https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Lightprince&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-29T14:44:00ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Beam_Rifle&diff=202784Beam Rifle2011-09-23T06:30:14Z<p>Lightprince: Several spelling errors</p>
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<div>{{TOCright}}<br />
== Overview ==<br />
Beam Rifle is a single target focused power set. The damage numbers look low, but the set relies on a special debuff that makes Beam Rifle powers deal significantly more damage, somewhat similarly to Sonic Attacks. Beam Rifles are primarily Energy damage.<br />
<br />
It is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s.<br />
<br />
The {{PAGENAME}} power set is a "Purchasable" power set - it must be purchased by [[VIP_Player|VIP]], [[Premium_Player|Premium]] or [[Free_Player|Free]] Players. The cost is 800 [[Paragon Points]] on the [[Paragon Market]].<br />
<br />
== Power Tables ==<br />
<br />
The {{PAGENAME}} powerset is available as a primary power set for [[Blaster]]s and [[Corruptor]]s and a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Close Ranged, Superior DMG(Energy), Foe Stun, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:BeamRifle_Aim.png]] Aim ===<br />
<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_ChargedShot.png]] Charged Shot ===<br />
<br />
By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock you target off their feet. Charged Shot causes additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockdown, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_CuttingBeam.png]] Cutting Beam ===<br />
<br />
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -DEF, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===<br />
<br />
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegration will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegration, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrating Spread will also suffer Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Special}}<br />
{{PowerBlock_Blank|Foe -Regeneration, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_LancerShot.png]] Lancer Shot ===<br />
<br />
You charge up your Beam Rifle and deliver an incredible focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Stun}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_Overcharge.png]] Overcharge ===<br />
<br />
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Energy)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Stun}}<br />
{{PowerBlock_Blank|Foe Minor damage over time (Energy)}}<br />
{{PowerBlock_Blank|Foe -DEF}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===<br />
<br />
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Energy)}}<br />
{{PowerBlock_Recharge|Very Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockdown, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_PiercingBeam.png]] Piercing Beam ===<br />
<br />
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam does High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is also affected by Disintegrate it will immediately suffer additional damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -RES, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_SingleShot.png]] Single Shot ===<br />
<br />
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slowly. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged }}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Blank|Foe -Regeneration}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s and [[Defender]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* [http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun powerset]<br />
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]<br />
[[Category:Powersets]][[Category:Blaster Primary]][[Category:Corruptor Primary]][[Category:Defender Secondary]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User:Lightprince/Sandbox&diff=179717User:Lightprince/Sandbox2010-10-14T08:37:22Z<p>Lightprince: /* Paragon Wiki:An Editor's Guide */</p>
<hr />
<div>=Paragon Wiki:An Editor's Guide=<br />
{{TOCright|limit=2}}<br />
'''''Editing Notes:''' Create and use new [[Template:TOClimitright]] (and [[Template:TOClimitleft]]) page(s).''<br />
Add <nowiki> {{PlayerGuide}} and {{wip}} </nowiki> templates once page is complete and moved to <nowiki>[[Paragon Wiki:An Editor's Guide|Namepage]]</nowiki>.''<br />
==Overview==<br />
[[Image:wiki.png|60px|left]]<br />
This guide is intended to bring some clarity to the world of Wiki editing, for those with little prior knowledge on the subject. From the ground up, it will explain rudimentary concepts and eventually expand upon them to hopefully lead to a more comprehensive understanding of what makes Paragon Wiki tick. Armed with this knowledge, the users of this (and any other) wiki will be able to vastly improve its contents, usefulness, and usability.<br />
<br />
==Navigating Paragon Wiki==<br />
The first step on the road to a better understanding of how editing a Wiki works is to be familiar with both its function and contents. A great way to begin is to look at [[Special:SpecialPages|special pages]] such as the list of [[Special:RecentChanges|recent changes]], with which you can see what pages have been edited most recently, and view the difference between their previous and most recent edits. Another way to accomplish this is to view the "'''''history'''''" tab of any given page, which will let you compare any two edits in the page's past. A second great way to learn about the underlying mechanics of the Wiki is to simply look at many [[Special:Random|random pages]], and view their wikitext by hitting that page's "'''''edit'''''" or "'''''view source'''''" tab at the top of the screen. Many of the special pages can be accessed (either directly or indirectly) via the Wiki's sidebar. Below is an explanation of the basic layout of Paragon Wiki, which will help you navigate the site.<br />
:'''''Note:''' This guide explains the function of this Wiki using its default [[Special:Preferences|skin]], "MonoBook".''<br />
<br />
===Page Tabs===<br />
The tabs on any given page may have different names, depending on the type of page it is and the type of user visiting the page. However, the location of the tabs will never change, and no matter the name of the tab they will always have the same basic functions:<br />
<br />
[[Image:mainpagetabs.png|450px|thumb|right|The tabs on the [[Main Page]]]]<br />
:*'''Page:''' ''Displays the contents of the current page, as seen by any visitor to the site.''<br />
::└►'''Also seen as:''' ''User Page, Special Page, File''<br />
:*'''Discussion:''' ''Displays the current page's [[Paragon Wiki talk:An Editor's Guide|talk page]], where users may leave notes for each other.''<br />
<br />
:*'''Edit:''' ''Allows the user to edit the current page, if they are logged in and have the [[Special:ListGroupRights|rights]] to do so.''<br />
::└►'''Also seen as:''' ''View Source (when user is not logged in, or does not have editing rights)<br />
:*'''History:''' ''Displays a list of previous edits to current page, and allows the user to compare them.''<br />
<br />
:*'''Move:''' ''Allows a user with editing rights to automatically move all content from one page to another, leaving behind a [[Special:ListRedirects|redirect]] to the new page. This tab is only seen when logged in.''<br />
<br />
:*'''Watch:''' ''Adds the current page to the user's [[Special:Watchlist|watchlist]]. The user may edit their [[Special:Preferences|preferences]] to receive updates when the page is changed. This tab only seen when logged in.''<br />
::└►'''Also seen as:''' ''Watching.../Unwatching... (when the tab is pressed), Unwatch (when current page is on user's watchlist. this reverses the process)<br />
<br />
===The Sidebar===<br />
The sidebar is a helpful tool that contains quick links to various useful pages, both within and outside the Wiki. It can be seen to the left of any page in the Wiki. One of the most important tools contained within the sidebar is the [[Special:Search|Search]] function, which allows you to search the Wiki for specific keywords or information. Other important features include:<br />
:*'''Paragon Wiki Logo:''' ''Clicking on this icon leads to the [[Main Page]]<br />
<br />
:*'''Navigation:''' ''This is a series of links to help navigate the Wiki more easily. It also houses a link to the [[Ouroportal:Main_Page|Ouroboros Portal]], a Wiki for player-created content.''<br />
<br />
:*'''Toolbox:''' ''This is a short list of pages that may be useful when editing the Wiki.''<br />
<br />
:*'''Official NCSoft Links:''' ''This box contains a number of direct links to specific pages on the [http://www.cityofheroes.com City of Heroes] and [http://www.plaync.com PlayNC] websites.''<br />
<br />
:*'''Titan Network:''' ''This houses links to the various other [http://www.cohtitan.com Titan Network] websites.''<br />
<br />
:*'''Utilities''' ''This is a list of useful sites that contain information or downloadable applications that have various uses within the City of Heroes/Villains game.''<br />
<br />
===Userlinks=== <br />
[[Image:userlinks.png|450px|thumb|right|User Links for the current user.]]<br />
User links are located in the upper right hand corner of every page on the wiki, and lead to the following pages:<br />
<br />
:*'''Username:''' ''Links to the current user's '''Userpage'''. The user's username will appear here instead of "Username".''<br />
<br />
:*'''My Talk:''' ''Links to the current user's '''Talk Page''', where they can be contacted by other users.''<br />
<br />
:*'''My Preferences:''' ''Links to the current user's [[Special:Preferences|preferences]], where they may choose from numerous options on how to view and interact with the wiki.''<br />
<br />
:*'''My Watchlist:''' ''Links to the current user's [[Special:Watchlist|watchlist]], where pages that the user has flagged will appear if they have been changed since the user last viewed them. All page names on a user's watchlist will appear '''''bold''''' in any list of pages.''<br />
<br />
:*'''My Contributions:''' ''Links to a list of the current user's [[Special:Contributions|previous edits]].''<br />
<br />
:*'''Log Out:''' ''Logs the current user [[Special:UserLogout|out]].''<br />
<br />
==Editing Your Userpage==<br />
For many people, the best place to start editing the wiki is their userpage. To reach your personal userpage, simply find the <nowiki>[[Paragon Wiki:An Editor's Guide#Userlinks|userlink]]</nowiki> with your username at the top of any page on this wiki, and click it. Alternatively you can run a search for "'''[[User:Username]]'''", substituting "Username" for your personal user name. Note that when you run this search, you should not leave a space between the colon and your username.<br />
<br />
'''''Editing note:''' Fix [[User:Username|Username]]'s page to become a generic demo/template for new users.''</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Hero_1&diff=149219Hero 12009-12-19T00:09:20Z<p>Lightprince: /* Notes */ Tense update.</p>
<hr />
<div>{{otheruses4|1=the signature character|2=the developer|3=Hero 1 (Developer)}}<br />
[[File:Hero_1.jpg|100px|thumb|right|Hero 1]]<br />
<br />
== Overview ==<br />
<br />
Regarded as one of the bravest warriors to participate in the [[Rikti War]], [[Hero 1]] followed in the footsteps of Great Britain's [[Hero One]]. A member of the [[Dawn Patrol]], he was also a member of the [[Vanguard]] and led a team of 50 heroes known as the [[Omega Team]] into the [[Rikti|Rikti's]] home dimension in order to thwart the alien invasion. Unfortunately, the mission seems to have cost Hero 1 his life.<br />
<br />
Hero 1's final fate remains unknown, but it is assumed that he gave his life in the Rikti home dimension in order to save his beloved earth. To honor and remember the selfless sacrifices of Hero 1 and the rest of [[Omega Team]], the Statesman asked all heroes to remove their capes; this symbolic gesture held incredible power because Hero 1's flowing, flag-bearing cape had become symbolic of courage and heroism. The moratorium on wearing capes has only recently been lifted.<br />
[[File:Hero1Glory.jpg|thumb|left]]<br />
== Notes ==<br />
<br />
Hero 1 wielded the fabled sword, Excalibur. Before journeying to the Rikti homeworld, he entrusted it to [[Miss Liberty]] who in turn passed it down to her daughter, [[Ms. Liberty]]. Although she cannot wield the sword, Ms. Liberty carries it at her side waiting for the day when Hero 1 returns.<br />
<br />
[[Crey's Folly]] is the last place Hero 1 and Statesman met before their last parting. As there was only a few minutes left before the fatalistic ''Alpha and Omega Gambit'' plan, they decided not to say their goodbyes to each other. A [[Savant Badge#Monument 2|plaque]] exists to commemorate their last meeting.<br />
<br />
The [[City Representative]] in the Atlas Plaza neighborhood of [[Atlas Park]], inside the [[City Hall]], will introduce the player to people who knew Hero 1 during her [[Costumes#Capes and Auras|cape]] mission. Players will learn that Hero 1, together with the Omega Team, made a time capsule. The city opened it on the seventh anniversary of the heroes' sacrifice, 27th November 2009, seven years after the end of the Rikti War.<br />
<br />
{{spoiler}}<br />
In [[Issue 10]], Hero 1 re-appears in the new Rikti War Zone Task Force as the Rikti Warrior '[[The Honoree]]'. Before Issue 10 was released, he appeared on the last page of Issue #19 comic, and was seen at the end of a trailer for the update as The Honoree.<br />
<br />
On 27th November 2009, the Omega Team time capsule was opened. Inside was Hero 1's [http://www.cityofheroes.com/game_info/story/omega_team_time_capsule.html final letter].<br />
<br />
<br />
{{Cutscene|Text=''To my Lady, Queen and Country,''<br />
<br />
''If you are reading this I am likely dead.''<br />
<br />
''I was a hero once. The name they gave me was Hero 1. There were others before me and will be others after, but this is who I am now and forever.''<br />
<br />
''I have been blessed with an amazing life. Ever since I found the cave and the Lake, nothing has ever been the same. I have tried my best to live up to the ideals of the Table and those who once sat around it. I draw my power from them and I've always believed that meant they have some way of knowing who I am and what I've tried to become in their shining image.''<br />
<br />
''Our world is under attack by an alien threat. The invaders come through portals and few can do anything to stop them. I believe I can help. I've talked with Statesman about a plan. These Rikti are vulnerable to magic and I intend to lead a team and travel into their portals to shut them down from the inside. It's a one way trip and I won't be coming back.''<br />
<br />
''Statesman, in true form, wants to do nothing more than to attack these creatures head on. He doesn't fully agree with my plan, nor do I agree with his brazen America approach to the problem. But, if I succeed, someone will have to stay behind to protect humanity from itself. Who better than the indomitable Statesman?''<br />
<br />
''We are now two teams: Alpha and Omega. Everything is always Greek with him. I have left the sword Excalibur with his granddaughter, Ms. Liberty. She reminds me the most of myself at that age and I know she'll protect it well. There was no way I was going take such a sword to an alien world so far from my Lady. I hope such a choice does not weaken me.''<br />
<br />
''If this is truly my last entry to this world I want to say that second chances are possible. I'm living proof of that. I had no right to enter the Lake or to speak with Her. I was angry, arrogant and upset at the course my father had laid out for me. Yet, She wasn't upset, but was calm and soothing. She saw me and saw what I could become - what I have become.''<br />
<br />
''When I hold that sword I know who I am... I'm a hero. The first, the last... the one.''<br />
<br />
''Stay True''<br><br />
''Hero 1''}}<br />
<br />
<br />
[[Category:Game Background]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=File:Contact_Small_Hero_1.jpg&diff=148858File:Contact Small Hero 1.jpg2009-12-05T07:29:13Z<p>Lightprince: </p>
<hr />
<div></div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148857City Representative2009-12-05T07:21:20Z<p>Lightprince: /* {{UL|Visit the Omega Team Memorial}} */ Image of the Memorial added. Clues swapped around for formatting.</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
===== {{UL|Visit the Omega Team Memorial}} =====<br />
<br />
'''Briefing'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team Memorial. You shouldn't have any problem finding it. It's in the building here right down the hall.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Remember, these people sacrificed their lives to save all of us. The memorial is a sacred place to many of the heroes in Paragon City.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=The letters and photos from the Omega Team were collected before the heroes and villains left through the Rikti Portal.|Primary=Visit the Omega Team Memorial|Secondary=|Additional=|Completion=}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
{{Enemy Rikti}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
* Rikti Scout<br />
<br />
{{NPC Text|title=Rikti Scout dialogue|text=<br />
'''Before combat:'''<br /><br />
Rikti Scout: ''"Hero 1 Letter: Located"''<br /><br />
'''Combat start:'''<br /><br />
Rikti Scout: ''"Human: Too Little: Too Late"''<br /> <br />
'''At 50% Life:'''<br /><br />
Rikti Scout: ''"Teleportation: Initiated"''}}<br />
<br />
<br />
<br />
[[File:Omega_Team_Memorial.jpg|150px|thumb|right|Omega Team's opened time capsule.]]<br />
'''Plaque Text'''<br />
<br />
When Hero 1 and the rest of the Omega team accepted their mission to the Rikti home dimension, they knew they likely wouldn't be coming back. They put together this time capsule to hold items of personal importance to themselves. The items are simple things: letters to their children, old high school photos, things to help people remember who they were. This time capsule has been preserved as a memorial to their brave sacrifice.<br />
<br />
<br />
{{Mission Clue|Name=The Missing Letter|Text=Looking over the letters and photos in the time capsule, there is an obvious one missing. In the center of the display is a plaque that reads:<br />
<br />
Hero 1 - To my Lady, Queen and Country, but above the plaque, there is no letter. The Rikti stole Hero 1's letter, but left the others.}}<br />
<br />
<br />
{{Mission Clue|Name=The Last Stand of Green Justice|Text=Justin Greene was once a small time hero who went by the name Green Justice. Hero 1 teamed up with Justin for a number of missions that took them into the heart of the Tsoo. These battles led to one climatic stand off against Tub Ci and his forces. Ci was sick of the two getting involved and staged an ambush for Green Justice in the subway tunnels of Steel Canyon. Ci wasted no time in throwing all of his Ink Men at Justin at once. The combined assault drained the magical abilities out of Justice's body.<br />
<br />
Previously, Ci had managed to trap Hero 1 on the astral plane with an army of Ancestor Spirits. It seemed as if Ci's planning had paid off, the two were done for.<br />
<br />
But with the help of War Witch and Hero 1's own ancestral past, the two were able to defeat the Ancestor Spirits and block Tub Ci and the rest of the Tsoo from accessing their magic powers.<br />
<br />
This turned the tide in the fight. Green Justice, drained of his own magical ability, but still a force to be reckoned with, rose up and single handedly defeated Ci and his gang in their moment of weakness.<br />
<br />
It was Green Justice's greatest victory as a super powered being and he did it all without a single power.}}<br />
<br />
===== {{UL|Talk to The Spirit of Hero 1}} =====<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Hero 1|Text={{Character}}... can you hear me?<br />
<br />
...The Omega Team needs your help.<br />
<br />
...I placed a protective ward on the time capsule and all of its contents before I left through the Rikti Portal...<br />
<br />
...What you are seeing is an aspect of myself as guardian to the capsule...<br />
<br />
<br />
<br />
...The Rikti have stolen a single letter from the time capsule...<br />
<br />
...I must ask you to retrieve this letter...<br />
<br />
...I will show you the path, but you must be the one to reclaim it...<br />
<br />
<br />
Thank you, {{Character}}. I do not know why they would want to steal from the capsule, nor do I have the incantations to divine such a plot. It is on you to resolve this and to return what was taken to its rightful resting place.<br />
<br />
Stay True.}}<br />
<br />
''The Rikti have gotten away with Hero 1's letter. Thankfully, the spirit of Hero 1 arrived to help guide you to where the letter is located.''<br />
<br />
'''Debriefing'''<br />
<br />
Hero 1's letter was stolen by the Rikti? How? I don't understand what would they want with his letter.<br />
<br />
Please explain this to me.<br />
<br />
===== {{UL|Defeat the Rikti Thieves}} =====<br />
<br />
'''Briefing'''<br />
[[File:Crate containing Hero 1 letter.jpg|thumb|right|Crate containing Hero 1's letter]]<br />
<br />
Wait, you saw Hero 1 at the memorial? That can't be... oh, it was a magical ward he placed down before he left. This city never ceases to amaze me.<br />
<br />
Well, the memorial needs your help and from the sounds of it the fate of the Rikti war could hang in the balance.<br />
<br />
I know it sounds like just another day in Paragon City, but imagine what could happen if the Rikti manage to succeed at their goal, whatever it be. Good luck.<br />
<br />
'''Acceptance'''<br />
<br />
You've got to find Hero 1's letter. We owe it to him. I can't imagine what the Rikti would want with it, but it can't be good.<br />
<br />
{{Mission Objective|Entrance= "The Spirit of Hero 1 has led you to this cave. You must retrieve Hero 1's letter and return it to its rightful place.|Primary=Defeat the Rikti Theives|Secondary=Protect Hero 1's Letter|Additional=|Completion=You saved Hero 1's Letter.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Hero 1's Letter (Object)<br />
{{Mission Clue|Name=Hero 1's Final Letter|Text= To my Lady, Queen and Country,<br />
<br />
If you are reading this I am likely dead.<br />
<br />
I was a hero once. The name they gave me was Hero 1. There were others before me and will be others after, but this is who I am now and forever.<br />
<br />
I have been blessed with an amazing life. Ever since I found the cave and the Lake, nothing has ever been the same. I have tried my best to live up to the ideals of the Table and those who once sat around it. I draw my power from them and I've always believed that meant they have some way of knowing who I am and what I've tried to become in their shining image.<br />
<br />
Our world is under attack by an alien threat. The invaders come through portals and few can do anything to stop them. I believe I can help. I've talked with Statesman about a plan. These Rikti are vulnerable to magic and I intend to lead a team and travel into their portals to shut them down from the inside. It's a one way trip and I won't be coming back.<br />
<br />
Statesman, in true form, wants to do nothing more than to attack these creatures head on. He doesn't fully agree with my plan, nor do I agree with his brazen American approach to the problem. But, if I succeed, someone will have to stay behind to protect humanity from itself. Who better than the indomitable Statesman?<br />
<br />
We are now two teams: Alpha and Omega. Everything is always Greek with him. I have left the sword Excalibur with his granddaughter, Ms. Liberty. She reminds me the most of myself at that age and I know she'll protect it well. There was no way I was going take such a sword to an alien world so far from my Lady. I hope such a choice does not weaken me.<br />
<br />
If this is truly my last entry to this world I want to say that second chances are possible. I'm living proof of that. I had no right to enter the Lake or to speak with Her. I was angry, arrogant and upset at the course my father had laid out for me. Yet, She wasn't upset, but was calm and soothing. She saw me and saw what I could become - what I have become.<br />
<br />
When I hold that sword I know who I am... I'm a hero. The first, the last... the one.<br />
<br />
Stay True<br /><br />
Hero 1}}<br />
<br />
'''Debriefing'''<br />
<br />
You have the letter? Excellent. I'll make sure it's returned to the Memorial.<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, {{Character}}, but this city is lucky to have you.<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== History ==<br />
{{historical|type=section}}<br />
Prior to 27th November 2009, the Omega Team time capsule was not opened yet, and thus, some of the text is different for the Cape mission. Differences start from talking to Justin Green, and ends with the next mission, '''Defeat all villains in memorial''', with the location being chosen at random (most common in Perez Park, however).<br />
<br />
*'''Talk to Justin Green'''<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Hero 1 memorial. It's nothing fancy; he wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city hasn't opened it yet because, well, people don't like to admit that Omega Team is never going to make it back here. The plan is to open it on the seventh anniversary of the heroes' sacrifice.}}<br />
<br />
* '''Defeat all villains in memorial'''<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journet than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=This old Rikti bunker has been largely unused since Hero 1 and his team used it to access the Rikti homeworld. But here and there you can see footsteps in the dust: signs that Omega Team has not been forgotten.|Primary=Defeat all villains in memorial|Secondary=Protect the time capsule|Additional=|Completion=The temptation to look inside the time capsule is almost unbearable. But you cannot bring yourself to break the seal.<br>You saved the time capsule!}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
<br />
{{Ambush|After defeating the [[Lost]] standing around the Time Capsule, there will be an ambush by the Lost.}}<br />
<br />
'''Debriefing'''<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, but this city is lucky to have you.<br />
<br />
You have impressed me. You are truly one of the best.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=File:Omega_Team_Memorial.jpg&diff=148855File:Omega Team Memorial.jpg2009-12-05T07:08:46Z<p>Lightprince: The opened time capsule left behind by the Omega Team, before they left for the Rikti Homeworld.</p>
<hr />
<div>The opened time capsule left behind by the Omega Team, before they left for the Rikti Homeworld.</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148734City Representative2009-12-02T23:00:43Z<p>Lightprince: There. Now it's just the formatting.</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
===== {{UL|Visit the Omega Team Memorial}} =====<br />
<br />
'''Briefing'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team Memorial. You shouldn't have any problem finding it. It's in the building here right down the hall.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Remember, these people sacrificed their lives to save all of us. The memorial is a sacred place to many of the heroes in Paragon City.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=The letters and photos from the Omega Team were collected before the heroes and villains left through the Rikti Portal.|Primary=Visit the Omega Team Memorial|Secondary=|Additional=|Completion=}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
{{Enemy Rikti}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
* Rikti Scout<br />
<br />
{{NPC Text|title=Rikti Scout dialogue|text=<br />
'''Before combat:'''<br /><br />
Rikti Scout: ''"Hero 1 Letter: Located"''<br /><br />
'''Combat start:'''<br /><br />
Rikti Scout: ''"Human: Too Little: Too Late"''<br /> <br />
'''At 50% Life:'''<br /><br />
Rikti Scout: ''"Teleportation: Initiated"''}}<br />
<br />
'''Plaque Text'''<br />
<br />
When Hero 1 and the rest of the Omega team accepted their mission to the Rikti home dimension, they knew they likely wouldn’t be coming back. They put together this time capsule to hold items of personal importance to themselves. The items are simple things: letters to their children, old high school photos, things to help people remember who they were. This time capsule has been preserved as a memorial to their brave sacrifice.<br />
<br />
<br />
{{Mission Clue|Name=The Last Stand of Green Justice|Text=Justin Greene was once a small time hero who went by the name Green Justice. Hero 1 teamed up with Justin for a number of missions that took them into the heart of the Tsoo. These battles led to one climatic stand off against Tub Ci and his forces. Ci was sick of the two getting involved and staged an ambush for Green Justice in the subway tunnels of Steel Canyon. Ci wasted no time in throwing all of his Ink Men at Justin at once. The combined assault drained the magical abilities out of Justice's body.<br />
<br />
Previously, Ci had managed to trap Hero 1 on the astral plane with an army of Ancestor Spirits. It seemed as if Ci's planning had paid off, the two were done for.<br />
<br />
But with the help of War Witch and Hero 1's own ancestral past, the two were able to defeat the Ancestor Spirits and block Tub Ci and the rest of the Tsoo from accessing their magic powers.<br />
<br />
This turned the tide in the fight. Green Justice, drained of his own magical ability, but still a force to be reckoned with, rose up and single handedly defeated Ci and his gang in their moment of weakness.<br />
<br />
It was Green Justice's greatest victory as a super powered being and he did it all without a single power.}}<br />
<br />
{{Mission Clue|Name=The Missing Letter|Text=Looking over the letters and photos in the time capsule, there is an obvious one missing. In the center of the display is a plaque that reads:<br />
<br />
Hero 1 - To my Lady, Queen and Country, but above the plaque, there is no letter. The Rikti stole Hero 1's letter, but left the others.}}<br />
<br />
===== {{UL|Talk to The Spirit of Hero 1}} =====<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Hero 1|Text={{Character}}... can you hear me?<br />
<br />
...The Omega Team needs your help.<br />
<br />
...I placed a protective ward on the time capsule and all of its contents before I left through the Rikti Portal...<br />
<br />
...What you are seeing is an aspect of myself as guardian to the capsule...<br />
<br />
<br />
<br />
...The Rikti have stolen a single letter from the time capsule...<br />
<br />
...I must ask you to retrieve this letter...<br />
<br />
...I will show you the path, but you must be the one to reclaim it...<br />
<br />
<br />
Thank you, {{Character}}. I do not know why they would want to steal from the capsule, nor do I have the incantations to divine such a plot. It is on you to resolve this and to return what was taken to its rightful resting place.<br />
<br />
Stay True.}}<br />
<br />
''The Rikti have gotten away with Hero 1's letter. Thankfully, the spirit of Hero 1 arrived to help guide you to where the letter is located.''<br />
<br />
'''Debriefing'''<br />
<br />
Hero 1's letter was stolen by the Rikti? How? I don't understand what would they want with his letter.<br />
<br />
Please explain this to me.<br />
<br />
===== {{UL|Defeat the Rikti Theives}} =====<br />
<br />
'''Briefing'''<br />
<br />
Wait, you saw Hero 1 at the memorial? That can't be... oh, it was a magical ward he placed down before he left. This city never ceases to amaze me.<br />
<br />
Well, the memorial needs your help and from the sounds of it the fate of the Rikti war could hang in the balance.<br />
<br />
I know it sounds like just another day in Paragon City, but imagine what could happen if the Rikti manage to succeed at their goal, whatever it be. Good luck.<br />
<br />
'''Acceptance'''<br />
<br />
You've got to find Hero 1's letter. We owe it to him. I can't imagine what the Rikti would want with it, but it can't be good.<br />
<br />
{{Mission Objective|Entrance= "The Spirit of Hero 1 has led you to this cave. You must retrieve Hero 1's letter and return it to its rightful place.|Primary=Defeat the Rikti Theives|Secondary=Protect Hero 1's Letter|Additional=|Completion=You saved Hero 1's Letter.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Hero 1's Letter (Object)<br />
<br />
{{Mission Clue|Name=Hero 1's Final Letter|Text= To my Lady, Queen and Country,<br />
<br />
If you are reading this I am likely dead.<br />
<br />
I was a hero once. The name they gave me was Hero 1. There were others before me and will be others after, but this is who I am now and forever.<br />
<br />
I have been blessed with an amazing life. Ever since I found the cave and the Lake, nothing has ever been the same. I have tried my best to live up to the ideals of the Table and those who once sat around it. I draw my power from them and I've always believed that meant they have some way of knowing who I am and what I've tried to become in their shining image.<br />
<br />
Our world is under attack by an alien threat. The invaders come through portals and few can do anything to stop them. I believe I can help. I've talked with Statesman about a plan. These Rikti are vulnerable to magic and I intend to lead a team and travel into their portals to shut them down from the inside. It's a one way trip and I won't be coming back.<br />
<br />
Statesman, in true form, wants to do nothing more than to attack these creatures head on. He doesn't fully agree with my plan, nor do I agree with his brazen American approach to the problem. But, if I succeed, someone will have to stay behind to protect humanity from itself. Who better than the indomitable Statesman?<br />
<br />
We are now two teams: Alpha and Omega. Everything is always Greek with him. I have left the sword Excalibur with his granddaughter, Ms. Liberty. She reminds me the most of myself at that age and I know she'll protect it well. There was no way I was going take such a sword to an alien world so far from my Lady. I hope such a choice does not weaken me.<br />
<br />
If this is truly my last entry to this world I want to say that second chances are possible. I'm living proof of that. I had no right to enter the Lake or to speak with Her. I was angry, arrogant and upset at the course my father had laid out for me. Yet, She wasn't upset, but was calm and soothing. She saw me and saw what I could become - what I have become.<br />
<br />
When I hold that sword I know who I am... I'm a hero. The first, the last... the one.<br />
<br />
Stay True<br /><br />
Hero 1}}<br />
<br />
'''Debriefing'''<br />
<br />
You have the letter? Excellent. I'll make sure it's returned to the Memorial.<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, {{Character}}, but this city is lucky to have you.<br />
<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148733City Representative2009-12-02T22:58:31Z<p>Lightprince: I always miss something...</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
===== {{UL|Visit the Omega Team Memorial}} =====<br />
<br />
'''Briefing'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team Memorial. You shouldn't have any problem finding it. It's in the building here right down the hall.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Remember, these people sacrificed their lives to save all of us. The memorial is a sacred place to many of the heroes in Paragon City.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=The letters and photos from the Omega Team were collected before the heroes and villains left through the Rikti Portal.|Primary=Visit the Omega Team Memorial|Secondary=|Additional=|Completion=}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
{{Enemy Rikti}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
* Rikti Scout<br />
<br />
{{NPC Text|title=Rikti Scout dialogue|text=<br />
'''Before combat:'''<br /><br />
Rikti Scout: ''"Hero 1 Letter: Located"''<br /><br />
'''Combat start:'''<br /><br />
Rikti Scout: ''"Human: Too Little: Too Late"''<br /> <br />
'''At 50% Life:'''<br /><br />
Rikti Scout: ''"Teleportation: Initiated"''}}<br />
<br />
'''Plaque Text'''<br />
<br />
When Hero 1 and the rest of the Omega team accepted their mission to the Rikti home dimension, they knew they likely wouldn’t be coming back. They put together this time capsule to hold items of personal importance to themselves. The items are simple things: letters to their children, old high school photos, things to help people remember who they were. This time capsule has been preserved as a memorial to their brave sacrifice.<br />
<br />
<br />
{{Mission Clue|Name=The Last Stand of Green Justice|Text=Justin Greene was once a small time hero who went by the name Green Justice. Hero 1 teamed up with Justin for a number of missions that took them into the heart of the Tsoo. These battles led to one climatic stand off against Tub Ci and his forces. Ci was sick of the two getting involved and staged an ambush for Green Justice in the subway tunnels of Steel Canyon. Ci wasted no time in throwing all of his Ink Men at Justin at once. The combined assault drained the magical abilities out of Justice's body.<br />
<br />
Previously, Ci had managed to trap Hero 1 on the astral plane with an army of Ancestor Spirits. It seemed as if Ci's planning had paid off, the two were done for.<br />
<br />
But with the help of War Witch and Hero 1's own ancestral past, the two were able to defeat the Ancestor Spirits and block Tub Ci and the rest of the Tsoo from accessing their magic powers.<br />
<br />
This turned the tide in the fight. Green Justice, drained of his own magical ability, but still a force to be reckoned with, rose up and single handedly defeated Ci and his gang in their moment of weakness.<br />
<br />
It was Green Justice's greatest victory as a super powered being and he did it all without a single power.}}<br />
<br />
{{Mission Clue|Name=The Missing Letter|Text=Looking over the letters and photos in the time capsule, there is an obvious one missing. In the center of the display is a plaque that reads:<br />
<br />
Hero 1 - To my Lady, Queen and Country, but above the plaque, there is no letter. The Rikti stole Hero 1's letter, but left the others.}}<br />
<br />
===== {{UL|Talk to The Spirit of Hero 1}} =====<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Hero 1|Text={{Character}}... can you hear me?<br />
<br />
...The Omega Team needs your help.<br />
<br />
...I placed a protective ward on the time capsule and all of its contents before I left through the Rikti Portal...<br />
<br />
...What you are seeing is an aspect of myself as guardian to the capsule...<br />
<br />
<br />
<br />
...The Rikti have stolen a single letter from the time capsule...<br />
<br />
...I must ask you to retrieve this letter...<br />
<br />
...I will show you the path, but you must be the one to reclaim it...<br />
<br />
<br />
Thank you, {{Character}}. I do not know why they would want to steal from the capsule, nor do I have the incantations to divine such a plot. It is on you to resolve this and to return what was taken to its rightful resting place.<br />
<br />
Stay True.}}<br />
<br />
''The Rikti have gotten away with Hero 1's letter. Thankfully, the spirit of Hero 1 arrived to help guide you to where the letter is located.''<br />
<br />
'''Debriefing'''<br />
Hero 1's letter was stolen by the Rikti? How? I don't understand what would they want with his letter.<br />
<br />
Please explain this to me.<br />
<br />
===== {{UL|Defeat the Rikti Theives}} =====<br />
<br />
'''Briefing'''<br />
<br />
Wait, you saw Hero 1 at the memorial? That can't be... oh, it was a magical ward he placed down before he left. This city never ceases to amaze me.<br />
<br />
Well, the memorial needs your help and from the sounds of it the fate of the Rikti war could hang in the balance.<br />
<br />
I know it sounds like just another day in Paragon City, but imagine what could happen if the Rikti manage to succeed at their goal, whatever it be. Good luck.<br />
<br />
'''Acceptance'''<br />
<br />
You've got to find Hero 1's letter. We owe it to him. I can't imagine what the Rikti would want with it, but it can't be good.<br />
<br />
{{Mission Objective|Entrance= "The Spirit of Hero 1 has led you to this cave. You must retrieve Hero 1's letter and return it to its rightful place.|Primary=Defeat the Rikti Theives|Secondary=Protect Hero 1's Letter|Additional=|Completion=You saved Hero 1's Letter.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Hero 1's Letter (Object)<br />
<br />
{{Mission Clue|Name=Hero 1's Final Letter|Text= To my Lady, Queen and Country,<br />
<br />
If you are reading this I am likely dead.<br />
<br />
I was a hero once. The name they gave me was Hero 1. There were others before me and will be others after, but this is who I am now and forever.<br />
<br />
I have been blessed with an amazing life. Ever since I found the cave and the Lake, nothing has ever been the same. I have tried my best to live up to the ideals of the Table and those who once sat around it. I draw my power from them and I've always believed that meant they have some way of knowing who I am and what I've tried to become in their shining image.<br />
<br />
Our world is under attack by an alien threat. The invaders come through portals and few can do anything to stop them. I believe I can help. I've talked with Statesman about a plan. These Rikti are vulnerable to magic and I intend to lead a team and travel into their portals to shut them down from the inside. It's a one way trip and I won't be coming back.<br />
<br />
Statesman, in true form, wants to do nothing more than to attack these creatures head on. He doesn't fully agree with my plan, nor do I agree with his brazen American approach to the problem. But, if I succeed, someone will have to stay behind to protect humanity from itself. Who better than the indomitable Statesman?<br />
<br />
We are now two teams: Alpha and Omega. Everything is always Greek with him. I have left the sword Excalibur with his granddaughter, Ms. Liberty. She reminds me the most of myself at that age and I know she'll protect it well. There was no way I was going take such a sword to an alien world so far from my Lady. I hope such a choice does not weaken me.<br />
<br />
If this is truly my last entry to this world I want to say that second chances are possible. I'm living proof of that. I had no right to enter the Lake or to speak with Her. I was angry, arrogant and upset at the course my father had laid out for me. Yet, She wasn't upset, but was calm and soothing. She saw me and saw what I could become - what I have become.<br />
<br />
When I hold that sword I know who I am... I'm a hero. The first, the last... the one.<br />
<br />
Stay True<br /><br />
Hero 1}}<br />
<br />
'''Debriefing'''<br />
You have the letter? Excellent. I'll make sure it's returned to the Memorial.<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, {{Character}}, but this city is lucky to have you.<br />
<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148732City Representative2009-12-02T22:57:37Z<p>Lightprince: Major updates to the Heroside Cape mission. Probably needs a pro's hand for the formatting.</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
===== {{UL|Visit the Omega Team Memorial}} =====<br />
<br />
'''Briefing'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team Memorial. You shouldn't have any problem finding it. It's in the building here right down the hall.<br />
<br />
'''Mission Acceptance'''<br />
<br />
Remember, these people sacrificed their lives to save all of us. The memorial is a sacred place to many of the heroes in Paragon City.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journey than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=The letters and photos from the Omega Team were collected before the heroes and villains left through the Rikti Portal.|Primary=Visit the Omega Team Memorial|Secondary=|Additional=|Completion=}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
{{Enemy Rikti}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
* Rikti Scout<br />
<br />
{{NPC Text|title=Rikti Scout dialogue|text=<br />
'''Before combat:'''<br /><br />
Rikti Scout: ''"Hero 1 Letter: Located"''<br /><br />
'''Combat start:'''<br /><br />
Rikti Scout: ''"Human: Too Little: Too Late"''<br /> <br />
'''At 50% Life:'''<br /><br />
Rikti Scout: ''"Teleportation: Initiated"''}}<br />
<br />
'''Plaque Text'''<br />
<br />
When Hero 1 and the rest of the Omega team accepted their mission to the Rikti home dimension, they knew they likely wouldn’t be coming back. They put together this time capsule to hold items of personal importance to themselves. The items are simple things: letters to their children, old high school photos, things to help people remember who they were. This time capsule has been preserved as a memorial to their brave sacrifice.<br />
<br />
<br />
{{Mission Clue|Name=The Last Stand of Green Justice|Text=Justin Greene was once a small time hero who went by the name Green Justice. Hero 1 teamed up with Justin for a number of missions that took them into the heart of the Tsoo. These battles led to one climatic stand off against Tub Ci and his forces. Ci was sick of the two getting involved and staged an ambush for Green Justice in the subway tunnels of Steel Canyon. Ci wasted no time in throwing all of his Ink Men at Justin at once. The combined assault drained the magical abilities out of Justice's body.<br />
<br />
Previously, Ci had managed to trap Hero 1 on the astral plane with an army of Ancestor Spirits. It seemed as if Ci's planning had paid off, the two were done for.<br />
<br />
But with the help of War Witch and Hero 1's own ancestral past, the two were able to defeat the Ancestor Spirits and block Tub Ci and the rest of the Tsoo from accessing their magic powers.<br />
<br />
This turned the tide in the fight. Green Justice, drained of his own magical ability, but still a force to be reckoned with, rose up and single handedly defeated Ci and his gang in their moment of weakness.<br />
<br />
It was Green Justice's greatest victory as a super powered being and he did it all without a single power.}}<br />
<br />
{{Mission Clue|Name=The Missing Letter|Text=Looking over the letters and photos in the time capsule, there is an obvious one missing. In the center of the display is a plaque that reads:<br />
<br />
Hero 1 - To my Lady, Queen and Country, but above the plaque, there is no letter. The Rikti stole Hero 1's letter, but left the others.}}<br />
<br />
===== {{UL|Talk to The Spirit of Hero 1}} =====<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Hero 1|Text={{Character}}... can you hear me?<br />
<br />
...The Omega Team needs your help.<br />
<br />
...I placed a protective ward on the time capsule and all of its contents before I left through the Rikti Portal...<br />
<br />
...What you are seeing is an aspect of myself as guardian to the capsule...<br />
<br />
<br />
<br />
...The Rikti have stolen a single letter from the time capsule...<br />
<br />
...I must ask you to retrieve this letter...<br />
<br />
...I will show you the path, but you must be the one to reclaim it...<br />
<br />
<br />
Thank you, {{Character}}. I do not know why they would want to steal from the capsule, nor do I have the incantations to divine such a plot. It is on you to resolve this and to return what was taken to its rightful resting place.<br />
<br />
Stay True.}}<br />
<br />
''The Rikti have gotten away with Hero 1's letter. Thankfully, the spirit of Hero 1 arrived to help guide you to where the letter is located.''<br />
<br />
'''Debriefing'''<br />
Hero 1's letter was stolen by the Rikti? How? I don't understand what would they want with his letter.<br />
<br />
Please explain this to me.<br />
<br />
===== {{UL|Defeat the Rikti Theives}} =====<br />
<br />
'''Briefing'''<br />
<br />
Wait, you saw Hero 1 at the memorial? That can't be... oh, it was a magical ward he placed down before he left. This city never ceases to amaze me.<br />
<br />
Well, the memorial needs your help and from the sounds of it the fate of the Rikti war could hang in the balance.<br />
<br />
I know it sounds like just another day in Paragon City, but imagine what could happen if the Rikti manage to succeed at their goal, whatever it be. Good luck.<br />
<br />
'''Acceptance'''<br />
<br />
You've got to find Hero 1's letter. We owe it to him. I can't imagine what the Rikti would want with it, but it can't be good.<br />
<br />
{{Mission Objective|Entrance= "The Spirit of Hero 1 has led you to this cave. You must retrieve Hero 1's letter and return it to its rightful place.|Primary=Defeat the Rikti Theives|Secondary=Protect Hero 1's Letter|Additional=|Completion=You saved Hero 1's Letter.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* Hero 1's Letter (Object)<br />
<br />
{{Mission Clue|Name=Hero 1's Final Letter|Text= To my Lady, Queen and Country,<br />
<br />
If you are reading this I am likely dead.<br />
<br />
I was a hero once. The name they gave me was Hero 1. There were others before me and will be others after, but this is who I am now and forever.<br />
<br />
I have been blessed with an amazing life. Ever since I found the cave and the Lake, nothing has ever been the same. I have tried my best to live up to the ideals of the Table and those who once sat around it. I draw my power from them and I've always believed that meant they have some way of knowing who I am and what I've tried to become in their shining image.<br />
<br />
Our world is under attack by an alien threat. The invaders come through portals and few can do anything to stop them. I believe I can help. I've talked with Statesman about a plan. These Rikti are vulnerable to magic and I intend to lead a team and travel into their portals to shut them down from the inside. It's a one way trip and I won't be coming back.<br />
<br />
Statesman, in true form, wants to do nothing more than to attack these creatures head on. He doesn't fully agree with my plan, nor do I agree with his brazen American approach to the problem. But, if I succeed, someone will have to stay behind to protect humanity from itself. Who better than the indomitable Statesman?<br />
<br />
We are now two teams: Alpha and Omega. Everything is always Greek with him. I have left the sword Excalibur with his granddaughter, Ms. Liberty. She reminds me the most of myself at that age and I know she'll protect it well. There was no way I was going take such a sword to an alien world so far from my Lady. I hope such a choice does not weaken me.<br />
<br />
If this is truly my last entry to this world I want to say that second chances are possible. I'm living proof of that. I had no right to enter the Lake or to speak with Her. I was angry, arrogant and upset at the course my father had laid out for me. Yet, She wasn't upset, but was calm and soothing. She saw me and saw what I could become - what I have become.<br />
<br />
When I hold that sword I know who I am... I'm a hero. The first, the last... the one.<br />
<br />
Stay True<br /><br />
Hero 1}}<br />
<br />
'''Debriefing'''<br />
You have the letter? Excellent. I'll make sure it's returned to the Memorial.<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, {{Character}}, but this city is lucky to have you.<br />
<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148723City Representative2009-12-02T21:31:23Z<p>Lightprince: Undo revision 148722 by Lightprince (Talk) Wait, there is a fight. Easier to keep this here for the moment.</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
===== {{UL|Defeat all villains in memorial}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journet than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat all villains in memorial|Secondary=Protect the time capsule|Additional=|Completion=}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
<br />
{{Ambush|After defeating the [[Lost]] standing around the Time Capsule, there will be an ambush by the Lost.}}<br />
<br />
'''Debriefing'''<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, but this city is lucky to have you.<br />
<br />
You have impressed me. You are truly one of the best.<br />
<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148722City Representative2009-12-02T21:29:23Z<p>Lightprince: /* {{UL|Defeat all villains in memorial}} */ No more fight to get a cape + Alterations to City Rep's Dialogue</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
'''Debriefing'''<br />
<br />
I hope your conversations with Mr. Sanchez, Seargeant Bernhard and Mr. Greene have helped show you the impact a hero can have on the people around him. You have done well, {{Character}}.<br />
<br />
It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=City_Representative&diff=148720City Representative2009-12-02T21:21:45Z<p>Lightprince: /* {{UL|Talk to Justin Greene}} */ Updates to Justin Greene's Talk</p>
<hr />
<div>== Overview ==<br />
{{Infobox Contact<br />
|name=City Representative<br />
|image=City_Representative.jpg<br />
|img_capt=Brighid Moreira<br />
|zone=[[Atlas Park]]<br />
|x=129|y=-768|z=-640<br />
|levels=20+<br />
|introed=<br />
|intros=<br />
|enemies={{Enemy The Lost}}<br />
{{Enemy Freakshow}}<br />
{{Enemy Devouring Earth}}<br />
{{Enemy Rikti}}<br />
|badges=<br />
}}<br />
{{Contact Overview|City=H|Zone=Atlas Park|x=129|y=-768|z=-640|Pronoun=her|HoodYN=Y|Hood=Atlas Plaza|OriginYN=N|Origin=|LevelYN=N|Level=}} She is located in the center of the main rotunda of City Hall. She will provide a hero with missions to unlock their [[Costumes#Capes and Auras|cape]] and [[auras|aura]] costume options<br />
__toc__<br />
<br />
== Introductions ==<br />
=== Contact Introduced By ===<br />
* None. The City Representative is unlocked as a contact by a hero reaching level 20.<br />
<br />
=== Information ===<br />
'''City Representative'''<br />
<br />
Before the Rikti Invasion, the City Representative's tasks were largely ceremonial. Now, with many new threats on the horizon, she's charged with coordinating the efforts of the various branches of the FBSA. According to well-known mystic [[Azuria]], the City Rep has risen to her new challenges admirably. It's often said that there is no one who knows more about the inner workings of the city than she.<br />
<br />
=== Initial Contact ===<br />
It's heroes like you who keep this building standing.<br />
<br />
=== Not High Enough Level ===<br />
My next task is only for those heroes who have attained Security Level 20 / 30.<br />
<br />
{{red|Level requirement depends on if you have completed the Cape mission and what level you are.}}<br />
<br />
=== Greetings ===<br />
* The city thanks you for your assistance.<br />
* There is a task I'd like you to take on.<br />
<br />
=== Trust Earnt ===<br />
You have done well, {{Character}}. It is no wonder this city looks up to you. You can call me anytime.<br />
<br />
=== Too Busy ===<br />
I am sorry, but I have a strict policy against overloading heroes. You already have enough to do.<br />
<br />
=== No More Missions ===<br />
There is nothing you can do for me, my friend. But I am sure your other contacts would appreciate your assistance.<br />
<br />
<br />
== Missions ==<br />
=== Level 20 ===<br />
==== {{UL|Earn a cape}} ====<br />
===== {{UL|Talk to Paco Sanchez}} =====<br />
<br />
'''Briefing'''<br />
<br />
Welcome, {{Character}}. I have been asked recently to devise a task in honor of the late, great [[Hero 1]], who gave his life to seal our world off from that of the [[Rikti]] invaders. Those heroes who complete the task will be given the right to wear capes, as a living tribute to Hero 1's memory. If you are as valiant as your contacts tell me, this task should be quite easy for you. '''Do you wish to earn a cape?'''<br />
<br />
'''Mission Acceptance'''<br />
<br />
The task is very simple. I merely wish you to learn the history of Hero 1. I've contacted several people whose lives were touched by him. They've all agreed to meet with you, and tell you a little bit about his history.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Paco Sanchez]] is the first stop on your journey.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Paco Sanchez|Secondary=[[Galaxy City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Paco Sanchez|Text=So you're here to learn about Hero 1? I remember him well. When the first Rikti attacks came, Hero 1 took me into the most devastated neighborhoods so that I could aid the wounded. I've never been more scared in my life. But Hero 1? He never flinched. He made it possible for me to save a lot of lives back then. You should go talk to [[Sgt. Suzanne Bernhard|Suzanne Bernhard]] now. I know she's eager to talk to you.}}<br />
<br />
<br />
===== {{UL|Talk to Sgt. Suzanne Bernhard}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
Please go see Suzanne. She wants to tell you about Hero 1's younger days.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Sgt. Suzanne Bernhard|Secondary=[[Skyway City]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Sgt. Suzanne Bernhard|Text=When I first met Hero 1, I was working as a beat cop, trying to keep a few city blocks clean and safe. No one helped me more than he. Hero 1 helped me crack down on the gangsters. There was no lead he couldn't follow. But he always made sure that the people he busted got fair treatment from the police, and the best counsel the city could supply. I respected that. You should talk to [[Justin Greene]] now. He used to be one of Hero 1's teammates; he may know more about him than anyone.}}<br />
<br />
<br />
===== {{UL|Talk to Justin Greene}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
You've just got one more stop to make, {{Character}}: Justin Greene, the former Green Justice.<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Justin Greene|Secondary=[[Independence Port]]|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Justin Greene|Text=To tell you the truth, I've been carrying around a lot of guilt about not being able to accompany [[Omega Team]] on their last journey. See, Hero 1 wasn't just my teammate, he was also my best friend. He saved my life more than once, and when I lost my powers, he helped me find a new purpose, in helping our community. He told me I could still be a hero, and in the end, I guess I kind of believe him.<br />
<br />
If you really want a cape, I think you should go on down to the Omega Team Memorial. It's nothing fancy; they wouldn't have liked that. But before Hero 1 and Omega Team left this world, they put together a time capsule. They knew they wouldn't be coming back. It's just a few things: letters to their children, old high school photos, things to help people remember who they were. The city opened it to the public on the seventh anniversary of the heroes' sacrifice. It was a hard thing for people to admit that the Omega Team was never coming back.}}<br />
<br />
===== {{UL|Defeat all villains in memorial}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
I can't think of a more fitting end to this journet than to visit the Omega Team memorial.<br />
<br />
{{Mission Objective|Entrance=|Primary=Defeat all villains in memorial|Secondary=Protect the time capsule|Additional=|Completion=}} <br />
<br />
'''Enemies'''<br />
<br />
{{Enemy The Lost}}<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Time Capsule]] (Object)<br />
<br />
{{Ambush|After defeating the [[Lost]] standing around the Time Capsule, there will be an ambush by the Lost.}}<br />
<br />
'''Debriefing'''<br />
<br />
I'm very proud to bestow upon you the right to wear a cape. I know Hero 1 himself would be glad to see you wearing it. You represent everything he died fighting for. Maybe we don't say it enough, but this city is lucky to have you.<br />
<br />
You have impressed me. You are truly one of the best.<br />
<br />
<br />
=== Level 30 ===<br />
==== {{UL|Gain better control of your powers}} ====<br />
===== {{UL|Talk to Professor Smythe}} =====<br />
<br />
'''Briefing'''<br />
<br />
I've been told that you would like the opportunity to gain better control of your powers. I must commend you. It is a hard task ahead of you, but if you are willing to undertake it, I can help.<br />
<br />
The first step is to go see [[Jonathan St. John Smythe|Professor Jonathan St. John Smythe]], over at [[SERAPH]]. He's developed the most ingenious method!<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Talk to Professor Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Jonathan St. John Smythe|Text=Ah! So glad you could make it! My new method of enhancing your powers involves a lot of work, a few ingredients, and just a bit of cold fusion. It's really quite fascinating. If you will help me by providing the ingredients, I can do the rest.<br />
<br />
First I'll need a piece of cybernetic steel. I'd be surprised if you couldn't find such a thing on the [[Freakshow]]. I'll also need a particular part from a [[Rikti]] plasma weapon. Lastly, there's a strange gelatinous goo that often coats the [[Devouring Earth]] creatures. It's heavily infused with adrenaline and enzymes, and it's proved critical to this project. I'm sure you can find all three groups in [[Crey's Folly]].}}<br />
<br />
<br />
===== {{UL|Get cybernetic steel}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get cybernetic steel|Secondary=Defeat 15 Freakshow|Additional=|Completion=You found the cybernetic steel.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Freakshow}}<br />
<br />
{{Mission Clue|Name=Cybernetic steel|Text=You found this piece of cybernetic steel on a Freakshow gangster. Outfitted with many small gears and outlets, this metal is perfect for constructing implants.}}<br />
<br />
<br />
===== {{UL|Get plasma cannon charger}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get plasma cannon charger|Secondary=Defeat 15 Rikti|Additional=|Completion=You found the plasma cannon charger}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Rikti}}<br />
<br />
{{Mission Clue|Name=Plasma cannon charger|Text=You took this plasma cannon charger from a Rikti soldier you defeated. It hums with controlled energy.}}<br />
<br />
<br />
===== {{UL|Get gelatinous goo}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Get gelatinous goo|Secondary=Defeat 15 Devouring Earth|Additional=|Completion=You found the gelatinous goo.}}<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Devouring Earth}}<br />
<br />
{{Mission Clue|Name=Gelatinous goo|Text=You collected this pink goo from the Devouring Earth creatures you defeated. According to Professor Smythe, the goo is filled with adrenaline.}}<br />
<br />
<br />
===== {{UL|Take ingredients to Smythe}} =====<br />
'''Unnecessary Solicitation'''<br />
<br />
{{orange|needs data}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Take ingredients to Smythe|Secondary=|Additional=|Completion=}}<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Jonathan St. John Smythe|Text=Excellent, excellent. And in record time! I'll just pop these into the lab, and in no time at all, I'll have a brand new Smythe 032 ready for you. What's a Smythe 032? Well, I'm glad to see you're interested. It uses the hydraulic system of your heart to pump a tightly controlled adrenaline stream through your body. Quite safe, I assure you. The patent is pending even as we speak. I'll send it over the the City Representative when it's ready.}}<br />
<br />
'''Debriefing'''<br />
<br />
Professor Smythe sent the device over by courier. Here you are. You should visit [[Icon]] to have it properly installed.<br />
<br />
<br />
== Notes ==<br />
<br />
* Upon completion of the [[#Earn_a_cape|Earn a cape]] mission, a new menu, '''Capes''', will appear as an option in the [[Icon]] stores.<br />
* Upon completion of the [[#Gain better control of your powers|Gain better control of your powers]] mission, a new menu, '''Auras''', will appear as an option in the [[Icon]] stores.<br />
* The City Representative's name is Brighid Moreira, as given in an in-depth [[Paragon Times/20050601|Paragon Times profile]] of her.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxContact<br />
|City=h|ID=2}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Going_Rogue&diff=145765Going Rogue2009-10-04T15:40:57Z<p>Lightprince: /* Features */ Last one, I promise.</p>
<hr />
<div>{{GoingRogue}}<br />
{{TOCright}}<br />
== Overview ==<br />
[[File:Header4.jpg|left|300px]]<br />
{{clrl}}<br />
'''City of Heroes: Going Rogue''' will be the second expansion of the ''[[City of Heroes]]'' universe (the first being [[City of Villains]], of course!). No dates or much information is known about this exciting new development. It will be a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain.<br />
<br />
At the [http://www.cityofheroes.com/goingrogue/ Official Going Rogue site], there is teaser trailer available, which introduces [[Maelstrom]], a pistol-wielding hero gone bad, and [[Desdemona]], a demon-summoning villain turned hero.<br />
<br />
Note that the skyline for the title logo is a new outline; speculation is that it is the [[Praetoria]] skyline (or a city in Praetoria's skyline), like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])'s skyline.<br />
{{clr}}<br />
<br />
==Features==<br />
In a [http://www.boomtown.net Boomtown.net] [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 interview] with [[Positron (Developer)|Positron]] on June 27, 2009 and a [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] posting on July 13, 2009, the following features were revealed:<br />
*Several new zones in [[Praetoria]]<br />
*The ability to switch from hero to villain and vice versa<br />
*Difficult tasks for level 50s to do that make them more powerful<br />
*[[Demon Summoning]] powerset for [[Mastermind]]s<br />
*[[Dual Pistols]] powerset for [[Blaster]]s<br />
<br />
== Confirmations ==<br />
Several players, though reportedly not all players, received the following [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html email] late in the evening on May 11, 2009:<br />
:''Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.''<br />
<br />
:''Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.''<br />
<br />
:''City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.''<br />
<br />
In response[http://boards.cityofheroes.com/showflat.php?Number=13469503] to a post on the [[Official Forums|forums]], [[Castle (Developer)|Castle]] said:<br />
<br />
:[quoted] ''If this is a joke, I am quitting this game right then and there.''<br />
:It's not a joke. I can't say more about it now, though. Stay tuned for more info!<br />
<br />
Soon after this was posted, the [http://www.cityofheroes.com/goingrogue Going Rogue website], which was non-functional at the time the newsletter was sent out, went live. It includes a [[wikipedia:3D computer graphics|3D teaser video]], a 14-day free trial offer (currently for the Architect Edition of ''City of Heroes''), a way to register for newsletter updates, and a "Hall of Fame" that tracks the top five people who have sent ''Going Rogue'' details to their friends.<br />
<br />
Early the next morning, the [http://us.ncsoft.com/en/news/press-releases/going-rogue.html press release] was posted to [[NCsoft]]'s news log, and a [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 FAQ] was posted on the forums by [[Niviene]].<br />
<br />
<br />
On June 19, 2009, [[Positron (Developer)|Positron]] posted on the game's official forums, "[[Issue 16]] is NOT Going Rogue."[http://boards.cityofheroes.com/showflat.php?Number=13647533]<br />
<br />
<br />
During the 4/28/2009 anniversary event, [[Positron (Developer)|Positron]] mentioned Dual Pistols and Demon Summoning, but it is not necessarily linked with a specific Issue release ([http://uk.boards.cityofheroes.com/showthreaded.php?Number=1352238 partial chatlog]):<br />
<br />
04-28-2009 18:33:30 [Local] Sicari: Can we expect to see more power proliferation in new issues to come?<br /><br />
04-28-2009 18:33:34 [Local] Positron: Demon Summoning? Dual Pistols?<br />
<br />
However, in Positron's [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] on July 13, 2009, Positron says that Dual Pistols and Demon Summoning are part of the [[Going Rogue]] expansion.<br />
<br />
<br />
On July 29, 2009, a [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html newsletter] was sent out, containing a few tidbits pertaining to '''Going Rogue''':<br />
:''All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City™ and The Rogue Isles™:''<br />
:*''Closed Beta access for City of Heroes Going Rogue™''<br />
:*''Exclusive loyalty badges: "[[Vigilant Badge|Vigilant]]" for Heroes and "[[Determined Badge|Determined]]" for Villains''<br />
<br />
:''Going Rogue Closed Beta Access will be granted using a three-tier system:''<br />
:*''Tier One: City of Heroes Veterans with 60+ months of paid time.''<br />
:*''Tier Two: Loyalty Program players''<br />
:*''Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)''<br />
<br />
:''Badges will be enabled within one week after the promotional period has ended.''<br />
<br />
== External Links ==<br />
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]<br />
* [http://www.cityofheroes.com/goingrogue Going Rogue Website] at [http://www.cityofheroes.com cityofheroes.com]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]<br />
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]<br />
* [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at [http://www.boomtown.net/en_uk/ boomtown.net]<br />
* [http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Going_Rogue&diff=145764Going Rogue2009-10-04T15:40:28Z<p>Lightprince: /* Features */ Whoops. Fix.</p>
<hr />
<div>{{GoingRogue}}<br />
{{TOCright}}<br />
== Overview ==<br />
[[File:Header4.jpg|left|300px]]<br />
{{clrl}}<br />
'''City of Heroes: Going Rogue''' will be the second expansion of the ''[[City of Heroes]]'' universe (the first being [[City of Villains]], of course!). No dates or much information is known about this exciting new development. It will be a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain.<br />
<br />
At the [http://www.cityofheroes.com/goingrogue/ Official Going Rogue site], there is teaser trailer available, which introduces [[Maelstrom]], a pistol-wielding hero gone bad, and [[Desdemona]], a demon-summoning villain turned hero.<br />
<br />
Note that the skyline for the title logo is a new outline; speculation is that it is the [[Praetoria]] skyline (or a city in Praetoria's skyline), like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])'s skyline.<br />
{{clr}}<br />
<br />
==Features==<br />
In a [http://www.boomtown.net Boomtown.net] [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 interview] with [[Positron (Developer)|Positron]] on June 27, 2009 and a [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] posting on July 13, 2009, the following features were revealed:<br />
*Several new zones in [[Praetoria]]<br />
*The ability to switch from hero to villain and vice versa<br />
*Difficult tasks for level 50s to do that make them more powerful<br />
*[[Demon Summoning]] powerset for [[Masterminds]]<br />
*[[Dual Pistols]] powerset for [[Blaster]]s<br />
<br />
== Confirmations ==<br />
Several players, though reportedly not all players, received the following [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html email] late in the evening on May 11, 2009:<br />
:''Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.''<br />
<br />
:''Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.''<br />
<br />
:''City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.''<br />
<br />
In response[http://boards.cityofheroes.com/showflat.php?Number=13469503] to a post on the [[Official Forums|forums]], [[Castle (Developer)|Castle]] said:<br />
<br />
:[quoted] ''If this is a joke, I am quitting this game right then and there.''<br />
:It's not a joke. I can't say more about it now, though. Stay tuned for more info!<br />
<br />
Soon after this was posted, the [http://www.cityofheroes.com/goingrogue Going Rogue website], which was non-functional at the time the newsletter was sent out, went live. It includes a [[wikipedia:3D computer graphics|3D teaser video]], a 14-day free trial offer (currently for the Architect Edition of ''City of Heroes''), a way to register for newsletter updates, and a "Hall of Fame" that tracks the top five people who have sent ''Going Rogue'' details to their friends.<br />
<br />
Early the next morning, the [http://us.ncsoft.com/en/news/press-releases/going-rogue.html press release] was posted to [[NCsoft]]'s news log, and a [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 FAQ] was posted on the forums by [[Niviene]].<br />
<br />
<br />
On June 19, 2009, [[Positron (Developer)|Positron]] posted on the game's official forums, "[[Issue 16]] is NOT Going Rogue."[http://boards.cityofheroes.com/showflat.php?Number=13647533]<br />
<br />
<br />
During the 4/28/2009 anniversary event, [[Positron (Developer)|Positron]] mentioned Dual Pistols and Demon Summoning, but it is not necessarily linked with a specific Issue release ([http://uk.boards.cityofheroes.com/showthreaded.php?Number=1352238 partial chatlog]):<br />
<br />
04-28-2009 18:33:30 [Local] Sicari: Can we expect to see more power proliferation in new issues to come?<br /><br />
04-28-2009 18:33:34 [Local] Positron: Demon Summoning? Dual Pistols?<br />
<br />
However, in Positron's [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] on July 13, 2009, Positron says that Dual Pistols and Demon Summoning are part of the [[Going Rogue]] expansion.<br />
<br />
<br />
On July 29, 2009, a [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html newsletter] was sent out, containing a few tidbits pertaining to '''Going Rogue''':<br />
:''All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City™ and The Rogue Isles™:''<br />
:*''Closed Beta access for City of Heroes Going Rogue™''<br />
:*''Exclusive loyalty badges: "[[Vigilant Badge|Vigilant]]" for Heroes and "[[Determined Badge|Determined]]" for Villains''<br />
<br />
:''Going Rogue Closed Beta Access will be granted using a three-tier system:''<br />
:*''Tier One: City of Heroes Veterans with 60+ months of paid time.''<br />
:*''Tier Two: Loyalty Program players''<br />
:*''Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)''<br />
<br />
:''Badges will be enabled within one week after the promotional period has ended.''<br />
<br />
== External Links ==<br />
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]<br />
* [http://www.cityofheroes.com/goingrogue Going Rogue Website] at [http://www.cityofheroes.com cityofheroes.com]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]<br />
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]<br />
* [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at [http://www.boomtown.net/en_uk/ boomtown.net]<br />
* [http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Going_Rogue&diff=145763Going Rogue2009-10-04T15:39:52Z<p>Lightprince: Couple more tweaks</p>
<hr />
<div>{{GoingRogue}}<br />
{{TOCright}}<br />
== Overview ==<br />
[[File:Header4.jpg|left|300px]]<br />
{{clrl}}<br />
'''City of Heroes: Going Rogue''' will be the second expansion of the ''[[City of Heroes]]'' universe (the first being [[City of Villains]], of course!). No dates or much information is known about this exciting new development. It will be a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain.<br />
<br />
At the [http://www.cityofheroes.com/goingrogue/ Official Going Rogue site], there is teaser trailer available, which introduces [[Maelstrom]], a pistol-wielding hero gone bad, and [[Desdemona]], a demon-summoning villain turned hero.<br />
<br />
Note that the skyline for the title logo is a new outline; speculation is that it is the [[Praetoria]] skyline (or a city in Praetoria's skyline), like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])'s skyline.<br />
{{clr}}<br />
<br />
==Features==<br />
In a [http://www.boomtown.net Boomtown.net] [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 interview] with [[Positron (Developer)|Positron]] on June 27, 2009 and a [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] posting on July 13, 2009, the following features were revealed:<br />
*Several new zones in [[Praetoria]]<br />
*The ability to switch from hero to villain and vice versa<br />
*Difficult tasks for level 50s to do that make them more powerful<br />
*[[Demon Summoning]] powerset for [[Masterminds]]<br />
*[[Dual Pistols]] powerset for [[Blasters]]<br />
<br />
== Confirmations ==<br />
Several players, though reportedly not all players, received the following [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html email] late in the evening on May 11, 2009:<br />
:''Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.''<br />
<br />
:''Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.''<br />
<br />
:''City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.''<br />
<br />
In response[http://boards.cityofheroes.com/showflat.php?Number=13469503] to a post on the [[Official Forums|forums]], [[Castle (Developer)|Castle]] said:<br />
<br />
:[quoted] ''If this is a joke, I am quitting this game right then and there.''<br />
:It's not a joke. I can't say more about it now, though. Stay tuned for more info!<br />
<br />
Soon after this was posted, the [http://www.cityofheroes.com/goingrogue Going Rogue website], which was non-functional at the time the newsletter was sent out, went live. It includes a [[wikipedia:3D computer graphics|3D teaser video]], a 14-day free trial offer (currently for the Architect Edition of ''City of Heroes''), a way to register for newsletter updates, and a "Hall of Fame" that tracks the top five people who have sent ''Going Rogue'' details to their friends.<br />
<br />
Early the next morning, the [http://us.ncsoft.com/en/news/press-releases/going-rogue.html press release] was posted to [[NCsoft]]'s news log, and a [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 FAQ] was posted on the forums by [[Niviene]].<br />
<br />
<br />
On June 19, 2009, [[Positron (Developer)|Positron]] posted on the game's official forums, "[[Issue 16]] is NOT Going Rogue."[http://boards.cityofheroes.com/showflat.php?Number=13647533]<br />
<br />
<br />
During the 4/28/2009 anniversary event, [[Positron (Developer)|Positron]] mentioned Dual Pistols and Demon Summoning, but it is not necessarily linked with a specific Issue release ([http://uk.boards.cityofheroes.com/showthreaded.php?Number=1352238 partial chatlog]):<br />
<br />
04-28-2009 18:33:30 [Local] Sicari: Can we expect to see more power proliferation in new issues to come?<br /><br />
04-28-2009 18:33:34 [Local] Positron: Demon Summoning? Dual Pistols?<br />
<br />
However, in Positron's [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] on July 13, 2009, Positron says that Dual Pistols and Demon Summoning are part of the [[Going Rogue]] expansion.<br />
<br />
<br />
On July 29, 2009, a [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html newsletter] was sent out, containing a few tidbits pertaining to '''Going Rogue''':<br />
:''All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City™ and The Rogue Isles™:''<br />
:*''Closed Beta access for City of Heroes Going Rogue™''<br />
:*''Exclusive loyalty badges: "[[Vigilant Badge|Vigilant]]" for Heroes and "[[Determined Badge|Determined]]" for Villains''<br />
<br />
:''Going Rogue Closed Beta Access will be granted using a three-tier system:''<br />
:*''Tier One: City of Heroes Veterans with 60+ months of paid time.''<br />
:*''Tier Two: Loyalty Program players''<br />
:*''Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)''<br />
<br />
:''Badges will be enabled within one week after the promotional period has ended.''<br />
<br />
== External Links ==<br />
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]<br />
* [http://www.cityofheroes.com/goingrogue Going Rogue Website] at [http://www.cityofheroes.com cityofheroes.com]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]<br />
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]<br />
* [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at [http://www.boomtown.net/en_uk/ boomtown.net]<br />
* [http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Going_Rogue&diff=145762Going Rogue2009-10-04T15:35:04Z<p>Lightprince: /* Overview */ Tweaks</p>
<hr />
<div>{{GoingRogue}}<br />
{{TOCright}}<br />
== Overview ==<br />
[[File:Header4.jpg|left|300px]]<br />
{{clrl}}<br />
'''City of Heroes: Going Rogue''' will be the second expansion of the ''[[City of Heroes]]'' universe (the first being [[City of Villains]], of course!). No dates or much information is known about this exciting new development. It will be a new box featuring a whole new world, where a character's choices may decide whether they end up a hero or villain.<br />
<br />
At the [http://www.cityofheroes.com/goingrogue/ Official Going Rogue site], there is teaser trailer available, which introduces [[Maelstrom]], a pistol-wielding hero gone bad, and [[Desdemona]], a demon-summoning villain turned hero.<br />
<br />
Note that the skyline for the title logo is a new outline; speculation is that it is the [[Praetoria]] skyline (or a city in Praetoria's skyline), like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])'s skyline.<br />
{{clr}}<br />
<br />
==Features==<br />
In a [http://www.boomtown.net Boomtown.net] [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 interview] with [[Positron (Developer)|Positron]] on June 27, 2009 and a [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] posting on July 13, 2009, the following features were revealed:<br />
*Several new zones in [[Praetoria]]<br />
*The ability to switch from hero to villain and vice versa<br />
*Difficult tasks for level 50s to do that make them more powerful<br />
*Demon Summoning powerset for Masterminds<br />
*Dual Pistols powerset for Blasters<br />
<br />
== Confirmations ==<br />
Several players, though reportedly not all players, received the following [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html email] late in the evening on May 11, 2009:<br />
:''Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.''<br />
<br />
:''Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.''<br />
<br />
:''City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.''<br />
<br />
In response[http://boards.cityofheroes.com/showflat.php?Number=13469503] to a post on the [[Official Forums|forums]], [[Castle (Developer)|Castle]] said:<br />
<br />
:[quoted] ''If this is a joke, I am quitting this game right then and there.''<br />
:It's not a joke. I can't say more about it now, though. Stay tuned for more info!<br />
<br />
Soon after this was posted, the [http://www.cityofheroes.com/goingrogue Going Rogue website], which was non-functional at the time the newsletter was sent out, went live. It includes a [[wikipedia:3D computer graphics|3D teaser video]], a 14-day free trial offer (currently for the Architect Edition of ''City of Heroes''), a way to register for newsletter updates, and a "Hall of Fame" that tracks the top five people who have sent ''Going Rogue'' details to their friends.<br />
<br />
Early the next morning, the [http://us.ncsoft.com/en/news/press-releases/going-rogue.html press release] was posted to [[NCsoft]]'s news log, and a [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 FAQ] was posted on the forums by [[Niviene]].<br />
<br />
<br />
On June 19, 2009, [[Positron (Developer)|Positron]] posted on the game's official forums, "[[Issue 16]] is NOT Going Rogue."[http://boards.cityofheroes.com/showflat.php?Number=13647533]<br />
<br />
<br />
During the 4/28/2009 anniversary event, [[Positron (Developer)|Positron]] mentioned Dual Pistols and Demon Summoning, but it is not necessarily linked with a specific Issue release ([http://uk.boards.cityofheroes.com/showthreaded.php?Number=1352238 partial chatlog]):<br />
<br />
04-28-2009 18:33:30 [Local] Sicari: Can we expect to see mor epower proliferation in new issues to come?<br /><br />
04-28-2009 18:33:34 [Local] Positron: Demon Summoning? Dual Pistols?<br />
<br />
However, in Positron's [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] on July 13, 2009, Positron says that Dual Pistols and Demon Summoning are part of the [[Going Rogue]] expansion.<br />
<br />
<br />
On July 29, 2009, a [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html newsletter] was sent out, containing a few tidbits pertaining to '''Going Rogue''':<br />
:''All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City™ and The Rogue Isles™:''<br />
:*''Closed Beta access for City of Heroes Going Rogue™''<br />
:*''Exclusive loyalty badges: "[[Vigilant Badge|Vigilant]]" for Heroes and "[[Determined Badge|Determined]]" for Villains''<br />
<br />
:''Going Rogue Closed Beta Access will be granted using a three-tier system:''<br />
:*''Tier One: City of Heroes Veterans with 60+ months of paid time.''<br />
:*''Tier Two: Loyalty Program players''<br />
:*''Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)''<br />
<br />
:''Badges will be enabled within one week after the promotional period has ended.''<br />
<br />
== External Links ==<br />
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]<br />
* [http://www.cityofheroes.com/goingrogue Going Rogue Website] at [http://www.cityofheroes.com cityofheroes.com]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]<br />
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]<br />
* [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at [http://www.boomtown.net/en_uk/ boomtown.net]<br />
* [http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]<br />
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=News&diff=142270News2009-08-06T00:13:47Z<p>Lightprince: Small fix: broken subst</p>
<hr />
<div>This page lists all currently relevant news headlines. The list will be displayed on the [[Main Page]]. Only major news relevant for the whole community should be displayed here. News are listed in reverse chronological order (latest news at the top).<br />
<br />
== News headlines ==<br />
<br />
<!-- Only the five latest headlines should be displayed on the [[Main Page]], so make sure only these five are inside the <onlyinclude></onlyinclude> --><br />
<br />
<onlyinclude><br />
{{:News/20090805}}<br />
<br />
<br />
{{:News/20090716}}<br />
<br />
<br />
{{:News/20090709}}<br />
<br />
<br />
=== Archived News ===<br />
<br />
* [[News/20090629|Issue 15: Anniversary Released]] <small>Monday, June 29, 2009</small><br />
* [[News/20090527|Issue 15 Open Beta on Test]] <small>Wednesday, May 27, 2009<br />
</onlyinclude><br />
* [[News/20090524|AE Badge Changes ]] <small>Sunday, May 24, 2009</small><br />
* [[News/20090511|City of Heroes Going Rogue]] <small>Monday, May 11, 2009</small><br />
* [[News/20090414|Architect Edition & Super Booster II: Magic Released]] <small>Tuesday, April 14, 2009</small><br />
* [[News/20090408|Issue 14 Live!]] <small>Wednesday, April 8, 2009</small><br />
* [[News/20090404|Issue 14 Go-Live Date Announced]] <small>Saturday, April 4, 2009</small><br />
* [[News/20090317|Issue 14 Open Beta]] <small>Tuesday, March 17, 2009</small><br />
* [[News/20090228|Maintenance on Paragon Wiki]] <small>Saturday, February 28, 2009</small><br />
* [[News/20090217|Issue 14 Closed Beta]] <small>Tuesday, February 17, 2009</small><br />
* [[News/20090210|Merit Reward Changes]] <small>Tuesday, February 10, 2009</small><br />
* [[News/20090207|Spring Fling 2009 (Valentine's Day Event)]] <small>Saturday, February 7, 2009</small><br />
* [[News/20090123|Double XP Weekend]] <small>Friday, January 23, 2009</small><br />
* [[News/20090119|Upcoming Double XP Weekend]] <small>January 19, 2009</small><br />
* [[News/20090108|Mac Client Released!]] <small>January 8, 2009</small><br />
* [[News/20081217|Mac Open Beta / Paragonwiki.com Domain Name]] <small>December 17, 2008</small><br />
* [[News/20081215|Winter Event]] <small>December 15, 2008</small><br />
* [[News/20081202|Issue 13 Release Date]] <small> December 01, 2008</small><br />
* [[News/20081105|Issue 13 Open Beta]] <small>November 11, 2008</small><br />
* [[News/20081030|Coming to a Mac Near You!]] <small>October 30, 2008</small><br />
* [[News/20081018|Halloween event on now!]] <small>October 18, 2008</small><br />
<br />
* [[News/20081009|Watch Pages]] <small>October 9, 2008</small><br />
* [[News/20081008|Issue 13 Closed Beta]] <small>October 8, 2008</small><br />
* [[News/20081008|Paragon Wiki now part of the Titan Network]] <small>October 8, 2008</small><br />
* [[News/20080925|Splitting Issue 13]] <small>September 25, 2008</small><br />
* [[News/20080826|Issue 13 Details Released]] <small>August 26, 2008</small><br />
* [[News/20080716|City of Heroes and Villains Merged]] <small>July 16, 2008</small><br />
* [[News/20080708|New Veteran Rewards Unveiled!]] <small>July 8, 2008</small><br />
* [[News/20080701|Paypal Payment Option Now Available at PlayNC]] <small>July 1, 2008</small><br />
* [[News/20080701|Machinima Contest]] <small>July 1, 2008</small><br />
* [[News/20080528|Issue 12 Bugfixes]] <small>May 28, 2008</small><br />
* [[News/20080520|Issue 12 Live]] <small>May 20, 2008</small><br />
* [[News/20080506|Issue 12 Open Beta]] <small>May 6, 2008</small><br />
* [[News/20080428|Upcoming Features Update]] <small>April 28, 2008</small><br />
* [[News/20080417|New Paragon Wiki Skin in Development!]] <small>April 17, 2008</small><br />
* [[News/20080312|Issue 12 Details Announced]] <small>March 12, 2008</small><br />
* [[News/20080309|Paragon Wiki as a Developer Reference]] <small>March 9, 2008</small><br />
* [[News/20080218|Old Site User Pages Transfer]] <small>February 18, 2008</small><br />
* [[News/20080217|Spring Fling]] <small>February 17, 2008</small><br />
* [[News/20080213|Patch Notes]] <small>February 13, 2008</small><br />
* [[News/20080209|Double XP Weekend]] <small>February 9, 2008</small><br />
* [[News/20080209|Record Server Population]] <small>February 9, 2008</small><br />
* [[News/20071219|NCsoft Charity Auction]] <small>December 19, 2007</small><br />
* [[News/20071217|Winter Event]] <small>December 17, 2007</small><br />
* [[News/20071127|Issue 11 Release Date]] <small>November 27, 2007</small><br />
* [[News/20071127|Paragon Wiki Move to Wikia Complete]] <small>November 27, 2007</small><br />
* [[News/20071106|NCsoft Acquires City of Heroes Franchise]] <small>November 6, 2007</small><br />
* [[News/20071029|Issue 11 Open Beta]] <small>October 29, 2007</small><br />
* [[News/20071022|New Logo]] <small>October 22, 2007</small><br />
* [[News/20071022|Halloween Event 2007 Live!]] <small>October 22, 2007</small><br />
* [[News/20071009|Issue 11 Closed Beta]] <small>October 9, 2007</small><br />
* [[News/20070903|Tabula Rasa Beta Key Contest Winners]] <small>September 3, 2007</small><br />
* [[News/20070829|Tabula Rasa Beta Key Giveaway]] <small>August 29, 20`07</small><br />
* [[News/20070823|Paragon Wiki is moving to Wikia]] <small>August 23, 2007</small><br />
* [[News/20070724|Issue 10: Invasion live!]] <small>July 24, 2007</small><br />
* [[News/20070723|Update: Daily backups up and running again]] <small>July 23, 2007</small><br />
* [[News/20070715|Major Outage! DOOOM!!!]] <small>July 15, 2007</small><br />
* [[News/20070715|Changes, changes, changes]] <small>July 15, 2007</small><br />
* [[News/20070627|Issue 10 Public Beta]] <small>June 27, 2007</small><br />
* [[News/20070604|Double XP Weekend]] <small>June 4, 2007</small><br />
* [[News/20070502|Wiki Optimizations]] <small>May 2, 2007</small><br />
* [[News/20070501|Issue 9 Released]] <small>May 1, 2007</small><br />
* [[News/20070501|Paragon Wiki has Moved!]] <small>May 1, 2007</small><br />
* [[News/20070426|A Season of Growth]] <small>April 26, 2007</small><br />
* [[News/20070422|Caching Enabled!]] <small>April 22, 2007</small><br />
* [[News/20070406|Massive Information Upload of Issue 9]] <small>April 6, 2007</small><br />
* [[News/20070403|Issue 9 open to all on Training Room]] <small>April 3, 2007</small><br />
* [[News/20070309|European Users Able to Buy U.S. Codes]] <small>March 9, 2007</small><br />
* [[News/20070307|PlayNC European Store Update]] <small>March 7, 2007</small><br />
* [[News/20070305|European Players Denied U.S. Server Access]] <small>March 5, 2007</small><br />
* [[News/20070213|Valentine's Day Event Live!]] <small>February 13, 2007</small><br />
* [[News/20070120|Issue 9 info]] <small>January 20, 2007</small><br />
* [[News/20070117|Double XP Weekend Coming January 26-28]] <small>January 27, 2007</small><br />
* [[News/20070117|MediaWiki Upgrade]] <small>January 27, 2007</small><br />
* [[News/20070114|Paragon Maps updated to v2.0]] <small>January 14, 2007</small><br />
* [[News/20061128|Issue 8 is live]] <small>November 28, 2006</small><br />
* [[News/20061014|Issue 8 on Training Room Server]] <small>October 14, 2006</small><br />
* [[News/20060811|Upgrade!]] <small>August 11, 2006</small><br />
* [[News/20060305|New Hero Wiki Skin Implemented]] <small>March 5, 2006</small><br />
* [[News/20060227|Software Upgrade]] <small>February 27, 2006</small><br />
* [[News/20060220|City of Villains Exploration Badges Complete]] <small>February 20, 2006</small><br />
* [[News/20060220|Valentine's Day Event 2006 Wrapping Up]] <small>February 20, 2006</small><br />
* [[News/20060208|Valentine's Day Event 2006]] <small>February 8, 2006</small><br />
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[[Category:News]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Task_Force&diff=138756Task Force2009-07-04T05:50:52Z<p>Lightprince: /* Task Forces by Level */ Psyche Merits = 50</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
A '''Task Force''' is a large-scale story arc in City of Heroes. Task forces are equivalent to [[Strike Force]]s in City of Villains.<br />
<br />
Task forces are similar to [[Story Arcs]] in that they are a set of missions that tell a story. Task forces are started by talking to a task force contact, which is typically a [[signature hero]]. Unlike story arcs, task force contacts cannot be outleveled. Task forces can be started at any time, provided a team meets the task force's requirements, and characters may run them more than once.<br />
<br />
== Restrictions ==<br />
Each task force has a minimum level requirement and a minimum team size requirement that must be met before the task force can be started. Each task force also has a maximum level associated with it; team members who exceed the maximum automatically [[exemplar]] down.<br />
<br />
While running a task force, none of the team's other missions are available to them, and normal contacts won't interact with the player. This also means that stores who are contacts (such as [[Ghost Falcon]] or [[Serafina]], for example) are unavailable for purchasing [[Enhancements]] during a task force. [[Arena]] stores, [[Pocket D]], [[Wentworth's]], and [[Ouroboros]] are still accessible to purchase (often much needed) [[inspirations]]. Once the task force has formed, you must continue to run the task force until you finish it or drop from it. Task force missions can be run over several play sessions; the game allows you to log out without dropping from the task force.<br />
<br />
As of [[Patch Notes/2008-03-05|2008-03-05]] task forces will always spawn according to the number of members associated with the team, no matter if they are online or not. If 4 people start the Synapse Task Force, and one logs out, the groups will still spawn as if there were 4 people on the team. If the person instead quits the task force, then the spawns will scale for 3 people.<br />
<br />
== Task Forces by Level ==<br />
On a '''"signature"''' Task Force, enemies will spawn based on the task force's maximum level (and the leader's [[notoriety]] setting) regardless of the team's composition. Therefore '''Signature Task Forces''' are usually done by characters at (or above) the top of the level range. The majority of Task Forces are considered '''signature'''.<br />
<br />
A ''Non-signature Task Force'' spawns according to the highest level person on the team (and the leader's notoriety setting). These include: Moonfire, Hess, Imperious and all four of the Shadow Shard task forces.<br />
<br />
In the table below, signature Task Forces are in '''bold''', while non-signature Task Forces are in ''italics''.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Task Force Name<br />
! Contact<br />
! Min<br />Size<br />
! Level Range<br />
! Merits<br />
! Missions<br />
! Notes<br />
|-<br />
| [[Positron Task Force|'''The Rule of the Three''']]<br />
| [[Positron]]<br />
| 3<br />
| 10 to 15<br />
| 64<br />
| 17<br />
| Considered one of the longer TFs in the game due to length and lack of powers. [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].<br />
|-<br />
| [[Synapse Task Force|'''The Fall of the Clockwork King''']]<br />
| [[Synapse]]<br />
| 4<br />
| 15 to 20<br />
| 57<br />
| 15<br />
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].<br />
|-<br />
| [[Sister Psyche Task Force|'''Clamor and Destruction''']]<br />
| [[Sister Psyche]]<br />
| 5<br />
| 20 to 25<br />
| 50<br />
| 14<br />
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].<br />
|-<br />
| [[Moonfire Task Force|''The Kheldian War'']]<br />
| [[Moonfire]]<br />
| 6<br />
| 23 to 28<br />
| 31<br />
| 11<br />
| Takes place in [[Striga Isle]].<br />
|-<br />
| [[Citadel Task Force|'''Citadel's Children''']]<br />
| [[Citadel]]<br />
| 6<br />
| 25 to 30<br />
| 40<br />
| 11<br />
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].<br />
|-<br />
| [[Ernesto Hess Task Force|''The MegaMech Cometh'']]<br />
| [[Ernesto Hess]]<br />
| 6<br />
| 25 to 30<br />
| 19<br />
| 9<br />
| Takes place in [[Striga Isle]].<br />
|-<br />
| [[Twilight's Son Task Force|'''Smoke and Mirrors''']]<br />
| [[Twilight's Son]]<br />
| 1<br />
| 25 to 34<br />
| 3<br />
| 4<br />
| Takes place in [[Ouroboros]].<br />
|-<br />
| [[Katie Hannon Task Force|'''A Tangled Plot''']]<br />
| [[Katie Hannon]]<br />
| 6<br />
| 30 to 34<br />
| 9<br />
| 4<br />
| Takes place in [[Croatoa]], considered the fastest TF within the game. [[CoH Accolades|Accolade]] requirement for [[Geas of the Kind Ones Badge|Geas of the Kind Ones]].<br />
|-<br />
| [[Manticore Task Force|'''Following Countess Crey''']]<br />
| [[Manticore]]<br />
| 7<br />
| 30 to 35<br />
| 32<br />
| 10<br />
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].<br />
|-<br />
| [[Mender Lazarus Task Force|'''The 5th Column Overthrow''']]<br />
| [[Mender Lazarus]]<br />
| 1<br />
| 30 to 39<br />
| 6<br />
| 4<br />
| Takes place in [[Ouroboros]].<br />
|-<br />
| [[Numina Task Force|'''Soul of the Woodsman''']]<br />
| [[Numina]]<br />
| 4<br />
| 35 to 40<br />
| 36<br />
| 23<br />
| 16 missions are hunting for "X of Y faction" in different zones. [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].<br />
|-<br />
| [[Imperious Task Force|''Time's Arrow'']]<br />
| [[Imperious]]<br />
| 6<br />
| 35 to 50<br />
| 28<br />
| 3<br />
| Takes place in [[Cimerora]]. A player leaving the zone will auto-quit from the TF when there are both Heroes and Villains on the team. [[File:Hero side icon.jpg|20 px]] [[File:Villain side icon.jpg|20 px]]<br />
|-<br />
| [[Dr. Quaterfield Task Force|''Explorers and Exploiters'']]<br />
| [[Dr. Quaterfield]]<br />
| 8<br />
| 40 to 44<br />
| 111<br />
| 24<br />
| Majority of TF takes place in the [[Shadow Shard]]. Considered the longest TF in the game.<br />
|-<br />
| [[Sara Moore Task Force|''The Legend of Ruladak'']]<br />
| [[Sara Moore]]<br />
| 8<br />
| 40 to 50<br />
| 63<br />
| 15<br />
| Majority of TF takes place in the [[Shadow Shard]].<br />
|-<br />
| [[Justin Augustine Task Force|''The Saga of Faathim'']]<br />
| [[Justin Augustine]]<br />
| 8<br />
| 44 to 50<br />
| 24<br />
| 32<br />
| Majority of TF takes place in the [[Shadow Shard]]. (10 of these missions are easy "travel to" missions)<br />
|-<br />
| [[Faathim the Kind Task Force|''The Saga of Lanaru'']]<br />
| [[Faathim the Kind]]<br />
| 8<br />
| 44 to 50<br />
| 73<br />
| 12<br />
| Majority of TF takes place in the [[Shadow Shard]].<br />
|-<br />
| '''[[Statesman's Task Force]]'''<br />
| [[Statesman]]<br />
| 8<br />
| 45 to 50<br />
| 38<br />
| 5<br />
| Reward table choice includes random [[Hamidon Origin Enhancements|Synthetic Hamidon Enhancement]], considered to be the hardest TF in the game.<br />
|-<br />
| '''[[The Lady Grey Task Force]]'''<br />
| [[The Lady Grey]]<br />
| 8<br />
| 45 to 50<br />
| 39<br />
| 5<br />
| Takes place in [[Rikti War Zone]]. A player leaving the zone will auto-quit from the TF when there are both Heroes and Villains on the team. [[File:Hero side icon.jpg|20 px]] [[File:Villain side icon.jpg|20 px]]<br />
|-<br />
| [[Dr. Kahn Task Force|'''Return of the Reichsman''']]<br />
| [[Dr. Kahn]]<br />
| 4<br />
| 45 to 50<br />
| 20<br />
| 5<br />
| Most of the missions are access via the [[Train Mission|Train]].<br />
|-<br />
| [[Mender Silos Task Force|'''Trading Places''']]<br />
| [[Mender Silos]]<br />
| 1<br />
| 46 to 50<br />
| 10<br />
| 5<br />
| Takes place in [[Ouroboros]].<br />
|}<br />
<br />
'''Task Forces no longer available:'''<br />
{| class="wikitable"<br />
|-<br />
! Task Force Name<br />
! Contact<br />
! Min<br />Size<br />
! Level<br />Range<br />
! Missions<br />
! Notes<br />
|-<br />
| [[Calvin Scott Task Force|A Mind in Danger]]<br />
| [[Calvin Scott]]<br />
| 6<br />
| 30 to 35<br />
| 12<br />
| Removed when [[Sister Psyche]]'s consciousness was separated from [[Aurora Borealis]]'s in [[Issue 4]].<br />
|}<br />
<br />
== Rewards ==<br />
Task forces typically have [[badges]] associated with them and often have unique mobs.<br />
<br />
=== Hardcore Badges ===<br />
Complete the hardest Task Force in the game without [[Temporary Powers]] (including [[Veteran Rewards System|Veteran Rewards]]) and without any deaths.<br />
<br />
Completion of the [[Statesman Task Force]] with the above requirements will reward the team members with [[Master of Statesman's Task Force Badge]].<br />
<br />
=== Merit Rewards ===<br />
As of [[Issue 13]], rewards from Task Forces consist of [[Merit Rewards]], which can be turned in for [[recipe]]s, [[enhancements]], [[Invention Salvage|salvage]], [[badges]], and more.<br />
<br />
Each Task Force has a different reward amount assigned to it, based on [[datamine]]d time required to complete it.<br />
<br />
After claiming [[Merit Rewards]] from a Task Force, a player will receive half the amount of merits they gained the previous time for that same Task Force each time it is completed within the next 24 hours, to a minimum of 1 merit. Players can still receive a [[Hamidon Origin Enhancements|Synthetic Hamidon Enhancement]] from [[Statesman Task Force|Statesman's Task Force]], or earn full merits from other Task Forces.<br />
<br />
The timer will reset after 24 hours, and players will again earn the full amount of merits from the Task Force.<br />
<br />
Completing multiple ''different'' Task Forces in the same 24 hour period will not subject each subsequent ''different'' Task Force to diminishing returns.<br />
<br />
== Previous Rewards ==<br />
{{historical|type=section}}<br />
<br />
Unlike [[Story Arc]]s, every team member received a completion reward at the end of a Task Force, not just the leader. Major Task Forces (i.e. not Ouroboros) offered the option for a [[Taskforce Random Recipe Roll|Pool C Recipe drop]], or the option to pick a standard [[Single origin#Single-Origin Enhancements|Single Origin]] enhancement (out of Accuracy, Damage, Endurance, Recharge, and Range) instead.<br />
<br />
The team leader [[Notoriety]] level setting affected enemy spawns according to specific criteria. It also affected the completion reward at the end, with a same-level rare recipe (if chosen) on Heroic, +1 level on Rugged, and +2 level on Invincible. This obviously did not apply if the character's true level was 49 (for the +2 level recipes) or 50 (for the +1 or +2 level recipes), as recipes above level 50 do not exist.<br />
<br />
After claiming a recipe reward from a Task Force, a player could not receive another recipe from Task Forces for the next 3 hours. Players could still receive other rewards from it, or earn recipes from Trials, or could wait out the timer, e.g. by leaving the reward window up while playing or logging out and logging in back later.<br />
<br />
== Notes ==<br />
* After the [[Merit Rewards]] update in February, [[Synapse (Developer)|Synapse]] erroneously listed [[Sister Psyche Task Force]] as having been changed to 50 merits. This is incorrect; not until [[Issue 14]] was it raised to 50 merits.[http://boards.cityofheroes.com/showflat.php?Number=13080121#Post13080121]<br />
<br />
== See Also ==<br />
* [[Strike Force]]<br />
* [[Trial]]<br />
* [[Raid]]<br />
<br />
[[Category:Trials and Task Forces|*]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Hunt_Target_Macros_/_Binds&diff=138522Hunt Target Macros / Binds2009-07-02T08:00:26Z<p>Lightprince: /* Giant Monster "finders": */ Wee tweak to eliminate confusion</p>
<hr />
<div>{{PlayerGuide}}<br />
== Introduction: ==<br />
<br />
To help people target specific enemies for badge hunting.<br />
<br />
At the bottom is a few other uses for the two commands.<br />
<br />
Guide:<br />
/Target_Name <string> and /Target_Custom_Next <string> will both get the job<br />
done. You can put in the underscores or not, as the game is blind to them. Both<br />
will attempt to match visible (on screen) targets with the <string> parameter.<br />
The problem is that there are differences you should be aware of.<br />
<br />
/Target_Name <string> will match anything that qualifies. "Capo" will get Mook<br />
Capos as well as Marcone Capos, however "/Target_name Marcone Capo" will get the<br />
right ones. The bad is that if the search string is not correct or there is<br />
nothing that the command can "lock onto", you will start filling up your chat<br />
window with error spam.<br />
<br />
/Target_Custom_Next (or _Prev, _Near, _Far) will generally target ANY of the<br />
terms, and defeated things as well. You can add additonal parameters for this<br />
class of slash commands, such as alive, enemy, notmypet, etc. If you use<br />
something along the lines of /target_custom_next alive "marcone capo" you should<br />
get the "right crowd". The problem comes with nested quotes. If you make a macro<br />
you can first make it without the quotes, and then edit them back in after. It<br />
is a bit more hassle, but as a personal opinion, it is worth it.<br />
<br />
Important for making a macro: you can only have 1 parameter.<br />
Type the following:<br />
/macro Capo "targetcustomnext alive Marcone Capo$$targetcustomnext alive Marcone<br />
Consigliere"<br />
<br />
Right click on the resulting macro button, and edit the above to:<br />
targetcustomnext alive "Marcone Capo"$$targetcustomnext alive "Marcone<br />
Consigliere"<br />
<br />
Here is a list of "target" strings that should be able to get most, I wouldn't<br />
care about false positives as you can look and just move on if it isn't the<br />
right target.<br />
<br />
<br />
== "Regular" enemies: ==<br />
<br />
Volcanic: Magmite<br />
<br />
Banisher: Spirit<br />
<br />
Bonecrusher: Daddy<br />
<br />
Tankbuster: Tank<br />
<br />
Weather man/girl: Lead<br />
<br />
Hellspawned: Damned<br />
<br />
Gearsmasher: Gear, Prince<br />
<br />
Gravedigger: Embalmed<br />
<br />
Infiltrator: Paragon<br />
<br />
Warrior: Elite<br />
<br />
Monkeywrencher: Zeus<br />
<br />
Privateer: Skiff<br />
<br />
Isolator: Contaminated<br />
<br />
Regenerator: Caliban, Ogre<br />
<br />
Untouchable: Underboss, Consigliere<br />
<br />
Gangbuster: Consigliere, Capo<br />
<br />
Silver Bullet: Nightwolf, Darkwolf, Warwolf<br />
<br />
Slayer: Equinox<br />
<br />
Soul Binder: mage<br />
<br />
Tracer: Sorcerer<br />
<br />
Spider Smasher: Wolf<br />
<br />
MiB/WiB: shivan<br />
<br />
Venomous: Toxic<br />
<br />
Visionary: Overseer<br />
<br />
Goon Squad: Consortium<br />
<br />
Weed Whacker: Succubus, Hellfrost<br />
<br />
Coldblooded/Coldhearted: Hellfrost, Hordeling<br />
<br />
Dee Jay: Supa<br />
<br />
Electrician: Gremlin<br />
<br />
Finder: Aberrant, Pariah<br />
<br />
Fort Knox: Rocketman, Bombardier, Boomer<br />
<br />
Warden: Prisoner, (and far too many to name LTs and bosses.)<br />
<br />
<br />
== Event Enemies: ==<br />
<br />
Chief: Suit<br />
Bomb Specialist (should also work for demolitionist): Bomb<br />
<br />
Ghost Touched: Unseelie, Horde, Rider<br />
<br />
Malleus: Witch, Sorceress, Crone<br />
<br />
Buster: Spirit<br />
<br />
Hunter: Vampire<br />
<br />
Shifter: Werewolf<br />
<br />
Dead Head: Zombie<br />
<br />
Christmas Mystery Gifts: gift<br />
<br />
Cold warrior: Frostling, Blight, Snow, Winter (for Baby new year missions )<br />
<br />
<br />
== Gladiators: ==<br />
<br />
Bladegrass: Bladegrass/Razorvine/Blackrose<br />
<br />
Coralax Blue Hybrid: Blue (Lt.), Red (boss)<br />
<br />
Fortunata Seer: Fortunata<br />
<br />
Raider Engineer: Generator<br />
<br />
Serpent Red Ink Man: Blue Ink Man<br />
<br />
Hordeling Lasher: Hordeling<br />
<br />
Ember Legacy of Flame: Pledged, Lambent, Ember, Kaolin<br />
<br />
Lucent Legacy of Light: Adamant,Lucent, Blaze, Terran<br />
<br />
Mob Specialist: Prisoner Bosses<br />
<br />
Mu Guardian: Guardian<br />
<br />
Crey Power Tank: Tank<br />
<br />
Swift Steel: Ancestor or Spirit<br />
<br />
<br />
== Giant Monster "finders": ==<br />
<br />
Kraken<br />
<br />
Adamastor<br />
<br />
Jurassik<br />
<br />
Lusca<br />
<br />
Deathsurge<br />
<br />
Scrapyard<br />
<br />
Caleb<br />
<br />
Flyer<br />
<br />
Babbage<br />
<br />
Eochai<br />
<br />
Jack, Irons<br />
<br />
Sally<br />
<br />
Construction (for the badge)<br />
<br />
Paladin (for the GM afterwards)<br />
<br />
Master At Arms: kon<br />
<br />
----<br />
<br />
Note: I've ignored badges in cases like goldbrickers (Fort Knox) or Longbow(Villainous/reformed) where the entire faction is badge-worthy.<br />
Not directly for a badge: pylon<br />
<br />
== Example: ==<br />
<br />
To hunt Banished Pantheon Spirits you would use:<br />
<br />
"/target_custom_next Spirit" or "/target_next Spirit".<br />
<br />
<br />
== Other uses: ==<br />
<br />
This started with the following setup:<br />
<br />
/bind g "targetcustomnext alive enemy$$targetcustomnext alive void$$targetcustomnext alive quantum$$targetcustomnext alive cyst"<br />
<br />
<br />
== What it does is: ==<br />
<br />
Targets any Shadow Cyst Crystals (my top priority in any situation, puffballs can be ignored).<br />
<br />
Then Quantums of any type.<br />
<br />
Then Voids of any type.<br />
<br />
Then cycles through any remaining alive targets.<br />
<br />
The reason for the "alive" in it is because of another quirk of the /targetcustomnext command: it will target defeated sappers/cysts/quantums/voids and get stuck until they "fade out".<br />
<br />
<br />
== The Target_custom_next command has a few other interesting uses: ==<br />
<br />
To cycle through enemies "on screen":<br />
<br />
/bind <key> "targetcustomnext alive enemy"<br />
<br />
To target a friendly pet (on screen one) and speed boost it:<br />
<br />
/bind <key> "powexecname Speed Boost$$targetcustomnext friend notteammate notmypet"<br />
<br />
To find everything not on your team (including doors, and glowies):<br />
<br />
/bind <key> "targetcustomnext notteammate notmypet"<br />
<br />
--[[User:Snow Globe|Snow Globe]] 05:17, 2 July 2009 (UTC)<br />
[[Category:Player Guides]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Akarist&diff=131788Akarist2009-06-09T18:02:55Z<p>Lightprince: -oxymoron</p>
<hr />
<div>__NOTOC__<br />
[[Image:Akarist.jpg|100px|thumb]]<br />
== Overview ==<br />
<br />
'''Akarist''' is a Circle of Thorns traitor now working with the heroes of Paragon, the first traitor [[Oranbega]] has had in aeons. Akarist is a renowned expert in demonic contracts, and his experience goes back to the days when the horde of the demoness [[Lilitu]] decimated the isle of Mu, more than 14000 years ago.<br /> So far, Akarist has been an invaluable information source about the history of Oranbega, Mu, and the roots of both villain groups, as well as a number of other magical issues. This makes him a prime target for his former compatriots of the [[Circle of Thorns]], and has made him no better in the eyes of his ancestral [[Mu]] enemies either.<br />
<br />
<br />
Heroes can find him:<br />
<br />
* on the mission [[Peter Stemitz#Find Akarist|Find Akarist]], from [[Peter Stemitz]] or [[Allison King]], during the Story Arc [[Template:Souvenir_Note_from_Akarist|The Library of Souls]] as an Agony Mage and an Enemy. (Levels 30-34)<br />
* on the mission [[Peter Stemitz#Help the soul within the crystal orient itself| Help the soul within the crystal orient itself]], from [[Peter Stemitz]] or [[Allison King]], during the Story Arc [[Template:Souvenir_Note_from_Akarist|The Library of Souls]] as an Agony Mage and an Enemy. (Levels 30-34)<br />
* on the mission [[Peter Stemitz#Recover Zoria and Akarist|Recover Zoria and Akarist]], from [[Peter Stemitz]] or [[Allison King]], during the Story Arc [[Template:Souvenir_Note_from_Akarist|The Library of Souls]] as a Pet and an Ally. (Levels 30-34)<br />
* on the mission [[Cadao Kestrel#Rescue Akarist|Rescue Akarist]], from [[Cadao Kestrel]] as an hostage. (Levels 35-39)<br />
<br />
<br />
Villains may find him:<br />
<br />
* on the mission [[Archmage Tarixus#Capture the soul of Akarist|Capture the Soul of Akarist]], from [[Archmage Tarixus]], as an Agony Mage and an Enemy. (Levels 25-29)<br />
* on the mission [[Johnny Sonata#Capture Akarist in another dimension|Capture Akarist in another dimension]], from [[Johnny Sonata]], as an Hostage (Levels 35-39)<br />
<br />
<br />
{{Bug|''During the mission '''Recover Zoria and Akarist''' he's presented as a Boss-level ally, but he's actually a Pet.''}}<br />
<br />
== Description ==<br />
<br />
(In City of Heroes)<br />
<br />
This Circle's mage gone rogue seems to be trutworthy. Certainly he's provided you with a lot of solid information. But you have to wonder whether you can really trust a man who lives in another person's body.<br />
<br />
<br />
(In City of Villains)<br />
<br />
The infamous [[Circle of Thorns]] traitor is your prisoner. Now you just need to escape with him.<br />
<br />
== Dialogs ==<br />
<br />
Akarist will say the following when you encounter him:<br />
<br />
<br />
* During the '''Find Akarist''' mission:<br />
<br />
'''Before combat:''' ''I know that you are here, Hero. I know why you are here.''<br /><br />
'''Combat start:''' ''This time we must fight. But should you defeat me, I may have something for you.'' <br />
<br />
<br />
<br />
* During the '''Help the soul within the crystal orient itself''' mission:<br />
<br />
'''Before combat:''' '' ''<br /><br />
'''Combat start:''' ''Surprised to see me again? You shouldn't be!''<br />
<br />
<br />
<br />
* During the mission '''Recover Zoria and Akarist''', he will turn against his Oranbegan compatriots:<br />
<br />
'''Akarist:''' ''For the moment, I stay my hand. Count yourself lucky, Furias.''<br /> <br />
'''Agony Mage:''' ''Don't make me laugh, Akarist. You're lucky we don't discorporate you.'' <br />
<br />
(aggroed) <br />
<br />
'''Agony Mage:''' ''Destroy the intruder!'' <br />
<br />
(once free) <br />
<br />
'''Akarist:''' ''For now, I will aid you against my brethen''<br />
<br />
<br />
<br />
* During the '''Capture the soul of Akarist''' mission:<br />
<br />
'''Combat start:''' ''How do you like me now?''<br /><br />
'''At 75% Life:''' ''Ouch!''<br /><br />
'''At 50% Life:''' ''Don't make me find a new vessel!''<br /><br />
'''At 25% Life:''' ''Perhaps we can work this out?''<br /><br />
'''Defeated:''' ''Oh bother''<br />
<br />
'''After defeating a player:''' ''So sorry, chum!''<br />
<br />
<br />
* During the '''Kidnap Akarist''' mission, he can be found helping [[Longbow]] explore the strange [[Shadow Shard]]:<br />
<br />
'''Akarist:''' ''It's strange.''<br /><br />
''This entire dimension is suffused with a mystic power.''<br /><br />
''As if it was all the construction of a single vast consciousness.''<br /><br />
''As if we were walking among the dreams of a god...''<br /><br />
'''Longbow guard:''' ''Uh-huh.''<br /><br />
<br />
(aggroed)<br />
<br />
'''Akarist:''' ''Oh. A villain. Let's get this over with.''<br /><br />
'''Longbow guard:''' ''Not on our watch!''<br /><br />
'''Longbow guard 2:''' ''Get {{Character}}!''<br /><br />
<br />
(once kidnapped)<br />
<br />
'''Akarist:''' ''I can smell the stench of a demonic contract on you.''<br /><br />
''I must assume my services as an expert in that field are demanded?''<br /><br />
''Well, let's get moving before the [[Soldiers of Rularuu|Rularuu]] attack again.''<br /><br />
<br />
(If lost)<br />
<br />
'''Akarist:''' ''And here I am left to my own devices.''<br /><br />
''There are few things as depressing as an incompetant kidnapping.''<br /><br />
<br />
(If refound) <br />
<br />
'''Akarist:''' ''Very well, let's continue this.''<br /><br />
<br />
(at the mission entrance)<br />
<br />
'''Akarist''' ''Well, let's see where this leads me.''<br />
[[Category:Shadow Shard Lore]]<br />
<br />
== Powers ==<br />
<br />
As an enemy, he has the usual powers for an Agony Mage:<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:GravityControl Crush.png|22px]]| Crush| Ranged, Low Smash Damage, Foe Immobilize, -Fly| Creates a localized gravitational field strong enough to Immobilize a single foe. Crush can also bring down flying entities. This power is very accurate and deals some crushing damage over time. All mezzes used by the Agony Mage are only used when foes mez protection is turned on so either turn off mez protection to protect yourself from these high magnitude holds or deal with it and use inspirations.}}<br />
<br />
{{Power|[[Image:GravityControl GravityDistortion.png|22px]]| Gravity Distortion| Ranged, Foe Hold| Causes a single foe to experience an intensely misshapen gravitation field, rendering them unable to take any action. As previously said in crush this power will only be used when mez protection is on.}}<br />
<br />
{{Power|[[Image:ShadowFighting_ShadowPunch.png|22px]]| Falchion| Melee, Lethal/Negative, Low Damage| This small curved short sword has been enchanted to channel negative energy damage to its victim.}}<br />
<br />
{{Power|[[Image:KineticBoost SiphonPower.png|22px]]| Siphon Power| (Ranged, Self +Damage) Foe -Damage| The Ruin Mage has siphoned your power and reduced your damage potential to strengthen her own.}}<br />
<br />
{{Power|[[Image:FireBlast_Inferno.png|22px]]| Kamikaze| Suicide Special (Point Blank Area of Effect, Energy)| Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them. This power is interruptible.}}<br />
<br />
{{Power|[[Image:Empathy AbsorbPain.png|22px]]| Absorb Pain| Ally +Hit Points, Self -Hit Points| This power has only a tiny endurance cost, but dramatically heals an ally's wounds by sacrificing some of your own health.}}<br />
<br />
<br />
As an ally, he has some of the powers of Fire Thoirn Caster (He could have them all, but these are the ones seen so far):<br />
<br />
''Powers''<br />
<br />
{{Power|[[Image:FireBlast_Flare.png|22px]]| Flares| Ranged, Fire, Damage over Time, Fire| A quick attack that throws Flares at the target. Little damage, but very fast. }}<br />
<br />
{{Power|[[Image:FireTrap Soot.png|22px]]| Char| Ranged, Foe Hold| Incapacitates a targeted foe at a distance by Charring him with soot and cinders around him.}}<br />
<br />
<br />
[[category:NPC Allies]]<br />
<br />
[[Category:Special Boss]]<br />
<br />
[[Category:Circle of Thorns Lore]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Kora_Fruit&diff=131787Kora Fruit2009-06-09T17:49:20Z<p>Lightprince: Grammar</p>
<hr />
<div>== Overview ==<br />
'''Kora Fruit''' is found in the [[Shadow Shard]], guarded by the [[Soldiers of Rularuu]]. Characters harvesting Kora Fruit for [[Dr. Huxley]] will gain one medium strength [[inspiration]] of the appropriate color per fruit:<br />
<br />
*Blue Kora Fruit grant an Endurance Restoration<br />
*Green Kora Fruit grant a Health Restoration<br />
*Yellow Kora Fruit grant a ToHit Bonus<br />
*Red Kora Fruit grant a Damage Bonus<br />
*Purple Kora Fruit grant a Defense Bonus<br />
<br />
== Fruit Types ==<br />
<center><br />
<gallery><br />
Image:Blue_Kora_Fruit.jpg|Blue Kora Fruit<br />
Image:Green_Kora_Fruit.jpg|Green Kora Fruit<br />
Image:Yellow_Kora_Fruit.jpg|Yellow Kora Fruit<br />
Image:Red_Kora_Fruit.jpg|Red Kora Fruit<br />
Image:Icon clue generic.png|Purple Kora Fruit<br />
</gallery><br />
</center><br />
<br />
<br />
[[Category:Objects]][[Category:Shadow Shard Lore]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=IO_Recipe&diff=131625IO Recipe2009-06-08T15:46:59Z<p>Lightprince: Redirected page to Recipe</p>
<hr />
<div>#Redirect[[Recipe]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=IO_Recipes&diff=131624IO Recipes2009-06-08T15:46:31Z<p>Lightprince: Wow... good thing I remember how to make redirects...</p>
<hr />
<div>#REDIRECT[[Recipe]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=IO_Recipes&diff=131623IO Recipes2009-06-08T15:45:39Z<p>Lightprince: Dur....</p>
<hr />
<div>#Redirect[Recipe]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=IO_Recipes&diff=131622IO Recipes2009-06-08T15:44:57Z<p>Lightprince: Created page with '#Redirect [Recipe]'</p>
<hr />
<div>#Redirect [Recipe]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Known_Issues&diff=131562Known Issues2009-06-08T03:06:37Z<p>Lightprince: 2 small tweaks</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
This is a listing of bugs identified by players which are not listed as part of the official list of [http://www.cityofheroes.com/news/known_issues/ known issues.]<br />
<br />
'Known Issues' are well known and reproducible game bugs where the game is not working as intended (presumably) by the Developers.<br />
<br />
It is not a wish list of features or a critique of mechanics or style which is working (presumably) by intention. Nor is it a list of occasionally appearing bugs whose origin is unknown or not yet reliably reproducible (these may actually be problems of a player's graphics card, for example, and not a 'game bug').<br />
<br />
Editing Note: As this page grows, each section will probably start to be broken off into its own page.<br />
<br />
== Characters ==<br />
<br />
=== Losing EAT Access ===<br />
Occasionally, patches will "unflag" an account with access to [[Kheldians]] and/or [[Soldiers of Arachnos]]. The player will not be able to create an epic archetype until logging into a level 50 the appropriate faction. If the player no longer has a level 50 of the appropriate faction, the player is no longer capable of making epic archetypes of that faction.<br />
<br />
=== Close to 50,000 Days Offline ===<br />
<br />
The log-in character screen sometimes reports that a character has been offline for close to fifty thousand days. This happens when your computer's clock is behind the server's record of when you were last online and generates a negative number of days offline which is interpreted in machine code as a really big number instead. If your computer's internal clock is correct, then this will resolve itself either in the next log-in or within a few days. This figure does not affect anything else in the game, such as determining when Veteran Rewards are granted or Day Job Badges are earned.<br />
<br />
== Costumes ==<br />
<br />
=== Capes ===<br />
<br />
====Half Cape====<br />
The Valkyrie pattern on the half cape went missing. If the Valkyrie pattern is supposed to be available for the half cape, then presumably these other pay-for patterns should also be available for the half-cape: Occult, Arcane, DVD Edition Cape (Four Winds), COV DVD Edition Cape (Arachnos).<br />
<br />
====Full Cape====<br />
From level 1, all the other Double Shoulder mantle options (Full, Half, Asymmetrical, Over Shoulder Mantles) have the Valkyrie Pattern. So, presumably they should also have the Occult, Arcane, DVD Edition Cape (Four Winds), and the COV DVD Edition Cape (Arachnos) patterns -- but they don't. All those patterns, however, are available on the High Collar Cape from level 1 onward, which is inconsistent.<br />
<br />
====High Collar====<br />
From level 1, the High Collar has these options for Male and Huge Models:<br />
:*Basic > no detail2<br />
:*Occult > no detail2<br />
:*Arcane > no detail2<br />
:*Long Cape > all standard patterns<br />
:*COV DVD Edition Cape (Arachnos) > no detail2<br />
:*DVD Edition Cape (Four Winds) > no detail2<br />
:*Valkyrie > no detail2<br />
<br />
Notice how having the Magic Booster High Collar Capes allows you at level 1 to basically have any cape in the game. You want a cape with the fire logo or the Arctic cape? Just chose High Collar and Long and you can have it from level 1. The only thing missing here is a High Collar Short Cape option with all the standard patterns.<br />
<br />
Notice that these were the options for Male and Huge Models. For the Female Model at level 1 only this was available under High Collar:<br />
:*Basic > no detail2<br />
:*Arcane > no detail2<br />
:*Valkyrie > no detail2<br />
<br />
Not only were the Long and DVD capes missing, but so was the Occult Cape which is very much a part of the Booster Pack. The Occult Collar was also missing for the Female Model.<br />
<br />
==== Female Capes ====<br />
<br />
Once capes are unlocked, the Female Model has High Collar > Short Cape as an option, but the capes are not short, they're still long. (Also, Occult is still missing.)<br />
<br />
<br />
=== Crab Back Packs on Second Build ===<br />
<br />
If you create a dual build Soldier of Arachnos and one build is a Crab and, thus, has the Crab Back Pack, then the other build, even if it is not a Crab Soldier, will also have a Crab Back Pack.<br />
<br />
<br />
== User Interface ==<br />
<br />
=== Suppress Extra Player FX=== <br />
Doesn't work. It has no effect.<br />
<br />
=== Window Transparency Setting===<br />
<br />
It doesn't stick. Every time the options window is opened the slider moves toward zero.<br />
<br />
=== Colorblindness ===<br />
<br />
Here are UI design 'problem areas' for the colorblind:<br />
<br />
* The red v. green ribbon of the book icon in the contact window which indicates minor v. major [[Story_Arc | story arcs]]. Workaround: hover your cursor over the icon for the [[Options_Window#Miscellaneous_Options | tooltip]].<br />
* The pink v. blue [[Patrol Experience]] v. [[Experience]] in the [[The_Players%27_Guide_to_the_Cities/User_Interface/Status_Window | health bar]]. Partial Workaround: Open up an Attribute Monitor for debt, XP, and/or XP needed for next level.<br />
<br />
=== Help Channel and Help Chat Tab ===<br />
<br />
Theoretically, when you chose the Help Tab as the Active Tab, then typing in the chat window should broadcast that line of text into the Help Chat Channel. However, this is now broken. When the Devs gave the {{slashcommand|help}} command (which opens the Help Window) the alias of {{slashcommand|h}}, it replaced the Chat Tab's own use of the {{slashcommand|h}} command. And so, if you try to use either the {{slashcommand|h}} command or the Active Help Tab in order to chat in the Help Channel, the UI will interpret both of those as {{slashcommand|help}} and your text as the arguments for the {{slashcommand|help}} command. But, since the {{slashcommand|help}} command takes no arguments, you'll get a system error message telling you {{slashcommand|help}} takes 0 arguments.<br />
<br />
The only way to type in the Help Channel now is to use the {{slashcommand|hc}} command.<br />
<br />
== Real Numbers and Info ==<br />
<br />
===Team Teleport===<br />
The right click info and the enhancement screen info list the range of Team Teleport as 25 ft. It should be listed correctly as 225 ft.<br />
<br />
===Travel Power Status Icons===<br />
When you right click a travel power icon under your health bar the 'real numbers' that display are wrong. However, the 'real numbers' concerning travel powers that display under the Combat Attributes and Monitor windows are correct.<br />
<br />
== Missions ==<br />
<br />
=== Safeguard Safes ===<br />
<br />
The safe door in Safeguard missions is invisible.<br />
<br />
=== Mayhem Safes and MM Pets ===<br />
<br />
MM Pets won't attack the safe door unless they are first moved to point blank range of the door.<br />
<br />
=== Arachnos Maps: Momentary Freezing ===<br />
<br />
When approaching the huge multi-story room or the huge jail cell room on an Arachnos tile map, the game freezes from 2 to 10 seconds. That is 'normal' and everyone on your team will experience it as that extra large section of the map is populated with spawns and sent to your client and drawn by your computer.<br />
<br />
== Powers ==<br />
<br />
=== Team Teleport ===<br />
<br />
In multiple, successive Team Teleports, teammates and pets sometimes are not caught up in the next Teleport and drop out... literally drop.<br />
<br />
=== Group Fly ===<br />
<br />
* Teammates and pets set on follow can be easily outpaced and then they drop out of Group Fly... literally drop. And speed buffs the caster has does not get passed onto those affected by Group Fly making matters worse.<br />
<br />
* In the case of Masterminds with many pets set on follow, they wind up jostling each other while following causing them to sometimes pause to figure out the right path to follow, which then causes them to drop out of Group Fly.<br />
<br />
=== Ouroboros Portal Interrupting Zone Teleporters ===<br />
<br />
When a player uses an Ouroboros Portal, the disappearance of that portal once the player steps through interrupts the use of any other players' zone teleporting power (teleporting to base, Pocket D, mission, Wentworths or the Black Market). This interruption is long range, about 500 ft., and even interrupts out of line of sight.<br />
<br />
== Bases ==<br />
<br />
=== Broken Beacon Art ===<br />
<br />
The beacons for Grandville and Pocket D point to the 'broken' art versions as if they were not working due to being destroyed in a raid when, in fact, they do work.</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Known_Issues&diff=131561Known Issues2009-06-08T03:03:49Z<p>Lightprince: /* Close to 50,000 Days Offline */ or day job badges</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
This is a listing of bugs identified by players which are not listed as part of the official list of [http://www.cityofheroes.com/news/known_issues/ known issues.]<br />
<br />
'Known Issues' are well known and reproducible game bugs where the game is not working as intended (presumably) by the Developers.<br />
<br />
It is not a wish list of features or a critique of mechanics or style which is working (presumably) by intention. Nor is it a list of occasionally appearing bugs whose origin is unknown or not yet reliably reproducible (these may actually be problems of a player's graphics card, for example, and not a 'game bug').<br />
<br />
Editing Note: As this page grows, each section will probably start to be broken off into its own page.<br />
<br />
== Characters ==<br />
<br />
=== Losing EAT Access ===<br />
Occasionally, patches will "unflag" an account with access to [[Kheldians]] and/or [[Soldiers of Arachnos]]. The player will not be able to create an epic archetype until logging into a level 50 the appropriate faction. If the player no longer has a level 50 of the appropriate faction, the player is no longer capable of making epic archetypes of that faction.<br />
<br />
=== Close to 50,000 Days Offline ===<br />
<br />
The log-in character screen sometimes reports that a character has been offline for close to fifty thousand days. This happens when your computer's clock is behind the server's record of when you were last online and generates a negative number of days offline which is interpreted in machine code as a really big number instead. If your computer's internal clock is correct, then this will resolve itself either in the next log-in or within a few days. This figure does not affect anything else in the game, such as determining when Veteran Rewards are granted or Day Job Badges earned.<br />
<br />
== Costumes ==<br />
<br />
=== Capes ===<br />
<br />
====Half Cape====<br />
The Valkyrie pattern on the half cape went missing. If the Valkyrie pattern is supposed to be available for the half cape, then presumably these other pay-for patterns should also be available for the half-cape: Occult, Arcane, DVD Edition Cape (Four Winds), COV DVD Edition Cape (Arachnos).<br />
<br />
====Full Cape====<br />
From level 1, all the other Double Shoulder mantle options (Full, Half, Asymmetrical, Over Shoulder Mantles) have the Valkyrie Pattern. So, presumably they should also have the Occult, Arcane, DVD Edition Cape (Four Winds), and the COV DVD Edition Cape (Arachnos) patterns -- but they don't. All those patterns, however, are available on the High Collar Cape from level 1 onward, which is inconsistent.<br />
<br />
====High Collar====<br />
From level 1, the High Collar has these options for Male and Huge Models:<br />
:*Basic > no detail2<br />
:*Occult > no detail2<br />
:*Arcane > no detail2<br />
:*Long Cape > all standard patterns<br />
:*COV DVD Edition Cape (Arachnos) > no detail2<br />
:*DVD Edition Cape (Four Winds) > no detail2<br />
:*Valkyrie > no detail2<br />
<br />
Notice how having the Magic Booster High Collar Capes allows you at level 1 to basically have any cape in the game. You want a cape with the fire logo or the Arctic cape? Just chose High Collar and Long and you can have it from level 1. The only thing missing here is a High Collar Short Cape option with all the standard patterns.<br />
<br />
Notice that these were the options for Male and Huge Models. For the Female Model at level 1 only this was available under High Collar:<br />
:*Basic > no detail2<br />
:*Arcane > no detail2<br />
:*Valkyrie > no detail2<br />
<br />
Not only were the Long and DVD capes missing, but so was the Occult Cape which is very much a part of the Booster Pack. The Occult Collar was also missing for the Female Model.<br />
<br />
==== Female Capes ====<br />
<br />
Once capes are unlocked, the Female Model has High Collar > Short Cape as an option, but the capes are not short, they're still long. (Also, Occult is still missing.)<br />
<br />
<br />
=== Crab Back Packs on Second Build ===<br />
<br />
If you create a dual build Soldier of Arachnos and one build is a Crab and, thus, has the Crab Back Pack, then the other build, even if it is not a Crab Soldier, will also have a Crab Back Pack.<br />
<br />
<br />
== User Interface ==<br />
<br />
=== Suppress Extra Player FX=== <br />
Doesn't work. It has no affect.<br />
<br />
=== Window Transparency Setting===<br />
<br />
It doesn't stick. Every time the options window is opened the slider moves toward zero.<br />
<br />
=== Colorblindness ===<br />
<br />
Here are UI design 'problem areas' for the colorblind:<br />
<br />
* The red v. green ribbon of the book icon in the contact window which indicates minor v. major [[Story_Arc | story arcs]]. Workaround: hover your cursor over the icon for the [[Options_Window#Miscellaneous_Options | tooltip]].<br />
* The pink v. blue [[Patrol Experience]] v. [[Experience]] in the [[The_Players%27_Guide_to_the_Cities/User_Interface/Status_Window | health bar]]. Partial Workaround: Open up an Attribute Monitor for debt, XP, and/or XP needed for next level.<br />
<br />
=== Help Channel and Help Chat Tab ===<br />
<br />
Theoretically, when you chose the Help Tab as the Active Tab, then typing in the chat window should broadcast that line of text into the Help Chat Channel. However, this is now broken. When the Devs gave the {{slashcommand|help}} command (which opens the Help Window) the alias of {{slashcommand|h}}, it replaced the Chat Tab's own use of the {{slashcommand|h}} command. And so, if you try to use either the {{slashcommand|h}} command or the Active Help Tab in order to chat in the Help Channel, the UI will interpret both of those as {{slashcommand|help}} and your text as the arguments for the {{slashcommand|help}} command. But, since the {{slashcommand|help}} command takes no arguments, you'll get a system error message telling you {{slashcommand|help}} takes 0 arguments.<br />
<br />
The only way to type in the Help Channel now is to use the {{slashcommand|hc}} command.<br />
<br />
== Real Numbers and Info ==<br />
<br />
===Team Teleport===<br />
The right click info and the enhancement screen info list the range of Team Teleport as 25 ft. It should be listed correctly as 225 ft.<br />
<br />
===Travel Power Status Icons===<br />
When you right click a travel power icon under your health bar the 'real numbers' that display are wrong. However, the 'real numbers' concerning travel powers that display under the Combat Attributes and Monitor windows are correct.<br />
<br />
== Missions ==<br />
<br />
=== Safeguard Safes ===<br />
<br />
The safe door in Safeguard missions is invisible.<br />
<br />
=== Mayhem Safes and MM Pets ===<br />
<br />
MM Pets won't attack the safe door unless they are first moved to point blank range of the door.<br />
<br />
=== Arachnos Maps: Momentary Freezing ===<br />
<br />
When approaching the huge multi-story room or the huge jail cell room on an Arachnos tile map, the game freezes from 2 to 10 seconds. That is 'normal' and everyone on your team will experience it as that extra large section of the map is populated with spawns and sent to your client and drawn by your computer.<br />
<br />
== Powers ==<br />
<br />
=== Team Teleport ===<br />
<br />
In multiple, successive Team Teleports, teammates and pets sometimes are not caught up in the next Teleport and drop out... literally drop.<br />
<br />
=== Group Fly ===<br />
<br />
* Teammates and pets set on follow can be easily outpaced and then they drop out of Group Fly... literally drop. And speed buffs the caster has does not get passed onto those affected by Group Fly making matters worse.<br />
<br />
* In the case of Masterminds with many pets set on follow, they wind up jostling each other while following causing them to sometimes pause to figure out the right path to follow, which then causes them to drop out of Group Fly.<br />
<br />
=== Ouroboros Portal Interrupting Zone Teleporters ===<br />
<br />
When a player uses an Ouroboros Portal, the disappearance of that portal once the player steps through interrupts the use of any other players' zone teleporting power (teleporting to base, Pocket D, mission, Wentworths or the Black Market). This interruption is long range, about 500 ft., and even interrupts out of line of sight.<br />
<br />
== Bases ==<br />
<br />
=== Broken Beacon Art ===<br />
<br />
The beacons for Grandville and Pocket D point to the 'broken' art versions as if they were not working due to being destroyed in a raid when, in fact, they do work.</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User_talk:Eididdy&diff=127377User talk:Eididdy2009-05-15T19:22:47Z<p>Lightprince: Welcome!</p>
<hr />
<div>== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://paragonforums.com/forums/ forum]. It will require a separate registration (login and password), but most users use the same username in both places. There's even an [http://paragonforums.com/forums/rss.php RSS Feed], if you're into that.<br />
<br />
If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- -[[User:Lightprince|Lightprince]]<sup>[[User_Talk:Lightprince|Talk]]</sup> 19:22, 15 May 2009 (UTC)</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Praetorian_Earth&diff=127100Praetorian Earth2009-05-12T23:49:54Z<p>Lightprince: Tweaks and Grammarz</p>
<hr />
<div>'''Praetorian Earth''' is a parallel Earth in a "mirror universe" dimension. Several missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]] take place there, and it is also the locale for the upcoming City of Heroes expansion: [[Going Rogue]]. The early press releases for the expansion refer to it as '''Praetoria'''.<br />
<br />
Unlike on our Earth, the most famous superbeings of Praetorian Earth are twisted and evil, all having given in to their darker sides. Sadly, none of them have [http://www.io.com/~sjohn/goatee.htm goatees]. The Praetorian [[Archvillain]]s are not as strong as their Paragon City counterparts, but they still prove a challenge to all but the most powerful of heores.<br />
<br />
The Praetorian archvillains are:<br />
* [[Anti-Matter]] (counterpart to [[Positron]])<br />
* [[Battle Maiden]] (counterpart to [[Valkyrie (Hero)|Valkyrie]])<br />
* [[Black Swan]] (counterpart to [[Swan]])<br />
* [[Bobcat]] (counterpart to [[Mynx]])<br />
* [[Chimera]] (counterpart to [[Manticore]])<br />
* [[Diabolique]] (counterpart to [[Numina]])<br />
* [[Dominatrix]] (counterpart to [[Miss Liberty]])<br />
* [[Infernal (Praetorian)|Infernal]] (counterpart to Earth's [[Infernal]])<br />
* [[Malaise (Praetorian)|Malaise]] (counterpart to Earth's [[Malaise]])<br />
* [[Marauder]] (counterpart to [[Back Alley Brawler]])<br />
* [[Mother Mayhem]] (counterpart to [[Sister Psyche]])<br />
* [[Neuron]] (counterpart to [[Synapse]])<br />
* [[Nightstar]] (counterpart to [[Luminary]])<br />
* [[Shadowhunter]] (counterpart to [[Woodsman]])<br />
* [[Siege]] (counterpart to [[Citadel]])<br />
* [[Tyrant]] (counterpart to [[Statesman]])<br />
<br />
Defeating all of the Praetorian archvillains except Mother Mayhem, Shadow Hunter, and Tyrant earns a hero the [[Dimensional Warder Badge]].<br />
<br />
{{BadgeBox|Dimensional Warder}}<br />
<br />
Successfully completing the mission "[[Maria Jenkins#Defeat Tyrant and his minions|Defeat Tyrant and his minions]]", earns a hero the admiration of [[Statesman]] and awards the coveted [[Statesman's Pal Badge]].<br />
<br />
{{BadgeBox|Statesman's Pal}}<br />
<br />
== See Also ==<br />
* [[Praetorians]]<br />
* [http://en.wikipedia.org/wiki/Crime_Syndicate Crime Syndicate of America]<br />
<br />
[[Category:Game Background]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Praetoria&diff=127099Praetoria2009-05-12T23:43:40Z<p>Lightprince: Redirected page to Praetorian Earth</p>
<hr />
<div>#Redirect [[Praetorian Earth]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=News/20090511&diff=127098News/200905112009-05-12T23:43:13Z<p>Lightprince: </p>
<hr />
<div>{{Newsdate|20090511|Monday, May 11, 2009}}<br />
=== City of Heroes Going Rogue ===<br />
An exciting bit of news was leaked today about '''[[Going Rogue|City of Heroes Going Rogue]]'''. What is "Going Rogue" you might ask? Well, after confirmation by [[Castle (Developer)|Castle]], the [[City of Heroes]] universe is growing bigger: "Going Rogue" opens up the new world of [[Praetorian Earth|Praetoria]]...that's right, the very same Praetoria where [[Tyrant]] and company live!<br />
<br />
Since it seems this mysterious email was sent out a little bit too early, we don't have much information about this development yet. Keep an eye on [[Going Rogue|the article]] and [http://www.cityofheroes.com/goingrogue the Official Going Rogue site] for updates!<br />
<br />
[[Category: News]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Praetorian_Earth&diff=127097Praetorian Earth2009-05-12T23:42:40Z<p>Lightprince: </p>
<hr />
<div>'''Praetorian Earth''' is a parallel Earth in a "mirror universe" dimension. Several missions assigned by [[Tina Macintyre]] and [[Maria Jenkins]] takes place there. It is also the locale for the upcoming City of Heroes expansion: [[Going Rogue]]. In the press releases for the expansion it is referred to as Praetoria.<br />
<br />
Unlike on our Earth, the most famous superbeings of Praetorian Earth are twisted and evil, all having given in to their darker sides. Sadly, none of them have [http://www.io.com/~sjohn/goatee.htm goatees]. The Praetorian [[Archvillain]]s are not as strong as their Paragon City counterparts, but they still prove a challenge to all but the most powerful of heores.<br />
<br />
The Praetorian archvillains are:<br />
* [[Anti-Matter]] (counterpart to [[Positron]])<br />
* [[Battle Maiden]] (counterpart to [[Valkyrie (Hero)|Valkyrie]])<br />
* [[Black Swan]] (counterpart to [[Swan]])<br />
* [[Bobcat]] (counterpart to [[Mynx]])<br />
* [[Chimera]] (counterpart to [[Manticore]])<br />
* [[Diabolique]] (counterpart to [[Numina]])<br />
* [[Dominatrix]] (counterpart to [[Miss Liberty]])<br />
* [[Infernal (Praetorian)|Infernal]] (counterpart to Earth's [[Infernal]])<br />
* [[Malaise (Praetorian)|Malaise]] (counterpart to Earth's [[Malaise]])<br />
* [[Marauder]] (counterpart to [[Back Alley Brawler]])<br />
* [[Mother Mayhem]] (counterpart to [[Sister Psyche]])<br />
* [[Neuron]] (counterpart to [[Synapse]])<br />
* [[Nightstar]] (counterpart to [[Luminary]])<br />
* [[Shadowhunter]] (counterpart to [[Woodsman]])<br />
* [[Siege]] (counterpart to [[Citadel]])<br />
* [[Tyrant]] (counterpart to [[Statesman]])<br />
<br />
Defeating all of the Praetorian archvillains except Mother Mayhem, Shadow Hunter, and Tyrant earns a hero the [[Dimensional Warder Badge]].<br />
<br />
{{BadgeBox|Dimensional Warder}}<br />
<br />
Successfully completing the mission "[[Maria Jenkins#Defeat Tyrant and his minions|Defeat Tyrant and his minions]]", earns a hero the admiration of [[Statesman]] and awards the coveted [[Statesman's Pal Badge]].<br />
<br />
{{BadgeBox|Statesman's Pal}}<br />
<br />
== See Also ==<br />
* [[Praetorians]]<br />
* [http://en.wikipedia.org/wiki/Crime_Syndicate Crime Syndicate of America]<br />
<br />
[[Category:Game Background]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Desdemona&diff=127023Desdemona2009-05-12T16:49:33Z<p>Lightprince: -redundancy</p>
<hr />
<div>{{wip}} <br />
{{Otheruses4|the villain-turned-hero lore character|the villain broker|Desdemona the Glint}}<br />
<br />
== Overview ==<br />
<br />
'''Desdemona''' was originally introduced with the announcement of the second City of Heroes expansion, [[Going Rogue]]. Described in the [[Going Rogue]] [http://us.ncsoft.com/en/news/press-releases/going-rogue.html press release] as "a demon-summoning villain who has been redeemed", she is likely able to call forth demonic minions with which to attack enemies, possibly hinting at a Demon Summoning player power set.<br />
<br />
== External Links ==<br />
* [http://www.cityofheroes.com/goingrogue/ Going Rogue site with trailer featuring Desdemona]<br />
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html NCSoft press release announcing Going Rogue expansion with Desdemonaas a new character]<br />
<br />
{{stub}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Adjusted_Targeting&diff=126350Adjusted Targeting2009-05-04T00:02:30Z<p>Lightprince: Changed set bonus from Def. to Resist, as per Sailboat on this power's talk page.</p>
<hr />
<div>{{InvSetOverview|Name=Adjusted Targeting|Type=To Hit Buff|21|50<br />
|To Hit Buff|To Hit Buff/Rech|To Hit Buff/Rech/End Reduction|Rech/End Reduction|To Hit Buff/End Reduction|Rech}}<br />
<br />
{{SetBonusPreamble}}<br />
{{Set Bonus|class=All Powers|type=Damage|num=2|amt=2}}<br />
{{Set Bonus|class=Resist|type=Energy|type2=Negative Energy|num=3|amt=1.26}}<br />
{{Set Bonus|class=All Powers|type=Accuracy|num=4|amt=9}}<br />
{{Set Bonus|class=All Powers|type=Recharge|num=5|amt=5}}<br />
{{Set Bonus|class=Less Mez|type=Immobilize|num=6|amt=7.5}}<br />
{{Set Bonus|class=Less Mez|type=Hold|num=6|amt=7.5}}<br />
{{Set Bonus|class=Less Mez|type=Stun|num=6|amt=7.5}}<br />
{{Set Bonus|class=Less Mez|type=Sleep|num=6|amt=7.5}}<br />
{{Set Bonus|class=Less Mez|type=Fear|num=6|amt=7.5}}<br />
{{Set Bonus|class=Less Mez|type=Confuse|num=6|amt=7.5}}</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User_talk:Katotetu&diff=126085User talk:Katotetu2009-05-01T23:41:24Z<p>Lightprince: Welcome!</p>
<hr />
<div>== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://paragonforums.com/forums/ forum]. It will require a separate registration (login and password), but most users use the same username in both places. There's even an [http://paragonforums.com/forums/rss.php RSS Feed], if you're into that.<br />
<br />
If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- -[[User:Lightprince|Lightprince]]<sup>[[User_Talk:Lightprince|Talk]]</sup> 23:41, 1 May 2009 (UTC)</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Player_Characters&diff=125922Player Characters2009-04-29T05:36:53Z<p>Lightprince: /* Naming */ It was better as "Example"</p>
<hr />
<div>'''Player Characters''' are the personas that subscribed players take on while playing [[City of Heroes]] and [[City of Villains]]. The creation of a Player Character is the very first step for a new player in getting started with the game, and most players have more than one player character (known as 'Alts' or Alternate Player Character).<br />
== Overview ==<br />
The online worlds of City of Heroes and City of Villains are homes to an entire universe of heroes and villains, where thousands of other players take on the roles of super powered heroes - in a stunning, 3D graphical world.<br />
===Character Biographies===<br />
Player characters are as diverse as the players they belong to, and many players take the time to flesh out their characters by writing detailed biographies for them. Some veteran players who are more familiar with the CoX universe may even write bios for their characters that places them 'in-world', and give reasons why they became heroes or villains. Some players will elect to write their biographies over the course of their CoX experience, reflecting the growth or experiences of the character. However, the character ID card only allows for a limited amount of information to be entered, so bios do have to be short and to-the-point most of the time.<br />
== Information ==<br />
===Naming===<br />
Per the [[EULA]], player characters are not allowed to be named after existing characters from comics. For example, a PC cannot be named 'Batman' or 'Wolverine'. This has not stopped players from amalgamating names, adding letters to established names and so on. [[GM]]s can and do take action should a name be used that conflicts with the EULA. Often, such names are already restricted by the servers.<br />
<br />
Player characters require the use of at least 3 characters in their name, although they need not necessarily be letters and numbers. There are 4 non-alphanumerical characters allowed in a PC name: . ' - ? (period, apostrophe, hyphen, question mark). However, it is only possible to use one of the four types of non-alphanumerical characters in a name, and only one of that type of character. For this reason it is also not possible to make a name consisting solely of non-alphanumeric characters.<br />
:''Example: The name "Zip-Zip Zoom" is acceptable, but "Zip-Zip-Zoom" is not, because it uses two of the same character. Nor is "Who's Hungry?" because it uses both the apostrophe and question mark.''<br />
<br />
===Costumes & Customization===<br />
Players are offered a variety of customization choices and options, including [[Costumes|costume]] pieces and powers to create their own player characters. There are thousands of possibilities when it comes to customizing the appearence of character, ranging from costume sets (such as the "Enforcer" set) which gives a complete costume scheme, as well as other options that that are not neccessarily intended to fit together but do anyways.<br />
<br />
With the introduction of [[Issue 11]], players also customize weapons that their player characters carry as well, including types of weapons and colors of weapons.<br />
<br />
== See Also ==<br />
* [[Character Name Policy]]<br />
* [[City of Heroes]]<br />
* [[City of Villains]]<br />
* [[The_Players'_Guide_to_the_Cities/Creating_a_Character|The Players' Guide to the Cities: Creating a Character]]<br />
<br />
[[Category:Gameplay]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Player_Characters&diff=125921Player Characters2009-04-29T05:35:26Z<p>Lightprince: /* Naming */ Slight expansion on name formatting</p>
<hr />
<div>'''Player Characters''' are the personas that subscribed players take on while playing [[City of Heroes]] and [[City of Villains]]. The creation of a Player Character is the very first step for a new player in getting started with the game, and most players have more than one player character (known as 'Alts' or Alternate Player Character).<br />
== Overview ==<br />
The online worlds of City of Heroes and City of Villains are homes to an entire universe of heroes and villains, where thousands of other players take on the roles of super powered heroes - in a stunning, 3D graphical world.<br />
===Character Biographies===<br />
Player characters are as diverse as the players they belong to, and many players take the time to flesh out their characters by writing detailed biographies for them. Some veteran players who are more familiar with the CoX universe may even write bios for their characters that places them 'in-world', and give reasons why they became heroes or villains. Some players will elect to write their biographies over the course of their CoX experience, reflecting the growth or experiences of the character. However, the character ID card only allows for a limited amount of information to be entered, so bios do have to be short and to-the-point most of the time.<br />
== Information ==<br />
===Naming===<br />
Per the [[EULA]], player characters are not allowed to be named after existing characters from comics. For example, a PC cannot be named 'Batman' or 'Wolverine'. This has not stopped players from amalgamating names, adding letters to established names and so on. [[GM]]s can and do take action should a name be used that conflicts with the EULA. Often, such names are already restricted by the servers.<br />
<br />
Player characters require the use of at least 3 characters in their name, although they need not necessarily be letters and numbers. There are 4 non-alphanumerical characters allowed in a PC name: . ' - ? (period, apostrophe, hyphen, question mark). However, it is only possible to use one of the four types of non-alphanumerical characters in a name, and only one of that type of character. For this reason it is also not possible to make a name consisting solely of non-alphanumeric characters.<br />
:''Examples: The name "Zip-Zip Zoom" is acceptable, but "Zip-Zip-Zoom" is not, because it uses two of the same character. Nor is "Who's Hungry?" because it uses both the apostrophe and question mark.''<br />
<br />
===Costumes & Customization===<br />
Players are offered a variety of customization choices and options, including [[Costumes|costume]] pieces and powers to create their own player characters. There are thousands of possibilities when it comes to customizing the appearence of character, ranging from costume sets (such as the "Enforcer" set) which gives a complete costume scheme, as well as other options that that are not neccessarily intended to fit together but do anyways.<br />
<br />
With the introduction of [[Issue 11]], players also customize weapons that their player characters carry as well, including types of weapons and colors of weapons.<br />
<br />
== See Also ==<br />
* [[Character Name Policy]]<br />
* [[City of Heroes]]<br />
* [[City of Villains]]<br />
* [[The_Players'_Guide_to_the_Cities/Creating_a_Character|The Players' Guide to the Cities: Creating a Character]]<br />
<br />
[[Category:Gameplay]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User_talk:Andromeda&diff=125781User talk:Andromeda2009-04-27T23:33:06Z<p>Lightprince: </p>
<hr />
<div>This is the discussion page for [[User:Andromeda]].<br />
-----<br />
== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://paragonforums.com/forums/ forum]. It will require a separate registration (login and password), but most users use the same username in both places. There's even an [http://paragonforums.com/forums/rss.php RSS Feed], if you're into that.<br />
<br />
If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- -[[User:Lightprince|Lightprince]]<sup>[[User_Talk:Lightprince|Talk]]</sup> 17:37, 26 April 2009 (UTC)<br />
<br />
:Hey again, Andromeda. I'm glad that the welcome message gave you some inspiration. If you're interested, you can always check out the user pages of other users, or this [[User:Username|demo user page]] that I'm setting up for a guide to wiki editing that I'm writing (what I've got so far [[User:Lightprince/Sandbox|here]]) to give you some more in-depth ideas or uses for the things you may have already found out. Cheers! -[[User:Lightprince|Lightprince]]<sup>[[User_Talk:Lightprince|Talk]]</sup> 23:33, 27 April 2009 (UTC)</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User_talk:Rixius&diff=125780User talk:Rixius2009-04-27T23:25:43Z<p>Lightprince: Welcome</p>
<hr />
<div>== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://paragonforums.com/forums/ forum]. It will require a separate registration (login and password), but most users use the same username in both places. There's even an [http://paragonforums.com/forums/rss.php RSS Feed], if you're into that.<br />
<br />
If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- -[[User:Lightprince|Lightprince]]<sup>[[User_Talk:Lightprince|Talk]]</sup> 23:25, 27 April 2009 (UTC)</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User_talk:Andromeda&diff=125693User talk:Andromeda2009-04-26T17:37:13Z<p>Lightprince: Welcome!</p>
<hr />
<div>This is the discussion page for [[User:Andromeda]].<br />
-----<br />
== Welcome! ==<br />
<br />
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&#126;~~); this will automatically produce your name and the date. <br />
<br />
Don't forget to drop by and introduce yourself in the [http://paragonforums.com/forums/ forum]. It will require a separate registration (login and password), but most users use the same username in both places. There's even an [http://paragonforums.com/forums/rss.php RSS Feed], if you're into that.<br />
<br />
If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.<br />
<br />
Also, make sure you take a look at the [[Help:Contents|Help page]]. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there. <br />
<br />
Again, welcome! -- -[[User:Lightprince|Lightprince]]<sup>[[User_Talk:Lightprince|Talk]]</sup> 17:37, 26 April 2009 (UTC)</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Mission_Architect_Tags&diff=125581Mission Architect Tags2009-04-25T00:23:05Z<p>Lightprince: Spellin'</p>
<hr />
<div>__NOTOC__<br />
<div style="font-weight:bold;text-align:center;border-top:1px solid #ffa0a0;border-bottom:1px solid #ffa0a0;background-color:#fffff0;">This page is about a player-created tagging system, not officially endorsed by the City of Heroes development team.</div><br />
<br />
The following tags originated from the [http://boards.cityofheroes.com/postlist.php?Board=planning9 Mission Architect: Resources, Discussion, & Questions] as a way for players to organize and search story arcs.<br />
<br />
Adding these tags is purely optional, and at the author's discretion. Be aware that tagging your arc sets an expectation of the player for the arc to match what they are looking for in that type of arc, and if it does not meet their expectation it could affect the rating they give you.<br />
<br />
==Mission Archetype Tags==<br />
* '''[SFMA]''' - Story Focused Mission Arc<br />
** '''[NCMA]''' - Non-Canon Mission Arc (Not grounded in COH canon, an "Elseworlds" arc.)<br />
** '''[HFMA]''' - Humor Focused Mission Arc<br />
** '''[DFMA]''' - Dramatic Focused Mission Arc<br />
** '''[FHMA]''' - For-Hire Mission Arc (Your character is brought in to work for the contact as hired help.)<br />
** '''[VSMA]''' - Villainous Self-Motivated Arc (Your character has their own goals, contact helps you instead.)<br />
* '''[SGMA]''' - Super Group specific Mission Arc (Specific for the author's SG. May not work well for others.)<br />
* '''[RBMA]''' - Rewards Based Mission Arc (Use at your own risk. For 'legitimate' arcs only.)<br />
<br />
==Challenge Level Tags==<br />
<br />
* '''[LBMA]''' - LowBie friendly Mission Arc<br />
* '''[MLMA]''' - Mid-Level Mission Arc (Appropriate for levels 20-40, Post SOs and Pre-Epic Pools)<br />
* '''[HLMA]''' - High Level Mission Arc (Appropriate for levels 40+)<br />
<br />
* '''[PCMA]''' - Pro Challenge Mission Arc<br />
* '''[TFMA]''' - Team Focused Mission Arc (Put in Both PCMA and TFMA to designate a Team Pro Challenge)<br />
<br />
==Server Tags==<br />
<br />
* '''[TMARC]''' - Indicates arcs created by Triumph players<br />
<br />
==External Links==<br />
* [http://boards.cityofheroes.com/showflat.php?Number=13369244 Discussion Thread]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Ticket&diff=125499Ticket2009-04-23T07:31:46Z<p>Lightprince: /* Badges */ Linkify</p>
<hr />
<div>{{wip}}<br />
{{TOCright}}<br />
==In game description==<br />
You've earned this ticket from having players rate your Architect Missions or from having played content from the Mission Architect. You can exchange these tickets for fabulous prizes at any Mission Architect location!<br />
<br />
== Earning Tickets==<br />
<br />
=== What drops Tickets ===<br />
<br />
Tickets replace drops. Wherever you would get a drop of salvage or recipes or enhancements in the 'real game' you get Tickets instead so that you can buy the salvage, recipes, or enhancements you need. It's been stated that Ticket drops are designed to balance drops and cost so that you'd get a comparable loot reward from playing either the real game or the MA. <br />
<br />
It is unknown what the drop table for tickets looks like (nor do players know the exact percentage chance for many of the loot drops in the real game).<br />
<br />
Pets, underlings, and spawned entities don't drop tickets. Nor do any foes that [[Con_System|con grey or less]].<br />
<!-- Bosses seem to drop 0, 20, or 25 solo. But I'm sure you'll get a real data sheet from the PIGGs. --><br />
<br />
=== Mission Ticket Bonus ===<br />
<br />
There is a rather large Ticket Bonus for completing the mission (in place of the Influence bonus for mission completes) which is equivalent to the number of tickets earned during the mission after multipliers. According to Synapse, the later missions in an arc offer an increasing bonus multiplier:<br />
<br />
:*Mission 1: x1.0 <br />
:*Mission 2: x1.05 <br />
:*Mission 3: x1.1 <br />
:*Mission 4: x1.15 <br />
:*Mission 5: x1.2<br />
<br />
The more you do in the mission, the larger the bonus. If the mission was just one click, then you'll get no or maybe just one Ticket. If it was a huge kill-all with lots of bosses, the mission complete Ticket bonus is rather large.<br />
<br />
So the biggest ticket drops would come from finishing the final mission of a 5 mission arc in which you defeated everything<br />
<br />
<br />
=== Architect Day Job Bonus ===<br />
<br />
The [[Architect Badge|Architect day job]] also gives a bonus to the Mission Complete tickets.<br />
<br />
<br />
=== Ticket Cap ===<br />
<br />
Tickets show up in Salvage under the Special tab. The limit to the amount of Tickets you can hold is 9,999. Also, there is a mission limit to tickets. The developer, pohsyb, said that there is a formula based on cap per spawn times spawns per mission which caps the number of Tickets one can earn from any particular mission. That cap is set very high and would take a single player running through a mission spawned for eight to hit that cap.<br />
<br />
Tickets earned over either cap are lost. Tickets over the cap, however, do count for a [[Issue_14_Badges#Earn_Tickets_Over_Ticket_Cap|series of badges]] which counts these lost, over-the-cap tickets.<br />
<br />
<br />
=== Tickets from ratings ===<br />
<br />
When you publish a StoryArc through the [[Mission Architect]], other players can play through the arc and rate it on a 5-Star system. Any rating that is 3 or greater will give the author a number of Tickets equal to 5 times the rating (a rating of 4 gives 20 Tickets, e.g.). These Ticket rewards are account wide and the [[Ticket Vendor]] holds on to them to be claimed by one of the player's characters, or, the player can claim the Tickets by clicking on the announcement of Ticket rewards that shows up in the Architect Entertainment global channel. <br />
<br />
If someone changes their rating to a higher rating, then the author will receive that higher reward minus the amount already received from that account's previous rating (e.g., if the author received 20 Tickets from a 4-Star vote and that player changes it to a 5-Star vote on another toon, then the author will get an extra 5 Tickets). If a rating is lowered, the author will not lose Tickets.<br />
<br />
An account can re-reward tickets on a particular arc after a certain cool down period. In Issue 14 Beta, that cool down was set to one week. This means that after rating a arc which leads to the author receiving Tickets, then one week later the same player can rate it again which will lead to the author receiving another Ticket reward (provided all ratings are 3 stars or greater).<br />
<br />
=== No Tickets for Dev's Choice ===<br />
<br />
Once an arc becomes Dev's Choice, there are no more Ticket drops, instead, you get the regular loot drops of the real game. Also, with a Dev's Choice arc, you get Influence as the mission complete bonus instead of Tickets.<br />
<br />
==Ticket Uses==<br />
===Badges===<br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| [[Payoff Badge]] || 1,000 <br />
|-<br />
|}<br />
<br />
===Salvage, Inspirations, Standard Enhancements===<br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Random Common Arcane Salvage (Level 10 and up) || 8 <br />
|-<br />
| Random Common Tech Salvage (Level 10 and up) || 8<br />
|-<br />
| Uncommon Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) || 80<br />
|-<br />
| Rare Arcane/Tech Salvage (Levels 10-25; 26-40; 41-50) || 540<br />
|-<br />
| Random Medium Inspiration (Level 1 and up) || 20<br />
|-<br />
| Random Large Inspiration (Level 1 and up) || 100<br />
|-<br />
| Training Origin Enhancement (Level 1 and up) || 15<br />
|-<br />
| Dual Origin Enhancement (Level 15 and up) || 35<br />
|-<br />
| Single Origin Enhancement (Level 20 and up) || 75<br />
|-<br />
|}<br />
<br />
===Purchase Standard IO Recipe===<br />
<br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Level 10 IO || 70 <br />
|-<br />
| Level 15 IO || 115<br />
|-<br />
| Level 20 IO || 150<br />
|-<br />
| Level 25 IO || 190<br />
|-<br />
| Level 30 IO || 210<br />
|-<br />
| Level 35 IO || 215<br />
|-<br />
| Level 40 IO || 225<br />
|-<br />
| Level 45 IO || 240<br />
|-<br />
| Level 50 IO || 250<br />
|-<br />
|}<br />
<br />
===Random Recipe Rolls===<br />
For the following sections on Bronze, Silver and Gold Class Recipe Rolls, the listing of all possible recipes for rewards Pool A (uncommon and rare), Pool B, Pool C and Pool D can be found here: [[Recipe Drop Pools]]<br />
<br />
<br />
====Bronze Class Recipe Roll====<br />
<br />
The [[Bronze Class Recipe Roll]] is comprised of all Pool A uncommon recipes and all Pool A rare recipes.<br />
<br />
Purchasing this reward will grant you a random roll for recipe rewards that are normally uncommon and rare drops off of enemies in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.<br />
<br />
The likelihood of receiving a Pool A uncommon recipe is '''8 times greater''' than that of a Pool A rare recipe.<br />
This ratio is consistent with rewards granted from defeating enemies in PvE outside the Mission Architect environment. This reward table does '''not''' include ultra-rare purple reward drops, '''nor''' does it include temporary powers or respec recipes. <br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Level 10-14 || 60<br />
|-<br />
| Level 15-19 || 60<br />
|-<br />
| Level 20-24 || 65<br />
|-<br />
| Level 25-29 || 65<br />
|-<br />
| Level 30-34 || 70<br />
|-<br />
| Level 35-39 || 70<br />
|-<br />
| Level 40-44 || 75<br />
|-<br />
| Level 45-50 || 75<br />
|-<br />
|}<br />
<br />
====Silver Class Recipe Roll====<br />
<br />
The [[Silver Class Recipe Roll]] is comprised of all Pool A rare recipes and all Pool B Mission Complete.<br />
<br />
Purchasing this reward will grant you a random roll for recipe rewards that are normally rare drops off of enemies or would be dropped upon completing missions in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.<br />
<br />
The likelihood of receiving a Pool A rare recipe is '''50% greater''' than that of a Pool B rare/mission complete recipe. This reward table does '''not''' include temporary powers '''nor''' respec recipes. <br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Level 10-14 || 450<br />
|-<br />
| Level 15-19 || 500<br />
|-<br />
| Level 20-24 || 505<br />
|-<br />
| Level 25-29 || 515<br />
|-<br />
| Level 30-34 || 525<br />
|-<br />
| Level 35-39 || 555<br />
|-<br />
| Level 40-44 || 585<br />
|-<br />
| Level 45-50 || 600<br />
|-<br />
|}<br />
<br />
====Gold Class Recipe Roll====<br />
<br />
The [[Gold Class Recipe Roll]] is comprised of all Pool C and all Pool D recipes. These recipes are "weighted" in the same manner as the [[Random Rare Recipe Roll]] that is available via "cashing in" merits at any [[Merit Vendor]] in the game.<br />
<br />
Purchasing this reward will grant you a random roll for recipe rewards that were previously granted through completing Taskforces and Trials in the purchased level range. The recipe received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level.<br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Level 10-14 || 3000<br />
|-<br />
| Level 15-19 || 3150<br />
|-<br />
| Level 20-24 || 3350<br />
|-<br />
| Level 25-29 || 3400<br />
|-<br />
| Level 30-34 || 3500<br />
|-<br />
| Level 35-39 || 3700<br />
|-<br />
| Level 40-44 || 3900<br />
|-<br />
| Level 45-50 || 4000<br />
|-<br />
|}<br />
<br />
=== Unlockable Mission Architect Features ===<br />
<br />
The total cost of all the unlockables is 4,375 Tickets.<br />
<br />
====Unlockable Costume Pieces====<br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Unlockable Costume Pieces: Common Capes || 30<br />
|-<br />
| Unlockable Costume Pieces: Common Auras || 40<br />
|-<br />
| Unlockable Costume Pieces: Veteran Costume Pieces || 75<br />
|-<br />
| Unlockable Costume Pieces: Arachnos Costume Pieces || 15<br />
|-<br />
| Unlockable Costume Pieces: Invention Boots || 15<br />
|-<br />
| Unlockable Costume Pieces: Invention Crafted Wings || 40<br />
|-<br />
| Unlockable Costume Pieces: Halloween Event Costumes || 20<br />
|-<br />
| Unlockable Costume Pieces: Holiday Event Costumes || 40<br />
|-<br />
| Unlockable Costume Pieces: Valentines Event Costumes || 25<br />
|-<br />
| Unlockable Costume Pieces: Vanguard Armor and Weapons || 200<br />
|-<br />
| Unlockable Costume Pieces: Rularuu Weapons and Shields || 100<br />
|-<br />
| Unlockable Costume Pieces: Roman Armor, Shields and Weapons || 50<br />
|-<br />
| Unlockable Costume Pieces: Special Weapons and Shields || 50<br />
|-<br />
| Unlockable Costume Pieces: DVD Edition and Good Vs. Evil Costume Pack || 50<br />
|-<br />
! Total to unlock all Costume Pieces !! 750<br />
|}<br />
<br />
<br />
<br />
====Unlockable Character Packs====<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Unlockable Enemies: Longbow Warden Controller Pack || 25<br />
|-<br />
| Unlockable Enemies: Longbow Warden Defender Pack || 25<br />
|-<br />
| Unlockable Enemies: Longbow Warden Tanker Pack || 25<br />
|-<br />
| Unlockable Enemies: Longbow Warden Scrapper Pack || 25<br />
|-<br />
| Unlockable Enemies: Longbow Warden Blaster Pack || 25<br />
|-<br />
| Unlockable Enemies: Vindicators Character Pack || 50<br />
|-<br />
| Unlockable Enemies: Level 50+ Freedom Phalanx Character Pack || 50<br />
|-<br />
| Unlockable Enemies: Freedom Phalanx Elite Boss Character Pack || 50<br />
|-<br />
| Unlockable Enemies: Dr. Aeon Clone Pack || 25<br />
|-<br />
| Unlockable Enemies: Devouring Earth Monster Pack || 50<br />
|-<br />
| Unlockable Enemies: Arachnos 50+ Character Pack || 50<br />
|-<br />
| Unlockable Enemies: Arachnos Elite Boss Character Pack || 50<br />
|-<br />
! Total to unlock all Character Packs !! 450<br />
|}<br />
<br />
<br />
====Unlockable Enemy Groups====<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Unlockable Enemies: Winter Horde || 50<br />
|-<br />
| Unlockable Enemies: Siege and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Shadow Hunter and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Nightstar and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Neuron and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Mother Mayhem and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Marauder and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Malaise and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Infernal and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Dominatrix and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Diabolique and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Chimera and his Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Bobcat and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Black Swan and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Battle Maiden and her Praetorian Minions || 50<br />
|-<br />
| Unlockable Enemies: Axis America || 50<br />
|-<br />
| Unlockable Enemies: 1960s Arachnos || 50<br />
|-<br />
! Total to unlock all Enemy Groups !! 850<br />
|}<br />
<br />
<br />
====Unlockable Map Packs====<br />
<br />
{| class="wikitable" style="text-align:center; background:white"<br />
! Reward !! Ticket Cost<br />
|-<br />
| Map Pack: Unique Circle of Thorns Maps || 75<br />
|-<br />
| Map Pack: Additional Special Cave Maps || 50<br />
|-<br />
| Map Pack: Additional Tech Maps || 75<br />
|-<br />
| Map Pack: Pawn Shops, Casinos and Police Stations || 75<br />
|-<br />
| Map Pack: Special Outdoor Maps || 100<br />
|-<br />
| Map Pack: Croatoa Maps || 75<br />
|-<br />
| Map Pack: Unique Council Maps || 75<br />
|-<br />
| Map Pack: Additional Bank Maps || 200<br />
|-<br />
| Map Pack: Arachnoid Tech Maps || 200<br />
|-<br />
| Map Pack: Villain Caves Maps || 200<br />
|-<br />
| Map Pack: Arachnoid Caves Maps || 200<br />
|-<br />
| Map Pack: Abandoned Tech Maps || 200<br />
|-<br />
| Map Pack: Additional Longbow Maps || 200<br />
|-<br />
| Map Pack: Cimeroran Cave Maps || 200<br />
|-<br />
| Map Pack: Additional Cave Maps || 200<br />
|-<br />
| Map Pack: Additional 5th Column Maps || 200<br />
|-<br />
! Total to unlock all Map Packs !! 2,325<br />
|}<br />
<br />
<br />
[[Category:Rewards]]<br />
[[Category:Mission Architect]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Silver_Roll&diff=125436Silver Roll2009-04-22T08:20:29Z<p>Lightprince: Redirected page to Silver Class Recipe Roll</p>
<hr />
<div>#Redirect [[Silver Class Recipe Roll]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User:Lightprince/Reasons_I_Changed_My_Global_Name&diff=125137User:Lightprince/Reasons I Changed My Global Name2009-04-19T15:55:31Z<p>Lightprince: moved User:Lightprince/Reasons I Want to Change my Global Name to User:Lightprince/Reasons I Changed My Global Name:&#32;Current page name no longer valid. I did change my Global.</p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
==Welcome==<br />
...to my first easter egg page. I might make more in the future, but we'll see what ideas I'll come up with first...<br />
<br />
===I Hated my old Global===<br />
It's true. I couldn't stand my global name in the least. I chose it somewhere around Issue 10 thinking I was being terribly clever, but here's a list of reasons I changed it<br>(for a third time):<br />
<br />
:#When I read it, it sounds like 'cock sander' in my head.<br />
:#It was totally pompous.<br />
:#It wasn't anything that resembled a name in any way. If anything, it was a noun.<br />
:#It's derived from a really obscure reference that I don't think anyone but myself understands.<br />
:#I love change. I'd had that global for long enough, and it was time for something new!<br />
:#It didn't match my Paragon Wiki username.<br />
:#I came up with something so much better. And by better, I mean "Not All of the Above".</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User:Lightprince/Reasons_I_Want_to_Change_my_Global_Name&diff=125138User:Lightprince/Reasons I Want to Change my Global Name2009-04-19T15:55:31Z<p>Lightprince: moved User:Lightprince/Reasons I Want to Change my Global Name to User:Lightprince/Reasons I Changed My Global Name:&#32;Current page name no longer valid. I did change my Global.</p>
<hr />
<div>#REDIRECT [[User:Lightprince/Reasons I Changed My Global Name]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User:Lightprince/Reasons_I_Changed_My_Global_Name&diff=125136User:Lightprince/Reasons I Changed My Global Name2009-04-19T15:54:45Z<p>Lightprince: </p>
<hr />
<div>__NOTOC__ __NOEDITSECTION__<br />
==Welcome==<br />
...to my first easter egg page. I might make more in the future, but we'll see what ideas I'll come up with first...<br />
<br />
===I Hated my old Global===<br />
It's true. I couldn't stand my global name in the least. I chose it somewhere around Issue 10 thinking I was being terribly clever, but here's a list of reasons I changed it<br>(for a third time):<br />
<br />
:#When I read it, it sounds like 'cock sander' in my head.<br />
:#It was totally pompous.<br />
:#It wasn't anything that resembled a name in any way. If anything, it was a noun.<br />
:#It's derived from a really obscure reference that I don't think anyone but myself understands.<br />
:#I love change. I'd had that global for long enough, and it was time for something new!<br />
:#It didn't match my Paragon Wiki username.<br />
:#I came up with something so much better. And by better, I mean "Not All of the Above".</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=User:Lightprince&diff=125135User:Lightprince2009-04-19T15:48:26Z<p>Lightprince: </p>
<hr />
<div>{{TOCleft}}<br />
<br />
{{Userboxtop|toptext= Lightprince}}<br />
{{Userbox_Global|info-c=#5d6c94|Lightprince}}<br />
{{Userbox Veteran|33}}<br />
{{Userbox Pacific Time}}<br />
{{Userboxbreak|Character Info}}<br />
{{Userbox Server|CoH|Virtue}}<br />
{{Userbox Generic|This user's main hero is a '''[[Scrapper]]''' named [[User:Lightprince/Characters#Lightprince|'''Lightprince''']].|[[Image:Archetypeicon scrapper.png]]}}<br />
{{Userbox Generic|This user's secondary hero is a '''[[Controller]]''' named [[User:Lightprince/Characters#Fableghast|'''Fableghast''']].|[[Image:Archetypeicon controller.png]]}}<br />
{{Userbox Generic|This user's tertiary hero is a '''[[Defender]]''' named [[User:Lightprince/Characters#Spirit_Mirror|'''Spirit Mirror''']].|[[Image:Archetypeicon defender.png]]}}<br />
{{Userboxbreak|Personality}}<br />
{{Userbox Generic| This user is a [[Wikipedia:Grammar_Nazi|'''Grammar Nazi''']].|[[Image:Badge_villain_5thcolumn.png]]}}<br />
{{Userbox Generic| This user should on no account be [[Wikipedia:Insanity|'''taken seriously''']].|[[Image:Badge_event_jester.png]]}}<br />
{{Userboxbottom}}<br />
==Greetings==<br />
:Though I'm still relatively new to editing the Wiki, I've been using it as a tool for almost as long as I've been playing the game. Also, I've apparently been working on it long and often enough to start having dreams about it. That's a little scary. For the most part, my edits have been limited to spelling and grammar corrections but also, lately, helping with slightly larger updates, and playing with some ideas including the creation of a [[Paragon Wiki:An Editor's Guide|user's guide to wiki editing]], to be a part of the [[:Template:Welcome|welcome message]].<br />
<br />
<br />
===General Info===<br />
:I'm an actor currently living in Vancouver, Canada, but I've been interested in video games/computers all my life. Only lately have I managed to find the time to start fiddling with things at a level just slightly beyond the purview of a standard PC user. (Is that really a good thing? Who knows.) Nonetheless, I hope to do a lot more editing in the future as I learn from everyone's work on the Wiki, and as I develop my own skills.<br />
<br />
:Please feel free to contact me in-game via my global: @Lightprince (formerly @CoXander)[[User:Lightprince/Reasons I Changed My Global Name|.]] I play pretty exclusively on Virtue, and I like to think that I have a very solid understanding of how the binding system works, so to that end, I think I'll make it my pet project to complete [[The Incomplete and Unofficial Guide to /bind]].<br />
<br />
==To Do:==<br />
If you'd like to have a look at what I'm currently working on, visit just visit [[User:Lightprince/Sandbox|my sandbox]]! That's where I store all my works in progress so as not to disrupt the Wiki too much (especially since sometimes I do some editing at work on my cell phone). My article archives can be viewed in [[User:Lightprince/Litterbox|my litterbox]].<br />
<br />
===Long Term===<br />
*Complete the wiki editing guide.<br />
<br />
===Short Term===<br />
*Look at [[:Category:Definition|Definitions]] and [[:Category:Disambiguation|Disambiguations]]; create a unified look.<br />
*Look into the various [[Teleport Beacons|beacon]] badges, and correct format if necessary.<br />
*Create page for [[Day Job Powers]].<br />
*Update [[Veteran Reward Powers]].<br />
<br />
==See Also==<br />
*[[User:Lightprince/Twigs|My Twigs]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Super_Booster_II:_Magic&diff=124935Super Booster II: Magic2009-04-16T17:01:03Z<p>Lightprince: /* Patch Watchlist */ tweak wording for accuracy</p>
<hr />
<div>[[Image:Coh_magic_pack.jpg|right]]<br />
{{TOCleft}}<br />
== Overview ==<br />
'''Super Booster II: Magic''' includes witch-styled costume pieces for female characters, magician- or wizard-styled costume pieces for male and huge characters, three juggling emotes, four [[Emotes#Costume Change Emotes|costume change emotes]], and a [[wikipedia:tarot|tarot-reading]] power, '''Mystic Fortune''', that grants buffs to the targeted player (not a self-buff). This purchase enables these features for all characters on the game account. It is available in the NC Store for $9.99.<br />
<br />
Players who purchase the [[Architect Edition]] box set get a free code good for one [[Super Booster]] pack.<br />
{{clrl}}<br />
<br />
== Costume Pieces ==<br />
{{Bug|Users are currently able to select two or three cape/cape-like items at the same time with the addition of this pack. See [[#Patch Watchlist|Patch Watchlist]] for more details.}}<br />
<br />
[[Ex Libris]] posted[http://boards.cityofheroes.com/showflat.php?Number=13304570#Post13304570] a few preview images of the Magic Pack on April 8th, 2009.<br />
<br />
<center><br />
<gallery><br />
Image:SuperBooster-Magic1.jpg|Mystic<br />
Image:SuperBooster-Magic2.jpg|Wizard<br />
Image:SuperBooster-Magic3.jpg|Witch<br />
Image:SuperBooster-Magic4.jpg|Evil Magician<br />
</gallery><br />
</center><br />
<br />
Prior to the official release of the Magic Pack, these images of the female costume pieces were pulled from the game files:<br />
<br />
<center><br />
<gallery><br />
Image:SB2 Witch1.jpg<br />
Image:SB2 Witch2.jpg<br />
Image:SB2 Witch3.jpg<br />
Image:SB2 Witch4.jpg<br />
Image:SB2 Witch5.jpg<br />
</gallery><br />
</center><br />
<br />
== [[Image:MysticFortune.png]] Mystic Fortune ==<br />
:''Main Article'': [[Inherent Powers#Mystic Fortune|Inherent Powers]]<br />
<br />
[[File:Magic_fortune.jpg|100px|thumb| |casting Mystic Fortune]]<br />
<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random "Fortune" buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
{{clr}}<br />
<br />
'''''Mystic Fortune''' will grant any one of the following buffs to the target:''<br />
<br />
=== [[Image:DeathFortune.png]] Death ===<br />
Your fortune: Death. Death brings the end of one chapter of a story, and transforms into the beginning of the next. Death symbolizes Transformation, Change and Loss. The Damage and Recharge rate of your powers has improved. Also, all your Defense Debuffs, Speed Debuffs, and To-hit debuffs are increased. Additionally, any Speed buffs, To-hit buffs, and all Endurance modifying powers are also increased.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Damage, +Recharge, +Debuff Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheFoolFortune.png]] The Fool ===<br />
Your fortune: The Fool. The Fool is a traveler, blissfully unaware of their surroundings and charging headlong into destiny. This fortune stands for Thoughtlessness, Folly and Frivolity. Your To-hit has been slightly reduced, however your Movement rate and Recharge rate have improved.<br />
<br />
{{orange|Note: Although The Fool debuffs your tohit, the effect on your hit chance is minor}}<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|-To-hit, +Movement Rate, +Recharge}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheHermitFortune.png]] The Hermit ===<br />
Your fortune: The Hermit. The Hermit stands vigilant and alone, wary of deception and trickery. The Hermit stands for Vigilance, Caution and withdrawal. Your Accuracy, Perception and Defense have all been increased.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Acc, +Perception, +Def(All)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheLoversFortune.png]] The Lovers ===<br />
Your fortune: The Lovers. The Lovers symbolize Love, Beauty, and Harmony. Your Regeneration and Recovery rate have been boosted. Also, all your Heals, Hit point boosters, Regeneration powers, and Recovery powers are increased in effectiveness. Additionally, any regeneration debuffs and recovery debuffs are also increased<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Regen, +Recovery, +Buff Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheMagicianFortune.png]] The Magician ===<br />
Your fortune: The Magician. The Magician is a scholar, wise in the ways of the world around him. The Magician stands for Creativity, Spontaneity, and Self reliance. All your damage powers and Control powers, including holds, immobilizes, stuns, sleeps, fears, and confuses have increased in duration. Also, all your Defense Debuffs, Speed Debuffs, and To-hit debuffs are increased. Additionally, any Speed buffs, To-hit buffs, and all Endurance modifying powers are also increased.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Status effects, +Debuff, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheMoonFortune.png]] The Moon ===<br />
Your fortune: The Moon. The original master of the night, The Moon shines as a warning against the deception, mystery and danger in the dark of night. All your control powers, including holds, immobilizes, stuns, sleeps, fears, and confuses have increased in duration. Also, all your Defense Debuffs, Speed Debuffs, and To-hit debuffs are increased. Additionally, any Speed buffs, To-hit buffs, and all Endurance modifying powers are also increased. Being vigilant increases your defense to all attacks.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Status Effect, +Debuff Special, +Def (All)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheSunFortune.png]] The Sun ===<br />
Your fortune: The Sun. The power of The Sun brings strength and life, symbolizing accomplishment, joy and sincerity. Your Damage and Resistance to damage have been increased. Also, all your Heals, Hit point boosters, Regeneration powers, and Recovery powers are increased in effectiveness. Additionally, any regeneration debuffs and recovery debuffs are also increased<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Resist, +Damage(All), +Buff Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:TheTowerFortune.png]] The Tower ===<br />
Your fortune: The Tower. The Tower once symbolized the might and pride of an entire nation, until it was destroyed by powers beyond the comprehension of humanity. The Tower symbolizes Catastrophe, Misery and loss of stability. When this fortune is granted, you will take some damage, however, the Damage of all your powers will be increased.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|Damage (Self), +Damage(All)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:WheelofFortuneFortune.png]] Wheel of Fortune ===<br />
Your fortune: the Wheel of Fortune. The Wheel of Fortune guides the fate of everyone, and brings the blessings of luck. The Wheel of Fortune symbolizes Destiny, Advancement, and Fate. Your Resistance and Defense to all attacks has been increased.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Duration|20min}}<br />
{{PowerBlock Effects|Auto}}<br />
{{PowerBlock Blank|+Resist, +Defense, +Status Protection}}<br />
{{PowerBlock End}}<br />
<br />
==Emotes==<br />
===Juggling===<br />
This pack unlocks three juggling emotes:<br />
<br />
*{{slashcommand|emote|juggle}}<br />
*{{slashcommand|emote|jugglefire}}<br />
*{{slashcommand|emote|jugglemagic}}<br />
<br />
<center><br />
<gallery><br />
Image:Juggle.jpg|Juggle<br />
Image:Jugglefire.jpg|Jugglefire<br />
Image:Jugglemagic.jpg|Jugglemagic<br />
</gallery><br />
</center><br />
<br />
===Costume Change Emotes===<br />
Also unlocked are four costume change emotes ('''/cc_emote''' or '''/cce'''), which function like the {{slashcommand|costume change}} slash command, plus effects. These emotes can be tied to a costume slot, or used with [[binds|keybinds]], [[macro (Slash Command)|macros]], or directly input in the chat command line.<br />
<br />
*{{slashcommand|cce|# CCCast}}: Thrusts out one arm like you are performing a magic trick, followed by a flash of light.<br />
*{{slashcommand|cce|# CCLightning}}: Reaches one arm up, and is struck by lightning from above.<br />
*{{slashcommand|cce|# CCPrestoChango}}: Reaches both arms up, and you are surrounded by a cloud of smoke.<br />
*{{slashcommand|cce|# CCSpin}}: Winds up and spins around, creating a small tornado, followed by a flash of light.<br />
<br />
<br />
<center><br />
<gallery><br />
Image:Magic_cast.jpg|CCCast<br />
Image:Magic_lightning.jpg|CCLightning<br />
Image:Magic_presto_chango.jpg|CCPrestoChango<br />
Image:Magic_spin.jpg|CCSpin<br />
</gallery><br />
</center><br />
<br />
==History==<br />
This item was made available for purchase through [http://www.plaync.com PlayNC.com] on April 14, 2009.<br />
<br />
== See Also ==<br />
* [[Super Booster]]<br />
<br />
==Patch Watchlist==<br />
{{Patch Watchlist<br />
|note=Users are currently able to select two or three cape/cape-like items at the same time with the addition of this pack. The developers have confirmed that this is a bug, and that the option to have multiple capes simultaneously will be removed from the tailor in the next patch.<br />
|date=2009-04-16<br />
}}<br />
<br />
[[Category:Costumes]][[Category:Expansions]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=124872Inherent Powers2009-04-16T02:48:55Z<p>Lightprince: /* Image:Temporary AntigravityMatrix.png Mission Transporter */ +description</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[Image:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. <br />
Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|20% chance of critical on Held or Slept opponents}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers_of_Arachnos|Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous_Blast#Bright_Nova|Bright Nova]] or [[Luminous_Aura#White_Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral_Blast#Dark_Nova|Dark Nova]] or [[Umbral_Aura#Black_Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:'''Main article:''' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
=== [[Image:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will fully recharge your Endurance and increase the damage to all your attacks by 75%. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Scourge ===<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and has [[LOS|line of sight]].<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]] primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
Vigilance can be monitored as "Endurance Discount" in the [[Combat Attributes]] window. The formula for calculating your total discount is Cost/(1 + bonus). So a 100% discount would halve the cost of powers. A simple chart can be found [http://img317.imageshack.us/img317/3844/formula0lk.jpg here]. There is debate on what the maximum amount of discount Vigilance will accrue [[http://boards.cityofheroes.com/showflat.php?Number=11441949#Post11441949 source]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== Booster Pack Powers ==<br />
<br />
=== [[Image:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark_Miasma#Howling_Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of Rose Star's gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[Image:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Super Booster II: Magic#Mystic Fortune|Super Booster II: Magic]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random "Fortune" buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune will grant a random [[Temporary Powers#Fortunes|Fortune Temporary Power]] on the target.<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent_Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Convention Costume Powers ==<br />
<br />
=== [[Image:Temporary ResonanceDisrupter.png]] Freakshow Boss Costume ===<br />
<br />
:''Main Article:'' [[Freakshow Boss Costume]]<br /><br />
This costume will let you dress up as a Freakshow Boss at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at Comic-Con! <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Temporary ResonanceDisrupter.png]] PPD Hardsuit Costume ===<br />
<br />
:''Main Article:'' [[PPD Hardsuit Costume (PAX)|PPD Hardsuit Costume]]<br /><br />
This costume will let you dress up in a Paragon Police Hard Suit at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at PAX!<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Temporary ResonanceDisrupter.png]] Carnival Harlequin Costume ===<br />
<br />
:''Main Article:'' [[Carnival Harlequin Costume]]<br /><br />
This costume will let you dress up as a Harlequin at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at the City of Heroes Community Fan Event!<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[Image:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Powers ==<br />
<br />
=== [[Image:Temporary AntigravityMatrix.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active missions entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[Image:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[Image:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[Image:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Seed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Veteran Reward Powers ==<br />
<br />
Veteran Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Veteran Reward Powers]].<br />
<br />
<br />
[[Category:Powersets]]<br />
[[Category:Powers by Source]]</div>Lightprincehttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=124871Inherent Powers2009-04-16T02:47:24Z<p>Lightprince: /* Image:Teleportation Pocket D.png Pocket D VIP Pass */ fix red link + tweak</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[Image:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. <br />
Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|20% chance of critical on Held or Slept opponents}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers_of_Arachnos|Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous_Blast#Bright_Nova|Bright Nova]] or [[Luminous_Aura#White_Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral_Blast#Dark_Nova|Dark Nova]] or [[Umbral_Aura#Black_Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:'''Main article:''' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
=== [[Image:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will fully recharge your Endurance and increase the damage to all your attacks by 75%. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent BlasterDesperation.png]] Scourge ===<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and has [[LOS|line of sight]].<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]] primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
Vigilance can be monitored as "Endurance Discount" in the [[Combat Attributes]] window. The formula for calculating your total discount is Cost/(1 + bonus). So a 100% discount would halve the cost of powers. A simple chart can be found [http://img317.imageshack.us/img317/3844/formula0lk.jpg here]. There is debate on what the maximum amount of discount Vigilance will accrue [[http://boards.cityofheroes.com/showflat.php?Number=11441949#Post11441949 source]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== Booster Pack Powers ==<br />
<br />
=== [[Image:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark_Miasma#Howling_Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of Rose Star's gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[Image:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Super Booster II: Magic#Mystic Fortune|Super Booster II: Magic]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random "Fortune" buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune will grant a random [[Temporary Powers#Fortunes|Fortune Temporary Power]] on the target.<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent_Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Rush ===<br />
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Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Inherent Sprint.png]] Prestige Power Surge ===<br />
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Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Convention Costume Powers ==<br />
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=== [[Image:Temporary ResonanceDisrupter.png]] Freakshow Boss Costume ===<br />
<br />
:''Main Article:'' [[Freakshow Boss Costume]]<br /><br />
This costume will let you dress up as a Freakshow Boss at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at Comic-Con! <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Temporary ResonanceDisrupter.png]] PPD Hardsuit Costume ===<br />
<br />
:''Main Article:'' [[PPD Hardsuit Costume (PAX)|PPD Hardsuit Costume]]<br /><br />
This costume will let you dress up in a Paragon Police Hard Suit at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at PAX!<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Temporary ResonanceDisrupter.png]] Carnival Harlequin Costume ===<br />
<br />
:''Main Article:'' [[Carnival Harlequin Costume]]<br /><br />
This costume will let you dress up as a Harlequin at any time. Note that the costume is mutually exclusive with most self-stealth powers, and cannot be used while shape shifted. Thank you for joining us at the City of Heroes Community Fan Event!<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Costume change}}<br />
{{PowerBlock Blank|Incompatible with stealth toggles}}<br />
{{PowerBlock End}}<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
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=== [[Image:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[Image:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Powers ==<br />
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=== [[Image:Temporary AntigravityMatrix.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
{{red|Need description.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Universal Inherent Powers ==<br />
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=== [[Image:Inherent_Brawl.png]] Brawl ===<br />
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When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[Image:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[Image:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Seed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Veteran Reward Powers ==<br />
<br />
Veteran Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Veteran Reward Powers]].<br />
<br />
<br />
[[Category:Powersets]]<br />
[[Category:Powers by Source]]</div>Lightprince