https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Bluebeetle27&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T10:57:27ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Cardiac_Core_Paragon&diff=195862Cardiac Core Paragon2011-07-17T07:04:48Z<p>Bluebeetle27: typos</p>
<hr />
<div>__NOTOC__<br />
{{Image|Incarnate Alpha Cardiac VeryRare.png}}<br />
== Overview ==<br />
'''Cardiac Core Paragon''' is one of the [[Alpha Slot Abilities]] that can be used with the [[Alpha Slot]], part of the [[Incarnate System]]. This ability is Very Rare.<br />
<br />
== Description ==<br />
For all powers: Reduces Endurance cost by 45%, increases Range and Damage Resistance effects by 20%<br />
<br />
Two thirds of these bonuses ignore the effects of [[Enhancement Diversification|enhancement diminishing returns]].<br />
<br />
This power also applies a [[Level Shift]].<br />
<br />
== How to Get ==<br />
Cardiac Core Paragon is created with one of the following sets of Incarnate Components:<br />
:{{IAbility|Cardiac Partial Core Revamp|1}}<br />
:{{IAbility|Cardiac Partial Radial Revamp|1}}<br />
<br />
'''-- or --'''<br />
<br />
:{{IAbility|Cardiac Total Radial Revamp|1}}<br />
:{{IAbility|Cardiac Partial Radial Revamp|1}}<br />
<br />
'''-- or --'''<br />
<br />
:{{IAbility|Cardiac Total Radial Revamp|1}}<br />
:{{IAbility|Cardiac Partial Core Revamp|1}}<br />
<br />
'''-- or --'''<br />
<br />
:{{IAbility|Cardiac Total Core Revamp|1}}<br />
:{{IAbility|Cardiac Total Radial Revamp|1}}<br />
<br />
'''-- or --'''<br />
<br />
:{{IAbility|Cardiac Total Core Revamp|1}}<br />
:{{IAbility|Cardiac Partial Radial Revamp|1}}<br />
<br />
'''-- or --'''<br />
<br />
:{{IAbility|Cardiac Total Core Revamp|1}}<br />
:{{IAbility|Cardiac Partial Core Revamp|1}}<br />
<br />
'''-- and --'''<br />
<br />
:{{IComponent|Ancient Nictus Fragment|1}}<br />
:{{IComponent|Incarnate Infused Nictus|1}}<br />
:{{IComponent|Favor of the Well|1}}<br />
or<br />
:{{IComponent|Enchanted Sand|1}}<br />
:{{IComponent|Genomic Analysis|1}}<br />
:{{IComponent|Living Relic|1}}<br />
<br />
== See Also ==<br />
* [[Alpha Slot]]<br />
* [[Incarnate Component]]<br />
* [[Incarnate System]]<br />
[[Category:Very Rare Incarnate Abilities]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Hero_Merit_Rewards&diff=195371Hero Merit Rewards2011-06-29T15:06:00Z<p>Bluebeetle27: /* Defender of Truth (Level 30-34) */ added info on 'A Mind in Danger'</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
:''Main Article'': [[Merit Rewards]]<br />
<br />
[[Merit Rewards]] are granted upon completion of [[Task Force]]s, [[Trial]]s, [[Story Arc]]s, [[Giant Monster]] defeats, and some [[Special Events]].<br />
<br />
[[Story Arcs]] and badge missions for heroes are shown here in the order presented by the [[Flashback|Flashback System]] in [[Ouroboros]]. The levels ranges for [[Flashback]]s ''do not necessarily match'' the level ranges when these Story Arcs are offered by [[Contacts]]. See either [[Hero Story Arcs]] or [[Souvenirs (City of Heroes)|Hero Souvenirs]] to see the level ranges when offered by Contacts.<br />
<br />
{{Mission Summary}}<br />
{{clr}}<br />
<br />
Failing a mission that is the final (or only) mission of a story arc, task force, strike force or trial may result in reduced rewards. Failing tasks that have 2 or less missions will award 0 merits. Failing tasks that have 3-4 missions will award 50% merits. Failing a task that has 5 or more missions will result in normal merits.<br />
<br />
<br />
== Task Forces and Trials ==<br />
<br />
:''Additional Task/Strike Forces:'' [[Cooperative Merit Rewards]]<br />
<br />
{| class="wikitable sortable" width="100%"<br />
|-<br />
! width="19%" | Arc Name<br />
! width="12%" | Contact<br />
! width="15%" | Merits<br />
! width="14%" | Enemies<br />
! width="10%" | EB/AV<br />
! width="35%" | Summary/Notes<br />
|-<br />
|'''[[Positron Task Force Part One|The Rule of Three]]'''<br />
|[[Positron]]<br />
|{{FlashbackMerits|11}}<br />
|{{enemy Clockwork}}{{enemy Circle of Thorns}}{{enemy Vahzilok}}<br />
|[[Doc Buzzsaw]]<br />
|5 Door Missions, 2 Talks<br />
|-<br />
|'''[[Positron Task Force Part Two|Dam Heroes]]'''<br />
|[[Positron]]<br />
|{{FlashbackMerits|15}}<br />
|{{enemy Clockwork}}{{enemy Circle of Thorns}}{{enemy Vahzilok}}<br />
|[[Cortex]]<br />[[Circle of Thorns#Rollister|Rollister]]<br />[[Dr. Vahzilok]]<br />
|5 Door Missions, 2 Talks<br />
|-<br />
|'''[[Synapse Task Force|The Fall of the Clockwork King]]'''<br />
|[[Synapse]]<br />
|{{FlashbackMerits|58}}<br />
|{{enemy Clockwork}}<br />
|[[Clockwork Lord]]<br>[[Babbage]] (Zone Ambush)<br>[[Clockwork King]]<br />
|10 Door Missions (5 Defeat All), 2 Talks<br />
|-<br />
|'''[[Sister Psyche Task Force|Clamor and Destruction]]'''<br />
|[[Sister Psyche]]<br />
|{{FlashbackMerits|50}}<br />
|{{enemy Freakshow}}<br />
|[[Clamor]]<br />
|11 Door Missions (4 Defeat All), 2 Talks<br />
|-<br />
|'''[[Citadel Task Force|Citadel's Children]]'''<br />
|[[Citadel]]<br />
|{{FlashbackMerits|40}}<br />
|{{enemy Council}}<br />
|[[Bulwark]]<br>[[Vandal]]<br />
|9 Door Missions (4 Defeat All), 2 Talk, 1 Patrol<br />
|-<br />
|'''[[Manticore Task Force|Following Countess Crey]]'''<br />
|[[Manticore]]<br />
|{{FlashbackMerits|32}}<br />
|{{enemy Crey}}<br />
|[[Hopkins]]<br />
|7 Door Missions (2 Defeat All), 1 Talk, 2 Hunt<br />
|-<br />
|'''[[Numina Task Force]]'''<br />
|[[Numina]]<br />
|{{FlashbackMerits|36}}<br />
|{{enemy Devouring Earth}}{{enemy Freakshow}}<br />
|[[Jurassik]]<br />
|6 Door Missions (1 Defeat All), 1 Talk, 16 Multi-Zone Hunts<br />
|-<br />
|'''[[Statesman Task Force]]'''<br />
|[[Statesman]]<br />
|{{FlashbackMerits|37}} OR [[Hamidon Origin Enhancements|Synthetic Hami O]]<br />
|{{enemy Arachnos}}{{enemy Rogue Isles Villains}}{{enemy Circle of Thorns}}<br />
|[[Arbiter Sands]]<br>[[Magus Mu'Drakhan]]<br>[[Regent Korol]]<br>[[Shadow Spider]]<br>[[Viridian]]<br>[[Doctor Aeon]]<br>[[Wretch]]<br>[[Silver Mantis]]<br>[[Barracuda]]<br>[[Ice Mistral]]<br>[[Thorn Tree]]<br>[[Scirocco]]<br>[[Black Scorpion]]<br>[[Captain Mako|Cap'n Mako]]<br>[[Ghost Widow]]<br>[[Lord Recluse]]<br />
|5 Door Missions<br />
|-<br />
|'''[[Dr. Kahn Task Force|The Return of the Reichsman]]'''<br />
|[[Dr. Kahn]]<br />
|{{FlashbackMerits|20}}<br />
|{{enemy 5th Column}}{{enemy Arachnos}}{{enemy Rogue Isles Villains}}<br />
|[[Bad Penny]]<br>[[Comrade]]<br>[[Misadventure]]<br>[[Sardonic]]<br>[[Schadenfreude]]<br>[[Reichsman|Invincible Reichsman]]<br>[[Verteideger]]<br>[[Herr Krogh]]<br>[[Countess Crey]]<br>[[Gyrfalcon]]<br>[[Nemesis]]<br>[[Vanessa DeVore]]<br>[[Reichsman]]<br />
|4 Door Missions<br />
|-<br />
|'''[[Dr. Quaterfield Task Force|Explorers and Exploiters]]'''<br />
|[[Dr. Quaterfield]]<br />
|{{FlashbackMerits|122}}<br />
|{{enemy Crey}}{{enemy Arachnos}}{{enemy Rikti}}{{enemy Soldiers of Rularuu}}<br />
|<br />
|19 Door Missions (7 Defeat All)<br />
|-<br />
|'''[[Sara Moore Task Force|The Legend of Ruladak]]'''<br />
|[[Sara Moore]]<br />
|{{FlashbackMerits|64}}<br />
|{{enemy Soldiers of Rularuu}}{{enemy Nemesis}}{{enemy Circle of Thorns}}<br />
|[[Ruladak the Strong]]<br />
|13 Door Missions (7 Defeat All), 2 Hunts<br />
|-<br />
|'''[[Justin Augustine Task Force|The Saga of Faathim]]'''<br />
|[[Justin Augustine]]<br />
|{{FlashbackMerits|42}}<br />
|{{enemy Soldiers of Rularuu}}{{enemy Circle of Thorns}}<br />
|<br />
|5 Door Missions (2 Defeat All), 8 Hunts<br />
|-<br />
|'''[[Faathim the Kind Task Force]]'''<br />
|[[Faathim the Kind]]<br />
|{{FlashbackMerits|73}}<br />
|{{enemy Soldiers of Rularuu}}{{enemy Nemesis}}{{enemy Rikti}}{{enemy Circle of Thorns}}{{enemy Malta Operatives}}<br />
{{enemy Knives of Artemis}}{{enemy Lanaruu}}<br />
|[[Malaise]]<br>[[Mother Mayhem]]<br>[[Nemesis#Nemesis?|Nemesis?]]<br>[[Baphomet]]<br>[[Lanaru the Mad]]<br />
|13 Door Missions (5 Defeat All), 1 Zone Patrol<br />
|-<br />
|'''[[Moonfire Task Force|The Kheldian War]]'''<br />
|[[Moonfire]]<br />
|{{FlashbackMerits|32}}<br />
|{{enemy Council}}<br />
|[[Arakhn]]<br />
|7 Door Missions (3 Defeat All), 2 Hunts, 2 Talks<br />
|-<br />
|'''[[Ernesto Hess Task Force|The Mech Man Cometh]]'''<br />
|[[Ernesto Hess]]<br />
|{{FlashbackMerits|19}}<br />
|{{Enemy Council}}<br />
|[[Archon Burkholder]]<br />
|9 Door Missions (2 Defeat All)<br />
|-<br />
|'''[[Katie Hannon Task Force|A Tangled Plot]]'''<br />
|[[Katie Hannon]]<br />
|{{FlashbackMerits|9}}<br />
|{{enemy Red Caps}}{{enemy The Cabal}}<br />
|[[Mary MacComber]] x10 <br />
|4 Door Missions (1 Defeat All)<br />
|-<br />
|'''[[Cavern of Transcendence Trial|The Heart of the Hollows]]'''<br />
|[[Karsis]]<br />
|{{FlashbackMerits|8}}<br />
|{{enemy Circle of Thorns}}{{enemy Minions of Igneous}}<br />
|[[Koago]]<br />
|1 Door Mission. ''The final mission can be failed.''<br />
|-<br />
|'''[[Eden Trial]]'''<br />
|[[Woodsman]]<br />
|{{FlashbackMerits|7}} OR [[Crystal Titan Origin Enhancements|Titan O]]<br />
|{{enemy Devouring Earth}}<br />
|[[Quarry]] x2<br>[[Rock Wall]]<br>[[Mold Wall]]<br>[[Crystal Titan]]<br />
|1 Door Mission, 1 Hunt. ''The final mission can be failed.''<br />
|-<br />
|'''[[Abandoned Sewers Trial]]'''<br />
|[[Mairenn MacGregor]]<br />
|{{FlashbackMerits|29}} OR [[Hydra Origin Enhancements|Hydra O]]<br />
|{{enemy Hydra}}{{enemy Rikti}}<br />
|<br />
|1 Door Mission, 1 Hunt. ''The final mission can be failed.''<br />
|-<br />
|'''[[Jane Hallaway|First Respec Trial]]'''<br />
|[[Jane Hallaway]]<br />
|{{FlashbackMerits|28}} OR [[Power Respecification|Respec]]<br />
|{{enemy Sky Raiders}}<br />
|<br />
|2 Door Missions, 1 Talk, 1 Hunt. ''The final mission can be failed.''<br />
|-<br />
|'''[[Captain James Harlan|Second Respec Trial]]'''<br />
|[[Captain James Harlan]]<br />
|{{FlashbackMerits|20}} OR [[Power Respecification|Respec]]<br />
|{{enemy Freakshow}}<br />
|<br />
|3 Door Missions<br />
|-<br />
|'''[[Major Richard Flagg|Third Respec Trial]]'''<br />
|[[Major Richard Flagg]]<br />
|{{FlashbackMerits|20}} OR [[Power Respecification|Respec]]<br />
|{{enemy Rikti}}<br />
|<br />
|3 Door Missions. ''The final mission can be failed.''<br />
|-<br />
|'''[[Twilight's Son Task Force|Smoke and Mirrors]]'''<br />
|[[Twilight's Son]]<br />
|{{FlashbackMerits|7}}<br />
|{{enemy Circle of Thorns}}<br />
|[[Baron Zoria]]<br />
|4 Door Missions<br />
|-<br />
|'''[[Mender Lazarus Task Force|The 5th Column Overthrow]]'''<br />
|[[Mender Lazarus]]<br />
|{{FlashbackMerits|10}}<br />
|{{enemy 5th Column}}<br />
|[[Nosferatu]]<br>[[Col. Burkholder]]<br>[[Vandal]]<br>[[Maestro]]<br>[[Requiem]]<br />
|4 Door Missions<br />
|-<br />
|'''[[Mender Silos Task Force|Trading Places]]'''<br />
||[[Mender Silos]]<br />
|{{FlashbackMerits|14}}<br />
|{{enemy Arachnos}}<br />
|[[Manticore]]<br>[[Jade Spider]]<br>[[Black Scorpion]]<br>[[Captain Mako]]<br>[[Ghost Widow]]<br>[[Lord Recluse]]<br>[[Scirocco]]<br>[[Silver Mantis]]<br />
|5 Door Missions<br />
|-<br />
|}<br />
<br />
== Flashback System ==<br />
<br />
Badge Missions are marked with [B]. They do not award badges for challenges, even if you choose challenges. Reward Merits are given for them when done as a flashback but not when started from a contact.<br />
<br />
=== Protector of Innocents (Level 1-15) ===<br />
<br />
Unless otherwise indicated characters exemplar to level 14 for these missions.<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Flux#Story Arc|Flux the Outcast]] || 11 || [[Flux]] <br />
| 3 Door Missions (1 Defeat All), 1 Hunt, 1 EB ([[Frostfire]])<br />
|-<br />
| [[Julius the Troll#Story Arc|Julius the Kind Hearted Troll]] || 6 || [[Julius the Troll]] <br />
|| 2 Door Missions (1 Defeat All), 1 Hunt<br />
|-<br />
| [[Talshak the Mystic#Story Arc|The Heart of the Hollows]] || 18 || [[Talshak the Mystic]] <br />
|| 4 Door Missions (1 Defeat All), 1 Hunt, 1 Talk, 1 EB ([[Atta]])<br />
|-<br />
| [[David Wincott#Story Arc|Officer Wincott vs. The Trolls]] || 4 || [[David Wincott]] <br />
|| 2 Door Missions (2 Defeat All), 2 Hunts<br />
|-<br />
| [[Shadowstar#Warshades and Peace .28Story Arc.29|Warshades and Peace]]<br />(offered to [[Warshades]]) || 8 || [[Shadowstar]] <br />
|| 5 Door Missions, 2 Hunts, 1 Talk (EX level 15)<br />
|-<br />
| [[Sunstorm#War and Peacebringers .28Story Arc.29|War and Peacebringers]]<br />(offered to [[Peacebringers]]) || 13 || [[Sunstorm]] <br />
|| 5 Door Missions (1 Defeat All), 1 Hunt, 2 Talks (EX level 15)<br />
|-<br />
| [[Athena Currie#Story Arc|The Clockwork Captive]] || 13 || [[Athena Currie]] ''or''<br />[[Carla Brunelli]] ''or''<br />[[Everett Daniels]] <br />
|| 4 Door Missions (2 Defeat All), 1 Hunt, 1 Talk<br />
|-<br />
| [[Sunstorm#The Peace Killers .28Story Arc.29|The Peace Slayers]]<br />(offered to [[Peacebringers]]) || 9 || [[Sunstorm]]<br />
|| 6 Door Missions (3 Defeat All) (EX level 10)<br />
|-<br />
| [[Lorenzo DiCosta#Story Arc|Bonefire]] || 14 || [[Lorenzo DiCosta]] ''or''<br />[[Wes Schnabel]] ''or''<br />[[Willy Starbuck]] <br />
|| 4 Door Missions (2 Defeat All), 1 Hunt, 3 Talks<br />
|-<br />
| [[Jill Pastor#Story Arc|The Vahzilok Pollutant Plot]] || 21 || [[Jill Pastor]] ''or''<br />[[Kyle Peck]] ''or''<br />[[Tristan Caine]] <br />
|| 4 Door Missions, 1 Hunt, 1 Talk<br />
|-<br />
| [[Old Positron Task Force/Flashback#The Rule of Three|The New Recruits]]<br />([[Positron's Ally Badge]]) || 40 || [[Positron]]<br />
|| 11 Door Missions (5 Defeat All), 5 Talks<br />
|-<br />
| [[Shadowstar#An Absence of Shadows .28Story Arc.29|An Absence of Shadows]]<br />(offered to [[Warshades]]) || 7 || [[Shadowstar]] <br />
|| 6 Door Missions (2 Defeat All), 2 Talks (EX level 10)<br />
|-<br />
| [[Maurice Feldon#Badge Mission|Break up the Clockwork and the Skulls]]<br />([[Negotiator Badge]]) || 2 [B] || [[Maurice Feldon]] ''or''<br />[[Tony Kord]] ''or''<br />[[Paula Dempsey]]<br />
|| 1 Door Mission (Defeat All) (EX level 9)<br />
|-<br />
| [[Dr. Trevor Seaborn#Badge Mission|Rescue the Mystic from the Circle of Thorns]]<br />([[Spelunker Badge]]) || 2 [B] || [[Dr. Trevor Seaborn]] ''or''<br />[[Haley Philips]] ''or''<br />[[Hugo Redding]]<br />
|| 1 Door Mission<br />
|}<br />
<br />
=== Guardian (Level 15-19) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Jim Temblor#Story Arc|Rumblings of the Past]] || 5 || [[Jim Temblor]] <br />
| 3 Door Missions, 2 AV/EBs<br />
|-<br />
| [[Penelope Yin#Story Arc|I Lost My Daddy!]] || 6 || [[Penelope Yin]] <br />
|| 3 Door Missions, 1 Hunt, 1 Talk<br />
|-<br />
| [[Colleen Saramago#Story Arc|The Mind of a King]] || 14 || [[Colleen Saramago]] ''or''<br />[[Jake Montoya]] ''or''<br />[[Maggie Greene]] ''or''<br />[[Wyatt Anderson]] <br />
|| 3 Door Missions (2 Defeat All), 2 Hunts<br />
|-<br />
| [[Kong Bao#Story Arc|Tsoo Shenanigans]] || 17 || [[Kong Bao]] ''or''<br />[[Thao Ku]] ''or''<br />[[Virginia Hoffman]] ''or''<br />[[Vitaly Cherenko]] <br />
|| 4 Door Missions (1 Defeat All), 1 Hunt, 3 Talks<br />
<br />
|-<br />
| [[Dr. Ann-Marie Engles#Story Arc|The Vahzilok Plague]] || 12 || [[Dr. Ann-Marie Engles]] ''or''<br />[[Juliana Nehring]] ''or''<br />[[Olivia Chung]] ''or''<br />[[Pavel Garnier]] <br />
|| 3 Door Missions (1 Defeat All), 1 Hunt, 1 Talk, 1 AV ([[Doctor Vahzilok]])<br />
|-<br />
| [[Dr. Ann-Marie Engles#Badge Mission|Vahzilok Wasting Disease]]<br />([[Plague Stopper Badge]]) || 1 [B] || [[Dr. Ann-Marie Engles]] ''or''<br />[[Juliana Nehring]] ''or''<br />[[Olivia Chung]] ''or''<br />[[Pavel Garnier]]<br />
|| 1 Door Mission<br />
|}<br />
<br />
=== Keeper of Peace (Level 20-24) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Agent G#Story Arc|A Faultline in the Sands of Time]] || 15 || [[Agent G]]<br />
| 10 Door Missions (3 Defeat All), 6 AVs ([[Nocturne]], [[Captain Castillo]], [[Arbiter Sands]])<br />
|-<br />
| [[Doc Delilah#Story Arc|The Buried Past]] || 6 || [[Doc Delilah]] <br />
|| 3 Door Missions, 2 Talks, 2 AVs ([[Arbiter Sands]], [[Captain Castillo]])<br />
|-<br />
| [[Long Jack#Story Arc|Hear and Now]] || 16 || [[Long Jack]] <br />
|| 4 Door Missions (1 Defeat All), 3 Hunts, 1 AV ([[Maestro]])<br />
|-<br />
| [[Stephanie Peebles#Story Arc|Ring of Peebles]] || 15 || [[Stephanie Peebles]] <br />
|| 6 Door Missions (3 Defeat All), 1 Talks, 1 EB ([[Heracles]])<br />
|-<br />
| [[Shadowstar#Shadow Science .28Story Arc.29|Shadow Science]]<br />([[Warshades]] and [[Peacebringers]]) || 13 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 6 Door Missions (1 Defeat All) (EX level 20)<br />
|-<br />
| [[Andrea Mitchell#Story Arc|The Wheel of Destruction]] || 14 || [[Andrea Mitchell]] <br />
|| 4 Door Missions, 2 Talks, 1 Patrols<br />
|-<br />
| [[Andrew Fiore#Story Arc|Hand of Iron]] || 14 || [[Andrew Fiore]] <br />
|| 3 Door Missions, 1 Hunts, 3 Talks, 1 Patrols<br />
|-<br />
| [[Barry Gosford#Story Arc|The Sky Raider Secret]] || 9 || [[Barry Gosford]] <br />
|| 4 Door Missions, 1 Talks <br />
|-<br />
| [[Amanda Loomis#Story Arc|The Tsoo Coup]] || 26 || [[Amanda Loomis]] <br />
|| 6 Door Missions, 2 Hunts, 1 Talks<br />
|-<br />
| [[Piper Irving#Badge Mission|Stop the Mystic Madmen]]<br />([[Spirit Warrior Badge]]) || 2 [B] || [[Andrea Mitchell]] ''or''<br />[[Cain Royce]] ''or''<br />[[Dr. Cheng]] ''or''<br />[[Oliver Haak]] ''or''<br />[[Piper Irving]] ''or''<br />[[Josef Keller]]<br />
|| 1 Defeat All Mission<br />
|-<br />
| [[Andrew Fiore#Badge Mission|Retrieve Stolen Weapons From the Freakshow]]<br />([[Pwnz Badge]]) || 2 [B] || [[Andrew Fiore]] ''or''<br />[[Claire Childress]] ''or''<br />[[Lt. Col. Hugh McDougal]] ''or''<br />[[Vic Garland]] ''or''<br />[[Wilma Peterson]] ''or''<br />[[Jake Kim]]<br />
|| 1 Door Mission<br />
|}<br />
<br />
=== Champion (Level 25-29) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Gordon Bower#Story Arc|Piercing the Veil]] || 16 || [[Gordon Bower]] <br />
| 5 Door Missions (3 Defeat All), 1 Hunt, 2 Talk<br />
|-<br />
| [[Skipper LeGrange#Story Arc|War of the Fir Bolg]] || 10 || [[Skipper LeGrange]] <br />
||4 Door Missions (2 Defeat All), 1 Hunt, 1 Talk<br />
|-<br />
| [[Mercedes Sheldon#Crown of Glory|Crown of Glory]] || 4 || [[Mercedes Sheldon]] <br />
|| 3 Door Missions<br />(non-flashback offered at levels 20-24)<br />
|-<br />
| [[Mercedes Sheldon#The Dirge of Chaos|Dirge of Chaos]] || 4 || [[Mercedes Sheldon]] <br />
|| 3 Door Missions, 1 Hunt (EX level 25)<br />(non-flashback offered at levels 20-24)<br />{{orange|probably bugged, awards at wrong level or not at all}}<br />
|-<br />
| [[Mercedes Sheldon#The Magic Man|The Magic Man]] || 3 || [[Mercedes Sheldon]]<br />
|| 4 Door Missions, 1 Hunt<br />(non-flashback offered at levels 20-24)<br />
|-<br />
| [[Lars Hansen#Story Arc|A Madman's Council]] || 8 || [[Lars Hansen]]<br />
|| 3 Door Missions, 4 Hunts, 1 Talk<br />
|-<br />
| [[Tobias Hansen#Story Arc|Return to Vampyr Mountain]] || 13 || [[Tobias Hansen]] <br />
|| 6 Door Missions (1 Defeat All), 1 Talk<br />
|-<br />
| [[Shadowstar#Winslowe and the Cosmotron .28Story Arc.29|Winslowe and the Cosmotron]]<br />([[Warshades]] and [[Peacebringers]]) || 7 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 6 Door Missions (1 Defeat All) (EX level 25)<br />
|-<br />
| [[Ashwin Lannister#Story Arc|Ubelmann the Unknown]] || 17 || [[Ashwin Lannister]] <br />
|| 8 Door Missions (3 Defeat All) <br />
|-<br />
| [[Laura Brunetti#Story Arc|The Scroll of Tielekku]] || 14 || [[Laura Brunetti]] ''or''<br />[[Miriam Bloechl]] <br />
|| 7 Door Missions (1 Defeat All), 2 Talks<br />
|-<br />
| [[Eliza Thorpe#Story Arc|An Unnatural Order]] || 18 || [[Eliza Thorpe]] ''or''<br />[[Lorenzo Tate]] <br />
|| 8 Door Missions (2 Defeat All)<br />
|-<br />
| [[Collin Larson#Story Arc|The Freaklympics]] || 34 || [[Collin Larson]] <br />
|| 8 Door Missions (1 Defeat All)<br />
|-<br />
| [[Christine Lansdale#Story Arc|The Mysterious General Z]] || 15 || [[Christine Lansdale]] <br />
|| 8 Door Missions <br />
|-<br />
| [[Miriam Bloechl#Badge Mission|Find the Pantheon: Rescue the Mystics]]<br />([[Mystical Savior Badge]]) || 2 [B] || [[Laura Brunetti]] ''or''<br />[[Miriam Bloechl]] <br />
|| 1 Defeat All<br />
|-<br />
| [[Ashwin Lannister#Badge Mission|The Redemption of Alexander 'the Great']]<br />([[Redeemer Badge]]) || 7 [B] || [[Ashwin Lannister]] ''or''<br />[[Laurie Pennington]] <br />
|| 1 Defeat All, 1 Hunt, 1 Patrol, 3 Talks<br />
|}<br />
<br />
=== Defender of Truth (Level 30-34) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Buck Salinger#Story Arc|Crossing Over]] || 12 || [[Buck Salinger]] <br />
| 5 Door Missions, 1 Talk<br />
|-<br />
| [[Kelly Nemmers#Story Arc|Hatred's Hungry Heart]] || 7 || [[Kelly Nemmers]] <br />
|| 3 Door Missions, 2 Hunts<br />
|-<br />
| [[Shadowstar#Fear and Loathing on Striga Isle .28Story Arc.29|Fear and Loathing on Striga Isle]]<br />([[Warshades]] and [[Peacebringers]]) || 9 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 6 Door Mission, 1 Talk (EX level 30)<br />
|-<br />
| [[Jose Escalante#Story Arc|The Rise of the Vampyri]] || 25 || [[Jose Escalante]] <br />
|| 7 Door Missions (1 Defeat All), 3 Hunts<br />
|-<br />
| [[Allison King#Story Arc|The Library of Souls]] || 21 || [[Allison King]] <br />
|| 8 Door Missions, 4 Talks <br />
|-<br />
| [[Phillipa Meraux#Story Arc|Corporate Culture]] || 17 || [[Phillipa Meraux]] <br />
|| 8 Door Missions<br />
|-<br />
| [[Jenny Firkins#Story Arc|The Unity Plague]] || 26 || [[Jenny Firkins]] <br />
|| 6 Door Missions (2 Defeat All), 8 Talks <br />
|-<br />
| [[Neal Kendrick#Story Arc|The Freakshow War]] || 33 || [[Neal Kendrick]] <br />
|| 8 Door Missions (3 Defeat All)<br />
|-<br />
| [[Calvin Scott Task Force|A Mind in Danger]] || 8 || [[Calvin Scott (Primal Earth)|Calvin Scott]] <br />
|| 5 Door Missions (2 Defeat All), 4 Hunts, 3 Talks, 1 Patrol, 1 AV ([[Malaise]])<br />
|-<br />
| [[Neal Kendrick#Badge Mission|Stop the Pact]]<br />([[Corrupter Badge]]) || 7 [B] || [[Neal Kendrick]] ''or''<br />[[Tina Chung]]<br />
|| 3 Door Missions(2 Defeat All)<br />
|-<br />
| [[Phillipa Meraux#Badge Mission|Defend the War Walls]]<br />([[War Wall Defender Badge]]) || 2 [B] || [[Phillipa Meraux]] <br />
|| 1 Door Mission<br />
|}<br />
<br />
=== Vindicator (Level 35-39) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Shadowstar#Scary Monsters .28Story Arc.29|Scary Monsters]]<br />([[Warshades]] and [[Peacebringers]] only) || 12 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 5 Door Missions (2 Defeat All), 1 Hunt (EX level 35) {{orange|probably bugged, awards at wrong level or not at all}}<br />
|-<br />
| [[Colleen Nelson#Story Arc|A Path Into Darkness]] || 27 || [[Colleen Nelson]] <br />
| 9 Door Missions (1 Defeat All), 1 Talk<br />
|-<br />
| [[Cadao Kestrel#Story Arc|The Envoy of Shadow]] || 15 || [[Cadao Kestrel]] <br />
|| 8 Door Missions, 3 AVs ([[Envoy of Shadows]])<br />
|-<br />
| [[Gordon Stacy#Story Arc|Revenant Hero Project]] || 16 || [[Gordon Stacy]] <br />
|| 4 Door Missions, 1 Hunt, 5 Talks<br />
|-<br />
| [[Ginger Yates#Story Arc|The Terra Conspiracy]] || 19 || [[Ginger Yates]] <br />
|| 7 Door Missions (4 Defeat All), 1 Hunt, 1 Talk, 1 AV ([[Terra]])<br />
|-<br />
| [[Anton Sampson#Story Arc|Mass Duplicity]] || 28 || [[Anton Sampson]] <br />
|| 8 Door Missions (3 Defeat All)<br />
|-<br />
| [[Steven Sheridan#Story Arc|The Organ Grinders]] || 21 || [[Steven Sheridan]] <br />
|| 7 Door Missions (3 Defeat All), 2 Hunts, 3 Talks <br />
|-<br />
| [[Cadao Kestrel#Badge Mission|The Arrival of the Oranbegans]]<br />([[Frontline Badge]]) || 9 [B] || [[Cadao Kestrel]] <br />
|| 2 Defeat Alls, 1 Talk<br />
|-<br />
| [[Gordon Stacy#Badge Mission|They Call Me the Doctor]]<br />([[The Doctor's Ally Badge]]) || 2 [B] || [[Gordon Stacy]] <br />
|| 1 Door Mission<br />
|}<br />
<br />
=== Justice Incarnate (Level 40-45) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Shadowstar#The Nictus Alliance .28Story Arc.29|The Nictus Alliance]]<br />([[Warshades]] and [[Peacebringers]] only) || 11 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 6 Door Missions (2 Defeat All) (EX level 40)<br />
|-<br />
| [[Madeleine Casey#Story Arc|To Save a Soul]] || 37 || [[Madeleine Casey]] <br />
| 8 Door Missions (2 Defeat All), 2 Hunts, 6 Talks, 1 AV ([[Madame of Mystery]])<br />
|-<br />
| [[Janet Kellum#Story Arc|On the Run (the Evil Countess Crey)]] || 31 || [[Janet Kellum]] <br />
|| 11 Door Missions (2 Defeat All), 2 Hunts, 4 Talks, 1 AV ([[Countess Crey]])<br />
|-<br />
| [[Shadowstar#The Nictus Insurrection .28Story Arc.29|The Nictus Insurrection]]<br />([[Warshades]] and [[Peacebringers]] only) || 8 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 6 Door Missions (1 Defeat All), 1 AV ([[Nosferatu]]) (EX level 45)<br />
|-<br />
| [[Indigo#Story Arc|Melvin and the Mysterious Malta Group]] || 35 || [[Indigo]] <br />
|| 13 Door Missions (4 Defeat All), 6 Talks<br />
|-<br />
| [[Maxwell Christopher#Story Arc|The Eternal Nemesis]] || 29 || [[Maxwell Christopher]] <br />
|| 15 Door Missions, 1 Hunt, 2 AVs ([[Nosferatu]] and [[Nemesis]])<br />
|-<br />
| [[Tina Macintyre#Story Arc|The Praetorian War]] || 43 || [[Tina Macintyre]] <br />
|| 13 Door Missions (5 Defeat All), 5 AVs ([[Anti-Matter]], [[Bobcat]], [[Shadowhunter]], [[Neuron]])<br />
|-<br />
| [[Angus McQueen#Story Arc|Division: Line]] || 33 || [[Angus McQueen]] <br />
|| 13 Door Missions<br />
|-<br />
| [[Maxwell Christopher#Badge Mission|Nemesis Weather Control]]<br />([[Meteorologist Badge]]) || 10 [B] || [[Maxwell Christopher]]<br />
|| 3 Door Missions (3 Defeat All), 1 Hunt, 3 Talks<br />
|-<br />
| [[Tina Macintyre#Investigate the psychic signal|The Clockwork King's Psychic Signal]]<br />([[Emancipator Badge]]) || 0 [B] || [[Tina Macintyre]] <br />
|| 1 Door Mission, 1 AV ([[Psychic Clockwork King]])<br />
|-<br />
| [[Tina Macintyre#Go to the Hydra.27s dimension and learn anything you can|The Hydra Dimension]]<br />([[Multidimensional Badge]]) || 7 [B] || [[Tina Macintyre]] <br />
|| 2 Door Missions (2 Defeat All), 1 Talk<br />
|}<br />
<br />
=== Hero of the City (Level 46-50) ===<br />
<br />
{| class="wikitable sortable" width="95%"<br />
! width="30%" | Arc Name !! width="8%" | Merits !! width="15%" | Contact !! width="37%" | Summary<br />
|-<br />
| [[Daedalus#Future Threat .2845-50.29|Future Threat]] || 5 || [[Daedalus]]<br />
| 3 Door Missions (1 Defeat All), 1 Talk, 1 Hunt<br />(awards flashback badges at 40-45 level) <br />
|-<br />
| [[Daedalus#Stolen Power .2840-44.29|Stolen Power]] || 2 || [[Daedalus]] <br />
|| 3 Door Missions (1 Defeat All), 1 AV ([[Ghost Widow]])<br />
|-<br />
| [[Percy Winkley#Story Arc|Origin of Power]]<br />([[Origin of Power Badge]]) || 4 || [[Percy Winkley]] <br />
|| 5 Talks, 1 Door Mission<br />(awards flashback badges at 25-29 level)<br />
|-<br />
| [[The Pilgrim#Story Arc|Ouroboros Initiation]] || 7 || [[The Pilgrim]] <br />
|| 4 Door Missions, 7 Talks<br />
|-<br />
| [[Levantera#The Strange Case of Benjamin A. Decker|The Strange case<br/>of Benjamin A. Decker]] || 3 || [[Levantera]] <br />
|| 3 Door Missions, 1 Talk<br />
|-<br />
| [[Levantera#Welcome to Vanguard|Welcome to Vanguard<br/>or The Vanguard Volunteer]] || 9 || [[Levantera]] <br />
|| 5 Door Missions, 1 Hunt, 6 Talks<br />
|-<br />
| [[Serpent Drummer#Story Arc|Dreams of Peace and Acts of War]] || 9 || [[Serpent Drummer]] <br />
|| 7 Door Missions, 2 Talks, 1 AV ([[Lord of War: Hro'Dtohz]])<br />
|-<br />
| [[Gaussian#Story Arc|The Red and the Black]] || 14 || [[Gaussian]] <br />
|| 6 Door Missions, 1 EB ([[Lt. Sefu Tendaji]])<br />
|-<br />
| [[The Dark Watcher (Primal Earth)#Story Arc|The Horror of War]] || 18 || [[The Dark Watcher (Primal Earth)|The Dark Watcher]] <br />
|| 6 Door Missions, 5 AVs ([[Positron|Positron Atomaton]], [[Manticore|Manticore Atomaton]], [[Silver Mantis]], [[Lord of War: Hro'Dtohz]], [[Nemesis]])<br />
|-<br />
| [[Montague Castanella#Story Arc|Lost and Found]] || 8 || [[Montague Castanella]] <br />
|| 4 Door Missions, 4 Talks, 1 Craft, 1 Hunt<br />
|-<br />
| [[Harvey Maylor#Story Arc|Upon the Psychic Plane]] || 49 || [[Harvey Maylor]] <br />
|| 14 Door Missions (4 Defeat All), 2 Hunts, 4 Talks, 2 AVs ([[Vanessa DeVore]], [[Giovanna Scaldi]])<br />
|-<br />
| [[Shadowstar#The Final Darkness .28Story Arc.29|The Final Darkness]]<br />([[Warshades]] and [[Peacebringers]] only) || 13 || [[Sunstorm]]/[[Shadowstar]] <br />
|| 6 Door Missions, 2 AVs ([[Requiem]], [[Arakhn]])<br />
|-<br />
| [[Crimson#Story Arc|Operation: World Wide Red]] || 30 || [[Crimson]] <br />
|| 15 Door Missions (5 Defeat All), 1 Talk, GM Ambush, 1 AV ([[Kronos Class Titan|Dreadnought Red Kronos 02]]) <br />
|-<br />
| [[Unai Kemen#Story Arc|To Save a Thousand Worlds]] || 43 || [[Unai Kemen]] <br />
|| 16 Door Missions (3 Defeat All), 8 Talks, 1 AV ([[Requiem]])<br />
|-<br />
| [[Maria Jenkins#Story Arc|A Hero's Epic]] || 21 || [[Maria Jenkins]] <br />
|| 13 Door Missions, 3 Talks, 13 AVs ([[Chimera]], [[Shadowhunter]], [[Nightstar]], [[Siege]], [[Bobcat]], [[Neuron]], [[Battle Maiden]], [[Black Swan]], [[Malaise (Praetorian)|Malaise]], [[Mother Mayhem]], [[Diabolique]], [[Infernal (Praetorian)|Infernal]], [[Dominatrix]], [[Marauder]], [[Olympian Guard]])<br />
|-<br />
|-<br />
| [[Maria Jenkins#Story Arc|A Hero's Hero]] || 36 || [[Maria Jenkins]] <br />
|| 13 Door Missions (4 Defeat All), 3 Talks, 14 AVs ([[Chimera]], [[Nightstar]], [[Bobcat]], [[Neuron]], [[Battle Maiden]], [[Black Swan]], [[Malaise (Praetorian)|Malaise]], [[Mother Mayhem]], [[Diabolique]], [[Infernal (Praetorian)|Infernal]], [[Dominatrix]], [[Marauder]]), 1 AV min lvl 50 ([[Tyrant]])<br />
|-<br />
| [[Crimson#Badge Mission|The Rikti Negotiator]]<br />([[Bodyguard Badge]]) || 4 [B] || [[Crimson]] <br />
|| 2 Door Missions, 1 Talk<br />
|-<br />
| [[Maria Jenkins#Wipe out Marauder.27s Cell|The Marauder's Cell]]<br />([[Agent Badge]]) || 2 [B] || [[Maria Jenkins]] <br />
|| 1 Defeat All, 1 AV ([[Marauder]])<br />
|-<br />
| [[Maria Jenkins#Disrupt Nightstar.27s ritual|Black Shroud Dimension]]<br />([[Shrouded Badge]]) || 1 [B] || [[Maria Jenkins]] <br />
|| 1 Door Mission, 1 AV ([[Nightstar]])<br />
|}<br />
<br />
== Not available in Flashback ==<br />
<br />
{| class="wikitable sortable" width="100%"<br />
|-<br />
! width="19%" | Arc Name<br />
! width="12%" | Contact<br />
! width="15%" | Merits<br />
! width="14%" | Enemies<br />
! width="10%" | EB/AV<br />
! width="35%" | Summary/Notes<br />
|-<br />
|'''[[Senator Decimus Aquila#Story Arc|The Tale of Cimerora]]'''<br />
|[[Senator Decimus Aquila]]<br />
|1<br />
|<br />
|<br />
| 5 Talks, Level 35-50<br />
|-<br />
|'''[[Unai_Kemen#Story_Arc_2|Portal Corps Story Arc 2]]<br />
|[[Unai Kemen]]<br />
|5<br />
|{{enemy Banished Pantheon}}{{enemy Council Empire}}{{enemy Werewolves}}<br />
|<br />
|4 Door Missions. Level 45-50<br />
|}<br />
<br />
== Events ==<br />
Event missions are available from levels 1 to 50. Events are not available via [[Flashback]].<br />
<br />
{| class="wikitable sortable" width="100%"<br />
! width="19%" | Arc Name<br />
! width="12%" | Contact<br />
! width="15%" | Merits<br />
! width="14%" | Enemies<br />
! width="10%" | EB/AV<br />
! width="35%" | Summary/Notes<br />
|-<br />
|'''Unlock DJ Zero (Spring Event)'''|| [[Ganymede]] || {{FlashbackMerits|2}} || {{enemy Arachnos}}{{enemy Council}} || &nbsp; || 2 Door Missions (1 Defeat All)<br />
|-<br />
|'''Defeat Snaptooth (Spring Event)'''|| [[DJ Zero]] || {{FlashbackMerits|0}} || {{enemy Arachnos}}{{enemy Red Caps}} || [[Snaptooth]] || 2 Door Missions<br />
|-<br />
|'''Rescue Baby New Year (Winter Event)'''|| [[Father Time]] || {{FlashbackMerits|0}} || {{enemy Red Caps}}{{enemy Tuatha de Dannan}}{{enemy Winter Horde}} || [[Snaptooth]] || 1 Door Mission<br />
|-<br />
|}<br />
<br />
== See Also ==<br />
*[[Merit Rewards]]<br />
*[[Villain Merit Rewards]]<br />
*[[Cooperative Merit Rewards]]<br />
*[[Miscellaneous Merit Rewards]]<br />
<br />
[[Category:Merit Rewards]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=The_Great_Escape&diff=194434The Great Escape2011-06-10T21:22:49Z<p>Bluebeetle27: Added the loyalist's map</p>
<hr />
<div>== Overview ==<br />
The [[Ghouls]] are ransacking a lab in [[Neutropolis]]. Will you help the [[Praetorian Police Department|PPD]] drive them out and hunt them down or will you go into the lab and find out what they're after?<br />
<br />
[[File:Great_Escape.jpg|frame|center|Failed Experiments looking for a key]]<br />
<br />
== Description ==<br />
A battle inside a Neutropolis lab has spilled out onto the street. A few hundred yards north-northwest of the CTA there will be a plaza where the event takes place.<br />
<br />
In this plaza you will find three red-con [[Failed Experiments]] and three yellow-con Praetorian PD officers lying on the ground opposite. They are all level 1 so they will be beaten with a single attack. Attacking the downed PPD will begin the [[Resistance (Alignment)|Resistance]] path where you help the [[Alpha Ghoul]] escape from the lab itself. Attacking the Experiments will begin the [[Loyalist (Alignment)|Loyalist]] path where you stop the Alpha Ghoul from escaping into the tunnels.<br />
<br />
===[[File:Align Status Resistance.png]] Get a lab keycard off the PPD (Resistanc)===<br />
[[File:TheGreatEscapeLab.jpg|thumb|400px|right|Mission map for the Resistance]]<br />
* Fight your way into the lab.<br />
:* 30 PPD to defeat<br />
The goal is to defeat 30 PPD Officers. They will maintain a presense of 3 at a time, replacing each one as they are defeated. Beat them down to advance to the next stage of the event.<br />
<br />
:* Hack the security terminal to progress further, Defeat 8 PPD Guards<br />
Once thirty PPD are defeated, the survivors will retreat to a nearby building door. Follow them in and you will find yourself inside the lab where Ghouls and PPD are fighting. They will ALL be hostile towards you so fight everything. The terminal is at the far end of this floor in the lab, secluded in a wallset office. Defeat any eight PPD on this floor to unlock the large door that you pass by on the way to the terminal. Enter the large door to advance.<br />
<br />
* Free the Alpha Failed Experiment.<br />
:* Find [[Ghouls#Lucan|Lucan]] and free him; 4 consoles to hack<br />
Lucan is still sealed in his tube and it will be easily recognizable by the four computers surrounding it. Defeat the PPD surrounding him then click on all four of the consoles and Lucan will be freed.<br />
<br />
* Lead Lucan v0.65 out.<br />
:* Defend Lucan v0.65 from the PPD; Defeat 10 PPD<br />
With Lucan by your side, proceed deeper into the lab and you will come across more PPD, respawning in a group of six. Defeat ten of them, the remainder will teleport away and the next door will unlock. Follow Lucan as directed and head through the door.<br />
<br />
:* Defend Lucan v0.65 from the PPD; Defeat 15 PPD<br />
Another lab room with more waiting PPD. Repeat as above and follow Lucan through the next door.<br />
<br />
:* Defend Lucan v0.65 from the PPD; Defeat Interrogator Hoffmanand, Defeat 20 of Hoffman's Guards<br />
You will find yourself in a large tunnels chamber where Interrogator Hoffman waiting in the centre surrounded by PPD. Beat down 20 of the PPD, his guards, and then take down Hoffman. Once Hoffman is defeated the survivors will flee and you can claim your reward.<br />
<br />
===[[File:Align Status Loyalist.png]] Fight off the Ghouls (Loyalist)===<br />
[[File:TheGreatEscapeTunnel.jpg|thumb|400px|right|Mission map for the Loyalists]]<br />
*Drive off the Ghouls with minimal casualties<br />
:* 30 Ghouls to defeat, 10 PPD remaining<br />
The goal here is to defeat the incoming Ghouls while protecting the PPD Officers from harm. The PPD will maintain a presense of three officers while the Ghouls will arrive in packs of five. The Officers will help you fight the Ghouls with their weapons but you must try and keep at least one alive by the end of the segment. It is not neccessary to protect all of them.<br />
<br />
* Find the Alpha Ghoul<br />
:* 30 Ghoul guards to defeat<br />
Once you have defeated enough Ghouls, the surviving topside participants will all rush for a nearby door. Follow them and you will find yourself in a small section of Underground tunnel. In this section will be some T.E.S.T. Officers who will be fighting Ghouls. Proceed in and you will find a large door similar to that of the Resistance bases. Ghouls will approach this door in packs of three, replacing each Ghoul as they are defeated.<br />
<br />
* Hunt down the Alpha Ghoul<br />
:* Defeat 5 Feral Ghouls THEN Defeat 30 Failed Experiments<br />
When thirty Ghouls have been beaten, all the survivors will retreat into the large doorway. Follow them in and you'll be in a curved section of tunnel where seven Ghouls are fighting PPD Officers. Beat at least five of them and then continue onward to the large room at the end where you will find a group of about eight [[Failed Experiments]]. The PPD officers will follow you in and maintain their support as you fight the Experiments but they no longer need protecting.<br />
<br />
* Defeat the Alpha Ghoul<br />
:* Defeat Lucan v0.65<br />
After the thirtieth Experiment falls, [[Ghouls#Lucan|Lucan]] will arrive with a group of [[The Resistance|Resistance]] fighters. Several PPD Warrant Officers will join the fight and it turns into a big free-for-all. The only one who needs to be beaten is Lucan and once he is down; all the NPCs will either retreat or stroll out. As soon as he is defeated, you can claim your reward.<br />
<br />
== Reward Choices ==<br />
''The availability of the rewards is proportional to your level of participation and whichever path you chose''<br />
<br />
* [[Laureate]] badge.<br />
:Choosing this reward grants the Laureate Badge<br />
{{BadgeBox|Laureate}}<br />
<br />
* [[Emote Tantrum|Tantrum]] ([[Loyalist (Alignment)|Loyalist]]) / [[Emote GhoulFlex|Ghoulflex]] ([[Resistance (Alignment)|Resistance]]) Emote <br />
:Choosing this reward unlocks the tantrum/ghoulflex emote<br />
<br />
* Random [[Enhancements#Single-Origin Enhancements|Single Origin Enhancement]]<br />
:Choosing this reward grants a random Single-Origin Enhancement compatible with the character's [[origin]].<br />
<br />
* [[Reward Merit]]<br />
:Choosing this reward grants three Reward Merits.<br />
<br />
* Random Tier 1 [[Invention Salvage]]<br />
:Choosing this reward grants a single random piece of common Invention salvage.<br />
<br />
* Random [[Recipe|Invention Enhancement Recipe]]<br />
:Choosing this reward grants a single random Invention enhancement recipe.<br />
<br />
* [[Information]] Bonus<br />
:Choosing this reward grants an additional amount of bonus Information.<br />
<br />
* Two Random Medium or Large [[Inspiration]]s<br />
:Choosing this reward grants two random Medium or Large Inspirations.<br />
<br />
[[Category:Zone Events]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=File:TheGreatEscapeTunnel.jpg&diff=194432File:TheGreatEscapeTunnel.jpg2011-06-10T21:19:49Z<p>Bluebeetle27: </p>
<hr />
<div></div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Syndicate_Takedown&diff=194343Syndicate Takedown2011-06-09T17:50:08Z<p>Bluebeetle27: Added mission map</p>
<hr />
<div>{{wip|date=2011-03-17|note=Please help edit this article by confirming any details or correcting formatting.}}<br />
<br />
== Overview ==<br />
A major player in the [[Syndicate]] has been traced to [[Imperial City]]. Will you help the [[Praetorian Police Department|PPD]] capture him?<br />
<br />
[[File:Syndicate_Takedown.jpg|frame|center|Syndicate Guards]]<br />
<br />
== Description ==<br />
Just west of the Yin Corporation building in Imperial City, just west of Studio 55, sits the L-shaped Megalith building. The event begins at the building's front door, in the corner of the L. There is only one path to this event.<br />
<br />
*Draw the Syndicate into a Trap.<br />
:* Draw out the Syndicate (defeat 10 Syndicate guards)<br />
Here you will find 3 to 7 Syndicate guarding the door. They will be replaced as they are defeated. Take down 10 of these guards and the event proper will begin.<br />
<br />
* Beat back the Syndicate.<br />
:* 40 Syndicate to defeat, 40 PPD remaining.<br />
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD. The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated. There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.<br />
[[File:TheSyndicateTakedownMap.jpg|thumb|right|400px|The map of the office building]]<br />
* Find Ways to Flush Out the Boss. (Timed, 10 minutes)<br />
:* Flush Out the Boss<br />
Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no true assistance. There are three bombs to set and four pairs of hostage PPD inside. There are also three named Syndicate (Jason Weston, Jenna Nakara, and Jess Calva) and numerous normal syndicate that can be ignored. Only one objective needs to be completed. Bombs, hostage rescue or all the named bosses. If the named Syndicate are not defeated, they will show up in the next stage.<br />
<br />
* Prevent the Boss' Escape (Timed, 10 minutes)<br />
:* Defeat the Boss and 25 of his guards<br />
When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof. Follow them to find Jonathan Crick, several guards, and two more sets of PPD pairs. The Syndicate guarding the cops will not count toward the 25 guards condition, but any Syndicate near Jonathan and those arriving after will. During the event, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with [[Gusting Winds]]. <br />
<br />
{{PowerBox|Icon=StormSummoning_Gale.png|Name=Gusting Winds|Effect=<br />Zone Effect|Desc= Syndicate Telekineticists are manipulating the winds to keep you grounded and blow you off the Megalith! Stay away from the edge!}}<br />
<br />
This power will cause no damage, but does apply a runspeed debuff of 31.25%, flight supression and has a chance for knockback effect starting at mag 1 and up to mag 8 as you get closer to the edge. This will wake any sleeping enemies and be wary of getting blown off the building roof! Once the boss is defeated along with 25 guards, the survivors will retreat and you can claim your reward.<br />
<br />
== Reward Choices ==<br />
''The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.''<br />
<br />
* [[Takedown Artist]] badge.<br />
:Choosing this reward grants the Takedown Artist Badge.<br />
{{BadgeBox|Takedown Artist}}<br />
* Random [[Single_origin#Single-Origin_Enhancements|Single Origin Enhancement]]<br />
:Choosing this reward you will receive a random Single Origin Enhancement usable by your origin.<br />
* [[Reward Merit]]<br />
:Choosing this reward you will receive two Reward Merits.<br />
* [[Flashing Steel (Temporary Power)|Flashing Steel]] Temporary Power<br />
:Choosing this reward you will receive a katana attack as a temporary power you can use.<br />
* Random Tier 1 Invention Salvage<br />
:Choosing this reward you will receive a single random piece of Invention salvage.<br />
* Random Invention Enhancement Recipe<br />
:Choosing this reward you will receive a single random (common) Invention enhancement recipe.<br />
* [[Information]] Bonus<br />
:Choosing this reward you will receive an additional amount of bonus Information.<br />
* Two Random Medium or Large Inspirations<br />
:Choosing this reward you will receive two random Medium or Large Inspirations.<br />
<br />
<br />
<br />
[[Category:Zone Events]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=The_Great_Escape&diff=194340The Great Escape2011-06-09T17:46:27Z<p>Bluebeetle27: Added the resistance's map</p>
<hr />
<div>== Overview ==<br />
The [[Ghouls]] are ransacking a lab in [[Neutropolis]]. Will you help the [[Praetorian Police Department|PPD]] drive them out and hunt them down or will you go into the lab and find out what they're after?<br />
<br />
[[File:Great_Escape.jpg|frame|center|Failed Experiments looking for a key]]<br />
<br />
== Description ==<br />
A battle inside a Neutropolis lab has spilled out onto the street. A few hundred yards north-northwest of the CTA there will be a plaza where the event takes place.<br />
<br />
In this plaza you will find three red-con [[Failed Experiments]] and three yellow-con Praetorian PD officers lying on the ground opposite. They are all level 1 so they will be beaten with a single attack. Attacking the downed PPD will begin the [[Resistance (Alignment)|Resistance]] path where you help the [[Alpha Ghoul]] escape from the lab itself. Attacking the Experiments will begin the [[Loyalist (Alignment)|Loyalist]] path where you stop the Alpha Ghoul from escaping into the tunnels.<br />
<br />
===[[File:Align Status Resistance.png]] Get a lab keycard off the PPD (Resistanc)===<br />
[[File:TheGreatEscapeLab.jpg|thumb|400px|right|Mission map for the Resistance]]<br />
* Fight your way into the lab.<br />
:* 30 PPD to defeat<br />
The goal is to defeat 30 PPD Officers. They will maintain a presense of 3 at a time, replacing each one as they are defeated. Beat them down to advance to the next stage of the event.<br />
<br />
:* Hack the security terminal to progress further, Defeat 8 PPD Guards<br />
Once thirty PPD are defeated, the survivors will retreat to a nearby building door. Follow them in and you will find yourself inside the lab where Ghouls and PPD are fighting. They will ALL be hostile towards you so fight everything. The terminal is at the far end of this floor in the lab, secluded in a wallset office. Defeat any eight PPD on this floor to unlock the large door that you pass by on the way to the terminal. Enter the large door to advance.<br />
<br />
* Free the Alpha Failed Experiment.<br />
:* Find [[Ghouls#Lucan|Lucan]] and free him; 4 consoles to hack<br />
Lucan is still sealed in his tube and it will be easily recognizable by the four computers surrounding it. Defeat the PPD surrounding him then click on all four of the consoles and Lucan will be freed.<br />
<br />
* Lead Lucan v0.65 out.<br />
:* Defend Lucan v0.65 from the PPD; Defeat 10 PPD<br />
With Lucan by your side, proceed deeper into the lab and you will come across more PPD, respawning in a group of six. Defeat ten of them, the remainder will teleport away and the next door will unlock. Follow Lucan as directed and head through the door.<br />
<br />
:* Defend Lucan v0.65 from the PPD; Defeat 15 PPD<br />
Another lab room with more waiting PPD. Repeat as above and follow Lucan through the next door.<br />
<br />
:* Defend Lucan v0.65 from the PPD; Defeat Interrogator Hoffmanand, Defeat 20 of Hoffman's Guards<br />
You will find yourself in a large tunnels chamber where Interrogator Hoffman waiting in the centre surrounded by PPD. Beat down 20 of the PPD, his guards, and then take down Hoffman. Once Hoffman is defeated the survivors will flee and you can claim your reward.<br />
<br />
===[[File:Align Status Loyalist.png]] Fight off the Ghouls (Loyalist)===<br />
*Drive off the Ghouls with minimal casualties<br />
:* 30 Ghouls to defeat, 10 PPD remaining<br />
The goal here is to defeat the incoming Ghouls while protecting the PPD Officers from harm. The PPD will maintain a presense of three officers while the Ghouls will arrive in packs of five. The Officers will help you fight the Ghouls with their weapons but you must try and keep at least one alive by the end of the segment. It is not neccessary to protect all of them.<br />
<br />
* Find the Alpha Ghoul<br />
:* 30 Ghoul guards to defeat<br />
Once you have defeated enough Ghouls, the surviving topside participants will all rush for a nearby door. Follow them and you will find yourself in a small section of Underground tunnel. In this section will be some T.E.S.T. Officers who will be fighting Ghouls. Proceed in and you will find a large door similar to that of the Resistance bases. Ghouls will approach this door in packs of three, replacing each Ghoul as they are defeated.<br />
<br />
* Hunt down the Alpha Ghoul<br />
:* Defeat 5 Feral Ghouls THEN Defeat 30 Failed Experiments<br />
When thirty Ghouls have been beaten, all the survivors will retreat into the large doorway. Follow them in and you'll be in a curved section of tunnel where seven Ghouls are fighting PPD Officers. Beat at least five of them and then continue onward to the large room at the end where you will find a group of about eight [[Failed Experiments]]. The PPD officers will follow you in and maintain their support as you fight the Experiments but they no longer need protecting.<br />
<br />
* Defeat the Alpha Ghoul<br />
:* Defeat Lucan v0.65<br />
After the thirtieth Experiment falls, [[Ghouls#Lucan|Lucan]] will arrive with a group of [[The Resistance|Resistance]] fighters. Several PPD Warrant Officers will join the fight and it turns into a big free-for-all. The only one who needs to be beaten is Lucan and once he is down; all the NPCs will either retreat or stroll out. As soon as he is defeated, you can claim your reward.<br />
<br />
== Reward Choices ==<br />
''The availability of the rewards is proportional to your level of participation and whichever path you chose''<br />
<br />
* [[Laureate]] badge.<br />
:Choosing this reward grants the Laureate Badge<br />
{{BadgeBox|Laureate}}<br />
<br />
* [[Emote Tantrum|Tantrum]] ([[Loyalist (Alignment)|Loyalist]]) / [[Emote GhoulFlex|Ghoulflex]] ([[Resistance (Alignment)|Resistance]]) Emote <br />
:Choosing this reward unlocks the tantrum/ghoulflex emote<br />
<br />
* Random [[Enhancements#Single-Origin Enhancements|Single Origin Enhancement]]<br />
:Choosing this reward grants a random Single-Origin Enhancement compatible with the character's [[origin]].<br />
<br />
* [[Reward Merit]]<br />
:Choosing this reward grants three Reward Merits.<br />
<br />
* Random Tier 1 [[Invention Salvage]]<br />
:Choosing this reward grants a single random piece of common Invention salvage.<br />
<br />
* Random [[Recipe|Invention Enhancement Recipe]]<br />
:Choosing this reward grants a single random Invention enhancement recipe.<br />
<br />
* [[Information]] Bonus<br />
:Choosing this reward grants an additional amount of bonus Information.<br />
<br />
* Two Random Medium or Large [[Inspiration]]s<br />
:Choosing this reward grants two random Medium or Large Inspirations.<br />
<br />
[[Category:Zone Events]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=File:TheSyndicateTakedownMap.jpg&diff=194339File:TheSyndicateTakedownMap.jpg2011-06-09T17:37:10Z<p>Bluebeetle27: </p>
<hr />
<div></div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=File:TheGreatEscapeLab.jpg&diff=194338File:TheGreatEscapeLab.jpg2011-06-09T17:36:50Z<p>Bluebeetle27: </p>
<hr />
<div></div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=The_Dark_Watcher_(Praetorian)&diff=188146The Dark Watcher (Praetorian)2011-02-04T17:38:20Z<p>Bluebeetle27: /* {{UL|Finaler: Paving the Future}} */ finaler -> finale</p>
<hr />
<div>{{otheruses4|The Dark Watcher's [[Praetoria]]n missions|his [[Primal Earth]] missions|The Dark Watcher}}<br />
<br />
<br />
{{wip|date=0000-00-00}}<br />
== Overview ==<br />
<br />
{{Infobox Contact<br />
|name=Dark Watcher<br />
|image=Contact Small Dark Watcher (Praetorian).jpg<br />
|img_capt=Mysterious Man in Black<br />
|zone=[[Neutropolis]]<br />
<!-- |x=1800|y=-55|z=1014 --><br />
|levels=15-20<br />
|introed='''== Level 15 =='''<br />[[Penelope Yin (Praetorian)|Penelope Yin]]<br />
|intros=None<br />
|enemies={{enemy Praetorian Police Department}}{{enemy T.E.S.T.}}{{enemy Neuron's Clockwork}}{{enemy Failed Experiments}}{{enemy Rogues Gallery}}<br />
|badges=<br />
}}<br />
{{Contact Overview|Name=Dark Watcher|City=P|Zone=Neutropolis<br />
<!-- |x=1800|y=-55|z=1014 --><br />
|Pronoun=his<br />
|HoodYN=Y|Hood= |OriginYN=N|Origin= |LevelYN=Y|Level=15-20}}<br />
<br />
__toc__<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Penelope Yin (Praetorian)|Penelope Yin]]<br />
<br />
=== Contact Introduces ===<br />
* None<br />
<br />
=== Information ===<br />
'''Mysterious Man in Black'''<br />
<br />
No one in [[Praetoria]] knows exactly who Dark Watcher is or what his goals are in this place. He simply appeared one day to [[Calvin Scott (Praetorian)|Calvin Scott]] and offered his advice and guidance.<br />
<br />
=== Prior to Introduction ===<br />
{{Missing Prior}}<br />
<br />
=== Initial Contact ===<br />
Hello, [[Character]]. We both have little time, so I will be brief. My name is Dark Watcher, and I am here to help turn the tide of this war with [[the Resistance]]. When you and I have finished, I believe the future will look much brighter for us all.<br />
<br />
=== Greeting ===<br />
* We stand on the brink of destruction, {{Character}}.<br />
* Our actions today will help more people than you can imagine, {{Character}}.<br />
<br />
=== Too Busy ===<br />
{{Missing Too Busy}}<br />
<br />
=== Too Low Level ===<br />
{{Missing Too Low}}<br />
<br />
=== No More Missions ===<br />
We've done everything we can, {{Character}}. Now, we must wait.<br />
<br />
== Store ==<br />
The Dark Watcher is never seen — communication is by calling him — so there is no store.<br />
<br />
== Story Arcs ==<br />
<br />
=== A Promise for a New Tomorrow ===<br />
{{ArcAward|m=2}}<br />
<br />
==== Souvenir ====<br />
<br />
'''Aaron Walker's Final Note'''<br />
<br />
This note was the last item that [[Aaron Walker]] gave you before he died. It has the words '[[Steven Sheridan]]' on it. You keep it to remember the sacrifice that Walker and others have made in the fight against [[Tyrant|Cole]], all fighting in the hopes for... <br />
<br />
'''A Promise for a New Tomorrow '''<br />
<br />
It all started with you trying to change [[Longbow]]'s idea that all Praetorians were 'evil'. You saved several members of Longbow from the hands of the [[Praetorian Police Department|PPD]] and helped a man named [[Agent X]] retrieve some very sensitive data from [[Neuron]]. <br />
<br />
The data was broken up, but Dark Watcher suggested enlisting the help of Aaron Walker. First, however, you would have to rescue him from Neuron and [[T.E.S.T.]] You were able to reach Aaron Walker, only to find Neuron had accelerated the rate that his brain worked, causing his mind to overload. In his final moments, Walker told you that a man named Steven Sheridan was in [[Praetoria]] and that he could help you. <br />
<br />
With the help of Dark Watcher, you were able to find Steven Sheridan and get him to translate the data you found. It was revealed that Neuron's tower would act as a giant portal for machines called [[Imperial Defense Force#War Walker|War Walkers]] to invade [[Primal Earth]]! After they finished their war on Primal Earth, they would turn the Walkers on [[the Resistance]] to finish them off, once and for all.<br />
<br />
In one final act that would help swing the favor of Longbow towards the side of the Praetorians and Resistance, you launched an attack on Neuron's tower, using a virus Sheridan made to disable the systems of the tower. Neuron will fix it in time, but it will at least give you, and the people of Primal Earth, time to prepare for Cole's main attack. <br />
<br />
You'll do your best to make sure that, on both here and Primal Earth, no more people share the same fate that Aaron Walker had to go through. Every single person deserves the promise of a new tomorrow.<br />
<br />
==== {{UL|Part One: Lending a Hand}} ====<br />
<br />
===== {{UL|Save the Longbow Prisoner}} =====<br />
<br />
{{Character}}, if we're going to turn the tide of the battle against [[Tyrant|Cole]], we're going to need to convince [[Longbow]] to join the side of [[the Resistance]]. Many Longbow have a stigma against Praetorians. They believe they're all out to destroy life as they know it on [[Primal Earth]]. Only a few Longbow have joined the Resistance to help them, though what those few have done has helped incredibly. <br />
<br />
What you must do is help show Longbow that not all Praetorians are evil, that many of them are fighting the fight that they themselves claim to be in. If the Resistance and Longbow do not unite, I fear that Cole and his regime will easily wipe all of our groups out in one fell swoop. <br />
<br />
{{green|Sounds reasonable. What's the first plan?}}<br />
<br />
It would be a series of plans, {{Character}}. There is a Longbow prisoner that the PPD are currently keeping in one of their facilities. They are going to transport the prisoner to the area you call the [[Behavioral Adjustment Facility]] in [[Imperial City]]. If this is done, I do believe that is the last we will see of that prisoner. <br />
<br />
Saving this man will go a long way towards gaining Longbow's trust, though I fear it will not be enough. The prisoner will be the first of many steps towards gaining the support of the group.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Saving that prisoner will help gain Longbow's support. Time is of the essence, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=The PPD are keeping the Longbow prisoner somewhere in this lab. Helping him will go a long way towards gaining Longbow's support in the war against Cole.|Primary=Save the Longbow Prisoner|Secondary=|Additional=|Completion=You saved the Longbow prisoner!}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{enemy Praetorian Police Department}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Longbow Prisoner (Longbow Minion, non-escort Hostage)<br />
* {{Named|Faction=Praetorian Police Department|Type=Sergeant}} (Boss) (Guarding the Longbow prisoner)<br />
<br />
<br />
{{NPC Text|type=villain|title=PPD Dialogue|text=<br />
'''Before combat:''' <br />
:'''PPD 1:''' ''When are we moving the prisoner out? ''<br /><br />
:'''PPD 2:''' ''Next hour or so. We're waiting to see if any of his allies come first. ''<br /><br />
'''Combat start:''' <br />
:'''PPD 2:''' ''We were warned about this! They might be with Longbow! ''<br /><br />
----<br />
'''PPD 1:''' ''Sure I'm glad we've got the proper armor. One of their bullets almost pierced my chest!''<br /><br />
'''PPD 2:''' ''They're out to kill, be careful. Have you seen their flamethrowers? ''<br /><br />
----<br />
'''PPD 1:''' ''They yelled at me, said I was supporting a Tyrant. What are they talking about?''<br /><br />
'''PPD 2:''' ''They're fanatics. You can't listen to them. ''<br /><br />
----<br />
'''Before combat:''' <br />
:'''PPD 1:''' ''I just don't get it. Why would anyone want to attack Cole, after all he's done?''<br /><br />
:'''PPD 2:''' ''That's why we fight against them. To preservewhat we all live for.''<br />
'''Combat start:''' <br />
:'''PPD 2:''' ''You won't stand against our city, {{Character}}!''<br />
}}<br />
<br />
{{NPC Text|title=Longbow Prisoner dialogue|text=<br />
'''Before Combat:'''<br /><br />
:'''Longbow Prisoner: ''' ''I'm never telling you anything! You hear me!''<br /><br />
:'''PPD Trooper: ''' ''We don't want you to say anything. The squad over in the BAF will take care of that.''<br /><br />
:'''PPD Trooper: ''' ''[[Powers Division]]? Wait... you're with the Resistance!''<br /><br />
:'''Longbow Prisoner: ''' ''A Praetorian? Stay away!''<br /><br />
----<br />
'''Upon Rescue:'''<br /><br />
:''You're... Helping me?''<br /><br />
:''Maybe you're all not so bad.''<br /><br />
:''I'm going back to base. There's a squad of ours stuck in the tunnels.''<br /><br />
:''If you can help them, we'll see about supporting the Resistance.''}}<br />
<br />
{{Mission Clue|Name=The Other Longbow|Text=You rescued a Longbow prisoner from the PPD, who told you that there was a squad of Longbow trapped somewhere in the tunnels.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Things with the prisoner went well. Already Longbow is beginning to murmur about 'good' Praetorians. You'll have to excuse their ignorance.<br />
<br />
<br />
===== {{UL|Rescue the Longbow Squad}} =====<br />
<br />
{{Mission Objective|Entrance=It seems that the PPD and T.E.S.T have cornered the remains of the Longbow squad here.|Primary=Rescue the Longbow Squad|Secondary=3 Longbow Nullifiers to rescue<br />
** Defeat the head TEST Provost<br />
|Additional=|Completion=You've helped to recover the Longbow team!}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{enemy Praetorian Police Department}}<br />
{{enemy T.E.S.T.}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* {{Named|Faction=Longbow|Type=Nulifier}} x3 (Ally)<br />
* {{Named|Faction=Praetorian Police Department|Type=Sergeant}} (Boss) x3 (One guarding each prisoner)<br />
* {{Named|Faction=T.E.S.T.|Type=Provost}} (Boss)<br />
<br />
<br />
<br />
{{NPC Text|title=Longbow Nulifiers Dialogue|text=<br />
'''Before combat:''' <br />
:'''Longbow Nulifier:''' ''I won't go down, I made a proimise! A promise to bring Tyrant's regime crashing down! ''<br /><br />
:'''PPD:''' ''There are good people living here in [[Praetoria]]. I won't see their lives ruined! ''<br />
'''Combat start:''' <br />
:'''Longbow Nulifier:''' ''More Praetorians!''<br /><br />
:'''PPD:''' ''[[Powers Division]], stay out of this!''<br />
'''Once free:'''<br />
:''I didn't expect a Praetorian to help me. ''<br /><br />
:''I've got your back, let's get the others.''<br />
----<br />
'''Before combat:''' <br />
:'''Longbow Nulifier:''' ''You're being brainwashed by Tyrant! Open your eyes! ''<br /><br />
:'''PPD:''' ''You're the one who's being brainwashed, Cole intends to save us all!''<br />
'''Combat start:''' <br />
:'''Longbow Nulifier:''' ''I'll take down more Praetorians if I have to!''<br />
:'''PPD:''' ''Get away from here, we've got this handled!''<br />
'''Once free:'''<br />
:''You're... here to help?Alright, I'll do whatever I can to aid you ''<br />
----<br />
'''Before combat:''' <br />
:'''Longbow Nulifier:''' ''You won't take us down! We're here to bring down Tyrant! ''<br /><br />
:'''PPD:''' ''No one attacks Praetoria on OUR watch! ''<br />
'''Combat start:''' <br />
:'''Longbow Nulifier:''' ''Another Praetorian!''<br /><br />
:'''PPD:''' ''This is our fight, {{Character}}! ''<br />
'''Once free:'''<br />
:''Never thought I'd be saved by a Praetorian. Maybe you're all not so bad after all. ''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=TEST Provost Dialogue|text=<br />
'''Before combat:''' ''We need to mop out these Longbow and get back to Kill Team Moon 3 ''<br /><br />
'''Combat start:''' ''Hold that. We've got interference from [[Powers Division]]. ''<br /><br />
}}<br />
<br />
===== {{UL|Recover information with Agent X}} =====<br />
<br />
{{Mission Clue|Name=Message from Agent X|Text=After aiding Longbow and defeating the TEST Provost, you received an encoded message from Agent X, a member of Longbow:<br />
<br />
'{{Character}}. Heard about the men you rescued. I always felt the Praetorians had more to them than we all thought. I'm sending in coordinates for you to meet me. There's a database with highly sensitive information on it. If we're going to win this war, we need to access it. I think you and I can get the job done. Agent X out.}}<br />
<br />
<br />
{{Mission Objective|Entrance=This facility is well guarded by the Praetorian T.E.S.T. You'll have to be careful while going through it.|Primary=Recover information with Agent X|Secondary=Hack into the network to get the information|Additional=|Completion=You've found vital information that Longbow can use!}}<br />
[[File:Agent X.jpg|right|thumb|100px|{{center|Agent X}}]]<br />
'''Unnecessary Solicitation'''<br />
<br />
[[Agent X]] is a capable operative within Longbow. His aid means that Longbow is slowly starting to come around to the cause of the Resistance.<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{enemy Praetorian Police Department}}<br />
{{enemy T.E.S.T.}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Agent X]] (Lieutenant) (Ally)<br />
<br />
{{clr}}<br />
{{NPC Text|title=Agent X Dialogue|text=<br />
'''Start of mission:'''<br /><br />
:''Good to have you aboard, {{Character}}.''<br /><br />
:''I've put out the word that we need to start working together with [[the Resistance]].''<br /><br />
:''This little operation of ours will be the first of many.''<br /><br />
----<br />
'''Before combat:'''<br /><br />
:'''TEST:''' ''Kill Team Lambda reporting in.''<br /><br />
'''Combat start:'''<br />
:'''TEST:''' ''We've got a situation, handling it.''<br />
'''After the combat:'''<br />
:'''Agent X:''' ''These guys are good, more proficient than a lot of soldiers in Longbow.''<br /><br />
----<br />
'''Before combat:'''<br /><br />
:'''TEST:''' ''Roger that, we will keep an eye for any Powers Division.''<br /><br />
'''Combat start:'''<br />
:'''TEST:''' ''Powers Division sighted. We're handling it.''<br /><br />
'''After the combat:'''<br />
:'''Agent X:''' ''If we're going to win this thing, we'll need more help from Primal Earth, I'll tell you that much.''<br /><br />
----<br />
'''Before combat:'''<br /><br />
:'''TEST:''' ''We're here, base. Situation is stable for the moment.''<br /><br />
'''Combat start:'''<br />
:'''TEST:''' ''Situation has changed, base is under attack. Shutting off communications.''<br /><br />
'''After the combat:'''<br />
:'''Agent X:''' ''We need to push forward, I've seen too many Longbow be taken prisoner by these guys.''<br /><br />
----<br />
'''Before combat:'''<br /><br />
:'''TEST 1:''' ''I'm just saying, all the implications about the monsters in the tunnels...''<br /><br />
:'''TEST 2:''' ''Look, you 're part of T.E.S.T. now. That means something. You're better than the rest, so stop acting like them.''<br />
'''After the combat:'''<br />
:'''Agent X:''' ''These guys sure do think a lot of themselves. Is that how the Supers are in the [[Powers Division]]?''<br />
----<br />
'''Later on:'''<br /><br />
:''When this is all over, I'll make sure Longbow sees that there are Praetorians who want to help overthrow [[Tyrant]].''<br /><br />
:''Your fight is our fight. Just remember that, when the time comes.''<br /><br />
----<br />
'''After hacking the computer:'''<br /><br />
:''This is... not good. I'll report back to my superiors about this.''}}<br />
<br />
{{Mission Clue|Name=The Invasion|Text=You downloaded data off of one of the computers you found guarded by TEST. Unfortunately, much of the data was deleted when you recovered it, most likely due to a safety program installed in it. You were able to recover one vital piece of information:<br />
<br />
'...war will be over within a week. No survivors will be left, not even the Phalanx.'}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
It seems that [[Longbow]] is growing more trustworthy of you now, {{Character}}. Well, I should be more specific, more trusting of Praetorians in general. More Longbow are beginning to emerge to help [[the Resistance]]. Our main issue now is the various Longbow cells surviving the long journey through the ghoul infested tunnels. That is a problem you can let me handle, however. <br />
<br />
Our main concern right now is discovering the rest of that data you found. The term 'Phalanx' there refers to a hero team on [[Primal Earth]] called the [[Freedom Phalanx]]. It seems [[Tyrant|Cole]] is planning something that will wipe out ''everyone'' that stands against him in Primal Earth. We need to figure out what that is and put a stop to it, or else the Resistance will never gain the firepower it so desperately needs to take down Cole.<br />
<br />
==== {{UL|Part Two: Bearing Arms}} ====<br />
<br />
The issue regarding the data you found could easily be solved by one [[Aaron Walker]]. However, it seems [[Neuron|Praetor Berry]] is one step ahead of us. I know that you've worked with Walker previously, correct? Berry is all too aware of this and is taking steps to deal with those that have wronged him. <br />
<br />
I tell you this because the one man who can help us has gone ''missing''. I believe that Praetor Berry has taken command of his own team of T.E.S.T and arrested Aaron Walker. They would be the only ones that Walker would not be able to see coming right away. <br />
<br />
If we're going to figure out what exactly is in that data you found, I'll need you to rescue Aaron Walker. <br />
<br />
{{green|Do you know where he is?}}<br />
<br />
Yes, there is a facility where the T.E.S.T have no doubt taken him. I must emphasize that you hurry in these efforts, {{Character}}. Aaron Walker has been a thorn in Berry's side for quite some time, but he is one of the few people in [[Praetoria]] that has the ability to get us the information we want. Berry knows this and will act on it. <br />
<br />
In the meantime, I shall look for another associate of yours who has gone missing: [[Noble Savage|James Noble]].<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Walker must be saved, {{Character}}, for the sake of all in Praetoria and [[Primal Earth]].<br />
<br />
{{Mission Objective|Entrance=T.E.S.T have this placed locked down. Praetor Berry has gone to great lengths to ensure that Walker does not help you - time to see just how far he's gone.|Primary=Rescue Aaron Walker|Secondary=|Additional=|Completion=Aaron Walker is dead, but he may have been able to help the war effort with this one, single note of his.}}<br />
[[File:Dismantlers1.jpg|thumb|250px|right|{{center|Aaron Walker's last, best, final program}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{enemy T.E.S.T.}}<br />
<br />
'''Neutral'''<br />
<br />
{{enemy Neuron's Clockwork}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Aaron Walker (NPC)<br />
* Dismantler {{Named|Faction=Neuron's Clockwork|Type=Demolition Companion}} x9 (Boss) (Neutral)<br />
<br />
<br />
{{Mission Briefing|Contact=Aaron Walker|Text=''Aaron Walker's eyes dart back and forth wildly, his arms shaking violently. ''<br />
<br />
H-hey... {{Character}}... didn't think I'd see you here... funny you're the l-l-last person I see, huh? N-n-neuron, he caught wind of what I did... what we did... I c-covered up for you, e-erased any track of you helping me. <br />
<br />
B-but Neuron... h-he accelerated my brain... it's m-moving t-too fast now. G-gonna... it's gonna snap any minute now... t-then I'm a goner... t-that's gonna be it for me.<br />
<br />
{{green|Hang on, Aaron, I'll get you help!}}<br />
<br />
''Aaron reaches up to grasp your shoulder. ''<br />
<br />
It's too late! It's... too late... <br />
<br />
''Aaron slumps down to the ground. ''<br />
<br />
No time... no time left for me... just minutes... seconds... then I'm done for... <br />
<br />
I'm not sad, though... I'm actually... kinda happy. Weird... huh? I was always... just doing random things, never really... fought for anything. But you and me... we did something good... right? We put a stop to some of Neuron's freaks... we saved James Noble... that was good... wasn't it? I got to finally do at least... one good thing for someone... before everything came crashing down.<br />
<br />
{{green|Just focus, Aaron, I need you to-}}<br />
<br />
''Aaron cuts you off. ''<br />
<br />
I-I know why you're here. You're here to find out what's in that data. <br />
<br />
''Aaron laughs sadly. ''<br />
<br />
T-that's how N-neuron got me... I found out everything... he zapped my brain... pulled it all out of there... but t-there's a guy, t-there's a guy who can help you. I-I wrote it down... before Neuron tapped my brain... <br />
<br />
''Aaron hands you a piece of paper. On it is written the name, 'Steve Sheridan is here'''<br />
<br />
{{green|Who is Steve Sheridan?}}<br />
<br />
T-that Dark Watcher guy'll know... Y-yeah... I know he's here. I'm the... I'm the best, r-remember? <br />
<br />
''Aaron's body jerks wildly before coming to a rest. ''<br />
<br />
T-the T.E.S.T... T-they're coming... They're coming to get you... I'll... I'll do one l-last thing... one l-last thing to help you out... <br />
<br />
Just... just... remember me... okay... {{Character}}? R-remember me for... the g-good stuff I did... not for all the.. r-rotten... useless... things I did with... m-most of my life. P-please... please... <br />
<br />
''Aaron Walker lets out one last gasp before his body lays motionless.''<br />
<br />
{{green|...I'll remember you, Aaron. And I swear, I'll make Berry pay for this.}}<br />
<br />
''You hear the sounds of several PPD T.E.S.T bearing down on your position!''}}<br />
<br />
{{Ambush|<br />
<br />
'''After talking to Aaron Walker''' you will be ambushed by '''five squads''' of '''TEST officers'''}}<br />
<br />
{{NPC Text|type=villain|title=TEST Dialogue|text=<br />
'''Before combat:''' <br />
:'''TEST 1:''' ''I'm surprised that Berry did not spend longer with that boy. ''<br /><br />
:'''TEST 2:''' ''He's a busy man. He doesen't have time to spend on things such as this.''<br /><br />
'''Combat start:''' '' ''<br /><br />
:'''TEST 2:''' ''We've got an intruder! it's {{Character}}! ''<br /><br />
----<br />
'''Before combat:''' <br />
:'''TEST 1:''' ''Heard that Berry suspects one of the [[Powers Division]] helped Aaron Walker. ''<br /><br />
:'''TEST 2:''' ''Wouldn't be surprised. How many have turned over to [[the Resistance]] now? ''<br /><br />
'''Combat start:''' <br />
:'''TEST 2:''' ''Looks like we can add {{Character}} to that list of turncoats! ''<br /><br />
----<br />
'''Before combat:''' ''All clear here. We'll prepare to move out once Walker is finished.''<br /><br />
'''Combat start:''' ''Hold that line, we've got an issue with Powers Division.''<br /><br />
}}<br />
<br />
{{NPC Text|title=Dismantlers Dialogue|text=<br />
<br />
'''Activation:'''<br /><br />
<br />
''THIS IS THE LAST, BEST, FINAL PROGRAM BY AARON WALKER HIMSELF.''<br /><br />
''EVEN IF PRAETOR BERRY KILLED HIM, HE'LL NEVER BE ABLE TO BE BETTER THAN WALKER.''<br /><br />
''REMEMBER TO TELL THE WORLD. BERRY IS A LOSER. AARON WALKER WAS THE MAN.''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Ambushing TEST Dialogue|text=<br />
'''Ambush:''' <br />
:''We've got an intruder, move! ''<br /><br />
:''Kill Team Shadow 1, moving in! ''<br /><br />
:''Kill Team Shadow 2, moving to support Shadow 1! ''<br /><br />
:''Kill Team Shadow 5, reporting in! ''<br /><br />
:''Kill Team Shadow 8, heading in for support! ''<br /><br />
}}<br />
<br />
{{Mission Clue|Name=Steven Sheridan|Text=In his dying breath, Aaron Walker handed you a piece of paper with the words 'Steve Sheridan is here' on it. He told you that Dark Watcher would know what this means.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
{{Character}}, did you find Aaron Walker? <br />
<br />
... I see. Aaron Walker was a good man, {{Character}}. I'm sure I don't need to tell you that. His death is but one of many caused by [[Tyrant|Cole]]'s regime. Too many good men and women have died for Cole and his Praetors to build their empire. Let us make sure that Aaron is the last, and that his sacrifice will not be in vain. <br />
<br />
You said he gave you a note? Hrm... Steven Sheridan! This is perfect, {{Character}}. I don't know how Aaron Walker found this out, but he may have just helped to save us all and move you forward.<br />
<br />
==== {{UL|Part Three: Dr. Science to the Rescue}} ====<br />
<br />
I admit, I am somewhat surprised [[Steven Sheridan]] is here. It is perhaps the one intelligent thing I have witnessed Longbow do during my time here in [[Praetoria]]. Steven Sheridan is a brilliant scientist in [[Primal Earth]] and was once called Dr. Science. He possesses possibly the most brilliant mind in the world. He may not have a mind that is as fast as our departed Aaron Walker, but he will be able to figure out what that data leads to if you bring it to him. <br />
<br />
{{green|Do you know where he is?}}<br />
<br />
Some of my own agents have told me that he is currently with a squad of Longbow deep in the tunnels beneath [[Neutropolis]]. We need to get Steven Sheridan onto the side of [[the Resistance]] and into safe hands as soon as possible. <br />
<br />
I imagine he can prove a great help in bringing more aid through from Primal Earth, but if he were to be captured by [[Tyrant|Cole]], then I fear all would be lost. Find Steven Sheridan and give him the data you have. He will be able to tell you what is happening and how exactly we can prevent it.<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Steven Sheridan is our best hope to finding out what's in that data, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=You can hear the faint sounds of the failed experiments in the tunnels. Somewhere here, Steven Sheridan awaits, holding the key to the fates of Primal Earth and Praetoria.|Primary=Meet with Steven Sheridan|Secondary=Speak with Steven 'Dr. Science' Sheridan|Additional=|Completion=You received the virus from Steven Sheridan, you need to use it to disable Neuron's tower as soon as possible!}}<br />
[[File:StevenSheridan2.jpg|right|thumb|100px|{{center|Dr. Science}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{enemy Failed Experiments}}<br />
<br />
'''Neutral'''<br />
<br />
{{enemy Longbow}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Proximity Bombs (Objects)<br />
* Steven Sheridan (NPC)<br />
<br />
{{clr}}<br />
{{Ambush|<br />
<br />
'''If a proximity bomb detonates''' you will be ambushed by '''a group''' of '''failed experiments'''}}<br />
<br />
{{NPC Text|type=villain|title=Failed Experiments Dialogue|text=<br />
'''Ambush:''' <br />
:''Wipe them out! ''<br /><br />
:''Kill the intruders! ''<br /><br />
:''Don't let them get away! ''<br /><br />
}}<br />
<br />
<br />
{{Mission Briefing|Contact=Steven Sheridan (Praetorian)|Text=<br />
It's good to see another friendly face down here. I've heard about you through the grapevine. {{Character}}, wasn't it? I'm Dr. Steven Sheridan, here to help [[Longbow]] and [[the Resistance]]. If you've come down here through those monsters, you must have a good reason to see me.<br />
<br />
{{green|(Explain the situation to Sheridan)}}<br />
<br />
Hrmm... Interesting, very interesting. Can I see that data? <br />
<br />
''You hand the data over to Sheridan. He rubs his chin and takes out a small device. ''<br />
<br />
I've run into issues like this in the past. It can be difficult to recover lost data, but I've created a device that can solve such problems. Just give it a moment for it to run...<br />
<br />
{{green|(Wait...)}}<br />
<br />
''Dr. Sheridan's face pales as he watches his device. ''<br />
<br />
{{Character}}... this is horrifying! The rest of the data! Look!<br />
<br />
{{green|(Look at the data)}}<br />
<br />
''Dr. Sheridan shows you the input on his device.''<br />
<br />
:'Plans are ready to begin the war effort. [[Tyrant|Emperor Cole]] believes that the chaos on [[Primal Earth]] will spread into [[Praetoria]] soon. Already, we have seen [[Arachnos]] and [[Longbow]] causing terror in our streets. Primal Earth has entire armies of terrorists, monsters, and demons running about unchecked. If they were to find a way into Praetoria, we would all be doomed.'<br />
<br />
:'It is for that reason that we have worked tirelessly under the direction of [[Anti-Matter]] on these machines to bring the war to Primal Earth first. We will use the tower [[Neuron]] has built to create a portal big enough to fit the [[Imperial Defense Force#War Walker|War Walkers]]. Once they are deployed, the war will be over within a week. Not even the [[Freedom Phalanx|Phalanx]] can withstand their might.'<br />
<br />
:'We have been ordered by Cole to take any non-super powered being prisoner and to have the [[Seers]] scan their minds to see if they are a threat. Any civilian who is not a threat will be allowed to live under Cole's new empire. We have also programmed the machines to avoid attacking civilians, though casualties due to collateral damage can not be avoided.'<br />
<br />
:'The main purpose is clear: we must destroy the threat on Primal Earth before it destroys us. Once that is done, we will wipe out the remainder of the Resistance. It is estimated we would only need one third of our machines to do so.'<br />
<br />
{{green|A war with Primal Earth... and War Walkers?}}<br />
<br />
It is as I feared. We are too late to stop Cole from building an army. All we can do now is get everyone prepared for the worst. <br />
<br />
I do not know when Cole plans to mobilize, but there ''is'' something we can do to slow him down. Take this drive. It will plant a virus inside of Neuron's tower, disabling its systems for some time. <br />
<br />
This will at least buy us and the Resistance some time. I'm going to get to the nearest Resistance base to help them finish construction on a rift. I don't have time to explain, but I believe you and I will meet again very soon. For now, you need to go and disable Neuron's tower!<br />
<br />
{{green|Right, I'm on it!}}<br />
<br />
''You hear the sounds of the [[ghouls]] nearing the small group of Longbow.''<br />
<br />
Run, we will be fine!<br />
<br />
{{green|(Leave)}}<br />
}}<br />
<br />
{{Mission Clue|Name=Sheridan's Virus|Text=Dr. Sheridan gave you this device which contains a virus he created. When you upload it into Neuron's tower, it will disable its capability to create a massive portal into Primal Earth.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You did well, {{Character}}. Sheridan is already with members of the Resistance and is quickly finishing up work that has been done on the Rift Enclosure. It is a large gate that connects the world of Praetoria to the world of Primal Earth. It is through here that we in Primal Earth will send reinforcements to fight against Cole, though doing so will not be easy. <br />
<br />
We can speak about that later, however. With Sheridan's virus, we have the advantage of surprise against Cole and Praetor Berry.<br />
<br />
==== {{UL|Finale: Paving the Future}} ====<br />
<br />
There's no time to lose, {{Character}}. I've analyzed the situation you're walking into. I believe [[Neuron|Praetor Berry]] is becoming more suspicious that there may be a situation brewing around his tower. This does not mean that we should not take the fight to him. But you will have to be careful. <br />
<br />
We will have to put the systems in Berry's tower on alert. According to [[Steven Sheridan|Sheridan]], this will leave a hole in its defenses for his virus. It would appear Berry is not a man who designs all of his technology... ''perfectly''. To do this, you'll have to attack some of his Clockwork. This, in itself, should not be too hard, but I suspect Berry has put in place special defenses when this happens. <br />
<br />
{{green|Do you know what I should expect?}}<br />
<br />
I have an idea. <br />
<br />
I have still not found James Noble. Given that he went missing around the same time as [[Aaron Walker]], I can only assume that Praetor Berry has retrieved his former experiment and put him to 'work', per say. This seems like it would be the exact opportunity he would use to test out Noble's new powers. <br />
<br />
Be careful, {{Character}}. You fight under the looming shadow of Praetor Berry's tower. It will not be an easy fight by any means. But your mission is perhaps the most important of all. Doing this will buy us enough time to gain allies from [[Primal Earth]] and to bring the fight to [[Tyrant|Cole]]. If you fall here, it means Cole will be able to muster his forces before Primal Earth can prepare itself. It will fall, and then too, shall [[the Resistance]]. <br />
<br />
{{color|darkorange|Loyalists working undercover for Marchand should speak to him now regarding the activities of Dark Watcher.}}<br />
[[File:NeuronsTower1.jpg|thumb|250px|right|{{center|Under the looming shadow...}}]]<br />
'''Unsolicited Contact'''<br />
<br />
Good luck, {{Character}}. That is the best I can offer you at this moment in time.<br />
<br />
{{Mission Objective|Entrance=Neuron's tower looms in front of you. Who knew that this would be the key to Cole's invasion of Primal Earth?|Primary=Assault Neuron's Tower|Secondary=20 Clockwork to defeat<br />
** Use the lower stairs to move up Neuron's tower<br />
** Defeat Noble Savage...?<br />
** Defeat Maelstrom at the top of Neuron's tower<br />
** Upload Sheridan's Virus to Neuron's systems<br />
|Additional=|Completion=Sheridan's virus has disabled the systems in Neuron's tower!}}<br />
[[File:NobleSavage1.jpg|125px|thumb| |{{center|Noble Savage}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{enemy Neuron's Clockwork}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Failed Experiments#Noble Savage|Noble Savage]] (Elite Boss)<br />
* [[Maelstrom]] (Elite Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|type=villain|title=Noble Savage Dialogue|text=<br />
'''Before Combat:'''<br /><br />
:''I can't control myself... Berry! You will pay for this, I swear!''<br /><br />
:''{{Character}}! Get away! Berry is controlling me with the Maelstrom device!''<br /><br />
'''Combat Start:''' ''I'm sorry, {{Character}}! I can't stop this!''<br /><br />
'''At 75% Life:''' ''You have to defeat me, you have to fight harder! I've heard whispers of Sheridan, he can help me!''<br /><br />
'''At 50% Life:''' ''Hit me in the lower side, that is where I'm weak! Ooomph... right... there...!''<br /><br />
'''At 25% Life:''' ''Keep fighting, you have to win!''<br /><br />
'''Defeated:'''<br /><br />
:''Be... careful... {{Character}}...''<br /><br />
:''Maelstrom is waiting...''<br /><br />
:''At the top...''<br /><br />
:''Of the tower...''}}<br />
<br />
{{NPC Text|type=villain|title=Maelstrom dialogue|text=<br />
'''Before Combat''' ''So, the monster is defeated. Not surprising.''<br /><br />
'''Defeated:''' ''{{Character}}. You will not stop this invasion. Primal Earth had its chance, and now its time is over!''}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
You've performed admirably, {{Character}}. Neuron's tower has been disabled, preventing Cole from launching his attack before we're ready for it. Longbow has been made aware of your actions and are in your debt, though some still doubt the word of a Praetorian. In due time, I am sure they will all come around. <br />
<br />
As for myself, I have one last task to ask of you before you move on. One that will ensure the help of a group called [[Vanguard]].<br />
<br />
=== To Our Health ===<br />
{{ArcAward|m=2}}<br />
<br />
==== Souvenir ====<br />
<br />
'''Empty Bottle of Enriche'''<br />
<br />
You picked up this empty bottle of [[Enriche]] in the main Enriche factory in [[Neutropolis]]. It reminds you of an experience called... <br />
<br />
'''To Our Health '''<br />
<br />
Dark Watcher had one last task for you after you thwarted [[Tyrant|Cole]]'s plans for an invasion. He asked that you go down to help [[Calvin Scott (Praetorian)|Calvin Scott]] blow up the main source of Enriche in [[Praetoria]]. However, this would mean the people of Praetoria would be left with sick and diseased water for at least five months. Were you willing to have the people suffer for their freedom and the help of [[Vanguard]], or did you move to stop Scott's plans in the hopes of finding a better one that did not involve the risk of people's health?<br />
<br />
==== {{UL|Finale: The People's Minds, the People's Health}} ====<br />
<br />
{{EdNote|note=This is a Moral Choice mission, and must be played single-player. It is the final moral choice in the Warden storyline. }}<br />
<br />
<br />
We've struck a blow against [[Tyrant|Cole]]'s invasion, but now we must move quickly to strike another. I am sure you're aware of the ever looming presence of [[Enriche]], are you not? I am sure you're aware that this is no normal water. There are special chemicals within Enriche that help to placate the people, make them less suspicious of goings on. This is why there can be outbreaks of monsters in [[Neutropolis]] and the people simply take the word of the [[Praetorian Police Department|PPD]] or [[Neuron|Berry]] that they will address the situation at hand. <br />
<br />
It will make things rather difficult for our allies to fight Cole if he still has the support of the people. I shall be honest and upfront with you, {{Character}}. I am apart of an organization called [[Vanguard]]. We handle inter-dimensional threats. The head of it, [[Lady Grey]], has stated that if Vanguard only has the resources to fight one war against Emperor Cole, and that is a war of combat. We do not have the time to also fight a war of public relations. It is because of this that we must get to the center of Enriche and destroy it. But, you will have help. <br />
<br />
{{green|Who is going to help me?}}<br />
<br />
Calvin Scott himself. We have discovered a way into the main water pumping station for the Enriche chemicals. Meet with Calvin Scott and do what you can to give him the support he needs. Once Enriche is destroyed, I will be able to have Vanguard move in its supplies. I estimate the people here in [[Praetoria]] will have to go for about five to six months with unclean and impure water. This is just the nature of things, you see. The Enriche factory is the main, and last, source of clean water in Praetoria, due to all the fallout from the [[Hamidon Wars]]. However, once Vanguard has established a base of operations in the tunnels, we will be able to give the people clean and proper water and give medical support for anyone who has become severely injured during this time. <br />
<br />
{{color|darkorange|Those Loyalists working undercover for Provost Marchand should speak to him about these events.}}<br />
<br />
'''Unnecessary Solicitation'''<br />
<br />
Scott is waiting, {{Character}}.<br />
<br />
{{Mission Objective|Entrance=Calvin Scott, the leader of the Resistance, is up ahead in the tunnels, waiting for you.|Primary=Destroy Enriche (Single Player)|Secondary=|Additional=|Completion=}}<br />
<br />
{{Cutscene|Text=<br />
[[File:Peoples_Minds_and_Health.jpg|thumb|250px|right|{{center|A choice to be made.}}]]<br />
''We stand here, {{Character}}, on the brink of a massive event.''<br /><br />
<br />
''Today, we will bring an end to Enriche, an end to the placation of a people!''<br /><br />
<br />
''With Enriche gone, the people will once again be fully aware of the world that is truly around them!''<br /><br />
<br />
''Life will be harder, yes. But such is the consequence of being freed, of living your own life.''<br /><br />
<br />
''The people of Praetoria will learn to think on their own, to LIVE on their own...''<br /><br />
<br />
''... and then, we shall bring down Cole, once and for all!''}}<br />
<br />
<br />
'''Moral Choice'''<br />
<br />
''Players are presented with a moral choice: to aid the Resistance or go over to the Loyalists.''<br />
<br />
* '''{{blue|Destroy Enriche.}}''' Destroy the source of Enriche. '''Aid the Resistance.''' Enriche has been a main obstacle in the Resistance's war against Cole. Without it around, the minds of the people will be awakened to see what's around them and actually question all of the suspicious actions that Cole takes. They will no longer look at the Seers in such an accepting manner, they will begin to question where the ghouls in the tunnels come from. Destroying Enriche will free the people and enable Vanguard to come in and take the fight to Cole!<br />
<br />
* '''{{orange|Preserve Enriche.}}''' Stop Calvin Scott's plan. '''Aid the Loyalists.''' The freedom of people's minds is a noble goal, but is it worth putting their health in danger for this? There must be a better way to help the people. You've stalled Emperor Cole's plans to invade for now, surely there must be time now to investigate an attack against Enriche that doesn't put all the people of Praetoria at risk of becoming diseased and sick. <br />
<br />
===== {{UL|Aid the Resistance}} =====<br />
<br />
{{Mission Objective|Entrance=|Primary=Destroy Enriche (Single Player)|Secondary=4 bombs to arm|Additional=|Completion=}}<br />
<br />
{{NPC Text|title=Calvin Scott dialogue|text={{Character}}. Today will be an amazing day for the Resistance.<br /><br />
We stand here, {{Character}}, on the brink of a massive event.<br /><br />
Today, we will bring an end to Enriche, an end to the placation of a people!<br /><br />
With Enriche gone, the people will once again be fully aware of the world that is truly around them!<br /><br />
Life will be harder, yes. But such is the consequence of being freed, of living your own life.<br /><br />
The people of Praetoria will learn to think on their own, to LIVE on their own...<br /><br />
... and then, we shall bring down Cole, once and for all!<br /><br />
I'll give you the honors of activating the bomb, {{Character}}.}}<br />
<br />
===== {{UL|Aid the Loyalists}} =====<br />
<br />
{{Mission Objective|Entrance=|Primary=Destroy Enriche (Single Player)|Secondary=Speak with Calvin Scott|Additional=|Completion=}}<br />
<br />
{{NPC Text|title=Calvin Scott dialogue|text={{Character}}? Are you going to arm the bombs? I thought I made it -<br />
<br />
{{orange|Calvin Scott stares at you, his one eye widening in awareness.}}<br />
<br />
So, you're not going to help. You don't believe that this is a worthy cause? Do you feel this is going too far, that we shouldn't destroy Enriche?<br />
<br />
{{green|The cost is too high Scott. There has to be another way. We have time now.}}<br />
<br />
Don't you understand? There is no other way. This is the only way to bring Enriche and Cole down!<br />
<br />
Freedom isn't easy, {{Character}}, it's going to come with suffering. If you can't accept that, then I'll just have to do this on my own. I'm not going to let someone who is as weak-willed as you get in the way of our victory over Cole!<br />
<br />
{{green|I won't let you do this, Scott!}}<br />
<br />
{{missing}}<br />
}}<br />
<br />
{{Mission Objective|Entrance=|Primary=Destroy Enriche (Single Player)|Secondary=Defeat Calvin Scott, Talk with Calvin Scott|Additional=|Completion=}}<br />
<!-- Unfortunately, I forgot to turn the UI for screencaps, so I got the view with no text. Sorry. --><br />
<br />
{{NPC Text|title=Calvin Scott combat dialogue|text=I was prepared for this, {{Character}}. You don't think I'd fully rely on you, did you?<br /><br />
The people deserve to be free, Haruka Keynes. Their health is just something that must be sacrificed!<br /><br />
Cole can't stop me, Haruka Keynes! What makes you believe you stand a chance?!<br /><br />
I'm not going to be put down here. I'll leave you to burn with Enriche!<br />}}<br />
<br />
<!-- Again, next part is close but may be inexact. --><br />
{{Mission Objective|Entrance=|Primary=Destroy Enriche (Single Player)|Secondary=Activate the emergency systems|Additional=|Completion=You've activated the emergency systems!}}</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Chimera&diff=187700Chimera2011-01-30T23:20:58Z<p>Bluebeetle27: updated loyalist end mission</p>
<hr />
<div>{{Otheruses4|the Praetorian Archvillain|the serpentine arch foe of Talos|Chimera (Beast)}}<br />
{{wip|date=0000-00-00}}<br />
== Overview ==<br />
{{Infobox Contact<br />
|name=Praetor Sinclair<br />
|image=Praetor Sinclair.jpg<br />
|img_capt=Praetor<br />
|zone=[[Imperial City]]<br />
|x=-915|y=581|z=-1170<br />
|levels=8-15<br />
|introed='''== Level 8 =='''<br />[[Tami Baker]]<br />
|intros=None<br />
|enemies={{Enemy Praetorians}}{{Enemy Ghouls}}{{Enemy Syndicate}}{{Enemy Resistance}}<br />
|badges=<br />
}}<br />
{{Contact Overview|Name=Chimera|aka=Praetor Sinclair|City=P|Zone=Imperial City<br />
|x=-915|y=581|z=-1170<br />
|Pronoun=his<br />
|HoodYN=Y|Hood= |OriginYN=N|Origin= |LevelYN=Y|Level=8-15}}<br />
<br />
<br />
Heroes can find him:<br />
<br />
* on the [[Maria Jenkins#Part One: Fix the scanner|Fix the scanner]] mission from [[Maria Jenkins]] (Levels 45 - 50)<br />
* on the [[Maria Jenkins#Take down Chimera at his training facility|Take down Chimera at his training facility]] mission from [[Maria Jenkins]] (Levels 45 - 50)<br />
* on the [[Maria Jenkins/Flashback#Fix the scanner|Fix the scanner]] mission from [[Maria Jenkins]] (Flashback only) (Levels 45 - 50)<br />
* on the [[Maria Jenkins/Flashback#Take down Chimera's training facility|Take down Chimera's training facility]] mission from [[Maria Jenkins]] (Flashback only) (Levels 45 - 50)<br />
<br />
<br />
<br />
__toc__<br />
<br />
== Description ==<br />
<br />
Known in [[Praetoria]] as Praetor Sinclair, he is [[Tyrant|Emperor Cole]]'s ultimate assassin. When his parents were killed by [[Historical Heroes and Villains#Doppleganger|Doppleganger]], Justin Sinclair was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premier silent killer.<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Tami Baker]]<br />
<br />
=== Contact Introduces ===<br />
* None<br />
<br />
=== Information ===<br />
'''Praetor'''<br />
<br />
Justin Sinclair is a man that few would dare to cross. He is known for having his hand in all matters within [[Praetoria]] and is trusted by [[Tyrant|Emperor Cole]] himself to run various covert operations, both in Praetoria and outside of it.<br />
<br />
=== Prior to Introduction ===<br />
{{Missing Prior}}<br />
<br />
=== Initial Contact ===<br />
Your name is {{Character}}. I've been keeping track of your progress, ever since I received your information from [[Tami Baker|Ms. Baker]]. I have to say, I'm very impressed. I'm well aware of what your motives might be; power, fame, glory, all or perhaps just one. Or perhaps you're actually here to protect the people and get famous while doing so. It doesn't matter to me.<br />
<br />
I am a man who knows how to work with others. Today, I require your aid. In return, I will give you what you need. Money, power, fame, whatever it is. But you must know that what I deal with is extremely sensitive and must not be released to the public. I am putting my trust towards you, the trust of a Praetor. Do not take it lightly.<br />
<br />
=== Greeting ===<br />
<br />
* Let's begin, there's much to do.<br />
* We have very little time to waste, {{Character}}<br />
<br />
=== Too Busy ===<br />
{{Missing Too Busy}}<br />
<br />
=== Too Low Level ===<br />
{{Missing Too Low}}<br />
<br />
=== No More Missions ===<br />
<br />
You and I have finished our business, {{Character}}. Let's not have it linger.<br />
<br />
== Store ==<br />
{{Missing Store}}<br />
<br />
== Story Arc ==<br />
<br />
=== {{red|Missing Arc Name}} ===<br />
{{ArcAward|m=2}}<br />
==== Souvenir ====<br />
{{missing}}<br />
<br />
==== {{UL|Part One: Control Lost}} ====<br />
<br />
I will debrief you on the entirety of the situation, {{Character}}. I have my own personal and secretive strike force, codenamed Project Phoenix. [[Marauder|Praetor White]] has his [[Powers Division]], [[Provost Marchand|Marchand]] has the [[Praetorian Police Department|PPD]], I have Project Phoenix. It is only fair that someone of my stature has their own force to rely upon. It was a small force, numbering only six in total. This was done to establish control and trust. However, something has gone wrong.<br />
<br />
Earlier, an attempt was made on Praetor White's life by members of Project Phoenix, members who have gone rogue, obviously. Two members attacked him, only one made it out alive. I attempted to contact the other members of Project Phoenix, only to discover they have all fled. As you can see, there has been a small 'coup' within mu group. The press is in an uproar about this, and Praetor White is... displeased. I must do what I can to keep my connection to all of this as secret as possible, which is why I am asking for your help in this.<br />
<br />
{{green|My help? You can't do this yourself?}}<br />
<br />
It is a complicated matter, {{Character}}. I've made several deals with [[Mother Mayhem|Praetor Tilman]] to hide my operatives from her [[Seers]]. As you can imagine, this recent attempt on Praetor White's life has caused her no end of trouble. She is being pressed to explain how the assasins escaped the sight of her seers. Much as it displeases me, I am now indebted to her. In order to prevent her from revealing the truth, I must provide her with my assistance.<br />
<br />
In the meantime, I'm relying upon you to wipe out Project Phoenix. I will spread the word that these assasins are part of a new group, looking to fill the growing void left by the [[Destroyers]] that you vanquished. Once more you will bear the role of the hero looking to take a stand and protect Praetoria. You will strike them down -of that I have no doubt- and my issue will be alleviated. And any of those who know about Project Phoenix will see what happens when my trust is betrayed.<br />
<br />
I have tracked the member of Project Phoenix who attacked Praetor White. He is in the tunnels, recovering from his injuries. I must go deal with an errand for Tilman. It is up to you to wipe out this traitor before he can flee into the tunnels, lost forever to the darkness.<br />
<br />
{{Mission Objective|Entrance=The first member of Project Phoenix is in here somewhere, amongst the ghouls. You'll have to move to catch up with him|Primary=Eliminate a member of Project Phoenix|Secondary=Put down the member of Project Phoenix<br />
** Find the static box to access the network|Additional=|Completion=You put down Basilisk and encountered an odd message from a woman named BV}}<br />
[[File:Basilisk3.jpg|right|100px|thumb|{{center|Basilisk}}]]<br />
<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Ghouls}}<br />
<br />
{{Enemy Praetorians}}<br />
<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Basilisk {{Named|Faction=Praetorians|Type=Basilisk}} (Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|type=villain|title=Basilisk Dialogue|text=<br />
'''Before combat:''' ''Just need to... get to the Static... tell her... that I'm alive... ''<br /><br />
'''Combat start:''' ''You... are you with... Sinclair?!''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Note of Contact|Text=You found this note on the body of Basilisk. It instructs him to input a series of numbers on one of the [[Static]] boxes in the underground. Doing so will put him in contact with someone named 'BV'.}}<br />
<br />
{{Cutscene|Text=<br />
''Hello?''<br />
<br />
''Are you there? Hello?''<br />
<br />
''...''<br />
<br />
''Things must be fairly chaotic, given how your little organization was thrown into turmoil.''<br /><br />
''It's funny, isn't it? It was easy getting them to turn on you when I revealed all your dirty little secrets, Justin''<br /><br />
''I bid you a fond farewell for now. I wish I could see your face, knowing that I am alive''<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Good, you're back. I've barely finished Tilman's request. You were able to put down Basilisk, I trust?<br />
<br />
...BV? ...no, no, that's impossible, {{Character}}, what you are telling me is impossible. That person is suppossed to be dead, many times over. The person you speak of is named [[Belladonna Vetrano]]. She should be dead, {{Character}}, she should have died in his initial assignment -the assignment she never came back from- or from the numerous assasins I have sent after her, following her 'revival', you could say. But... her presence explains everything.<br />
<br />
Belladonna was one of my most talented operatives within Project Phoenix. I saved her from her parents and offered her a life of riches, of fame, of power. I trained her, personally, taught her everything. She followed my commands and benefitted from it time and again. It was perfect, {{Character}}. Up until she was sent to kill the woman named [[Vanessa DeVore]]. I had believed she was killed by DeVore's powerful psychic powers. I was wrong. She betrayed me, {{Character}}. I gave her a meaningful life and she betrayed me by joining the Resistance, taken in by their lies. It simply showed me one thing: her faith in me was weak, fragile, easily swayed by simplistic words.<br />
<br />
Since then, she and I have been in a constant battle. This latest move can only mean that she was able to poison others with her words. This situation has become more dire than I previously believed, {{Character}}.<br />
<br />
==== {{UL|Part Two: In Due Time}} ====<br />
<br />
The events that transpired with Belladonna are due to one thing and one thing alone, {{Character}}: Control. I allowed Belladonna to do what she wished, despite the dangers that some with it. And now we are all paying for it. The worst thing about this situation is that I must leave it up to you to handle these things. You should understand, {{Character}}, the amount of trust I'm giving you. I have already begun to stream to the media that you are putting down this threat. I know what it is that you want and I fully intend to give it to you.<br />
<br />
That, really, is what this is all about. Every person, no matter who they are, wants something. You can, as in your case, give it to them - for a price. Or you can cut them down, if what they want conflicts with your own plans. In belladonna's case, it will be the latter. It is all about control and keeping it, {{Character}}.<br />
<br />
{{green|Alright, Praetor Sinclair. Do you have a lead on the next Project Phoenix member?}}<br />
<br />
That I do. There are four left, {{Character}}. One has been sighted again in the tunnels. Once more, I would deal with this myself, but [[Mother Mayhem|Tilman]] requests that I deal with an urgent matter with her [[Seers]] and some other-worldly interference from psychics. As much as it pains me to do so, I must aid her. If I do not, then the balance she and I have will be shattered and become unpredictable. And that, {{Character}}, is what leads to situations that we have now.<br />
<br />
The person you're after is codenamed Cockatrice. End him and in his last breaths make him wish that he never had the foolish idea to cross me. <br />
<br />
{{Mission Objective|Entrance=The smell of the Resistance is heavy in the air. It looks like Cockatrice has met up with his new allies|Primary=Take down Cockatrice|Secondary=Find the next assasin<br />
** Survive the Resistance ambush|Additional=|Completion=It appears you walked into a trap intended for Praetor Sinclair!}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Belladonna Vetrano]] (NPC)<br />
<br />
<br />
{{bug|Though she is suppossedly an NPC, Belladonna can be somehow aggroed, which will cause her to respond and attack players in return. Still, she can't be even targeted and much less defeated. Don't fight the ambushing Resistance near her.}}<br />
<br />
<br />
{{Ambush|<br />
<br />
As soon as you find Belladonna, you will be ambushed by five waves of Resistance fighters}}<br />
<br />
{{NPC Text|type=villain|title=Resistance Fighters Dialogue|text=<br />
'''Before combat:''' <br />
:'''Resistance 1:''' ''Things are gonna get serious real soon.''<br /><br />
:'''Resistance 2:''' ''Yeah. Now that Belladonna's out in the open, it's gonna be a whole new ball game.''<br />
<br />
'''Combat start:''' '' ''<br /><br />
:'''Resistance 2:''' ''{{Character}}? You're not suppossed to be here! Where's Sinclair?!''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Ambushes Dialogue|text=<br />
<br />
'''Belladonna Vetrano:''' ''What... {{Character}}? No, this was supposed to be for Justin!<br /><br />
'''Resistance Fighter:''' ''We're bringing you down today, Sinclair!''<br /><br />
'''Resistance Fighter:''' ''We got word that it ain't Sinclair, it's that big name [[Powers Division]]!''<br /><br />
'''Resistance Fighter:''' ''{{Character}}? You're not suppossed to be here! Where's Sinclair?''<br /> <br />
'''Resistance Fighter:''' ''You've taken down a lot of my friewnds, {{Character}}. I'm gonna make you pay!''<br /><br />
'''Resistance Fighter:''' ''Today is the day you die, {{Character}}!''<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
So, you saw Belladonna? I shouldn't be surprised this was a trap. I taught her everything she knows about deception. I apologize, {{Character}}, that this happened to you. Her ingratitude knows no bounds.<br />
<br />
I wonder, {{Character}}, what your reaction would be to someone who could be perceived as your savior. I told you about her parents, yes? They lived outside of [[Praetoria]], in the wilds infested by the nightmarish creatures created by [[Hamidon]]. Her life was nothing but fear and chaos. The only thing that she and her parents could rely upon was never knowing what would happen next. She lived in pure and utter anarchy. I rescued her from that, {{Character}}. Her parents refused to let me take her, refused to let their daughter live a better, safer life. And so, I did what I had to do in order to save her. She was barely nineteen when that happened; she remembers it well. And yet, here we are. She strikes against me, as if I am a monster, as if I am no better than the creatures that stalk her nightmares.<br />
<br />
This, {{Character}}, is the reality the the Resistance would have us live. It is one that I intend to ensure never comes to fruition.<br />
<br />
==== {{UL|Part Three: Stronger than Family}} ====<br />
<br />
When someone becomes a member of Project Phoenix, they swear an oath. An oath to follow my every command. This is not because I am some... power freak, like [[Marauder|White]] or [[Anti-Matter|Keyes]]. No, this is done because I know what is best for the members of Project Phoenix. I am, in many ways, their father. Every single member of Project Phoenix must give up their own life when they join, adopting the name I give them. [[Belladonna Vetrano|Belladonna]] was my Phoenix, until she betrayed me.<br />
<br />
The current man we hunt is named Gorgon. He was once a member of the Syndicate, someone weak, someone petty, less than a man. I made him into something greater, into something legendary. But, like all the other members, he has succumbed to the lies of Belladonna. Like a son turned against a father by a traitorous sister.<br />
<br />
I know the location of Gorgon. He has gone to meet with his former brother-in-arms, a brother who was suppossed to have shed when he joined Project Phoenix. I have done you the honor of informing [[Total Praetorian Network|TPN]] that you believe this new group may be part of the Syndicate, and that you plan to storm one of their main offices with help of the fish named Riptide.<br />
<br />
{{green|Sounds like you've gone and planned out everything, Sinclair}}<br />
<br />
That is the best way to handle things, {{Character}}. Careful planning, careful control. It prevents chaos, anarchy and other things that can lead to... undesired consequences. Riptide will be waiting for you in the office building. Show Gorgon no mercy, {{Character}}, and make sure to bring down his brother. The man is now wanted for many crimes within [[Imperial City]], thanks to our mutual friend, [[Mother Mayhem|Praetor Tilman]].<br />
<br />
{{Mission Objective|Entrance=The guards at the door quickly walked away when you entered. They seem to know that a fight is soon to come.|Primary=Bring down Gorgon and Adept Pham|Secondary=Defeat Adept Pham, Defeat Gorgon|Additional=|Completion=You've put down Gorgon and Adept Pham}}<br />
[[File:Gorgon2.jpg|right|100px|thumb|{{center|Gorgon}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
{{Enemy Praetorians}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Riptide]] (Ally)<br />
* Adept Pham {{Named|Faction=Syndicate|Type=Sword Master}} (Boss)<br />
* Gorgon {{Named|Faction=Praetorians|Type=Gorgon}} (Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|title=Riptide Dialogue|text=<br />
'''At the mission entrance:''' <br />
:''Good seeing you again, {{Character}}.''<br /><br />
:''Wish I could've been there when you handed [[Reese]] his head.''<br /><br />
----<br />
:''Ideological fools. They'll go the way of the [[Destroyers]] soon enough.''<br />
----<br />
'''Defeated:''' <br />
:''I'm activating the emergency teleporter, you'll have to handle the rest on your own!''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Syndicate Dialogue|text=<br />
<br />
'''Before combat:''' <br />
:'''Syndicate 1:''' ''Pietro has returned to us, more powerful than ever.''<br /> <br />
:'''Syndicate 2:''' ''We will need his might to break away from the current Syndicate ''<br /><br />
<br />
'''Combat start:''' <br />
:'''Syndicate 2:''' ''{{Character}}! This is a new day for the Syndicate, you won't stop this!''<br />
----<br />
'''Before combat:''' <br />
:'''Syndicate 1:''' ''Is it wise to go against the others?''<br /><br />
:'''Syndicate 2:''' ''It would be unwise NOT to. You see what's happening! The center has become weak!''<br />
<br />
'''Combat start:''' <br />
:'''Syndicate 2:''' ''We won't fall to you, {{Character}}!''<br /><br />
----<br />
'''Before combat:''' <br />
:'''Syndicate 1:''' ''No more working with the Resistance, now that Gorgon and Pham are taking back control.''<br /><br />
:'''Syndicate 2:''' ''I can't wait until I gut one of them. Their talk drove me insane.''<br />
<br />
'''Combat start:''' <br />
:'''Syndicate 2:''' ''[[Powers Division]] can't stop us now!''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Bosses Dialogue|text=<br />
'''Adept Pham:'''<br />
<br />
:'''Before combat:''' ''Much has changed with the Syndicate since my brother left. It's time that we take up arms and bring it back to what it once was.''<br /><br />
:'''Combat start:''' ''You will not stop this, {{Character}}!''<br />
----<br />
'''Gorgon:'''<br />
<br />
:'''Before combat:''' ''It's been too long... I'm finally free from Sinclair's iron fist.''<br /><br />
:'''Combat start:''' ''You won't bring me back to Sinclair! ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Gorgon's Last Words|Text=Gorgon collapsed to the ground and looked up to you. He removed his mask and uttered these final words...<br />
<br />
''So... Sinclair refused to let me go... he never could stand someone... going against his plans, having a will of their own. His eyes show no fear... but his plans, his movements, they show it all. He is terrified... terrified of losing control, losing his grasp on reality. Such a man... I could never continue to serve. I have... no regrets in my death... I can only... be happy that... I lived my last moments... free from him.''}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
It is too bad that things had to end like this with Gorgon. He was a promising student, one who I rescued from mediocrity. If it were not for me, he would have spent his life licking the boots of those above him in the Syndicate, the boots of those who would never dare to get their hands dirty. No, I made Gorgon into something greater than he was before. Or, perhaps, I thought I did. His betrayal shows that clearly he was too weak to meet my standards in the first place. Unlike you, {{Character}}. Everything you have done up to this point has proven to me that you are a man who has the ability to know what you want and take it. You do not doubt yourself, you do not question your motives. That is a very powerful aspect to have. Very powerful.<br />
<br />
TPN is running reports about your actions against Adept Pham and Gorgon. They hail it as your next blow against 'the mysterious group' that is arising. It is all too easy to control the people, {{Character}}, to make them think what you think. That is what makes them both a very powerful and very dangerous resource. Powerful in that they are easy to control, dangerous in that those people who are less than men can also control them. I should warn you now, {{Character}}, not to relay on the praise of people to get you power for too long. It is best for you to rely upon me. If we work together, I can help you become something far greater than you could ever imaginate.<br />
<br />
==== {{UL|Part Four: Thicker Than Blood}} ====<br />
<br />
Connection to family makes people weak, {{Character}}. It clouds their judgement, allows them to be controlled by outside circumstances. Gorgon was controlled by his desire to be with his family in the [[Syndicate]]. Cockatrice, the man we lost track of in the tunnels, went through all the effort to hide from us, only to reveal his position by trying to track down his sister, who has become a [[Seers|seer]]. He joined Project Phoenix with the promise that he would be close to his sister, a promise that I kept. You can, as in your case, give it to them -for a price. Or you can cut them down, if what they want conflicts with your own plans. In [[Belladonna Vetrano|Belladonna]]'s case it will be the latter. I allowed him to see his sister in the times that I deemed fit. Eventually, his visits to her stopped, once he realized she was not his sister anymore: she was a seer, emotionless, attached to nothing but her job. The perfect human being, you could say.<br />
<br />
It appears now that Cockatrice wishes to free his sister, to try to return her back to normal. This is something that will never happen, but yet he still clings to this hope, this faith that it somehow will happen. It will be the end of him. Here is the location of the lab. The Resistance are raiding it as we speak.<br />
<br />
{{green|And what will you be doing?}}<br />
<br />
I have appeased [[Mother Mayhem|Praetor Tilman]], for now. While you are out dealing with Cockatrice, I will be narrowing down the location of Belladonna. Her time is going to come to an end soon, {{Character}}. This, I swear.<br />
<br />
{{Mission Objective|Entrance=You can feel the presence of the Seers in the lab, reading the thoughts of all those who enter|Primary=Put down Cockatrice|Secondary=3 seers to recover|Additional=|Completion=You've put down Cockatrice, preventing him from reuniting with his sister.}}<br />
[[File:Cockatrice2.jpg|right|100px|thumb|{{center|Cockatrice}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
{{Enemy Praetorians}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Seer 0871 {{Named|Faction=Seers|Type=Tracker}} (Minion) (Ally)<br />
* Seer 6789 {{Named|Faction=Seers|Type=Tracker}} (Minion) (Ally)<br />
* Seer 3871 {{Named|Faction=Seers|Type=Visionary}} (Boss) (Ally)<br />
* Cockatrice {{Named|Faction=Praetorians|Type=Cockatrice}} (Boss)<br />
<br />
<br />
{{NPC Text|type=villain|title=Seers Dialogue|text=<br />
<br />
'''Seer 0871:'''<br />
:'' ... is today the day I die?''<br /><br />
:''{{Character}}, I require your assistance in this matter.''<br /><br />
:'' ... Kill if we have to, but don't need to.''<br /><br />
:'' ... I didn't think this would be how it ends.''<br /><br />
:'' ... not going to work as we thought it would.''<br /><br />
:'' ... wish it was a sunnier day.''<br /><br />
:''Thank you for your aid, {{Character}}. I will provide as much support as I can.''<br /><br />
:''Returning to base.''<br />
----<br />
'''Seer 6789:'''<br />
:'' ... bring in Sinclair if I have to.''<br /><br />
:''Excellent timing, {{Character}}.''<br />
:''Your help is appreciated and broadcasted to all, {{Character}}. I shall aid you in whatever way I can.''<br />
:'' ... bringing the big guns in now.''<br />
:''Returning to base.''<br />
----<br />
'''Seer 3871:'''<br />
<br />
:'''Seer 3871:'''<br />
::'' ... think Cole is the best.''<br /><br />
::'' ... bring down the tyrant.''<br /><br />
::'' ... bring in the sister, she's the important one''<br /><br />
<br />
:'''Resistance Fighter:'''<br />
::''Just shut up! We're not gonna put up with your jabberin' and thought-readin'! Why're we doin' this for some assasin?<br />
<br />
:'''Aggroed:'''<br />
<br />
:'''Seer 3871:'''<br />
::''I appreciate the assistance that is about to be rendered.''<br /><br />
:'''Resistance Fighter:'''<br />
::''Great, {{Character}}! Just what we needed!''<br />
<br />
:'''Once free:'''<br />
::''Thank you for your assistance . The Seer Network has been notified. I've been granted authority to assist you.''<br /><br />
<br />
:'''Defeated:'''<br />
::''Returning to base.''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Cockatrice Dialogue|text=<br />
'''Before combat:''' ''No wonder these Resistance fools haven't won yet, their lack of discipline astounds me. ''<br /><br />
'''Combat start:''' ''Hmph. {{Character}}. Let's end this. ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Cockatrice's Final Gasp|Text=Cockatrice gasped for air in his final moments, turning to you...<br />
<br />
''Sinclair... he knew that my sister... would become just another tool for [[Praetoria]]... yet he led me to become this... I thought... I thought I could save her. I just... I just...''<br />
<br />
Cockatrice's eyes shut.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Welcome back, {{Character}}. [[Total Praetorian Network|TPN]] is once again reporting on your efforts to combat this new threat, just as we planned. Cockatrice's fate is a sad one. It is something that I hope you can avoid. You should not become attached to anything that you cannot control, {{Character}}. Cockatrice, Gorgon, they were attached to people, free people. Human beings who, when given the chance, would let them down. It is the way of life, as you have seen with Belladonna; given freedom, those you place trust inwill ultimately fail your expectations. It is a lesson hard learned, but learned nonetheless. But come, we should not dwell on somber matters. I have excellent news. I have tracked down a possible location of Belladonna and the two remaining members of Project Phoenix.<br />
<br />
<br />
==== {{UL|Finale: This is the End}} ====<br />
<br />
Belladonna is no fool, {{Character}}. She tried to distract me with false leads, meant to simply delay me. In the end, I was able to track her and my other two agents down to two possible locations, meaning that you and I will have to split up to cover them. Belladonna will be at one location, at the other will be a decoy. Both of us will have support from members of the PPD whom I control. I will not risk Belladonna escaping, not this time. If you encounter her, {{Character}}, do not kill her. Just bring her in. She will not die... oh, no, she will not die, not when there is so much left to do. Here is the location where you will be going to find her.<br />
<br />
{{green|Looks like we'll see what happens, Sinclair}}<br />
<br />
Yes, luck of the draw. The exact situation that I am not fond of, which is exactly why she created it. We're almost at the end though, {{Character}}. We finish this, it mens the end of Project Phoenix, your rise to glory, and my chance to do things right. <br />
<br />
{{blue|Members of the Resistance working undercover for [[Calvin Scott]] should inform him of what is happening.}}<br />
<br />
{{Mission Clue|Name=Calvin Scott's Suggestion|Text=Calvin Scott told you that it would be your choice regarding what to do with Belladonna. Aiding her would help the Resistance, but having you deeper undercover within the Loyalists would be just as helpful.}}<br />
<br />
[[File:Rooftops1.jpg|thumb|250px|right|{{center|Showdown on Praetoria's rooftops}}]]<br />
{{Mission Objective|Entrance=According to Sinclair's information, if Belladonna is here, she'll be on the roof of this building|Primary=Capture Belladonna (Single Player)|Secondary=|Additional=|Completion={{orange|missing text}}}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
{{clr}}<br />
{{Cutscene|Text=<br />
[[File:BelladonnasCutscene1.jpg|thumb|250px|right|{{center|Belladonna's counteroffer}}]]<br />
'''Belladonna:'''<br />
:''{{Character}}. I should have figured that Justin would send you.''<br /><br />
:''I was like you once. Until Justin tried to kill me. As you can see, it didn't take.''<br /><br />
:''He wants you to capture me, but I'm here to give you a different offer, and some insight...''<br /><br />
:''Once you become a threat, Justin will kill you, just as he has done to so many others in the past.''<br /><br />
:''Join with me and the Resistance, and we will give you more power than you could ever dream of!''<br /><br />
:''And... unlike Justin, we won't try to kill you when you get too powerful. What do you say, {{Character}}?''<br />
}}<br />
<br />
<br />
===== Moral Choice =====<br />
<br />
''Players are presented with a moral choice: to aid the Resistance or aid the Loyalists.''<br />
<br />
* '''{{blue|Join with Belladonna.}}''' Accept Belladonna's offer of power. '''Aid the Resistance.''' Perhaps Belladonna's words are true. You've certainly experienced how controlling Praetor Sinclair is; almost every single action you've taken in dealing with Project Phoenix has been set by him. Is it worth it to have great power if Sinclair is using you as his puppet? Save Belladonna and see just where the power that the Resistance offers will take you! (As the story of [[Praetoria]] unfolds your character will have opportunities to change their mind and switch sides.)<br />
<br />
<br />
* '''{{orange|Take down Belladonna.}}''' Capture Belladonna for Sinclair '''Aid the Loyalists''' It's true that Sinclair may be controlling, but he's not going to control you. Belladonna's offer is interesting, but in the end, what power can the Resistance truly offer? They dwell in caves and fight a war they cannot win. Bring in Belladonna, earn your fame, and then you can break away from Sinclair. Nobody controls you - not the Resistance, not Sinclair! (As the story of [[Praetoria]] unfolds your character will have opportunities to change their mind and switch sides.)<br />
<br />
<br />
===== {{UL|Aid the Resistance}} =====<br />
<br />
====== {{UL|Speak with Belladonna}} ======<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Belladonna Vetrano|Text=It's good to see you choose the right side, {{Character}}. Sinclair would offer you all the power in the world, but it would be with you held thightly on his leash. I'm sure you've seen it just in the way he acts; everything planned, everything perfectly controlled.<br />
<br />
I'm sure he told you about my parents, that he 'saved' me from that lifestyle. It's true. He did save me from [[Hamidon]] and the monsters, but I loved my parents, {{Character}}. I was a stubborn girl back then, but they only wanted to protect me. That is what makes me different from Sinclair. He had nothing but contempt for his parents. Even at such a young age, all he ever wanted was control over all he had, out of fear that he would lose it all.<br />
<br />
Sorry, I tend to be very... agitated when it comes to Sinclair.<br />
<br />
{{green|It's fine. But what now? I need to report back to Sinclair.}}<br />
<br />
Knowing Sinclair, he would not want me dead. And I assume there will be backup coming at any minute.<br />
<br />
We will say that you were attempting to negotiate with me when this so-called 'backup' arrived. They became overzealous and intended to kill me. Following orders from Sinclair, you did what you could to prevent this, even if it meant fighting off the PPD. Of course, because of their interruption, I was able to escape. I believe that's a fairly sound plan, don't you?<br />
<br />
{{green|Sounds good to me. We'll have to be ready to handle the PPD}}<br />
<br />
{{orange|You hear the sound of footsteps coming up the stairs - the backup has arrived!}}<br />
<br />
{{green|(Handle the ambush)}}<br />
}}<br />
<br />
<br />
====== {{UL|Fight off the incoming ambush}} ======<br />
[[File:Phoenix1.jpg|right|100px|thumb|{{center|Phoenix}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Praetorian Police Department}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Belladonna Vetrano (Ally)<br />
* Phoenix x2 {{Named|Faction=Praetorians|Type=}} (Boss) (Ally)<br />
* Sergeant Giacona {{Named|Faction=Praetorian Police Department|Type=Sergeant}} (Boss)<br />
* Investigator Framon {{Named|Faction=Praetorian Police Department|Type=Investigator}} (Boss)<br />
* Interrogator Canto {{Named|Faction=Praetorian Police Department|Type=Interrogator}} (Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|title=Belladonna Vetrano Dialogue|text=<br />
'''After choosing the Resistance's side:''' ''Let's speak about this, {{Character}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Ambushing PPD Dialogue|text=<br />
'''Sergeant Giacona:''' ''FREEZE!''<br /><br />
'''Investigator Framon:''' ''Don't let Vetrano get away!''<br /><br />
'''Interrogator Canto:''' ''Pin them down, NOW!''<br />
}}<br />
<br />
====== {{UL|Talk to Sinclair}} ======<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Praetor Sinclair|Text=<br />
<br />
{{Character}}. I did not find Belladonna. Did you find her? Is it over?<br />
<br />
{{green|(Explain to Sinclair how Belladonna escaped)}}<br />
<br />
...I knew it. I should have never had the [[Praetorian Police Department|PPD]] join us in our hunt. Those men were under my control, but again, as [[Tyrant|Cole]] has told me, the PPD cannot be depended on. They are either too zealous or not zealous enough. You did your best in the situation, {{Character}}. You felled Belladonna, which is no easy feat. But, I must admit, you are partly to blame in all of this. I regret that you and I will cease our time together now. We will go our separate paths; I shall continue the hunt for Belladonna, and you... well, you will do whatever it is you wish to do. Perhaps you'll look for more power, or perhaps you'll simply fade into the nightsky of [[Imperial City]].<br />
<br />
Your fate is your own, {{Character}}. I have others that I will be dealing with.<br />
<br />
{{green|Alright then. Goodbye, Sinclair}}<br />
<br />
}}<br />
<br />
===== Aid the Loyalists =====<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Belladonna Vetrano {{Named|Faction=Resistance|Type=}}<br />
* Phoenix x2 {{Named|Faction=Praetorians|Type=}} (Boss)<br />
* [[Riptide]] (Ally)<br />
<br />
{{NPC Text|type=villain|title=Belladonna Vetrano Dialogue|text=<br />
<br />
'''Combat start:''' ''It's too bad it had to be this way, {{Character}}.''<br /><br />
'''At 75% health:''' ''I'm not like the others that you've fought - I'll show you!''<br /><br />
:::''I survived Justin and his assassins, I'll survive you!''<br /><br />
:::''Justin is just a shell of a man, scared of everything he can't control. You're a fool to ally with him.''<br /><br />
'''At 50% health:''' ''I'll have to try a little harder, it seems.''<br /><br />
:::''Give it up, you fight on the behalf of a scared little child.''<br /><br />
:::''You too will learn one day, that the will to control everything will be your downfall.''<br /><br />
'''At 25% health:''' ''Hrmph... I'm not done yet!''<br /><br />
:::''Let's finish this.''<br /><br />
:::''Know this, if I fall here today, I'll return, just like I have every single time. Justin is too weak to simply kill me off.''<br /><br />
'''Upon defeat:''' ''You're good...''<br /><br />
:::''Maybe one day... you'll be able to see...''<br /><br />
:::''...the world as I see it...''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Phoenix Dialogue|text=<br />
'''Combat start:''' ''Attack! ''<br /><br />
}}<br />
<br />
{{NPC Text|title=Riptide Dialogue|text=<br />
'''On spawn:''' ''I've got your back, {{Character}}! I was tipped off that you'd be here. Let's take down this terrorist. ''<br /><br />
}}<br />
<br />
<br />
====== {{UL|Talk to Sinclair}} ======<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Praetor Sinclair|Text=<br />
<br />
{{Character}}. I did not find Belladonna. Did you find her? Is it over?<br />
<br />
{{green|It's over, Sinclair. She's been captured.}}<br />
<br />
{{orange|Praetor Sinclair lets out a relieved sigh.}}<br />
<br />
It is finally over. Belladonna is in my custody. I will enjoy this, {{Character}}. She will be made to pay for what she has done to me. She will not die; Belladonna will wish that she was dead when I am done with her. I do not take betrayal lightly, especially not when it comes from those who I consider my own flesh and blood. <br />
<br />
You have been instrumental in all of this, {{Character}}, and for that, I thank you. TPN is already broadcasting your victory over this new threat. I will send word that you captured the infamous Belladonna Vetrano, who was trying to become the leader of this group in an attempt to bring a new dark age to Praetoria. You can rest easy now on your new laurels of power. <br />
<br />
As for myself, I shall be busy dealing with Belladonna, along with all the other enemies of Praetoria. Good day, {{Character}}. I look forward to when you and I will once again work with each other.<br />
<br />
{{green|See you around, Sinclair.}}<br />
<br />
}}<br />
<br />
== Missions ==<br />
<br />
Chimera does not have any regular missions out of his story arc.<br />
<br />
== Badge ==<br />
{{BadgeBox|Dimensional Warder}}<br />
<br />
== Historical ==<br />
{{Historical}}<br />
Prior to [[Issue 18]], the following was the description for Chimera:<br />
<br />
When his parents were killed by the villain [[Historical Heroes and Villains#Doppleganger|Doppleganger]], Chimera was given the opportunity of a lifetime. Doppleganger took the boy under his wing and trained him to be the world's premiere silent killer.<br />
{{clr}}<br />
<br />
<br />
== Notes ==<br />
<br />
* Chimera's [[Praetorians#Chimera .28archvillain.29|Praetorians]] profile for a list of his powers.<br />
* Chimera's [[Primal Earth]] counterpart is [[Manticore]].<br />
* Before the introduction of an Archery powerset in City of Heroes, Chimera used a katana in battle.<br />
<br />
[[Category:Archvillains]]<br />
[[Category:Praetorians]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Chimera&diff=187699Chimera2011-01-30T23:04:52Z<p>Bluebeetle27: /* Aid the Loyalists */</p>
<hr />
<div>{{Otheruses4|the Praetorian Archvillain|the serpentine arch foe of Talos|Chimera (Beast)}}<br />
{{wip|date=0000-00-00}}<br />
== Overview ==<br />
{{Infobox Contact<br />
|name=Praetor Sinclair<br />
|image=Praetor Sinclair.jpg<br />
|img_capt=Praetor<br />
|zone=[[Imperial City]]<br />
|x=-915|y=581|z=-1170<br />
|levels=8-15<br />
|introed='''== Level 8 =='''<br />[[Tami Baker]]<br />
|intros=None<br />
|enemies={{Enemy Praetorians}}{{Enemy Ghouls}}{{Enemy Syndicate}}{{Enemy Resistance}}<br />
|badges=<br />
}}<br />
{{Contact Overview|Name=Chimera|aka=Praetor Sinclair|City=P|Zone=Imperial City<br />
|x=-915|y=581|z=-1170<br />
|Pronoun=his<br />
|HoodYN=Y|Hood= |OriginYN=N|Origin= |LevelYN=Y|Level=8-15}}<br />
<br />
<br />
Heroes can find him:<br />
<br />
* on the [[Maria Jenkins#Part One: Fix the scanner|Fix the scanner]] mission from [[Maria Jenkins]] (Levels 45 - 50)<br />
* on the [[Maria Jenkins#Take down Chimera at his training facility|Take down Chimera at his training facility]] mission from [[Maria Jenkins]] (Levels 45 - 50)<br />
* on the [[Maria Jenkins/Flashback#Fix the scanner|Fix the scanner]] mission from [[Maria Jenkins]] (Flashback only) (Levels 45 - 50)<br />
* on the [[Maria Jenkins/Flashback#Take down Chimera's training facility|Take down Chimera's training facility]] mission from [[Maria Jenkins]] (Flashback only) (Levels 45 - 50)<br />
<br />
<br />
<br />
__toc__<br />
<br />
== Description ==<br />
<br />
Known in [[Praetoria]] as Praetor Sinclair, he is [[Tyrant|Emperor Cole]]'s ultimate assassin. When his parents were killed by [[Historical Heroes and Villains#Doppleganger|Doppleganger]], Justin Sinclair was given the opportunity of a lifetime. Doppelganger took the boy under his wing and trained him to be the world's premier silent killer.<br />
<br />
== Introductions ==<br />
<br />
=== Contact Introduced By ===<br />
* [[Tami Baker]]<br />
<br />
=== Contact Introduces ===<br />
* None<br />
<br />
=== Information ===<br />
'''Praetor'''<br />
<br />
Justin Sinclair is a man that few would dare to cross. He is known for having his hand in all matters within [[Praetoria]] and is trusted by [[Tyrant|Emperor Cole]] himself to run various covert operations, both in Praetoria and outside of it.<br />
<br />
=== Prior to Introduction ===<br />
{{Missing Prior}}<br />
<br />
=== Initial Contact ===<br />
Your name is {{Character}}. I've been keeping track of your progress, ever since I received your information from [[Tami Baker|Ms. Baker]]. I have to say, I'm very impressed. I'm well aware of what your motives might be; power, fame, glory, all or perhaps just one. Or perhaps you're actually here to protect the people and get famous while doing so. It doesn't matter to me.<br />
<br />
I am a man who knows how to work with others. Today, I require your aid. In return, I will give you what you need. Money, power, fame, whatever it is. But you must know that what I deal with is extremely sensitive and must not be released to the public. I am putting my trust towards you, the trust of a Praetor. Do not take it lightly.<br />
<br />
=== Greeting ===<br />
<br />
* Let's begin, there's much to do.<br />
* We have very little time to waste, {{Character}}<br />
<br />
=== Too Busy ===<br />
{{Missing Too Busy}}<br />
<br />
=== Too Low Level ===<br />
{{Missing Too Low}}<br />
<br />
=== No More Missions ===<br />
<br />
You and I have finished our business, {{Character}}. Let's not have it linger.<br />
<br />
== Store ==<br />
{{Missing Store}}<br />
<br />
== Story Arc ==<br />
<br />
=== {{red|Missing Arc Name}} ===<br />
{{ArcAward|m=?}}<br />
==== Souvenir ====<br />
{{missing}}<br />
<br />
==== {{UL|Part One: Control Lost}} ====<br />
<br />
I will debrief you on the entirety of the situation, {{Character}}. I have my own personal and secretive strike force, codenamed Project Phoenix. [[Marauder|Praetor White]] has his [[Powers Division]], [[Provost Marchand|Marchand]] has the [[Praetorian Police Department|PPD]], I have Project Phoenix. It is only fair that someone of my stature has their own force to rely upon. It was a small force, numbering only six in total. This was done to establish control and trust. However, something has gone wrong.<br />
<br />
Earlier, an attempt was made on Praetor White's life by members of Project Phoenix, members who have gone rogue, obviously. Two members attacked him, only one made it out alive. I attempted to contact the other members of Project Phoenix, only to discover they have all fled. As you can see, there has been a small 'coup' within mu group. The press is in an uproar about this, and Praetor White is... displeased. I must do what I can to keep my connection to all of this as secret as possible, which is why I am asking for your help in this.<br />
<br />
{{green|My help? You can't do this yourself?}}<br />
<br />
It is a complicated matter, {{Character}}. I've made several deals with [[Mother Mayhem|Praetor Tilman]] to hide my operatives from her [[Seers]]. As you can imagine, this recent attempt on Praetor White's life has caused her no end of trouble. She is being pressed to explain how the assasins escaped the sight of her seers. Much as it displeases me, I am now indebted to her. In order to prevent her from revealing the truth, I must provide her with my assistance.<br />
<br />
In the meantime, I'm relying upon you to wipe out Project Phoenix. I will spread the word that these assasins are part of a new group, looking to fill the growing void left by the [[Destroyers]] that you vanquished. Once more you will bear the role of the hero looking to take a stand and protect Praetoria. You will strike them down -of that I have no doubt- and my issue will be alleviated. And any of those who know about Project Phoenix will see what happens when my trust is betrayed.<br />
<br />
I have tracked the member of Project Phoenix who attacked Praetor White. He is in the tunnels, recovering from his injuries. I must go deal with an errand for Tilman. It is up to you to wipe out this traitor before he can flee into the tunnels, lost forever to the darkness.<br />
<br />
{{Mission Objective|Entrance=The first member of Project Phoenix is in here somewhere, amongst the ghouls. You'll have to move to catch up with him|Primary=Eliminate a member of Project Phoenix|Secondary=Put down the member of Project Phoenix<br />
** Find the static box to access the network|Additional=|Completion=You put down Basilisk and encountered an odd message from a woman named BV}}<br />
[[File:Basilisk3.jpg|right|100px|thumb|{{center|Basilisk}}]]<br />
<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Ghouls}}<br />
<br />
{{Enemy Praetorians}}<br />
<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Basilisk {{Named|Faction=Praetorians|Type=Basilisk}} (Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|type=villain|title=Basilisk Dialogue|text=<br />
'''Before combat:''' ''Just need to... get to the Static... tell her... that I'm alive... ''<br /><br />
'''Combat start:''' ''You... are you with... Sinclair?!''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Note of Contact|Text=You found this note on the body of Basilisk. It instructs him to input a series of numbers on one of the [[Static]] boxes in the underground. Doing so will put him in contact with someone named 'BV'.}}<br />
<br />
{{Cutscene|Text=<br />
''Hello?''<br />
<br />
''Are you there? Hello?''<br />
<br />
''...''<br />
<br />
''Things must be fairly chaotic, given how your little organization was thrown into turmoil.''<br /><br />
''It's funny, isn't it? It was easy getting them to turn on you when I revealed all your dirty little secrets, Justin''<br /><br />
''I bid you a fond farewell for now. I wish I could see your face, knowing that I am alive''<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Good, you're back. I've barely finished Tilman's request. You were able to put down Basilisk, I trust?<br />
<br />
...BV? ...no, no, that's impossible, {{Character}}, what you are telling me is impossible. That person is suppossed to be dead, many times over. The person you speak of is named [[Belladonna Vetrano]]. She should be dead, {{Character}}, she should have died in his initial assignment -the assignment she never came back from- or from the numerous assasins I have sent after her, following her 'revival', you could say. But... her presence explains everything.<br />
<br />
Belladonna was one of my most talented operatives within Project Phoenix. I saved her from her parents and offered her a life of riches, of fame, of power. I trained her, personally, taught her everything. She followed my commands and benefitted from it time and again. It was perfect, {{Character}}. Up until she was sent to kill the woman named [[Vanessa DeVore]]. I had believed she was killed by DeVore's powerful psychic powers. I was wrong. She betrayed me, {{Character}}. I gave her a meaningful life and she betrayed me by joining the Resistance, taken in by their lies. It simply showed me one thing: her faith in me was weak, fragile, easily swayed by simplistic words.<br />
<br />
Since then, she and I have been in a constant battle. This latest move can only mean that she was able to poison others with her words. This situation has become more dire than I previously believed, {{Character}}.<br />
<br />
==== {{UL|Part Two: In Due Time}} ====<br />
<br />
The events that transpired with Belladonna are due to one thing and one thing alone, {{Character}}: Control. I allowed Belladonna to do what she wished, despite the dangers that some with it. And now we are all paying for it. The worst thing about this situation is that I must leave it up to you to handle these things. You should understand, {{Character}}, the amount of trust I'm giving you. I have already begun to stream to the media that you are putting down this threat. I know what it is that you want and I fully intend to give it to you.<br />
<br />
That, really, is what this is all about. Every person, no matter who they are, wants something. You can, as in your case, give it to them - for a price. Or you can cut them down, if what they want conflicts with your own plans. In belladonna's case, it will be the latter. It is all about control and keeping it, {{Character}}.<br />
<br />
{{green|Alright, Praetor Sinclair. Do you have a lead on the next Project Phoenix member?}}<br />
<br />
That I do. There are four left, {{Character}}. One has been sighted again in the tunnels. Once more, I would deal with this myself, but [[Mother Mayhem|Tilman]] requests that I deal with an urgent matter with her [[Seers]] and some other-worldly interference from psychics. As much as it pains me to do so, I must aid her. If I do not, then the balance she and I have will be shattered and become unpredictable. And that, {{Character}}, is what leads to situations that we have now.<br />
<br />
The person you're after is codenamed Cockatrice. End him and in his last breaths make him wish that he never had the foolish idea to cross me. <br />
<br />
{{Mission Objective|Entrance=The smell of the Resistance is heavy in the air. It looks like Cockatrice has met up with his new allies|Primary=Take down Cockatrice|Secondary=Find the next assasin<br />
** Survive the Resistance ambush|Additional=|Completion=It appears you walked into a trap intended for Praetor Sinclair!}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Belladonna Vetrano]] (NPC)<br />
<br />
<br />
{{bug|Though she is suppossedly an NPC, Belladonna can be somehow aggroed, which will cause her to respond and attack players in return. Still, she can't be even targeted and much less defeated. Don't fight the ambushing Resistance near her.}}<br />
<br />
<br />
{{Ambush|<br />
<br />
As soon as you find Belladonna, you will be ambushed by five waves of Resistance fighters}}<br />
<br />
{{NPC Text|type=villain|title=Resistance Fighters Dialogue|text=<br />
'''Before combat:''' <br />
:'''Resistance 1:''' ''Things are gonna get serious real soon.''<br /><br />
:'''Resistance 2:''' ''Yeah. Now that Belladonna's out in the open, it's gonna be a whole new ball game.''<br />
<br />
'''Combat start:''' '' ''<br /><br />
:'''Resistance 2:''' ''{{Character}}? You're not suppossed to be here! Where's Sinclair?!''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Ambushes Dialogue|text=<br />
<br />
'''Belladonna Vetrano:''' ''What... {{Character}}? No, this was supposed to be for Justin!<br /><br />
'''Resistance Fighter:''' ''We're bringing you down today, Sinclair!''<br /><br />
'''Resistance Fighter:''' ''We got word that it ain't Sinclair, it's that big name [[Powers Division]]!''<br /><br />
'''Resistance Fighter:''' ''{{Character}}? You're not suppossed to be here! Where's Sinclair?''<br /> <br />
'''Resistance Fighter:''' ''You've taken down a lot of my friewnds, {{Character}}. I'm gonna make you pay!''<br /><br />
'''Resistance Fighter:''' ''Today is the day you die, {{Character}}!''<br />
}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
So, you saw Belladonna? I shouldn't be surprised this was a trap. I taught her everything she knows about deception. I apologize, {{Character}}, that this happened to you. Her ingratitude knows no bounds.<br />
<br />
I wonder, {{Character}}, what your reaction would be to someone who could be perceived as your savior. I told you about her parents, yes? They lived outside of [[Praetoria]], in the wilds infested by the nightmarish creatures created by [[Hamidon]]. Her life was nothing but fear and chaos. The only thing that she and her parents could rely upon was never knowing what would happen next. She lived in pure and utter anarchy. I rescued her from that, {{Character}}. Her parents refused to let me take her, refused to let their daughter live a better, safer life. And so, I did what I had to do in order to save her. She was barely nineteen when that happened; she remembers it well. And yet, here we are. She strikes against me, as if I am a monster, as if I am no better than the creatures that stalk her nightmares.<br />
<br />
This, {{Character}}, is the reality the the Resistance would have us live. It is one that I intend to ensure never comes to fruition.<br />
<br />
==== {{UL|Part Three: Stronger than Family}} ====<br />
<br />
When someone becomes a member of Project Phoenix, they swear an oath. An oath to follow my every command. This is not because I am some... power freak, like [[Marauder|White]] or [[Anti-Matter|Keyes]]. No, this is done because I know what is best for the members of Project Phoenix. I am, in many ways, their father. Every single member of Project Phoenix must give up their own life when they join, adopting the name I give them. [[Belladonna Vetrano|Belladonna]] was my Phoenix, until she betrayed me.<br />
<br />
The current man we hunt is named Gorgon. He was once a member of the Syndicate, someone weak, someone petty, less than a man. I made him into something greater, into something legendary. But, like all the other members, he has succumbed to the lies of Belladonna. Like a son turned against a father by a traitorous sister.<br />
<br />
I know the location of Gorgon. He has gone to meet with his former brother-in-arms, a brother who was suppossed to have shed when he joined Project Phoenix. I have done you the honor of informing [[Total Praetorian Network|TPN]] that you believe this new group may be part of the Syndicate, and that you plan to storm one of their main offices with help of the fish named Riptide.<br />
<br />
{{green|Sounds like you've gone and planned out everything, Sinclair}}<br />
<br />
That is the best way to handle things, {{Character}}. Careful planning, careful control. It prevents chaos, anarchy and other things that can lead to... undesired consequences. Riptide will be waiting for you in the office building. Show Gorgon no mercy, {{Character}}, and make sure to bring down his brother. The man is now wanted for many crimes within [[Imperial City]], thanks to our mutual friend, [[Mother Mayhem|Praetor Tilman]].<br />
<br />
{{Mission Objective|Entrance=The guards at the door quickly walked away when you entered. They seem to know that a fight is soon to come.|Primary=Bring down Gorgon and Adept Pham|Secondary=Defeat Adept Pham, Defeat Gorgon|Additional=|Completion=You've put down Gorgon and Adept Pham}}<br />
[[File:Gorgon2.jpg|right|100px|thumb|{{center|Gorgon}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Syndicate}}<br />
{{Enemy Praetorians}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* [[Riptide]] (Ally)<br />
* Adept Pham {{Named|Faction=Syndicate|Type=Sword Master}} (Boss)<br />
* Gorgon {{Named|Faction=Praetorians|Type=Gorgon}} (Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|title=Riptide Dialogue|text=<br />
'''At the mission entrance:''' <br />
:''Good seeing you again, {{Character}}.''<br /><br />
:''Wish I could've been there when you handed [[Reese]] his head.''<br /><br />
----<br />
:''Ideological fools. They'll go the way of the [[Destroyers]] soon enough.''<br />
----<br />
'''Defeated:''' <br />
:''I'm activating the emergency teleporter, you'll have to handle the rest on your own!''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Syndicate Dialogue|text=<br />
<br />
'''Before combat:''' <br />
:'''Syndicate 1:''' ''Pietro has returned to us, more powerful than ever.''<br /> <br />
:'''Syndicate 2:''' ''We will need his might to break away from the current Syndicate ''<br /><br />
<br />
'''Combat start:''' <br />
:'''Syndicate 2:''' ''{{Character}}! This is a new day for the Syndicate, you won't stop this!''<br />
----<br />
'''Before combat:''' <br />
:'''Syndicate 1:''' ''Is it wise to go against the others?''<br /><br />
:'''Syndicate 2:''' ''It would be unwise NOT to. You see what's happening! The center has become weak!''<br />
<br />
'''Combat start:''' <br />
:'''Syndicate 2:''' ''We won't fall to you, {{Character}}!''<br /><br />
----<br />
'''Before combat:''' <br />
:'''Syndicate 1:''' ''No more working with the Resistance, now that Gorgon and Pham are taking back control.''<br /><br />
:'''Syndicate 2:''' ''I can't wait until I gut one of them. Their talk drove me insane.''<br />
<br />
'''Combat start:''' <br />
:'''Syndicate 2:''' ''[[Powers Division]] can't stop us now!''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Bosses Dialogue|text=<br />
'''Adept Pham:'''<br />
<br />
:'''Before combat:''' ''Much has changed with the Syndicate since my brother left. It's time that we take up arms and bring it back to what it once was.''<br /><br />
:'''Combat start:''' ''You will not stop this, {{Character}}!''<br />
----<br />
'''Gorgon:'''<br />
<br />
:'''Before combat:''' ''It's been too long... I'm finally free from Sinclair's iron fist.''<br /><br />
:'''Combat start:''' ''You won't bring me back to Sinclair! ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Gorgon's Last Words|Text=Gorgon collapsed to the ground and looked up to you. He removed his mask and uttered these final words...<br />
<br />
''So... Sinclair refused to let me go... he never could stand someone... going against his plans, having a will of their own. His eyes show no fear... but his plans, his movements, they show it all. He is terrified... terrified of losing control, losing his grasp on reality. Such a man... I could never continue to serve. I have... no regrets in my death... I can only... be happy that... I lived my last moments... free from him.''}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
It is too bad that things had to end like this with Gorgon. He was a promising student, one who I rescued from mediocrity. If it were not for me, he would have spent his life licking the boots of those above him in the Syndicate, the boots of those who would never dare to get their hands dirty. No, I made Gorgon into something greater than he was before. Or, perhaps, I thought I did. His betrayal shows that clearly he was too weak to meet my standards in the first place. Unlike you, {{Character}}. Everything you have done up to this point has proven to me that you are a man who has the ability to know what you want and take it. You do not doubt yourself, you do not question your motives. That is a very powerful aspect to have. Very powerful.<br />
<br />
TPN is running reports about your actions against Adept Pham and Gorgon. They hail it as your next blow against 'the mysterious group' that is arising. It is all too easy to control the people, {{Character}}, to make them think what you think. That is what makes them both a very powerful and very dangerous resource. Powerful in that they are easy to control, dangerous in that those people who are less than men can also control them. I should warn you now, {{Character}}, not to relay on the praise of people to get you power for too long. It is best for you to rely upon me. If we work together, I can help you become something far greater than you could ever imaginate.<br />
<br />
==== {{UL|Part Four: Thicker Than Blood}} ====<br />
<br />
Connection to family makes people weak, {{Character}}. It clouds their judgement, allows them to be controlled by outside circumstances. Gorgon was controlled by his desire to be with his family in the [[Syndicate]]. Cockatrice, the man we lost track of in the tunnels, went through all the effort to hide from us, only to reveal his position by trying to track down his sister, who has become a [[Seers|seer]]. He joined Project Phoenix with the promise that he would be close to his sister, a promise that I kept. You can, as in your case, give it to them -for a price. Or you can cut them down, if what they want conflicts with your own plans. In [[Belladonna Vetrano|Belladonna]]'s case it will be the latter. I allowed him to see his sister in the times that I deemed fit. Eventually, his visits to her stopped, once he realized she was not his sister anymore: she was a seer, emotionless, attached to nothing but her job. The perfect human being, you could say.<br />
<br />
It appears now that Cockatrice wishes to free his sister, to try to return her back to normal. This is something that will never happen, but yet he still clings to this hope, this faith that it somehow will happen. It will be the end of him. Here is the location of the lab. The Resistance are raiding it as we speak.<br />
<br />
{{green|And what will you be doing?}}<br />
<br />
I have appeased [[Mother Mayhem|Praetor Tilman]], for now. While you are out dealing with Cockatrice, I will be narrowing down the location of Belladonna. Her time is going to come to an end soon, {{Character}}. This, I swear.<br />
<br />
{{Mission Objective|Entrance=You can feel the presence of the Seers in the lab, reading the thoughts of all those who enter|Primary=Put down Cockatrice|Secondary=3 seers to recover|Additional=|Completion=You've put down Cockatrice, preventing him from reuniting with his sister.}}<br />
[[File:Cockatrice2.jpg|right|100px|thumb|{{center|Cockatrice}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
{{Enemy Praetorians}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Seer 0871 {{Named|Faction=Seers|Type=Tracker}} (Minion) (Ally)<br />
* Seer 6789 {{Named|Faction=Seers|Type=Tracker}} (Minion) (Ally)<br />
* Seer 3871 {{Named|Faction=Seers|Type=Visionary}} (Boss) (Ally)<br />
* Cockatrice {{Named|Faction=Praetorians|Type=Cockatrice}} (Boss)<br />
<br />
<br />
{{NPC Text|type=villain|title=Seers Dialogue|text=<br />
<br />
'''Seer 0871:'''<br />
:'' ... is today the day I die?''<br /><br />
:''{{Character}}, I require your assistance in this matter.''<br /><br />
:'' ... Kill if we have to, but don't need to.''<br /><br />
:'' ... I didn't think this would be how it ends.''<br /><br />
:'' ... not going to work as we thought it would.''<br /><br />
:'' ... wish it was a sunnier day.''<br /><br />
:''Thank you for your aid, {{Character}}. I will provide as much support as I can.''<br /><br />
:''Returning to base.''<br />
----<br />
'''Seer 6789:'''<br />
:'' ... bring in Sinclair if I have to.''<br /><br />
:''Excellent timing, {{Character}}.''<br />
:''Your help is appreciated and broadcasted to all, {{Character}}. I shall aid you in whatever way I can.''<br />
:'' ... bringing the big guns in now.''<br />
:''Returning to base.''<br />
----<br />
'''Seer 3871:'''<br />
<br />
:'''Seer 3871:'''<br />
::'' ... think Cole is the best.''<br /><br />
::'' ... bring down the tyrant.''<br /><br />
::'' ... bring in the sister, she's the important one''<br /><br />
<br />
:'''Resistance Fighter:'''<br />
::''Just shut up! We're not gonna put up with your jabberin' and thought-readin'! Why're we doin' this for some assasin?<br />
<br />
:'''Aggroed:'''<br />
<br />
:'''Seer 3871:'''<br />
::''I appreciate the assistance that is about to be rendered.''<br /><br />
:'''Resistance Fighter:'''<br />
::''Great, {{Character}}! Just what we needed!''<br />
<br />
:'''Once free:'''<br />
::''Thank you for your assistance . The Seer Network has been notified. I've been granted authority to assist you.''<br /><br />
<br />
:'''Defeated:'''<br />
::''Returning to base.''<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Cockatrice Dialogue|text=<br />
'''Before combat:''' ''No wonder these Resistance fools haven't won yet, their lack of discipline astounds me. ''<br /><br />
'''Combat start:''' ''Hmph. {{Character}}. Let's end this. ''<br /><br />
}}<br />
<br />
<br />
{{Mission Clue|Name=Cockatrice's Final Gasp|Text=Cockatrice gasped for air in his final moments, turning to you...<br />
<br />
''Sinclair... he knew that my sister... would become just another tool for [[Praetoria]]... yet he led me to become this... I thought... I thought I could save her. I just... I just...''<br />
<br />
Cockatrice's eyes shut.}}<br />
<br />
<br />
'''Debriefing'''<br />
<br />
Welcome back, {{Character}}. [[Total Praetorian Network|TPN]] is once again reporting on your efforts to combat this new threat, just as we planned. Cockatrice's fate is a sad one. It is something that I hope you can avoid. You should not become attached to anything that you cannot control, {{Character}}. Cockatrice, Gorgon, they were attached to people, free people. Human beings who, when given the chance, would let them down. It is the way of life, as you have seen with Belladonna; given freedom, those you place trust inwill ultimately fail your expectations. It is a lesson hard learned, but learned nonetheless. But come, we should not dwell on somber matters. I have excellent news. I have tracked down a possible location of Belladonna and the two remaining members of Project Phoenix.<br />
<br />
<br />
==== {{UL|Finale: This is the End}} ====<br />
<br />
Belladonna is no fool, {{Character}}. She tried to distract me with false leads, meant to simply delay me. In the end, I was able to track her and my other two agents down to two possible locations, meaning that you and I will have to split up to cover them. Belladonna will be at one location, at the other will be a decoy. Both of us will have support from members of the PPD whom I control. I will not risk Belladonna escaping, not this time. If you encounter her, {{Character}}, do not kill her. Just bring her in. She will not die... oh, no, she will not die, not when there is so much left to do. Here is the location where you will be going to find her.<br />
<br />
{{green|Looks like we'll see what happens, Sinclair}}<br />
<br />
Yes, luck of the draw. The exact situation that I am not fond of, which is exactly why she created it. We're almost at the end though, {{Character}}. We finish this, it mens the end of Project Phoenix, your rise to glory, and my chance to do things right. <br />
<br />
{{blue|Members of the Resistance working undercover for [[Calvin Scott]] should inform him of what is happening.}}<br />
[[File:Rooftops1.jpg|thumb|250px|right|{{center|Showdown on Praetoria's rooftops}}]]<br />
{{Mission Objective|Entrance=According to Sinclair's information, if Belladonna is here, she'll be on the roof of this building|Primary=Capture Belladonna (Single Player)|Secondary=|Additional=|Completion={{orange|missing text}}}}<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
{{clr}}<br />
{{Cutscene|Text=<br />
[[File:BelladonnasCutscene1.jpg|thumb|250px|right|{{center|Belladonna's counteroffer}}]]<br />
'''Belladonna:'''<br />
:''{{Character}}. I should have figured that Justin would send you.''<br /><br />
:''I was like you once. Until Justin tried to kill me. As you can see, it didn't take.''<br /><br />
:''He wants you to capture me, but I'm here to give you a different offer, and some insight...''<br /><br />
:''Once you become a threat, Justin will kill you, just as he has done to so many others in the past.''<br /><br />
:''Join with me and the Resistance, and we will give you more power than you could ever dream of!''<br /><br />
:''And... unlike Justin, we won't try to kill you when you get too powerful. What do you say, {{Character}}?''<br />
}}<br />
<br />
<br />
===== Moral Choice =====<br />
<br />
''Players are presented with a moral choice: to aid the Resistance or aid the Loyalists.''<br />
<br />
* '''{{blue|Join with Belladonna.}}''' Accept Belladonna's offer of power. '''Aid the Resistance.''' Perhaps Belladonna's words are true. You've certainly experienced how controlling Praetor Sinclair is; almost every single action you've taken in dealing with Project Phoenix has been set by him. Is it worth it to have great power if Sinclair is using you as his puppet? Save Belladonna and see just where the power that the Resistance offers will take you! (As the story of [[Praetoria]] unfolds your character will have opportunities to change their mind and switch sides.)<br />
<br />
<br />
* '''{{orange|Take down Belladonna.}}''' Capture Belladonna for Sinclair '''Aid the Loyalists''' It's true that Sinclair may be controlling, but he's not going to control you. Belladonna's offer is interesting, but in the end, what power can the Resistance truly offer? They dwell in caves and fight a war they cannot win. Bring in Belladonna, earn your fame, and then you can break away from Sinclair. Nobody controls you - not the Resistance, not Sinclair! (As the story of [[Praetoria]] unfolds your character will have opportunities to change their mind and switch sides.)<br />
<br />
<br />
===== {{UL|Aid the Resistance}} =====<br />
<br />
====== {{UL|Speak with Belladonna}} ======<br />
<br />
{{Mission Briefing|Type=Briefing|Contact=Belladonna Vetrano|Text=It's good to see you choose the right side, {{Character}}. Sinclair would offer you all the power in the world, but it would be with you held thightly on his leash. I'm sure you've seen it just in the way he acts; everything planned, everything perfectly controlled.<br />
<br />
I'm sure he told you about my parents, that he 'saved' me from that lifestyle. It's true. He did save me from [[Hamidon]] and the monsters, but I loved my parents, {{Character}}. I was a stubborn girl back then, but they only wanted to protect me. That is what makes me different from Sinclair. He had nothing but contempt for his parents. Even at such a young age, all he ever wanted was control over all he had, out of fear that he would lose it all.<br />
<br />
Sorry, I tend to be very... agitated when it comes to Sinclair.<br />
<br />
{{green|It's fine. But what now? I need to report back to Sinclair.}}<br />
<br />
Knowing Sinclair, he would not want me dead. And I assume there will be backup coming at any minute.<br />
<br />
We will say that you were attempting to negotiate with me when this so-called 'backup' arrived. They became overzealous and intended to kill me. Following orders from Sinclair, you did what you could to prevent this, even if it meant fighting off the PPD. Of course, because of their interruption, I was able to escape. I believe that's a fairly sound plan, don't you?<br />
<br />
{{green|Sounds good to me. We'll have to be ready to handle the PPD}}<br />
<br />
{{orange|You hear the sound of footsteps coming up the stairs - the backup has arrived!}}<br />
<br />
{{green|(Handle the ambush)}}<br />
}}<br />
<br />
<br />
====== {{UL|Fight off the incoming ambush}} ======<br />
[[File:Phoenix1.jpg|right|100px|thumb|{{center|Phoenix}}]]<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Praetorian Police Department}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Belladonna Vetrano (Ally)<br />
* Phoenix x2 {{Named|Faction=Praetorians|Type=}} (Boss) (Ally)<br />
* Sergeant Giacona {{Named|Faction=Praetorian Police Department|Type=Sergeant}} (Boss)<br />
* Investigator Framon {{Named|Faction=Praetorian Police Department|Type=Investigator}} (Boss)<br />
* Interrogator Canto {{Named|Faction=Praetorian Police Department|Type=Interrogator}} (Boss)<br />
{{clr}}<br />
<br />
{{NPC Text|title=Belladonna Vetrano Dialogue|text=<br />
'''After choosing the Resistance's side:''' ''Let's speak about this, {{Character}}<br />
}}<br />
<br />
{{NPC Text|type=villain|title=Ambushing PPD Dialogue|text=<br />
'''Sergeant Giacona:''' ''FREEZE!''<br /><br />
'''Investigator Framon:''' ''Don't let Vetrano get away!''<br /><br />
'''Interrogator Canto:''' ''Pin them down, NOW!''<br />
}}<br />
<br />
====== {{UL|Talk to Sinclair}} ======<br />
<br />
{{Mission Briefing|Type=Debriefing|Contact=Praetor Sinclair|Text=<br />
<br />
{{Character}}. I did not find Belladonna. Did you find her? Is it over?<br />
<br />
{{green|(Explain to Sinclair how Belladonna escaped)}}<br />
<br />
...I knew it. I should have never had the [[Praetorian Police Department|PPD]] join us in our hunt. Those men were under my control, but again, as [[Tyrant|Cole]] has told me, the PPD cannot be depended on. They are either too zealous or not zealous enough. You did your best in the situation, {{Character}}. You felled Belladonna, which is no easy feat. But, I must admit, you are partly to blame in all of this. I regret that you and I will cease our time together now. We will go our separate paths; I shall continue the hunt for Belladonna, and you... well, you will do whatever it is you wish to do. Perhaps you'll look for more power, or perhaps you'll simply fade into the nightsky of [[Imperial City]].<br />
<br />
Your fate is your own, {{Character}}. I have others that I will be dealing with.<br />
<br />
{{green|Alright then. Goodbye, Sinclair}}<br />
<br />
}}<br />
<br />
===== Aid the Loyalists =====<br />
<br />
<br />
'''Enemies'''<br />
<br />
{{Enemy Resistance}}<br />
<br />
<br />
'''Notable NPCs'''<br />
<br />
* Belladonna Vetrano {{Named|Faction=Resistance|Type=}}<br />
* Phoenix x2 {{Named|Faction=Praetorians|Type=}} (Boss)<br />
* [[Riptide]] (Ally)<br />
<br />
{{NPC Text|type=villain|title=Belladonna Vetrano Dialogue|text=<br />
<br />
'''Combat start:''' ''It's too bad it had to be this way, {{Character}}.''<br /><br />
'''At 75% health:''' ''I'm not like the others that you've fought - I'll show you!''<br /><br />
:::''I survived Justin and his assassins, I'll survive you!''<br /><br />
:::''Justin is just a shell of a man, scared of everything he can't control. You're a fool to ally with him.''<br /><br />
'''At 50% health:''' ''I'll have to try a little harder, it seems.''<br /><br />
:::''Give it up, you fight on the behalf of a scared little child.''<br /><br />
:::''You too will learn one day, that the will to control everything will be your downfall.''<br /><br />
'''At 25% health:''' ''Hrmph... I'm not done yet!''<br /><br />
:::''Let's finish this.''<br /><br />
:::''Know this, if I fall here today, I'll return, just like I have every single time. Justin is too weak to simply kill me off.''<br /><br />
'''Upon defeat:''' ''You're good...''<br /><br />
:::''Maybe one day... you'll be able to see...''<br /><br />
:::''...the world as I see it...''<br /><br />
}}<br />
<br />
{{NPC Text|type=villain|title=Phoenix Dialogue|text=<br />
'''Combat start:''' ''Attack! ''<br /><br />
}}<br />
<br />
{{NPC Text|title=Riptide Dialogue|text=<br />
'''On spawn:''' ''I've got your back, {{Character}}! I was tipped off that you'd be here. Let's take down this terrorist. ''<br /><br />
}}<br />
<br />
== Missions ==<br />
<br />
Chimera does not have any regular missions out of his story arc.<br />
<br />
== Badge ==<br />
{{BadgeBox|Dimensional Warder}}<br />
<br />
== Historical ==<br />
{{Historical}}<br />
Prior to [[Issue 18]], the following was the description for Chimera:<br />
<br />
When his parents were killed by the villain [[Historical Heroes and Villains#Doppleganger|Doppleganger]], Chimera was given the opportunity of a lifetime. Doppleganger took the boy under his wing and trained him to be the world's premiere silent killer.<br />
{{clr}}<br />
<br />
<br />
== Notes ==<br />
<br />
* Chimera's [[Praetorians#Chimera .28archvillain.29|Praetorians]] profile for a list of his powers.<br />
* Chimera's [[Primal Earth]] counterpart is [[Manticore]].<br />
* Before the introduction of an Archery powerset in City of Heroes, Chimera used a katana in battle.<br />
<br />
[[Category:Archvillains]]<br />
[[Category:Praetorians]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Nova_Praetoria&diff=171931Nova Praetoria2010-08-29T01:38:52Z<p>Bluebeetle27: /* Regular Contacts */ rearranged for contact flow</p>
<hr />
<div>{{wip}}<br />
<br />
{{Zone<br />
|Zone Name=Nova Praetoria<br />
|Splash Image=Splash NovaPraetoria.jpg<br />
|Zone Map=Map NovaPraetoria.jpg<br />
|Type of Zone=Praetorian City Zone<br />
|Level Range=1-9<br />
|Trainer=[[Dominatrix|Praetor Duncan]]<br />
|Task Force Contact=none<br />
|Event=none<br />
|Exploration Badges=[[Ambitious Badge|Ambitious]], [[Citizen Cole Badge|Citizen Cole]], [[Civic Minded Badge|Civic Minded]], [[Guardian of Justice Badge|Guardian of Justice]], [[Into the Wild Badge|Into the Wild]], [[Technophile Badge|Technophile]], [[On the Waterfront Badge|On the Waterfront]], [[Un-Civil Society Badge|Un-Civil Society]]<br />
|Plaques= [[Starstruck Badge|Starstruck I-VI]]<br />
|Day Jobs=[[Pain Specialist Badge|Pain Specialist]]<br />
|Enemies=[[Destroyers]], [[Praetorian Police Department]], [[Praetorian Clockwork]], [[The Resistance]]<br />
|Connecting Zones= [[Imperial City]], [[Neutropolis]], [[Underground Nova]]<br />
|Lines=<br />
|VidiotMaps File=<br />
}}<br />
__toc__<br />
== Overview ==<br />
=== Official Background ===<br />
(Copied from the City of Heroes Going Rogue [http://goingrogue.na.cityofheroes.com/en/game-info/zones/nova-praetoria.html official web site])<br />
<br />
This city ward, considered to be the most exclusive district in all of [[Praetoria]], houses the elite of Praetorian society: [[Tyrant|Cole's]] trusted [[Praetorians|Praetors]] and the myriad state employees and officials who have been given the special privilege to live and work next to humankind's savior, Emperor Marcus Cole. From [[Cole Tower]], the tallest building and most dominant landmark in all of Nova Praetoria, Emperor Cole can survey all that he has fought hard to protect. In the [[Magisterium]] below, his Praetors gather for the day-to-day business in Praetoria, capital of the Empire. Surrounding the Magisterium courtyard are the five most influential structures in Praetorian government: the [[Ministry of Information]], the [[Ministry of Technology]], the [[Civic Center]], the [[Praetoria Police Headquarters]], and the [[Cole Transport Authority]]. Statues of the Praetors stand like sentinels over the Magisterium, reminding all who visit that Cole's trusted advisors watch over the city with constant vigilance. But these statues pale in comparison to the glory of Emperor Cole's likeness, which stands before his tower, hand outstretched in greeting to all who visit here. Before this colossus stands the statue of [[Marauder|Praetor White]], Praetoria's enforcer and head of the [[Powers Division]], Praetoria's super-powered police force.<br />
<br />
Nova Praetoria is an artificial island built after the fall of [[First Ward]] during the [[Hamidon Wars]]. By design, it was to be the official seat of power for the new world order under Cole's direction. It is no accident that Nova Praetoria sits higher than any other district in Praetoria. Built over the [[Lethe River]], which used to flow through the area, Nova Praetoria was deliberately flooded to make a strategic natural defense between the city and the hostile lands beyond. The remnant of the original river runs deep beneath Nova Praetoria and the rest of the city, where it provides a subterranean highway by which sensitive material and personnel may be transported discreetly.<br />
<br />
It is no accident that, in addition to the Praetoria Police Headquarters located in the Magisterium, Nova Praetoria has two entire police precincts. Security is one of Praetoria's main founding principles, and even in this day of relative peace, a strong and prevalent police presence ensures that Nova Praetoria and her citizens are safe. However, recent events have put the police to the test as a variety of vermin and subversives have recently manifested all over the city. [[The Resistance]], a ragtag group of misfits and malcontents, plasters its misguided propaganda around the city, proclaiming that Emperor Cole is a tyrant. But the members of the Resistance aren't alone in making trouble. The [[Destroyers]] are in many ways a much more dangerous threat. They are band of self-styled soldiers and survivors of the Hamidon Wars who claim to have been abandoned by the government and have since declared war on Praetoria. They have no agenda save for the complete destruction of society, causing Cole, the Praetoria Police Department, and the city's [[Praetorian Clockwork|Clockwork]] androids no end of headaches.<br />
<br />
Standing vigilant to defend against such hostile elements to civilization, the Praetoria Police Department has the singular goal of maintaining the peace of Praetoria at any cost. They are loyal, dedicated, and equipped with the finest nonlethal equipment available. Standing alongside them to secure the Empire are the [[Seers]], stoic seekers of truth and justice. The Seers, a contingent of [[Mother Mayhem|Praetor Tilman's]] specialized psychics, function as thought police, patrolling the minds of Praetorians and seeking out maladjusted thought patterns before they become illegal activity. The Seers' scanning isn't perfect, but it is the next best thing to it. The time of a few innocents suffering the minor inconvenience of a brief review by PPD investigators is a small price to pay for the utopia that Cole toils day and night to maintain. For the good of Praetoria, the law must be upheld.<br />
<br />
== Contacts ==<br />
<br />
=== Trainers ===<br />
* [[Dominatrix|Praetor Duncan]]<br />
<br />
=== Regular Contacts ===<br />
* [[Marauder|Praetor White]]<br />
* [[Provost Marchand]]<br />
* [[Chief Interrogator Washington]]<br />
* [[Cleopatra]]<br />
* [[Deputy Assistant of Information]]<br />
* [[Warrant]]<br />
* [[Reese]]<br />
* [[Robert Flores]]<br />
* [[Tunnel Rat (Contact)|Tunnel Rat]]<br />
* [[Doctor Arvin]]<br />
<br />
=== Notable NPCs ===<br />
*[[Flower Vendor]] <!-- -4636.7 40.5 11.9 --><br />
*[[Officer Welks]]<br />
*[[Seer 0511]]<br />
*[[Specialist Harrison]]<br />
<br />
== Neighborhoods ==<br />
* '''Elyssian Avenue'''<br />
* The '''Magisterium'''<br />
* '''North Aetna'''<br />
* '''South Aetna'''<br />
<br />
== Exploration Badges ==<br />
{{BadgeBox|Ambitious}}<br />
{{BadgeBox|Citizen Cole}}<br />
{{BadgeBox|Civic Minded}}<br />
{{BadgeBox|Guardians of Justice}}<br />
{{BadgeBox|Into the Wild}}<br />
{{BadgeBox|Technophile}}<br />
{{BadgeBox|On the Waterfront}}<br />
{{BadgeBox|Un-Civil Society}}<br />
<br />
== Historical Plaques ==<br />
{{BadgeBox|Starstruck}}<br />
* [[Starstruck Badge#Monument 1|Monument 1]] {{coords|-5220|44|-257}}<br />
* [[Starstruck Badge#Monument 2|Monument 2]] {{coords|-4125|33|-807}}<br />
* [[Starstruck Badge#Monument 3|Monument 3]] {{coords|-3836|36|-257}}<br />
* [[Starstruck Badge#Monument 4|Monument 4]] {{coords|-5602|41|316}}<br />
* [[Starstruck Badge#Monument 5|Monument 5]] {{coords|-4133|33|296}}<br />
* [[Starstruck Badge#Monument 6|Monument 6]] {{coords|-5649|33|-843}}<br />
<br />
{{BadgeBox|Headjuiced}}<br />
* [[Headjuiced Badge#Lesson 1|Lesson 1]] {{coords|-5337|17|834}}<br />
* [[Headjuiced Badge#Lesson 2|Lesson 2]] {{coords|-3119|-76|550}}<br />
* [[Headjuiced Badge#Lesson 3|Lesson 3]] {{coords|-3709|-7|-1769}}<br />
* [[Headjuiced Badge#Lesson 4|Lesson 4]] {{coords|-5882|-15|-2395}}<br />
* [[Headjuiced Badge#Lesson 5|Lesson 5]] {{coords|-4962|-15|2567}}<br />
<br />
== Day Jobs ==<br />
{{BadgeBox|Pain Specialist}}<br />
<br />
== Transfer Points ==<br />
<br />
* There are 3 entrances via sewer covers to the Nova part of [[The Underground]]<br />
<br />
* There is 1 Loyalist Entrance and one Resistance entrance to the Nova part of [[The Underground]]<br />
<br />
== Enemy Groups ==<br />
<br />
* {{Enemy Angry Citizens}}<br />
* {{Enemy Destroyers}}<br />
* {{Enemy Praetorian Clockwork}}<br />
* {{Enemy Praetorian Police Department}}<br />
* {{Enemy Resistance}}<br />
* {{Enemy Seers}}<br />
<br />
== Screenshots ==<br />
<center><br />
<gallery><br />
File:nova_night.jpg|{{center|Cole Tower at Night}}<br />
File:nova_ppd_hq.jpg|{{center|PPD Headquarters}}<br />
File:nova_mot.jpg|{{center|Ministry of Technology}}<br />
File:nova_moi.jpg|{{center|Ministry of Information}}<br />
File:nova_cta.jpg|{{center|Cole Transit Authority}}<br />
File:nova_civic_center.jpg|{{center|Civic Center}}<br />
</gallery><br />
</center><br />
<br />
== External Links ==<br />
<br />
* [http://goingrogue.na.cityofheroes.com/en/game-info/zones/nova-praetoria.html Nova Praetoria overview at official CoH site]<br />
<br />
[[Category:Praetoria City Zones]]<br />
[[Category:Praetorian Zones]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=User:Bluebeetle27&diff=144690User:Bluebeetle272009-09-06T22:14:19Z<p>Bluebeetle27: update</p>
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<div>{{Userboxtop}}<br />
{{Userbox Veteran|27}} <br />
{{Userbox Server|Heroes|Guardian}} <br />
{{Userbox Server|Heroes|Liberty}} <br />
{{Userbox Tanker}}<br />
{{Userbox BH|36694}}<br />
{{userboxbottom}}<br />
<br />
{| class="wikitable" style="text-align:center" align="left"<br />
! Character<br />
! Archetype <br />
! Primary<br />
! Secondary<br />
! Level <br />
! Hours <br />
! Server <br />
! Description<br />
|-<br />
| ''Batterin' Ram''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:StoneArmor Rooted.png|32px|Stone Armor]]<br />
| [[File:StoneMelee SeismicSmash.png|32px|Stone Melee]]<br />
| 50<br />
| 827<br />
| [[Guardian]]<br />
| Due to chemical exposure as a child, Chad Bearach can form mineral deposits on his skin. These deposits form an exoskeleton that give him super strength, resistances, and a secret identity. (My first and my main)<br />
|-<br />
| ''BlueBeetle''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:DarkMiasma_TwilightGrasp.png|32px|Dark Miasma]]<br />
| [[File:RadiationBurst RadiationBlast.png|32px|Radiation Blast]]<br />
| 38<br />
| 132<br />
| [[Guardian]]<br />
| Timothy Cobalt is a teen prodigy who's extra dimensional experiment had a mishap. Now he is fused with a being named Phyx and they must release radiation to keep from reaching critical mass. (No relation to the DC character)<br />
|-<br />
| ''Albatross.''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:Willpower QuickRecovery.png|32px|Willpower]]<br />
| [[File:SuperStrength_KnockoutBlow.png|32px|Super Strength]]<br />
| 35<br />
| 67<br />
| [[Guardian]]<br />
| Allen McGregor is an Air Force pilot who was born with wings. He usually keeps his wings hidden. He also happens to have a very unfortunate fear of heights.<br />
|-<br />
| ''Dark Arcus''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:StormSummoning_Hurricane.png|32px|Storm Summoning]]<br />
| [[File:DarkCast_TenebrousTentacles.png|32px|Dark Blast]]<br />
| 30<br />
| 46<br />
| [[Guardian]]<br />
| William Swift is a storm chaser who made a device that creates "anti-storms", but he instead gained powers form it after a mishap. (Made for tohit debuffs)<br />
|-<br />
| ''Sekhmet's Successor''<br />
| [[File:archetypeicon_blaster.png|32px|Blaster]]<br />
| [[File:FireBlast RainOfFire.png|32px|Fire Blast]]<br />
| [[File:IceManipulation_IcePatch.png|32px|Ice Manipulation]]<br />
| 22<br />
| 39<br />
| [[Guardian]]<br />
| Being the daughter of Sekhmet and granddaughter of Ra, Anhes is a sphinx as well as the protector of the Pharaoh. With no Pharaoh to protect, she now protects all of humanity.<br />
|-<br />
| ''Nano Shot''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:KineticBoost_SiphonSpeed.png|32px|Kinetics]]<br />
| [[File:Archery_RainofArrows.png|32px|Archery]]<br />
| 22<br />
| 20<br />
| [[Guardian]]<br />
| After losing his body in an explosion, Jason Bound was rebuilt by Tech Knowlegy Sciences with cybernetics and an Integrated NanoBot Organelle System, or INBOS, to take care of him. He shoots these nanobots into others in order to control their body systems. (Made for fast power cycling)<br />
|-<br />
| ''Dwarf Galaxy''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:DarkArmor_OppressiveGloom.png|32px|Dark Armor]]<br />
| [[File:PowerPunch_Stun.png|32px|Energy Melee]]<br />
| 30<br />
| 54<br />
| [[Guardian]]<br />
| Made by scientists, he lacks a consciousness. Being a shrunken galaxy, what would be atoms to us are solar systems to him. He wears an anti gravity suit to keep from imploding the universe. (Made for stuns)<br />
|-<br />
| ''Tensor Field''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:ForceField_ForceBolt.png|32px|Force Field]]<br />
| [[File:PowerBlast PowerPush.png|32px|Energy Blast]]<br />
| 9<br />
| 5<br />
| [[Guardian]]<br />
| She is a teen genius who made gauntlets and pauldrons that allow her to create and manipulate force vectors and vector fields. (Made for KB)<br />
|-<br />
| ''Rogue Raptor''<br />
| [[File:archetypeicon_controller.png|32px|Controller]]<br />
| [[File:GravityControl_Wormhole.png|32px|Gravity Control]]<br />
| [[File:Empathy_HealingAura.png|32px|Empathy]]<br />
| 30<br />
| 50<br />
| [[Servers#Liberty|Liberty]]<br />
| Having the ability to manipulate to force of gravity between objects individually, he can even bend light. He uses this to create his superhero appearance while still wearing his day clothes.<br />
|-<br />
| ''Gamma Frequency''<br />
| [[File:archetypeicon_blaster.png|32px|Blaster]]<br />
| [[File:PowerBlast SniperBlast.png|32px|Energy Blast]]<br />
| [[File:ElectricityManipulation_ThunderStrike.png|32px|Electricity Manipulation]]<br />
| 22<br />
| 32<br />
| [[Servers#Liberty|Liberty]]<br />
| He stole his power suit from the government but is capable of getting more efficient use out of it than any other previous user.<br />
|-<br />
| ''Feathered Frost''<br />
| [[File:archetypeicon_controller.png|32px|Controller]]<br />
| [[File:IceFormation Shiver.png|32px|Ice Control]]<br />
| [[File:KineticBoost_SiphonSpeed.png|32px|Kinetics]]<br />
| 24<br />
| 43<br />
| [[Servers#Liberty|Liberty]]<br />
| Crystal McCarthy has been able to manipulate the water vapor in the air since she was born. She has become so adept with her abilities that she can even make wings which she uses to fly. (Made for slows)<br />
|-<br />
| ''Bronze Avenger.''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:Invulnerability_TemporaryInvulnerabilty.png|32px|Invulnerability]]<br />
| [[File:PowerPunch_Flurry.png|32px|Energy Melee]]<br />
| 23<br />
| 30<br />
| [[Servers#Liberty|Liberty]]<br />
| An android made by the Atlantians that sunk along with their city. Later refurbished byt the U.S. Government, he is once again able to preform his role as a protector.<br />
|-<br />
| ''Masked Lightningbolt''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:Empathy_RecoveryAura.png|32px|Empathy]]<br />
| [[File:ElectricalBolt_ShortCircuit.png|32px|Electrical Blast]]<br />
| 22<br />
| 31<br />
| [[Servers#Liberty|Liberty]]<br />
| Samantha Ford, a teen prodigy, made a set of gloves and boots that alloy her to imbalance electrical charges around her. Along with bolts of electricity, she is capable of levitating objects, including herself.<br />
|-<br />
| ''Flare Wolf'''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:FlamingShield FieryEmbrace.png|32px|Fiery Aura]]<br />
| [[File:SuperStrength_Rage.png|32px|Super Strength]]<br />
| 23<br />
| 29<br />
| [[Servers#Liberty|Liberty]]<br />
| Schwartzwald Marks is cursed to be a werewolf anytime Pluto is not masked by a planet. However, he also gains the ability to control the fires of Hades and does not show his age of 179. (Made to shape shift)<br />
|-<br />
| ''Astralgirl''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:DarkMiasma_PetrifyingGaze.png|32px|Dark Miasma]]<br />
| [[File:IceBlast BitterFreezeRay.png|32px|Ice Blast]]<br />
| 33<br />
| 63<br />
| [[Servers#Liberty|Liberty]]<br />
| After dying from an unknown disease, she discovered she had a super power similar to astral projection and can control her corpse as a ghost. Her speech comes from her ghost, not her body. (Made for holds)<br />
|}</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Earth_Assault&diff=144666Earth Assault2009-09-04T22:19:41Z<p>Bluebeetle27: /* Dominator */ table border</p>
<hr />
<div>{{Issue16}}<br />
{{wip}}<br />
{{TOCright}}<br />
<br />
== Overview ==<br />
'''{{PAGENAME}}''' is a secondary powerset for [[Dominator]]s.<br />
<br />
With {{PAGENAME}}, you can damage foes with the very ground they walk upon. You can conjure stone weapons, hurl boulders, and even cause magma to erupt from the ground.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The {{PAGENAME}} powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EarthAssault_StoneSpears.png|Power=Stone Spears|Level=1|Effect=Ranged, Moderate DMG(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_StoneMallet.png|Power=Stone Mallet|Level=2|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_Tremor.png|Power=Tremor|Level=4|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_HurlBoulder.png|Power=Hurl Boulder|Level=10|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_PowerBoost.png|Power=Power Boost|Level=16|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_HeavyMallet.png|Power=Heavy Mallet|Level=20|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_SeismicSmash.png|Power=Seismic Smash|Level=28|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_MudPots.png|Power=Mud Pots|Level=35|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immobilize, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthAssault_Fissure.png|Power=Fissure|Level=38|Effect=Close (Targeted AoE), Moderate DMG(Smash/Lethal), Foe Disorient, Knockback|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers == <br />
<br />
The following powers are in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:EarthAssault_Fissure.png]] Fissure ===<br />
<br />
This powerful stomp can cause a seismic disturbance. This will crack the earth itself and send a fault towards a targeted foe. Affected targets take moderate damage and may be thrown in the air and possibly disoriented.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_HeavyMallet.png]] Heavy Mallet ===<br />
<br />
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_HurlBoulder.png]] Hurl Boulder ===<br />
<br />
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_PowerBoost.png]] Power Boost ===<br />
<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
'''Note:''' This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does '''not''' increase the strength of your Knockback effects. That part of the power description is outdated.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_MudPots.png]] Mud Pots ===<br />
<br />
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects| Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_SeismicSmash.png]] Seismic Smash ===<br />
<br />
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_StoneMallet.png]] Stone Mallet ===<br />
<br />
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_StoneSpears.png]] Stone Spears ===<br />
<br />
You can cause Stone Spears to erupt around an enemy target. The Stone Spears deal moderate lethal damage. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthAssault_Tremor.png]] Tremor ===<br />
<br />
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Developer Quotes ==<br />
<br />
According to [[Castle_(Developer)|Castle]], Earth Assault was a personal project to help [[Sunstorm_(Developer)|Sunstorm]] learn the ropes when he first started. Once the project was complete, they went ahead and proposed it for the (then) next round of [[Powerset Proliferation]] [http://boards.cityofheroes.com/showflat.php?Number=13768611#Post13768611]<br />
<br />
[[Sunstorm_(Developer)|Sunstorm]] then made the following statement [http://boards.cityofheroes.com/showflat.php?Number=13768804#Post13768804]<br />
<br />
:'' Never played a more "tankish" feeling dominator, despite it having no armors. ... Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun. ''<br />
<br />
In a [http://www.mmorpg.com/gamelist.cfm/game/3/feature/3399/page/1 Dev Diary] released on August 13, 2009, Castle confirmed the power lineup of the set, and again commented on the creation of {{PAGENAME}}:<br />
<br />
:''Earth Assault began life as a training exercise for Jonathan "Sunstorm" Courney. Shortly after he began working here, he decided to build a new assault set for Dominators in order to help familiarize himself with the powers system. He spent some time picking the powers, dreaming up new ones and testing them, and in general just doing some really innovative and crazy things with them. After a while, he decided to take his test bed and turn it into something that could be released to the fans. This led to a lot of rebalancing, rebuilding, and when he was finally satisfied with it, he pitched it to me. Although it's taken awhile for it to be implemented, we're happy that we're finally able to include it with Issue 16.''<br />
:''Earth Assault, like other Assault sets, combines a good mix of Ranged and Melee powers. It has a healthy dose of soft control, good damage, and with Mud Pots - one of the best Damage Auras available.''<br />
<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Talk:Issue_16&diff=143163Talk:Issue 162009-08-15T18:14:24Z<p>Bluebeetle27: talk about new stuff for stone/stone</p>
<hr />
<div>Regarding the 'Partially Customizable Powersets' - Back Alley Brawler states [http://boards.cityofheroes.com/showflat.php?Cat=&Board=newsdiscuss&Number=13764692&bodyprev=#Post13764692 here] that Martial Arts and Super Strength will both have alternate animations AND customizable VFX, so it's a little misleading to say that they are only "partially customizable" since, realistically, they're more customizable than everything else. [[User:Draeth Darkstar|Draeth Darkstar]] 16:02, 20 July 2009 (UTC)<br />
<br />
: Hey, BaBs said some stuff on Twitter about stone melee/armor getting lava and crystal variants...should this be added?<br />
: --[[User:Bluebeetle27|Bluebeetle27]] 18:14, 15 August 2009 (UTC) Here be the link: http://twitter.com/CoHBABs/status/3300900047<br />
<br />
>.> just a note but, Dual pistols and Demon summoning are confirmed for Going Rogue, which is suppose to be i16 soo... once we get some more info for the page.. --[[User:Sleepykitty|Sleepykitty]] 07:17, 13 May 2009 (UTC)<br />
:Technically they are likely, not confirmed. Until we get a definitive post from a dev or a feature page, they aren't guaranteed. [[User:SpaceNut|SpaceNut]] 09:50, 13 May 2009 (UTC)<br />
<br />
::o.o true.. the confirmed state depends on how accurate the press releases are. Several have them listed as being in the expansion and the two new NPCs are listed as having those sets. I did say we might as well wait for more info before updating though, it isn't like the press hasn't been given really, really bad info before (hami elder god *cough* *cough*) --[[User:Sleepykitty|Sleepykitty]] 11:29, 13 May 2009 (UTC)<br />
<br />
:::As the I16 page says, Going Rogue =/= Issue 16 and Issue 16 =/= New powers. [[User:Draeth Darkstar|Draeth Darkstar]] 16:02, 20 July 2009 (UTC)<br />
OMFG POWER CUSTOMIZATION! [[User:SpaceNut|SpaceNut]] 22:39, 19 June 2009 (UTC)<br />
:I know! OMG WHITE DARK BLAST (it just makes my head explode) [[User:Sera404|Sera404]] 23:53, 19 June 2009 (UTC)<br />
<br />
Hmmm, apparently a feature that was not mentioned is that pets now zone with their owner. <small><span class="autosigned">—Preceding unsigned comment added by [[User:Gothenem|Gothenem]] ([[User talk:Gothenem|talk]] • [[Special:Contributions/Gothenem|contribs]]) 20:02, August 5, 2009</span></small><!-- Template:Unsigned --><br />
: Duly added. Any updates from the open portion of closed beta: character creation, etc.? [[User:Rigel Kent|Rigel Kent]] 08:09, 6 August 2009 (UTC)<br />
: Tempers are flaring on the Training Room forum. I gleaned as much useful information as I could (first 15 pages of the thread) before retreating to my happy place. No, not the "other beta." :) [[User:Rigel Kent|Rigel Kent]] 09:03, 6 August 2009 (UTC)<br />
<br />
::[[News/20090805]] -- there is no longer any "open portion" of closed betas. Only what people saw before they took the servers down to "fix" it. {{:User:Aggelakis/Sig1}} 09:25, 6 August 2009 (UTC)<br />
: Yep, figured that out by about page 3 of the ragethread ;( [[User:Rigel Kent|Rigel Kent]] 16:19, 6 August 2009 (UTC)<br />
<br />
<br />
'''Earth Melee'''<br />
<br />
Earth Assault:<br />
<br />
1 Stone Spears<br />
<br />
2 Stone Mallet<br />
<br />
4 Tremor<br />
<br />
10 Hurl Boulder<br />
<br />
16 Power Boost<br />
<br />
20 Heavy mallet<br />
<br />
28 Seismic Smash<br />
<br />
35 Mud Pots<br />
<br />
38 Fissure<br />
<br />
From: http://www.mmorpg.com/gamelist.cfm?feature=3399&page=1&game=3&bhcp=1<br />
<br />
[[User:Coolio Wolfus|Coolio Wolfus]] 09:37, 14 August 2009 (UTC)</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=User:Bluebeetle27&diff=142992User:Bluebeetle272009-08-12T22:41:58Z<p>Bluebeetle27: update</p>
<hr />
<div>{{Userboxtop}}<br />
{{Userbox Veteran|27}} <br />
{{Userbox Server|Heroes|Guardian}} <br />
{{Userbox Server|Heroes|Liberty}} <br />
{{Userbox Tanker}}<br />
{{Userbox BH|36694}}<br />
{{userboxbottom}}<br />
<br />
{| class="wikitable" style="text-align:center" align="left"<br />
! Character<br />
! Archetype <br />
! Primary<br />
! Secondary<br />
! Level <br />
! Hours <br />
! Server <br />
! Description<br />
|-<br />
| ''Batterin' Ram''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:StoneArmor Rooted.png|32px|Stone Armor]]<br />
| [[File:StoneMelee SeismicSmash.png|32px|Stone Melee]]<br />
| 50<br />
| 827<br />
| [[Guardian]]<br />
| Due to chemical exposure as a child, Chad Bearach can form mineral deposits on his skin. These deposits form an exoskeleton that give him super strength, resistances, and a secret identity. (My first and my main)<br />
|-<br />
| ''BlueBeetle''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:DarkMiasma_TwilightGrasp.png|32px|Dark Miasma]]<br />
| [[File:RadiationBurst RadiationBlast.png|32px|Radiation Blast]]<br />
| 38<br />
| 132<br />
| [[Guardian]]<br />
| Timothy Cobalt is a teen prodigy who's extra dimensional experiment had a mishap. Now he is fused with a being named Phyx and they must release radiation to keep from reaching critical mass. (No relation to the DC character)<br />
|-<br />
| ''Albatross.''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:Willpower QuickRecovery.png|32px|Willpower]]<br />
| [[File:SuperStrength_KnockoutBlow.png|32px|Super Strength]]<br />
| 35<br />
| 67<br />
| [[Guardian]]<br />
| Allen McGregor is an Air Force pilot who was born with wings. He usually keeps his wings hidden. He also happens to have a very unfortunate fear of heights.<br />
|-<br />
| ''Dark Arcus''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:StormSummoning_Hurricane.png|32px|Storm Summoning]]<br />
| [[File:DarkCast_TenebrousTentacles.png|32px|Dark Blast]]<br />
| 30<br />
| 46<br />
| [[Guardian]]<br />
| William Swift is a storm chaser who made a device that creates "anti-storms", but he instead gained powers form it after a mishap. (Made for tohit debuffs)<br />
|-<br />
| ''Sekhmet's Successor''<br />
| [[File:archetypeicon_blaster.png|32px|Blaster]]<br />
| [[File:FireBlast RainOfFire.png|32px|Fire Blast]]<br />
| [[File:IceManipulation_IcePatch.png|32px|Ice Manipulation]]<br />
| 22<br />
| 39<br />
| [[Guardian]]<br />
| Being the daughter of Sekhmet and granddaughter of Ra, Anhes is a sphinx as well as the protector of the Pharaoh. With no Pharaoh to protect, she now protects all of humanity.<br />
|-<br />
| ''Nano Shot''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:KineticBoost_SiphonSpeed.png|32px|Kinetics]]<br />
| [[File:Archery_RainofArrows.png|32px|Archery]]<br />
| 22<br />
| 20<br />
| [[Guardian]]<br />
| After losing his body in an explosion, Jason Bound was rebuilt by Tech Knowlegy Sciences with cybernetics and an Integrated NanoBot Organelle System, or INBOS, to take care of him. He shoots these nanobots into others in order to control their body systems. (Made for fast power cycling)<br />
|-<br />
| ''Dwarf Galaxy''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:DarkArmor_OppressiveGloom.png|32px|Dark Armor]]<br />
| [[File:PowerPunch_Stun.png|32px|Energy Melee]]<br />
| 30<br />
| 54<br />
| [[Guardian]]<br />
| Made by scientists, he lacks a consciousness. Being a shrunken galaxy, what would be atoms to us are solar systems to him. He wears an anti gravity suit to keep from imploding the universe. (Made for stuns)<br />
|-<br />
| ''Tensor Field''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:ForceField_ForceBolt.png|32px|Force Field]]<br />
| [[File:PowerBlast PowerPush.png|32px|Energy Blast]]<br />
| 9<br />
| 5<br />
| [[Guardian]]<br />
| She is a teen genius who made gauntlets and pauldrons that allow her to create and manipulate force vectors and vector fields. (Made for KB)<br />
|-<br />
| ''Rogue Raptor''<br />
| [[File:archetypeicon_controller.png|32px|Controller]]<br />
| [[File:GravityControl_Wormhole.png|32px|Gravity Control]]<br />
| [[File:Empathy_HealingAura.png|32px|Empathy]]<br />
| 30<br />
| 50<br />
| [[Servers#Liberty|Liberty]]<br />
| Having the ability to manipulate to force of gravity between objects individually, he can even bend light. He uses this to create his superhero appearance while still wearing his day clothes.<br />
|-<br />
| ''Gamma Frequency''<br />
| [[File:archetypeicon_blaster.png|32px|Blaster]]<br />
| [[File:PowerBlast SniperBlast.png|32px|Energy Blast]]<br />
| [[File:ElectricityManipulation_ThunderStrike.png|32px|Electricity Manipulation]]<br />
| 22<br />
| 32<br />
| [[Servers#Liberty|Liberty]]<br />
| He stole his power suit from the government but is capable of getting more efficient use out of it than any other previous user.<br />
|-<br />
| ''Feathered Frost''<br />
| [[File:archetypeicon_controller.png|32px|Controller]]<br />
| [[File:IceFormation Shiver.png|32px|Ice Control]]<br />
| [[File:KineticBoost_SiphonSpeed.png|32px|Kinetics]]<br />
| 24<br />
| 43<br />
| [[Servers#Liberty|Liberty]]<br />
| Crystal McCarthy has been able to manipulate the water vapor in the air since she was born. She has become so adept with her abilities that she can even make wings which she uses to fly. (Made for slows)<br />
|-<br />
| ''Bronze Avenger.''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:Invulnerability_TemporaryInvulnerabilty.png|32px|Invulnerability]]<br />
| [[File:PowerPunch_Flurry.png|32px|Energy Melee]]<br />
| 23<br />
| 30<br />
| [[Servers#Liberty|Liberty]]<br />
| An android made by the Atlantians that sunk along with their city. Later refurbished byt the U.S. Government, he is once again able to preform his role as a protector.<br />
|-<br />
| ''Masked Lightningbolt''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:Empathy_RecoveryAura.png|32px|Empathy]]<br />
| [[File:ElectricalBolt_ShortCircuit.png|32px|Electrical Blast]]<br />
| 22<br />
| 31<br />
| [[Servers#Liberty|Liberty]]<br />
| Samantha Ford, a teen prodigy, made a set of gloves and boots that alloy her to imbalance electrical charges around her. Along with bolts of electricity, she is capable of levitating objects, including herself.<br />
|-<br />
| ''Flare Wolf'''<br />
| [[File:archetypeicon_tanker.png|32px|Tanker]]<br />
| [[File:FlamingShield FieryEmbrace.png|32px|Fiery Aura]]<br />
| [[File:SuperStrength_Rage.png|32px|Super Strength]]<br />
| 23<br />
| 29<br />
| [[Servers#Liberty|Liberty]]<br />
| Schwartzwald Marks is cursed to be a werewolf anytime Pluto is not masked by a planet. However, he also gains the ability to control the fires of Hades and does not show his age of 179. (Made to shape shift)<br />
|-<br />
| ''Astralgirl''<br />
| [[File:archetypeicon_defender.png|32px|Defender]]<br />
| [[File:DarkMiasma_PetrifyingGaze.png|32px|Dark Miasma]]<br />
| [[File:IceBlast BitterFreezeRay.png|32px|Ice Blast]]<br />
| 32<br />
| 55<br />
| [[Servers#Liberty|Liberty]]<br />
| After dying from an unknown disease, she discovered she had super power similar to astral projection and can control her corpse as a ghost. Her speech comes from her ghost, not her body. (Made for holds)<br />
|}</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Earth_Assault&diff=142244Earth Assault2009-08-05T19:26:59Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{Issue16}}<br />
{{wip}}<br />
{{TOCright}}<br />
<br />
== Overview ==<br />
'''{{PAGENAME}}''' is a secondary powerset for [[Dominator]]s that will be included with [[Issue 16|Issue 16: Power Spectrum]].<br />
<br />
The following powers have been confirmed to be in the Earth Assault set by Comic Con attendees.[http://boards.cityofheroes.com/showflat.php?Number=13808476#Post13808476]. Note that power effects may be altered from their original versions, as is often the case with Assault sets.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The {{PAGENAME}} powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Stone Spears|Level=1|Effect=Ranged, Moderate DMG(Lethal)}}<br />
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=2|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=4|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=0}}<br />
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=10|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Power Boost|Level=16|Effect=Self +Special}}<br />
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=20|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=28|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneArmor Clay.png|Power=Mud Pots|Level=35|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immobilize, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMastery_Fissure.png|Power=Fissure|Level=38|Effect=Close (Targeted AoE), Moderate DMG(Smash/Lethal), Foe Disorient, Knockback|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers == <br />
<br />
The following powers are in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:StoneMastery_Fissure.png]] Fissure ===<br />
<br />
This powerful stomp can cause a seismic disturbance. This will crack the earth itself and send a fault towards a targeted foe. Affected targets take moderate damage and may be thrown in the air and possibly disoriented.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee HeavyMallet.png]] Heavy Mallet ===<br />
<br />
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee HurlBoulder.png]] Hurl Boulder ===<br />
<br />
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee BuildUp.png]] Power Boost ===<br />
<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Clay.png]] Mud Pots ===<br />
<br />
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects| Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee SeismicSmash.png]] Seismic Smash ===<br />
<br />
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee StoneMallet.png]] Stone Mallet ===<br />
<br />
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee Fault.png]] Stone Spears ===<br />
<br />
You can cause Stone Spears to erupt around an enemy target. The Stone Spears deal moderate lethal damage. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee Tremor.png]] Tremor ===<br />
<br />
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Developer Quotes ==<br />
<br />
According to [[Castle_(Developer)|Castle]], Earth Assault was a personal project to help [[Sunstorm_(Developer)|Sunstorm]] learn the ropes when he first started. Once the project was complete, they went ahead and proposed it for the (then) next round of [[Powerset Proliferation]] [http://boards.cityofheroes.com/showflat.php?Number=13768611#Post13768611]<br />
<br />
[[Sunstorm_(Developer)|Sunstorm]] then made the following statement [http://boards.cityofheroes.com/showflat.php?Number=13768804#Post13768804]<br />
<br />
:'' Never played a more "tankish" feeling dominator, despite it having no armors. ... Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun. ''<br />
<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Stone_Mastery&diff=142242Stone Mastery2009-08-05T19:25:45Z<p>Bluebeetle27: /* Power Tables */</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Stone Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Controller]]s.<br />
<br />
You have mastery over earth and stone to attack your foes and to add some much needed armor and defense.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=StoneMastery_HurlBoulder.png|Power=Hurl Boulder|Level=41|Effect=Ranged, High DMG(Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMastery_Fissure.png|Power=Fissure|Level=41|Effect=Close (Targeted AoE), Moderate DMG(Smash/Lethal), Foe Disorient, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneArmor_StoneArmor.png|Power=Rock Armor|Level=44|Effect=Toggle: Self +DEF(Smash, Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMastery_SeismicSmash.png|Power=Seismic Smash|Level=44|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneArmor_EarthsEmbrace.png|Power=Earth's Embrace|Level=47|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Stone Mastery powerset.<br />
<br />
=== [[File:StoneArmor_EarthsEmbrace.png]] Earth's Embrace ===<br />
<br />
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Health, and grants you resistance to toxic damage. You must be level 47 and have two other Stone Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 47 (Controller)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMastery_Fissure.png]] Fissure ===<br />
<br />
This powerful stomp can cause a seismic disturbance. This will crack the earth itself and send a fault towards a targeted foe. Affected targets take moderate damage and may be thrown in the air and possibly disoriented.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}<br />
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMastery_HurlBoulder.png]] Hurl Boulder ===<br />
<br />
You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 41 (Controller)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor_StoneArmor.png]] Rock Armor ===<br />
<br />
Your skin becomes stone while this power is active. Stone Armor makes you highly resistant to smashing and lethal attacks. They are less likely to land and affect you. You must be level 44 and have Hurl Boulder or Fissure before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMastery SeismicSmash.png]] Seismic Smash ===<br />
<br />
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 44 (Controller)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
*{{RedTomaxEpicSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Ninjitsu&diff=142221Ninjitsu2009-08-05T17:28:41Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Ninjitsu''' is one of the powersets. It is a [[Stalker]] secondary power set in City of Villains.<br />
<br />
Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible.<br />
<br />
== Power Tables ==<br />
<br />
=== Stalker ===<br />
<br />
The Ninjitsu powerset is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=2|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_Caltrops.png|Power=Caltrops|Level=10|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To-Hit, -Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Ninjitsu powerset.<br />
<br />
=== [[File:Ninjitsu_BlindingPowder.png]] Blinding Powder ===<br />
<br />
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.<br />
<br />
The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to-hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Sleep, Confuse, -To-Hit, -Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Confuse}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Confuse}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_Caltrops.png]] Caltrops ===<br />
<br />
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_DangerSense.png]] Danger Sense ===<br />
<br />
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus ranged and area of effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist defense debuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_Hide.png]] Hide ===<br />
<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInZen.png]] Kuji-In Retsu ===<br />
<br />
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and endurance recovery are also increased. Retsu also grants you high resistance to defense debuffs. When Retsu wears off, you are left drained of all endurance and unable to recover endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Running}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Universal Travel}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInRin.png]] Kuji-In Rin ===<br />
<br />
Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to disorient, hold, sleep, immobilization, confusion, and fear, as well as resistance to psionic damage for a few minutes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInSha.png]] Kuji-In Sha ===<br />
<br />
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_NinjaReflexes.png]] Ninja Reflexes ===<br />
<br />
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to defense debuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_SmokeFlash.png]] Smoke Flash ===<br />
<br />
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Stalker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Ninja_Blade&diff=142220Ninja Blade2009-08-05T17:12:00Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
[[File:Villainninjablade1.jpg|left|thumb|80px]]<br />
<br />
'''Ninja Blade''' is a [[Stalker]] primary power set in City Of Villains and it is derived from the [[Scrapper|Scrapper's]] [[Katana]] powerset in City Of Heroes.<br />
<br />
Wield a Ninja Blade and master a variety of powerful Lethal attacks. A quick and elegant weapons, the Ninja Blade can reduce an enemy's Defense. The Ninja Blade is a fine blade that always has a bonus to Accuracy. Like all Stalker primary attack powers, Ninja Blade attacks can land a Critical Hit for double damage, if you are properly Hidden or if your target is Slept or Held.<br />
<br />
Possible [[Weapon Customization#Katanas|Katanas Weapon Customizations]].<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Katana_Hack.png|Power=Sting of the Wasp|Level=1|Effect=Melee, Moderate DMG(Lethal), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Slash.png|Power=Gambler's Cut|Level=1|Effect=Melee, Minor DMG(Lethal), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana Slice.png|Power=Flashing Steel|Level=2|Effect=Melee (Cone), Moderate DMG(Lethal), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_AssassinBlade.png|Power=Assassin's Blade|Level=6|Effect=Melee, Special DMG(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Parry.png|Power=Divine Avalanche|Level=18|Effect=Melee, Minor DMG(Lethal), Self +DEF(Lethal, Melee)|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_Disembowel.png|Power=Soaring Dragon|Level=26|Effect=Melee, Superior DMG(Lethal), Foe -DEF(All), Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=Katana_HeadSplitter.png|Power=Golden Dragonfly|Level=32|Effect=Melee, Extreme DMG(Lethal), Foe -DEF(All), Knockdown|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following powers are in the Ninja Blade powerset.<br />
<br />
=== [[File:Katana_AssassinBlade.png]] Assassin's Blade ===<br />
<br />
A signature Stalker attack. This attack does moderate lethal damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you impale your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}} <br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_BuildUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}} <br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Parry.png]] Divine Avalanche ===<br />
<br />
You can use your Ninja Blade to parry incoming melee attacks and then quickly return the favor. Divine Avalanche does minor damage, but every successful hit will increase your Defense against melee and lethal attacks for a short while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Self +Defense(Lethal, Melee)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Slice.png]] Flashing Steel ===<br />
<br />
You swing your Ninja Blade in a wide arc in front of you, slicing multiple foes with lethal damage. This attack can reduce a target's Defense, making him easier to hit. If executed while hidden, all affected targets have a chance to be hit with a Critical for extra damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Slash.png]] Gambler's Cut ===<br />
<br />
You perform a quick slash with your Ninja Blade. This attack is very fast, but deals only minor lethal damage. This attack can reduce a target's Defense, making him easier to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge| Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_HeadSplitter.png]] Golden Dragonfly ===<br />
<br />
You perform a devastating Golden Dragonfly attack that deals a massive amount of lethal damage and can even knock a foe down to the ground and reduce his Defense. The power of this attack can actually extend a short distance through multiple foes. If executed while hidden, only some affected targets may be hit with a Critical, however, there is a chance you may land a Critical hit with Golden Dragonfly even if you are not Hidden.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All), Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Placate.png]] Placate ===<br />
<br />
Allow you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Blade. However, if you attack a Placated Foe, he will be able to attack you back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Katana_Disembowel.png]] Soaring Dragon ===<br />
<br />
You perform a powerful Soaring Dragon maneuver that deals a great amount of lethal damage, and can knock a target up into the air. This attack can reduce a target's Defense, making him easier to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All), Knockup}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
Sometimes a tiny bump in your attack chain as they may land just out of melee range, but the damage is worth it.<br />
<br />
=== [[File:Katana_Hack.png]] Sting of the Wasp ===<br />
<br />
You perform a standard attack with your Ninja Blade. This attack is slower than [[Ninja Blade#Gambler.27s Cut|Gambler's Cut]], but deals more lethal damage. Sting of the Wasp can reduce a target's Defense, making him easier to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
{{RedTomaxPowerSet<br />
|Game=cov|Archetype=Stalker|Power=Ninja_Sword|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Stalker Primary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Poison&diff=142219Poison2009-08-05T16:56:51Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Poison''' is primarily a DeBuff powerset. It is only available to [[Mastermind]]s as a Secondary powerset.<br />
<br />
You are a master of Poison and can concoct a variety of venoms and toxins allowing you to weaken your enemies. When used correctly, some Poisons can even be used to aid your allies.<br />
<br />
== Power Table ==<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Poison_Alkaloid.png|Power=Alkaloid|Level=1|Effect=Ranged, Ally Heal, +Res(Toxic)}}<br />
{{Powers_LevelRow|Icon=Poison_Envenom.png|Power=Envenom|Level=2|Effect=Ranged, Foe -DEF(All), -Res(All), -Regen, -Heal}}<br />
{{Powers_LevelRow|Icon=Poison_Weaken.png|Power=Weaken|Level=4|Effect=Ranged, Foe -DMG, -To-Hit, -Special}}<br />
{{Powers_LevelRow|Icon=Poison_NeurotoxicBreath.png|Power=Neurotoxic Breath|Level=10|Effect=Ranged (Cone), Foe Hold, -Recharge, -SPD}}<br />
{{Powers_LevelRow|Icon=Poison_ElixirOfLife.png|Power=Elixir of Life|Level=16|Effect=Close, Ally Rez, +Res(Toxic), +DMG, +To-Hit, +Recharge, +Recovery}}<br />
{{Powers_LevelRow|Icon=Poison_Antidote.png|Power=Antidote|Level=20|Effect=Ranged, Ally +Res(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -SPD)}}<br />
{{Powers_LevelRow|Icon=Poison Paralytic.png|Power=Paralytic Poison|Level=28|Effect=Ranged, Foe Hold}}<br />
{{Powers_LevelRow|Icon=Poison_Trap.png|Power=Poison Trap|Level=35|Effect=Place Trap: PBAoE, Foe Hold, Sleep, -Endurance}}<br />
{{Powers_LevelRow|Icon=Poison_NoxiousGas.png|Power=Noxious Gas|Level=38|Effect=Infect Henchman: PBAoE, Foe Hold, -DEF(All), -Res(All), -DMG, -To-Hit}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Poison powerset.<br />
<br />
=== [[File:Poison_Alkaloid.png]] Alkaloid ===<br />
When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally or henchman. The healed target is also left with some resistance to Toxic damage (this Toxic damage resistance cannot be enhanced). You cannot use this power to heal yourself.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Ally Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Heal}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}} <br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_Antidote.png]] Antidote ===<br />
This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with multiple applications as you advance in level.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Ally +Resistance(Cold, Toxic, Disorient, Fear, Confusion, Hold, Sleep, Immobilize, -Recharge, -Speed)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} <br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_ElixirOfLife.png]] Elixir of Life ===<br />
With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your henchmen.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Ally Resurrect, +Resistance(Toxic), +Damage, +To-Hit, +Recharge, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}} <br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} <br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_Envenom.png]] Envenom ===<br />
You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All), -Regeneration, -Heal}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} <br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}} <br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock Sets|{{Set Defense Debuff}}}}<br />
{{PowerBlock Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_NeurotoxicBreath.png]] Neurotoxic Breath ===<br />
You can breathe a cone of Neurotoxin gas that quickly starts to anesthetize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Hold, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_NoxiousGas.png]] Noxious Gas ===<br />
You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, chance to hit, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.<br />
<br />
The vomiting Hold effect is rare (less than a 1% chance of occurring per half-second), unaffected by Enhancements and buffs, and applies only to human critters and to other players in PvP, but it has enough magnitude to surpass any protection in the game and is unaffected by status resistances and PvP mez suppression.<br />
<br />
The debuff values vary depending on the tier of henchmen the power is used on; the debuffs seem to be at 75% strength on a tier 1 pet, 100% strength on a tier 2 pet, and 125% strength on a tier 3 pet.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}}<br />
{{PowerBlock_Effects|Infect Henchman: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Hold, -Defense(All), -Resistance(All), -Damage, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}} <br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison Paralytic.png]] Paralytic Poison ===<br />
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Hold}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}} <br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock Sets|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_Trap.png]] Poison Trap ===<br />
You can build a Poison Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate.<br />
<br />
The Sleep effect only applies when the Trap is set off. The gas cloud it releases will infrequently drain Endurance from enemies within it, or Hold them as they retch and vomit, for as long as the cloud exists. Contrary to the power's description, the Endurance drain effect is weak as well as infrequent. The vomiting effect is not unusually strong like the one in Noxious Gas.<br />
<br />
Note: This power is different from the Poison Trap power in the [[Traps]] secondary!<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}}<br />
{{PowerBlock_Effects|Place Trap: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Hold, Sleep, -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}} <br />
{{PowerBlock_Blank|{{Enhance Sleep}}}} <br />
{{PowerBlock Sets|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Poison_Weaken.png]] Weaken ===<br />
You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's chance to hit and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Damage, -To-Hit, -Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Attack Rate}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set ToHit Debuff}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Archetype=Mastermind|Type=Buff|Power={{PAGENAMEE}}}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Mastermind Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Thorny_Assault&diff=142218Thorny Assault2009-08-05T16:27:03Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Thorny Assault''' is one of the powersets. It is a [[Dominator]] secondary powerset in City of Villains.<br />
<br />
Thorns protrude from your body and can deal damage in melee or at range. Thorns are hollow and inject toxin that deals additional toxic damage and can weaken your enemy's defense. Very few foes have resistance to thorn toxins.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The Thorny Assault powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Darts.png|Power=Thorny Darts|Level=1|Effect=Ranged, Minor DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Skewer.png|Power=Skewer|Level=2|Effect=Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault FlingThorns.png|Power=Fling Thorns|Level=4|Effect=Close (Cone), Moderate DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Impale.png|Power=Impale|Level=10|Effect=Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immobilize, -DEF(All), -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Aim.png|Power=Aim|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault ThornBurst.png|Power=Thorn Burst|Level=20|Effect=PBAoE, Moderate DMG(Lethal), DoT(Toxic), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Thorntrops.png|Power=Thorntrops|Level=28|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault Ripper.png|Power=Ripper|Level=35|Effect=Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe -DEF(All), Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=ThornyAssault ThornBarrage.png|Power=Thorn Barrage|Level=38|Effect=Close, High DMG(Lethal), DoT(Toxic), Foe -DEF(All), Knockback|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Thorny Assault powerset.<br />
<br />
=== [[File:ThornyAssault Aim.png]] Aim ===<br />
<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault FlingThorns.png]] Fling Thorns ===<br />
<br />
You can throw dozens of Thorns in a wide cone in front of you, impaling foes caught within the area. These Thorns deals moderate damage, and poisons any targets it hits. Thorn poison deals additional toxic damage and can reduce your foes' defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Impale.png]] Impale ===<br />
<br />
You can throw a small cluster of large Thorns at a targeted foe. These Thorns carry a large amount of the toxin. In addition to dealing toxic damage, a successful attack can slow a target, preventing running, jumping or flying. Most foes will likely be completely immobilized, unable to run.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Ripper.png]] Ripper ===<br />
<br />
You can unleash a spectacular slashing maneuver that attacks all foes in a wide arc directly in front of you. Ripper deals massive damage and poisons multiple targets. It can even knock foes down. Thorn poison deals additional toxic damage and can reduce your foes defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All), Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Skewer.png]] Skewer ===<br />
<br />
You lunge forward with this melee attack and Skewer your foe with the large thorn on your arm. Deals moderate damage and poisons your foe. Poison from the thorns deals additional toxic damage and can reduce your foes defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault ThornBarrage.png]] Thorn Barrage ===<br />
<br />
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional toxic damage and can reduce your foes defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault ThornBurst.png]] Thorn Burst ===<br />
<br />
You can explode dozens of Thorns in all directions around you. These Thorns only travel a short distance, but they can deal moderate damage and poison any target close to you. Toxic damage from the thorns can reduce the Defense of affected foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Thorntrops.png]] Thorntrops ===<br />
<br />
You fling dozens of Thorns into the ground at a targeted location. The small Thorns pepper the ground over a large area. Any enemy that pass over the Thorntrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ThornyAssault Darts.png]] Thorny Darts ===<br />
<br />
Hurls small Thorny Darts at your foes. Thorny Darts deal moderate damage. Poison from the Darts deals additional toxic damage and can reduce your foes defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Damage over Time(Toxic)}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power=Thorny_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Psionic_Assault&diff=142215Psionic Assault2009-08-05T16:04:05Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Psionic Assault''' is one of the powersets. It is a [[Dominator]] secondary powerset in City of Villains.<br />
<br />
Blast your enemies with an array of offensive psionic powers. Few living beings can resist their effects. Creatures without minds, however, like machines and robots, are much more resistant.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The Psionic Assault powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MentalDart.png|Power=Psionic Dart|Level=1|Effect=Ranged, Minor DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MindProbe.png|Power=Mind Probe|Level=2|Effect=Melee, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_TelekineticThrust.png|Power=Telekinetic Thrust|Level=4|Effect=Melee, Minor DMG(Psionic/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_MentalBlast.png|Power=Mental Blast|Level=10|Effect=Ranged, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsychicScream.png|Power=Psychic Scream|Level=16|Effect=Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsychicSiphon.png|Power=Drain Psyche|Level=20|Effect=PBAoE, Foe -Regen, -Recovery, Self +Regen, +Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_Subdue.png|Power=Subdue|Level=28|Effect=Ranged, Moderate DMG(Psionic), Foe Immobilize|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsionicLance.png|Power=Psionic Lance|Level=35|Effect=Sniper, Superior DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsionicAssault_PsionicShockwave.png|Power=Psychic Shockwave|Level=38|Effect=PBAoE, High DMG(Psionic), Foe Disorient, -Recharge|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Psionic Assault powerset.<br />
<br />
=== [[File:PsionicAssault_PsychicSiphon.png]] Drain Psyche ===<br />
<br />
You Drain the Psyche of you nearby foes, thus weakening their hit point regeneration and endurance recovery and boosting your own.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Regeneration, -Recovery}}<br />
{{PowerBlock_Blank|Self +Regeneration, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MentalBlast.png]] Mental Blast ===<br />
<br />
This basic attack does moderate psionic damage, and can slightly reduce a target's attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MindProbe.png]] Mind Probe ===<br />
<br />
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate psionic damage while reducing his attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_MentalDart.png]] Psionic Dart ===<br />
<br />
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Psionic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsionicLance.png]] Psionic Lance ===<br />
<br />
This extremely long range psionic attack has a bonus to accuracy, and can slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsychicScream.png]] Psychic Scream ===<br />
<br />
This howl of psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_PsionicShockwave.png]] Psychic Shockwave ===<br />
<br />
Psychic Shockwave is a devastating psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left disoriented.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_Subdue.png]] Subdue ===<br />
<br />
Subdue deals moderate psionic damage and may leave the targeted foe immobilized for a brief time. Immobilized foes cannot move but can still attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsionicAssault_TelekineticThrust.png]] Telekinetic Thrust ===<br />
<br />
A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Psionic/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power=Psionic_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Icy_Assault&diff=142213Icy Assault2009-08-05T15:45:17Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Icy Assault''' is one of the powersets. It is a [[Dominator]] secondary powerset in City of Villains.<br />
<br />
Ice Assault allows the player to use cold-based attacks. Conjure up frozen melee weapons or hurl deadly shards of ice. Icy powers are known for their ability to slow an opponent.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The Icy Assault powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceAssault_Bolt.png|Power=Ice Bolt|Level=1|Effect=Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceSword.png|Power=Ice Sword|Level=2|Effect=Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceSwordCircle.png|Power=Ice Sword Circle|Level=4|Effect=PBAoE, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceBlast.png|Power=Ice Blast|Level=10|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_PowerBoost.png|Power=Power Boost|Level=16|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_Frost.png|Power=Frost Breath|Level=20|Effect=Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_ChillingEmbrace.png|Power=Chilling Embrace|Level=28|Effect=Toggle: PBAoE, Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_IceSwordCleave.png|Power=Ice Slash|Level=35|Effect=Melee, High DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceAssault_BitterBlast.png|Power=Bitter Ice Blast|Level=38|Effect=Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -To-Hit|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Icy Assault powerset.<br />
<br />
=== [[File:IceAssault_BitterBlast.png]] Bitter Ice Blast ===<br />
<br />
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's chance to hit. Like other Ice Blast powers, Bitter Ice Blast can slow a target's movement and attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -To-Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_ChillingEmbrace.png]] Chilling Embrace ===<br />
<br />
While active, you dramatically lower the temperature around yourself, slowing the attack rate of all nearby foes, as well as their movement speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_Frost.png]] Frost Breath ===<br />
<br />
Unleashes a cone of frosty breath that can slow your opponents' movement and attacks. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceBlast.png]] Ice Blast ===<br />
<br />
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_Bolt.png]] Ice Bolt ===<br />
<br />
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceSwordCleave.png]] Ice Slash ===<br />
<br />
Ice Slash allows the user to create a blade of solid ice and strike a foe for high damage. Being hit by Ice Slash will slow a foes' attack and movement speed, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceSword.png]] Ice Sword ===<br />
<br />
You create a blade of solid ice that deals good damage. Being hit by this Ice Sword will slow a target's movement and attack speed, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_IceSwordCircle.png]] Ice Sword Circle ===<br />
<br />
Mastery of your Ice Sword has enabled you to make an attack on every foe within melee distance. This will slash and chill your enemies, dealing moderate damage and slowing all affected target's movement and attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceAssault_PowerBoost.png]] Power Boost ===<br />
<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power=Icy_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Fiery_Assault&diff=142212Fiery Assault2009-08-05T15:34:12Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Fiery Assault''' is one of the powersets. It is a [[Dominator]] secondary powerset in City of Villains.<br />
<br />
Fiery Assault allows you to conjure up flaming melee attacks and hurl devastating fiery projectiles. Fiery Assault powers tend to set foes ablaze for added damage over time.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The Fiery Assault powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=FireAssault_Flare.png|Power=Flares|Level=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Incinerate.png|Power=Incinerate|Level=2|Effect=Melee, High DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_BreathOfFire.png|Power=Fire Breath|Level=4|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_FireBlast.png|Power=Fire Blast|Level=10|Effect=Ranged, Moderate DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_FieryEmbrace.png|Power=Fiery Embrace|Level=16|Effect=Self +DMG(Fire), +DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Combustion.png|Power=Combustion|Level=20|Effect=PBAoE, Moderate DoT(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Consume.png|Power=Consume|Level=28|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_BlazingBolt.png|Power=Blazing Bolt|Level=35|Effect=Sniper, Extreme DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireAssault_Blaze.png|Power=Blaze|Level=38|Effect=Close, High DMG(Fire)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Fiery Assault powerset.<br />
<br />
=== [[File:FireAssault_Blaze.png]] Blaze ===<br />
<br />
A short range, but devastating flame attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_BlazingBolt.png]] Blazing Bolt ===<br />
<br />
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to accuracy, but is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Combustion.png]] Combustion ===<br />
<br />
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Consume.png]] Consume ===<br />
<br />
You can drain body heat from all nearby foes in order to replenish your own endurance. The more foes affected, the more endurance is gained. Foes suffer minimal fire damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_FieryEmbrace.png]] Fiery Embrace ===<br />
<br />
Significantly boosts the damage of all your fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Damage(Fire), +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_FireBlast.png]] Fire Blast ===<br />
<br />
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_BreathOfFire.png]] Fire Breath ===<br />
<br />
You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Flare.png]] Flares ===<br />
<br />
A quick attack that throws flares at the target. Little damage, but very fast.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireAssault_Incinerate.png]] Incinerate ===<br />
<br />
Intense concentration can allow you to Incinerate an opponent at melee range. This will set your foe ablaze, dealing damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power=Fiery_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Energy_Assault&diff=142211Energy Assault2009-08-05T15:28:48Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Energy Assault''' is one of the powersets. It is a [[Dominator]] secondary powerset in City of Villains.<br />
<br />
Focus pure energy into deadly melee attacks and powerful projectiles. The impact of the melee powers can often disorient opponents, while the velocity of the ranged projectiles can send your enemies flying.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
The Energy Assault powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBolt.png|Power=Power Bolt|Level=1|Effect=Ranged, Minor DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerPush.png|Power=Power Push|Level=4|Effect=Ranged, Minor DMG(Energy/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBlast.png|Power=Power Blast|Level=10|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBoost.png|Power=Power Boost|Level=16|Effect=Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_WhirlingHands.png|Power=Whirling Hands|Level=20|Effect=PBAoE, Moderate DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_TotalFocus.png|Power=Total Focus|Level=28|Effect=Melee, Extreme DMG(Energy/Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_SniperBlaster.png|Power=Sniper Blast|Level=35|Effect=Sniper, Superior DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAssault_PowerBurst.png|Power=Power Burst|Level=38|Effect=Close, High DMG(Energy/Smash), Foe Knockback|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Energy Assault powerset.<br />
<br />
=== [[File:EnergyAssault_BoneSmasher.png]] Bone Smasher ===<br />
<br />
This melee attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to disorient than Energy Punch.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBlast.png]] Power Blast ===<br />
<br />
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBolt.png]] Power Bolt ===<br />
<br />
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBoost.png]] Power Boost ===<br />
<br />
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}<br />
{{PowerBlock_Effects|Self +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerBurst.png]] Power Burst ===<br />
<br />
A short range, but devastating attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_PowerPush.png]] Power Push ===<br />
<br />
This ranged attack deals little damage, but sends the target flying for a great distance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_SniperBlaster.png]] Sniper Blast ===<br />
<br />
A focused blast that can travel great distances with high accuracy. This is a sniper attack, and is best fired from a distance, as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAssault_TotalFocus.png]] Total Focus ===<br />
<br />
Total Focus is complete mastery over Energy Melee. This melee attack is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== [[File:EnergyAssault_WhirlingHands.png]] Whirling Hands ===<br />
<br />
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be disoriented as well.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power=Energy_Assault|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Electricity_Assault&diff=142209Electricity Assault2009-08-05T15:19:39Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''{{PAGENAME}}''' empowers you with various electrical melee attacks and support powers. It is a [[Dominator]] secondary power set.<br />
<br />
Electrical Assault grants you several electrical ranged and melee powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Assault powers can even sometimes transfer this Endurance back to you.<br />
<br />
== Power Tables ==<br />
<br />
=== Dominator ===<br />
<br />
As of [[Issue 12]], the {{PAGENAME}} powerset is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBolts.png|Power=Charged Bolts|Level=1|Effect=Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault LightningBolt.png|Power=Lightning Bolt|Level=4|Effect=Ranged, High DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault HavocPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault Zapp.png|Power=Zapp|Level=20|Effect=Sniper, Extreme DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault StaticDischarge.png|Power=Static Discharge|Level=28|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault Thunderstrike.png|Power=Thunder Strike|Level=35|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricalAssault VoltaicSentinel.png|Power=Voltaic Sentinel|Level=38|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:ElectricalAssault BuildUp.png]] Build Up ===<br />
<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 16 (Dominator)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault ChargedBolts.png]] Charged Bolts ===<br />
<br />
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 1 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault ChargedBrawl.png]] Charged Brawl ===<br />
<br />
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 2 (Dominator)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault HavocPunch.png]] Havoc Punch ===<br />
<br />
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 10 (Dominator)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault LightningBolt.png]] Lightning Bolt ===<br />
<br />
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 4 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault StaticDischarge.png]] Static Discharge ===<br />
<br />
Discharges a cone of Static Electricity in an arc that deals damage and drains Endurance from all affected foes in the area.<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 28 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault Thunderstrike.png]] Thunder Strike ===<br />
<br />
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 35 (Dominator)}}}<br />
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault VoltaicSentinel.png]] Voltaic Sentinal ===<br />
<br />
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 38 (Dominator)}}}<br />
{{PowerBlock_Effects|Summon Sentinel: Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Pet Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Recharge Intensive Pets}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricalAssault Zapp.png]] Zapp ===<br />
<br />
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_dominator.png|18px]] 20 (Dominator)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAME}}|Archetype=Dominator|Type=Assault}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Dominator Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Traps&diff=142094Traps2009-08-04T01:20:38Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''{{PAGENAME}}''' is one of the buff powersets. It is a [[Mastermind]] and [[Corruptor]] secondary power set.<br />
<br />
Traps are devices and gadgets you construct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be constructed to aid you and your allies.<br />
<br />
== Power Tables ==<br />
<br />
=== Corrupter ===<br />
<br />
The {{PAGENAME}} powerset is available as a secondary set for [[Corruptor]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=2|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=Place Beacon: PBAoE, Team +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|Level=10|Effect=Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|Level=16|Effect=Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immobilize)|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|Level=20|Effect=Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged, Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|Level=35|Effect=Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps AoEMassiveDamage.png|Power=Time Bomb|Level=38|Effect=Place Bomb: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Mastermind ===<br />
<br />
The {{PAGENAME}} powerset is available as a secondary set for [[Mastermind]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=2|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=Place Beacon: PBAoE, Team +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|Level=10|Effect=Place Trap: Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|Level=16|Effect=Place Drone: PBAoE, Team +DEF(All), +Res(Disorient, Hold, Immobilize)|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|Level=20|Effect=Place Trap: PBAoE, Foe Hold(Special), -Regen, -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged Minor DMG(Energy), Foe Disorient, -DMG, -To-Hit, -Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|Level=35|Effect=Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=Traps AoEMassiveDamage.png|Power=Detonator|Level=38|Effect=Sacrifice Henchman: PBAoE, Extreme DMG(Lethal/Fire), Foe Knockback|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:Traps DroppedAoEDebuffDefense.png]] Acid Mortar ===<br />
<br />
You can place a small Mortar on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's defense as well as his damage resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Toxic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}<br />
{{PowerBlock_Effects|Place Trap: Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps_DroppedAoEDebuffRunSpeed.png]] Caltrops ===<br />
<br />
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.<br />
<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps AoEMassiveDamage.png]] Detonator ===<br />
<br />
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal/Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}<br />
{{PowerBlock_Effects|Sacrifice Henchman: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps DroppedAoEBuffDefense.png]] Force Field Generator ===<br />
<br />
You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}<br />
{{PowerBlock_Effects|Place Drone: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Team +Defense(All), +Resistance(Disorient, Hold, Immobilize)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps DroppedAoEDebuffAttackSpeed.png]] Poison Trap ===<br />
<br />
You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.<br />
<br />
Note: This power is different from the Poison Trap power in the [[Poison#Poison Trap|Poison]] secondary!<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}<br />
{{PowerBlock_Effects|Place Trap: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Hold(Special), -Regeneration, -Recharge}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps DroppedAoEDebuffDamage.png]] Seeker Drones ===<br />
<br />
You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, chance to hit, and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}<br />
{{PowerBlock_Effects|Summon Seekers: Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient, -Damage, -To-Hit, -Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps AoEMassiveDamage.png]] Time Bomb ===<br />
<br />
You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal/Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}<br />
{{PowerBlock_Effects|Place Bomb: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps_DroppedAoEBuffRegen.png]] Triage Beacon ===<br />
<br />
You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}<br />
{{PowerBlock_Effects|Place Beacon: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Team +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps DroppedAoEDamage.png]] Trip Mine ===<br />
<br />
You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal/Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}<br />
{{PowerBlock_Effects|Place Mine: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Traps_TargetedImmoblize.png]] Web Grenade ===<br />
<br />
Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Corruptor Secondary]]<br />
[[Category:Mastermind Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Pain_Domination&diff=142087Pain Domination2009-08-04T00:39:51Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
'''Pain Domination''' is available as a secondary to both [[Corruptor]]s and [[Mastermind]]s, and is designed to be the antithesis of the Hero healing powerset [[Empathy]]. It was released as part of [[Issue 13]].<br />
<br />
== Power Table ==<br />
<br />
=== Corruptors ===<br />
<br />
The Pain Domination powerset is available as a secondary powerset for [[Corruptor]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|Level=1|Effect=PBAoE, Team Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|Level=2|Effect=Ranged, Ally Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|Level=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|Level=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Recharge, +Recovery, +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special)|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_SoothingAura.png|Power=Soothing Aura|Level=20|Effect=Toggle: PBAoE, Team Minor Periodic Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|Level=28|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All, Placate)|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|Level=35|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|Level=38|Effect=Ranged, Ally, +Regen, +Recovery, +DMG|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Masterminds ===<br />
<br />
The Pain Domination powerset is available as a secondary powerset for [[Mastermind]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PainDomination_NullifyPain.png|Power=Nullify Pain|Level=1|Effect=PBAoE, Team Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_Soothe.png|Power=Soothe|Level=2|Effect=Ranged, Ally Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_SharePain.png|Power=Share Pain|Level=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special), +DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_ConduitOfPain.png|Power=Conduit of Pain|Level=10|Effect=Close, Ally Rez, Self +DMG, +To-Hit, +Recharge, +Recovery, +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_EnforcedMorale.png|Power=Enforced Morale|Level=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +SPD, Minor DMG(Special)|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_SoothingAura.png|Power=Suppress Pain|Level=20|Effect=Toggle: PBAoE, Team +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_WorldOfPain.png|Power=World of Pain|Level=28|Effect=PBAoE, Team +DMG, +To-Hit, +Res(All, Placate)|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_AnguishingCry.png|Power=Anguishing Cry|Level=35|Effect=PBAoE, Foe -DEF(All), -Res(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=PainDomination_Painbringer.png|Power=Painbringer|Level=38|Effect=Ranged, Ally +Regen, +Recovery, +DMG|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
=== [[File:PainDomination_AnguishingCry.png]] Anguishing Cry ===<br />
<br />
You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Defenes(All), -Resistance(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_ConduitOfPain.png]] Conduit of Pain ===<br />
<br />
You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Ally Resurrect}}<br />
{{PowerBlock_Blank|Self +Damage, +To-Hit, +Recharge, +Recovery, +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_EnforcedMorale.png]] Enforced Morale ===<br />
<br />
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. Protection and Movement boost will improve with Multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits. Recharge: Fast<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage(Special)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_NullifyPain.png]] Nullify Pain ===<br />
<br />
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Team Heal}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_Painbringer.png]] Painbringer ===<br />
<br />
You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Ally +Regeneration, +Recovery, +Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_SharePain.png]] Share Pain ===<br />
<br />
Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage out put.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Ally Strong Heal}}<br />
{{PowerBlock_Blank|Self Moderate Damage(Special), +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_Soothe.png]] Soothe ===<br />
<br />
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Ally Heal}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_SoothingAura.png]] Soothing Aura ===<br />
<br />
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Team Minor Periodic Heal}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_SoothingAura.png]] Suppress Pain ===<br />
<br />
While this power is active all nearby allies will be have their regeneration rate increased dramatically. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Team +Regen}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PainDomination_WorldOfPain.png]] World of Pain ===<br />
<br />
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and to-hit bonus. Additionally those affected by this power will have their resistance to placate effects improved.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Team +Damage, +To-Hit, +Resistance(All, Placate)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Corruptor Secondary]]<br />
[[Category:Mastermind Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Energy_Aura&diff=142082Energy Aura2009-08-04T00:14:39Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Energy Aura''' is one of the powersets. It is a [[Brute]] and [[Stalker]] secondary power set in City of Villains.<br />
<br />
You can surround yourself in powerful defensive Energy Auras that can deflect your foes attacks. Like other defensive powers, Energy Aura powers do not reduce the damage you take, but rather reduce your chance of getting hit by deflecting your foes attacks. Energy Aura offers good defense to all attack types, but offer superior defense to Energy based attacks. However, Energy Aura offers no defense to Psionic attacks.<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
The Energy Aura powerset is available as a secondary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png|Power=Kinetic Shield|Level=1|Effect=Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Dampening Field|Level=2|Effect=Auto: Self +Res(Smash, Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropy Shield|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Protection.png|Power=Energy Protection|Level=16|Effect=Auto: Self +Res(Energy, Negative, Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png|Power=Energy Cloak|Level=20|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Drain.png|Power=Energy Drain|Level=28|Effect=PBAoE, Foe -End, -Recovery, Self Heal, +End|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_ConservePower.png|Power=Conserve Power|Level=35|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Overload.png|Power=Overload|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(DEF Debuff) +Recovery, +Max Health, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
<br />
The Energy Aura powerset is available as a secondary set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(All but Psionics)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png|Power=Kinetic Shield|Level=2|Effect=Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropy Shield|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Protection.png|Power=Energy Protection|Level=16|Effect=Auto: Self +Res(Energy, Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Repulse.png|Power=Repulse|Level=20|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Drain.png|Power=Energy Drain|Level=28|Effect=PBAoE, Foe -End, -Recovery, Self Heal, +End|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_ConservePower.png|Power=Conserve Power|Level=35|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Overload.png|Power=Overload|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(DEF Debuff) +Recovery, +Max Health, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Energy Aura powerset.<br />
<br />
=== [[File:EnergyAura_ConservePower.png]] Conserve Power ===<br />
<br />
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Self Endurance Discount}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_PowerShield.png]] Dampening Field ===<br />
<br />
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons. This auto power permanently reduces all incoming Smashing and Lethal damage. This power is always on and costs no Endurance.<br />
<br />
(This power is not available to Stalkers.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Cloak.png]] Energy Cloak ===<br />
<br />
The Energy Cloak bends light around you so you become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. Unlike some stealth powers, the Energy Cloak has no movement penalty. The Energy Cloak will not work with any other form of Concealment powers.<br />
<br />
(This power is not available to Stalkers.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Drain.png]] Energy Drain ===<br />
<br />
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Hit Points. If there are no foes within range, you will not gain any Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Blank|Self Heal, +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Protection.png]] Energy Protection ===<br />
<br />
You ability to channel energy makes you naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Entropy.png]] Entropy Shield ===<br />
<br />
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Cloak.png]] Hide ===<br />
<br />
Hide makes you almost impossible to detect. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
(This power is not available to Brutes.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All Damage but Psionics)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_KineticShield.png]] Kinetic Shield ===<br />
<br />
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Overload.png]] Overload ===<br />
<br />
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(All Damage but Psionics), +Resistance(Defense Debuff) +Recovery, +Max Health, +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_PowerShield.png]] Power Shield ===<br />
<br />
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Repulse.png]] Repulse ===<br />
<br />
This Toggle power creates a field that violently repels nearby foes. Each foe that is repelled costs you additional Endurance.<br />
<br />
(This power is not available to Brutes.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Stalker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Electric_Armor&diff=142080Electric Armor2009-08-03T23:50:09Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Electric Armor''' is a [[Brute]] secondary powerset in City of Villains, and as of Issue 12 a [[Stalker]] secondary powerset. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
The Electric Armor powerset is available as a secondary powerset for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|Level=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|Level=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRecovery.png|Power=Conserve Power|Level=28|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
<br />
As of Issue 12, the Electric Armor powerset is available as a secondary powerset for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|Level=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRecovery.png|Power=Conserve Power|Level=28|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
=== [[File:ElectricArmor SelfBuffDefensePhysical.png]] Charged Armor ===<br />
<br />
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfResistElements.png]] Conductive Shield ===<br />
<br />
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfBuffRecovery.png]] Conserve Power ===<br />
<br />
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Self Endurance Discount}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfResistEnergies.png]] Grounded ===<br />
<br />
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor Hide.png]] Hide ===<br />
<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a [[Stalker]] can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.<br />
<br />
This power is not available to [[Brute]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor PBAoEMinorDamage.png]] Lightning Field ===<br />
<br />
While active, you emit a storm of electricity that constantly damages all nearby foes.<br />
<br />
This power is not available to [[Stalker]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfBuffRunSpeed.png]] Lightning Reflexes ===<br />
<br />
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. <br />
<br />
''Note: The increase in movement speed includes flight speed.''<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Flight}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor PBAoEEnduranceDrain.png]] Power Sink ===<br />
<br />
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfBuffDefense.png]] Power Surge ===<br />
<br />
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfResistMez.png]] Static Shield ===<br />
<br />
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Stalker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Electricity_Mastery&diff=142079Electricity Mastery2009-08-03T23:23:02Z<p>Bluebeetle27: -recov</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''{{PAGENAME}}''' is one of the powersets. It is a [[Defender]] Ancillary Power Pool.<br />
<br />
You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation ElectricFence.png|Power=Electric Fence|Level=41|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation ThunderStrike.png|Power=Thunder Strike|Level=41|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityMastery ChargedArmor.png|Power=Charged Armor|Level=44|Effect=Toggle, Self +Res(Smash, Lethal, Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Bolt|Level=44|Effect=Ranged, Minor DoT(Energy), Foe Hold, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation PowerSink.png|Power=Power Sink|Level=47|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:ElectricityMastery ChargedArmor.png]] Charged Armor ===<br />
<br />
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 44 (Defender)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation ElectricFence.png]] Electric Fence ===<br />
<br />
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation PowerSink.png]] Power Sink ===<br />
<br />
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. You must have two other Electricity Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 47 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Bolt ===<br />
<br />
Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 44 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold, -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation ThunderStrike.png]] Thunder Strike ===<br />
<br />
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 41 (Defender)}}<br />
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback }}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
{{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Defender}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Electrical_Blast&diff=142078Electrical Blast2009-08-03T23:19:25Z<p>Bluebeetle27: -recov</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
'''{{PAGENAME}}''' endows you with ranged electrical attack powers. Electrical powers can drain foes' endurance and can often temporarily halt their endurance recovery. This can be quite effective against higher level foes and bosses. Some '''{{PAGENAME}}''' powers can even sometimes transfer this endurance back to you. It is a [[Blaster]] and [[Corruptor]] primary power set and [[Defender]] secondary power set.<br />
<br />
This powerset was added to the Corruptor options in [[Issue 12]].<br />
<br />
__TOC__<br />
<br />
== Power Tables ==<br />
<br />
The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ChargedBolts.png|Power=Charged Bolts|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_LightningBolt.png|Power=Lightning Bolt|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_BallLightning.png|Power=Ball Lightning|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ShortCircuit.png|Power=Short Circuit|PriLevel=6|SecLevel=10|Effect=PBAoE, Moderate DoT(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Zapp.png|Power=Zapp|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_TelsaCage.png|Power=Tesla Cage|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy), Foe Hold, -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_VoltaicSentinal.png|Power=Voltaic Sentinel|PriLevel=26|SecLevel=35|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ThunderouseBlast.png|Power=Thunderous Blast|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery, Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Electrical Blast powerset.<br />
<br />
=== [[File:ElectricalBolt_Aim.png]] Aim ===<br />
<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock Effects|Self +To-Hit, +Damage}} <br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_BallLightning.png]] Ball Lightning ===<br />
<br />
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate Damage over Time(Energy)}}<br />
{{PowerBlock Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_ChargedBolts.png]] Charged Bolts ===<br />
<br />
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate (Energy)}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_LightningBolt.png]] Lightning Bolt ===<br />
<br />
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|High (Energy)}}<br />
{{PowerBlock Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_ShortCircuit.png]] Short Circuit ===<br />
<br />
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate Damage over Time(Energy)}}<br />
{{PowerBlock Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock Effects|Point Blank Area of Effect}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_TelsaCage.png]] Tesla Cage ===<br />
<br />
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance is transferred back to you.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor (Energy)}}<br />
{{PowerBlock Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe Hold, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Hold}}}}<br />
{{PowerBlock Blank|{{Enhance Range}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Holds}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_ThunderouseBlast.png]] Thunderous Blast ===<br />
<br />
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals massive damage and drains a lot of Endurance from nearby foes. However, activating this power leaves you drained of Endurance and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Extreme (Energy)}}<br />
{{PowerBlock Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Blank|Self -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_VoltaicSentinal.png]] Voltaic Sentinel ===<br />
<br />
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate (Energy)}}<br />
{{PowerBlock Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock Effects|Summon Sentinel: Ranged}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Pet Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_Zapp.png]] Zapp ===<br />
<br />
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Extreme (Energy)}}<br />
{{PowerBlock Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock Effects|Sniper}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Defender Secondary]]<br />
[[Category:Corruptor Primary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Electricity_Manipulation&diff=142077Electricity Manipulation2009-08-03T23:17:06Z<p>Bluebeetle27: -recov</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''{{PAGENAME}}''' empowers you with various electrical melee attacks and support powers. Electricity Manipulation powers can drain foes' Endurance and temporarily halt their Endurance recovery. Some powers return a portion of drained Endurance to you. It is a [[Blaster]] secondary power set.<br />
<br />
== Power Tables ==<br />
<br />
=== Secondary ===<br />
<br />
The {{PAGENAME}} powerset is available as a secondary set for [[Blaster]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ElectricFence.png|Power=Electric Fence|Level=1|Effect=Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ChargedBrawl.png|Power=Charged Brawl|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, -Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningField.png|Power=Lightning Field|Level=4|Effect=Toggle: PBAoE, Minor DoT(Energy), Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_HavokPunch.png|Power=Havoc Punch|Level=10|Effect=Melee, High DMG(Smash/Energy), Foe Sleep, -End, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_LightningClap.png|Power=Lightning Clap|Level=20|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ThunderStrike.png|Power=Thunder Strike|Level=28|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_PowerSink.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricityManipulation_ShockingGrasp.png|Power=Shocking Grasp|Level=38|Effect=Melee, High DoT(Energy), Foe Hold, -End, -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the {{PAGENAME}} powerset.<br />
<br />
=== [[File:ElectricityManipulation_BuildUp.png]] Build Up ===<br />
<br />
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 16 (Blaster)}}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ChargedBrawl.png]] Charged Brawl ===<br />
<br />
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ElectricFence.png]] Electric Fence ===<br />
<br />
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_HavokPunch.png]] Havoc Punch ===<br />
<br />
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 10 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_LightningClap.png]] Lightning Clap ===<br />
<br />
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 20 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_LightningField.png]] Lightning Field ===<br />
<br />
While active, you emit a storm of electricity that constantly damages all nearby foes. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 4 (Blaster)}}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_PowerSink.png]] Power Sink ===<br />
<br />
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 35 (Blaster)}}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ShockingGrasp.png]] Shocking Grasp ===<br />
<br />
Shocking Grasp causes the target to be overcome with a violent electrical charge. The seized target is left writhing in agony and is unable to defend himself. Shocking Grasp also drains a significant amount of Endurance from the target and may return a portion of it to you.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 38 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold, -Endurance, -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricityManipulation_ThunderStrike.png]] Thunder Strike ===<br />
<br />
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 28 (Blaster)}}}<br />
{{PowerBlock_Effects|Melee (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recovery, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Support}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Blaster Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Electrical_Melee&diff=142076Electrical Melee2009-08-03T23:05:11Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Electric Melee''' lets you harness the jolting damage of electricity. Arcs of energy surround your fists, dealing out endurance draining damage as you master the searing strength of lightning to smash your foes! It is a primary power set for [[Brute]]s, and as of Issue 12 a primary power set for [[Stalker]]s.<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
The Electric Melee powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=8|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedTaunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee PBAoEStun.png|Power=Lightning Clap|Level=26|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
<br />
As of Issue 12, the Electric Melee powerset is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedMinorDmg.png|Power=Charged Brawl|Level=1|Effect=Melee, Minor DMG(Smash/Energy), Foe Sleep, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedModerateDmg.png|Power=Havoc Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee ConeModerateDmg.png|Power=Jacobs Ladder|Level=2|Effect=Melee (Cone), High DMG(Energy), Foe Sleep, -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee AssassinStrike.png|Power=Assassin's Shock|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee SelfBuffDmg.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedChainInduction.png|Power=Chain Induction|Level=18|Effect=Melee, Moderate DMG(Smash/Energy), Foe -End, +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee TargetedAoEHeavyDmg.png|Power=Thunder Strike|Level=26|Effect=Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricMelee PBAoETeleport.png|Power=Lightning Rod|Level=32|Effect=PBAoE, Superior DMG(Energy), Foe Knockdown, Self Teleport|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Electric Melee powerset.<br />
<br />
=== [[File:ElectricMelee AssassinStrike.png]] Assassin's Shock ===<br />
<br />
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.<br />
<br />
This power is unavailable to [[Brute]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee SelfBuffDmg.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee TargetedChainInduction.png]] Chain Induction ===<br />
<br />
This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump randomly between multiple targets, until it inevitably dissipates. Enhancements and Fury will only boost the effectiveness of the initial attacks, not the jumping charge.<br />
<br />
{{Bug|This power is currently bugged. If a [[Proc]] Invention enhancement is placed in the power, Chain Induction's 100% chance of jumping to another target will be changed to the much lower percentage of the Proc, such as Mako's Bite: Chance of Lethal Damage 20%, for example.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Endurance, +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee TargetedMinorDmg.png]] Charged Brawl ===<br />
<br />
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload his synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release him.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee TargetedModerateDmg.png]] Havoc Punch ===<br />
<br />
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee ConeModerateDmg.png]] Jacobs Ladder ===<br />
<br />
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing high Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe Sleep, -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee PBAoEStun.png]] Lightning Clap ===<br />
<br />
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.<br />
<br />
This power is unavailable to [[Stalker]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee PBAoETeleport.png]] Lightning Rod ===<br />
<br />
You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distances. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. You must target the ground to activate this power. Damage from the lightning bolt is superior but is not affected by [[Inherent Powers#Fury|Fury]].<br />
<br />
{{Bug|This power is currently bugged. If a Damage [[Proc]] Invention enhancement is placed in the power, it will have the chance to attack the user instead of enemies.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Blank|Self Teleport}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee Placate.png]] Placate ===<br />
<br />
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.<br />
<br />
This power is unavailable to [[Brute]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee TargetedTaunt.png]] Taunt ===<br />
<br />
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury.<br />
<br />
This power is unavailable to [[Stalker]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricMelee TargetedAoEHeavyDmg.png]] Thunder Strike ===<br />
<br />
A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Effects|Melee (Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Primary]]<br />
[[Category:Stalker Primary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Pyre_Mastery&diff=142075Pyre Mastery2009-08-03T22:40:07Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Pyre Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Tanker]]s.<br />
<br />
You have Mastery over Fire and Flame to blast your foes and control your foes.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PyreMastery RingofFire.png|Power=Ring of Fire|Level=41|Effect=Ranged, Moderate DoT(Fire), Foe Immobilize|Border=1}}<br />
{{Powers_LevelRow|Icon=PyreMastery Soot.png|Power=Char|Level=41|Effect=Ranged, Minor DoT(Fire), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|Level=44|Effect=Ranged, Moderate DMG(Fire)|Border=1}}<br />
{{Powers_LevelRow|Icon=PyreMastery MeltArmor.png|Power=Melt Armor|Level=44|Effect=Ranged (Targeted AoE), Foe -DEF(All), -Res(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|Level=47|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Pyre Mastery powerset.<br />
<br />
=== [[File:PyreMastery Soot.png]] Char ===<br />
<br />
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot. The target will take some fire damage from char, but the damage is very trivial.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast FireBall.png]] Fire Ball ===<br />
<br />
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. You must be level 47 and have two other Pyre Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 47 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast FireBlast.png]] Fire Blast ===<br />
<br />
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. You must be level 44 and have Ring of Fire or Char before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PyreMastery MeltArmor.png]] Melt Armor ===<br />
<br />
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 44 and have Ring of Fire or Char before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock_Sets|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PyreMastery RingofFire.png]] Ring of Fire ===<br />
<br />
Immobilizes your target in a Ring of Fire. Deals some damage over time. Useful for keeping villains at bay.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Tanker}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Energy_Mastery&diff=142074Energy Mastery2009-08-03T22:34:22Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Energy Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Tanker]]s.<br />
<br />
You have Mastery over your body's Energy to increase your power and even hurl energy at your foes.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyMastery_ConservePower.png|Power=Conserve Power|Level=41|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyMastery_FocusedAccuracy.png|Power=Focused Accuracy|Level=41|Effect=Toggle: Self +Res(-To-Hit), +To-Hit, +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyMastery_LaserBeamEyes.png|Power=Laser Beam Eyes|Level=44|Effect=Ranged, Moderate DMG(Energy), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerBlast_EnergyTorrent.png|Power=Energy Torrent|Level=47|Effect=Close (Cone), Minor DMG(Energy/Smash), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Energy Mastery powerset.<br />
<br />
=== [[File:EnergyMastery_ConservePower.png]] Conserve Power ===<br />
<br />
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Self Endurance Discount}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast_EnergyTorrent.png]] Energy Torrent ===<br />
<br />
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 47 and have two other Energy Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 47 (Tanker)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyMastery_FocusedAccuracy.png]] Focused Accuracy ===<br />
<br />
When this power is activated, the Hero focuses his senses to dramatically improve his chance to hit. Additionally, Focused Accuracy increases your Perception, allowing you to better see stealthy foes. It also grants you resistance to powers that debuff your chance to hit. Focused Accuracy is a toggle power and must be activated and deactivated manually. Like all toggle powers, Focused Accuracy drains Endurance while active.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(-To-Hit), +To-Hit, +Perception}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyMastery_LaserBeamEyes.png]] Laser Beam Eyes ===<br />
<br />
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must be level 44 and have Conserve Power or Focused Accuracy before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Tanker}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Energy_Blast&diff=142073Energy Blast2009-08-03T22:30:58Z<p>Bluebeetle27: </p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''{{PAGENAME}}''' allows you to hurl bolts of energy at your foes, and can often send them flying with Knockback. It is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s.<br />
<br />
== Power Table ==<br />
<br />
The {{PAGENAME}} powerset is available as a primary set for [[Blaster]]s and [[Corruptor]]s, or as a secondary set for [[Defender]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBolts.png|Power=Power Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBlast.png|Power=Power Blast|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast EnergyTorrent.png|Power=Energy Torrent|PriLevel=2|SecLevel=4|Effect=Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBurst.png|Power=Power Burst|PriLevel=6|SecLevel=10|Effect=Close, High DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast SniperBlast.png|Power=Sniper Blast|PriLevel=8|SecLevel=16|Effect=Sniper, Extreme DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerPush.png|Power=Power Push|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast Explosion.png|Power=Explosive Blast|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast NovaBlast.png|Power=Nova|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Energy Blast powerset.<br />
<br />
=== [[File:PowerBlast Aim.png]] Aim ===<br />
<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} <br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast EnergyTorrent.png]] Energy Torrent ===<br />
<br />
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} <br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast Explosion.png]] Explosive Blast ===<br />
<br />
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Blasters: Moderate, Defenders: High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} <br />
{{PowerBlock_Effects|Ranged (Targetted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast NovaBlast.png]] Nova ===<br />
<br />
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. However, activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} <br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
Note that only Endurance recovery over time is temporarily halted. A hero or villain can still recover Endurance with [[Inspirations]] and with powers that transfer some, such as [[Kinetics#Transference|Transference]].<br />
<br />
=== [[File:PowerBlast PowerBlast.png]] Power Blast ===<br />
<br />
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBolts.png]] Power Bolt ===<br />
<br />
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBurst.png]] Power Burst ===<br />
<br />
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} <br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerPush.png]] Power Push ===<br />
<br />
This ranged attack deals little damage, but sends the target flying for a great distance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast SniperBlast.png]] Sniper Blast ===<br />
<br />
A focused blast that can travel great distances with high Accuracy. This is a sniper attack, and is best fired from a distance, as it can be interrupted. Sniper Blast may knock targets backwards.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} <br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet<br />
|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Defender Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Body_Mastery&diff=142072Body Mastery2009-08-03T22:29:48Z<p>Bluebeetle27: </p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Body Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Scrapper]]s.<br />
<br />
You have Mastery over Body to increase your power and even hurl energy at your foes.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=BodyMastery_ConservePower.png|Power=Conserve Power|Level=41|Effect=Self End Discount|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png|Power=Focused Accuracy|Level=41|Effect=Toggle: Self +Res(-To-Hit), +To-Hit, +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=BodyMastery_LaserBeamEyes.png|Power=Laser Beam Eyes|Level=44|Effect=Ranged, Moderate DMG(Energy), Foe -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=BodyMastery_EnergyTorrent.png|Power=Energy Torrent|Level=47|Effect=Close (Cone), Minor DMG(Energy/Smash), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Body Mastery powerset.<br />
<br />
=== [[File:BodyMastery_ConservePower.png]] Conserve Power ===<br />
<br />
You can focus for a moment to Conserve your endurance. After activating this power, you expend less endurance on all other powers for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 41 (Scrapper)}}<br />
{{PowerBlock_Effects|Self Endurance Discount}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BodyMastery_EnergyTorrent.png]] Energy Torrent ===<br />
<br />
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 47 and have two other Energy Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 47 (Scrapper)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_TargetingDrone.png]] Focused Accuracy ===<br />
<br />
When this power is activated, the Hero focuses his senses to dramatically improve his chance to hit. Additionally, Focused Accuracy increases your perception, allowing you to better see stealthy foes. It also grants you resistance to powers that debuff your accuracy. Focused Accuracy is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, Focused Accuracy drains endurance while active.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 41 (Scrapper)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(-To-Hit), +To-Hit, +Perception}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BodyMastery_LaserBeamEyes.png]] Laser Beam Eyes ===<br />
<br />
You can emit Laser Beams from your eyes, dealing moderate energy damage. This attack can reduce the target's defense. You must be level 44 and have Conserve Power or Focused Accuracy before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 44 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Scrapper}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Earth_Mastery&diff=142071Earth Mastery2009-08-03T22:24:35Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Earth Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Tanker]]s.<br />
<br />
You have Mastery over Earth and stone to crush your foes and control your foes.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EarthGrasp_StonePrison.png|Power=Stone Prison|Level=41|Effect=Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthGrasp_SaltPillars.png|Power=Salt Crystals|Level=41|Effect=PBAoE, Foe Sleep, -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthGrasp_Fossilize.png|Power=Fossilize|Level=44|Effect=Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthGrasp_Quicksand.png|Power=Quicksand|Level=44|Effect=Ranged (Location AoE), Foe -DEF(All), -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png|Power=Stalagmites|Level=47|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF(All)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Earth Mastery powerset.<br />
<br />
=== [[File:EarthGrasp_Fossilize.png]] Fossilize ===<br />
<br />
Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold, -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthGrasp_Quicksand.png]] Quicksand ===<br />
<br />
You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become ensnared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. You must have one other Earth Matery power to select this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Defense(All), -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthGrasp_SaltPillars.png]] Salt Crystals ===<br />
<br />
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Sleep, -Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Sleep}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthGrasp_Stalagmites.png]] Stalagmites ===<br />
<br />
You can cause Stalagmites to erupt all around an enemy, slicing all nearby foes. The Stalagmites deal Lethal damage, and reduce the affected targets Defense. Some affected foes may be Disorient for a short while. You must be on the ground to activate this power. You must be level 47 and have two other Earth Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 47 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, -Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EarthGrasp_StonePrison.png]] Stone Prison ===<br />
<br />
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Defense(All), -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Tanker}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Arctic_Mastery&diff=142070Arctic Mastery2009-08-03T22:01:40Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Arctic Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Tanker]]s.<br />
<br />
You have Mastery over ice and snow to blast your foes and control your foes.<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ArcticMastery Chillblains.png|Power=Chillblain|Level=41|Effect=Ranged, Moderate DoT(Cold), Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=ArcticMastery BlockOfIce.png|Power=Block of Ice|Level=41|Effect=Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceBlast IceBlast.png|Power=Ice Blast|Level=44|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=ArcticMastery Shiver.png|Power=Shiver|Level=44|Effect=Ranged (Cone), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IceBlast FreezingRain.png|Power=Ice Storm|Level=47|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Arctic Mastery powerset.<br />
<br />
=== [[File:ArcticMastery BlockOfIce.png]] Block of Ice ===<br />
<br />
You can freeze a single foe in a Block of Ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ArcticMastery Chillblains.png]] Chillblain ===<br />
<br />
Immobilizes your target in an icy trap. Deals some damage over time and slightly slows the target's attack and movement speed. Useful for keeping villains at bay.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 41 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}} <br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Immobilize}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast Bolt.png]] Ice Blast ===<br />
<br />
Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. You must be level 44 and have Chilblain or Block of Ice before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast FreezingRain.png]] Ice Storm ===<br />
<br />
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can slow all affected targets movement and attack speed. You must be level 47 and have two other Arctic Mastery Powers before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 47 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ArcticMastery Shiver.png]] Shiver ===<br />
<br />
You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes. You must be level 44 and have Chilblain or Block of Ice before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 44 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Tanker}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=War_Mace&diff=142069War Mace2009-08-03T21:50:59Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
[[File:Heromace1.jpg|left|thumb|50px]]<br />
<br />
'''War Mace''' is a melee powerset. It is a [[Tanker]] secondary power set in City of Heroes and as of [[Issue 12]] a [[Brute]] primary power set in City of Villains. <br />
<br />
You can wield a Medieval Mace [[Weapon Customization#War Mace|or other graphic variations]] and master a variety of powerful Smashing attacks. Attack speeds are good, and the weight of the Mace has good Disorienting capabilities. The sheer weight of this weapon give it a bonus to hit.<br />
<br />
Possible [[Weapon Customization#War Mace|War Mace Customizations]].<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
As of [[Issue 12]], the War Mace powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Mace Bash.png|Power=Bash|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Pulverize.png|Power=Pulverize|Level=1|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Jawbreaker.png|Power=Jawbreaker|Level=2|Effect=Melee, Superior DMG(Smash), Foe Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Clobber.png|Power=Clobber|Level=8|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=18|Effect=PBAoE, Moderate DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=26|Effect=Melee, Extreme DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=32|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
<br />
The War Mace powerset is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Mace Bash.png|Power=Bash|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Pulverize.png|Power=Pulverize|Level=2|Effect=Melee, High DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Jawbreaker.png|Power=Jawbreaker|Level=4|Effect=Melee, Superior DMG(Smash), Foe Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Clobber.png|Power=Clobber|Level=20|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace WhirlingMace.png|Power=Whirling Mace|Level=28|Effect=PBAoE, Moderate DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace Shatter.png|Power=Shatter|Level=35|Effect=Melee, Extreme DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=Mace CrowdControl.png|Power=Crowd Control|Level=38|Effect=Melee (Cone), Moderate DMG(Smash), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the War Mace powerset.<br />
<br />
=== [[File:Mace Bash.png]] Bash ===<br />
<br />
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes Disorient your opponent.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace BuildUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace Clobber.png]] Clobber ===<br />
<br />
You Clobber your foe's head in order to Disorient him. This attack does little damage on its own, but can leave most opponents Disoriented for a very long time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace CrowdControl.png]] Crowd Control ===<br />
<br />
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace Jawbreaker.png]] Jawbreaker ===<br />
<br />
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockup}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace Pulverize.png]] Pulverize ===<br />
<br />
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace Shatter.png]] Shatter ===<br />
<br />
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace Taunt.png]] Taunt ===<br />
<br />
Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Mace WhirlingMace.png]] Whirling Mace ===<br />
<br />
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage, and has a chance to Disorient every foe you hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Notes ==<br />
<br />
* The powers Clobber and Jawbreaker were switched in the order that you can obtain them on August 1, 2006.<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Tanker Secondary]]<br />
[[Category:Brute Primary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Super_Strength&diff=142068Super Strength2009-08-03T21:37:24Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.<br />
<br />
== Power Tables ==<br />
<br />
=== Tanker ===<br />
<br />
The Super Strength powerset is available as a secondary powerset for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Melee, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Melee, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=4|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Melee, Extreme DMG(Smash), Foe Hold, Knockup<br />
|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Brute ===<br />
<br />
The Super Strength powerset is available as a primary powerset for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Jab.png|Power=Jab|Level=1|Effect=Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=1|Effect=Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=2|Effect=High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=6|Effect=PBAoE, Foe Disorient, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=8|Effect=Extreme DMG(Smash), Foe Hold, Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=18|Effect=Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=26|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=32|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
=== [[File:SuperStrength_FootStomp.png]] Foot Stomp ===<br />
<br />
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate (Smashing)}}<br />
{{PowerBlock Recharge|Slow}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}} <br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock Effects|Point Blank Area of Effect}} <br />
{{PowerBlock Blank|Foe Knockdown}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_HandClap.png]] Hand Clap ===<br />
<br />
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Slow}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock Effects|Point Blank Area of Effect}} <br />
{{PowerBlock Blank|Foe Disorient, Knockback}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Stuns}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_Haymaker.png]] Haymaker ===<br />
<br />
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|High (Smashing)}}<br />
{{PowerBlock Recharge|Moderate}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock Effects|Melee}} <br />
{{PowerBlock Blank|Foe Knockdown}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_Hurl.png]] Hurl ===<br />
<br />
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate<br />
<br />
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|High (Smashing)}}<br />
{{PowerBlock Recharge|Moderate}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe Knockback, -Fly}}<br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock Blank|{{Enhance Range}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_Jab.png]] Jab ===<br />
<br />
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor (Smashing)}}<br />
{{PowerBlock Recharge|Very Fast}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock Effects|Melee}} <br />
{{PowerBlock Blank|Foe Disorient}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_KnockoutBlow.png]] Knockout Blow ===<br />
<br />
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow<br />
<br />
It also almost always knocks them into the air.<br />
<br />
Knockout Blow places a hold, not a disorient, on your target.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Extreme (Smashing)}}<br />
{{PowerBlock Recharge|Slow}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock Effects|Melee}} <br />
{{PowerBlock Blank|Foe Hold, Knockup}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Hold}}}}<br />
{{PowerBlock Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Holds}}}} <br />
{{PowerBlock Blank|{{Set Knockback}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_Punch.png]] Punch ===<br />
<br />
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate (Smashing)}}<br />
{{PowerBlock Recharge|Fast}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock Effects|Melee}} <br />
{{PowerBlock Blank|Foe Knockdown}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}} <br />
{{PowerBlock Blank|{{Set Taunt}}}} <br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_Rage.png]] Rage ===<br />
<br />
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock Effects|Self +Damage, +To-Hit}} <br />
{{PowerBlock Blank|Delayed Self -Defense(All), -Damage, Special}} <br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Blank|{{Enhance ToHit Buff}}}} <br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:SuperStrength_Taunt.png]] Taunt ===<br />
<br />
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Fast}} <br />
{{PowerBlock Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}<br />
{{PowerBlock Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} <br />
{{PowerBlock Blank|Foe Taunt, -Range}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Blank|{{Enhance Taunt}}}} <br />
{{PowerBlock Sets|{{Set Taunt}}}}<br />
{{PowerBlock End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Primary]]<br />
[[Category:Tanker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Stone_Melee&diff=142067Stone Melee2009-08-03T21:20:09Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Stone Melee''' lets you use the powers of earth and stone to do battle with your foes. Stone Melee allows you to strike with fists of stone, summon earthen weapons, and even quake the very ground itself. It is a [[Brute]] primary power set and a [[Tanker]] secondary power set.<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
Stone Melee is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=1|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=2|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=8|Effect=Close (Targeted AoE), Foe Disorient, Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=18|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=26|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=32|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
<br />
Stone Melee is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=StoneMelee StoneFist.png|Power=Stone Fist|Level=1|Effect=Melee, Moderate DMG(Smash), Foe Minor Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee StoneMallet.png|Power=Stone Mallet|Level=2|Effect=Melee, High DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee HeavyMallet.png|Power=Heavy Mallet|Level=4|Effect=Melee, Superior DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Fault.png|Power=Fault|Level=20|Effect=Close (Targeted AoE), Foe Disorient, Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee HurlBoulder.png|Power=Hurl Boulder|Level=28|Effect=Ranged, High DMG(Smash), Foe Knockback, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee Tremor.png|Power=Tremor|Level=35|Effect=PBAoE, Moderate DMG(Smash), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=StoneMelee SeismicSmash.png|Power=Seismic Smash|Level=38|Effect=Melee, Extreme DMG(Smash), Foe Hold|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Stone Melee powerset.<br />
<br />
=== [[File:StoneMelee BuildUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee_Fault.png]] Fault ===<br />
<br />
A powerful stomp with your foot and you cause a seismic disturbance. This will crack the earth itself and cause chunks of bedrock to jut up, throwing nearby enemies into the air, possibly Disorienting them. Fault deals no damage on its own.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Effects|Close (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee HeavyMallet.png]] Heavy Mallet ===<br />
<br />
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee HurlBoulder.png]] Hurl Boulder ===<br />
<br />
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee SeismicSmash.png]] Seismic Smash ===<br />
<br />
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee StoneFist.png]] Stone Fist ===<br />
<br />
Your stone covered fists attack swiftly for moderate damage, and may Disorient your opponent.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee StoneMallet.png]] Stone Mallet ===<br />
<br />
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee Taunt.png]] Taunt ===<br />
<br />
'''Brute Description'''<br />
<br />
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. An Accuracy check is required to taunt enemy players, but is not needed against critter targets.<br />
<br />
'''Tanker Description'''<br />
<br />
Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 12 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneMelee Tremor.png]] Tremor ===<br />
<br />
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 32 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Primary]]<br />
[[Category:Tanker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Ice_Melee&diff=142066Ice Melee2009-08-03T21:06:54Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
<br />
'''Ice Melee''' is one of the powersets. It is a [[Tanker]] secondary power set in City of Heroes. (It was briefly a [[Brute]] primary power set in the City of Villains Beta but proved to counteract Fury.)<br />
<br />
Ice Melee allows the player to use Cold-based attacks, and even conjure up frozen melee weapons. Ice Melee powers are known for their ability to slow an opponent.<br />
<br />
== Power Tables ==<br />
<br />
=== Tanker ===<br />
<br />
The Ice Melee powerset is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught FrozenFist.png|Power=Frozen Fists|Level=1|Effect=Melee, Minor DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught IceSword.png|Power=Ice Sword|Level=2|Effect=Melee, Moderate DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught Frost.png|Power=Frost|Level=4|Effect=Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught FollowUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught IcePatch.png|Power=Ice Patch|Level=20|Effect=Location (PBAoE), Foe Knockdown, -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught FreezingTouch.png|Power=Freezing Touch|Level=28|Effect=Melee, High DoT(Cold), Foe Hold|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught GreaterIceSword.png|Power=Greater Ice Sword|Level=35|Effect=Melee, High DMG(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=IcyOnslaught FrozenAura.png|Power=Frozen Aura|Level=38|Effect=PBAoE, Moderate DMG(Cold), Foe Sleep|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Ice Melee powerset.<br />
<br />
=== [[File:IcyOnslaught FollowUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught FreezingTouch.png]] Freezing Touch ===<br />
<br />
This freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught Frost.png]] Frost ===<br />
<br />
You create a short cone of frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught FrozenAura.png]] Frozen Aura ===<br />
<br />
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals moderate damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Sleep}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught FrozenFist.png]] Frozen Fists ===<br />
<br />
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack speed is slowed, due to the chill caused by the cold blows.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught GreaterIceSword.png]] Greater Ice Sword ===<br />
<br />
The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught IcePatch.png]] Ice Patch ===<br />
<br />
You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockdown, -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught IceSword.png]] Ice Sword ===<br />
<br />
Create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate (Cold/Lethal)}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IcyOnslaught Taunt.png]] Taunt ===<br />
<br />
Taunts a foe and all foes around him to attack you.<br />
<br />
''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Tanker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Energy_Melee&diff=142065Energy Melee2009-08-03T20:45:52Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Energy Melee''' lets you power your blows with pure energy. These focused power attacks often Disorient opponents. It is a secondary power set for [[Tanker]]s and a primary power set for [[Brute]]s and [[Stalker]]s.<br />
<br />
== Power Tables ==<br />
<br />
=== Tanker ===<br />
<br />
Energy Melee is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=2|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=4|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=16|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=20|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=28|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=35|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=38|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}<br />
<br />
{{Powers_Footer}}<br />
<br />
=== Brute ===<br />
<br />
Energy Melee is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Flurry.png|Power=Whirling Hands|Level=8|Effect=PBAoE, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=18|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=26|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
<br />
Energy Melee is available as a primary set for [[Stalker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Quick.png|Power=Barrage|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_EnergyPunch.png|Power=Energy Punch|Level=1|Effect=Melee, Moderate DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_BoneSmasher.png|Power=Bone Smasher|Level=2|Effect=Melee, High DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_AssassinStrike.png|Power=Assassin's Strike|Level=6|Effect=Melee, Special DMG(Smash/Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_BuildUp.png|Power=Build Up|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Placate.png|Power=Placate|Level=12|Effect=Ranged, Foe Placate, Self Stealth/Hide|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_Stun.png|Power=Stun|Level=18|Effect=Melee, Minor DMG(Smash/Energy), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_EnergyTransfer.png|Power=Energy Transfer|Level=26|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient, Self Extreme DMG(Special)|Border=1}}<br />
{{Powers_LevelRow|Icon=PowerPunch_TotalFocus.png|Power=Total Focus|Level=32|Effect=Melee, Extreme DMG(Smash/Energy), Foe Disorient|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Energy Melee powerset.<br />
<br />
=== [[File:PowerPunch_AssassinStrike.png]] Assassin's Strike ===<br />
<br />
A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.<br />
<br />
This power is unavailable to [[Tanker]]s and [[Brute]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Special (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 6 (Stalker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_Quick.png]] Barrage ===<br />
<br />
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_BoneSmasher.png]] Bone Smasher ===<br />
<br />
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_BuildUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 8 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_EnergyPunch.png]] Energy Punch ===<br />
<br />
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_EnergyTransfer.png]] Energy Transfer ===<br />
<br />
Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.<br />
<br />
''Stalker:'' Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 26 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Blank|Self Extreme Damage(Special)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_Placate.png]] Placate ===<br />
<br />
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.<br />
<br />
This power is unavailable to [[Tanker]]s and [[Brute]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 12 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Blank|Self Stealth/Hide}}<br />
{{PowerBlock_Enhancements|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_Stun.png]] Stun ===<br />
<br />
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 18 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_Taunt.png]] Taunt ===<br />
<br />
Taunts a foe and all foes around him to attack you.<br />
<br />
''Tanker:'' Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.<br />
<br />
''Brute:'' Useful to pull enemies off allies and keep them attacking you to raise your fury.<br />
<br />
This power is unavailable to [[Stalker]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast (Brute)}}<br />
{{PowerBlock_Blank|Slow (Tanker)}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_TotalFocus.png]] Total Focus ===<br />
<br />
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.<br />
<br />
''Stalkers:'' Criticals with Total Focus deal 130% damage instead of double.<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 32 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerPunch_Flurry.png]] Whirling Hands ===<br />
<br />
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.<br />
<br />
This power is unavailable to [[Stalker]]s.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
== History ==<br />
* Tanker secondary<br />
* for Brutes and Stalkers on CoV release<br />
* switched the order of Tanker's powers after CoV to allow for more taunting/attacking, can't remember which.<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Brute Primary]]<br />
[[Category:Stalker Primary]]<br />
[[Category:Tanker Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Battle_Axe&diff=142064Battle Axe2009-08-03T20:23:45Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
<br />
== Overview ==<br />
[[File:Battleaxe1.jpg|left|thumb|50px]]<br />
<br />
'''Battle Axe''' is a melee powerset. It is a [[Tanker]] secondary power set in City of Heroes, and as of [[Issue 12]] a [[Brute]] primary power set in City of Villains. <br />
<br />
You can wield a Battle Axe and master a variety of powerful Lethal attacks. Battle Axe is a slow but powerful weapon that has a tendency to send foes flying. This massive weapon has a bonus to hit.<br />
<br />
Possible [[Weapon Customization#Axes|Battle Axe Weapon Customizations]].<br />
<br />
== Power Tables ==<br />
<br />
=== Brute ===<br />
<br />
As of [[Issue 12]], the Battle Axe powerset is available as a primary set for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=BattleAxe Chop.png|Power=Beheader|Level=1|Effect=Melee, Moderate DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Gash.png|Power=Chop|Level=1|Effect=Melee, High DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Beheader.png|Power=Gash|Level=2|Effect=Melee, Superior DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe BuildUp.png|Power=Build Up|Level=6|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Swoop.png|Power=Swoop|Level=8|Effect=Melee, Superior DMG(Lethal), Foe Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Taunt.png|Power=Taunt|Level=12|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe WhirlingAxe.png|Power=Whirling Axe|Level=18|Effect=PBAoE, Moderate DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Cleave.png|Power=Cleave|Level=26|Effect=Melee, Extreme DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Pendulum.png|Power=Pendulum|Level=32|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
<br />
The Battle Axe powerset is available as a secondary set for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=BattleAxe Chop.png|Power=Beheader|Level=1|Effect=Melee, Moderate DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Gash.png|Power=Chop|Level=2|Effect=Melee, High DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Beheader.png|Power=Gash|Level=4|Effect=Melee, Superior DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted AoE), Foe Taunt, -Range|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe BuildUp.png|Power=Build Up|Level=16|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Swoop.png|Power=Swoop|Level=20|Effect=Melee, Superior DMG(Lethal), Foe Knockup|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe WhirlingAxe.png|Power=Whirling Axe|Level=28|Effect=PBAoE, Moderate DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Cleave.png|Power=Cleave|Level=35|Effect=Melee, Extreme DMG(Lethal), Foe Knockdown|Border=1}}<br />
{{Powers_LevelRow|Icon=BattleAxe Pendulum.png|Power=Pendulum|Level=38|Effect=Melee (Cone), Superior DMG(Lethal), Foe Knockdown|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Battle Axe powerset.<br />
<br />
=== [[File:BattleAxe Chop.png]] Beheader ===<br />
<br />
This is an attempt to remove your opponent's head from his neck with your Battle Axe. This attack is fairly quick for such a large weapon, and can knock down foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe BuildUp.png]] Build Up ===<br />
<br />
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 16 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 6 (Brute)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe Gash.png]] Chop ===<br />
<br />
The Chop deals heavy damage with your Battle Axe, although it is much slower than the Beheader. This attack can knock down a target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe Cleave.png]] Cleave ===<br />
<br />
This is an attempt to split your opponent in two with one fell swoop of your Battle Axe. It is an extremely devastating attack that deals massive damage and can knock foes to the ground. The power of this attack can actually extend a short distance through multiple foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 35 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 26 (Brute)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe Beheader.png]] Gash ===<br />
<br />
Gashes your opponent with your Battle Axe dealing superior damage. This attack is very slow, but can deal a lot damage and knock the target down.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 4 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe Pendulum.png]] Pendulum ===<br />
<br />
This attack swings your Battle Axe in an arc directly in front of you. Foes struck by this attack are dealt heavy damage, and are knocked back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 38 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 32 (Brute)}}<br />
{{PowerBlock_Effects|Melee (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe Swoop.png]] Swoop ===<br />
<br />
A Swoop of your Battle Axe deals a superior amount of damage, and can send your target flying upwards.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 20 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 8 (Brute)}}<br />
{{PowerBlock_Effects|Melee}}<br />
{{PowerBlock_Blank|Foe Knockup}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe Taunt.png]] Taunt ===<br />
<br />
Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 10 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Taunt, -Range}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BattleAxe WhirlingAxe.png]] Whirling Axe ===<br />
<br />
You spin your Battle Axe in a huge arc, attacking all nearby foes. This attack deals moderate damage to any foe it hits, and can knock them down.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 18 (Brute)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Melee}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Tanker Secondary]]<br />
[[Category:Brute Primary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Stone_Armor&diff=142063Stone Armor2009-08-03T20:12:35Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Stone Armor''' is a [[Tanker]] primary powerset in City of Heroes and a [[Brute]] secondary powerset in City of Villains.<br />
<br />
== Power Tables ==<br />
<br />
The Stone Armor powerset is available as a primary powerset for [[Tanker]]s and a secondary powerset for [[Brute]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor StoneArmor.png|Power=Rock Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor StoneSkin.png|Power=Stone Skin|PriLevel=1|SecLevel=2|Effect=Auto: Self +Res(Smash, Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor EarthsEmbrace.png|Power=Earth's Embrace|PriLevel=2|SecLevel=4|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor Clay.png|Power=Mud Pots|PriLevel=6|SecLevel=10|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immobilize, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor Rooted.png|Power=Rooted|PriLevel=8|SecLevel=16|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, End Drain, DEF Debuff), +Regen, -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor MagmaArmor.png|Power=Brimstone Armor|PriLevel=12|SecLevel=20|Effect=Toggle: Self +Res(Fire, Cold)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor CrystalArmor.png|Power=Crystal Armor|PriLevel=18|SecLevel=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor MineralCrust.png|Power=Minerals|PriLevel=26|SecLevel=35|Effect=Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=StoneArmor Granite.png|Power=Granite Armor|PriLevel=32|SecLevel=38|Effect=Toggle: Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Repel, Knockback, DEF Debuff), -Recharge, -SPD, -DMG|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
=== [[File:StoneArmor MagmaArmor.png]] Brimstone Armor ===<br />
<br />
While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor CrystalArmor.png]] Crystal Armor ===<br />
<br />
While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. This power also grants you resistance to Defense DeBuffs. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor EarthsEmbrace.png]] Earth's Embrace ===<br />
<br />
You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum health, and grants you resistance to Toxic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Granite.png]] Granite Armor ===<br />
<br />
When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs. Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.<br />
<br />
[[File:DevEarth_Sentry.jpg|125px|right]]<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Defense Debuff), -Recharge, -Speed, -Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock Blank|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor MineralCrust.png]] Minerals ===<br />
<br />
Activating this power summons several rare earth rock minerals to orbit around you. These minerals can disperse thought patterns and make Psionic attacks less likely to hit. They also bring clarity of the mind and increase your Perception to see hidden foes and grant resistance to Confusion. Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Psionic), +Resistance(Confuse), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Clay.png]] Mud Pots ===<br />
<br />
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor StoneArmor.png]] Rock Armor ===<br />
<br />
Your skin becomes stone while this power is active. Stone Armor protects you from Smashing and Lethal attacks. They are less likely to land and affect you. Stone Armor also grants you resistance to Defense DeBuffs.<br />
Cannot be active at the same time as Granite Armor.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor Rooted.png]] Rooted ===<br />
<br />
While this power is active, you merge with the Earth and draw forth its power to become resistant to Knockback, Sleep, Hold, Disorient and Endurance Drain effects, and increase your Hit Point Regeneration rate.<br />
You must remain in close contact with the Earth, so you will move extremely slow and you cannot active Fly powers, Sprint, Super Speed, or Jump powers while this power is active. Rooted also grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Endurance Drain, Defense Debuff), +Regeneration, -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:StoneArmor StoneSkin.png]] Stone Skin ===<br />
<br />
Your tough skin is naturally resistant to Smashing and Lethal damage.<br />
This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
* {{RedTomaxPowerSet<br />
|Game=cov|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Brute Secondary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Ice_Armor&diff=142062Ice Armor2009-08-03T19:47:14Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Ice Armor''' is a [[Tanker]] primary powerset in City of Heroes. (It was briefly a [[Brute]] secondary powerset in the City of Villains Beta, but proved to counteract [[Inherent Powers#Fury|Fury]].)<br />
<br />
You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against psionics.<br />
<br />
== Power Tables ==<br />
<br />
=== Tanker ===<br />
<br />
The Ice Armor powerset is available as a primary powerset for [[Tanker]]s. The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=1|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=2|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=6|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=8|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=12|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=18|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=26|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
=== [[File:IceArmor ChillingEmbrace.png]] Chilling Embrace ===<br />
<br />
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor EnergyAbsorption.png]] Energy Absorption ===<br />
<br />
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor IceArmor.png]] Frozen Armor ===<br />
<br />
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land. Cold attacks will also deal less damage. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor GlacialArmor.png]] Glacial Armor ===<br />
<br />
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hybernate.png]] Hibernate ===<br />
[[File:Hibernate.jpg|thumb|100px|Hibernate]]<br />
<br />
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate. You also have endurance recovery while in Hibernation. This power lasts for 30 seconds. Your other toggles will remain active while in Hibernation but you cannot affect anyone during this time. You also cannot activate any powers until you come out of Hibernation.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self Invulnerable, +Regeneration, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
{{clr}}<br />
<br />
=== [[File:IceArmor Hoarfrost.png]] Hoarfrost ===<br />
<br />
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Icicles.png]] Icicles ===<br />
<br />
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Permafrost.png]] Permafrost ===<br />
<br />
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to cold damage, and some resistance to fire damage as well. You also gain an inherent resistance to slow effects. This power is always on and does not cost endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor WetIce.png]] Wet Ice ===<br />
<br />
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet<br />
|Game=coh|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Powersets]]<br />
[[Category:Tanker Primary]]</div>Bluebeetle27https://archive.paragonwiki.com/w/index.php?title=Weapon_Mastery&diff=142061Weapon Mastery2009-08-03T19:20:55Z<p>Bluebeetle27: Formatting all power effects to follow the same methods</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
<br />
'''Weapon Mastery''' is one of the [[Ancillary Power Pool]]s available to [[Scrapper]]s.<br />
<br />
''Devices are equipment you have constructed for use in combat. By using them strategically you can gain a great tactical advantage. Traps, non-lethal munitions, and demolitions are available in this power set.''<br />
<br />
== Power Tables ==<br />
<br />
The following table shows which powers are available and at what level:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Gadgets_WebGrenade.png|Power=Web Grenade|Level=41|Effect=Ranged, Foe Immobilize, -Recharge, -SPD, -Jump, -Fly|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_Caltrops.png|Power=Caltrops|Level=41|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=WeaponMastery_Shuriken.png|Power=Shuriken|Level=44|Effect=Ranged, Minor DMG(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png|Power=Targeting Drone|Level=44|Effect=Toggle: Self +Res(-To-Hit), +To-Hit, +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=WeaponMastery_ExplodingShuriken.png|Power=Exploding Shuriken|Level=47|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
<br />
The following are powers in the Weapon Mastery powerset.<br />
<br />
=== [[File:Gadgets_Caltrops.png]] Caltrops ===<br />
<br />
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any villains that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time. Damage: Minor(DoT), Recharge: Slow<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal))}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 41 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WeaponMastery_ExplodingShuriken.png]] Exploding Shuriken ===<br />
<br />
This small throwing star is rigged to explode on impact. You must be level 47 and have two other Weapon Mastery Powers before selecting this power. Damage: Moderate, Recharge: Moderate<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 47 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WeaponMastery_Shuriken.png]] Shuriken ===<br />
<br />
A classic small throwing weapon, you can throw Shurikens at a pretty fast fire rate. You must be level 44 and have Web Grenade or Caltrops before selecting this power. Damage: Minor, Recharge: Fast<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 44 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_TargetingDrone.png]] Targeting Drone ===<br />
<br />
When this small device is activated, the small Targeting Drone hovers around your head and emits targeting laser sights. The lasers can dramatically improve your chance to hit and increase your Perception, allowing you to better see stealthy foes. Targeting Drone also grants you resistance to powers that DeBuff your chance to hit. Targeting Drone is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active Targeting Drone drains endurance. You must be level 44 and have Web Grenade or Caltrops before selecting this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 44 (Scrapper)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(-To-Hit), +To-Hit, +Perception}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Gadgets_WebGrenade.png]] Web Grenade ===<br />
<br />
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. Recharge: Fast<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon scrapper.png|18px]] 41 (Scrapper)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize, -Recharge, -Speed, -Jump, -Fly}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
<br />
* {{RedTomaxEpicSet<br />
|Power={{PAGENAMEE}}|Archetype=Scrapper}}<br />
<br />
[[Category:Ancillary Power Pools]]</div>Bluebeetle27