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	<updated>2026-04-07T22:55:37Z</updated>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Keyes_Island_Reactor_Trial&amp;diff=227331</id>
		<title>Keyes Island Reactor Trial</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Keyes_Island_Reactor_Trial&amp;diff=227331"/>
		<updated>2012-05-28T23:14:58Z</updated>

		<summary type="html">&lt;p&gt;Skyeline: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|the [[Incarnate System]] Trial|the [[Praetoria]]n neighborhood|Neutropolis}}&lt;br /&gt;
{{TOCleft}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Trial&lt;br /&gt;
|name= The Keyes Island Reactor Trial&lt;br /&gt;
|size=12-24&lt;br /&gt;
|enemies={{Enemy Warworks}}{{Enemy Praetorians}}&lt;br /&gt;
|badge=[[File:Badge it keyes complete.png|32px]] {{BadgeLink|Keyes Technician}}&lt;br /&gt;
|incarnate xp=[[Incarnate Experience|Physical &amp;amp; Psychic]]&lt;br /&gt;
|sub=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Keyes Island Reactor Trial&#039;&#039;&#039; is the third [[Incarnate Trial]], released with [[Incarnates Ascend|Issue 20.5: Incarnates Ascend]], which takes place in [[Praetoria]]. A maximum of 24 players can raid the Keyes Island Reactor. Chronologically, this trial takes place immediately after both the [[Behavioral Adjustment Facility Trial]] and the [[Lambda Sector Trial]].&lt;br /&gt;
&lt;br /&gt;
During the mission, a voice will &amp;quot;radio in&amp;quot; information about your progress. While there is no specific contact (the trial is entered entirely through the [[LFG]] menu), it is possible that your unseen helper is meant to be [[Prometheus]] as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the [[Well of the Furies]].&lt;br /&gt;
&lt;br /&gt;
Both types of [[Incarnate Experience]] are gained towards unlocking the Incarnate Slots.&lt;br /&gt;
&lt;br /&gt;
== In Detail ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Keyes Island Reactor Trial&#039;&#039;&#039; is an [[Incarnate Trial]] that takes place in [[Praetoria]]. There is no contact for this trial, though it could be argued that [[Prometheus]] is your contact.  However, rather than going to anyone for a mission, the players use the [[Team-Up Teleporter]] to find other interested players.&lt;br /&gt;
&lt;br /&gt;
The general theme of the trial is that there are three antimatter reactors on Keyes Isle, which [[Anti-Matter]] himself is harnessing to halt your progress. Your League&#039;s task is to power up the six of the ten Containment System Terminals at each of the reactors to neutralize them, all the while avoiding Anti-Matter&#039;s powerful attacks and the devastating Anti-Matter Pulses that fire off of the reactors themselves at regular intervals of 30 seconds--greatly damaging everyone in the League. Once all three reactors are neutralized, the Anti-Matter Pulse will be permanently disabled and a final confrontation with Anti-Matter will take place.&lt;br /&gt;
&lt;br /&gt;
In all three of the reactor phases, your League will need to acquire Power Cells and use them to power up at least 6 Containment System Terminals at each reactor. There are [[Warworks]] guarding each terminal, and they must be cleared away or defeated before the terminal can be powered up. After 90 seconds at each reactor, Anti-Matter will appear. Once this happens, Containment Terminals can only be powered up while Anti-Matter is nearby, in addition to the previously mentioned Warworks condition. The three reactor phases are mostly the same, but the method with which you acquire the Power Cells is different. Each Containment System Terminal must be powered up with 3 Power Cells.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Gadgets_TargetingDrone.png|Name=Power Cell|Effect=Magnetic Containment Power Cell|Desc=This power cell must be installed in the Containment System Terminals scattered around the reactor in order to restore the integrity of the system and override Antimatter&#039;s control. Each Containment System Terminal requires three Power Cells to be fully capable of generating the magnetic field needed to assert control over the system. If a Power Cell is removed from the vicinity of Keyes Island, it will rapidly decay and become unusable.}}&lt;br /&gt;
&lt;br /&gt;
=== Phase 1, Reactor Hope ===&lt;br /&gt;
This phase begins with a cutscene and 30 Warworks must be defeated to start the event. Once that happens, boxes of electronics are scattered around the reactor at ground level. These are &amp;quot;glowies,&amp;quot; and can be clicked to receive one Power Cell each. The glowies &amp;quot;restock&amp;quot; at regular intervals and can be clicked again for additional Power Cells.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2, Reactor Genesis ===&lt;br /&gt;
In this phase, the Warworks are attempting to abscond with the Power Cells to prevent your league from acquiring them. There will be spawns of Warworks, called Recovery Teams, moving away from the reactor. There will be a Goliath War Walker in each one, which will randomly award two Power Cells to the leaguemates who helped destroy it. A meter will be present in the event information box indicating how many Goliaths have been defeated (a minimum of 15 are necessary to complete the event), but it is provided solely for informative purposes.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3, Reactor Infinity ===&lt;br /&gt;
With the failure of the Recovery Teams, the Warworks have resorted to stashing the remaining Power Cells in bunkers to prevent your League from accessing them. There are three bunkers surrounding the reactor, and your League must break down the doors (or sneak in through the vents) to gain access to the storage areas. There are multiple boxes of electronics within each bunker, which are &amp;quot;glowies&amp;quot; like they were at Reactor Hope. Each one grants two Power Cells, and will be restocked at regular intervals.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4, Truck Depot ===&lt;br /&gt;
With all of the reactors neutralized, Anti-Matter confronts your League and must be defeated. There&#039;s a number of hazards to watch out for:&lt;br /&gt;
*Anti-Matter can Disintegrate a target, which is a scaling [[DoT]] attack, appearing as a large green bubble around the target, that deals more damage with each tick, doing damage of 20%, 40%, 60%, and lastly 80% of the character&#039;s [[Hit Points]] on the final tick. If a person dies from the Disintegrate attack, Anti-Matter regenerates for 25% of his hit points.&lt;br /&gt;
*The Obliteration Beam will fire at a given target, but is stationary once the target&#039;s location is selected. This is marked on the ground with a very large green circle, and will deal considerable damage to anyone within its radius when it fires.&lt;br /&gt;
**After the Obliteration Beam fires, leaguemates will be affected by various forms of Entanglement, which are short-term contagious debuffs and damage.&lt;br /&gt;
*At 80%, 50% and 20% health, Anti-Matter will freeze time momentarily while he approaches one of his regeneration stations. This will prevent all leaguemates from moving, even if the Obliteration Beam is firing. Once Anti-Matter reaches his station, Drawdown Terminals at each station can be destroyed to interrupt his regeneration before he heals completely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Anti-Matter]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Badges ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge it keyes complete.png|54px]]&lt;br /&gt;
| {{BadgeLink|Keyes Technician}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the Keyes Island Reactor Trial&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge it keyes achievement.png|54px]]&lt;br /&gt;
| {{BadgeLink|Anti-Anti-Matter}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the Keyes Island Reactor Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge it keyes achievement.png|54px]]&lt;br /&gt;
| {{BadgeLink|Bunker Buster}}&lt;br /&gt;
| &amp;amp;nbsp; During the Keyes Island Reactor Trial, bust down all three doors on a bunker within three seconds, and then repeat for all bunkers near Reactor Infinity &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge it keyes achievement.png|54px]]&lt;br /&gt;
| {{BadgeLink|Loves a Challenge}}&lt;br /&gt;
| &amp;amp;nbsp; Complete the Keyes Island Reactor Trial without anyone dying or destroying any terminals during the final battle with Anti-Matter&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge it keyes achievement.png|54px]]&lt;br /&gt;
| {{BadgeLink|Avoids the Green Stuff}}&lt;br /&gt;
| &amp;amp;nbsp; Don&#039;t let anyone be caught by an Obliteration Beam in the final battle with Anti-Matter during the Keyes Island Reactor Trial&lt;br /&gt;
|-&lt;br /&gt;
| {{center|[[File:Badge it keyes master.png|20px]]}}&lt;br /&gt;
| {{BadgeLink|Master of Keyes Island Reactor}}&lt;br /&gt;
| &amp;amp;nbsp; Earn the Anti-Anti-Matter, Bunker Buster, Loves a Challenge, and Avoids the Green Stuff badges.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Bunker Buster is rewarded at trial completion.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
* [[Incarnate Experience|Physical Incarnate &amp;amp; Psychic Incarnate Experience]] is earned, which unlocks the [[Alpha Slot|Alpha]], [[Interface Slot|Interface]], [[Judgement Slot|Judgement]], [[Destiny Slot|Destiny]] and [[Lore Slot]]s, if any of these slots are locked.&lt;br /&gt;
=== Salvage ===&lt;br /&gt;
* [[Incarnate Thread Component|Incarnate Threads]] drop instead of [[Incarnate Shard Component|Incarnate Shards]].&lt;br /&gt;
* Upon successful completion of this trial, each character is presented with a reward table allowing them to choose one reward from several options. There is a participation threshold that must be met in order to receive an [[Incarnate Component]] table instead of a 10 Threads or one Super-level [[inspiration]] &amp;quot;consolation prize&amp;quot;. &lt;br /&gt;
** If a character surpasses this threshold, the rarity of the component reward is a random roll.  The options available will either be a choice of: one &#039;&#039;&#039;Common&#039;&#039;&#039; component or two Super-level inspirations, one &#039;&#039;&#039;{{Yellow|Uncommon}}&#039;&#039;&#039; component or three Super-level inspirations, one &#039;&#039;&#039;{{Orange|Rare}}&#039;&#039;&#039; component or four Super-level inspirations, or one &#039;&#039;&#039;{{Purple|Very Rare}}&#039;&#039;&#039; component or five Super-level inspirations.&lt;br /&gt;
* The chances of receiving a &#039;&#039;&#039;{{Orange|Rare}}&#039;&#039;&#039; or &#039;&#039;&#039;{{Purple|Very Rare}}&#039;&#039;&#039; Incarnate Component upon completion of this trial are higher than in other Incarnate Trials.&lt;br /&gt;
* A random &#039;&#039;&#039;{{Yellow|Uncommon}}&#039;&#039;&#039; Incarnate Component is awarded the first time each achievement badge is qualified for.  &lt;br /&gt;
* A random &#039;&#039;&#039;{{Orange|Rare}}&#039;&#039;&#039; Incarnate Component is awarded the first time the Master of Keyes Island Reactor badge is qualified for.&lt;br /&gt;
&lt;br /&gt;
=== Merits ===&lt;br /&gt;
* Two [[Empyrean Merit]]s will be awarded upon successful completion of the Trial once per 20 hour period.&lt;br /&gt;
** Any successive completion of the Trial within that 20 hour window will instead award two [[Astral Merit]]s. This functionality is essentially the Incarnate Trial version of [[Merit Reward#Diminishing Returns|Merit Reward Diminishing Returns]].&lt;br /&gt;
* An Astral Merit will be awarded immediately after stabilizing each reactor.&lt;br /&gt;
* An additional Astral Merit can be rewarded at the end of the trial for running as an [[Open League]].&lt;br /&gt;
* An additional Astral Merit can be earned if the requirements for the Anti-Anti-Matter badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.&lt;br /&gt;
* An additional Astral Merit can be earned if the requirements for the Bunker Buster badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.&lt;br /&gt;
* An additional Astral Merit can be earned if the requirements for the Loves a Challenge badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.&lt;br /&gt;
* An additional Astral Merit can be earned if the requirements for the Avoids the Green Stuff badge are fulfilled, even if you already have the badge.  It is awarded at the end of the trial.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*[[Keyes Island Reactor Trial/Strategy|Keyes Island Reactor Trial Strategy]]&lt;br /&gt;
*[[Visual Guide: Keyes Island Reactor Trial]]&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|reason=change}}&lt;br /&gt;
* Originally, the Keyes Island Reactor Trial was harder. As a result, few players would attempt it, opting for running [[Behavioral Adjustment Facility Trial]] and [[Lambda Sector Trial]] over and over instead. It was changed to entice players to attempt the Trial more often. Originally, the Trial had the following:&lt;br /&gt;
** Phases 1, 2, and 3 required all ten Containment System Terminals to be neutralized rather than just six&lt;br /&gt;
** Disintegrate, as used by [[Anti-Matter]], dealt more damage with each tick, with the final tick doing 99% of a player&#039;s health rather than 80% as it is currently&lt;br /&gt;
** The Incarnate Component reward table was standard in the original; it was updated to increase the chance of Rare or Very Rare components dropping&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;br /&gt;
[[Category:Incarnate System]]&lt;/div&gt;</summary>
		<author><name>Skyeline</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=227328</id>
		<title>Mission:The Choice of Hope - Finale: The World&#039;s Final Gambit</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission:The_Choice_of_Hope_-_Finale:_The_World%27s_Final_Gambit&amp;diff=227328"/>
		<updated>2012-05-28T16:18:54Z</updated>

		<summary type="html">&lt;p&gt;Skyeline: /* {{UL|Finale: The World&amp;#039;s Final Gambit}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== {{UL|Finale: The World&#039;s Final Gambit}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&amp;lt;noinclude&amp;gt;[[Category:Dream Doctor Missions]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s suiting that you would be the one, I assume once again, to be in charge of saving the world. If we&#039;re going to do this, we&#039;re going to need a literal army of our own to face off against Mot. &lt;br /&gt;
&lt;br /&gt;
While you&#039;ve been finding out how to destroy Mot, I&#039;ve been spreading word of our plight across the world, telling the people that now is the time for us to fight, to put aside our differences. I assumed that if our plans all failed, our last attempt would be for all the powers of the world to throw themselves at Mot in the hopes of wiping it out. But now, we have a new plan. &lt;br /&gt;
&lt;br /&gt;
I&#039;ve instructed all those who I&#039;ve talked to of a time and place to gather. I&#039;ve requested those of a less... savory attitude to put their villainy aside, and those of a more righteous view to focus on the task at hand. We must all band together to fight the monstrous horde of Mot so that you can get to the Sentinel and destroy the creature from the inside. &lt;br /&gt;
&lt;br /&gt;
* {{green|Do you know if anyone actually will help?}}&lt;br /&gt;
&lt;br /&gt;
We&#039;ll see soon enough, {{Character}}. All we can do now is use the time that has been given to us. We will do what we can with whoever has shown up, but we&#039;ll have to hurry. Mot is beginning to consume entire cities, {{Character}}. We&#039;ve received word that nearly the entire population of Chicago has been absorbed by Mot. We do not know what city could be next. &lt;br /&gt;
&lt;br /&gt;
With the Sentinel on our side, Mot will have no major individual force to back it up, just a horde of monsters. You will have to carve a path through them and reach the Sentinel, while whoever else shows up provides enough of a distraction that Mot&#039;s attention is divided. &lt;br /&gt;
&lt;br /&gt;
Let us go to the meeting place, {{Character}}, where the fate of the world shall be determined once and for all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{darkorange|You can&#039;t get in touch with Dream Doctor.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Stop Mot from Devouring the World|Secondary=Talk to Dream Doctor to enter the battle|Additional=** 200 Banished Pantheon to defeat in order to weaken Mot&lt;br /&gt;
** 7 groups of Ravagers to defeat at Mot&#039;s maw &#039;&#039;(directly north of the entrance, approximately half the map)&#039;&#039;&lt;br /&gt;
** Talk to the Sentinel to go inside Mot&lt;br /&gt;
** 3 runes of Mot to destroy inside of it&lt;br /&gt;
** Speak with Tielekku inside of Mot&#039;s darkness&lt;br /&gt;
** 6 runes of Mot to destroy inside of it&lt;br /&gt;
** 4 guardians to defeat within Mot&lt;br /&gt;
** Speak with Tielekku to bind Mot|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Dream Doctor|Text={{Character}}! This is a greater turnout than I ever expected. We have a supply of people on reserve here, if worse comes to worse. Right now the fight is already happening in Mot&#039;s graveyard. The Vindicators and the Freedom Phalanx are out there, doing their best to draw Mot&#039;s attention away from you. Colonel Duray is sending his men on bombing runs, while Apex is leading a squad of Vanguard, Longbow, and PPD on the other side of the graveyard. Arachnos and Longbow are fighting the Pantheon within the city, and even Malta has sent help in the form of their Kronos Titan. It&#039;s up to you now to get to the heart of Mot&#039;s graveyard and do what must be done. You will not be alone, however. There are several powerful allies who are clearing the area for you to arrive in the graveyard. They&#039;re willing to give you back up to get to where you need to be.&lt;br /&gt;
&lt;br /&gt;
* {{green|Alright, I&#039;m ready to go.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Tell them to stay back and help the others, I&#039;ll handle things from here.}}&lt;br /&gt;
&lt;br /&gt;
Are you sure, {{Character}}? Even with everyone doing their best, there&#039;s still nearly an entire horde of Banished Pantheon standing between you and Mot. We could definitely use their help elsewhere... but I&#039;m not sure if even you can handle this on your own.&lt;br /&gt;
&lt;br /&gt;
{{orange|The difficulty of the next part of the mission is extremely high. It is not advised to do the following alone and without any support from NPC allies.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|On second thought, I&#039;ll take the help.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|I&#039;ll handle things, don&#039;t worry. I&#039;m ready to go.}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dream Doctor Captions|text= This is the Dream Doctor! Today, we all take a stand against the power of Mot!&lt;br /&gt;
&lt;br /&gt;
What Mot represents is something that eats away at our very fiber, our very hearts!&lt;br /&gt;
&lt;br /&gt;
It is not just death, it is hopelessness! Mot is the despair that we have all felt at one time in our lives!&lt;br /&gt;
&lt;br /&gt;
Whatever side you&#039;re on, whatever your goals are, we all have this hope for our dreams, for our desires, to come true, to be fulfilled!&lt;br /&gt;
&lt;br /&gt;
Mot would make you think this despair is the Truth, that there is no hope in our lives!&lt;br /&gt;
&lt;br /&gt;
We do not fight just against a god of death today, we fight against the very embodiment of despair, of the voice that tells us our desires can never be fulfilled!&lt;br /&gt;
&lt;br /&gt;
People of the world, today we make the choice of hope, and that is something Mot can NOT take away, that Mot CAN NOT DEFEAT!&lt;br /&gt;
&lt;br /&gt;
Stand together and FIGHT, put your hope in {{Character}}, a true hero!!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Sentinel of Mot|Text=I can feel Mot... pulling away at me... trying to devour me. It knows, {{Character}}, that I have been awoken. My very soul is being pulled into the darkness. You must hurry, you must get inside of Mot and end this, once and for all!}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Inside Mot|text=&lt;br /&gt;
&#039;&#039;On entrance:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:You&#039;re a fool, {{Character}}. Your hopes... Your dreams... they mean nothing.&lt;br /&gt;
&lt;br /&gt;
:You and the rest of humanity are a contradiction. You desire everything, but yet you can never fulfill yourselves. Why do you continue with this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After destroying the last rune:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:Did you think it would be this easy? You are mine, {{Character}}, you cannot resist my power, not when you are inside of me!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Tielekku|Text=You&#039;ve come, {{Character}}. You are within the darkness of Mot now, where all who have been absorbed dwell. Those who were weak were already devoured by the beast, while the rest of us have our powers drawn out, empowering the dark god. &lt;br /&gt;
&lt;br /&gt;
I fear this is truly the end of your civilization... my power, your power, was not enough to halt the beast. It will devour all of those who have stood against it, and then its power will shatter the barrier to the spirit world. The Pantheon of old shall be released, and the poor planet of Earth shall be savaged by them until nothing is left.&lt;br /&gt;
&lt;br /&gt;
* {{green|There is still hope. We&#039;re all still alive, we can get through this.}}&lt;br /&gt;
&lt;br /&gt;
You would still hope, even after being taken by Mot? Who will save you, {{Character}}? &lt;br /&gt;
&lt;br /&gt;
{{darkorange|You take a moment and focus your powers while remembering your past, all the memories that have led to this one moment in time. You remember the first time you used your powers, the time spent mastering your abilities. Whether you wanted to use your powers for the good of mankind or for yourself, you remember the desires you had for the present, for the future, that went along with your powers.}}&lt;br /&gt;
&lt;br /&gt;
{{darkorange|You can feel Mot&#039;s power eating away at your memories, tainting them, making it seem like they were all false, that your hopes and dreams were all foolish. But you know better than that. Mot will not stop you, not now, not today! You focus your power and begin to feel Mot&#039;s hold on you in the darkness breaking. However, you can see that even your immense power is not enough to break out from the nothingness of Mot. You&#039;re almost free, but you&#039;ll need the help of those trapped in here to get out!}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Tielekku, everyone, focus your power, I just need a little more to get out!}}&lt;br /&gt;
&lt;br /&gt;
{{darkorange|You feel the power of all those around you swirling about you, pushing you forward. In your mind you can see an image of yourself, bound in the chains Mot has put on you. One by one, the links to the chains begin to shatter from the combination of your power and the power of those around you!}}&lt;br /&gt;
&lt;br /&gt;
{{darkorange|As the final chains break, you see the image of an old man floating towards you: David Hazen, the man who first fought against the power of Mot. He nods to you as he helps break the final chain that binds you to the darkness of Mot&#039;s depths!}}&lt;br /&gt;
&lt;br /&gt;
* {{green|(Break free of Mot&#039;s control!)}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mot|text=What?! This is imPosSible... how did YoU breAK free?!}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Embodiment of Mot|text=&lt;br /&gt;
&#039;&#039;Just before ambush:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:ThIS is nOT...&lt;br /&gt;
&lt;br /&gt;
:I wiLL NOT&lt;br /&gt;
&lt;br /&gt;
:be dESTRoYED!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After defeat:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:I aM eTERnaL! I CaNNOT... I wiLL NoT be STOpPED!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Tielekku|Text=You did it, {{Character}}! All the souls taken by Mot... you&#039;ve freed them all! But yet, we still are in the same situation as before... Mot will just simply take them back again.&lt;br /&gt;
&lt;br /&gt;
{{darkorange|You explain to Tielekku David Hazen&#039;s true plan to defeat Mot once and for all.}}&lt;br /&gt;
&lt;br /&gt;
Of course! It is so simple... yes, I can do that, {{Character}}, give me a moment.&lt;br /&gt;
&lt;br /&gt;
* {{green|(Wait)}}&lt;br /&gt;
&lt;br /&gt;
It is done. The barrier begins to erect as we speak, containing Mot. It&#039;s all over, {{Character}}, the war against Mot has finally come to an end. I thank you for all of your help and assistance in destroying the beast. &lt;br /&gt;
&lt;br /&gt;
It is time for me to return to the spirit world. I will never forget what you&#039;ve done on this day, {{Character}}. &lt;br /&gt;
&lt;br /&gt;
{{darkorange|With the god-killer sword in hand, you could use this last chance to stab Tielekku and Mot with the sword, taking whatever remains of their powers!}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Goodbye, Tielekku.}}&lt;br /&gt;
&lt;br /&gt;
:{{missing}}&lt;br /&gt;
&lt;br /&gt;
* {{green|(Stab Tielekku and Mot with the God-Killer Sword)}}&lt;br /&gt;
&lt;br /&gt;
: {{darkorange|You stab Tielekku with the god-killer sword, followed by Mot. You can feel both of their power flowing through you as the blade of the sword shatters! Tielekku collapses to the ground as she vanishes back to the spirit world!}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Tielekku|text=Why... {{Character}}... did you do all of that... just for... your own gain...?&amp;lt;br /&amp;gt;&lt;br /&gt;
Nooooooooo!}}&lt;br /&gt;
&lt;br /&gt;
:* {{green|(Leave)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=TheTowerFortune.png|Name=Aura of Mot|Effect=+DMG (All), +Recovery|Desc=You&#039;ve used the god-killer sword to take some of Mot&#039;s dark power. Mot&#039;s power will increase the damage of all your powers, but it can&#039;t be good to be walking around with the power of Mot flowing within you.}}&lt;br /&gt;
{{PowerBox|Icon=PowerBlast Explosion.png|Name=Magical Burst|Effect=Close PBAoE Extreme DMG(Energy/Smash)|Desc=You have been granted Tielekku&#039;s power. You can attack enemies with devastating magic! Damage: High, Recharge: Slow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* [[Banished Pantheon]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Lady Grey]]&lt;br /&gt;
* [[Lord Recluse]]&lt;br /&gt;
* [[Super Devoured Pyriss]]&lt;br /&gt;
* [[Honoree]]&lt;br /&gt;
* [[Blue Steel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, we did it, you did it! Mot&#039;s power is trapped within that barrier. He still has his followers, but they&#039;ll pose little to no threat now that he has been sealed. The world owes you a huge thanks, {{Character}}. We&#039;ll never know what truly happened with you inside of Mot, but we all knew when we saw the barrier shoot up that the day was saved. &lt;br /&gt;
&lt;br /&gt;
Everyone that played a role in this is starting to go back to where they came from, though I fear there is some trouble brewing with so many rival factions together...&lt;br /&gt;
&lt;br /&gt;
It&#039;s something that I&#039;ll have to deal with myself, {{Character}}, you don&#039;t have to concern yourself. I do hope, however, that you and I will work together again in the future against a common enemy: Ouroboros. There is still much to do for the Coming Storm, and allies are sorely needed, especially with Protean abandoning the team. Scirocco, I believe, may yet be of use. He has returned with Ice Mistral to Grandville, but he is a changed man. The effects of what happened today are going to be felt for years to come, {{Character}}. &lt;br /&gt;
&lt;br /&gt;
You&#039;ve been flung into the depths of a god of death, fought monsters the likes that have never been seen before, travelled back through time... I believe you deserve a well-earned rest. I&#039;ll take care of cleaning things up from here on out, {{Character}}. We&#039;ll speak again when the time is right.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Heart of Hatred}}&lt;/div&gt;</summary>
		<author><name>Skyeline</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission:The_Choice_of_Hope_-_Part_Six:_The_Life_of_David_Hazen&amp;diff=227325</id>
		<title>Mission:The Choice of Hope - Part Six: The Life of David Hazen</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission:The_Choice_of_Hope_-_Part_Six:_The_Life_of_David_Hazen&amp;diff=227325"/>
		<updated>2012-05-28T15:34:28Z</updated>

		<summary type="html">&lt;p&gt;Skyeline: /* {{UL|Part Six: The Life of David Hazen}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== {{UL|Part Six: The Life of David Hazen}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&amp;lt;noinclude&amp;gt;[[Category:Dream Doctor Missions]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve tried to get in touch with Scirocco, but he is not responding. I fear that Mot is aware that we&#039;re getting closer to finding his weakness and has either killed Scirocco or is in the process of doing so; it will then command its minions to destroy the last traces of Hazen&#039;s journal. &lt;br /&gt;
&lt;br /&gt;
Even if we free every single person within Mot, the monster will just absorb them once again. Hazen must have had a way around that with the magic he used. It&#039;s a long shot yet again, {{Character}}, but our long shot from before paid off with the Sentinel. &lt;br /&gt;
&lt;br /&gt;
* {{green|I&#039;ll go to the office and save Scirocco.}}&lt;br /&gt;
&lt;br /&gt;
Thank you, {{Character}}. I must continue work on my end to prepare for what might be the final battle for our world. &lt;br /&gt;
&lt;br /&gt;
If Scirocco has fallen, then you must be the one who tracks down the final pieces of Hazen&#039;s journal. If what Heather Townshend said is true, it will contain the missing piece to the true purpose of Hazen&#039;s runes. &lt;br /&gt;
&lt;br /&gt;
If not... well, then we&#039;ll have to hope for another miracle.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the old office building where the last pieces of Hazen&#039;s journal are.|Primary=Find David Hazen&#039;s Missing Journal|Secondary=3 pieces of David Hazen&#039;s journal to find|Additional=** Rescue Scirocco&lt;br /&gt;
** Speak with Madame Bellerose|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Madame Bellerose|Text={{Character}}... I remember you... you saved my life before. &lt;br /&gt;
&lt;br /&gt;
It&#039;s all flooding back to me now... My life before coming to this city. I&#039;ve spent too long here... Mot&#039;s minions twisted my mind... My will... &lt;br /&gt;
&lt;br /&gt;
I came here looking for a challenge... something to prove my new abilities against. What I found was... &lt;br /&gt;
&lt;br /&gt;
I must go, {{Character}}. I must leave this city and never return to it. Thank you for your help... I do not wish to think about what would&#039;ve happen if you had not already saved me before.&lt;br /&gt;
&lt;br /&gt;
* {{green|Hold on, I didn&#039;t save you for nothing. I deserve something in return.}}&lt;br /&gt;
&lt;br /&gt;
I have nothing to give, {{Character}}, except my gratitude.&lt;br /&gt;
&lt;br /&gt;
Now, let me leave, unless you did all of this for a selfish reason of me &#039;owing&#039; you.&lt;br /&gt;
&lt;br /&gt;
If that&#039;s the case... I will not hesitate to attack you where you stand with all my might.&lt;br /&gt;
&lt;br /&gt;
* {{green|Alright, Bellerose, just go.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Strike -me- down? Just try it, Bellerose.}}&lt;br /&gt;
&lt;br /&gt;
* {{green|Goodbye, Bellerose.}}}}&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Incarnate Rival}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Detective Hopp|Text={{orange|You see Detective Hopp laying on the ground, badly beaten by the Banished Pantheon. However, he seems to still be holding on to his life by a bare thread.}}&lt;br /&gt;
&lt;br /&gt;
{{Character}}... it feels like forever ago that... you last saved me... &lt;br /&gt;
&lt;br /&gt;
Mot... the Pantheon... they brought me here to suffer... to make me think life was nothing but suffering. They tried... to beat it into me... that there was no hope. But then I remembered... the time you saved me... that even in this desperate hour... even when Mot&#039;s power seems to be infinite... there&#039;s still someone who can make a stand against it... there&#039;s... there&#039;s still &#039;&#039;hope&#039;&#039;... &lt;br /&gt;
&lt;br /&gt;
I&#039;ve been hanging on to my life... hoping that something would happen... that someone would come to... to save me. Please... {{Character}}... there&#039;s an emergency... PPD teleporter... got it from... a guy named... Roy Cooling... back before I came here. I... hah... &lt;br /&gt;
&lt;br /&gt;
I had finally... gotten it fixed... when the Pantheon ambushed me. Please... activate it... help me get out of here.&lt;br /&gt;
&lt;br /&gt;
* {{green|(Activate Hopp&#039;s PPD teleporter)}}}}&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Buddy Cop}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brilliant work, {{Character}}! I can&#039;t believe it... all of this time, we were looking at one half of the puzzle! How could I have not seen this before?! &lt;br /&gt;
&lt;br /&gt;
Of course you can&#039;t banish Mot into the spirit world... that would just be sweeping the problem underneath a rug! You have to hit the creature in its heart, its ability to absorb death and suffering! This is... we have a hope now, {{Character}}, although it&#039;s still a long shot. Tielekku can utilize the power of the runes in Dark Astoria and your own Incarnate powers to create the barrier to seal Mot&#039;s power. But first, you&#039;ll need to free Tielekku, which will involve you getting inside of Mot... which involves you getting to Mot&#039;s maw to work with the Sentinel, which  then involves you not having Mot&#039;s full attention on you. &lt;br /&gt;
&lt;br /&gt;
There are a lot of ways for this to fail, {{Character}}, but that&#039;s what I&#039;ve been preparing for. It&#039;s time for the final battle for our world, and you&#039;re at the heart of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* {{Enemy Incarnate Banished Pantheon}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Madame Bellerose]]&lt;br /&gt;
* [[Detective Hopp]]&lt;/div&gt;</summary>
		<author><name>Skyeline</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Dr._Kahn_Task_Force&amp;diff=138231</id>
		<title>Dr. Kahn Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Dr._Kahn_Task_Force&amp;diff=138231"/>
		<updated>2009-06-30T04:35:28Z</updated>

		<summary type="html">&lt;p&gt;Skyeline: Fixed minor typo with Dr. Kahn introduction to Task Force.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox TF&lt;br /&gt;
|name=Return of the Reichsman&lt;br /&gt;
|image=[[File:Dr._Kahn_Contact.jpg|100px]]&lt;br /&gt;
|contact=[[Dr. Kahn]]&lt;br /&gt;
|zone=[[Founders&#039; Falls]]&lt;br /&gt;
|x=1732.0|y=0.0|z=2482&lt;br /&gt;
|size=4&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|merits=20&lt;br /&gt;
|enemies={{Enemy 5th Column}}{{Enemy Arachnos}}{{Enemy Rogue Isles Villains}}&lt;br /&gt;
|badge=[[File:Badge_5thColumnHeroBadge.png|32px]] [[Column Breaker Badge|Column Breaker]]}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{MeritAward|20}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
Erm... well, you see... this is a little awkward... Frankly, {{Character}}, I&#039;m worried that this mission might be more than you can handle.&lt;br /&gt;
&lt;br /&gt;
{{orange|Return when you are Level 45 or higher.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not Enough People ===&lt;br /&gt;
Yes, yes, there&#039;s something you should attend to, {{Character}}, but it&#039;s not something you can handle alone.  I think maybe that 4 of you could do it.  Maybe you have some friends who will help?&lt;br /&gt;
&lt;br /&gt;
{{blue|You need at least 4 heroes on your team to accept this Taskforce.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part One:  If I Could Save Time in a Capsule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, I&#039;m glad you&#039;re here, {{Character}}!  I&#039;ve just found out that some villains are trying to steal [[Hero 1]]&#039;s time capsule.  Please take your friends and stop them.  You need to act fast to catch the criminals in the act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please hurry!  Time is of the essence and who knows what information the time capsule holds.&lt;br /&gt;
&lt;br /&gt;
Erm, this may sound grandiose, but I&#039;ve always wanted to say this.  Ah, I dub thee {{Task Force}}!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The villains are robbing City Hall!  Please go and stop them before it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=They moved the time capsule to a vault under City Hall to keep it safe.  It appears that wasn&#039;t enough to protect it!|Primary=Stop the break in at City Hall|Secondary=Stop the villains|Additional=**Go through the portal&lt;br /&gt;
**Find and defeat Schadenfreude&lt;br /&gt;
**Destroy the troop portal|Completion=You didn&#039;t recover the information those villains stole, but you found something more serious -- 5th Column troops, preparing for an invasion!  What&#039;s going on?!?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Train&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Rogue Isles Villains}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Bad Penny]] ([[Boss]])&lt;br /&gt;
* [[Comrade (Villain)|Comrade]] ([[Boss]])&lt;br /&gt;
* [[Misadventure]] ([[Boss]])&lt;br /&gt;
* [[Sardonic]] ([[Boss]])&lt;br /&gt;
* [[Schadenfreude]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bad Penny dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;A penny saved is me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;In for a penny, in for a pound!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;ll never stop us, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hey!  Don&#039;t take this personally; we were just hired to do a job.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Misadventure dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hurry up!  I want to get out of here before things turn bad.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Well isn&#039;t this just my bad luck!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hey, this is just a contract job, {{Character}}.  Can&#039;t I convince you to let me walk away?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;{{orange|needs data}}&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m not going to let you capture me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I should have known this was going to go bad.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sardonic dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Well, this was sure fun.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh, like you think you can stop me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Yeah, how come if I get hire to be a distraction, I&#039;m the one who&#039;s getting pounded on?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Typical hero behavior.  Pounding on the guy who isn&#039;t even the real problem!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Why are you wasting your time with me?  The other guy is getting away with the goods.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Comrade dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;{{orange|needs data}}&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The workers supply the means of production.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;From each according to his abilities, to each according to his needs!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re too late!  Schadenfreude has already gotten what he was after and left through that portal.  Once I deal with you, I&#039;ll follow him.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I find you annoying, {{Character}}.  It will be a pleasure to defeat you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Schadenfreude dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Keep those troops moving!  The Great Leader will be with us soon, and I want these men in position and ready for orders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Kill these intruders!  The must not be allowed to interfere!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your puny efforts cannot stand against our might!  Our forces emerge from their time portals and the 5th Column will rise again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Even as I defeat you, our troops continue to arrive through the portal.  You fight a losing game.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  This must not happen.  I must not fail!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;My general, I have failed you...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Such is the fate of all who dare stand against the might of the 5th Column.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Schadenfreude ambush dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Rifle:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am happy to be called to my duty.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The duty of stopping {{Character}} has fallen on us!&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=5th Column group 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;It is good to be back here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Fire:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I did not like hiding back in time, like some coward.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We cannot let these heroes stop us!&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=5th Column group 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Rifle:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must prepare for the invasion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Fire:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Great Leader will see us to victory!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Rifle:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Intruders!  What are they doing here?&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5th Column, you say?  That&#039;s very odd.  Let me do some research and see if I can discover what they are up to.&lt;br /&gt;
&lt;br /&gt;
Erm, if you need to get in contact with me quickly, use my cell phone.  Here&#039;s the number.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop the 5th Column}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part Two:  A Boom Time in the Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, you&#039;ve arrived just in time!  Ah, that temporal portal you destroyed was just the tip of the iceberg.  They must have had more of them, somewhere, because a huge army of 5th Column troops has invaded [[Boomtown]]!  Erm, please, would you and your friends go there to see what you can do to help fight them off?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erm, I can&#039;t help but think that tis is all somehow related to the information those villains took from [[Hero 1]]&#039;s time capsule.  Keep your eyes open for anything unusual while you&#039;re there... well, more unusual than a 5th Column invasion, that is!&lt;br /&gt;
&lt;br /&gt;
If you run into more trouble than you can handle, don&#039;t be afraid to ask for help!  Members of the [[Freedom Phalanx]] are also on their way to fight this threat, but you&#039;re going to be the first responders.  Take this signal device, just in case.&lt;br /&gt;
&lt;br /&gt;
And be careful out there!  This is a dangerous situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You still need to kick the 5th Column out of Boomtown.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There sure are a lot of invaders here.|Primary=Defeat the 5th Column Invasion|Secondary=5 Troop Portals to Destroy|Additional=**Find Mission Exit|Completion=You shut down the 5th Column Troop portals, but Reichsman was just... unstoppable, like he said.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Train&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Generalmajor Leitter ([[Boss]])&lt;br /&gt;
* Generalmajor Shultz ([[Boss]])&lt;br /&gt;
* Generalmajor Sinclair ([[Boss]])&lt;br /&gt;
* Generalmajor Strucker ([[Boss]])&lt;br /&gt;
* Generalmajor von Kleig ([[Boss]])&lt;br /&gt;
* [[Reichsman]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor Strucker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;At last! The day of our triumph is upon us!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are doomed to failure, heroes.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor Shultz dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You there! Get to work. We don&#039;t want to get caught loitering.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No! Do not let {{Character}} interfere with the plan!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor Sinclair dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ve waited a long time for this day to come, and I must tell you it feels good to be here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You won&#039;t interfere with me, {{Character}}. Not today, of all days!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor von Kleig dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ja, you will proceed with the invasion plan now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Actung! Stop the intruders!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor von Leitter dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Assemble in the standard formation and conduct a sweep to the west.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ach, we have planned for this! Troops, mass fire on the heroes!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Reichsman dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ah, {{Character}}, you cannot imagine how good this feels.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You can pit your puny powers against me, but it will do you no good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I was better than anyone before, and now I&#039;ve been enhanced... supercharged.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Do what you will; you can&#039;t touch me. No one can. I&#039;m unstoppable!&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your failure is inevitable, {{Character}}. You cannot even hurt me while I... I can certainly hurt you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Invulnerable Reichsman|Text=During the 5th Column invasion of Boomtown, you encountered Reichsman.  He boasted of being supercharged and unstoppable, and he was.  Nothing you did could touch him, and he took [[Statesman]] down with ease.&lt;br /&gt;
&lt;br /&gt;
You need to find the source of Reichsman&#039;s power and counter it, to stop this 5th Column threat.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, this is terrible!  A supercharged Reichsman is a serious threat!  Erm, you must find a way to stop him, {{Character}}, for the sake of [[Paragon City]]!&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate the source of Reichsman&#039;s power}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part Three:  Infiltration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This situation with Reichsman is serious, {{Character}}!  Erm, apparently, he&#039;s invincible.  We&#039;ve got to figure out where he&#039;s getting all of this power from.  Ah, are you up for a little infiltration?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hypothesize that the 5th Column must have a secret installation under [[Boomtown]].  If you can find it and search it, you should turn up some information that will help us determine the source of [[Reichsman]]&#039;s power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You still need to get that thing for me.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=It wasn&#039;t too hard to slip past the invaders and get to this base.  Hopefully, you&#039;ll find what you need here.|Primary=Find the 5th Column base|Secondary=Find the information&lt;br /&gt;
**Defeat the base&#039;s leader|Additional=|Completion=Dr. Kahn should be able to figure out if there&#039;s anything useful in the computer files.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Train&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ritter Franz ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ritter Franz dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Keep your eyes open. We do not want any slip ups now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your resistance is like your so-called freedom; puny and, in the end, doomed to failure.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You are strong; I give you that. But your strength is nothing compared to that of the 5th Column!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I may fall, but you will not stop the coming of the glorious day!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Reichsman&#039;s Computer Files|Text=These files are dossiers on various Marcus Coles from alternate Earths.  It appears that Reichsman himself is a version of Marcus Cole from a world where the Germans won World War II!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Reichsman&#039;s Plan|Text=These files detail the Reichsman&#039;s plans to make an alliance of equals with four powerful arch villains.  With Reichsman at the head of this &amp;quot;Council of Villains,&amp;quot; he would have all of the resources he needed to run rampant over [[Paragon City]]!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, you have some information for me, {{Character}}.  Thank you!  Let me read these and, erm, see where they lead us.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go talk with Tina Macintyre}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part Four:  Visiting the Old Country&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The files were all information on different versions of Marcus Coles from alternate Earths.  Erm, I&#039;m not sure what that&#039;s leading to, myself, but if it involves alternate realities, then &#039;&#039;&#039;Tina Macintyre should be able to figure out what&#039;s going on.&#039;&#039;&#039;  You should go speak with her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, I&#039;ve already forwarded the files to Tina, so she&#039;ll be up to speed when you speak with her.  If anyone can figure out this dimensional stuff, it will be her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk with Tina Macintyre}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to talk with Tina Macintyre&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk with Tina Macintyre|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Tina Macintyre|Text=I&#039;ve been reading over those files you recovered, {{Character}}, and it looks like you have quite a problem on your hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask why Reichsman is so powerful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I believe that Reichsman has kidnapped a number of his counterparts -- including [[Statesman]] -- and is somehow transferring a portion of their power to himself.  This is making him incredibly powerful, as you&#039;ve seen.&lt;br /&gt;
&lt;br /&gt;
Right now, I don&#039;t believe that there&#039;s a hero -- or hero team -- that can stand up to him.  If he continues unchecked, his invasion will succeed and [[Paragon City]] will be conquered by the 5th Column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask how you can defeat Reichsman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reichsman is enhancing himself with cross-dimensional energy.  If you can somehow reinforce his connection to his home dimension, you should be able to &#039;ground&#039; him and, in effect, short out much of his added power.  [[Reichsman]] will still be very powerful, but I believe you and your companions will be able to defeat him.&lt;br /&gt;
&lt;br /&gt;
We know the coordinates of Reichsman&#039;s home dimension.  If you go through the portal and tap some energy sources, I should be able to use that energy to power a device that will create a stronger connection between Reichsman and his home.  Here, this scanner will let you see the sources.  When you find them, just plant one of these taps on each one.  I&#039;ll need about five sources to power the &#039;grounding ray&#039;.&lt;br /&gt;
&lt;br /&gt;
Good luck, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get energy sources from Axis Earth}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|need text}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is eerie.  It reminds you of your home... but gone all wrong.|Primary=Get energy sources from Axis Earth|Secondary=5 Energy Sources|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Verteideger ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;These patrols are needed to keep the peace.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your kind haven&#039;t been seen since our triumph in the war!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You shall join the rest of those fools who dared stand against the might of the Axis!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts will be to no avail, you freak. You will fall to our strength!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is a temporary setback. You cannot defeat me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger ambush 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop these intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Mesmerist:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Verteidiger has ordered us into the attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger ambush 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wolfpack Mk. II:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The reserves have been activated.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger ambush 3 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wolfpack Mk. II:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect the homeland! Defeat the intruders!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary_RangeLightDamage.png|Name=Dimensional Grounding Ray|Effect=Foe:  Special|Desc=On most creatures this ray would be harmless, however blasting an entity which is drawing its power from an alternate dimension will have its power source severed.  This should be the perfect tool to weaken Reichsman.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job! Tina has completed the grounding device. You&#039;re ready to take on Reichsman again... this time the advantage should be all yours.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go face Reichsman in his base}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Finale:  A Meeting of the Minds&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for your team to make their final stand against Reichsman and his forces. He&#039;s back in his base under [[Boomtown]], up to something &amp;quot;big,&amp;quot; according to our informants. The concept of something bigger than an all-out invasion frightens me, {{Character}}. &#039;&#039;&#039;You need to get to Reichsman&#039;s base and stop him before it is too late.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Tina Macintyre|Tina MacIntyre]]&#039;s dimensional grounding device should give you the edge you&#039;ll need in your upcoming fight.&lt;br /&gt;
&lt;br /&gt;
Good luck to you all, {{Character}}. We&#039;re counting on you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to go to the 5th Column base under Boomtown and defeat Reichsman.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This base seems far too calm and organized to you. You&#039;d expect more action from a group that&#039;s conducting an invasion. Something big must be going on...|Primary=Defeat Reichsman|Secondary=Stop Reichsman|Additional=|Completion={{orange|missing text}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Akarist]] ([[Archvillain]])&lt;br /&gt;
* [[Countess Crey]] ([[Archvillain]])&lt;br /&gt;
* [[Nemesis (Archvillain)|Nemesis]] ([[Archvillain]])&lt;br /&gt;
* [[Reichsman]] ([[Archvillain]])&lt;br /&gt;
* [[Roderick Mueller]] ([[Elite Boss]])&lt;br /&gt;
* [[Vanessa DeVore]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Reichsman battle dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Already no one can stand before me. With the addition of your organizations, we will rule this place...under my guidance, of course.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vanessa Devore:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your plan seems a good one. But why should you be the one in charge?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your plan seems flawed, Reichsman.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You must see the benefits of making common cause with me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So I offer you this: Join me or stand aside.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Akarist:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I see the value of your proposal, Reichsman.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Countess Crey:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Tell me what&#039;s in it for me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;Once again, you heroes seek to thwart me. And once again, I shall send you running back to your mothers like little children scared of the dark!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used temporary power &#039;&#039;Dimensional Grounding Ray&#039;&#039;:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Vas? What is happening? How did you get so powerful?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 80% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Akarist, you will accept my offer of alliance... Now. Come aid me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Akarist:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What? Betrayal!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 60% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Together, we cannot fall. That is the point of this potential alliance, Vanessa Devore.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vanessa Devore:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Even here, these heroes interfere. They shall learn the folly of their actions.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Aid me now and my forces will aid you in the future.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 40% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What have you done to me? Countess, assist me with these heroes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Countess Crey:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What? Stop them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 20% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I cannot fail! You will not stop me! Nemesis, to me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I was prepared for this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will not accept this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;You may have triumphed today, {{Character}}, but I will return!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;Your attacks feel as light as love taps, {{Character}}. Try again.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Column Breaker Badge]] is awarded upon completion of this mission.&lt;br /&gt;
{{BadgeBox|Column Breaker}}&lt;br /&gt;
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&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
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You&#039;ve saved Paragon City, {{Character}}! Reichsman may have slipped away like a dog with its tail between its legs, but you still managed to capture four very dangerous villains and stop the invasion. Not a bad day&#039;s work, {{Character}}. Not bad at all.&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{orange|Column Breaker}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These plans for conquest remind you of the time when you saved [[Paragon City]] from the [[5th Column]] in an adventure you call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Return of the Reichsman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a break in at City Hall lead you to a base that was rife with 5th Column activity, you knew something big was up. Your hunch was proved right when the 5th Column invaded [[Boomtown]], so you headed there to shut them down. Though you defeated their generals and shut down the troop portals, a super-charged [[Reichsman]] arrived forcing you to retreat and find some way to defeat him.&lt;br /&gt;
&lt;br /&gt;
Your investigations lead you to a 5th Column base where you recovered information that revealed Reichsman was an alternate version of [[Statesman]], and was collecting other alternate versions of himself from which he could steal power, making him practically invincible. Working on the theory you could somehow &amp;quot;ground&amp;quot; this power out with the proper energy source, you went to Axis Earth where you tapped 5 energy sources.&lt;br /&gt;
&lt;br /&gt;
You returned to your home and traveled to the 5th Column Base in Boomtown to confront Reichsman, only to find him in conference with four of the most powerful arch-villains around! You shattered his plans of an alliance of evil and captured the arch-villains, but Reichsman managed to slip away in the end. Somehow, you don&#039;t think you&#039;ve seen the last of him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Skyeline</name></author>
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