https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Patteroast&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T23:16:53ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Dark_Armor&diff=194746Dark Armor2011-06-24T09:31:32Z<p>Patteroast: /* Historical */</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
Dark Armor is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback.<br />
<br />
== Power Tables ==<br />
<br />
=== Brute/Scrapper/Tanker ===<br />
<br />
The Dark Armor power set is available as a primary power set for [[Tanker]]s and a secondary power set for [[Scrapper]]s and [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_DarkEmbrace.png|Power=Dark Embrace|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Negative, Toxic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_TouchOfDeath.png|Power=Death Shroud|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE, Minor DoT(Negative)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_DefractingCloud.png|Power=Murky Cloud|PriLevel=2|SecLevel=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_ObsidianShield.png|Power=Obsidian Shield|PriLevel=6|SecLevel=10|Effect=Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_DarkRegeneration.png|Power=Dark Regeneration|PriLevel=8|SecLevel=16|Effect=PBAoE, Minor DMG(Negative), Self Heal|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_CloakOfDarkness.png|Power=Cloak of Darkness|PriLevel=12|SecLevel=20|Effect=Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_FearfulAura.png|Power=Cloak of Fear|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_OppressiveGloom.png|Power=Oppressive Gloom|PriLevel=26|SecLevel=35|Effect=Toggle: PBAoE, Foe Disorient, Self -Max Health|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Soul Transfer|PriLevel=32|SecLevel=38|Effect=PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
<br />
The Dark Armor power set is available as a secondary power set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=DarkArmor_Stealth.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_DarkEmbrace.png|Power=Dark Embrace|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Negative, Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_DefractingCloud.png|Power=Murky Cloud|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_SelfBuffDefense.png|Power=Shadow Dweller|Level=10|Effect=Auto: Self +DEF(All), +Res(Immobilize), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_ObsidianShield.png|Power=Obsidian Shield|Level=16|Effect=Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_DarkRegeneration.png|Power=Dark Regeneration|Level=20|Effect=PBAoE, Minor DMG(Negative), Self Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_FearfulAura.png|Power=Cloak of Fear|Level=28|Effect=Toggle: PBAoE, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_OppressiveGloom.png|Power=Oppressive Gloom|Level=35|Effect=Toggle: PBAoE, Foe Disorient, Self -Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Soul Transfer|Level=38|Effect=PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
=== [[File:DarkArmor_CloakOfDarkness.png]] Cloak of Darkness ===<br />
<br />
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All), +Resistance(Immobilize), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_FearfulAura.png]] Cloak of Fear ===<br />
<br />
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Fear, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Fear}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Fear}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_DarkEmbrace.png]] Dark Embrace ===<br />
<br />
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_DarkRegeneration.png]] Dark Regeneration ===<br />
<br />
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self Heal}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_TouchOfDeath.png]] Death Shroud ===<br />
<br />
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_Stealth.png]] Hide ===<br />
<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_DefractingCloud.png]] Murky Cloud ===<br />
<br />
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_ObsidianShield.png]] Obsidian Shield ===<br />
<br />
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionic, Sleep, Hold, Disorient, Fear)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_OppressiveGloom.png]] Oppressive Gloom ===<br />
<br />
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Blank|Self -Max Health}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_SelfBuffDefense.png]] Shadow Dweller ===<br />
<br />
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased perception and a resistance to Immobilization. Your perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(All), +Resistance(Immobilize), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_SoulTransfer.png]] Soul Transfer ===<br />
<br />
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP [[Debt]] for 20 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Blank|Self Resurrect}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
<br />
{{Historical|type=section|reason=change}}<br />
<br />
* This set has been in the game since [[Issue 0]].<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].<br />
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Tanker Primary]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Dark_Melee&diff=194745Dark Melee2011-06-24T09:30:31Z<p>Patteroast: /* Historical */ Stalkers did not have Dark at CoV launch.</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Dark Melee''' allows you to focus the powers of the Netherworld to defeat your foes. The draining effect of most of these powers can reduce the target's Accuracy. It is a primary power set for [[Scrapper]]s, [[Brute]]s, and [[Stalker]]s, and a secondary power set for [[Tanker]]s.<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
Dark Melee is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=6|Effect=Melee, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=8|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=18|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=26|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Scrapper ===<br />
<br />
Dark Melee is available as a primary set for [[Scrapper]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=6|Effect=Melee, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=8|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Confront|Level=12|Effect=Ranged, Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=18|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=26|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
<br />
Dark Melee is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=1|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=2|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting AssassinStrike.png|Power=Assassin's Eclipse|Level=6|Effect=Melee, Special Damage(Smash/Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting Placate.png|Power=Placate|Level=12|Effect= Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=18|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=26|Effect=Melee, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=32|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
<br />
Dark Melee is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowPunch.png|Power=Shadow Punch|Level=1|Effect=Melee, Minor DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Smite.png|Power=Smite|Level=2|Effect=Melee, Moderate DMG(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_ShadowMaul.png|Power=Shadow Maul|Level=4|Effect=Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_SiphonLife.png|Power=Siphon Life|Level=16|Effect=Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_TouchOfFear.png|Power=Touch of Fear|Level=20|Effect=Melee, Foe Fear, -To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_StealPower.png|Power=Soul Drain|Level=28|Effect=PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_DarkConsumption.png|Power=Dark Consumption|Level=35|Effect=PBAoE, Moderate DMG(Negative), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png|Power=Midnight Grasp|Level=38|Effect=Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Dark Melee power set.<br />
<br />
=== [[File:ShadowFighting AssassinStrike.png]] Assassin's Eclipse ===<br />
<br />
A signature Stalker attack. This attack does moderate Smashing and Negative Energy damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe with all the powers of darkness. This attack may be interrupted if you move or are attacked while executing this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Smashing/Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 6 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_BuildUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_Taunt.png]] Confront ===<br />
<br />
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 12 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_DarkConsumption.png]] Dark Consumption ===<br />
<br />
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 18 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_MidnightGrasp.png]] Midnight Grasp ===<br />
<br />
Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 32 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 32 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Immobilize, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting Placate.png]] Placate ===<br />
<br />
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or Assassin's Strike. However, if you attack a Placated Foe, he will be able to attack you back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_ShadowMaul.png]] Shadow Maul ===<br />
<br />
You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your targets' vision, lowering their chance to hit for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Smashing/Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_ShadowPunch.png]] Shadow Punch ===<br />
<br />
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering their chance to hit for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Negative)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_SiphonLife.png]] Siphon Life ===<br />
<br />
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes siphoned in this manner have their chance to hit reduced.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 8 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -To-Hit}}<br />
{{PowerBlock_Blank|Self Heal}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_Smite.png]] Smite ===<br />
<br />
You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering their chance to hit for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_StealPower.png]] Soul Drain ===<br />
<br />
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 26 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_Taunt.png]] Taunt ===<br />
<br />
Challenges a foe to attack you. Useful to pull an enemy off an ally who finds himself in over his head.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ShadowFighting_TouchOfFear.png]] Touch of Fear ===<br />
<br />
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 6 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Fear, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Fear}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Fear}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
<br />
{{Historical|type=section|reason=change}}<br />
<br />
* This set has been in the game since [[Issue 0]].<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
* This set was [[Powerset Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].<br />
* This set was [[Powerset Proliferation|proliferated]] to [[Tanker]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Primary]]<br />
[[Category:Scrapper Primary]]<br />
[[Category:Stalker Primary]]<br />
[[Category:Tanker Secondary]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Issue_11.5&diff=188634Issue 11.52011-02-16T20:22:04Z<p>Patteroast: In parallel to the I19.5 redirect, making a redirect for the only other colloquial 'Issue X.5' I remember...</p>
<hr />
<div>#redirect [[Patch_Notes/2008-02-12]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Trucker_Badge&diff=187667Trucker Badge2011-01-29T21:19:32Z<p>Patteroast: Just checked... got this badge on a character, and it gives XP at this time.</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_tourist_01.png}} {{Image|v_badge_TourismBadge.png}}<br />
<br />
== Description ==<br />
<br />
You've visited the floating truck in [[Pocket D]].<br />
<br />
== Location ==<br />
<br />
On the floating truck outside of Pocket D. Barring map holes, the only legitimate way outside the main Pocket D club is via the [[Ski Chalet]] during a [[Winter Event]]. From the Chalet island, a character will need to fly, teleport, or super jump to reach the truck. All flight and super jump temporary powers are sufficient for this purpose, as is the [[Inherent Powers#Jump Pack|Jump Pack]] from the [[Good Versus Evil Edition]] if a player is careful.<br />
<br />
Its [[coordinates]] are {{coords|200|-3|-1101.5}}.<!-- Coordinates verified --><br />
<br />
[[File:Badge_Trucker.jpg]]<br />
<br />
== Notes ==<br />
<br />
* This badge has no associated badge marker. This has been verified using demorecord files.<br />
* This badge is only available during [[Winter Event]]s that include the [[Ski Chalet]].<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 8 Badges]]<br />
* [[Hero Exploration Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Exploration Badges]]<br />
[[Category:Villain Exploration Badges]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Chief_Interrogator_Washington&diff=186580Chief Interrogator Washington2011-01-20T16:27:06Z<p>Patteroast: /* {{UL|Resistance Mission}} */ Add some missing dialogue.</p>
<hr />
<div>== Overview ==<br />
<br />
{{Infobox Contact<br />
|name=Chief Interrogator Washington<br />
|image=Chief Interrogator Washington.jpg<br />
|img_capt=Chief Interrogator for the Ministry of Intelligence <br />
|zone=[[Nova Praetoria]]<br />
|x=-5194|y=47|z=296<br />
|levels=1-10<br />
|introed='''== Level 4 =='''<br />[[Provost Marchand]]<br />
|intros='''== Level 4-9 =='''<br />[[Cleopatra]]<br />
|enemies={{Enemy Syndicate}}<br />
|badges=<br />
}}<br />
<br />
{{Contact Overview|Name=Chief Interrogator Washington|City=P|Zone=Nova Praetoria|x=-5194|y=47|z=296|Pronoun=his|HoodYN=Y|Hood=Ellysian Avenue|OriginYN=N|Origin=Mutation|LevelYN=Y|Level=1-10}} Chief Interrogator Washington is the first contact in the [[Loyalist (Alignment)|Loyalist]] [[Responsibility Storyline]]. <br />
<br />
__toc__<br />
{{clr}}<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
==== Level 4 ====<br />
* [[Provost Marchand]] (Loyalist)<br />
: Even though players will not be introduced to him before Level 4, Chief Interrogator Washington will offer missions to anyone who finds him as soon as Level 1.<br />
* [[Resistance (Alignment)|Resistance]] aligned players will not be introduced to Chief Interrogator Washington, but may take his missions by speaking to him, if at appropriate level.<br />
<br />
=== Contact Introduces ===<br />
I've got someone I think you should meet.<br />
<br />
{{newContact Cleopatra}}<br />
<br />
=== Information ===<br />
'''Chief Interrogator for the Ministry of Intelligence'''<br />
<br />
The Chief Interrogator works directly for [[Chimera|Praetor Sinclair]] as the liaison between the Ministry of Intelligence and the [[Praetorian Police Department|PPD]]. Washington has the mind of a jackal in the body of a gorilla, and enjoys nothing more than ferreting out those who are not loyal to [[Tyrant|Emperor Cole]] and bringing them in for an unmonitored round of questioning.<br />
<br />
=== Initial Contact ===<br />
[[Marauder|White]] told me to be expecting you, {{Character}}. He said you had some worth to you. Well, we'll be putting that to the test. <br />
<br />
We've got a situation here in [[Nova Praetoria]] that we've been keeping hushed up, but my men in the [[Praetorian Police Department|PPD]] have finally gotten some leads, so now the time is right to call in [[Powers Division]] for assistance. Which brings us to you.<br />
<br />
=== Greeting ===<br />
<br />
* How can the Chief Interrogator help you today?<br />
* Is there something you'd like to talk about?<br />
<br />
=== Too Busy ===<br />
{{Missing Too Busy}}<br />
<br />
=== No More Missions ===<br />
With Monroe and Swift in custody it will only be a matter of time before they crack. Until that time, however, I'm going to be rather busy. It's been a pleasure working this case with you, {{Character}}. If... No, I mispoke. When I learn anything new I'll let you know.<br />
<br />
== Store ==<br />
* [[Inspirations]]<br />
<br />
== Story Arc ==<br />
<br />
=== Hit List ===<br />
{{ArcAward|m=1}}<br />
<br />
==== Souvenir ====<br />
<br />
'''The Hit List'''<br />
<br />
A pair of expensive and tasteful business cards from Mr. Charles Monroe, CEO of Syfotine Industries and Mrs. Erica Swift, CEO and Founder of Swift Microcomms, reminds you of a nasty affair you've come to remember simply as:<br />
<br />
'''The Hit List'''<br />
<br />
Chief Interrogator Washington recruited you to aid him in looking into a recent string of murders involving powerful corporate CEOs throughout [[Nova Praetoria]]. The [[seers]] clued you into a disturbance at the Karpo Corporation where you fought off [[Syndicate]] gangers and arrested Sigg Bowman, a Syndicate hitman. Unfortunately, Bowman had already assassinated his target, the CEO of Karpo Corporation, Danielle Fields. While Washington was sure that questioning Mr. Bowman would be fruitful, the revelation that Bowman's smart phone contained his hit list was of much greater importance. <br />
<br />
Using Bowman's hit list you arrived at Syfotine Industries just as a full fledged shoot out began between apparently rival Syndicate gangs. You rescued Charles Monroe from his Syndicate captors and brought him in for questioning and his own protection. According to Monroe, Erica Swift, his industry rival and CEO of Swift Microcomms, has connections with the Syndicate, and it was by her orders that the hit team was sent. <br />
<br />
The Chief Interrogator accompanied you to arrest and question Mrs. Swift who had surrounded herself with Syndicate bodyguards and herself displayed unregistered psychic powers. Apprehended, Mrs. Swift quickly confessed her invovlement with the Syndicate, but also that Charles Monroe was more than just her industry rival, he was her Syndicate rival as well. Monroe had recently left police protection and returned to his office, most likely to destroy evidence and leave town. <br />
<br />
Storming Syfotine Industries you confronted Monroe and his loyal Syndicate muscle. Once beaten he explained that a full fledged power struggle was unfolding within the Syndicate ranks. This revelation revealed that the CEOs being murdered were all casualties of a war amongst [[Praetoria]]'s criminal underground, and consequently, the industrial elite. But the cause for the war is something that neither Monroe nor Swift appeared to be willing to discuss with the Chief Interrogator, yet.<br />
<br />
==== {{UL|Part One: Serial Killings}} ====<br />
<br />
'''Briefing'''<br />
<br />
{{Character}}. Over the last few days Corporate CEOs have been winding up dead. Lots of them. Near as we can tell, these are assassinations, though we have no idea who will be next.<br />
<br />
Thanks to the unique murder method; a mono-wire garrote, we know that the assassin is {{red|Sigg Bowman, a Syndicate hitman}}.<br />
<br />
We've had the seers scanning for unusual activity, and we think we've got something. That's where you come in. {{orange|I need you to check this out for me}}.<br />
<br />
'''Mission Acceptance'''<br />
<br />
The [[seers]] detected heightened anxiety levels within the Karpo Corporation and our attempts to make contact with anyone inside the building have failed. This stinks of Bowman's M.O. <br />
<br />
{{orange|I'm sending you over there to find the CEO, Ms. Danielle Fields, and get her safely into PPD custody}}. <br />
<br />
We need answers, not more dead bodies.<br />
<br \><br />
<br />
{{Mission Objective|Entrance=You hear the squawk of a portable transmitter and the soft patter of boots hustling over carpet. Someone knows you are here.|Primary=Investigate The Karpo Corporation|Secondary=Find Ms. Fields|Additional=:* Stop Sigg Bowman|Completion=You couldn't prevent Sigg Bowman from assassinating his target, but you did bring him down for questioning.}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Danielle Fields (NPC, Deceased)<br />
:''Ms. Fields is unconscious on the ground, and not moving.''<br />
<br />
* Bowman ([[Syndicate|Syndicate Striker]])<br />
:''Sigg Bowman has made a name for himself among the underworld as a brutal and efficient hitman. Whoever hired him to kill Fields and the others has deep pockets.''<br />
<br />
<br />
{{Ambush|<br />
<br />
'''At the mission entrance''' you will be ambushed by '''a group''' of '''Syndicate thugs'''}}<br />
<br />
<br />
{{NPC Text|type=villain|title=Ambush|text=<br />
<br />
''Before Combat:''<br />
:'''Blade Initiate:''' ''Whoever this is, they're about to die.''<br />
:'''Pistol Initiate:''' ''You think they're making a play like they did against Johnsen?''<br />
<br />
''Combat Start:''<br />
:'''Pistol Initiate:''' ''[[Powers Division]]?!''<br />
:'''Blade Initiate:''' ''Waste her!''}}<br />
<br />
{{NPC Text|type=villain|title=Searching for Fields|text=<br />
<br />
''Before Combat:''<br />
:'''Blade Initiate:''' ''Where's Fields?''<br />
:'''Pistol Initiate:''' ''I don't know, she isn't in her office.''<br />
<br />
''Combat Start:''<br />
:'''Pistol Initiate:''' ''Look out!''}}<br />
<br />
{{NPC Text|title=Danielle Fields|text=<br />
<br />
'''{{orange|You find Danielle Fields unconscious on the ground.}}'''<br />
<br />
* {{green|Ask her if she’s OK}}<br />
<br />
:{{orange|There is no answer}}.<br />
<br />
:* {{green|Check her vital signs}}<br />
<br />
::* {{orange|You roll Ms. Fields over to check her vitals and see that her throat has been cut by a mono-wire garrote.}}}}<br />
<br />
{{NPC Text|type=villain|title=Patrols Dialogue |text=<br />
<br />
'''Blade Initiate:''' ''Did you hear something?''<br \><br />
'''Pistol Initiate:''' ''Man, you are starting to piss me off.''<br \><br />
::: ''Every five minutes, 'did you hear something?' ''<br /><br />
'''Blade Initiate:''' ''Then why are we here, huh?''<br \><br />
<br />
----<br />
<br />
'''Pistol Initiate:''' ''Someone already got to Fields.''<br /><br />
'''Blade Initiate:''' ''We should sweep the building, maybe they're still here.''<br />
<br />
----<br />
<br />
'''Blade Initiate:''' ''Fields is dead, we should go.''<br \><br />
'''Pistol Initiate:''' ''Come out, coward!''}}<br />
<br />
<br />
{{Mission Clue|Name=Ms. Fields|Text=Unfortunately it looks like Fields was already murdered before you even arrived. Sigg Bowman, the Syndicate hitman, might still be in the building, given that the Syndicate are still hanging around apparently defending the place.}}<br />
<br />
{{Mission Clue|Name=It’s Hot|Text=A welcome wagon of Syndicate go-gangers tells you that this place is hot. Time to find Ms. Fields and get her out of here alive.}}<br />
<br />
{{Mission Clue|Name=Sigg Bowman|Text=Sigg Bowman is a name well known in the Syndicate underworld. As a high priced hitman, Sigg has always delivered good on his contracts. His calling card is assassination by a mono-wire garrote, an outlawed piece of hardware that uses a mono-filament wire to cut through flesh, bone, and even body armor.<br />
<br />
It appears that someone in the Syndicate hired Sigg to execute Ms. Danielle Fields, CEO of The Karpo Corporation, and the other murder victims. Whatever their motives were most likely died with Ms. Fields, but Washington might be able to get some answers out of this scumbag.}}<br />
<br />
{{Mission Clue|Name=Smart Phone|Text=You picked up Sigg's smart phone. From the look of it there are no recent calls in memory. He either erased it, or had it on him for some other purpose.<br />
You couldn't prevent Sigg Bowman from assassinating his target, but you did bring him down for questioning.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
I'll begin questioning Mr. Bowman shortly. Until then I notice that you have his smart phone, may I see it a moment?<br />
<br />
No calls, no numbers, interesting... Ah ha... very clever.<br />
<br />
Mr. Bowman has an application that lists establishments he has checked into recently... a popular pastime amongst citizens. Do you notice anything about the list?<br />
<br />
Look at the numbers next to each location. Most of them are restaurants with several visits each, but a handful are the addresses for a number of office buildings around the city. Only one of them has one visit, while the ones with two... those are the ones who have recently had their CEOs assassinated.<br />
<br />
==== {{UL|Part Two: High Value Target}} ====<br />
<br />
'''Briefing'''<br />
<br />
There's only one person left on Bowman's hit list, {{Character}}. {{red|Charles Monroe, the CEO of Syfotine Industries}}. We're not waiting for the [[seers]] to report a disturbance, {{orange|I want you to go in and bring him into our custody now, for his own protection}}.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Remember, just because the [[seers]] haven't detected any disturbances doesn't mean that there isn't a danger. If anything changes the [[seers]] will alert you. <br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Syfotine Industries is located in South Aetna. The seers still haven't detected any disturbances, but if the [[Syndicate]] are behind these killings, I suspect we won't until it's too late.<br />
<br />
{{orange|Get in there and bring Monroe out}}. Don't accept any resistance on the matter.<br />
<br />
{{Mission Objective|Entrance=Everything seems quiet.|Primary=Bring Monroe into custody|Secondary=Rescue Monroe!|Additional=:* Lead Monroe out!|Completion=You brought Charles Monroe safely into PPD custody and soundly defeated the Syndicate hit squads sent to kill him. Return to Chief Interrogator Washington for debriefing.}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Charles Monroe (NPC Hostage, must be escorted to the exit)<br />
:''This citizen is obviously an influential businessman.''<br />
<br />
* Thornton, ([[Syndicate|Syndicate Suit]]) (Guarding Charles Monroe)<br />
<br />
<br />
{{Ambush|''Find Monroe!''<br />
<br />
'''After rescuing Charles Monroe''', there will be '''three waves''' of '''Syndicate ambushes'''.}}<br />
<br />
<br />
{{NPC Text|title=Telepathic Advice|text=<br />
''Via telepathy:''<br />
:'''Seer:''' ''Watch out!''<br />
:'''Seer:''' ''{{Character}}, you have an incoming message from Chief Interrogator Washington. Open your mind to us...''<br />
:'''Chief Interrogator Washington:''' ''{{Character}}? The seers are detecting panicked thought patterns in your vicinity, be alert.''}}<br />
<br />
{{NPC Text|type=villain|title=Ambush|text=<br />
'''Blade Initiate:''' ''Let's go!''<br \><br />
'''Pistol Initiate:''' ''Kill this powered princess!''}}<br />
<br />
{{NPC Text|type=villain|title=Hostages' Dialogue |text=<br />
<br />
''Before Combat:''<br />
:'''Blade Initiate:''' ''You'll pay for this!''<br />
<br />
''Combat Start:''<br />
:'''Blade Initiate:''' ''[[Powers Division]]!''<br /><br />
:'''Pistol Initiate:''' ''Deal with her first, then we'll finish this.''<br />
<br />
''After Rescue:''<br />
:'''Hostage:''' ''Thanks.''<br />
----<br />
''Before Combat:''<br />
:'''Blade Initiate:''' ''Dodge this!''<br />
<br />
''Combat Start:''<br />
:'''Blade Initiate:''' ''Look out behind you!''<br /><br />
:'''Pistol Initiate:''' ''You really think I'm gonna fall for that one?''<br />
<br />
''After Rescue:''<br />
:'''Hostage:''' ''Thank [[Tyrant|Cole]] you arrived when you did!''<br />
----<br />
''Before Combat:''<br />
:'''Blade Initiate:''' ''We need to shut these people up or the seers will see.''<br />
:'''Pistol Initiate:''' ''Seriously, we can't botch this.''<br />
<br />
''After Rescue:''<br />
:'''Hostage:''' ''Please, you need to help Mr. Monroe, they'll kill him.''}}<br />
<br />
{{NPC Text|title=Thornton and Monroe Dialogue|text=<br />
''Before Combat:''<br />
:'''Thornton:''' ''You're finished, Monroe.''<br />
<br />
''Combat Starts:''<br />
:'''Blade Initiate:''' ''What the...?''<br />
:'''Charles Monroe:''' ''From where I'm standing it would appear that you are the one who is finished, Thornton.''<br />
:'''Thornton:''' ''Powers division!''<br />
:'''Thornton:''' ''Stop her!''<br />
<br />
''After Rescue:''<br />
:'''Charles Monroe:''' ''Given the current circumstances, PPD custody sounds like the safe bet.''<br />
:'''Charles Monroe:''' ''Once my safety is no longer a concern, you will have my full cooperation.''<br />
<br />
''If lost:''<br />
:'''Charles Monroe:''' ''It would seem that if my skin is to be saved I'll have to do it myself.''<br />
<br />
''If recaptured by Syndicate thugs:''<br />
:'''Charles Monroe:''' ''Unhand me!''<br />
<br />
''If refound:''<br />
:'''Charles Monroe:''' ''That was a close call, {{Character}}''<br />
<br />
''At mission complete:''<br />
:'''Charles Monroe:''' ''Knockout job, {{Character}}.''<br />
:'''Charles Monroe:''' ''[[Praetor White]] will hear of your efforts first hand from me.''}}<br />
<br />
{{Mission Clue|Name=Charles Monroe|Text=Charles Monroe is the CEO of Syfotline Industries and an upstanding citizen. He has agreed to cooperate fully with the authorities in tracking down who is behind the attempt not only on his life, but the murders of over half a dozen of [[Praetoria]]'s corporate and social elite.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Charles Monroe has just entered [[Praetorian Police Department|PPD]] Headquarters. I spoke with him briefly while he was enroute and it appears that one of his corporate rivals may be responsible for proposing a bounty on Monroe's head to the Syndicate in order to eliminate their competition. <br />
<br />
I suppose that is one method to achieve a hostile take over. <br />
<br />
As for the Syndicate fighting amongst one another, it's likely that there is competition for the bounty. Either that or someone in the Syndicate doesn't want Monroe dead, which could be very interesting.<br />
<br />
==== {{UL|Part Three: Corporate Rivalry}} ====<br />
<br />
'''Briefing'''<br />
<br />
Charles Monroe has indicated that {{red|Erica Swift, the CEO of Swift Microcomms}}, is most likely behind the attempt on his life. <br />
<br />
From what I know of Mrs. Swift, she doesn't seem like the type to hire Syndicate to kill a corporate rival, but then again, the Syndicate are notoriously difficult to spot without serious investigation.<br />
<br />
{{orange|I want you to accompany me as I pay Mrs. Swift a little visit.}}<br />
<br />
'''Mission Acceptance'''<br />
<br />
I have a sense of these things, {{Character}}. Mrs. Swift's background is too clean, and that means she's hiding something. <br />
<br />
Just follow my lead and we'll have her singing in no time.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Make your way over to Swift Microcomms, I'll meet you there.<br />
<br />
{{Mission Objective|Entrance= Nothing seems too out of the ordinary here, though, arriving with the Chief Interrogator certainly has caught everyone's attention.|Primary=Question Mrs. Swift|Secondary=Arrest Erica Swift|Additional= |Completion= You arrested Erica Swift, CEO of Swift Telecommunications and secret member of the Syndicate.}}<br />
<br />
{{Mission Clue|Name=Chief Interrogator Washington|Text= The Chief Interrogator rarely does field work anymore, so when he makes an appearance people stand up and take notice. It also helps that the man is probably the next most intimidating thing to [[Praetor White]], just beating out a great white shark.}}<br />
[[File:CIWashington1.jpg|right|100px|thumb|{{center|Chief Interrogator Washington}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Chief Interrogator Washington, (NPC Ally)<br />
:''Washington is a man that only those who seek to harm the safety of [[Praetoria]] should fear. Those who do fear him make sure to avoid him at all cost, due to Washinton's animal-like insticts and ruthless fighting style.''<br />
<br />
* Erica Swift, ([[Syndicate|Syndicate Suit]])<br />
:''Erica Swift is the CEO of Swift Microcomms, a telecomunication company that has done very well for itself in the wake of the [[Hamidon Wars]] and the Rebuilding. It would seem that some of some of Mrs. Swift's success comes from her asociation with the Syndicate, and the mental powers she has learned from their mysterious leaders.''<br />
<br />
* Stevens, ([[Syndicate|Syndicate Striker]])<br />
<br />
<br />
{{Ambush|''Everybody, heads down!''<br />
<br />
'''On the way to the objective''' there will be at least '''two Syndicate ambushes'''.}}<br />
<br />
{{Ambush|''Mrs. Swift is in trouble! Let's move!''<br />
<br />
'''When Erica Swift gets to 75% of her hit points''', an ambush lead by named boss '''Stevens''' will spawn.}}<br />
<br />
{{Ambush|''We've got trouble!''<br />
<br />
'''When Erica Swift gets to 50% of her hit points''', you will be ambushed by '''a wave''' of '''Syndicate thugs'''.}}<br />
<br />
{{Ambush|''The boss needs us!''<br />
<br />
'''When Erica Swift gets to 25% of her hit points''', you will be ambushed by '''a wave''' of '''Syndicate thugs'''.}}<br />
<br />
{{NPC Text|title=Washington at mission door|text=''No doubt Mrs. Swift has been informed of our arrival, we'd better make sure she doesn't leave on an unscheduled business trip.''}}<br />
<br />
{{NPC Text|title=Citizen chatter|text=<br />
''The mission instance contains many non-targettable but very talkative citizens:''<br />
:'''Citizen''': ''Let's get those reports out to everyone for tomorrow's meeting, okay?''<br />
:'''Citizen''': ''Whoa, isn't that...?''<br />
:'''Citizen''': ''Hey, I heard that the Chief Interrogator is in the building...''<br />
:'''Citizen''': ''What? Why?''<br />
:'''Citizen''': ''Shhh...''<br />
:'''Citizen''': ''Hi.''<br />
:'''Citizen''': ''Yeah, no problem...''<br />
:'''Citizen''': ''Yeah, it is.''<br />
:'''Citizen''': ''I wonder what's going on.''<br />
''If near a conflict:''<br />
:'''Citizen''': ''Oh my god, look out!''<br />
:'''Citizen''': ''Aiiieee!''<br />
:'''Citizen''': ''It's the Syndicate!''}}<br />
<br />
{{NPC Text|type=villain|title=Confrontation with Erica Swift|text=<br />
'''Before combat:''' <br />
:''You idiots! You failed to kill Monroe and now he's talked.''<br /><br />
:''The Chief Interrogator is here, and he's not alone!''<br /><br />
'''Combat starts:''' <br />
:''Stop them!''<br /><br />
'''At 75% Life:''' <br />
:''You're in way over your head, Washington!''<br /><br />
'''At 50% Life:''' <br />
:''You think I'm going to just come along like an obedient dog?''<br /><br />
: ''Think again.''<br /><br />
'''At 25% Life:''' <br />
:''I'm above your laws.''<br /><br />
'''Defeated:''' <br />
:''N... noooo...''<br /><br />
:''uhhh...''<br />
}}<br />
<br />
{{Mission Clue|Name=Erica Swift|Text=Erica Swift, CEO and Founder of Swift Microcomms, sinister Syndicate underboss and unregistered psychic. Even looking at her now you have a hard time imagining that this woman is a member of that secret society which seeks to undermine the authority of [[Tyrant|Emperor Cole]] and control the people of [[Praetoria]] from the shadows.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Mrs. Swift is in custody and the entire building is on lockdown as we investigate everyone for connections to the [[Syndicate]]. <br />
<br />
We're getting some disturbing reports, but I'll get to those in a moment. <br />
<br />
You did well in there, {{Character}}, I can see why [[Marauder|Michael]] put in a good word for you with me.<br />
<br />
==== {{UL|Finale: Wolf in a Wool Suit}} ====<br />
<br />
'''Briefing'''<br />
<br />
Mrs. Swift has taken her interrogation very well, she's already provided me with some intriguing information, namely that she isn't the only member of the Syndicate in this curious case.<br />
<br />
It appears that Charles Monroe and every other CEO on Mr. Bowman's hit list were high ranking Syndicate members, and it just so happens that Mr. Monroe has returned to his office, no doubt to destroy any and all evidence of his involvement. I need you to stop him.<br />
<br />
'''Mission Acceptance'''<br />
<br />
This isn't some corporate scandal we've stumbled onto, {{Character}}, this is a Syndicate gang war unfolding right under our noses. <br />
<br />
Something's happened in the Syndicate and the blood is spilling into the streets. We need to put a stop to it, but in order to do that, we need to bring Monroe back into custody, or you can be sure that another hit will be ordered and that will endanger innocent lives. <br />
<br />
{{orange|Players who originally chose Resistance now have the opportunity to call up [[Calvin Scott (Praetorian)|Calvin Scott]] to inform him of current events. Messages such as this will appear in missions where this is possible. If you originally did not choose to be in the Resistance, you can not do undercover Resistance work in Loyalist missions; you can do undercover work against the Resistance in their missions. Players who change their faction can still do undercover work for the side they originally chose.}}<br />
<br />
<br />
===== {{UL|Loyalists Mission}} =====<br />
<br />
{{Mission Objective|Entrance=It looks like Monroe has left a welcoming party just in case you showed up.|Primary=Bring Down Charles Monroe|Secondary=Arrest Monroe|Additional=|Completion=You arrested Charles Monroe, a powerful member of the Syndicate. Return to Chief Interrogator Washington for debriefing.}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Charles Monroe {{Named|Faction=Syndicate|Type=Suit}}<br />
<br />
:''Charles Monroe is the CEO of Syfotine Industries, but he is much more than that, he's also a powerful member of the shadowy criminal organization known only as the Syndicate. With his secret affiliations revealed, Monroe has no need to hide his powerful psychic abilities any longer.''<br />
<br />
<br />
{{Mission Briefing|Contact=Charles Monroe|Text={{Character}}, I apologize for my deception... you must think me a wolf in sheep's clothing...<br />
<br />
{{green|You're as much a wolf as any other man.}}<br />
<br />
We are all wolves, aren't we? Struggling to survive. <br />
<br />
I knew there was something different about you.<br />
<br />
{{green|You're right, I am different. I can't be bought and sold}}<br />
<br />
So be it.<br />
<br />
{{green|(Fight)}}}}<br />
{{NPC Text|title=Charles Monroe dialogue|text=<br />
'''Before Combat:'''<br /><br />
:''{{Character}} is on his way here now.''<br /><br />
:''Nobody shoots unless I give the order. Understood?''<br /><br />
<br />
'''After discussion, if negotiations fail:'''<br /><br />
:''I see, all business then, are we?''<br /><br />
:''No matter, our conversation has bought enough time for some of my men to come to my aid.''<br /><br />
:''You can still walk away, {{Character}}''.<br /><br />
:''What do you have to gain from taking me down?''<br /><br />
<br />
'''After taking damage:'''<br /><br />
:''You're nothing but a blind fool, {{Character}}!''<br /><br />
<br />
'''Defeated:'''<br /><br />
:''No!''<br /><br />
:''My... my empire... ''<br /><br />
:''...gone.''}}<br />
<br />
{{Mission Clue|Name=Charles Monroe, Syndicate Suit|Text=Charles Monroe may have gotten away with his ruse long enough to escape death at the hands of his Syndicate rivals, but it wasn't long before you uncovered the truth and you faced down the Syndicate mastermind whose life you'd saved.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Amazing work my friend. You've managed to cage two high ranking members of the Syndicate. <br />
Unfortunately there is still a burning question, and one which I fear may take time to learn the answer to. What has caused The Syndicate to turn on itself? <br />
<br />
I trust that Mr. Monroe and Mrs. Swift will provide the answers in time, until then, I believe the bloodshed may have only just begun. <br />
<br />
There aren't a lot of people I can trust, {{Character}}. Oh, it's as much a personal thing as a symptom of the job. You, however, I feel like I trust.<br />
<br />
<br />
===== {{UL|Resistance Mission}} =====<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Calvin Scott|Text=<br />
<br />
{{Character}}. Word is you are working with the Chief Interrogator.<br />
<br />
{{green|(Explain what you've discovered about the Syndicate infighting.) }}<br />
<br />
Yeah, we've gotten reports from [[Imperial City]] as well. Something has happened in the Syndicate ranks, something big. All of our deals with them have either been cancelled or attacked by rivals. We need some answers.<br />
<br />
{{green|I might be able to get those for you}}<br />
<br />
What did you have in mind?<br />
<br />
{{green|(Explain the situation with Charles Monroe)}}<br />
<br />
...the CEO of Swift Microcommunications...<br />
<br />
We need Monroe, and Swift, if possible.<br />
<br />
Can you get them for me?<br />
<br />
{{green|'''1:''' I'll do my best, Calvin}}<br /><br />
{{green|'''2:''' Whoa, slow down there, chief! Swift's in Washington's custody!}}<br /><br />
<br />
''1: I'll do my best, Calvin''<br /><br />
<br />
Great. Let Monroe know he's got cavalry coming for him. That should be enough to keep him from cracking under Wasington's scrutiny. When we show up, we'll bust them both out and smuggle'em deep into the Dim.<br />
<br />
{{green|I'll make sure he's aware. '''(The chat will end at this point)'''}}<br />
<br />
''2 - Whoa, slow down there, chief! Swift's in Washington's custody!''<br /><br />
<br />
Relax, {{Character}}. We can't move on Monroe until he's in Washington's hands anyway. To do so would compromise your cover.<br />
<br />
{{green|So once Monroe is in custody you'll strike and break them both out?}}<br />
<br />
{{orange|Missing Text}}<br />
}}<br />
<br />
{{Mission Clue|Name=Get Monroe|Text=Calvin Scott wants you to get Charles Monroe into Resistance custody. That's going to be tough because the Chief Interrogator is also expecting Monroe to be in his custody.}}<br />
<br />
<br />
{{Mission Objective|Entrance=It looks like Monroe has left a welcoming party just in case you showed up.|Primary=Bring Down Charles Monroe|Secondary=Arrest Monroe|Additional=|Completion=You arrested Charles Monroe, a powerful member of the Syndicate. Return to Chief Interrogator Washington for debriefing.}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Charles Monroe {{Named|Faction=Syndicate|Type=Suit}}<br />
<br />
:''Charles Monroe is the CEO of Syfotine Industries, but he is much more than that, he's also a powerful member of the shadowy criminal organization known only as the Syndicate. With his secret affiliations revealed, Monroe has no need to hide his powerful psychic abilities any longer.''<br />
<br />
<br />
{{Mission Briefing|Contact=Charles Monroe|Text=<br />
<br />
{{Character}}, I apologize for my deception... you must think me a wolf in sheep's clothing...<br />
<br />
{{green|'''1:''' You're a monster, Monroe.<br /><br />
'''2:''' Not a wolf, just a criminal in an expensive suit.<br /><br />
'''3:''' You're as much a wolf as any other man.<br /><br />
'''4:''' (Explain Calvin Scott's plan to Monroe) }}<br />
<br />
''1: You're a monster, Monroe''<br /><br />
I'm not a monster. I'll prove it to you. Allow me to show you what the Syndicate is really about.<br />
<br />
{{green|'''1-1:''' They're about money, pure and simple.<br /><br />
'''1-2:''' I don't need you to show me that they are society's worst.}}<br />
<br />
''1-1: They're about money, pure and simple.''<br />
<br />
{{orange|missing text}}<br />
<br />
''1-2: I don't need you to show me that they are society's worst.''<br />
<br />
{{orange|missing text}}<br />
<br />
''2: Not a wolf, just a criminal in an expensive suit.''<br /><br />
I AM just a common man in an expensive suit, {{Character}}, but my status as a criminal remains solely in your hands.<br />
<br />
{{Green|What're you getting at?}}<br />
<br />
We are at a crossroads, my friend. You can arrest me, or you can join with me!<br />
<br />
Think of it, man, what we could accomplish together with my wealth and your power!<br />
<br />
{{green|'''2-1:''' I have to admit, that has a certain allure to it. I accept.<br /><br />
'''2-2:''' Join you? You're insane! I'm taking you in!}}<br />
<br />
''2-1: I have to admit, that has a certain allure to it. I accept.''<br /><br />
Then we're in agreement.<br />
<br />
''2-2: Join you? You're insane! I'm taking you in!''<br /><br />
{{orange|missing text}}<br />
<br />
''3: You're as much a wolf as any other man''.<br /><br />
We are all wolves, aren't we? Struggling to survive. <br />
<br />
I knew there was something different about you.<br />
<br />
{{green|You're right, I am different. I can't be bought and sold.}}<br />
<br />
So be it.<br />
<br />
{{green|(Fight)}}<br />
<br />
''4: (Explain Calvin Scott's plan to Monroe)''<br /><br />
...!<br />
<br />
Most interesting, {{Character}}. This is a possibility that I had not calculated.<br />
<br />
{{green|Calculate it after you are taken into custody...}}<br />
<br />
After I am in custody?<br />
<br />
Surely you jest, my boy. Why would I willingly enter custody at all when I am already about to make my escape. Assuming of course you don't impede my egress.<br />
<br />
{{green|I can't let you go. I have to uphold my cover with Washington.}}<br />
<br />
I can respect your need to maintain an illusion of trust with the Chief Interrogator. But I am uncertain that I can trust you enough to subject myself to that madman's methods of persuasion.<br />
<br />
What guarantee do I have that your friends will come for me?<br />
<br />
{{green|Telling Washington of my affiliation would mean the doom of me.}}<br />
<br />
Very true.<br />
<br />
Well, seeing as how you won't let me leave and my defeat is possible, I aquiesce to your demands.<br />
<br />
{{green|Good. So you'll come along quietly?}}<br />
<br />
Oh, I never said that.<br />
<br />
{{Green|Fight}}<br />
}}<br />
<br />
{{NPC Text|title=Charles Monroe dialogue|text=<br />
'''Before Combat:'''<br /><br />
:''{{Character}} is on his way here now.''<br /><br />
:''Nobody shoots unless I give the order. Understood?''<br /><br />
<br />
'''After discussion, if negotiations fail:'''<br /><br />
:''I see, all business then, are we?''<br /><br />
:''No matter, our conversation has bought enough time for some of my men to come to my aid.''<br /><br />
:''You can still walk away, {{Character}}''.<br /><br />
:''What do you have to gain from taking me down?''<br /><br />
<br />
'''After discussion, if you agree to join him:'''<br /><br />
:''I must confess that I wasn't quite truthful with you just now.''<br /><br />
:''Our little conversation was, by design, a tactic to delay you long enough for my cavalry to arrive.''<br /><br />
:''No hard feelings, I hope.''<br /><br />
:''You can still walk away, {{Character}}''.<br /><br />
:''What do you have to gain from taking me down?''<br /><br />
<br />
'''After taking damage:'''<br /><br />
:''You're nothing but a blind fool, {{Character}}!''<br /><br />
<br />
'''Defeated:'''<br /><br />
:''No!''<br /><br />
:''My... my empire... ''<br /><br />
:''...gone.''}}<br />
<br />
{{Mission Clue|Name=Charles Monroe, Syndicate Suit|Text=Charles Monroe may have gotten away with his ruse long enough to escape death at the hands of his Syndicate rivals, but it wasn't long before you uncovered the truth and you faced down the Syndicate mastermind whose life you'd saved.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Amazing work my friend. You've managed to cage two high ranking members of the Syndicate. <br />
Unfortunately there is still a burning question, and one which I fear may take time to learn the answer to. What has caused The Syndicate to turn on itself? <br />
<br />
I trust that Mr. Monroe and Mrs. Swift will provide the answers in time, until then, I believe the bloodshed may have only just begun. <br />
<br />
There aren't a lot of people I can trust, {{Character}}. Oh, it's as much a personal thing as a symptom of the job. You, however, I feel like I trust.<br />
<br />
[[Category:Special Boss]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Fifth_Anniversary_Event&diff=186562Fifth Anniversary Event2011-01-20T09:28:46Z<p>Patteroast: Correcting year</p>
<hr />
<div>{{historical|reason=event}}<br />
[[File:CoH 5year logo.jpg|left|350]]<br />
{{clr}}<br />
__NOTOC__<br />
== Overview ==<br />
<br />
City of Heroes celebrated its Fifth Year Anniversary on April 28, 2009. The following describes the events and rewards associated with that celebration.<br />
<br />
== Events ==<br />
<br />
[[File:5th aniv t-shirt.jpg|right|thumb|100px|First Place]]<br />
*[http://www.cityofheroes.com/news/news_archive/coh_t-shirt_logo_contest.html T-Shirt Logo Contest]<br />
*[http://www.cityofheroes.com/news/news_archive/city_of_heroes_5_year_annivers_1.html Video Homage Contest]<br />
*In-game partying with the Devs in Pocket D.<br />
*Dev-controlled in-game invasions of [[Giant Monster]]s, [[Archvillain]]s, and other neat [[critters]].<br />
*Re-activation weekend (April 28th until 11:59pm EST on Sunday, May 3rd)<br />
<br />
== Badges ==<br />
{{BadgeBox|Jubilant}} <br />
<br />
== Notes ==<br />
<br />
* [http://www.cityofheroes.com/news/news_archive/city_of_heroes_5_year_annivers.html Official Fifth Anniversary Announcement]<br />
* [http://www.cityofheroes.com/news/news_archive/positrons_5_year_anniversary_a_1.html Official Fifth Anniversary Address]<br />
* [http://www.youtube.com/ncsoftnorcal#p/search/1/jZc46gKO5OU Official 5th Anniversary Video (YouTube)]<br />
* [http://www.youtube.com/watch?v=o1_mUr1qCQM Unofficial 5th Anniversary Video by Samuraiko (YouTube)]<br />
* [http://boards.cityofheroes.com/showthread.php?t=134889 T-Shirt Logo Winners Announcement]<br />
* [http://www.cityofheroes.com/news/news_archive/interviews_galore.html 5th Anniversary Interviews]<br />
<br />
<br />
<br />
[[Category:Special Events]]<br />
[[Category:Anniversary Events]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Timeline&diff=184824Timeline2010-12-21T13:27:56Z<p>Patteroast: /* 2010 */ +I19</p>
<hr />
<div>{{TOCright}}<br />
This is a timeline for significant events about the game. This is for real life dates and events, not the [[In-game timeline]].<br />
<br />
== 2004 ==<br />
:04/25/2004 - [[City of Heroes]] 3 day head start began for those with a pre-order code<br />
:04/27/2004 - [[City of Heroes]]' official publishing release date (when retail purchase could begin)<br />
:04/28/2004 - [[City of Heroes]]' live launch (and the date used for Anniversary Events)<br />
:06/29/2004 - [[Issue 1]] released<br />
:08/30/2004 - [http://www.cityofheroes.com/community/contest_1.html Film Festival contest] began<br />
:09/16/2004 - [[Issue 2]] released<br />
:09/16/2004 - [[Rularuu Invasion Event 2004]]<br />
:09/28/2004 - First [http://www.cityofheroes.com/community/contest_2.html Halloween Costume contest] began<br />
:10/29/2004 - [[Halloween Event 2004]]<br />
:11/09/2004 - [[Collector's Edition (City of Heroes)]] released<br />
<br />
== 2005 ==<br />
:01/04/2005 - [[Issue 3]] released<br />
:01/12/2005 - [[Winter Event 2004]] began<br />
:02/05/2005 - [[City of Heroes]] released in Europe<br />
:02/08/2005 - [[Winter Event 2004]] ended<br />
:04/14/2005 - [[Thursday Throwdown]]<br />
:04/20/2005 - [[Wednesday Night Fights]]<br />
:05/04/2005 - [[Issue 4]] released<br />
:05/01/2005 - [[City of Heroes]] First Anniversary event<br />
:08/31/2005 - [[Issue 5]] released<br />
:10/27/2005 - [[Issue 6]] released<br />
:10/27/2005 - [[City of Villains]] 3 day head start began for those with a pre-order code<br />
:10/31/2005 - [[City of Villains]] official release date, including [[Collector's Edition (City of Villains)]]<br />
:12/08/2005 - [[Winter Event 2005]] began<br />
== 2006 ==<br />
:01/02/2006 - [[Winter Event 2005]] ended<br />
:01/18/2006 - [[Disc Releases#City of Hero|City of Hero]] open beta began in Korea<br />
:02/08/2006 - [[Valentine's Day Event 2006]] began<br />
:02/22/2006 - [[Valentine's Day Event 2006]] ended<br />
:03/??/2006 - [[Disc Releases#City of Hero|City of Hero]] released in Korea <!-- need release and shut-down dates --><br />
:04/01/2006 - [[Second Anniversary Event]]s<br />
:06/06/2006 - [[Issue 7]] released<br />
:07/21/2006 - [[Double XP Weekends|Double XP weekend]] (ended 07/23/2006)<br />
:09/01/2006 - [[Cuppathon]] was held on the [[Training Room|test server]]<br />
:09/29/2006 - [[Good Versus Evil Edition]] released<br />
:10/18/2006 - [[Halloween Event 2006]] began<br />
:10/31/2006 - Halloween party on [[Training Room|test server]]<br />
:11/02/2006 - [[Halloween Event 2006]] ended<br />
:11/02/2006 - [[City of Villains]] First Anniversary event began<br />
:11/28/2006 - [[Issue 8]] released<br />
:11/30/2006 - [[City of Villains]] First Anniversary event ended<br />
:12/14/2006 - [[Winter Event 2006]] began<br />
<br />
== 2007 ==<br />
:01/02/2007 - [[Winter Event 2006]] ended<br />
:01/08/2007 - [[Winter Event 2006]] returned<br />
:01/17/2007 - [[Winter Event 2006]] ended for the 2nd time<br />
:01/26/2007 - [[Double XP Weekends|Double XP weekend]] (ended 01/28/2007)<br />
:02/13/2007 - [[Valentine's Day Event 2007]] began<br />
:03/04/2007 - [[Valentine's Day Event 2007]] ended<br />
:04/27/2007 - [[Third Anniversary Event]] on [[Training Room|test server]]<br />
:05/01/2007 - [[Issue 9]] released<br />
:06/15/2007 - [[Double XP Weekends|Double XP weekend]] (ended 06/17/2007)<br />
:07/24/2007 - [[Issue 10]] released<br />
:07/24/2007 - [[Rikti World Invasion]] began<br />
:08/07/2007 - Daily Rikti World Invasion ended<br />
:08/14/2007 - Rikti Invasion Encore (24 hour Invasion)<br />
:08/18/2007 - Rikti Invasion Encore<br />
:08/23/2007 - Rikti Invasion Encore<br />
:08/26/2007 - Rikti Invasion Encore<br />
:08/31/2007 - Rikti Invasion Encore<br />
:09/02/2007 - Rikti Invasion Encore<br />
:09/12/2007 - Rikti Invasion Encore<br />
:09/15/2007 - Rikti Invasion Encore<br />
:09/17/2007 - Rikti Invasion Encore<br />
:09/22/2007 - Rikti Invasion Encore<br />
:10/22/2007 - [[Halloween Event 2007]] began<br />
:11/04/2007 - [[Halloween Event 2007]] ended<br />
:11/06/2007 - [[NCsoft]] purchased [["City Of" franchise]], launched [[Paragon Studios|NorCal Studios]]<br />
:11/28/2007 - [[Issue 11]] released<br />
:12/17/2007 - [[Winter Event 2007]] began<br />
:12/18/2007 - [[Paragon Studios|NorCal Studios]] move completed<br />
<br />
== 2008 ==<br />
:01/06/2008 - [[Winter Event 2007]] ended<br />
:02/08/2008 - [[Double XP Weekends|Double XP weekend]] (ended 02/10/2008)<br />
:02/14/2008 - [[Valentine's Day Event 2008]] began<br />
:02/28/2008 - [[Valentine's Day Event 2008]] ended<br />
:03/07/2008 - Rikti Invasion Returns (ended 03/14/2008)<br />
:04/18/2008 - Rikti Invasion Returns (ended 04/24/2008)<br />
:05/20/2008 - [[Issue 12]] released<br />
:06/13/2008 - Rikti Invasion Returns (ended 06/19/2008)<br />
:07/16/2008 - [[City of Heroes]] and [[City of Villains]] were [[News/20080716|merged]]<br />
:07/18/2008 - [[Double XP Weekends|Double XP weekend]] (ended 07/20/2008)<br />
:08/01/2008 - Rikti Invasion Returns (ended 08/07/2008)<br />
:09/17/2008 - [[Super Booster I: Cyborg]] released<br />
:09/26/2008 - Rikti Invasion Returns (ended 10/02/2008)<br />
:10/18/2008 - [[Halloween Event 2008]] began<br />
:11/02/2008 - [[Halloween Event 2008]] ended<br />
:11/14/2008 - Rikti Invasion Returns (ended 11/20/2008)<br />
:12/02/2008 - [[Issue 13]] released<br />
:12/15/2008 - [[Winter Event 2008]] began<br />
<br />
== 2009 ==<br />
:01/05/2009 - [[Winter Event 2008]] ended<br />
:01/07/2009 - [[Mac Special Edition]] released<br />
:01/23/2009 - [[Double XP Weekends|Double XP weekend]] (ended 01/25/2009)<br />
:02/09/2009 - [[Valentine's Day Event 2009]] began<br />
:02/23/2009 - [[Valentine's Day Event 2009]] ended<br />
:04/08/2009 - [[Issue 14]] released<br />
:04/14/2009 - ''NorCal Studios'' renamed to [[Paragon Studios]]<br />
:04/14/2009 - [[Super Booster II: Magic]] released<br />
:04/14/2009 - [[Architect Edition]] released<br />
:04/28/2009 - 5th Anniversary Chaos Event<br />
:06/29/2009 - [[Issue 15]] released<br />
:07/14/2009 - [[Super Booster III: Superscience]] released<br />
:07/17/2009 - Rikti Invasion Encore (ended 07/19/2009)<br />
:07/31/2009 - [[Double XP Weekends|Double XP weekend]] (ended 08/02/2009)<br />
:09/15/2009 - [[Issue 16]] released<br />
:10/08/2009 - [[Double XP Weekends|Double XP weekend]] (ended 10/12/2009)<br />
:10/20/2009 - [[Halloween Event 2009]] began<br />
:11/11/2009 - [[Halloween Event 2009]] ended<br />
:11/12/2009 - [[Super Booster IV: Martial Arts]] released<br />
:12/15/2009 - [[Winter Event 2009]] began<br />
<br />
== 2010 ==<br />
: 01/12/2010 - [[Winter Event 2009]] ended <br />
: 02/09/2010 - [[Valentine's Day Event 2010]] began<br />
: 03/02/2010 - [[Valentine's Day Event 2010]] ended<br />
: 04/28/2010 - [[Issue 17]] released<br />
: 06/24/2010 - [[Super Booster V: Mutant]] released<br />
: 08/16/2010 - [[Going Rogue]] released for prepurchase customers<br />
: 08/16/2010 - [[Issue 18]] released<br />
: 08/17/2010 - [[Going Rogue]] official release date<br />
: 11/30/2010 - [[Issue 19]] released<br />
<br />
[[Category:Game Updates| ]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Bereaved_Badge&diff=184225Bereaved Badge2010-12-15T18:45:58Z<p>Patteroast: More precise location</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
<br />
{{Image|badge_tourism_hazard.png}}<br />
<br />
== Description ==<br />
You live in a dangerous world. Beset on all sides by foes that wish to destroy you and all you hold dear. You've seen countless friends and comrades fall in battle. You've seen their bodies burnt, their minds warped, their bones broken. You've heard their cries of pain and fear and echoed it with your own. How many have fallen by the wayside, unable to carry on in the face of such daunting odds, who've had their spirits broken by the constant toil, the never-ending hordes of villainous enemies who never tire and never give up?<br />
<br />
== Location ==<br />
The Bereaved badges is located 538 SSE of the Bastion of Sorrow marker, on the south edge of the small island to the south of the neighborhood's main island.<br />
<br />
Its [[coordinates]] are {{coords|-1574|1764|6657}}.<br />
<br />
[[File:Badge Bereaved.jpg]]<br />
<br />
== Accolade ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge_tourism_hazard_accolade.png|size=54px|badge=Can't Stop the Chant Badge}}<br />
{{howtoget_end}}<br />
<br />
== See Also ==<br />
* [[Badges]]<br />
* [[Issue 19 Badges]]<br />
* [[Hero Exploration Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1303}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Exploration Badges]]<br />
[[Category:Villain Exploration Badges]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Tormented_Badge&diff=184224Tormented Badge2010-12-15T18:28:26Z<p>Patteroast: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
<br />
{{Image|badge_tourism_hazard.png}}<br />
<br />
== Description ==<br />
The Shadow Shard is a prison created to house a powerful entity, an entity tormented by its imprisonment. Its sense of indignity, of injustice, has been concentrated here to such a degree that it has become part of the dimension. You can feel the entity's raw emotion flow through you; you have felt it from the very moment you arrived and it has been chipping away at your sense of self ever since. Remaining here risks making these emotions part of yourself; or worse, you risk being subsumed by the Shadow Shard, losing all identity and will by becoming one with Rularuu.<br />
<br />
== Location ==<br />
The Tormented badge is 0.59 miles SSE of the Lock of Hatred marker and 0.69 miles NE of the Lock of Malice marker. It is on the west side of the eastern-most island of Lock of Torment.<br />
<br />
Its [[coordinates]] are {{coords|-8161|1101|5762}}.<br />
<br />
[[File:Badge Tormented.jpg]]<br />
<br />
== Accolade ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge_tourism_hazard_accolade.png|size=54px|badge=Storming the Palace Badge}}<br />
{{howtoget_end}}<br />
<br />
== See Also ==<br />
* [[Badges]]<br />
* [[Issue 19 Badges]]<br />
* [[Hero Exploration Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1367}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Hero Exploration Badges]]<br />
[[Category:Villain Exploration Badges]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=User:Patteroast&diff=183190User:Patteroast2010-12-03T14:31:42Z<p>Patteroast: </p>
<hr />
<div>{{userboxtop}}<br />
{{Userbox Global|Patteroast}}<br />
{{Userbox Veteran|72}}<br />
{{Userbox owiki|Patteroast}}<br />
{{Userbox CIT2|3991}}<br />
{{Userbox Generic|This user's main server is '''[[Servers#Infinity|Infinity]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Generic|This user plays both City of Heroes and City of Villains on '''[[Servers|every U.S. server]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Central Time}}<br />
{{Userbox Generic|This user has a total of '''[[Altitis|13]]''' Level 50 Heroes and Villains.|[[Image:Level_50.png]]}}<br />
{{userboxbottom}}<br />
<br />
I <3 City of Heroes/Villains!<br />
<br />
[http://cox.patteroast.net/index1.html Full, detailed character lists]<br />
<br />
[http://en.wikipedia.org/wiki/User:Patteroast Wikipedia userpage]<br />
<br />
--[[User:Patteroast|Patteroast]] 07:13, 29 April 2008 (UTC)<br />
<br />
{{Userbox Altaholic All}}<br />
<br />
{{clr}}<br />
== Badge ==<br />
{{Snorii/Terrible Twos}}</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Template:Navbox_Badges&diff=182648Template:Navbox Badges2010-11-28T11:25:47Z<p>Patteroast: Adding link to I19 Badges</p>
<hr />
<div>{{Navbox<br />
|name = Navbox Badges<br />
|title = [[Badges]]<br />
<br />
|group1 = General<br />
|list1 = [[Architect Entertainment Badges|Architect]]{{dot}} [[Day Job Badges|Day Job]]{{dot}} [[Event Badges|Event]]{{dot}} [[Invention Badges|Invention]]{{dot}} [[Ouroboros Badges|Ouroboros]]{{dot}} [[PVP Badges|PvP]]{{dot}} [[Veteran Reward Badges|Veteran]]<br />
<br />
|group5 = Hero<br />
|list5 = [[Hero Accolades|Accolades]]{{dot}} [[Hero Accomplishment Badges|Accomplishment]]{{dot}} [[Hero Achievement Badges|Achievement]]{{dot}} [[Wentworths Badges|Consignment]]{{dot}} [[Hero Defeat Badges|Defeat]]{{dot}} [[Hero Exploration Badges|Exploration]]{{dot}} [[Hero Gladiator Badges|Gladiator]]{{dot}} [[Hero History Badges|History]]{{dot}} [[Gaining Hero Badges with Effects|Badges with Effects]]<br />
<br />
|group6 = Villain<br />
|list6 = [[Villain Accolades|Accolades]]{{dot}} [[Villain Accomplishment Badges|Accomplishment]]{{dot}} [[Villain Achievement Badges|Achievement]]{{dot}} [[Black Market Badges|Consignment]]{{dot}} [[Villain Defeat Badges|Defeat]]{{dot}} [[Villain Exploration Badges|Exploration]]{{dot}} [[Villain Gladiator Badges|Gladiator]]{{dot}} [[Villain History Badges|History]]{{dot}} [[Gaining Villain Badges with Effects|Badges with Effects]]<br />
<br />
|group7 = Praetorian<br />
|list7 = [[Praetorian Accolades|Accolades]]{{dot}} [[Praetorian Accomplishment Badges|Accomplishment]]{{dot}} [[Praetorian Achievement Badges|Achievement]]{{dot}} [[Praetorian Defeat Badges|Defeat]]{{dot}} [[Praetorian Exploration Badges|Exploration]]<br />
<br />
|group10 = Miscellaneous<br />
|list10 = [[Closest to Completion Badges|Closest to Completion]]{{dot}} [[Most Recent Badges|Most Recent]]{{dot}} [[Supergroup Badges]]<br />
<br />
|group12 = [[Badges by Issue|By Issue]]<br />
|list12 = [[Issue 1 Badges|1]]{{dot}} [[Issue 2 Badges|2]]{{dot}} [[Issue 3 Badges|3]]{{dot}} [[Issue 4 Badges|4]]{{dot}} [[Issue 5 Badges|5]]{{dot}} [[Issue 6 Badges|6]]{{dot}} [[Issue 7 Badges|7]]{{dot}} [[Issue 8 Badges|8]]{{dot}} [[Issue 9 Badges|9]]{{dot}} [[Issue 10 Badges|10]]{{dot}} [[Issue 11 Badges|11]]{{dot}} [[Issue 12 Badges|12]]{{dot}} [[Issue 13 Badges|13]]{{dot}} [[Issue 14 Badges|14]]{{dot}} [[Issue 15 Badges|15]]{{dot}} [[Issue 16 Badges|16]]{{dot}} [[Issue 17 Badges|17]]{{dot}} [[Issue 18 Badges|18]]{{dot}} [[Issue 19 Badges|19]]<br />
<br />
|below = <br />
}}<noinclude>[[Category:Navigation Templates]]</noinclude></div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Founders%27_Loss_Badge&diff=178699Founders' Loss Badge2010-10-02T19:13:09Z<p>Patteroast: Checked description on my rogue, it's the same.</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_tourist_01.png}}<br />
<br />
== Description ==<br />
<br />
This area is where Michelle Harvey, a local magician, made her last stand against the [[Circle of Thorns]], who were trying to attack the nearby hospital. Michelle used all of her life force to erect a protective barrier around the hospital. A group of heroes arrived to drive back the Circle, but it was too late for them to save Michelle. Because of this brave sacrifice, the hospital was renamed in her honor.<br />
<br />
== Location ==<br />
<br />
The '''Founders' Loss Badge''' is located 114 yards NNE of the hospital in [[Founders' Falls]], or directly in front of [[Janet Kellum]] and [[Maxwell Christopher]].<br />
<br />
Its [[coordinates]] are {{coords|1689|9|640}}.<br />
<br />
[[File:Badge_Founders'_Hero.jpg]]<br />
<br />
== Accolade ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge HeroExploreAccolade.png|size=54px|badge=Lost and Found Badge}}<br />
{{howtoget_end}}<br />
<br />
== Note ==<br />
<br />
{{BadgeAlignedNames|v|Founders' Loss|h|Founders' Hero}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=1034}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Villain Exploration Badges]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Social_Climber_Badge&diff=178692Social Climber Badge2010-10-02T16:52:23Z<p>Patteroast: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
<br />
{{Image|Badge_tourist_01.png}}<br />
<br />
== Description ==<br />
<br />
This fountain was a gift to the city, donated by billionaire playboy [[Manticore|Justin Sinclair]].<br />
<br />
== Location ==<br />
<br />
This badge is in the far south part of [[Perez Park]]. Enter from Skyway and turn left, then follow the road to where it ends in a loop around a fountain. The badge is in the fountain. Its [[coordinates]] are {{coords|-1034|1|3976}}. It is 246 yards from the Skyway City entrance.<br />
<br />
[[File:Badge_Justice_Avenger.jpg]]<br />
<br />
== Supergroup Badge ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge_sgitem.png|size=54px|badge=Perez Park Beacon Badge}}<br />
{{howtoget_end}}<br />
<br />
== Note ==<br />
<br />
{{BadgeAlignedNames|v|Social Climber|h|Justice Avenger}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=116}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Villain Exploration Badges]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Social_Climber_Badge&diff=178691Social Climber Badge2010-10-02T16:52:10Z<p>Patteroast: Checked description on my rogue, it's the same.</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
<br />
{{Image|Badge_tourist_01.png}}<br />
<br />
== Description ==<br />
<br />
This fountain was a gift to the city, donated by billionaire playboy [[Manticore|Justin Sinclair]].<br />
<br />
== Location ==<br />
<br />
This badge is in the far south part of [[Perez Park]]. Enter from Skyway and turn left, then follow the road to where it ends in a loop around a fountain. The badge is in the fountain. Its [[coordinates]] are {{coords|-1034|1|3976}}. It is 246 yards from the Skyway City entrance.<br />
<br />
[[File:Badge_Justice_Avenger.jpg]]<br />
<br />
== Supergroup Badge ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=Badge_sgitem.png|size=54px|badge=Perez Park Beacon Badge}}<br />
{{howtoget_end}}<br />
<br />
== Note ==<br />
<br />
{{BadgeAlignedNames|v|Social Climber|h|Justice Avenger}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Villain Exploration Badges]]<br />
<br />
== External Links ==<br />
{{CIT Badge|ID=116}}<br />
{{BadgeHunter Badge}}<br />
<br />
[[Category:Villain Exploration Badges]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Talk:The_Underground&diff=168167Talk:The Underground2010-08-25T21:53:46Z<p>Patteroast: /* One zone or three? */</p>
<hr />
<div>== One zone or three? ==<br />
<br />
Most of the lore we've seen refers to the Underground as one zone, but in-game it is actually three... each with their own set of exploration badges. Perhaps we should have an article for Underground Nova, Underground Imperial, and Underground Neutropolis, plus an article here giving an overall pictures of them together. --[[User:Patteroast|Patteroast]] 20:29, 11 August 2010 (UTC)<br />
<br />
:I think that would be a pretty good way to break it up. Each of the individual Underground sections could have it's own article and be linked from here. This article would contain information common to the three areas. Overall, the relationship between the articles would probably be much like the existing relationship between [[Praetoria]] and this article. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 20:41, 11 August 2010 (UTC)<br />
<br />
:: Definitely need a separate page for each of the three different zones. They're different maps, different levels, and each with their own set of contacts and amenities. [[User:Zombie Man|Zombie Man]] 21:53, 11 August 2010 (UTC)<br />
<br />
:::I think the best way to do this is to remove the zone infobox and other zone lists and make it an overview article similar to [[Shadow Shard]]. The official background should stay here, and put a link here in the overview section of each of the individual zone articles. Sound good? --[[User:Patteroast|Patteroast]] 21:53, 25 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Pocket_D&diff=168165Pocket D2010-08-25T21:23:06Z<p>Patteroast: Added connection to Imperial City</p>
<hr />
<div>{{Zone<br />
|border:2px Solid #000;<br />
|Zone Name=Pocket D<br />
|Splash Image=Splash_PocketD.jpg<br />
|Zone Map=Map_PocketD.jpg<br />
|Type of Zone=Cooperative City Zone<br />
|Level Range=all<br />
|Trainer=''none''<br />
|Task Force Contact=''none''<br />
|Event=''none''<br />
|Exploration Badges=[[Big Time Badge|Big&nbsp;Time]], [[Trucker Badge|Trucker]]<br />
|Plaques=''none''<br />
|Day Jobs=[[Caregiver Badge|Caregiver]]/[[Pain Specialist Badge|Pain Specialist]], [[Banker Badge|Banker]]/[[Thief Badge|Thief]], [[Clubber Badge|Clubber]], [[Monitor Duty Badge|Monitor Duty]]<br />
|Enemies=''none''<br />
|Connecting Zones=[[Kings Row|Kings&nbsp;Row]], [[Faultline]], [[Talos Island|Talos&nbsp;Island]], [[Founders' Falls|Founders'&nbsp;Falls]]<br />
<br />
[[Port Oakes|Port&nbsp;Oakes]], [[Sharkhead Isle|Sharkhead&nbsp;Isle]], [[St. Martial|St.&nbsp;Martial]]<br />
<br />
[[Imperial City|Imperial&nbsp;City]]<br />
|Lines=''none''<br />
|VidiotMaps File=pocket_d<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
Pocket D is a first rate night club occupying a self-contained pocket dimension created from nothing by [[DJ Zero]]. Pocket D is a no-fire zone where Heroes and Villains can mingle safely. Pocket D opened up after the hero-only [[Paragon Dance Party]] shut down.<br />
<br />
Apart from the [[Rikti War Zone]] and [[Cimerora]], Pocket D is one of the only other zones in which Heroes and Villains can team together. Several special events have introduced special missions that could be run by mixed teams of heroes and villains, including a few missions that ''required'' teammates from both sides.<br />
<br />
The [[Tiki Room]] and the [[Ski Chalet]] are both located in Pocket D. The Tiki Room can only be accessed by [[Pocket D VIP Gold Club Member Badge|Pocket D VIP Gold Club Members]], and the Ski Chalet is only accessible during special events.<br />
<br />
Pocket D also features the [[Monkey Fight Club]], [[Arena]] terminals, and a branch of the [[Vault Reserve]].<br />
<br />
== Events ==<br />
<br />
Pocket D has been a key location during several [[special events]].<br />
<br />
; [[Valentine's Day Event 2006]]<br />
: During the 2006 Valentine's Day Event, Pocket D introduced three new contacts ([[Ganymede]], [[Scratch]], and [[DJ Zero]]) who were seeking the aid of heroes and villains for special missions. During these missions, heroes and villains could team together for the first time ever.<br />
; [[Second Anniversary Event]]<br />
: Pocket D was the site of the Second Anniversary Event's "Silver Age Party" on April 28, 2006. All characters were awarded a token to allow them to don a costume to pay homage to the Silver Age of comic books.<br />
; [[Cuppathon]]<br />
: The farewell party for the widely admired [[CuppaJo]] had several events in Pocket D, including the CuppaCloning costume contest.<br />
; [[Winter Event 2006]]<br />
: The 2006 Winter Event introduced the [[Ski Chalet]], from which [[Father Time]] asked both heroes and villains to save [[Baby New Year]]. Heroes and villains could team together for his missions.<br />
; [[Valentine's Day Event 2007]]<br />
: The 2007 Valentine's Day Event brought back [[Ganymede]] and [[Scratch]]. Once again, heroes and villains could team together for the special missions given by Ganymede, Scratch, and DJ Zero.<br />
; [[Third Anniversary Event]] ''([[Training Room]] Only)''<br />
: The [[Training Room|Test Server's]] Pocket D was the site of the Third Anniversary Event's Official Party on April 27, 2007, with a costume theme of "Secret Identity". During the party, the [[Ski Chalet]] was opened.<br />
<br />
== Contacts ==<br />
=== Permanent ===<br />
* [[DJ Zero]] - Only available during [[Valentine's Day Event]]s, gives a mission to stop [[Snaptooth]].<br />
=== Temporary ===<br />
* [[Ganymede]] - [[Valentine's Event]]s, hero contact<br />
* [[Scratch]] - [[Valentine's Event]]s, villain contact<br />
* [[Father Time]] - [[Winter Event]]s, gives "Rescue Baby New Year" mission.<br />
<br />
=== Trainers ===<br />
<br />
* [[War Witch]]<br />
<br />
=== Notable NPCs ===<br />
<br />
* [[Joe Young]]<br />
* [[Cornelius]]?<br />
* [[Ravers]]<br />
* [[Bartenders]]<br />
<br />
== Stores ==<br />
<br />
=== Permanent ===<br />
* [[Bartenders]]<br />
** Some bartenders sell inspirations. One interesting point is that they are some of the only places from which to buy inspirations while engaging in a strike/task force, along with Arena Stores.<br />
* [[Arena#Arena Stores|Arena Stores]]<br />
* [[Trina the Body Sculptress]] - tailor in the Tiki Lounge<br />
<br />
=== Temporary ===<br />
During the [[Valentine's Event]]s, there are two additional bartenders in Pocket D who sell temporary powers.<br />
<br />
* [[Chilly]] - sells Dimension Drop temporary powers to heroes.<br />
* [[Dram]] - sells Dimension Drop temporary powers to villains.<br />
<br />
The [[Winter Event]] sees the [[Candy Keeper]] return to sell badges, temporary powers, and costume pieces in exchange for Candy Cane salvage.<br />
<br />
== Neighborhoods ==<br />
There are no neighborhoods explicitly marked on the Pocket D map. However, there are a few areas that are recognized as being different.<br />
<br />
* The Hero lobby outside the dance club proper ([[Media:PocketD_NewRave2_loop.ogg|Music Loop]])<br />
* The Hero side of the dance club proper ([[Media:PocketD_NewRave1_loop.ogg|Music Loop]])<br />
* The Villain lobby outside the dance club proper ([[Media:PocketD_NewRave4_loop.ogg|Music Loop]])<br />
* The Villain side of the dance club proper ([[Media:PocketD_NewRave3_loop.ogg|Music Loop]])<br />
* The central part of the dance club proper ([[Media:PocketD_NewRave5_loop.ogg|Music Loop]])<br />
* The Arena lounge ([[Media:PocketD_NewRave6_loop.ogg|Music Loop]])<br />
* The [[Tiki Room]] ([[Media:PocketD_Tiki4b_loop.ogg|Music Loop]])<br />
* The [[Ski Chalet]] ([[Media:PocketD_Chalet_loop.ogg|Music Loop]])<br />
* The ski slopes ([[Media:PocketD_Swiss_loop.ogg|Music Loop]])<br />
<br />
== Badges ==<br />
<br />
The following [[:Category:Badges|badges]] can be found in Pocket D:<br />
<br />
[[Winter Event 2006]] introduced an exploration badge that can only be accessed when the [[Ski Chalet]] is in season.<br />
<br />
{{BadgeBox|Trucker}}<br />
<br />
[[Issue 8]] added Pocket D [[Monkey Fight Club]] as a possible arena match location. In this particular arena there is an exploration badge, [[Cage Fighter]].<br />
<br />
{{BadgeBox|Cage Fighter}}<br />
<br />
The Monkey fight club area also includes:<br />
{{BadgeBox|Big Time}}<br />
<br />
== Day Jobs ==<br />
<br />
{{BadgeBox|Caregiver}}<br />
{{BadgeBox|Pain Specialist}}<br />
{{BadgeBox|Banker}}<br />
{{BadgeBox|Thief}}<br />
{{BadgeBox|Clubber}}<br />
{{BadgeBox|Monitor Duty}}<br />
<br />
== Transfer Points ==<br />
<br />
Pocket D connects to the following locations:<br />
* Heroes<br />
** [[Kings Row]]<br />
** [[Faultline]]<br />
** [[Talos Island]]<br />
** [[Founders' Falls]]<br />
* Villains<br />
** [[Port Oakes]]<br />
** [[Sharkhead Isle]]<br />
** [[St. Martial]]<br />
* Praetorians<br />
** [[Imperial City]]<br />
<br />
== Notes ==<br />
{{Powers Dampening Field}}<br />
<br />
* As of August 16, 2006, Teleporting is no longer allowed in Pocket-D.<br />
** This does not apply to the [[Ski Chalet]] area which is outside of the Dampening Field.<br />
** The entry way passage connecting either sides doors to the elevators leading to the dance floor are also exempt.<br />
** Pets (Powerset or Temporary Powers) and Henchmen set to aggressive near one of the corners of the dance floor in the main room of Pocket D will attack an invisible, invincible entity rumored to be the source of the dampener.<br />
*** The exact coordinates of the source of the dampening field are - POS {{coords|-236.5|0|-900.5}}, the npc generating it is named Dampening Field, and uses a model called NPC Puddle, it has 110 hp.<br />
<br />
[[Category:CoH City Zones]]<br />
[[Category:CoV City Zones]]<br />
[[Category:Cooperative Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=User:Patteroast&diff=167487User:Patteroast2010-08-23T09:04:05Z<p>Patteroast: </p>
<hr />
<div>{{userboxtop}}<br />
{{Userbox Global|Patteroast}}<br />
{{Userbox Veteran|69}}<br />
{{Userbox owiki|Patteroast}}<br />
{{Userbox CIT2|3991}}<br />
{{Userbox Generic|This user's main server is '''[[Servers#Infinity|Infinity]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Generic|This user plays both City of Heroes and City of Villains on '''[[Servers|every U.S. server]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Central Time}}<br />
{{Userbox Generic|This user has a total of '''[[Altitis|13]]''' Level 50 Heroes and Villains.|[[Image:Level_50.png]]}}<br />
{{userboxbottom}}<br />
<br />
I <3 City of Heroes/Villains!<br />
<br />
[http://cox.patteroast.net/index1.html Full, detailed character lists]<br />
<br />
[http://en.wikipedia.org/wiki/User:Patteroast Wikipedia userpage]<br />
<br />
--[[User:Patteroast|Patteroast]] 07:13, 29 April 2008 (UTC)<br />
<br />
{{Userbox Altaholic All}}<br />
<br />
{{clr}}<br />
== Badge ==<br />
{{Snorii/Terrible Twos}}</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Talk:Talos_Island&diff=166583Talk:Talos Island2010-08-18T13:01:40Z<p>Patteroast: /* Something that always bugged me... */</p>
<hr />
<div>There should be a note about the correct pronunciation of "Talos" (TAY-los). I added it to the page about the hero, Talos, but there doesn't seem to be a good place here. Suggestions?--[[User:GreyDog|GreyDog]] 12:43, 17 May 2007 (EDT)<br />
<br />
<br />
__toc__<br />
<br />
== Red zone near Argo Highway ==<br />
* The area west of the DA gate doesn't have a marker, but Eleusis is the closest red area.<br />
<br />
--[[User:StarGeek|StarGeek]] 16:08, 5 Feb 2006 (CST)<br />
<br />
:I've noticed that there are some "in-between" areas on the map that seem to not belong to any particular zone. I've also noticed that there are some areas where the map is slightly fudged up. Usually if I have any question about it, I go by what shows up in my chat window in green. Whenever you enter a neighborhood, it pops a message in there saying something like, "Entering Eleusis." I haven't checked yet, but do you know offhand what neighborhood it says you're entering when you go from Dark Astoria back into Talos Island? If it shows one, that would be it. --[[User:TonyV|TonyV]] 21:15, 5 Feb 2006 (CST)<br />
<br />
::I just entered that area, and no name popped up on screen nor in the chat box :( --[[User:StarGeek|StarGeek]] 21:24, 5 Feb 2006 (CST) <br />
<br />
::: Previously, I entered the red zone from the yellow area of Argo Highway. After I went to Eleusis, and then went back to the red zone, it came up as part of Argo Highway. --[[User:StarGeek|StarGeek]] 13:48, 1 March 2006 (PST)<br />
<br />
== White cap badge ==<br />
<br />
* The whitecap badge cannot be reached by one slotted Hurdle. I don't know if more slots will work, or if Combat Jumping is enough to get up there. Hurdle and Elude easily make it onto the ship.<br />
<br />
--[[User:StarGeek|StarGeek]] 16:08, 5 Feb 2006 (CST)<br />
<br />
== Enemy levels ==<br />
<br />
The enemy levels indicated here are not completely accurate. I copied them from the vidiotmaps.com maps. --[[User:StarGeek|StarGeek]] 19:40, 5 Feb 2006 (CST)<br />
<br />
== Something that always bugged me... ==<br />
<br />
If Talos Island formed after Talos (who was active during the 1950's and 1960's...) fought his nemesis and tore open a rift, how the hell did Spanky Rabinowitz (born 1878) grow up there? Should I /bug this? :P --[[User:Patteroast|Patteroast]] 12:55, 18 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Talk:Talos_Island&diff=166582Talk:Talos Island2010-08-18T12:55:57Z<p>Patteroast: /* Something that always bugged me... */ new section</p>
<hr />
<div>There should be a note about the correct pronunciation of "Talos" (TAY-los). I added it to the page about the hero, Talos, but there doesn't seem to be a good place here. Suggestions?--[[User:GreyDog|GreyDog]] 12:43, 17 May 2007 (EDT)<br />
<br />
<br />
__toc__<br />
<br />
== Red zone near Argo Highway ==<br />
* The area west of the DA gate doesn't have a marker, but Eleusis is the closest red area.<br />
<br />
--[[User:StarGeek|StarGeek]] 16:08, 5 Feb 2006 (CST)<br />
<br />
:I've noticed that there are some "in-between" areas on the map that seem to not belong to any particular zone. I've also noticed that there are some areas where the map is slightly fudged up. Usually if I have any question about it, I go by what shows up in my chat window in green. Whenever you enter a neighborhood, it pops a message in there saying something like, "Entering Eleusis." I haven't checked yet, but do you know offhand what neighborhood it says you're entering when you go from Dark Astoria back into Talos Island? If it shows one, that would be it. --[[User:TonyV|TonyV]] 21:15, 5 Feb 2006 (CST)<br />
<br />
::I just entered that area, and no name popped up on screen nor in the chat box :( --[[User:StarGeek|StarGeek]] 21:24, 5 Feb 2006 (CST) <br />
<br />
::: Previously, I entered the red zone from the yellow area of Argo Highway. After I went to Eleusis, and then went back to the red zone, it came up as part of Argo Highway. --[[User:StarGeek|StarGeek]] 13:48, 1 March 2006 (PST)<br />
<br />
== White cap badge ==<br />
<br />
* The whitecap badge cannot be reached by one slotted Hurdle. I don't know if more slots will work, or if Combat Jumping is enough to get up there. Hurdle and Elude easily make it onto the ship.<br />
<br />
--[[User:StarGeek|StarGeek]] 16:08, 5 Feb 2006 (CST)<br />
<br />
== Enemy levels ==<br />
<br />
The enemy levels indicated here are not completely accurate. I copied them from the vidiotmaps.com maps. --[[User:StarGeek|StarGeek]] 19:40, 5 Feb 2006 (CST)<br />
<br />
== Something that always bugged me... ==<br />
<br />
If Talos Island formed after Talos (who was active during the 50's and 60's...) fought his nemesis and tore open a rift, how the hell did Spanky Rabinowitz (born 1878) grow up there? Should I /bug this? :P --[[User:Patteroast|Patteroast]] 12:55, 18 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Talk:Engineer_Badge_(AE)&diff=165520Talk:Engineer Badge (AE)2010-08-13T03:15:46Z<p>Patteroast: Duplicate badge!</p>
<hr />
<div>== Duplicate badge! ==<br />
<br />
Uh oh. They made an exploration badge in Praetoria with this same name. What should we do here? --[[User:Patteroast|Patteroast]] 03:15, 13 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Citizen_Cole_Badge&diff=165517Citizen Cole Badge2010-08-13T02:57:50Z<p>Patteroast: Created page with "__NOTOC__ __NOEDITSECTION__ {{Image|Badge_TourismPraetoria.png}} == Description == Citizens who appreciate all the marvelous things that President Cole has done for them have t..."</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
{{Image|Badge_TourismPraetoria.png}}<br />
<br />
== Description ==<br />
<br />
Citizens who appreciate all the marvelous things that President Cole has done for them have the best view of Praetoria from here.<br />
<br />
== Location ==<br />
<br />
The '''Citizen Cole Badge''' is located in [[Nova Praetoria]] between two bridges to Imperial City in the W part of the Elyssian Avenue neighborhood, 592 yards W of the Magisterium marker. <br />
<br />
Its [[coordinates]] are {{coords|-3089.1|-3.7|-255.8}}.<br />
<br />
[[File:Badge_Citizen_Cole.jpg]]<br />
<br />
== Accolade ==<br />
<br />
{{howtoget_start}}<br />
{{howtoget_item|center|icon=P_NovaPraetoriaExplorer.png|size=54px|badge=Pure Praetorian Badge}}<br />
{{howtoget_end}}<br />
<br />
== See Also ==<br />
<br />
* [[Badges]]<br />
* [[Issue 18 Badges]]<br />
* [[Praetoria Exploration Badges]]<br />
<br />
Category:Praetoria Exploration Badges</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Underground_Neutropolis&diff=165516Underground Neutropolis2010-08-13T02:33:34Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Underground Imperial<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* [[Binge Eater Badge|Binge Eater]]<br />
* [[Cluttered Badge|Cluttered]]<br />
* [[Drink Enriche! Badge|Drink Enriche!]]<br />
* [[Grade F Badge|Grade F]]<br />
* [[Keeping the Lights On Badge|Keeping the Lights On]]<br />
* [[Ready for Anything Badge|Ready for Anything]]<br />
* [[Nailbiter Badge|Nailbiter]]<br />
* [[The New Boss Badge|The New Boss]]<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Underground_Nova&diff=165515Underground Nova2010-08-13T02:32:29Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Underground Nova<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* [[Clockwork Mechanic Badge|Clockwork Mechanic]]<br />
* [[Disappeared Badge|Disappeared]]<br />
* [[Ferryman of the Damned Badge|Ferryman of the Damned]]<br />
* [[Morbid Badge|Morbid]]<br />
* [[Secret Prisoner Badge|Secret Prisoner]]<br />
* [[Trainspotter Badge|Trainspotter]]<br />
* [[Urban Spelunker Badge|Urban Spelunker]]<br />
* [[Warrior at the Gate Badge|Warrior at the Gate]]<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Underground_Imperial&diff=165514Underground Imperial2010-08-13T02:30:53Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Underground Imperial<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* [[Underground Explorer Badge|Underground Explorer]]<br />
* [[Hoarder Badge|Hoarder]]<br />
* [[Lowlife Badge|Lowlife]]<br />
* [[Condemning Badge|Condemning]]<br />
* [[Broken Mind Badge|Broken Mind]]<br />
* [[Engineer Badge|Engineer]]<br />
* [[Eyes of the Dark Badge|Eyes of the Dark]]<br />
* [[Silent Witness Badge|Silent Witness]]<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Neutropolis&diff=165513Neutropolis2010-08-13T02:29:49Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Neutropolis <br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.cityofheroes.com/en/game-info/zones/neutropolis.html official web site])<br />
<br />
Years before the founding of First Ward and the establishment of Praetoria, years even before the [[Hamidon Wars]] that heralded [[Tyrant|Marcus Cole]]'s rise to power, the area now called '''Neutropolis''' was a sprawling industrial complex built alongside the Lethe River and the location of [[Anti-Matter|Dr. Raymond Keyes]]' revolutionary antimatter reactor. Built in the years leading up to the [[Hamidon Wars]] and designed to meet the energy needs of the entire eastern seaboard of the United States, this pivotal energy production site emerged as a flashpoint in that devastating conflict, one that could have decided the fate of humanity.<br />
<br />
As chronicled by the researchers at the Cultural Direction & Education Center, the [[Devouring Earth]] targeted the antimatter reactor with a massive assault, the success of which would have severely crippled a broad swathe of the eastern U.S. It was only the peerless leadership and undeniable power of [[Tyrant|Marcus Cole]] that prevented the destruction of the reactor. Because much had been lost at that time, Marcus Cole was determined to keep this vital resource from falling to the [[Devouring Earth]]. In later years, [[Tyrant|Marcus Cole]] openly admitted that securing the Keyes Island Reactor was one of the first, and most important, steps he had to take to ensure the creation of the utopian city-state of [[Praetoria]]. Without power, there is no growth, and the Keyes Island Reactor has power in abundance.<br />
<br />
Without the power generated by the three antimatter reactors (or in [[Anti-Matter|Dr. Keyes]]'s own parlance, the "neutral polarity synchronizing reactors") and the subsequent creation of the first generation of [[Praetorian Clockwork|Clockwork Androids]], [[Praetoria]] would have remained merely a dream. Backed by the near limitless power generated by the reactors and their tireless robotic tenders, First Ward was built in a handful of months, and the complex around Keyes Island expanded to include a growing industrial infrastructure. Nothing seemed impossible in those first heady years of [[Praetoria]]'s life. First Ward and Keyes Island continued to grow as eager refugees flocked to the burgeoning city to seek safety and a future free of war and privation. But the [[Devouring Earth]] still lurked in the unclaimed wilds, plotting [[Praetoria]]'s demise.<br />
<br />
'''Neutropolis''' was already a growing district when the [[Devouring Earth]] launched a second major assault upon humanity, an assault that saw the near complete destruction of First Ward. In the aftermath of that second attack, [[Tyrant|Marcus Cole]] redoubled his efforts to expand [[Praetoria]], starting with Neutropolis. Thousands of survivors from First Ward were relocated to temporary housing there while [[Neuron|Praetor Berry]] relocated his corporate HQ on the newly founded eastern portion of the district, providing much needed employment to the many who had seen their work torn down in a single day.<br />
<br />
As [[Praetoria]] evolved, so did Neutropolis--and not entirely for the better. Once [[Imperial City]] and [[Nova Praetoria]] were founded, many of the businesses and services of Neutropolis moved into the brand new corporate complexes being erected there. New opportunities for employment in [[Imperial City]] and [[Nova Praetoria]] incited a mass exodus of people as well, draining entire neighborhoods over the course of weeks and months. Those without the connections or skills needed in the bustling new districts found themselves stranded in a Neutropolis that grew dingier and dirtier with each passing year.<br />
<br />
As residential neighborhoods were emptied, the bulldozers moved in to clear the way for warehouses, business parks, and industrial foundries. What had once been a promising commercial and residential district became one of industrial fumes, clanking [[Praetorian Clockwork|Clockwork]] laborers, desolate warehouses, and the three antimatter reactors that spew plumes of exotic particles into the air. Hemmed in among all this industrial noise are the last of First Ward's refugees, forgotten in [[Praetoria]]'s rapid expansion.<br />
<br />
Neutropolis has only gotten worse in the years since. While high-profile business parks have sprung up along the district's eastern shore, they cater almost exclusively to upscale workers from [[Imperial City]] and [[Nova Praetoria]]. Lambda Sector, the training facility for [[Praetoria]]'s military, sits like a slumbering beast more apt to bite the head off any who stray too close rather than to protect the citizens of Neutropolis from the dangers that prowl its streets at night. And a new evil lurks now from the alleys and manholes across Neutropolis, preying upon the civilians that call this district home. Dubbed "[[Ghouls|ghouls]]" because of their unsavory eating habits, cadaverous predators strike suddenly and violently from the shadows, resulting in an epidemic of missing persons that the city government seems strangely uninterested in solving.<br />
<br />
== Contacts ==<br />
* [[Dr. Hetzfeld]]<br />
* [[Bobcat]]<br />
* [[Neuron]]<br />
* [[IVy]]<br />
* [[Mother Mayhem]]<br />
* [[Anti-Matter]]<br />
* [[Crow]]<br />
* [[Helix]]<br />
* [[Calvin Scott (Resistance)|Calvin Scott]]<br />
* [[Aaron Walker]]<br />
* [[Penelope Yin (Praetorian)|Penelope Yin]]<br />
* [[Dark Watcher]]<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* [[Airlift Badge|Airlift]]<br />
* [[Don't Drink It Badge|Don't Drink It]]<br />
* [[Eyes to the Future Badge|Eyes to the Future]]<br />
* [[Moar Power Badge|Moar Power]]<br />
* [[Longshoreman Badge|Longshoreman]]<br />
* [[Stockpiling Badge|Stockpiling]]<br />
* [[Stuff of Life Badge|Stuff of Life]]<br />
* [[Urban Renewal Badge|Urban Renewal]]<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.cityofheroes.com/en/game-info/zones/neutropolis.html Neutropolis overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Imperial_City&diff=165512Imperial City2010-08-13T02:28:15Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Imperial City<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.cityofheroes.com/en/game-info/zones/imperial-city.html official web site])<br />
<br />
'''Imperial City''', the glittering jewel in [[Praetoria]]'s crown, is the commercial and entertainment hub where Praetorians go to work and play. But Imperial City is more than a glitzy showcase for Praetorian amusements and entrepreneurial endeavors. It is also the site of one of the first victories against [[Hamidon]] and the [[Devouring Earth]]. At the location now dubbed People's Park, [[Tyrant|Marcus Cole]] and his trusty lieutenants, the [[Praetors]], dealt the [[Devouring Earth]] a major blow, and the park now stands as a symbol of nature reclaimed. The city grew around this reclaimed territory, a testament to [[Tyrant|Marcus Cole]]'s vision of Imperial City as a place of recreation and comfort for his people.<br />
<br />
'''Imperial City''' features the vibrant entertainment district of Aureas, where highly regarded stage dramas, musicals, and comedies draw crowds from across the Empire. The headquarters of the world's preeminent media conglomerate, the Total Praetoria Network (TPN), which disseminates a constant flow of information, education, and entertainment to the masses, lies in Imperial City's Logos district. A companion ministry to TPN is the Cultural Direction & Education Center, which crafts the message of the Empire for public consumption. The CDEC offers a multitude of courses for the public covering a wide array of topics, in addition to being the publishing arm of the Empire and distributor of [[Tyrant|Marcus Cole]]'s seminal work of political theory, An Empire of the Mind, throughout the world. As is stated in book 3, chapter 12, page 482 of An Empire of the Mind: "Knowledge is a sword that bests all enemies."<br />
<br />
The lavish neighborhood of Four Gables stands as a reminder of what benefits may come to those who have established themselves in the corporate arena and who bring glory (and lucre) to the Empire, though not every enclave in Imperial City is so joyous. It is a sad fact that while [[Hamidon]] and the [[Devouring Earth]] have been defeated and the sonic pylons continue to keep them at bay, their dread influence can extend into the hearts and minds of every innocent Praetorian in the form of the Tellurian Plague. Borne by spores exuded from the Devouring Earth monstrosities, the plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, [[Tyrant|Marcus Cole]] has established the Behavioral Adjustment Facility to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, a cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within.<br />
<br />
Not all of those who are drawn to the bright lights of Imperial City come for its entertainment value or its world class restaurants. Imperial City, above all, is [[Tyrant|Marcus Cole]]'s gift to the people of [[Praetoria]], and he will not have that gift sullied by thugs and usurpers. But even with the supreme investigatory skills of the [[Praetorian Police Department|PPD]] and the [[Powers Division]], a pervasive criminal element blights Cole's perfect city. The global criminal cabal dubbed the [[Syndicate]] has insinuated itself into [[Praetoria]]'s corporate establishment, using bribes, intimidation, and guile to pervert [[Praetoria]]'s noble purpose toward the [[Syndicate]]'s own ends. Though, arguably, not as great a threat to the peace of [[Praetoria]] as the [[Resistance]] is, the [[Syndicate]] is an affront to Cole's vision of a world founded upon honor, merit, and the rule of law. Wherever its influence spreads, corruption and deviance are the only result.<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Trainer ===<br />
<br />
* [[Nightstar]]<br />
<br />
=== Regular Contacts ===<br />
* [[Mr. G]]<br />
* [[Transmuter]] <br />
* [[Tami Baker]] <br />
* [[Chimera|Praetor Sinclair]]<br />
* [[Interrogator Kang]]<br />
* [[Alec Parson]]<br />
* [[Whitworth]]<br />
* [[Chance McKnight]]<br />
* [[Hatchett]]<br />
* [[Beholder]]<br />
* [[Vagabond]]<br />
* [[War Dog]]<br />
* [[Jessica Flores]]<br />
* [[Luke Larsen]]<br />
* [[Dr. Steffard]]<br />
* [[Seer 1381]]<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* [[Tiberian Overseer Badge|Tiberian Overseer]]<br />
* [[Praetorian of Privilege Badge|Praetorian of Privilege]]<br />
* [[Gold Digger Badge|Gold Digger]]<br />
* [[Tuned In Badge|Tuned In]]<br />
* [[Mercy Missionary Badge|Mercy Missionary]]<br />
* [[Park Ranger Badge|Park Ranger]]<br />
* [[Seen Badge|Seen]]<br />
* [[Seer Badge|Seer]]<br />
* [[Going Rouge Badge|Going Rouge]]<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.cityofheroes.com/en/game-info/zones/imperial-city.html Imperial City overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Nova_Praetoria&diff=165511Nova Praetoria2010-08-13T02:26:39Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{stub}}<br />
<br />
{{Zone<br />
|Zone Name=Nova Praetoria<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.na.cityofheroes.com/en/game-info/zones/nova-praetoria.html official web site])<br />
<br />
This city ward, considered to be the most exclusive district in all of [[Praetoria]], houses the elite of Praetorian society: [[Tyrant|Cole's]] trusted [[Praetorians|Praetors]] and the myriad state employees and officials who have been given the special privilege to live and work next to humankind's savior, Emperor Marcus Cole. From [[Cole Tower]], the tallest building and most dominant landmark in all of Nova Praetoria, Emperor Cole can survey all that he has fought hard to protect. In the [[Magisterium]] below, his Praetors gather for the day-to-day business in Praetoria, capital of the Empire. Surrounding the Magisterium courtyard are the five most influential structures in Praetorian government: the [[Ministry of Information]], the [[Ministry of Technology]], the [[Civic Center]], the [[Praetoria Police Headquarters]], and the [[Cole Transport Authority]]. Statues of the Praetors stand like sentinels over the Magisterium, reminding all who visit that Cole's trusted advisors watch over the city with constant vigilance. But these statues pale in comparison to the glory of Emperor Cole's likeness, which stands before his tower, hand outstretched in greeting to all who visit here. Before this colossus stands the statue of [[Marauder|Praetor White]], Praetoria's enforcer and head of the [[Powers Division]], Praetoria's super-powered police force.<br />
<br />
Nova Praetoria is an artificial island built after the fall of [[First Ward]] during the [[Hamidon Wars]]. By design, it was to be the official seat of power for the new world order under Cole's direction. It is no accident that Nova Praetoria sits higher than any other district in Praetoria. Built over the [[Lethe River]], which used to flow through the area, Nova Praetoria was deliberately flooded to make a strategic natural defense between the city and the hostile lands beyond. The remnant of the original river runs deep beneath Nova Praetoria and the rest of the city, where it provides a subterranean highway by which sensitive material and personnel may be transported discreetly.<br />
<br />
It is no accident that, in addition to the Praetoria Police Headquarters located in the Magisterium, Nova Praetoria has two entire police precincts. Security is one of Praetoria's main founding principles, and even in this day of relative peace, a strong and prevalent police presence ensures that Nova Praetoria and her citizens are safe. However, recent events have put the police to the test as a variety of vermin and subversives have recently manifested all over the city. [[The Resistance]], a ragtag group of misfits and malcontents, plasters its misguided propaganda around the city, proclaiming that Emperor Cole is a tyrant. But the members of the Resistance aren't alone in making trouble. The [[Destroyers]] are in many ways a much more dangerous threat. They are band of self-styled soldiers and survivors of the Hamidon Wars who claim to have been abandoned by the government and have since declared war on Praetoria. They have no agenda save for the complete destruction of society, causing Cole, the Praetoria Police Department, and the city's [[Praetorian Clockwork|Clockwork]] androids no end of headaches.<br />
<br />
Standing vigilant to defend against such hostile elements to civilization, the Praetoria Police Department has the singular goal of maintaining the peace of Praetoria at any cost. They are loyal, dedicated, and equipped with the finest nonlethal equipment available. Standing alongside them to secure the Empire are the [[Seers]], stoic seekers of truth and justice. The Seers, a contingent of [[Mother Mayhem|Praetor Tilman's]] specialized psychics, function as thought police, patrolling the minds of Praetorians and seeking out maladjusted thought patterns before they become illegal activity. The Seers' scanning isn't perfect, but it is the next best thing to it. The time of a few innocents suffering the minor inconvenience of a brief review by PPD investigators is a small price to pay for the utopia that Cole toils day and night to maintain. For the good of Praetoria, the law must be upheld.<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
File:nova_night.jpg|{{center|Cole Tower at Night}}<br />
File:nova_ppd_hq.jpg|{{center|PPD Headquarters}}<br />
File:nova_mot.jpg|{{center|Ministry of Technology}}<br />
File:nova_moi.jpg|{{center|Ministry of Information}}<br />
File:nova_cta.jpg|{{center|Cole Transit Authority}}<br />
File:nova_civic_center.jpg|{{center|Civic Center}}<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* [[Ambitious Badge|Ambitious]]<br />
* [[Citizen Cole Badge|Citizen Cole]]<br />
* [[Civic Minded Badge|Civic Minded]]<br />
* [[Guardian of Justice Badge|Guardian of Justice]]<br />
* [[Into the Wild Badge|Into the Wild]]<br />
* [[Technophile Badge|Technophile]]<br />
* [[On the Waterfront Badge|On the Waterfront]]<br />
* [[Un-Civil Society Badge|Un-Civil Society]]<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Enemy Groups ==<br />
<br />
* {{Enemy Destroyers}}<br />
* {{Enemy Praetorian Clockwork}}<br />
* {{Enemy Praetorian Police Department}}<br />
* {{Enemy Resistance}}<br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/zones/nova-praetoria.html Nova Praetoria overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Neutropolis&diff=165448Neutropolis2010-08-12T04:32:05Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Neutropolis <br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.cityofheroes.com/en/game-info/zones/neutropolis.html official web site])<br />
<br />
Years before the founding of First Ward and the establishment of Praetoria, years even before the [[Hamidon Wars]] that heralded [[Tyrant|Marcus Cole]]'s rise to power, the area now called '''Neutropolis''' was a sprawling industrial complex built alongside the Lethe River and the location of [[Anti-Matter|Dr. Raymond Keyes]]' revolutionary antimatter reactor. Built in the years leading up to the [[Hamidon Wars]] and designed to meet the energy needs of the entire eastern seaboard of the United States, this pivotal energy production site emerged as a flashpoint in that devastating conflict, one that could have decided the fate of humanity.<br />
<br />
As chronicled by the researchers at the Cultural Direction & Education Center, the [[Devouring Earth]] targeted the antimatter reactor with a massive assault, the success of which would have severely crippled a broad swathe of the eastern U.S. It was only the peerless leadership and undeniable power of [[Tyrant|Marcus Cole]] that prevented the destruction of the reactor. Because much had been lost at that time, Marcus Cole was determined to keep this vital resource from falling to the [[Devouring Earth]]. In later years, [[Tyrant|Marcus Cole]] openly admitted that securing the Keyes Island Reactor was one of the first, and most important, steps he had to take to ensure the creation of the utopian city-state of [[Praetoria]]. Without power, there is no growth, and the Keyes Island Reactor has power in abundance.<br />
<br />
Without the power generated by the three antimatter reactors (or in [[Anti-Matter|Dr. Keyes]]'s own parlance, the "neutral polarity synchronizing reactors") and the subsequent creation of the first generation of [[Praetorian Clockwork|Clockwork Androids]], [[Praetoria]] would have remained merely a dream. Backed by the near limitless power generated by the reactors and their tireless robotic tenders, First Ward was built in a handful of months, and the complex around Keyes Island expanded to include a growing industrial infrastructure. Nothing seemed impossible in those first heady years of [[Praetoria]]'s life. First Ward and Keyes Island continued to grow as eager refugees flocked to the burgeoning city to seek safety and a future free of war and privation. But the [[Devouring Earth]] still lurked in the unclaimed wilds, plotting [[Praetoria]]'s demise.<br />
<br />
'''Neutropolis''' was already a growing district when the [[Devouring Earth]] launched a second major assault upon humanity, an assault that saw the near complete destruction of First Ward. In the aftermath of that second attack, [[Tyrant|Marcus Cole]] redoubled his efforts to expand [[Praetoria]], starting with Neutropolis. Thousands of survivors from First Ward were relocated to temporary housing there while [[Neuron|Praetor Berry]] relocated his corporate HQ on the newly founded eastern portion of the district, providing much needed employment to the many who had seen their work torn down in a single day.<br />
<br />
As [[Praetoria]] evolved, so did Neutropolis--and not entirely for the better. Once [[Imperial City]] and [[Nova Praetoria]] were founded, many of the businesses and services of Neutropolis moved into the brand new corporate complexes being erected there. New opportunities for employment in [[Imperial City]] and [[Nova Praetoria]] incited a mass exodus of people as well, draining entire neighborhoods over the course of weeks and months. Those without the connections or skills needed in the bustling new districts found themselves stranded in a Neutropolis that grew dingier and dirtier with each passing year.<br />
<br />
As residential neighborhoods were emptied, the bulldozers moved in to clear the way for warehouses, business parks, and industrial foundries. What had once been a promising commercial and residential district became one of industrial fumes, clanking [[Praetorian Clockwork|Clockwork]] laborers, desolate warehouses, and the three antimatter reactors that spew plumes of exotic particles into the air. Hemmed in among all this industrial noise are the last of First Ward's refugees, forgotten in [[Praetoria]]'s rapid expansion.<br />
<br />
Neutropolis has only gotten worse in the years since. While high-profile business parks have sprung up along the district's eastern shore, they cater almost exclusively to upscale workers from [[Imperial City]] and [[Nova Praetoria]]. Lambda Sector, the training facility for [[Praetoria]]'s military, sits like a slumbering beast more apt to bite the head off any who stray too close rather than to protect the citizens of Neutropolis from the dangers that prowl its streets at night. And a new evil lurks now from the alleys and manholes across Neutropolis, preying upon the civilians that call this district home. Dubbed "[[Ghouls|ghouls]]" because of their unsavory eating habits, cadaverous predators strike suddenly and violently from the shadows, resulting in an epidemic of missing persons that the city government seems strangely uninterested in solving.<br />
<br />
== Contacts ==<br />
* [[Dr. Hetzfeld]]<br />
* [[Bobcat]]<br />
* [[Neuron]]<br />
* [[IVy]]<br />
* [[Mother Mayhem]]<br />
* [[Anti-Matter]]<br />
* [[Crow]]<br />
* [[Helix]]<br />
* [[Calvin Scott (Resistance)|Calvin Scott]]<br />
* [[Aaron Walker]]<br />
* [[Penelope Yin (Praetorian)|Penelope Yin]]<br />
* [[Dark Watcher]]<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* Airlift<br />
* Don't Drink It<br />
* Eyes to the Future<br />
* Moar Power<br />
* Longshoreman<br />
* Stockpiling<br />
* Stuff of Life<br />
* Urban Renewal<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.cityofheroes.com/en/game-info/zones/neutropolis.html Neutropolis overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Imperial_City&diff=165447Imperial City2010-08-12T04:31:00Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Imperial City<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.cityofheroes.com/en/game-info/zones/imperial-city.html official web site])<br />
<br />
'''Imperial City''', the glittering jewel in [[Praetoria]]'s crown, is the commercial and entertainment hub where Praetorians go to work and play. But Imperial City is more than a glitzy showcase for Praetorian amusements and entrepreneurial endeavors. It is also the site of one of the first victories against [[Hamidon]] and the [[Devouring Earth]]. At the location now dubbed People's Park, [[Tyrant|Marcus Cole]] and his trusty lieutenants, the [[Praetors]], dealt the [[Devouring Earth]] a major blow, and the park now stands as a symbol of nature reclaimed. The city grew around this reclaimed territory, a testament to [[Tyrant|Marcus Cole]]'s vision of Imperial City as a place of recreation and comfort for his people.<br />
<br />
'''Imperial City''' features the vibrant entertainment district of Aureas, where highly regarded stage dramas, musicals, and comedies draw crowds from across the Empire. The headquarters of the world's preeminent media conglomerate, the Total Praetoria Network (TPN), which disseminates a constant flow of information, education, and entertainment to the masses, lies in Imperial City's Logos district. A companion ministry to TPN is the Cultural Direction & Education Center, which crafts the message of the Empire for public consumption. The CDEC offers a multitude of courses for the public covering a wide array of topics, in addition to being the publishing arm of the Empire and distributor of [[Tyrant|Marcus Cole]]'s seminal work of political theory, An Empire of the Mind, throughout the world. As is stated in book 3, chapter 12, page 482 of An Empire of the Mind: "Knowledge is a sword that bests all enemies."<br />
<br />
The lavish neighborhood of Four Gables stands as a reminder of what benefits may come to those who have established themselves in the corporate arena and who bring glory (and lucre) to the Empire, though not every enclave in Imperial City is so joyous. It is a sad fact that while [[Hamidon]] and the [[Devouring Earth]] have been defeated and the sonic pylons continue to keep them at bay, their dread influence can extend into the hearts and minds of every innocent Praetorian in the form of the Tellurian Plague. Borne by spores exuded from the Devouring Earth monstrosities, the plague exerts a malign influence upon the minds, and ultimately the bodies, of those infected. For the safety of the Empire and for the plague victims themselves, [[Tyrant|Marcus Cole]] has established the Behavioral Adjustment Facility to house the afflicted, to treat the disease, and also to devise a cure. Unfortunately, a cure has yet to emerge, and until that wonderful day arrives, the guests of the B.A.F. are forced to remain sequestered within.<br />
<br />
Not all of those who are drawn to the bright lights of Imperial City come for its entertainment value or its world class restaurants. Imperial City, above all, is [[Tyrant|Marcus Cole]]'s gift to the people of [[Praetoria]], and he will not have that gift sullied by thugs and usurpers. But even with the supreme investigatory skills of the [[Praetorian Police Department|PPD]] and the [[Powers Division]], a pervasive criminal element blights Cole's perfect city. The global criminal cabal dubbed the [[Syndicate]] has insinuated itself into [[Praetoria]]'s corporate establishment, using bribes, intimidation, and guile to pervert [[Praetoria]]'s noble purpose toward the [[Syndicate]]'s own ends. Though, arguably, not as great a threat to the peace of [[Praetoria]] as the [[Resistance]] is, the [[Syndicate]] is an affront to Cole's vision of a world founded upon honor, merit, and the rule of law. Wherever its influence spreads, corruption and deviance are the only result.<br />
<br />
<br />
== Contacts ==<br />
* [[Mr. G]]<br />
* [[Transmuter]] <br />
* [[Tami Baker]] <br />
* [[Chimera|Praetor Sinclair]]<br />
* [[Interrogator Kang]]<br />
* [[Alec Parson]]<br />
* [[Whitworth]]<br />
* [[Chance McKnight]]<br />
* [[Hatchett]]<br />
* [[Beholder]]<br />
* [[Vagabond]]<br />
* [[War Dog]]<br />
* [[Jessica Flores]]<br />
* [[Luke Larsen]]<br />
* [[Dr. Steffard]]<br />
* [[Seer 1381]]<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* Tiberian Overseer<br />
* Praetorian of Privilege<br />
* Gold Digger<br />
* Tuned In<br />
* Mercy Missionary<br />
* Park Ranger<br />
* Seen<br />
* Seer<br />
* Going Rouge<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.cityofheroes.com/en/game-info/zones/imperial-city.html Imperial City overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Underground_Neutropolis&diff=165446Underground Neutropolis2010-08-12T04:29:53Z<p>Patteroast: Created page with "{{GoingRogue}} {{wip}} {{Zone |Zone Name=Underground Imperial |Splash Image= |Zone Map= |Type of Zone=Praetorian City Zone |Level Range= |Trainer= |Task Force Contact= |Event= |..."</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Underground Imperial<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* Binge Eater<br />
* Cluttered<br />
* Drink Enriche!<br />
* Grade F<br />
* Keeping the Lights On<br />
* Ready for Anything<br />
* Nailbiter<br />
* The New Boss<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Underground_Imperial&diff=165445Underground Imperial2010-08-12T04:28:48Z<p>Patteroast: Created page with "{{GoingRogue}} {{wip}} {{Zone |Zone Name=Underground Imperial |Splash Image= |Zone Map= |Type of Zone=Praetorian City Zone |Level Range= |Trainer= |Task Force Contact= |Event= |..."</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Underground Imperial<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* Underground Explorer<br />
* Hoarder<br />
* Lowlife<br />
* Condemning<br />
* Broken Mind<br />
* Engineer<br />
* Eyes of the Dark<br />
* Silent Witness<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Underground_Nova&diff=165444Underground Nova2010-08-12T04:26:38Z<p>Patteroast: Created page with "{{GoingRogue}} {{wip}} {{Zone |Zone Name=Underground Nova |Splash Image= |Zone Map= |Type of Zone=Praetorian City Zone |Level Range= |Trainer= |Task Force Contact= |Event= |Expl..."</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Underground Nova<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* Clockwork Mechanic<br />
* Disappeared<br />
* Ferryman of the Damned<br />
* Morbid<br />
* Secret Prisoner<br />
* Trainspotter<br />
* Urban Spelunker<br />
* Warrior at the Gate <br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Villain Groups ==<br />
<br />
== External Links ==<br />
<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Nova_Praetoria&diff=165442Nova Praetoria2010-08-12T04:23:36Z<p>Patteroast: /* Exploration Badges */</p>
<hr />
<div>{{GoingRogue}}<br />
{{stub}}<br />
<br />
{{Zone<br />
|Zone Name=Nova Praetoria<br />
|Splash Image=<br />
|Zone Map=<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=<br />
|Trainer=<br />
|Task Force Contact=<br />
|Event=<br />
|Exploration Badges=<br />
|Plaques=<br />
|Day Jobs=<br />
|Enemies=<br />
|Connecting Zones=<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.na.cityofheroes.com/en/game-info/zones/nova-praetoria.html official web site])<br />
<br />
This city ward, considered to be the most exclusive district in all of [[Praetoria]], houses the elite of Praetorian society: [[Tyrant|Cole's]] trusted [[Praetorians|Praetors]] and the myriad state employees and officials who have been given the special privilege to live and work next to humankind's savior, Emperor Marcus Cole. From [[Cole Tower]], the tallest building and most dominant landmark in all of Nova Praetoria, Emperor Cole can survey all that he has fought hard to protect. In the [[Magisterium]] below, his Praetors gather for the day-to-day business in Praetoria, capital of the Empire. Surrounding the Magisterium courtyard are the five most influential structures in Praetorian government: the [[Ministry of Information]], the [[Ministry of Technology]], the [[Civic Center]], the [[Praetoria Police Headquarters]], and the [[Cole Transport Authority]]. Statues of the Praetors stand like sentinels over the Magisterium, reminding all who visit that Cole's trusted advisors watch over the city with constant vigilance. But these statues pale in comparison to the glory of Emperor Cole's likeness, which stands before his tower, hand outstretched in greeting to all who visit here. Before this colossus stands the statue of [[Marauder|Praetor White]], Praetoria's enforcer and head of the [[Powers Division]], Praetoria's super-powered police force.<br />
<br />
Nova Praetoria is an artificial island built after the fall of [[First Ward]] during the [[Hamidon Wars]]. By design, it was to be the official seat of power for the new world order under Cole's direction. It is no accident that Nova Praetoria sits higher than any other district in Praetoria. Built over the [[Lethe River]], which used to flow through the area, Nova Praetoria was deliberately flooded to make a strategic natural defense between the city and the hostile lands beyond. The remnant of the original river runs deep beneath Nova Praetoria and the rest of the city, where it provides a subterranean highway by which sensitive material and personnel may be transported discreetly.<br />
<br />
It is no accident that, in addition to the Praetoria Police Headquarters located in the Magisterium, Nova Praetoria has two entire police precincts. Security is one of Praetoria's main founding principles, and even in this day of relative peace, a strong and prevalent police presence ensures that Nova Praetoria and her citizens are safe. However, recent events have put the police to the test as a variety of vermin and subversives have recently manifested all over the city. [[The Resistance]], a ragtag group of misfits and malcontents, plasters its misguided propaganda around the city, proclaiming that Emperor Cole is a tyrant. But the members of the Resistance aren't alone in making trouble. The [[Destroyers]] are in many ways a much more dangerous threat. They are band of self-styled soldiers and survivors of the Hamidon Wars who claim to have been abandoned by the government and have since declared war on Praetoria. They have no agenda save for the complete destruction of society, causing Cole, the Praetoria Police Department, and the city's [[Praetorian Clockwork|Clockwork]] androids no end of headaches.<br />
<br />
Standing vigilant to defend against such hostile elements to civilization, the Praetoria Police Department has the singular goal of maintaining the peace of Praetoria at any cost. They are loyal, dedicated, and equipped with the finest nonlethal equipment available. Standing alongside them to secure the Empire are the [[Seers]], stoic seekers of truth and justice. The Seers, a contingent of [[Mother Mayhem|Praetor Tilman's]] specialized psychics, function as thought police, patrolling the minds of Praetorians and seeking out maladjusted thought patterns before they become illegal activity. The Seers' scanning isn't perfect, but it is the next best thing to it. The time of a few innocents suffering the minor inconvenience of a brief review by PPD investigators is a small price to pay for the utopia that Cole toils day and night to maintain. For the good of Praetoria, the law must be upheld.<br />
<br />
== Contacts ==<br />
<br />
=== Task Force Contact ===<br />
<br />
=== Trainers ===<br />
<br />
=== Regular Contacts ===<br />
<br />
=== Notable NPCs ===<br />
<br />
== Neighborhoods ==<br />
<center><br />
<gallery><br />
File:nova_night.jpg|{{center|Cole Tower at Night}}<br />
File:nova_ppd_hq.jpg|{{center|PPD Headquarters}}<br />
File:nova_mot.jpg|{{center|Ministry of Technology}}<br />
File:nova_moi.jpg|{{center|Ministry of Information}}<br />
File:nova_cta.jpg|{{center|Cole Transit Authority}}<br />
File:nova_civic_center.jpg|{{center|Civic Center}}<br />
</gallery><br />
</center><br />
<br />
== Exploration Badges ==<br />
* Ambitious<br />
* Citizen Cole<br />
* Civic Minded<br />
* Guardian of Justice<br />
* Into the Wild<br />
* Technophile<br />
* On the Waterfront<br />
* Un-Civil Society<br />
<br />
== Historical Plaques ==<br />
<br />
== Day Jobs ==<br />
<br />
== Stores ==<br />
<br />
== Transfer Points ==<br />
<br />
== Enemy Groups ==<br />
<br />
* {{Enemy Destroyers}}<br />
* {{Enemy Praetorian Clockwork}}<br />
* {{Enemy Praetorian Police Department}}<br />
* {{Enemy Resistance}}<br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/zones/nova-praetoria.html Nova Praetoria overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Talk:Praetorian_(Alignment)&diff=165403Talk:Praetorian (Alignment)2010-08-12T03:29:02Z<p>Patteroast: Created page with "I'm not sure if this is correct... there doesn't appear to be a separate alignment in Praetoria that is neither Loyalist nor Resistance... if you create a new character and log o..."</p>
<hr />
<div>I'm not sure if this is correct... there doesn't appear to be a separate alignment in Praetoria that is neither Loyalist nor Resistance... if you create a new character and log out before making your first alignment choice at the end of the tutorial, you default to Loyalist. --[[User:Patteroast|Patteroast]] 03:29, 12 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Template_talk:Contact_Overview&diff=165401Template talk:Contact Overview2010-08-12T03:27:09Z<p>Patteroast: /* Praetorian */</p>
<hr />
<div>== Formatting ==<br />
<br />
This is a new version of the old '''Template:Contact CoH Overview''' (since deleted), much more complicated, but much more flexible. It can be used with either City of Heroes or City of Villians contacts, contacts that are in a neighborhood as well as those that are not. If the contact has a known origin or level range, that can be added in.<br />
<br />
It will automatically sort the contact into categories based upon Hero or Villian and Zone. It will also sort the contact into Origin, and Level range categories if those are available.<br />
<br />
This template, due to it's complexity, uses named arguments, unlike the old version. The arguments are:<br />
<br />
* '''City''' = Either an '''H''' for hero, a '''V''' for Villain, or '''HV''' for a combined contact (like [[DJ Zero]]. The letters must be capitalized. Any other item will cause unexpected results (most likey a <nowiki>{{Template:Contact CityX}}</nowiki> result, in which X is whatever the mistake was).<br />
* '''HoodYN''' = Either a '''Y''' if the contact is located in a specific neighborhood, or an '''N''' if the contact is not in a specific neighborhood. The letter must be capitalized. Any other item will cause unexpected results.<br />
* '''Hood''' = Name of the neighborhood the contact is in. This data is only used if HoodYN is '''Y''' and is otherwise ignored.<br />
* '''Zone''' = Zone the contact is in. In the previous contact template, this needed to be a link. In this case, it must not be a link.<br />
* '''Coord''' = The contacts coordinates. This listing is automatically a Non-break section.<br />
* '''OriginYN''' = There are several options on this parameter. It must be one of the following letters, capitalized, or there will be unexpected results in the article<br />
** '''Y''' There is a known origin for this contact, and it will be specified in the '''Origin''' parameter.<br />
** '''N''' This contact either doesn't have an origin, or the origin is unknown. This will place the contact in the [[:Category:CoH Unspecified Origin Contacts|CoH Unspecified Origin Contacts category]] or [[:Category:CoV Unspecified Origin Contacts|CoV Unspecified Origin Contacts category]].<br />
** '''None''' This contact is specifically not categorized by origin. Examples are [[DJ Zero]] and [[Father Time]].<br />
** '''PB''' This contact is a Police Band contact and will be noted as such in the overview text. It will also place the contact in the [[:Category:Police Band Contact|Police Band Contact category]].<br />
** '''R''' This contact is a Respecification Trial contact and will be noted as such in the overview text. It will also place the contact in the [[:Category:Respecification Trial Contact|Respecification Trial Contact category]].<br />
** '''S''' This contact is a Store contact and will be noted as such in the overview text. It will also place the contact in the [[:Category:Store Contacts|Store Contacts category]].<br />
** '''T''' This contact is a Tailor and will be noted as such in the overview text. It will also place the contact in the [[:Category:Store Contacts|Store Contacts category]]. <br />
* '''Origin''' = The contact's origin. This should be one of the following: Magic, Mutation, Natural, Science, Technology. The first letter should be capitalized, but it may work if it is not. This data is only used if OriginYN is '''Y''' and is otherwise ignored.<br />
* '''Pronoun''' = The pronoun that describes the contact of ''his'', ''her'' or ''its''. It needs to be lower case.<br />
* '''LevelYN''' = Either a '''Y''' if the level range this contact deals with is known or an '''N''' if it is unknown. The letter must be capitalized. Any other item will cause unexpected results.<br />
* '''Level''' = The level range that this contact works with. It should be in the format of '''NumberDashNumber''' (no spaces). This should follow the current Paragon Wiki standard of a 5 level range, from the evenly divisable by 5 number, to the number just short of the next contact group. For example, '''20-24''' for the low 20's contact. If a different range is desired, this should be added through normal Category procedures.<br />
<br />
=== Base Template === <br />
<br />
Here is a base template that can be cut and pasted. Everything up to '''Pronoun''' should be filled out, items after '''Pronoun''' can be left as is (but not cut) until such time as that information becomes available.<br />
<br />
<nowiki>{{Contact Overview|City=|Zone=|Coord=|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=N|Level=}}</nowiki><br />
<br />
=== Example ===<br />
<br />
The following entry:<br />
{| border=1<br />
|<nowiki>{{Contact Overview|City=H|Zone=Talos Island|Coord=640, 30, 6280|Pronoun=her|HoodYN=Y|Hood=New Thebes|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=20-24}}</nowiki><br />
|}<br />
would produce the following overview text:<br />
{| border=1<br />
|'''Andrea Mitchell''' is a City of Heroes contact located in the New Thebes neighborhood of Talos Island. Andrea Mitchell's coordinates are (640, 30, 6280), her origin is Magic with a level range of 20-24<br />
|}<br />
and place Andrea in the following categories<br />
{| border=1<br />
| <nowiki>Categories: CoH Contacts | Magic Contacts | Contacts Level 20-24 | Talos Island Contacts </nowiki><br />
|}<br />
<br />
===Behind the Curtain ===<br />
<br />
This template uses several other templates to accomplish it's functions. <br />
<br />
* Contact CityH/V: The template '''Contact CityH''' and '''Contact CityV''' are used to insert the word Hero or Villain into the sentence, as well as automatically add the contact to the proper category. The parameter '''City''' from the main template is used to select the proper template, using the code '''<nowiki>{{Contact City{{{City}}} }}</nowiki>'''. The '''C''' or '''V''' is added to '''Contact City''' to create the proper template name. Anything other than a C or V will create a non-existant template name, resulting in an error in the entry.<br />
<br />
<br />
'''{{{Name}}}''' is a City of {{Contact City{{{City}}} }} contact located in{{Contact Hood{{{HoodYN}}}|Hood={{{Hood}}} }} [[{{{Zone}}}]]. {{{Name}}}'s coordinates are ({{{Coord}}}){{Contact Origin{{{OriginYN}}}|Pronoun={{{Pronoun}}}|Origin={{{Origin}}} }}{{Contact Level{{{LevelYN}}}|Level={{{Level}}} }} [[Category:{{{Zone}}} Contacts]]<br />
<br />
<br />
== Could Someone Tweak This a Bit? ==<br />
I could try, but there's a good chance I'd break the template in the process.<br />
<br />
Anyway, when you enter '''HV''' for the city, you end up with categories like "'''CoHV''' Unspecified Origin Contacts". I'm thinking the intent would probably more or less to have a switch statement around the "Category:Co<nowiki>{{{City}}}</nowiki> Unspecified Origin Contacts" part of the template to generate "'''CoH''' Unspecified Origin Contacts" and "'''CoV''' Unspecified Origin Contacts" category markers.<br />
<br />
Could one our template gurus take a hack at this when they get a chance?<br />
<br />
The same request holds for the "'''CoHV''' Contacts Level 35-50" category marker.<br />
<br />
Much thanks. --[[User:Eabrace|Eabrace]] 03:54, 27 July 2007 (EDT)<br />
: Switch statements added. :S did I do it right? --[[User:Konoko|Konoko]] 12:55, 27 July 2007 (EDT)<br />
::It's an improvement. Looks like it's still generating some "CoHV" categories, though. For example, on the [[Levantera]] article, you'll see these categories at the bottom:<br />
::*CoH Contacts<br />
::*CoV Contacts<br />
::*'''CoHV Unspecified Origin Contacts'''<br />
::*'''CoHV Contacts Level 35-50'''<br />
::*CoH Contacts Level 35-50<br />
::*CoV Contacts Level 35-50<br />
::--[[User:Eabrace|Eabrace]] 14:42, 27 July 2007 (EDT)<br />
<br />
::YAY! I don't see anything that says "CoHV" anymore. Thanks, Konoko! (Does the logic to generate "[[:Category:CoH_Unspecified_Origin_Contacts|CoH Unspecified Origin Contacts]]" and "[[:Category:CoV_Unspecified_Origin_Contacts|CoV Unspecified Origin Contacts]]" need to be added back in?) --[[User:Eabrace|Eabrace]] 16:29, 27 July 2007 (EDT)<br />
<br />
::Hmm. . . Is there an extra '=' in this part?<br />
<nowiki>| none =<br />
| n<br />
| #default = </nowiki><br />
::--[[User:Eabrace|Eabrace]] 16:37, 27 July 2007 (EDT)<br />
<br />
::Well, taking the extra '=' out didn't break it, but still didn't add the categories to Levantera's page, either. --[[User:Eabrace|Eabrace]] 16:47, 27 July 2007 (EDT)<br />
<br />
::WOOHOO! Visual code editor for the win! The closing curlies after the switch variable were missing and there were two extra closers just before the level text.<br />
<br />
::''You have gained enough experience to reach level 2! Seek a WikiFu trainer to level up.'' --[[User:Eabrace|Eabrace]] 18:26, 27 July 2007 (EDT)<br />
<br />
== Praetorian ==<br />
Regarding the recent edit to the template: Shouldn't it say "Going Rogue" contact, going with the "City of Heroes" and "City of Villains" previous setup, separating by game box...Going Rogue is the game box, not Praetoria. Not entirely fussed either way, to be honest, just poking at consistency. ~ {{:User:Aggelakis/Sig1}} 02:02, 12 August 2010 (UTC)<br />
<br />
: I'm wondering if linking the contacts to a game box might be an outdated approach at this point. The distinction between "City of Heroes" and "City of Villains" as separate game boxes was eliminated some issues back, and many of the contacts were introduced ''outside'' of any game box release. The CoH/CoV distinction made more sense when the two sides were still fully isolated, but that's now far from the case. Perhaps it would be better to categorize them based on place (Rogue Isles, Paragon City, Praetoria) or alignment (Hero, Villain, Praetorian, etc.)? -- [[User:Sekoia|Sekoia]] 03:20, 12 August 2010 (UTC)<br />
::I agree. This might also apply to some other things sorted by game instead of city or alignment... like certain categories and lists, such as the ones for Exploration Badges. For what it's worth, I think city might be the best way. --[[User:Patteroast|Patteroast]] 03:27, 12 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Template_talk:Contact_Overview&diff=165400Template talk:Contact Overview2010-08-12T03:26:05Z<p>Patteroast: /* Praetorian */</p>
<hr />
<div>== Formatting ==<br />
<br />
This is a new version of the old '''Template:Contact CoH Overview''' (since deleted), much more complicated, but much more flexible. It can be used with either City of Heroes or City of Villians contacts, contacts that are in a neighborhood as well as those that are not. If the contact has a known origin or level range, that can be added in.<br />
<br />
It will automatically sort the contact into categories based upon Hero or Villian and Zone. It will also sort the contact into Origin, and Level range categories if those are available.<br />
<br />
This template, due to it's complexity, uses named arguments, unlike the old version. The arguments are:<br />
<br />
* '''City''' = Either an '''H''' for hero, a '''V''' for Villain, or '''HV''' for a combined contact (like [[DJ Zero]]. The letters must be capitalized. Any other item will cause unexpected results (most likey a <nowiki>{{Template:Contact CityX}}</nowiki> result, in which X is whatever the mistake was).<br />
* '''HoodYN''' = Either a '''Y''' if the contact is located in a specific neighborhood, or an '''N''' if the contact is not in a specific neighborhood. The letter must be capitalized. Any other item will cause unexpected results.<br />
* '''Hood''' = Name of the neighborhood the contact is in. This data is only used if HoodYN is '''Y''' and is otherwise ignored.<br />
* '''Zone''' = Zone the contact is in. In the previous contact template, this needed to be a link. In this case, it must not be a link.<br />
* '''Coord''' = The contacts coordinates. This listing is automatically a Non-break section.<br />
* '''OriginYN''' = There are several options on this parameter. It must be one of the following letters, capitalized, or there will be unexpected results in the article<br />
** '''Y''' There is a known origin for this contact, and it will be specified in the '''Origin''' parameter.<br />
** '''N''' This contact either doesn't have an origin, or the origin is unknown. This will place the contact in the [[:Category:CoH Unspecified Origin Contacts|CoH Unspecified Origin Contacts category]] or [[:Category:CoV Unspecified Origin Contacts|CoV Unspecified Origin Contacts category]].<br />
** '''None''' This contact is specifically not categorized by origin. Examples are [[DJ Zero]] and [[Father Time]].<br />
** '''PB''' This contact is a Police Band contact and will be noted as such in the overview text. It will also place the contact in the [[:Category:Police Band Contact|Police Band Contact category]].<br />
** '''R''' This contact is a Respecification Trial contact and will be noted as such in the overview text. It will also place the contact in the [[:Category:Respecification Trial Contact|Respecification Trial Contact category]].<br />
** '''S''' This contact is a Store contact and will be noted as such in the overview text. It will also place the contact in the [[:Category:Store Contacts|Store Contacts category]].<br />
** '''T''' This contact is a Tailor and will be noted as such in the overview text. It will also place the contact in the [[:Category:Store Contacts|Store Contacts category]]. <br />
* '''Origin''' = The contact's origin. This should be one of the following: Magic, Mutation, Natural, Science, Technology. The first letter should be capitalized, but it may work if it is not. This data is only used if OriginYN is '''Y''' and is otherwise ignored.<br />
* '''Pronoun''' = The pronoun that describes the contact of ''his'', ''her'' or ''its''. It needs to be lower case.<br />
* '''LevelYN''' = Either a '''Y''' if the level range this contact deals with is known or an '''N''' if it is unknown. The letter must be capitalized. Any other item will cause unexpected results.<br />
* '''Level''' = The level range that this contact works with. It should be in the format of '''NumberDashNumber''' (no spaces). This should follow the current Paragon Wiki standard of a 5 level range, from the evenly divisable by 5 number, to the number just short of the next contact group. For example, '''20-24''' for the low 20's contact. If a different range is desired, this should be added through normal Category procedures.<br />
<br />
=== Base Template === <br />
<br />
Here is a base template that can be cut and pasted. Everything up to '''Pronoun''' should be filled out, items after '''Pronoun''' can be left as is (but not cut) until such time as that information becomes available.<br />
<br />
<nowiki>{{Contact Overview|City=|Zone=|Coord=|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=N|Level=}}</nowiki><br />
<br />
=== Example ===<br />
<br />
The following entry:<br />
{| border=1<br />
|<nowiki>{{Contact Overview|City=H|Zone=Talos Island|Coord=640, 30, 6280|Pronoun=her|HoodYN=Y|Hood=New Thebes|OriginYN=Y|Origin=Magic|LevelYN=Y|Level=20-24}}</nowiki><br />
|}<br />
would produce the following overview text:<br />
{| border=1<br />
|'''Andrea Mitchell''' is a City of Heroes contact located in the New Thebes neighborhood of Talos Island. Andrea Mitchell's coordinates are (640, 30, 6280), her origin is Magic with a level range of 20-24<br />
|}<br />
and place Andrea in the following categories<br />
{| border=1<br />
| <nowiki>Categories: CoH Contacts | Magic Contacts | Contacts Level 20-24 | Talos Island Contacts </nowiki><br />
|}<br />
<br />
===Behind the Curtain ===<br />
<br />
This template uses several other templates to accomplish it's functions. <br />
<br />
* Contact CityH/V: The template '''Contact CityH''' and '''Contact CityV''' are used to insert the word Hero or Villain into the sentence, as well as automatically add the contact to the proper category. The parameter '''City''' from the main template is used to select the proper template, using the code '''<nowiki>{{Contact City{{{City}}} }}</nowiki>'''. The '''C''' or '''V''' is added to '''Contact City''' to create the proper template name. Anything other than a C or V will create a non-existant template name, resulting in an error in the entry.<br />
<br />
<br />
'''{{{Name}}}''' is a City of {{Contact City{{{City}}} }} contact located in{{Contact Hood{{{HoodYN}}}|Hood={{{Hood}}} }} [[{{{Zone}}}]]. {{{Name}}}'s coordinates are ({{{Coord}}}){{Contact Origin{{{OriginYN}}}|Pronoun={{{Pronoun}}}|Origin={{{Origin}}} }}{{Contact Level{{{LevelYN}}}|Level={{{Level}}} }} [[Category:{{{Zone}}} Contacts]]<br />
<br />
<br />
== Could Someone Tweak This a Bit? ==<br />
I could try, but there's a good chance I'd break the template in the process.<br />
<br />
Anyway, when you enter '''HV''' for the city, you end up with categories like "'''CoHV''' Unspecified Origin Contacts". I'm thinking the intent would probably more or less to have a switch statement around the "Category:Co<nowiki>{{{City}}}</nowiki> Unspecified Origin Contacts" part of the template to generate "'''CoH''' Unspecified Origin Contacts" and "'''CoV''' Unspecified Origin Contacts" category markers.<br />
<br />
Could one our template gurus take a hack at this when they get a chance?<br />
<br />
The same request holds for the "'''CoHV''' Contacts Level 35-50" category marker.<br />
<br />
Much thanks. --[[User:Eabrace|Eabrace]] 03:54, 27 July 2007 (EDT)<br />
: Switch statements added. :S did I do it right? --[[User:Konoko|Konoko]] 12:55, 27 July 2007 (EDT)<br />
::It's an improvement. Looks like it's still generating some "CoHV" categories, though. For example, on the [[Levantera]] article, you'll see these categories at the bottom:<br />
::*CoH Contacts<br />
::*CoV Contacts<br />
::*'''CoHV Unspecified Origin Contacts'''<br />
::*'''CoHV Contacts Level 35-50'''<br />
::*CoH Contacts Level 35-50<br />
::*CoV Contacts Level 35-50<br />
::--[[User:Eabrace|Eabrace]] 14:42, 27 July 2007 (EDT)<br />
<br />
::YAY! I don't see anything that says "CoHV" anymore. Thanks, Konoko! (Does the logic to generate "[[:Category:CoH_Unspecified_Origin_Contacts|CoH Unspecified Origin Contacts]]" and "[[:Category:CoV_Unspecified_Origin_Contacts|CoV Unspecified Origin Contacts]]" need to be added back in?) --[[User:Eabrace|Eabrace]] 16:29, 27 July 2007 (EDT)<br />
<br />
::Hmm. . . Is there an extra '=' in this part?<br />
<nowiki>| none =<br />
| n<br />
| #default = </nowiki><br />
::--[[User:Eabrace|Eabrace]] 16:37, 27 July 2007 (EDT)<br />
<br />
::Well, taking the extra '=' out didn't break it, but still didn't add the categories to Levantera's page, either. --[[User:Eabrace|Eabrace]] 16:47, 27 July 2007 (EDT)<br />
<br />
::WOOHOO! Visual code editor for the win! The closing curlies after the switch variable were missing and there were two extra closers just before the level text.<br />
<br />
::''You have gained enough experience to reach level 2! Seek a WikiFu trainer to level up.'' --[[User:Eabrace|Eabrace]] 18:26, 27 July 2007 (EDT)<br />
<br />
== Praetorian ==<br />
Regarding the recent edit to the template: Shouldn't it say "Going Rogue" contact, going with the "City of Heroes" and "City of Villains" previous setup, separating by game box...Going Rogue is the game box, not Praetoria. Not entirely fussed either way, to be honest, just poking at consistency. ~ {{:User:Aggelakis/Sig1}} 02:02, 12 August 2010 (UTC)<br />
<br />
: I'm wondering if linking the contacts to a game box might be an outdated approach at this point. The distinction between "City of Heroes" and "City of Villains" as separate game boxes was eliminated some issues back, and many of the contacts were introduced ''outside'' of any game box release. The CoH/CoV distinction made more sense when the two sides were still fully isolated, but that's now far from the case. Perhaps it would be better to categorize them based on place (Rogue Isles, Paragon City, Praetoria) or alignment (Hero, Villain, Praetorian, etc.)? -- [[User:Sekoia|Sekoia]] 03:20, 12 August 2010 (UTC)<br />
::I agree. This might also apply to some other things sorted by game instead of city or alignment... like certain categories and lists, such as the ones for Exploration Badges. --[[User:Patteroast|Patteroast]] 03:26, 12 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Vagabond&diff=165389Vagabond2010-08-11T20:32:30Z<p>Patteroast: Zone is refered to in-game as 'Underground Imperial'.</p>
<hr />
<div>{{GoingRogue}}<br />
{{wip}}<br />
{{otheruses4|1=the contact Vagabond|2=the Invention badge|3=Vagabond Badge}}<br />
==Overview==<br />
{{Infobox Contact<br />
|name=Vagabond<br />
|image=coming soon<br />
|img_capt=coming soon<br />
|zone=[[Underground Imperial]]<br />
|<br />
|introed=coming soon<br />
|intros=coming soon<br />
|levels=coming soon<br />
|enemies=coming soon<br />
|badges=coming soon<br />
}}<br />
<br />
{{Contact Overview|Name=Vagabond|City=p|Zone=Underground Imperial|x=???|y=???|z=???|Pronoun=his|HoodYN=Y|Hood=|OriginYN=N|Origin=|}} He was first introduced in the [[Going Rogue]] expansion.<br />
<br />
__TOC__<br />
<br />
== Introductions ==<br />
<br />
<br />
=== Contact Introduced By ===<br />
<br />
<br />
=== Contact Introduces ===<br />
<br />
<br />
=== Information ===<br />
<br />
<br />
=== Too Low Level ===<br />
<br />
<br />
=== Outlevelled Contact ===<br />
<br />
<br />
=== Contact Unlocked ===<br />
<br />
<br />
=== Initial Contact ===<br />
<br />
<br />
=== Greeting ===<br />
<br />
<br />
=== Too Busy ===<br />
<br />
<br />
=== No More Missions ===<br />
<br />
<br />
== Store ==<br />
<br />
<br />
== Story Arc ==<br />
<br />
<br />
== Badge ==<br />
<br />
<br />
== Missions ==</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Talk:The_Underground&diff=165388Talk:The Underground2010-08-11T20:29:59Z<p>Patteroast: One zone or three?</p>
<hr />
<div>== One zone or three? ==<br />
<br />
Most of the lore we've seen refers to the Underground as one zone, but in-game it is actually three... each with their own set of exploration badges. Perhaps we should have an article for Underground Nova, Underground Imperial, and Underground Neutropolis, plus an article here giving an overall pictures of them together. --[[User:Patteroast|Patteroast]] 20:29, 11 August 2010 (UTC)</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=User:Patteroast&diff=163777User:Patteroast2010-07-06T13:42:20Z<p>Patteroast: </p>
<hr />
<div>{{userboxtop}}<br />
{{Userbox Global|Patteroast}}<br />
{{Userbox Veteran|66}}<br />
{{Userbox owiki|Patteroast}}<br />
{{Userbox CIT2|3991}}<br />
{{Userbox Generic|This user's main server is '''[[Servers#Infinity|Infinity]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Generic|This user plays both City of Heroes and City of Villains on '''[[Servers|every U.S. server]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Central Time}}<br />
{{Userbox Generic|This user has a total of '''[[Altitis|13]]''' Level 50 Heroes and Villains.|[[Image:Level_50.png]]}}<br />
{{userboxbottom}}<br />
<br />
I <3 City of Heroes/Villains!<br />
<br />
[http://cox.patteroast.net/index1.html Full, detailed character lists]<br />
<br />
[http://en.wikipedia.org/wiki/User:Patteroast Wikipedia userpage]<br />
<br />
--[[User:Patteroast|Patteroast]] 07:13, 29 April 2008 (UTC)<br />
<br />
{{Userbox Altaholic All}}<br />
<br />
{{clr}}<br />
== Badge ==<br />
{{Snorii/Terrible Twos}}</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=User:Patteroast&diff=157255User:Patteroast2010-04-22T07:52:58Z<p>Patteroast: </p>
<hr />
<div>{{userboxtop}}<br />
{{Userbox Global|Patteroast}}<br />
{{Userbox Veteran|63}}<br />
{{Userbox owiki|Patteroast}}<br />
{{Userbox CIT2|3991}}<br />
{{Userbox Generic|This user's main server is '''[[Servers#Infinity|Infinity]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Generic|This user plays both City of Heroes and City of Villains on '''[[Servers|every U.S. server]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Central Time}}<br />
{{Userbox Generic|This user has a total of '''[[Altitis|13]]''' Level 50 Heroes and Villains.|[[Image:Level_50.png]]}}<br />
{{userboxbottom}}<br />
<br />
I <3 City of Heroes/Villains!<br />
<br />
[http://cox.patteroast.net/index1.html Full, detailed character lists]<br />
<br />
[http://en.wikipedia.org/wiki/User:Patteroast Wikipedia userpage]<br />
<br />
--[[User:Patteroast|Patteroast]] 07:13, 29 April 2008 (UTC)<br />
<br />
{{Userbox Altaholic All}}<br />
<br />
{{clr}}<br />
== Badge ==<br />
{{Konoko/OldTimer}}</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=Issue_19&diff=156699Issue 192010-04-16T05:14:13Z<p>Patteroast: Fixed a couple instances of 'Issue 18' where 'Issue 19' was intended.</p>
<hr />
<div>{{future}}<br />
{{wip}}<br />
{{TOCright}}<br />
== Overview ==<br />
'''[[Issues|Issue]] 19''', ''Incarnates'', will be a major revision to City of Heroes and City of Villains. The title references the [[Incarnate System]], a new way for [[Level]] 50 characters to become more powerful.<br />
<br />
This article summarizes some of the major features in Issue 19. <!-- For more complete details, see the [[Patch Notes/2010-#-#|release date's patch notes]].<br />
<br />
*[[Closed Beta]] testing on the [[Training Room]] for Issue 19 started on XXX #, 2010.<br />
*On XXXX #, 2010, the Training Room was opened up for Issue 19 [[Open Beta]].<br />
*Issue 19 was released to the [[servers|Live Servers]] on XXXX #, 2010. --><br />
<br />
== Confirmed Content == <br />
The following details were revealed at the [[City of Heroes]] panel at the PAX East Convention on March 27, 2010.<br />
<br />
* Nine new levels of the [[Incarnate System]]; the first level will be included as part of [[Going Rogue]], giving 10 total levels.<br />
* New rewards and new zone events.<br />
* Storylines that mention [[Praetoria]] will be updated to reflect the story events of [[Going Rogue]]<br />
<br />
== Notes ==<br />
Release date has not been scheduled.<br />
<br />
== External Links ==<br />
* [http://www.cityofheroes.com/news/game_updates/issue_19/issue_19_overview.html Official Feature Update] (does not exist yet)<br />
<br />
<br />
{{Issue Releases}}<br />
[[Category:Game Updates|I19]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=User:Patteroast&diff=155390User:Patteroast2010-03-13T03:13:49Z<p>Patteroast: </p>
<hr />
<div>{{userboxtop}}<br />
{{Userbox Global|Patteroast}}<br />
{{Userbox Veteran|60}}<br />
{{Userbox owiki|Patteroast}}<br />
{{Userbox CIT2|3991}}<br />
{{Userbox Generic|This user's main server is '''[[Servers#Infinity|Infinity]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Generic|This user plays both City of Heroes and City of Villains on '''[[Servers|every U.S. server]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Central Time}}<br />
{{Userbox Generic|This user has a total of '''[[Altitis|13]]''' Level 50 Heroes and Villains.|[[Image:Level_50.png]]}}<br />
{{userboxbottom}}<br />
<br />
I <3 City of Heroes/Villains!<br />
<br />
[http://cox.patteroast.net/index1.html Full, detailed character lists]<br />
<br />
[http://en.wikipedia.org/wiki/User:Patteroast Wikipedia userpage]<br />
<br />
--[[User:Patteroast|Patteroast]] 07:13, 29 April 2008 (UTC)<br />
<br />
{{Userbox Altaholic All}}<br />
<br />
{{clr}}<br />
== Badge ==<br />
{{Konoko/OldTimer}}</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=User:Patteroast&diff=151730User:Patteroast2010-01-30T18:02:09Z<p>Patteroast: </p>
<hr />
<div>{{userboxtop}}<br />
{{Userbox Global|Patteroast}}<br />
{{Userbox Veteran|60}}<br />
{{Userbox owiki|Patteroast}}<br />
{{Userbox CIT2|3991}}<br />
{{Userbox Generic|This user's main server is '''[[Servers#Infinity|Infinity]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Generic|This user plays both City of Heroes and City of Villains on '''[[Servers|every U.S. server]]'''.|[[Image:CoX_Game_Icon.png]]}}<br />
{{Userbox Central Time}}<br />
{{Userbox Generic|This user has a total of '''[[Altitis|12]]''' Level 50 Heroes and Villains.|[[Image:Level_50.png]]}}<br />
{{userboxbottom}}<br />
<br />
I <3 City of Heroes/Villains!<br />
<br />
[http://cox.patteroast.net/index1.html Full, detailed character lists]<br />
<br />
[http://en.wikipedia.org/wiki/User:Patteroast Wikipedia userpage]<br />
<br />
--[[User:Patteroast|Patteroast]] 07:13, 29 April 2008 (UTC)<br />
<br />
{{Userbox Altaholic All}}<br />
<br />
{{clr}}<br />
== Badge ==<br />
{{Konoko/OldTimer}}</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Sleep&diff=151729List of Powers that use Sleep2010-01-30T18:00:01Z<p>Patteroast: Added some missing sleep-causing powers</p>
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<div>{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[sleep]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it.<br />
{{clr}}<br />
<br />
== Powers That Cause Sleep ==<br />
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{{PowerBox|Icon=Illusions Blind.png|Name=[[Illusion Control#Blind|Blind]]|Effect=Ranged Hold, +Special (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=The second power in the [[Illusion Control]] powerset.}}<br />
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{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged (Cone) Foe Sleep Mag 1<br />
|Desc= This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to [[Stalker]]s from the [[Ninjitsu]] secondary.}}<br />
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{{PowerBox|Icon=ElectricMelee TargetedMinorDmg.png|Name=[[Electrical Melee#Charged Brawl|Charged Brawl]]|Effect=Melee Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Electrical Melee]] powerset available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalker]]s, as well as in the [[Blaster]] [[Electricity Manipulation]] secondary and the [[Dominator]] [[Electricity Assault]] secondary.}}<br />
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{{PowerBox|Icon=IceFormation FlashFreeze.png|Name=[[Ice Control#Flash Freeze|Flash Freeze]]|Effect=Ranged (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Ice Control]] powerset available to [[Controller]]s and [[Dominator]]s, as well as in the [[Blaster]] [[Cold Mastery]] ancillary pool.}}<br />
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{{PowerBox|Icon=IceManipulation FrozenAura.png|Name=[[Ice Manipulation#Frozen Aura|Frozen Aura]]|Effect=PBAoE Foe Sleep Mag 2<br />
|Desc=The final power in the [[Ice Manipulation]] powerset.}}<br />
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{{PowerBox|Icon=IcyOnslaught FrozenAura.png|Name=[[Ice Melee#Frozen Aura|Frozen Aura]]|Effect=PBAoE, Moderate DMG(Cold), Foe Sleep Mag 2<br />
|Desc=The final power in the [[Ice Melee]] powerset. Only works on minions and underlings.}}<br />
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{{PowerBox|Icon=ElectricMelee TargetedModerateDmg.png|Name=[[Electrical Melee#Havoc Punch|Havoc Punch]]|Effect=Melee Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Electrical Melee]] powerset available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalker]]s, as well as in the [[Blaster]] [[Electricity Manipulation]] secondary and the [[Dominator]] [[Electricity Assault]] secondary.}}<br />
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{{PowerBox|Icon=ElectricMelee ConeModerateDmg.png|Name=[[Electrical Melee#Jacobs Ladder|Jacobs Ladder]]|Effect=Melee (Cone) Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Electrical Melee]] powerset available to [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalker]]s.}}<br />
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{{PowerBox|Icon=MentalControl MassHypnosis.png|Name=[[Mind Control#Mass Hypnosis|Mass Hypnosis]]|Effect= Ranged (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=The fifth power in the [[Mind Control]] powerset, also in the [[Defender]] [[Psychic Mastery]] ancillary pool.}}<br />
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{{PowerBox|Icon=MentalControl Hypnotize.png|Name=[[Mind Control#Mesmerize|Mesmerize]]|Effect=Ranged Foe Sleep Mag 3.5<br />
|Desc=The first power in the [[Mind Control]] powerset.}}<br />
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{{PowerBox|Icon=Poison_Trap.png|Name=[[Poison#Poison Trap|Poison Trap]]|Effect=Ranged (Placed AoE) Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Poison]] powerset available to [[Mastermind]]s.}}<br />
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{{PowerBox|Icon=TrickArrow DebuffDamage.png|Name=[[Trick Arrow#Poison Gas Arrow|Poison Gas Arrow]]|Effect=Ranged (Targeted AoE) Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Trick Arrow]] powerset available to [[Defender]]s, [[Controller]]s, and [[Mastermind]]s.}}<br />
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{{PowerBox|Icon=EarthGrasp_SaltPillars.png|Name=[[Earth Control#Salt Crystals|Salt Crystals]]|Effect=PBAoE Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Earth Control]] powerset available to [[Controller]]s and the [[Earth Mastery]] powerset available to [[Tanker]]s.}}<br />
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{{PowerBox|Icon=SonicBlast_Sleep.png|Name=[[Sonic Attack#Siren.27s_Song|Siren's Song]]|Effect=Ranged (Cone) Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Sonic Attack]] powerset available to [[Defender]]s, [[Corruptor]]s, and [[Blaster]]s.}}<br />
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{{PowerBox|Icon=MunitionsMastery SleepGrenade.png|Name=[[Munitions Mastery#Sleep Grenade|Sleep Grenade]]|Effect=Ranged (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Munitions Mastery]] Ancillary Power Pool available to [[Blaster]]s.}}<br />
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{{PowerBox|Icon=PlantControl_SporeBurst.png|Name=[[Plant Control#Spore Burst|Spore Burst]]|Effect=Ranged (Targeted AoE), Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Plant Control]] power set available to [[Controller]]s and [[Dominator]]s.}}<br />
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{{PowerBox|Icon=PsychicBlast_WillDomination.png|Name=[[Psychic Blast#Will Domination|Will Domination]]|Effect=Ranged, Moderate DMG(Psionic), Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Psychic Blast]] power set available to [[Blaster]]s and [[Defender]]s.}}<br />
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{{PowerBox|Icon=Temporary TargetedSleep.png|Name=[[Origin Powers#Tranq Dart|Tranq Dart]]|Effect=Ranged Foe Sleep Mag 2<br />
|Desc=This power is an [[Origin Powers]] given to characters with [[Science]] origin.}}<br />
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== Powers Against Sleep ==<br />
<br />
=== Protecting Self ===<br />
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{{PowerBox|Icon=ShieldDefense BattleAgility.png|Name=[[Shield Defense#Active Defense|Active Defense]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Shield Defense]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration}}<br />
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{{PowerBox|Icon=EnergyAura Entropy.png|Name=[[Energy Aura#Entropy Shield|Entropy Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Energy Aura]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.}}<br />
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{{PowerBox|Icon=Fitness Health.png|Name=[[Fitness#Health|Health]]|Effect= Auto Resistance, Self<br />
|Desc=Part of the [[Fitness]] power pool available to all archetypes. Provides resistance to Sleep.}}<br />
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{{PowerBox|Icon=Willpower IndomitableWill.png|Name=[[Willpower#Indomitable Will|Indomitable Will]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Willpower]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback.}}<br />
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{{PowerBox|Icon=PsionicMastery_IndomitableWill.png|Name=[[Psionic Mastery#Indomitable Will|Indomitable Will]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Psionic Mastery]] Ancillary pool available to [[Controller]]s. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.}}<br />
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{{PowerBox|Icon=Regeneration_Integration.png|Name=[[Regeneration#Integration|Integration]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Regeneration]] powerset available to [[Scrapper]]s and [[Stalker]]s. Increases regeneration and provides resistance to Disorient, Hold, Sleep, Immobilize, and Knockback.}}<br />
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{{PowerBox|Icon=Ninjitsu_KujInRin.png|Name=[[Ninjitsu#Kuji-In Rin|Kuji-In Rin]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Ninjitsu]] powerset available to [[Stalker]]s. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.}}<br />
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{{PowerBox|Icon=DarkArmor_ObsidianShield.png|Name=[[Dark Armor#Obsidian Shield|Obsidian Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Dark Armor]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.}}<br />
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{{PowerBox|Icon=ShieldDefense OneWithTheShield.png|Name=[[Shield Defense#One With the Shield|One With the Shield]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Shield Defense]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.}}<br />
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{{PowerBox|Icon=FlamingShield PlasmaSheild.png|Name=[[Fiery Aura#Plasma Shield|Plasma Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Fiery Aura]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides resistance to Sleep and Hold effects.}}<br />
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{{PowerBox|Icon=SuperReflexes PracticedBrawler.png|Name=[[Super Reflexes#Practiced Brawler|Practiced Brawler]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Super Reflexes]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.}}<br />
<br />
{{PowerBox|Icon=ElectricArmor SelfBuffDefense.png|Name=[[Electric Armor#Power Surge|Power Surge]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.}}<br />
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{{PowerBox|Icon=StoneArmor Rooted.png|Name=[[Stone Armor#Rooted|Rooted]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Stone Armor]] powerset available to [[Brute]]s and [[Tanker]]s. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.}}<br />
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{{PowerBox|Icon=ElectricArmor SelfResistMez.png|Name=[[Electric Armor#Static Shield|Static Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.}}<br />
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{{PowerBox|Icon=StoneArmor_Granite.png|Name=[[Stone Armor#Granite Armor|Granite Armor]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Stone Armor]] powerset available to [[Brute]]s and [[Tanker]]s. Provides strong resistance and defense against most types of damage and also provides resistance to Knockback, Sleep, Hold, Disorient, Immobilize and Repel effects, but reduces damage, recharge, and speed and prevents super speed, jumping and flight.}}<br />
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{{PowerBox|Icon=Willpower StrengthOfWill.png|Name=[[Willpower#Strength of Will|Strength of Will]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Final power of the [[Willpower]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage.}}<br />
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{{PowerBox|Icon=Invulnerability Unstoppable.png|Name=[[Invulnerability#Unstoppable|Unstoppable]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Invulnerability]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.}}<br />
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{{PowerBox|Icon=Invulnerability UnyeildlingStance.png|Name=[[Invulnerability#Unyielding|Unyielding]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Invulnerability]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.}}<br />
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{{PowerBox|Icon=IceArmor WetIce.png|Name=[[Ice Armor#Wet Ice|Wet Ice]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Ice Armor]] powerset available to [[Tanker]]s. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.}}<br />
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{{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team<br />
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}<br />
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{{PowerBox|Icon=Temporary_CryoniteArmor.png|Name=[[Sleep Resistance (Empowerment)]]|Effect=Auto Resistance, Self<br />
|Desc=You have minor resistance to Sleep effects for the next 1 hour.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Poison Antidote.png|Name=[[Poison#Antidote|Antidote]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Poison]] powerset available to [[Mastermind]]s. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.}}<br />
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{{PowerBox|Icon=SonicDebuff_Dispel.png|Name=[[Sonic Resonance#Clarity|Clarity]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Sonic Resonance]] powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}<br />
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{{PowerBox|Icon=Empathy_MindWall.png|Name=[[Empathy#Clear Mind|Clear Mind]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Empathy]] powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}<br />
<br />
{{PowerBox|Icon=PainDomination EnforcedMorale.png|Name=[[Pain Domination#Enforced Morale|Enforced Morale]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Pain Domination]] powerset available to Corruptors and Masterminds. Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost.}}<br />
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{{PowerBox|Icon=StormSummoning_O2Boost.png|Name=[[Storm Summoning#02 Boost|02 Boost]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Storm Summoning]] powerset available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain.}}<br />
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{{PowerBox|Icon=Medicine_Stimulant.png|Name=[[Medicine#Stimulant|Stimulant]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Second power in the [[Medicine]] pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.}}<br />
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<br />
{{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team<br />
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}<br />
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<br />
== Inspirations Against Sleep ==<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self<br />
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
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{{Status Effect NavBox}}<br />
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[[Category:Status Effects|Sleep]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Repel&diff=151728List of Powers that use Repel2010-01-30T17:41:28Z<p>Patteroast: Created page with '{{wip}} {{TOCright}} == Overview == Below is a list that utilizes the repel mechanic somehow: causing it or protecting against/[[Resistan…'</p>
<hr />
<div>{{wip}}<br />
{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[Repel (Status Effect)|repel]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it.<br />
{{clr}}<br />
== Powers That Cause Repel ==<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Powers Against Repel ==<br />
<br />
=== Protecting Self ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Inspirations Against Repel ==<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self<br />
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
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{{Status Effect NavBox}}<br />
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[[Category:Status Effects|Repel]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Placate&diff=151727List of Powers that use Placate2010-01-30T17:40:15Z<p>Patteroast: Created page with '{{wip}} {{TOCright}} == Overview == Below is a list that utilizes the placate mechanic somehow: causing it or protecting against/[[Resistance (Mechanics)|resis…'</p>
<hr />
<div>{{wip}}<br />
{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[placate]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it.<br />
{{clr}}<br />
== Powers That Cause Placate ==<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Powers Against Placate ==<br />
<br />
=== Protecting Self ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Inspirations Against Placate ==<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self<br />
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
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{{Status Effect NavBox}}<br />
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[[Category:Status Effects|Placate]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Slow&diff=151726List of Powers that use Slow2010-01-30T17:37:58Z<p>Patteroast: Navbox</p>
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<div>{{wip}}<br />
{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[slow]] mechanic somehow: causing it or [[Resistance (Mechanics)|resisting]] it. Slow [[protection]] does not exist.<br />
{{clr}}<br />
== Powers That Cause Slow ==<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Powers Against Slow ==<br />
<br />
=== Protecting Self ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
{{Status Effect NavBox}}<br />
<br />
[[Category:Status Effects|Slow]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Sleep&diff=151725List of Powers that use Sleep2010-01-30T17:37:28Z<p>Patteroast: Navbox</p>
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<div>{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[sleep]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it.<br />
{{clr}}<br />
<br />
== Powers That Cause Sleep ==<br />
<br />
{{PowerBox|Icon=Illusions Blind.png|Name=[[Illusion Control#Blind|Blind]]|Effect=Ranged Hold, +Special (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=The second power in the [[Illusion Control]] powerset.}}<br />
<br />
{{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged (Cone) Foe Sleep Mag 1<br />
|Desc= This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to [[Stalker]]s from the [[Ninjitsu]] secondary.}}<br />
<br />
{{PowerBox|Icon=ElectricMelee TargetedMinorDmg.png|Name=[[Electrical Melee#Charged Brawl|Charged Brawl]]|Effect=Melee Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Electrical Melee]] powerset available to [[Brute]]s, as well as in the [[Blaster]] [[Electricity Manipulation]] secondary.}}<br />
<br />
{{PowerBox|Icon=IceFormation FlashFreeze.png|Name=[[Ice Control#Flash Freeze|Flash Freeze]]|Effect=Ranged (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Ice Control]] powerset available to [[Controller]]s and [[Dominator]]s.}}<br />
<br />
{{PowerBox|Icon=IceManipulation FrozenAura.png|Name=[[Ice Manipulation#Frozen Aura|Frozen Aura]]|Effect=PBAoE Foe Sleep Mag 2<br />
|Desc=The final power in the [[Ice Manipulation]] powerset.}}<br />
<br />
{{PowerBox|Icon=IcyOnslaught FrozenAura.png|Name=[[Ice Melee#Frozen Aura|Frozen Aura]]|Effect=PBAoE Foe Sleep Mag 2<br />
|Desc=The final power in the [[Ice Melee]] powerset. Only works on minions and underlings.}}<br />
<br />
{{PowerBox|Icon=ElectricMelee TargetedModerateDmg.png|Name=[[Electrical Melee#Havoc Punch|Havoc Punch]]|Effect=Melee Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Electrical Melee]] powerset available to [[Brute]]s, as well as in the [[Blaster]] [[Electricity Manipulation]] secondary.}}<br />
<br />
{{PowerBox|Icon=ElectricMelee ConeModerateDmg.png|Name=[[Electrical Melee#Jacobs Ladder|Jacobs Ladder]]|Effect=Melee (Cone) Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Electrical Melee]] powerset available to [[Brute]]s.}}<br />
<br />
{{PowerBox|Icon=MentalControl MassHypnosis.png|Name=[[Mind Control#Mass Hypnosis|Mass Hypnosis]]|Effect= Ranged (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=The fifth power in the [[Mind Control]] powerset.}}<br />
<br />
{{PowerBox|Icon=MentalControl Hypnotize.png|Name=[[Mind Control#Mesmerize|Mesmerize]]|Effect=Ranged Foe Sleep Mag 3.5<br />
|Desc=The first power in the [[Mind Control]] powerset.}}<br />
<br />
{{PowerBox|Icon=Poison_Trap.png|Name=[[Poison#Poison Trap|Poison Trap]]|Effect=Ranged (Placed AoE) Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Poison]] powerset available to [[Mastermind]]s.}}<br />
<br />
{{PowerBox|Icon=TrickArrow DebuffDamage.png|Name=[[Trick Arrow#Poison Gas Arrow|Poison Gas Arrow]]|Effect=Ranged (Targeted AoE) Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Trick Arrow]] powerset available to [[Defender]]s, [[Controller]]s, and [[Mastermind]]s.}}<br />
<br />
{{PowerBox|Icon=EarthGrasp_SaltPillars.png|Name=[[Earth Control#Salt Crystals|Salt Crystals]]|Effect=PBAoE Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Earth Control]] powerset available to [[Controller]]s and the [[Earth Mastery]] powerset available to [[Tanker]]s.}}<br />
<br />
{{PowerBox|Icon=SonicBlast_Sleep.png|Name=[[Sonic Attack|Siren's Song]]|Effect=Ranged (Cone) Foe Sleep Mag 2<br />
|Desc=This power is found in the [[Sonic Attack]] powerset available to [[Defender]]s, [[Corruptor]]s, and [[Blaster]]s.}}<br />
<br />
{{PowerBox|Icon=MunitionsMastery SleepGrenade.png|Name=[[Munitions Mastery#Sleep Grenade|Sleep Grenade]]|Effect=Ranged (Targeted AoE) Foe Sleep Mag 3<br />
|Desc=This power is found in the [[Munitions Mastery]] Ancillary Power Pool available to [[Blaster]]s.}}<br />
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<br />
{{PowerBox|Icon=Temporary TargetedSleep.png|Name=[[Origin Powers#Tranq Dart|Tranq Dart]]|Effect=Ranged Foe Sleep Mag 2<br />
|Desc=This power is an [[Origin Powers]] given to characters with [[Science]] origin.}}<br />
<br />
== Powers Against Sleep ==<br />
<br />
=== Protecting Self ===<br />
<br />
{{PowerBox|Icon=ShieldDefense BattleAgility.png|Name=[[Shield Defense#Active Defense|Active Defense]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Shield Defense]] powerset available to [[Tanker]]s, [[Brute]]s, and [[Scrapper]]s. Provides resistance to Sleep, Disorient, Fear, Immobilize, Confusions, Repel, Knockback, Hold and Defense Debuff effects for a short duration}}<br />
<br />
{{PowerBox|Icon=EnergyAura Entropy.png|Name=[[Energy Aura#Entropy Shield|Entropy Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Energy Aura]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.}}<br />
<br />
{{PowerBox|Icon=Fitness Health.png|Name=[[Fitness#Health|Health]]|Effect= Auto Resistance, Self<br />
|Desc=Part of the [[Fitness]] power pool available to all archetypes. Provides resistance to Sleep.}}<br />
<br />
{{PowerBox|Icon=Willpower IndomitableWill.png|Name=[[Willpower#Indomitable Will|Indomitable Will]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Willpower]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides defense to Psionic damage and resistance to Disorient, Hold, Sleep, Fear, Confusion, Knockback.}}<br />
<br />
{{PowerBox|Icon=PsionicMastery_IndomitableWill.png|Name=[[Psionic Mastery#Indomitable Will|Indomitable Will]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Psionic Mastery]] Ancillary pool available to [[Controller]]s. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.}}<br />
<br />
{{PowerBox|Icon=Regeneration_Integration.png|Name=[[Regeneration#Integration|Integration]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Regeneration]] powerset available to [[Scrapper]]s and [[Stalker]]s. Increases regeneration and provides resistance to Disorient, Hold, Sleep, Immobilize, and Knockback.}}<br />
<br />
{{PowerBox|Icon=Ninjitsu_KujInRin.png|Name=[[Ninjitsu#Kuji-In Rin|Kuji-In Rin]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Ninjitsu]] powerset available to [[Stalker]]s. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.}}<br />
<br />
{{PowerBox|Icon=DarkArmor_ObsidianShield.png|Name=[[Dark Armor#Obsidian Shield|Obsidian Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Dark Armor]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.}}<br />
<br />
{{PowerBox|Icon=ShieldDefense OneWithTheShield.png|Name=[[Shield Defense#One With the Shield|One With the Shield]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Shield Defense]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides strong resistance against most types of damage and also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects.}}<br />
<br />
{{PowerBox|Icon=FlamingShield PlasmaSheild.png|Name=[[Fiery Aura#Plasma Shield|Plasma Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Fiery Aura]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides resistance to Sleep and Hold effects.}}<br />
<br />
{{PowerBox|Icon=SuperReflexes PracticedBrawler.png|Name=[[Super Reflexes#Practiced Brawler|Practiced Brawler]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Super Reflexes]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.}}<br />
<br />
{{PowerBox|Icon=ElectricArmor SelfBuffDefense.png|Name=[[Electric Armor#Power Surge|Power Surge]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.}}<br />
<br />
{{PowerBox|Icon=StoneArmor Rooted.png|Name=[[Stone Armor#Rooted|Rooted]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Stone Armor]] powerset available to [[Brute]]s and [[Tanker]]s. Provides resistance to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, increases Regeneration, but reduces speed and prevents super speed, jumping and flight.}}<br />
<br />
{{PowerBox|Icon=ElectricArmor SelfResistMez.png|Name=[[Electric Armor#Static Shield|Static Shield]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Electric Armor]] powerset available to [[Brute]]s and [[Stalker]]s. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.}}<br />
<br />
{{PowerBox|Icon=StoneArmor_Granite.png|Name=[[Stone Armor#Granite Armor|Granite Armor]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Stone Armor]] powerset available to [[Brute]]s and [[Tanker]]s. Provides strong resistance and defense against most types of damage and also provides resistance to Knockback, Sleep, Hold, Disorient, Immobilize and Repel effects, but reduces damage, recharge, and speed and prevents super speed, jumping and flight.}}<br />
<br />
{{PowerBox|Icon=Willpower StrengthOfWill.png|Name=[[Willpower#Strength of Will|Strength of Will]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Final power of the [[Willpower]] powerset available to [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, and All Damage.}}<br />
<br />
{{PowerBox|Icon=Invulnerability Unstoppable.png|Name=[[Invulnerability#Unstoppable|Unstoppable]]|Effect=Click Resistance+Protection, Self<br />
|Desc=Part of the [[Invulnerability]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.}}<br />
<br />
{{PowerBox|Icon=Invulnerability UnyeildlingStance.png|Name=[[Invulnerability#Unyielding|Unyielding]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Invulnerability]] powerset available to [[Brute]]s, [[Scrapper]]s, and [[Tanker]]s. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.}}<br />
<br />
{{PowerBox|Icon=IceArmor WetIce.png|Name=[[Ice Armor#Wet Ice|Wet Ice]]|Effect=Toggle Resistance+Protection, Self<br />
|Desc=Part of the [[Ice Armor]] powerset available to [[Tanker]]s. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.}}<br />
<br />
<br />
{{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team<br />
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}<br />
<br />
<br />
{{PowerBox|Icon=Temporary_CryoniteArmor.png|Name=[[Sleep Resistance (Empowerment)]]|Effect=Auto Resistance, Self<br />
|Desc=You have minor resistance to Sleep effects for the next 1 hour.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Poison Antidote.png|Name=[[Poison#Antidote|Antidote]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Poison]] powerset available to [[Mastermind]]s. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.}}<br />
<br />
{{PowerBox|Icon=SonicDebuff_Dispel.png|Name=[[Sonic Resonance#Clarity|Clarity]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Sonic Resonance]] powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}<br />
<br />
{{PowerBox|Icon=Empathy_MindWall.png|Name=[[Empathy#Clear Mind|Clear Mind]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Empathy]] powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}<br />
<br />
{{PowerBox|Icon=PainDomination EnforcedMorale.png|Name=[[Pain Domination#Enforced Morale|Enforced Morale]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Pain Domination]] powerset available to Corruptors and Masterminds. Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost.}}<br />
<br />
{{PowerBox|Icon=StormSummoning_O2Boost.png|Name=[[Storm Summoning#02 Boost|02 Boost]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Part of the [[Storm Summoning]] powerset available to Controllers and Defenders. Provides resistance to Sleep, Disorient, and Endurance Drain.}}<br />
<br />
{{PowerBox|Icon=Medicine_Stimulant.png|Name=[[Medicine#Stimulant|Stimulant]]|Effect=Click Resistance+Protection, Ally<br />
|Desc=Second power in the [[Medicine]] pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.}}<br />
<br />
<br />
{{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team<br />
|Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}}<br />
<br />
<br />
== Inspirations Against Sleep ==<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self<br />
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
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{{Status Effect NavBox}}<br />
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[[Category:Status Effects|Sleep]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Immobilize&diff=151724List of Powers that use Immobilize2010-01-30T17:37:04Z<p>Patteroast: Navbox</p>
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<div>{{wip}}<br />
{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[immobilize]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it.<br />
{{clr}}<br />
== Powers That Cause Immobilize ==<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Powers Against Immobilize ==<br />
<br />
=== Protecting Self ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Inspirations Against Immobilize ==<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self<br />
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
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{{Status Effect NavBox}}<br />
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[[Category:Status Effects|Immobilize]]</div>Patteroasthttps://archive.paragonwiki.com/w/index.php?title=List_of_Powers_that_use_Hold&diff=151723List of Powers that use Hold2010-01-30T17:36:47Z<p>Patteroast: Navbox</p>
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<div>{{wip}}<br />
{{TOCright}}<br />
== Overview ==<br />
Below is a list that utilizes the [[hold]] mechanic somehow: causing it or [[Protection|protecting against]]/[[Resistance (Mechanics)|resisting]] it.<br />
{{clr}}<br />
== Powers That Cause Hold ==<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Powers Against Hold ==<br />
<br />
=== Protecting Self ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
=== Protecting Ally ===<br />
<br />
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Toggle Resistance, Team<br />
|Desc=This power is available to [[Archetype]] through the [[Powerset]] primary/secondary power set/power pool.}}<br />
<br />
<br />
== Inspirations Against Hold ==<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self<br />
|Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
<br />
{{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s Call|Strength of Will]]|Effect=Resistance, Self<br />
|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}<br />
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{{Status Effect NavBox}}<br />
<br />
[[Category:Status Effects|Hold]]</div>Patteroast