />
<br />
Skipping to the bottom, you see the 'M' you were sure would be there - [[Manticore]]'s signature.<br />
<br />
{{TipChoice|align1=Hero|choice1=Read the rest of the 'suggestion'.}}<br />
<br />
===={{UL|HERO: Read the rest of the 'suggestion'.}}====<br />
'''Briefing'''<br />
<br />
Looks like if you don't take this seriously, you're going to be in a world of hurt to say the least. It's in your best interests for Longbow to not go sifting through your past too deeply. And as much as you don't like the 'friendly reminder' that Manticore gave you, your only other alternative would be to high-tail it back to the Rogue Isles... and never return.<br />
<br />
* {{green|Follow Manticore's instructions... Reluctantly.}}<br />
<br />
The assignment seems simple enough. You are to sneak in through the back and disable the primary security system. Details have been shown what it looks like, and it seems simple enough - just push the big red button that has the words 'Don't Push' on it. You've always been curious about those kinds of buttons...<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Manticore's threat is not something to be taken lightly. The assignment seems simple enough. You are to to sneak in through the back and disable the primary security system. Details have been shown what it looks like, and it seems simple enough - just push the big red button that has the words 'Don't Push' on it. You've always been curious about those kinds of buttons...<br />
<br />
{{Mission Objective<br />
|Entrance=Now that you think of it... they only told you that you had to disable the system, not specifically push the button. If you're going to be forced into helping Longbow, why not blow whole damned thing up? Plus... there's something odd about that 'DON'T PUSH' button...<br />
|Primary=Push that button...<br />
|Secondary=Find and defeat the Warriors' rearguard<br />
|Additional=** Destroy the security system<br />
** Open the safe before the heroes notice you're gone<br />
** Find Big Brutus before the heroes all get killed!<br />
|Completion=You managed to defeat Big Brutus and saved all the heroes. You might want to let the rest of Longbow clean up the place and wake up those sleeping beauties.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Warriors}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Warrior Rearguard {{Named|Faction=Warriors|Type=Slasher Elite}} (Enemy)<br />
* Big Brutus {{Named|Faction=Warriors|Type=Slasher Elite}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Warrior Rearguard combat dialogue|text=<br />
'''Before combat'''<br />
:'''Warrior Rearguard:''' Okay, we gotta keep an eye on the back door.<br />
<br />
'''Combat start'''<br />
:'''Warrior Rearguard:''' {{Character}}? Longbow gotcha you working for them now? Man, that's low... even for you.<br />
<br />
'''During combat'''<br />
:'''Warrior Rearguard:''' You know what those hero types are like, right? They're always gettin in everyone's business.<br />
:'''Warrior Rearguard:''' Did they even tell you why they're raiding us? Nah... they don't even trust you, do they?<br />
:'''Warrior Rearguard:''' Yeah, they didn't want you sniffing around for the cash.<br />
:'''Warrior Rearguard:''' Well, they're gonna be reeeal surprised when they find out I'm the only one with the key to the safe.<br />
:'''Warrior Rearguard:''' Sucks that you're here. Big Brutus thought that someone would push that button for sure.<br />
<br />
'''Defeated'''<br />
:'''Warrior Rearguard:''' ...wanted to see it set off...<br />
}}<br />
<br />
{{Mission Clue|Name=Master Key to Safe|Text=<br />
This is the key to the safe with all the cash. The cash you weren't told about. The cash that no one suspects you would be involved in the theft of it if it mysteriously went missing. You know... while you were disabling the security system.<br />
}}<br />
<br />
{{NPC Text|title=Warriors' security system guards combat dialogue|text=<br />
'''Combat start'''<br />
:'''Warriors:''' Do you think the boss was right about the heroes coming for this?<br />
:'''Warriors:''' I sure hope we don't get beat up too much.<br />
:'''Warriors:''' Brutus was right! Remember, make it look like we're putting up a fight.<br />
<br />
'''Security system destroyed'''<br />
:'''Warriors:''' Ugh... So... Tired... *snore*<br />
}}<br />
<br />
{{Mission Clue|Name=Proof of Gas Tank Destroyed|Text=<br />
You have destroyed the gas tank with the payload for the security system. This should buy you enough time to get to that safe before the heroes finish doing their job.<br />
}}<br />
<br />
{{Mission Clue|Name=Receipt for the Security System|Text=<br />
You look at the receipt and see a number of notes that shows how to rig it so that it spreads a poison gas if turned off. If any damage happens to the system, though, it will release a sleeping gas automatically throughout the building. Wait! It was a trap from the beginning! Those Longbow guys may not have been killed due to your passive-aggressive actions, but they've been knocked out and are completely defenseless!<br />
}}<br />
<br />
{{NPC Text|title=Big Brutus combat dialogue|text=<br />
'''Combat start'''<br />
:'''Big Brutus:''' I don't understand what happened!<br />
:'''Big Brutus:''' {{Character}}? What in the heck are you doing...<br />
:'''Big Brutus:''' You... YOUUUUUU!<br />
:'''Big Brutus:''' YOU blew up my security system! You're going to pay for that!<br />
<br />
'''During combat'''<br />
:'''Big Brutus:''' Do you know how much that cost me?!<br />
:'''Big Brutus:''' I'm ruined! BECAUSE OF YOU!<br />
:'''Big Brutus:''' Once I'm done with you, I'm going to sell off these heroes to the highest bidder, I guess.<br />
:'''Big Brutus:''' Not much of a plan, but you RUINED my other one!<br />
:'''Big Brutus:''' Man...<br />
:'''Big Brutus:''' I still can't believe you blew it up!!!<br />
:'''Big Brutus:''' You were supposed to push the red button that said push me!<br />
<br />
'''Defeated'''<br />
:'''Big Brutus:''' What's this world coming to... {{Character}}... a hero... <br />
:'''Big Brutus:''' Yeah, right....<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
After much congratulations on part of Longbow, you come to the conclusion that Manticore held up his end of the bargain and didn't turn in the evidence. For the time being, you're in the clear.<br />
<br />
However...<br />
<br />
While running around Paragon, you come across a picture taped to the wall of you opening the Warriors' safe and pocketing the cash...</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Slag_Golem%27s_Brain&diff=245701Mission:Tip - Slag Golem's Brain2012-12-16T09:11:35Z<p>Scorpius: completed rogue side</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Slag Golem's Brain (20-29)}}=== <br />
<br />
You find the brain of a slag golem. Or what would be considered the brain of a rock monster - which would be a small pile of rocks. There is a bottle sticking out from it with a piece of paper tucked inside. You pull out the paper and read it over, the words scribbled in haste...<br />
<br />
''My name is Captain Stuardi of the Sky Raiders. I have been captured by the beasts known as the Slag Golems. I have listed here the cavern where they've brought me to. I believe they intend to sacrifice me as a part of some dark ritual. I implore anyone who reads this to help me. If nto, at least contact my men in our Sharkhead base to let them know of my plight. Someone else must be leading them...but...I don't know who it could be.''<br />
<br />
The note has some directions scribbled to the cave where Captain Stuardi is being kept by the Slag Golems. If something isn't done soon, they will sacrifice him for whatever ritual they're planning. Knowing the Slag Golems, that ritual certainly cannot be good for Sharkhead Isle.<br />
<br />
However, Captain Stuardi is the head of a squad that is frequently hired out by Cage Consortium to deal with super powered threats. Taking out the remains of his crew will mean one less defense Cage Consortium has, and one less future obstacle in your way.<br />
<br />
{{TipChoice|align1=Villain|choice1=Destroy the remaining Sky Raider team.|align2=Rogue|choice2=Stop the ritual to protect Sharkhead.}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It doesn't really matter what the Slag Golems are planning to do with Captain Stuardi - one measly captain isn't enough to power a ritual to give them control over Sharkhead Isle.<br />
<br />
No, what's more important is crippling one of Cage Consortium's defenses. The Consortium is brimming with future possibilities - ones that you can take advantage of. But it will require weakening the infrastructure within the Consortium. This will be the first step of many to come.<br />
<br />
* {{green|Destroy the remaining Sky Raider team!}}<br />
<br />
You determine where the Sky Raider base is from Stuardi's note and head off. Without their captain to lead them, the Sky Raiders in this base will be ripe for the picking.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
The Sky Raiders won't know what hit them.<br />
<br />
{{Mission Objective|Entrance=The Sky Raider base is well hidden beneath this warehouse, though they seem to have lost their sense of order without the good captain around.|Primary=Destroy the Sky Raider base!|Secondary=Destroy the Sky Skiff!<br />
**Destroy the main computer!<br />
**Plant a bomb in the back to blow up the base! Just for good measure.<br />
|Completion=The bomb is armed, now to get out of here!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Sky Raiders}}<br />
<br />
'''Notable NPCs'''<br />
* {{missing}}<br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
You get a safe distance from the base to watch it go up in flames. That's one less obstacle in your path and one less tool for Cage to use, when the time comes.<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
The Slag Golems trying to sacrifice someone won't be good for business or for Sharkhead - these kinds of rituals never lead to anything good.<br />
<br />
The cavern will be easy to find, thanks to Stuardi's coordinates, but it's a matter of getting in there in time to stop the ritual.<br />
<br />
The Sky Raiders are cold enough to not care about repaying debts to those that are owed, but if this isn't done, all of Sharkhead Isle could be in danger. Not that Sharkhead is a terribly appealing place, but it's good for getting business done without being seen.<br />
<br />
* {{green|Save Captain Stuardi to protect Sharkhead.}}<br />
<br />
The Sky Raiders might not appreciate you saving the good captain, but at least you won't be roaming about Sharkhead trying to avoid the new Slag Golem overlords. Or whatever else those creatures might be plotting.<br />
<br />
You'll have to make sure to also track down whoever is controlling these Slag Golems.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Hopefully the ritual won't be completely underwater.<br />
<br />
{{Mission Objective<br />
|Entrance=You can hear the stomping of the slag golems echo throughout the caverns. Captain Stuardi is here somewhere, along with whoever is manipulating these golems.<br />
|Primary=Save Captain Stuardi!<br />
|Secondary=Save Captain Stuardi!<br />
|Additional=** Find whoever is controlling the golems!<br />
** Defeat Stardusk!<br />
|Completion=You've stopped Stardusk and Miss Thystle from completing their ritual and saved Captain Stuardi!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Captain Stuardi {{Named|Faction=Sky Raiders}} (Captive)<br />
** ''Description:'' Captain Stuardi is the head of a local group of Sky Raiders. They are known for only taking contracts from Cage Consortium. Whether or not [[Col. Duray]] of the Sky Raiders approves of this is anyone's guess.<br />
* [[Miss Thystle]] {{Named|Faction=Rogues Gallery|Type=Miss Thystle|Text=Boss}} (Enemy)<br />
* [[Stardusk]] {{Named|Faction=Rogues Gallery|Type=Stardusk|Text=Boss}} (Enemy)<br />
<br />
<br />
{{NPC Text|title=Captain Stuardi rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Slag Golems:''' Promise made to us. You help bring Guardian to life.<br />
:'''Captain Stuardi:''' Ugh... it can't end like this... need to activate my radio... somehow...<br />
:'''Slag Golems:''' Guardian will not be stopped!<br />
:'''Captain Stuardi:''' What...? <br />
:'''Captain Stuardi:''' {{Character}}...? You're rescuing me...?<br />
<br />
'''Once freed'''<br />
:'''Captain Stuardi:''' Thanks {{Character}}. <br />
:'''Captain Stuardi:''' I'm good...I think. I can get myself out of here. <br />
:'''Captain Stuardi:''' But you've got to stop whoever is behind all of this!<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle combat dialogue|text=<br />
'''Before combat'''<br />
:'''Miss Thystle:''' Ugh, what's taking this stupid ritual so long?! I almost don't want this dumb island anymore, it only has some stupid coral in it.<br />
<br />
'''Combat start'''<br />
:'''Miss Thystle:''' {{Character}}? Am I going to have to put some real effort into this? Ugh!<br />
<br />
'''During combat'''<br />
:'''Miss Thystle:''' Ow ow OW! You can come out ANY DAY NOW to help, you know!<br />
:'''Miss Thystle:''' What're you gonna do now, {{Character}}?! Huh?!<br />
<br />
:'''Miss Thystle:''' Urgh...I didn't want you to do -<br />
:'''Miss Thystle:''' Oof!<br />
<br />
'''Defeated'''<br />
:'''Miss Thystle:''' I just wanted my own... island...<br />
:'''Miss Thystle:''' Was that too much... to ask...?<br />
}}<br />
<br />
{{Ambush|Stardusk will appear mid-way through the fight with Miss Thystle.}}<br />
<br />
{{NPC Text|title=Stardusk combat dialogue|text=<br />
'''Combat start'''<br />
:'''Stardusk:''' Ugh, can you do NOTHING on your own?!<br />
<br />
'''During combat'''<br />
:'''Stardusk:''' You didn't seriously believe -she- was the brains behind this, did you?<br />
:'''Stardusk:''' You cannot stop me from gaining control of the power in this island, {{Character}}!<br />
:'''Stardusk:''' This island is MINE! NO ONE WILL STOP ME!<br />
<br />
'''Defeated'''<br />
:'''Stardusk:''' No one... can stop me...<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You rescued Captain Stuardi and stopped the duo of Stardusk and Miss Thystle from completing their ritual! Stuardi is thankful, but reminds you that all future dealings will be 'nothing personal'. Of course.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Slag Golem's Brain]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Auction_Notice&diff=245700Mission:Tip - Auction Notice2012-12-16T08:43:05Z<p>Scorpius: completed rogue side</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|Auction Notice (20-29)}}=== <br />
<br />
You find an auction notice on the ground with the words, 'Experimental Longbow Weapons and Legacy Chain Magical Artifacts For Sale'. You read it over, looking at the fine details...<br />
<br />
{{darkorange|'Auction today only, several promising pieces of Longbow technology are for sale, including the experimental sapper rifle that is currently being worked on. Interested in magical artifacts instead? We've got plenty of items stolen from the Legacy Chain just waiting to be used! Location is below - come in unarmed. Armed participants will be shot. Participants with more arms will be shot again.'}}<br />
<br />
'' While this sounds tempting, you've heard of these auctions springing up, only for all the praticipants to go missing. You float around the auction notice to some of your contacts and do some digging of your own to discover these auctions are being held by the vigilantes Hollow Point and Savage Siren, using actual items they've stolen to lure villains to their demise! '' <br />
<br />
Hollow Point and his little sidekick Savage Siren aren't exactly known for following the laws of the land - though this little plan of theirs seems to have netted them plenty victims already. You don't really care about looking out for your 'fellow' man in the Isles - less competition means more pickings for your anyway - but you can't just sit around and let these two vigilantes have full run of the Isles. Someone needs to put these two do-gooders in their place.<br />
<br />
On the other hand, who cares? These two are bringing in some prime items to the Isles - it's just a matter of someone stealing them away without those two crazed vigilantes getting in the way.<br />
<br />
{{TipChoice|align1=Villain||choice1=Deal with Hollow Point and Savage Siren!|align2=Rogue|choice2=Steal the items from the vigilantes!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
You don't really care about what happens to the saps who get tricked by these two - in fact, you could use that to your advantage. Hollow Point and Savage Siren will have torn through anyone who fell for this trap - meaning it'll be a perfect time for you to walk in there and take the two of them down!<br />
<br />
Maybe you'll even show off a bit in front of all those soon-to-be clobbered villains - just to show them who is relly the top dog in this place.<br />
<br />
* {{green|Take down Hollow Point and Savage Siren!}}<br />
<br />
You wait for some time until the auction should be properly over. Hollow Point and Savage Siren will have finished everything - and everyone - up by now. Time to pay them a visit.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{missing}}<br />
<br />
{{Mission Objective|Entrance={{missing}}|Primary=Take down Hollow Point and Savage Siren!|Secondary=Defeat Savage Siren, Defeat Hollow Point|Completion=You put down Hollow Point and Savage Siren, ending their operations here within the Rogue Isles!}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Wyvern}}<br />
<br />
'''Notable NPCs'''<br />
* [[Hollow Point]] {{Named|Faction=Rogues Gallery|Type=Hollow Point|Text=Boss}} (Enemy)<br />
* [[Savage Siren]] {{Named|Faction=Rogues Gallery|Type=Savage Siren|Text=Boss}} (Enemy) <br />
<br />
{{NPC Text|title=missing|text={{missing}}}}<br />
<br />
'''Debriefing'''<br />
<br />
Hollow Point and Savage Siren won't be recovering from that one anytime soon. If they're smart, they'll keep their defeat low-key. If not, then Longbow and the Legacy Chain will know their illegal operations ''and'' how they failed.<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Auction Notice]]<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
How often Hollow Point and Savage Siren try to trick the unintelligent population of the Isles isn't too much of a problem - given that you're not one of them.<br />
<br />
It creates opportunities for you to make of with some prime merchandise to sell off to whoever will bid for it. You'll have to figure out first where they're keeping the goods - it's doubtful they'll risk bringing the actual items with them to these traps. Which also means that the items shouldn't be heavily guarded - making it all the easier for you to steal them and make some quick cash.<br />
<br />
* {{green|Track down the stolen goods to sell them!}}<br />
<br />
To your surprise, you find that they're keeping the stolen goods within the sewer systems of the Isles. It might not be pretty, but it'll still sell.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Hopefully whoever buys it won't mind the somewhat lingering smell of sewers.<br />
<br />
{{Mission Objective<br />
|Entrance=You can hear the sound of jets in the distance - jets that belong to Wyvern. Looks like this organized group of vigilantes is in on this little deal.<br />
|Primary=Steal the stolen items!<br />
|Secondary=Find where the technology is being kept!<br />
|Additional=** Defeat the incoming authorities!<br />
** 3 incoming groups to defeat!<br />
|Completion=Time to check out what exactly you found - then sell it off for some premium cash!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Wyvern}}<br />
{{Enemy Longbow}}<br />
{{Enemy Legacy Chain}}<br />
{{Enemy Paragon Police}}<br />
<br />
'''Notable NPCs'''<br />
* [[Shock Treatment]] {{Named|Faction=Rogues Gallery|Type=Shock Treatment|Text=Boss}} (Ally)<br />
<br />
<br />
{{NPC Text|title=Random chatter|text=<br />
'''At mission start'''<br />
:'''Wyvern:''' You're out of your mind!<br />
:'''Shock Treatment:''' Heee! Stumbled on this, eh?! I'll shock you all, this'll be fun!<br />
:'''Wyvern:''' Another crazy. Just kill them all!<br />
:'''Shock Treatment:''' Oh it's a new arrival! {{Character}}! Yeah, this'll be a BLAST now!<br />
<br />
----<br />
'''On approach'''<br />
:'''Wyvern:''' I'm really not comfortable with all this. What if Longbow finds out?<br />
:'''Wyvern:''' They're won't. Look we need this, alright? The higher ups don't see what we have to deal with - they don't understand.<br />
<br />
'''Combat start'''<br />
:'''Wyvern:''' See!? We have to deal with people like {{Character}}!<br />
}}<br />
<br />
{{NPC Text|title=Shock Treatment guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Shock Treatment:''' Hehe! They went SPLAT!<br />
:'''Shock Treatment:''' I think you and me are gonna have a lot of fun here!<br />
<br />
'''Guards defeated'''<br />
:'''Shock Treatment:''' Hey, alright! {{Character}}! Wha? Items? Nah I don't know anything about that. I'm just here to cause some chaos!<br />
}}<br />
<br />
{{NPC Text|title=Shock Treatment dialogue|text=<br />
'''After defeating a few groups of Wyvern'''<br />
:'''Shock Treatment:''' Erk! No... I don't wanna... I don't wanna!<br />
:'''Shock Treatment:''' Sorry {{Character}}... but I gotta KILL YOU!<br />
<br />
{{EdNote|note=Shock Treatment doesn't actually become an enemy.}}<br />
}}<br />
<br />
{{Ambush|Groups of 'authorities' will appear after opening the box of stolen items.}}<br />
<br />
{{NPC Text|title=Incoming authorities ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Longbow:''' Arrest anyone in here, we're bringing them all in!<br />
:'''Legacy Chain:''' Wyvern is out of their mind if they think they can get away with this!<br />
:'''Paragon Police:''' Alright! Mop everyone up and bring them back to the cells in Atlas!<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
With everything calmed down, you look at what you looted. There are several experimental Longbow weapons here - one which seems to be a copy of some [[Malta]] technology.<br />
<br />
There are several runestones belonging to the Legacy Chain as well. You can make out the words '[[Lughebu]]' on one of them, though its purpose isn't too clear.<br />
<br />
What ''is'' clear though is that all of this will net you a good amount of money!<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|Auction Notice]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_An_Unearthly_Shard&diff=245699Mission:Tip - An Unearthly Shard2012-12-16T08:09:47Z<p>Scorpius: </p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|An Unearthly Shard (20-29)}}=== <br />
<br />
You find a chipped shard on the ground. It almost looks like just another piece of pavement until you notice some odd runes on the side of it. You do some investigating as to what exactly this shard could possibly be...<br />
<br />
'' Your investigations turn up information that this is a chunk hewn off of the Table of Dre'eal'azor, an eldritch artifact said to have the ability to control powerful entities of the underworld. Some time ago it was split into several shards to prevent anyone from using its full power.<br />
<br />
As you wonder what to do with it, a nearby thug lunges at you, trying to stab you with a small knife! You easily dispatch the thug and question who sent him. Turns out he is one of Mangle's hired goons. The man easily spills everything to you. Mangle has several other pieces of the tablet and is trying to acquire yours - by any means! '' <br />
<br />
You ''almost'' feel embarassed for Mangle - is he so idiotic to think this lowly thug could take you down? Regardless, if he thinks so lowly of you, perhaps it's time to really put this creature in his place - and also take several pieces of the tablet for yourself! It could always be handy - in case you stumble across more pieces of the artifact later on.<br />
<br />
Then again, do you really want to go through the trouble of dealing with Mangle? It'll be much more profitable to just find someone who would be interested in buying the shard - no doubt there are plenty of demon summoners in the Isles who would kill - literally - for this. Selling them the shard will make you an easy profit and put this whole mess on someone else's shoulders.<br />
<br />
{{TipChoice|align1=Villain||choice1=Put down Mangle and take his pieces of the tablet!|align2=Rogue|choice2=Find a buyer for the shard and make this their problem!}}<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Mangle may believe he has a place amongst the rest of the important people in the Rogue Isles, but that two-bit circus side-show attraction has another thing coming. There's no room for someone like him to try to step above his station, and you're just the person to show him why.<br />
<br />
If Mangle thinks even for one second that he can send some two-bit thug to take ''you'' down, then he's got another thing coming. You're going to storm wherever he's hiding, beat him down, and then take any of the shards he's collected.<br />
<br />
* {{green|Bring the pain to Mangle!}}<br />
<br />
You have a pretty good idea where you can find Mangle's pathetic excuse for a lair. It'll be easy enough to burst in there and take whatever you want for yourself.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If Mangle was smart, he'd leave his lair and just give you the shards - though that wouldn't be any fun at all, would it?<br />
<br />
{{Mission Objective|Entrance=You can hear the slow movements of slag golems echo in the caverns. It looks like Mangle has somehow gained control over them.<br />
<br />
Not that they'll be able to stop you, of course.|Primary=Take Mangle's shards for yourself!|Secondary=Find the chest containing Mangle's shards!<br />
**Defeat Mangle!<br />
|Completion={{missing}} for yourself, all in all a good day for you. Not so much for Mangle.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
* [[Mangle]] {{Named|Faction=Rogues Gallery|Type=Mangle|Text=Boss}} (Enemy)<br />
* [[Overdrive]] {{Named|Faction=Rogues Gallery|Type=Overdrive|Text=Boss}} (Enemy)<br />
<br />
'''Debriefing'''<br />
<br />
You step out of Mangle's lair and back into the somewhat sunny air of the Isles. All the shards in your possession suddenly glow, snapping together. You can see just how many shards remain to be collected before the artifact is fully formed.<br />
<br />
Perhaps when you've acquired the full artifact, you first victim will be Mangle.<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It's somewhat irritating that Mangle is already trying to steal the the shard you found - you barely had it for a few minutes!<br />
<br />
While it might bring someone vast power over demons, it isn't something you're really interested in - frankly this small shard is more trouble than it's worth. If you did some footwork, you could probably find someone in the Isles who would be interested in buying the shard off of you, especially if you play it up to be something very important and valuable. After that, all this trouble with Mangle will be their problem - and you'll be free to spend all the money you earn from the drop off.<br />
<br />
* {{green|Find a buyer for the shard!}}<br />
<br />
You receive some offers for the shard, but none of them are too lucrative. Eventually one offer comes through from the villain {{red|'''Stardusk'''}}. She's offering top dollar for the shard and has arranged the payment to be made inside of a warehouse she owns. While it sounds simple, you know the Rogue Isles - something will happen today to cause this to be more painful than it should be.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You still need to get to the warehouse to make a deal with Stardusk.<br />
<br />
{{Mission Objective<br />
|Entrance=You hear the sound of stone slamming against the warehouse walls. Slag golems! Of course, it has to be slag golems.<br />
|Primary=Make a deal with Stardusk!<br />
|Secondary=Find Stardusk!<br />
|Additional=** Bring Stardusk to her safe!<br />
|Completion=You were able to get the shard to Stardusk and also get your money for the job - now the Circle and Mangle are Stardusk's problem!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* [[Stardusk]] {{Named|Faction=Rogues Gallery|Type=Stardusk|Text=Boss}} (Non-combat ally)<br />
<br />
<br />
{{NPC Text|title=Stardusk rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Stardusk:''' Mangle is responsible for this, isn't he?! I'll tear him apart and make him pay!<br />
:'''Stardusk:''' {{Character}}, give me a hand if you want your cash!<br />
<br />
'''Once freed'''<br />
:'''Stardusk:''' Thanks for the help. These golems have made a mess out of this entire place!<br />
:'''Stardusk:''' I won't be of any use to you in a fight like this, but I KNOW Mangle sent them.<br />
:'''Stardusk:''' If you can get me to my safe, I'll get you the money you need.<br />
}}<br />
<br />
{{NPC Text|title=Stardusk random dialogue|text=<br />
'''Stardusk:''' It's going to take forever to clean this place up. If I paid you enough, would you do it for me?<br />
'''Stardusk:''' ...I suppose not.<br />
----<br />
'''Stardusk:''' These Slag Golems are really irritating. Though Mangle might be onto something with using them...<br />
}}<br />
<br />
{{Ambush|On the way to the safe, groups of Circle of Thorns will start appearing.}}<br />
<br />
{{NPC Text|title=Circle of Thorns ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Circle of Thorns:''' {{Character}} has the shard! Retrieve it and alert the others!<br />
:'''Stardusk:''' Great, the Circle want this shard too now? This is REALLY starting to get annoying.<br />
<br />
'''On approach'''<br />
:'''Circle of Thorns:''' This shall teach him a lesson - no one refuses the Circle of Thorns!<br />
:'''Circle of Thorns:''' Keep those Slag Golems back - {{Character}} should arrive shortly.<br />
<br />
'''Combat start'''<br />
:'''Circle of Thorns:''' That shard will serve us well in the war with the Rikti - we will have it!<br />
:'''Circle of Thorns:''' You will give us the shard {{Character}}!<br />
<br />
'''Defeated'''<br />
:'''Stardusk:''' You're handy to have around {{Character}}, I should hire you more often for things!<br />
}}<br />
<br />
{{NPC Text|title=Stardusk at the safe dialogue|text=<br />
'''Opening the safe'''<br />
:'''Stardusk:''' Alright... there's your cash.<br />
:'''Stardusk:''' Ah... and here's the shard! Excellent. Good doing business with you, {{Character}}.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You walk out from Stardusk's ruined warehouse with much more money than you walked in there with. She didn't mind too much the fact that other factions were after the item - Stardusk was focused on whatever her next goal might be.<br />
<br />
As long as whatever she's planning doesn't get in your way, then it's all good.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|An Unearthly Shard]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_An_Unearthly_Shard&diff=245698Mission:Tip - An Unearthly Shard2012-12-16T08:04:19Z<p>Scorpius: completed ROGUE side</p>
<hr />
<div>{{wip|date=2012-12-16|note=}}<br />
{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=villrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=villrog<br />
}}<br />
<br />
==={{UL|An Unearthly Shard (20-29)}}=== <br />
<br />
You find a chipped shard on the ground. It almost looks like just another piece of pavement until you notice some odd runes on the side of it. You do some investigating as to what exactly this shard could possibly be...<br />
<br />
'' Your investigations turn up information that this is a chunk hewn off of the Table of Dre'eal'azor, an eldritch artifact said to have the ability to control powerful entities of the underworld. Some time ago it was split into several shards to prevent anyone from using its full power.<br />
<br />
As you wonder what to do with it, a nearby thug lunges at you, trying to stab you with a small knife! You easily dispatch the thug and question who sent him. Turns out he is one of Mangle's hired goons. The man easily spills everything to you. Mangle has several other pieces of the tablet and is trying to acquire yours - by any means! '' <br />
<br />
You ''almost'' feel embarassed for Mangle - is he so idiotic to think this lowly thug could take you down? Regardless, if he thinks so lowly of you, perhaps it's time to really put this creature in his place - and also take several pieces of the tablet for yourself! It could always be handy - in case you stumble across more pieces of the artifact later on.<br />
<br />
Then again, do you really want to go through the trouble of dealing with Mangle? It'll be much more profitable to just find someone who would be interested in buying the shard - no doubt there are plenty of demon summoners in the Isles who would kill - literally - for this. Selling them the shard will make you an easy profit and put this whole mess on someone else's shoulders.<br />
<br />
{{TipChoice|align1=Villain||choice1=Put down Mangle and take his pieces of the tablet!|align2=Rogue|choice2=Find a buyer for the shard and make this their problem!}}<br />
<br />
<br />
==== {{UL|Villain Acceptance}} ====<br />
'''Briefing'''<br />
<br />
Mangle may believe he has a place amongst the rest of the important people in the Rogue Isles, but that two-bit circus side-show attraction has another thing coming. There's no room for someone like him to try to step above his station, and you're just the person to show him why.<br />
<br />
If Mangle thinks even for one second that he can send some two-bit thug to take ''you'' down, then he's got another thing coming. You're going to storm wherever he's hiding, beat him down, and then take any of the shards he's collected.<br />
<br />
* {{green|Bring the pain to Mangle!}}<br />
<br />
You have a pretty good idea where you can find Mangle's pathetic excuse for a lair. It'll be easy enough to burst in there and take whatever you want for yourself.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If Mangle was smart, he'd leave his lair and just give you the shards - though that wouldn't be any fun at all, would it?<br />
<br />
{{Mission Objective|Entrance=You can hear the slow movements of slag golems echo in the caverns. It looks like Mangle has somehow gained control over them.<br />
<br />
Not that they'll be able to stop you, of course.|Primary=Take Mangle's shards for yourself!|Secondary=Find the chest containing Mangle's shards!<br />
**Defeat Mangle!<br />
|Completion={{missing}} for yourself, all in all a good day for you. Not so much for Mangle.}}<br />
<br />
'''Enemies'''<br />
* {{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
* [[Mangle]] {{Named|Faction=Rogues Gallery|Type=Mangle|Text=Boss}} (Enemy)<br />
* [[Overdrive]] {{Named|Faction=Rogues Gallery|Type=Overdrive|Text=Boss}} (Enemy)<br />
<br />
'''Debriefing'''<br />
<br />
You step out of Mangle's lair and back into the somewhat sunny air of the Isles. All the shards in your possession suddenly glow, snapping together. You can see just how many shards remain to be collected before the artifact is fully formed.<br />
<br />
Perhaps when you've acquired the full artifact, you first victim will be Mangle.<br />
<br />
<br />
==== {{UL|Rogue Acceptance}} ====<br />
'''Briefing'''<br />
<br />
It's somewhat irritating that Mangle is already trying to steal the the shard you found - you barely had it for a few minutes!<br />
<br />
While it might bring someone vast power over demons, it isn't something you're really interested in - frankly this small shard is more trouble than it's worth. If you did some footwork, you could probably find someone in the Isles who would be interested in buying the shard off of you, especially if you play it up to be something very important and valuable. After that, all this trouble with Mangle will be their problem - and you'll be free to spend all the money you earn from the drop off.<br />
<br />
* {{green|Find a buyer for the shard!}}<br />
<br />
You receive some offers for the shard, but none of them are too lucrative. Eventually one offer comes through from the villain {{red|'''Stardusk'''}}. She's offering top dollar for the shard and has arranged the payment to be made inside of a warehouse she owns. While it sounds simple, you know the Rogue Isles - something will happen today to cause this to be more painful than it should be.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
You still need to get to the warehouse to make a deal with Stardusk.<br />
<br />
{{Mission Objective<br />
|Entrance=You hear the sound of stone slamming against the warehouse walls. Slag golems! Of course, it has to be slag golems.<br />
|Primary=Make a deal with Stardusk!<br />
|Secondary=Find Stardusk!<br />
|Additional=** Bring Stardusk to her safe!<br />
|Completion=You were able to get the shard to Stardusk and also get your money for the job - now the Circle and Mangle are Stardusk's problem!<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
{{Enemy Circle of Thorns}}<br />
<br />
'''Notable NPCs'''<br />
* [[Stardusk]] {{Named|Faction=Rogues Gallery|Type=Stardusk|Text=Boss}} (Non-combat ally)<br />
<br />
<br />
{{NPC Text|title=Stardusk rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Stardusk:''' Mangle is responsible for this, isn't he?! I'll tear him apart and make him pay!<br />
:'''Stardusk:''' {{Character}}, give me a hand if you want your cash!<br />
<br />
'''Once freed'''<br />
:'''Stardusk:''' Thanks for the help. These golems have made a mess out of this entire place!<br />
:'''Stardusk:''' I won't be of any use to you in a fight like this, but I KNOW Mangle sent them.<br />
:'''Stardusk:''' If you can get me to my safe, I'll get you the money you need.<br />
}}<br />
<br />
{{NPC Text|title=Stardusk random dialogue|text=<br />
'''Stardusk:''' It's going to take forever to clean this place up. If I paid you enough, would you do it for me?<br />
'''Stardusk:''' ...I suppose not.<br />
----<br />
'''Stardusk:''' These Slag Golems are really irritating. Though Mangle might be onto something with using them...<br />
}}<br />
<br />
{{Ambush|On the way to the safe, groups of Circle of Thorns will start appearing.}}<br />
<br />
{{NPC Text|title=Circle of Thorns ambush dialogue|text=<br />
'''Ambush start'''<br />
:'''Circle of Thorns:''' {{Character}} has the shard! Retrieve it and alert the others!<br />
:'''Stardusk:''' Great, the Circle want this shard too now? This is REALLY starting to get annoying.<br />
<br />
'''On approach'''<br />
:'''Circle of Thorns:''' This shall teach him a lesson - no one refuses the Circle of Thorns!<br />
:'''Circle of Thorns:''' Keep those Slag Golems back - {{Character}} should arrive shortly.<br />
<br />
'''Combat start'''<br />
:'''Circle of Thorns:''' That shard will serve us well in the war with the Rikti - we will have it!<br />
:'''Circle of Thorns:''' You will give us the shard {{Character}}!<br />
<br />
'''Defeated'''<br />
:'''Stardusk:''' You're handy to have around {{Character}}, I should hire you more often for things!<br />
}}<br />
<br />
{{NPC Text|title=Stardusk at the safe dialogue|text=<br />
'''Opening the safe'''<br />
:'''Stardusk:''' Alright... there's your cash.<br />
:'''Stardusk:''' Ah... and here's the shard! Excellent. Good doing business with you, {{Character}}.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You walk out from Stardusk's ruined warehouse with much more money than you walked in there with. She didn't mind too much the fact that other factions were after the item - Stardusk was focused on whatever her next goal might be.<br />
<br />
As long as whatever she's planning doesn't get in your way, then it's all good.<br />
<br />
<br />
[[Category:Rogue Isles Alignment Missions for Villains and Rogues Level 20 to 29|An Unearthly Shard]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Violent_Cartoon,_Moral_Lessons&diff=244989Mission:Tip - Violent Cartoon, Moral Lessons2012-12-16T00:38:18Z<p>Scorpius: complete</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Rogue Isles<br />
|available=vig<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=vill<br />
}}<br />
<br />
==={{UL|Violent Cartoon, Moral Lessons}}===<br />
'''Alignment Mission'''<br />
<br />
You walk by a television in the window of a small electronics shop and see an old cartoon on featuring some veteran military types fighting against a band of global terrorists wearing all kinds of ridiculous costumes that match their names. The animation is terrible and the plot is as thin as a used tissue.<br />
<br />
''Despite this, you seem oddly intrigued by the episode because one character, the hard bitten do-or-die guy on the good guys side, has just risked everything to rescue the idiot green horn of the group and then chastised him for being too trusting of the <i>inherent good</i> in the bad guys. After shooting up the badguy positions, the cool guy encourages the <i>kid</i> to join him in his attack, and together they fight off the bad guys and save the day.''<br />
<br />
This reminds you of a certain Officer Kuwalski in [[Longbow]]. You aren't sure how he got his officer rank, but he has displayed complete ineptitude when dealing with villain groups like the [[Freakshow]] and the [[5th Column]], nearly getting himself killed on several occasions. You figure that it's about time a hard-bitten veteran like yourself scares him smart and makes a real crime fighter out of him, so you gave him a call and told him to help you take out a gathering of the Lost in an abandoned outpost.<br />
<br />
{{TipChoice|align1=villain|choice1=I'll make Kuwalski into a force for good, even if it kills him!}}<br />
<br />
===={{UL|VILLAIN: I'll make Kuwalski into a force for good, even if it kills him!}}====<br />
'''Briefing'''<br />
<br />
The Lost have taken over an abandoned warehouse loaded with all kinds of advanced [[Rikti]] weaponry. You're hoping that such a dangerous group of murderous thugs will encourage Kuwalski to abandon his near suicidal practice of trying to apprehend and arrest several dozen armed super mutants by himself. Today, Kuwalski is going to learn that showing mercy to scum like The Lost just encourages them to attempt more and more sinister crimes. The only way to really deal with them is to deliver justice upon them then and there. After all, that's what they keep trying to do to you.<br />
<br />
* {{green|It's time Kuwalski learned how to fight crime... and kill it.}}<br />
<br />
Officer Kuwalski has a lot of potential, but believes a little too much in the inherent good of others. There's only one person between life and death out here fighting crime in the streets, and that's you. If you're weak, you wind up dead, if you're strong, then evil perishes.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Find Kuwalski (hopefully he hasn't gotten himself killed) and then show him how ruthless he has to be to survive in this line of work.<br />
<br />
{{Mission Objective<br />
|Entrance=Your communicator picks up a panicked burst from Officer Kuwalski. Sounds like he's gotten himself into trouble.<br />
|Primary=Teach Officer Kuwalski a lesson<br />
|Secondary=Rescue Officer Kuwalski<br />
|Additional=** Talk to Kuwalski<br />
** Take Kuwalski to the Mind Probe<br />
** Explain Things To Kuwalski<br />
** Beat down Kuwalski<br />
|Completion=Kuwalski was a waste. You tried to show him that he wasn't tough enough or smart enough to survive. You gave him every opportunity to make the changes he needed, and in the end, what did he do? He called you the monster, the bad guy. You saved his life, taught him how to save himself, and then he tried to take you in like you are one of The Lost!? Kuwalski died that day, but it wasn't by your hands, it was by his own.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Officer Kuwalski {{Named|Faction=Longbow|Type=Longbow Officer|Text=Officer}}<br />
<br />
<br />
{{NPC Text|type=villain|title=Officer Kuwalski rescue dialogue|text=<br />
'''Before combat'''<br />
: {{divbox|lightgray| |If anyone can hear me, this is Officer Kuwalski of the Freedom Corps. I am surrounded by The Lost, they are very hostile. They have made it clear that they aim to take me captive. Over.'''}}<br />
: {{divbox|lightgray| |I sense... {{Character}}. Now we have two test subjects for the Mind Probe! Come and save your friend. Refuse, and he will die!}}<br />
: {{divbox|lightgray| |They've got me cornered! Help! Anyone!?}}<br />
<br />
'''Combat start'''<br />
:'''The Lost:''' Fight me, weakling!<br />
:'''Officer Kuwalski:''' Y... You're under arrest!<br />
:'''The Lost:''' Don't worry, {{Character}} is on his.<br />
<br />
'''Once freed'''<br />
: {{green|You rescued Officer Kuwalski from The Lost. Try to convince him that mercy is a weakness.}}<br />
:'''Officer Kuwalski:''' {{Character}}! Man, am I glad you got here when you did. The Lost said they were going to be moving some hitech equipment, we've gotta stop them before it's too late!<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Officer Kuwalski conversation|text=<br />
{{Mission Briefing|Type=Speaking with Officer Kuwalski|Contact=Officer Kuwalski|Image=Contact_Small_Longbow_Officer_Kuwalski.jpg|Text=<br />
: {{Character}}! What are you doing? Shouldn't we be stopping The Lost?<br />
:* {{green|I'm doing what needs to be done. You're too soft on villains.}}<br />
<br />
: Too soft? Why, I'll have you know that I've never allowed a suspect to escape justice! Every one of the people I've apprehended has gone to the Zig and stood trial.<br />
: {{darkorange|It's sickening, he's actually proud of his boy scout record.}}<br />
:* {{green|The law doesn't work. We are justice and there is no room for mercy.}}<br />
<br />
: What do you mean 'no room for mercy'?<br />
: {{darkorange|He actually did it, he did the hand quotes. That just pisses you off.}}<br />
: Are you saying I should just kill these people? That's what they are, {{Character}}, people, like you and I. Killing them is ludicrous, it goes against everything I believe in and it would make me no better than them!<br />
: Look, {{Character}}, I appreciate you trying to give me pointers and all, but let's just find this equipment, destroy it, and bust these perps, ok?<br />
:* {{green|I see I'll have to convince you the hard way, very well.}}<br />
<br />
----<br />
'''If talk to Officer Kuwalski again'''<br />
: {{Character}}! What are you doing? Shouldn't we be stopping The Lost?<br />
:* {{green|You treat villains like they have rights. They don't.}}<br />
<br />
: We've been through this before, {{Character}}. I'm not budging on my high moral ground here. Let's just find the tech and destroy it so it can't harm anyone, ok?<br />
:* {{green|Fine, but we aren't done with this conversation.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Officer Kuwalski dialogue|text=<br />
'''After using the Mind Probe'''<br />
: {{green|You have activated the Rikti Mind Probe on Officer Kuwalski. He howls in pain as the device forces a psychic probe into his mind.}}<br />
:'''Officer Kuwalski:''' Wait, what are you doing? Ha ha, very funny {{Character}}... OWW! What are you doing!? Stop messing OWWWW! We need to destroy this, stop it! AAAAAGH! Please stop! You're seriously hurting me... I don't... feel... good.<br />
: {{green|With Kuwalski incapacitated you are free to express your criticism of his beliefs with him.}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Officer Kuwalski second conversation|text=<br />
{{Mission Briefing|Type=Speaking with Officer Kuwalski|Contact=Officer Kuwalski|Image=Contact_Small_Longbow_Officer_Kuwalski.jpg|Text=<br />
: {{Character}}! What are you doing? Shouldn't we be stopping The Lost?<br />
:* {{green|I'm teaching you a valuable lesson, Kuwalski. Stay alive.}}<br />
<br />
: What lesson could you possible teach me through this.. this... treachery!? This is an atrocity, {{Character}}! You're no better than those murderers in the Zig!<br />
:* {{green|Really? I did just save your hide... And I won't kill you!}}<br />
<br />
: {{darkorange|As you deactivate the mind probe and release Kuwalski, his voice grows stronger.}}<br />
: I... I realize that this is what The Lost would have done to me if you hadn't arrived, and that I am a little headstrong, {{Character}}, but rescuing me doesn't excuse you from what you just did. You don't seem to realize that what you just did is wrong. There is no justification for these actions. The only difference between you and a villain is a difference of degree. You can't say 'I'm not as bad as them so it's ok'.<br />
: {{darkorange|He did the hand quotes again. Rage.}}<br />
: In the end, you did to me what they would have done just to try and prove that you are right. Well, all you proved is that I'm right. I'll never do what you do because I'm a good guy. You... I'm not so sure.<br />
:* {{green|Why not judge the villains as harshly as you do me?}}<br />
<br />
: Is that your belief, {{Character}}, that all villains should be judged harshly or not at all? If you believe that all villains should be judged harshly, then why should I give you the benefit of the doubt? Through your actions you are a villain, by your standards. You've become what you hate.<br />
: I'm sorry {{Character}}... you are clearly in need of help and headed down a dark and dangerous path. I cannot ignore or excuse what you have done. I'm going to have to take you in. It's for your own good. Please don't make this more difficult than it already is.<br />
:* {{green|Take me in? I'm trying to save your life and this is how you thank me!?}}<br />
<br />
: I didn't want it to come to this, but you give me no choice. Defend yourself!<br />
:* {{green|I'm going to kill you!}}<br />
<br />
'''After conversation'''<br />
:'''Officer Kuwalski:''' No... NO! I won't do it, {{Character}}. I'll never sacrifice my moral values. Not like you have. Don't you see? You're just like them! The ends do not justify the means!<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You saved Officer Kuwalski from certain torture and death at the hands of The Lost, told him what he needed to do to survive in this harsh reality, and he turned around and spit in your face. Even after giving him every chance, he had the gall to turn on you and call you a villain! You! A villain? Well, you showed him exactly what a villain would do to a weak willed fool like him, and now he's dead. The only saving grace of the entire despicable affair is that at least nobody got satisfaction out of killing a member of Longbow. Had The Lost done it, then it would have only encouraged them to kill more. With Kuwalski's blood on your hands it is just another reminder that the war against evil isn't over yet, and people are going to die. Lots of people.</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=File:Contact_Small_Longbow_Officer_Kuwalski.jpg&diff=244988File:Contact Small Longbow Officer Kuwalski.jpg2012-12-15T23:03:29Z<p>Scorpius: </p>
<hr />
<div>[[Category: Longbow Images]]</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=File:Contact_Small_Longbow_Officer_Kuwalski.jpg&diff=244987File:Contact Small Longbow Officer Kuwalski.jpg2012-12-15T23:02:38Z<p>Scorpius: </p>
<hr />
<div></div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Under-the-Table_Job&diff=244986Mission:Tip - Under-the-Table Job2012-12-15T22:36:20Z<p>Scorpius: </p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Under-the-Table Job}}===<br />
'''Alignment Mission'''<br />
<br />
You get a rather intriguing email from an old... associate... in the Rogue Isles - Miss Thystle:<br />
<br />
''So look, {{Character}}, I know your schtick lately. Schmooze with all the capes so they get to like you, then when it comes time for them to swing their hammer, you don't get hit so much. Nice gig. You always were a wuss, you know that?''<br />
<br />
''I got a good gig, too. One that pays a lot. You remember what that was like? Gettin' paid in cold, hard cash rather than warm fuzzies and unicorns or whatever crap those heroes are handing out these days.''<br />
<br />
''Let me get to the point. I need your skills. You do this job with me, I give you half, and I don't say a word to your hero friends, okay?''<br />
<br />
''Freak.''<br />
<br />
The letter then goes on to describe the details of the plan. It involves that Ice Queen, Polar Shift. Maybe you can not only teach her to quit acting so high-and-mighty, but also make some secret cash under the table.<br />
<br />
{{TipChoice|align1=Hero|choice1=Go over the plan and what your role in it is.}}<br />
<br />
===={{UL|HERO: Go over the plan and what your role in it is.}}====<br />
'''Briefing'''<br />
<br />
You know that you can't really trust Miss Thystle. But that's what you can trust about her - she's untrustworthy. However, she knows not to go back on a deal - everyone worth their salt knows bad things happen to people who back out on deals. And for some spare cash, it might be worth it.<br />
<br />
The thing that sells you the most about the job is that you get to knock Polar Shift down a peg or two. It seems all you have to do is lure her to some caves below and hit her with some of Thystle's numbing toxin to make her all giddy and dumb.<br />
<br />
Heh... make Miss Priss act giddy and stupid? You're in!<br />
<br />
* {{green|Do this easy job and make some fast cash!}}<br />
<br />
You agree to the job and get the details of when and where to meet with Polar Shift in tow. Seems Thystle is working with those weirdos, the Lost. She's given you a vial of her chlorotoxins to use on Polar Shift.<br />
<br />
Stick her with the needle, and you're done. This should go smoothly.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you wanna get paid, you're gonna need to get Polar Shift over to those caves. Thystle has given you a vial of her chlorotoxins to use on Polar Shift.<br />
<br />
Stick her with the needle, and you're done. This should go smoothly.<br />
<br />
{{Mission Objective<br />
|Entrance=Well, that was easy enough. You lured Polar Shift here under the pretense of 'saving' some baby seals inside the caves. It took you forever to ditch her friend, [[Flambeaux]]. The hothead was threatening to call the 'police' the whole time... Even though she's a super, herself. What an airhead.<br />
|Primary=Knock Polar Shift down a peg!<br />
|Secondary=Ambush Polar Shift and administer the serum<br />
|Additional=** Find Miss Thystle so you can get paid<br />
** Talk to Miss Thystle<br />
** Rescue Polar Shift from a horrible fate!<br />
** Lead Polar Shift to safety<br />
|Completion=You managed to get Polar Shift to a safe place, even though she never knew that it was you that rescued her.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Polar Shift]] {{Named|Faction=Rogues Gallery|Type=Polar Shift|Text=Boss}} (Neutral)<br />
* [[Miss Thystle]] {{Named|Faction=Rogues Gallery|Type=Miss Thystle|Text=Boss}} (Captive, turned enemy)<br />
* Subdued Polar Shift {{Named|Faction=Rogues Gallery|Type=Polar Shift|Text=Boss}} (Captive, escort)<br />
** ''Description:'' Polar Shift doesn't seem like she's aware of what's going on around her.<br />
<br />
<br />
{{NPC Text|title=Polar Shift guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Polar Shift:''' That sound... It's... Confusing me....<br />
:'''Sky Raider Rescue Team:''' We've got to get her out of here! She's not looking so good.<br />
<br />
'''Combat start'''<br />
:'''Polar Shift:''' Who... Who's there?<br />
:'''Sky Raider Rescue Team:''' {{Character}}? You're in on this? But... but I thought you were going straight...<br />
<br />
'''Guards defeated'''<br />
:'''Polar Shift:''' What... What did you do to me?<br />
:'''Polar Shift:''' I have to fight... The... The music... It's calling me...<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Miss Thystle:''' Where in the hell is {{Character}}? {{Character}}!!! I'm in a bit of some trouble here!<br />
:'''Sky Raider Rescue Team:''' Look, lady - we're being paid to get her to safety. We'll take down anyone else in on your operation for free if you get in our way.<br />
:'''Miss Thystle:''' There you are! If you want your money, get over here and help me!<br />
:'''Sky Raider Rescue Team:''' Bring it, {{Character}}, bring it.<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle conversation|text=<br />
{{Mission Briefing|Type=Speaking with Miss Thystle|Contact=Miss Thystle|Text=<br />
: You know, I'm thinking I might have to lower your cut on this gig. I've been the one doing all this work here, you know.<br />
:* {{green|Shut your trap and give me my cash, Thystle.}}<br />
<br />
: What?! Oh no no NO!...<br />
: You're not getting paid until the WHOLE job is done, got it? Don't think you can fool me the way you're fooling all those heroes.<br />
:* {{green|There's more to the job?}}<br />
<br />
: Of course there is! You didn't read the whole email, did you?!<br />
: Look, you got little Polar-Wolar under the Lost's sway and - uh - I handled the mercs hired to rescue her, right? Now we do the real job, got it? We hold off any other rescue attempts while the Lost transform that poor wittle giwl into a breeding host to create genetically modified... well, I don't know what they are.<br />
: Look - All I know is that when they're done with her, she'll be popping out those creatures like an Octo-mom or something. But you know what I care about? All I care about is ALL the CASH they're offering me - er... - us, I meant - to do this.<br />
:* {{green|Hold on! They're going to turn her into a... breeding machine?}}<br />
<br />
: Oh don't start getting all high and mighty on me now, {{Character}}. I know perfectly well what kinds of things you've been up to in the Rogue Isles. Just because you're hanging out with heroes Doesn't - Mean - You - Are - One.<br />
: You'll never be heroic, {{Character}} got it? You're a sick, disgusting mongrel like all the rest of us. Once you start acting like you're more than dirt is when one of those heroes comes along and makes you look real stupid, you know.<br />
: Now listen up... if you go back on our deal, I'll get Arachnos down your throat.<br />
: AND you won't get your half of the cut!<br />
:* {{green|But... I was never THAT bad...}}<br />
<br />
'''After conversation'''<br />
:'''Miss Thystle:''' I'm serious. You don't show up and you don't see one red cent, got it? Now meet me in the back of these caves!!!<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Subdued Polar Shift rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Subdued Polar Shift:''' Please... don't... I don't... want...<br />
:'''Miss Thystle:''' I knew that {{Character}} had gone soft and didn't have the guts to do a real job anymore...<br />
:'''Subdued Polar Shift:''' Is that you...<br />
:'''Miss Thystle:''' Oh, you're not serious...<br />
:'''Subdued Polar Shift:''' Manticore?<br />
:'''Miss Thystle:''' You're going to SAVE her?<br />
:'''Subdued Polar Shift:''' Are you... here to save... me?<br />
:'''Miss Thystle:''' You have reeeeally lost it, you know that, {{Character}}?<br />
<br />
'''Once freed'''<br />
:'''Subdued Polar Shift:''' You're not... Manticore...<br />
:'''Subdued Polar Shift:''' whoever you are... please help me... I think I'm hurt...<br />
}}<br />
<br />
{{NPC Text|title=Subdued Polar Shift escort dialogue|text=<br />
'''Lost'''<br />
:'''Subdued Polar Shift:''' Why is it so dark... where are my friends?<br />
<br />
'''Found'''<br />
:'''Subdued Polar Shift:''' I'm having a very bad nightmare... right now...<br />
<br />
'''Mission exit'''<br />
:'''Subdued Polar Shift:''' Thank you... Hero.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Even though you didn't get paid for that job, it doesn't matter, okay? What they had planned for her is something even that stuck up Queen Bee doesn't deserve.<br />
<br />
But the thing she said to you at the end? Well, it's kinda weighing on your - lack! - of conscience...<br />
<br />
Hero?</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Under-the-Table_Job&diff=244985Mission:Tip - Under-the-Table Job2012-12-15T22:34:58Z<p>Scorpius: </p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Under-the-Table Job}}===<br />
'''Alignment Mission'''<br />
<br />
You get a rather intruiguing email from an old... associate... in the Rogue Isles - Miss Thystle:<br />
<br />
''So look, {{Character}}, I know your schtick lately. Schmooze with all the capes so they get to like you, then when it comes time for them to swing their hammer, you don't get hit so much. Nice gig. You always were a wuss, you know that?''<br />
<br />
''I got a good gig, too. One that pays a lot. You remember what that was like? Gettin' paid in cold, hard cash rather than warm fuzzies and unicorns or whatever crap those heroes are handing out these days.''<br />
<br />
''Let me get to the point. I need your skills. You do this job with me, I give you half, and I don't say a word to your hero friends, okay?''<br />
<br />
''Freak.''<br />
<br />
The letter then goes on to describe the details of the plan. It involves that Ice Queen, Polar Shift. Maybe you can not only teach her to quit acting so high-and-mighty, but also make some secret cash under the table.<br />
<br />
{{TipChoice|align1=Hero|choice1=Go over the plan and what your role in it is.}}<br />
<br />
===={{UL|HERO: Go over the plan and what your role in it is.}}====<br />
'''Briefing'''<br />
<br />
You know that you can't really trust Miss Thystle. But that's what you can trust about her - she's untrustworthy. However, she knows not to go back on a deal - everyone worth their salt knows bad things happen to people who back out on deals. And for some spare cash, it might be worth it.<br />
<br />
The thing that sells you the most about the job is that you get to knock Polar Shift down a peg or two. It seems all you have to do is lure her to some caves below and hit her with some of Thystle's numbing toxin to make her all giddy and dumb.<br />
<br />
Heh... make Miss Priss act giddy and stupid? You're in!<br />
<br />
* {{green|Do this easy job and make some fast cash!}}<br />
<br />
You agree to the job and get the details of when and where to meet with Polar Shift in tow. Seems Thystle is working with those weirdos, the Lost. She's given you a vial of her chlorotoxins to use on Polar Shift.<br />
<br />
Stick her with the needle, and you're done. This should go smoothly.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you wanna get paid, you're gonna need to get Polar Shift over to those caves. Thystle has given you a vial of her chlorotoxins to use on Polar Shift.<br />
<br />
Stick her with the needle, and you're done. This should go smoothly.<br />
<br />
{{Mission Objective<br />
|Entrance=Well, that was easy enough. You lured Polar Shift here under the pretense of 'saving' some baby seals inside the caves. It took you forever to ditch her friend, [[Flambeaux]]. The hothead was threatening to call the 'police' the whole time... Even though she's a super, herself. What an airhead.<br />
|Primary=Knock Polar Shift down a peg!<br />
|Secondary=Ambush Polar Shift and administer the serum<br />
|Additional=** Find Miss Thystle so you can get paid<br />
** Talk to Miss Thystle<br />
** Rescue Polar Shift from a horrible fate!<br />
** Lead Polar Shift to safety<br />
|Completion=You managed to get Polar Shift to a safe place, even though she never knew that it was you that rescued her.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Polar Shift]] {{Named|Faction=Rogues Gallery|Type=Polar Shift|Text=Boss}} (Neutral)<br />
* [[Miss Thystle]] {{Named|Faction=Rogues Gallery|Type=Miss Thystle|Text=Boss}} (Captive, turned enemy)<br />
* Subdued Polar Shift {{Named|Faction=Rogues Gallery|Type=Polar Shift|Text=Boss}} (Captive, escort)<br />
** ''Description:'' Polar Shift doesn't seem like she's aware of what's going on around her.<br />
<br />
<br />
{{NPC Text|title=Polar Shift guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Polar Shift:''' That sound... It's... Confusing me....<br />
:'''Sky Raider Rescue Team:''' We've got to get her out of here! She's not looking so good.<br />
<br />
'''Combat start'''<br />
:'''Polar Shift:''' Who... Who's there?<br />
:'''Sky Raider Rescue Team:''' {{Character}}? You're in on this? But... but I thought you were going straight...<br />
<br />
'''Guards defeated'''<br />
:'''Polar Shift:''' What... What did you do to me?<br />
:'''Polar Shift:''' I have to fight... The... The music... It's calling me...<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Miss Thystle:''' Where in the hell is {{Character}}? {{Character}}!!! I'm in a bit of some trouble here!<br />
:'''Sky Raider Rescue Team:''' Look, lady - we're being paid to get her to safety. We'll take down anyone else in on your operation for free if you get in our way.<br />
:'''Miss Thystle:''' There you are! If you want your money, get over here and help me!<br />
:'''Sky Raider Rescue Team:''' Bring it, {{Character}}, bring it.<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle conversation|text=<br />
{{Mission Briefing|Type=Speaking with Miss Thystle|Contact=Miss Thystle|Text=<br />
: You know, I'm thinking I might have to lower your cut on this gig. I've been the one doing all this work here, you know.<br />
:* {{green|Shut your trap and give me my cash, Thystle.}}<br />
<br />
: What?! Oh no no NO!...<br />
: You're not getting paid until the WHOLE job is done, got it? Don't think you can fool me the way you're fooling all those heroes.<br />
:* {{green|There's more to the job?}}<br />
<br />
: Of course there is! You didn't read the whole email, did you?!<br />
: Look, you got little Polar-Wolar under the Lost's sway and - uh - I handled the mercs hired to rescue her, right? Now we do the real job, got it? We hold off any other rescue attempts while the Lost transform that poor wittle giwl into a breeding host to create genetically modified... well, I don't know what they are.<br />
: Look - All I know is that when they're done with her, she'll be popping out those creatures like an Octo-mom or something. But you know what I care about? All I care about is ALL the CASH they're offering me - er... - us, I meant - to do this.<br />
:* {{green|Hold on! They're going to turn her into a... breeding machine?}}<br />
<br />
: Oh don't start getting all high and mighty on me now, {{Character}}. I know perfectly well what kinds of things you've been up to in the Rogue Isles. Just because you're hanging out with heroes Doesn't - Mean - You - Are - One.<br />
: You'll never be heroic, {{Character}} got it? You're a sick, disgusting mongrel like all the rest of us. Once you start acting like you're more than dirt is when one of those heroes comes along and makes you look real stupid, you know.<br />
: Now listen up... if you go back on our deal, I'll get Arachnos down your throat.<br />
: AND you won't get your half of the cut!<br />
:* {{green|But... I was never THAT bad...}}<br />
<br />
'''After conversation'''<br />
:'''Miss Thystle:''' I'm serious. You don't show up and you don't see one red cent, got it? Now meet me in the back of these caves!!!<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Subdued Polar Shift rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Subdued Polar Shift:''' Please... don't... I don't... want...<br />
:'''Miss Thystle:''' I knew that {{Character}} had gone soft and didn't have the guts to do a real job anymore...<br />
:'''Subdued Polar Shift:''' Is that you...<br />
:'''Miss Thystle:''' Oh, you're not serious...<br />
:'''Subdued Polar Shift:''' Manticore?<br />
:'''Miss Thystle:''' You're going to SAVE her?<br />
:'''Subdued Polar Shift:''' Are you... here to save... me?<br />
:'''Miss Thystle:''' You have reeeeally lost it, you know that, {{Character}}?<br />
<br />
'''Once freed'''<br />
:'''Subdued Polar Shift:''' You're not... Manticore...<br />
:'''Subdued Polar Shift:''' whoever you are... please help me... I think I'm hurt...<br />
}}<br />
<br />
{{NPC Text|title=Subdued Polar Shift escort dialogue|text=<br />
'''Lost'''<br />
:'''Subdued Polar Shift:''' Why is it so dark... where are my friends?<br />
<br />
'''Found'''<br />
:'''Subdued Polar Shift:''' I'm having a very bad nightmare... right now...<br />
<br />
'''Mission exit'''<br />
:'''Subdued Polar Shift:''' Thank you... Hero.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Even though you didn't get paid for that job, it doesn't matter, okay? What they had planned for her is something even that stuck up Queen Bee doesn't deserve.<br />
<br />
But the thing she said to you at the end? Well, it's kinda weighing on your - lack! - of conscience...<br />
<br />
Hero?</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Under-the-Table_Job&diff=244984Mission:Tip - Under-the-Table Job2012-12-15T22:34:39Z<p>Scorpius: complete</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Under-the-Table Job}}===<br />
Alignment Mission<br />
<br />
You get a rather intruiguing email from an old... associate... in the Rogue Isles - Miss Thystle:<br />
<br />
''So look, {{Character}}, I know your schtick lately. Schmooze with all the capes so they get to like you, then when it comes time for them to swing their hammer, you don't get hit so much. Nice gig. You always were a wuss, you know that?''<br />
<br />
''I got a good gig, too. One that pays a lot. You remember what that was like? Gettin' paid in cold, hard cash rather than warm fuzzies and unicorns or whatever crap those heroes are handing out these days.''<br />
<br />
''Let me get to the point. I need your skills. You do this job with me, I give you half, and I don't say a word to your hero friends, okay?''<br />
<br />
''Freak.''<br />
<br />
The letter then goes on to describe the details of the plan. It involves that Ice Queen, Polar Shift. Maybe you can not only teach her to quit acting so high-and-mighty, but also make some secret cash under the table.<br />
<br />
{{TipChoice|align1=Hero|choice1=Go over the plan and what your role in it is.}}<br />
<br />
===={{UL|HERO: Go over the plan and what your role in it is.}}====<br />
'''Briefing'''<br />
<br />
You know that you can't really trust Miss Thystle. But that's what you can trust about her - she's untrustworthy. However, she knows not to go back on a deal - everyone worth their salt knows bad things happen to people who back out on deals. And for some spare cash, it might be worth it.<br />
<br />
The thing that sells you the most about the job is that you get to knock Polar Shift down a peg or two. It seems all you have to do is lure her to some caves below and hit her with some of Thystle's numbing toxin to make her all giddy and dumb.<br />
<br />
Heh... make Miss Priss act giddy and stupid? You're in!<br />
<br />
* {{green|Do this easy job and make some fast cash!}}<br />
<br />
You agree to the job and get the details of when and where to meet with Polar Shift in tow. Seems Thystle is working with those weirdos, the Lost. She's given you a vial of her chlorotoxins to use on Polar Shift.<br />
<br />
Stick her with the needle, and you're done. This should go smoothly.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you wanna get paid, you're gonna need to get Polar Shift over to those caves. Thystle has given you a vial of her chlorotoxins to use on Polar Shift.<br />
<br />
Stick her with the needle, and you're done. This should go smoothly.<br />
<br />
{{Mission Objective<br />
|Entrance=Well, that was easy enough. You lured Polar Shift here under the pretense of 'saving' some baby seals inside the caves. It took you forever to ditch her friend, [[Flambeaux]]. The hothead was threatening to call the 'police' the whole time... Even though she's a super, herself. What an airhead.<br />
|Primary=Knock Polar Shift down a peg!<br />
|Secondary=Ambush Polar Shift and administer the serum<br />
|Additional=** Find Miss Thystle so you can get paid<br />
** Talk to Miss Thystle<br />
** Rescue Polar Shift from a horrible fate!<br />
** Lead Polar Shift to safety<br />
|Completion=You managed to get Polar Shift to a safe place, even though she never knew that it was you that rescued her.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Sky Raiders}}<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Polar Shift]] {{Named|Faction=Rogues Gallery|Type=Polar Shift|Text=Boss}} (Neutral)<br />
* [[Miss Thystle]] {{Named|Faction=Rogues Gallery|Type=Miss Thystle|Text=Boss}} (Captive, turned enemy)<br />
* Subdued Polar Shift {{Named|Faction=Rogues Gallery|Type=Polar Shift|Text=Boss}} (Captive, escort)<br />
** ''Description:'' Polar Shift doesn't seem like she's aware of what's going on around her.<br />
<br />
<br />
{{NPC Text|title=Polar Shift guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Polar Shift:''' That sound... It's... Confusing me....<br />
:'''Sky Raider Rescue Team:''' We've got to get her out of here! She's not looking so good.<br />
<br />
'''Combat start'''<br />
:'''Polar Shift:''' Who... Who's there?<br />
:'''Sky Raider Rescue Team:''' {{Character}}? You're in on this? But... but I thought you were going straight...<br />
<br />
'''Guards defeated'''<br />
:'''Polar Shift:''' What... What did you do to me?<br />
:'''Polar Shift:''' I have to fight... The... The music... It's calling me...<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Miss Thystle:''' Where in the hell is {{Character}}? {{Character}}!!! I'm in a bit of some trouble here!<br />
:'''Sky Raider Rescue Team:''' Look, lady - we're being paid to get her to safety. We'll take down anyone else in on your operation for free if you get in our way.<br />
:'''Miss Thystle:''' There you are! If you want your money, get over here and help me!<br />
:'''Sky Raider Rescue Team:''' Bring it, {{Character}}, bring it.<br />
}}<br />
<br />
{{NPC Text|title=Miss Thystle conversation|text=<br />
{{Mission Briefing|Type=Speaking with Miss Thystle|Contact=Miss Thystle|Text=<br />
: You know, I'm thinking I might have to lower your cut on this gig. I've been the one doing all this work here, you know.<br />
:* {{green|Shut your trap and give me my cash, Thystle.}}<br />
<br />
: What?! Oh no no NO!...<br />
: You're not getting paid until the WHOLE job is done, got it? Don't think you can fool me the way you're fooling all those heroes.<br />
:* {{green|There's more to the job?}}<br />
<br />
: Of course there is! You didn't read the whole email, did you?!<br />
: Look, you got little Polar-Wolar under the Lost's sway and - uh - I handled the mercs hired to rescue her, right? Now we do the real job, got it? We hold off any other rescue attempts while the Lost transform that poor wittle giwl into a breeding host to create genetically modified... well, I don't know what they are.<br />
: Look - All I know is that when they're done with her, she'll be popping out those creatures like an Octo-mom or something. But you know what I care about? All I care about is ALL the CASH they're offering me - er... - us, I meant - to do this.<br />
:* {{green|Hold on! They're going to turn her into a... breeding machine?}}<br />
<br />
: Oh don't start getting all high and mighty on me now, {{Character}}. I know perfectly well what kinds of things you've been up to in the Rogue Isles. Just because you're hanging out with heroes Doesn't - Mean - You - Are - One.<br />
: You'll never be heroic, {{Character}} got it? You're a sick, disgusting mongrel like all the rest of us. Once you start acting like you're more than dirt is when one of those heroes comes along and makes you look real stupid, you know.<br />
: Now listen up... if you go back on our deal, I'll get Arachnos down your throat.<br />
: AND you won't get your half of the cut!<br />
:* {{green|But... I was never THAT bad...}}<br />
<br />
'''After conversation'''<br />
:'''Miss Thystle:''' I'm serious. You don't show up and you don't see one red cent, got it? Now meet me in the back of these caves!!!<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Subdued Polar Shift rescue dialogue|text=<br />
'''Combat start'''<br />
:'''Subdued Polar Shift:''' Please... don't... I don't... want...<br />
:'''Miss Thystle:''' I knew that {{Character}} had gone soft and didn't have the guts to do a real job anymore...<br />
:'''Subdued Polar Shift:''' Is that you...<br />
:'''Miss Thystle:''' Oh, you're not serious...<br />
:'''Subdued Polar Shift:''' Manticore?<br />
:'''Miss Thystle:''' You're going to SAVE her?<br />
:'''Subdued Polar Shift:''' Are you... here to save... me?<br />
:'''Miss Thystle:''' You have reeeeally lost it, you know that, {{Character}}?<br />
<br />
'''Once freed'''<br />
:'''Subdued Polar Shift:''' You're not... Manticore...<br />
:'''Subdued Polar Shift:''' whoever you are... please help me... I think I'm hurt...<br />
}}<br />
<br />
{{NPC Text|title=Subdued Polar Shift escort dialogue|text=<br />
'''Lost'''<br />
:'''Subdued Polar Shift:''' Why is it so dark... where are my friends?<br />
<br />
'''Found'''<br />
:'''Subdued Polar Shift:''' I'm having a very bad nightmare... right now...<br />
<br />
'''Mission exit'''<br />
:'''Subdued Polar Shift:''' Thank you... Hero.<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Even though you didn't get paid for that job, it doesn't matter, okay? What they had planned for her is something even that stuck up Queen Bee doesn't deserve.<br />
<br />
But the thing she said to you at the end? Well, it's kinda weighing on your - lack! - of conscience...<br />
<br />
Hero?</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Nocturnal_Oneiromancies&diff=244983Mission:Tip - Nocturnal Oneiromancies2012-12-15T19:55:52Z<p>Scorpius: complete</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Nocturnal Oneiromancies}}===<br />
'''Alignment Mission'''<br />
<br />
All of a sudden, you just remembered a dream you had last night. You were in a cavernous system, deep below the ground and there were people chanting. One looked up at you, but his face changed to one giant eyeball. The eyeball said but one thing:<br />
<br />
''The treasure has chosen you. We watch over it, waiting for you. Claim your destiny.''<br />
<br />
Come to think of it, you've been having that dream for a number of nights now. Maybe... maybe there really is some treasure out there waiting for you?<br />
<br />
{{TipChoice|align1=Hero|choice1=Take a chance...}}<br />
<br />
===={{UL|HERO: Take a chance...}}====<br />
'''Briefing'''<br />
<br />
Something about this seems fishy. But then again, you're not one to be caught off guard. And you're also not one to walk away from a gamble. And you're ESPECIALLY not one to walk away from free treasure - even if it is from some creepy guy who has an eyeball for a head.<br />
<br />
If this *is* some elaborate trap, you know you'd be able to work your way out of it somehow. On the other hand, if you ignore this chance to be handed over a handful of shinies... well, maybe you don't deserve to call yourself a rogue.<br />
<br />
* {{green|Risk it!}}<br />
<br />
You try to remember more of your dream - you know, just in case there ARE people with eyeball heads. All you can remember about it is the path you walked to get to the caves.<br />
<br />
That's probably the best place to start looking, wouldn't you say?<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you're going to get your hands on the free treasure, you had best get moving! You try to remember more of your dream - you know, just in case there ARE people with eyeball heads. All you can remember about it is the path you walked to get to the caves.<br />
<br />
That's probably the best place to start looking, wouldn't you say?<br />
<br />
{{Mission Objective<br />
|Entrance=Well, these sure do look like the same caves in your dreams. Now to see if you've been set up.<br />
|Primary=Collect your treasure!<br />
|Secondary=Find the Oneiromancer from your dreams.<br />
** Speak with the Lucid Oneiromancer<br />
** Abandon the Oneiromancer and find the Oculus instead!<br />
** Save the Oneiromancers before they all die.<br />
** Speak with the Lucid Oneiromancer<br />
** Find the True Oculus chest<br />
|Additional=<br />
|Conclusion=You have gazed into the future, and perhaps it gazed back into you.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Lucid Oneiromancer {{Named|Faction=Legacy Chain|Type=Tellus of Earth}} (Captive)<br />
* Slag Golem Homonculus {{Named|Faction=Slag Golems|Type=Slag Golem}} (Boss)<br />
<br />
<br />
{{NPC Text|title=Lucid Oneiromancer rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Lucid Oneiromancer:''' Foul beast, you shall never have the divining Oculus!<br />
:'''Slag Golem Homonculus:''' OCCCC...UUUUUUU...LUSSS...<br />
<br />
'''Combat start'''<br />
:'''Lucid Oneiromancer:''' As the Oculus foretold, you are here, {{Character}}! Assist me in my hour of need!<br />
:'''Slag Golem Homonculus:''' OCCCC...UUUUUUU...LUSSS...<br />
<br />
'''Once freed'''<br />
:'''Lucid Oneiromancer: '''We have much to discuss, {{Character}}. Quickly, before the rest arrive.<br />
}}<br />
<br />
{{NPC Text|title=Lucid Oneiromancer conversation|text=<br />
{{Mission Briefing|Type=Speaking with Lucid Oneiromancer|Contact=Lucid Oneiromancer|Image=TellusOfEarth1.jpg|Text=<br />
: The Oculus said you would come and join us in our time of need and it was correct. I was the one who sent you the message. Now that you're here, you can join our order and help us defend our treasures from these slag golems that are attacking us.<br />
:* {{green|I'm not joining - err... treasures?}}<br />
<br />
: Yes, every initiate is given access to view the future. Whoever is behind the slag golems wants the Oculus so that they, too, can see the future.<br />
:* {{green|So I have to join to use this?}}<br />
<br />
: Yes. Once you join you can access the Oculus. But that is for another time. We've been suffering great losses and I don't know if we can hold out any longer. So will you join us forever?<br />
:* {{green|Oh, totally, like, yeah - Where's the Oculus?}}<br />
<br />
: The Oculus is kept here within the heart of the caves. However, we must make it to the end of the caves to defend the next breach. We need the help of your unique powers there. I will meet you there. You might see the Oculus along the way, but don't pay attention to it. We may even have to give our lives to preserve all of our secrets!<br />
:* {{green|Yeah, lives... I'll totally see you back there!}}<br />
<br />
'''After conversation'''<br />
:'''Lucid Oneiromancer:''' Do not tarry! I'll meet you at the back of the caves!<br />
}}<br />
}}<br />
<br />
{{Mission Clue|Name=The Vision of the Oculus|Text=<br />
When you look into the Oculus, you see a vision of slag golems pounding the bodies of the Legacy Chain into a pulp. They lay dead everywhere, looking off expectantly at a shadowy figure in the distance. You realize if you don't help them, they'll all die like dogs, waiting for you to come to their aid... though you're planning on never coming to their aid. That's just downright... well, jacked, for lack of a better word.<br />
<br />
Go save them!<br />
}}<br />
<br />
{{NPC Text|title=Lucid Oneiromancer second rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Lucid Oneiromancer:''' I fear {{Character}} will not come. Perhaps we have chosen poorly.<br />
:'''Slag Golem Homonculus:''' DE....STROYYYYY....<br />
:'''Lucid Oneiromancer:''' No... My fears spoke louder than my dreams.<br />
:'''Slag Golem Homonculus:''' DE....STROYYYYY!!!!!!<br />
<br />
'''Combat start'''<br />
:'''Lucid Oneiromancer:''' You are here, {{Character}}.<br />
:'''Lucid Oneiromancer:''' Now... I ask you again... will you please help us?<br />
<br />
'''Once freed'''<br />
:'''Lucid Oneiromancer:''' You have passed, {{Character}}. I am most pleased.<br />
:'''Lucid Oneiromancer:''' Let us speak.<br />
}}<br />
<br />
{{NPC Text|title=Lucid Oneiromancer second conversation|text=<br />
{{Mission Briefing|Type=Speaking with Lucid Oneiromancer|Contact=Lucid Oneiromancer|Image=TellusOfEarth1.jpg|Text=<br />
: You may be wondering what is going on. The Oculus showed us the future, and the future was for you to be tested. All of this was just a test to see if you were the one in our vision.<br />
:* {{green|Your vision? What in the hell is going on?}}<br />
<br />
: It no longer matters, for you are the one. The Oculus you stole from us is but a shard of the True One. You have passed and are granted the right to view from it.<br />
:* {{green|Granted? Tell me now what's going on!}}<br />
<br />
: I cannot just yet. It is not yet time. But know that you are to be rewarded for your deed. There is another chest, and within it is a larger shard. You shall now see the future.<br />
:* {{green|Really?}}<br />
<br />
: Yes, really this time. And I shall see to it that our controlled slag golems will not molest you any more.<br />
:* {{green|Okay...}}<br />
<br />
'''After conversation'''<br />
:'''Lucid Oneiromancer:''' The true chest is not too far from here.<br />
}}<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You vaguely remember... something -<br />
<br />
Gazing into the Oculus...<br />
<br />
Seeing yourself standing among the heroes of Paragon City as a friend...<br />
<br />
Seeing yourself... as one of them.<br />
<br />
Watching a sense of pride in your face... one which you haven't seen in a mirror for a long time...</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Fire_in_the_Hole&diff=244982Mission:Tip - Fire in the Hole2012-12-15T19:53:53Z<p>Scorpius: dialogue labels</p>
<hr />
<div>{{Infobox Tip<br />
|type=morality<br />
|place=Paragon City<br />
|available=herovigrog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Fire in the Hole (20-29)}}===<br />
'''Hero Morality Mission'''<br />
<br />
You find an unauthorized [[Longbow]] scanner in the possession of the person you just brought to justice. Your curiosity as to how they got ahold of it is surpassed by the emergency broadcast being sent at this very moment.<br />
<br />
''A dastardly fellow by the name of Blast Furnace appears to have taken a number of people hostage and Longbow is sending people to respond. Unfortunately, for some reason Arachnos has gotten involved in the situation, and seem to be targeting Blast Furnace as well. No matter what, those hostages are about to be caught in the crossfire between all parties involved. Someone needs to save them before they become greater victims than they already are!''<br />
<br />
Fortunately Longbow said where Blast Furnace is keeping the kidnapped victims. Get the people to safety, then see what you can do to help Longbow.<br />
<br />
* {{green|Get the hostages to safety before they get hurt in the crossfire!}}<br />
<br />
<br />
''Rogues see:''<br />
<br />
{{darkorange|WARNING: This is a Morality Mission. Completing this mission will change your current alignment of Rogue to Hero, removing any progress you may have made on any other alignment. Becoming a Hero means you will no longer be able to travel to the Rogue Isles. It will sever all ties with the Villain world.}}<br />
<br />
{{darkorange|Are you sure you want to do this?}}<br />
<br />
* {{green|Yes, I want to get the hostages to safety before they get hurt in the crossfire!}}<br />
<br />
<br />
'''Briefing'''<br />
<br />
You know about this Blast Furnace guy and the problems he's been causing around the city as of late. However, as much of a nuisance as he's been he hasn't outright put people directly in danger, so this action on his part is a bit uncharacteristic. Coupled with the fact that Arachnos is involving themselves with this situation but not on his side, it's obvious there is more going on than what appears on the surface.<br />
<br />
No matter what, these hostages he's holding will be the only ones who really get hurt. Longbow wouldn't allow that to happen, but with Arachnos on the scene something is bound to go wrong. If you can get those hostages to safety, then perhaps you can help Longbow take on Lord Recluse's force. Or who knows? Perhaps you can find out what got into Blast Furnace to cause him all this trouble for himself.<br />
<br />
* {{green|Rescue the hostages before someone gets hurt, then deal with Blast Furnace.}}<br />
<br />
Fortunately, the emergency call from Longbow to their operatives contained the location where Blast Furnace is keeping the hostages. Remember, your focus is on those innocent victims, no matter what kind of chaos has been unleashed at the site.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Blast Furnace's location has been broadcasted by Longbow. You need to get there as fast as you can to save the hostages. The firefight between Longbow and Arachnos is likely already at explosive levels.<br />
<br />
{{Mission Objective<br />
|Entrance=Upon entering, you can hear the sounds of Arachnos threatening someone. The bullets on the wall show that Arachnos has already put down Longbow's initial attack. <br> It's up to you now - get those hostages to safety!<br />
|Primary=Rescue the hostages then deal with Blast Furnace.<br />
|Secondary=Find and rescue the Company President<br />
** Rescue the Receptionist.<br />
** Rescue the Security Guard Captain.<br />
** Deal with Blast Furnace<br />
** Put down the Arachnos attackers!<br />
** Fend off the next wave of attackers!<br />
** Defeat Nocturne!<br />
|Additional=<br />
|Completion=Nocturne's defeat signals the end of this conflict. Blast Furnace is somewhere far away, hopefully safe from Arachnos, and the hostages are all out. A job well done.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Arachnos}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Arachnos Extraction Squad Leader {{Named|Faction=Arachnos Soldiers|Type=Wolf Spider Huntsman}}<br />
* Company President {{Named|Faction=Hapless Citizen}} (Captive)<br />
** ''Description'': The company's President doesn't seem to be having a good day.<br />
* Receptionist {{Named|Faction=Hapless Citizen}} (Captive)<br />
** ''Description'': The office Receptionist seems to be unfazed by the situation she's in.<br />
* Security Guard Captain (Overcome Policeman) (Captive)<br />
** ''Description'': The Security Guard Captain is defiantly angry about being held captive by these goons.<br />
* [[Blast Furnace]] {{Named|Faction=Rogues Gallery|Type=Blast Furnace|Text=Bosses}}<br />
** ''Description'': The person behind this entire fiasco, Blast Furnace has apparently gotten in far over his head.<br />
* [[Nocturne]] {{Named|Faction=Arachnos Archvillains|Type=Night Widow Nocturne|Text=}}<br />
<br />
<br />
{{NPC Text|type=hero|title=Company President rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Arachnos:''' Tell us what you and Blast Furnace are up to!<br />
:'''Company President:''' Please, let me go. I have no connection with Blast Furnace at all!<br />
:'''Arachnos Extraction Squad Leader:''' If this one doesn't confess soon, change designation to extermination.<br />
'''Combat start'''<br />
:'''Arachnos:''' {{Character}}! You're working with him too, are you?<br />
:'''Company President:''' Oh, {{Character}}! Please save me from all these maniacs!<br />
:'''Arachnos Extraction Squad Leader:''' More of his turncoat comrades, it seems.<br />
'''Once freed'''<br />
:'''Company President:''' Oh, thank you {{Character}}. Blast Furnace said you would be here.<br />
:'''Company President:''' I think he was more hoping than actually knowing you would.<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Receptionist rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Arachnos:''' Why did Blast Furnace come to this building!<br />
:'''Receptionist:''' I already told you. The gentleman had no appointment, so I don't know his reason for the visit.<br />
:'''Arachnos Extraction Squad Leader:''' We're not getting anything out of this woman. Shoot her and move on.<br />
'''Combat start'''<br />
:'''Arachnos:''' Looks like we've got one of Blast Furnace's friends.<br />
:'''Receptionist:''' How many more of you costumed people are planning on barging in today?<br />
'''Once freed'''<br />
:'''Receptionist:''' Thank you for your assistance.<br />
:'''Receptionist:''' I didn't realize you costumed types were so nice about these kidnappings.<br />
:'''Receptionist:''' Blast Furnace was so polite about it, too.<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Security Guard Captain rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Arachnos:''' Tell us what we want to know and we'll make it quick and painless!<br />
:'''Security Guard Captain:''' How many times do I have to say it?<br />
:'''Arachnos Extraction Squad Leader:''' I hope the boss gets that traitor soon so we can get out of here.<br />
'''Combat start'''<br />
:'''Arachnos:''' Blast Furnace? No, it's {{Character}}.<br />
:'''Security Guard Captain:''' Looks like the cavalry has arrived.<br />
:'''Arachnos Extraction Squad Leader:''' Seems you came to the wrong place, {{Character}}.<br />
:'''Security Guard Captain:''' Over here, {{Character}}!<br />
'''Once freed'''<br />
:'''Security Guard Captain:''' You know, I could have handled those guys.<br />
:'''Security Guard Captain:''' But still, thanks for the hand.<br />
:'''Security Guard Captain:''' That Blast Furnace guy is really digging a hole for himself, isn't he?<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace combat dialogue|text=<br />
'''Before combat'''<br />
:'''Blast Furnace:''' Alright... everything is going according to plan... nice and smooth... just need my armor to hold out a little bit longer... come on...<br />
'''Combat start'''<br />
:'''Blast Furnace:''' {{Character}}! That's... that's fine, I'll be able to handle you as well!<br />
'''Defeated'''<br />
:'''Blast Furnace:''' Those people... they'd be worth a lot of money to the right people {{Character}}! You just... had to mess it up!<br />
:'''Blast Furnace:''' Ugh! My armor...!<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (1)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: {{darkorange|You can see Blast Furnace's armor is cracked in several places, steam rising out of them. He seems unable to fight at the moment.}}<br />
: Go ahead! Finish me off, I don't care. You're not making this profitable anymore, there's no point.<br />
:* {{green|Is this really only about the money?}}<br />
: Of course it is. You wouldn't understand, would you?<br />
: Life's tough for someone like me in the Isles, but money? Money is something that I can always depend on.<br />
:* {{green|Then why be nice to the captives here?}}<br />
: {{darkorange|Before Blast Furnace can answer, you hear an explosion in the distance, followed by the hurried sound of boots - Arachnos is sending in another squad to storm the building!}}<br />
: Hah! There they are... really irritating bunch. They'll be heading straight here.<br />
:* {{green|Then just stay down, I'll handle them.}}<br />
: You'll - what?<br />
:* {{green|I said I'll handle them, then you're giving me some answers!}}<br />
: Well... alright then.<br />
:* {{green|Here they come!}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by group of 3 Arachnos.}}<br />
<br />
{{NPC Text|type=hero|title=Arachnos ambush dialogue (1)|text=<br />
'''Ambush start'''<br />
:'''Arachnos:''' We've got a location on Blast Furnace, waste him!<br />
:'''Arachnos:''' {{Character}}?! Stay out of this!<br />
'''Ambush defeated'''<br />
:'''Blast Furnace:''' Why go through all this {{Character}}?<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (2)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: You heard me. Why go through all this trouble for someone like me?<br />
: I'm just here for the money - not some noble purpose or whatever. So just beat it and let Arachnos get me!<br />
:* {{green|Cut the act Blast Furnace and just tell me why you're here!}}<br />
: Act?! There is no act!<br />
: Whatever those people told you was a lie, alright!? They're deluded!<br />
: I don't care about them, about you, or about anyone is this damn city!<br />
: As far as I'm concerned, they're all just here for me to make a cheap buck off of. So just arrest me and be done with it!<br />
:* {{green|I'm trying to give you a hand here Blast Furnace!}}<br />
: I don't need your help {{Character}}! I've seen what happens when someone claims to just be looking out for what I want!<br />
: {{darkorange|Before you can answer Blast Furnace, you hear another explosion - more Arachnos troops bearing down!}}<br />
:* {{green|Just... look, just stay put, alright?!}}<br />
: You're wasting your time, {{Character}}!<br />
:* {{green|I know, you said that already!}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by group of 3 Arachnos.}}<br />
<br />
{{NPC Text|type=hero|title=Arachnos ambush dialogue (2)|text=<br />
'''Ambush start'''<br />
:'''Arachnos:''' You backed out on the wrong deal Blast Furnace!<br />
:'''Arachnos:''' Your time is up Blast Furnace! You can't hide from Arachnos any longer!<br />
:'''Arachnos:''' Not even {{Character}} can save you now!<br />
'''Ambush defeated'''<br />
:'''Blast Furnace:''' See? They're relentless, they won't stop until you AND I are dead!<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (3)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: You're wasting your -<br />
:* {{green|Time! I know!}}<br />
}}<br />
}}<br />
<br />
{{Ambush|by group of 3 Arachnos.}}<br />
<br />
{{NPC Text|type=hero|title=Arachnos ambush dialogue (3)|text=<br />
'''Ambush start'''<br />
:'''Arachnos:''' We would've given you a chance before Blast Furnace, but now you've gone and REALLY pissed us off!<br />
'''Ambush defeated'''<br />
:'''Blast Furnace:''' ....<br />
}}<br />
<br />
{{NPC Text|type=hero|title=Blast Furnace conversation (4)|text=<br />
{{Mission Briefing|Type=Speaking with Blast Furnace|Contact=Blast Furnace|Text=<br />
: Why are you doing all of this {{Character}}? Why?!<br />
: I'm the bad guy, you're the good guy, you're just supposed to arrest me and take me in!<br />
:* {{green|Because I'm a hero and I'm here to help EVERYONE. Now tell me what's going on!}}<br />
: ....I lost control of my powers, a long time ago. That's why I'm in this suit. I ran, {{Character}}, I ran to the Isles, and I made a deal with Arachnos.<br />
: I'd do jobs for them, they'd keep me safe, repair my armor.<br />
: But I couldn't do it anymore, I couldn't work for them.<br />
: That's why I kidnapped all these people - to try to get out.<br />
:* {{green|And that's why Arachnos is after you.}}<br />
: Yeah... they're out to make sure I'm either with them... or dead.<br />
: If I know them... they'll be sending one of their top agents.<br />
: {{red|Nocturne}}.<br />
:* {{green|I'll handle Nocturne. You get out of here!}}<br />
: Alright... I owe you, {{Character}}, everything. Really.<br />
:* {{green|You don't. Now get out of here!}}<br />
: {{darkorange|Blast Furnace nods before he runs off, leaving you to deal with one last problem - Nocturne.}}<br />
:* {{green|Here we go...}}<br />
<br />
'''After conversation'''<br />
:'''Blast Furnace:''' I won't forget this, {{Character}}!<br />
}}<br />
}}<br />
<br />
{{Ambush|by Nocturne.}}<br />
<br />
{{NPC Text|type=hero|title=Nocturne combat dialogue|text=<br />
'''Combat start'''<br />
:'''Nocturne:''' Blast Furnace, I think I'll enjoy finishing this.<br />
:'''Nocturne:''' Hah... {{Character}}? Always a problem, aren't you?<br />
'''During combat'''<br />
:'''Nocturne:''' You've got a lot of nerve, getting in the middle of this business. I'm sure Recluse won't mind if I bring back another super's body!<br />
:'''Nocturne:''' Hmph, I'm just warming up, worm.<br />
<hr><br />
:'''Nocturne:''' My destiny in Arachnos is far greater than you could imagine - you have no hope of survival.<br />
<hr><br />
:'''Nocturne:''' You have no idea... who you are dealing with! I will not allow some whelp to defeat me here!<br />
'''Defeated'''<br />
:'''Nocturne:''' No... my Lord Recluse... I... failed...<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You step out of the office to see a crowd of people gathered, cheering your name.<br />
<br />
'{{Character}}!'<br />
<br />
'{{Character}}!'<br />
<br />
At the front of the crowd are the three hostages you saved, who seemed to have gathered the people here for your victory.<br />
<br />
Looking up, you can see Blast Furnace streaming across the sky, smoke spilling out from his armor. His fate is in his hands now - instead of Arachnos.<br />
<br />
<br />
[[Category:Hero Morality Missions]]<br />
{{DEFAULTSORT:Fire in the Hole}}</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_Nocturnal_Oneiromancies&diff=244971Mission:Tip - Nocturnal Oneiromancies2012-12-15T08:50:47Z<p>Scorpius: in progress</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|Nocturnal Oneiromancies}}===<br />
'''Alignment Mission'''<br />
<br />
All of a sudden, you just remembered a dream you had last night. You were in a cavernous system, deep below the ground and there were people chanting. One looked up at you, but his face changed to one giant eyeball. The eyeball said but one thing:<br />
<br />
''The treasure has chosen you. We watch over it, waiting for you. Claim your destiny.''<br />
<br />
Come to think of it, you've been having that dream for a number of nights now. Maybe... maybe there really is some treasure out there waiting for you?<br />
<br />
{{TipChoice|align1=Hero|choice1=Take a chance...}}<br />
<br />
===={{UL|HERO: Take a chance...}}====<br />
'''Briefing'''<br />
<br />
Something about this seems fishy. But then again, you're not one to be caught off guard. And you're also not one to walk away from a gamble. And you're ESPECIALLY not one to walk away from free treasure - even if it is from some creepy guy who has an eyeball for a head.<br />
<br />
If this *is* some elaborate trap, you know you'd be able to work your way out of it somehow. On the other hand, if you ignore this chance to be handed over a handful of shinies... well, maybe you don't deserve to call yourself a rogue.<br />
<br />
* {{green|Risk it!}}<br />
<br />
You try to remember more of your dream - you know, just in case there ARE people with eyeball heads. All you can remember about it is the path you walked to get to the caves.<br />
<br />
That's probably the best place to start looking, wouldn't you say?<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you're going to get your hands on the free treasure, you had best get moving! You try to remember more of your dream - you know, just in case there ARE people with eyeball heads. All you can remember about it is the path you walked to get to the caves.<br />
<br />
That's probably the best place to start looking, wouldn't you say?<br />
<br />
{{Mission Objective<br />
|Entrance=Well, these sure do look like the same caves in your dreams. Now to see if you've been set up.<br />
|Primary=Collect your treasure!<br />
|Secondary=Find the Oneiromancer from your dreams.<br />
** Speak with the Lucid Oneiromancer<br />
** Abandon the Oneiromancer and find the Oculus instead!<br />
** Save the Oneiromancers before they all die.<br />
** Speak with the Lucid Oneiromancer<br />
** Find the True Oculus chest<br />
|Additional=<br />
|Conclusion=You have gazed into the future, and perhaps it gazed back into you.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Slag Golems}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Lucid Oneiromancer {{Named|Faction=Legacy Chain|Type=Tellus of Earth}} (Captive)<br />
* Slag Golem Homonculus {{Named|Faction=Slag Golems|Type=Slag Golem}} (Boss)<br />
<br />
<br />
{{NPC Text|title=Lucid Oneiromancer rescue dialogue|text=<br />
'''Before combat'''<br />
:'''Lucid Oneiromancer:''' Foul beast, you shall never have the divining Oculus!<br />
:'''Slag Golem Homonculus:''' OCCCC...UUUUUUU...LUSSS...<br />
:'''Lucid Oneiromancer:''' As the Oculus foretold, you are here, {{Character}}! Assist me in my hour of need!<br />
:'''Slag Golem Homonculus:''' OCCCC...UUUUUUU...LUSSS...<br />
<br />
'''Once freed'''<br />
:'''Lucid Oneiromancer: '''We have much to discuss, {{Character}}. Quickly, before the rest arrive.<br />
}}<br />
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'''Debriefing'''</div>Scorpiushttps://archive.paragonwiki.com/w/index.php?title=Mission:Tip_-_A_Disproportionate_Package&diff=244943Mission:Tip - A Disproportionate Package2012-12-15T06:42:08Z<p>Scorpius: complete</p>
<hr />
<div>{{Infobox Tip<br />
|type=alignment<br />
|place=Paragon City<br />
|available=rog<br />
|levelfrom=20<br />
|levelto=29<br />
|choice=hero<br />
}}<br />
<br />
==={{UL|A Disproportionate Package}}===<br />
'''Alignment Mission'''<br />
<br />
A few weeks back you sent away for some X-Ray glasses advertised in the back of a publication. A distracted package delivery driver brought them by today, but before you could let him know that your glasses shouldn't be in a several-yards long birthday present box, he had already driven off, sweat dripping from his brow and dread in his eyes. Curious, you read the card attached to the present:<br />
<br />
''Amore mio...''<br />
<br />
''Once again I can not be with you on your birthday, and it tears my heart to shreds. And once again, I send you a portrait of one whose beauty is far beneath yours. Place it within your gallery next to all the others. Stand within the visage of their baleful, horse faces and know that they would be but trollish handmaidens, servile to your magnificence. When the parole board sees me again, then we will finally be together again. - D''<br />
<br />
You open the large package and look at the painting....... and can not believe how lucky you are!<br />
<br />
This painting is PRICELESS!<br />
<br />
{{TipChoice|align1=Hero|choice1=Decide what to do with the painting.}}<br />
<br />
===={{UL|HERO: Read the rest of the 'suggestion'.}}====<br />
'''Briefing'''<br />
<br />
You just watched a news report detailing the theft of this painting from the highly secured administrative offices of a well known, high class auction house. The way it was stolen was an amazing story unto itself, but that it was stolen before tomorrow's auction for charity was even more audacious. This proceeds of this painting was to be used to rescue kittens from the animal shelter and given to the children at Saint Maria's Home for Orphans with Life-Threatening Illnesses.<br />
<br />
Okay... now that you think about it...<br />
<br />
If you sell this painting on the black market, it's entirely possible you'll also be purchasing a one-way ticket to a very, very hot place. Sure, you may have a lot of those tickets already, but we're talking Business Class here.<br />
<br />
* {{green|Give the painting back... FAST!}}<br />
<br />
It's not going to be that easy. You don't know where the driver is, and after delivering the package to you, it's possible you don't even know *IF* the driver *IS*.<br />
<br />
So... There's only one way to go about this. You're going to need to break into the auction house...<br />
<br />
...and RETURN the painting!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
If you want that painting to have its chance to help nuns get the dying orphaned kids those little kittens to make their lives better and -<br />
<br />
'*sniff sniff*'<br />
<br />
- Look... just get to that auction house, okay!?<br />
<br />
{{Mission Objective<br />
|Entrance=Lets hope this is the right office or all your work will be wasted. Find the guard captain and 'convince' him to let you return the work without being identified.<br />
|Primary=Return the stolen painting to the auction house!<br />
|Secondary=Convince the captain to ignore you by any means necessary<br />
** Talk to the Security Captain<br />
** Return the priceless painting!<br />
** Turn on the Intercom for the Captain<br />
** Erase the camera tapes<br />
|Additional=<br />
|Completion=You managed to turn in the artwork without any of your new or old friends realizing you're actually a softie.<br />
}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Cage Consortium}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Security Officer Temp {{Named|Faction=Cage Consortium|Type=Cage Consortium Captain|Text=Captain}} (Boss)<br />
* Auction House Security Captain {{Named|Faction=Cage Consortium|Type=Cage Consortium Captain|Text=Captain}} (Non-combat ally)<br />
<br />
<br />
{{NPC Text|title=Auction House Security Captain guards combat dialogue|text=<br />
'''Before combat'''<br />
:'''Auction House Security Captain:''' Stay on alert guys! After we lost that painting several days ago, we can't afford to lose anything else. I hope you new guys have learned from your mistakes.<br />
:'''Security Officer Temp:''' HEY! It wasn't our fault, you know what I'm sayin'? It was just dumb luck.<br />
:'''Auction House Security Captain:''' Oh no... Not again...<br />
:'''Security Officer Temp:''' Hey! You're ear - I mean... HEY! We got an intruder!<br />
<br />
'''Guards defeated'''<br />
:'''Auction House Security Captain:''' Go ahead. Just clock me on the back of the head like you did last time. Let's get it over with. Oh... You want to taunt me first I see.<br />
}}<br />
<br />
{{NPC Text|title=Auction House Security Captain conversation|text=<br />
{{Mission Briefing|Type=Speaking with Security Captain|Contact=Auction House Security Captain|Image=Cage_Consortium_Captain.jpg|Text=<br />
: Go ahead, just take everything. It's not like I really need this job. Eating is so overrated.<br />
:* {{green|I found this loot and am bringing it back.}}<br />
<br />
: What? You're bringing it back? Why in the hell would you do that?<br />
:* {{green|This artifact belongs in a museum - or rich collector's home.}}<br />
<br />
: I am completely lost. You didn't steal it, but you're bringing it back? Then why didn't you just turn it in when you found it?<br />
:* {{green|Look, I've got a rep to maintain, okay?}}<br />
<br />
: Ahhh... I think I'm catching on. You don't want people to know you're actually a softie deep down inside, right? Like a cuddly little teddy bear? Feel bad for all that stuff you used to -<br />
:* {{green|Shut up NOW or I kill you. Pick one.}}<br />
<br />
: *ahem*... okay, look, this is what I'll do. You put everything back around where it once was and I'll tell the boys to leave you alone. Once it's back, I'll set off the alarm to get some heroes here, and they'll never know it was you.<br />
:* {{green|Sounds good. Let's do this.}}<br />
}}<br />
}}<br />
<br />
{{NPC Text|title=Auction House Security Captain dialogue|text=<br />
'''After artwork returned'''<br />
:'''Auction House Security Captain:''' Okay, let's go over to the Security intercom so we can announce a breakin. After that, you can hightail it outta the place.<br />
<br />
'''After accessing intercom'''<br />
:'''Auction House Security Captain:''' Okay, the alarms are now going off. You'll want to get out of here now. And if you need to crack a couple of skulls, hey, I saw nothing, you know?<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Not only were you able to return the artwork, you were also able to crack a couple of skulls and erase all the videotapes of you even being there.</div>Scorpius