https://archive.paragonwiki.com/w/api.php?action=feedcontributions&user=Archabaddon&feedformat=atomParagon Wiki Archive - User contributions [en]2024-03-28T22:13:27ZUser contributionsMediaWiki 1.25.1https://archive.paragonwiki.com/w/index.php?title=Emotes&diff=269634Emotes2020-02-15T08:11:00Z<p>Archabaddon: /* Incarnate Vendor */ Removed dead YouTube link</p>
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<div>{{TOCleft}}<br />
== Overview ==<br />
'''Emotes''' are short animations a player can use to express various body-language signals in-game. Some of them are purely for fun, and some are actually useful, such as the coin toss, the die, and the "rock/paper/scissors" to make decisions. Several of the emotes are accompanied by a sound, which is noted in the description below.<br />
<br />
Emotes are called using the {{slashcommand|emote}} slash command. It can be abbreviated /e, /em, or /me, and all four variations can be used in [[binds]]. In addition, when typing in the chat box, if the first thing typed is going to be the emote, /e may be replaced with the semicolon (;) and the name of the emote. For example, to burp you could either type <code>/e&nbsp;burp</code> or <code>;burp</code> on the chat command line.<br />
<br />
Some emotes have synonyms which carry out the same animation. Synonyms are listed in the "Aliases" column next to the more common word used as the emote in the list below.<br />
{{clr}}<br />
<br />
== Normal Emotes ==<br />
This is a list of known emotes. Click on link name for an animated demo.<br />
<br />
{{Emote Header}}{{Emote|emote=Afraid|aliases=Cower, Fear, Scared|flying=yes|description=Cower in fear, hold stance.}}<br />
{{Emote|emote=Akimbo|aliases=Wings|flying=no|description=Stands with fists on hips looking forward, hold stance.}}<br />
{{Emote|emote=Alakazam|flying=no|description=Thrusts out one arm like you are performing a magic trick.|issue=7}}<br />
{{Emote|emote=AlakazamReact|sound=yes|description=Flash of light and smoke and a random object is left where your character was. After a few seconds, the character reappears, looks around and shrugs. Before issue 15, object was always a pumpkin.|issue=7}}<br />
{{Emote|emote=Angry|description=Fists on hips and slouches forward, as if glaring or grumbling, hold stance.}}<br />
{{Emote|emote=AssumePositionWall|description=Turns around and spreads legs as if getting frisked, hold stance.|issue=7}}<br />
{{Emote|emote=AtEase|description=Stands in the 'at ease' military position (legs spread out slightly, hands behind back) stance, hold stance.}}<br />
{{Emote|emote=Attack|description=Gives a charge! type point, fists on hips stance.}}<br />
{{Emote|emote=BatLookout|flying=no|description=Hold a bat and look around.|issue=17}}<br />
{{Emote|emote=BatSmash|description=Hit someone or something with a bat, repeat.}}<br />
{{Emote|emote=BatSmashReact|description=React as if getting hit with a bat, often used in duo with [[Emote BatSmash|BatSmash]]}}<br />
{{Emote|emote=BigWave|aliases=OverHere|description=Waves over the head, fists on hips stance.}}<br />
{{Emote|emote=Binoculars|description=Gaze through a large pair of binoculars, hold stance.|issue=9}}<br />
{{Emote|emote=BoomBox|aliases=BB, DropBoomBox|flying=no|sound=yes|description=Summons forth a boombox (it just appears) and leans over to turn it on, stands up and does a sort of dance. (boombox plays music, several different short songs -- [[Music#BoomBox Tracks|Track Listing]])}}<br />
{{Emote|emote=Bow|aliases=Sorry|flying=no|description=Chinese/Japanese style bow with palms together, returns to normal stance.}}<br />
{{Emote|emote=BowDown|aliases=Down|description=Thrusts hands forward, then points down, as if ordering someone else to bow before you.}}<br />
{{Emote|emote=Burp|flying=no|sound=yes|description=A raunchy belch, wipes mouth with arm afterward, ape-like stance.}}<br />
{{Emote|emote=BuzzOff|aliases=GoAway|description=Makes a go away gesture.|issue=7}}<br />
{{Emote|emote=Camera|description=Hold an old-fashioned camera, and periodically take a picture, repeats.|issue=9}}<br />
{{Emote|emote=CellPhone|description=Talk on a cellphone, periodically nodding, shaking head, and gesturing with hand, repeats.|issue=9}}<br />
{{Emote|emote=Cheer|alias=Rooting, WaveFist|description=Randomly does one of 3 cheers, 1 fist raised, 2 fists raised or 2 fists lowered, repeats.}}<br />
{{Emote|emote=Chicken|description=Character flaps his arms and impersonates a chicken, ends in the [[Emote Akimbo|Akimbo]] stance.|issue=7}}<br />
{{Emote|emote=Clap|sound=yes|description=Claps hands several times, crossed arms stance.}}<br />
{{Emote|emote=Clipboard|description=Write notes on a clipboard, repeats.|issue=9}}<br />
{{Emote|emote=Coin|aliases=CoinToss, FlipCoin|description=Flips a coin, randomly displays heads or tails, and hold stance. Coin image remains until stance broken.}}<br />
{{Emote|emote=CrossArms|flying=no|description=Crosses arms, stance (sliiiiiightly different than most other crossed arm stances).}}<br />
{{Emote|emote=Crouch|flying=no|description=Squats down into a cat-like ready-to-pounce position, holds stance.|issue=9}}<br />
{{Emote|emote=Dance|description=Randomly performs a dance.}}<br />
{{Emote|emote=Dance1|description=Dances with elbows by hips.|issue=8}}<br />
{{Emote|emote=Dance2|description=Dances with fists raised.|issue=8}}<br />
{{Emote|emote=Dance3|description=Swaying hands by hips, aka 'Really Bad' dancing.|issue=8}}<br />
{{Emote|emote=Dance4|description=Swaying hands up in the air, like in a breeze.|issue=8}}<br />
{{Emote|emote=Dance5|description=As [[Emote Dance4|Dance4]], but jumping as well.|issue=8}}<br />
{{Emote|emote=Dance6|description=The monkey.|issue=8}}<br />
{{Emote|emote=Dice|aliases=RollDice|description=Picks up, shakes and rolls a die, randomly displays the results (1-6), default stance. Die image quickly fades, so make a quick note of what the roll was!}}<br />
{{Emote|emote=Dice1|description=Picks up, shakes and rolls a die, displays a 1, default stance.}}<br />
{{Emote|emote=Dice2|description=Picks up, shakes and rolls a die, displays a 2, default stance.}}<br />
{{Emote|emote=Dice3|description=Picks up, shakes and rolls a die, displays a 3, default stance.}}<br />
{{Emote|emote=Dice4|description=Picks up, shakes and rolls a die, displays a 4, default stance.}}<br />
{{Emote|emote=Dice5|description=Picks up, shakes and rolls a die, displays a 5, default stance.}}<br />
{{Emote|emote=Dice6|description=Picks up, shakes and rolls a die, displays a 6, default stance.}}<br />
{{Emote|emote=Dig|aliases=Shovel|flying=no|sound=yes|description=Digs into the ground using a rusty shovel. Throws dirt behind.|issue=17}}<br />
{{Emote|emote=Disagree|description=Shakes head, crosses hand in front, then offers an alternative, crossed arms stance.}}<br />
{{Emote|emote=Drat|description=Raises fists up, then down, stomping at the same time, same ending stance as [[Emote Frustrated|Frustrated]].}}<br />
{{Emote|emote=Drink|description=Character holds a cup and drinks from it.|issue=7}}<br />
{{Emote|emote=Drum|flying=no|description=Beats a large wooden drum.|issue=9|sound=yes}}<br />
{{Emote|emote=DrumDance|description=The Tuatha Drum dance.|issue=9}}<br />
{{Emote|emote=DrumLow|description=Kneels and plays a small wooden drum on the ground.|issue=9|sound=yes}}<br />
{{Emote|emote=DustOff|description=Character dusts off his hands.|issue=7}}<br />
{{Emote|emote=EatDonut|aliases=Donut|description=Character eats a donut; note that this and [[Emote EatFood|EatFood]] have potential to look odd when performed on some model shapes such as the Dwarf Star form of Kheldians.|issue=8}}<br />
{{Emote|emote=EatFood|aliases=Eat, Food|description=Character eats a bit of food, usually a hot dog, hamburger or sandwich; Dwarf form of Kheldians and other "monster" skeletons will instead gnaw on a large bone.|issue=8}}<br />
{{Emote|emote=Explain|description=Hold arms out in a "wait a minute" gesture, motion alternatives, then shrug.}}<br />
{{Emote|emote=EvilLaugh|aliases=ELaugh, Muahahaha, VillainLaugh, VillainousLaugh|description=Extremely melodramatic, overacted evil laugh.}}<br />
{{Emote|emote=FancyBow|aliases=ElegantBow|description=A much more elegant, ball-room style bow, falls into neutral forward facing stance.}}<br />
{{Emote|emote=Fishing|description=Hold out a fishing rod and reel, hold stance.|issue=9}}<br />
{{Emote|emote=Flashlight|description=Look around with a flashlight out in one of two stances, either the [[Emote FlashlightUp|FlashlightUp]] stance or the [[Emote FlashlightDown|FlashlightDown]] stance. Note that the light is only on at night.|issue=7}}<br />
{{Emote|emote=FlashlightDown|description=Look around with a flashlight aimed below head level. Note that the light is only on at night.|issue=9}}<br />
{{Emote|emote=FlashlightUp|description=Look around with a flashlight aimed above head level. Note that the light is only on at night.|issue=9}}<br />
{{Emote|emote=Flex1|aliases=FlexA|description=Fists raised, flexing arms stance, hold stance.<br/>(This is called a "double biceps" pose.)}}<br />
{{Emote|emote=Flex2|aliases=Flex, FlexB|description=A side-stance flexing arms, hold stance.<br/>(This is a sideways variation on the "most muscular" pose.)}}<br />
{{Emote|emote=Flex3|aliases=FlexC|description=Another side-stance, flexing arms, hold stance.<br/>(This is an open variation on the "side chest" pose.)}}<br />
{{Emote|emote=Flip|flying=yes|aliases=BackFlip|description=Character performs a backflip.|issue=7}}<br />
{{Emote|emote=FlippingCoin|description=Flip a coin into the air and catch it without checking whether it is heads or tails, repeats.|issue=9}}<br />
{{Emote|emote=FloatBooks|description=Places three magical tomes floating in mid-air, and character glances among them and holds stance.|issue=9}}<br />
{{Emote|emote=Flypose1|flying=yes|description=During flight, changes flight pose to arms fully outstretched in front.|issue=9}}<br />
{{Emote|emote=Flypose2|flying=yes|description=During flight, changes flight pose to one arm in front, one arm pulled back to side, and one knee pulled upward; Superman pose|issue=9}}<br />
{{Emote|emote=Flypose3|flying=yes|description=During flight, changes flight pose to arms stretched forward and to the side in a Y-formation.|issue=9}}<br />
{{Emote|emote=Flypose4|flying=yes|description=During flight, changes flight pose to head up and arms pulled back to side, in an "I dare you to shoot at me" pose.|issue=9}}<br />
{{Emote|emote=Frustrated|description=Raises both fists and leans backwards, shaking fists and head, leads into a quick-breathing angry-looking stance.}}<br />
{{Emote|emote=GetSome|aliases=Kissit|description=Turns to the side and pats butt in defiance.|issue=7}}<br />
{{Emote|emote=Grief|description=Falls to knees, hands on forehead, looks up and gestures a sort of "why me?" look with hands, goes into a sort of depressed slump while on knees, holds stance.}}<br />
{{Emote|emote=Hand|aliases=TalkToHand|description=Hold hand out in a "talk to the hand" gesture.|issue=7}}<br />
{{Emote|emote=HandsUp|aliases=Surrender|description=Two stances with hands up, one standing and one kneeling.|issue=7}}<br />
{{Emote|emote=Hi|aliases=Wave|description=Simple greeting wave, fists on hips stance.}}<br />
{{Emote|emote=Hmmm|aliases=Plotting|description=Stare into the sky, rubbing chin, thinking.}}<br />
{{Emote|emote=HoldTorch|description=Produce burning torch and hold it up.|issue=7}}<br />
{{Emote|emote=Howl|flying=yes|sound=yes|description=Lean back and howl at the moon.|issue=9}}<br />
{{Emote|emote=Huh|aliases=Shrug, What|description=Raises hands and cocks head in a classical "What?"/"I don't know" look, neutral forward facing stance.|issue=7}}<br />
{{Emote|emote=Idle1|flying=no|description=Stands still, body slightly angled and hands at sides, breathing, hold stance.|issue=15}}<br />
{{Emote|emote=Idle2|flying=no|description=Stands still, facing forward and hands at sides, breathing.|issue=15}}<br />
{{Emote|emote=Invent|flying=yes|description=Character fiddles with some kind of glowing Rubik's Cube-style device that hovers on its own, repeats.|issue=8}}<br />
{{Emote|emote=Jackhammer|flying=no|sound=yes|description=Uses a jackhammer.|issue=17}}<br />
{{Emote|emote=JumpingJacks|description=Does jumping jacks, repeats.|sound=yes}}<br />
{{Emote|emote=Kneel|description=Quickly kneels on both knees with hands on thighs (looks insanely uncomfortable), holds stance.}}<br />
{{Emote|emote=Knuckles|aliases=Crack, Knuckle|description=Cracks knuckles.|issue=7|sound=yes}}<br />
{{Emote|emote=Laptop|description=Summon a laptop and a stand for it, and start typing.|issue=7}}<br />
{{Emote|emote=Laugh|description=Fists on hips, tosses head back and laughs.}}<br />
{{Emote|emote=Laugh2|aliases=BigLaugh, LaughToo|description=Another style of laugh.}}<br />
{{Emote|emote=Lecture|description=Waves/shakes hands in different motions in a lengthy lecture, fists on hips stance.}}<br />
{{Emote|emote=Ledgesit|flying=no|description=Sit with legs over the edge of whatever you're standing on with one of two postures.|issue=6}}<br />
{{Emote|emote=ListenPoliceBand|description=Character produces the police band scanner and opens its display. Heroes only. Villains can use [[#In-Game Action|ListenStolenPoliceBand]], but it requires unlocking.|issue=8}}<br />
{{Emote|emote=MartialArts|aliases=Kata|description=Warm up/practice punches and blocks.|sound=yes}}<br />
{{Emote|emote=MilitarySalute|description=Stands in the military-style heads-high hand on forehead salute stance.}}<br />
{{Emote|emote=Newspaper|aliases=AFK|description=Materializes a newspaper (don't ask) and reads it.}}<br />
{{Emote|emote=No|aliases=DontAttack|description=Shakes head and waves hands in front of character, crossed arms stance.}}<br />
{{Emote|emote=Nod|description=Fists on hips, nod yes, hold stance.}}<br />
{{Emote|emote=None|description=Cancels the current emote, if any, and resumes default standing animation cycle.}}<br />
{{Emote|emote=Noooo|aliases=CurseYou|description=(that's 4 o's in noooo...) Shaking fist.|issue=7}}<br />
{{Emote|emote=Pamphlet|flying=no|description=Holds out pamphlets.<br />
* The pamphlets say "EXTRA / ~Paragon Times~ / Heroes Halt Havoc!"|issue=17}}<br />
{{Emote|emote=Panhandle|description=Sits and waves a tin cup around as if asking for change.|issue=7}}<br />
{{Emote|emote=Paper|description=Plays rock/paper/scissors, picking paper (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).}}<br />
{{Emote|emote=Peerin|description=Make "hand binoculars" and look around, repeats.|issue=7}}<br />
{{Emote|emote=PickLock|flying=no|sound=yes|description="Picks" a lock using a large hammer.|issue=17}}<br />
{{Emote|emote=Plot|aliases=Scheme|description=Rubs hands together while hunched over.|issue77}}<br />
{{Emote|emote=Point|description=Extends left arm and points in direction character is facing, hold stance.}}<br />
{{Emote|emote=Praise|description=Kneel prostrate and and repeatedly bow in adoration.}}<br />
{{Emote|emote=Protest|description=Hold hold up one of several randomly selected mostly unreadable protest signs (see [[#Notes|notes]] below).}}<br />
{{Emote|emote=ReadBook|flying=no|description=Open a book in one hand, read while pointing at words with the other. (animation added for Issue 12)|issue=9}}<br />
{{Emote|emote=Research|description=Pull out book and begin consulting it while making gestures in the air with other.|issue=7}}<br />
{{Emote|emote=ResearchLow|description=Same as [[Emote Research|Research]], but kneeling on one knee.|issue=7}}<br />
{{Emote|emote=Roar|flying=no|description=Claws air, roaring, ape-like stance.|sound=yes}}<br />
{{Emote|emote=Rock|description=Plays rock/paper/scissors, picking rock (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).}}<br />
{{Emote|emote=Salute|description=A hand-on-forehead salute, fists on hips stance.}}<br />
{{Emote|emote=Scissors|description=Plays rock/paper/scissors, picking scissors (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).}}<br />
{{Emote|emote=Score1|description=Holds a black on white scorecard up, displaying a 1, holds stance.}}<br />
{{Emote|emote=Score2|description=Holds a black on white scorecard up, displaying a 2, holds stance.}}<br />
{{Emote|emote=Score3|description=Holds a black on white scorecard up, displaying a 3, holds stance.}}<br />
{{Emote|emote=Score4|description=Holds a black on white scorecard up, displaying a 4, holds stance.}}<br />
{{Emote|emote=Score5|description=Holds a black on white scorecard up, displaying a 5, holds stance.}}<br />
{{Emote|emote=Score6|description=Holds a black on white scorecard up, displaying a 6, holds stance.}}<br />
{{Emote|emote=Score7|description=Holds a black on white scorecard up, displaying a 7, holds stance.}}<br />
{{Emote|emote=Score8|description=Holds a black on white scorecard up, displaying a 8, holds stance.}}<br />
{{Emote|emote=Score9|description=Holds a black on white scorecard up, displaying a 9, holds stance.}}<br />
{{Emote|emote=Score10|description=Holds a black on white scorecard up, displaying a 10, holds stance.}}<br />
{{Emote|emote=Screen|aliases=TouchScreen|description=Character observes and writes like on a monitor or chalkboard.|issue=7}}<br />
{{Emote|emote=Shucks|description=Swings fist and head dejectedly, neutral forward facing stance (not the default stance, same as huh/shrug).}}<br />
{{Emote|emote=Sit|description=Sits down, legs forward, with knees bent, elbows on knees, and slightly slumped over, stance.}}<br />
{{Emote|emote=SitBench1|description=Sits leaning back with legs at almost straight angle.|issue=8}}<br />
{{Emote|emote=SitBench2|description=Sits with right leg crossed under left.|issue=8}}<br />
{{Emote|emote=SitBench3|description=Sprawls out with arms spread out, presumably on the back of the sofa or bench.|issue=8}}<br />
{{Emote|emote=SitBench4|description=Sits upright with legs slightly extended in front.|issue=8}}<br />
{{Emote|emote=SitChair1|description=Sits with hands on knees, legs slightly spread and squared.|issue=8}}<br />
{{Emote|emote=SitChair2|flying=no|description=Sits with arms on legs, slightly hunched forward.|issue=8}}<br />
{{Emote|emote=SitChair3|description=Sits with arms on legs, ladylike.|issue=8}}<br />
{{Emote|emote=SitExecutiveChair|flying=no|description=Sit with arms at side, as if on armrests, and leaning back.|issue=8}}<br />
{{Emote|emote=SitStool|description=Sit with one leg propped slightly higher than the other.|issue=8}}<br />
{{Emote|emote=SitTable1|description=Chin resting on back of hand.|issue=8}}<br />
{{Emote|emote=SitTable2|description=Sit with chin in hand.|issue=8}}<br />
{{Emote|emote=Slap|description=Slap someone or something.|sound=yes|issue=7}}<br />
{{Emote|emote=SlapReact|description=React to getting slapped, often used in duo with [[Emote Slap|Slap]] (difficult to time just right to appear to actually get slapped).|issue=7}}<br />
{{Emote|emote=Slash|aliases=SlashThroat|description=Slashing motion across throat.|issue=7}}<br />
{{Emote|emote=Sleep|description=Body goes limp while still standing. Zzz's appear above character's head.|issue=7}}<br />
{{Emote|emote=Smack|description=Backhand slap.|sound=yes}}<br />
{{Emote|emote=Spraypaint|flying=no|sound=yes|description=Looks around, crouches, and begins spraying a can of paint. Periodically shakes can. No graffiti 'tag' will appear, however.|issue=17}}<br />
{{Emote|emote=Stop|aliases=RaiseHand|description=Raises your right hand above your head, hold stance.}}<br />
{{Emote|emote=Talk|description=Stand upright and slight bob head as if in a long diatribe. Periodically make hand gestures, repeats.|issue=8}}<br />
{{Emote|emote=Tarzan|aliases=BeatChest|flying=yes|description=Beats chest and howls, angry-looking stance.|sound=yes}}<br />
{{Emote|emote=Taunt1|aliases=TauntA|flying=yes|description=Taunts, beckoning with one hand, then slaps fist into palm, repeating stance.|sound=yes}}<br />
{{Emote|emote=Taunt2|aliases=Taunt, TauntB|flying=yes|description=Taunts, beckoning with both hands, combat stance.|sound=yes}}<br />
{{Emote|emote=Teabag|description=Character produces a cup of tea and bobs a teabag in it endlessly. Loops.|issue=8}}<br />
{{Emote|emote=Thanks|aliases=ThankYou|description=Gestures with hand, neutral forward facing stance.}}<br />
{{Emote|emote=Thewave|description=Does the wave (as seen in stadiums at sporting events), neutral facing forward stance.}}<br />
{{Emote|emote=ThreatHand|aliases=SmackYou|description=Raise hand, as if threatening to backhand someone.|issue=7}}<br />
{{Emote|emote=Type|aliases=Typing|flying=no|description=Types as if on a keyboard.|issue=8}}<br />
{{Emote|emote=Vendor|description=Character loops between calling out to the crowd, pointing to an object in front of the character (both hands), and pointing to an object to the left/behind (left hand).<br />
* When flying, the character will not loop animations.|issue=17}}<br />
{{Emote|emote=Victory|description=Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance.}}<br />
{{Emote|emote=Waiting|description=Cross arms on chest and tap foot. Periodically check wristwatch, and slice hand through air in an "I can't ''believe'' he's still not here!" motion. Repeats.|issue=9}}<br />
{{Emote|emote=WallLean|description=Casually lean against a wall in one of two postures (looks very odd when not standing next to wall).|issue=6}}<br />
{{Emote|emote=WarmHands|flying=no|description=Warms hands as if over a fire. Shivering and breathing on hands included in the animation loop.|issue=17}}<br />
{{Emote|emote=WaveFist|aliases=Rooting|description=Waves fist, hoots and then claps (its a cheer), crossed arms stance.|sound=yes}}<br />
{{Emote|emote=Welcome|description=Open arms welcoming, fists on hips stance.}}<br />
{{Emote|emote=Whistle|description=Whistles (sounds like a police whistle), ready-stance.|sound=yes}}<br />
{{Emote|emote=Winner|aliases=Champion|description=Fist in fist cheer, right, and then left, neutral forward facing stance.}}<br />
{{Emote|emote=Wounded|flying=no|description=Stand in one spot and wobble, as if extremely drunk or stunned.|issue=9}}<br />
{{Emote|emote=YataYata|aliases=Yata|description=Make "blah blah blah" gesture with hand and look bored, as if to say, "Is he ''still'' talking?"|issue=7}}<br />
{{Emote|emote=YoureWelcome|description=Bows head and gestures with hand, neutral forward facing stance.}}<br />
{{Emote|emote=Yes|aliases=Thumbsup|description=Big (literally) thumbs up and an affirmative nod, fists on hips stance.}}<br />
{{Emote|emote=Yoga|aliases=Lotus|flying=yes|description=Sits down cross legged with hands on knees/legs, holds stance.}}{{Emote Footer|th=yes}}<br />
<br />
== Boombox Emotes ==<br />
<br />
While the '''boombox''' (or '''bb''') emote will drop a boombox and play a random song, one may select a specific song to play with the following emotes:<br />
<br />
{{Emote Header}}{{Emote|emote=BBAltitude|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBBeat|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBCatchMe|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBDance|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBDiscoFreak|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBDogWalk|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBElectroVibe|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBHeavyDude|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBInfoOverload|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBJumpy|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBKickIt|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBLooker|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBMeaty|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBMoveOn|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBNotorious|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBPeace|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBQuickie|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBRaver|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBShuffle|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBSpaz|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBTechnoid|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBVenus|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBWindItUp|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBWahWah|flying=no|sound=yes|description=}}<br />
{{Emote|emote=BBYellow|flying=no|sound=yes|description=}}{{Emote Footer}}<br />
<br />
== Unlockable Emotes ==<br />
=== In-Game Action ===<br />
The following emotes are unlocked by the listed in-game action or event.<br />
{{Emote Header}}<br />
{{Emote|emote=Dice7|description=Picks up, shakes and rolls a die, displays a 7, default stance. Unlocked by earning the [[Burkholder's Bane Badge]] (from the hero-side [[Ernesto Hess Task Force]]) or [[Deuces Wild Badge]] (a [[St. Martial]] exploration badge).}}<br />
{{Emote|emote=ListenStolenPoliceBand|description=Listens in on the heroes' PPD police band radio. Unlocked by earning the [[Outlaw Badge]] (Villains only). Heroes can use [[Emote ListenPoliceBand|ListenPoliceBand]], without any unlock requirement.|sound=yes}}<br />
{{Emote|emote=MATablet|flying=yes|description=Consults a clipboard-sized data pad. Unlocked by earning the [[Mission Engineer Badge]].}}<br />
{{Emote|emote=Snowflakes|aliases=ThrowSnowflakes|flying=yes|sound=yes|description=Throws snowflakes. Unlocked by purchasing from the [[Candy Keeper]] during the [[Winter Event]].}}<br />
{{Emote|emote=GhoulFlex|flying=yes|sound=yes|issue=19|description=Performs the Praetorian Ghouls' standing animation. Unlocked by completing the Neutropolis zone event "The Great Escape" on the Resistance side (defeat PPD and aid Lucan v0.65 in escaping). It appears on the top tier reward table upon completion.}}<br />
{{Emote|emote=Tantrum|flying=no|sound=yes|issue=19|description=Performs the Praetorian Ghouls' death throes animation. Unlocked by completing the Neutropolis zone event "The Great Escape" on the Loyalist side (defeat Ghouls and prevent Lucan v0.65 from escaping). It appears on the top tier reward table upon completion.}}<br />
{{Emote Footer}}<br />
<br />
=== Super Booster I: Cyborg ===<br />
The following emotes are all unlocked by purchasing [[Super Booster I: Cyborg]], or the [[Cyborg Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Emote|emote=PowerDown|aliases=RobotPowerDown|description=Mechanically slumps into a power-down state.}}<br />
{{Emote|emote=PowerUp|aliases=RobotPowerUp|description=Mechanically straightens up into a powered-up state.}}<br />
{{Emote|emote=RobotDance|aliases=RoboDance, DanceRobot, Dance7|description=Does the [[wikipedia:Robot_(dance)| robot dance]].}}<br />
{{Emote Footer}}<br />
<br />
=== Super Booster II: Magic ===<br />
The following emotes are all unlocked by purchasing [[Super Booster II: Magic]], or the [[Magic Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Emote|emote=CardTrick|aliases=MagicCards|flying=yes|description=Performs a fancy trick with playing cards.}}<br />
{{Emote|emote=Juggle|aliases=JuggleBalls|flying=yes|description=Juggles three brightly-colored balls.}}<br />
{{Emote|emote=JuggleElectricity|flying=yes|description=Juggles three electric sparks.}}<br />
{{Emote|emote=JuggleFire|flying=yes|description=Juggles three fireballs.}}<br />
{{Emote|emote=JuggleMagic|flying=yes|description=Juggles three brightly-colored magical spheres.}}<br />
{{Emote Footer}}<br />
<br />
=== Super Booster III: Superscience ===<br />
The following emotes are all unlocked by purchasing [[Super Booster III: Superscience]], or the [[Superscience Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Emote|emote=Calculate|flying=yes|description=Traces through floating mathematical equations in the air.}}<br />
{{Emote|emote=Experiment|aliases=MixFormula|flying=yes|description=Mixes chemicals together, which explode in one of two ways, repeats indefinitely.|sound=yes}}<br />
{{Emote Footer}}<br />
<br />
=== Super Booster IV: Martial Arts ===<br />
The following emotes are all unlocked by purchasing [[Super Booster IV: Martial Arts]], or the [[Martial Arts Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Emote|emote=BringIt|flying=yes|description=Arms cartwheel in a Matrix-Style warm up pose, right hand extended forward, fingers motion twice in a "come get some" taunt. Holds pose indefinitely<br />
* If the character is holding props from another emote, the props will not disappear.}}<br />
{{Emote|emote=PushUp|description=Character drops to a military style push-up routine, clapping hands at apex several times, then switching to one handed push-ups, repeats indefinitely.}}<br />
{{Emote Footer}}<br />
<br />
=== Super Booster V: Mutant ===<br />
The following emotes are all unlocked by purchasing [[Super Booster V: Mutant]], or the [[Mutant Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Emote|emote=Growl|flying=no|sound=yes|description=Crouch on all fours like a beast, swiping arm and making menacing head movements, repeats indefinitely.}}<br />
{{Emote|emote=ShowOff|aliases=Boast|flying=yes|description=Puts arms out to sides, small hand movements and looking around as if to say "I'm awesome, look how awesome I am".}}<br />
{{Emote Footer}}<br />
<br />
=== Wedding Pack ===<br />
The following emotes are all unlocked by purchasing the [[Wedding Pack]], or the [[Wedding Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Emote|emote=Propose|aliases=Proposal, MarryMe, PoptheQuestion, MarriageProposal, ProposeMarriage|description=Propose, as for marriage.}}<br />
{{Emote|emote=ThrowConfetti|aliases=Confetti, ConfettiThrow|flying=yes|description=Throws confetti into the air.}}<br />
{{Emote|emote=ThrowRice|aliases=Rice, RiceThrow|flying=yes|description=Throws rice into the air.}}<br />
{{Emote|emote=ThrowRosePetals|aliases=RosePetals, RosePetalsThrow|flying=yes|description=Throws rose petals into the air.}}<br />
{{Emote Footer}}<br />
<br />
=== Going Rogue: Expansion or Complete Collection ===<br />
The following emotes are all unlocked by purchasing the [[Going Rogue (Box Set)|Going Rogue Complete Collection]], the [[Going Rogue Pre-Order|Going Rogue Expansion]], or [[Going Rogue Costume Sets#Emotes|individually]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=DrinkEnriche|sound=no|flying=no|description=standing with and drinking from a plastic bottle of Enriche}}<br />
{{Emote|emote=ProtestResistance|sound=no|flying=no|description=protest ''against'' the resistance and each execution of the emote will randomly call one of the generic protest signs or one of several signs that 'cross out' the symbol of the resistance (the chevron)}}<br />
{{Emote|emote=ProtestLoyalist|sound=no|flying=no|description=protest ''against'' the loyalists and each execution of the emote will randomly call one of the generic protest signs or one of several signs that 'cross out' the symbol of the loyalists (the gold star)}}<br />
{{Emote|emote=PraetorianSalute|sound=no|flying=no|description=The Praetorian salute}}<br />
{{Emote Footer}}<br />
<br />
=== Going Rogue: Complete Collection or Item Pack ===<br />
The following emotes are all unlocked by purchasing the [[Going Rogue (Box Set)|Going Rogue Complete Collection]], the [[Going Rogue (Box Set)#Complete Collection Item Pack|Complete Collection Item Pack]], or [[Going Rogue Costume Sets#Emotes|individually]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=StanceHero1|sound=no|flying=yes|description=A heroic stance}}<br />
{{Emote|emote=StanceHero2|sound=no|flying=yes|description=A heroic stance}}<br />
{{Emote|emote=StanceVillain1|sound=no|flying=yes|description=A villainous stance}}<br />
{{Emote|emote=StanceVillain2|sound=no|flying=yes|description=A villainous stance}}<br />
{{Emote Footer}}<br />
<br />
=== Party Pack ===<br />
The following emotes are all unlocked by purchasing the [[Party Pack]], or [[Party Costume Set#Emotes|individually]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=AirGuitar|aliases=dance10|sound=|flying=|description=Air Guitar}}<br />
{{Emote|emote=Basketball|sound=yes|flying=no|description=Basketball Dribble}}<br />
{{Emote|emote=DiscoDance|aliases=dance11|sound=|flying=|description=Disco Dance}}<br />
{{Emote|emote=KarateDance|aliases=dance8|sound=|flying=|description=Karate Dance, as if dancing to [[wikipedia:Kung Fu Fighting|''(Everyone Was) Kung Fu Fighting'']]}}<br />
{{Emote|emote=OpenGift|sound=yes|flying=|description=Open Gift, the same animation as [[Winter Event]] [[Mystery Gift|presents]]}}<br />
{{Emote|emote=Pool|sound=|flying=no|description=Talk Pool}}<br />
{{Emote|emote=PopDance|aliases=dance9|sound=yes|flying=|description=Pop Dance similar to Michael Jackson's [[wikipedia:Billie Jean|''Billie Jean'']] stage tour}}<br />
{{Emote|emote=Soccer|sound=yes|flying=no|description=Soccer Kick}}<br />
{{Emote Footer}}<br />
<br />
=== Animal Pack ===<br />
The following emotes are all unlocked by purchasing the [[Animal Pack]], or the [[Animal Costume Set]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=Hiss|sound=yes|flying=yes|description=crouch, double handed kitty-claw swipes, return to idle, hissing sound}}<br />
{{Emote|emote=Savage|sound=yes|flying=no|description=monkey movements including: crouched jumping, scratching head and side, final pose is crouch with arms hanging limp in front; monkey grunt noises}}<br />
{{Emote|emote=Sniff||sound=yes|flying=yes|description=crouch down with head up sniffing the air with sniffing noise}}<br />
{{Emote Footer}}<br />
<br />
=== Seven Years of Super Loyalty Program ===<br />
The following emotes are all unlocked by qualifying for the rewards from the [[Loyalty Program#Seven Years of Super|Seven Years of Super]] loyalty program.<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=HeroLoyal|sound=no|flying=yes|description=You stand akimbo on your alignment icon with seven blue stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave.}}<br />
{{Emote|emote=VigilanteLoyal|sound=no|flying=yes|description=You stand akimbo on your alignment icon with seven bluish purple stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave.}}<br />
{{Emote|emote=VillainLoyal|sound=no|flying=yes|description=You stand akimbo on your alignment icon with seven red stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave.}}<br />
{{Emote|emote=RogueLoyal|sound=no|flying=yes|description=You stand akimbo on your alignment icon with seven yellow stars circling you like a sash. You nod back and forth as to a crowd occasionally throwing them a pageant wave.}}<br />
{{Emote Footer}}<br />
<br />
=== Steampunk Pack ===<br />
The following emotes are all unlocked by purchasing the [[Steampunk Pack]], or the [[Steampunk Costume Set (Market)|Steampunk Costume Set]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=Inspiration|sound=yes|flying=yes|description=You put your hand to your chin as if in thought. Then you raise your arm in the air as a light bulb hums to life over your head.}}<br />
{{Emote|emote=HotTemper|sound=yes|flying=|description=You stomp your feet twice, waving your arms, then steam comes out your ears.}}<br />
{{Emote|emote=TrainWhistle|sound=yes|flying=yes|description=An old-fashioned train whistle materializes and you pull the cord twice to make it blow.}}<br />
{{Emote Footer}}<br />
<br />
=== Winter Holiday Pack ===<br />
The following emotes are all unlocked by purchasing the [[Winter Holiday Pack]], by purchasing the emotes individually, or (for ThrowSnowflakes only) spending 25 Candy Canes at the Candy Keeper during a Winter Event.<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=ThrowSnowflakes|aliases=Snowflakes|sound=yes|flying=yes|description=You throw snowflakes up into the air.}}<br />
{{Emote|emote=OfferGift|sound=no|flying=yes|description=You reach behind your back, take out a gift box, and hold it out with one hand.}}<br />
{{Emote|emote=ReceiveGift|sound=no|flying=yes|description=You raise both hands in surprise, then lay both hands out. A gift box appears in your outstretched palms, then you put it behind your back, where it disappears.}}<br />
{{Emote Footer}}<br />
<br />
=== Incarnate Vendor ===<br />
These emotes are available for purchase from the [[Incarnate Merit Vendor]]s in [[Ouroboros]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=CatchBreath|sound=no|flying=yes|description=You bend over and put your hands on your knees as if winded. Is available as an acount unlock for 10 [[Astral Merit]]s or 2 [[Empyrean Merit]]s.}}<br />
{{Emote|emote=Collapse|sound=yes|flying=no|description=You take a few steps forward with your head down, and collapse on your back. Is available as an acount unlock for 10 [[Astral Merit]]s or 2 [[Empyrean Merit]]s.}}<br />
{{Emote|emote=Swoon|sound=yes|flying=no|description=You put your hand to your forehead, take a couple steps back, and collapse face-first on the ground. Is available as an acount unlock for 10 [[Astral Merit]]s or 2 [[Empyrean Merit]]s.}}<br />
{{Emote|emote=UltimatePower|sound=yes|flying=yes|description=You crouch briefly and raise your hands to the sky with a bolt of lightning and clap of thunder. Is available as an acount unlock for 10 [[Astral Merit]]s or 2 [[Empyrean Merit]]s.}}<br />
{{Emote Footer}}<br />
<br />
=== Facebook Promotion ===<br />
The game code for this emote was available on a first-come, first-served basis for people who "liked" the City of Heroes Facebook page. The code was first given out on July 21, 2011, then again from August 17-31, 2011.<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=Facepalm|sound=yes|flying=yes|description=You slap your hand on your face and shake your head in disbelief.}}<br />
{{Emote Footer}}<br />
<br />
=== New Year's Pack ===<br />
The following emotes are all unlocked by purchasing the [[New Year's Costume Set|New Year's Pack]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Emote|emote=FireworkBloom|sound=yes|flying=yes|description=You launch a single firework blast, with report, into the air.}}<br />
{{Emote|emote=FireworkRocket|sound=yes|flying=yes|description=You launch four streaming fireworks into the air.}}<br />
{{Emote|emote=FireworkSparkle|sound=yes|flying=yes|description=You launch a single firework blast, with crackles, into the air.}}<br />
{{Emote Footer}}<br />
<br />
== Costume Change Emotes ==<br />
<br />
[[cce (Slash Command)|Costume Change Emotes]] will change a character's costume while performing an obscuring animation (usually a flash). As with the [[Costume change (Slash Command)|costume change]] slash command, replace "'''#'''" with the numerical value of the [[Costumes#Extra Costumes|costume slot]] to be changed to, from 0-4. To use the costume change emotes, the "{{slashcommand|cce|# <emote>}}" command needs to be used, e.g.<br />
:{{slashcommand|cce|3 CCBackflip}}<br />
<br />
'''Notes:'''<br />
*<!--These emotes will currently not work while flying, although the costume change will still execute after the animation time for the emote is up. [[Back Alley Brawler (Developer)|Back Alley Brawler]] has [http://boards.cityofheroes.com/showflat.php?13332351#Post13332351 stated] that they ''should'' work while flying and will be fixed soon.<br />
*Additionally, c-->Costume change emotes are not case sensitive. ''CCBackflip'' works the same as ''ccbackflip'' or ''CCBACKFLIP'' - they are listed in this format here for visualization only.<br />
<br />
=== Standard Costume Change Emotes ===<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCBackflip|flying=yes|sound=yes|description=Performs a backflip, with a flash of light at the apex.|issue=15}}<br />
{{Costume Emote|emote=CCSalute|flying=yes|sound=yes|description=Gives an informal salute, followed by a flash of light.|issue=15}}<br />
{{Costume Emote|emote=CCHowl|flying=yes|sound=yes|description=Howl up at the sky, followed by a flash of light.|issue=15}}<br />
{{Costume Emote|emote=CCEvilLaugh|flying=yes|sound=yes|description=Flames spread from hands while laughing evilly, then suddenly envelop body.|issue=15}}<br />
{{Emote Footer}}<br />
<br />
=== Unlockable Costume Change Emotes ===<br />
<br />
==== In-Game Action ====<br />
The following costume change emotes are unlocked by the listed in-game action or event. <br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCPeacebringer|flying=?|sound=yes|description=Uses the same animation as when a [[Peacebringer]] changes forms. Unlocked by being the Peacebringer Archetype.|issue=15}}<br />
{{Costume Emote|emote=CCWarshade|flying=?|sound=yes|description=Uses the same animation as when a [[Warshade]] changes forms. Unlocked by being the Warshade Archetype.|issue=15}}<br />
{{Costume Emote|emote=CCVanguardSigil|flying=yes|sound=yes|description=Casts a sigil underfoot, raises arms and flash of light. Unlocked by purchasing for 100 [[Vanguard Merit]]s at a [[Vanguard Crafting Table]] '''OR''' by unlocking the [[Vanguard Pack]].|issue=15}}<br />
{{Costume Emote|emote=CCMurderOfCrows|flying=?|sound=yes|description=Raises arms, a murder of crows flies to the caster, then away. Unlocked by selecting it as the reward for doing [[Dr. Kane's House of Horror|Dr. Kane's House of Horror]].|issue=20}}<br />
{{Emote Footer}}<br />
<br />
==== Super Booster II: Magic ====<br />
The following costume change emotes are all unlocked by purchasing [[Super Booster II: Magic]], or the [[Magic Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCCast|flying=yes|sound=yes|description=Thrusts out one arm as in casting a magic spell, followed by a flash of light.}}<br />
{{Costume Emote|emote=CCSpin|sound=yes|description=Winds up and spins around, creating a small tornado, followed by a flash of light.}}<br />
{{Costume Emote|emote=CCLightning|flying=yes|sound=yes|description=Reaches one arm up, and is struck by lightning from above.}}<br />
{{Costume Emote|emote=CCPrestoChango|flying=yes|sound=yes|description=Reaches both arms up, and is surrounded by a cloud of smoke which fades.}}<br />
{{Emote Footer}}<br />
<br />
==== Super Booster III: Superscience ====<br />
The following costume change emotes are all unlocked by purchasing [[Super Booster III: Superscience]], or the [[Superscience Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCDrinkFormula|flying=?|sound=yes|description=Chug an Erlenmeyer flask of green liquid, smash it on the ground, writhe as if in pain, followed by a sudden burst of yellow smoke.}}<br />
{{Costume Emote|emote=CCSuperSerum|flying=?|sound=yes|description=Jab GIANT hypodermic needle into right arm, glow brightly while beating chest, glow fades.}}{{Emote Footer}}<br />
<br />
==== Super Booster IV: Martial Arts ====<br />
The following costume change emotes are all unlocked by purchasing [[Super Booster IV: Martial Arts]], or the [[Martial Arts Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCSmokeBomb|flying=yes|sound=yes|description=Throw a smoke bomb to the floor, obscuring the character, smash it on the ground then the smoke slowly clears.<br />
*When Flying - Smokebomb is thrown, costume changes, then smoke appears and vanishes. Possibly a bug as the smoke is delayed.}}<br />
{{Costume Emote|emote=CCNinjaLeap|flying=yes|sound=yes|description=Crouch and then spring swiftly into the air (with a whoosh sound) vanishing then reappear, landing from above in a crouch, then standing.<br />
*When Flying - Character leaps, spinning corkscrew style upwards, when landing, the "crane" pose is taken on by the flying character instead of the crouch-then-stand. Crane Pose is maintained.<br />
}}{{Emote Footer}}<br />
<br />
==== Super Booster V: Mutant ====<br />
The following costume change emotes are all unlocked by purchasing the [[Super Booster V: Mutant]], or the [[Mutant Costume Set]] at the [[Paragon Market]].<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCDimensionShift|flying=yes|sound=yes|description=Make the [[Teleportation#Teleport|Teleport]] arm movement, several transparent 'ghost' copies of the character's body expand out to either side; the copies fold back into the character, and in a flash of light, costume changes.}}<br />
{{Costume Emote|emote=CCEnergyMorph|flying=yes|sound=yes|description=Crouch on all fours on floor; blue energy bubble appears around character; explodes out, leaving character in different costume and a crater effect on the floor.<br />
* Flying: Hang limp in the air}}<br />
{{Costume Emote|emote=CCRapidBoil|flying=yes|sound=yes|description=Lean forward as in pain, green bubbles ooze to the surface, then explode in a huge green spray, leaving character in different costume.}}<br />
{{Emote Footer}}<br />
<br />
==== Animal Pack ====<br />
The following costume change emotes are all unlocked by purchasing the [[Animal Pack]], or the [[Animal Costume Set]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCFeatherBurst|flying=yes|sound=yes|description=Scrunch down and shake, flash of light, and burst of feathers.}}<br />
{{Costume Emote|emote=CCFeatherSpin|flying=yes|sound=yes|description=Whirlwind spin, flash of light, and burst of feathers.}}<br />
{{Costume Emote|emote=CCFurBurst|flying=yes|sound=yes|description=Scrunch down and shake, grey cloud, and burst of fur.}}<br />
{{Costume Emote|emote=CCFurSpin|flying=yes|sound=yes|description=Whirlwind spin, grey cloud, and burst of fur.}}<br />
{{Emote Footer}}<br />
<br />
==== Vanguard Pack ====<br />
The '''''Vanguard Sigil''''' costume change emote has been in the game as an unlockable emote since [[Issue 15]], see [[Emotes#In-Game Action 2|above]]. For those whose accounts received the [[Vanguard Pack]] from the [[Seventh Anniversary Event|The 7th Anniversary Loyalty Program]], this emote was made available on all new and existing characters from level 1 onward beginning Apr 28, 2011.<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCVanguardSigil|flying=yes|sound=yes|description=Casts a sigil underfoot, raises arms and flash of light. Is also available as a character by character unlock by purchase for 100 [[Vanguard Merit]]s at a [[Vanguard Crafting Table]].|issue=15}}<br />
{{Emote Footer}}<br />
<br />
==== Steampunk Pack ====<br />
The following costume change emotes are all unlocked by purchasing the [[Steampunk Pack]], or the [[Steampunk Costume Set (Market)|Steampunk Costume Set]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCPressureRelease|flying=yes|sound=yes|description=You stomp on the ground and are engulfed in the resulting cloud of steam..}}<br />
{{Costume Emote|emote=CCOilStrike|flying=yes|sound=yes|description=You summon an eruption of black liquid from below and are quickly covered completely by it.}}<br />
{{Emote Footer}}<br />
<br />
==== Winter Holiday Pack ====<br />
The following costume change emote is unlocked by purchasing the [[Winter Costume Set|Winter Holiday Pack]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCGiftBurst|flying=yes|sound=no|description=You look up and a gift box lands on you, then you burst out in a shower of confetti.}}<br />
{{Emote Footer}}<br />
<br />
==== Incarnate Vendor ====<br />
The following costume change emotes are unlocked by purchasing from the [[Incarnate Merit Vendor]]s in [[Ouroboros]].<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCFireworks|flying=yes|sound=yes|description=You raise your arms as fireworks erupt from your feet in a flash of light and sound. Is available as an acount unlock for 3 [[Empyrean Merit]]s.}}<br />
{{Costume Emote|emote=CCIceBlock|flying=yes|sound=yes|description=You crouch down, encasing yourself in a block of ice, then burst free. Is available as an acount unlock for 3 [[Empyrean Merit]]s.}}<br />
{{Costume Emote|emote=CCNuke|flying=yes|sound=yes|description=You crouch down, then explode up in a nuclear mushroom cloud. Is available as an acount unlock for 3 [[Empyrean Merit]]s.}}<br />
{{Costume Emote|emote=CCPureEnergy|flying=yes|sound=yes|description=You crouch in, as if the center of an atom molecule, and explode in a burst of energy. Is available as an acount unlock for 3 [[Empyrean Merit]]s.}}<br />
{{Costume Emote|emote=CCStoneBlock|flying=yes|sound=no|description=You crouch down, encasing yourself in a block of stone, then burst free. Is available as an acount unlock for 3 [[Empyrean Merit]]s.}}<br />
{{Emote Footer}}<br />
<br />
==== New Year's Pack ====<br />
The following costume change emote is unlocked by purchasing the [[New Year's Costume Set|New Year's Pack]] at the [[Paragon Market]].<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCConfettiThrow|flying=yes|sound=yes|description=You reach into your pocket and throw confetti into the air in a burst of light.}}<br />
{{Emote Footer}}<br />
<br />
==== Salute to Statesman Loyalty Program ====<br />
The following emote is unlocked by qualifying for the [[Loyalty Program#Salute to Statesman|Salute to Statesman]] loyalty program rewards.<br />
<br />
{{Emote Header}}<br />
{{Costume Emote|emote=CCInnerWill|flying=yes|sound=yes|description=You channel energy from deep within yourself and release it in a burst of light.}}<br />
{{Emote Footer}}<br />
<br />
== Emote Commands and the Quickchat Menu ==<br />
<br />
The in-game [[Quickchat_(Slash_Command)|quickchat]] menu doesn't always show the emote command. Instead, it may give a more player-friendly description of the emote which in itself is not an alias of the command. Here are some examples:<br />
<br />
* "'''Yada Yada Yada''' is '''/e yata'''<br />
* "'''Chat'''" is '''/e talk'''<br />
* "'''Giggle'''" is '''/e laugh2'''<br />
* "'''Shake Head''' is '''/e no'''<br />
* "'''You bow down!''' is '''/e bowdown'''<br />
* "'''Bring It!''' is '''/e bringit'''<br />
* "'''Talk to the Hand'''" is '''/e talk<u>to</u>hand'''<br />
* "'''Neutral Stance'''" is '''/e idle1'''<br />
* "'''Centre Stance'''" is '''/e idle2'''<br />
* "'''Hands on Hips'''" is '''/e akimbo'''<br />
* the [[Going Rogue]] stances are described as "Villain Stance 1", "Villain Stance 2", "Hero Stance 1" and "Hero Stance 2". The commands are actually '''/e stancevillain1''', '''/e stancevillain2''', '''/e stancehero1''' and '''/e stancehero2'''<br />
<br />
{{bug|The apostrophe key, which is the default key for popping up the quickchat menu is currently broken and won't work for any binds. A player can reassign a different key for the quickchat menu in the Keymapping Tab of the Options Window, or use one of these: {{slashcommand|bind|<key> "popmenu quickchat"}} or {{slashcommand|bind|<key> "quickchat"}}}}<br />
<br />
== Notes ==<br />
<br />
* Although the protest signs are unreadable in the game, in the graphic file that is used as the texture, they are readable. They all say some variation of the following in a handwritten font (misspellings are deliberate):<br />
::'''We are generaly discontent with our current situation & would like to show our discontentiveness publicly! (If that's OK with you)'''<br />
* Emotes with "Flying" in the flying column have an alternate animation when used while flying (usually with dangling legs). Emotes with "Standing" will perform the normal standing animation while flying, treating the empty air as solid ground. Emotes with "No" in the flying column will not execute while flying.<br />
<br />
== Historical ==<br />
{{historical|type=section}}<br />
<br />
* The [[Emotes#Super Booster IV: Martial Arts 2|Costume Change Emote]], "{{slashcommand|cce|# CCNinjaLeap}}", was initially added to the game as "{{slashcommand|cce|# CCNinjaJump}}" while saying "Ninja Leap" in the costume picker window. This was changed about the time of Issue 18 without any patch notes indicating such, removing "CCNinjaJump" and implementing "CCNinjaLeap".<br />
* The [[Emotes#Super Booster V: Mutant 2|Costume Change Emote]], "{{slashcommand|cce|# CCEnergyMorph}}", was initially added to the game as "{{slashcommand|cce|# CCPodPerson}}" while saying "Energy Morph" in the costume picker window. This was changed on [[Patch Notes/2010-07-15|July 15, 2010]], removing "CCPodPerson" and implementing "CCEnergyMorph".<br />
<br />
== External Links ==<br />
* The Official CoH [http://web.archive.org/web/20121025114228/http://na.cityofheroes.com/en/game_info/official_guides/emote_guide.php emote guide].<br />
<br />
[[Category:Gameplay]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User_talk:Archabaddon&diff=269403User talk:Archabaddon2019-09-03T18:53:18Z<p>Archabaddon: /* Homecoming Content */</p>
<hr />
<div>==Pre-Existing Level 50 Badge Icons==<br />
Forgive me for asking a newbish question, but is there any way to browse the wiki's image gallery to avoid mistakes like this in the future? [[User:Archabaddon|Archabaddon]] 20:40, 4 June 2008 (UTC)<br />
<br />
:Most of the images here are actually named based on the name of the actual image in the resource files. I'd have to look, but that one might actually have the word "badge" in the real name twice.<br />
<br />
:As for browsing the image gallery, I'm not sure there's a way to quickly browse all of the images but there are a couple of methods I typically use if I'm checking for an image that might already exist. I usually just go to where I know it's being used (in this case, [[Made Badge]]) and click the image to see where it lives. Sometimes I'll look in the categories (i.e. [[:Category:Badge icons]] which itself is part of [[:Category:Icon images]] which is part of [[:Category:Graphics]] etc.) if I'm looking for an image. Maybe someone can offer a better solution in that area, but those usually are enough to find what I'm looking for.<br />
<br />
:And since the official welcome committee hasn't already been here to say it: Welcome to the Wiki! --[[User:Eabrace|Eabrace]] 21:25, 4 June 2008 (UTC)<br />
<br />
::Thanks for the warm welcome and the references! I'll keep these handy for future use :) [[User:Archabaddon|Archabaddon]] 22:33, 4 June 2008 (UTC)<br />
<br />
== Parser Functions ==<br />
When I first started trying to figure out parser functions in templates, [[User:Sekoia|Sekoia]] lent me a hand by giving me [http://meta.wikimedia.org/wiki/Help:ParserFunctions this link]. You may find it of interest as well. :) --[[User:Eabrace|Eabrace]] 17:21, 5 June 2008 (UTC)<br />
:Definitely keeping this :) Thanks! [[User:Archabaddon|Archabaddon]] 17:30, 5 June 2008 (UTC)<br />
<br />
== Homecoming Content ==<br />
<br />
Hey Obsidius, I appreciate that you've taken a renewed interest in updating Paragon Wiki after some time away. Unfortunately, we won't be able to keep the edits you've made for content from the Homecoming server, as per [https://www.cohtitan.com/forum/index.php?topic=13415.0 the discussion in this forum thread]. For now, Paragon Wiki will stay as it was when shut down during I24 beta. Now, if there is old content that was not affected by the Homecoming development process, that's fine to update/add/etc., but new stuff is no-go. (Case in point, adding the Sentinel AT to the power set pages broke the other ATs' articles.) If you have any questions about this, please don't hesitate to comment here or on the thread I linked. Thanks. {{User:Blondeshell/Sig}} 03:10, 30 August 2019 (UTC)<br />
: Sorry for the trouble. Seems like, besides teh content not being approved for the wiki seemingly, some thought the wiki was being vandalized as powersets I edited stopped appearing in other ATs. I'm befuddled as how adding a category to a page would cause power sets to stop appearing for other ATs; ex.: adding Category: Sentinel Primary would stop the same power from appearing as Category:Blaster Primary.<br>If the root cause isn't apparent, and if/ when Homecoming becomes the "official" CoH server and ParagonWiki becomes the wiki for that server, this will need to be looked into. If you can give me pointers, I'd be grateful. [[User:Archabaddon|- Obsidius]] ([[User talk:Archabaddon|talk]]) 07:28, 1 September 2019 (UTC)<br />
::Without having looked into it much at the time (mainly because of the overriding nature of the edits not being policy-friendly), it's possible that the problem could have been fixed by using the trick in this forum thread: https://www.cohtitan.com/forum/index.php?topic=13267.0 If not, that'll require some deeper digging on its next appearance. {{User:Blondeshell/Sig}} 12:55, 1 September 2019 (UTC)<br />
:::Seems them most likely culprit - a bug with the parser when there are several categories for a page. Thanks for the reference. When the times comes, this will be handy as to not disrupt exisitng AT pages. [[User:Archabaddon|- Obsidius]] ([[User talk:Archabaddon|talk]]) 18:53, 3 September 2019 (UTC)</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User_talk:Archabaddon&diff=269348User talk:Archabaddon2019-09-01T07:28:34Z<p>Archabaddon: /* Homecoming Content */</p>
<hr />
<div>==Pre-Existing Level 50 Badge Icons==<br />
Forgive me for asking a newbish question, but is there any way to browse the wiki's image gallery to avoid mistakes like this in the future? [[User:Archabaddon|Archabaddon]] 20:40, 4 June 2008 (UTC)<br />
<br />
:Most of the images here are actually named based on the name of the actual image in the resource files. I'd have to look, but that one might actually have the word "badge" in the real name twice.<br />
<br />
:As for browsing the image gallery, I'm not sure there's a way to quickly browse all of the images but there are a couple of methods I typically use if I'm checking for an image that might already exist. I usually just go to where I know it's being used (in this case, [[Made Badge]]) and click the image to see where it lives. Sometimes I'll look in the categories (i.e. [[:Category:Badge icons]] which itself is part of [[:Category:Icon images]] which is part of [[:Category:Graphics]] etc.) if I'm looking for an image. Maybe someone can offer a better solution in that area, but those usually are enough to find what I'm looking for.<br />
<br />
:And since the official welcome committee hasn't already been here to say it: Welcome to the Wiki! --[[User:Eabrace|Eabrace]] 21:25, 4 June 2008 (UTC)<br />
<br />
::Thanks for the warm welcome and the references! I'll keep these handy for future use :) [[User:Archabaddon|Archabaddon]] 22:33, 4 June 2008 (UTC)<br />
<br />
== Parser Functions ==<br />
When I first started trying to figure out parser functions in templates, [[User:Sekoia|Sekoia]] lent me a hand by giving me [http://meta.wikimedia.org/wiki/Help:ParserFunctions this link]. You may find it of interest as well. :) --[[User:Eabrace|Eabrace]] 17:21, 5 June 2008 (UTC)<br />
:Definitely keeping this :) Thanks! [[User:Archabaddon|Archabaddon]] 17:30, 5 June 2008 (UTC)<br />
<br />
== Homecoming Content ==<br />
<br />
Hey Obsidius, I appreciate that you've taken a renewed interest in updating Paragon Wiki after some time away. Unfortunately, we won't be able to keep the edits you've made for content from the Homecoming server, as per [https://www.cohtitan.com/forum/index.php?topic=13415.0 the discussion in this forum thread]. For now, Paragon Wiki will stay as it was when shut down during I24 beta. Now, if there is old content that was not affected by the Homecoming development process, that's fine to update/add/etc., but new stuff is no-go. (Case in point, adding the Sentinel AT to the power set pages broke the other ATs' articles.) If you have any questions about this, please don't hesitate to comment here or on the thread I linked. Thanks. {{User:Blondeshell/Sig}} 03:10, 30 August 2019 (UTC)<br />
: Sorry for the trouble. Seems like, besides teh content not being approved for the wiki seemingly, some thought the wiki was being vandalized as powersets I edited stopped appearing in other ATs. I'm befuddled as how adding a category to a page would cause power sets to stop appearing for other ATs; ex.: adding Category: Sentinel Primary would stop the same power from appearing as Category:Blaster Primary.<br>If the root cause isn't apparent, and if/ when Homecoming becomes the "official" CoH server and ParagonWiki becomes the wiki for that server, this will need to be looked into. If you can give me pointers, I'd be grateful. [[User:Archabaddon|- Obsidius]] ([[User talk:Archabaddon|talk]]) 07:28, 1 September 2019 (UTC)</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=List_of_emotes&diff=269347List of emotes2019-09-01T05:49:07Z<p>Archabaddon: Companion to List of slash commands because I keep looking for this the wrong way and this page doesn't exist, so why not.</p>
<hr />
<div>#REDIRECT[[Emotes]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=269306Inherent Powers2019-08-29T23:24:45Z<p>Archabaddon: /* Opportunity */ Added CoH Homecoming category</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an assassin's power. Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept. Each of the Stalker's damaging powers within their primary power set, other than Assassin's Strike, have a chance to grant the Stalker a stack of Assassin's Focus. Each stack of this buff boosts Assassin's Strike's chance to critically (hit while the user is not hidden) by 33.3%. Assassin's Focus stacks up to 3 times.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock Blank|Primary attacks (except Assassin's Strike) have chance to grant Assassin's Focus}}<br />
{{PowerBlock Blank|1 stack of Assassin's Focus grants 33.3% chance for Assassin's Strike to critical outside of Hide}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Blaster]])}}<br />
{{PowerBlock Effects|Self: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
{{HomecomingServer}}<br />
=== Opportunity ===<br />
''Main article:'' [[Opportunity]]<br />
<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Sentinel]])}}<br />
{{PowerBlock Effects|Single Target: -Def, -Res, Chance for crit (+25% additional damage)}}<br />
{{PowerBlock End}}<br />
{{EndHomecomingServer}}<br />
[[Category: CoH Homecoming]]<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and not Phased or otherwise can only use Self Only powers. Additionally, your Henchmen within range in Defensive mode will share damage with the Mastermind, with damage being divided evenly between the Mastermind and each one of his Henchmen in range.<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
During [[Incarnate Trial]]s and within [[Dark Astoria]], Supremacy grants +2 [[Incarnate Shift]]s to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other [[Incarnate Abilities]] which grant Incarnate Shifts.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Model Replacement Costume Powers{{anchor|Convention Costume Powers}} ==<br />
:''Main Article:'' [[Model Replacement Costume Powers]]<br />
<br />
Model Replacement Costume Powers are permanent [[toggle]] powers that replace the entire character model with an NPC from the game, up to and including body/gender and all associated animations/sounds. These replacement models are mutually exclusive with each other and with stealth toggle powers; turning one on will turn the other off. Players may obtain these powers through meeting the [[Paragon Studios|development and community teams]] at conventions and meet and greets, through contests on the [[Official Forums]] or social networking sites, or through the [[Paragon Market]]. Temporary versions of most of these powers are available during the [[Halloween Event]].<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] Beast Run ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:SecondaryMutation.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Paragon Rewards Powers ==<br />
<br />
Paragon Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Paragon Rewards Powers]].<br />
<br />
[[Category:Powers]]<br />
[[Category:Powers by Source]]<br />
[[Category: Paragon Market]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Opportunity&diff=269303User:Archabaddon/Opportunity2019-08-29T23:18:23Z<p>Archabaddon: Added CoH Homecoming category</p>
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<div>{{stub}}<br />
{{HomecomingServer}}<br />
__NOTOC__ __NOEDITSECTION__<br />
<br />
<br />
== Overview ==<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
== Description ==<br />
<br />
Opportunity is the Sentinel's inherent power. When a Sentinel attacks an enemy, it reduces the enemy's Defense and Damage Resistance. In addition, it has a random chance to mark a target, which will take an additional 25% damage when the next attack is delivered.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Sentinel]])}}<br />
{{PowerBlock Effects|Single Target: -Def, -Res, Chance for crit (+25% additional damage)}}<br />
{{PowerBlock End}}<br />
{{EndHomecomingServer}}<br />
<br />
== See Also ==<br />
* [[Inherent Powers]]<br />
[[Category: CoH Homecoming]]<br />
[[Category:Powers]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Sentinel&diff=269302User:Archabaddon/Sentinel2019-08-29T23:17:45Z<p>Archabaddon: Added CoH Homecoming category</p>
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<div>''This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click [[Banished Pantheon#The Sentinel of Mot | here]].''<br><br><br />
{{stub}}<br />
{{HomecomingServer}}<br />
<br />
{{TOCleft}}<br />
{{Infobox AT<br />
|archetype=Sentinel<br />
|image=[[File:Archetypeicon sentinel.png]]<br />
|pri=Ranged<br />
|sec=Support<br />
|inherent=[[Opportunity]]<br />
|hp_base=TBD<br />
|hp_max= TBD<br />
|pri_sets=13<br />
|sec_sets=12<br />
|anc_sets=TBD<br />
|dam_melee=<br />
|dam_range=<br />
|buff_def_melee=<br />
|buff_def_range=<br />
|buff_dam_melee=<br />
|buff_dam_range=<br />
|buff_hpmax_melee=<br />
|buff_hpmax_range=<br />
|buff_tohit_melee=<br />
|buff_tohit_range=<br />
|debuff_def_melee=<br />
|debuff_def_range=<br />
|debuff_dam_melee=<br />
|debuff_dam_range=<br />
|debuff_tohit_melee=<br />
|debuff_tohit_range=<br />
|endmod_melee=<br />
|endmod_range=<br />
|fear_melee=<br />
|fear_range=<br />
|heal_melee=<br />
|heal_range=<br />
|healself_melee=<br />
|immob_melee=<br />
|immob_range=<br />
|kb_melee=<br />
|kb_range=<br />
|res_melee=<br />
|res_range=<br />
|sleep_melee=<br />
|sleep_range=<br />
|slow_melee=<br />
|slow_range=<br />
|stun_melee=<br />
|stun_range=<br />
|taunt_melee=<br />
|taunt_range=<br />
|threat_melee=<br />
|threat_range=<br />
|dam_res_max=<br />
|dam_res_min=<br />
|stat_res_max=<br />
|stat_res_min=<br />
|stat_prot_max=<br />
|stat_prot_min=<br />
|dam_max=<br />
|dam_min=<br />
|def_max=<br />
|def_min=<br />
|tohit_max=<br />
|tohit_min=<br />
|rech_max=<br />
|rech_min=<br />
|regen_max=<br />
|regen_min=<br />
|recov_max=<br />
|recov_min=<br />
|stealth_max_pve=<br />
|stealth_min_pve=<br />
|stealth_max_pvp=<br />
|stealth_min_pvp=<br />
|percep_max=<br />
|percep_min=<br />
|rng_max=<br />
|rng_min=<br />
}}<br />
{{clr|left}}<br />
<br />
== Overview ==<br />
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.<br />
<br />
The Sentinel's power sets are:<br />
<br />
'''Primary''': Ranged<br /><br />
'''Secondary''': Defense<br /><br />
<br />
{{ATStats|survive=7|melee=4|ranged=7|control=2|support=2|pets=2}}<br />
<br />
== Power Sets ==<br />
=== Primary Power Sets ===<br />
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:<br />
<br />
<div style="width:50%">{{columns|2|{{#dpl:<br />
category=Sentinel Primary|<br />
allowcachedresults=true |<br />
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div><br />
<!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work:<br />
<ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul> --><br />
{{PMarket Purchase|br}}<br />
{{PMarket Purchase|dp}}<br />
{{PMarket Purchase|water}}<br />
<br />
=== Secondary Power Sets ===<br />
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:<br />
<div style="width:50%">{{columns|2|{{#dpl:<br />
category=Sentinel Secondary|<br />
allowcachedresults=true |<br />
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div><br />
<!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work:<br />
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul> --><br />
<br />
=== Ancillary Power Pools ===<br />
* TBD<br />
<br />
=== Patron Power Pools ===<br />
* TBD<br />
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span><br />
<br />
=== Inherent Power ===<br />
* [[Inherent Powers#Opportunity|Opportunity]]<br />
<br />
== Historical ==<br />
* Sentinels were added in the Homecoming Server's Issue 26 as a response to the [[Blapper]] playstyle.<br />
<br />
== See Also ==<br />
[[Archetypes]]<br />
<br />
{{Navbox Archetypes}}<br />
[[Category:CoH Homecoming]]<br />
[[Category:Archetypes]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Paragon_Wiki_Archive:Community_Portal&diff=269296Paragon Wiki Archive:Community Portal2019-08-29T19:49:01Z<p>Archabaddon: Added {{historical}} template to denote many broken links, without removing them, for archival purposes. Only links that redirected to phishing scams (all GuildPortal links) have been removed for the safety of users.</p>
<hr />
<div>{{historical|customreason=on several sites that are no longer in use (some links removed due to phishing scams) since the official shutdown of}}<br />
<br />
== Official NCsoft Sites ==<br />
<br />
* [http://www.cityofheroes.com Official Website]<br />
* [http://plaync.com PlayNC.com]<br />
<br />
== Titan Network ==<br />
* [http://www.cohtitan.com/ Titan Network]: ''(Super)Powering the Community''<br />
** [http://www.cohplanner.com Mid's Hero Designer]. Download-able program. Database is kept current. Includes [[Invention]] sets for enhancements, and takes those bonuses into account when calculating buffs.<br />
** [http://planner.cohtitan.com/planner SuckerPunch's Online Build Planner], Cross-browser/OS online build planner. '''(Out of date)'''<br />
** [http://faces.cohtitan.com CoHFaces], Behind the Mask - Share real pics of yourself!<br />
** [http://cit.cohtitan.com/ City Info Tracker], replaces City Game Tracker and City Info Terminal. Integrates with Sentinel and HeroStats.<br />
** [http://tomax.cohtitan.com/ Red Tomax], with extensive information on missions, powers, and much more.<br />
<br />
== Other Fan Sites ==<br />
If you want your site listed here, please edit this page and add it in!<br />
<br />
'''NOTE:''' These sites are subject to verification and periodic review and may be removed if deemed inactive or inappropriate.<br />
<br />
* [http://auraycapa.superforo.net/ Aura y Capa] Spanish Fansite and community nexus. Updated daily, all info translated into local language. Includes everything a spanish player could need!<br />
* [http://battlerockx.blogspot.com/ The Battlerock X Chronicles], dedicated to various news, events, and stories of City of Heroes characters as well as the home for the infrequent fan-based comic series "Tales from Paragon City".<br />
* [http://www.thecaperadio.com/ The Cape Radio], getting your groove on while stomping bad guys.<br />
* [http://cohcomicindex.com City of Comic Creators], a group of fan-based comic creators who also publish the "City of Comic Creators Compendium".<br />
* [http://www.cityofheroes.ca City of Heroes Site Reconstruction], a website dedicated to recreating the official City of Heroes website before it was shut down.<br />
* [http://www.cohwritersguild.com// COH Writer's Guild], The Offical City of Heroes site can't publish all the fan fiction and art they receive. But we will! If you want the rest of the CoH universe to read and see your stuff send it to us and it will be posted -no charge! <br />
* [http://guardiansofthedawn.wordpress.com "Guardians of the Dawn"], the official website of the fan-based comic series "Guardians of the Dawn Spotlight" set in the City of Heroes universe with special appearances by various in-game characters.<br />
* [http://citymentorproject.mmopost.com/ Mentor Project], Experienced volunteers assisting new players in game where they can most benefit from it.<br />
* [http://www.radioparagon.com/ Radio Paragon], Fully Slotted for Awesome! - Radio Station serving multiple game servers.<br />
<br />
== Game Utilities ==<br />
<br />
{{divbox|yellow|Important Note|Players have the responsibility to be aware of the PlayNC [http://web.archive.org/web/20071007172007/http://www.plaync.com/help/eula_coh.html EULA]. The following applications are believed by most of the community to be EULA legal. However, they are not endorsed by Paragon Wiki, and players' use of them is solely at their own risk.}}<br />
<br />
* Map Patches replace many in-game maps of city zones and missions with informational icons and text.<br />
** [http://sourceforge.net/projects/vidiotmaps/?source=directory i23 VidiotMaps for PC].<br />
** [http://sourceforge.net/projects/vidiotmaps-mac/?source=directory i23 VidiotMaps for Mac].<br />
* Badge Tracking. Manually or automatically enter badges, see which ones you're missing, compare with other players who also use these sites.<br />
** [http://www.cityinfoterminal.com City Information Tracker]. Part of Titan Network.<br />
* Utility that tracks in-game statistics and that is capable of showing buff timers. Was used to update badge stats on both City Info Tracker and Badge-Hunter.<br />
** [http://www.herostats.org/downloads.html HeroStats]<br />
* Utility that can update badges on CIT, and also export character builds directly from the game for use in Mids' Hero Designer:<br />
** [http://cit.cohtitan.com/sentinel/ Sentinel]<br />
* Character builder/designer/planners. Create and save character builds, and share with others through "data blocks" or "data links".<br />
** [http://www.cohplanner.com Mids' Hero Designer]. Windows desktop program. ([[Issue 21|I21]] current). Includes [[Invention System|IOs]], [[Incarnate System|Incarnates]], [[Accolades]], and takes those into account when calculating numbers.<br />
** [http://planner.cohtitan.com SuckerPunch's Online Build Planner]. Webapp. ([[Issue 16|I16]] current). Includes Invention sets. Since it's entirely javascript based, builds can be shared with any web browser.<br />
<br />
{{divbox|red|Important Note|As above, players have the responsibility to be aware of the PlayNC [http://www.plaync.com/help/eula_coh.html EULA]. Use of the following applications is frowned upon by PlayNC and likely violates the EULA. They are not endorsed by Paragon Wiki, and players' use of them is solely at their own risk.}}<br />
<br />
* [http://sourceforge.net/project/showfiles.php?group_id=131496&package_id=178537 PiggViewer], an application that allows extraction of game client files.<br />
* [http://www.watto.org/extract/index.html Game Extractor], a Java application that allows extraction of game client files.<br />
<br />
==Super/Villain Group Sites==<br />
'''NOTE:''' These sites are subject to verification and periodic review and may be removed if deemed inactive or inappropriate.<br><br />
''' Many sites may be deprecated; please click at your own risk. All GuildPortal links have been removed due to those links now redirecting to phishing scams.'''<br />
<br />
;[http://www.arachnoselite.com/ Arachnos Elite]: - Strength Through Undying Loyalty - One of the very first Arachnos based villain groups, formed on day one of the CoV headstart. Roleplaying, on Virtue Server<br />
;[http://dangerrangers.myrealityz.net/ The Danger Rangers]: - Go Go Danger Rangers!! - One of City's oldest running Sentai themed Supergroup... Born in the Victory"verse" over 5 years ago, then discovered in the Virtue"verse" on the summer of 2008 and now recently on Exalted.<br />
;[http://www.defendersofparagon.net The Defenders of Paragon]: on Infinity; mature, no drama, fun times, period.<br />
;Fallen Legion: One of the largest and most active VGs on the Victory server.<br />
;The Freedom Legion: A very active SuperGroup on the Guardian server. Within our 1st year, Dec 8th 2009-Dec 8th 2010, we climbed into the Top50. We have a fully functional base, great members, good Coalitions, our own Vent server, own SG site, we team up on a daily basis, +20 members online per day and lots of PvP & PvE events. Founder and Leader Dark Energon, @Dark Energon.<br />
;[http://www.legionofcatgirls.com/ Legion of Catgirls]: A feminine, feline SG on several servers.<br />
;Legion of Valor: One of the largest and most active SGs on the Victory server.<br />
;Zero Tolerance: Small top 5 ranked villain group on Justice created October 29, 2005. Thrives on teamwork and dedication.<br />
<br />
== Friend Sites ==<br />
* Web browsers<br />
** [http://www.mozilla.org/ Get Firefox], the browser you can trust<br />
** [http://www.opera.com/ Opera], another good browser<br />
** [http://www.google.com/chrome Google Chrome], the new player in the market<br />
* Support the [http://www.eff.org/ Electronic Frontier Foundation], defending your digital rights<br />
* Image editors<br />
** [http://www.gimp.org/ The Gimp], a powerful and 100% free image editor.<br />
** [http://localhost Paint.NET], a 'clone' of MSPAINT built on the .NET framework. Also free.<br />
* Text editors<br />
** [http://notepad-plus.sourceforge.net/uk/site.htm Notepad++], a powerful open source replacement for Notepad.<br />
** [http://www.pspad.com/ PSPad], another free (but not open source) text editor.</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Sentinel&diff=269295User:Archabaddon/Sentinel2019-08-29T19:22:40Z<p>Archabaddon: Had to use an older method to auto-create the Primary and Secondary lists based on categories since the newer method didn't seem to work; Also removed all Infobox AT numbers since I can't confirm these values yet.</p>
<hr />
<div>''This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click [[Banished Pantheon#The Sentinel of Mot | here]].''<br><br><br />
{{stub}}<br />
{{HomecomingServer}}<br />
<br />
{{TOCleft}}<br />
{{Infobox AT<br />
|archetype=Sentinel<br />
|image=[[File:Archetypeicon sentinel.png]]<br />
|pri=Ranged<br />
|sec=Support<br />
|inherent=[[Opportunity]]<br />
|hp_base=TBD<br />
|hp_max= TBD<br />
|pri_sets=13<br />
|sec_sets=12<br />
|anc_sets=TBD<br />
|dam_melee=<br />
|dam_range=<br />
|buff_def_melee=<br />
|buff_def_range=<br />
|buff_dam_melee=<br />
|buff_dam_range=<br />
|buff_hpmax_melee=<br />
|buff_hpmax_range=<br />
|buff_tohit_melee=<br />
|buff_tohit_range=<br />
|debuff_def_melee=<br />
|debuff_def_range=<br />
|debuff_dam_melee=<br />
|debuff_dam_range=<br />
|debuff_tohit_melee=<br />
|debuff_tohit_range=<br />
|endmod_melee=<br />
|endmod_range=<br />
|fear_melee=<br />
|fear_range=<br />
|heal_melee=<br />
|heal_range=<br />
|healself_melee=<br />
|immob_melee=<br />
|immob_range=<br />
|kb_melee=<br />
|kb_range=<br />
|res_melee=<br />
|res_range=<br />
|sleep_melee=<br />
|sleep_range=<br />
|slow_melee=<br />
|slow_range=<br />
|stun_melee=<br />
|stun_range=<br />
|taunt_melee=<br />
|taunt_range=<br />
|threat_melee=<br />
|threat_range=<br />
|dam_res_max=<br />
|dam_res_min=<br />
|stat_res_max=<br />
|stat_res_min=<br />
|stat_prot_max=<br />
|stat_prot_min=<br />
|dam_max=<br />
|dam_min=<br />
|def_max=<br />
|def_min=<br />
|tohit_max=<br />
|tohit_min=<br />
|rech_max=<br />
|rech_min=<br />
|regen_max=<br />
|regen_min=<br />
|recov_max=<br />
|recov_min=<br />
|stealth_max_pve=<br />
|stealth_min_pve=<br />
|stealth_max_pvp=<br />
|stealth_min_pvp=<br />
|percep_max=<br />
|percep_min=<br />
|rng_max=<br />
|rng_min=<br />
}}<br />
{{clr|left}}<br />
<br />
== Overview ==<br />
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.<br />
<br />
The Sentinel's power sets are:<br />
<br />
'''Primary''': Ranged<br /><br />
'''Secondary''': Defense<br /><br />
<br />
{{ATStats|survive=7|melee=4|ranged=7|control=2|support=2|pets=2}}<br />
<br />
== Power Sets ==<br />
=== Primary Power Sets ===<br />
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:<br />
<br />
<div style="width:50%">{{columns|2|{{#dpl:<br />
category=Sentinel Primary|<br />
allowcachedresults=true |<br />
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div><br />
<!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work:<br />
<ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul> --><br />
{{PMarket Purchase|br}}<br />
{{PMarket Purchase|dp}}<br />
{{PMarket Purchase|water}}<br />
<br />
=== Secondary Power Sets ===<br />
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:<br />
<div style="width:50%">{{columns|2|{{#dpl:<br />
category=Sentinel Secondary|<br />
allowcachedresults=true |<br />
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div><br />
<!-- had to use an older method to auto-create the list based on categories since the newer method didn't seem to work:<br />
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul> --><br />
<br />
=== Ancillary Power Pools ===<br />
* TBD<br />
<br />
=== Patron Power Pools ===<br />
* TBD<br />
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span><br />
<br />
=== Inherent Power ===<br />
* [[Inherent Powers#Opportunity|Opportunity]]<br />
<br />
== Historical ==<br />
* Sentinels were added in the Homecoming Server's Issue 26 as a response to the [[Blapper]] playstyle.<br />
<br />
== See Also ==<br />
[[Archetypes]]<br />
<br />
{{Navbox Archetypes}}<br />
<br />
[[Category:Archetypes]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Opportunity&diff=269294User:Archabaddon/Opportunity2019-08-29T18:24:27Z<p>Archabaddon: Fleshing out the Description of this inherent.</p>
<hr />
<div>{{stub}}<br />
{{HomecomingServer}}<br />
__NOTOC__ __NOEDITSECTION__<br />
<br />
<br />
== Overview ==<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
== Description ==<br />
<br />
Opportunity is the Sentinel's inherent power. When a Sentinel attacks an enemy, it reduces the enemy's Defense and Damage Resistance. In addition, it has a random chance to mark a target, which will take an additional 25% damage when the next attack is delivered.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Sentinel]])}}<br />
{{PowerBlock Effects|Single Target: -Def, -Res, Chance for crit (+25% additional damage)}}<br />
{{PowerBlock End}}<br />
{{EndHomecomingServer}}<br />
<br />
== See Also ==<br />
* [[Inherent Powers]]<br />
<br />
[[Category:Powers]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=269293Inherent Powers2019-08-29T18:16:43Z<p>Archabaddon: /* Opportunity */</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an assassin's power. Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept. Each of the Stalker's damaging powers within their primary power set, other than Assassin's Strike, have a chance to grant the Stalker a stack of Assassin's Focus. Each stack of this buff boosts Assassin's Strike's chance to critically (hit while the user is not hidden) by 33.3%. Assassin's Focus stacks up to 3 times.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock Blank|Primary attacks (except Assassin's Strike) have chance to grant Assassin's Focus}}<br />
{{PowerBlock Blank|1 stack of Assassin's Focus grants 33.3% chance for Assassin's Strike to critical outside of Hide}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Blaster]])}}<br />
{{PowerBlock Effects|Self: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
{{HomecomingServer}}<br />
=== Opportunity ===<br />
''Main article:'' [[Opportunity]]<br />
<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Sentinel]])}}<br />
{{PowerBlock Effects|Single Target: -Def, -Res, Chance for crit (+25% additional damage)}}<br />
{{PowerBlock End}}<br />
{{EndHomecomingServer}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and not Phased or otherwise can only use Self Only powers. Additionally, your Henchmen within range in Defensive mode will share damage with the Mastermind, with damage being divided evenly between the Mastermind and each one of his Henchmen in range.<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
During [[Incarnate Trial]]s and within [[Dark Astoria]], Supremacy grants +2 [[Incarnate Shift]]s to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other [[Incarnate Abilities]] which grant Incarnate Shifts.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Model Replacement Costume Powers{{anchor|Convention Costume Powers}} ==<br />
:''Main Article:'' [[Model Replacement Costume Powers]]<br />
<br />
Model Replacement Costume Powers are permanent [[toggle]] powers that replace the entire character model with an NPC from the game, up to and including body/gender and all associated animations/sounds. These replacement models are mutually exclusive with each other and with stealth toggle powers; turning one on will turn the other off. Players may obtain these powers through meeting the [[Paragon Studios|development and community teams]] at conventions and meet and greets, through contests on the [[Official Forums]] or social networking sites, or through the [[Paragon Market]]. Temporary versions of most of these powers are available during the [[Halloween Event]].<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] Beast Run ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:SecondaryMutation.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Paragon Rewards Powers ==<br />
<br />
Paragon Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Paragon Rewards Powers]].<br />
<br />
[[Category:Powers]]<br />
[[Category:Powers by Source]]<br />
[[Category: Paragon Market]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=269292Inherent Powers2019-08-29T18:16:09Z<p>Archabaddon: /* Opportunity */ Corrected Effects listing</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an assassin's power. Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept. Each of the Stalker's damaging powers within their primary power set, other than Assassin's Strike, have a chance to grant the Stalker a stack of Assassin's Focus. Each stack of this buff boosts Assassin's Strike's chance to critically (hit while the user is not hidden) by 33.3%. Assassin's Focus stacks up to 3 times.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock Blank|Primary attacks (except Assassin's Strike) have chance to grant Assassin's Focus}}<br />
{{PowerBlock Blank|1 stack of Assassin's Focus grants 33.3% chance for Assassin's Strike to critical outside of Hide}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Blaster]])}}<br />
{{PowerBlock Effects|Self: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
{{HomecomingServer}}<br />
=== Opportunity ===<br />
'''Main article:'' [[Opportunity]]<br />
<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Sentinel]])}}<br />
{{PowerBlock Effects|Single Target: -Def, -Res, Chance for crit (+25% additional damage)}}<br />
{{PowerBlock End}}<br />
{{EndHomecomingServer}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and not Phased or otherwise can only use Self Only powers. Additionally, your Henchmen within range in Defensive mode will share damage with the Mastermind, with damage being divided evenly between the Mastermind and each one of his Henchmen in range.<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
During [[Incarnate Trial]]s and within [[Dark Astoria]], Supremacy grants +2 [[Incarnate Shift]]s to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other [[Incarnate Abilities]] which grant Incarnate Shifts.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Model Replacement Costume Powers{{anchor|Convention Costume Powers}} ==<br />
:''Main Article:'' [[Model Replacement Costume Powers]]<br />
<br />
Model Replacement Costume Powers are permanent [[toggle]] powers that replace the entire character model with an NPC from the game, up to and including body/gender and all associated animations/sounds. These replacement models are mutually exclusive with each other and with stealth toggle powers; turning one on will turn the other off. Players may obtain these powers through meeting the [[Paragon Studios|development and community teams]] at conventions and meet and greets, through contests on the [[Official Forums]] or social networking sites, or through the [[Paragon Market]]. Temporary versions of most of these powers are available during the [[Halloween Event]].<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] Beast Run ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:SecondaryMutation.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Paragon Rewards Powers ==<br />
<br />
Paragon Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Paragon Rewards Powers]].<br />
<br />
[[Category:Powers]]<br />
[[Category:Powers by Source]]<br />
[[Category: Paragon Market]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Navbox_Archetypes&diff=269291Template:Navbox Archetypes2019-08-29T06:05:18Z<p>Archabaddon: Added Sentinel AT for Homecoming server players</p>
<hr />
<div>{{Navbox<br />
|name = Navbox Archetypes<br />
|title = [[Archetypes]]<br />
|group1 = Free<br />
|list1 = [[Blaster]]{{dot}} [[Brute]]{{dot}} [[Corruptor]]{{dot}} [[Defender]]{{dot}} [[Dominator]]{{dot}} [[Scrapper]]{{dot}} [[Stalker]]{{dot}} [[Tanker]]{{dot}}[[Sentinel | Sentinel (Homecoming Server)]]<br />
|group2 = [[Paragon Market#Archetypes|Purchased]]<br />
|list2 = [[Arachnos Soldier]]{{dot}} [[Arachnos Widow]]{{dot}} [[Controller]]*{{dot}} [[Mastermind]]*{{dot}} [[Peacebringer]]{{dot}} [[Warshade]]<br />
|below = &nbsp;&nbsp;&#042; These archetypes are also available through the [[Paragon Rewards Program#Tier 5 Bonus|Paragon Rewards Program]].<br />
|belowstyle = background:transparent;text-align:left;<br />
}}<noinclude>[[Category:Navigation Templates|Archetypes]]</noinclude></div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Sentinel&diff=269290User:Archabaddon/Sentinel2019-08-29T06:03:11Z<p>Archabaddon: Can't seem to get the primary and secondary powers to propagate properly despite adding te proper categories to each powerset...</p>
<hr />
<div>''This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click [[Banished Pantheon#The Sentinel of Mot | here]].''<br><br><br />
{{stub}}<br />
{{HomecomingServer}}<br />
<br />
{{TOCleft}}<br />
{{Infobox AT<br />
|archetype=Sentinel<br />
|image=[[File:Archetypeicon sentinel.png]]<br />
|pri=Ranged<br />
|sec=Support<br />
|inherent=[[Opportunity]]<br />
|hp_base=TBD<br />
|hp_max= TBD<br />
|pri_sets=13<br />
|sec_sets=12<br />
|anc_sets=TBD<br />
|dam_melee=1.000<br />
|dam_range=1.125<br />
|buff_def_melee=0.070<br />
|buff_def_range=0.065<br />
|buff_dam_melee=0.125<br />
|buff_dam_range=0.125<br />
|buff_hpmax_melee=0.070<br />
|buff_hpmax_range=0.100<br />
|buff_tohit_melee=0.075<br />
|buff_tohit_range=0.070<br />
|debuff_def_melee=0.070<br />
|debuff_def_range=0.070<br />
|debuff_dam_melee=0.070<br />
|debuff_dam_range=0.070<br />
|debuff_tohit_melee=0.070<br />
|debuff_tohit_range=0.070<br />
|endmod_melee=1.000<br />
|endmod_range=1.000<br />
|fear_melee=1.192<br />
|fear_range=1.192<br />
|heal_melee=96.381<br />
|heal_range=96.381<br />
|healself_melee=120.476<br />
|immob_melee=1.192<br />
|immob_range=1.192<br />
|kb_melee=2.077<br />
|kb_range=1.662<br />
|res_melee=0.070<br />
|res_range=0.065<br />
|sleep_melee=1.192<br />
|sleep_range=1.192<br />
|slow_melee=1.000<br />
|slow_range=1.000<br />
|stun_melee=1.192<br />
|stun_range=1.192<br />
|taunt_melee=1.030<br />
|taunt_range=1.030<br />
|threat_melee=0.5<br />
|threat_range=0.5<br />
|dam_res_max=75%<br />
|dam_res_min=-300%<br />
|stat_res_max=10,001.01%<br />
|stat_res_min=-300%<br />
|stat_prot_max=N/A<br />
|stat_prot_min=N/A<br />
|dam_max=500%<br />
|dam_min=10%<br />
|def_max=175%<br />
|def_min=-100%<br />
|tohit_max=200.35%<br />
|tohit_min=-100%<br />
|rech_max=400%<br />
|rech_min=-75%<br />
|regen_max=2000%<br />
|regen_min=0%<br />
|recov_max=500%<br />
|recov_min=0%<br />
|stealth_max_pve=200 ft<br />
|stealth_min_pve=-180 ft<br />
|stealth_max_pvp=571.5 ft<br />
|stealth_min_pvp=-180 ft<br />
|percep_max=1153 ft<br />
|percep_min=0 ft<br />
|rng_max=500%<br />
|rng_min=25%<br />
}}<br />
{{clr|left}}<br />
<br />
== Overview ==<br />
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.<br />
<br />
The Sentinel's power sets are:<br />
<br />
'''Primary''': Ranged<br /><br />
'''Secondary''': Defense<br /><br />
<br />
{{ATStats|survive=7|melee=4|ranged=7|control=2|support=2|pets=2}}<br />
<br />
== Power Sets ==<br />
=== Primary Power Sets ===<br />
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:<br />
<ul style="width:50%">{{Category Listing|Sentinel_Primary}}</ul><br />
{{PMarket Purchase|br}}<br />
{{PMarket Purchase|dp}}<br />
{{PMarket Purchase|water}}<br />
<br />
=== Secondary Power Sets ===<br />
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:<br />
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul><br />
<br />
<br />
=== Ancillary Power Pools ===<br />
* TBD<br />
<br />
=== Patron Power Pools ===<br />
* TBD<br />
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span><br />
<br />
=== Inherent Power ===<br />
* [[Inherent Powers#Opportunity|Opportunity]]<br />
<br />
== Historical ==<br />
* Sentinels were added in the Homecoming Server's Issue 26 as a response to the [[Blapper]] playstyle.<br />
<br />
== See Also ==<br />
[[Archetypes]]<br />
<br />
{{Navbox Archetypes}}<br />
<br />
[[Category:Archetypes]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Sentinel&diff=269289User:Archabaddon/Sentinel2019-08-29T05:56:00Z<p>Archabaddon: Added this AT for Homecoming server players; marked accordingly.</p>
<hr />
<div>{{stub}}<br />
{{HomecomingServer}}<br />
<br />
{{TOCleft}}<br />
{{Infobox AT<br />
|archetype=Sentinel<br />
|image=[[File:Archetypeicon sentinel.png]]<br />
|pri=Ranged<br />
|sec=Support<br />
|inherent=[[Opportunity]]<br />
|hp_base=TBD<br />
|hp_max= TBD<br />
|pri_sets=13<br />
|sec_sets=12<br />
|anc_sets=TBD<br />
|dam_melee=1.000<br />
|dam_range=1.125<br />
|buff_def_melee=0.070<br />
|buff_def_range=0.065<br />
|buff_dam_melee=0.125<br />
|buff_dam_range=0.125<br />
|buff_hpmax_melee=0.070<br />
|buff_hpmax_range=0.100<br />
|buff_tohit_melee=0.075<br />
|buff_tohit_range=0.070<br />
|debuff_def_melee=0.070<br />
|debuff_def_range=0.070<br />
|debuff_dam_melee=0.070<br />
|debuff_dam_range=0.070<br />
|debuff_tohit_melee=0.070<br />
|debuff_tohit_range=0.070<br />
|endmod_melee=1.000<br />
|endmod_range=1.000<br />
|fear_melee=1.192<br />
|fear_range=1.192<br />
|heal_melee=96.381<br />
|heal_range=96.381<br />
|healself_melee=120.476<br />
|immob_melee=1.192<br />
|immob_range=1.192<br />
|kb_melee=2.077<br />
|kb_range=1.662<br />
|res_melee=0.070<br />
|res_range=0.065<br />
|sleep_melee=1.192<br />
|sleep_range=1.192<br />
|slow_melee=1.000<br />
|slow_range=1.000<br />
|stun_melee=1.192<br />
|stun_range=1.192<br />
|taunt_melee=1.030<br />
|taunt_range=1.030<br />
|threat_melee=0.5<br />
|threat_range=0.5<br />
|dam_res_max=75%<br />
|dam_res_min=-300%<br />
|stat_res_max=10,001.01%<br />
|stat_res_min=-300%<br />
|stat_prot_max=N/A<br />
|stat_prot_min=N/A<br />
|dam_max=500%<br />
|dam_min=10%<br />
|def_max=175%<br />
|def_min=-100%<br />
|tohit_max=200.35%<br />
|tohit_min=-100%<br />
|rech_max=400%<br />
|rech_min=-75%<br />
|regen_max=2000%<br />
|regen_min=0%<br />
|recov_max=500%<br />
|recov_min=0%<br />
|stealth_max_pve=200 ft<br />
|stealth_min_pve=-180 ft<br />
|stealth_max_pvp=571.5 ft<br />
|stealth_min_pvp=-180 ft<br />
|percep_max=1153 ft<br />
|percep_min=0 ft<br />
|rng_max=500%<br />
|rng_min=25%<br />
}}<br />
{{clr|left}}<br />
<br />
''This page refers to the Sentinel AT on the City of Heroes Homecoming server. For information on The Sentinel of Mot, click [[Banished Pantheon#The Sentinel of Mot | here]].''<br />
<br />
== Overview ==<br />
The Sentinel is a powerful ranged combatant with moderate protective powers and protection against control powers. Sturdier than a Blaster, it also has the ability to distract enemies to avoid being overwhelmed.<br />
<br />
The Sentinel's power sets are:<br />
<br />
'''Primary''': Ranged<br /><br />
'''Secondary''': Defense<br /><br />
<br />
{{ATStats|survive=7|melee=4|ranged=7|control=2|support=2|pets=2}}<br />
<br />
== Power Sets ==<br />
=== Primary Power Sets ===<br />
*A Sentinel's primary power sets are designed specifically for ranged attacks. They are:<br />
<ul style="width:50%">{{Category Listing|Sentinel Primary}}</ul><br />
{{PMarket Purchase|br}}<br />
{{PMarket Purchase|dp}}<br />
{{PMarket Purchase|water}}<br />
<br />
=== Secondary Power Sets ===<br />
*A Sentinel's secondary power sets are designed for defense, minor crowd control, and minor status control. They are:<br />
<ul style="width:50%">{{Category Listing|Sentinel Secondary}}</ul><br />
<br />
<br />
=== Ancillary Power Pools ===<br />
* TBD<br />
<br />
=== Patron Power Pools ===<br />
* TBD<br />
<span style="font-size:.75em;">&#42; [[Patron Power Pools]] require [[Villain (Alignment)|villain]] [[alignment]] to obtain.</span><br />
<br />
=== Inherent Power ===<br />
* [[Inherent Powers#Opportunity|Opportunity]]<br />
<br />
== Historical ==<br />
* Sentinels were added in the Homecoming Server's Issue 26 as a response to the [[Blapper]] playstyle.<br />
<br />
== See Also ==<br />
[[Archetypes]]<br />
<br />
{{Navbox Archetypes}}<br />
<br />
[[Category:Archetypes]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Inherent_Powers&diff=269288Inherent Powers2019-08-29T05:52:25Z<p>Archabaddon: /* Archetype-Specific Powers */ Added Opportunity heading for Sentinel AT on Homecoming Server. I still need to add an icon, apologies.</p>
<hr />
<div>== Overview ==<br />
{{TOCright}}<br />
'''Inherent powers''' are permanent powers that a Hero or Villain automatically has without having to select them during training. There are Inherent powers that are Archetype-specific, Origin-specific, and open to all characters. Not all Inherent powers are available at level 1.<br />
<br />
== Origin-Specific Powers ==<br />
Every character receives a minor ranged attack power that depends on his or her origin. For more information, see [[Origin Powers]].<br />
<br />
== Archetype-Specific Powers ==<br />
<br />
The following inherent powers are specific to the archetypes available in City of Heroes and City of Villains.<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Assassination ===<br />
<br />
A Stalker does his best work when attacking from ambush. When properly 'Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an assassin's power. Assassin Strikes made from hide will Demoralize the Stalker's foes leaving them with a reduced chance to hit and has a chance to terrorize them. Additionally, a Stalker has a 10 percent base chance to critically hit, which is increased by an additional 3 percent per member in your party, against non-player enemies. Stalkers have a chance to land a critical hit against players if they are Held or Slept. Each of the Stalker's damaging powers within their primary power set, other than Assassin's Strike, have a chance to grant the Stalker a stack of Assassin's Focus. Each stack of this buff boosts Assassin's Strike's chance to critically (hit while the user is not hidden) by 33.3%. Assassin's Focus stacks up to 3 times.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Stalker]])}}<br />
{{PowerBlock Effects|Always criticals from Hide}}<br />
{{PowerBlock Blank|10% chance to critical outside of Hide}}<br />
{{PowerBlock Blank|Chance to critical outside of Hide increases 3% per nearby teammate}}<br />
{{PowerBlock Blank|Primary attacks (except Assassin's Strike) have chance to grant Assassin's Focus}}<br />
{{PowerBlock Blank|1 stack of Assassin's Focus grants 33.3% chance for Assassin's Strike to critical outside of Hide}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer CombatFlight.png]] Combat Flight ===<br />
<br />
For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.<br />
''Also See: [[Flight#Hover|Hover]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Self: Fly, + Defense}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_BlasterDesperation.png]] Conditioning ===<br />
<br />
Soldiers of Arachnos undergo intense physical training before leaving "boot camp." Those that survive have greater than average healing rates and tire less quickly than others.<br />
<br />
The increase in Regeneration and Recovery are not bonuses but are higher base values than other Archetypes.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Threat Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Soldiers of Arachnos]])}}<br />
{{PowerBlock Effects|Self: Increased Regeneration (0.50%) and Recovery (1.75%)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Containment ===<br />
<br />
[[Controller]]s are the masters at locking down and controlling their opponents. Few can escape their will. Controllers do extra damage to any target that is already Held, Immobilized, Slept, or Disoriented.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text= Archetype-Specific ([[Controller]])}}<br />
{{PowerBlock Effects|Self: Critical Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Cosmic Balance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Peacebringers]]' metamorphic nature allows them to bring balance to their team. Your Damage will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage Resistance will increase for each nearby [[Scrapper]], [[Brute]], [[Stalker]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Cosmic Balance is active while in [[Luminous Blast#Bright Nova|Bright Nova]] or [[Luminous Aura#White Dwarf|White Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Critical Hit ===<br />
<br />
The [[Scrapper]] is a fierce melee combatant. In hand to hand, no other hero can compare. All Scrapper melee attacks have a chance to land a Critical Hit for up to double damage. The higher the rank of the target, the greater the chance for a successful Critical Hit.<br />
<br />
The standard chance of a Critical Hit is 5% against players, pets, and [[critter]]s of Minion rank and below, and 10% against critters above Minion.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Scrapper]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Dark Sustenance ===<br />
<br />
Kheldians naturally thrive off the energy and essence of their teammates. [[Warshade]]s' absorbing nature allows them to draw on the power of their teammates' power to increase their own. Your Damage Resistance will increase for each nearby [[Tanker]], [[Mastermind]], [[Corruptor]] or [[Defender]] teammate. Your Damage will increase for each nearby [[Scrapper]], [[Stalker]], [[Brute]] or [[Blaster]] teammate. Each [[Peacebringer]], [[Warshade]], [[Arachnos Widow]] or [[Arachnos Soldier]] on their team gives a 10% Recharge Slow Resistance. Finally each nearby [[Controller]] or [[Dominator]] teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.<br />
<br />
As of [[Issue 13]], Dark Sustenance is active while in [[Umbral Blast#Dark Nova|Dark Nova]] or [[Umbral Aura#Black Dwarf|Black Dwarf]] mode.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Auto: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Defiance ===<br />
<br />
:''Main Article:'' [[Defiance]]<br />
<br />
[[Blaster]]s’ earliest abilities come so naturally to them, that they are accessible even in states that normally prevent them from using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking damage bonus for the next several seconds. The amount of the damage bonus and its duration is dependent on the exact power used, with single target abilities generally giving the largest bonus.<br />
<br />
The current version of Defiance was released on December 11, 2007. Prior to that, it worked differently. See the [[Defiance|main article]] for more details.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Blaster]])}}<br />
{{PowerBlock Effects|Self: Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BuffEffects.png]] Domination ===<br />
<br />
Nothing delights a [[Dominator]] more than inflicting pain. When a Dominator attacks, his sadistic nature grows. When your Domination bar is over 90% you can activate this power to unleash his true potential. Your control powers will typically last 50% longer and will more easily Dominate stronger opponents. Additionally, you will completely recover your Endurance. Domination lasts for 90 seconds and recharges in 200 seconds. The recharge can be reduced by self and ally buffs, but cannot be slotted with enhancements.<br />
<br />
Domination protects the villain from Knockback/Knockup, Repel, Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects, and can be activated even while suffering from them to break the villain free.<br />
<br />
Domination doubles the [[magnitude]] of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.<br />
<br />
A Dominator's Domination level is shown by an orange bar between Endurance and Experience Points. It rises each time he attacks. It rises faster if the Dominator has more teammates. This is a mild effect with one or two teammates, but on a large team Domination can be brought from 0 to over 90% with fewer than ten attacks. The Domination level falls very slowly when not used. It's automatically reduced to zero 90 seconds after Domination is activated.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Dominator]])}}<br />
{{PowerBlock Effects|Self: Critical Control}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer EnergyFlight.png]] Energy Flight ===<br />
<br />
Energy Flight allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced. Your Energy Flight speed increases with your Level. ''Also See: [[Flight#Fly|Fly]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Peacebringer]])}}<br />
{{PowerBlock Effects|Toggle: Self Fly}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Fury ===<br />
<br />
As a [[Brute]] engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.<br />
<br />
A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Brute]])}}<br />
{{PowerBlock Effects|Self: +Damage (Special)}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Gauntlet ===<br />
<br />
Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.<br />
<br />
Gauntlet -- also referred to as "[[PunchVoke]]" -- causes the Tanker's AoE attacks and auras to taunt every PvE enemy they affect. Their single-target attacks taunt the enemy hit and up to four more around it. Gauntlet has reduced chances of affecting exceptionally high-rank foes like Giant Monsters, and even worse chances of affecting other players in PvP.<br />
<br />
Brutes possess a smaller version of this power, occasionally labeled as "[[PokeVoke]]" by the community, as it does not possess an official name. The Brute's version of Gauntlet does not apply in PvP, and their single-target attacks only taunt the one target hit.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Tanker]])}}<br />
{{PowerBlock Effects|Taunt}}<br />
{{PowerBlock End}}<br />
<br />
{{HomecomingServer}}<br />
=== Opportunity ===<br />
'''Main article:'' [[Opportunity]]<br />
<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Sentinel]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
{{EndHomecomingServer}}<br />
<br />
=== [[File:Inherent BlasterDesperation.png]] Scourge ===<br />
''Main article:'' [[Scourge]]<br />
<br />
The [[Corruptor]] is a dastardly villain indeed. As a Corruptor's foe health wanes, the Corruptor can start to land Scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the Corruptor has of landing Scourge. Once a foe is weak enough, there is no escaping the Corruptor's wrath. A Corruptor shows no mercy.<br />
<br />
Scourge offers no chance of critical damage until the target has less than 50% health. The chance then smoothly increases to 100% once the target has only 10% or less of its health remaining. These percentages are based on the target's ''base'' health -- targets with large health boosts from powers can effectively delay the point at which Scourge damage starts being possible.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Corruptor]])}}<br />
{{PowerBlock Effects|Critical Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowRecall.png]] Shadow Recall ===<br />
<br />
You can Teleport one of your teammates to yourself. The target must be a teammate and can be selected from the Team Window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted. ''Also See: [[Teleportation#Recall Friend|Recall Friend]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 10}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Zone Range Teleport Teammate}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentWarshade ShadowStep.png]] Shadow Step ===<br />
<br />
You can Teleport long distances. Shadow Step has no recharge time, and can be reactivated without pause as long as you have Endurance. ''Also See: [[Teleportation#Teleport|Teleport]]''<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Level Gained|Text=Security Level 1}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Warshade]])}}<br />
{{PowerBlock Effects|Self Teleport}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Supremacy ===<br />
<br />
A good [[Mastermind]] knows how to manage his [[Henchmen]]. The Mastermind imparts a bonus to his Henchmen's Accuracy and Damage only if he is nearby and not Phased or otherwise can only use Self Only powers. Additionally, your Henchmen within range in Defensive mode will share damage with the Mastermind, with damage being divided evenly between the Mastermind and each one of his Henchmen in range.<br />
<br />
Supremacy gives +25% Damage and +10% [[ToHit]]. It has a radius of 60'.<br />
<br />
During [[Incarnate Trial]]s and within [[Dark Astoria]], Supremacy grants +2 [[Incarnate Shift]]s to Minion Henchmen and +1 Incarnate Shift to Lieutenant Henchmen which can be stacked with other [[Incarnate Abilities]] which grant Incarnate Shifts.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Mastermind]])}}<br />
{{PowerBlock Effects|PBAoE, Henchmen bonus, +ToHit, +Damage}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:InherentPeacebringer_InterSpacialLink.png]] Vigilance ===<br />
<br />
The [[Defender]]'s primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an Endurance Discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.<br />
<br />
Vigilance was introduced on September 20, 2005. As a Defender's teammates lose health, the Defender gains an Endurance discount. This power does not need to be activated. The more injured the Defender's teammates are, on average, and the larger his team is, the greater the discount Vigilance provides. The Defender's own health does not affect Vigilance, nor do teammates who are on other maps or who are too far away.<br />
<br />
In [[Issue 17]], in addition to the endurance discount, Defenders gained a variable damage bonus based on [[level]] and team size, with the largest bonus for being solo and level 20 or higher. A defender on a small team or by himself has more freedom to concentrate on his enemies, which allows him to increase his damage output by up to 30%. Each additional team member reduces this bonus, to a minimum of no buff at all at three or more teammates.<br />
<br />
Vigilance can be monitored as "Endurance Discount" and "Damage Bonus" in the [[Combat Attributes]] window. The formula for calculating your total endurance discount is Cost/(1 + bonus), So a 100% discount would halve the cost of powers. A simple chart can be found [[:File:Formula0lk-Vigilance.jpg|here]]. There is debate on what the maximum amount of discount Vigilance will accrue.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Archetype-Specific ([[Defender]])}}<br />
{{PowerBlock Effects|Endurance Discount, Damage Buff}}<br />
{{PowerBlock End}}<br />
<br />
{| class="wikitable" style="text-align:center;"<br />
|-<br />
! rowspan=2 width="10%" | '''Level'''<br />
|colspan="4" style="background:#ffdead;" | '''+%Dam Based On Team Size'''<br />
|-<br />
! width="30%" | '''Solo'''<br />
! width="30%" | '''One Teammate'''<br />
! width="30%" | '''Two Teammates'''<br />
|- <br />
! 1<br />
|6.0%||4.0%||2.0%<br />
|-<br />
! 2<br />
|6.3%||4.2%||2.1%<br />
|-<br />
!3<br />
|6.9%||4.6%||2.3%<br />
|-<br />
!4<br />
|7.5%||5.0%||2.5%<br />
|-<br />
!5<br />
|8.1%||5.4%||2.7%<br />
|-<br />
!6<br />
|9.0%||6.0%||3.0%<br />
|-<br />
!7<br />
|10.5%||7.0%||3.5%<br />
|-<br />
!8<br />
|12.0%||8.0%||4.0%<br />
|-<br />
!9<br />
|13.5%||9.0%||4.5%<br />
|-<br />
!10<br />
|15.0%||10.0%||5.0%<br />
|-<br />
!11<br />
|16.5%||11.0%||5.5%<br />
|-<br />
!12<br />
|18.0%||12.0%||6.0%<br />
|-<br />
!13<br />
|19.5%||13.0%||6.5%<br />
|-<br />
!14<br />
|21.0%||14.0%||7.0%<br />
|-<br />
!15<br />
|22.5%||15.0%||7.5%<br />
|-<br />
!16<br />
|24.0%||16.0%||8.0%<br />
|-<br />
!17<br />
|25.5%||17.0%||8.5%<br />
|-<br />
!18<br />
|27.0%||18.0%||9.0%<br />
|-<br />
!19<br />
|28.5%||19.0%||9.5%<br />
|-<br />
!20+<br />
|30.0%||20.0%||10.0%<br />
|-<br />
|}<br />
<br />
== City of Heroes Collector DVD/Hero Kit Bonus Power ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Slide ===<br />
<br />
Forms a frictionless field of energy beneath the user that allows rapid transit while remaining close to the ground. <br />
This power is mechanically identical to Sprint.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
<br />
== City of Heroes Pre-Order Sprints ==<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Dash ===<br />
<br />
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to [[Inherent Powers#Sprint|Sprint]] with the addition of silvery ripples around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Quick ===<br />
<br />
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.<br />
<br />
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Rush ===<br />
<br />
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent Sprint.png]] Prestige Power Surge ===<br />
<br />
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance. <br />
<br />
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Effects|Boost Run Speed }}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
== Going Rogue Complete Edition Power ==<br />
<br />
=== [[File:Inherent SelfStealth.png]] Shadowy Presence ===<br />
[[File:Shadowy Presence.jpg|thumb|100px|right|Shadowy Presence]]<br />
Activating this power shifts you into a semi-real shadow-state. So long as you are not attacked and remain motionless, you will have extremely good stealth rating and be nearly invisible. This power has a long, interruptible cast time and always takes 10 minutes to recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|10 minutes}}<br />
{{PowerBlock Effects|Toggle: Self +Stealth}}<br />
{{PowerBlock End}}<br />
{{clr}}<br />
<br />
== Model Replacement Costume Powers{{anchor|Convention Costume Powers}} ==<br />
:''Main Article:'' [[Model Replacement Costume Powers]]<br />
<br />
Model Replacement Costume Powers are permanent [[toggle]] powers that replace the entire character model with an NPC from the game, up to and including body/gender and all associated animations/sounds. These replacement models are mutually exclusive with each other and with stealth toggle powers; turning one on will turn the other off. Players may obtain these powers through meeting the [[Paragon Studios|development and community teams]] at conventions and meet and greets, through contests on the [[Official Forums]] or social networking sites, or through the [[Paragon Market]]. Temporary versions of most of these powers are available during the [[Halloween Event]].<br />
<br />
== Good vs. Evil Bonus Powers ==<br />
<br />
=== [[File:Flight JumpJet.png]] Jump Pack ===<br />
<br />
This Jump Pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank| +Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Teleportation Pocket D.png]] Pocket D VIP Pass ===<br />
<br />
You've been given a VIP Pass to Pocket D. It will allow you to access Pocket D from anywhere. It is usable once every 30 minutes.<br />
<br />
This power has an [[Interrupt Time|interrupt time]] of 15 seconds.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Teleport to Pocket D}}<br />
{{PowerBlock End}}<br />
<br />
== Mac Special Edition Bonus Power ==<br />
<br />
=== [[File:MissionTeleporter.png]] Mission Transporter ===<br />
<br />
:''Main Article:'' [[Mission Transporter]]<br />
<br />
You have a Mission Transport beacon. It will allow you to teleport to your active mission's entrance. It is usable once every 2 hours.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|120 min}}<br />
{{PowerBlock_Effects|Teleport to Mission Door}}<br />
{{PowerBlock_End}}<br />
<br />
== Super Booster Powers ==<br />
<br />
''Main Article:'' [[Super Booster]]<br />
<br />
=== [[File:Inherent BeastRun.png]] Beast Run ===<br />
<br />
Show off your bestial nature by using this power. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Beast Run replaces your normal at-ease posture with a heavy breathing crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are on 'all fours' running style, typical of a four-legged animal gait. Additionally, when running backward, the character actually turns to face the camera.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Ninja Run|Ninja Run]] (see above). They are effectively the same power but with differing animations.<br />
<br />
Beast Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:Temporary AntigravityMatrix.png]] LKT-1700 Rocket Pack ===<br />
<br />
:''Main Article:'' [[LKT-1700 Rocket Pack]]<br />
<br />
Delusion, Inc., the same company that makes all of [[Rose Star]]'s gadgets, has mass-produced the LKT-1700 ducted-fan jet pack. This stylish jet pack enables you with the power of Flight.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Duration|30 Real Days}}<br />
{{PowerBlock_Effects|Toggle: Self Fly}}<br />
{{PowerBlock_End}}<br />
<br />
LKT-1700 Rocket Pack is available only with the purchase of a retail [[Game Card]] or the [[Mini Booster: Temporary 30 Day Jetpack]] expansion.<br />
<br />
<br />
=== [[File:MysticFortune.png]] Mystic Fortune ===<br />
:''Main Article'': [[Mystic Fortune]]<br />
You can read the fortune of any player. This grants a random permanent buff for 20 minutes, and they may not have their fortune read again during that time.<br />
<br />
Mystic Fortune grants a random [[Mystic_Fortune#Possible_Fortunes|"Fortune"]] buff to your target. Like [[Leadership#Vengeance|Vengeance]], it cannot be stacked multiple times. The buffs granted by Mystic Fortune are based on the [[wikipedia:Major Arcana|Major Arcana]] of the [[wikipedia:Tarot|Tarot]], though not all of the Major Arcana are represented. When cast, the target is given a confirmation box before the fortune is granted.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long (60sec)}}<br />
{{PowerBlock Effects|Ranged (40ft)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Mystic Fortune is available only with the purchase of the [[Super Booster II: Magic]] expansion.<br />
<br />
<br />
=== [[File:Inherent NinjaRun.png]] Ninja Run ===<br />
<br />
A combination of quickness and acrobatic grace, Ninja Run allows you to move at high speed, whether on the ground or leaping from rooftop to rooftop. This power is not as fast as Super Speed, nor will it allow you to jump as well as Super Leap, however it is considerably better than the Fitness powers Swift and Hurdle.<br />
<br />
'''NOTES:'''<br />
* This power cannot be used with (and will detoggle) Pool [[Travel Powers]] such as [[Speed#Super Speed|Super Speed]], [[Leaping#Super Jump|Super Jump]], or [[Leaping#Combat_Jumping|Combat Jumping]]. However, it can be combined with [[Inherent Powers#Sprint|Sprint]] (and Sprint variants like [[Inherent Powers#Prestige Power Slide|Prestige Power Slide]]), the [[Inherent_Powers#Jump_Pack|Jump Pack]], passive [[Travel_Powers#Movement|Movement Powers]] such as [[Fitness#Swift|Swift]] and [[Fitness#Hurdle|Hurdle]], and any variation on Flight powers such as [[Flight#Fly|Fly]], [[Flight#Hover|Hover]], or the [[Raptor Pack]].<br />
* While toggled on, Ninja Run replaces your normal at-ease posture with a crouch, but does not interfere with emotes.<br />
* To distinguish it visually from other leaping powers, you perform a flip at the top of your arc when jumping. There are three different jumping animations: jumping forward, jumping backward, and jumping diagonally.<br />
* To distinguish it visually from other running powers, the forward and backward running animations are an [[wikipedia:anime|anime]] running style, stereotypical for anime ninja type characters. Additionally, when running backward, the character actually turns to face the camera and looks over their shoulder instead of actually running backward.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Other|Header=Type|Text=Inherent}}<br />
{{PowerBlock Blank|Toggle: Self +Run Speed, +Jump}}<br />
{{PowerBlock Other|Header=Restrictions|Text=Available at Level 4}}<br />
{{PowerBlock Blank|Can not be used in conjunction with [[Travel Powers]]}}<br />
{{PowerBlock Recharge|Instant}}<br />
{{PowerBlock Effects|445 + ( 5 * Level ) % jump height on self}}<br />
{{PowerBlock Blank|109.45 + (0.55 * Level) % jump speed on self}}<br />
{{PowerBlock Blank|99.184 + (0.816 * Level) % run speed on self}}<br />
{{PowerBlock Other|Header=Endurance|Text=0.46/sec}}<br />
{{PowerBlock Enhancements|takes none}}<br />
{{PowerBlock End}}<br />
<br />
Note that these are the same stats as [[Inherent Powers#Beast Run|Beast Run]] (see below). They are effectively the same power but with differing animations.<br />
<br />
Ninja Run may be purchased through the [[Paragon Market]].<br />
<br />
=== [[File:SecondaryMutation.png]] Secondary Mutation ===<br />
:''Main Article'': [[Secondary Mutation]]<br />
You acquire a secondary mutation. This grants a random permanent buff for up to 20 minutes. No more than one Secondary Mutation can be in place at a time. <br />
<br />
Like [[Mystic Fortune]], Secondary Mutation gives a random buff that lasts for 20 minutes, with a possibility of a drawback from using the power. Unlike Mystic Fortune, it is a self-buff power, simulating mutations in the caster. The drawback (devolving into a [[Rikti#Underlings|Rikti Monkey]]) has an ''extremely'' low chance of occurrence, only lasts one minute instead of 20, and automatically refreshes Secondary Mutation when it wears off instead of having to wait the full 20 minute recharge.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (20 min)}}<br />
{{PowerBlock Effects|Click (Self)}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Secondary Mutation is available only with the purchase of the [[Super Booster V: Mutant]] expansion.<br />
<br />
=== [[File:CyborgSelfDestruct.png]] Self Destruction ===<br />
<br />
Some situations call for the ultimate sacrifice...self-destruction. This causes damage to those around you and sends your character to the hospital.<br />
<br />
Self Destruction is not affected by enhancements or any buff except [[Knockback]], [[ToHit]], and [[Accuracy]]. It should be noted that its recharge is not affected by buffs. It is permanent, available at character creation, and does not have usage [[charges]]. Debt does not accrue from a Self Destruct. It should also be noted that the description "sends your character to the hospital" is inaccurate; your character remains immobile and untargetable until you choose to go to the hospital, or use an [[Inspiration]] or [[Rez|Self-Rez]] power, or revived by a resurrection power from another character which does not require a target, such as [[Dark Miasma#Howling Twilight|Howling Twilight]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Very Long (60min)}}<br />
{{PowerBlock Effects|PBAoE 40ft}}<br />
{{PowerBlock Blank|Extreme DMG(Smashing/Fire)}}<br />
{{PowerBlock Blank|Knockback}}<br />
{{PowerBlock Blank|Self defeat}}<br />
{{PowerBlock End}}<br />
<br />
Self Destruction is available only with the purchase of the [[Super Booster I: Cyborg]] expansion.<br />
<br />
<br />
=== [[File:Inherent_SteamJump.png]] Steam Jump ===<br />
<br />
Your steam powered jump pack grants you the ability to not only jump great distances, but also jump and gain altitude in mid air! The Jump Pack will automatically shut down after 30 seconds of continuous use. <br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Self Toggle}}<br />
{{PowerBlock Blank|+Jump}}<br />
{{PowerBlock Blank|+Fly}}<br />
{{PowerBlock Blank|Special}}<br />
{{PowerBlock End}}<br />
<br />
Steam Jump is available only with the purchase of the [[Steampunk Pack]] expansion.<br />
<br />
== Universal Inherent Powers ==<br />
<br />
=== [[File:Inherent_Brawl.png]] Brawl ===<br />
<br />
When all else fails, you have only your two fists to depend on.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock Effects|Foe Minor Smashing Damage}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Accuracy}}}}<br />
{{PowerBlock Sets|{{Set Melee Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Rest.png]] Rest ===<br />
<br />
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Recharge|3 mins}}<br />
{{PowerBlock Effects|Self Heal Recover}}<br />
{{PowerBlock Blank|-Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Inherent_Sprint.png]] Sprint ===<br />
<br />
Sprint allows you to run slightly faster than normal, while slightly draining your Endurance. You may have to Toggle this off in combat to conserve Endurance.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Effects|Boost Run Speed}}<br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Jump}}}}<br />
{{PowerBlock Sets|{{Set Leaping}}}}<br />
{{PowerBlock Blank|{{Set Running}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:Inherent_Walk.png]] Walk ===<br />
<br />
Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by [[Mystic Fortune]] while this power is active.<br />
<br />
Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in [[Issue 16]].<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Level|2}}<br />
{{PowerBlock Effects|Toggle: Walk}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
<br />
=== Fitness ===<br />
Beginning in [[Issue 19]], all the powers of the [[Fitness]] [[Power Pools|Power Pool]] have been made inherent. All four powers are granted at [[level]] 2. They can be enhanced like other universal inherent powers such as Rest and Sprint.<br />
<br />
Characters already using the Fitness pool can continue to do so as normal. Using a respec on these characters will remove the ability to take the Fitness pool.<br />
<br />
Characters which had never selected the Fitness pool or brand new characters automatically have all the Fitness pool powers added.<br />
<br />
== Paragon Rewards Powers ==<br />
<br />
Paragon Rewards powers are additional inherent powers that a player may claim once his or her account has been active for a certain length of time. For more information, see [[Paragon Rewards Powers]].<br />
<br />
[[Category:Powers]]<br />
[[Category:Powers by Source]]<br />
[[Category: Paragon Market]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Opportunity&diff=269287User:Archabaddon/Opportunity2019-08-29T05:48:04Z<p>Archabaddon: </p>
<hr />
<div>{{stub}}<br />
{{HomecomingServer}}<br />
__NOTOC__ __NOEDITSECTION__<br />
<br />
<br />
== Description ==<br />
By carefully striking at their foes, [[Sentinel | Sentinels]] work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
== See Also ==<br />
* [[Inherent Powers]]<br />
<br />
[[Category:Powers]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Willpower&diff=269286Willpower2019-08-29T05:31:31Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Willpower''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"You aren't Invulnerable. Bullets don't bounce off of you, and if you are cut, you bleed. You are, however, tough, grizzled and strong willed. It takes more than a little cut to keep you down! Willpower offers a strong balance of healing, damage resistance and defense. While you have no real vulnerabilities, you can't quite deal with 'alpha strikes' as well as some other protective powers."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute/Scrapper/Tanker ===<br />
The Willpower power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_HighPainTolerance.png|Power=High Pain Tolerance|PriLevel=1|SecLevel=1|Effect=Auto: Self +Res(All), +Max Health|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_MindOverBody.png|Power=Mind Over Body|PriLevel=1|SecLevel=2|Effect=Toggle: Self +Res(Smash, Lethal, Psionic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_FastHealing.png|Power=Fast Healing|PriLevel=2|SecLevel=4|Effect=Auto: Self +Regen|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_IndomitableWill.png|Power=Indomitable Will|PriLevel=6|SecLevel=10|Effect=Toggle: Self +DEF(Psionic), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_RiseToTheChallenge.png|Power=Rise to the Challenge|PriLevel=8|SecLevel=16|Effect=Toggle: PBAoE, Foe -To Hit, Self +Regen|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_QuickRecovery.png|Power=Quick Recovery|PriLevel=12|SecLevel=20|Effect=Auto: Self +Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_HeightenedSenses.png|Power=Heightened Senses|PriLevel=18|SecLevel=28|Effect=Toggle: Self +DEF(All DMG but Psionics), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_Resurgence.png|Power=Resurgence|PriLevel=26|SecLevel=35|Effect=Self Rez, +Recovery, +DMG, +To Hit, +Recharge|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Willpower_StrengthOfWill.png|Power=Strength of Will|PriLevel=32|SecLevel=38|Effect=Self +Res(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Willpower power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Willpower_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_HighPainTolerance.png|Power=High Pain Tolerance|Level=2|Effect=Auto: Self +Res(All), +Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_Reconstruction.png|Power=Reconstruction|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_MindOverBody.png|Power=Mind Over Body|Level=10|Effect=Toggle: Self +Res(Smash, Lethal, Psionic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png|Power=Indomitable Will|Level=16|Effect=Toggle: Self +DEF(Psionics), +Res(Disorient, Hold, Sleep, Fear, Confusion, Knockback)|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_HeightenedSenses.png|Power=Heightened Senses|Level=20|Effect=Toggle: Self +DEF(All DMG but Psionics), +Res(DEF Debuffs), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_FastHealing.png|Power=Fast Healing|Level=28|Effect=Auto: Self +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_Resurgence.png|Power=Resurgence|Level=35|Effect=Self Rez, +Recovery, +DMG, +To Hit, +Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=Willpower_StrengthOfWill.png|Power=Strength of Will|Level=38|Effect=Self +Res(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Willpower FastHealing.png]] Fast Healing ===<br />
You heal Hit Points at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower HeightenedSenses.png]] Heightened Senses ===<br />
You become more aware of your environment and its hazards while this power is activated. This will increase your Defense versus environmental damage as long as it is active. Your Heightened Senses also allow you to perceive stealthy foes and resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Defense Debuffs), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower Hide.png]] Hide === <br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower HighPainTolerance.png]] High Pain Tolerance ===<br />
You have a greater tolerance to pain than others. You are also slightly resistant to all types of damage. This power is always on and costs no endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(All), +Max Health}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower IndomitableWill.png]] Indomitable Will ===<br />
When you toggle on this power, it grants protection from Sleep, Disorient, Fear, Confusions, Repel, Knockback and Hold effects. Indomitable Will also grant a moderate defense to Psionic based attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Psionic), +Resistance(Disorient, Hold, Sleep, Fear, Confusion, Knockback)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower MindOverBody.png]] Mind Over Body ===<br />
When you toggle on this power, you empower your Mind Over Body to become highly resistant to Smashing, Lethal and Psionic damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Psionic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower QuickRecovery.png]] Quick Recovery ===<br />
You recover Endurance at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower_Reconstruction.png]] Reconstruction ===<br />
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to Toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Resistance}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower_Resurgence.png]] Resurgence ===<br />
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 20 seconds. Additionally, for 90 seconds, your damage, attack rate, endurance recovery and chance to hit will be improved, then for another 45 seconds, your damage and chance to hit will be diminished. You will also ave 15 seconds of immunity to most damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 28 (Tanker)}}<br />
{{PowerBlock_Effects|Self Resurrect, +Recovery, +Damage, +To Hit, +Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower RiseToTheChallenge.png]] Rise to the Challenge ===<br />
The more the odds are against you, the more determined you become. When surrounded by foes, your ability to regenerate health increases greatly. Additionally, your resolve and the look in your eye is enough to leave most foes shaken, so their attacks are less accurate. The first foe you engage in melee grants the highest regeneration bonus, and up to 10 foes can contribute to this effect.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Blank|Self +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Willpower StrengthOfWill.png]] Strength of Will ===<br />
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback, Repel and Sleep effects. Strength of Will costs little Endurance to activate and increases your recovery for its duration, but when it wears off you are left exhausted, and substantially drained of Endurance. Note that Strength of Will is unaffected by Attack Rate changes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge| Very long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Resistance(All, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Brute]]s, [[Scrapper]]s, [[Stalker]]s, and [[Tanker]]s in [[Issue 11]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]<br />
[[Category:Tanker Primary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Super_Reflexes&diff=269285Super Reflexes2019-08-29T05:31:17Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Super Reflexes''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"Your Super Reflexes and acute senses allow you to react deftly to avoid danger. Regardless of what comes at you, Super Reflexes simply allow you to avoid the attack. The type of weapon or attack used against you is irrelevant. So swords, bullets, fire, energy, even Psionic Attacks can be avoided. Super Reflexes focuses on different techniques. Avoiding melee attacks is different than avoiding ranged attacks or even area-of-effect attacks. Your weakness is your opponents accuracy."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute/Tanker ===<br />
The Super Reflexes power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|PriLevel=1|SecLevel=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|PriLevel=1|SecLevel=2|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes Agile.png|Power=Agile|PriLevel=2|SecLevel=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|PriLevel=6|SecLevel=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|PriLevel=8|SecLevel=16|Effect=Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Foe Taunt, Self +DEF(AoE), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|PriLevel=18|SecLevel=28|Effect=Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|PriLevel=26|SecLevel=35|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SuperReflexes Elude.png|Power=Elude|PriLevel=32|SecLevel=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Scrapper ===<br />
The Super Reflexes power set is available as a secondary set for [[Scrapper]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=1|Effect=Toggle: Self +DEF(Melee), +Res(Confuse, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=2|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=4|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=10|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=16|Effect=Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Lucky.png|Power=Lucky|Level=28|Effect=Auto: Self +DEF(AoE), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalkers ===<br />
The Super Reflexes power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes FocusedFighting.png|Power=Focused Fighting|Level=2|Effect=Toggle: Self +DEF(Melee), Res(Confuse, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes FocusedSenses.png|Power=Focused Senses|Level=4|Effect=Toggle: Self +DEF(Ranged), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Agile.png|Power=Agile|Level=10|Effect=Auto: Self +DEF(Ranged), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes PracticedBrawler.png|Power=Practiced Brawler|Level=16|Effect=Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Dodge.png|Power=Dodge|Level=20|Effect=Auto: Self +DEF(Melee), +Res(All DMG but Psionics and Toxic (Scaling), DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Quickness.png|Power=Quickness|Level=28|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Evasion.png|Power=Evasion|Level=35|Effect=Toggle: Self +DEF(AoE), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=SuperReflexes Elude.png|Power=Elude|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump, +Special|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:SuperReflexes Agile.png]] Agile ===<br />
You become innately more Agile, and are able to naturally avoid some ranged attacks and resist Defense DeBuffs. Your Agility also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus ranged attacks. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(Ranged), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes Dodge.png]] Dodge ===<br />
You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(Melee), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes Elude.png]] Elude ===<br />
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height, and Endurance Recovery are also increased. Elude also grants you high resistance to Defense DeBuffs. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump, +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Running}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Universal Travel}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes Evasion.png]] Evasion ===<br />
You are Evasive against area of effect and cone shaped attacks. This power increases your Defense versus such attacks as long as it is active. Evasion also helps you resist Defense DeBuffs.<br />
<br />
{{EdNote|note=Evasion, when used by [[Tanker]]s and [[Brute]]s, includes a [[taunt]] aura. The [[Scrapper]] and [[Stalker]] versions do not include a taunt effect.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Area of Effect), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Blank|Foe Taunt (Brute only)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute only)}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes FocusedFighting.png]] Focused Fighting ===<br />
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense verses melee as long as it is active. Your focus also offers you resistance to Confuse effects and DeBuffs to Defense. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), Resistance(Confuse, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes FocusedSenses.png]] Focused Senses ===<br />
You become more evasive against ranged attacks while you have Focused Senses activated. This will increase your Defense versus ranged attacks as long as it is active. Your improved senses also allow you to perceive stealthy foes as well as resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged), +Resistance(Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes Hide.png]] Hide === <br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost. <br />
<br />
(This power is available only to Stalkers.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes Lucky.png]] Lucky ===<br />
Your superior reflexes make you seem incredibly Lucky. Lucky improves your Defense to Area of Effect attacks and grants you resistance to Defense DeBuffs. Lucky also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and permanently increases your chance to evade area of effects and cone shaped attacks. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(Area of Effect), +Resistance(All Damage but Psionics and Toxic (Scaling), Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes PracticedBrawler.png]] Practiced Brawler ===<br />
Your training has allowed you to become a Practiced Brawler, tuning you into a perfect fighting machine. You gain a resistance to Knockback, Disorient, Hold, Sleep, and Immobilization powers for a short duration. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SuperReflexes Quickness.png]] Quickness ===<br />
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Flight}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 12]].<br />
* This set was proliferated to [[Tanker]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]<br />
[[Category:Tanker Primary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Regeneration&diff=269284Regeneration2019-08-29T05:30:52Z<p>Archabaddon: </p>
<hr />
<div>{{Otheruses4|the Regeneration [[Power Set]]|information regarding the health regeneration gameplay mechanic|Health Regeneration}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Regeneration''' is a standard power set that is a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"Regeneration leads to powers that let you regenerate more quickly from damage and effects. Regeneration offers almost no actual damage resistance, but your Hit Point Regeneration can become so incredibly fast, that your wounds heal almost instantly. Those who possess this power set have little downtime."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute/Scrapper ===<br />
The Regeneration power set is available as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Regeneration_FastHealing.png|Power=Fast Healing|Level=1|Effect=Auto: Self +Regen, +Res(Regen Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Reconstruction.png|Power=Reconstruction|Level=2|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_QuickRecovery.png|Power=Quick Recovery|Level=4|Effect=Auto: Self +Recovery|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal, +Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Integration.png|Power=Integration|Level=16|Effect=Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_ResistStun.png|Power=Resilience|Level=20|Effect=Auto: Self +Res(Disorient, All DMG)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_InstantHealing.png|Power=Instant Healing|Level=28|Effect=Self +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Revive.png|Power=Revive|Level=35|Effect=Self Rez|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png|Power=Moment of Glory|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Regeneration power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Regeneration_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_FastHealing.png|Power=Fast Healing|Level=2|Effect=Auto: Self +Regen, +Res(Regen Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Reconstruction.png|Power=Reconstruction|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_DullPain.png|Power=Dull Pain|Level=10|Effect=Self Heal, +Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Integration.png|Power=Integration|Level=16|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Knockback), +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_ResistStun.png|Power=Resilience|Level=20|Effect=Auto: Self +Res(Disorient, All DMG)|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_InstantHealing.png|Power=Instant Healing|Level=28|Effect=Click: Self +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_Revive.png|Power=Revive|Level=35|Effect=Self Rez|Border=1}}<br />
{{Powers_LevelRow|Icon=Regeneration_MomentOfGlory.png|Power=Moment of Glory|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Regeneration_DullPain.png]] Dull Pain ===<br />
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_FastHealing.png]] Fast Healing ===<br />
You heal Hit Points at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Regeneration, +Resistance(Regeneration Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_InstantHealing.png]] Instant Healing ===<br />
When you activate this power, you can regenerate your health at an astounding rate. This boost to your Regeneration Rate lasts about a minute and takes a long time to recharge once used.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Integration.png]] Integration ===<br />
You can Integrate your mind and body, making you resistant to Knockback, Disorient, Hold, Sleep, and Immobilization effects, as well as increase your regeneration rate, for as long as you can keep this toggle power active. (Brutes only: Integration also taunts nearby foes.)<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Knockback), +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute Only)}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_MomentOfGlory.png]] Moment of Glory ===<br />
When you activate this power, you gain Resistance and Defense to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Knockback, Sleep, Disorient, Immobilization, and Hold effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(All Damage but Psionics), +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Resistance}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock Blank|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_QuickRecovery.png]] Quick Recovery ===<br />
You recover Endurance at a faster rate than normal. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Effects|Auto: Self +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Reconstruction.png]] Reconstruction ===<br />
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leave you resistant to Toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_ResistStun.png]] Resilience ===<br />
You are more Resilient. This power allows you to build up a resistance to Disorientation effects. You tend not to get Disoriented, and if you do, it wears off quickly. This resistance to Disorientation gets stronger as you go up in level. Resilience also grants some resistance to all types of damage. This power is always on.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(All, Disorient)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Regeneration_Revive.png]] Revive ===<br />
Should you fall in battle, you can Revive yourself from the brink of death. You will revive with most of your Hit Points and half your Endurance and be protected from XP Debt for 90 seconds. You will also have 15 seconds of immunity to most damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Self Resurrect}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|game=h|reason=change|type=section}}<br />
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].<br />
* Regeneration has been a long standing joke in the discussion of power "nerfs". This is mainly due to the fact that in early issues of the game regeneration was constantly changed.<br />
* [[Regeneration#Instant Healing|Instant Healing]] was originally a Toggle power, but was changed to a Click power in [[Issue 5]].<br />
* This set was included with the original release of [[Stalker]]s in [[Issue 6]].<br />
* [[Regeneration#Moment of Glory|Moment of Glory]] was originally a power which prevented all regeneration, took away almost all Hit Points, made the character immune to healing, and lasted for 195 seconds. After that, the buff of the power faded, leaving you with little health and no regeneration for a short while. The new version, introduced shortly after [[Issue 11]], lasts 20 seconds and has no Hit Point penalty or crash.<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Brute]]s in [[Issue 21]].<br />
* [[Regeneration#Resilience|Resilience]] was given resistance to all damage rather than just Smashing, Lethal and Toxic in Issue 21.<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Radiation_Armor&diff=269283Radiation Armor2019-08-29T05:30:26Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{Unimplemented}}<br />
{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|WIP}}<br />
'''Radiation Armor''' is a power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"Radiation emanates from your body which harms foes, but empowers and shields yourself. You can use this energy to absorb damage, heal from your wounds and debilitate nearby foes."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute/Scrapper/Tanker ===<br />
The Radiation Armor power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|PriLevel=1|SecLevel=2|Effect=Auto: Self +Regen, +Recovery, Special|Broder=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|PriLevel=2|SecLevel=4|Effect=Toggle: Self, +Res(Energy, Fire, Cold and Negative)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|PriLevel=6|SecLevel=10|Effect=Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_RadiationTherapy.png|Power=Radiation Therapy|PriLevel=8|SecLevel=16|Effect=PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_BetaDecay.png|Power=Beta Decay|PriLevel=12|SecLevel=20|Effect=Toggle: Foe, Taunt, -To Hit, -Defense, Self +Recharge|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|PriLevel=18|SecLevel=28|Effect=Self, +Absorb, +Regeneration|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|PriLevel=26|SecLevel=35|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|PriLevel=32|SecLevel=38|Effect=Self, +Res(All), +Recovery, +DMG(All)|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Radiation Armor power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_AlphaBarrier.png|Power=Alpha Barrier|Level=2|Effect=Toggle: Self +Res(Lethal, Smash, Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_GammaBoost.png|Power=Gamma Boost|Level=4|Effect=Auto: Self +Regen, +Recovery, Special|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_ProtonArmor.png|Power=Proton Armor|Level=10|Effect=Toggle: Self, +Res(Energy, Fire, Cold and Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_FalloutShelter.png|Power=Fallout Shelter|Level=16|Effect=Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_RadiationTherapy.png|Power=Radiation Therapy|Level=20|Effect=PBAoE, Minor DMG(Energy), Minor DoT(Toxic), Foe -Regen, Self +HP|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_ParticleShielding.png|Power=Particle Shielding|Level=28|Effect=Self, +Absorb, +Regeneration|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_GroundZero.png|Power=Ground Zero|Level=35|Effect=PBAoE, Foe Moderate DMG(Energy), Moderate DoT(Toxic), -DEF(All), Ally +HP, +Heal over time|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationArmor_Meltdown.png|Power=Meltdown|Level=38|Effect=Self, +Res(All), +Recovery, +DMG(All)|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:RadiationArmor_AlphaBarrier.png]] Alpha Barrier ===<br />
You cloak yourself in a field of protective radiation that grants you a good deal of resistance to Lethal, Smashing and Toxic damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Res(Lethal, Smash, Toxic)}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_BetaDecay.png]] Beta Decay ===<br />
While Beta Decay is active, nearby foes will have their chance to hit and defense decreased slightly and will be taunted. You will gain a recharge bonus per nearby target up to 10 targets. The first target grants the largest benefit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle}}<br />
{{PowerBlock_Blank|Foe, Taunt, -To Hit, -Defense}}<br />
{{PowerBlock_Blank|Self +Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_FalloutShelter.png]] Fallout Shelter ===<br />
While active you are protected from hold, sleep, immobilize, stun and knockdown effects. Additionally Fallout Shelter grants you minor resistance to toxic and psionic damage as well as a measure of resistance against slow effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Res(Hold, Sleep, Immobilize, Stun, Knockdown, Toxic, Psi, Slow)}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_GammaBoost.png]] Gamma Boost ===<br />
Gamma Boost grants you a passive boost to both regeneration and recovery. The lower your current health is, the greater the regeneration bonus you'll receive from Gamma Boost. The higher your current health is, the greater the recovery bonus you'll receive from Gamma Boost. This power is always active.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Regen, +Recovery, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_GroundZero.png]] Ground Zero ===<br />
You release a mixture of radiation into the area. Nearby foes will be barraged with harmful radiation and will suffer Moderate Energy damage immediately, followed by moderate toxic damage over time. Affected foes will also have their defense reduced. Nearby allies will be healed for a moderate amount and will recover health over time. This power can affect a total of 30 targets. This includes both friends and foes. Ground Zero has no effect on the caster, only nearby allies and enemies.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Blank|Moderate (Toxic Damage Over Time)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -DEF(All)}}<br />
{{PowerBlock_Blank|Ally +HP, +Heal over time}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_Hide.png]] Hide === <br />
Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassins Strike" with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_Meltdown.png]] Meltdown ===<br />
After building up a dangerous amount of radiation you release it to both shield and empower yourself. While active you will gain a good amount of damage resistance to all types of damage, recover endurance more quickly and deal more damage for a short time. When this power wears off you will lose a small amount endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Self, +Res(All), +Recovery, +DMG(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_ParticleShielding.png]] Particle Shielding ===<br />
You channel a tremendous amount of radiation into a barrier around you. For a short time you will gain a small absorption shield every few seconds and gain a powerful regeneration buff.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Self, +Absorb, +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_ProtonArmor.png]] Proton Armor ===<br />
When active, your body is encased in a shield-like radiation barrier that gives you good resistance to Energy and Fire damage and moderate resistance to Cold and Negative Energy attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self, +Res(Energy, Fire, Cold and Negative)}}<br />
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationArmor_RadiationTherapy.png]] Radiation Therapy ===<br />
You concentrate your energies to harness the healing powers of radiation to mend your wounds. Each nearby foe will increase the health you recover. Affected foes will have their regeneration rates substantially reduced for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy)}}<br />
{{PowerBlock_Blank|Minor (Toxic Damage Over Time)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Regen}}<br />
{{PowerBlock_Blank|Self +HP}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]<br />
[[Category:Tanker Primary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Ninjitsu&diff=269282Ninjitsu2019-08-29T05:29:43Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ninjitsu''' is a standard power set that is a secondary set for [[Stalker]]s.<br />
<br />
"Ninjitsu is the secret art of Ninja. Many Ninjitsu powers emphasize acute senses that allow you to react deftly to avoid danger. Others focus on the ability to hide in plain sight. Still others rely on the ancient art of Kuji Kiri, and the pure focus of the mind to accomplish the impossible."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Ninjitsu power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_NinjaReflexes.png|Power=Ninja Reflexes|Level=2|Effect=Toggle: Self +DEF(Melee), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_DangerSense.png|Power=Danger Sense|Level=4|Effect=Toggle: Self +DEF(Ranged, AoE), +Res(DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_Caltrops.png|Power=Caltrops|Level=10|Effect=Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD, -Jump|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInRin.png|Power=Kuji-In Rin|Level=16|Effect=Self +Res(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInSha.png|Power=Kuji-In Sha|Level=20|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_SmokeFlash.png|Power=Smoke Flash|Level=28|Effect=PBAoE, Foe Placate|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_BlindingPowder.png|Power=Blinding Powder|Level=35|Effect=Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=Ninjitsu_KujInZen.png|Power=Kuji-In Retsu|Level=38|Effect=Self +DEF(Melee, Ranged, AoE), +Res(DEF Debuff), +Recovery, +SPD, +Jump|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Ninjitsu_BlindingPowder.png]] Blinding Powder ===<br />
You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to chance to hit.<br />
<br />
{{EdNote|note=The Sleep, Perception and To Hit debuffs are applied to any target the power hits on the initial to hit roll. On a successful hit, there is a subsequent 50% chance of the Confusion effect being applied.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Sleep, Confuse, -To Hit, -Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Confuse}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Confuse}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_Caltrops.png]] Caltrops ===<br />
You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that passes over the Caltrops will be forced to move at a slower rate. They will also take some trivial Lethal damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Speed, -Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_DangerSense.png]] Danger Sense ===<br />
You become more evasive against ranged and area attacks while you have Danger Sense activated. This will increase your defense versus Ranged and Area of Effect attacks as long as it is active. Your Danger Sense also allow you to perceive stealthy foes and resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Ranged, Area of Effect), +Resistance(Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassin's Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInZen.png]] Kuji-In Retsu ===<br />
Kuji-In Retsu is the mastery of space and time. Focusing your power on Retsu enables you to control your own time to easily defeat your foes. Mastery of this power enables you to avoid almost any attack, be it ranged, melee, or area effect. Your running speed, jumping height and Endurance Recovery are also increased. Retsu also grants you high resistance to Defense DeBuffs. When Retsu wears off, you are left drained of all Endurance and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(Melee, Ranged, Area of Effect), +Resistance(Defense Debuff), +Recovery, +Speed, +Jump}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Running}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Universal Travel}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInRin.png]] Kuji-In Rin ===<br />
Kuji-In Rin is the strength of mind and body. By focusing your power on this exercise, you gain a resistance to Disorient, Hold, Sleep, Immobilization, Confusion, and Fear, as well as resistance to Psionic damage for a few minutes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Resistance(Psionics, Disorient, Hold, Sleep, Immobilize, Confuse, Fear)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_KujInSha.png]] Kuji-In Sha ===<br />
Kuji-In Sha invokes the power of Sha, or healing. Focusing your inner power, you can heal your body of its wounds and leave yourself resistant to the effects of Toxic damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_NinjaReflexes.png]] Ninja Reflexes ===<br />
Activating your Ninja Reflexes enables you to be more evasive to melee attacks. This will increase your Defense versus melee as long as it is active. Ninja Reflexes also grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Melee), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Ninjitsu_SmokeFlash.png]] Smoke Flash ===<br />
You throw a smoke bomb at your feet. The resulting flash of light and smoke can briefly distract your foes and Placate them so they can no longer find or target you. Combined with hide, Smoke Flash is the perfect distraction to get out of a bad situation.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Placate}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Stalker]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Invulnerability&diff=269281Invulnerability2019-08-29T05:29:28Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Invulnerability''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s.<br />
<br />
"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Invulnerability power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ResToPhysicalDmg.png|Power=Resist Physical Damage|PriLevel=1|SecLevel=1|Effect=Auto: Self +Res(Smash, Lethal, DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability TemporaryInvulnerabilty.png|Power=Temp Invulnerability|PriLevel=1|SecLevel=2|Effect=Toggle: Self +Res(Smash, Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability DullPain.png|Power=Dull Pain|PriLevel=2|SecLevel=4|Effect=Self Heal ,+Max Health|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ResToSpecialDmg.png|Power=Resist Elements|PriLevel=6|SecLevel=10|Effect=Auto: Self +Res(Fire, Cold, Toxic, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability UnyeildlingStance.png|Power=Unyielding|PriLevel=8|SecLevel=16|Effect=Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ResToCosmicDmag.png|Power=Resist Energies|PriLevel=12|SecLevel=20|Effect=Auto: Self +Res(Energy, Negative, End Drain)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability Invincibility.png|Power=Invincibility |PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability ToughHide.png|Power=Tough Hide|PriLevel=26|SecLevel=35|Effect=Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Invulnerability Unstoppable.png|Power=Unstoppable|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Invulnerability_DullPain.png]] Dull Pain ===<br />
You can activate this power to increase your maximum Hit Points for a short time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Heal, +Max Health}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_Invincibility.png]] Invincibility ===<br />
When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Taunt}}<br />
{{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock Blank|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ResToSpecialDmg.png]] Resist Elements ===<br />
You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ResToCosmicDmag.png]] Resist Energies ===<br />
You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ResToPhysicalDmg.png]] Resist Physical Damage ===<br />
You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_TemporaryInvulnerabilty.png]] Temp Invulnerability ===<br />
When you toggle on this power, you become highly resistant to Smashing and Lethal damage. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_ToughHide.png]] Tough Hide ===<br />
Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_Unstoppable.png]] Unstoppable ===<br />
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery}}<br />
{{PowerBlock_Blank| Self -90% Hit Points, -100% Endurance (after 3 min delay)}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Invulnerability_UnyeildlingStance.png]] Unyielding ===<br />
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Scrapper]]s and [[Tanker]]s since [[Issue 0]].<br />
* [[Invulnerability#Unyielding|Unyielding]] was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in [[Issue 3]].<br />
** Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
* Invulnerability was adjusted in [[Issue 13]]:<br />
** [[Invulnerability#Unyielding|Unyielding]] - Removed Defense Debuff<br />
** [[Invulnerability#Invincibility|Invincibility]] - Reduce per target Defense Buff to offset the change from Unyielding, no net gain<br />
** [[Invulnerability#Resist Physical Damage|Resist Physical Damage]] - Add 25% Defense Debuff Resistance<br />
** [[Invulnerability#Tough Hide|Tough Hide]] - Add 25% Defense Debuff Resistance<br />
** [[Invulnerability#Resist Energies|Resist Energies]] - Add 25% Endurance Debuff Resistance.<br />
** [[Invulnerability#Resist Elements|Resist Elements]] - Add 20% Movement Slow Resistance<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Ice_Armor&diff=269280Ice Armor2019-08-29T05:29:01Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ice Armor''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Stalker]]s.<br />
<br />
"You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against Psionics."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Stalker ===<br />
The Ice Armor power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=2|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=4|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=16|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=20|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=35|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Icy Bastion|Level=38|Effect=Self +Res(All DMG, but Psionics), +Res(Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Tanker ===<br />
The Ice Armor power set is available as a primary set for [[Tanker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=1|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=2|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=6|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=8|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=12|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=18|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=26|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:IceArmor ChillingEmbrace.png]] Chilling Embrace ===<br />
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed and damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor EnergyAbsorption.png]] Energy Absorption ===<br />
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance as well as Defense to all attacks except Psionics. The first foe you absorb grants the highest Defense bonus, and you can absorb up to 10 foes. In addition to Defense, Energy Absorption also grants you resistance to Slow effects. If there are no foes within range, this power will fail.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor IceArmor.png]] Frozen Armor ===<br />
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defenst to Smashing and Lethal attacks as well as reduces Cold damage. Also, Fire attacks deal slightly less damage and you can resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor GlacialArmor.png]] Glacial Armor ===<br />
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land, and acts as a lens to increase your Perception to see hidden foes. The bitter cold of Glacial Armor also reduces Cold damage and also allows you to resist Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hybernate.png]] Hibernate ===<br />
[[File:Hibernate.jpg|thumb|100px|Hibernate]]<br />
<br />
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage and recover endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self Invulnerable, +Regeneration, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
{{clr}}<br />
<br />
=== [[File:IceArmor_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hoarfrost.png]] Hoarfrost ===<br />
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. Hoarfrost also grants you resistance to Toxic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Icicles.png]] Icicles ===<br />
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Hybernate.png]] Icy Bastion ===<br />
You channel an intense cold through yourself. Doing so will significantly boost your resistance to all types of damage (except Psionics), your resistance to status effects, and your regeneration and recovery rates for a very brief period.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Resistance (All Damage but Psionics), +Resistance (Knockback, Repel, Disorient, Hold, Immobilize, Sleep), +Regen, +Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor Permafrost.png]] Permafrost ===<br />
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to Cold damage, and some resistance to Fire damage as well. You also gain an inherent resistance to Slow effects. This power is always on and does not cost Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceArmor WetIce.png]] Wet Ice ===<br />
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Tanker]]s since [[Issue 0]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 21]].<br />
* This set, along with [[Ice Melee]], was briefly considered as a [[Brute]] Power Set in the [[City of Villains]] Beta. However, the -Recharge from the sets along with the +Defense of Ice Armor made them counteract [[Fury]] generation, so the sets were dropped.<br />The Brute's Power table would have been the following:<br />
<div style="margin-left: 32px;"><br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=2|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=4|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=10|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=16|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=20|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=28|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=35|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}}<br />
{{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=38|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
</div><br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Fiery_Aura&diff=269279Fiery Aura2019-08-29T05:28:06Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Fiery Aura''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s and [[Scrapper]]s. <br />
<br />
"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Fiery Aura power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield FlamingShield.png|Power=Fire Shield|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield FieryAura.png|Power=Blazing Aura|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE, Minor DoT(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|PriLevel=2|SecLevel=4|Effect=Self Heal, +Res(Toxic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|PriLevel=6|SecLevel=10|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield Consume.png|Power=Consume|PriLevel=8|SecLevel=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|PriLevel=12|SecLevel=16|Effect=Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield Burn.png|Power=Burn|PriLevel=18|SecLevel=28|Effect=Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield FieryEmbrace.png|Power=Fiery Embrace|PriLevel=26|SecLevel=35|Effect=Self +DMG, +DMG(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FlamingShield RiseOfThePhoenix.png|Power=Rise of the Phoenix|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:FlamingShield FieryAura.png]] Blazing Aura ===<br />
While active, you are surrounded by flames that burn all foes that attempt to enter melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield Burn.png]] Burn ===<br />
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28(Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Location (Point Blank Area of Effect)}}<br />
{{PowerBlock_Blank|Self +Resistance(Immobilize)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield Consume.png]] Consume ===<br />
You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield FieryEmbrace.png]] Fiery Embrace ===<br />
Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.<br />
<br />
{{EdNote|note=Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. ''[[Fiery Aura#Historical|See Historical section]]''.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Damage, +Damage(Fire)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield FlamingShield.png]] Fire Shield ===<br />
While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield HealingFlames.png]] Healing Flames ===<br />
You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Self Heal, +Resistance(Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield PlasmaSheild.png]] Plasma Shield ===<br />
While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield RiseOfThePhoenix.png]] Rise of the Phoenix ===<br />
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.<br />
<br />
{{EdNote|note=The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, Knockback}}<br />
{{PowerBlock_Blank|Self Resurrect}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FlamingShield TemperatureProtection.png]] Temperature Protection ===<br />
Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Tanker]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Scrapper]]s in [[Issue 12]].<br />
* [[Fiery Aura#Fiery Embrace|Fiery Embrace]] (PvE version) was changed in [[Issue 18]]. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.<br />
* [[Fiery Aura#Burn|Burn]] was changed in [[Issue 18]]. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Energy_Aura&diff=269278Energy Aura2019-08-29T05:27:39Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Energy Aura''' is a standard power set that is a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"You can surround yourself in powerful defensive Energy Auras that can deflect your foes' attacks. Like other defensive powers, Energy Aura powers do not reduce the damage you take, but rather reduce your chance of getting hit by deflecting your foes' attacks. Energy Aura offers good defense to all attack types, but offer superior defense to Energy based attacks. However, Energy Aura offers no defense to Psionic attacks."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute ===<br />
The Energy Aura power Set is available as a secondary set for [[Brute]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png|Power=Kinetic Shield|Level=1|Effect=Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Dampening Field|Level=2|Effect=Auto: Self +Res(Smash, Lethal, Energy, Endurance Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropic Aura|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, DEF Debuff), Self +Recharge, Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Protection.png|Power=Energy Protection|Level=16|Effect=Auto: Self +Res(Energy, Negative, Toxic, Slow)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png|Power=Energy Cloak|Level=20|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Drain.png|Power=Energy Drain|Level=28|Effect=PBAoE, Self +End, +Def, Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Energize.png|Power=Energize|Level=35|Effect=Self End Discount, Heal, +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Overload.png|Power=Overload|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(DEF Debuff) +Recovery, +Max Health, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Scrapper ===<br />
The Energy Aura power set is available as a secondary set for [[Scrapper]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png|Power=Kinetic Shield|Level=1|Effect=Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Dampening Field|Level=2|Effect=Auto: Self +Res(Smash, Lethal, Energy, Endurance Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropic Aura|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, DEF Debuff), Self +Recharge, Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Protection.png|Power=Energy Protection|Level=16|Effect=Auto: Self +Res(Energy, Negative, Toxic, Slow)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png|Power=Energy Cloak|Level=20|Effect=Toggle: Self Stealth, +DEF(All)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Energize.png|Power=Energize|Level=28|Effect=Self End Discount, Heal, +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Drain.png|Power=Energy Drain|Level=35|Effect=PBAoE, Self +End, +Def, Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Overload.png|Power=Overload|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(DEF Debuff) +Recovery, +Max Health, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Energy Aura power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Cloak.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(All but Psionics)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_KineticShield.png|Power=Kinetic Shield|Level=2|Effect=Toggle: Self +DEF(Smash, Lethal, Energy), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_PowerShield.png|Power=Power Shield|Level=4|Effect=Toggle: Self +DEF(Fire, Cold, Energy, Negative), +Res(DEF Debuff)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Entropy.png|Power=Entropy Shield|Level=10|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, DEF Debuff), +Rech|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Protection.png|Power=Kinetic Dampening|Level=16|Effect=Auto: Self +Res(Energy, Negative, Toxic, Lethal, Smashing, Slow)|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Disrupt.png|Power=Disrupt|Level=20|Effect=Toggle: PBAoE, Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Drain.png|Power=Energy Drain|Level=28|Effect=PBAoE, Self +End, +Def, Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Energize.png|Power=Energize|Level=35|Effect=Self End Discount, Heal, +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=EnergyAura_Overload.png|Power=Overload|Level=38|Effect=Self +DEF(All DMG but Psionics), +Res(DEF Debuff) +Recovery, +Max Health, +Special|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:EnergyAura_PowerShield.png]] Dampening Field ===<br />
Your body resonates a mild Dampening Field that absorbs kinetic energy from physical weapons as well as Energy damage. This auto power permanently reduces all incoming Smashing, Lethal and Energy damage as well as providing a minor amount of resistance to Endurance Drain effects. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Smashing, Lethal, Energy, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Disrupt.png]] Disrupt ===<br />
This Toggle power creates a field that periodically sends out waves of intense energy that overload nearby enemy senses leaving them briefly stunned. Repulse drains a small amount of endurance for each enemy it attempts to stun.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Energize.png]] Energize ===<br />
You can channel a tremendous amount of energy through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Self Endurance Discount, Heal, +Regen}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Cloak.png]] Energy Cloak ===<br />
The Energy Cloak bends light around you so you become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you still maintain a Defense bonus to all attacks. Unlike some stealth powers, the Energy Cloak has no movement penalty. The Energy Cloak will not work with any other form of Concealment powers.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Drain.png]] Energy Drain ===<br />
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Defense. If there are no foes within range, you will not gain any Endurance or Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Blank|Self +Endurance, +Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Protection.png]] Energy Protection ===<br />
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Toxic, Slow)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Entropy.png]] Entropic Aura ===<br />
Entropic Aura diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropic Aura also grants you good resistance to Defense Debuffs as well as providing you a recharge bonus for each foe in melee, up to the first 10 foes. Foes that get close to the user will have their own recharge rate reduced and may be taunted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff) +Recharge}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Entropy.png]] Entropy Shield ===<br />
Entropy Shield diminishes and dampens the energy of controlling type effects. The shield makes you resistant to Knockback, Repel, Disorient, Hold, Sleep, Immobilization, and enemy Teleportation for as long as you can keep this toggle power active. Entropy Shield also grants you good resistance to Defense Debuffs. Additionally, this power grants the user a moderate recharge bonus while active and resistance to endurance drain effects. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, Teleport, Defense Debuff), +Recharge}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Cloak.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All Damage but Psionics)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Protection.png]] Kinetic Dampening ===<br />
Your ability to channel energy makes you naturally resistant to Energy, Negative Energy, Lethal, Smashing and Toxic damage. Additionally, the user gains a moderate level of resistance to slow effects. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Toxic, Lethal, Smashing, Slow)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_KineticShield.png]] Kinetic Shield ===<br />
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks. Kinetic Shield also adds an Elusivity defense bonus to Smashing, Lethal, and Energy Attacks in PVP zones.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal, Energy), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_Overload.png]] Overload ===<br />
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Overload also adds a moderate Elusivity defense bonus to all attacks in PVP zones.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Effects|Self +Defense(All Damage but Psionics), +Resistance(Defense Debuff) +Recovery, +Max Health, +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:EnergyAura_PowerShield.png]] Power Shield ===<br />
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs. Power Shield also adds Psionic Defense and an Elusivity defense bonus to Fire, Cold, Energy and Psionic Attacks in PVP zones.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Defense(Fire, Cold, Energy, Negative), +Resistance(Defense Debuff)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Brute]]s and [[Stalker]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Scrapper]]s in [[Issue 21]].<br />
* Prior to [[Issue 21]], Brutes and Stalkers had a copy of [[Conserve Power]] in place of Energize.<br />
<div style="margin-left: 32px;"><br />
=== [[File:EnergyAura ConservePower.png]] Conserve Power===<br />
You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|Self Endurance Discount}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Recharge}}}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
</div><br />
<br />
<br />
* Prior to [[Issue 21]], Stalkers had a PBAoE repel power in place of Disrupt called Repulse.<br />
<div style="margin-left: 32px;"><br />
=== [[File:EnergyAura_Repulse.png]] Repulse ===<br />
This Toggle power creates a field that violently repels nearby foes. Each foe that is repelled costs you additional Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_End}}<br />
</div><br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Electric_Armor&diff=269277Electric Armor2019-08-29T05:26:49Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Electric Armor''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"Your entire body is basically a powerful capacitor. You can store and release massive amounts of electricity that can absorb damage directed at you. Electric Armor offers better than average resistance to just about all types of damage, including Psionic, but has no defense boosting powers or resistance to Toxic. Electric Armor also offers superior resistance to damage and Endurance Drain."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute ===<br />
The Electric Armor power set is available as a secondary set for [[Brute]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|Level=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|Level=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor Energize.png|Power=Energize|Level=28|Effect=Self Endurance Discount, Heal, +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Electric Armor power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=ElectricArmor Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +Defense(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|Level=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|Level=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|Level=20|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor Energize.png|Power=Energize|Level=28|Effect=Self Endurance Discount, Heal, +Regen|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|Level=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_LevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|Level=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Scrapper/Tanker ===<br />
The Electric Armor power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefensePhysical.png|Power=Charged Armor|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Energy)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor PBAoEMinorDamage.png|Power=Lightning Field|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE Minor DoT(Energy), Foe -End|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfResistElements.png|Power=Conductive Shield|PriLevel=2|SecLevel=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfResistMez.png|Power=Static Shield|PriLevel=6|SecLevel=10|Effect=Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfResistEnergies.png|Power=Grounded|PriLevel=8|SecLevel=16|Effect=Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor Energize.png|Power=Energize|PriLevel=12|SecLevel=20|Effect=Self Endurance Discount, Heal, +Regen|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffRunSpeed.png|Power=Lightning Reflexes|PriLevel=18|SecLevel=28|Effect=Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor PBAoEEnduranceDrain.png|Power=Power Sink|PriLevel=26|SecLevel=35|Effect=PBAoE, Foe -End, -Recovery, Self +End|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricArmor SelfBuffDefense.png|Power=Power Surge|PriLevel=32|SecLevel=38|Effect=Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:ElectricArmor SelfBuffDefensePhysical.png]] Charged Armor ===<br />
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Energy)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfResistElements.png]] Conductive Shield ===<br />
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfBuffRecovery.png]] Energize ===<br />
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Self Endurance Discount, Heal, +Regen}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfResistEnergies.png]] Grounded ===<br />
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor Hide.png]] Hide ===<br />
<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a [[Stalker]] can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor PBAoEMinorDamage.png]] Lightning Field ===<br />
While active, you emit a storm of electricity that constantly damages all nearby foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfBuffRunSpeed.png]] Lightning Reflexes ===<br />
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed. <br />
<br />
''Note: The increase in movement speed includes flight speed.''<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 28 (Scrapper)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: Self +Resistance(-Recharge, -Speed), +Recharge, +Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Flight}}}}<br />
{{PowerBlock_Blank|{{Enhance Running Speed}}}}<br />
{{PowerBlock_Sets|None}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor PBAoEEnduranceDrain.png]] Power Sink ===<br />
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Endurance, -Recovery}}<br />
{{PowerBlock_Blank|Self +Endurance}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfBuffDefense.png]] Power Surge ===<br />
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:ElectricArmor SelfResistMez.png]] Static Shield ===<br />
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game with the original release of [[Brute]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 12]].<br />
* This set was proliferated to [[Scrapper]]s and [[Tanker]]s in [[Issue 16]].<br />
* This set originally included "Conserve Power" (like in [[Energy Manipulation#Conserve Power|Energy Manipulation]]), which was replaced with [[#Energize|Energize]] in [[Issue 16]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]<br />
[[Category:Tanker Primary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Dark_Armor&diff=269276Dark Armor2019-08-29T05:26:20Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Dark Armor''' is a standard power set that is a primary set for [[Tanker]]s and a secondary set for [[Brute]]s, [[Scrapper]]s, and [[Stalker]]s.<br />
<br />
"Dark Armor allows you to tap into the powers of the Netherworld for protection. Many Dark Armor powers drain your foes to strengthen you. Dark Armor offers very good resistance to Negative Energy damage, and is one of the only defensive sets that offer some resistance to Psionic damage. However, its resistance to Energy is weak and it offers no protection to Knockback."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Brute/Scrapper/Tanker ===<br />
The Dark Armor power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Scrapper]]s and [[Brute]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_DarkEmbrace.png|Power=Dark Embrace|PriLevel=1|SecLevel=1|Effect=Toggle: Self +Res(Smash, Lethal, Negative, Toxic)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_TouchOfDeath.png|Power=Death Shroud|PriLevel=1|SecLevel=2|Effect=Toggle: PBAoE, Minor DoT(Negative)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_DefractingCloud.png|Power=Murky Cloud|PriLevel=2|SecLevel=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_ObsidianShield.png|Power=Obsidian Shield|PriLevel=6|SecLevel=10|Effect=Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_DarkRegeneration.png|Power=Dark Regeneration|PriLevel=8|SecLevel=16|Effect=PBAoE, Minor DMG(Negative), Self Heal|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_CloakOfDarkness.png|Power=Cloak of Darkness|PriLevel=12|SecLevel=20|Effect=Toggle: Self Stealth, +DEF(All), +Res(Immobilize), +Perception|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_FearfulAura.png|Power=Cloak of Fear|PriLevel=18|SecLevel=28|Effect=Toggle: PBAoE, Foe Fear, -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_OppressiveGloom.png|Power=Oppressive Gloom|PriLevel=26|SecLevel=35|Effect=Toggle: PBAoE, Foe Disorient, Self -Max Health|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Soul Transfer|PriLevel=32|SecLevel=38|Effect=PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Dark Armor power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=DarkArmor_Stealth.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_DarkEmbrace.png|Power=Dark Embrace|Level=2|Effect=Toggle: Self +Res(Smash, Lethal, Negative, Toxic)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_DefractingCloud.png|Power=Murky Cloud|Level=4|Effect=Toggle: Self +Res(Fire, Cold, Energy, Negative, End Drain)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_SelfBuffDefense.png|Power=Shadow Dweller|Level=10|Effect=Auto: Self +DEF(All), +Res(Immobilize), +Perception|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_ObsidianShield.png|Power=Obsidian Shield|Level=16|Effect=Toggle: Self +Res(Psionic, Sleep, Hold, Disorient, Fear)|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_DarkRegeneration.png|Power=Dark Regeneration|Level=20|Effect=PBAoE, Minor DMG(Negative), Self Heal|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_FearfulAura.png|Power=Cloak of Fear|Level=28|Effect=Toggle: PBAoE, Foe Fear, -To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_OppressiveGloom.png|Power=Oppressive Gloom|Level=35|Effect=Toggle: PBAoE, Foe Disorient, Self -Max Health|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png|Power=Soul Transfer|Level=38|Effect=PBAoE, Moderate DMG(Negative), Foe Disorient, Self Rez|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:DarkArmor_CloakOfDarkness.png]] Cloak of Darkness ===<br />
A shroud of Netherworld darkness envelops you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Cloak of Darkness grants you a bonus to Defense to all attacks and some protection from Immobilization. This Netherworld Cloak also allows you to see things in a new light, allowing you to better see Stealthy foes. Unlike some Stealth powers, Cloak of Darkness has no movement penalty. Cloak of Darkness will not work with any other form of concealment power such as Shadow Fall or Steamy Mist.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(All), +Resistance(Immobilize), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_FearfulAura.png]] Cloak of Fear ===<br />
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Fear, -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Fear}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Fear}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_DarkEmbrace.png]] Dark Embrace ===<br />
You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy and Toxic damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_DarkRegeneration.png]] Dark Regeneration ===<br />
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self Heal}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_TouchOfDeath.png]] Death Shroud ===<br />
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Brute/Tanker only)}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_Stealth.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_DefractingCloud.png]] Murky Cloud ===<br />
You create a Murky Cloud enshrouding you. This cloud can absorb all forms of energy, making you more resistant to Fire, Cold, Energy, and Negative Energy attacks, as well as Endurance Drain effects.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Energy, Negative, Endurance Drain)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_ObsidianShield.png]] Obsidian Shield ===<br />
You can create a special Obsidian Shield that grants good resistance to Psionic damage. With your mind enshrouded in darkness you are protected from Sleep, Fear, Hold and Disorient attacks.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Self +Resistance(Psionic, Sleep, Hold, Disorient, Fear)}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}<br />
{{PowerBlock Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_OppressiveGloom.png]] Oppressive Gloom ===<br />
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Blank|Self -Max Health}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_SelfBuffDefense.png]] Shadow Dweller ===<br />
You are a true Shadow Dweller of the Netherworld. Your affinity for the shadows grants you an inherent bonus to all Defense, as well as an increased Perception and a resistance to Immobilization. Your Perception bonus and resistance to Immobilization improves over level. Shadow Dweller is an auto power. It is always on and costs no Endurance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V archetypeicon stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: Self +Defense(All), +Resistance(Immobilize), +Perception}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkArmor_SoulTransfer.png]] Soul Transfer ===<br />
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP [[Debt]] for 20 seconds. There must be at least one foe nearby to fuel the transfer and revive yourself.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V archetypeicon brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Blank|Self Resurrect}}<br />
{{PowerBlock_Enhancements|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Scrapper]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Brute]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Stalker]]s in [[Issue 7]].<br />
* This set was proliferated to [[Tanker]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Brute|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Scrapper|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Stalker|Type=Defense}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Tanker|Type=Defense}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]<br />
[[Category:Tanker Primary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Bio_Armor&diff=269275Bio Armor2019-08-29T05:25:36Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{Issue24}}<br />
{{TOCright}}<br />
== Overview ==<br />
[[File:ParagonMarket PowerSet BioArmor.png|left]] '''Bio Armor''' is a primary power set for [[Tanker]]s and a secondary power set for [[Brute]]s, [[Scrapper]]s and [[Stalker]]s. {{PMarket Power Set|future=y|vip=n|cost=}}<br />
{{clrl}}<br />
<br />
"Your body is shielded by an incredibly durable Bio Armor that evolves based upon your environment. You are also able to siphon genetic data from your foes to empower yourself and well as shift from a Defensive, Offensive and Balanced form. Bio Armor provides good damage resistance and defense, a fair amount of regeneration and a good number of offensive/debuff power options."<br />
<br />
== Power Tables ==<br />
=== Brute/Scrapper/Tanker ===<br />
The Bio Armor power set is available as a primary set for [[Tanker]]s and as a secondary set for [[Brute]]s and [[Scrapper]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|PriLevel=1|SecLevel=1|Effect=Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Inexhaustible|PriLevel=1|SecLevel=2|Effect=Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Modification|PriLevel=2|SecLevel=4|Effect=Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Evolution.png|Power=Evolving Armor|PriLevel=6|SecLevel=10|Effect=Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|PriLevel=8|SecLevel=16|Effect=Self, +Absorption, +Regeneration|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|PriLevel=12|SecLevel=20|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|PriLevel=18|SecLevel=28|Effect=Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_GeneticContamination.png|Power=Genetic Contamination|PriLevel=26|SecLevel=35|Effect=Toggle: PBAoE, Minor DoT(Toxic), -Damage(All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|PriLevel=32|SecLevel=38|Effect=PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Stalker ===<br />
The Bio Armor power set is available as a secondary set for [[Stalker]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_Hide.png|Power=Hide|Level=1|Effect=Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_HardenedSkin.png|Power=Hardened Carapace|Level=2|Effect=Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_Inexhaustible.png|Power=Boundless Energy|Level=4|Effect=Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_EnvironmentalModification.png|Power=Environmental Modification|Level=10|Effect=Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_AblativeCarapace.png|Power=Ablative Carapace|Level=16|Effect=Self, +Absorption, +Regeneration|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_Adaptation.png|Power=Adaptation|Level=20|Effect=Gain Efficient, Defensive and Offensive Adaptations|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_DNASiphon.png|Power=DNA Siphon|Level=28|Effect=Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Self +HP, +End, +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_GeneticCorruption.png|Power=Genetic Corruption|Level=35|Effect=PBAoE, Foe Sleep, -Damage(All), Self +Special|Border=1}}<br />
{{Powers_LevelRow|Icon=BioOrganicArmor_ParasiticAura.png|Power=Parasitic Aura|Level=38|Effect=PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:BioOrganicArmor_AblativeCarapace.png]] Ablative Carapace ===<br />
When needed, you're able to cause your Bio Armor to gain a thick, but brittle outer layer that will absorb a large amount of damage before breaking off. Ablative Carapace will grant a moderate amount of damage absorption and a high amount of regeneration for a short time. While Efficient Adaptation is active, this power grants a slightly larger regeneration buff. While Defensive Adaptation is active, this power grants a bonus to damage absorption.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 16 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 16 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 16 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 8 (Tanker)}}<br />
{{PowerBlock_Effects|Self, +Absorption, +Regeneration}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_Adaptation.png]] Adaptation ===<br />
By purchasing this power you gain access to three mutually exclusive toggle powers: Efficient Adaptation, Defensive Adaptation and Offensive Adaptation. If Defensive Adaptation is active you gain improved damage resistance from Hardened Carapace and Evolving Armor, additional defense from Environmental Modification and Evolving Armor, and increased Maximum HP from Environmental Modification and Inexhaustible. If Offensive Adaptation is active you gain bonus damage from Hardened Carapace, additional To Hit from Environmental Modification, empowered-resistance debuff from Evolving Armor, and your debuff effects from DNA Siphon, Genetic Contamination and Parasitic Aura are increased.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 20 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 20 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 12 (Tanker)}}<br />
{{PowerBlock_Effects|Gain Efficient, Defensive and Offensive Adaptations}}<br />
{{PowerBlock_Sets|-}}<br />
{{PowerBlock_End}}<br />
<br />
<blockquote><br />
==== Adaptation Types ====<br />
{{PowerBox<br />
|Icon=BioOrganicArmor_EfficientAdaptation.png<br />
|Name=Efficient Adaptation<br />
|Effect=Bio Armor Efficient Mode<br />
|Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Caparace grants a minor Endurance Discount, Inexhaustible grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets, and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.}}<br />
<br />
{{PowerBox<br />
|Icon=BioOrganicArmor_DefensiveAdaptation.png<br />
|Name=Defensive Adaptation<br />
|Effect=Bio Armor Defensive Mode<br />
|Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become dense and durable. While active Hardened Carapace grants additional resistance to Lethal, Smashing and Toxic damage, Inexhaustible grants additional Maximum HP, Environmental Modification grants additional defense and also grants a small amount of Maximum HP, and Evolving Armor grants additional resistance and a small amount of defense per nearby target, Ablative Carapace grants additional damage absorption DNA Siphon grants additional health per target hit and Parasitic Aura grants additional damage absorption per target hit. Additionally, many of your damaging attacks will heal you for a minor amount of health. However, the bulkiness of this adaptation reduces your damage moderately. Defensive Adaptation costs no endurance.}}<br />
<br />
{{PowerBox<br />
|Icon=BioOrganicArmor_OffensiveAdaptation.png<br />
|Name=Offensive Adaptation<br />
|Effect=Bio Armor Offensive Mode<br />
|Desc=By activating this power you cause your Bio Armor to spontaneously mutate, causing it to sprout spines and become much lighter. While active Hardened Carapace increases your damage slightly, Environmental Modification grants you a moderate to hit buff, Evolving Armor improved Damage Resistance debuff, and debuff effects from DNA Siphon, and Genetic Contamination and Parasitic Aura are increased moderately. Additionally, many of your damaging powers will inflict a minor amount of additional Toxic damage. While Offensive Adaptation is active your Defense and Damage Resistance is reduced slightly.}}<br />
</blockquote><br />
<br />
=== [[File:BioOrganicArmor_Inexhaustible.png]] Boundless Energy ===<br />
Your body constantly evolves and addresses weaknesses. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional max maximum hit points. This power doean't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Boundless Energy is always active.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 4 (Stalker)}}<br />
{{PowerBlock_Effects|Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_DNASiphon.png]] DNA Siphon ===<br />
You can siphon genetic material from nearby enemies, causing a minor amount of Lethal damage and a minor amount of Toxic damage over time. Living enemies will provide the user with a small boost to health and endurance. These foes will have their regeneration rate reduced for a short period of time. Defeated enemies provide a weaker sample of material and thus will boost recovery and regeneration for a short while. While Efficient Adaptation is active, this power will grant bonus regeneration and recovery per defeated target hit. While Defensive Adaptation is active, this power will grant bonus health per living target hit. While Offensive Adaptation is active this power's regeneration debuff is increased in effectiveness.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 28 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 28 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 28 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 18 (Tanker)}}<br />
{{PowerBlock_Effects|Click, PBAoE Minor DMG(Lethal/Toxic) Foe -Regen, Taunt, Self +HP, +End, +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Tanker, Brute only)}}<br />
{{PowerBlock_Sets|{{Set Accurate Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Tanker, Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_EnvironmentalModification.png]] Environmental Modification ===<br />
Your body can spontaneously adapt to its surroundings and your mind has learned to shield itself from harmful effects by constant exposure to these dangers. While active you gain moderate defense to Fire, Cold, Energy and Negative Energy damage, and a small amount of defense to Psionic damage. Additionally you are protected against hold, knockdown and immobilize effects. While Defensive Adaptation is active you gain a minor amount of Lethal, Smashing, Fire, Cold, Energy, Negative Energy and Psionic defense, as well as a minor amount of maximum hit points. If Offensive Adaptation is active you'll gain a moderate To Hit bonus. These special bonuses are unenhanceable.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 4 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 4 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 10 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 2 (Tanker)}}<br />
{{PowerBlock_Effects|Self Toggle, +Res(Hold, Knockdown, Immobilize), +Def(Energy, Negative, Fire, Cold, Psionic), +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_Evolution.png]] Evolving Armor ===<br />
When faced with danger, your Bio Armor reacts by becoming incredibly durable as well as infecting nearby enemies, lowering their resistance to damage. While active, Evolving Armor will grant you small amount of damage resistance, plus an additional amount for each nearby target. Nearby foes will also be taunted and have their damage resistance reduced. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration and Recovery plus a tiny amount of both for each nearby foe up to 10 foes. While Defensive Adaptation is active you gain a very minor amount of defense and damage resistance for each nearby foe. If Offensive Adaptation is active this power's damage resistance debuff is increased. These special bonuses are unenhanceable.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 10 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 10 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 6 (Tanker)}}<br />
{{PowerBlock_Effects|Self Toggle, +Res(All), Foe -Res(All), Taunt, +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}}}}<br />
{{PowerBlock_Sets|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_GeneticContamination.png]] Genetic Contamination ===<br />
You're capable of breaking down the genetic material of your foes with a powerful toxin that is produced by your Bio Armor. Nearby foes affected by this poison will suffer toxic damage over time as well as dealing reduced damage. While Offensive Adaptation is active this power's damage debuff is increased in effectiveness.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time (Toxic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 35 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 35 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 26 (Tanker)}}<br />
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Damage(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Tanker, Brute only)}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_GeneticCorruption.png]] Genetic Corruption ===<br />
Your Bio Armor is capable of corrupting the genetic code of nearby foes, reducing the damage they deal. Lesser foes may be put to sleep for a short time. While Efficient Adaptation is active, this power grants a moderate bonus to Regeneration. While Defensive Adaptation is active you gain a minor bonus to all types of damage resistance and increase the potency of this power's damage debuff. If Offensive Adaptation is active enemies are more likely to fall asleep. These special bonuses are unenhanceable.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 35 (Stalker)}}<br />
{{PowerBlock_Effects|PBAoE, Foe Sleep, -Damage(All), Self +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Sleep}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_HardenedSkin.png]] Hardened Carapace ===<br />
With a little concentration you can cause your skin to become hard as stone, boosting your constitution to reject toxins and recovering from wounds more quickly. While active, this power will boost your resistance to Lethal, Smashing and Toxic damage, grant a minor amount of regeneration, and protection from Disorient and Sleep effects. If no Adaptation powers are active, Hardened Carapace will grant additional regeneration. If Defensive Adaptation is active, Hardened Carapace will grant additional resistance to Lethal, Smashing and Toxic damage. While Offensive Adaptation is active, this power will grant a minor boost to damage. Bonuses granted from Adaptations are unenhanceable.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 1 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 1 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 2 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Self Toggle, +Res(Lethal, Smash, Toxic, Disorient, Sleep), +Regen, +Special}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Resist Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_Hide.png]] Hide ===<br />
Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_stalker.png|18px]] 1 (Stalker)}}<br />
{{PowerBlock_Effects|Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)}}<br />
{{PowerBlock_Enhancements|{{Enhance Defense}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Defense}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_Inexhaustible.png]] Inexhaustible ===<br />
Your body is constantly evolving and adapting based on your surroundings. As a result you receive a moderate bonus to maximum hit points, regeneration, recovery, increased endurance, as well as gaining a measure of Slow and Endurance Drain Resistance. Half of this power's maximum hit point increase is unenhanceable. While Efficient Adaptation is active, this power grants a small bonus to recovery and regeneration. While Defensive Adaptation is active you gain a small amount of additional maximum hit points. This power doesn't grant any bonuses to Offensive Adaptation. These special bonuses are unenhanceable. Inexhaustible is always active.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 2 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 2 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 1 (Tanker)}}<br />
{{PowerBlock_Effects|Auto: +Max HP, +Regen, +Recovery, +Res(Slow, End Drain), +Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Sets|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BioOrganicArmor_ParasiticAura.png]] Parasitic Aura ===<br />
You release a cloud of parasites around you that draw out your enemies' genetic material. These parasites dramatically increase your survivability by gaining damage absorption while boosting your regeneration and recovery rate for a short time. Affected foes will be infected and deal reduced damage for a short while. While Efficient Adaptation is active, this power will grant additional regeneration and recovery per target hit. While Defensive Adaptation is active, this power will grant a small amount of additional damage absorption and increase the effectiveness of this power's damage debuff.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 38 (Brute)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_scrapper.png|18px]] 38 (Scrapper)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_stalker.png|18px]] 38 (Stalker)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 32 (Tanker)}}<br />
{{PowerBlock_Effects|PBAoE, Self +Absorb, +Regeneration, +Recovery, Foe -DMG, -Speed, -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Taunt}} (Tanker, Brute only)}}<br />
{{PowerBlock_Sets|{{Set Accurate Healing}}}}<br />
{{PowerBlock_Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Taunt}} (Tanker, Brute only)}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|type=section|reason=changed}}<br />
* Bio Armor was leaked on the [[Beta Server]] early in the design process, when it was still called '''Symbiotic Armor'''. Symbiotic Armor was subsequently restricted from viewing in beta, and when it finally returned, it had been renamed to Bio Armor.<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Tanker Primary]]<br />
[[Category:Brute Secondary]]<br />
[[Category:Scrapper Secondary]]<br />
[[Category:Stalker Secondary]]<br />
[[Category:Sentinel Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Water_Blast&diff=269272Water Blast2019-08-29T05:15:31Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
[[File:ParagonMarket PowerSet WaterBlast.png|left]] '''Water Blast''' is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s. {{PMarket Power Set|vip=n|cost=800}}<br />
{{clrl}}<br />
<br />
"Water Blast grants you command over the power of water. This can be used to weaken and crush your foes with all the power of a tidal wave. Some Water Blast powers allow the user to build Tidal Power, while others consume Tidal Power. You can have 3 stacks of Tidal Power on yourself at a time. Your Tidal Power can be released to strengthen your Water Spout, Water Jet and Geyser powers. Using these powers will remove some or all of your Tidal Power."<br />
<br />
== Power Table ==<br />
The Water Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_AquaBolt.png|Power=Aqua Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_HydroBlast.png|Power=Hydro Blast|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_WaterBurst.png|Power=Water Burst|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_Whirlpool.png|Power=Whirlpool|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_TidalForces.png|Power=Tidal Forces|PriLevel=8|SecLevel=16|Effect=Self +To Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_Dehydrate.png|Power=Dehydrate|PriLevel=12|SecLevel=20|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, Self +/- Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_WaterJet.png|Power=Water Jet|PriLevel=18|SecLevel=28|Effect=Short, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_SteamSpray.png|Power=Steam Spray|PriLevel=26|SecLevel=35|Effect=Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=WaterBlast_Geyser.png|Power=Geyser|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:WaterBlast_AquaBolt.png]] Aqua Bolt ===<br />
You strike your foe with a rapid blast of freezing cold water causing Light Cold and Smashing damage as well as reducing their defense. Aqua Bolt builds 1 Tidal Power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Light}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged, Light DMG(Cold/Smash), Foe -Def, Self +Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_Dehydrate.png]] Dehydrate ===<br />
You rapidly dehydrate your target, causing Moderate Cold and Smashing damage, reducing their movement speed and defense as well as causing a measure of Cold damage over time. You are then healed over time for a moderate amount of health. Dehydrate grants 1 stack of Tidal Power if you have two or less. If you have 3, it consumes Tidal Power and grants an increased heal.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged, Moderate DMG(Cold/Smash), Foe -Speed, -Defense, Light DoT(Cold), Self +Heal Over Time, +Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Healing}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Healing}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_Geyser.png]] Geyser ===<br />
You cause the earth to erupt beneath your target's feet as a Geyser of scalding hot water burns your foes and tosses them violently into the air. Geyser causes High Fire and Smashing damage before causing High Fire damage over time as well as reducing their movement speed. Geyser consumes all Tidal Power. Both the initial damage and damage over time portions of this power will be increased and have a scaling chance to disorient for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to disorient affected targets.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High & High DoT}}<br />
{{PowerBlock_Recharge|Very Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted AoE), High DMG(Fire/Smash), Foe High DoT(Fire), -Speed, Knock Up, Disorient, Self -Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_HydroBlast.png]] Hydro Blast ===<br />
You briefly focus before releasing an intense blast of chilling water at your foe that causes High Cold and Smashing damage. Affected foes will have their movement speed reduced briefly and have a chance to be knocked down. Hydro Blast builds 1 Tidal Power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged, High DMG(Cold/Smash), Foe -Speed, Knockdown, Self +Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_SteamSpray.png]] Steam Spray ===<br />
You spray scalding hot steam in a cone in front of you badly burning affected targets. Steam Stray causes High Fire damage, Minor Fire damage over time and reduces the target's Defense slightly. Steam Spray grants 1 stack of Tidal Power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone), High DMG(Fire), Foe -Defense, Minor DoT(Fire), Self +Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_TidalForces.png]] Tidal Forces ===<br />
You draw tidal energies into yourself thus boosting your chance to hit significantly, slightly boosting your damage and granting yourself +3 Tidal Power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Self +To Hit, +DMG}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_WaterBurst.png]] Water Burst ===<br />
You cause water to violently explode from beneath your target's feet blasting all foes nearby with freezing cold water. Affected targets will suffer Moderate Cold and Smashing damage, have their movement speed reduced and may be knocked down by the force of the blast. Water Burst consumes all Tidal Power. It will deal additional cold damage and have a greater chance to knockdown for each stack of Tidal Power. If you have 3 stacks of Tidal Power Water Burst will have a 100% chance to knock the targets into the air.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted AoE), Moderate DMG(Cold/Smash), Foe -Speed, Knockdown, Self -Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_WaterJet.png]] Water Jet ===<br />
You spray a concentrated torrent of water at short range toward your target that causes High Cold and Smashing damage as well as reducing your target's movement speed. If you have 2 or less Tidal Power, you will gain a stack of Tidal Power. If you have 3 Tidal Power and you activate this power, it will have an enhanced effect causing Water Jet to cast slightly faster and immediately reset the recharge of Water Jet. Water Jet's enhanced effect can be used once every 8 seconds.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Short, High DMG(Cold/Smash), Foe -Speed, Self +/-Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:WaterBlast_Whirlpool.png]] Whirlpool ===<br />
You create a violent whirlpool at the target location causing Cold damage over time, reducing the targets' speed and defense for a short time. Whirlpool grants 1 stack of Tidal Power.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(DoT)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Location AoE), High DoT(Cold), -Speed, -Defense, Self +Tidal Power}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|type=section|reason=changed}}<br />
* Water Blast was leaked on the [[Beta Server]] early in the design process, and was subsequently restricted from view until it was officially announced.<br />
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s on July 10, 2012, as an update to [[Issue 23]].<br />
<br />
== External Links ==<br />
* [http://web.archive.org/web/20121110143526/http://na.cityofheroes.com/en/news/news_archive/intrepid_informer_23_water_blast.php Intrepid Informer #23]<br />
* [http://web.archive.org/web/20121003093048/http://na.cityofheroes.com/en/news/news_archive/featured_items_at_the_paragon_market_-_71012.php Added to Paragon Market]<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Sonic_Attack&diff=269271Sonic Attack2019-08-29T05:14:14Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Sonic Attack''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Sonic Attack" lets you use the power of sound waves to damage and weaken your foes."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Sonic Attack power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Quick.png|Power=Shriek|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Smash/Energy), Foe -Res|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Medium.png|Power=Scream|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DoT(Smash/Energy), Foe -Res|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Cone.png|Power=Howl|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Medium DMG(Smash/Energy), Foe -Res(All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Knockback.png|Power=Shockwave|PriLevel=6|SecLevel=10|Effect=Ranged (Cone), Minor DMG(Smash/Energy), Foe Knockback, -Res(All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Heavy.png|Power=Shout|PriLevel=8|SecLevel=16|Effect=Ranged, Heavy DMG(Smash/Energy), Foe -Res(All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Aim.png|Power=Amplify|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Sleep.png|Power=Siren's Song|PriLevel=18|SecLevel=28|Effect=Ranged (Cone), Minor DMG(Energy), Foe Sleep|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_Stun.png|Power=Screech|PriLevel=26|SecLevel=35|Effect=Ranged, Minor DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=SonicBlast_MassiveDamage.png|Power=Dreadful Wail|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Smash/Energy), Foe Disorient, -Res(All), Self -Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:SonicBlast_Aim.png]] Amplify ===<br />
Greatly increases your chance to hit with attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_MassiveDamage.png]] Dreadful Wail ===<br />
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, -Damage Resistance (All)}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Cone.png]] Howl ===<br />
A short range, but powerful sonic attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Medium (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Damage Resistance(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Medium.png]] Scream ===<br />
Your Scream can cause serious damage to a target, while weakening their resistance to further damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Damage Resistance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Stun.png]] Screech ===<br />
By bursting forth with this hypersonic Screech, you can Disorient a target.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient, -Damage Resistance(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Knockback.png]] Shockwave ===<br />
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Heavy.png]] Shout ===<br />
You blast your foe with a tremendous Shout, damaging them and reducing their Damage Resistance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Heavy (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Damage Resistance(All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Quick.png]] Shriek ===<br />
You let forth a quick Shriek, damaging your target and lowering their Damage Resistance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing/Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Damage Resistance}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:SonicBlast_Sleep.png]] Siren's Song ===<br />
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will waken if disturbed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Sleep}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s and [[Defender]]s in [[Issue 5]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Radiation_Blast&diff=269270Radiation Blast2019-08-29T05:13:38Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Radiation Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Blast your foes with lethal radiation. Radiation Blast powers can bypass normal defenses, and lower your targets' overall Defense."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Blaster ===<br />
The Radiation Blast power set is available as a primary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=RadiationBurst NeutrinoBlast.png|Power=Neutrino Bolt|Level=1|Effect=Ranged, Minor DMG (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst XRayBeam.png|Power=X-Ray Beam|Level=1|Effect=Ranged, Moderate DMG (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst Irradiate.png|Power=Irradiate|Level=2|Effect=PBAoE, Moderate DoT (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst ElectronHaze.png|Power=Electron Haze|Level=6|Effect=Close (Cone), Moderate DMG (Energy), Foe -DEF (All), Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst Aim.png|Power=Aim|Level=8|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst ProtonVolley.png|Power=Proton Volley|Level=12|Effect=Sniper, Superior DMG (Energy), Foe -DEF|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst CosmicBurst.png|Power=Cosmic Burst|Level=18|Effect=Close, Extreme DMG (Energy), Foe Disorient, -DEF (All)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst RadiationBlast.png|Power=Neutron Bomb|Level=26|Effect= Ranged (Targeted AoE), Moderate DMG (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_LevelRow|Icon=RadiationBurst AtomicBlast.png|Power=Atomic Blast|Level=32|Effect=PBAoE, Extreme DMG (Energy/Smash), Foe Hold, -DEF (All), Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
=== Corruptor/Defender ===<br />
The Radiation Blast power set is available as a primary set for [[Corruptor]]s and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst NeutrinoBlast.png|Power=Neutrino Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst XRayBeam.png|Power=X-Ray Beam|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst Irradiate.png|Power=Irradiate|PriLevel=2|SecLevel=4|Effect=PBAoE, Moderate DoT (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst ElectronHaze.png|Power=Electron Haze|PriLevel=6|SecLevel=10|Effect=Close (Cone), Moderate DMG (Energy), Foe -DEF (All), Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst ProtonVolley.png|Power=Proton Volley|PriLevel=8|SecLevel=16|Effect=Sniper, Superior DMG (Energy), Foe -DEF|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +DMG, +To-Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst CosmicBurst.png|Power=Cosmic Burst|PriLevel=18|SecLevel=28|Effect=Close, Extreme DMG (Energy), Foe Disorient, -DEF (All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst RadiationBlast.png|Power=Neutron Bomb|PriLevel=26|SecLevel=35|Effect= Ranged (Targeted AoE), Moderate DMG (Energy), Foe -DEF (All)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=RadiationBurst AtomicBlast.png|Power=Atomic Blast|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG (Energy/Smash), Foe Hold, -DEF (All), Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:RadiationBurst Aim.png]] Aim ===<br />
Greatly increases your chance to hit with your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Self +Damage, +To-Hit}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst AtomicBlast.png]] Atomic Blast ===<br />
This attack taps most of your stored energy to deal a devastating Atomic Blast. Any foes left standing will have their Defense greatly reduced and may be left helplessly choking on toxic vapors. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Hold, -Defense (All)}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst CosmicBurst.png]] Cosmic Burst ===<br />
Cosmic Burst smashes the target with cosmic particles. The attack is very short range, but the damage is devastating and can leave most targets Disoriented and with reduced Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Disorient, -Defense (All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst ElectronHaze.png]] Electron Haze ===<br />
A short range conical blast of free electrons. This attack can bypass some of a target's defenses and reduce the target's Defense. It can also knock some targets down.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe -Defense (All), Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst Irradiate.png]] Irradiate ===<br />
You can emit lethal amounts of radiation in all directions, damaging all nearby foes for a short time. Like other Radiation attacks, this power can bypass some of a target's defenses. Irradiate severely reduces the target's Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -Defense (All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst NeutrinoBlast.png]] Neutrino Bolt ===<br />
A very quick, but low damage attack. Neutrino Blast can reduce the target's Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Defense (All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst RadiationBlast.png]] Neutron Bomb ===<br />
This devastating attack lobs an explosive sphere of deadly radiation, damaging the target and all nearby foes. Neutron Bomb can bypass some of a target's defenses and reduce the target's Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Defense (All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst ProtonVolley.png]] Proton Volley ===<br />
Hurls a volley of alpha particles over an extremely long range. Proton Volley can bypass some of a target's defenses and reduce the target's Defense. This is a sniper attack, and is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe -Defense (All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:RadiationBurst XRayBeam.png]] X-Ray Beam ===<br />
You can emit a beam of X-Ray energy from your eyes, dealing moderate Energy damage. This attack can bypass some defenses and can reduce the target's defense. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Defense (All)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Defender]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Blaster]]s in [[Issue 16]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Psychic_Blast&diff=269269Psychic Blast2019-08-29T05:13:02Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Psychic Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Blast enemies with an array of offensive, long-range Psionic powers. While few living beings can resist their effects, Creatures without minds, like machines and robots, are not affected as strongly."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Blaster ===<br />
The Psychic Blast power set is available as a primary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_MentalDart.png|Power=Psionic Dart|Level=1|Effect=Ranged, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_MentalBlast.png|Power=Mental Blast|Level=1|Effect=Ranged, High DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_TelekineticBlast.png|Power=Telekinetic Blast|Level=2|Effect=Ranged, Moderate DMG(Smash/Psionic), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_Aim.png|Power=Psychic Focus|Level=6|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_WillDomination.png|Power=Will Domination|Level=8|Effect=Ranged, Moderate DMG(Psionic), Foe Sleep|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_PsionicLance.png|Power=Psionic Lance|Level=12|Effect=Sniper, Extreme DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_PsionicTornado.png|Power=Psionic Tornado|Level=18|Effect=Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_ScrambleThoughts.png|Power=Scramble Thoughts|Level=26|Effect=Ranged, Minor DMG(Psionic), Foe Disorient|Border=1}}<br />
{{Powers_LevelRow|Icon=PsychicBlast_PsychicWail.png|Power=Psychic Wail|Level=32|Effect=PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge, Self -Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Corruptor/Defender ===<br />
The Psychic Blast power set is available as a primary set for [[Corruptor]]s and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_MentalBlast.png|Power=Mental Blast|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_Subdue.png|Power=Subdue|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Psionic), Foe Immobilize|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_PsionicLance.png|Power=Psionic Lance|PriLevel=2|SecLevel=4|Effect=Sniper, Extreme DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_PsychicScream.png|Power=Psychic Scream|PriLevel=6|SecLevel=10|Effect=Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_TelekineticBlast.png|Power=Telekinetic Blast|PriLevel=8|SecLevel=16|Effect=Ranged, Moderate DMG(Smash/Psionic), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_WillDomination.png|Power=Will Domination|PriLevel=12|SecLevel=20|Effect=Ranged, High DMG(Psionic), Foe Sleep|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_PsionicTornado.png|Power=Psionic Tornado|PriLevel=18|SecLevel=28|Effect=Ranged (Targeted AoE), Moderate DoT(Psionic), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_ScrambleThoughts.png|Power=Scramble Thoughts|PriLevel=26|SecLevel=35|Effect=Ranged, Minor DMG(Psionic), Foe Disorient|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PsychicBlast_PsychicWail.png|Power=Psychic Wail|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge, Self -Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:PsychicBlast_MentalBlast.png]] Mental Blast ===<br />
This basic attack does high Psionic damage, and can slightly reduce a target's attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Blaster: High; Corruptor,Defender: Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:v_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_MentalDart.png]] Psionic Dart ===<br />
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_PsionicLance.png]] Psionic Lance ===<br />
This extremely long range Psionic attack has a bonus to Accuracy, and can Slow a target's attack rate. This is a sniper attack, and is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_PsionicTornado.png]] Psionic Tornado ===<br />
Unleashes a whirlwind of Psionic energy on a target, tossing nearby foes into the air. The Psionic Tornado damages foes and Slows their attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:v_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_Aim.png]] Psychic Focus ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_PsychicScream.png]] Psychic Scream ===<br />
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_PsychicWail.png]] Psychic Wail ===<br />
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Psionic)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:v_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Disorient, -Recharge}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_ScrambleThoughts.png]] Scramble Thoughts ===<br />
Painfully scrambles the synapses of a targeted foe, leaving them dramatically Disoriented for a short duration. Deals a little Psionic Damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:v_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_Subdue.png]] Subdue ===<br />
Subdue deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:v_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Immobilize}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_TelekineticBlast.png]] Telekinetic Blast ===<br />
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Smashing/Psionic)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:v_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PsychicBlast_WillDomination.png]] Will Domination ===<br />
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Blaster: Moderate; Corruptor, Defender: High (Psionic)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:v_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Sleep}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Sleep}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sleep}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Defender]]s since [[Issue 0]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Blaster]]s in [[Issue 12]].<br />
* This set was proliferated to [[Corruptor]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Ice_Blast&diff=269268Ice Blast2019-08-29T05:12:18Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{otheruses4|1=the power set|2=other uses|3=Ice Blast (Disambiguation)}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Ice Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Ice Blast allows you to use the power of ice against your foes, with a tendency to Slow their attacks and movement."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Ice Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast Bolt.png|Power=Ice Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast IceBlast.png|Power=Ice Blast|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast FrostBreath.png|Power=Frost Breath|PriLevel=2|SecLevel=4|Effect=Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast Aim.png|Power=Aim|PriLevel=6|SecLevel=10|Effect=Self +To Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast FreezeRay.png|Power=Freeze Ray|PriLevel=8|SecLevel=16|Effect=Ranged, Minor DMG(Cold), Foe Hold|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast IceStorm.png|Power=Ice Storm|PriLevel=12|SecLevel=20|Effect=Ranged (Location AoE), Minor DoT(Cold/Lethal), Foe -Recharge, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast BitterFrostBlast.png|Power=Bitter Ice Blast|PriLevel=18|SecLevel=28|Effect=Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast BitterFreezeRay.png|Power=Bitter Freeze Ray|PriLevel=26|SecLevel=35|Effect=Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=IceBlast Blizzard.png|Power=Blizzard|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Extreme DoT(Cold), Foe -To Hit, -SPD, -Recharge, Knockback, Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:IceBlast Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Self +To Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast BitterFreezeRay.png]] Bitter Freeze Ray ===<br />
This power can Hold your opponent frozen solid in a block of ice. The victim can be attacked and will remain frozen and helpless. After the ice thaws, the victim emerges chilled and Slowed. Bitter Freeze Ray deals medium damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold, -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast BitterFrostBlast.png]] Bitter Ice Blast ===<br />
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's chance to hit. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed, -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast Blizzard.png]] Blizzard ===<br />
The massive damage from the Blizzard can Slow the attack rate of all your opponents in a large area, reducing their chance to hit and possibly knocking them back. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged(Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -To Hit, -Speed, -Recharge, Knockback}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast FreezeRay.png]] Freeze Ray ===<br />
Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, Holding him helpless in place for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Cold)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast FrostBreath.png]] Frost Breath ===<br />
Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Cold)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast IceBlast.png]] Ice Blast ===<br />
Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast Bolt.png]] Ice Bolt ===<br />
Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Cold/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:IceBlast IceStorm.png]] Ice Storm ===<br />
Shred your foes with this Ice Storm. This power deals a lot of damage in a large area and can Slow all affected targets movement and attack speed.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Cold/Lethal)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|Foe -Recharge, -Speed}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Fire_Blast&diff=269267Fire Blast2019-08-29T05:11:42Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{otheruses4|1=the power set|2=other uses|3=Fire Blast (Disambiguation)}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Fire Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Fire Blast allows you to blast fire at foes, with a tendency to set them ablaze for added damage over time."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Fire Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast Flare.png|Power=Flares|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast FireBlast.png|Power=Fire Blast|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast FireBall.png|Power=Fire Ball|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DMG(Fire/Smash)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast RainOfFire.png|Power=Rain of Fire|PriLevel=6|SecLevel=10|Effect=Ranged (Location AoE), Minor DoT(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast ArcOfFire.png|Power=Fire Breath|PriLevel=8|SecLevel=16|Effect=Close (Cone), Moderate DoT(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast Blaze.png|Power=Blaze|PriLevel=18|SecLevel=28|Effect=Close, High DMG(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast BlazingBolt.png|Power=Blazing Bolt|PriLevel=26|SecLevel=35|Effect=Sniper, Extreme DMG(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=FireBlast Inferno.png|Power=Inferno|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Fire/Smash), Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:FireBlast Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast Blaze.png]] Blaze ===<br />
A short range, but devastating flame attack.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast BlazingBolt.png]] Blazing Bolt ===<br />
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast FireBall.png]] Fire Ball ===<br />
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast FireBlast.png]] Fire Blast ===<br />
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast ArcOfFire.png]] Fire Breath ===<br />
You can spew a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast Flare.png]] Flares ===<br />
A quick attack that throws Flares at the target. Little damage, but very fast. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Fire)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast Inferno.png]] Inferno ===<br />
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Fire/Smashing)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:FireBlast RainOfFire.png]] Rain of Fire ===<br />
Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Blank|}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
<br />
* This set has been in the game form [[Blaster]]s and [[Defender]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Energy_Blast&diff=269266Energy Blast2019-08-29T05:11:10Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Energy Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Energy Blast allows you to hurl bolts of energy at your foes, and can often send them flying with Knockback."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Energy Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBolts.png|Power=Power Bolt|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBlast.png|Power=Power Blast|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast EnergyTorrent.png|Power=Energy Torrent|PriLevel=2|SecLevel=4|Effect=Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerBurst.png|Power=Power Burst|PriLevel=6|SecLevel=10|Effect=Close, High DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast SniperBlast.png|Power=Sniper Blast|PriLevel=8|SecLevel=16|Effect=Sniper, Extreme DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast Aim.png|Power=Aim|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast PowerPush.png|Power=Power Push|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy/Smash), Foe High Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast Explosion.png|Power=Explosive Blast|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=PowerBlast NovaBlast.png|Power=Nova|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Energy/Smash), Foe Knockback, Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:PowerBlast Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} <br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast EnergyTorrent.png]] Energy Torrent ===<br />
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}} <br />
{{PowerBlock_Effects|Close (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast Explosion.png]] Explosive Blast ===<br />
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may knock targets backward.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Blasters: Moderate, Defenders: High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} <br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast NovaBlast.png]] Nova ===<br />
You can explode in a tremendous blast of energy, sending nearby foes flying. The Nova deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} <br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBlast.png]] Power Blast ===<br />
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBolts.png]] Power Bolt ===<br />
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerBurst.png]] Power Burst ===<br />
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at a short distance. The impact from this burst often knocks back most foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} <br />
{{PowerBlock_Effects|Close}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast PowerPush.png]] Power Push ===<br />
This ranged attack deals little damage, but sends the target flying for a great distance.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe High Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:PowerBlast SniperBlast.png]] Sniper Blast ===<br />
A focused blast that can travel great distances with high Accuracy. This is a sniper attack, and is best fired from a distance, as it can be interrupted. Sniper Blast may knock targets backwards.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Energy/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} <br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s and [[Defender]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Electrical_Blast&diff=269265Electrical Blast2019-08-29T05:09:33Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Electrical Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Electrical Blast endows you with ranged electrical attack powers. Electrical powers can drain foes' Endurance and can often temporarily halt their Endurance recovery. This can be quite effective against higher level foes and Bosses. Some Electrical Blast powers can even sometimes transfer this endurance back to you."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Electrical Blast power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ChargedBolts.png|Power=Charged Bolts|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_LightningBolt.png|Power=Lightning Bolt|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_BallLightning.png|Power=Ball Lightning|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ShortCircuit.png|Power=Short Circuit|PriLevel=6|SecLevel=10|Effect=PBAoE, Moderate DoT(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_Zapp.png|Power=Zapp|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_TelsaCage.png|Power=Tesla Cage|PriLevel=18|SecLevel=28|Effect=Ranged, Minor DMG(Energy), Foe Hold, -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_VoltaicSentinal.png|Power=Voltaic Sentinel|PriLevel=26|SecLevel=35|Effect=Summon Sentinel: Ranged, Moderate DMG(Energy), Foe -End, -Recovery|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=ElectricalBolt_ThunderouseBlast.png|Power=Thunderous Blast|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe -End, -Recovery, Self -Recovery|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:ElectricalBolt_Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock Effects|Self +To-Hit, +Damage}} <br />
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_BallLightning.png]] Ball Lightning ===<br />
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate Damage over Time(Energy)}}<br />
{{PowerBlock Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_ChargedBolts.png]] Charged Bolts ===<br />
You can quickly hurl small bolts of electricity at foes, dealing some damage and draining some Endurance. Some of this Endurance may transfer back to you. Charged Bolts deals light damage but recharges quickly.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate (Energy)}}<br />
{{PowerBlock Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_LightningBolt.png]] Lightning Bolt ===<br />
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|High (Energy)}}<br />
{{PowerBlock Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_ShortCircuit.png]] Short Circuit ===<br />
Releases a burst of electrical energy around you, shocking all nearby foes. This highly accurate discharge deals Moderate damage over time, drains a lot of Endurance from the targets, and renders them unable to recover Endurance for quite a while. Additionally, Short Circuit deals extra damage to most robots and mechanical foes. Short Circuit is very effective when used with your other Endurance draining powers.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate Damage over Time(Energy)}}<br />
{{PowerBlock Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock Effects|Point Blank Area of Effect}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_TelsaCage.png]] Tesla Cage ===<br />
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance is transferred back to you.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Minor (Energy)}}<br />
{{PowerBlock Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock Effects|Ranged}} <br />
{{PowerBlock Blank|Foe Hold, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}}<br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock Blank|{{Enhance Hold}}}}<br />
{{PowerBlock Blank|{{Enhance Range}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Holds}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_ThunderouseBlast.png]] Thunderous Blast ===<br />
You hurl a tremendously powerful bolt of lightning at a target, devastating all nearby foes. Thunderous Blast deals massive damage and drains a lot of Endurance from nearby foes. However, activating this power leaves you drained of Endurance and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Extreme (Energy)}}<br />
{{PowerBlock Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Blank|Self -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_VoltaicSentinal.png]] Voltaic Sentinel ===<br />
You can manifest a polarized electricity field that hovers above the ground and hurls bolts of electricity at nearby foes. Any enemy that passes near this Sentinel risks serious injury. The Sentinel is not alive and cannot be targeted or attacked by enemies. The Sentinel can fly and will follow you.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Moderate (Energy)}}<br />
{{PowerBlock Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock Effects|Summon Sentinel: Ranged}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}}<br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}}<br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Pet Damage}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}<br />
{{PowerBlock End}}<br />
<br />
=== [[File:ElectricalBolt_Zapp.png]] Zapp ===<br />
A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you.<br />
<br />
{{PowerBlock Start}}<br />
{{PowerBlock Damage|Extreme (Energy)}}<br />
{{PowerBlock Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock Effects|Sniper}} <br />
{{PowerBlock Blank|Foe -Endurance, -Recovery}} <br />
{{PowerBlock Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock Blank|{{Enhance Damage}}}} <br />
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} <br />
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} <br />
{{PowerBlock Blank|{{Enhance Range}}}} <br />
{{PowerBlock Blank|{{Enhance Recharge Speed}}}} <br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock Blank|{{Set Endurance Modification}}}}<br />
{{PowerBlock End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s and [[Defender]]s since [[Issue 0]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Corruptor]]s in [[Issue 12]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]<br />
[[Category:Corruptor Primary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Dual_Pistols&diff=269264Dual Pistols2019-08-29T05:08:36Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
[[File:ParagonMarket PowerSet DualPistols.png|left]] '''Dual Pistols''' is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s. {{PMarket Power Set|vip=y|GR=y|cost=800}}<br />
<br />
"You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant."<br />
{{clrl}}<br />
<br />
Possible [[Weapon Customization#Dual Pistols|Dual Pistols Weapon Customizations]].<br />
<br />
== Power Table ==<br />
The Dual Pistols power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols Pistols.png|Power=Pistols|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Lethal/Special)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols DualWield.png|Power=Dual Wield|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols EmptyClips.png|Power=Empty Clips|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols SwapAmmo.png|Power=Swap Ammo|PriLevel=6|SecLevel=10|Effect=Change Secondary Damage/Effects|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols BulletRain.png|Power=Bullet Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols SuppressiveFire.png|Power=Suppressive Fire|PriLevel=12|SecLevel=20|Effect=Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols ExecutionersShot.png|Power=Executioner's Shot|PriLevel=18|SecLevel=28|Effect=Close, High DMG(Lethal/Special), Foe Knockback/Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols PiercingRounds.png|Power=Piercing Rounds|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DualPistols HailofBullets.png|Power=Hail of Bullets|PriLevel=32|SecLevel=38|Effect=PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:DualPistols BulletRain.png]] Bullet Rain ===<br />
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal/Special)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}} <br />
{{PowerBlock_Effects|Ranged (Targeted AoE)}}<br />
{{PowerBlock_Blank|Knockback/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols DualWield.png]] Dual Wield ===<br />
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal/Special)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Knockback/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols EmptyClips.png]] Empty Clips ===<br />
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Lethal/Special)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} <br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|-Defense}}<br />
{{PowerBlock_Blank|Knockback/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols ExecutionersShot.png]] Executioner's Shot ===<br />
Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. Targets struck by Executioner's Shot while no special ammunition is equipped will have their defenses reduced for a short time. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Lethal/Special)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Knockback/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols HailofBullets.png]] Hail of Bullets ===<br />
You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. If you hit at least one target you will gain a moderate melee, ranged and AoE Defense bonus for a brief period. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior(Lethal/Special)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}} <br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Knockback/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback Distance}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols PiercingRounds.png]] Piercing Rounds ===<br />
You fire your pistols with deadly precision in a very narrow cone, piercing up to three enemies. Piercing Rounds deals Superior lethal damage and reduces targets' Damage Resistance for a short time. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Lethal/Special)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}} <br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|-Resistance(All)/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Slow}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Slow Movement}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols Pistols.png]] Pistols ===<br />
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. If standard ammo is used, Pistols will also reduce the target's Defense. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic, but Pistols will lose its defense debuff effect.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor(Lethal/Special)}}<br />
{{PowerBlock_Recharge|Very Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols SuppressiveFire.png]] Suppressive Fire ===<br />
Suppressive Fire allows the user to quickly stun their target for a short time and deal a very minor amount of Lethal damage. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Disorient effect to a Hold effect if 'Cryo Ammo', 'Incendiary Ammo' or 'Chemical Rounds' are loaded.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor(Lethal/Special)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}} <br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient/Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Holds}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DualPistols SwapAmmo.png]] Swap Ammo ===<br />
By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. Activating these toggles will change your secondary damage type on most Dual Pistols attacks from lethal (Standard Rounds) to cold (Cryo Rounds), fire (Incendiary Rounds) or toxic (Chemical Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Swap Ammo toggles are active, the player will revert to Standard Ammunition. Different ammo types also have different secondary effects. Examine your Dual Pistols powers for more information.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}} <br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}} <br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}} <br />
{{PowerBlock_Effects|Change Secondary Damage/Effects}}<br />
{{PowerBlock_Enhancements|None}}<br />
{{PowerBlock_End}}<br />
<br />
<blockquote><br />
==== Ammunition Types ====<br />
{{PowerBox<br />
|Icon=DualPistols SwapAmmo.png<br />
|Name=Standard Ammunition<br />
|Effect=100% lethal damage, chance for [[knockback]]<br />
|Desc=''Colloquially, Standard or Lethal Rounds.'' Consists of 100% lethal damage, a [[knockback]] secondary effect, and [[#Suppresive Fire|Suppressive Fire]] is a [[stun]]. ''Standard Rounds'' are used if no Swap Ammo toggle is in effect.}}<br />
<br />
{{PowerBox<br />
|Icon=DualPistols CryoAmmo.png<br />
|Name=Cryo Ammunition<br />
|Effect=70% lethal, 30% cold, slows<br />
|Desc=''Colloquially, Ice or Cold Rounds.'' Changes 30% of the total damage to cold damage, changes the knockback secondary effect into a [[slow]] secondary effect, and changes Suppresive Fire from a [[stun]] into a [[hold]]. ''Ice Rounds'' are used if the Cryo Ammunition toggle is in effect.}}<br />
<br />
{{PowerBox<br />
|Icon=DualPistols IncendiaryAmmo.png<br />
|Name=Incendiary Ammunition<br />
|Effect=70% lethal, 30% fire, damage over time<br />
|Desc=''Colloquially, Fire Rounds.'' Changes 30% of the total damage to fire damage, changes the knockback secondary effect into additional [[DoT]] fire damage, and changes Suppressive Fire from a stun into a hold. ''Fire Rounds'' are used if the Incendiary Ammunition toggle is in effect.}}<br />
<br />
{{PowerBox<br />
|Icon=DualPistols ChemicalAmmo.png<br />
|Name=Chemical Ammunition<br />
|Effect=70% lethal, 30% toxic, damage debuff<br />
|Desc=''Colloquially, Chem or Toxic Rounds.'' Changes 30% of the total damage to toxic damage, changes the knockback secondary effect into a damage debuff, and changes Suppressive Fire from a stun into a hold. ''Toxic Rounds'' are used if the Chemical Ammunition toggle is in effect.}}<br />
</blockquote><br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s on March 2, 2010, as an update to [[Issue 16]], for those players who prepurchased [[Going Rogue]].<br />
* This set was officially released for all players in [[Issue 18]].<br />
* This set was added to the [[Paragon Market]] with the release of [[City of Heroes Freedom]]/[[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
* [http://web.archive.org/web/20111201232334/http://goingrogue.na.cityofheroes.com/en/game-info/powersets/dual-pistols.html Official background]<br />
* [http://massively.joystiq.com/2010/06/01/exclusive-city-of-heroes-developer-diary-on-the-design-of-dual-p/ Dev Diary at Massively.com on the design of Dual Pistols]<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Paragon Market]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]<br />
[[Category:Going Rogue]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Dark_Blast&diff=269263Dark Blast2019-08-29T05:07:50Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{otheruses4|1=the power set|2=other uses|3=Dark Blast (Disambiguation)}}<br />
<br />
{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Dark Blast''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"Dark Blast summons the powers of the Netherworld to defeat your foes. The draining effects of most of these powers can reduce your targets' chance to hit."<br />
{{clrl}}<br />
<br />
== Power Tables ==<br />
=== Blaster ===<br />
The Dark Blast power set is available as a primary set for [[Blaster]]s. The following table shows the level at which each power is available:<br />
<br />
{{Powers_LevelHeader}}<br />
{{Powers_LevelRow|Icon=DarkCast_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate DMG(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png|Power=Gloom|Level=1|Effect=Ranged, High DoT(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_Torrent.png|Power=Umbral Torrent|Level=2|Effect=Ranged (Cone), Moderate DMG(Negative), Foe -To Hit, Knockback|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_Aim.png|Power=Aim|Level=6|Effect=Self +To Hit, +DMG|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_Moonbeam.png|Power=Moonbeam|Level=8|Effect=Sniper, Extreme DMG(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png|Power=Tenebrous Tentacles|Level=12|Effect=Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_AbyssalGaze.png|Power=Abyssal Gaze|Level=18|Effect=Ranged, High DoT(Negative), Foe Hold, -To Hit|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_LifeDrain.png|Power=Life Drain|Level=26|Effect=Ranged, High DMG(Negative), Foe -To Hit, Self +HP|Border=1}}<br />
{{Powers_LevelRow|Icon=DarkCast_Blackstar.png|Power=Blackstar|Level=32|Effect=PBAoE, Extreme DMG(Negative), Foe -To Hit, Self -Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
=== Corruptor/Defender ===<br />
The Dark Blast power set is available as a primary set for [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_DarkBlast.png|Power=Dark Blast|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_SoulDrain.png|Power=Gloom|PriLevel=1|SecLevel=2|Effect=Ranged, High DoT(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_Moonbeam.png|Power=Moonbeam|PriLevel=2|SecLevel=4|Effect=Sniper, Extreme DMG(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_DarkPit.png|Power=Dark Pit|PriLevel=6|SecLevel=10|Effect=Ranged (Targeted AoE), Foe Disorient|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_TenebrousTentacles.png|Power=Tenebrous Tentacles|PriLevel=8|SecLevel=16|Effect=Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_NightFall.png|Power=Night Fall|PriLevel=12|SecLevel=20|Effect=Ranged (Cone), Moderate DoT(Negative), Foe -To Hit|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_Torrent.png|Power=Torrent|PriLevel=18|SecLevel=28|Effect=Ranged (Cone), Minor DMG(Negative), Foe -To Hit, Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_LifeDrain.png|Power=Life Drain|PriLevel=26|SecLevel=35|Effect=Ranged, Moderate DMG(Negative), Foe -To Hit, Self Heal|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=DarkCast_Blackstar.png|Power=Blackstar|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Negative), Foe -To Hit, Self -Recovery|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:DarkCast_AbyssalGaze.png]] Abyssal Gaze ===<br />
You gaze into your foe's eyes giving them a glimpse into the terrifying netherworld rendering them held, reducing their chance to hit and dealing High Negative Energy damage over the next couple of seconds.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Hold, -ToHit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Hold}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Holds}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Effects|Self +To Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock_Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_Blackstar.png]] Blackstar ===<br />
You can unleash a devastating blast of Negative Energy around yourself, dealing massive damage and severely reducing affected foes' chance to hit. This power leaves you drained of Endurance and unable to recover Endurance for a while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Negative)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Point Blank Area of Effect}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Blank|Self -Recovery}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set PBAoE Damage}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_DarkBlast.png]] Dark Blast ===<br />
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_DarkPit.png]] Dark Pit ===<br />
Envelops a targeted foe and any nearby enemies in a pit of Negative Energy. The attack deals no damage, but Disorients all affected foes for a good while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient}}}}<br />
{{PowerBlock Sets|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_SoulDrain.png]] Gloom ===<br />
Gloom slowly drains a target of life, while reducing their chance to hit. Slower than Dark Blast, but deals more damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_LifeDrain.png]] Life Drain ===<br />
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative) (Defender, Corruptor)}}<br />
{{PowerBlock_Blank|High (Negative) (Blaster only)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Blank|Self Heal}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Heal}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Healing}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate Healing}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_Moonbeam.png]] Moonbeam ===<br />
An extremely long range and accurate beam of Negative Energy that deals tremendous damage and reduces the target's chance to hit. This is a sniper attack, and like most sniper attacks, is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_NightFall.png]] Night Fall ===<br />
Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have reduced chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_TenebrousTentacles.png]] Tenebrous Tentacles ===<br />
You can create a cone shaped rift to the Netherworld that allows its native creatures to slip their oily tentacles into our reality. These creatures will snare all foes within range, Immobilizing them while the tentacles drain their life and reduce their chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Immobilize, -To Hit}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Immobilization}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Immobilize}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_Torrent.png]] Torrent ===<br />
You summon a wave of mire that sweeps away foes within its arc. The attack deals minimal Negative Energy damage, but sends foes flying and reduces their chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -To Hit, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:DarkCast_Torrent.png]] Umbral Torrent ===<br />
You summon a wave of mire that sweeps away foes within its arc. The attack deals Moderate Negative Energy damage and sends foes flying and reduces their chance to hit.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Negative)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -To Hit, Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}}<br />
{{PowerBlock Blank|{{Set ToHit Debuff}}}}}<br />
{{PowerBlock Blank|{{Set Accurate ToHit Debuff}}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Defender]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Blaster]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Beam_Rifle&diff=269262Beam Rifle2019-08-29T05:07:20Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
[[File:ParagonMarket PowerSet BeamRifle.png|left]] '''Beam Rifle''' is a primary power set for [[Blaster]]s and [[Corruptor]]s, and a secondary power set for [[Defender]]s. {{PMarket Power Set|vip=n|cost=800}}<br />
<br />
"Your weapon of choice is a high tech beam rifle capable of firing a wide variety of energy blasts at your foes. Your Beam Rifle attacks will have a greater potency while Disintegration is in effect on your target. Additionally, single target Beam Rifle attacks used on targets suffering from the Disintegrating effect will have a chance to spread this effect to nearby foes. Beam Rifle focuses on dealing a great deal of single target damage, but has a few area of effect attacks as well."<br />
{{clrl}}<br />
<br />
== Power Table ==<br />
The Beam Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_SingleShot.png|Power=Single Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DMG(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_ChargedShot.png|Power=Charged Shot|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_CuttingBeam.png|Power=Cutting Beam|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Disintegrate.png|Power=Disintegrate|PriLevel=6|SecLevel=10|Effect=Ranged, High DoT(Energy), Foe -Regen, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_LancerShot.png|Power=Lancer Shot|PriLevel=12|SecLevel=20|Effect=Close Ranged, Superior DMG(Energy), Foe Stun, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_PenetratingRay.png|Power=Penetrating Ray|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme Dmg(Energy), Foe Knockdown, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_PiercingBeam.png|Power=Piercing Beam|PriLevel=26|SecLevel=35|Effect=Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=BeamRifle_Overcharge.png|Power=Overcharge|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:BeamRifle_Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_ChargedShot.png]] Charged Shot ===<br />
By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off their feet. Charged Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegration Spread causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockdown, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_CuttingBeam.png]] Cutting Beam ===<br />
You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from the Disintegrating effect.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -DEF, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_Disintegrate.png]] Disintegrate ===<br />
You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegrate will inflict additional effects. Additionally if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegrating, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrate Spread will also suffer some Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Special}}<br />
{{PowerBlock_Blank|Foe -Regeneration, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_LancerShot.png]] Lancer Shot ===<br />
You charge up your Beam Rifle and deliver an incredibly focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegration effect. Disintegrate Spread causes Minor Energy damage over time. <br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior(Energy)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Stun}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_Overcharge.png]] Overcharge ===<br />
You overcharge your Beam Rifle and release a massive blast of energy at a group of distant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Energy)}}<br />
{{PowerBlock_Recharge|Very Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Stun}}<br />
{{PowerBlock_Blank|Foe Minor damage over time (Energy)}}<br />
{{PowerBlock_Blank|Foe -DEF}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense DeBuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_PenetratingRay.png]] Penetrating Ray ===<br />
You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Energy)}}<br />
{{PowerBlock_Recharge|Very Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockdown, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_PiercingBeam.png]] Piercing Beam ===<br />
You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam deals High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is suffering from the Disintegrating effect it will immediately suffer additional damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Energy)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe -RES, Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:BeamRifle_SingleShot.png]] Single Shot ===<br />
You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from the Disintegrating effect, Single Shot will reduce the target's regeneration rate slightly. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegration Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Energy)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged }}<br />
{{PowerBlock_Blank|Foe Knockdown}}<br />
{{PowerBlock_Blank|Foe -Regeneration}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Knockback}}}}<br />
{{PowerBlock_Blank|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s, [[Corruptor]]s, and [[Defender]]s in [[Issue 21]].<br />
<br />
== External Links ==<br />
* [http://web.archive.org/web/20120906035846/http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun power set]<br />
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]<br />
* [http://web.archive.org/web/20121003093348/http://na.cityofheroes.com/en/news/game_updates/issue_21/beam_rifle_power_set.php Official Overview]<br />
* [http://web.archive.org/web/20121003112849/http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_10.php Intrepid Informer #10]<br />
* [http://web.archive.org/web/20121003112834/http://na.cityofheroes.com/en/news/news_archive/brand_new_items_available_through_the_paragon_market.php Added to Paragon Market on September 13, 2011]<br />
<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Assault_Rifle&diff=269261Assault Rifle2019-08-29T05:06:43Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Assault Rifle''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon."<br />
{{clrl}}<br />
<br />
Possible [[Weapon Customization#Assault Rifle|Assault Rifle Weapon Customizations]].<br />
<br />
== Power Table ==<br />
The Assault Rifle power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary power set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARBurst.png|Power=Burst|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Lethal), Foe -DEF|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunSlug.png|Power=Slug|PriLevel=1|SecLevel=2|Effect=Ranged, High DMG(Lethal), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBuckShot.png|Power=Buckshot|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARM30grenade.png|Power=M30 Grenade|PriLevel=6|SecLevel=10|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ShotgunBeanbag.png|Power=Beanbag|PriLevel=8|SecLevel=16|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons SniperRifle.png|Power=Sniper Rifle|PriLevel=12|SecLevel=20|Effect=Sniper, Extreme DMG(Lethal), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrower.png|Power=Flamethrower|PriLevel=18|SecLevel=28|Effect=Ranged (Cone), Extreme DoT(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFlamethrowerIgnite.png|Power=Ignite|PriLevel=26|SecLevel=35|Effect=Ranged (Location AoE), Moderate DoT(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=AssaultWeapons ARFullAuto.png|Power=Full Auto|PriLevel=32|SecLevel=38|Effect=Ranged (Cone), Superior DoT(Lethal), +Special|Border=1}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:AssaultWeapons ShotgunBeanbag.png]] Beanbag ===<br />
Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor (Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ShotgunBuckShot.png]] Buckshot ===<br />
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ARBurst.png]] Burst ===<br />
Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe -Defense}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Defense Debuff}}}}<br />
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ARFlamethrower.png]] Flamethrower ===<br />
Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ARFullAuto.png]] Full Auto ===<br />
Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Superior Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Blank|+Special}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ARFlamethrowerIgnite.png]] Ignite ===<br />
Sprays a targeted location with accelerant from your flamethrower, igniting the location. Any foes that pass through the flames will be burned. Great for blocking doorways and small passages.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ARM30grenade.png]] M30 Grenade ===<br />
Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate (Lethal/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons ShotgunSlug.png]] Slug ===<br />
Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High Damage(Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:AssaultWeapons SniperRifle.png]] Sniper Rifle ===<br />
The Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted. If used in conjunction with a targeting drone, the Sniper Rifle will do additional damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme (Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set has been in the game for [[Blaster]]s since [[Issue 0]].<br />
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Defender]]s in [[Issue 16]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category:Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Archery&diff=269260Archery2019-08-29T05:04:36Z<p>Archabaddon: Added category for Homecoming server players</p>
<hr />
<div>{{TOCright}}<br />
== Overview ==<br />
{{Power Set Icon|Freem}}<br />
'''Archery''' is a standard power set that is a primary set for [[Blaster]]s and [[Corruptor]]s, and a secondary set for [[Defender]]s.<br />
<br />
"The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy."<br />
{{clrl}}<br />
<br />
Possible [[Weapon Customization#Bows|Bows Weapon Customizations]].<br />
<br />
== Power Table ==<br />
The Archery power set is available as a primary set for [[Blaster]]s and [[Corruptor]]s, and as a secondary set for [[Defender]]s. The following table shows the levels at which each power is available:<br />
<br />
{{Powers_SplitLevelHeader}}<br />
{{Powers_SplitLevelRow|Icon=Archery_QuickArrow.png|Power=Snap Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_ConeArrow.png|Power=Fistful of Arrows|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, High DMG(Lethal), Minor DoT(Fire)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_SniperArrow.png|Power=Ranged Shot|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme DMG(Lethal)|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_StunArrow.png|Power=Stunning Shot|PriLevel=26|SecLevel=35|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}}<br />
{{Powers_SplitLevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Extreme DoT(Lethal)|Border=0}}<br />
{{Powers_Footer}}<br />
<br />
== Powers ==<br />
=== [[File:Archery_Aim.png]] Aim ===<br />
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 8 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 8 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 16 (Defender)}}<br />
{{PowerBlock_Effects|Self +To-Hit, +Damage}}<br />
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}<br />
{{PowerBlock Sets|{{Set To Hit Buff}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_MediumArrow.png]] Aimed Shot ===<br />
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_FlamingArrow.png]] Blazing Arrow ===<br />
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|High(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 6 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 6 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 10 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Minor Damage over Time(Fire)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_ExplodingArrow.png]] Explosive Arrow ===<br />
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.<br />
<br />
{{EdNote|note=Explosive Arrow's chance to Knockback is 50%.}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Lethal/Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 12 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 12 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 20 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}<br />
{{PowerBlock_Blank|Foe Knockback}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Knockback}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock Blank|{{Set Knockback}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_ConeArrow.png]] Fistful of Arrows ===<br />
You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Moderate(Lethal)}}<br />
{{PowerBlock_Recharge|Moderate}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 4 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Cone)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_RainofArrows.png]] Rain of Arrows ===<br />
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme Damage over Time(Lethal)}}<br />
{{PowerBlock_Recharge|Long}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 32 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}<br />
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_SniperArrow.png]] Ranged Shot ===<br />
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Extreme(Lethal)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 18 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}<br />
{{PowerBlock_Effects|Sniper}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Reduce Interrupt Time}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_Blank|{{Set Sniper Attacks}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_QuickArrow.png]] Snap Shot ===<br />
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor(Lethal)}}<br />
{{PowerBlock_Recharge|Fast}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock_End}}<br />
<br />
=== [[File:Archery_StunArrow.png]] Stunning Shot ===<br />
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of stunning your foe.<br />
<br />
{{EdNote|note=Despite what the in-game text says, Stunning Shot is a [[Magnitude|mag]] 3 Stun, not a chance to Stun. If it hits, it will stun up to [[Lieutenant]]-class enemies in [[PvE]].}}<br />
<br />
{{PowerBlock_Start}}<br />
{{PowerBlock_Damage|Minor(Smashing)}}<br />
{{PowerBlock_Recharge|Slow}}<br />
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}<br />
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 26 (Corruptor)}}<br />
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}<br />
{{PowerBlock_Effects|Ranged}}<br />
{{PowerBlock_Blank|Foe Disorient}}<br />
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}<br />
{{PowerBlock_Blank|{{Enhance Damage}}}}<br />
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}<br />
{{PowerBlock_Blank|{{Enhance Range}}}}<br />
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}<br />
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}<br />
{{PowerBlock Sets|{{Set Ranged Damage}}}}<br />
{{PowerBlock Blank|{{Set Stuns}}}}<br />
{{PowerBlock_End}}<br />
<br />
== Historical ==<br />
{{Historical|type=section|reason=change}}<br />
* This set was added to the game for [[Blaster]]s and [[Defender]]s in [[Issue 5]].<br />
* This set was [[Power Set Proliferation|proliferated]] to [[Corruptor]]s in [[Issue 16]].<br />
<br />
== External Links ==<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Blaster|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Ranged}}<br />
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Ranged}}<br />
<br />
[[Category:Power Sets]]<br />
[[Category:Blaster Primary]]<br />
[[Category:Corruptor Primary]]<br />
[[Category: Sentinel Primary]]<br />
[[Category:Defender Secondary]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=User:Archabaddon/Opportunity&diff=269257User:Archabaddon/Opportunity2019-08-29T04:54:22Z<p>Archabaddon: Added page for Homecoming server players for reference.</p>
<hr />
<div>{{stub}}<br />
{{HomecomingServer}}<br />
__NOTOC__ __NOEDITSECTION__<br />
<br />
<br />
== Description ==<br />
By carefully striking at their foes, Sentinels work towards creating opportunistic attacks that can weaken their foes or grant themselves a chance to recoup. Any enemy that a Sentinel focuses attacks on will be easier to hit and will suffer an additional 5% damage from incoming attacks. Multiple Sentinels can work together to make this effect stronger. Occasionally, the Sentinel may find an extreme vulnerability in a target that can be exploited to deliver up to 25% additional damage against it for a limited time. Only one such extreme vulnerability may be exploited at a time.<br />
<br />
== See Also ==<br />
* [[Inherent Powers]]<br />
<br />
[[Category:Powers]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Leveling_Chart&diff=269237Leveling Chart2019-08-27T00:00:06Z<p>Archabaddon: 3rd trave l power pool power now granted at lvl 4; also added 5th Power Pool Power to chart at lvl 14.</p>
<hr />
<div>{| class="wikitable" style="text-align: center;"<br />
!Level || New Powers || [[Primary Power Sets|Primary Power]] Available || [[Secondary Power Sets|Secondary Power]] Available || [[Power Pools|Pool Power]] Available || Additional [[Enhancements|Enhancement]] Slots || Additional [[Inspirations|Inspiration]] Slots (total) || [[Invention Salvage]] Slots || [[Recipe]] Slots || [[Auction House]]<br />Transaction<br />Slots || [[Vault Reserve]] Storage Slots || Other<br />
{{LevelChart | lvl=1 | new=1st & 2nd | pri=1st & 2nd | sec=1st | pool=&nbsp; | enh=&nbsp; | insp=3 (3) | salvage=3 | recipe=1 | transact=1 | storage=3 | other=Brawl, Sprint, Origin Inherent Power;<br />[[Invention Origin Enhancements]] may be created<br />No [[debt]] for defeat }}<br />
{{LevelChart | lvl=2 | new=3rd | pri=3rd | sec=2nd | pool=&nbsp; | enh=&nbsp; | insp=1 (4) | salvage=4 | recipe=&nbsp; | transact=2 | storage=4 | other=Rest;<br />[[Purchasable Travel Powers|Level 2 Purchasable Travel Powers]] }} <br />
{{LevelChart | lvl=3 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=4 (8)| salvage=8 | recipe=&nbsp; | transact=3 | storage=8 | other=Pocket D Teleport, Mission Teleport, Base Teleport, Walk }} <br />
{{LevelChart | lvl=4 | new=4th | pri=&nbsp; | sec=3rd | pool=1st, 2nd [[Power Pools|Power Pool Powers]] <br />(3rd Travel Power Pool Power) | enh=&nbsp; | insp=&nbsp; | salvage=15 | recipe=&nbsp; | transact=4 | storage=15 | other=[[Purchasable Travel Powers|Level 4 Purchasable Travel Powers]] }} <br />
{{LevelChart | lvl=5 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=30 | recipe=&nbsp; | transact=6 | storage=30 | other=&nbsp; }} <br />
{{LevelChart | lvl=6 | new=5th | pri=4th | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=4 | transact=7 | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=7 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=8 | storage=&nbsp; | other=[[Invention Origin Enhancements]] may be used }} <br />
{{LevelChart | lvl=8 | new=6th | pri=5th | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=9 | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=9 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp;}} <br />
{{LevelChart | lvl=10 | new=7th | pri=&nbsp; | sec=4th | pool=&nbsp; | enh=&nbsp; | insp=2 (10) | salvage=&nbsp; | recipe=8 | transact=10 | other=Create [[supergroup]];<br />[[Debt]] accrued if defeated;<br />[[Protector of Innocents Badge|Protector of Innocents]]/[[Soldier Badge|Soldier]][[Praetorian Professional Badge|Praetorian Professional]] badge;<br />Invention tutorial may be undertaken}}<br />
{{LevelChart | lvl=11 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=10 | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=12 | new=8th | pri=6th | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=11 | storage=&nbsp; | other=[[Enhancements#Dual-Origin Enhancements|Dual-Origin Enhancements]] may be purchased}} <br />
{{LevelChart | lvl=13 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=14 | new=9th | pri=&nbsp; | sec=&nbsp; | pool=3rd, 4th,<br /> 5th [[Power Pools|Power Pool Powers]] | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=12 | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=15 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=First [[Titles|Title]] }} <br />
{{LevelChart | lvl=16 | new=10th | pri=&nbsp; | sec=5th | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=11 | transact=13 | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=17 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=18 | new=11th | pri=7th | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=14 | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=19 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=20 | new=12th | pri=&nbsp; | sec=6th | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=12 | transact=15 | storage=&nbsp; | other=[[Costumes#Capes and Auras|Capes]] unlockable;<br />Second costume slot unlockable;<br />[[Keeper of Peace Badge|Keeper of Peace]]/[[Insider Badge|Insider]]/[[Survivor of Praetoria Badge|Survivor of Praetoria]] badge;<br />Unlock [[Kheldian]]s (hero);<br />Unlock [[Soldiers of Arachnos]] (villain);<br />Praetorian characters may depart for Primal Earth }} <br />
{{LevelChart | lvl=21 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=22 | new=13th | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=[[Enhancements#Single-Origin Enhancements|Single-Origin Enhancements]] may be purchased }} <br />
{{LevelChart | lvl=23 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=24 | new=14th | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=First [[Power Respecification|Respec]] Trial available }}<br />
{{LevelChart | lvl=25 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=5 (15) | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=Second [[Titles|Title]];<br />Access to [[Ouroboros]] }} <br />
{{LevelChart | lvl=26 | new=15th | pri=8th | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=13 | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=27 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=28 | new=16th | pri=&nbsp; | sec=7th | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=29 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=2 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=30 | new=17th | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=[[Costumes#Capes and Auras|Auras]] unlockable;<br />Third costume slot unlockable;<br />[[Defender of Truth Badge|Defender of Truth]]/[[Wiseguy Badge|Wiseguy]]/[[Wisegal Badge|Wisegal]]/[[Rift Traveler Badge|Rift Traveler]] badge}}<br />
{{LevelChart | lvl=31 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=32 | new=18th | pri=9th | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=[[Tier 9]] Primary power }}<br />
{{LevelChart | lvl=33 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=34 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=Second [[Power Respecification|Respec]] Trial available }} <br />
{{LevelChart | lvl=35 | new=19th | pri=&nbsp; | sec=8th | pool=1st, 2nd [[Ancillary Power Pools|Epic Powers]] | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=14 | transact=&nbsp; | storage=&nbsp; | other=Access to [[Rikti War Zone]] and [[Cimerora]] content;<br />[[Patron Power Pools|Patrons]] unlockable}} <br />
{{LevelChart | lvl=36 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=32 | recipe=&nbsp; | transact=&nbsp; | storage=32 | other=&nbsp; }} <br />
{{LevelChart | lvl=37 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=34 | recipe=&nbsp; | transact=&nbsp; | storage=34 | other=&nbsp; }} <br />
{{LevelChart | lvl=38 | new=20th | pri=&nbsp; | sec=9th | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=36 | recipe=&nbsp; | transact=&nbsp; | storage=36 | other=[[Tier 9]] Secondary power }} <br />
{{LevelChart | lvl=39 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=38 | recipe=&nbsp; | transact=&nbsp; | storage=38 | other=&nbsp; }} <br />
{{LevelChart | lvl=40 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=5 (20) | salvage=40 | recipe=&nbsp; | transact=16 | storage=40 | other=Fourth costume slot unlockable;<br />[[Justice Incarnate Badge|Justice Incarnate]]/[[Captain Badge|Captain]]/[[Primal Praetorian Badge|Primal Praetorian]] badge }}<br />
{{LevelChart | lvl=41 | new=21st | pri=&nbsp; | sec=&nbsp; | pool=3rd, 4th [[Ancillary Power Pools|Epic Powers]] | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=16 | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=42 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=18 | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=43 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=20 | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=44 | new=22nd | pri=&nbsp; | sec=&nbsp; | pool=5th [[Ancillary Power Pools|Epic Power]] | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=Third [[Power Respecification|Respec]] Trial available }} <br />
{{LevelChart | lvl=45 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=50 | recipe=&nbsp; | transact=&nbsp; | storage=50 | other= &nbsp;}} <br />
{{LevelChart | lvl=46 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=47 | new=23rd | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=[[Hamidon Origin Enhancements]] may be used}} <br />
{{LevelChart | lvl=48 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }} <br />
{{LevelChart | lvl=49 | new=24th | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=&nbsp; | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=&nbsp; }}<br />
{{LevelChart | lvl=50 | new=&nbsp; | pri=&nbsp; | sec=&nbsp; | pool=&nbsp; | enh=3 | insp=&nbsp; | salvage=&nbsp; | recipe=&nbsp; | transact=&nbsp; | storage=&nbsp; | other=[[Hero of the City Badge|Hero of the City]]/[[Made Badge|Made]]/[[Praetor Badge|Praetor]] badge;<br />[[Incarnate System]] content}}<br />
|-<br />
!Level || New Powers || [[Primary Power Sets|Primary Power]] Available || [[Secondary Power Sets|Secondary Power]] Available || [[Power Pools|Pool Power]] Available || Additional [[Enhancements|Enhancement]] Slots || Additional [[Inspirations|Inspiration]] Slots (total) || [[Invention Salvage]] Slots || [[Recipe]] Slots || [[Auction House]]<br />Transaction<br />Slots || [[Vault Reserve]] Storage Slots || Other<br />
|}<br />
<br />
[[Category:Gameplay]]</div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Userbox_Warshade&diff=269233Template:Userbox Warshade2019-08-26T20:54:06Z<p>Archabaddon: Added support and usage for alignment switch</p>
<hr />
<div><noinclude><br />
Use to declare your primary character is a Warshade.<br><br />
== Switches: ==<br />
<br />
{|<br />
|-<br />
| <nowiki>{{Userbox_Warshade|hero}}</nowiki> <br />
|-<br />
| {{Userbox_Warshade|hero}}<br />
|-<br />
| <nowiki>{{Userbox_Warshade|villain}}</nowiki><br />
|-<br />
| {{Userbox_Warshade|villain}}<br />
|-<br />
| <nowiki>{{Userbox_Warshade|vigilante}}</nowiki><br />
|-<br />
| {{Userbox_Warshade|vigilante}}<br />
|-<br />
| <nowiki>{{Userbox_Warshade|rogue}}</nowiki><br />
|-<br />
| {{Userbox_Warshade|rogue}}<br />
|}<br />
<br><br><br />
Default without switch:<br />
</noinclude><br />
<div style="float: left; border: solid #4169E1 1px; margin: 1px;"><br />
{| cellspacing="0" style="width: 238px; color: #000000; background: #D3D3D3;"<br />
| style="width: 45px; height: 45px; background: white; text-align: center;" |[[Image:Archetypeicon warshade.png]]<br />
| style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | This user's main {{#switch: {{lc:{{{1}}}}}<br />
| hero = hero<br />
| villain = villain<br />
| vigilante = vigilante<br />
| rogue = rogue<br />
| #default= hero}} is a '''<font style="font-weight:bold;">[[Warshade]]</font>'''.<br />
|}</div><br />
<br />
<noinclude>[[Category:Userbox Templates|Warshade Main]]</noinclude></div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Userbox_Tank&diff=269232Template:Userbox Tank2019-08-26T20:52:09Z<p>Archabaddon: Added support and usage for alignment switch</p>
<hr />
<div><noinclude><br />
Use to declare your primary character is a Tanker.<br><br />
== Switches: ==<br />
<br />
{|<br />
|-<br />
| <nowiki>{{Userbox_Tank|hero}}</nowiki> <br />
|-<br />
| {{Userbox_Tanker|hero}}<br />
|-<br />
| <nowiki>{{Userbox_Tank|villain}}</nowiki><br />
|-<br />
| {{Userbox_Tank|villain}}<br />
|-<br />
| <nowiki>{{Userbox_Tank|vigilante}}</nowiki><br />
|-<br />
| {{Userbox_Tank|vigilante}}<br />
|-<br />
| <nowiki>{{Userbox_Tank|rogue}}</nowiki><br />
|-<br />
| {{Userbox_Tank|rogue}}<br />
|-<br />
| <nowiki>{{Userbox_Tank|loyalist}}</nowiki><br />
|-<br />
| {{Userbox_Tank|loyalist}}<br />
|-<br />
| <nowiki>{{Userbox_Tank|resistance}}</nowiki><br />
|-<br />
| {{Userbox_Tank|resistance}}<br />
|}<br />
<br><br><br />
Default without switch:<br />
</noinclude><br />
<div style="float: left; border: solid #4169E1 1px; margin: 1px;"><br />
{| cellspacing="0" style="width: 238px; color: #000000; background: #D3D3D3;"<br />
| style="width: 45px; height: 45px; background: white; text-align: center;" |[[Image:Archetypeicon_tanker.png]]<br />
| style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | This user's main main {{#switch: {{lc:{{{1}}}}}<br />
| hero = hero<br />
| villain = villain<br />
| vigilante = vigilante<br />
| rogue = rogue<br />
| loyalist = Loyalist<br />
| resistance = Resistance Fighter<br />
| #default= hero}} is a '''<font style="font-weight:bold;">[[Tanker]]</font>'''.<br />
|}</div><br />
<br />
<noinclude>[[Category:Userbox Templates|Tanker Main]]</noinclude></div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Userbox_Tanker&diff=269231Template:Userbox Tanker2019-08-26T20:48:11Z<p>Archabaddon: Added support and usage for alignment switch</p>
<hr />
<div><noinclude><br />
Use to declare your primary character is a Tanker.<br><br />
== Switches: ==<br />
<br />
{|<br />
|-<br />
| <nowiki>{{Userbox_Tanker|hero}}</nowiki> <br />
|-<br />
| {{Userbox_Tanker|hero}}<br />
|-<br />
| <nowiki>{{Userbox_Tanker|villain}}</nowiki><br />
|-<br />
| {{Userbox_Tanker|villain}}<br />
|-<br />
| <nowiki>{{Userbox_Tanker|vigilante}}</nowiki><br />
|-<br />
| {{Userbox_Tanker|vigilante}}<br />
|-<br />
| <nowiki>{{Userbox_Tanker|rogue}}</nowiki><br />
|-<br />
| {{Userbox_Tanker|rogue}}<br />
|-<br />
| <nowiki>{{Userbox_Tanker|loyalist}}</nowiki><br />
|-<br />
| {{Userbox_Tanker|loyalist}}<br />
|-<br />
| <nowiki>{{Userbox_Tanker|resistance}}</nowiki><br />
|-<br />
| {{Userbox_Tanker|resistance}}<br />
|}<br />
<br><br><br />
Default without switch:<br />
</noinclude><br />
<div style="float: left; border: solid #4169E1 1px; margin: 1px;"><br />
{| cellspacing="0" style="width: 238px; color: #000000; background: #D3D3D3;"<br />
| style="width: 45px; height: 45px; background: white; text-align: center;" |[[Image:Archetypeicon_tanker.png]]<br />
| style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | This user's main main {{#switch: {{lc:{{{1}}}}}<br />
| hero = hero<br />
| villain = villain<br />
| vigilante = vigilante<br />
| rogue = rogue<br />
| loyalist = Loyalist<br />
| resistance = Resistance Fighter<br />
| #default= hero}} is a '''<font style="font-weight:bold;">[[Tanker]]</font>'''.<br />
|}</div><br />
<br />
<noinclude>[[Category:Userbox Templates|Tanker Main]]</noinclude></div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Userbox_Stalker&diff=269230Template:Userbox Stalker2019-08-26T20:40:16Z<p>Archabaddon: Added support and usage for alignment switch</p>
<hr />
<div><noinclude><br />
Use to declare your primary character is a Stalker.<br><br />
== Switches: ==<br />
<br />
{|<br />
|-<br />
| <nowiki>{{Userbox_Stalker|hero}}</nowiki> <br />
|-<br />
| {{Userbox_Stalker|hero}}<br />
|-<br />
| <nowiki>{{Userbox_Stalker|villain}}</nowiki><br />
|-<br />
| {{Userbox_Stalker|villain}}<br />
|-<br />
| <nowiki>{{Userbox_Stalker|vigilante}}</nowiki><br />
|-<br />
| {{Userbox_Stalker|vigilante}}<br />
|-<br />
| <nowiki>{{Userbox_Stalker|rogue}}</nowiki><br />
|-<br />
| {{Userbox_Stalker|rogue}}<br />
|-<br />
| <nowiki>{{Userbox_Stalker|loyalist}}</nowiki><br />
|-<br />
| {{Userbox_Stalker|loyalist}}<br />
|-<br />
| <nowiki>{{Userbox_Stalker|resistance}}</nowiki><br />
|-<br />
| {{Userbox_Stalker|resistance}}<br />
|}<br />
<br><br><br />
Default without switch:<br />
</noinclude><br />
<div style="float: left; border: solid #4169E1 1px; margin: 1px;"><br />
{| cellspacing="0" style="width: 238px; color: #000000; background: #D3D3D3;"<br />
| style="width: 45px; height: 45px; background: white; text-align: center;" |[[Image:V archetypeicon stalker.png]]<br />
| style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | This user's main {{#switch: {{lc:{{{1}}}}}<br />
| hero = hero<br />
| villain = villain<br />
| vigilante = vigilante<br />
| rogue = rogue<br />
| loyalist = Loyalist<br />
| resistance = Resistance Fighter<br />
| #default= villain}} is a '''<font style="font-weight:bold;">[[Stalker]]</font>'''.<br />
|}</div><br />
<br />
<noinclude>[[Category:Userbox Templates|Stalker Main]]</noinclude></div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Userbox_Scrapper&diff=269229Template:Userbox Scrapper2019-08-26T20:38:00Z<p>Archabaddon: Added support and usage for alignment switch</p>
<hr />
<div><noinclude><br />
Use to declare your primary character is a Scrapper.<br><br />
== Switches: ==<br />
<br />
{|<br />
|-<br />
| <nowiki>{{Userbox_Scrapper|hero}}</nowiki> <br />
|-<br />
| {{Userbox_Scrapper|hero}}<br />
|-<br />
| <nowiki>{{Userbox_Scrapper|villain}}</nowiki><br />
|-<br />
| {{Userbox_Scrapper|villain}}<br />
|-<br />
| <nowiki>{{Userbox_Scrapper|vigilante}}</nowiki><br />
|-<br />
| {{Userbox_Scrapper|vigilante}}<br />
|-<br />
| <nowiki>{{Userbox_Scrapper|rogue}}</nowiki><br />
|-<br />
| {{Userbox_Scrapper|rogue}}<br />
|-<br />
| <nowiki>{{Userbox_Scrapper|loyalist}}</nowiki><br />
|-<br />
| {{Userbox_Scrapper|loyalist}}<br />
|-<br />
| <nowiki>{{Userbox_Scrapper|resistance}}</nowiki><br />
|-<br />
| {{Userbox_Scrapper|resistance}}<br />
|}<br />
<br><br><br />
Default without switch:<br />
</noinclude><br />
<div style="float: left; border: solid #4169E1 1px; margin: 1px;"><br />
{| cellspacing="0" style="width: 238px; color: #000000; background: #D3D3D3;"<br />
| style="width: 45px; height: 45px; background: white; text-align: center;" |[[Image:Archetypeicon scrapper.png]]<br />
| style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | This user's main {{#switch: {{lc:{{{1}}}}}<br />
| hero = hero<br />
| villain = villain<br />
| vigilante = vigilante<br />
| rogue = rogue<br />
| loyalist = Loyalist<br />
| resistance = Resistance Fighter<br />
| #default= hero}} is a '''<font style="font-weight:bold;">[[Scrapper]]</font>'''.<br />
|}</div><br />
<br />
<noinclude>[[Category:Userbox Templates|Scrapper Main]]</noinclude></div>Archabaddonhttps://archive.paragonwiki.com/w/index.php?title=Template:Userbox_Blaster&diff=269228Template:Userbox Blaster2019-08-26T20:35:21Z<p>Archabaddon: </p>
<hr />
<div><noinclude><br />
Use to declare your primary character is a Blaster.<br><br />
== Switches: ==<br />
<br />
{|<br />
|-<br />
| <nowiki>{{Userbox_Blaster|hero}}</nowiki> <br />
|-<br />
| {{Userbox_Blaster|hero}}<br />
|-<br />
| <nowiki>{{Userbox_Blaster|villain}}</nowiki><br />
|-<br />
| {{Userbox_Blaster|villain}}<br />
|-<br />
| <nowiki>{{Userbox_Blaster|vigilante}}</nowiki><br />
|-<br />
| {{Userbox_Blaster|vigilante}}<br />
|-<br />
| <nowiki>{{Userbox_Blaster|rogue}}</nowiki><br />
|-<br />
| {{Userbox_Blaster|rogue}}<br />
|-<br />
| <nowiki>{{Userbox_Blaster|loyalist}}</nowiki><br />
|-<br />
| {{Userbox_Blaster|loyalist}}<br />
|-<br />
| <nowiki>{{Userbox_Blaster|resistance}}</nowiki><br />
|-<br />
| {{Userbox_Blaster|resistance}}<br />
|}<br />
<br><br><br />
Default without switch:<br />
</noinclude><br />
<div style="float: left; border: solid #4169E1 1px; margin: 1px;"><br />
{| cellspacing="0" style="width: 238px; color: #000000; background: #D3D3D3;"<br />
| style="width: 45px; height: 45px; background: white; text-align: center;" |[[Image:Archetypeicon blaster.png]]<br />
| style="font-size: 8pt; padding: 4pt; line-height: 1.25em;" | This user's main {{#switch: {{lc:{{{1}}}}}<br />
| hero = hero<br />
| villain = villain<br />
| vigilante = vigilante<br />
| rogue = rogue<br />
| loyalist = Loyalist<br />
| resistance = Resistance Fighter<br />
| #default= hero}} is a '''<font style="font-weight:bold;">[[Blaster]]</font>'''.<br />
|}</div><br />
<br />
<noinclude>[[Category:Userbox Templates|Blaster Main]]</noinclude></div>Archabaddon