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		<title>Scirocco</title>
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		<updated>2009-08-02T12:20:05Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|A wind called Serafina (40-44)}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Scirocco&lt;br /&gt;
|image=Scirocco.jpg&lt;br /&gt;
|img_capt=Arachnos Patron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2757|y=-58.9|z=903&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[File:V badge SciroccoBadge.png|50px]] [[Mirage]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Scirocco|City=V|Zone=Grandville|x=2757|y=-58.9|z=903|Pronoun=his|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 40-44 as well as 45-50.&lt;br /&gt;
&lt;br /&gt;
Scirocco is also an [[Archvillain]] who serves [[Arachnos]] under [[Lord Recluse]] in the [[Arachnos]] faction.  He also awards the patron power pool [[Mu Mastery]] to villains who complete his patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find him in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find him in the following missions:&lt;br /&gt;
* [[Scirocco#Stop rituals to draw out Scirocco|&#039;&#039;Stop rituals to draw out Scirocco&#039;&#039;]] in his Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face him in the following missions:&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Defeating Scirocco in [[Recluse&#039;s Victory]] will award the hero with the [[Sandblasted Badge]]: &lt;br /&gt;
{{BadgeBox|Sandblasted }}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Scirocco&#039;s [[Arachnos#Scirocco|Arachnos]] profile for a list of his powers&lt;br /&gt;
* This incarnation of Scirocco is not the same as [[Serafina|Serafina&#039;s]] former master.  It is most likely that the long-dead desert hero was.&lt;br /&gt;
* The origin of the name &#039;&#039;Scirocco&#039;&#039; is from the Mediterranean wind which comes from the Sahara.  It has Italian and Arabic roots, and means &amp;quot;Warm wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Imad Malak&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Corruptor]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Electrical Blast]]/[[Electrical Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; Unique Wind powers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Broad Sword]], [[Flight]], [[Radiation Emission#EM Pulse|EM Pulse]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Dust Devils, Desert Wind&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:Rndr_Scirocco_02.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Patron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imad Malak was not always an evil man.  Evil came to him from without.  He was traveling in the deep desert near the Baka Valley deep in the Middle East.  There he discovered an ancient tomb and stumbled inside.  The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]].  Also within was the hero&#039;s scimitar that granted the wielder incredible powers.  Malak took the sword and donned the mantle of Scirocco.  Unfortunately, he fell under a curse and was driven to commit acts of great evil.  He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]].  Once a hero of the people, he is now a dark stain on their proud heritage.  Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And who are you? Some other pretender, some wicked fool in search of power? I have no time for such things. Be gone. I have no use for you.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I am told that you have chosen me as your patron.  I am glad to hear this, for I have watched you progress for some time, and believe that you may be the destined one for whom [[Lord Recluse]] awaits.  Allow me to make a proper introduction: I am called Scirocco, the Desert Wind.  I serve Lord Recluse and [[Arachnos]], and hold the reins of the Mu Mystics.  Unlike some of my fellows, like the mercenary [[Black Scorpion]] or the Monstrous [[Captain Mako|Mako]], I believe that we do not need to be soulless beasts to achieve our aims.  The ends may justify the means, but that does not mean we must end up as madmen.  Now, there is much to do.  I am in the midst of a great work, and will require your aid.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Are you ready for what must be done?&lt;br /&gt;
* We can begin when you are ready.&lt;br /&gt;
* What news do you bring?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You have too many burdens upon you already to take up my tasks as well.  Return once you have lightened your load of missions.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have surpassed us all. Go now. Your destiny is now your own to make. And the world will tremble.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have proven yourself a worthy ally.&#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=?}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|A wind called Serafina (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A genie&#039;s veil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After her defeat, you found this piece of gauzy, yet nearly indestructible fabric on the sight of the battle.  It smells of a warm desert wind laden with perfume and spices, and you can almost hear the mocking laughter of the djinn you defeated on an invisible wind,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A wind called Serafina&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco welcomed you to his camp among the fractious upper echelons of [[Arachnos]], and immediately assigned you a task.  Some unknown force had attacked a base where Scirocco had stored a minor mystic artifact, and he wanted you to investigate.  You arrived to find the base in shambles, Scirocco&#039;s items stolen, and the Arachnos personnel at the base blathering about how much they loved the unknown female thief, and how she&#039;d warned them you were coming.  The only clue was security camera footage of a woman in a genie-costume searching the base at her whim and using some kind of mind-control on the troops.  Scirocco seemed to have an idea of what was going on, but wanted to keep it to himself for the moment.&lt;br /&gt;
&lt;br /&gt;
To confirm his suspicions, Scirocco sent you to ask [[Arbiter Daos]] if there had been any similar incidents at other Arachnos bases.  He also warned you not to make an enemy of Daos, because of his great power among Arachnos&#039; arbiter corps.  Arbiter Daos confirmed that there had been similar attacks by the mystery woman, and that they had all occurred at bases where Scirocco had stored mystic items in the past.  In exchange for this information, Daos sent you to cleanse one base that had recently been put under the mystery thief&#039;s control.  There you learned from the last uncontrolled Arachnos soldier in the base that the mystery woman had a name, and that name was [[Serafina]].  Scirocco was expecting that, but not pleased.  It seems that this Serafina had been the one to grant him his powers, and now she most likely wanted them back.&lt;br /&gt;
&lt;br /&gt;
Scirocco explained that this Serafina was no mere magician, but djinn, or Genie; a creature made of magic itself.  Serafina had been charged with transferring a mantle of power, one of the legendary mantles of the four winds, but after the last heroic to bear the mantle had perished in the [[Rikti War]], he had taken it from the weakened genie.  Now some of her power must have returned, and she&#039;d want it all back to give to some hero.  To stop her, you&#039;d need allies, and Scirocco sent you to find them.  First, he sent you to speak with [[Black Scorpion|Black Scorpion&#039;s]] lieutenant, &lt;br /&gt;
[[Silver Mantis]].  Mantis was spoiling for a fight when you found her, and you had to give it to her before she&#039;d listen to your message.  Unfortunately, Black Scorpion wasn&#039;t interested, and preferred to stay on the sidelines.&lt;br /&gt;
&lt;br /&gt;
Next you sought out [[Barracuda]], [[Captain Mako|Mako&#039;s]] sidekick.  The vicious mutant would only be willing to side with someone who could demonstrate their power, so it was up to you to beat a surprised Barracuda to show her boss the strength already assembled on Scirocco&#039;s side.  However, Mako wouldn&#039;t bite, preferring to wait and attack whoever came out weaker.&lt;br /&gt;
&lt;br /&gt;
The only one left was [[Ghost Widow]].  Scirocco had learned that her bodyguard, the [[Wretch]], was being targeted by the mysterious [[Malta Operatives|Malta group]].  But before you could leave to free Wretch and strengthen Scirocco&#039;s proposal to the Widow, Arbiter Daos wanted to speak with you.  Daos&#039; words were cautious.  He told you that he&#039;d run some of the items Scirocco had stored by his own mystic sources, and had come up with some unsettling results.  While Daos wasn&#039;t willing to level any accusations, he strongly implied that you should keep an eye on your patron.  After that strange meeting you dove into the fray, and this time, finally, it worked.  Ghost Widow entered into an alliance with Scirocco, and soon you knew the genie would fall.&lt;br /&gt;
&lt;br /&gt;
The alliance bore fruit almost instantly as Ghost Widow&#039;s Fortunatas predicted the next place Serafina would attack.  Acting on that information, you counter-attacked and caught the djinn off-guard.  With most of her power spent controlling the minds of the Arachnos troops in the base, she was weakened enough to attack and defeat.&lt;br /&gt;
&lt;br /&gt;
With that obstacle gone and a new alliance in place, Scirocco confided that he was ready to finally begin the great plan he had been working towards, and he would need your help than as never before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not mistake me, I am gratified that you have decided to join my particular branch of our organization.  It&#039;s just that I am being kept very busy at the moment working on an important project, so I may have to ask you to do certain tasks for me that I cannot otherwise get done.  I know well enough that I can trust you to complete any mission I may have for you, and I will have to rely on this trust in some very important matters.  Your power is great, and I will need it brought to bear against all manner of foes.&lt;br /&gt;
&lt;br /&gt;
But let us start with something that should prove little problem for you.  There is a base where I was storing some items that has stopped responding and sealed themselves off.  I want you to find out what&#039;s happened there.  Vanquish any foes you have to, but most importantly find the base&#039;s logs to find out what happened and see what&#039;s become of the item I had there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had charged this base to look after a trinket I had acquired.  Some mystical bauble, nothing more.  While you&#039;re looking for the cause of their silence, I would be well pleased if you could look for that as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Note:  The dialogue is the same as Mission Acceptance}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There&#039;s a strange feeling of peace and contentment in the air here.  It&#039;s really kind of creepy.|Primary=Investigate base|Secondary=Find Base Logs|Additional=**Locate Scirocco&#039;s &#039;Item&#039;&amp;lt;br /&amp;gt;|Completion=You found images of the intruder, and that Scirocco&#039;s item was missing.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found the base&#039;s logs&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Video logs|Text=The visual logs of the Arachnos base are full of the tedium of normal Arachnos life until the last few days.  The routine of weapons checks and drills is suddenly interrupted by the appearance of a beautiful woman in strange diaphanous clothes walking through the base, disappearing and re-appearing at her whim, as she&#039;s clearly looking for something.  You watch a section of the tape where two Mu Mystics soldiers try to stop her, then after a few words they start following her around like obedient servants.  In minutes, the whole base is under her thrall and helping her look.  The Arachnos troops didn&#039;t even get off a shot.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The item is missing, but you hear something like words on the wind.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Whispers on a scented wind|Text=When you opened this storage vault, you saw that whatever Scirocco had stored within it was now gone.  There were traces on the interior where it looked as if some mystical seals had been burned out.  As you peered in to get a closer look, a sudden breeze blew by your face from within the empty vault.  The warm dry wind carried the scent of perfume and spices, and as it wrapped around you, you heard the distant lilting voice of a woman.  She said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have come to take back that which you bear, and that which you took, and all that is mine.&#039;&lt;br /&gt;
&lt;br /&gt;
The wind was gone without a trace, and you were left looking into an empty Arachnos storage vault.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
{{red|Note: Virtually every mob encountered will say something along these lines}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us she loves us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;And we love her, now and forever.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{red|Note: Only one of the following lines will be used}}&amp;lt;br&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were bad, and that we should make you pay.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She says you deserve to be punished for all the bad things you&#039;ve done.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random Arachnos Boss|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So beautiful. She was so beautiful.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;She told me about all the things you&#039;ve done.  She&#039;s whispering to me now on the wind.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The base all under the spell of some strange woman, you say?  I&#039;ll have to review the footage you found, but I do have a suspicion.  But it could not be.  She wouldn&#039;t be here, not now, not yet.  But who else could have known?&lt;br /&gt;
&lt;br /&gt;
Ah, but you must forgive me, my loyal ally.  I apologize most humbly, it is rude of me to get so lost in thought in front of you.  I will review what you found, and determine the proper course of action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have reviewed the scenes that you recovered, and I have a strong suspicion about what is happening, but I must have confimation lest I act rashly.  Thus, I would charge you to speak with [[Arbiter Daos]] to see if there have been any similar incidents at other [[Arachnos]] bases.  As I am sure you are aware, Daos is a very powerful man.  As one of the highest ranking arbiters, he has the ear of our [[Lord Recluse]] himself.  If Arbiter Daos suggests you do something, place yourself at his disposal and attend to it.  I can wait to hear about it when you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember that though Daos lacks the might of one such as you and I, his power within Arachnos is vast, and more than enough to make his requests worth heed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will speak of this once you have completed whatever task Arbiter Daos has set before you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text={{Character}}, yes, I&#039;ve been briefed on why you&#039;re here.  The incident you ran into isn&#039;t the first such case, and it hasn&#039;t been the last, either.  We&#039;ve had several bases fall under the influence of this mystery woman, and thus far we have found no defense against her power.  The contamination appears to be magical and non-infectious, but is also permanent or nearly so, and strong enough to even overcome Bane-Spider indoctrination.  We have also found evidence of a correlation between the locations this mystery woman has struck and bases where Scirocco has secured some of his mystic items in the past as part of his ongoing research.  I suspect that this may be a casual relationship, and you may tell Scirocco that.  However, first I have been charged to cleanse the site of the latest attack by this mystery woman by my [[Lord Recluse]] himself, who is growing annoyed with these events.  My Lord Recluse wants them stopped, and if I am correct about the casual link, then I will have to ask for the authority to sever the casual link any way I see fit.  However, I prefer it if the great powers among Arachnos stay in balance, and if they can clean up their own messes, all the better.  So, I will hold off on my conclusions if you can lighten my workload.  Cleanse the latest base to fall to this mystery woman, and I will give you and your patron more time to fix this problem yourselves.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Cleanse subverted base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was afraid that Daos might do something like this.  Do as he says for now.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That same weird feeling of peace is everywhere here.|Primary=Cleanse subverted base|Secondary=|Additional=|Completion=You cleansed the base.}}&lt;br /&gt;
&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crab Spiders#Crab Spider Webmaster|Crab Spider Webmaster]] (Hostage/Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing Operative Hughart the Crab Spider Webmaster, there will be two ambushes by [[Arachnos]].&amp;lt;br /&amp;gt;[[Arachnos#Villain Types|Random Arachnos ambush]]:  &#039;&#039;&amp;quot;Neither Character nor Operative Hughart love Serafina!  Kill them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;It might be some kind of psy-op...&#039;|Text=After you rescued him from his erstwhile comrades, Operative Hughart told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named [[Serafina]].  I realized it might be some kind of psy-op, so rather than blow my cover, I suited up and acted like everything was normal so I could try to figure out what was going on.  It looks like this woman just teleported right into the base and started taking over minds, then set everyone looking for something.  I checked it out, and the base commander opened the vault for her.  She took some mystic thing that we were storing for Scirocco, but before I could find out more, the rest of the guys realized I wasn&#039;t one of them.&lt;br /&gt;
&lt;br /&gt;
Look, since I helped you out, can I ask you to put a good word in with Scirocco for me?  I heard you&#039;re working for Scirocco right now, and after a blunder like this, well, it&#039;s good for a guy to know people who can put in a good word for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crab Spider Webmaster hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;Love Her as we love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;Her love is all you&#039;ll need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;No, I don&#039;t &#039;love Her like you love Her&#039;.  I&#039;ve been on vacation!  I don&#039;t even know her!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were coming.  She told us that you work for the fallen wind!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;Do you know anything about this, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named Serafina...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Aw, man, I hate getting lost in my own base.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039; &#039;&#039;&amp;quot;Thanks again.  Thought I lost you for a minute, there.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is as I have feared.  It is Serafina.  It has to be.  She once granted me the mantle of these powers, but now I am certain she has come to take them back.  No doubt she thinks she has found a worthier successor to the mantle of the Four Winds.  Well, that is unfortunate for her, for I feel no desire to relinquish my artifacts, and she does not know about you, my powerful new ally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Scirocco stop Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] is no mere magician, {{Character}}, and we must act carefully to counter the threat she poses.  She is not a mere user of magic, like a wizard, but a being of magic itself.  Serafina is djinn, or a &#039;Genie&#039; as they are commonly called.  Traditionally, entities like her are confined through clever trickery and ancient charms to being innocuous, helpful, or only mildly devastating.  Serafina was charged to assist the transfer of one of the mantles of the four winds.  When the previous holder of the mantle died in the [[Rikti War|Rikti war]], I became one of the candidates.  But Serafina had supposedly lost much of her power in the battle, and I took the mantle for my own.  Now, after regaining some small measure of her former power, she seeks to take back what was once hers to give.  I cannot allow this, for she will surely choose some righteous would-be hero for the role again.  And you, {{Character}}, will be the secret weapon I shall use to stop her.&lt;br /&gt;
&lt;br /&gt;
Be careful.  You&#039;ll most likely need to beat some sense into the people I will send you to meet, and they are quite powerful.  I suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Silver Mantis.jpg|100px|thumb|Silver Mantis]]&lt;br /&gt;
Excellent.  Serafina will have defenses against me, and will watch me for any alliances I may try to make.  But both you and I can call on the powers of all of [[Arachnos]] now.  Our first step will be for you to carry proposals of alliance to some of the others.  We&#039;ll start with [[Black Scorpion]].  He is a mercenary, and I have worked with mercenaries in past.  Also, his robotic and cybernetic soldiers might be less susceptible to the genie&#039;s powers.  Speak with his Lieutenant, [[Silver Mantis]].  I believe that she&#039;s currently working out her unseemly aggressions on the [[Nemesis]] Army.  I will warn you, though.  Silver Mantis is... &#039;Excitable&#039;.  You will most likely have to defeat her before she will even begin to listen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we can forge an alliance with Black Scorpion, then we should have all that we need.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Apparently, some of Scorpion&#039;s machines spotted Nemesis troops using this place as a front, and Mantis went in to clean it out.|Primary=Find Silver Mantis|Secondary=Find Silver Mantis|Additional=You think Mantis listened to what you had to say after you defeated her.|Completion=You were able to contact Silver Mantis.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{red|Note:  Arachnos and Nemesis will be hostile to each other during this mission.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Silver Mantis]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=All Nemesis soldiers|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;For Lord Nemesis!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Silver Mantis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s beat this Nemesis Army scum!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Did you come to talk?  That was stupid!  I&#039;m here to fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I heard you were Scirocco&#039;s new second. Maybe you&#039;ll be more fun than Ice Mistral.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That&#039;s pretty good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Can&#039;t you hit any harder?  My blood&#039;s barely pumping!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All the pain, all the anger!  Now that&#039;s more like it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your Patron is weak...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But you were a lot of fun...&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are you dead or something?  What a disappointment!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}. but I&#039;ve just talked to [[Black Scorpion]].  He is unwilling to put himself or his troops on the line.  It seems you made quite the impression on Silver Mantis, though.  She was willing to help, but Scorpion holds her reins tightly.  I fear he&#039;s planning some move of his own, and wouldn&#039;t mind seeing me fall from power.  Still, all is not lost yet.  If I cannot form an alliance with the mercenary, perhaps it was time I sought aid from the monster?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Barracuda to get Mako&#039;s attention}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Captain Mako|Mako]] and I are rarely on the same side of anything.  His bestial and violent nature do little but gain my enmity.  However, the same ruthless murderousness that makes him a monster also makes him somewhat predictable as an ally.  If he sees advantage in a course of action, he will follow it.  Perhaps now is a time to open a line of communication.  Seek out [[Barracuda]], his lieutenant.  I believe that she&#039;s in the middle of wiping out a [[Longbow]] spy vessel.  I doubt they&#039;ll be happy to see you, but Mako would need proof of your strength before listening to any message you carry.  Barracuda&#039;s defeat should provide that.  Be wary, however, she&#039;s quite tough.  I would suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Barracuda.jpg|100px|thumb|Barracuda]]&lt;br /&gt;
Barracuda is an... interesting woman.  I don&#039;t know if you&#039;ve met her before, but she is truly a fighter.  I believe that she was modified by the [[Coralax]] against her will.  Her tolerance for the depths, conflicted nature, and violent impulses make her a natural ally for Mako.  It is a shame, I think.  She could be more, but... Well, for now she must be an obstacle in your path that you must overcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had another of my stores raided, and another base subverted by that uppity djinn.  We must find allies, and quickly.  Before Daos decides the situtation is out of control or one of the others decides to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Several of these Longbow spy-ships have been spotted recently.  Mako&#039;s marines have been kept busy dealing with them.|Primary=Defeat Barracuda|Secondary=|Additional=|Completion=With Barracuda defeated, hopefully Mako will be willing to listen.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Barracuda]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Barracuda dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are the charges planted?  I want to see this thing hit the bottom.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So, you want to fight, {{Character}}?  Fine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Barracuda does not give any other dialogue in this mission.}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mako was willing to listen after he heard how you defeated Barracuda.  Unforunately, he is still unwilling to act.  The sea-going savage can sense that I may be placed in a difficult position, and no doubt is waiting to see what happens.  That honorless animal is a simple predator, he&#039;s only ready to fight when there&#039;s no risk.  It was foolish to even think he might be a worthy ally.  This leaves me with little recourse.  If neither the Mercenary nor the Monster can be trusted, then I must look to the Maiden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Wretch from the Malta Group}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] raids my storehouses time and again, and weathers away my protections like a sandstorm.  It will not be long before she comes after me directly.  Time is short, and we must seek out an alliance to stop her.  This leaves me little choice.  I must ask you to help gain favor with the [[Ghost Widow]].  There is a direct method for doing so.  I have it on good information that the supposed [[Longbow]] base she is about to send her Henchman [[Wretch]] to eliminate has been taken over by a group called &#039;[[Malta Operatives|Malta]]&#039;, who plan to ambush the brute there and capture him.  If you can rescue Wretch from this trap, the Ghost Widow is certain to pay greater heed to my request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even if Wretch should fall, the attempt should be enough for the Widow.  In honest truth, I probably should have gone to her first, but I always find it difficult to speak to her.  She is at the center of such tragedy, and yet her curse of un-life prevents her from truly feeling it.  I do not know if that is a small measure of mercy she has been granted, or the greatest part of her curse.&lt;br /&gt;
&lt;br /&gt;
Oh, but I have nearly forgotten.  [[Arbiter Daos]] wanted to speak with you.  No doubt to take a statement in his report about this Serafina situation.  See him, but try to keep it quick.  There is a bit of time before this &#039;Malta&#039; group springs their trap, but not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Arbiter Daos, but do not tarry.  We have more important things to do than help him ready his reports.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;m glad you came, {{Character}}.  This conversation will not be about the Serafina issue.  I know that Scirocco has had you meeting with the Lieutenants of the others to help build an alliance to fight her, and I&#039;m certain you&#039;ll be able to find something.  No, my concern is about something else.  I&#039;ve been going over the records of what Scirocco has lost to this Serafina, and it&#039;s an interesting list of items.  Even more interesting is that he&#039;s deliberately been keeping the nature of certain items secret, even from those guarding them.  I&#039;ve checked with some reputable sources in mystic matters, and I believe that Scirocco may be up to something that could compromise the integrity of [[Arachnos]] itself.&lt;br /&gt;
&lt;br /&gt;
He&#039;s always been a troublemaker.  Scirocco is a believer in honor, the sort of person who called himself a freedom fighter instead of a terrorist.  Normally, this honor helps to keep him loyal, but I am beginning to become concerned that he may be growing... discontent with his role in Arachnos.  And my job is to watch for exactly this sort of discontentment.&lt;br /&gt;
&lt;br /&gt;
All I have now are suspicions, but if Scirocco does anything suspicious, and in particular, should he attempt to acquire certain key items for magical rituals such as the book [[Malleus Mundi]], the [[Scroll of Tielekku]], or the [[Books#Red Dust Tome|Red Dust Tome]], I would like you to report it to me.  And of course, if you were to fail to mention something like that to me and I were to discover it through other channels, then I fear the punishments placed on you would be extraordinary.&lt;br /&gt;
&lt;br /&gt;
That is all.  Please, do go save Wretch.  I&#039;d rather do it now than have to explain to [[Lord Recluse]] why we need to send troops to a hidden Siberian base to fetch Ghost Widow&#039;s favorite bodyguard and pet.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Rescue Wretch}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the unpleasantness with Daos is done, you can concentrate your great power on the task at hand.  Wretch has been caught by this mysterious Malta Group.  Recover him to help me gain the Widow&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;ve heard rumors about the Malta group.  They&#039;re supposed to be all about controlling meta-humans and accruing power.  Setting a trap for villains is just their style.|Primary=Rescue Wretch|Secondary=Lead Wretch out|Additional=|Completion=Failure - Wretch fell in battle, but was recalled to safety.&amp;lt;br&amp;gt;Success - You escorted Wretch to safety.}}&lt;br /&gt;
[[File:Wretch.jpg|100px|thumb|Wretch]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}} (Night Widows and Fortunatas only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lt. Imindra]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* The [[Wretch]] (Hostage/Ally, Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon Lt. Imindra&#039;s rescue, there will be an ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;string&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|Ambush dialogue is missing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Wretch&#039;s rescue, there will be three waves of ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;Confirming MHI Hostile has freed the target.  Attempting to recover the situation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This situation is almost under control.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We have a Meta-Human Incursion!  Counter-attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lt. Imindra dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;I am loyal to my lady.  You&#039;ll learn nothing from me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We already know what we need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Agreed.  Terminate her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We have a Meta Human Incursion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Defense plan theta-2.  Go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;Help me and I can help you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t know why you&#039;re here, but I&#039;m glad you are.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Knives of Artemis patrol dialogue|text=&lt;br /&gt;
Knife 1:  &#039;&#039;&amp;quot;KoA patrol reporting - No hostiles detected.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife 2:  &#039;&#039;&amp;quot;KoA patrol reporting - Area is secure.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Wretch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;How many sapper hits did it take on this guy?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch confused.  And tired.  So tired from zap-guns.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;He ain&#039;t exactly subdued yet.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;This is capture team.  We have a hostile MHI in progress.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch know {{Character}}.  {{Character}} work for Storm-Man.  Storm-Man like Widow.  Wretch help {{Character}}!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Let&#039;s see what you got!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} help Wretch.  I help back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}!!!  {{Character}}!!!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank, Wretch thank!  Wretch tell Widow all &#039;bout help!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though your mission did not go as well as I had hoped, it achieved its aim. That I was able to prove my good will towards the Widow by sending you on your mission was enough. For the moment she watches over her simple-minded bodyguard in the infirmary, but soon enough she will rouse her troops to my aid. You have done well indeed, and now it is time to rid myself of this accursed djinn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your success could not have come at a better time.  Your actions have helped convince Ghost Widow of my worthiness as an ally, and she has pledged her support in this Serafina situation.  With the foresight of her Fortunatas combined with the power of the Mu Mystics under my command, not even a djinn will be able to stand against me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the genie Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ghost Widow|Ghost Widow&#039;s]] assistance has already born sweet fruit.  Her Forunata Seeresses have pinpointed the next location where [[Serafina]] will strike, and though there is little time to prepare, I think that this time it may be possible to defeat her.  I would be powerless against her, as would [[Ice Mistral]], and [[Wretch]] is still recovering.  Therefore, it must fall to you to defeat the genie Serafina.  This will be difficult.  I will try to have some loyal troops on the scene to help you, but she will most likely control most of the soldiers in the base within moments.  I would strong suggest you locate some more allies to assist you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serafina&#039;s thefts will end here.  I think that she must be after the copy of the [[Scroll of Tielekku]] I acquired for my research, and was storing at this base.  No matter.  Once you have brought this djinn to her defeat, all will be secure and I will be able to continue my work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once this Serafina problem is resolved, I will need even more of your assistance.  There is a great project I have nearly completed, but will need someone like you to finish.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That creepy calm pervades this base, too.  It&#039;s time to put a stop to it.|Primary=Defeat Serafina|Secondary=|Additional=&#039;&#039;You have defeated the genie Serafina&#039;&#039;&amp;lt;br /&amp;gt;|Completion=You put an end to Serafina&#039;s raids.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Due to the mission, there will be some infighting between random Arachnos.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata|Fortunata]] (Hostage/Ally, Pet-class, spawns +2 to enemy mobs) x 2&lt;br /&gt;
* [[Mu Mystics#Mu Guardian|Mu Guardian]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* [[Serafina]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata hostage dialogue (applies to both)|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;We&#039;ll bring you to Her.  Soon you&#039;ll love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;I don&#039;t hold this against you, you know.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;You will all soon join us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;{{Character}}!  I&#039;ve been waiting for you to arrive.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Am I glad to see you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Those guys were really creeping me out.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s go.  The sooner we stop this creature, the better.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Good save.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Soon you will obey Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Get away from me, you fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Destroy them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Ah, {{Character}}, it&#039;s about time.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s get this done.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Get back here, {{Character}}.  We have a job to do.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s continue the operation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Serafina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Naughy boy, Scirocco.  With that scroll, you could almost...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;almost...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now there&#039;s a thought!  what if he was planning to actually do it?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, Scirocco!  Have I misjudged you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Speaking of naughty people, you would be {{Character}}, wouldn&#039;t you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think it&#039;s time you paid for your numerous misdeeds.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You nasty thing!  You could hurt someone with those powers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If I wasn&#039;t an immortal being of magic, I&#039;d be cross with you right now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You know, I&#039;m actually starting to be annoyed with you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will re-incorporate, and I will see you undone by your own wrongdoings one day.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Foul ends to foul people.  Why don&#039;t mortals ever learn?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though Serafina vexed me greatly, in a way I am glad now for her interference.  She has proven an excellent test of your mettle, and has brought me an ally in Ghost Widow.  And now that I know the stuff of your character, I am ready to ask your help in my next great project.  This, my friend, will be something that will truly change the face of the world forever.&lt;br /&gt;
&lt;br /&gt;
You have proven yourself, and I would have others know it as well.  As the bearer of the mantle of Scirocco, I can grant some measure of my power to others and allow them to tap into the might of the winds.  I shall grant this to you, and more.  I shall also grant you the winds of change, so that you may alter your very self for the great task ahead.  Speak with [[Arbiter Lupin]] in [[Nerva Archipelago]], and he shall aid you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Mirage Badge]] and the [[Crab Spider Longfang Badge]] for the mission holder.  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Mirage}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Scirocco&#039;s patron powerset [[Mu Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
Finally, a random Single Origin Enhancement will be given to you.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of the World (40-44) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A page of the Malleus Mundi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the [[Malleus Mundi]] itself has disappeared to wherever it hides in space and time until it resurfaces in the world, this time it&#039;s shed a single page which you&#039;ve kept hidden from anyone else.  Mystically, it might be useful one day, but you also like to keep it as a reminder of the adventure you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hammer of the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems that the growing alliance between Scirocco and [[Ghost Widow]] has already produced results.  The Widow&#039;s Fortunatas had located a powerful artifact Scirocco needed for his work, a book called the Malleus Mundi, a name that means the Hammer of the World.  Scirocco had already sent his lieutenant [[Ice Mistral]] to get the book from the [[Circle of Thorns]], but she was in trouble, so he sent you to help her and get the book.  When you found Ice Mistral she complained bitterly about Scirocco and just about everything else, but she still helped you in the fight.  Scirocco had warned you that there would be others after the book as well, so you weren&#039;t surprised to find yourself fighting the heroine [[Mirror Spirit]], who you thought had the book.  Though you captured the young mystic, she told you that the Circle of Thorns had already spirited the Malleus Mundi away to another location.&lt;br /&gt;
&lt;br /&gt;
Scirocco warned you that the next task would measure your loyalties, but he had no idea what that would mean.  [[Arbiter Daos]] wished to speak with you about the capture of Mirror Spirit, but Scirocco wanted you to avoid mentioning the Malleus Mundi.  Probably because in order to get the book, you were then to duel with Mirror Spirit&#039;s parter [[Foreshadow]] to exchange information.  It would be a betrayal of [[Arachnos]] to further Scirocco&#039;s aims, but when you went to talk to Arbiter Daos, he had his own take on the situation.  Daos was already aware that Scirocco was looking for the Malleus Mundi, and was worried about what would happen if he got it.  He told you to be ready to report what Scirocco was up to, and possibly even betray him.  After that, you went into the fight against Foreshadow.  After you beat the young hero, he grudgingly exchanged information, telling you that the Malleus Mundi had been taken by the Circle to the [[Shadow Shard]].&lt;br /&gt;
&lt;br /&gt;
You entered the Shadow Shard, and battle the Circle as they tried to use the book against the strange being known as [[Faathim the Kind]].  With the pieces of the book in hand, you returned to the real world.&lt;br /&gt;
&lt;br /&gt;
Scirocco&#039;s next mission was strange.  He sent you to help Ice Mistral on a mission to recover Ghost Widow&#039;s remains.  What was even stranger was the shift in Ice Mistral&#039;s attitude when you found her.  She was...  Nice.  Sickeningly, so.  Something was wrong, but you didn&#039;t know what.  Still, you got the remains and made good your escape.&lt;br /&gt;
&lt;br /&gt;
Just as Scirocco&#039;s final plan was almost ready, several critical pages of the Malleus were stolen by the villain [[Malaise]].  And what&#039;s more, Arbiter Daos had asked to see you again.  Daos was very worried, and almost activated you to stop Scirocco, but still was unsure what Scirocco&#039;s plans were.  However, he was worried that what had happened to Ice Mistral might be a taste of it.&lt;br /&gt;
&lt;br /&gt;
From there, you went to confront Malaise, who had taken up with some [[Carnival of Shadows|Carnival]] revelers.  After he was defeated, he explained why he&#039;d wanted the pages, and what the Malleus Mundi could actually do.  According to the mad artist of fear, the Malleus Mundi is written in the language used to make the world, and that with it, someone could change the world itself.&lt;br /&gt;
&lt;br /&gt;
As Scirocco prepared to change the nature of the world, you spoke with Arbiter Daos.  He authorized you to put a stop to Scirocco&#039;s plan by any means necessary.  You first had to get his location from Ice Mistral. Once she realized what you were up to, she fought to help keep Scirocco&#039;s dream alive.  After you defeated her, you found he information you&#039;d need to reach Scirocco and stop him, at a place in the Spirit world called the Crossroads of Destiny.&lt;br /&gt;
&lt;br /&gt;
You arrived there by portal, and battled your way through the Mu Mystics Scirocco had assembled.  You disrupted the ceremonies to draw him out, and finally defeated your own patron, ruining his plan to find his own salvation by eliminating all villainy on Earth.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Arbiter Daos had words of congratulations.  Scirocco had been spared by [[Lord Recluse]], mostly because he almost succeeded, and that took a great deal of power.  Also, Recluse felt that this defeat might finally break what was left of Scirocco&#039;s heroic streak.  Ice Mistral&#039;s mind was being repaired, and she would soon be back to her old self.  And you were congratulated by all.  Or at least, all except Scirocco.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Recover the Malleus Mundi for Scirocco.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My new alliance with the [[Ghost Widow]] has already advanced my work faster than I would have dared to hope.  Already, her Fortunatas have located for me the [[Malleus Mundi]], the last item I see to complete my greatest project.  The name means &#039;The Hammer of the World&#039;.  It is a tome said to translate the words of creation, the language of the gods, into the tongues of mankind.  With it, one can alter the very substance of the world.  And now, thanks to my Pale Light in the Darkness, I know where it is.  &#039;&#039;&#039;It is in the possession of the [[Circle of Thorns]], and I will have you take it from them.&#039;&#039;&#039;  But be warned, whenever the book surfaces, numerous forces seek it out.  With your great power, I believe I can trust you to get it, but I must strongly suggest you find for yourself a group of fellow rogues for this, and the battles to come.  Numerous forces will converge on the book once its presence is known.  Heavily falls the Hammer of the World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had at first sent my ward [[Ice Mistral]] to retrieve the book, but she reports that the fighting has grown heavy with the addition of a new complication.  While you will face the members of the Circle of Thorns, they may not be the greatest threat.  With the Malleus resurfaced, the Heroes of [[Paragon City]] and the world at large have sent agents to recover the book as well.  Powerful agents.  I advised you to gather allies, and I would suggest it again.  Locate Mistral and use her help to defeat whoever stands in your way and retrieve the book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Free Ice Mistral, defeat whoever the Heroes have sent, and find the Malleus Mundi.  It&#039;s simple.  Get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Circle of Thorns have taken over large sections of the old Mu ruins beneath the Isles.  It&#039;s almost as if they already knew all the old layouts.|Primary=Locate the Malleus Mundi|Secondary=Find Ice Mistral|Additional=**Defeat Hero Agent|Completion=You did your part, but it looks like the Malleus Mundi isn&#039;t here.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
* [[Mirror Spirit]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;He drives me crazy!&#039;|Text=Ice Mistral spoke to you for a while as you fought together:&lt;br /&gt;
&lt;br /&gt;
&#039;So, how have you liked working for Scirocco?  He&#039;s so weird, he drives me crazy!  It&#039;s like, I got these powers and I thought it would make everything so easy.  I just get my way whenever I want, only now I don&#039;t have to take anyone&#039;s attitude any more, because they all know I could annihilate them.  I figured it would be the same way for Scirocco, after all, he&#039;s got powers from the same people I got mine from, that whole &#039;Wind mantle&#039; thing.  But working for him is such a pain!&lt;br /&gt;
&lt;br /&gt;
He always keeps his word, and I swear, I&#039;ve even seen him let heroes get away when he could have been toying with them.  And he always talks about how he used to be a freedom fighter or whatever.  Who wants to be a freedom fighter when you can keep all the little people in line with power?  And now he&#039;s mooning over that dead witch.  It&#039;s so sad.  I mean, like, she&#039;s dead.  Duh!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not even the worst part!  It&#039;s like he&#039;s always trying to teach me things, but not useful things like how to destroy stuff.  Useless junk about honor and respecting your enemy and understanding your foe and boring things like that.  It&#039;s so frustrating!  I want to be a villain, I want to be feared and always get what I want and never have to work or take any lip from anybody.  I thought that was what this was about!  So why did I have to get saddled with him for a mentor?&#039;&lt;br /&gt;
&lt;br /&gt;
Ice Mistral was able to continue this line of conversation for some time, expressing her frustrations with Scirocco in no uncertain terms.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mirror Spirit, though polite in defeat, told you some bad news.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mirror Spirit defiant|Text=Even in defeat, the enigmatic mystic known as Mirror Spirit was still quite polite:&lt;br /&gt;
&lt;br /&gt;
&#039;I am sorry, but your effort is wasted.  The Circle has deceived us both.  The Malleus Mundi is not here.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ice Mistral dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;I&#039;m going to freeze you all solid, shatter your bodies, and then jump up and down on all the little pieces!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;Really?  You and what villain?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;{{Character}}!  Finally!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;You cannot prevail against our power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot wait to wreak icy agony on these fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;C&#039;mon.  There are some Longbow worms in here I want to crush.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemies:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, you miserable fool!  Get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We will never speak of this again.  Let&#039;s go.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mirror Spirit dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh dear.  We&#039;ve been deceived.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry.  I would rather not fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I tried to warn you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must we continue to fight?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please!  We should not fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I do not feel well!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry, Foreshadow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I thought I could do this on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I should have known those vile wizards would have lain protections.  But all is not lost.  Our spies report that the heroes may know the location of the Malleus Mundi, and your capture of Mirror Spirit might help us learn that from them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|&#039;Meet&#039; with Foreshadow.}} ====&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you pledged your loyalty to me, you must have known that I would eventually test it.  Now we come to not one such test, but two.  Firstly, Arbiter Daos wishes to speak with you about the capture of [[Mirror Spirit]].  I must trust you to keep silent about the objective we sought, lest he grow suspicious and jealous of the status we shall achieve once the [[Malleus Mundi]] is in our holding.  After you&#039;ve spoken with him, will come the second test.  I need the Malleus Mundi.  [[Longbow]] needs to free Mirror Spirit.  They know the book&#039;s location.  I know where [[Arachnos]] is holding her.  An exchange of information would benefit us both, but would betray Arachnos by helping the heroes to recover their own.  So we must not let Arachnos and its arbiters know of this exchange.  I have arranged for you to meet with [[Foreshadow]], Mirror Spirit&#039;s friend and ally.  He plans to rescue her, and knows what we need to know.  &#039;&#039;&#039;Meet with him to exchange information.  And by &#039;Meet&#039;, I do mean that you&#039;ll most likely need to beat some sense into his foolish brain before he&#039;ll listen and agree to the exchange.&#039;&#039;&#039;  He&#039;s quite strong, so bring allies with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may ignore any of the other Longbow forces if you wish.  I only care for the information Foreshadow possesses.  There is no betrayal in this.  Though you&#039;ll help to free Mirror Spirit in the end, the power of the Malleus Mundi eclipses even her importance.  Once the book is in my possession, everything will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Betray no hint of your next activity to Arbiter Daos.  Should he discover our plans, it could put both of us in dire jeopardy.  Once you&#039;ve spoken to him, then go to find Foreshadow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Debrief with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I understand you&#039;re the one we have to thank for the capture of Mirror Spirit, {{Character}}.  Excellent work.  She&#039;s incredibly powerful, but still very new.  We may be able to tap that power, or brainwash her into a loyal servant, given time.  She&#039;s like a spiritual Atom Bomb, but a very polite one.  Intriguing.  Regardless, while she hasn&#039;t spoken much, we&#039;ve gleaned a little.  Apparently, she was sent by [[Numina]] to recover the &#039;Malleus Mundi&#039;, a book that supposedly has the power to alter the world itself, with a properly skilled user of course.  If I recall, I may have even mentioned this book to you before.  It was something we knew that Scirocco has been looking for, and that I do not think he should have.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll put it plainly.  I am not convinced that Scirocco&#039;s interest in this Malleus Mundi is in the best interests of Arachnos.  Now, it&#039;s difficult to say exactly what he&#039;s working on.  Most of the mystic experts I could consult belong to either [[Ghost Widow]]&#039;s faction or Scirocco&#039;s.  I&#039;m just lucky I know how to play [[Mu&#039;Drakhan]]&#039;s ego so well.  And what he&#039;s told me of this Malleus Mundi leaves me very suspicious.  If I&#039;m right, then you&#039;re already in this up to your neck by helping him.&lt;br /&gt;
&lt;br /&gt;
Now, I want you to keep helping him, but I want you to report to me when I request to see you.  Scirocco likes to believe in his subordinates.  He likes to have a trusted inner circle he can rely on.  He won&#039;t suspect you.  But I want you in place to act on my word and stop him if he gets out of line.&lt;br /&gt;
&lt;br /&gt;
Just report on what you&#039;ve learned when next I ask to speak with you.&lt;br /&gt;
&lt;br /&gt;
Really, we should have anticipated an alliance between Scirocco and Ghost Widow.  Scirocco has the soul of a poet.  There was no way he could resist losing his heart to a ghost.}} &lt;br /&gt;
&lt;br /&gt;
===== {{UL|&#039;Meet&#039; with Foreshadow.}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
[[File:Foreshadow_02.jpg|thumb|100px|Foreshadow]]&lt;br /&gt;
You&#039;ll most likely have to beat Foreshadow before he will agree to the exchange.  Bring your fellow rogues with you. He&#039;s quite powerful.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be the place.  Now it&#039;s time to see just how much &#039;convincing&#039; Foreshadow will need at this &#039;Meeting&#039;.|Primary=&#039;Meet&#039; with Foreshadow|Secondary=Defeat Foreshadow|Additional=|Completion=You got the information from Foreshadow.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Foreshadow]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After you defeated him, Foreshadow grudgingly traded information.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Foreshadow trades info.|Text=While he bandaged his wounds, Foreshadow told you what he knew about the location of the Malleus Mundi:&lt;br /&gt;
&lt;br /&gt;
&#039;Ow, you hit hard.  The Malleus isn&#039;t on Earth, Numina figured that out.  It was pretty easy to locate it then.  It&#039;s in another dimension, a place called the [[Shadow Shard]].  We think the [[Circle of Thorns|Circle]] are planning to use it there on something called &#039;[[Faathim the Kind]]&#039;, but that&#039;s about all we know.&lt;br /&gt;
&lt;br /&gt;
Now, tell me where Mirror Spirit is.&#039;&lt;br /&gt;
&lt;br /&gt;
With the information exchanged, you left your defeated foe behind to plan his own rescue mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Foreshadow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re supposed to just trade secrets with this {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t think so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I think I can rescue Mirror Spirit on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s see if you can prove me wrong.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t get me wrong, I&#039;ll get Mirror Spirit back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I just don&#039;t think we need to make a deal with a devil like you to do it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So far, so good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You should quit now before I get angry.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Heroes don&#039;t give up, no matter what.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Okay...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now, I&#039;m ready to talk.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot; I thought they called you &#039;Bad Guys&#039; because you were evil, not just because you weren&#039;t any good.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow has freed Mirror Spirit from the prison where Arachnos held her.  They did not waste time, and neither can we, for surely Daos must suspect our involvement.  I know something of this &#039;Shadow Shard&#039;.  I will secure you a path there.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the Malleus Mundi from the Circle in the Shadow Shard.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
[[File:Task_Force_Contact_Faathim_the_Kind_01.jpg|100px|thumb|Faathim the Kind]]&lt;br /&gt;
Some research has made this clear.  The [[Circle of Thorns]] have been active in the strange reality called the [[Shadow Shard]].  They seek to bind a being of great power called &#039;[[Faathim the Kind]]&#039; for their own purposes.  No doubt they think the [[Malleus Mundi]] will help them.  I have found a path for you into the Shadow Shard.  &#039;&#039;&#039;Go there, and take the Malleus Mundi from the Circle of Thorns.  Disrupt their ceremony while you&#039;re at it.  I would not see them profit by opposing me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the aid of [[Ghost Widow]]&#039;s Fortunatas, we have located the book.  The Circle has split it into four parts, and each of those parts are necessary for their ritual.  I want you to collect all four of those parts and return them to me.  I have used my influence to have the portal in [[Nerva]] prepared for you.  It will take you to a place in the Shadow Shard called [[the Chantry]], where the being Faathim the Kind dwells.  Enter the Chantry, and once there take the book&#039;s pieces from the Circle&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four parts of the book are with each of the four Arch-Mages.  Defeat them to get the pieces of the book back.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The book is in the large spherical fortress, a place called &#039;The Chantry&#039;.|Primary=Recover the Malleus Mundi|Secondary=4 Arch-Mages to defeat|Additional=|Completion=You have recovered the Malleus Mundi!}}&lt;br /&gt;
[[File:The Chantry.jpg|thumb|200px|right|{{center|The Malleus Mundi lies&amp;lt;br /&amp;gt;within [[The Chantry]]}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Faathim the Kind]] ([[Archvillain]], Neutral Ally)&lt;br /&gt;
* [[Soldiers of Rularuu]] (Minion, Neutral Ally)&lt;br /&gt;
* Arch-Mage of Agony {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Agony}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Ruin {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Ruin}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Madness {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Madness}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Death {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Death}} ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have defeated one of the four Arch-mages and recovered part of the Malleus Mundi&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Parts of the book|Text=You gather the parts of the book Malleus Mundi from the defeated Circle Arch-Mage.  Once you have all four pieces, it should be enough to re-make the Malleus Mundi.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malleus Mundi - Remade!|Text=Before your eyes the separate sections of the Malleus Mundi re-formed themselves into a single book that ripples with eldritch power.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Agony dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall twist Faathim&#039;s prison with unending pain.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will know eternal agony for your interference, sub-creatures!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Ruin dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All of Faathim&#039;s plans shall come to ruin.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I shall smash your bodies to ruin, worms!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Madness dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall bind Faathim&#039;s very mind.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll break your mind with madness, fool!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Death dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Faathim shall be held forever, our prisoner to draw power from for all eternity.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are wasted, and I shall bring you only death.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon approach:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Again The Circle would bind me, and again they will fail.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Malleus Mundi has no power here in the world of Rularuu.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If approached by Circle of Thorns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&amp;quot;Neither I nor my forces are foes of yours.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Destroy the Circle and leave this place.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At long last, the Malleus Mundi.  Now, we can begin the final stage of my greatest project.  There are just a few things I must do first.  And you, my loyal {{Character}}, you shall be the means by which I will set the last pieces in motion.  You, my trusted ally, will be the key for this coming ultimate victory.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Ghost Widow&#039;s remains from Arachnos.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In these moments before the final act of my great project begins, I must have everything in its proper place.  Part of this is to arrange rewards for my allies without arousing the suspicion of my enemies.  The ally who has been second only to you in aiding me is the lovely [[Ghost Widow]], and I think I know how I can reward her.  Within the pages of the Malleus Mundi I think I have found a way to restore her to life!  But to accomplish this, I will need her remains.  These remains are valuable relics, held by [[Arachnos]] to ensure that they are not used against her and against Arachnos.  By the power of the Malleus Mundi, I have done what no other could, and found their location.  Now, I must send a trustworthy agent to retrieve them.  And I know of none better for this task than you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be fighting Arachnos forces for this, and I fear that you must not allow any word to get out.  But you will have an ally.  My [[Ice Mistral]] should be on the scene.  I think you&#039;ll find she&#039;s become much more agreeable lately.  I think I&#039;ve finally gotten through to her about some matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is certainly strange, but not too far outside what you&#039;ve done before.|Primary=Defeat All foes in base|Secondary=Find GW&#039;s Remains|Additional=**Find Ice Mistral&amp;lt;br /&amp;gt;|Completion=You have recovered Ghost Widow&#039;s remains and dealt with any witnesses.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I knew I could trust you&#039;|Text=When you met Ice Mistral again, her attitude seemed to have changed completely:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there!  It&#039;s so good to be working with you again!  Scirocco sent me out on another one of his important missions, but when I realized things might get kind of confrontational, I think I might have frozen up a bit.&lt;br /&gt;
&lt;br /&gt;
Oops!&amp;lt;br /&amp;gt;&lt;br /&gt;
Didn&#039;t realize I made a joke there!&lt;br /&gt;
&lt;br /&gt;
So, thanks for helping me out.  I really don&#039;t want to fail Scirocco.  He so wants to bring Ghost Widow back to life.  It&#039;s so romantic!  And he does so much to teach me important things, like about honor and understanding our enemy.  You know, from the way he talks sometimes, I kind of wonder if maybe it would be better if we were heroes or something.  I mean, always doing the right thing and having people love you would just be so great, don&#039;t you think?  Oh, man, I can&#039;t believe I just said that out loud.  Look, you&#039;ll keep that last part quiet, won&#039;t you?  Thanks!  I knew I could trust you.&#039;&lt;br /&gt;
&lt;br /&gt;
As she continues to gush like a giddy schoolgirl, you realize that something seems very, very wrong with the young villainess.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Ghost Widow&#039;s remains|Text=Burnt bones, a charred skull, tattered body armor, and a few wisps of hair.  These few things are all that remain of Ghost Widow&#039;s body.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With these few graveyard fragments, I will be able to work a dark miracle.  Soon, my Pale Light in the Darkness will live once more, will breathe once more.  She will step from un-life to re-birth as the moon gives way to the sun.  And I will have you to thank.  Let no worries crease your brow, my friend.  Within the pages of the Malleus Mundi, I am certain I can find reward enough for even you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Daos, then get the stolen pages of the Malleus Mundi from Malaise}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have suffered a serious setback, my ally!  All is almost ready, when some of my loyal Mu Mystics were overcome while transporting the [[Malleus Mundi]] to the site of the ritual.  The culprit is the renegade known as [[Malaise]].  He&#039;s been both a hero and a villain, but now works only for himself.  He took but a few pages, but they are vital to my work.  I must ask you to defeat Malaise and get back these missing pages so that I can complete my great task.  Malaise is powerful, I would advise you to take allies with you.  Oh, and you&#039;ll have to speak to [[Arbiter Daos]] first.  He asked that I send whoever I choose to challenge the renegade to speak with him first so that he can brief them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The briefing by Arbiter Daos may be more perilous than the battle with Malaise.  Daos must not be allowed to even suspect your complicity in the theft of [[Ghost Widow|Ghost Widow&#039;s]] remains.  If I did not know I could trust you, my loyal ally, I would be gravely concerned.  But Daos cannot know anything, otherwise, you&#039;d surely be dead. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve spoken with Daos, defeat Malaise and return the stolen pages to me.  Then all will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;ve been waiting for you.  Your presence tells me that Scirocco doesn&#039;t suspect how much I know.  That&#039;s good.  First of all, I know you were a part of the team that took Ghost Widow&#039;s remains.  She&#039;s as close to upset as she can be about that.  I don&#039;t think she suspects Scirocco, or why he&#039;d want them.  Oh, and you were working with [[Ice Mistral]], weren&#039;t you?  Did you notice the change in her?  It&#039;s hard not to.  Something unusual has happened to turn that promising young villainess into a near-hero.  I don&#039;t like it.  And I think worse may be on the way for anyone Scirocco feels deserves it.  My instincts tell me I should activate you to stop this all immediately, but I still don&#039;t know just what Scirocco&#039;s plan really is.  So we&#039;ll have to wait.  I want you to get him whatever he wants, but to be ready.  I may call on you at any time to stop Scirocco and ruin whatever he&#039;s planning.  Assuming that it even can be stopped.&lt;br /&gt;
&lt;br /&gt;
Before you go, a warning on Malaise: he&#039;s a real head-case.  He thinks of himself as an artist, but he&#039;s a classic self-centered type at his core.  He was briefly under the control of [[Sister Psyche]], but rebelled and went back to his old ways.  I don&#039;t know why he&#039;d want the Malleus Mundi, though.  Whatever the reason is, it might shed some light on Scirocco&#039;s final goals as well, so pay attention to anything he says.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Malaise}} =====&lt;br /&gt;
[[File:Malaise 01.jpg|right|thumb|100px|Malaise]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Malaise is trying to lay low among the Carnival in an old office.  That won&#039;t protect him from you.|Primary=Defeat Malaise|Secondary=Defeat Malaise|Additional=|Completion=You recovered the stolen pages.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malaise]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Pages of the Malleus|Text=These are pages torn from the Malleus Mundi.  The air itself ripples around the pages, and the ink upon it glows with an inner light.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;To change the world&#039;|Text=As you took the stolen pages of the Malleus Mundi from him, Malaise told you what he&#039;d planned to do with them:&lt;br /&gt;
&lt;br /&gt;
&#039;I learned about the book and knew I had to have it.  I was going to bring my vision to everyone!  I was going to change the world.  To re-imagine it.  To challenge the entirety of creation with their own inner demons.  The book could do that.  It&#039;s written in the language used to make the world.  And who better to understand the words of creation than an artist like myself?  It takes a true poet to speak a new world into being.  And a true artist&#039;s vision to imagine changing the old world into a new one with a few simple words.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, at long last, it is ready.  Look around at this old world.  Soon, it will all change.  Oh, I assure you, you&#039;ll be quite surprised at the end.&lt;br /&gt;
&lt;br /&gt;
You truly are remarkable.  I am glad that I can call upon you, my trusted friend.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for my greatest work to be complete.  I will change the very balance of the world.  I must go to the ritual site and prepare it.  I wish I could have you at my side, but I have a much more dangerous task that only you can accomplish.  I suspect that [[Arbiter Daos]] has learned more of my work that I would have liked.  I want you to speak with Arbiter Daos, and if he&#039;s learned too much, I must ask that you remove him before he can attempt to stop me.  Do not worry about the repercussions.  [[Arachnos]] will be a very different place when I am done, and all old misdeeds will be washed away forever.  But he is still a dangerous man.  I&#039;d suggest you gather up forces to aid you against whatever you may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole world will be different soon, and I will guarantee you a place in it.  Many things will be different.  Many things will be better.  And the problems of the world before will all be over.  But first, you must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out [[Ice Mistral]].  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I am very glad you came.  I now know Scirocco&#039;s plan.  It&#039;s about the balance of good and evil in the world.  We had always known Scirocco was uneasy with being a villain.  He&#039;s long considered himself to be under a curse of some kind related to stealing the artifacts that grant his considerable power.  He tried to cast himself as a freedom fighter for years.  We had thought perhaps he wanted the [[Malleus Mundi|Malleus]] to try and remove this curse he believes he&#039;s under.  That would be fine.  Tempting and corrupting him after that would have finally broken down his last barriers of morality.  But we were wrong.&lt;br /&gt;
&lt;br /&gt;
[[Malaise]] revealed a great deal before escaping his interrogation.  If we&#039;d had any real idea of the book&#039;s power, we would have left it in a vault safe from all access.  And now he&#039;s going to use it.  I believe that he is going to change the world.  He&#039;s going to use the Malleus Mundi to destroy or mentally re-program every villain in the world!  We&#039;ll all either be annihilated out-right, or at best end up like Ice Mistral.  We believe he also plans to spare [[Ghost Widow]] by restoring her life, and thus giving her a new balance.  But the rest of us will suffer his judgement.&lt;br /&gt;
&lt;br /&gt;
Scirocco must be stopped.  You must first locate him.  You say Ice Mistral knows his location?  She won&#039;t give that up freely.  Get that location from her by any means necessary.  It may be someplace... Strange.  You&#039;re authorized to use any means to reach it.  Once you know his location, you are also authorized to use any degree of force necessary to stop Scirocco in this plan.  Go, knowing that [[Lord Recluse]] watches you, and approves your actions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Ice Mistral}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a pretty good idea of just how powerful Ice Mistral is from fighting beside her.  This probably won&#039;t be easy.|Primary=Defeat Ice Mistral|Secondary=Defeat Ice Mistral|Additional=|Completion=Mistral had the location of Scirocco&#039;s ritual on her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Ritual Site|Text=This map, taken from Ice Mistral after you defeated her, shows the location of Scirocco&#039;s ritual.  What you had not expected is that the ritual is not in the physical world!  Instead, it&#039;s being conducting in a location of the Spirit World called the Crossroads of Destiny.  There are, however, notes on how to get there using a portal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Stop rituals to draw out Scirocco}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If you don&#039;t stop Scirocco, it&#039;s the end for every villain in the Rogue Isles, if not the entire world.|Primary=Stop rituals to draw out Scirocco|Secondary=Stop the First Ritual|Additional=**Stop the Second Ritual&lt;br /&gt;
**Stop the Third Ritual&lt;br /&gt;
**Stop the Last Ritual&lt;br /&gt;
**Defeat Scirocco|Completion=With Scirocco&#039;s defeat and the disappearance of the Malleus Mundi, the ceremony has failed.  The world is safe for villainy once more.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After each ritual is stopped, there will be ambushes by Arachnos forces.  After you stop the final ritual, Ice Mistral will ambush you.  She will appear again if you have already defeated her on the map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 Ritual Incanters (Arachnos Crab Spider, Boss)&lt;br /&gt;
* [[Ice Mistral]] (Archvillain)&lt;br /&gt;
* [[Scirocco]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malleus disappears|Text=After you defeated Scirocco, you tried to take hold of the Malleus Mundi for yourself.  But the book faded and disappeared to someplace beyond the world as you know it.  Perhaps it traveled to the perfect world Scirocco dreamed of.  Or maybe it will return one day to fuel some one else&#039;s mad schemes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|(Missing mission title)}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=And that wraps up that.  Scirocco&#039;s plan has been defeated, and I believe that this resounding defeat at your hands may have finally broken the more rebellious aspects of his spirit.  You stopped the ritual before Ghost Widow could be returned to life, which my Lord Recluse judges to be a good thing.  As a ghost, her loyalty is guaranteed, far more than were she mortal again.  We have top experts hard at work undoing the damage done to Ice Mistral&#039;s mind.  She should be her old self again soon.  And while it is unforunate that the Malleus Mundi appears to have removed itself from this plane of existance, my Lord Recluse feels that it may be for the best.  No blame falls on you.  Quite the opposite, in fact.  You have done excellent work.&lt;br /&gt;
&lt;br /&gt;
My Lord Recluse has judged the case, and come to a decision.  Scirocco will not suffer a demotion or imprisonment, as my Lord is impressed that he got so far into his plan.  Instead, Lord Recluse made a change.  Technically, Scirocco will no longer be your Patron.  From this point forward, you may consider him your equal.  You have finally reached the pinnacle we had hoped, and are ready for the part you were prophesied to play in [[Operation: DESTINY]].  Be ready, for Arachnos will call on you and your power soon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is said that irony is the true guiding hand of fate, and what we call destiny is the cruel humor playing out its joke on the world.  I am defeated, and you have defeated me, and it is all because I believed like a fool that I could trust you.  I shall not make that mistake again, but I must say that I respect you.  Right or wrong, it was difficult to do all that you did.  A single lie is easily told, but to maintain a lie is difficult.  And to defeat me, that is harder still.  We are no longer Patron and subject, but equals, at best.  Where once I was your master, now I am your servant.&lt;br /&gt;
&lt;br /&gt;
The only thing that spares my life is that I nearly succeeded.  Irony again plays the strings of fate.  Lord Recluse believes my near success only proves my power, and my defeat proves to me that I am still under control.  The last light of hope is gone from me, save for the cold glow of my Pale Light in the Darkness.  I will aid you, as I am ordered, and I shall help you, as I am ordered, and I shall never be free from the evils I have done.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Spirit City of Hequat (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This regal headdress doesn&#039;t feel like it&#039;s a part of this world, and that&#039;s no surprise considering that it once belonged to the Goddess [[Hequat]], the ancient deity of the [[Mu]] civilization. You took it from her when you defeated her in her own place of power, a place you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With [[Operation: DESTINY]] about to begin, you found yourself working with [[Scirocco]] once more. Surprisingly, he seemed more resigned at this than angry at you. Whatever his personal  feelings, Scirocco sent you on the first part of the operation with minimal trouble. [[Lord Recluse]] needed to know more about portals for Operation: DESTINY, and your part was to acquire knowledge of magical portals. Your first target was a [[Circle of Thorns]] archivist named &#039;Vortigur&#039;, who was currently cavorting with the [[Carnival of Shadows]]. You busted up the party, and Vortigur didn&#039;t even put up a fight when you nabbed him.&lt;br /&gt;
&lt;br /&gt;
Vortigur talked easily enough, but what he said was worth the trouble. It seems that in his research, he had run across records of a secret Circle of Thorns portal project conducted back in the Mu/[[Oranbega]] war over 14,000 years ago. Vortigur had even talked to one of the chief researchers, a wizard known as Eukrisal. Eukrisal was trying to find all of his notes, and right now was searching out some old documents underneath Thorn Isle. When you caught Eukrisal in the ruins, he didn&#039;t resist either. If anything, he was more than happy to have a chance to work on portal technology again, and was all too eager to leave his Circle Comrades behind.&lt;br /&gt;
&lt;br /&gt;
Eukrisal&#039;s information was good. Following his advice, you spoke to the one person who could tell you the location of the ancient portal known as &#039;The Toer&#039;, a portal to the spirit world that the ancient Oranbegans had tried to build to reach their own long forgotten god in the last days of their war against the Mu. The Mu had captured the portal and sealed it away in hidden vaults, but Eukrisal told you that [[Diviner Maros]] would be able to tell you where to find the Vaults of Mu. Maros&#039; directions led you deep beneath [[Sharkhead Island]], and into the vaults of the Mu, but two enemy forces were already locked in battle: the Circle of Thorns and a group of Mu Mystics! You got through them and unsealed the vault, only to find that the portal was still active when it began to summon ghostly Mu Mystics! You had to destroy the portal, but there were still enough pieces and information for Arachnos and for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
With the portal in Arachnos custody, it looked like things were wrapping up, but then you received word about new discoveries from Mu Mystics. Scirocco suspected a trap, and sent you in to deal with it. You took out the leader and discovered that a group of Mu Mystics had returned to the worship of the ancient Mu Goddess Hequat, and intended to use the portal for Operation: DESTINY to return her to the world!&lt;br /&gt;
&lt;br /&gt;
With their treachery revealed, the traitors within the Mu Mystics had taken action and kidnapped Eukrisal to force his aid. You questioned Magus Mu&#039;Drakhan, who told you where you could find the traitors. Once there, you were able to recover Eukrisal and put down the last of the Mu Mystics. But more importantly, you discovered that there was still a link between the ancient Oranbegan portal and the spirit world of the Mu Goddess, Hequat. If that link link wasn&#039;t severed, then when the DESTINY portal was fully active, it could serve as a conduit to bring Hequat to the modern world!&lt;br /&gt;
&lt;br /&gt;
The Goddess Hequat was certain to interfere in Operation: DESTINY in the future, and might even be able to return through the DESTINY portal. There was only one solution in front of you. You entered the DESTINY portal and journeyed to a place outside of the physical world, the fabled Spirit City of Hequat. Once there you encountered her legions of lost Mu souls she had drawn, and finally found the ancient goddess of the Mu. Within the halls of the spirit city, you defeated her, putting an end to her interference in Operation: DESTINY and your future. For as Scirocco told you on your return, Operation: DESTINY was about your destiny, and the destiny of Arachnos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Circle Librarian}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And now we meet once more. I had thought to receive a harsh punishment for my attempted betrayal, and it would appear that you are it. [[Lord Recluse]] believes taht the fight is out of me, and I fear that he is right. I sought to fix all that I had done, and my only failure was in placing too much trust in those beneath me. Now my punishment is to have the one who was once my betrayer as my ally, partner, and equal. So be it. There is nothing left of me to destroy.&lt;br /&gt;
&lt;br /&gt;
But for now, we have a mission. Lord Recluse is nearing the end of his greatest work, Operation: DESTINY, and to accomplish it he needs certain secrets about the making of portals, the likes of which are known to few. One group who knows of such things is the [[Circle of Thorns]]. Our first task is to find where such knowledge might be held. The [[Fortunatas]] have found us a Circle Librarian who is too attached to his mortal body. He cavorts among the Carnival of Shadows, enjoying the pleasures he was denied over his long years of unlife. There we can catch him, and force from him what we wish to know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party is in St.Martial. The Librarian&#039;s name is Vortigur. Find him, kidnap him, bring him back. His powers are meager, but his knowledge is great. The threat will come from the Carnival entertainers who will do doubt seek to drag you down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This looks like quite an interesting party. Too bad the citizens start panicking the moment you show up|Primary=Capture Circle Librarian|Secondary=Kidnap Vortigur|Additional=|Completion=You captured Vortigur the Librarian.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Carnies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Librarian Vortigur]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do your work well, as always. I am certain that Vortigur will surrender his secrets in time. No one can resist. Why bother? All is meaningless, in the end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Eukrisal &amp;amp; research}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vortigur was remarkably callow. We had only to threaten him with imprisonment in one of the spirit traps filled with [[Spectral Pirates|Red Hands]] and he talked at length. In his archiving, he met one of the original researchers from the Circle of Thorns&#039; most advanced portal projects, something called &#039;The Tower&#039;. That Circle wizard is called Eukrisal. He has taken on a new body, and even now works to collect all his old notes. Vortigur told us where he was working on this project in the ruins beneath Thorn Isle. It will be up to you to capture him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very well. I&#039;ll give you the location we extracted from Vortigur. You are to find and capture both Eukrisal and his research. I would bid you good hunting, but we both know it would be false.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These ancient ruins of Mu are now the abode of their one-time enemies, the Circle of Thorns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Capture Eukrisal &amp;amp; research&lt;br /&gt;
** Locate Research&lt;br /&gt;
** Kidnap Eukrisal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You caught Eukrisal and gathered the research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s notes|Text=These notes are written in the ancient language of [[Oranbega]], but it clearly concern theories about creating gateways to other places, times, and realities.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=We called it &#039;The Tower&#039;|Text=Eukrisal didn&#039;t resist capture at all. In fact, he seemed eager to help:&lt;br /&gt;
&lt;br /&gt;
&#039;I am actually quite glad you sought me out. I was one of the original researchers on our great portal to the heavens. We called it &#039;The Tower&#039;, and we made it during our great war, over 14,000 years ago. Then, we planned to use it to reach the heavens themselves, and contact our long-lost god, [[Ermeeth]]. But the [[Mu]] had learned of our great portal, and interfered. The resulting mayhem slew many of us, and drove others, such as my colleague [[Diviner Maros|Maros]], mad. They took part of the portal in our world with them, and it was lost in the destruction of Mu. I have wanted to try again for so long, to prove that I was right, that I am more than willing to help anyone with the determination to build a new portal into the heavens!&lt;br /&gt;
&lt;br /&gt;
Which reminds me. Maros told me something once that had not made sense until now. During one of his lucid periods, he said that one of the dark champions of the wind spider would come for me, and that I would go willingly, and I would tell the champion to speak with [[Diviner Maros|Maros]] on the [[Sharkhead Isle|Island of the Shark&#039;s head]]. Maybe you should.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Eukrisal is an interesting character. He seems more concerned with proving his theories correct than his loyalty to the [[Circle of Thorns]]. Advantageous for Lord Recluse&#039;s plans, I suppose. He has already told us much, and with his assistance Operation: DESTINY may soon be fulfilled. For better or worse.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Diviner Maros, Raid the Vaults of Mu}} ====&lt;br /&gt;
===== {{UL|Speak with Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with Eukrisal, the Circle researcher you captured. He tells me that we need to find the portal the Circle built at the height of their ancient war. The knowledge we can gain from it will allow Operation: DESTINY to proceed. However, the portal was captured by the ancient Mu, and thought lost after the war. Eukrisal tells me that while he does not know its location, the Circle iconoclast [[Diviner Maros]] may. Speak with Maros, and then act on his words. Salvage what you can of the ancient Oranbegan portal to the beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Maros. He can be found on [[Sharkhead Isle]]. I have a suspicion that he is expecting you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=Ah, at last you return. Or is this the first time we&#039;ve met in this particular sequence of events? It&#039;s difficult for me to separate out what has happened from what could have happened, now that we are so close to the end.&lt;br /&gt;
&lt;br /&gt;
Oh, not necessarily the end of you. That depends on what you do. Right now, you&#039;re looking for the Earth-bound half of The Tower, the great gateway I once worked with Eukrisal and the others to build, back when we had our old bodies, back 14,000 years ago. When the backlash of our hubris fell upon us, I suffered worse than those who were merely killed. My mind was split across every moment between then, and...&lt;br /&gt;
&lt;br /&gt;
Well, very soon. As we tried to recover, the Mu captured our gateway, and hid it, and sealed it away in their deepest vaults. I do not know where it is now, but I will know where it is in the future and when I learn it&#039;s location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you Know where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.&lt;br /&gt;
&lt;br /&gt;
Existing at all points of time across 14 millennia is difficult. I hope that you find the Tower, and build your new gateway, and reach your point of destiny. I cannot wait for the day when I can live one moment at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Raid the Vaults of Mu}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. I do not care what you encounter in those vaults. We can deal with those repercussions later. For the moment, your greater concern is to recover as much of the ancient portal as possible. Enter these &#039;Vaults of Mu&#039; and retrieve it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. The fabled Vaults of Mu.|Primary=Raid the Vaults of Mu|Secondary=Break into Vault|Additional=** Seal Gateway by force|Completion=You conquered the vaults of the Mu and sealed the portal for recovery}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even now, Arachnos researchers are combing through the Vaults of Mu, gleaning all the knowledge there they can. However, thre was no trace of the rebellious [[Mu Mystics]] you fought. Either they had allies to help them evacuate once they realized their cause was lost, or there is a stranger explanation. This must be investigated, and the time it will take Eukrisal to help get the DESTINY Portal ready will give us time to do so.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate Mu trap}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have word that one of my [[Mu Mystics]] thinks he might have uncovered a valuable secret about the Gateway you recently captured. However, I do not believe him. I think he is lying, and I think this is a trap. Thanks to you, I have learned not to be as trusting as I once was, and after you reported fighting hostile Mu Mystics in the Vaults of Mu, I became suspicious. I asked [[Ghost Widow]] to have one of her [[Fortunatas]] investigate, but the agent ceased responding. Now I want you to seek the truth of this. And if you are attacked, strike back without mercy. This much, I have learned from you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can find Ghost Widow&#039;s Fortunata alive, then that is good. But the real goal is to find the base leader and force the truth from him. I know you excel at ruthless matters, so I leave it in your hands. They seem more interested in your demise than anything, so it would be in your best interest, I think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place feels charged with malice|Primary=Investigate Mu trap|Secondary=Find Mu Leader|Additional=|Completion=You defeated the Mu Leader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Rantings of a madman|Text=The Mu Leader had some odd words when he spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;There are many things you cannot understand. Too many of the Mu have lost their way and remain loyal to Arachnos, but once She walks the world again, all will change. The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess. She who shaped us, She who taught us, She who must be obeyed! [[Lord Recluse]] was a fool to think he could control the blood of Mu for his own ends, and Scirocco was even more a fool to think he could send the path to the Goddess to Arachnos&#039; technicians to pick apart. The true powers of Mu will soon be unleashed!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do not like the sound of any of this. I will not take this mutiny lightly. And if their threats of returning their goddess have any basis, we must act swiftly to stop them. The gateway tot he beyond is a vital part of Operation: DESTINY, and DESTINY shall neither be denied nor interfered with.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get info from Mu&#039;Drakhan, Punish the Mu Traitors}} ====&lt;br /&gt;
===== {{UL|Get info from Mu&#039;Drakhan}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the treachery within the ranks of the [[Mu Mystics]] has come to light, the traitors have taken action. They have abducted [[Eukrisal]], and gone underground. Though the traitor&#039;s numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat. Worse, they have used their magic to cloak their location. This upsets me greatly, and may have dire consequences for Operation: DESTINY unless it is stopped. We must find those renegade mystics or this will be on both of our heads. I think a good place to start might be to question [[Magus Mu&#039;Drakhan]] in the [[Nerva Archipelago]]. He holds a high rank among the Mu mystics of Arachnos, and is smart enough to know that he should tell anything he knows. Take action once you have spoken with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the information from Mu&#039;Drakhan, act without delay. Free Eukrisal, and defeat the leaders of this rebellion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get info from Mu&#039;Drakhan|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Magus Mu&#039;Drakhan|Text=Ah. When I heard of the excessive enthusiasms of some Mu mystics had led them down a path to ruin, I knew it would not be long before Scirocco sent you to speak with me. Now, while it is true that I am held in a high position amongst my people, I had nothing to do with this regrettable incident. Though I understand the traitors&#039; longing for the return of our Goddess, as would any who have embraced their Mu ancestry, I am not so foolish as to get involved in their plan. However, I do know where they have gone to ground. I am also not so foolish to hide that information from you. I will tell you where to go.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Punish the Mu traitors}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Down below the revelry of St. Martial, the traitors will meet their fate.|Primary=Punish the Mu Traitors|Secondary=Find Eukrisal|Additional=** 4 Traitor leaders|Completion=You rescued Eukrisal, defeated the traitors, and discovered their aims.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]] &#039;&#039;([[Circle of Thorns]] [[Circle of Thorns#Death Mage|Death Mage]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A tome of Mu lore|Text=This notebook was recently compiled and contains a great deal of translations, sketches, and transcriptions of Mu lore about using portals to travel between the world of the living and the world of spirits. It looks like the Mu traitors were planning to hijack the DESTINY Portal to travel to someplace they called &#039;The Spirit City of [[Hequat]]&#039;, where they believe the ancient goddess of the Mu is waiting for them.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;The link still exists!&#039;|Text=Eukrisal stopped for a few words before he ran for safety:&lt;br /&gt;
&lt;br /&gt;
&#039;The Mu had a lot of questions, and gave away many answers that had troubled me for all these eons. I now know why our attempt to reach our god failed, and why your Operation: DESTINY will fail, as well. The Mu found a way to splice into our portal-stream, and connected our portal to reach the spirit world of our long-forgotten faith with a conduit to the spirit world of their goddess, [[Hequat]]. And that link still exists! If Arachnos tried to activate the DESTINY portal, there&#039;s a good chance the Mu Goddess could manifest here and now in the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
I can&#039;t wait to tell [[Diviner Maros|Maros]]. But then, he probably knows already.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So this is the reason, then? The Mu rebels wanted to bring about the resurrection of their goddess, and sought solace in her arms. That was to be the goal of their betrayal, but what set them down that path? Was it love? Belief? Devotion? No, it was simple childish longing. Longing for a stern rule, longing for a great heritage, longing for a mother&#039;s embrace. I rebelled against Arachnos to reclaim my honor, and I failed. You betrayed me for survival and personal gain, and you succeeded brilliantly. Now it is time that the Mu learned the same harsh lessons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the goddess Hequat}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have studied the information you have recovered, and have come up with a plan. If the [[Mu]] rebels were right and their goddess Hequat still lives, then she will be able to interfere with the DESTINY Portal. And what&#039;s more, her continued existence may interfere with the [[Mu Mystics]] in the future, dividing their loyalties. But she is likely weak, and still confined to her realm. It might be possible to deal with her before she can truly become a threat. And that is where you come in. I think it goes without saying that you will need as many cronies as you can muster to take on a goddess, even a weakened one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY portal has been readied using the information you recovered from the Mu and Eukrisal&#039;s knowledge. Now, it should be able to send you not to another time or place, but to another world: the spirit world where Hequat resides. There, you are to break through any seals in your way, find Hequat, and defeat her. This should dissipate her power for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You step through the portal and emerge in a place beyond the physical world: The Spirit City of Hequat.|Primary=Defeat the goddess Hequat|Secondary=Destroy the barrier|Additional=** Defeat the Goddess Hequat|Completion=You have defeated the Goddess Hequat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Goddess Hequat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Goddess Hequat dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;An unbeliever! Here? Impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You, a Mortal, would dare to challenge me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You are beneath even my ire, mortal.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have wrecked civilizations. I will not be defeated by you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;A mortal triumphant against a Deity?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Has the world come to this?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mu rebellion is over. They can all feel that their Goddess is no more. From what I know of these things, it is likely not a permanent destruction. She will probably reform, given time and the silent prayers of a few Mu mystics. But she will not be able to interfere with Operation: DESTINY, and with your future. That&#039;s right. I have before mentioned Operation: DESTINY. It is time you learned that it is your destiny of which we speak.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Time after Time (45-50) ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: Lord Recluse&#039;s Helmet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you hold this battered metal helmet, questions come to your mind. When did it all begin, and when did it end? It&#039;s difficult to say, now. In your rise to the pinnacle of villainy, you&#039;ve done and seen some amazing things. From the moment you broke out of [[Zigursky Penitentiary]] to the ruined future you may have averted, even if it was to save your own life. But perhaps nothing will ever eclipse the moment this helmet commemorates, the moment when you fought and defeated Lord Recluse himself after a strange series of events you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time after Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time had finally come to begin Operation: DESTINY, and Scirocco told you that you would be the central figure of it. Some time ago, [[Lord Recluse]] had found a way into a possible future where he triumphed over [[Statesman]], but he couldn&#039;t find a way to make that future real. The [[Fortunatas]] had used their powers of foresight to tell Recluse he needed two things: First, he had to build a better time-portal, one keyed to a specific individual that could access a wider span of possibly futures. Secondly, he had to find a villain destined to rise up from nothing and become one of the most powerful villains in the world. Recluse believed you were that Villain, and that you were the Destined One who will change his fate and alter the course of history. The DESTINY portal was ready, and Lord Recluse was eager to see his destiny realized.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the DESTINY Portal was stuck at a particular point in time and space, about 15 years into the future. You traveled to that strange tomorrow to find a lab in the middle of a ruined city, a lab run by [[Dr. Aeon]]! Aeon tried to kill you, but managed to escape before you could bring him down. You still got his journal and some notes on his computers, which was full of information he&#039;d gleaned through laborious study. Information about you and your history in the [[Rogue Isles]]. Dr. Aeon had deliberately diverted you to this point in time and space, but why?&lt;br /&gt;
&lt;br /&gt;
You got permission from [[Arbiter Daos]] to bring Dr. Aeon in for questioning. After you caught him, he said a lot of strange things, about how he&#039;d been told this would all happen by [[Professor Echo]]. Echo had also told him to tell you to speak with [[Diviner Maros]], the rogue [[Circle of Thorns]] seer. Aeon continued to babble about fate and destiny, even after you handed him over to [[Arachnos]]. However, Arbiter Daos cleared him of all charges in the attack on you. Something wasn&#039;t adding up, and the answers just might be with a mad Circle Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Talking to Maros was strange, but helpful. Somewhere in that tangled train wreck of non-linear thought he told you that Lord Recluse had written a journal about You, Operation: DESTINY, and other things. Maros even showed you where it could be found. You entered the facility and stole the journals, as well as the books of ciphers needed to understand them. Scirocco later told you that when those journals were stolen it set off alarms all throughout Arachnos, but he was just as curious about their content, and so sent them to be deciphered by outside specialists he knew from his days as a &#039;Freedom Fighter&#039;.&lt;br /&gt;
&lt;br /&gt;
Before the journals could be deciphered, you were sent through the DESTINY Portal again, to the anticipated future where Arachnos had triumphed over all. Scirocco had arranged for someone to meet you then, and suggested you find Dr. Aeon as well. What you found was a world destroyed. [[Eukrisal]] still existed, and told you what had caused the end of the world. After you helped Recluse defeat Statesman and the heroes of [[Paragon City]], the entire world was engulfed in war until all that was left were the dead, the ghosts, and a few pitiful survivors. When you found Dr. Aeon again, he escaped into the past, no doubt to begin his career as Professor Echo in a futile attempt to stop your rise to power. But he left behind another journal, this one with a theory for how this might all be stopped if you could somehow defeat Lord Recluse without causing a rift within Arachnos. And when you returned to the past, Scirocco&#039;s associates had finished deciphering the journals. Lord Recluse had known all along about what might happen, and had decided to risk the fate of the world on being able to kill you when the time came.&lt;br /&gt;
&lt;br /&gt;
If Dr. Aeon was right, you could adjust the DESTINY Portal to send you to a point in a possible near future where you could battle Lord Recluse without risking a civil war in Arachnos in the present. It took some false paperwork and a few choice words, but soon it was done.&lt;br /&gt;
&lt;br /&gt;
You stepped through the portal and returned to the blasted ruins of Paragon City in the future you would have been killed to make. The battle was without honor, mercy, or pity; but in the end you prevailed. Lord Recluse was defeated. You pried the helmet off his head, and returned to the present day.&lt;br /&gt;
&lt;br /&gt;
Recluse understood the threat. But he was not angry. Instead, he congratulated you. He said that you had become more than a mere tool, but were now a true villain, wielding power over all and beholden to none. And when you look into dark interior of this helm, you know that he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Explore 15 years in the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is time that we spoke of DESTINY. Some time ago, [[Lord Recluse]] found a way to reach a possible future where he had finally triumphed over [[Statesman]] and his heroes. He sought to try and find out how to make that possible future real, but the [[Fortunatas]] told him that he could not do it alone. He would need first to build a better time portal that could send an agent to other points in time; and that he would need the aid of a powerful ally, a &#039;Destined One&#039; who the Fortunatas said could alter the course of history and make [[Recluse&#039;s Victory]] into reality. Now, Lord Recluse believes that you may be this &#039;Destined One&#039;. The DESTINY Portal is almost ready, now that [[Hequat]]&#039;s influence has been cleared from it. And Lord Recluse wants you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY Portal is active now, but has become stuck at a point about 15 years in the future. We cannot determine why. Your first mission will be to investigate that point in the future, and try to find why the portal is stuck there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The future of Arachnos is depending on you. You must unlock the portal.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is 15 years into the future? What is going on here?|Primary=Explore 15 years in the future|Secondary=Un-lock Portal|Additional=** Defeat Dr. Aeon|Completion=You un-locked the portal.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] ([[Elite Boss]])&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Technician:  &#039;&#039;&amp;quot;Right. Damn! Another in the time/space continuum blew out the circuits again.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon?:  &#039;&#039;&amp;quot;Success! Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Do it! We&#039;ve got to kill {{Character}} now or the whole world will die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{Character}} must die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk! We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr. Aeon, or whoever this was, had a journal on him that he dropped before he escaped.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mad notes of Dr. Aeon|Text=This journal is nearly incomprehensible. It&#039;s been written, then written over several times, all in the same handwriting. As far as you can tell, it&#039;s all about you, and stopping you from doing something. There are listings of nearly everything you&#039;ve done since you came to the [[Rogue Isles]], and labyrinthine notes about how it all comes together until you become the destined one. And then, a bunch of apocalyptic stuff about how the world comes to an end.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Time notes|Text=You found these notes in a file on the computer in Dr. Aeon&#039;s lab in the ruined future. Scraps of information and bits of data have been pulled together to try and calculate the exact time that you entered the DESTINY Portal, so that Dr. Aeon could divert you to here.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is this madness you speak of? Dr. Aeon was the one trying to stop you? This makes no sense. Lord Recluse will want to know the meaning of this, and I must confess that I am curious as well. Something very strange is happening, and I cannot yet see the truth of it.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos, Catch Dr. Aeon}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A great deal of suspicion has come down upon [[Dr. Aeon]], and I do not think it is without merit. Operation: DESTINY is too great an endeavor to be stopped now. But this must be done in the proper way, lest the revelation of Aeon&#039;s interference turns his interrogation into a witch-hunt. Therefor, I suggest that you get the support of Arbiter Daos to keep things quiet. Then, go and question Dr. Aeon by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the word from Daos, bring in Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go talk to Arbiter Daos&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=The accusation against Dr. Aeon is dire, but not unfounded. And considering your status as the Destined One, I will agree to aid your investigation. {{Character}}, I grant you the authority to capture and question Dr. Aeon. Find out what part he had in all of this.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Catch Dr. Aeon}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken to Arbiter Daos, and he has told me that your Aeon investigation has his approval.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Where ever Dr. Aeon may be hiding, you&#039;ll find him and get the answers you need.|Primary=Catch Dr. Aeon|Secondary=Capture Dr. Aeon|Additional=|Completion=You have captured and interrogated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;It&#039;s all happening just like that old kook said!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039; Why are you attacking me? I haven&#039;t done anything!&#039;&#039;  }}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I should have listened!&#039;|Text=After you caught him, Dr. Aeon kept ranting:&lt;br /&gt;
&lt;br /&gt;
&#039;That old fool, [[Professor Echo]], he kept trying to tell me. He told me that this would happen, that you would be the Destined One, and what would happen after. But I didn&#039;t believe him! I didn&#039;t want to believe him! I should have listened.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;He had something I&#039;m supposed to tell you right now. Professor Echo said that if you spoke to someone named [[Diviner Maros]], that Maros would tell you where to go next. Some Arachnos base or something. He said that you&#039;d learn the truth, that you&#039;d find out that the Destined One isn&#039;t a position of power, it&#039;s a sacrificial bull. I don&#039;t know what it means, or if I believe him, but everything else he&#039;s told me has come true. Even this. But then, if everything comes true, there&#039;s nothing anyone can do to stop it. Is that it, then? Is there really no such thing as free will?&#039; &lt;br /&gt;
&lt;br /&gt;
Aeon kept rambling after that, about fate and free will and destiny. But you learned what you needed to know.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos and I have questioned Dr. Aeon. I am afraid we had to let him go. His alibi is unassailable. Most puzzling. The DESTINY Portal will remain off-line until what happened to it is resolved, but that may work to your advantage. I think that Dr. Aeon may have provided you with a few leads to investigate.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Diviner Maros, Investigate Base}} ====&lt;br /&gt;
===== {{UL|Talk to Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more, you are directed to speak with Diviner Maros, the [[Circle of Thorns]] iconoclast. [[Eukrisal]] has told me more about him. He said that Maros was one of his fellow researchers on their ancient attempt to build a portal to the afterworld, pieces of which ended up in the DESTINY Portal. Perhaps it would be a good idea for you to follow on the lead you&#039;ve been given, and speak with Maros about this subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Eukrisal, Maros&#039; mind became split across time. This allows him strange insights. Perhaps one of these insights will show you what you need to do next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Maros holds the key, I know it. I&#039;ve heard many strange rumors of him, and I do not know if he can be trusted.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=How many times have we met? How many times have I talked to you, oh &#039;Destined One&#039;? It&#039;s hard to keep track, now. In this thread of time, it was on you to steal the gate to the beyond and seal away the [[Hequat|forgotten godess]], not to hold off the [[Nemesis|army of Brass]] nor to steal the great minds. I remember this, as I remember all the other things you might have done. And have we worked together before? I cannot separate out the history you know from all of what might have been. But I know this moment. You were sent to me by [[Professor Echo]], who told his younger self to send you to me, just as he remembered. It&#039;s confusing, yes, but that&#039;s the problem with time travel.&lt;br /&gt;
&lt;br /&gt;
Fourteen thousand years ago, we called it The Tower, but really it was a portal. We of [[Oranbega]] sought to build a gateway to the heavens to re-awaken our gods in our time of need, we could not have foreseen that it would come to this. When it failed, my mind was opened to every possible moment between then and the future you&#039;re racing towards. Soon, you will enter the portal and decide fate itself. Lord Recluse knows this. He&#039;s left his notes here, in this chain of events. I&#039;ll only learn that you found them too late, of course, and I won&#039;t be able to stop you. Not that I want to, but I am eager to see a world where I don&#039;t know what&#039;s going to happen, and would hate to see you destroy it in a war with Arachnos.&lt;br /&gt;
&lt;br /&gt;
Now where did I later learn you found those notes? Ah, yes. I remember that when I learned about it, I was surprised it was on [[St. Martial]], hidden deep within a secret base beneath the Golden Giza. It would be funny if I didn&#039;t already know what&#039;s going to happen. I&#039;ll show you where I later learned you went.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Investigate base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What an odd conversation. I shouldn&#039;t be surprised that these papers Maros spoke of are in the Giza, but I am surprised to learn that there is a base beneath it. I have long known that Lord Recluse had some hold over [[Johnny Sonata]], but I hadn&#039;t expected something so blatant.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Past a few sub-levels and you found it. This is the place Maros told you about. But what could be here?|Primary=Investigate Base|Secondary=4 safes|Additional=|Completion=You found the information you were looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
* Base Commander ([[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]], Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Writing in Code|Text=These handsome handwritten books are written in some kind of code. There are dozens of them here, some in various states of translation.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Code books|Text=These books store dozens of possible codes used for encrypting sensitive Arachnos information. There are stern warnings to never store them in the same base where important Arachnos secrets are kept. Oops.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now this is an interesting turn of events. After you recovered those records, alarms began to sound throughout Arachnos. It seems that those journals you took belonged to Lord Recluse himself. As a loyal member of Arachnos, I should return them, but I think it would be best if the blame were to fall elsewhere. In the meantime, I will see about getting them decoded by discreet individuals I met in my days as a &#039;freedom fighter&#039;. But you&#039;ll still need to be seen to keep suspicion off you. Fortunately, they&#039;re ready to try the DESTINY Portal again.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Visit the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Operative Grillo]] informs me that the DESTINY Portal should be ready once more. They believe that they will be able to send you to a future past Recluse&#039;s victory. They claim that they will have great fanfare awaiting you, ready to tell you all that is needed to make that future a reality. The world after [[Lord Recluse]]&#039;s final victory is waiting for you beyond the DESTINY Portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no idea what such a future will be like, and from the things some have said, I have cause to be suspicious. I am going to leave instructions for a messenger to meet you in that future. I would suggest you find Dr. Aeon, assuming he&#039;s still alive. Aeon is involved in this somehow, and I think perhaps his future self might be able to explain better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would prefer not to know what my future holds. Find [[Ice Mistral]] and [[Dr. Aeon]]. They will be able to help you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You expected fanfares and parades. Not the end of the world.|Primary=Visit the future|Secondary=Find Messenger&lt;br /&gt;
** Find Dr. Aeon|Additional=|Completion=You&#039;ve learned what you needed to learn in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]]&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I only barely escaped! I&#039;ll have to go into the past and finish {{Character}} there.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;How did you find me! I&#039;ve got to make the time-jump!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;No! We still exist. It isn&#039;t over yet!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Hold {{Character}} off! Give me time!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;There&#039;s no time for this. No time at all!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m almost ready to jump back to the past!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m starting the time-jump!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dr. Aeon dropped a notebook before he disappeared.&lt;br /&gt;
:&#039;&#039;Must escape... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Into Time-stream!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Eukrisal Dialogue|text=&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}}! Over here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;So you&#039;ve finally arrived. You&#039;d think I could be more patient after 14,015 years.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Come on. There is much you must know.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s tale|Text=Eukrisal spun a terrible tale of the end of the world:&lt;br /&gt;
&lt;br /&gt;
&#039;Scirocco told me you&#039;d arrive around now. It&#039;s ironic, but now we few members of the Circle are the last living things here, in our stolen bodies. Soon even those will die, and all life will pass from this world. It all went wrong shortly after [[Statesman]] fell to Lord Recluse. Recluse had tried so hard to make it happen, that he hadn&#039;t realized that many people had begun to look at you as the most poweful villain in the organization. While the heroes were divided and leaderless, Recluse tried to do away with you. I suppose this is what happens when he failed. Arachnos split. Scirocco tried to calm the fighting, and was killed by [[Ice Mistral]]. She was killed by [[Ghost Widow]], and then chaos erupted as Arachnos fought a deadly civil war. Then the [[Council]] attempted a power play, and [[Nemesis]] moved to counter them. The heroes split into factions as they tried to handle the situation in different ways. Soon everyone was fighting. When the [[Rikti]] tried to strike, even they soon fell into a brutal civil was that still rages on their world. And now, all that&#039;s left here are the restless dead.&lt;br /&gt;
&lt;br /&gt;
But there might be a way to keep this from happening. We must find Dr. Aeon. He&#039;s been trying to find a way to stop this all from happening, but I think the pressure&#039;s getting to him. Still, I am certain you can get some information from him that just might keep the world from dying.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s map of time|Text=This notebook contains Dr. Aeon&#039;s attempts to map out all the junctions where he could change history and keep the world from being destroyed. A lot of them are already long past, and there are very few left. However, one looks promising. According to Dr. Aeon&#039;s notes, if you were selected as the Destined One, and then you were somehow able to show Recluse that he would lose in a battle against you, he would probably halt his plans. The problem is that if you beat Lord Recluse, then Arachnos might splinter anyway, and lead to the end of the world. However, Dr. Aeon has a plan about how it could be done. If you could use the DESTINY Portal to fight Recluse in the near future and defeat him, then you could return to the present with proof that you can beat him without provoking a division within Arachnos in the present. It sounds crazy, but it just might work. Maybe keeping Aeon around really was a good idea, after all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had feared for this, but I had not been able to place a name to my dread. The future will die for the folly that is Operation: DESTINY. It sickens me, but not as badly as it might have. I learned what was in those journals, written by Lord Recluse himself. He knows that the future you saw was a probable outcome, but he is so certain of his own triumph that he is willing to risk the fate of the world. All he has to do is kill you once Operation: DESTINY is fulfilled. I have come to accept that I am not a good man, {{Character}}. Even my attempt at redemption was done by evil means. But I still believe that I would never be so rash, so selfish, to destroy the world just to settle a grudge. There is little friendship lost between us, you and I. But I think we can both agree that Operation: DESTINY must fail.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Naylor in Nerva, Take papers to Grillo}} ====&lt;br /&gt;
===== {{UL|Talk to Naylor in Nerva}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I cannot say I have complete understanding of this, but I think I understand enough. According to [[Dr. Aeon]]&#039;s notes, you must either die before [[Operation: DESTINY]] succeeds, or you must find a way to make [[Lord Recluse]] halt Operation: DESTINY. I doubt you&#039;d be in favor of dying, and even if it were an option, I think Lord Recluse would likely seek another &#039;[[Destined One]]&#039; to fill the role. But Aeon&#039;s notes hint at another path. If you fought Recluse now, it might start the war anyway. But if you were to fight Recluse in the future, then it could not cause a schism in the present. To do that, you would need to have the DESTINY Portal altered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this will be difficult. As I am one of Lord Recluse&#039;s inner circle, and you are the Destined One, I doubt any would think it wise to question you as long as the request seemed reasonable. I have even used mystic means to copy Lord Recluse&#039;s signature from one of his journals, and placed it upon the proper paperwork. Show this first to [[Technician Grant Naylor]] on [[Nerva Archipelago]], then once you have the necessary data from him, take that to [[Operative Grillo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You take some forged paperwork and two tickets to Johnny Sonata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Official looking papers|Text=These papers look like official Arachnos documents requesting that all Arachnos science personnel assist you, and looks like it&#039;s been signed by Lord Recluse himself. It won&#039;t stop soldiers on the street from trying to make a name for themselves, but it should make Grant Naylor or even Operative Grillo help you.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sonata show passes|Text=These are two front-row seats and two backstage passes to Johnny Sonata&#039;s show at the Golden Giza. If you&#039;re a Sonata fan, they&#039;re worth more than gold.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr. Naylor should cooperate with the instructions in the forged papers, but just to make sure, also take these tickets to Johnny Sonata&#039;s show at the Giza. Mr. Sonata and I have an understanding, and I know that Naylor is a fan.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Naylor in Nerva|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Good ta&#039; see ya. Now that Operation: DESTINY&#039;s in full swing, nobody&#039;s tha&#039; interested in me work no more. An&#039; there&#039;s so much ta learn. I think the [[Circle of Thorns|Circle]] might have tried some really crazy experiments with these portals years and years back. Might have tried to reach the other side, if ya know what I mean. Anyway, what&#039;s on yer mind?&lt;br /&gt;
&lt;br /&gt;
Re-adjust the DESTINY Portal? I dunno. I mean, I been tellin&#039; Grillo that he needs ta test that thing more, but just because I don&#039;t &#039;ave his fancy degrees, he never wants to listen to me. And I cann see ya&#039; got tha right paperwork an&#039; all, but a last minute change like this?&lt;br /&gt;
&lt;br /&gt;
Ticket&#039;s fer [[Johnny Sonata]]! Well, just wait a second and I&#039;ll write up what ya want, and how ta do it for ya for sure!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Naylor&#039;s changes|Text=This short scientific paper details how to alter the DESTINY Portal to send it to the exact point in time when Recluse achieves his moment of triumph. The paper argues that since this is for calibration, but you know that it would also be the perfect moment to strike.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take papers to Grillo}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grillo is one of the leading minds of Arachnos&#039; science division. It&#039;s not really my area of expertise, but I can understand how useful he&#039;s been.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take papers to Grillo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Operative Grillo|Text=Ah, Destined One, the portal isn&#039;t ready for the next test, but it will be soon. What&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Re-alignment test? Well, the idea does have merit, even if it is from Naylor. Well, you do have all the authorization, and that is Lord Recluse&#039;s signature. Very well, I&#039;ll have the next test altered. It should give us some important data, at least.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see that all has gone well. Excellent. Soon Lord Recluse will learn that betrayals have a bitter cost, and even his power has its limits.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Recluse in the Future, Show Recluse your prize}} ====&lt;br /&gt;
===== {{UL|Defeat Recluse in the future}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Villain, oh &#039;Destined One&#039;. How hollow your titles must sound to you now. There is not much more to say between us, is there? You have risen from nothing, a prisoner and an outcast. You have fought and battled and risen to the heights of power. You have fought with me, and foiled me, and destroyed all hope I had for redemption. And now, in your own quest for self-preservation, you have become the implement of my revenge against [[Lord Recluse]] for what he has turned me into. Gather your cronies and allies about you. You will need them to have chance at all to defeat Lord Recluse himself at his moment of triumph in a future you will ensure can never happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t you wonder why I was helping you? I have [[Ghost Widow]]&#039;s ear, and had learned from her what her [[Fortunatas]] had told of the Destined One&#039;s fate. I thought little of it, for I had my own plans, of course. But after I failed, I realized that there was still a chance for revenge. A revenge linked to your survival. This brought your future and my vengeance into alignment against Lord Recluse. And he will never see it coming, for he thought me a beaten dog, not a patient wolf. And you, {{Character}}, will not be his sacrificial bull. Defeat Recluse. Take his helmet as a trophy, and show him that he cannot win against you. Show him that his destiny will never come to pass!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Destiny Portal is already prepared. All you must do is go through it, fight past the Arachnos troops, who will probably have orders to kill you, and then defeat Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. If you defeat Lord Recluse here, at his moment of triumph, you can break the cycle of doom. Recluse may have sought you out as one of his Destined Ones, but this moment is your Operation: DESTINY.|Primary=Defeat Recluse in the Future|Secondary=Defeat Lord Recluse|Additional=|Completion=You have defeated Lord Recluse.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over. Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:I stand now at my moment of TRIUMPH!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:Haven&#039;t I already killed you, {{Character}}?&amp;lt;br /&amp;gt;&lt;br /&gt;
:DIE!&amp;lt;br /&amp;gt;&lt;br /&gt;
:I will crush you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039; Kneel before my power!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039; Face the full power of Arachnos!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039; This is impossible...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &lt;br /&gt;
:I killed you...&lt;br /&gt;
:Why won&#039;t you die?&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;&lt;br /&gt;
:This is your true destiny:&lt;br /&gt;
:To be ground beneath my heel forever.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Lord Recluse&#039;s helmet|Text=Dented, scarred, and ripped off the head of a defeated Lord Recluse, this is both a trophy and a warning.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Recluse your prize}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, oh &#039;Destined One&#039;! You should probably show your trophy to Recluse to ensure the proper reaction.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Recluse your prize|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lord Recluse|Text=That is mine, is it not? I understand your message. The Fortunatas warned me that your growing power might become inconvenient for my plans. And perhaps, one day we will clash for real, in a true final battle. But for the moment, you have earned some measure of my respect. You have grown in strength, you have grown in power, and you would challenge even me to battle without fear. I will no longer attempt to use you for Operation: DESTINY. You have grown beyond a mere tool. No, in you I have created something more. Through your long struggle you have become a true villain, wielding power over all and beholden to none. Go now, and work your terrors upon the Earth!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is there anything else for me to say? We are done, you and I. You have ruined my redemption to advance yourself, and I have used you to get my vengeance against Recluse. We have used each other. Now, I must do what I can to fortify my position within Arachnos, and perhaps start my work on showing Ice Mistral a better path again. And explore some new theories Ghost Widow and I have about returning her body. And return those journals you stole. Well, I have much to do, and I don&#039;t think we could trust each other enough to work on any of my projects again. But I think you have much to do as well. For someone of your power, the future is very open. Go, see it, and do not let anyone hold you back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completing this patron story arc will award the [[Usurper Badge]] for the mission holder.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=264}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=142022</id>
		<title>Scirocco</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=142022"/>
		<updated>2009-08-02T12:09:24Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Rescue Wretch}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Scirocco&lt;br /&gt;
|image=Scirocco.jpg&lt;br /&gt;
|img_capt=Arachnos Patron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2757|y=-58.9|z=903&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[File:V badge SciroccoBadge.png|50px]] [[Mirage]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Scirocco|City=V|Zone=Grandville|x=2757|y=-58.9|z=903|Pronoun=his|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 40-44 as well as 45-50.&lt;br /&gt;
&lt;br /&gt;
Scirocco is also an [[Archvillain]] who serves [[Arachnos]] under [[Lord Recluse]] in the [[Arachnos]] faction.  He also awards the patron power pool [[Mu Mastery]] to villains who complete his patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find him in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find him in the following missions:&lt;br /&gt;
* [[Scirocco#Stop rituals to draw out Scirocco|&#039;&#039;Stop rituals to draw out Scirocco&#039;&#039;]] in his Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face him in the following missions:&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Defeating Scirocco in [[Recluse&#039;s Victory]] will award the hero with the [[Sandblasted Badge]]: &lt;br /&gt;
{{BadgeBox|Sandblasted }}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Scirocco&#039;s [[Arachnos#Scirocco|Arachnos]] profile for a list of his powers&lt;br /&gt;
* This incarnation of Scirocco is not the same as [[Serafina|Serafina&#039;s]] former master.  It is most likely that the long-dead desert hero was.&lt;br /&gt;
* The origin of the name &#039;&#039;Scirocco&#039;&#039; is from the Mediterranean wind which comes from the Sahara.  It has Italian and Arabic roots, and means &amp;quot;Warm wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Imad Malak&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Corruptor]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Electrical Blast]]/[[Electrical Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; Unique Wind powers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Broad Sword]], [[Flight]], [[Radiation Emission#EM Pulse|EM Pulse]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Dust Devils, Desert Wind&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:Rndr_Scirocco_02.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Patron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imad Malak was not always an evil man.  Evil came to him from without.  He was traveling in the deep desert near the Baka Valley deep in the Middle East.  There he discovered an ancient tomb and stumbled inside.  The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]].  Also within was the hero&#039;s scimitar that granted the wielder incredible powers.  Malak took the sword and donned the mantle of Scirocco.  Unfortunately, he fell under a curse and was driven to commit acts of great evil.  He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]].  Once a hero of the people, he is now a dark stain on their proud heritage.  Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And who are you? Some other pretender, some wicked fool in search of power? I have no time for such things. Be gone. I have no use for you.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I am told that you have chosen me as your patron.  I am glad to hear this, for I have watched you progress for some time, and believe that you may be the destined one for whom [[Lord Recluse]] awaits.  Allow me to make a proper introduction: I am called Scirocco, the Desert Wind.  I serve Lord Recluse and [[Arachnos]], and hold the reins of the Mu Mystics.  Unlike some of my fellows, like the mercenary [[Black Scorpion]] or the Monstrous [[Captain Mako|Mako]], I believe that we do not need to be soulless beasts to achieve our aims.  The ends may justify the means, but that does not mean we must end up as madmen.  Now, there is much to do.  I am in the midst of a great work, and will require your aid.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Are you ready for what must be done?&lt;br /&gt;
* We can begin when you are ready.&lt;br /&gt;
* What news do you bring?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You have too many burdens upon you already to take up my tasks as well.  Return once you have lightened your load of missions.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have surpassed us all. Go now. Your destiny is now your own to make. And the world will tremble.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have proven yourself a worthy ally.&#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=?}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|A wind called Serafina (40-44)}} ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A genie&#039;s veil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After her defeat, you found this piece of gauzy, yet nearly indestructible fabric on the sight of the battle.  It smells of a warm desert wind laden with perfume and spices, and you can almost hear the mocking laughter of the djinn you defeated on an invisible wind,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A wind called Serafina&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco welcomed you to his camp among the fractious upper echelons of [[Arachnos]], and immediately assigned you a task.  Some unknown force had attacked a base where Scirocco had stored a minor mystic artifact, and he wanted you to investigate.  You arrived to find the base in shambles, Scirocco&#039;s items stolen, and the Arachnos personnel at the base blathering about how much they loved the unknown female thief, and how she&#039;d warned them you were coming.  The only clue was security camera footage of a woman in a genie-costume searching the base at her whim and using some kind of mind-control on the troops.  Scirocco seemed to have an idea of what was going on, but wanted to keep it to himself for the moment.&lt;br /&gt;
&lt;br /&gt;
To confirm his suspicions, Scirocco sent you to ask [[Arbiter Daos]] if there had been any similar incidents at other Arachnos bases.  He also warned you not to make an enemy of Daos, because of his great power among Arachnos&#039; arbiter corps.  Arbiter Daos confirmed that there had been similar attacks by the mystery woman, and that they had all occurred at bases where Scirocco had stored mystic items in the past.  In exchange for this information, Daos sent you to cleanse one base that had recently been put under the mystery thief&#039;s control.  There you learned from the last uncontrolled Arachnos soldier in the base that the mystery woman had a name, and that name was [[Serafina]].  Scirocco was expecting that, but not pleased.  It seems that this Serafina had been the one to grant him his powers, and now she most likely wanted them back.&lt;br /&gt;
&lt;br /&gt;
Scirocco explained that this Serafina was no mere magician, but djinn, or Genie; a creature made of magic itself.  Serafina had been charged with transferring a mantle of power, one of the legendary mantles of the four winds, but after the last heroic to bear the mantle had perished in the [[Rikti War]], he had taken it from the weakened genie.  Now some of her power must have returned, and she&#039;d want it all back to give to some hero.  To stop her, you&#039;d need allies, and Scirocco sent you to find them.  First, he sent you to speak with [[Black Scorpion|Black Scorpion&#039;s]] lieutenant, &lt;br /&gt;
[[Silver Mantis]].  Mantis was spoiling for a fight when you found her, and you had to give it to her before she&#039;d listen to your message.  Unfortunately, Black Scorpion wasn&#039;t interested, and preferred to stay on the sidelines.&lt;br /&gt;
&lt;br /&gt;
Next you sought out [[Barracuda]], [[Captain Mako|Mako&#039;s]] sidekick.  The vicious mutant would only be willing to side with someone who could demonstrate their power, so it was up to you to beat a surprised Barracuda to show her boss the strength already assembled on Scirocco&#039;s side.  However, Mako wouldn&#039;t bite, preferring to wait and attack whoever came out weaker.&lt;br /&gt;
&lt;br /&gt;
The only one left was [[Ghost Widow]].  Scirocco had learned that her bodyguard, the [[Wretch]], was being targeted by the mysterious [[Malta Operatives|Malta group]].  But before you could leave to free Wretch and strengthen Scirocco&#039;s proposal to the Widow, Arbiter Daos wanted to speak with you.  Daos&#039; words were cautious.  He told you that he&#039;d run some of the items Scirocco had stored by his own mystic sources, and had come up with some unsettling results.  While Daos wasn&#039;t willing to level any accusations, he strongly implied that you should keep an eye on your patron.  After that strange meeting you dove into the fray, and this time, finally, it worked.  Ghost Widow entered into an alliance with Scirocco, and soon you knew the genie would fall.&lt;br /&gt;
&lt;br /&gt;
The alliance bore fruit almost instantly as Ghost Widow&#039;s Fortunatas predicted the next place Serafina would attack.  Acting on that information, you counter-attacked and caught the djinn off-guard.  With most of her power spent controlling the minds of the Arachnos troops in the base, she was weakened enough to attack and defeat.&lt;br /&gt;
&lt;br /&gt;
With that obstacle gone and a new alliance in place, Scirocco confided that he was ready to finally begin the great plan he had been working towards, and he would need your help than as never before.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not mistake me, I am gratified that you have decided to join my particular branch of our organization.  It&#039;s just that I am being kept very busy at the moment working on an important project, so I may have to ask you to do certain tasks for me that I cannot otherwise get done.  I know well enough that I can trust you to complete any mission I may have for you, and I will have to rely on this trust in some very important matters.  Your power is great, and I will need it brought to bear against all manner of foes.&lt;br /&gt;
&lt;br /&gt;
But let us start with something that should prove little problem for you.  There is a base where I was storing some items that has stopped responding and sealed themselves off.  I want you to find out what&#039;s happened there.  Vanquish any foes you have to, but most importantly find the base&#039;s logs to find out what happened and see what&#039;s become of the item I had there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had charged this base to look after a trinket I had acquired.  Some mystical bauble, nothing more.  While you&#039;re looking for the cause of their silence, I would be well pleased if you could look for that as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Note:  The dialogue is the same as Mission Acceptance}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There&#039;s a strange feeling of peace and contentment in the air here.  It&#039;s really kind of creepy.|Primary=Investigate base|Secondary=Find Base Logs|Additional=**Locate Scirocco&#039;s &#039;Item&#039;&amp;lt;br /&amp;gt;|Completion=You found images of the intruder, and that Scirocco&#039;s item was missing.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found the base&#039;s logs&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Video logs|Text=The visual logs of the Arachnos base are full of the tedium of normal Arachnos life until the last few days.  The routine of weapons checks and drills is suddenly interrupted by the appearance of a beautiful woman in strange diaphanous clothes walking through the base, disappearing and re-appearing at her whim, as she&#039;s clearly looking for something.  You watch a section of the tape where two Mu Mystics soldiers try to stop her, then after a few words they start following her around like obedient servants.  In minutes, the whole base is under her thrall and helping her look.  The Arachnos troops didn&#039;t even get off a shot.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The item is missing, but you hear something like words on the wind.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Whispers on a scented wind|Text=When you opened this storage vault, you saw that whatever Scirocco had stored within it was now gone.  There were traces on the interior where it looked as if some mystical seals had been burned out.  As you peered in to get a closer look, a sudden breeze blew by your face from within the empty vault.  The warm dry wind carried the scent of perfume and spices, and as it wrapped around you, you heard the distant lilting voice of a woman.  She said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have come to take back that which you bear, and that which you took, and all that is mine.&#039;&lt;br /&gt;
&lt;br /&gt;
The wind was gone without a trace, and you were left looking into an empty Arachnos storage vault.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
{{red|Note: Virtually every mob encountered will say something along these lines}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us she loves us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;And we love her, now and forever.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{red|Note: Only one of the following lines will be used}}&amp;lt;br&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were bad, and that we should make you pay.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She says you deserve to be punished for all the bad things you&#039;ve done.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random Arachnos Boss|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So beautiful. She was so beautiful.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;She told me about all the things you&#039;ve done.  She&#039;s whispering to me now on the wind.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The base all under the spell of some strange woman, you say?  I&#039;ll have to review the footage you found, but I do have a suspicion.  But it could not be.  She wouldn&#039;t be here, not now, not yet.  But who else could have known?&lt;br /&gt;
&lt;br /&gt;
Ah, but you must forgive me, my loyal ally.  I apologize most humbly, it is rude of me to get so lost in thought in front of you.  I will review what you found, and determine the proper course of action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have reviewed the scenes that you recovered, and I have a strong suspicion about what is happening, but I must have confimation lest I act rashly.  Thus, I would charge you to speak with [[Arbiter Daos]] to see if there have been any similar incidents at other [[Arachnos]] bases.  As I am sure you are aware, Daos is a very powerful man.  As one of the highest ranking arbiters, he has the ear of our [[Lord Recluse]] himself.  If Arbiter Daos suggests you do something, place yourself at his disposal and attend to it.  I can wait to hear about it when you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember that though Daos lacks the might of one such as you and I, his power within Arachnos is vast, and more than enough to make his requests worth heed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will speak of this once you have completed whatever task Arbiter Daos has set before you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text={{Character}}, yes, I&#039;ve been briefed on why you&#039;re here.  The incident you ran into isn&#039;t the first such case, and it hasn&#039;t been the last, either.  We&#039;ve had several bases fall under the influence of this mystery woman, and thus far we have found no defense against her power.  The contamination appears to be magical and non-infectious, but is also permanent or nearly so, and strong enough to even overcome Bane-Spider indoctrination.  We have also found evidence of a correlation between the locations this mystery woman has struck and bases where Scirocco has secured some of his mystic items in the past as part of his ongoing research.  I suspect that this may be a casual relationship, and you may tell Scirocco that.  However, first I have been charged to cleanse the site of the latest attack by this mystery woman by my [[Lord Recluse]] himself, who is growing annoyed with these events.  My Lord Recluse wants them stopped, and if I am correct about the casual link, then I will have to ask for the authority to sever the casual link any way I see fit.  However, I prefer it if the great powers among Arachnos stay in balance, and if they can clean up their own messes, all the better.  So, I will hold off on my conclusions if you can lighten my workload.  Cleanse the latest base to fall to this mystery woman, and I will give you and your patron more time to fix this problem yourselves.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Cleanse subverted base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was afraid that Daos might do something like this.  Do as he says for now.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That same weird feeling of peace is everywhere here.|Primary=Cleanse subverted base|Secondary=|Additional=|Completion=You cleansed the base.}}&lt;br /&gt;
&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crab Spiders#Crab Spider Webmaster|Crab Spider Webmaster]] (Hostage/Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing Operative Hughart the Crab Spider Webmaster, there will be two ambushes by [[Arachnos]].&amp;lt;br /&amp;gt;[[Arachnos#Villain Types|Random Arachnos ambush]]:  &#039;&#039;&amp;quot;Neither Character nor Operative Hughart love Serafina!  Kill them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;It might be some kind of psy-op...&#039;|Text=After you rescued him from his erstwhile comrades, Operative Hughart told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named [[Serafina]].  I realized it might be some kind of psy-op, so rather than blow my cover, I suited up and acted like everything was normal so I could try to figure out what was going on.  It looks like this woman just teleported right into the base and started taking over minds, then set everyone looking for something.  I checked it out, and the base commander opened the vault for her.  She took some mystic thing that we were storing for Scirocco, but before I could find out more, the rest of the guys realized I wasn&#039;t one of them.&lt;br /&gt;
&lt;br /&gt;
Look, since I helped you out, can I ask you to put a good word in with Scirocco for me?  I heard you&#039;re working for Scirocco right now, and after a blunder like this, well, it&#039;s good for a guy to know people who can put in a good word for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crab Spider Webmaster hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;Love Her as we love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;Her love is all you&#039;ll need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;No, I don&#039;t &#039;love Her like you love Her&#039;.  I&#039;ve been on vacation!  I don&#039;t even know her!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were coming.  She told us that you work for the fallen wind!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;Do you know anything about this, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named Serafina...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Aw, man, I hate getting lost in my own base.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039; &#039;&#039;&amp;quot;Thanks again.  Thought I lost you for a minute, there.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is as I have feared.  It is Serafina.  It has to be.  She once granted me the mantle of these powers, but now I am certain she has come to take them back.  No doubt she thinks she has found a worthier successor to the mantle of the Four Winds.  Well, that is unfortunate for her, for I feel no desire to relinquish my artifacts, and she does not know about you, my powerful new ally.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Scirocco stop Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] is no mere magician, {{Character}}, and we must act carefully to counter the threat she poses.  She is not a mere user of magic, like a wizard, but a being of magic itself.  Serafina is djinn, or a &#039;Genie&#039; as they are commonly called.  Traditionally, entities like her are confined through clever trickery and ancient charms to being innocuous, helpful, or only mildly devastating.  Serafina was charged to assist the transfer of one of the mantles of the four winds.  When the previous holder of the mantle died in the [[Rikti War|Rikti war]], I became one of the candidates.  But Serafina had supposedly lost much of her power in the battle, and I took the mantle for my own.  Now, after regaining some small measure of her former power, she seeks to take back what was once hers to give.  I cannot allow this, for she will surely choose some righteous would-be hero for the role again.  And you, {{Character}}, will be the secret weapon I shall use to stop her.&lt;br /&gt;
&lt;br /&gt;
Be careful.  You&#039;ll most likely need to beat some sense into the people I will send you to meet, and they are quite powerful.  I suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Silver Mantis.jpg|100px|thumb|Silver Mantis]]&lt;br /&gt;
Excellent.  Serafina will have defenses against me, and will watch me for any alliances I may try to make.  But both you and I can call on the powers of all of [[Arachnos]] now.  Our first step will be for you to carry proposals of alliance to some of the others.  We&#039;ll start with [[Black Scorpion]].  He is a mercenary, and I have worked with mercenaries in past.  Also, his robotic and cybernetic soldiers might be less susceptible to the genie&#039;s powers.  Speak with his Lieutenant, [[Silver Mantis]].  I believe that she&#039;s currently working out her unseemly aggressions on the [[Nemesis]] Army.  I will warn you, though.  Silver Mantis is... &#039;Excitable&#039;.  You will most likely have to defeat her before she will even begin to listen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we can forge an alliance with Black Scorpion, then we should have all that we need.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Apparently, some of Scorpion&#039;s machines spotted Nemesis troops using this place as a front, and Mantis went in to clean it out.|Primary=Find Silver Mantis|Secondary=Find Silver Mantis|Additional=You think Mantis listened to what you had to say after you defeated her.|Completion=You were able to contact Silver Mantis.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{red|Note:  Arachnos and Nemesis will be hostile to each other during this mission.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Silver Mantis]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=All Nemesis soldiers|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;For Lord Nemesis!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Silver Mantis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s beat this Nemesis Army scum!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Did you come to talk?  That was stupid!  I&#039;m here to fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I heard you were Scirocco&#039;s new second. Maybe you&#039;ll be more fun than Ice Mistral.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That&#039;s pretty good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Can&#039;t you hit any harder?  My blood&#039;s barely pumping!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All the pain, all the anger!  Now that&#039;s more like it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your Patron is weak...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But you were a lot of fun...&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are you dead or something?  What a disappointment!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}. but I&#039;ve just talked to [[Black Scorpion]].  He is unwilling to put himself or his troops on the line.  It seems you made quite the impression on Silver Mantis, though.  She was willing to help, but Scorpion holds her reins tightly.  I fear he&#039;s planning some move of his own, and wouldn&#039;t mind seeing me fall from power.  Still, all is not lost yet.  If I cannot form an alliance with the mercenary, perhaps it was time I sought aid from the monster?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Barracuda to get Mako&#039;s attention}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Captain Mako|Mako]] and I are rarely on the same side of anything.  His bestial and violent nature do little but gain my enmity.  However, the same ruthless murderousness that makes him a monster also makes him somewhat predictable as an ally.  If he sees advantage in a course of action, he will follow it.  Perhaps now is a time to open a line of communication.  Seek out [[Barracuda]], his lieutenant.  I believe that she&#039;s in the middle of wiping out a [[Longbow]] spy vessel.  I doubt they&#039;ll be happy to see you, but Mako would need proof of your strength before listening to any message you carry.  Barracuda&#039;s defeat should provide that.  Be wary, however, she&#039;s quite tough.  I would suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Barracuda.jpg|100px|thumb|Barracuda]]&lt;br /&gt;
Barracuda is an... interesting woman.  I don&#039;t know if you&#039;ve met her before, but she is truly a fighter.  I believe that she was modified by the [[Coralax]] against her will.  Her tolerance for the depths, conflicted nature, and violent impulses make her a natural ally for Mako.  It is a shame, I think.  She could be more, but... Well, for now she must be an obstacle in your path that you must overcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had another of my stores raided, and another base subverted by that uppity djinn.  We must find allies, and quickly.  Before Daos decides the situtation is out of control or one of the others decides to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Several of these Longbow spy-ships have been spotted recently.  Mako&#039;s marines have been kept busy dealing with them.|Primary=Defeat Barracuda|Secondary=|Additional=|Completion=With Barracuda defeated, hopefully Mako will be willing to listen.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Barracuda]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Barracuda dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are the charges planted?  I want to see this thing hit the bottom.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So, you want to fight, {{Character}}?  Fine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Barracuda does not give any other dialogue in this mission.}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mako was willing to listen after he heard how you defeated Barracuda.  Unforunately, he is still unwilling to act.  The sea-going savage can sense that I may be placed in a difficult position, and no doubt is waiting to see what happens.  That honorless animal is a simple predator, he&#039;s only ready to fight when there&#039;s no risk.  It was foolish to even think he might be a worthy ally.  This leaves me with little recourse.  If neither the Mercenary nor the Monster can be trusted, then I must look to the Maiden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Wretch from the Malta Group}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] raids my storehouses time and again, and weathers away my protections like a sandstorm.  It will not be long before she comes after me directly.  Time is short, and we must seek out an alliance to stop her.  This leaves me little choice.  I must ask you to help gain favor with the [[Ghost Widow]].  There is a direct method for doing so.  I have it on good information that the supposed [[Longbow]] base she is about to send her Henchman [[Wretch]] to eliminate has been taken over by a group called &#039;[[Malta Operatives|Malta]]&#039;, who plan to ambush the brute there and capture him.  If you can rescue Wretch from this trap, the Ghost Widow is certain to pay greater heed to my request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even if Wretch should fall, the attempt should be enough for the Widow.  In honest truth, I probably should have gone to her first, but I always find it difficult to speak to her.  She is at the center of such tragedy, and yet her curse of un-life prevents her from truly feeling it.  I do not know if that is a small measure of mercy she has been granted, or the greatest part of her curse.&lt;br /&gt;
&lt;br /&gt;
Oh, but I have nearly forgotten.  [[Arbiter Daos]] wanted to speak with you.  No doubt to take a statement in his report about this Serafina situation.  See him, but try to keep it quick.  There is a bit of time before this &#039;Malta&#039; group springs their trap, but not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Arbiter Daos, but do not tarry.  We have more important things to do than help him ready his reports.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;m glad you came, {{Character}}.  This conversation will not be about the Serafina issue.  I know that Scirocco has had you meeting with the Lieutenants of the others to help build an alliance to fight her, and I&#039;m certain you&#039;ll be able to find something.  No, my concern is about something else.  I&#039;ve been going over the records of what Scirocco has lost to this Serafina, and it&#039;s an interesting list of items.  Even more interesting is that he&#039;s deliberately been keeping the nature of certain items secret, even from those guarding them.  I&#039;ve checked with some reputable sources in mystic matters, and I believe that Scirocco may be up to something that could compromise the integrity of [[Arachnos]] itself.&lt;br /&gt;
&lt;br /&gt;
He&#039;s always been a troublemaker.  Scirocco is a believer in honor, the sort of person who called himself a freedom fighter instead of a terrorist.  Normally, this honor helps to keep him loyal, but I am beginning to become concerned that he may be growing... discontent with his role in Arachnos.  And my job is to watch for exactly this sort of discontentment.&lt;br /&gt;
&lt;br /&gt;
All I have now are suspicions, but if Scirocco does anything suspicious, and in particular, should he attempt to acquire certain key items for magical rituals such as the book [[Malleus Mundi]], the [[Scroll of Tielekku]], or the [[Books#Red Dust Tome|Red Dust Tome]], I would like you to report it to me.  And of course, if you were to fail to mention something like that to me and I were to discover it through other channels, then I fear the punishments placed on you would be extraordinary.&lt;br /&gt;
&lt;br /&gt;
That is all.  Please, do go save Wretch.  I&#039;d rather do it now than have to explain to [[Lord Recluse]] why we need to send troops to a hidden Siberian base to fetch Ghost Widow&#039;s favorite bodyguard and pet.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Rescue Wretch}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the unpleasantness with Daos is done, you can concentrate your great power on the task at hand.  Wretch has been caught by this mysterious Malta Group.  Recover him to help me gain the Widow&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;ve heard rumors about the Malta group.  They&#039;re supposed to be all about controlling meta-humans and accruing power.  Setting a trap for villains is just their style.|Primary=Rescue Wretch|Secondary=Lead Wretch out|Additional=|Completion=Failure - Wretch fell in battle, but was recalled to safety.&amp;lt;br&amp;gt;Success - You escorted Wretch to safety.}}&lt;br /&gt;
[[File:Wretch.jpg|100px|thumb|Wretch]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}} (Night Widows and Fortunatas only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lt. Imindra]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* The [[Wretch]] (Hostage/Ally, Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon Lt. Imindra&#039;s rescue, there will be an ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;string&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|Ambush dialogue is missing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Wretch&#039;s rescue, there will be three waves of ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;Confirming MHI Hostile has freed the target.  Attempting to recover the situation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This situation is almost under control.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We have a Meta-Human Incursion!  Counter-attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lt. Imindra dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;I am loyal to my lady.  You&#039;ll learn nothing from me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We already know what we need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Agreed.  Terminate her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We have a Meta Human Incursion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Defense plan theta-2.  Go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;Help me and I can help you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t know why you&#039;re here, but I&#039;m glad you are.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Knives of Artemis patrol dialogue|text=&lt;br /&gt;
Knife 1:  &#039;&#039;&amp;quot;KoA patrol reporting - No hostiles detected.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife 2:  &#039;&#039;&amp;quot;KoA patrol reporting - Area is secure.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Wretch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;How many sapper hits did it take on this guy?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch confused.  And tired.  So tired from zap-guns.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;He ain&#039;t exactly subdued yet.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;This is capture team.  We have a hostile MHI in progress.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch know {{Character}}.  {{Character}} work for Storm-Man.  Storm-Man like Widow.  Wretch help {{Character}}!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Let&#039;s see what you got!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} help Wretch.  I help back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}!!!  {{Character}}!!!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank, Wretch thank!  Wretch tell Widow all &#039;bout help!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though your mission did not go as well as I had hoped, it achieved its aim. That I was able to prove my good will towards the Widow by sending you on your mission was enough. For the moment she watches over her simple-minded bodyguard in the infirmary, but soon enough she will rouse her troops to my aid. You have done well indeed, and now it is time to rid myself of this accursed djinn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your success could not have come at a better time.  Your actions have helped convince Ghost Widow of my worthiness as an ally, and she has pledged her support in this Serafina situation.  With the foresight of her Fortunatas combined with the power of the Mu Mystics under my command, not even a djinn will be able to stand against me.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the genie Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ghost Widow|Ghost Widow&#039;s]] assistance has already born sweet fruit.  Her Forunata Seeresses have pinpointed the next location where [[Serafina]] will strike, and though there is little time to prepare, I think that this time it may be possible to defeat her.  I would be powerless against her, as would [[Ice Mistral]], and [[Wretch]] is still recovering.  Therefore, it must fall to you to defeat the genie Serafina.  This will be difficult.  I will try to have some loyal troops on the scene to help you, but she will most likely control most of the soldiers in the base within moments.  I would strong suggest you locate some more allies to assist you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serafina&#039;s thefts will end here.  I think that she must be after the copy of the [[Scroll of Tielekku]] I acquired for my research, and was storing at this base.  No matter.  Once you have brought this djinn to her defeat, all will be secure and I will be able to continue my work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once this Serafina problem is resolved, I will need even more of your assistance.  There is a great project I have nearly completed, but will need someone like you to finish.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That creepy calm pervades this base, too.  It&#039;s time to put a stop to it.|Primary=Defeat Serafina|Secondary=|Additional=&#039;&#039;You have defeated the genie Serafina&#039;&#039;&amp;lt;br /&amp;gt;|Completion=You put an end to Serafina&#039;s raids.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Due to the mission, there will be some infighting between random Arachnos.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata|Fortunata]] (Hostage/Ally, Pet-class, spawns +2 to enemy mobs) x 2&lt;br /&gt;
* [[Mu Mystics#Mu Guardian|Mu Guardian]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* [[Serafina]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata hostage dialogue (applies to both)|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;We&#039;ll bring you to Her.  Soon you&#039;ll love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;I don&#039;t hold this against you, you know.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;You will all soon join us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;{{Character}}!  I&#039;ve been waiting for you to arrive.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Am I glad to see you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Those guys were really creeping me out.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s go.  The sooner we stop this creature, the better.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Good save.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Soon you will obey Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Get away from me, you fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Destroy them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Ah, {{Character}}, it&#039;s about time.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s get this done.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Get back here, {{Character}}.  We have a job to do.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s continue the operation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Serafina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Naughy boy, Scirocco.  With that scroll, you could almost...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;almost...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now there&#039;s a thought!  what if he was planning to actually do it?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, Scirocco!  Have I misjudged you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Speaking of naughty people, you would be {{Character}}, wouldn&#039;t you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think it&#039;s time you paid for your numerous misdeeds.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You nasty thing!  You could hurt someone with those powers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If I wasn&#039;t an immortal being of magic, I&#039;d be cross with you right now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You know, I&#039;m actually starting to be annoyed with you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will re-incorporate, and I will see you undone by your own wrongdoings one day.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Foul ends to foul people.  Why don&#039;t mortals ever learn?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though Serafina vexed me greatly, in a way I am glad now for her interference.  She has proven an excellent test of your mettle, and has brought me an ally in Ghost Widow.  And now that I know the stuff of your character, I am ready to ask your help in my next great project.  This, my friend, will be something that will truly change the face of the world forever.&lt;br /&gt;
&lt;br /&gt;
You have proven yourself, and I would have others know it as well.  As the bearer of the mantle of Scirocco, I can grant some measure of my power to others and allow them to tap into the might of the winds.  I shall grant this to you, and more.  I shall also grant you the winds of change, so that you may alter your very self for the great task ahead.  Speak with [[Arbiter Lupin]] in [[Nerva Archipelago]], and he shall aid you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Mirage Badge]] and the [[Crab Spider Longfang Badge]] for the mission holder.  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Mirage}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Scirocco&#039;s patron powerset [[Mu Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
Finally, a random Single Origin Enhancement will be given to you.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of the World (40-44) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A page of the Malleus Mundi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the [[Malleus Mundi]] itself has disappeared to wherever it hides in space and time until it resurfaces in the world, this time it&#039;s shed a single page which you&#039;ve kept hidden from anyone else.  Mystically, it might be useful one day, but you also like to keep it as a reminder of the adventure you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hammer of the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems that the growing alliance between Scirocco and [[Ghost Widow]] has already produced results.  The Widow&#039;s Fortunatas had located a powerful artifact Scirocco needed for his work, a book called the Malleus Mundi, a name that means the Hammer of the World.  Scirocco had already sent his lieutenant [[Ice Mistral]] to get the book from the [[Circle of Thorns]], but she was in trouble, so he sent you to help her and get the book.  When you found Ice Mistral she complained bitterly about Scirocco and just about everything else, but she still helped you in the fight.  Scirocco had warned you that there would be others after the book as well, so you weren&#039;t surprised to find yourself fighting the heroine [[Mirror Spirit]], who you thought had the book.  Though you captured the young mystic, she told you that the Circle of Thorns had already spirited the Malleus Mundi away to another location.&lt;br /&gt;
&lt;br /&gt;
Scirocco warned you that the next task would measure your loyalties, but he had no idea what that would mean.  [[Arbiter Daos]] wished to speak with you about the capture of Mirror Spirit, but Scirocco wanted you to avoid mentioning the Malleus Mundi.  Probably because in order to get the book, you were then to duel with Mirror Spirit&#039;s parter [[Foreshadow]] to exchange information.  It would be a betrayal of [[Arachnos]] to further Scirocco&#039;s aims, but when you went to talk to Arbiter Daos, he had his own take on the situation.  Daos was already aware that Scirocco was looking for the Malleus Mundi, and was worried about what would happen if he got it.  He told you to be ready to report what Scirocco was up to, and possibly even betray him.  After that, you went into the fight against Foreshadow.  After you beat the young hero, he grudgingly exchanged information, telling you that the Malleus Mundi had been taken by the Circle to the [[Shadow Shard]].&lt;br /&gt;
&lt;br /&gt;
You entered the Shadow Shard, and battle the Circle as they tried to use the book against the strange being known as [[Faathim the Kind]].  With the pieces of the book in hand, you returned to the real world.&lt;br /&gt;
&lt;br /&gt;
Scirocco&#039;s next mission was strange.  He sent you to help Ice Mistral on a mission to recover Ghost Widow&#039;s remains.  What was even stranger was the shift in Ice Mistral&#039;s attitude when you found her.  She was...  Nice.  Sickeningly, so.  Something was wrong, but you didn&#039;t know what.  Still, you got the remains and made good your escape.&lt;br /&gt;
&lt;br /&gt;
Just as Scirocco&#039;s final plan was almost ready, several critical pages of the Malleus were stolen by the villain [[Malaise]].  And what&#039;s more, Arbiter Daos had asked to see you again.  Daos was very worried, and almost activated you to stop Scirocco, but still was unsure what Scirocco&#039;s plans were.  However, he was worried that what had happened to Ice Mistral might be a taste of it.&lt;br /&gt;
&lt;br /&gt;
From there, you went to confront Malaise, who had taken up with some [[Carnival of Shadows|Carnival]] revelers.  After he was defeated, he explained why he&#039;d wanted the pages, and what the Malleus Mundi could actually do.  According to the mad artist of fear, the Malleus Mundi is written in the language used to make the world, and that with it, someone could change the world itself.&lt;br /&gt;
&lt;br /&gt;
As Scirocco prepared to change the nature of the world, you spoke with Arbiter Daos.  He authorized you to put a stop to Scirocco&#039;s plan by any means necessary.  You first had to get his location from Ice Mistral. Once she realized what you were up to, she fought to help keep Scirocco&#039;s dream alive.  After you defeated her, you found he information you&#039;d need to reach Scirocco and stop him, at a place in the Spirit world called the Crossroads of Destiny.&lt;br /&gt;
&lt;br /&gt;
You arrived there by portal, and battled your way through the Mu Mystics Scirocco had assembled.  You disrupted the ceremonies to draw him out, and finally defeated your own patron, ruining his plan to find his own salvation by eliminating all villainy on Earth.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Arbiter Daos had words of congratulations.  Scirocco had been spared by [[Lord Recluse]], mostly because he almost succeeded, and that took a great deal of power.  Also, Recluse felt that this defeat might finally break what was left of Scirocco&#039;s heroic streak.  Ice Mistral&#039;s mind was being repaired, and she would soon be back to her old self.  And you were congratulated by all.  Or at least, all except Scirocco.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Recover the Malleus Mundi for Scirocco.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My new alliance with the [[Ghost Widow]] has already advanced my work faster than I would have dared to hope.  Already, her Fortunatas have located for me the [[Malleus Mundi]], the last item I see to complete my greatest project.  The name means &#039;The Hammer of the World&#039;.  It is a tome said to translate the words of creation, the language of the gods, into the tongues of mankind.  With it, one can alter the very substance of the world.  And now, thanks to my Pale Light in the Darkness, I know where it is.  &#039;&#039;&#039;It is in the possession of the [[Circle of Thorns]], and I will have you take it from them.&#039;&#039;&#039;  But be warned, whenever the book surfaces, numerous forces seek it out.  With your great power, I believe I can trust you to get it, but I must strongly suggest you find for yourself a group of fellow rogues for this, and the battles to come.  Numerous forces will converge on the book once its presence is known.  Heavily falls the Hammer of the World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had at first sent my ward [[Ice Mistral]] to retrieve the book, but she reports that the fighting has grown heavy with the addition of a new complication.  While you will face the members of the Circle of Thorns, they may not be the greatest threat.  With the Malleus resurfaced, the Heroes of [[Paragon City]] and the world at large have sent agents to recover the book as well.  Powerful agents.  I advised you to gather allies, and I would suggest it again.  Locate Mistral and use her help to defeat whoever stands in your way and retrieve the book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Free Ice Mistral, defeat whoever the Heroes have sent, and find the Malleus Mundi.  It&#039;s simple.  Get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Circle of Thorns have taken over large sections of the old Mu ruins beneath the Isles.  It&#039;s almost as if they already knew all the old layouts.|Primary=Locate the Malleus Mundi|Secondary=Find Ice Mistral|Additional=**Defeat Hero Agent|Completion=You did your part, but it looks like the Malleus Mundi isn&#039;t here.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
* [[Mirror Spirit]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;He drives me crazy!&#039;|Text=Ice Mistral spoke to you for a while as you fought together:&lt;br /&gt;
&lt;br /&gt;
&#039;So, how have you liked working for Scirocco?  He&#039;s so weird, he drives me crazy!  It&#039;s like, I got these powers and I thought it would make everything so easy.  I just get my way whenever I want, only now I don&#039;t have to take anyone&#039;s attitude any more, because they all know I could annihilate them.  I figured it would be the same way for Scirocco, after all, he&#039;s got powers from the same people I got mine from, that whole &#039;Wind mantle&#039; thing.  But working for him is such a pain!&lt;br /&gt;
&lt;br /&gt;
He always keeps his word, and I swear, I&#039;ve even seen him let heroes get away when he could have been toying with them.  And he always talks about how he used to be a freedom fighter or whatever.  Who wants to be a freedom fighter when you can keep all the little people in line with power?  And now he&#039;s mooning over that dead witch.  It&#039;s so sad.  I mean, like, she&#039;s dead.  Duh!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not even the worst part!  It&#039;s like he&#039;s always trying to teach me things, but not useful things like how to destroy stuff.  Useless junk about honor and respecting your enemy and understanding your foe and boring things like that.  It&#039;s so frustrating!  I want to be a villain, I want to be feared and always get what I want and never have to work or take any lip from anybody.  I thought that was what this was about!  So why did I have to get saddled with him for a mentor?&#039;&lt;br /&gt;
&lt;br /&gt;
Ice Mistral was able to continue this line of conversation for some time, expressing her frustrations with Scirocco in no uncertain terms.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mirror Spirit, though polite in defeat, told you some bad news.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mirror Spirit defiant|Text=Even in defeat, the enigmatic mystic known as Mirror Spirit was still quite polite:&lt;br /&gt;
&lt;br /&gt;
&#039;I am sorry, but your effort is wasted.  The Circle has deceived us both.  The Malleus Mundi is not here.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ice Mistral dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;I&#039;m going to freeze you all solid, shatter your bodies, and then jump up and down on all the little pieces!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;Really?  You and what villain?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;{{Character}}!  Finally!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;You cannot prevail against our power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot wait to wreak icy agony on these fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;C&#039;mon.  There are some Longbow worms in here I want to crush.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemies:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, you miserable fool!  Get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We will never speak of this again.  Let&#039;s go.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mirror Spirit dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh dear.  We&#039;ve been deceived.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry.  I would rather not fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I tried to warn you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must we continue to fight?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please!  We should not fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I do not feel well!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry, Foreshadow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I thought I could do this on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I should have known those vile wizards would have lain protections.  But all is not lost.  Our spies report that the heroes may know the location of the Malleus Mundi, and your capture of Mirror Spirit might help us learn that from them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|&#039;Meet&#039; with Foreshadow.}} ====&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you pledged your loyalty to me, you must have known that I would eventually test it.  Now we come to not one such test, but two.  Firstly, Arbiter Daos wishes to speak with you about the capture of [[Mirror Spirit]].  I must trust you to keep silent about the objective we sought, lest he grow suspicious and jealous of the status we shall achieve once the [[Malleus Mundi]] is in our holding.  After you&#039;ve spoken with him, will come the second test.  I need the Malleus Mundi.  [[Longbow]] needs to free Mirror Spirit.  They know the book&#039;s location.  I know where [[Arachnos]] is holding her.  An exchange of information would benefit us both, but would betray Arachnos by helping the heroes to recover their own.  So we must not let Arachnos and its arbiters know of this exchange.  I have arranged for you to meet with [[Foreshadow]], Mirror Spirit&#039;s friend and ally.  He plans to rescue her, and knows what we need to know.  &#039;&#039;&#039;Meet with him to exchange information.  And by &#039;Meet&#039;, I do mean that you&#039;ll most likely need to beat some sense into his foolish brain before he&#039;ll listen and agree to the exchange.&#039;&#039;&#039;  He&#039;s quite strong, so bring allies with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may ignore any of the other Longbow forces if you wish.  I only care for the information Foreshadow possesses.  There is no betrayal in this.  Though you&#039;ll help to free Mirror Spirit in the end, the power of the Malleus Mundi eclipses even her importance.  Once the book is in my possession, everything will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Betray no hint of your next activity to Arbiter Daos.  Should he discover our plans, it could put both of us in dire jeopardy.  Once you&#039;ve spoken to him, then go to find Foreshadow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Debrief with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I understand you&#039;re the one we have to thank for the capture of Mirror Spirit, {{Character}}.  Excellent work.  She&#039;s incredibly powerful, but still very new.  We may be able to tap that power, or brainwash her into a loyal servant, given time.  She&#039;s like a spiritual Atom Bomb, but a very polite one.  Intriguing.  Regardless, while she hasn&#039;t spoken much, we&#039;ve gleaned a little.  Apparently, she was sent by [[Numina]] to recover the &#039;Malleus Mundi&#039;, a book that supposedly has the power to alter the world itself, with a properly skilled user of course.  If I recall, I may have even mentioned this book to you before.  It was something we knew that Scirocco has been looking for, and that I do not think he should have.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll put it plainly.  I am not convinced that Scirocco&#039;s interest in this Malleus Mundi is in the best interests of Arachnos.  Now, it&#039;s difficult to say exactly what he&#039;s working on.  Most of the mystic experts I could consult belong to either [[Ghost Widow]]&#039;s faction or Scirocco&#039;s.  I&#039;m just lucky I know how to play [[Mu&#039;Drakhan]]&#039;s ego so well.  And what he&#039;s told me of this Malleus Mundi leaves me very suspicious.  If I&#039;m right, then you&#039;re already in this up to your neck by helping him.&lt;br /&gt;
&lt;br /&gt;
Now, I want you to keep helping him, but I want you to report to me when I request to see you.  Scirocco likes to believe in his subordinates.  He likes to have a trusted inner circle he can rely on.  He won&#039;t suspect you.  But I want you in place to act on my word and stop him if he gets out of line.&lt;br /&gt;
&lt;br /&gt;
Just report on what you&#039;ve learned when next I ask to speak with you.&lt;br /&gt;
&lt;br /&gt;
Really, we should have anticipated an alliance between Scirocco and Ghost Widow.  Scirocco has the soul of a poet.  There was no way he could resist losing his heart to a ghost.}} &lt;br /&gt;
&lt;br /&gt;
===== {{UL|&#039;Meet&#039; with Foreshadow.}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
[[File:Foreshadow_02.jpg|thumb|100px|Foreshadow]]&lt;br /&gt;
You&#039;ll most likely have to beat Foreshadow before he will agree to the exchange.  Bring your fellow rogues with you. He&#039;s quite powerful.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be the place.  Now it&#039;s time to see just how much &#039;convincing&#039; Foreshadow will need at this &#039;Meeting&#039;.|Primary=&#039;Meet&#039; with Foreshadow|Secondary=Defeat Foreshadow|Additional=|Completion=You got the information from Foreshadow.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Foreshadow]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After you defeated him, Foreshadow grudgingly traded information.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Foreshadow trades info.|Text=While he bandaged his wounds, Foreshadow told you what he knew about the location of the Malleus Mundi:&lt;br /&gt;
&lt;br /&gt;
&#039;Ow, you hit hard.  The Malleus isn&#039;t on Earth, Numina figured that out.  It was pretty easy to locate it then.  It&#039;s in another dimension, a place called the [[Shadow Shard]].  We think the [[Circle of Thorns|Circle]] are planning to use it there on something called &#039;[[Faathim the Kind]]&#039;, but that&#039;s about all we know.&lt;br /&gt;
&lt;br /&gt;
Now, tell me where Mirror Spirit is.&#039;&lt;br /&gt;
&lt;br /&gt;
With the information exchanged, you left your defeated foe behind to plan his own rescue mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Foreshadow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re supposed to just trade secrets with this {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t think so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I think I can rescue Mirror Spirit on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s see if you can prove me wrong.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t get me wrong, I&#039;ll get Mirror Spirit back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I just don&#039;t think we need to make a deal with a devil like you to do it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So far, so good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You should quit now before I get angry.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Heroes don&#039;t give up, no matter what.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Okay...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now, I&#039;m ready to talk.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot; I thought they called you &#039;Bad Guys&#039; because you were evil, not just because you weren&#039;t any good.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow has freed Mirror Spirit from the prison where Arachnos held her.  They did not waste time, and neither can we, for surely Daos must suspect our involvement.  I know something of this &#039;Shadow Shard&#039;.  I will secure you a path there.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the Malleus Mundi from the Circle in the Shadow Shard.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
[[File:Task_Force_Contact_Faathim_the_Kind_01.jpg|100px|thumb|Faathim the Kind]]&lt;br /&gt;
Some research has made this clear.  The [[Circle of Thorns]] have been active in the strange reality called the [[Shadow Shard]].  They seek to bind a being of great power called &#039;[[Faathim the Kind]]&#039; for their own purposes.  No doubt they think the [[Malleus Mundi]] will help them.  I have found a path for you into the Shadow Shard.  &#039;&#039;&#039;Go there, and take the Malleus Mundi from the Circle of Thorns.  Disrupt their ceremony while you&#039;re at it.  I would not see them profit by opposing me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the aid of [[Ghost Widow]]&#039;s Fortunatas, we have located the book.  The Circle has split it into four parts, and each of those parts are necessary for their ritual.  I want you to collect all four of those parts and return them to me.  I have used my influence to have the portal in [[Nerva]] prepared for you.  It will take you to a place in the Shadow Shard called [[the Chantry]], where the being Faathim the Kind dwells.  Enter the Chantry, and once there take the book&#039;s pieces from the Circle&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four parts of the book are with each of the four Arch-Mages.  Defeat them to get the pieces of the book back.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The book is in the large spherical fortress, a place called &#039;The Chantry&#039;.|Primary=Recover the Malleus Mundi|Secondary=4 Arch-Mages to defeat|Additional=|Completion=You have recovered the Malleus Mundi!}}&lt;br /&gt;
[[File:The Chantry.jpg|thumb|200px|right|{{center|The Malleus Mundi lies&amp;lt;br /&amp;gt;within [[The Chantry]]}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Faathim the Kind]] ([[Archvillain]], Neutral Ally)&lt;br /&gt;
* [[Soldiers of Rularuu]] (Minion, Neutral Ally)&lt;br /&gt;
* Arch-Mage of Agony {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Agony}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Ruin {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Ruin}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Madness {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Madness}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Death {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Death}} ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have defeated one of the four Arch-mages and recovered part of the Malleus Mundi&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Parts of the book|Text=You gather the parts of the book Malleus Mundi from the defeated Circle Arch-Mage.  Once you have all four pieces, it should be enough to re-make the Malleus Mundi.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malleus Mundi - Remade!|Text=Before your eyes the separate sections of the Malleus Mundi re-formed themselves into a single book that ripples with eldritch power.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Agony dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall twist Faathim&#039;s prison with unending pain.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will know eternal agony for your interference, sub-creatures!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Ruin dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All of Faathim&#039;s plans shall come to ruin.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I shall smash your bodies to ruin, worms!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Madness dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall bind Faathim&#039;s very mind.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll break your mind with madness, fool!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Death dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Faathim shall be held forever, our prisoner to draw power from for all eternity.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are wasted, and I shall bring you only death.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon approach:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Again The Circle would bind me, and again they will fail.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Malleus Mundi has no power here in the world of Rularuu.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If approached by Circle of Thorns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&amp;quot;Neither I nor my forces are foes of yours.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Destroy the Circle and leave this place.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At long last, the Malleus Mundi.  Now, we can begin the final stage of my greatest project.  There are just a few things I must do first.  And you, my loyal {{Character}}, you shall be the means by which I will set the last pieces in motion.  You, my trusted ally, will be the key for this coming ultimate victory.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Ghost Widow&#039;s remains from Arachnos.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In these moments before the final act of my great project begins, I must have everything in its proper place.  Part of this is to arrange rewards for my allies without arousing the suspicion of my enemies.  The ally who has been second only to you in aiding me is the lovely [[Ghost Widow]], and I think I know how I can reward her.  Within the pages of the Malleus Mundi I think I have found a way to restore her to life!  But to accomplish this, I will need her remains.  These remains are valuable relics, held by [[Arachnos]] to ensure that they are not used against her and against Arachnos.  By the power of the Malleus Mundi, I have done what no other could, and found their location.  Now, I must send a trustworthy agent to retrieve them.  And I know of none better for this task than you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be fighting Arachnos forces for this, and I fear that you must not allow any word to get out.  But you will have an ally.  My [[Ice Mistral]] should be on the scene.  I think you&#039;ll find she&#039;s become much more agreeable lately.  I think I&#039;ve finally gotten through to her about some matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is certainly strange, but not too far outside what you&#039;ve done before.|Primary=Defeat All foes in base|Secondary=Find GW&#039;s Remains|Additional=**Find Ice Mistral&amp;lt;br /&amp;gt;|Completion=You have recovered Ghost Widow&#039;s remains and dealt with any witnesses.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I knew I could trust you&#039;|Text=When you met Ice Mistral again, her attitude seemed to have changed completely:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there!  It&#039;s so good to be working with you again!  Scirocco sent me out on another one of his important missions, but when I realized things might get kind of confrontational, I think I might have frozen up a bit.&lt;br /&gt;
&lt;br /&gt;
Oops!&amp;lt;br /&amp;gt;&lt;br /&gt;
Didn&#039;t realize I made a joke there!&lt;br /&gt;
&lt;br /&gt;
So, thanks for helping me out.  I really don&#039;t want to fail Scirocco.  He so wants to bring Ghost Widow back to life.  It&#039;s so romantic!  And he does so much to teach me important things, like about honor and understanding our enemy.  You know, from the way he talks sometimes, I kind of wonder if maybe it would be better if we were heroes or something.  I mean, always doing the right thing and having people love you would just be so great, don&#039;t you think?  Oh, man, I can&#039;t believe I just said that out loud.  Look, you&#039;ll keep that last part quiet, won&#039;t you?  Thanks!  I knew I could trust you.&#039;&lt;br /&gt;
&lt;br /&gt;
As she continues to gush like a giddy schoolgirl, you realize that something seems very, very wrong with the young villainess.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Ghost Widow&#039;s remains|Text=Burnt bones, a charred skull, tattered body armor, and a few wisps of hair.  These few things are all that remain of Ghost Widow&#039;s body.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With these few graveyard fragments, I will be able to work a dark miracle.  Soon, my Pale Light in the Darkness will live once more, will breathe once more.  She will step from un-life to re-birth as the moon gives way to the sun.  And I will have you to thank.  Let no worries crease your brow, my friend.  Within the pages of the Malleus Mundi, I am certain I can find reward enough for even you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Daos, then get the stolen pages of the Malleus Mundi from Malaise}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have suffered a serious setback, my ally!  All is almost ready, when some of my loyal Mu Mystics were overcome while transporting the [[Malleus Mundi]] to the site of the ritual.  The culprit is the renegade known as [[Malaise]].  He&#039;s been both a hero and a villain, but now works only for himself.  He took but a few pages, but they are vital to my work.  I must ask you to defeat Malaise and get back these missing pages so that I can complete my great task.  Malaise is powerful, I would advise you to take allies with you.  Oh, and you&#039;ll have to speak to [[Arbiter Daos]] first.  He asked that I send whoever I choose to challenge the renegade to speak with him first so that he can brief them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The briefing by Arbiter Daos may be more perilous than the battle with Malaise.  Daos must not be allowed to even suspect your complicity in the theft of [[Ghost Widow|Ghost Widow&#039;s]] remains.  If I did not know I could trust you, my loyal ally, I would be gravely concerned.  But Daos cannot know anything, otherwise, you&#039;d surely be dead. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve spoken with Daos, defeat Malaise and return the stolen pages to me.  Then all will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;ve been waiting for you.  Your presence tells me that Scirocco doesn&#039;t suspect how much I know.  That&#039;s good.  First of all, I know you were a part of the team that took Ghost Widow&#039;s remains.  She&#039;s as close to upset as she can be about that.  I don&#039;t think she suspects Scirocco, or why he&#039;d want them.  Oh, and you were working with [[Ice Mistral]], weren&#039;t you?  Did you notice the change in her?  It&#039;s hard not to.  Something unusual has happened to turn that promising young villainess into a near-hero.  I don&#039;t like it.  And I think worse may be on the way for anyone Scirocco feels deserves it.  My instincts tell me I should activate you to stop this all immediately, but I still don&#039;t know just what Scirocco&#039;s plan really is.  So we&#039;ll have to wait.  I want you to get him whatever he wants, but to be ready.  I may call on you at any time to stop Scirocco and ruin whatever he&#039;s planning.  Assuming that it even can be stopped.&lt;br /&gt;
&lt;br /&gt;
Before you go, a warning on Malaise: he&#039;s a real head-case.  He thinks of himself as an artist, but he&#039;s a classic self-centered type at his core.  He was briefly under the control of [[Sister Psyche]], but rebelled and went back to his old ways.  I don&#039;t know why he&#039;d want the Malleus Mundi, though.  Whatever the reason is, it might shed some light on Scirocco&#039;s final goals as well, so pay attention to anything he says.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Malaise}} =====&lt;br /&gt;
[[File:Malaise 01.jpg|right|thumb|100px|Malaise]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Malaise is trying to lay low among the Carnival in an old office.  That won&#039;t protect him from you.|Primary=Defeat Malaise|Secondary=Defeat Malaise|Additional=|Completion=You recovered the stolen pages.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malaise]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Pages of the Malleus|Text=These are pages torn from the Malleus Mundi.  The air itself ripples around the pages, and the ink upon it glows with an inner light.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;To change the world&#039;|Text=As you took the stolen pages of the Malleus Mundi from him, Malaise told you what he&#039;d planned to do with them:&lt;br /&gt;
&lt;br /&gt;
&#039;I learned about the book and knew I had to have it.  I was going to bring my vision to everyone!  I was going to change the world.  To re-imagine it.  To challenge the entirety of creation with their own inner demons.  The book could do that.  It&#039;s written in the language used to make the world.  And who better to understand the words of creation than an artist like myself?  It takes a true poet to speak a new world into being.  And a true artist&#039;s vision to imagine changing the old world into a new one with a few simple words.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, at long last, it is ready.  Look around at this old world.  Soon, it will all change.  Oh, I assure you, you&#039;ll be quite surprised at the end.&lt;br /&gt;
&lt;br /&gt;
You truly are remarkable.  I am glad that I can call upon you, my trusted friend.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for my greatest work to be complete.  I will change the very balance of the world.  I must go to the ritual site and prepare it.  I wish I could have you at my side, but I have a much more dangerous task that only you can accomplish.  I suspect that [[Arbiter Daos]] has learned more of my work that I would have liked.  I want you to speak with Arbiter Daos, and if he&#039;s learned too much, I must ask that you remove him before he can attempt to stop me.  Do not worry about the repercussions.  [[Arachnos]] will be a very different place when I am done, and all old misdeeds will be washed away forever.  But he is still a dangerous man.  I&#039;d suggest you gather up forces to aid you against whatever you may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole world will be different soon, and I will guarantee you a place in it.  Many things will be different.  Many things will be better.  And the problems of the world before will all be over.  But first, you must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out [[Ice Mistral]].  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I am very glad you came.  I now know Scirocco&#039;s plan.  It&#039;s about the balance of good and evil in the world.  We had always known Scirocco was uneasy with being a villain.  He&#039;s long considered himself to be under a curse of some kind related to stealing the artifacts that grant his considerable power.  He tried to cast himself as a freedom fighter for years.  We had thought perhaps he wanted the [[Malleus Mundi|Malleus]] to try and remove this curse he believes he&#039;s under.  That would be fine.  Tempting and corrupting him after that would have finally broken down his last barriers of morality.  But we were wrong.&lt;br /&gt;
&lt;br /&gt;
[[Malaise]] revealed a great deal before escaping his interrogation.  If we&#039;d had any real idea of the book&#039;s power, we would have left it in a vault safe from all access.  And now he&#039;s going to use it.  I believe that he is going to change the world.  He&#039;s going to use the Malleus Mundi to destroy or mentally re-program every villain in the world!  We&#039;ll all either be annihilated out-right, or at best end up like Ice Mistral.  We believe he also plans to spare [[Ghost Widow]] by restoring her life, and thus giving her a new balance.  But the rest of us will suffer his judgement.&lt;br /&gt;
&lt;br /&gt;
Scirocco must be stopped.  You must first locate him.  You say Ice Mistral knows his location?  She won&#039;t give that up freely.  Get that location from her by any means necessary.  It may be someplace... Strange.  You&#039;re authorized to use any means to reach it.  Once you know his location, you are also authorized to use any degree of force necessary to stop Scirocco in this plan.  Go, knowing that [[Lord Recluse]] watches you, and approves your actions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Ice Mistral}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a pretty good idea of just how powerful Ice Mistral is from fighting beside her.  This probably won&#039;t be easy.|Primary=Defeat Ice Mistral|Secondary=Defeat Ice Mistral|Additional=|Completion=Mistral had the location of Scirocco&#039;s ritual on her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Ritual Site|Text=This map, taken from Ice Mistral after you defeated her, shows the location of Scirocco&#039;s ritual.  What you had not expected is that the ritual is not in the physical world!  Instead, it&#039;s being conducting in a location of the Spirit World called the Crossroads of Destiny.  There are, however, notes on how to get there using a portal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Stop rituals to draw out Scirocco}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If you don&#039;t stop Scirocco, it&#039;s the end for every villain in the Rogue Isles, if not the entire world.|Primary=Stop rituals to draw out Scirocco|Secondary=Stop the First Ritual|Additional=**Stop the Second Ritual&lt;br /&gt;
**Stop the Third Ritual&lt;br /&gt;
**Stop the Last Ritual&lt;br /&gt;
**Defeat Scirocco|Completion=With Scirocco&#039;s defeat and the disappearance of the Malleus Mundi, the ceremony has failed.  The world is safe for villainy once more.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After each ritual is stopped, there will be ambushes by Arachnos forces.  After you stop the final ritual, Ice Mistral will ambush you.  She will appear again if you have already defeated her on the map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 Ritual Incanters (Arachnos Crab Spider, Boss)&lt;br /&gt;
* [[Ice Mistral]] (Archvillain)&lt;br /&gt;
* [[Scirocco]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malleus disappears|Text=After you defeated Scirocco, you tried to take hold of the Malleus Mundi for yourself.  But the book faded and disappeared to someplace beyond the world as you know it.  Perhaps it traveled to the perfect world Scirocco dreamed of.  Or maybe it will return one day to fuel some one else&#039;s mad schemes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|(Missing mission title)}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=And that wraps up that.  Scirocco&#039;s plan has been defeated, and I believe that this resounding defeat at your hands may have finally broken the more rebellious aspects of his spirit.  You stopped the ritual before Ghost Widow could be returned to life, which my Lord Recluse judges to be a good thing.  As a ghost, her loyalty is guaranteed, far more than were she mortal again.  We have top experts hard at work undoing the damage done to Ice Mistral&#039;s mind.  She should be her old self again soon.  And while it is unforunate that the Malleus Mundi appears to have removed itself from this plane of existance, my Lord Recluse feels that it may be for the best.  No blame falls on you.  Quite the opposite, in fact.  You have done excellent work.&lt;br /&gt;
&lt;br /&gt;
My Lord Recluse has judged the case, and come to a decision.  Scirocco will not suffer a demotion or imprisonment, as my Lord is impressed that he got so far into his plan.  Instead, Lord Recluse made a change.  Technically, Scirocco will no longer be your Patron.  From this point forward, you may consider him your equal.  You have finally reached the pinnacle we had hoped, and are ready for the part you were prophesied to play in [[Operation: DESTINY]].  Be ready, for Arachnos will call on you and your power soon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is said that irony is the true guiding hand of fate, and what we call destiny is the cruel humor playing out its joke on the world.  I am defeated, and you have defeated me, and it is all because I believed like a fool that I could trust you.  I shall not make that mistake again, but I must say that I respect you.  Right or wrong, it was difficult to do all that you did.  A single lie is easily told, but to maintain a lie is difficult.  And to defeat me, that is harder still.  We are no longer Patron and subject, but equals, at best.  Where once I was your master, now I am your servant.&lt;br /&gt;
&lt;br /&gt;
The only thing that spares my life is that I nearly succeeded.  Irony again plays the strings of fate.  Lord Recluse believes my near success only proves my power, and my defeat proves to me that I am still under control.  The last light of hope is gone from me, save for the cold glow of my Pale Light in the Darkness.  I will aid you, as I am ordered, and I shall help you, as I am ordered, and I shall never be free from the evils I have done.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Spirit City of Hequat (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This regal headdress doesn&#039;t feel like it&#039;s a part of this world, and that&#039;s no surprise considering that it once belonged to the Goddess [[Hequat]], the ancient deity of the [[Mu]] civilization. You took it from her when you defeated her in her own place of power, a place you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With [[Operation: DESTINY]] about to begin, you found yourself working with [[Scirocco]] once more. Surprisingly, he seemed more resigned at this than angry at you. Whatever his personal  feelings, Scirocco sent you on the first part of the operation with minimal trouble. [[Lord Recluse]] needed to know more about portals for Operation: DESTINY, and your part was to acquire knowledge of magical portals. Your first target was a [[Circle of Thorns]] archivist named &#039;Vortigur&#039;, who was currently cavorting with the [[Carnival of Shadows]]. You busted up the party, and Vortigur didn&#039;t even put up a fight when you nabbed him.&lt;br /&gt;
&lt;br /&gt;
Vortigur talked easily enough, but what he said was worth the trouble. It seems that in his research, he had run across records of a secret Circle of Thorns portal project conducted back in the Mu/[[Oranbega]] war over 14,000 years ago. Vortigur had even talked to one of the chief researchers, a wizard known as Eukrisal. Eukrisal was trying to find all of his notes, and right now was searching out some old documents underneath Thorn Isle. When you caught Eukrisal in the ruins, he didn&#039;t resist either. If anything, he was more than happy to have a chance to work on portal technology again, and was all too eager to leave his Circle Comrades behind.&lt;br /&gt;
&lt;br /&gt;
Eukrisal&#039;s information was good. Following his advice, you spoke to the one person who could tell you the location of the ancient portal known as &#039;The Toer&#039;, a portal to the spirit world that the ancient Oranbegans had tried to build to reach their own long forgotten god in the last days of their war against the Mu. The Mu had captured the portal and sealed it away in hidden vaults, but Eukrisal told you that [[Diviner Maros]] would be able to tell you where to find the Vaults of Mu. Maros&#039; directions led you deep beneath [[Sharkhead Island]], and into the vaults of the Mu, but two enemy forces were already locked in battle: the Circle of Thorns and a group of Mu Mystics! You got through them and unsealed the vault, only to find that the portal was still active when it began to summon ghostly Mu Mystics! You had to destroy the portal, but there were still enough pieces and information for Arachnos and for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
With the portal in Arachnos custody, it looked like things were wrapping up, but then you received word about new discoveries from Mu Mystics. Scirocco suspected a trap, and sent you in to deal with it. You took out the leader and discovered that a group of Mu Mystics had returned to the worship of the ancient Mu Goddess Hequat, and intended to use the portal for Operation: DESTINY to return her to the world!&lt;br /&gt;
&lt;br /&gt;
With their treachery revealed, the traitors within the Mu Mystics had taken action and kidnapped Eukrisal to force his aid. You questioned Magus Mu&#039;Drakhan, who told you where you could find the traitors. Once there, you were able to recover Eukrisal and put down the last of the Mu Mystics. But more importantly, you discovered that there was still a link between the ancient Oranbegan portal and the spirit world of the Mu Goddess, Hequat. If that link link wasn&#039;t severed, then when the DESTINY portal was fully active, it could serve as a conduit to bring Hequat to the modern world!&lt;br /&gt;
&lt;br /&gt;
The Goddess Hequat was certain to interfere in Operation: DESTINY in the future, and might even be able to return through the DESTINY portal. There was only one solution in front of you. You entered the DESTINY portal and journeyed to a place outside of the physical world, the fabled Spirit City of Hequat. Once there you encountered her legions of lost Mu souls she had drawn, and finally found the ancient goddess of the Mu. Within the halls of the spirit city, you defeated her, putting an end to her interference in Operation: DESTINY and your future. For as Scirocco told you on your return, Operation: DESTINY was about your destiny, and the destiny of Arachnos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Circle Librarian}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And now we meet once more. I had thought to receive a harsh punishment for my attempted betrayal, and it would appear that you are it. [[Lord Recluse]] believes taht the fight is out of me, and I fear that he is right. I sought to fix all that I had done, and my only failure was in placing too much trust in those beneath me. Now my punishment is to have the one who was once my betrayer as my ally, partner, and equal. So be it. There is nothing left of me to destroy.&lt;br /&gt;
&lt;br /&gt;
But for now, we have a mission. Lord Recluse is nearing the end of his greatest work, Operation: DESTINY, and to accomplish it he needs certain secrets about the making of portals, the likes of which are known to few. One group who knows of such things is the [[Circle of Thorns]]. Our first task is to find where such knowledge might be held. The [[Fortunatas]] have found us a Circle Librarian who is too attached to his mortal body. He cavorts among the Carnival of Shadows, enjoying the pleasures he was denied over his long years of unlife. There we can catch him, and force from him what we wish to know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party is in St.Martial. The Librarian&#039;s name is Vortigur. Find him, kidnap him, bring him back. His powers are meager, but his knowledge is great. The threat will come from the Carnival entertainers who will do doubt seek to drag you down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This looks like quite an interesting party. Too bad the citizens start panicking the moment you show up|Primary=Capture Circle Librarian|Secondary=Kidnap Vortigur|Additional=|Completion=You captured Vortigur the Librarian.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Carnies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Librarian Vortigur]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do your work well, as always. I am certain that Vortigur will surrender his secrets in time. No one can resist. Why bother? All is meaningless, in the end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Eukrisal &amp;amp; research}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vortigur was remarkably callow. We had only to threaten him with imprisonment in one of the spirit traps filled with [[Spectral Pirates|Red Hands]] and he talked at length. In his archiving, he met one of the original researchers from the Circle of Thorns&#039; most advanced portal projects, something called &#039;The Tower&#039;. That Circle wizard is called Eukrisal. He has taken on a new body, and even now works to collect all his old notes. Vortigur told us where he was working on this project in the ruins beneath Thorn Isle. It will be up to you to capture him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very well. I&#039;ll give you the location we extracted from Vortigur. You are to find and capture both Eukrisal and his research. I would bid you good hunting, but we both know it would be false.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These ancient ruins of Mu are now the abode of their one-time enemies, the Circle of Thorns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Capture Eukrisal &amp;amp; research&lt;br /&gt;
** Locate Research&lt;br /&gt;
** Kidnap Eukrisal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You caught Eukrisal and gathered the research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s notes|Text=These notes are written in the ancient language of [[Oranbega]], but it clearly concern theories about creating gateways to other places, times, and realities.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=We called it &#039;The Tower&#039;|Text=Eukrisal didn&#039;t resist capture at all. In fact, he seemed eager to help:&lt;br /&gt;
&lt;br /&gt;
&#039;I am actually quite glad you sought me out. I was one of the original researchers on our great portal to the heavens. We called it &#039;The Tower&#039;, and we made it during our great war, over 14,000 years ago. Then, we planned to use it to reach the heavens themselves, and contact our long-lost god, [[Ermeeth]]. But the [[Mu]] had learned of our great portal, and interfered. The resulting mayhem slew many of us, and drove others, such as my colleague [[Diviner Maros|Maros]], mad. They took part of the portal in our world with them, and it was lost in the destruction of Mu. I have wanted to try again for so long, to prove that I was right, that I am more than willing to help anyone with the determination to build a new portal into the heavens!&lt;br /&gt;
&lt;br /&gt;
Which reminds me. Maros told me something once that had not made sense until now. During one of his lucid periods, he said that one of the dark champions of the wind spider would come for me, and that I would go willingly, and I would tell the champion to speak with [[Diviner Maros|Maros]] on the [[Sharkhead Isle|Island of the Shark&#039;s head]]. Maybe you should.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Eukrisal is an interesting character. He seems more concerned with proving his theories correct than his loyalty to the [[Circle of Thorns]]. Advantageous for Lord Recluse&#039;s plans, I suppose. He has already told us much, and with his assistance Operation: DESTINY may soon be fulfilled. For better or worse.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Diviner Maros, Raid the Vaults of Mu}} ====&lt;br /&gt;
===== {{UL|Speak with Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with Eukrisal, the Circle researcher you captured. He tells me that we need to find the portal the Circle built at the height of their ancient war. The knowledge we can gain from it will allow Operation: DESTINY to proceed. However, the portal was captured by the ancient Mu, and thought lost after the war. Eukrisal tells me that while he does not know its location, the Circle iconoclast [[Diviner Maros]] may. Speak with Maros, and then act on his words. Salvage what you can of the ancient Oranbegan portal to the beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Maros. He can be found on [[Sharkhead Isle]]. I have a suspicion that he is expecting you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=Ah, at last you return. Or is this the first time we&#039;ve met in this particular sequence of events? It&#039;s difficult for me to separate out what has happened from what could have happened, now that we are so close to the end.&lt;br /&gt;
&lt;br /&gt;
Oh, not necessarily the end of you. That depends on what you do. Right now, you&#039;re looking for the Earth-bound half of The Tower, the great gateway I once worked with Eukrisal and the others to build, back when we had our old bodies, back 14,000 years ago. When the backlash of our hubris fell upon us, I suffered worse than those who were merely killed. My mind was split across every moment between then, and...&lt;br /&gt;
&lt;br /&gt;
Well, very soon. As we tried to recover, the Mu captured our gateway, and hid it, and sealed it away in their deepest vaults. I do not know where it is now, but I will know where it is in the future and when I learn it&#039;s location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you Know where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.&lt;br /&gt;
&lt;br /&gt;
Existing at all points of time across 14 millennia is difficult. I hope that you find the Tower, and build your new gateway, and reach your point of destiny. I cannot wait for the day when I can live one moment at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Raid the Vaults of Mu}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. I do not care what you encounter in those vaults. We can deal with those repercussions later. For the moment, your greater concern is to recover as much of the ancient portal as possible. Enter these &#039;Vaults of Mu&#039; and retrieve it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. The fabled Vaults of Mu.|Primary=Raid the Vaults of Mu|Secondary=Break into Vault|Additional=** Seal Gateway by force|Completion=You conquered the vaults of the Mu and sealed the portal for recovery}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even now, Arachnos researchers are combing through the Vaults of Mu, gleaning all the knowledge there they can. However, thre was no trace of the rebellious [[Mu Mystics]] you fought. Either they had allies to help them evacuate once they realized their cause was lost, or there is a stranger explanation. This must be investigated, and the time it will take Eukrisal to help get the DESTINY Portal ready will give us time to do so.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate Mu trap}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have word that one of my [[Mu Mystics]] thinks he might have uncovered a valuable secret about the Gateway you recently captured. However, I do not believe him. I think he is lying, and I think this is a trap. Thanks to you, I have learned not to be as trusting as I once was, and after you reported fighting hostile Mu Mystics in the Vaults of Mu, I became suspicious. I asked [[Ghost Widow]] to have one of her [[Fortunatas]] investigate, but the agent ceased responding. Now I want you to seek the truth of this. And if you are attacked, strike back without mercy. This much, I have learned from you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can find Ghost Widow&#039;s Fortunata alive, then that is good. But the real goal is to find the base leader and force the truth from him. I know you excel at ruthless matters, so I leave it in your hands. They seem more interested in your demise than anything, so it would be in your best interest, I think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place feels charged with malice|Primary=Investigate Mu trap|Secondary=Find Mu Leader|Additional=|Completion=You defeated the Mu Leader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Rantings of a madman|Text=The Mu Leader had some odd words when he spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;There are many things you cannot understand. Too many of the Mu have lost their way and remain loyal to Arachnos, but once She walks the world again, all will change. The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess. She who shaped us, She who taught us, She who must be obeyed! [[Lord Recluse]] was a fool to think he could control the blood of Mu for his own ends, and Scirocco was even more a fool to think he could send the path to the Goddess to Arachnos&#039; technicians to pick apart. The true powers of Mu will soon be unleashed!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do not like the sound of any of this. I will not take this mutiny lightly. And if their threats of returning their goddess have any basis, we must act swiftly to stop them. The gateway tot he beyond is a vital part of Operation: DESTINY, and DESTINY shall neither be denied nor interfered with.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get info from Mu&#039;Drakhan, Punish the Mu Traitors}} ====&lt;br /&gt;
===== {{UL|Get info from Mu&#039;Drakhan}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the treachery within the ranks of the [[Mu Mystics]] has come to light, the traitors have taken action. They have abducted [[Eukrisal]], and gone underground. Though the traitor&#039;s numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat. Worse, they have used their magic to cloak their location. This upsets me greatly, and may have dire consequences for Operation: DESTINY unless it is stopped. We must find those renegade mystics or this will be on both of our heads. I think a good place to start might be to question [[Magus Mu&#039;Drakhan]] in the [[Nerva Archipelago]]. He holds a high rank among the Mu mystics of Arachnos, and is smart enough to know that he should tell anything he knows. Take action once you have spoken with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the information from Mu&#039;Drakhan, act without delay. Free Eukrisal, and defeat the leaders of this rebellion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get info from Mu&#039;Drakhan|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Magus Mu&#039;Drakhan|Text=Ah. When I heard of the excessive enthusiasms of some Mu mystics had led them down a path to ruin, I knew it would not be long before Scirocco sent you to speak with me. Now, while it is true that I am held in a high position amongst my people, I had nothing to do with this regrettable incident. Though I understand the traitors&#039; longing for the return of our Goddess, as would any who have embraced their Mu ancestry, I am not so foolish as to get involved in their plan. However, I do know where they have gone to ground. I am also not so foolish to hide that information from you. I will tell you where to go.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Punish the Mu traitors}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Down below the revelry of St. Martial, the traitors will meet their fate.|Primary=Punish the Mu Traitors|Secondary=Find Eukrisal|Additional=** 4 Traitor leaders|Completion=You rescued Eukrisal, defeated the traitors, and discovered their aims.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]] &#039;&#039;([[Circle of Thorns]] [[Circle of Thorns#Death Mage|Death Mage]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A tome of Mu lore|Text=This notebook was recently compiled and contains a great deal of translations, sketches, and transcriptions of Mu lore about using portals to travel between the world of the living and the world of spirits. It looks like the Mu traitors were planning to hijack the DESTINY Portal to travel to someplace they called &#039;The Spirit City of [[Hequat]]&#039;, where they believe the ancient goddess of the Mu is waiting for them.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;The link still exists!&#039;|Text=Eukrisal stopped for a few words before he ran for safety:&lt;br /&gt;
&lt;br /&gt;
&#039;The Mu had a lot of questions, and gave away many answers that had troubled me for all these eons. I now know why our attempt to reach our god failed, and why your Operation: DESTINY will fail, as well. The Mu found a way to splice into our portal-stream, and connected our portal to reach the spirit world of our long-forgotten faith with a conduit to the spirit world of their goddess, [[Hequat]]. And that link still exists! If Arachnos tried to activate the DESTINY portal, there&#039;s a good chance the Mu Goddess could manifest here and now in the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
I can&#039;t wait to tell [[Diviner Maros|Maros]]. But then, he probably knows already.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So this is the reason, then? The Mu rebels wanted to bring about the resurrection of their goddess, and sought solace in her arms. That was to be the goal of their betrayal, but what set them down that path? Was it love? Belief? Devotion? No, it was simple childish longing. Longing for a stern rule, longing for a great heritage, longing for a mother&#039;s embrace. I rebelled against Arachnos to reclaim my honor, and I failed. You betrayed me for survival and personal gain, and you succeeded brilliantly. Now it is time that the Mu learned the same harsh lessons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the goddess Hequat}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have studied the information you have recovered, and have come up with a plan. If the [[Mu]] rebels were right and their goddess Hequat still lives, then she will be able to interfere with the DESTINY Portal. And what&#039;s more, her continued existence may interfere with the [[Mu Mystics]] in the future, dividing their loyalties. But she is likely weak, and still confined to her realm. It might be possible to deal with her before she can truly become a threat. And that is where you come in. I think it goes without saying that you will need as many cronies as you can muster to take on a goddess, even a weakened one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY portal has been readied using the information you recovered from the Mu and Eukrisal&#039;s knowledge. Now, it should be able to send you not to another time or place, but to another world: the spirit world where Hequat resides. There, you are to break through any seals in your way, find Hequat, and defeat her. This should dissipate her power for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You step through the portal and emerge in a place beyond the physical world: The Spirit City of Hequat.|Primary=Defeat the goddess Hequat|Secondary=Destroy the barrier|Additional=** Defeat the Goddess Hequat|Completion=You have defeated the Goddess Hequat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Goddess Hequat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Goddess Hequat dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;An unbeliever! Here? Impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You, a Mortal, would dare to challenge me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You are beneath even my ire, mortal.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have wrecked civilizations. I will not be defeated by you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;A mortal triumphant against a Deity?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Has the world come to this?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mu rebellion is over. They can all feel that their Goddess is no more. From what I know of these things, it is likely not a permanent destruction. She will probably reform, given time and the silent prayers of a few Mu mystics. But she will not be able to interfere with Operation: DESTINY, and with your future. That&#039;s right. I have before mentioned Operation: DESTINY. It is time you learned that it is your destiny of which we speak.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Time after Time (45-50) ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: Lord Recluse&#039;s Helmet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you hold this battered metal helmet, questions come to your mind. When did it all begin, and when did it end? It&#039;s difficult to say, now. In your rise to the pinnacle of villainy, you&#039;ve done and seen some amazing things. From the moment you broke out of [[Zigursky Penitentiary]] to the ruined future you may have averted, even if it was to save your own life. But perhaps nothing will ever eclipse the moment this helmet commemorates, the moment when you fought and defeated Lord Recluse himself after a strange series of events you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time after Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time had finally come to begin Operation: DESTINY, and Scirocco told you that you would be the central figure of it. Some time ago, [[Lord Recluse]] had found a way into a possible future where he triumphed over [[Statesman]], but he couldn&#039;t find a way to make that future real. The [[Fortunatas]] had used their powers of foresight to tell Recluse he needed two things: First, he had to build a better time-portal, one keyed to a specific individual that could access a wider span of possibly futures. Secondly, he had to find a villain destined to rise up from nothing and become one of the most powerful villains in the world. Recluse believed you were that Villain, and that you were the Destined One who will change his fate and alter the course of history. The DESTINY portal was ready, and Lord Recluse was eager to see his destiny realized.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the DESTINY Portal was stuck at a particular point in time and space, about 15 years into the future. You traveled to that strange tomorrow to find a lab in the middle of a ruined city, a lab run by [[Dr. Aeon]]! Aeon tried to kill you, but managed to escape before you could bring him down. You still got his journal and some notes on his computers, which was full of information he&#039;d gleaned through laborious study. Information about you and your history in the [[Rogue Isles]]. Dr. Aeon had deliberately diverted you to this point in time and space, but why?&lt;br /&gt;
&lt;br /&gt;
You got permission from [[Arbiter Daos]] to bring Dr. Aeon in for questioning. After you caught him, he said a lot of strange things, about how he&#039;d been told this would all happen by [[Professor Echo]]. Echo had also told him to tell you to speak with [[Diviner Maros]], the rogue [[Circle of Thorns]] seer. Aeon continued to babble about fate and destiny, even after you handed him over to [[Arachnos]]. However, Arbiter Daos cleared him of all charges in the attack on you. Something wasn&#039;t adding up, and the answers just might be with a mad Circle Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Talking to Maros was strange, but helpful. Somewhere in that tangled train wreck of non-linear thought he told you that Lord Recluse had written a journal about You, Operation: DESTINY, and other things. Maros even showed you where it could be found. You entered the facility and stole the journals, as well as the books of ciphers needed to understand them. Scirocco later told you that when those journals were stolen it set off alarms all throughout Arachnos, but he was just as curious about their content, and so sent them to be deciphered by outside specialists he knew from his days as a &#039;Freedom Fighter&#039;.&lt;br /&gt;
&lt;br /&gt;
Before the journals could be deciphered, you were sent through the DESTINY Portal again, to the anticipated future where Arachnos had triumphed over all. Scirocco had arranged for someone to meet you then, and suggested you find Dr. Aeon as well. What you found was a world destroyed. [[Eukrisal]] still existed, and told you what had caused the end of the world. After you helped Recluse defeat Statesman and the heroes of [[Paragon City]], the entire world was engulfed in war until all that was left were the dead, the ghosts, and a few pitiful survivors. When you found Dr. Aeon again, he escaped into the past, no doubt to begin his career as Professor Echo in a futile attempt to stop your rise to power. But he left behind another journal, this one with a theory for how this might all be stopped if you could somehow defeat Lord Recluse without causing a rift within Arachnos. And when you returned to the past, Scirocco&#039;s associates had finished deciphering the journals. Lord Recluse had known all along about what might happen, and had decided to risk the fate of the world on being able to kill you when the time came.&lt;br /&gt;
&lt;br /&gt;
If Dr. Aeon was right, you could adjust the DESTINY Portal to send you to a point in a possible near future where you could battle Lord Recluse without risking a civil war in Arachnos in the present. It took some false paperwork and a few choice words, but soon it was done.&lt;br /&gt;
&lt;br /&gt;
You stepped through the portal and returned to the blasted ruins of Paragon City in the future you would have been killed to make. The battle was without honor, mercy, or pity; but in the end you prevailed. Lord Recluse was defeated. You pried the helmet off his head, and returned to the present day.&lt;br /&gt;
&lt;br /&gt;
Recluse understood the threat. But he was not angry. Instead, he congratulated you. He said that you had become more than a mere tool, but were now a true villain, wielding power over all and beholden to none. And when you look into dark interior of this helm, you know that he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Explore 15 years in the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is time that we spoke of DESTINY. Some time ago, [[Lord Recluse]] found a way to reach a possible future where he had finally triumphed over [[Statesman]] and his heroes. He sought to try and find out how to make that possible future real, but the [[Fortunatas]] told him that he could not do it alone. He would need first to build a better time portal that could send an agent to other points in time; and that he would need the aid of a powerful ally, a &#039;Destined One&#039; who the Fortunatas said could alter the course of history and make [[Recluse&#039;s Victory]] into reality. Now, Lord Recluse believes that you may be this &#039;Destined One&#039;. The DESTINY Portal is almost ready, now that [[Hequat]]&#039;s influence has been cleared from it. And Lord Recluse wants you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY Portal is active now, but has become stuck at a point about 15 years in the future. We cannot determine why. Your first mission will be to investigate that point in the future, and try to find why the portal is stuck there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The future of Arachnos is depending on you. You must unlock the portal.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is 15 years into the future? What is going on here?|Primary=Explore 15 years in the future|Secondary=Un-lock Portal|Additional=** Defeat Dr. Aeon|Completion=You un-locked the portal.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] ([[Elite Boss]])&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Technician:  &#039;&#039;&amp;quot;Right. Damn! Another in the time/space continuum blew out the circuits again.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon?:  &#039;&#039;&amp;quot;Success! Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Do it! We&#039;ve got to kill {{Character}} now or the whole world will die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{Character}} must die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk! We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr. Aeon, or whoever this was, had a journal on him that he dropped before he escaped.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mad notes of Dr. Aeon|Text=This journal is nearly incomprehensible. It&#039;s been written, then written over several times, all in the same handwriting. As far as you can tell, it&#039;s all about you, and stopping you from doing something. There are listings of nearly everything you&#039;ve done since you came to the [[Rogue Isles]], and labyrinthine notes about how it all comes together until you become the destined one. And then, a bunch of apocalyptic stuff about how the world comes to an end.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Time notes|Text=You found these notes in a file on the computer in Dr. Aeon&#039;s lab in the ruined future. Scraps of information and bits of data have been pulled together to try and calculate the exact time that you entered the DESTINY Portal, so that Dr. Aeon could divert you to here.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is this madness you speak of? Dr. Aeon was the one trying to stop you? This makes no sense. Lord Recluse will want to know the meaning of this, and I must confess that I am curious as well. Something very strange is happening, and I cannot yet see the truth of it.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos, Catch Dr. Aeon}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A great deal of suspicion has come down upon [[Dr. Aeon]], and I do not think it is without merit. Operation: DESTINY is too great an endeavor to be stopped now. But this must be done in the proper way, lest the revelation of Aeon&#039;s interference turns his interrogation into a witch-hunt. Therefor, I suggest that you get the support of Arbiter Daos to keep things quiet. Then, go and question Dr. Aeon by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the word from Daos, bring in Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go talk to Arbiter Daos&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=The accusation against Dr. Aeon is dire, but not unfounded. And considering your status as the Destined One, I will agree to aid your investigation. {{Character}}, I grant you the authority to capture and question Dr. Aeon. Find out what part he had in all of this.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Catch Dr. Aeon}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken to Arbiter Daos, and he has told me that your Aeon investigation has his approval.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Where ever Dr. Aeon may be hiding, you&#039;ll find him and get the answers you need.|Primary=Catch Dr. Aeon|Secondary=Capture Dr. Aeon|Additional=|Completion=You have captured and interrogated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;It&#039;s all happening just like that old kook said!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039; Why are you attacking me? I haven&#039;t done anything!&#039;&#039;  }}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I should have listened!&#039;|Text=After you caught him, Dr. Aeon kept ranting:&lt;br /&gt;
&lt;br /&gt;
&#039;That old fool, [[Professor Echo]], he kept trying to tell me. He told me that this would happen, that you would be the Destined One, and what would happen after. But I didn&#039;t believe him! I didn&#039;t want to believe him! I should have listened.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;He had something I&#039;m supposed to tell you right now. Professor Echo said that if you spoke to someone named [[Diviner Maros]], that Maros would tell you where to go next. Some Arachnos base or something. He said that you&#039;d learn the truth, that you&#039;d find out that the Destined One isn&#039;t a position of power, it&#039;s a sacrificial bull. I don&#039;t know what it means, or if I believe him, but everything else he&#039;s told me has come true. Even this. But then, if everything comes true, there&#039;s nothing anyone can do to stop it. Is that it, then? Is there really no such thing as free will?&#039; &lt;br /&gt;
&lt;br /&gt;
Aeon kept rambling after that, about fate and free will and destiny. But you learned what you needed to know.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos and I have questioned Dr. Aeon. I am afraid we had to let him go. His alibi is unassailable. Most puzzling. The DESTINY Portal will remain off-line until what happened to it is resolved, but that may work to your advantage. I think that Dr. Aeon may have provided you with a few leads to investigate.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Diviner Maros, Investigate Base}} ====&lt;br /&gt;
===== {{UL|Talk to Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more, you are directed to speak with Diviner Maros, the [[Circle of Thorns]] iconoclast. [[Eukrisal]] has told me more about him. He said that Maros was one of his fellow researchers on their ancient attempt to build a portal to the afterworld, pieces of which ended up in the DESTINY Portal. Perhaps it would be a good idea for you to follow on the lead you&#039;ve been given, and speak with Maros about this subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Eukrisal, Maros&#039; mind became split across time. This allows him strange insights. Perhaps one of these insights will show you what you need to do next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Maros holds the key, I know it. I&#039;ve heard many strange rumors of him, and I do not know if he can be trusted.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=How many times have we met? How many times have I talked to you, oh &#039;Destined One&#039;? It&#039;s hard to keep track, now. In this thread of time, it was on you to steal the gate to the beyond and seal away the [[Hequat|forgotten godess]], not to hold off the [[Nemesis|army of Brass]] nor to steal the great minds. I remember this, as I remember all the other things you might have done. And have we worked together before? I cannot separate out the history you know from all of what might have been. But I know this moment. You were sent to me by [[Professor Echo]], who told his younger self to send you to me, just as he remembered. It&#039;s confusing, yes, but that&#039;s the problem with time travel.&lt;br /&gt;
&lt;br /&gt;
Fourteen thousand years ago, we called it The Tower, but really it was a portal. We of [[Oranbega]] sought to build a gateway to the heavens to re-awaken our gods in our time of need, we could not have foreseen that it would come to this. When it failed, my mind was opened to every possible moment between then and the future you&#039;re racing towards. Soon, you will enter the portal and decide fate itself. Lord Recluse knows this. He&#039;s left his notes here, in this chain of events. I&#039;ll only learn that you found them too late, of course, and I won&#039;t be able to stop you. Not that I want to, but I am eager to see a world where I don&#039;t know what&#039;s going to happen, and would hate to see you destroy it in a war with Arachnos.&lt;br /&gt;
&lt;br /&gt;
Now where did I later learn you found those notes? Ah, yes. I remember that when I learned about it, I was surprised it was on [[St. Martial]], hidden deep within a secret base beneath the Golden Giza. It would be funny if I didn&#039;t already know what&#039;s going to happen. I&#039;ll show you where I later learned you went.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Investigate base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What an odd conversation. I shouldn&#039;t be surprised that these papers Maros spoke of are in the Giza, but I am surprised to learn that there is a base beneath it. I have long known that Lord Recluse had some hold over [[Johnny Sonata]], but I hadn&#039;t expected something so blatant.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Past a few sub-levels and you found it. This is the place Maros told you about. But what could be here?|Primary=Investigate Base|Secondary=4 safes|Additional=|Completion=You found the information you were looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
* Base Commander ([[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]], Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Writing in Code|Text=These handsome handwritten books are written in some kind of code. There are dozens of them here, some in various states of translation.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Code books|Text=These books store dozens of possible codes used for encrypting sensitive Arachnos information. There are stern warnings to never store them in the same base where important Arachnos secrets are kept. Oops.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now this is an interesting turn of events. After you recovered those records, alarms began to sound throughout Arachnos. It seems that those journals you took belonged to Lord Recluse himself. As a loyal member of Arachnos, I should return them, but I think it would be best if the blame were to fall elsewhere. In the meantime, I will see about getting them decoded by discreet individuals I met in my days as a &#039;freedom fighter&#039;. But you&#039;ll still need to be seen to keep suspicion off you. Fortunately, they&#039;re ready to try the DESTINY Portal again.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Visit the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Operative Grillo]] informs me that the DESTINY Portal should be ready once more. They believe that they will be able to send you to a future past Recluse&#039;s victory. They claim that they will have great fanfare awaiting you, ready to tell you all that is needed to make that future a reality. The world after [[Lord Recluse]]&#039;s final victory is waiting for you beyond the DESTINY Portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no idea what such a future will be like, and from the things some have said, I have cause to be suspicious. I am going to leave instructions for a messenger to meet you in that future. I would suggest you find Dr. Aeon, assuming he&#039;s still alive. Aeon is involved in this somehow, and I think perhaps his future self might be able to explain better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would prefer not to know what my future holds. Find [[Ice Mistral]] and [[Dr. Aeon]]. They will be able to help you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You expected fanfares and parades. Not the end of the world.|Primary=Visit the future|Secondary=Find Messenger&lt;br /&gt;
** Find Dr. Aeon|Additional=|Completion=You&#039;ve learned what you needed to learn in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]]&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I only barely escaped! I&#039;ll have to go into the past and finish {{Character}} there.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;How did you find me! I&#039;ve got to make the time-jump!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;No! We still exist. It isn&#039;t over yet!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Hold {{Character}} off! Give me time!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;There&#039;s no time for this. No time at all!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m almost ready to jump back to the past!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m starting the time-jump!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dr. Aeon dropped a notebook before he disappeared.&lt;br /&gt;
:&#039;&#039;Must escape... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Into Time-stream!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Eukrisal Dialogue|text=&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}}! Over here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;So you&#039;ve finally arrived. You&#039;d think I could be more patient after 14,015 years.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Come on. There is much you must know.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s tale|Text=Eukrisal spun a terrible tale of the end of the world:&lt;br /&gt;
&lt;br /&gt;
&#039;Scirocco told me you&#039;d arrive around now. It&#039;s ironic, but now we few members of the Circle are the last living things here, in our stolen bodies. Soon even those will die, and all life will pass from this world. It all went wrong shortly after [[Statesman]] fell to Lord Recluse. Recluse had tried so hard to make it happen, that he hadn&#039;t realized that many people had begun to look at you as the most poweful villain in the organization. While the heroes were divided and leaderless, Recluse tried to do away with you. I suppose this is what happens when he failed. Arachnos split. Scirocco tried to calm the fighting, and was killed by [[Ice Mistral]]. She was killed by [[Ghost Widow]], and then chaos erupted as Arachnos fought a deadly civil war. Then the [[Council]] attempted a power play, and [[Nemesis]] moved to counter them. The heroes split into factions as they tried to handle the situation in different ways. Soon everyone was fighting. When the [[Rikti]] tried to strike, even they soon fell into a brutal civil was that still rages on their world. And now, all that&#039;s left here are the restless dead.&lt;br /&gt;
&lt;br /&gt;
But there might be a way to keep this from happening. We must find Dr. Aeon. He&#039;s been trying to find a way to stop this all from happening, but I think the pressure&#039;s getting to him. Still, I am certain you can get some information from him that just might keep the world from dying.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s map of time|Text=This notebook contains Dr. Aeon&#039;s attempts to map out all the junctions where he could change history and keep the world from being destroyed. A lot of them are already long past, and there are very few left. However, one looks promising. According to Dr. Aeon&#039;s notes, if you were selected as the Destined One, and then you were somehow able to show Recluse that he would lose in a battle against you, he would probably halt his plans. The problem is that if you beat Lord Recluse, then Arachnos might splinter anyway, and lead to the end of the world. However, Dr. Aeon has a plan about how it could be done. If you could use the DESTINY Portal to fight Recluse in the near future and defeat him, then you could return to the present with proof that you can beat him without provoking a division within Arachnos in the present. It sounds crazy, but it just might work. Maybe keeping Aeon around really was a good idea, after all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had feared for this, but I had not been able to place a name to my dread. The future will die for the folly that is Operation: DESTINY. It sickens me, but not as badly as it might have. I learned what was in those journals, written by Lord Recluse himself. He knows that the future you saw was a probable outcome, but he is so certain of his own triumph that he is willing to risk the fate of the world. All he has to do is kill you once Operation: DESTINY is fulfilled. I have come to accept that I am not a good man, {{Character}}. Even my attempt at redemption was done by evil means. But I still believe that I would never be so rash, so selfish, to destroy the world just to settle a grudge. There is little friendship lost between us, you and I. But I think we can both agree that Operation: DESTINY must fail.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Naylor in Nerva, Take papers to Grillo}} ====&lt;br /&gt;
===== {{UL|Talk to Naylor in Nerva}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I cannot say I have complete understanding of this, but I think I understand enough. According to [[Dr. Aeon]]&#039;s notes, you must either die before [[Operation: DESTINY]] succeeds, or you must find a way to make [[Lord Recluse]] halt Operation: DESTINY. I doubt you&#039;d be in favor of dying, and even if it were an option, I think Lord Recluse would likely seek another &#039;[[Destined One]]&#039; to fill the role. But Aeon&#039;s notes hint at another path. If you fought Recluse now, it might start the war anyway. But if you were to fight Recluse in the future, then it could not cause a schism in the present. To do that, you would need to have the DESTINY Portal altered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this will be difficult. As I am one of Lord Recluse&#039;s inner circle, and you are the Destined One, I doubt any would think it wise to question you as long as the request seemed reasonable. I have even used mystic means to copy Lord Recluse&#039;s signature from one of his journals, and placed it upon the proper paperwork. Show this first to [[Technician Grant Naylor]] on [[Nerva Archipelago]], then once you have the necessary data from him, take that to [[Operative Grillo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You take some forged paperwork and two tickets to Johnny Sonata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Official looking papers|Text=These papers look like official Arachnos documents requesting that all Arachnos science personnel assist you, and looks like it&#039;s been signed by Lord Recluse himself. It won&#039;t stop soldiers on the street from trying to make a name for themselves, but it should make Grant Naylor or even Operative Grillo help you.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sonata show passes|Text=These are two front-row seats and two backstage passes to Johnny Sonata&#039;s show at the Golden Giza. If you&#039;re a Sonata fan, they&#039;re worth more than gold.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr. Naylor should cooperate with the instructions in the forged papers, but just to make sure, also take these tickets to Johnny Sonata&#039;s show at the Giza. Mr. Sonata and I have an understanding, and I know that Naylor is a fan.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Naylor in Nerva|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Good ta&#039; see ya. Now that Operation: DESTINY&#039;s in full swing, nobody&#039;s tha&#039; interested in me work no more. An&#039; there&#039;s so much ta learn. I think the [[Circle of Thorns|Circle]] might have tried some really crazy experiments with these portals years and years back. Might have tried to reach the other side, if ya know what I mean. Anyway, what&#039;s on yer mind?&lt;br /&gt;
&lt;br /&gt;
Re-adjust the DESTINY Portal? I dunno. I mean, I been tellin&#039; Grillo that he needs ta test that thing more, but just because I don&#039;t &#039;ave his fancy degrees, he never wants to listen to me. And I cann see ya&#039; got tha right paperwork an&#039; all, but a last minute change like this?&lt;br /&gt;
&lt;br /&gt;
Ticket&#039;s fer [[Johnny Sonata]]! Well, just wait a second and I&#039;ll write up what ya want, and how ta do it for ya for sure!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Naylor&#039;s changes|Text=This short scientific paper details how to alter the DESTINY Portal to send it to the exact point in time when Recluse achieves his moment of triumph. The paper argues that since this is for calibration, but you know that it would also be the perfect moment to strike.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take papers to Grillo}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grillo is one of the leading minds of Arachnos&#039; science division. It&#039;s not really my area of expertise, but I can understand how useful he&#039;s been.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take papers to Grillo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Operative Grillo|Text=Ah, Destined One, the portal isn&#039;t ready for the next test, but it will be soon. What&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Re-alignment test? Well, the idea does have merit, even if it is from Naylor. Well, you do have all the authorization, and that is Lord Recluse&#039;s signature. Very well, I&#039;ll have the next test altered. It should give us some important data, at least.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see that all has gone well. Excellent. Soon Lord Recluse will learn that betrayals have a bitter cost, and even his power has its limits.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Recluse in the Future, Show Recluse your prize}} ====&lt;br /&gt;
===== {{UL|Defeat Recluse in the future}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Villain, oh &#039;Destined One&#039;. How hollow your titles must sound to you now. There is not much more to say between us, is there? You have risen from nothing, a prisoner and an outcast. You have fought and battled and risen to the heights of power. You have fought with me, and foiled me, and destroyed all hope I had for redemption. And now, in your own quest for self-preservation, you have become the implement of my revenge against [[Lord Recluse]] for what he has turned me into. Gather your cronies and allies about you. You will need them to have chance at all to defeat Lord Recluse himself at his moment of triumph in a future you will ensure can never happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t you wonder why I was helping you? I have [[Ghost Widow]]&#039;s ear, and had learned from her what her [[Fortunatas]] had told of the Destined One&#039;s fate. I thought little of it, for I had my own plans, of course. But after I failed, I realized that there was still a chance for revenge. A revenge linked to your survival. This brought your future and my vengeance into alignment against Lord Recluse. And he will never see it coming, for he thought me a beaten dog, not a patient wolf. And you, {{Character}}, will not be his sacrificial bull. Defeat Recluse. Take his helmet as a trophy, and show him that he cannot win against you. Show him that his destiny will never come to pass!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Destiny Portal is already prepared. All you must do is go through it, fight past the Arachnos troops, who will probably have orders to kill you, and then defeat Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. If you defeat Lord Recluse here, at his moment of triumph, you can break the cycle of doom. Recluse may have sought you out as one of his Destined Ones, but this moment is your Operation: DESTINY.|Primary=Defeat Recluse in the Future|Secondary=Defeat Lord Recluse|Additional=|Completion=You have defeated Lord Recluse.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over. Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:I stand now at my moment of TRIUMPH!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:Haven&#039;t I already killed you, {{Character}}?&amp;lt;br /&amp;gt;&lt;br /&gt;
:DIE!&amp;lt;br /&amp;gt;&lt;br /&gt;
:I will crush you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039; Kneel before my power!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039; Face the full power of Arachnos!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039; This is impossible...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &lt;br /&gt;
:I killed you...&lt;br /&gt;
:Why won&#039;t you die?&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;&lt;br /&gt;
:This is your true destiny:&lt;br /&gt;
:To be ground beneath my heel forever.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Lord Recluse&#039;s helmet|Text=Dented, scarred, and ripped off the head of a defeated Lord Recluse, this is both a trophy and a warning.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Recluse your prize}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, oh &#039;Destined One&#039;! You should probably show your trophy to Recluse to ensure the proper reaction.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Recluse your prize|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lord Recluse|Text=That is mine, is it not? I understand your message. The Fortunatas warned me that your growing power might become inconvenient for my plans. And perhaps, one day we will clash for real, in a true final battle. But for the moment, you have earned some measure of my respect. You have grown in strength, you have grown in power, and you would challenge even me to battle without fear. I will no longer attempt to use you for Operation: DESTINY. You have grown beyond a mere tool. No, in you I have created something more. Through your long struggle you have become a true villain, wielding power over all and beholden to none. Go now, and work your terrors upon the Earth!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is there anything else for me to say? We are done, you and I. You have ruined my redemption to advance yourself, and I have used you to get my vengeance against Recluse. We have used each other. Now, I must do what I can to fortify my position within Arachnos, and perhaps start my work on showing Ice Mistral a better path again. And explore some new theories Ghost Widow and I have about returning her body. And return those journals you stole. Well, I have much to do, and I don&#039;t think we could trust each other enough to work on any of my projects again. But I think you have much to do as well. For someone of your power, the future is very open. Go, see it, and do not let anyone hold you back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completing this patron story arc will award the [[Usurper Badge]] for the mission holder.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=264}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=142020</id>
		<title>Scirocco</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Scirocco&amp;diff=142020"/>
		<updated>2009-08-02T10:51:38Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Speak with Arbiter Daos}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Scirocco&lt;br /&gt;
|image=Scirocco.jpg&lt;br /&gt;
|img_capt=Arachnos Patron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2757|y=-58.9|z=903&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[File:V badge SciroccoBadge.png|50px]] [[Mirage]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Scirocco|City=V|Zone=Grandville|x=2757|y=-58.9|z=903|Pronoun=his|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=}}  His level range is 40-44 as well as 45-50.&lt;br /&gt;
&lt;br /&gt;
Scirocco is also an [[Archvillain]] who serves [[Arachnos]] under [[Lord Recluse]] in the [[Arachnos]] faction.  He also awards the patron power pool [[Mu Mastery]] to villains who complete his patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find him in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find him in the following missions:&lt;br /&gt;
* [[Scirocco#Stop rituals to draw out Scirocco|&#039;&#039;Stop rituals to draw out Scirocco&#039;&#039;]] in his Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face him in the following missions:&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Defeating Scirocco in [[Recluse&#039;s Victory]] will award the hero with the [[Sandblasted Badge]]: &lt;br /&gt;
{{BadgeBox|Sandblasted }}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Scirocco&#039;s [[Arachnos#Scirocco|Arachnos]] profile for a list of his powers&lt;br /&gt;
* This incarnation of Scirocco is not the same as [[Serafina|Serafina&#039;s]] former master.  It is most likely that the long-dead desert hero was.&lt;br /&gt;
* The origin of the name &#039;&#039;Scirocco&#039;&#039; is from the Mediterranean wind which comes from the Sahara.  It has Italian and Arabic roots, and means &amp;quot;Warm wind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Imad Malak&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Corruptor]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Electrical Blast]]/[[Electrical Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; Unique Wind powers&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Broad Sword]], [[Flight]], [[Radiation Emission#EM Pulse|EM Pulse]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Dust Devils, Desert Wind&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:Rndr_Scirocco_02.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Patron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Imad Malak was not always an evil man.  Evil came to him from without.  He was traveling in the deep desert near the Baka Valley deep in the Middle East.  There he discovered an ancient tomb and stumbled inside.  The tomb was that of a long-dead desert hero, and contained several objects of power including the bottle of the djinn [[Serafina]].  Also within was the hero&#039;s scimitar that granted the wielder incredible powers.  Malak took the sword and donned the mantle of Scirocco.  Unfortunately, he fell under a curse and was driven to commit acts of great evil.  He sold the other objects off to the highest bidder, the bottle ending up with the [[Circle of Thorns]].  Once a hero of the people, he is now a dark stain on their proud heritage.  Imad wishes nothing more than to find some way to rid himself of the curse and find redemption.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And who are you? Some other pretender, some wicked fool in search of power? I have no time for such things. Be gone. I have no use for you.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I am told that you have chosen me as your patron.  I am glad to hear this, for I have watched you progress for some time, and believe that you may be the destined one for whom [[Lord Recluse]] awaits.  Allow me to make a proper introduction: I am called Scirocco, the Desert Wind.  I serve Lord Recluse and [[Arachnos]], and hold the reins of the Mu Mystics.  Unlike some of my fellows, like the mercenary [[Black Scorpion]] or the Monstrous [[Captain Mako|Mako]], I believe that we do not need to be soulless beasts to achieve our aims.  The ends may justify the means, but that does not mean we must end up as madmen.  Now, there is much to do.  I am in the midst of a great work, and will require your aid.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Are you ready for what must be done?&lt;br /&gt;
* We can begin when you are ready.&lt;br /&gt;
* What news do you bring?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You have too many burdens upon you already to take up my tasks as well.  Return once you have lightened your load of missions.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have surpassed us all. Go now. Your destiny is now your own to make. And the world will tremble.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have proven yourself a worthy ally.&#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=?}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|A wind called Serafina (40-44)}} ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A genie&#039;s veil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After her defeat, you found this piece of gauzy, yet nearly indestructible fabric on the sight of the battle.  It smells of a warm desert wind laden with perfume and spices, and you can almost hear the mocking laughter of the djinn you defeated on an invisible wind,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A wind called Serafina&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco welcomed you to his camp among the fractious upper echelons of [[Arachnos]], and immediately assigned you a task.  Some unknown force had attacked a base where Scirocco had stored a minor mystic artifact, and he wanted you to investigate.  You arrived to find the base in shambles, Scirocco&#039;s items stolen, and the Arachnos personnel at the base blathering about how much they loved the unknown female thief, and how she&#039;d warned them you were coming.  The only clue was security camera footage of a woman in a genie-costume searching the base at her whim and using some kind of mind-control on the troops.  Scirocco seemed to have an idea of what was going on, but wanted to keep it to himself for the moment.&lt;br /&gt;
&lt;br /&gt;
To confirm his suspicions, Scirocco sent you to ask [[Arbiter Daos]] if there had been any similar incidents at other Arachnos bases.  He also warned you not to make an enemy of Daos, because of his great power among Arachnos&#039; arbiter corps.  Arbiter Daos confirmed that there had been similar attacks by the mystery woman, and that they had all occurred at bases where Scirocco had stored mystic items in the past.  In exchange for this information, Daos sent you to cleanse one base that had recently been put under the mystery thief&#039;s control.  There you learned from the last uncontrolled Arachnos soldier in the base that the mystery woman had a name, and that name was [[Serafina]].  Scirocco was expecting that, but not pleased.  It seems that this Serafina had been the one to grant him his powers, and now she most likely wanted them back.&lt;br /&gt;
&lt;br /&gt;
Scirocco explained that this Serafina was no mere magician, but djinn, or Genie; a creature made of magic itself.  Serafina had been charged with transferring a mantle of power, one of the legendary mantles of the four winds, but after the last heroic to bear the mantle had perished in the [[Rikti War]], he had taken it from the weakened genie.  Now some of her power must have returned, and she&#039;d want it all back to give to some hero.  To stop her, you&#039;d need allies, and Scirocco sent you to find them.  First, he sent you to speak with [[Black Scorpion|Black Scorpion&#039;s]] lieutenant, &lt;br /&gt;
[[Silver Mantis]].  Mantis was spoiling for a fight when you found her, and you had to give it to her before she&#039;d listen to your message.  Unfortunately, Black Scorpion wasn&#039;t interested, and preferred to stay on the sidelines.&lt;br /&gt;
&lt;br /&gt;
Next you sought out [[Barracuda]], [[Captain Mako|Mako&#039;s]] sidekick.  The vicious mutant would only be willing to side with someone who could demonstrate their power, so it was up to you to beat a surprised Barracuda to show her boss the strength already assembled on Scirocco&#039;s side.  However, Mako wouldn&#039;t bite, preferring to wait and attack whoever came out weaker.&lt;br /&gt;
&lt;br /&gt;
The only one left was [[Ghost Widow]].  Scirocco had learned that her bodyguard, the [[Wretch]], was being targeted by the mysterious [[Malta Operatives|Malta group]].  But before you could leave to free Wretch and strengthen Scirocco&#039;s proposal to the Widow, Arbiter Daos wanted to speak with you.  Daos&#039; words were cautious.  He told you that he&#039;d run some of the items Scirocco had stored by his own mystic sources, and had come up with some unsettling results.  While Daos wasn&#039;t willing to level any accusations, he strongly implied that you should keep an eye on your patron.  After that strange meeting you dove into the fray, and this time, finally, it worked.  Ghost Widow entered into an alliance with Scirocco, and soon you knew the genie would fall.&lt;br /&gt;
&lt;br /&gt;
The alliance bore fruit almost instantly as Ghost Widow&#039;s Fortunatas predicted the next place Serafina would attack.  Acting on that information, you counter-attacked and caught the djinn off-guard.  With most of her power spent controlling the minds of the Arachnos troops in the base, she was weakened enough to attack and defeat.&lt;br /&gt;
&lt;br /&gt;
With that obstacle gone and a new alliance in place, Scirocco confided that he was ready to finally begin the great plan he had been working towards, and he would need your help than as never before.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not mistake me, I am gratified that you have decided to join my particular branch of our organization.  It&#039;s just that I am being kept very busy at the moment working on an important project, so I may have to ask you to do certain tasks for me that I cannot otherwise get done.  I know well enough that I can trust you to complete any mission I may have for you, and I will have to rely on this trust in some very important matters.  Your power is great, and I will need it brought to bear against all manner of foes.&lt;br /&gt;
&lt;br /&gt;
But let us start with something that should prove little problem for you.  There is a base where I was storing some items that has stopped responding and sealed themselves off.  I want you to find out what&#039;s happened there.  Vanquish any foes you have to, but most importantly find the base&#039;s logs to find out what happened and see what&#039;s become of the item I had there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had charged this base to look after a trinket I had acquired.  Some mystical bauble, nothing more.  While you&#039;re looking for the cause of their silence, I would be well pleased if you could look for that as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Note:  The dialogue is the same as Mission Acceptance}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There&#039;s a strange feeling of peace and contentment in the air here.  It&#039;s really kind of creepy.|Primary=Investigate base|Secondary=Find Base Logs|Additional=**Locate Scirocco&#039;s &#039;Item&#039;&amp;lt;br /&amp;gt;|Completion=You found images of the intruder, and that Scirocco&#039;s item was missing.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found the base&#039;s logs&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Video logs|Text=The visual logs of the Arachnos base are full of the tedium of normal Arachnos life until the last few days.  The routine of weapons checks and drills is suddenly interrupted by the appearance of a beautiful woman in strange diaphanous clothes walking through the base, disappearing and re-appearing at her whim, as she&#039;s clearly looking for something.  You watch a section of the tape where two Mu Mystics soldiers try to stop her, then after a few words they start following her around like obedient servants.  In minutes, the whole base is under her thrall and helping her look.  The Arachnos troops didn&#039;t even get off a shot.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The item is missing, but you hear something like words on the wind.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Whispers on a scented wind|Text=When you opened this storage vault, you saw that whatever Scirocco had stored within it was now gone.  There were traces on the interior where it looked as if some mystical seals had been burned out.  As you peered in to get a closer look, a sudden breeze blew by your face from within the empty vault.  The warm dry wind carried the scent of perfume and spices, and as it wrapped around you, you heard the distant lilting voice of a woman.  She said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have come to take back that which you bear, and that which you took, and all that is mine.&#039;&lt;br /&gt;
&lt;br /&gt;
The wind was gone without a trace, and you were left looking into an empty Arachnos storage vault.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
{{red|Note: Virtually every mob encountered will say something along these lines}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us she loves us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;And we love her, now and forever.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{red|Note: Only one of the following lines will be used}}&amp;lt;br&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were bad, and that we should make you pay.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She says you deserve to be punished for all the bad things you&#039;ve done.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random Arachnos Boss|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So beautiful. She was so beautiful.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;She told me about all the things you&#039;ve done.  She&#039;s whispering to me now on the wind.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The base all under the spell of some strange woman, you say?  I&#039;ll have to review the footage you found, but I do have a suspicion.  But it could not be.  She wouldn&#039;t be here, not now, not yet.  But who else could have known?&lt;br /&gt;
&lt;br /&gt;
Ah, but you must forgive me, my loyal ally.  I apologize most humbly, it is rude of me to get so lost in thought in front of you.  I will review what you found, and determine the proper course of action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have reviewed the scenes that you recovered, and I have a strong suspicion about what is happening, but I must have confimation lest I act rashly.  Thus, I would charge you to speak with [[Arbiter Daos]] to see if there have been any similar incidents at other [[Arachnos]] bases.  As I am sure you are aware, Daos is a very powerful man.  As one of the highest ranking arbiters, he has the ear of our [[Lord Recluse]] himself.  If Arbiter Daos suggests you do something, place yourself at his disposal and attend to it.  I can wait to hear about it when you are done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember that though Daos lacks the might of one such as you and I, his power within Arachnos is vast, and more than enough to make his requests worth heed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We will speak of this once you have completed whatever task Arbiter Daos has set before you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text={{Character}}, yes, I&#039;ve been briefed on why you&#039;re here.  The incident you ran into isn&#039;t the first such case, and it hasn&#039;t been the last, either.  We&#039;ve had several bases fall under the influence of this mystery woman, and thus far we have found no defense against her power.  The contamination appears to be magical and non-infectious, but is also permanent or nearly so, and strong enough to even overcome Bane-Spider indoctrination.  We have also found evidence of a correlation between the locations this mystery woman has struck and bases where Scirocco has secured some of his mystic items in the past as part of his ongoing research.  I suspect that this may be a casual relationship, and you may tell Scirocco that.  However, first I have been charged to cleanse the site of the latest attack by this mystery woman by my [[Lord Recluse]] himself, who is growing annoyed with these events.  My Lord Recluse wants them stopped, and if I am correct about the casual link, then I will have to ask for the authority to sever the casual link any way I see fit.  However, I prefer it if the great powers among Arachnos stay in balance, and if they can clean up their own messes, all the better.  So, I will hold off on my conclusions if you can lighten my workload.  Cleanse the latest base to fall to this mystery woman, and I will give you and your patron more time to fix this problem yourselves.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Cleanse subverted base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was afraid that Daos might do something like this.  Do as he says for now.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That same weird feeling of peace is everywhere here.|Primary=Cleanse subverted base|Secondary=|Additional=|Completion=You cleansed the base.}}&lt;br /&gt;
&lt;br /&gt;
{{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Crab Spiders#Crab Spider Webmaster|Crab Spider Webmaster]] (Hostage/Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing Operative Hughart the Crab Spider Webmaster, there will be two ambushes by [[Arachnos]].&amp;lt;br /&amp;gt;[[Arachnos#Villain Types|Random Arachnos ambush]]:  &#039;&#039;&amp;quot;Neither Character nor Operative Hughart love Serafina!  Kill them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;It might be some kind of psy-op...&#039;|Text=After you rescued him from his erstwhile comrades, Operative Hughart told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named [[Serafina]].  I realized it might be some kind of psy-op, so rather than blow my cover, I suited up and acted like everything was normal so I could try to figure out what was going on.  It looks like this woman just teleported right into the base and started taking over minds, then set everyone looking for something.  I checked it out, and the base commander opened the vault for her.  She took some mystic thing that we were storing for Scirocco, but before I could find out more, the rest of the guys realized I wasn&#039;t one of them.&lt;br /&gt;
&lt;br /&gt;
Look, since I helped you out, can I ask you to put a good word in with Scirocco for me?  I heard you&#039;re working for Scirocco right now, and after a blunder like this, well, it&#039;s good for a guy to know people who can put in a good word for him.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crab Spider Webmaster hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;Love Her as we love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 2:  &#039;&#039;&amp;quot;Her love is all you&#039;ll need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;No, I don&#039;t &#039;love Her like you love Her&#039;.  I&#039;ve been on vacation!  I don&#039;t even know her!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos minion 1:  &#039;&#039;&amp;quot;She told us you were coming.  She told us that you work for the fallen wind!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crab Spider Webmaster:  &#039;&#039;&amp;quot;Do you know anything about this, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for the help.  I just got back to base and everyone was acting crazy.  They keep talking about some woman named Serafina...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Aw, man, I hate getting lost in my own base.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039; &#039;&#039;&amp;quot;Thanks again.  Thought I lost you for a minute, there.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is as I have feared.  It is Serafina.  It has to be.  She once granted me the mantle of these powers, but now I am certain she has come to take them back.  No doubt she thinks she has found a worthier successor to the mantle of the Four Winds.  Well, that is unfortunate for her, for I feel no desire to relinquish my artifacts, and she does not know about you, my powerful new ally.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Scirocco stop Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] is no mere magician, {{Character}}, and we must act carefully to counter the threat she poses.  She is not a mere user of magic, like a wizard, but a being of magic itself.  Serafina is djinn, or a &#039;Genie&#039; as they are commonly called.  Traditionally, entities like her are confined through clever trickery and ancient charms to being innocuous, helpful, or only mildly devastating.  Serafina was charged to assist the transfer of one of the mantles of the four winds.  When the previous holder of the mantle died in the [[Rikti War|Rikti war]], I became one of the candidates.  But Serafina had supposedly lost much of her power in the battle, and I took the mantle for my own.  Now, after regaining some small measure of her former power, she seeks to take back what was once hers to give.  I cannot allow this, for she will surely choose some righteous would-be hero for the role again.  And you, {{Character}}, will be the secret weapon I shall use to stop her.&lt;br /&gt;
&lt;br /&gt;
Be careful.  You&#039;ll most likely need to beat some sense into the people I will send you to meet, and they are quite powerful.  I suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Silver Mantis.jpg|100px|thumb|Silver Mantis]]&lt;br /&gt;
Excellent.  Serafina will have defenses against me, and will watch me for any alliances I may try to make.  But both you and I can call on the powers of all of [[Arachnos]] now.  Our first step will be for you to carry proposals of alliance to some of the others.  We&#039;ll start with [[Black Scorpion]].  He is a mercenary, and I have worked with mercenaries in past.  Also, his robotic and cybernetic soldiers might be less susceptible to the genie&#039;s powers.  Speak with his Lieutenant, [[Silver Mantis]].  I believe that she&#039;s currently working out her unseemly aggressions on the [[Nemesis]] Army.  I will warn you, though.  Silver Mantis is... &#039;Excitable&#039;.  You will most likely have to defeat her before she will even begin to listen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we can forge an alliance with Black Scorpion, then we should have all that we need.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Apparently, some of Scorpion&#039;s machines spotted Nemesis troops using this place as a front, and Mantis went in to clean it out.|Primary=Find Silver Mantis|Secondary=Find Silver Mantis|Additional=You think Mantis listened to what you had to say after you defeated her.|Completion=You were able to contact Silver Mantis.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{red|Note:  Arachnos and Nemesis will be hostile to each other during this mission.}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Silver Mantis]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=All Nemesis soldiers|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;For Lord Nemesis!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Silver Mantis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s beat this Nemesis Army scum!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Did you come to talk?  That was stupid!  I&#039;m here to fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I heard you were Scirocco&#039;s new second. Maybe you&#039;ll be more fun than Ice Mistral.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That&#039;s pretty good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Can&#039;t you hit any harder?  My blood&#039;s barely pumping!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All the pain, all the anger!  Now that&#039;s more like it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your Patron is weak...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But you were a lot of fun...&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are you dead or something?  What a disappointment!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}. but I&#039;ve just talked to [[Black Scorpion]].  He is unwilling to put himself or his troops on the line.  It seems you made quite the impression on Silver Mantis, though.  She was willing to help, but Scorpion holds her reins tightly.  I fear he&#039;s planning some move of his own, and wouldn&#039;t mind seeing me fall from power.  Still, all is not lost yet.  If I cannot form an alliance with the mercenary, perhaps it was time I sought aid from the monster?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Barracuda to get Mako&#039;s attention}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Captain Mako|Mako]] and I are rarely on the same side of anything.  His bestial and violent nature do little but gain my enmity.  However, the same ruthless murderousness that makes him a monster also makes him somewhat predictable as an ally.  If he sees advantage in a course of action, he will follow it.  Perhaps now is a time to open a line of communication.  Seek out [[Barracuda]], his lieutenant.  I believe that she&#039;s in the middle of wiping out a [[Longbow]] spy vessel.  I doubt they&#039;ll be happy to see you, but Mako would need proof of your strength before listening to any message you carry.  Barracuda&#039;s defeat should provide that.  Be wary, however, she&#039;s quite tough.  I would suggest you bring allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
[[File:Barracuda.jpg|100px|thumb|Barracuda]]&lt;br /&gt;
Barracuda is an... interesting woman.  I don&#039;t know if you&#039;ve met her before, but she is truly a fighter.  I believe that she was modified by the [[Coralax]] against her will.  Her tolerance for the depths, conflicted nature, and violent impulses make her a natural ally for Mako.  It is a shame, I think.  She could be more, but... Well, for now she must be an obstacle in your path that you must overcome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve had another of my stores raided, and another base subverted by that uppity djinn.  We must find allies, and quickly.  Before Daos decides the situtation is out of control or one of the others decides to take advantage of the situation.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Several of these Longbow spy-ships have been spotted recently.  Mako&#039;s marines have been kept busy dealing with them.|Primary=Defeat Barracuda|Secondary=|Additional=|Completion=With Barracuda defeated, hopefully Mako will be willing to listen.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Barracuda]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Barracuda dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Are the charges planted?  I want to see this thing hit the bottom.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So, you want to fight, {{Character}}?  Fine!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Barracuda does not give any other dialogue in this mission.}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mako was willing to listen after he heard how you defeated Barracuda.  Unforunately, he is still unwilling to act.  The sea-going savage can sense that I may be placed in a difficult position, and no doubt is waiting to see what happens.  That honorless animal is a simple predator, he&#039;s only ready to fight when there&#039;s no risk.  It was foolish to even think he might be a worthy ally.  This leaves me with little recourse.  If neither the Mercenary nor the Monster can be trusted, then I must look to the Maiden.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Wretch from the Malta Group}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Serafina]] raids my storehouses time and again, and weathers away my protections like a sandstorm.  It will not be long before she comes after me directly.  Time is short, and we must seek out an alliance to stop her.  This leaves me little choice.  I must ask you to help gain favor with the [[Ghost Widow]].  There is a direct method for doing so.  I have it on good information that the supposed [[Longbow]] base she is about to send her Henchman [[Wretch]] to eliminate has been taken over by a group called &#039;[[Malta Operatives|Malta]]&#039;, who plan to ambush the brute there and capture him.  If you can rescue Wretch from this trap, the Ghost Widow is certain to pay greater heed to my request.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even if Wretch should fall, the attempt should be enough for the Widow.  In honest truth, I probably should have gone to her first, but I always find it difficult to speak to her.  She is at the center of such tragedy, and yet her curse of un-life prevents her from truly feeling it.  I do not know if that is a small measure of mercy she has been granted, or the greatest part of her curse.&lt;br /&gt;
&lt;br /&gt;
Oh, but I have nearly forgotten.  [[Arbiter Daos]] wanted to speak with you.  No doubt to take a statement in his report about this Serafina situation.  See him, but try to keep it quick.  There is a bit of time before this &#039;Malta&#039; group springs their trap, but not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Arbiter Daos, but do not tarry.  We have more important things to do than help him ready his reports.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;m glad you came, {{Character}}.  This conversation will not be about the Serafina issue.  I know that Scirocco has had you meeting with the Lieutenants of the others to help build an alliance to fight her, and I&#039;m certain you&#039;ll be able to find something.  No, my concern is about something else.  I&#039;ve been going over the records of what Scirocco has lost to this Serafina, and it&#039;s an interesting list of items.  Even more interesting is that he&#039;s deliberately been keeping the nature of certain items secret, even from those guarding them.  I&#039;ve checked with some reputable sources in mystic matters, and I believe that Scirocco may be up to something that could compromise the integrity of [[Arachnos]] itself.&lt;br /&gt;
&lt;br /&gt;
He&#039;s always been a troublemaker.  Scirocco is a believer in honor, the sort of person who called himself a freedom fighter instead of a terrorist.  Normally, this honor helps to keep him loyal, but I am beginning to become concerned that he may be growing... discontent with his role in Arachnos.  And my job is to watch for exactly this sort of discontentment.&lt;br /&gt;
&lt;br /&gt;
All I have now are suspicions, but if Scirocco does anything suspicious, and in particular, should he attempt to acquire certain key items for magical rituals such as the book [[Malleus Mundi]], the [[Scroll of Tielekku]], or the [[Books#Red Dust Tome|Red Dust Tome]], I would like you to report it to me.  And of course, if you were to fail to mention something like that to me and I were to discover it through other channels, then I fear the punishments placed on you would be extraordinary.&lt;br /&gt;
&lt;br /&gt;
That is all.  Please, do go save Wretch.  I&#039;d rather do it now than have to explain to [[Lord Recluse]] why we need to send troops to a hidden Siberian base to fetch Ghost Widow&#039;s favorite bodyguard and pet.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Rescue Wretch}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the unpleasantness with Daos is done, you can concentrate your great power on the task at hand.  Wretch has been caught by this mysterious Malta Group.  Recover him to help me gain the Widow&#039;s favor.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;ve heard rumors about the Malta group.  They&#039;re supposed to be all about controlling meta-humans and accruing power.  Setting a trap for villains is just their style.|Primary=Rescue Wretch|Secondary=Lead Wretch out|Additional=|Completion=You escorted Wretch to safety.}}&lt;br /&gt;
[[File:Wretch.jpg|100px|thumb|Wretch]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}} (Night Widows and Fortunatas only)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lt. Imindra]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* The [[Wretch]] (Hostage/Ally, Elite Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This situation is almost under control.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We have a Meta-Human Incursion!  Counter-attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lt. Imindra dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;I am loyal to my lady.  You&#039;ll learn nothing from me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We already know what we need.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Agreed.  Terminate her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;We have a Meta Human Incursion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Defense plan theta-2.  Go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Lt. Imindra:  &#039;&#039;&amp;quot;Help me and I can help you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t know why you&#039;re here, but I&#039;m glad you are.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon Lt. Imindra&#039;s rescue, there will be an ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;string&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|Ambush dialogue is missing.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Knives of Artemis patrol dialogue|text=&lt;br /&gt;
Knife 1:  &#039;&#039;&amp;quot;KoA patrol reporting - No hostiles detected.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Knife 2:  &#039;&#039;&amp;quot;KoA patrol reporting - Area is secure.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Wretch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;How many sapper hits did it take on this guy?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch confused.  And tired.  So tired from zap-guns.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;He ain&#039;t exactly subdued yet.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 1:  &#039;&#039;&amp;quot;This is capture team.  We have a hostile MHI in progress.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Wretch:  &#039;&#039;&amp;quot;Wretch know {{Character}}.  {{Character}} work for Storm-Man.  Storm-Man like Widow.  Wretch help {{Character}}!&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
Malta minion 2:  &#039;&#039;&amp;quot;Let&#039;s see what you got!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} help Wretch.  I help back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}!!!  {{Character}}!!!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}}?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Wretch thank, Wretch thank!  Wretch tell Widow all &#039;bout help!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Wretch&#039;s rescue, there will be three waves of ambush by Malta.&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta Operative:  &#039;&#039;&amp;quot;Confirming MHI Hostile has freed the target.  Attempting to recover the situation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your success could not have come at a better time.  Your actions have helped convince Ghost Widow of my worthiness as an ally, and she has pledged her support in this Serafina situation.  With the foresight of her Fortunatas combined with the power of the Mu Mystics under my command, not even a djinn will be able to stand against me.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the genie Serafina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Ghost Widow|Ghost Widow&#039;s]] assistance has already born sweet fruit.  Her Forunata Seeresses have pinpointed the next location where [[Serafina]] will strike, and though there is little time to prepare, I think that this time it may be possible to defeat her.  I would be powerless against her, as would [[Ice Mistral]], and [[Wretch]] is still recovering.  Therefore, it must fall to you to defeat the genie Serafina.  This will be difficult.  I will try to have some loyal troops on the scene to help you, but she will most likely control most of the soldiers in the base within moments.  I would strong suggest you locate some more allies to assist you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serafina&#039;s thefts will end here.  I think that she must be after the copy of the [[Scroll of Tielekku]] I acquired for my research, and was storing at this base.  No matter.  Once you have brought this djinn to her defeat, all will be secure and I will be able to continue my work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once this Serafina problem is resolved, I will need even more of your assistance.  There is a great project I have nearly completed, but will need someone like you to finish.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=That creepy calm pervades this base, too.  It&#039;s time to put a stop to it.|Primary=Defeat Serafina|Secondary=|Additional=&#039;&#039;You have defeated the genie Serafina&#039;&#039;&amp;lt;br /&amp;gt;|Completion=You put an end to Serafina&#039;s raids.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Due to the mission, there will be some infighting between random Arachnos.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata|Fortunata]] (Hostage/Ally, Pet-class, spawns +2 to enemy mobs) x 2&lt;br /&gt;
* [[Mu Mystics#Mu Guardian|Mu Guardian]] (Hostage/Ally, Pet-class)&lt;br /&gt;
* [[Serafina]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata hostage dialogue (applies to both)|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;We&#039;ll bring you to Her.  Soon you&#039;ll love Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;I don&#039;t hold this against you, you know.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;You will all soon join us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;{{Character}}!  I&#039;ve been waiting for you to arrive.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Am I glad to see you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Those guys were really creeping me out.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s go.  The sooner we stop this creature, the better.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Good save.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian hostage dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Soon you will obey Her.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Get away from me, you fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos:  &#039;&#039;&amp;quot;Destroy them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Fortunata:  &#039;&#039;&amp;quot;Ah, {{Character}}, it&#039;s about time.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s get this done.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Get back here, {{Character}}.  We have a job to do.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Let&#039;s continue the operation.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Serafina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Naughy boy, Scirocco.  With that scroll, you could almost...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;almost...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now there&#039;s a thought!  what if he was planning to actually do it?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, Scirocco!  Have I misjudged you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Speaking of naughty people, you would be {{Character}}, wouldn&#039;t you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think it&#039;s time you paid for your numerous misdeeds.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You nasty thing!  You could hurt someone with those powers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If I wasn&#039;t an immortal being of magic, I&#039;d be cross with you right now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You know, I&#039;m actually starting to be annoyed with you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will re-incorporate, and I will see you undone by your own wrongdoings one day.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Foul ends to foul people.  Why don&#039;t mortals ever learn?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though Serafina vexed me greatly, in a way I am glad now for her interference.  She has proven an excellent test of your mettle, and has brought me an ally in Ghost Widow.  And now that I know the stuff of your character, I am ready to ask your help in my next great project.  This, my friend, will be something that will truly change the face of the world forever.&lt;br /&gt;
&lt;br /&gt;
You have proven yourself, and I would have others know it as well.  As the bearer of the mantle of Scirocco, I can grant some measure of my power to others and allow them to tap into the might of the winds.  I shall grant this to you, and more.  I shall also grant you the winds of change, so that you may alter your very self for the great task ahead.  Speak with [[Arbiter Lupin]] in [[Nerva Archipelago]], and he shall aid you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Mirage Badge]] and the [[Crab Spider Longfang Badge]] for the mission holder.  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Mirage}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Scirocco&#039;s patron powerset [[Mu Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
Finally, a random Single Origin Enhancement will be given to you.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Hammer of the World (40-44) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: A page of the Malleus Mundi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though the [[Malleus Mundi]] itself has disappeared to wherever it hides in space and time until it resurfaces in the world, this time it&#039;s shed a single page which you&#039;ve kept hidden from anyone else.  Mystically, it might be useful one day, but you also like to keep it as a reminder of the adventure you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hammer of the World&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It seems that the growing alliance between Scirocco and [[Ghost Widow]] has already produced results.  The Widow&#039;s Fortunatas had located a powerful artifact Scirocco needed for his work, a book called the Malleus Mundi, a name that means the Hammer of the World.  Scirocco had already sent his lieutenant [[Ice Mistral]] to get the book from the [[Circle of Thorns]], but she was in trouble, so he sent you to help her and get the book.  When you found Ice Mistral she complained bitterly about Scirocco and just about everything else, but she still helped you in the fight.  Scirocco had warned you that there would be others after the book as well, so you weren&#039;t surprised to find yourself fighting the heroine [[Mirror Spirit]], who you thought had the book.  Though you captured the young mystic, she told you that the Circle of Thorns had already spirited the Malleus Mundi away to another location.&lt;br /&gt;
&lt;br /&gt;
Scirocco warned you that the next task would measure your loyalties, but he had no idea what that would mean.  [[Arbiter Daos]] wished to speak with you about the capture of Mirror Spirit, but Scirocco wanted you to avoid mentioning the Malleus Mundi.  Probably because in order to get the book, you were then to duel with Mirror Spirit&#039;s parter [[Foreshadow]] to exchange information.  It would be a betrayal of [[Arachnos]] to further Scirocco&#039;s aims, but when you went to talk to Arbiter Daos, he had his own take on the situation.  Daos was already aware that Scirocco was looking for the Malleus Mundi, and was worried about what would happen if he got it.  He told you to be ready to report what Scirocco was up to, and possibly even betray him.  After that, you went into the fight against Foreshadow.  After you beat the young hero, he grudgingly exchanged information, telling you that the Malleus Mundi had been taken by the Circle to the [[Shadow Shard]].&lt;br /&gt;
&lt;br /&gt;
You entered the Shadow Shard, and battle the Circle as they tried to use the book against the strange being known as [[Faathim the Kind]].  With the pieces of the book in hand, you returned to the real world.&lt;br /&gt;
&lt;br /&gt;
Scirocco&#039;s next mission was strange.  He sent you to help Ice Mistral on a mission to recover Ghost Widow&#039;s remains.  What was even stranger was the shift in Ice Mistral&#039;s attitude when you found her.  She was...  Nice.  Sickeningly, so.  Something was wrong, but you didn&#039;t know what.  Still, you got the remains and made good your escape.&lt;br /&gt;
&lt;br /&gt;
Just as Scirocco&#039;s final plan was almost ready, several critical pages of the Malleus were stolen by the villain [[Malaise]].  And what&#039;s more, Arbiter Daos had asked to see you again.  Daos was very worried, and almost activated you to stop Scirocco, but still was unsure what Scirocco&#039;s plans were.  However, he was worried that what had happened to Ice Mistral might be a taste of it.&lt;br /&gt;
&lt;br /&gt;
From there, you went to confront Malaise, who had taken up with some [[Carnival of Shadows|Carnival]] revelers.  After he was defeated, he explained why he&#039;d wanted the pages, and what the Malleus Mundi could actually do.  According to the mad artist of fear, the Malleus Mundi is written in the language used to make the world, and that with it, someone could change the world itself.&lt;br /&gt;
&lt;br /&gt;
As Scirocco prepared to change the nature of the world, you spoke with Arbiter Daos.  He authorized you to put a stop to Scirocco&#039;s plan by any means necessary.  You first had to get his location from Ice Mistral. Once she realized what you were up to, she fought to help keep Scirocco&#039;s dream alive.  After you defeated her, you found he information you&#039;d need to reach Scirocco and stop him, at a place in the Spirit world called the Crossroads of Destiny.&lt;br /&gt;
&lt;br /&gt;
You arrived there by portal, and battled your way through the Mu Mystics Scirocco had assembled.  You disrupted the ceremonies to draw him out, and finally defeated your own patron, ruining his plan to find his own salvation by eliminating all villainy on Earth.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, Arbiter Daos had words of congratulations.  Scirocco had been spared by [[Lord Recluse]], mostly because he almost succeeded, and that took a great deal of power.  Also, Recluse felt that this defeat might finally break what was left of Scirocco&#039;s heroic streak.  Ice Mistral&#039;s mind was being repaired, and she would soon be back to her old self.  And you were congratulated by all.  Or at least, all except Scirocco.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Recover the Malleus Mundi for Scirocco.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My new alliance with the [[Ghost Widow]] has already advanced my work faster than I would have dared to hope.  Already, her Fortunatas have located for me the [[Malleus Mundi]], the last item I see to complete my greatest project.  The name means &#039;The Hammer of the World&#039;.  It is a tome said to translate the words of creation, the language of the gods, into the tongues of mankind.  With it, one can alter the very substance of the world.  And now, thanks to my Pale Light in the Darkness, I know where it is.  &#039;&#039;&#039;It is in the possession of the [[Circle of Thorns]], and I will have you take it from them.&#039;&#039;&#039;  But be warned, whenever the book surfaces, numerous forces seek it out.  With your great power, I believe I can trust you to get it, but I must strongly suggest you find for yourself a group of fellow rogues for this, and the battles to come.  Numerous forces will converge on the book once its presence is known.  Heavily falls the Hammer of the World.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had at first sent my ward [[Ice Mistral]] to retrieve the book, but she reports that the fighting has grown heavy with the addition of a new complication.  While you will face the members of the Circle of Thorns, they may not be the greatest threat.  With the Malleus resurfaced, the Heroes of [[Paragon City]] and the world at large have sent agents to recover the book as well.  Powerful agents.  I advised you to gather allies, and I would suggest it again.  Locate Mistral and use her help to defeat whoever stands in your way and retrieve the book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Free Ice Mistral, defeat whoever the Heroes have sent, and find the Malleus Mundi.  It&#039;s simple.  Get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Circle of Thorns have taken over large sections of the old Mu ruins beneath the Isles.  It&#039;s almost as if they already knew all the old layouts.|Primary=Locate the Malleus Mundi|Secondary=Find Ice Mistral|Additional=**Defeat Hero Agent|Completion=You did your part, but it looks like the Malleus Mundi isn&#039;t here.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
* [[Mirror Spirit]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;He drives me crazy!&#039;|Text=Ice Mistral spoke to you for a while as you fought together:&lt;br /&gt;
&lt;br /&gt;
&#039;So, how have you liked working for Scirocco?  He&#039;s so weird, he drives me crazy!  It&#039;s like, I got these powers and I thought it would make everything so easy.  I just get my way whenever I want, only now I don&#039;t have to take anyone&#039;s attitude any more, because they all know I could annihilate them.  I figured it would be the same way for Scirocco, after all, he&#039;s got powers from the same people I got mine from, that whole &#039;Wind mantle&#039; thing.  But working for him is such a pain!&lt;br /&gt;
&lt;br /&gt;
He always keeps his word, and I swear, I&#039;ve even seen him let heroes get away when he could have been toying with them.  And he always talks about how he used to be a freedom fighter or whatever.  Who wants to be a freedom fighter when you can keep all the little people in line with power?  And now he&#039;s mooning over that dead witch.  It&#039;s so sad.  I mean, like, she&#039;s dead.  Duh!&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not even the worst part!  It&#039;s like he&#039;s always trying to teach me things, but not useful things like how to destroy stuff.  Useless junk about honor and respecting your enemy and understanding your foe and boring things like that.  It&#039;s so frustrating!  I want to be a villain, I want to be feared and always get what I want and never have to work or take any lip from anybody.  I thought that was what this was about!  So why did I have to get saddled with him for a mentor?&#039;&lt;br /&gt;
&lt;br /&gt;
Ice Mistral was able to continue this line of conversation for some time, expressing her frustrations with Scirocco in no uncertain terms.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mirror Spirit, though polite in defeat, told you some bad news.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mirror Spirit defiant|Text=Even in defeat, the enigmatic mystic known as Mirror Spirit was still quite polite:&lt;br /&gt;
&lt;br /&gt;
&#039;I am sorry, but your effort is wasted.  The Circle has deceived us both.  The Malleus Mundi is not here.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ice Mistral dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;I&#039;m going to freeze you all solid, shatter your bodies, and then jump up and down on all the little pieces!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;Really?  You and what villain?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Ice Mistral:  &#039;&#039;&amp;quot;{{Character}}!  Finally!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Thorns:  &#039;&#039;&amp;quot;You cannot prevail against our power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot wait to wreak icy agony on these fools!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;C&#039;mon.  There are some Longbow worms in here I want to crush.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemies:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}, you miserable fool!  Get back here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We will never speak of this again.  Let&#039;s go.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mirror Spirit dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh dear.  We&#039;ve been deceived.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry.  I would rather not fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I tried to warn you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must we continue to fight?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please!  We should not fight!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I do not feel well!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m sorry, Foreshadow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I thought I could do this on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I should have known those vile wizards would have lain protections.  But all is not lost.  Our spies report that the heroes may know the location of the Malleus Mundi, and your capture of Mirror Spirit might help us learn that from them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|&#039;Meet&#039; with Foreshadow.}} ====&lt;br /&gt;
===== {{UL|Debrief with Arbiter Daos}} =====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you pledged your loyalty to me, you must have known that I would eventually test it.  Now we come to not one such test, but two.  Firstly, Arbiter Daos wishes to speak with you about the capture of [[Mirror Spirit]].  I must trust you to keep silent about the objective we sought, lest he grow suspicious and jealous of the status we shall achieve once the [[Malleus Mundi]] is in our holding.  After you&#039;ve spoken with him, will come the second test.  I need the Malleus Mundi.  [[Longbow]] needs to free Mirror Spirit.  They know the book&#039;s location.  I know where [[Arachnos]] is holding her.  An exchange of information would benefit us both, but would betray Arachnos by helping the heroes to recover their own.  So we must not let Arachnos and its arbiters know of this exchange.  I have arranged for you to meet with [[Foreshadow]], Mirror Spirit&#039;s friend and ally.  He plans to rescue her, and knows what we need to know.  &#039;&#039;&#039;Meet with him to exchange information.  And by &#039;Meet&#039;, I do mean that you&#039;ll most likely need to beat some sense into his foolish brain before he&#039;ll listen and agree to the exchange.&#039;&#039;&#039;  He&#039;s quite strong, so bring allies with you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may ignore any of the other Longbow forces if you wish.  I only care for the information Foreshadow possesses.  There is no betrayal in this.  Though you&#039;ll help to free Mirror Spirit in the end, the power of the Malleus Mundi eclipses even her importance.  Once the book is in my possession, everything will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Betray no hint of your next activity to Arbiter Daos.  Should he discover our plans, it could put both of us in dire jeopardy.  Once you&#039;ve spoken to him, then go to find Foreshadow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Debrief with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I understand you&#039;re the one we have to thank for the capture of Mirror Spirit, {{Character}}.  Excellent work.  She&#039;s incredibly powerful, but still very new.  We may be able to tap that power, or brainwash her into a loyal servant, given time.  She&#039;s like a spiritual Atom Bomb, but a very polite one.  Intriguing.  Regardless, while she hasn&#039;t spoken much, we&#039;ve gleaned a little.  Apparently, she was sent by [[Numina]] to recover the &#039;Malleus Mundi&#039;, a book that supposedly has the power to alter the world itself, with a properly skilled user of course.  If I recall, I may have even mentioned this book to you before.  It was something we knew that Scirocco has been looking for, and that I do not think he should have.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll put it plainly.  I am not convinced that Scirocco&#039;s interest in this Malleus Mundi is in the best interests of Arachnos.  Now, it&#039;s difficult to say exactly what he&#039;s working on.  Most of the mystic experts I could consult belong to either [[Ghost Widow]]&#039;s faction or Scirocco&#039;s.  I&#039;m just lucky I know how to play [[Mu&#039;Drakhan]]&#039;s ego so well.  And what he&#039;s told me of this Malleus Mundi leaves me very suspicious.  If I&#039;m right, then you&#039;re already in this up to your neck by helping him.&lt;br /&gt;
&lt;br /&gt;
Now, I want you to keep helping him, but I want you to report to me when I request to see you.  Scirocco likes to believe in his subordinates.  He likes to have a trusted inner circle he can rely on.  He won&#039;t suspect you.  But I want you in place to act on my word and stop him if he gets out of line.&lt;br /&gt;
&lt;br /&gt;
Just report on what you&#039;ve learned when next I ask to speak with you.&lt;br /&gt;
&lt;br /&gt;
Really, we should have anticipated an alliance between Scirocco and Ghost Widow.  Scirocco has the soul of a poet.  There was no way he could resist losing his heart to a ghost.}} &lt;br /&gt;
&lt;br /&gt;
===== {{UL|&#039;Meet&#039; with Foreshadow.}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
[[File:Foreshadow_02.jpg|thumb|100px|Foreshadow]]&lt;br /&gt;
You&#039;ll most likely have to beat Foreshadow before he will agree to the exchange.  Bring your fellow rogues with you. He&#039;s quite powerful.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be the place.  Now it&#039;s time to see just how much &#039;convincing&#039; Foreshadow will need at this &#039;Meeting&#039;.|Primary=&#039;Meet&#039; with Foreshadow|Secondary=Defeat Foreshadow|Additional=|Completion=You got the information from Foreshadow.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Foreshadow]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After you defeated him, Foreshadow grudgingly traded information.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Foreshadow trades info.|Text=While he bandaged his wounds, Foreshadow told you what he knew about the location of the Malleus Mundi:&lt;br /&gt;
&lt;br /&gt;
&#039;Ow, you hit hard.  The Malleus isn&#039;t on Earth, Numina figured that out.  It was pretty easy to locate it then.  It&#039;s in another dimension, a place called the [[Shadow Shard]].  We think the [[Circle of Thorns|Circle]] are planning to use it there on something called &#039;[[Faathim the Kind]]&#039;, but that&#039;s about all we know.&lt;br /&gt;
&lt;br /&gt;
Now, tell me where Mirror Spirit is.&#039;&lt;br /&gt;
&lt;br /&gt;
With the information exchanged, you left your defeated foe behind to plan his own rescue mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Foreshadow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re supposed to just trade secrets with this {{Character}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t think so.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I think I can rescue Mirror Spirit on my own.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Let&#039;s see if you can prove me wrong.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Don&#039;t get me wrong, I&#039;ll get Mirror Spirit back.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I just don&#039;t think we need to make a deal with a devil like you to do it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So far, so good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You should quit now before I get angry.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Heroes don&#039;t give up, no matter what.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Okay...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now, I&#039;m ready to talk.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot; I thought they called you &#039;Bad Guys&#039; because you were evil, not just because you weren&#039;t any good.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow has freed Mirror Spirit from the prison where Arachnos held her.  They did not waste time, and neither can we, for surely Daos must suspect our involvement.  I know something of this &#039;Shadow Shard&#039;.  I will secure you a path there.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the Malleus Mundi from the Circle in the Shadow Shard.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
[[File:Task_Force_Contact_Faathim_the_Kind_01.jpg|100px|thumb|Faathim the Kind]]&lt;br /&gt;
Some research has made this clear.  The [[Circle of Thorns]] have been active in the strange reality called the [[Shadow Shard]].  They seek to bind a being of great power called &#039;[[Faathim the Kind]]&#039; for their own purposes.  No doubt they think the [[Malleus Mundi]] will help them.  I have found a path for you into the Shadow Shard.  &#039;&#039;&#039;Go there, and take the Malleus Mundi from the Circle of Thorns.  Disrupt their ceremony while you&#039;re at it.  I would not see them profit by opposing me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the aid of [[Ghost Widow]]&#039;s Fortunatas, we have located the book.  The Circle has split it into four parts, and each of those parts are necessary for their ritual.  I want you to collect all four of those parts and return them to me.  I have used my influence to have the portal in [[Nerva]] prepared for you.  It will take you to a place in the Shadow Shard called [[the Chantry]], where the being Faathim the Kind dwells.  Enter the Chantry, and once there take the book&#039;s pieces from the Circle&#039;s sorcerers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The four parts of the book are with each of the four Arch-Mages.  Defeat them to get the pieces of the book back.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The book is in the large spherical fortress, a place called &#039;The Chantry&#039;.|Primary=Recover the Malleus Mundi|Secondary=4 Arch-Mages to defeat|Additional=|Completion=You have recovered the Malleus Mundi!}}&lt;br /&gt;
[[File:The Chantry.jpg|thumb|200px|right|{{center|The Malleus Mundi lies&amp;lt;br /&amp;gt;within [[The Chantry]]}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Faathim the Kind]] ([[Archvillain]], Neutral Ally)&lt;br /&gt;
* [[Soldiers of Rularuu]] (Minion, Neutral Ally)&lt;br /&gt;
* Arch-Mage of Agony {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Agony}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Ruin {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Ruin}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Madness {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Madness}} ([[Boss]])&lt;br /&gt;
* Arch-Mage of Death {{Named|Faction=Circle of Thorns|Type=Arch-Mage of Death}} ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have defeated one of the four Arch-mages and recovered part of the Malleus Mundi&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Parts of the book|Text=You gather the parts of the book Malleus Mundi from the defeated Circle Arch-Mage.  Once you have all four pieces, it should be enough to re-make the Malleus Mundi.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malleus Mundi - Remade!|Text=Before your eyes the separate sections of the Malleus Mundi re-formed themselves into a single book that ripples with eldritch power.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Agony dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall twist Faathim&#039;s prison with unending pain.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will know eternal agony for your interference, sub-creatures!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Ruin dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All of Faathim&#039;s plans shall come to ruin.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I shall smash your bodies to ruin, worms!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Madness dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We shall bind Faathim&#039;s very mind.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll break your mind with madness, fool!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Arch-Mage of Death dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Faathim shall be held forever, our prisoner to draw power from for all eternity.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are wasted, and I shall bring you only death.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon approach:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Again The Circle would bind me, and again they will fail.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Malleus Mundi has no power here in the world of Rularuu.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If approached by Circle of Thorns:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&amp;quot;Neither I nor my forces are foes of yours.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Destroy the Circle and leave this place.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At long last, the Malleus Mundi.  Now, we can begin the final stage of my greatest project.  There are just a few things I must do first.  And you, my loyal {{Character}}, you shall be the means by which I will set the last pieces in motion.  You, my trusted ally, will be the key for this coming ultimate victory.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal Ghost Widow&#039;s remains from Arachnos.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In these moments before the final act of my great project begins, I must have everything in its proper place.  Part of this is to arrange rewards for my allies without arousing the suspicion of my enemies.  The ally who has been second only to you in aiding me is the lovely [[Ghost Widow]], and I think I know how I can reward her.  Within the pages of the Malleus Mundi I think I have found a way to restore her to life!  But to accomplish this, I will need her remains.  These remains are valuable relics, held by [[Arachnos]] to ensure that they are not used against her and against Arachnos.  By the power of the Malleus Mundi, I have done what no other could, and found their location.  Now, I must send a trustworthy agent to retrieve them.  And I know of none better for this task than you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be fighting Arachnos forces for this, and I fear that you must not allow any word to get out.  But you will have an ally.  My [[Ice Mistral]] should be on the scene.  I think you&#039;ll find she&#039;s become much more agreeable lately.  I think I&#039;ve finally gotten through to her about some matters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is certainly strange, but not too far outside what you&#039;ve done before.|Primary=Defeat All foes in base|Secondary=Find GW&#039;s Remains|Additional=**Find Ice Mistral&amp;lt;br /&amp;gt;|Completion=You have recovered Ghost Widow&#039;s remains and dealt with any witnesses.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] (Ally, [[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I knew I could trust you&#039;|Text=When you met Ice Mistral again, her attitude seemed to have changed completely:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there!  It&#039;s so good to be working with you again!  Scirocco sent me out on another one of his important missions, but when I realized things might get kind of confrontational, I think I might have frozen up a bit.&lt;br /&gt;
&lt;br /&gt;
Oops!&amp;lt;br /&amp;gt;&lt;br /&gt;
Didn&#039;t realize I made a joke there!&lt;br /&gt;
&lt;br /&gt;
So, thanks for helping me out.  I really don&#039;t want to fail Scirocco.  He so wants to bring Ghost Widow back to life.  It&#039;s so romantic!  And he does so much to teach me important things, like about honor and understanding our enemy.  You know, from the way he talks sometimes, I kind of wonder if maybe it would be better if we were heroes or something.  I mean, always doing the right thing and having people love you would just be so great, don&#039;t you think?  Oh, man, I can&#039;t believe I just said that out loud.  Look, you&#039;ll keep that last part quiet, won&#039;t you?  Thanks!  I knew I could trust you.&#039;&lt;br /&gt;
&lt;br /&gt;
As she continues to gush like a giddy schoolgirl, you realize that something seems very, very wrong with the young villainess.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Ghost Widow&#039;s remains|Text=Burnt bones, a charred skull, tattered body armor, and a few wisps of hair.  These few things are all that remain of Ghost Widow&#039;s body.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With these few graveyard fragments, I will be able to work a dark miracle.  Soon, my Pale Light in the Darkness will live once more, will breathe once more.  She will step from un-life to re-birth as the moon gives way to the sun.  And I will have you to thank.  Let no worries crease your brow, my friend.  Within the pages of the Malleus Mundi, I am certain I can find reward enough for even you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Daos, then get the stolen pages of the Malleus Mundi from Malaise}} ====&lt;br /&gt;
===== {{UL|Speak with Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have suffered a serious setback, my ally!  All is almost ready, when some of my loyal Mu Mystics were overcome while transporting the [[Malleus Mundi]] to the site of the ritual.  The culprit is the renegade known as [[Malaise]].  He&#039;s been both a hero and a villain, but now works only for himself.  He took but a few pages, but they are vital to my work.  I must ask you to defeat Malaise and get back these missing pages so that I can complete my great task.  Malaise is powerful, I would advise you to take allies with you.  Oh, and you&#039;ll have to speak to [[Arbiter Daos]] first.  He asked that I send whoever I choose to challenge the renegade to speak with him first so that he can brief them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The briefing by Arbiter Daos may be more perilous than the battle with Malaise.  Daos must not be allowed to even suspect your complicity in the theft of [[Ghost Widow|Ghost Widow&#039;s]] remains.  If I did not know I could trust you, my loyal ally, I would be gravely concerned.  But Daos cannot know anything, otherwise, you&#039;d surely be dead. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve spoken with Daos, defeat Malaise and return the stolen pages to me.  Then all will be ready for the final phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I&#039;ve been waiting for you.  Your presence tells me that Scirocco doesn&#039;t suspect how much I know.  That&#039;s good.  First of all, I know you were a part of the team that took Ghost Widow&#039;s remains.  She&#039;s as close to upset as she can be about that.  I don&#039;t think she suspects Scirocco, or why he&#039;d want them.  Oh, and you were working with [[Ice Mistral]], weren&#039;t you?  Did you notice the change in her?  It&#039;s hard not to.  Something unusual has happened to turn that promising young villainess into a near-hero.  I don&#039;t like it.  And I think worse may be on the way for anyone Scirocco feels deserves it.  My instincts tell me I should activate you to stop this all immediately, but I still don&#039;t know just what Scirocco&#039;s plan really is.  So we&#039;ll have to wait.  I want you to get him whatever he wants, but to be ready.  I may call on you at any time to stop Scirocco and ruin whatever he&#039;s planning.  Assuming that it even can be stopped.&lt;br /&gt;
&lt;br /&gt;
Before you go, a warning on Malaise: he&#039;s a real head-case.  He thinks of himself as an artist, but he&#039;s a classic self-centered type at his core.  He was briefly under the control of [[Sister Psyche]], but rebelled and went back to his old ways.  I don&#039;t know why he&#039;d want the Malleus Mundi, though.  Whatever the reason is, it might shed some light on Scirocco&#039;s final goals as well, so pay attention to anything he says.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Malaise}} =====&lt;br /&gt;
[[File:Malaise 01.jpg|right|thumb|100px|Malaise]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Malaise is trying to lay low among the Carnival in an old office.  That won&#039;t protect him from you.|Primary=Defeat Malaise|Secondary=Defeat Malaise|Additional=|Completion=You recovered the stolen pages.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malaise]] (Hero)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Pages of the Malleus|Text=These are pages torn from the Malleus Mundi.  The air itself ripples around the pages, and the ink upon it glows with an inner light.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;To change the world&#039;|Text=As you took the stolen pages of the Malleus Mundi from him, Malaise told you what he&#039;d planned to do with them:&lt;br /&gt;
&lt;br /&gt;
&#039;I learned about the book and knew I had to have it.  I was going to bring my vision to everyone!  I was going to change the world.  To re-imagine it.  To challenge the entirety of creation with their own inner demons.  The book could do that.  It&#039;s written in the language used to make the world.  And who better to understand the words of creation than an artist like myself?  It takes a true poet to speak a new world into being.  And a true artist&#039;s vision to imagine changing the old world into a new one with a few simple words.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, at long last, it is ready.  Look around at this old world.  Soon, it will all change.  Oh, I assure you, you&#039;ll be quite surprised at the end.&lt;br /&gt;
&lt;br /&gt;
You truly are remarkable.  I am glad that I can call upon you, my trusted friend.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Speak with Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for my greatest work to be complete.  I will change the very balance of the world.  I must go to the ritual site and prepare it.  I wish I could have you at my side, but I have a much more dangerous task that only you can accomplish.  I suspect that [[Arbiter Daos]] has learned more of my work that I would have liked.  I want you to speak with Arbiter Daos, and if he&#039;s learned too much, I must ask that you remove him before he can attempt to stop me.  Do not worry about the repercussions.  [[Arachnos]] will be a very different place when I am done, and all old misdeeds will be washed away forever.  But he is still a dangerous man.  I&#039;d suggest you gather up forces to aid you against whatever you may face.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole world will be different soon, and I will guarantee you a place in it.  Many things will be different.  Many things will be better.  And the problems of the world before will all be over.  But first, you must ascertain how much Daos knows.  Any interference at this stage could be disastrous.  Once you&#039;ve dealt with Daos, seek out [[Ice Mistral]].  She&#039;ll be able to tell you where to find me when the time comes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=I am very glad you came.  I now know Scirocco&#039;s plan.  It&#039;s about the balance of good and evil in the world.  We had always known Scirocco was uneasy with being a villain.  He&#039;s long considered himself to be under a curse of some kind related to stealing the artifacts that grant his considerable power.  He tried to cast himself as a freedom fighter for years.  We had thought perhaps he wanted the [[Malleus Mundi|Malleus]] to try and remove this curse he believes he&#039;s under.  That would be fine.  Tempting and corrupting him after that would have finally broken down his last barriers of morality.  But we were wrong.&lt;br /&gt;
&lt;br /&gt;
[[Malaise]] revealed a great deal before escaping his interrogation.  If we&#039;d had any real idea of the book&#039;s power, we would have left it in a vault safe from all access.  And now he&#039;s going to use it.  I believe that he is going to change the world.  He&#039;s going to use the Malleus Mundi to destroy or mentally re-program every villain in the world!  We&#039;ll all either be annihilated out-right, or at best end up like Ice Mistral.  We believe he also plans to spare [[Ghost Widow]] by restoring her life, and thus giving her a new balance.  But the rest of us will suffer his judgement.&lt;br /&gt;
&lt;br /&gt;
Scirocco must be stopped.  You must first locate him.  You say Ice Mistral knows his location?  She won&#039;t give that up freely.  Get that location from her by any means necessary.  It may be someplace... Strange.  You&#039;re authorized to use any means to reach it.  Once you know his location, you are also authorized to use any degree of force necessary to stop Scirocco in this plan.  Go, knowing that [[Lord Recluse]] watches you, and approves your actions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Ice Mistral}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a pretty good idea of just how powerful Ice Mistral is from fighting beside her.  This probably won&#039;t be easy.|Primary=Defeat Ice Mistral|Secondary=Defeat Ice Mistral|Additional=|Completion=Mistral had the location of Scirocco&#039;s ritual on her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ice Mistral]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Ritual Site|Text=This map, taken from Ice Mistral after you defeated her, shows the location of Scirocco&#039;s ritual.  What you had not expected is that the ritual is not in the physical world!  Instead, it&#039;s being conducting in a location of the Spirit World called the Crossroads of Destiny.  There are, however, notes on how to get there using a portal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Stop rituals to draw out Scirocco}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If you don&#039;t stop Scirocco, it&#039;s the end for every villain in the Rogue Isles, if not the entire world.|Primary=Stop rituals to draw out Scirocco|Secondary=Stop the First Ritual|Additional=**Stop the Second Ritual&lt;br /&gt;
**Stop the Third Ritual&lt;br /&gt;
**Stop the Last Ritual&lt;br /&gt;
**Defeat Scirocco|Completion=With Scirocco&#039;s defeat and the disappearance of the Malleus Mundi, the ceremony has failed.  The world is safe for villainy once more.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After each ritual is stopped, there will be ambushes by Arachnos forces.  After you stop the final ritual, Ice Mistral will ambush you.  She will appear again if you have already defeated her on the map.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 4 Ritual Incanters (Arachnos Crab Spider, Boss)&lt;br /&gt;
* [[Ice Mistral]] (Archvillain)&lt;br /&gt;
* [[Scirocco]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Malleus disappears|Text=After you defeated Scirocco, you tried to take hold of the Malleus Mundi for yourself.  But the book faded and disappeared to someplace beyond the world as you know it.  Perhaps it traveled to the perfect world Scirocco dreamed of.  Or maybe it will return one day to fuel some one else&#039;s mad schemes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|(Missing mission title)}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=And that wraps up that.  Scirocco&#039;s plan has been defeated, and I believe that this resounding defeat at your hands may have finally broken the more rebellious aspects of his spirit.  You stopped the ritual before Ghost Widow could be returned to life, which my Lord Recluse judges to be a good thing.  As a ghost, her loyalty is guaranteed, far more than were she mortal again.  We have top experts hard at work undoing the damage done to Ice Mistral&#039;s mind.  She should be her old self again soon.  And while it is unforunate that the Malleus Mundi appears to have removed itself from this plane of existance, my Lord Recluse feels that it may be for the best.  No blame falls on you.  Quite the opposite, in fact.  You have done excellent work.&lt;br /&gt;
&lt;br /&gt;
My Lord Recluse has judged the case, and come to a decision.  Scirocco will not suffer a demotion or imprisonment, as my Lord is impressed that he got so far into his plan.  Instead, Lord Recluse made a change.  Technically, Scirocco will no longer be your Patron.  From this point forward, you may consider him your equal.  You have finally reached the pinnacle we had hoped, and are ready for the part you were prophesied to play in [[Operation: DESTINY]].  Be ready, for Arachnos will call on you and your power soon.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is said that irony is the true guiding hand of fate, and what we call destiny is the cruel humor playing out its joke on the world.  I am defeated, and you have defeated me, and it is all because I believed like a fool that I could trust you.  I shall not make that mistake again, but I must say that I respect you.  Right or wrong, it was difficult to do all that you did.  A single lie is easily told, but to maintain a lie is difficult.  And to defeat me, that is harder still.  We are no longer Patron and subject, but equals, at best.  Where once I was your master, now I am your servant.&lt;br /&gt;
&lt;br /&gt;
The only thing that spares my life is that I nearly succeeded.  Irony again plays the strings of fate.  Lord Recluse believes my near success only proves my power, and my defeat proves to me that I am still under control.  The last light of hope is gone from me, save for the cold glow of my Pale Light in the Darkness.  I will aid you, as I am ordered, and I shall help you, as I am ordered, and I shall never be free from the evils I have done.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== The Spirit City of Hequat (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This regal headdress doesn&#039;t feel like it&#039;s a part of this world, and that&#039;s no surprise considering that it once belonged to the Goddess [[Hequat]], the ancient deity of the [[Mu]] civilization. You took it from her when you defeated her in her own place of power, a place you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit City of Hequat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With [[Operation: DESTINY]] about to begin, you found yourself working with [[Scirocco]] once more. Surprisingly, he seemed more resigned at this than angry at you. Whatever his personal  feelings, Scirocco sent you on the first part of the operation with minimal trouble. [[Lord Recluse]] needed to know more about portals for Operation: DESTINY, and your part was to acquire knowledge of magical portals. Your first target was a [[Circle of Thorns]] archivist named &#039;Vortigur&#039;, who was currently cavorting with the [[Carnival of Shadows]]. You busted up the party, and Vortigur didn&#039;t even put up a fight when you nabbed him.&lt;br /&gt;
&lt;br /&gt;
Vortigur talked easily enough, but what he said was worth the trouble. It seems that in his research, he had run across records of a secret Circle of Thorns portal project conducted back in the Mu/[[Oranbega]] war over 14,000 years ago. Vortigur had even talked to one of the chief researchers, a wizard known as Eukrisal. Eukrisal was trying to find all of his notes, and right now was searching out some old documents underneath Thorn Isle. When you caught Eukrisal in the ruins, he didn&#039;t resist either. If anything, he was more than happy to have a chance to work on portal technology again, and was all too eager to leave his Circle Comrades behind.&lt;br /&gt;
&lt;br /&gt;
Eukrisal&#039;s information was good. Following his advice, you spoke to the one person who could tell you the location of the ancient portal known as &#039;The Toer&#039;, a portal to the spirit world that the ancient Oranbegans had tried to build to reach their own long forgotten god in the last days of their war against the Mu. The Mu had captured the portal and sealed it away in hidden vaults, but Eukrisal told you that [[Diviner Maros]] would be able to tell you where to find the Vaults of Mu. Maros&#039; directions led you deep beneath [[Sharkhead Island]], and into the vaults of the Mu, but two enemy forces were already locked in battle: the Circle of Thorns and a group of Mu Mystics! You got through them and unsealed the vault, only to find that the portal was still active when it began to summon ghostly Mu Mystics! You had to destroy the portal, but there were still enough pieces and information for Arachnos and for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
With the portal in Arachnos custody, it looked like things were wrapping up, but then you received word about new discoveries from Mu Mystics. Scirocco suspected a trap, and sent you in to deal with it. You took out the leader and discovered that a group of Mu Mystics had returned to the worship of the ancient Mu Goddess Hequat, and intended to use the portal for Operation: DESTINY to return her to the world!&lt;br /&gt;
&lt;br /&gt;
With their treachery revealed, the traitors within the Mu Mystics had taken action and kidnapped Eukrisal to force his aid. You questioned Magus Mu&#039;Drakhan, who told you where you could find the traitors. Once there, you were able to recover Eukrisal and put down the last of the Mu Mystics. But more importantly, you discovered that there was still a link between the ancient Oranbegan portal and the spirit world of the Mu Goddess, Hequat. If that link link wasn&#039;t severed, then when the DESTINY portal was fully active, it could serve as a conduit to bring Hequat to the modern world!&lt;br /&gt;
&lt;br /&gt;
The Goddess Hequat was certain to interfere in Operation: DESTINY in the future, and might even be able to return through the DESTINY portal. There was only one solution in front of you. You entered the DESTINY portal and journeyed to a place outside of the physical world, the fabled Spirit City of Hequat. Once there you encountered her legions of lost Mu souls she had drawn, and finally found the ancient goddess of the Mu. Within the halls of the spirit city, you defeated her, putting an end to her interference in Operation: DESTINY and your future. For as Scirocco told you on your return, Operation: DESTINY was about your destiny, and the destiny of Arachnos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Circle Librarian}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
And now we meet once more. I had thought to receive a harsh punishment for my attempted betrayal, and it would appear that you are it. [[Lord Recluse]] believes taht the fight is out of me, and I fear that he is right. I sought to fix all that I had done, and my only failure was in placing too much trust in those beneath me. Now my punishment is to have the one who was once my betrayer as my ally, partner, and equal. So be it. There is nothing left of me to destroy.&lt;br /&gt;
&lt;br /&gt;
But for now, we have a mission. Lord Recluse is nearing the end of his greatest work, Operation: DESTINY, and to accomplish it he needs certain secrets about the making of portals, the likes of which are known to few. One group who knows of such things is the [[Circle of Thorns]]. Our first task is to find where such knowledge might be held. The [[Fortunatas]] have found us a Circle Librarian who is too attached to his mortal body. He cavorts among the Carnival of Shadows, enjoying the pleasures he was denied over his long years of unlife. There we can catch him, and force from him what we wish to know.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The party is in St.Martial. The Librarian&#039;s name is Vortigur. Find him, kidnap him, bring him back. His powers are meager, but his knowledge is great. The threat will come from the Carnival entertainers who will do doubt seek to drag you down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This looks like quite an interesting party. Too bad the citizens start panicking the moment you show up|Primary=Capture Circle Librarian|Secondary=Kidnap Vortigur|Additional=|Completion=You captured Vortigur the Librarian.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Carnies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Librarian Vortigur]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do your work well, as always. I am certain that Vortigur will surrender his secrets in time. No one can resist. Why bother? All is meaningless, in the end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Eukrisal &amp;amp; research}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vortigur was remarkably callow. We had only to threaten him with imprisonment in one of the spirit traps filled with [[Spectral Pirates|Red Hands]] and he talked at length. In his archiving, he met one of the original researchers from the Circle of Thorns&#039; most advanced portal projects, something called &#039;The Tower&#039;. That Circle wizard is called Eukrisal. He has taken on a new body, and even now works to collect all his old notes. Vortigur told us where he was working on this project in the ruins beneath Thorn Isle. It will be up to you to capture him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very well. I&#039;ll give you the location we extracted from Vortigur. You are to find and capture both Eukrisal and his research. I would bid you good hunting, but we both know it would be false.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These ancient ruins of Mu are now the abode of their one-time enemies, the Circle of Thorns&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Capture Eukrisal &amp;amp; research&lt;br /&gt;
** Locate Research&lt;br /&gt;
** Kidnap Eukrisal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You caught Eukrisal and gathered the research.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s notes|Text=These notes are written in the ancient language of [[Oranbega]], but it clearly concern theories about creating gateways to other places, times, and realities.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=We called it &#039;The Tower&#039;|Text=Eukrisal didn&#039;t resist capture at all. In fact, he seemed eager to help:&lt;br /&gt;
&lt;br /&gt;
&#039;I am actually quite glad you sought me out. I was one of the original researchers on our great portal to the heavens. We called it &#039;The Tower&#039;, and we made it during our great war, over 14,000 years ago. Then, we planned to use it to reach the heavens themselves, and contact our long-lost god, [[Ermeeth]]. But the [[Mu]] had learned of our great portal, and interfered. The resulting mayhem slew many of us, and drove others, such as my colleague [[Diviner Maros|Maros]], mad. They took part of the portal in our world with them, and it was lost in the destruction of Mu. I have wanted to try again for so long, to prove that I was right, that I am more than willing to help anyone with the determination to build a new portal into the heavens!&lt;br /&gt;
&lt;br /&gt;
Which reminds me. Maros told me something once that had not made sense until now. During one of his lucid periods, he said that one of the dark champions of the wind spider would come for me, and that I would go willingly, and I would tell the champion to speak with [[Diviner Maros|Maros]] on the [[Sharkhead Isle|Island of the Shark&#039;s head]]. Maybe you should.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Eukrisal is an interesting character. He seems more concerned with proving his theories correct than his loyalty to the [[Circle of Thorns]]. Advantageous for Lord Recluse&#039;s plans, I suppose. He has already told us much, and with his assistance Operation: DESTINY may soon be fulfilled. For better or worse.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak with Diviner Maros, Raid the Vaults of Mu}} ====&lt;br /&gt;
===== {{UL|Speak with Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with Eukrisal, the Circle researcher you captured. He tells me that we need to find the portal the Circle built at the height of their ancient war. The knowledge we can gain from it will allow Operation: DESTINY to proceed. However, the portal was captured by the ancient Mu, and thought lost after the war. Eukrisal tells me that while he does not know its location, the Circle iconoclast [[Diviner Maros]] may. Speak with Maros, and then act on his words. Salvage what you can of the ancient Oranbegan portal to the beyond.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Speak with Maros. He can be found on [[Sharkhead Isle]]. I have a suspicion that he is expecting you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=Ah, at last you return. Or is this the first time we&#039;ve met in this particular sequence of events? It&#039;s difficult for me to separate out what has happened from what could have happened, now that we are so close to the end.&lt;br /&gt;
&lt;br /&gt;
Oh, not necessarily the end of you. That depends on what you do. Right now, you&#039;re looking for the Earth-bound half of The Tower, the great gateway I once worked with Eukrisal and the others to build, back when we had our old bodies, back 14,000 years ago. When the backlash of our hubris fell upon us, I suffered worse than those who were merely killed. My mind was split across every moment between then, and...&lt;br /&gt;
&lt;br /&gt;
Well, very soon. As we tried to recover, the Mu captured our gateway, and hid it, and sealed it away in their deepest vaults. I do not know where it is now, but I will know where it is in the future and when I learn it&#039;s location, I will be quite surprised. That is, until I remember that you know the location because I will remember where you found it in the future so that I can tell you Know where to go. I will tell you where to find the Earthly half of our great project, deep within the lost vaults of the Mu.&lt;br /&gt;
&lt;br /&gt;
Existing at all points of time across 14 millennia is difficult. I hope that you find the Tower, and build your new gateway, and reach your point of destiny. I cannot wait for the day when I can live one moment at a time.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Raid the Vaults of Mu}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see. I do not care what you encounter in those vaults. We can deal with those repercussions later. For the moment, your greater concern is to recover as much of the ancient portal as possible. Enter these &#039;Vaults of Mu&#039; and retrieve it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. The fabled Vaults of Mu.|Primary=Raid the Vaults of Mu|Secondary=Break into Vault|Additional=** Seal Gateway by force|Completion=You conquered the vaults of the Mu and sealed the portal for recovery}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even now, Arachnos researchers are combing through the Vaults of Mu, gleaning all the knowledge there they can. However, thre was no trace of the rebellious [[Mu Mystics]] you fought. Either they had allies to help them evacuate once they realized their cause was lost, or there is a stranger explanation. This must be investigated, and the time it will take Eukrisal to help get the DESTINY Portal ready will give us time to do so.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate Mu trap}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have word that one of my [[Mu Mystics]] thinks he might have uncovered a valuable secret about the Gateway you recently captured. However, I do not believe him. I think he is lying, and I think this is a trap. Thanks to you, I have learned not to be as trusting as I once was, and after you reported fighting hostile Mu Mystics in the Vaults of Mu, I became suspicious. I asked [[Ghost Widow]] to have one of her [[Fortunatas]] investigate, but the agent ceased responding. Now I want you to seek the truth of this. And if you are attacked, strike back without mercy. This much, I have learned from you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can find Ghost Widow&#039;s Fortunata alive, then that is good. But the real goal is to find the base leader and force the truth from him. I know you excel at ruthless matters, so I leave it in your hands. They seem more interested in your demise than anything, so it would be in your best interest, I think.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place feels charged with malice|Primary=Investigate Mu trap|Secondary=Find Mu Leader|Additional=|Completion=You defeated the Mu Leader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Rantings of a madman|Text=The Mu Leader had some odd words when he spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;There are many things you cannot understand. Too many of the Mu have lost their way and remain loyal to Arachnos, but once She walks the world again, all will change. The path of the Mu is the path of denial of the worthless self, denial of all that would blind us to our service to our Goddess. She who shaped us, She who taught us, She who must be obeyed! [[Lord Recluse]] was a fool to think he could control the blood of Mu for his own ends, and Scirocco was even more a fool to think he could send the path to the Goddess to Arachnos&#039; technicians to pick apart. The true powers of Mu will soon be unleashed!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do not like the sound of any of this. I will not take this mutiny lightly. And if their threats of returning their goddess have any basis, we must act swiftly to stop them. The gateway tot he beyond is a vital part of Operation: DESTINY, and DESTINY shall neither be denied nor interfered with.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get info from Mu&#039;Drakhan, Punish the Mu Traitors}} ====&lt;br /&gt;
===== {{UL|Get info from Mu&#039;Drakhan}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that the treachery within the ranks of the [[Mu Mystics]] has come to light, the traitors have taken action. They have abducted [[Eukrisal]], and gone underground. Though the traitor&#039;s numbers are smaller than I had feared, their abduction of Eukrisal and their aims still make them a significant threat. Worse, they have used their magic to cloak their location. This upsets me greatly, and may have dire consequences for Operation: DESTINY unless it is stopped. We must find those renegade mystics or this will be on both of our heads. I think a good place to start might be to question [[Magus Mu&#039;Drakhan]] in the [[Nerva Archipelago]]. He holds a high rank among the Mu mystics of Arachnos, and is smart enough to know that he should tell anything he knows. Take action once you have spoken with him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the information from Mu&#039;Drakhan, act without delay. Free Eukrisal, and defeat the leaders of this rebellion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get info from Mu&#039;Drakhan|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Magus Mu&#039;Drakhan|Text=Ah. When I heard of the excessive enthusiasms of some Mu mystics had led them down a path to ruin, I knew it would not be long before Scirocco sent you to speak with me. Now, while it is true that I am held in a high position amongst my people, I had nothing to do with this regrettable incident. Though I understand the traitors&#039; longing for the return of our Goddess, as would any who have embraced their Mu ancestry, I am not so foolish as to get involved in their plan. However, I do know where they have gone to ground. I am also not so foolish to hide that information from you. I will tell you where to go.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Punish the Mu traitors}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Down below the revelry of St. Martial, the traitors will meet their fate.|Primary=Punish the Mu Traitors|Secondary=Find Eukrisal|Additional=** 4 Traitor leaders|Completion=You rescued Eukrisal, defeated the traitors, and discovered their aims.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Eukrisal]] &#039;&#039;([[Circle of Thorns]] [[Circle of Thorns#Death Mage|Death Mage]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A tome of Mu lore|Text=This notebook was recently compiled and contains a great deal of translations, sketches, and transcriptions of Mu lore about using portals to travel between the world of the living and the world of spirits. It looks like the Mu traitors were planning to hijack the DESTINY Portal to travel to someplace they called &#039;The Spirit City of [[Hequat]]&#039;, where they believe the ancient goddess of the Mu is waiting for them.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;The link still exists!&#039;|Text=Eukrisal stopped for a few words before he ran for safety:&lt;br /&gt;
&lt;br /&gt;
&#039;The Mu had a lot of questions, and gave away many answers that had troubled me for all these eons. I now know why our attempt to reach our god failed, and why your Operation: DESTINY will fail, as well. The Mu found a way to splice into our portal-stream, and connected our portal to reach the spirit world of our long-forgotten faith with a conduit to the spirit world of their goddess, [[Hequat]]. And that link still exists! If Arachnos tried to activate the DESTINY portal, there&#039;s a good chance the Mu Goddess could manifest here and now in the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
I can&#039;t wait to tell [[Diviner Maros|Maros]]. But then, he probably knows already.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So this is the reason, then? The Mu rebels wanted to bring about the resurrection of their goddess, and sought solace in her arms. That was to be the goal of their betrayal, but what set them down that path? Was it love? Belief? Devotion? No, it was simple childish longing. Longing for a stern rule, longing for a great heritage, longing for a mother&#039;s embrace. I rebelled against Arachnos to reclaim my honor, and I failed. You betrayed me for survival and personal gain, and you succeeded brilliantly. Now it is time that the Mu learned the same harsh lessons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat the goddess Hequat}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have studied the information you have recovered, and have come up with a plan. If the [[Mu]] rebels were right and their goddess Hequat still lives, then she will be able to interfere with the DESTINY Portal. And what&#039;s more, her continued existence may interfere with the [[Mu Mystics]] in the future, dividing their loyalties. But she is likely weak, and still confined to her realm. It might be possible to deal with her before she can truly become a threat. And that is where you come in. I think it goes without saying that you will need as many cronies as you can muster to take on a goddess, even a weakened one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY portal has been readied using the information you recovered from the Mu and Eukrisal&#039;s knowledge. Now, it should be able to send you not to another time or place, but to another world: the spirit world where Hequat resides. There, you are to break through any seals in your way, find Hequat, and defeat her. This should dissipate her power for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|needs data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You step through the portal and emerge in a place beyond the physical world: The Spirit City of Hequat.|Primary=Defeat the goddess Hequat|Secondary=Destroy the barrier|Additional=** Defeat the Goddess Hequat|Completion=You have defeated the Goddess Hequat}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Mu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[The Goddess Hequat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=The Goddess Hequat dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;An unbeliever! Here? Impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You, a Mortal, would dare to challenge me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;You are beneath even my ire, mortal.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% life:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have wrecked civilizations. I will not be defeated by you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;A mortal triumphant against a Deity?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Has the world come to this?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mu rebellion is over. They can all feel that their Goddess is no more. From what I know of these things, it is likely not a permanent destruction. She will probably reform, given time and the silent prayers of a few Mu mystics. But she will not be able to interfere with Operation: DESTINY, and with your future. That&#039;s right. I have before mentioned Operation: DESTINY. It is time you learned that it is your destiny of which we speak.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Time after Time (45-50) ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir: Lord Recluse&#039;s Helmet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you hold this battered metal helmet, questions come to your mind. When did it all begin, and when did it end? It&#039;s difficult to say, now. In your rise to the pinnacle of villainy, you&#039;ve done and seen some amazing things. From the moment you broke out of [[Zigursky Penitentiary]] to the ruined future you may have averted, even if it was to save your own life. But perhaps nothing will ever eclipse the moment this helmet commemorates, the moment when you fought and defeated Lord Recluse himself after a strange series of events you remember as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time after Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time had finally come to begin Operation: DESTINY, and Scirocco told you that you would be the central figure of it. Some time ago, [[Lord Recluse]] had found a way into a possible future where he triumphed over [[Statesman]], but he couldn&#039;t find a way to make that future real. The [[Fortunatas]] had used their powers of foresight to tell Recluse he needed two things: First, he had to build a better time-portal, one keyed to a specific individual that could access a wider span of possibly futures. Secondly, he had to find a villain destined to rise up from nothing and become one of the most powerful villains in the world. Recluse believed you were that Villain, and that you were the Destined One who will change his fate and alter the course of history. The DESTINY portal was ready, and Lord Recluse was eager to see his destiny realized.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the DESTINY Portal was stuck at a particular point in time and space, about 15 years into the future. You traveled to that strange tomorrow to find a lab in the middle of a ruined city, a lab run by [[Dr. Aeon]]! Aeon tried to kill you, but managed to escape before you could bring him down. You still got his journal and some notes on his computers, which was full of information he&#039;d gleaned through laborious study. Information about you and your history in the [[Rogue Isles]]. Dr. Aeon had deliberately diverted you to this point in time and space, but why?&lt;br /&gt;
&lt;br /&gt;
You got permission from [[Arbiter Daos]] to bring Dr. Aeon in for questioning. After you caught him, he said a lot of strange things, about how he&#039;d been told this would all happen by [[Professor Echo]]. Echo had also told him to tell you to speak with [[Diviner Maros]], the rogue [[Circle of Thorns]] seer. Aeon continued to babble about fate and destiny, even after you handed him over to [[Arachnos]]. However, Arbiter Daos cleared him of all charges in the attack on you. Something wasn&#039;t adding up, and the answers just might be with a mad Circle Sorcerer.&lt;br /&gt;
&lt;br /&gt;
Talking to Maros was strange, but helpful. Somewhere in that tangled train wreck of non-linear thought he told you that Lord Recluse had written a journal about You, Operation: DESTINY, and other things. Maros even showed you where it could be found. You entered the facility and stole the journals, as well as the books of ciphers needed to understand them. Scirocco later told you that when those journals were stolen it set off alarms all throughout Arachnos, but he was just as curious about their content, and so sent them to be deciphered by outside specialists he knew from his days as a &#039;Freedom Fighter&#039;.&lt;br /&gt;
&lt;br /&gt;
Before the journals could be deciphered, you were sent through the DESTINY Portal again, to the anticipated future where Arachnos had triumphed over all. Scirocco had arranged for someone to meet you then, and suggested you find Dr. Aeon as well. What you found was a world destroyed. [[Eukrisal]] still existed, and told you what had caused the end of the world. After you helped Recluse defeat Statesman and the heroes of [[Paragon City]], the entire world was engulfed in war until all that was left were the dead, the ghosts, and a few pitiful survivors. When you found Dr. Aeon again, he escaped into the past, no doubt to begin his career as Professor Echo in a futile attempt to stop your rise to power. But he left behind another journal, this one with a theory for how this might all be stopped if you could somehow defeat Lord Recluse without causing a rift within Arachnos. And when you returned to the past, Scirocco&#039;s associates had finished deciphering the journals. Lord Recluse had known all along about what might happen, and had decided to risk the fate of the world on being able to kill you when the time came.&lt;br /&gt;
&lt;br /&gt;
If Dr. Aeon was right, you could adjust the DESTINY Portal to send you to a point in a possible near future where you could battle Lord Recluse without risking a civil war in Arachnos in the present. It took some false paperwork and a few choice words, but soon it was done.&lt;br /&gt;
&lt;br /&gt;
You stepped through the portal and returned to the blasted ruins of Paragon City in the future you would have been killed to make. The battle was without honor, mercy, or pity; but in the end you prevailed. Lord Recluse was defeated. You pried the helmet off his head, and returned to the present day.&lt;br /&gt;
&lt;br /&gt;
Recluse understood the threat. But he was not angry. Instead, he congratulated you. He said that you had become more than a mere tool, but were now a true villain, wielding power over all and beholden to none. And when you look into dark interior of this helm, you know that he was right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Explore 15 years in the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is time that we spoke of DESTINY. Some time ago, [[Lord Recluse]] found a way to reach a possible future where he had finally triumphed over [[Statesman]] and his heroes. He sought to try and find out how to make that possible future real, but the [[Fortunatas]] told him that he could not do it alone. He would need first to build a better time portal that could send an agent to other points in time; and that he would need the aid of a powerful ally, a &#039;Destined One&#039; who the Fortunatas said could alter the course of history and make [[Recluse&#039;s Victory]] into reality. Now, Lord Recluse believes that you may be this &#039;Destined One&#039;. The DESTINY Portal is almost ready, now that [[Hequat]]&#039;s influence has been cleared from it. And Lord Recluse wants you to use it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DESTINY Portal is active now, but has become stuck at a point about 15 years in the future. We cannot determine why. Your first mission will be to investigate that point in the future, and try to find why the portal is stuck there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The future of Arachnos is depending on you. You must unlock the portal.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is 15 years into the future? What is going on here?|Primary=Explore 15 years in the future|Secondary=Un-lock Portal|Additional=** Defeat Dr. Aeon|Completion=You un-locked the portal.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] ([[Elite Boss]])&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Technician:  &#039;&#039;&amp;quot;Right. Damn! Another in the time/space continuum blew out the circuits again.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon?:  &#039;&#039;&amp;quot;Success! Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Do it! We&#039;ve got to kill {{Character}} now or the whole world will die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{Character}} must die!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk! We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dr. Aeon, or whoever this was, had a journal on him that he dropped before he escaped.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Mad notes of Dr. Aeon|Text=This journal is nearly incomprehensible. It&#039;s been written, then written over several times, all in the same handwriting. As far as you can tell, it&#039;s all about you, and stopping you from doing something. There are listings of nearly everything you&#039;ve done since you came to the [[Rogue Isles]], and labyrinthine notes about how it all comes together until you become the destined one. And then, a bunch of apocalyptic stuff about how the world comes to an end.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Time notes|Text=You found these notes in a file on the computer in Dr. Aeon&#039;s lab in the ruined future. Scraps of information and bits of data have been pulled together to try and calculate the exact time that you entered the DESTINY Portal, so that Dr. Aeon could divert you to here.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What is this madness you speak of? Dr. Aeon was the one trying to stop you? This makes no sense. Lord Recluse will want to know the meaning of this, and I must confess that I am curious as well. Something very strange is happening, and I cannot yet see the truth of it.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos, Catch Dr. Aeon}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A great deal of suspicion has come down upon [[Dr. Aeon]], and I do not think it is without merit. Operation: DESTINY is too great an endeavor to be stopped now. But this must be done in the proper way, lest the revelation of Aeon&#039;s interference turns his interrogation into a witch-hunt. Therefor, I suggest that you get the support of Arbiter Daos to keep things quiet. Then, go and question Dr. Aeon by whatever means necessary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the word from Daos, bring in Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go talk to Arbiter Daos&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=The accusation against Dr. Aeon is dire, but not unfounded. And considering your status as the Destined One, I will agree to aid your investigation. {{Character}}, I grant you the authority to capture and question Dr. Aeon. Find out what part he had in all of this.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Catch Dr. Aeon}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken to Arbiter Daos, and he has told me that your Aeon investigation has his approval.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Where ever Dr. Aeon may be hiding, you&#039;ll find him and get the answers you need.|Primary=Catch Dr. Aeon|Secondary=Capture Dr. Aeon|Additional=|Completion=You have captured and interrogated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;It&#039;s all happening just like that old kook said!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039; Why are you attacking me? I haven&#039;t done anything!&#039;&#039;  }}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=&#039;I should have listened!&#039;|Text=After you caught him, Dr. Aeon kept ranting:&lt;br /&gt;
&lt;br /&gt;
&#039;That old fool, [[Professor Echo]], he kept trying to tell me. He told me that this would happen, that you would be the Destined One, and what would happen after. But I didn&#039;t believe him! I didn&#039;t want to believe him! I should have listened.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;He had something I&#039;m supposed to tell you right now. Professor Echo said that if you spoke to someone named [[Diviner Maros]], that Maros would tell you where to go next. Some Arachnos base or something. He said that you&#039;d learn the truth, that you&#039;d find out that the Destined One isn&#039;t a position of power, it&#039;s a sacrificial bull. I don&#039;t know what it means, or if I believe him, but everything else he&#039;s told me has come true. Even this. But then, if everything comes true, there&#039;s nothing anyone can do to stop it. Is that it, then? Is there really no such thing as free will?&#039; &lt;br /&gt;
&lt;br /&gt;
Aeon kept rambling after that, about fate and free will and destiny. But you learned what you needed to know.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos and I have questioned Dr. Aeon. I am afraid we had to let him go. His alibi is unassailable. Most puzzling. The DESTINY Portal will remain off-line until what happened to it is resolved, but that may work to your advantage. I think that Dr. Aeon may have provided you with a few leads to investigate.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Diviner Maros, Investigate Base}} ====&lt;br /&gt;
===== {{UL|Talk to Diviner Maros}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more, you are directed to speak with Diviner Maros, the [[Circle of Thorns]] iconoclast. [[Eukrisal]] has told me more about him. He said that Maros was one of his fellow researchers on their ancient attempt to build a portal to the afterworld, pieces of which ended up in the DESTINY Portal. Perhaps it would be a good idea for you to follow on the lead you&#039;ve been given, and speak with Maros about this subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Eukrisal, Maros&#039; mind became split across time. This allows him strange insights. Perhaps one of these insights will show you what you need to do next.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Maros holds the key, I know it. I&#039;ve heard many strange rumors of him, and I do not know if he can be trusted.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Diviner Maros|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Diviner Maros|Text=How many times have we met? How many times have I talked to you, oh &#039;Destined One&#039;? It&#039;s hard to keep track, now. In this thread of time, it was on you to steal the gate to the beyond and seal away the [[Hequat|forgotten godess]], not to hold off the [[Nemesis|army of Brass]] nor to steal the great minds. I remember this, as I remember all the other things you might have done. And have we worked together before? I cannot separate out the history you know from all of what might have been. But I know this moment. You were sent to me by [[Professor Echo]], who told his younger self to send you to me, just as he remembered. It&#039;s confusing, yes, but that&#039;s the problem with time travel.&lt;br /&gt;
&lt;br /&gt;
Fourteen thousand years ago, we called it The Tower, but really it was a portal. We of [[Oranbega]] sought to build a gateway to the heavens to re-awaken our gods in our time of need, we could not have foreseen that it would come to this. When it failed, my mind was opened to every possible moment between then and the future you&#039;re racing towards. Soon, you will enter the portal and decide fate itself. Lord Recluse knows this. He&#039;s left his notes here, in this chain of events. I&#039;ll only learn that you found them too late, of course, and I won&#039;t be able to stop you. Not that I want to, but I am eager to see a world where I don&#039;t know what&#039;s going to happen, and would hate to see you destroy it in a war with Arachnos.&lt;br /&gt;
&lt;br /&gt;
Now where did I later learn you found those notes? Ah, yes. I remember that when I learned about it, I was surprised it was on [[St. Martial]], hidden deep within a secret base beneath the Golden Giza. It would be funny if I didn&#039;t already know what&#039;s going to happen. I&#039;ll show you where I later learned you went.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Investigate base}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What an odd conversation. I shouldn&#039;t be surprised that these papers Maros spoke of are in the Giza, but I am surprised to learn that there is a base beneath it. I have long known that Lord Recluse had some hold over [[Johnny Sonata]], but I hadn&#039;t expected something so blatant.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Past a few sub-levels and you found it. This is the place Maros told you about. But what could be here?|Primary=Investigate Base|Secondary=4 safes|Additional=|Completion=You found the information you were looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
* Base Commander ([[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]], Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Writing in Code|Text=These handsome handwritten books are written in some kind of code. There are dozens of them here, some in various states of translation.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Code books|Text=These books store dozens of possible codes used for encrypting sensitive Arachnos information. There are stern warnings to never store them in the same base where important Arachnos secrets are kept. Oops.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now this is an interesting turn of events. After you recovered those records, alarms began to sound throughout Arachnos. It seems that those journals you took belonged to Lord Recluse himself. As a loyal member of Arachnos, I should return them, but I think it would be best if the blame were to fall elsewhere. In the meantime, I will see about getting them decoded by discreet individuals I met in my days as a &#039;freedom fighter&#039;. But you&#039;ll still need to be seen to keep suspicion off you. Fortunately, they&#039;re ready to try the DESTINY Portal again.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Visit the future}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Operative Grillo]] informs me that the DESTINY Portal should be ready once more. They believe that they will be able to send you to a future past Recluse&#039;s victory. They claim that they will have great fanfare awaiting you, ready to tell you all that is needed to make that future a reality. The world after [[Lord Recluse]]&#039;s final victory is waiting for you beyond the DESTINY Portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no idea what such a future will be like, and from the things some have said, I have cause to be suspicious. I am going to leave instructions for a messenger to meet you in that future. I would suggest you find Dr. Aeon, assuming he&#039;s still alive. Aeon is involved in this somehow, and I think perhaps his future self might be able to explain better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would prefer not to know what my future holds. Find [[Ice Mistral]] and [[Dr. Aeon]]. They will be able to help you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You expected fanfares and parades. Not the end of the world.|Primary=Visit the future|Secondary=Find Messenger&lt;br /&gt;
** Find Dr. Aeon|Additional=|Completion=You&#039;ve learned what you needed to learn in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]]&lt;br /&gt;
* [[Eukrisal]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I only barely escaped! I&#039;ll have to go into the past and finish {{Character}} there.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;How did you find me! I&#039;ve got to make the time-jump!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;No! We still exist. It isn&#039;t over yet!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Hold {{Character}} off! Give me time!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;There&#039;s no time for this. No time at all!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m almost ready to jump back to the past!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;I&#039;m starting the time-jump!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dr. Aeon dropped a notebook before he disappeared.&lt;br /&gt;
:&#039;&#039;Must escape... &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Into Time-stream!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Eukrisal Dialogue|text=&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}}! Over here!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;So you&#039;ve finally arrived. You&#039;d think I could be more patient after 14,015 years.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;Come on. There is much you must know.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Eukrisal&#039;s tale|Text=Eukrisal spun a terrible tale of the end of the world:&lt;br /&gt;
&lt;br /&gt;
&#039;Scirocco told me you&#039;d arrive around now. It&#039;s ironic, but now we few members of the Circle are the last living things here, in our stolen bodies. Soon even those will die, and all life will pass from this world. It all went wrong shortly after [[Statesman]] fell to Lord Recluse. Recluse had tried so hard to make it happen, that he hadn&#039;t realized that many people had begun to look at you as the most poweful villain in the organization. While the heroes were divided and leaderless, Recluse tried to do away with you. I suppose this is what happens when he failed. Arachnos split. Scirocco tried to calm the fighting, and was killed by [[Ice Mistral]]. She was killed by [[Ghost Widow]], and then chaos erupted as Arachnos fought a deadly civil war. Then the [[Council]] attempted a power play, and [[Nemesis]] moved to counter them. The heroes split into factions as they tried to handle the situation in different ways. Soon everyone was fighting. When the [[Rikti]] tried to strike, even they soon fell into a brutal civil was that still rages on their world. And now, all that&#039;s left here are the restless dead.&lt;br /&gt;
&lt;br /&gt;
But there might be a way to keep this from happening. We must find Dr. Aeon. He&#039;s been trying to find a way to stop this all from happening, but I think the pressure&#039;s getting to him. Still, I am certain you can get some information from him that just might keep the world from dying.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s map of time|Text=This notebook contains Dr. Aeon&#039;s attempts to map out all the junctions where he could change history and keep the world from being destroyed. A lot of them are already long past, and there are very few left. However, one looks promising. According to Dr. Aeon&#039;s notes, if you were selected as the Destined One, and then you were somehow able to show Recluse that he would lose in a battle against you, he would probably halt his plans. The problem is that if you beat Lord Recluse, then Arachnos might splinter anyway, and lead to the end of the world. However, Dr. Aeon has a plan about how it could be done. If you could use the DESTINY Portal to fight Recluse in the near future and defeat him, then you could return to the present with proof that you can beat him without provoking a division within Arachnos in the present. It sounds crazy, but it just might work. Maybe keeping Aeon around really was a good idea, after all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had feared for this, but I had not been able to place a name to my dread. The future will die for the folly that is Operation: DESTINY. It sickens me, but not as badly as it might have. I learned what was in those journals, written by Lord Recluse himself. He knows that the future you saw was a probable outcome, but he is so certain of his own triumph that he is willing to risk the fate of the world. All he has to do is kill you once Operation: DESTINY is fulfilled. I have come to accept that I am not a good man, {{Character}}. Even my attempt at redemption was done by evil means. But I still believe that I would never be so rash, so selfish, to destroy the world just to settle a grudge. There is little friendship lost between us, you and I. But I think we can both agree that Operation: DESTINY must fail.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Naylor in Nerva, Take papers to Grillo}} ====&lt;br /&gt;
===== {{UL|Talk to Naylor in Nerva}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I cannot say I have complete understanding of this, but I think I understand enough. According to [[Dr. Aeon]]&#039;s notes, you must either die before [[Operation: DESTINY]] succeeds, or you must find a way to make [[Lord Recluse]] halt Operation: DESTINY. I doubt you&#039;d be in favor of dying, and even if it were an option, I think Lord Recluse would likely seek another &#039;[[Destined One]]&#039; to fill the role. But Aeon&#039;s notes hint at another path. If you fought Recluse now, it might start the war anyway. But if you were to fight Recluse in the future, then it could not cause a schism in the present. To do that, you would need to have the DESTINY Portal altered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think this will be difficult. As I am one of Lord Recluse&#039;s inner circle, and you are the Destined One, I doubt any would think it wise to question you as long as the request seemed reasonable. I have even used mystic means to copy Lord Recluse&#039;s signature from one of his journals, and placed it upon the proper paperwork. Show this first to [[Technician Grant Naylor]] on [[Nerva Archipelago]], then once you have the necessary data from him, take that to [[Operative Grillo]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You take some forged paperwork and two tickets to Johnny Sonata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Official looking papers|Text=These papers look like official Arachnos documents requesting that all Arachnos science personnel assist you, and looks like it&#039;s been signed by Lord Recluse himself. It won&#039;t stop soldiers on the street from trying to make a name for themselves, but it should make Grant Naylor or even Operative Grillo help you.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sonata show passes|Text=These are two front-row seats and two backstage passes to Johnny Sonata&#039;s show at the Golden Giza. If you&#039;re a Sonata fan, they&#039;re worth more than gold.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr. Naylor should cooperate with the instructions in the forged papers, but just to make sure, also take these tickets to Johnny Sonata&#039;s show at the Giza. Mr. Sonata and I have an understanding, and I know that Naylor is a fan.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Naylor in Nerva|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Good ta&#039; see ya. Now that Operation: DESTINY&#039;s in full swing, nobody&#039;s tha&#039; interested in me work no more. An&#039; there&#039;s so much ta learn. I think the [[Circle of Thorns|Circle]] might have tried some really crazy experiments with these portals years and years back. Might have tried to reach the other side, if ya know what I mean. Anyway, what&#039;s on yer mind?&lt;br /&gt;
&lt;br /&gt;
Re-adjust the DESTINY Portal? I dunno. I mean, I been tellin&#039; Grillo that he needs ta test that thing more, but just because I don&#039;t &#039;ave his fancy degrees, he never wants to listen to me. And I cann see ya&#039; got tha right paperwork an&#039; all, but a last minute change like this?&lt;br /&gt;
&lt;br /&gt;
Ticket&#039;s fer [[Johnny Sonata]]! Well, just wait a second and I&#039;ll write up what ya want, and how ta do it for ya for sure!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Naylor&#039;s changes|Text=This short scientific paper details how to alter the DESTINY Portal to send it to the exact point in time when Recluse achieves his moment of triumph. The paper argues that since this is for calibration, but you know that it would also be the perfect moment to strike.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take papers to Grillo}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grillo is one of the leading minds of Arachnos&#039; science division. It&#039;s not really my area of expertise, but I can understand how useful he&#039;s been.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take papers to Grillo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Operative Grillo|Text=Ah, Destined One, the portal isn&#039;t ready for the next test, but it will be soon. What&#039;s this?&lt;br /&gt;
&lt;br /&gt;
Re-alignment test? Well, the idea does have merit, even if it is from Naylor. Well, you do have all the authorization, and that is Lord Recluse&#039;s signature. Very well, I&#039;ll have the next test altered. It should give us some important data, at least.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I see that all has gone well. Excellent. Soon Lord Recluse will learn that betrayals have a bitter cost, and even his power has its limits.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Recluse in the Future, Show Recluse your prize}} ====&lt;br /&gt;
===== {{UL|Defeat Recluse in the future}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Villain, oh &#039;Destined One&#039;. How hollow your titles must sound to you now. There is not much more to say between us, is there? You have risen from nothing, a prisoner and an outcast. You have fought and battled and risen to the heights of power. You have fought with me, and foiled me, and destroyed all hope I had for redemption. And now, in your own quest for self-preservation, you have become the implement of my revenge against [[Lord Recluse]] for what he has turned me into. Gather your cronies and allies about you. You will need them to have chance at all to defeat Lord Recluse himself at his moment of triumph in a future you will ensure can never happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t you wonder why I was helping you? I have [[Ghost Widow]]&#039;s ear, and had learned from her what her [[Fortunatas]] had told of the Destined One&#039;s fate. I thought little of it, for I had my own plans, of course. But after I failed, I realized that there was still a chance for revenge. A revenge linked to your survival. This brought your future and my vengeance into alignment against Lord Recluse. And he will never see it coming, for he thought me a beaten dog, not a patient wolf. And you, {{Character}}, will not be his sacrificial bull. Defeat Recluse. Take his helmet as a trophy, and show him that he cannot win against you. Show him that his destiny will never come to pass!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Destiny Portal is already prepared. All you must do is go through it, fight past the Arachnos troops, who will probably have orders to kill you, and then defeat Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is it. If you defeat Lord Recluse here, at his moment of triumph, you can break the cycle of doom. Recluse may have sought you out as one of his Destined Ones, but this moment is your Operation: DESTINY.|Primary=Defeat Recluse in the Future|Secondary=Defeat Lord Recluse|Additional=|Completion=You have defeated Lord Recluse.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over. Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&lt;br /&gt;
:I stand now at my moment of TRIUMPH!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
:Haven&#039;t I already killed you, {{Character}}?&amp;lt;br /&amp;gt;&lt;br /&gt;
:DIE!&amp;lt;br /&amp;gt;&lt;br /&gt;
:I will crush you!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039; Kneel before my power!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039; Face the full power of Arachnos!&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039; This is impossible...&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &lt;br /&gt;
:I killed you...&lt;br /&gt;
:Why won&#039;t you die?&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;&lt;br /&gt;
:This is your true destiny:&lt;br /&gt;
:To be ground beneath my heel forever.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Lord Recluse&#039;s helmet|Text=Dented, scarred, and ripped off the head of a defeated Lord Recluse, this is both a trophy and a warning.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Recluse your prize}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, oh &#039;Destined One&#039;! You should probably show your trophy to Recluse to ensure the proper reaction.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Recluse your prize|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Lord Recluse|Text=That is mine, is it not? I understand your message. The Fortunatas warned me that your growing power might become inconvenient for my plans. And perhaps, one day we will clash for real, in a true final battle. But for the moment, you have earned some measure of my respect. You have grown in strength, you have grown in power, and you would challenge even me to battle without fear. I will no longer attempt to use you for Operation: DESTINY. You have grown beyond a mere tool. No, in you I have created something more. Through your long struggle you have become a true villain, wielding power over all and beholden to none. Go now, and work your terrors upon the Earth!}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is there anything else for me to say? We are done, you and I. You have ruined my redemption to advance yourself, and I have used you to get my vengeance against Recluse. We have used each other. Now, I must do what I can to fortify my position within Arachnos, and perhaps start my work on showing Ice Mistral a better path again. And explore some new theories Ghost Widow and I have about returning her body. And return those journals you stole. Well, I have much to do, and I don&#039;t think we could trust each other enough to work on any of my projects again. But I think you have much to do as well. For someone of your power, the future is very open. Go, see it, and do not let anyone hold you back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Completing this patron story arc will award the [[Usurper Badge]] for the mission holder.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=264}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140008</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140008"/>
		<updated>2009-07-16T04:58:16Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Defeat Lord Recluse}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation: DESTINY files&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson, and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find Dr. Aeon|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I have redirected the portal. Now, to destroy {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met [[Dr. Aeon]] within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I can already see how this is going to end.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have defeated Lord Recluse at the moment of his future victory.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Now you will die, &#039;Destined One&#039;!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140002</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140002"/>
		<updated>2009-07-16T04:34:17Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Go through the portal}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation: DESTINY files&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson, and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find Dr. Aeon|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I have redirected the portal. Now, to destroy {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met [[Dr. Aeon]] within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I can already see how this is going to end.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140001</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140001"/>
		<updated>2009-07-16T04:19:38Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Go to Arachnos center for prognostication}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation: DESTINY files&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson, and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find Dr. Aeon|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I have redirected the portal. Now, to destroy {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met [[Dr. Aeon]] within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I can already see how this is going to end.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140000</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=140000"/>
		<updated>2009-07-16T03:59:27Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Go through the portal}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation: DESTINY files&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson, and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find Dr. Aeon|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I have redirected the portal. Now, to destroy {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met [[Dr. Aeon]] within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139999</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139999"/>
		<updated>2009-07-16T03:50:50Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Brainpower (45-50)}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operation: DESTINY files&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson, and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find [[Dr. Aeon]]|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met Dr. Aeon within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139953</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139953"/>
		<updated>2009-07-15T07:16:21Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Kidnap Dr. Nelson}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Operation: DESTINY files&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson, and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find [[Dr. Aeon]]|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met Dr. Aeon within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139952</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139952"/>
		<updated>2009-07-15T06:55:03Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Kidnap Dr. Murphy}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Operation: DESTINY files&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find [[Dr. Aeon]]|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met Dr. Aeon within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139951</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139951"/>
		<updated>2009-07-15T06:45:42Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Kidnap Dr. Franks}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Operation: DESTINY files&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you, {{Character}}?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody.  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ve gotta hold &#039;em off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Close one, guys. Close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find [[Dr. Aeon]]|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met Dr. Aeon within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139950</id>
		<title>Ghost Widow</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ghost_Widow&amp;diff=139950"/>
		<updated>2009-07-15T06:25:17Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Perform a task}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{otheruses4|1=the signature character|2=the developer Ghost Widow|3=Ghost Widow (Developer)}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Ghost Widow&lt;br /&gt;
|image=Ghost_Widow.jpg&lt;br /&gt;
|img_capt=Arachnos Matron&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2700|y=-58.9|z=847&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=[[Arbiter Rein]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}} &lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
|badges=[[File:V badge GhostWidowBadge.png|50px]] [[Spider&#039;s Kiss]] &amp;lt;br /&amp;gt; [[File:V badge BattleDomeBadge.png|22px]] [[Crab Spider Longfang Badge|Crab Spider Longfang]] &amp;lt;br /&amp;gt; [[File:Badge defeatrecluse.png|22px]] [[Usurper Badge|Usurper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Ghost Widow|City=V|Zone=Grandville|x=2700|y=-58.9|z=847|Pronoun=her|HoodYN=N|Hood=The Tangle|OriginYN=Y|Origin=Magic|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is also an [[Archvillain]] who serves under [[Lord Recluse]] in the [[Arachnos]] faction. She also awards the patron power [[Soul Mastery]] to villains who complete her patron arc.&lt;br /&gt;
&lt;br /&gt;
Heroes and Villains can find her in [[Recluse&#039;s Victory]] as one of the signature villains that show up as reinforcements.&lt;br /&gt;
&lt;br /&gt;
Villains can find her in the following missions:&lt;br /&gt;
* [[Ghost Widow#Perform the ceremony|&#039;&#039;Perform the ceremony&#039;&#039;]] in her Patron Arc as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Black Scorpion#Stop Nemesis Attack.21|&#039;&#039;Stop Nemesis Attack!&#039;&#039;]] from [[Black Scorpion]]&#039;s Patron Arc as a Neutral Ally. (45-50)&lt;br /&gt;
* [[Seer Marino#Warn Ghost Widow|&#039;&#039;Warn Ghost Widow&#039;&#039;]] from [[Seer Marino]] as a NPC hostage. (Levels 15-19)&lt;br /&gt;
* [[Sister Airlia#Deliver the Tabula Scutum to Ghost Widow in St. Martial|&#039;&#039;Deliver the Tabula Scutum to Ghost Widow in St. Martial&#039;&#039;]] from [[Sister Airlia]] as a Ally/Hostage. (35-50)&lt;br /&gt;
&lt;br /&gt;
Heroes can face her in the following missions:&lt;br /&gt;
* [[Daedalus#Restore the Tabula Scutum|&#039;&#039;Restore the Tabula Scutum&#039;&#039;]] from [[Daedalus]] as an [[Archvillain]] enemy. (Levels 40-44)&lt;br /&gt;
* [[Statesman&#039;s Task Force#Stop Lord Recluse!|&#039;&#039;Stop Lord Recluse!&#039;&#039;]] from the [[Statesman&#039;s Task Force]] as an [[Archvillain]] enemy. (Levels 45-50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
Defeating Ghost Widow in [[Recluse&#039;s Victory]] will award the hero with the [[Poltergeist Badge]]: &lt;br /&gt;
{{BadgeBox|Poltergeist}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Ghost Widow&#039;s [[Arachnos#Ghost Widow|Arachnos]] profile for a list of her powers&lt;br /&gt;
* [[Sister Airlia]] - Cimeroran version of Ghost Widow&lt;br /&gt;
* [[Ghost Widow (Developer)]] - the Developer using the name of the character&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Formerly an Arachnos [[Night Widows|Night Widow]], Belladonna Vetrano was killed on a strike mission in 1989. She was leading a team against a troublesome member of [[The Family]] on [[Mercy Island]]. It is unknown what exactly happened except that the mission was a complete failure. Not only did the team fail to meet the objective, but almost everyone on the strike team lost their life, including Belladonna. The only person to survive was Paolo Marino, the leader of the [[Wolf Spiders|Wolf Spider]] squad, who in an altered form called [[Wretch]], now serves as Ghost Widow&#039;s loyal guardian and protector.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow is but one of several ghosts who continue to interact with the living world. Other examples include [[Archmage Tarixus]], [[War Witch]], and [[Woodsman]]. Ghost Widow tends to be far more active, however. It is believed that ghosts only exist in the living world when something anchors their spirits here, be it unfinished business, loved ones or vengeance. A ghost can only be permanently destroyed once it&#039;s anchor is eliminated. Ghost Widow&#039;s anchor appears to be [[Arachnos]] itself. As long as the organization exists, so shall she.&lt;br /&gt;
&lt;br /&gt;
=== Quotes ===&lt;br /&gt;
The following dialogue can be overheard during the mission &#039;&#039;&#039;Warn Ghost Widow of the plot against her&#039;&#039;&#039;, and takes place the moment a faction of conspirators within Arachnos lead by Mu&#039;Rakir and Huntsman Ohanko as they try to destroy her in her own tower, as a previous step to get their revenge on Wretch.  During this long cutscene, Ghost Widow reveals the key details of her afterlife:&lt;br /&gt;
&lt;br /&gt;
(Ghost Widow faces a group of Mu Mystics headed by the Wolf Spider Huntsman Ohanko)&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Conspiracy1.jpg|thumb|250px|right|{{center|Ghost Widow confronts the conspirators}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Did you come here to die, Huntsman Ohanko?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I can think of no other reason for this intrusion.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;I&#039;m here to destroy you, Ghost Widow.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But unlike some of the others, this isn&#039;t personal for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;m only in this for the power.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Destroy me? Others have tried, Ohanko, and they have all perished.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ah, but now we know how it works!  We destroy you here, and then we kill Wretch before you can re-form.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ll just fade away into nothing!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Is that your plan?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Fools!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;You&#039;ve got it all wrong.  Even if you could hurt my dear Wretch, he&#039;s not the anchor you imagine him to be.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;My spirit is not bound to Wretch, Ohanko.  I died worrying about poor Paolo, and the dead cannot change.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;I&#039;ll always care for him, and in what&#039;s left of his mind, he for me.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;But I don&#039;t need him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;She&#039;s lying!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;My spirit is bound to Arachnos itself.  As long as Arachnos exists, I will exist.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s not true!  We&#039;ve seen the research!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;But you, Ohanko...&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Your end is coming soon...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huntsman Ohanko:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Ignore her lies!&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;Begin the ceremony!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;And its name is {{Character}}!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
(after being freed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039; &#039;&#039;I know the content of the warning you bring. They seek to take the life of one of the dead, and they will fail at that. But there is another life they hunger for.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Widow&#039;s Words|Text=After you released Ghost Widow from the spells of the Mu, she spoke to you:&lt;br /&gt;
&lt;br /&gt;
&#039;I know your warning, and I know what Seer Marino hopes to gain.  It&#039;s ironic that you and Pia have done so much to save my life, really.  I&#039;m already dead, and she&#039;ll never get what she wants.&lt;br /&gt;
&lt;br /&gt;
Death is like being a living memory.  All I am, all I can be, was frozen at the moment I died.  We, the dead, cannot change on our own.  The dead cannot move on.  And the dead cannot let go.  But for those like me, those still able to think and to feel, it&#039;s a curse beyond imagining.  I can understand what has become of me.  I can understand that I am dead, and that I am in a way, a living memory.&lt;br /&gt;
&lt;br /&gt;
I died worrying for Paolo, and I will care for him as best I can as long as I exist; it&#039;s part of what makes me exist.  But by the same token, I also cannot give him up.  And though I&#039;ve tried to make him go, he will not leave my side until he thinks I am safe.  We are bound together, protecting each other in our strange half-lives.&lt;br /&gt;
&lt;br /&gt;
Tell Pia I&#039;m sorry, but I cannot give Paolo back to her.  All I can do is try to protect him as he protects me.  I know that they move to kill him.  Mu&#039;Rakir&#039;s hatred for my poor Wretch has left that mystic twisted and blind.  Well, more so than is normal for his kind.  He thinks I need Wretch to re-form my spirit should I be dispersed.  I do not.  My spirit was re-bound to Arachnos itself, not to any one man.  No, I need Wretch because concern for him is a part of me.  And the dead cannot change.&lt;br /&gt;
&lt;br /&gt;
Save Wretch, and all your trespasses will be forgiven.}}&lt;br /&gt;
&lt;br /&gt;
=== Character Stats ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret Identity:&#039;&#039;&#039;  Belladonna Vetrano&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039;  [[Magic]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039;  [[Dominator]]&amp;lt;br /&amp;gt;            &lt;br /&gt;
&#039;&#039;&#039;Primary Powers:&#039;&#039;&#039;  [[Dark Miasma]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary Powers:&#039;&#039;&#039; [[Dark Blast]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Powers:&#039;&#039;&#039; [[Flight]], [[Soul Mastery]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Signature Powers:&#039;&#039;&#039;  Ethereal, Soul Storm ([[Magnitude|mag]]100)&lt;br /&gt;
&lt;br /&gt;
Please note that Ghost Widow has access to two powersets which are unavailable to Dominators.  This is probably considered normal, as many [[Hero]]es and [[Archvillain]]s have access to powers the players will not have.  &#039;&#039;Soul Storm&#039;&#039;, as used by Ghost Widow, is an [[AoE]] ranged power, with [[magnitude]] 100.  If it hits, this will effectively allow her to hold any fightable mob in the game.&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
[[File:208px-Rndr_Ghost_Widow_03.png|right]]&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Rein]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Matron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beautiful, mysterious, and deadly.  Ghost Widow appears to be an actual spirit from beyond the grave rather than a super with some sort of incorporeal power.  Some have said she was once a rising star in the Night Widows when she was slain.  Her thirst for vengeance must have been great, for she returned from the void and now serves at Recluse&#039;s side.  There are rumors that her service isn&#039;t entirely voluntary, however.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Don&#039;t you know that you should not disturb the dead? Leave.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
So, one of the Destined of Arachnos comes to me, and with high praise from the Arbiters.  You&#039;ve left a trail of wreckage and bodies in your wake, shattered dreams and broken lives, and this is only the beginning.  Now, let us see what nightmares we can unleash together.&lt;br /&gt;
&lt;br /&gt;
=== Not High Enough Level ===&lt;br /&gt;
Betrayer!&amp;lt;br /&amp;gt;&lt;br /&gt;
Deceiver!&amp;lt;br /&amp;gt;&lt;br /&gt;
I will not easily forgive what you have done to me.&amp;lt;br /&amp;gt;&lt;br /&gt;
But my Lord Recluse tells me that I must continue to work with you, for he believes that what you did to me only shows how strong you truly are.  Return when you present at least a [[Level|threat level]] of 45.  Lord Recluse thinks that you will be ready then.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Come closer, {{Character}}.&lt;br /&gt;
* Are you afraid?  Good.&lt;br /&gt;
* What do you wish to speak about, {{Character}}?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Do not mock the tasks I have by splitting your attention so.  Complete your other, lesser tasks, then return to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
You have traveled time and done the impossible.  I think that we&#039;ve done enough together.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rest of Ghost Widow&#039;s store is unlocked after completing the first Story Arc, [[Ghost Widow#Mystic Mayhem .2840-44.29|Mystic Mayhem]].&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;It is difficult for the dead to learn to trust, but you have done much for me. I think I will trust you. Contact me at any time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Store Mag|Level=45|Price=200}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
=== {{UL|Mystic Mayhem (40-44)}} ===&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Sand Riddle&lt;br /&gt;
&lt;br /&gt;
This self-perpetuating puzzle was created by [[Scirocco]] at the request of your patron, Ghost Widow.  While it&#039;s now little more than a desktop trophy, it once served as a psychic beacon to draw in one of [[Paragon City]]&#039;s most powerful defenders.  It&#039;s still a potent reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystic Mayhem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began with a [[Longbow]] raid on one of Ghost Widow&#039;s hidden bases.  Ghost Widow was disturbed by the loss of the base, but even more disturbed by how it came to be found.  Its location was, after all, a well-guarded secret.  Even the fact that some of Scirocco&#039;s Mu Mystics had been there to help upset her, and she promised to have words with him.&lt;br /&gt;
&lt;br /&gt;
Scirocco offered to share what he knew, but only if you tried to help one of his Mu Mystics escape from a Longbow captivity.  Afterwards, he explained how he knew about the raid:  He&#039;d been tracking the entity who had found Ghost Widow&#039;s base: The ghostly sorceress [[Numina]], of the [[Freedom Phalanx]]!&lt;br /&gt;
&lt;br /&gt;
Since Numina&#039;s astral form shared certain traits with Ghost Widow&#039;s undead existence, it makes it difficult for them to fight each other, but Ghost Widow had a plan.  First, she needed spell components, so she send you to rob a [[Circle of Thorns]] base.  You returned with the items she requested, and now the spell was ready.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there was one critical element missing: Numina.  You had to figure how to draw the meddlesome spirit out of hiding so that you could destroy her.  You broke into a [[Crey]] base to access their files on the heroes of [[Paragon City]]; there you learned that Numina was especially sensitive to psychic emanations.  She could sense them from miles away.  The trouble is, even if she was drawn in, she could easily escape through the astral plane.&lt;br /&gt;
&lt;br /&gt;
You needed to create psychic emanations powerful enough to draw Numina out into the open, then find a way to trap her where she could be attacked.  Ghost Widow had a plan to trap her, and Scirocco had offered to create a psychic beacon to draw her in.  On Ghost Widow&#039;s behalf, you approached Scirocco to get the beacon, and also asked him for the location of a group of [[Carnival of Shadows]] revelers, so that you could bring their masks to Ghost Widow for her trap.  Both were soon done, and with the beacon and the masks, you returned to your patron.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow performed the ceremony that would give you the power to attack Numina&#039;s spectral form.  Then you took the beacon to a Longbow base and activated it.  Though Numina arrived with many guardians in tow, you defeated her, dissipating her spirit.  Unfortunately, she managed to escape the trap and final destruction, but your work will keep the Astral Sorceress out of Ghost Widow&#039;s plans for long enough.  Your stock has risen considerably, within Ghost Widow&#039;s organization and within [[Arachnos]].  It only remains to be seen what task your patron will have for you next.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop the attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have agreed to work with you, {{Character}}, but know this: I do not trust you.  Oh, it&#039;s not that I have anything in particular against you, it&#039;s just that I was very short on trust when I died, and the dead cannot change.  Though that also means I have little to worry about physical harm, you could hurt my political standing within [[Arachnos]], or worse, you could harm my [[Lord Recluse]].  So you must excuse me if I regard our relathionship with some trepidation.  Still, you can be useful to me, particulary for more dangerous things.  For example, [[Longbow]] has attacked a secret [[Arachnos]] facility I had constructed on [[Mercy Island]], a facility where I&#039;ve stored some important things.  It would not do to see the items within that base fall into heroic hands.  &#039;&#039;&#039;You must go at once and stop the attack.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This base was a closely guarded secret, {{Character}}.  I must know how that secret got out.  Then, I may have something else for you to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Why are you here?  [[Longbow]] is even now rifling through my valued possessions, and I need you to stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air in here has the heady, powerful feel of magic recently cast. Someone has been doing spells here.|Primary=Defeat all Longbow in base|Secondary=|Additional=|Completion=You have stopped the Longbow raid.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Mu mystics#Mu Guardian|Mu Guardian]] (Ally, Pet-class) x 2&lt;br /&gt;
* [[Arachnos]] [[Night Widows#Night Widow|Night Widow]] (Ally, Pet-class)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be a [[Longbow]] ambush.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Get the mystics!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the Night Widow, there will another ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After rescuing the last Mu Guardian, there will be a last ambush by [[Longbow]].&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Upon rescue|text=&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You work for the Widow?  Yes.  Tell her [[Scirocco]] send us to her aid.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our lady sent you?  Good!  We&#039;ve been over-run!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mystic research|Text=You found a great deal of mystic research in Ghost Widow&#039;s base. It seems to be mostly about mathods to make a spirit physically manifest, even against it&#039;s will. Some of the papers even speculate that it could be possible to give that manifested spirit actual life.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There were Mu present?  Sent by [[Scirocco]]?  Interesting.  How did he know of my base, or that it was under attack?  I will need to speak with him at some length.  I do not like this kind of interference in my affairs.  Remember that, {{Character}}.  Still, what truly upsets me is that [[Longbow]] found that base at all.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Free the mystic}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have spoken with [[Scirocco]].  He says that he had learned of the Longbow attack from one of his Mu Mystics, who had been working on a special project.  Unfortunately, that mystic&#039;s role in that project come to light, and the heroes have captured him.  Scirocco tells me that if I have you recover that man, he&#039;ll share how he learned what he knows.  &#039;&#039;&#039;I need you to free that mystic, {{Character}}.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Try to bring this man out alive, {{Character}}.  He is the key to learning what Scirocco knows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{red|Same as Mission Acceptance.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow has managed to dot little hidden bases even near the [[Grandville]] coast.|Primary=Rescue the mystic|Secondary=Lead mystic out|Additional=|Completion=You have freed Scirocco&#039;s mystic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnos]] [[Arachnos#Mu Guardian|Mu Guardian]] (Ally, Boss-class, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After rescuing the Mu Guardian, there will be five [[Longbow]] ambushes.&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mu Guardian &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Look, pal, you&#039;re not getting out of here, so you might as well start talking.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mu Guardian:&#039;&#039;&#039; &#039;&#039;&amp;quot;I am beyond your threats.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Trouble&#039;s here!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So the Ghost Widow sent someone after all.  Let us proceed.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need your aid, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, there you are. Let&#039;s be going.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will tell my master Scirocco how you aided me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  Scirocco and I have been talking.  It&#039;s provided some interesting insights.  it seems that he learned of the discovery of my base because he has been trying to keep the discoverer out of his own affairs.  That person is no less than [[Numina]], the spirit mystic of the hated [[Freedom Phalanx]]!  And we have drawn up a plan against her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Secure the spell components}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina and I are alike, in a way.  We are neither of us alive.  But whereas I am a ghost, she&#039;s an astral form.  It makes it difficult for the two of us to hurt each other.  But Scirocco&#039;s research has uncovered an interesting spell that might be able to effect her.  Regrettably, a few of the components are quite rare.  However, the [[Circle of Thorns]] often keeps what I&#039;ll need around for similar spells of their own.  And I will need you to &#039;&#039;&#039;get those components from a Circle encampment beneath Thorn Isle in the [[Nerva Archipelago]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There should be three components you&#039;ll need to find.  Once we have those, Numina will soon come to regret her interference in [[Arachnos]] business.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Until we have those spell components, Numina will remain a threat.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The air is sharp with mystical energy.|Primary=Steal spell components|Secondary=3 ingredients to steal|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a mystic sigil.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found the Oracular Octavo.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have found a pouch of herbs.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Strange herbs|Text=These herbs smell quite foul, but they are a necessary component of Ghost Widow&#039;s spell.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the sigil, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Guard the sigil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the Octavo, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;We must not lose our spellbooks!&amp;quot;&#039;&#039;}}&lt;br /&gt;
{{Ambush|After obtaining the herbs, there will be a [[Circle of Thorns]] ambush.&lt;br /&gt;
Random Circle of Thorns:  &#039;&#039;&amp;quot;Stop {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent, I feel Numina&#039;s time growing short.  But so is ours.  We must hurry to prevent further interference.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Set a trap for Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have the incantation.  We have the components.  The only thing we&#039;re missing for this ritual is Numina.  But don&#039;t think you can just go busting into [[Paragon City]] to find her.  No, she&#039;s clever, and will have to be lured into our territory, then trapped long enough to hold her to the fight.  And while I have an idea of how to trap her, I need to know more about how to lure her in.  And that&#039;s where my spies have come in handy.  &#039;&#039;&#039;It turns out that the [[Crey]] Corporation recently did a study of Numina.  I want you to get it for me.&#039;&#039;&#039;  Their more scientific perspective may give me the clue I need to draw Numina into the trap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get to the Crey facility on Grandville.  There, find out everything they&#039;ve learned about Numina.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We must learn everything before we strike.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey collects data on all heroes, large and small.  No doubt they&#039;ll have files on Numina.|Primary=Find info on Numina&lt;br /&gt;
|Secondary=2 pieces of information|Additional=|Completion=You have the spell components.}}&lt;br /&gt;
&lt;br /&gt;
{{red|complete message seems to have a mistake}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Ghost Widow!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Ghost Widow|Text=You weren&#039;t expecting to find this.  These are Crey&#039;s file on Ghost Widow.  They posit that the reason all previous attempts to exorcise Ghost Widow have failed is because her spirit is somehow bound to Arachnos itself.  If she was to somehow find herself in conflict with Arachnos, it could create enough dissonance within her to force her into a fight she would otherwise escape from.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found files on Numina.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Mission Clue|Name=Files on Numina|Text=These Crey files indicate that Numina is greatly sensitive to psychic emanations.  This allows her to locate many supernatural and paranormal dangers before they can become a threat.  Many of the files talk about how to protect a project from her discovery.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After obtaining the Numina files, there will be three waves of [[Crey]] ambushes.&lt;br /&gt;
Random Crey:  &#039;&#039;&amp;quot;Stop the intruder!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Power Tank 2|Text=Power Tank}}&lt;br /&gt;
* Headhunter-725 {{Named|Faction=Malta Operatives|Type=Gunslinger 2|Text=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Crey Power Tank and Malta Operatives Gunslinger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Security Chief:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The [[Malta Operatives|Malta group]] is willing to pay for those files, and for Dr. Nelson.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headhunter-725:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll talk about this later.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So.  [[Numina]] is sensitive to psychic emanations, I see.  I will need to find a way to take advantage of that.  I think I&#039;ll also report to [[Lord Recluse]] about Crey&#039;s study of me.  I doubt he&#039;ll be pleased, and that will bring bad business to Crey.  That does leave the matter of those [[Malta Operatives|Malta group]] people, but I don&#039;t think that&#039;s going to concern us for a while.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Speak to Scirocco}} ====&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Numina]] is drawn to psychic emanations, but even once she&#039;s been drawn in, she&#039;ll need to be kept in place to keep her from escaping.  I have spoken with [[Scirocco]], and he&#039;s been very willing to help me.  He&#039;s almost... nice... to me, actually.  It&#039;s strange.  But then, neither of us wants Numina poking her astral nose into our affairs.  Scirocco thinks he may have a way to draw her in, &#039;&#039;&#039;I want you to speak with him about it.  At the same time, ask him if he&#039;s found a suitable group of Carnival folk.  I have a plan to hold her in place, but I&#039;ll need some of the [[Carnival of Shadows]]&#039; face-masks for it. I asked for help finding a Carnival of Shadows group, se he&#039;ll be able to tell you where to go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A word before you go.  Scirocco has been very helpful to me, but then, so have you.  I greeted you with such distrust, and I tell myself that the dead do not change, so that is just my nature.  But though death is this strange stasis, one can find that there are parts of one&#039;s self that are not gone, but merely disused and forgotten.  I mean, I was a whole person before I died, even though I concentrate mostly on who I was at the moment of my death.  What I&#039;m trying to say is, thank you.  You have been a great help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Go.  Hurry.  Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=Ah, yes. {{Character}}.  The rising Star among our legions of darkness.  I have heard that Ghost Widow herself has come to depend on you, and I see evidence of this in your presence.  As she prepares her trap for Numina, she sends you to speak with me.  Yes, I can create a spell that will act as a beacon for Numina&#039;s psychic sight.  And while I am preparing it, no doubt the Widow seeks a group of [[Carnival of Shadows|Carnival revelers]] for their masks.  I know just the place, out on [[St. Martial]].  You&#039;ll need to gather about six of the lesser masks that have not been bonded to a wearer.  You should also take the mask of the revelry&#039;s leader, a woman named Riallia.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Crash Carnival revel to steal masks}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good!  I somehow felt Scirocco would come through.  Get those masks from the [[Carnival of Shadows|Carnival revelers]] I&#039;ll need them for the final step.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Looks like you&#039;re just in time to crash the party.|Primary=Crash Carnival revel to steal masks|Secondary=6 masks&lt;br /&gt;
** Get Rialla&#039;s mask|Additional=|Completion=You have stolen the masks you need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Riallia {{Named|Faction=Carnival of Shadows|Type=Master Illusionist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a carnival mask.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You pull Riallia&#039;s mask off her face.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Riallia Mask|Text=This mask was worn by Riallia, the leader of the revelry at the Carnival of Shadows party you attacked.  Her mask is stronger then the others, and just the thing Ghost Widow will need.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Riallia dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;What a night, eh?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Now, who would be fool enough to stop our good time?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Speak to Scirocco}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scirocco awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Scirocco|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Scirocco|Text=You arrive at just the proper moment.  I have created this self-sustaining beacon, I call it the sand riddle.  Once set in motion, it will produce a great deal of psychic noise, all of which will look very ominous indeed to Numina.  Take it to Ghost Widow as a token of my good will to her.&lt;br /&gt;
&lt;br /&gt;
But I should warn you.  Drawing Numina in, and even holding her in place are but a start.  Those actions alone will not guarantee you victory.  I seem to recall a story about bells and cats that might be appropriate, but I&#039;ll leave it up to you to handle.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Sand Riddle|Text=Created by [[Scirocco]], this self-perpetuating puzzle will act as a psychic beacon, drawing [[Numina]] like a moth to a flame.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent!  My trust in you has been rewarded.  I will take those masks, and the spell.  Soon, Numina&#039;s interference will be at an end.  And it will all be thanks to you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Draw out Numina}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have forged Scirocco&#039;s spell and the most powerful mask you found to make a trap.  Once activated, it will lure Numina, but prevent her from leaving.  &#039;&#039;&#039;Now, go to a Longbow base and plant the beacon to lure Numina out.&#039;&#039;&#039;  Numina will be drawn to it, like a fly to honey.  When she arrives, as she surely will, you may do with her as you wish.  The spell I have performed will allow you to attack her, and defeat her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best place to do this will be inside one of the hero bases in the Nerva Archipelago.  Subtlety is not a necessity here.  I will have my own agents place the six lesser masks at hidden points to make certain that Numina will never be able to escape!&lt;br /&gt;
&lt;br /&gt;
Oh, and if you wish to make Numina suffer, that is your own affair.  Personally, it would not grieve me at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Psychic trap will capture Numina for sure!&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spirit Trap|Text=Created by Ghost Widow using her own dark magics, Scirocco&#039;s psychic beacon, and the major Carnival mask you stole; this artifact will not only draw out Numina, but will trap her before she can escape.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Numina must be defeated, and I have given you the tools to do it.  The other masks are in place, and this plan cannot fail.  Go!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Numina won&#039;t be the first hero you&#039;ve taken out, or the first ghost. But it should be a memorable experience nonetheless.|Primary=Defeat Numina|Secondary=Plant psychic trap|Additional=|Completion=You have planted the psychic beacon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;The psychic beacon should draw Numina, and the trap will keep her.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You have defeated Numina!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Numina]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Numina dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How?  how is it you can injure me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You will not succeed in this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I feel my essence fading!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nooooooooo!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You see, {{Character}}?  Good always triumphs over evil!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did your job to perfection.  I felt the moment of Numina&#039;s defeat.  Unfortunately, one of my handmaidens and her guardians were ambushed on the way to place one of the lesser masks by [[Blue Steel]].  I fear that Numina&#039;s spirit was able to escape, but even so, she will be weakened and of no concern for some time as she tries to re-gather her spectral essence.  You have done well, {{Character}}.  Well Indeed.  You are an asset to my organization, and to [[Arachnos]].  I am... I am glad, yes, glad that you chose me as your patron.  And now that Numina&#039;s interference is done with, I can move forward with my greater plans.  Plans that will now include you, I think.&lt;br /&gt;
&lt;br /&gt;
In thanks to you, I will grant you access to powers unlike those you&#039;ve had before.  Powers only I could control, but that I will share with you.  And I will give you another gift, my loyal villain.  If your powers have developed in ways you regret, I will grant you the power to change them this once.  Speak with [[Arbiter Lupin]] in Nerva Archipelago.  He will help you use my gift.&lt;br /&gt;
&lt;br /&gt;
It is difficult for the dead to learn to trust, but you have done much for me.  I think I will trust you.  Contact me at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission awards the [[Spider&#039;s Kiss Badge]] and the [[Crab Spider Longfang Badge]].  &lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Spider&#039;s Kiss}}&lt;br /&gt;
{{BadgeBox|Crab Spider Longfang}}&lt;br /&gt;
&lt;br /&gt;
A [[respec]] will be given, and Ghost Widow&#039;s patron powerset [[Soul Mastery]] will also be unlocked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Life and Death (40-44)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daos&#039; seal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you obeyed his command to punish Ghost Widow for her actions against Red Widow, [[Arbiter Daos]] gave you this seal. It&#039;s a mark of distinction within [[Arachnos]], as well as a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life and Death&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow told you she had grown tired of her spectral life. She wanted to become human again, and she suspected the [[Circle of Thorns]] would know a way to do it. You scoured the streets for the mages, and eventually learned that the secrets might lie in the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
You stole the tome from a [[Circle of Thorns|Circle]] base, and Ghost Widow prepared to work her magic.&lt;br /&gt;
&lt;br /&gt;
But she wanted to test the ritual first. She sent you to gather some artifacts of another spirit&#039;s life.&lt;br /&gt;
&lt;br /&gt;
You gathered the items, and learned that Ghost Widow&#039;s target was none other than Red Widow, one of [[Lord Recluse]]&#039;s most trusted assassins. You performed the ceremony, but instead of restoring Red Widow to life, you used a soul crystal to trap her.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow was ready to work the spell on herself, but first you were summoned before [[Arbiter Daos]]. He informed you that Ghost Widow&#039;s actions had incurred the ire of [[Lord Recluse]]. If you wished to drag yourself out of the hole she had dug, you would not help Ghost Widow; instead, you would punish her. [[Arbiter Daos|Daos]] first had you recover the Red Widow&#039;s soul from one of Ghost Widow&#039;s bases. Once this was done, he had a final task for you: He wants you to defeat Ghost Widow when she tries to re-form herself, destroying her new body and returning her to her spectral form.&lt;br /&gt;
&lt;br /&gt;
Your relationship with Ghost Widow has taken a serious hit, but you&#039;re not too concerned about it. After all, you are a villain who has bested Ghost Widow. Surely her wrath means little to you now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help Ghost Widow get her body back}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We&#039;ve worked together for a while, you and I, and I think you have proven that I can trust you to help me, in even the most delicate of matters.  Tell me, {{Character}}, have you ever wondered what it would be like to be a ghost?  Immortal, untouchable, unchanging.  By some standards, a perfect being.  I won&#039;t deny that my existence has it&#039;s benefits, but I still long to be human again.  I can&#039;t help it.  The dead cannot change, and when you are dying you want nothing more than life.  And now I may have found a way to return from this state and live once again.  This is what I have been working towards. &#039;&#039;&#039;{{Character}}, I want your help to bring me back to life.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am close to developing a ritual that will help me reclaim my body, but I need some more information from the [[Circle of Thorns]].  Seek them out, and force them to tell you about a book called the Tome of Tormvodel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the Circle has the tome, then I will be on the verge of a new life.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Question Circle mages|Secondary=Defeat 30 Circle of Thorns|Additional=|Completion=One of the mystics you defeated told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The mystic&#039;s story|Text=One of the Circle mages you defeated said:&lt;br /&gt;
&lt;br /&gt;
&#039;The Tome of Tormvodel?  I know it.  It&#039;s secrets are useless to us, but if you truly sought to restore a ghost to it&#039;s body, perhaps it could work.  We&#039;ve recently recovered a copy from a seller in the [[Nerva Archipelago]].  But if you value your life and soul, you&#039;d never be fool enough to try and take it from us!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You never disappoint, {{Character}}.  I knew I could turn to you for results.  Now, we must acquire this Tome of Tormvodel.  I trust you will be your usual capable self.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the Tome of Tormvodel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that Circle mystic can be believed, the Tome of Tormvodel contains the last secret I need to restore my life.  You must get it from [[Nerva Archipelago]] at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I long, {{Character}}, I hunger to once again shuffle on the mortal coil.  Come back quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not keep me waiting.  I want that book.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If the mage was correct, the tome should be somewhere within these ancient halls.|Primary=Get the Tome of Tormvodel|Secondary=|Additional=|Completion=You have stolen the tome, as Ghost Widow requested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have the Tome of Tormvodel.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Tome of Tormvodel|Text=This ancient tome, stolen from Oranbega, should provide the clues Ghost Widow needs to restore her mortal form.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tome of Tormvodel.  The key to my mortality.  Soon I will touch it with warm hands of living flesh, and look back on all these dark years lived in death&#039;s shadow as no more than a dream.  But first, I must make certain that it will work.  And oh, do I have a plan for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We now have the spell that will turn me human once more.  And though I yearn for life with every echo of my ghostly heart, my years in [[Arachnos]] have taught me, often painfully, to retain my caution.  The Circle was almost too willing to give up that spell, and I think that it might be a trap.  So, I will test this new process, and I know just the subject.  Unfortunately, [[Lord Recluse]] might not be happy with the idea.  &#039;&#039;&#039;So, I&#039;m going to need you to get a few things for me.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our subject will be someone who was once very dear to Lord Recluse.  Sometimes I think I feel her spirit around these islands still.  It is on her that we shall test the ritual.  I know of an Arachnos base where many of her belongings are kept.  Go there, and bring me all that you can.  In order to keep our secret a little longer, you must leave no witnesses within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I must have the spirit&#039;s belongings before I can test the spell on her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have entered these bases both as ally and adversary.  You have no illusions that Ghost Widow&#039;s blessing will protect you in here.|Primary=Defeat all Arachnos troops&lt;br /&gt;
|Secondary=3 items to steal|Additional=|Completion=You have the spirit&#039;s possessions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be an ambush by [[Arachnos]] after finding each item.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting spellbooks:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must stop the intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red cloak:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Recluse will not forgive us if {{Character}} escapes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After getting red hat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Widow&#039;s possessions!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found some spellbooks.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Spellbooks|Text=You stole these books from an [[Arachnos]] base.  They belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a long, red cloak.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red cloak|Text=You stole this cloak from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have found a tall, red hat.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Red hat|Text=You stole this hat from an [[Arachnos]] base.  It belonged to the spirit Ghost Widow intends to enchant.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These items once belonged to the woman who stood at Lord Recluse&#039;s side.  The dreaded [[Red Widow]].  She perished in an avalanche while Lord Recluse battled [[Statesman]], or so it is said.  Sometimes I think Lord Recluse still thinks of her.  With these, we shall test the ritual, and see if we can restore her to life.  What happens to her afterward?  That is a question I shall have to ponder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Test the ceremony on Red Widow}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I have thought it over at some length, and have come to a decision.  I wish to test this ceremony, but I do not truly wish to make Red Widow live again.  No.  Were she to live once more, she would likely be able to wrest control of the Widows and Fortunatas from me.  And I cannot allow that to happen.  In order to complete the ceremony without rendering her solid, you will need a vessel for her spirit, such as a Circle of Thorns soul crystal.  Seek out one of these crystals, perform the ceremony, and bring Red Widow&#039;s spirit back to me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
What will I do once I have Red Widow&#039;s spirit in my grasp?  It is hard to say, {{Character}}.  No witnesses or clues remain to implicate us in the theft of her belongings.  And once you have the soul crystal, there will be nothing to stop us.&lt;br /&gt;
&lt;br /&gt;
Do you know that Lord Recluse called me by her name, once?  He confided his uncertainty about an upcoming operation to me, and then told me that he felt he could trust me above all others.  And it was minutes later that I realized he had called me by her name, and not my own.  No.  It&#039;s best not to think of what will become of Red Widow.  I think it is better if you do not wonder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Red Widow&#039;s soul!&lt;br /&gt;
[[File:Redwidowsoulcrystal.jpg|thumb|100px|Soul Crystal]]&lt;br /&gt;
{{Mission Objective|Entrance=Somewhere herein, you must find a soul crystal.  That shall be the trap for Red Widow&#039;s soul.|Primary=Test ceremony on Red Widow|Secondary=Utilize Soul Crystal|Additional=|Completion=You have captured the soul of Red Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have finished the incantations.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So you were able to draw out her soul?  Excellent!  Let me have it.  Now, I will prepare some basic tests, and quickly.&lt;br /&gt;
&lt;br /&gt;
The soul of Red Widow, at last.  Who is my lord&#039;s pet now, vile creature?  I have always known that you were weaker than me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go at once to [[Grandville]].  [[Arbiter Daos]] has summoned you.  He would not tell me his purpose, and I have no authority to compel him to answer.  Whatever he wants, please dispense with it quickly.  He probably has some errand for the glory of Arachnos.  Which is important, of course, but not something I can be bothered with.  I must work out the extent of the ceremony, and prepare it. This should buy some time to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos may know of our actions, but I doubt he knows the purpose. I urge you to tell him nothing he has not already uncovered!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos will not be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=Welcome, {{Character}}.  I believe you have put yourself in an unfortunate predicament, and I am here to give you the chance to extricate yourself.  First of all, do not attempt to act innocent.  Yes, I know everything that&#039;s happened and I know what&#039;s being planned.  Ghost Widow has far underestimated my intelligence gathering, and she&#039;s going to pay for that.  Ghost Widow&#039;s actions against Red Widow are unforgivable, and she must be punished for them.  Normally, you would be executed for your part in this, but Lord Recluse believes that you may have a greater destiny, and has decided to spare your life and possibly even promote you, if you are willing to betray Ghost Widow and mete out her punishment.&lt;br /&gt;
&lt;br /&gt;
Your first task is to recover the Red Widow&#039;s soul.  Take ths false crystal, go to the Widow&#039;s tower in [[Mercy Island]], and replace the crystal with the decoy.  When that&#039;s done, return to me.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A false Soul|Text=This Circle of Thorns soul crystal contain one soul.  You hear the anguished cry of an innocent woman when you touch it, but it is not the Red Widow.  Rather, it&#039;s some poor victim of Arachnos used to make this false crystal.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Replace Crystals}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hurry and complete whatever task Daos has given you.  I&#039;m deep in my researches.  I&#039;ll have need for you soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember the first time you saw the Widow&#039;s Tower, when you arrived at Mercy Island.  Who&#039;d have thought it would come to this?|Primary=Replace Crystals|Secondary=Switch the crystals|Additional=|Completion=You switched the crystals.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the crystal.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You replaced the real crystal with a fake one.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The soul of Red Widow|Text=This clear crystal is lit by a reddish light, and contains the captured soul of the Red Widow.  You have to wonder whether holding this thing is entirely safe.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have replaced the real crystal with the fake one.  Betraying Ghost Widow may not be smart, but it&#039;s got to be better than betraying Lord Recluse.  Now, to give the real crystal to Arbiter Daos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return crystal to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you done with Arbiter Daos&#039;s errand yet?&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Return crystal to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=My Lord Recluse will be glad to have this.  And that gratitude will almost be enough to spare your life, despite your part in all of this.  Do one more thing, and not only will you be forgiven your trespasses, but you may well be rewarded.  When Ghost Widow attempts to restore her life, you are to use that moment to strike her down once more.  Her soul will resume it&#039;s ghostly un-life, and once more be bound to Arachnos.&lt;br /&gt;
&lt;br /&gt;
The [[Red Widow]] was one of Lord Recluse&#039;s most trusted assistants.  It was she who assassinated the original leader of Arachnos, leaving our Lord in charge.  And, over all the years he has been in power, Lord Recluse has never forgotten this.  Remember that.  Lord Recluse never forgets.  And if you fail to meet out the punishment I decree for Ghost Widow, Lord Recluse will not forget that, either.&lt;br /&gt;
&lt;br /&gt;
I have often thought our poor Ghost Widow might hold a hatred for Red Widow.  A rivalry, of sorts, though the two have never met.  They are both beautiful ghosts who still haunt Arachnos, though in different ways.  Maybe it is jealousy that drove Ghost Widow to this?  In the end, it doesn&#039;t matter.  Just remember your part.  Instead of helping return to life, you are to defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You return, my {{Character}}, and alive.  That can only mean that Daos knows nothing.  If he suspected anything, he surely would have had you... Dealt with.&lt;br /&gt;
&lt;br /&gt;
Did that sound callous of me?  It&#039;s difficult to tell.  The dead often forget the perils of the living.  It will be so strange to experience it all once more.&lt;br /&gt;
&lt;br /&gt;
I now stand on the cusp of mortality, and I have you to thank.  I will not forget this moment, I assure you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform the ceremony}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever Arbiter Daos wanted from you, it need not delay my ceremony any longer.  I will be flesh again, {{Character}}!  I will walk these streets once more!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go to the tunnels of Mu once more.  There, you can enact the ritual that will make me mortal at last!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You will need some of my earthly possessions to make the ritual work.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unecessary Solicitation &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I grow impatient, {{Character}}.  Complete the ceremony at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Ghost Widow has no idea that Arbiter Daos has ordered you to stop this.|Primary=Betray Ghost Widow|Secondary=Trap Ghost Widow&lt;br /&gt;
**Defeat Ghost Widow!|Additional=|Completion=Ghost Widow is now trapped between life and death.&amp;lt;br /&amp;gt;You have defeated Ghost Widow!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ghost Widow&#039;&#039;&#039; ([[Archvillain]])&lt;br /&gt;
&#039;&#039;Note:  Ghost Widow will not have access to her &#039;&#039;&#039;Ethereal&#039;&#039;&#039; power for this fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be two simultaneous spawns of [[Arachnos]] [[Fortunatas]] once Ghost Widow appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must save our lady!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect Ghost Widow!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Something is afoot with Ghost Widow.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;&amp;quot;Yes.  She seeks a proper place to complete her ritual.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Circle of Thorns 1:  &#039;&#039;Oh, no!  Not here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Cutscene|Text=&lt;br /&gt;
[[File:Ghostwidow outrage cutscene.jpg|thumb|250px|right|{{center|Ghost Widow discovers the truth}}]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Widow:&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done it!  I live!  I live again!&#039;&#039;&lt;br /&gt;
:&#039;&#039;And it is all thanks to you, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;But... Something seems wrong.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This flesh isn&#039;t real!&#039;&#039;&lt;br /&gt;
:&#039;&#039;It&#039;s but cold ectoplasm!  There is no heartbeat, no life!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You&#039;ve done this!&#039;&#039;&lt;br /&gt;
:&#039;&#039;You have deceived me, and I will not suffer this betrayal!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Ghost Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What has happened?  Why am I not whole?  Why am I not alive?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I still cannot even feel pain!  This is worse than death!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Betrayer!  Deceiver!  I will see you dead yet, and make your soul my slave!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I feel weaker!  Can it be that you will defeat me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am nothing!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Already, I feel my ghostly form return.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hah!  Suffer, wretched traitor!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was waiting for me the moment I returned to my ghostly form.  He told me everything.  So, {{Character}}, you chose to obey Arbiter Daos, and to betray me.  An interesting choice.  One that secures your future within Arachnos, but does considerable damage to our relationship.  But don&#039;t think that I&#039;m mad, or will seek revenge.  Such passions are the folly of the living.  No, I will do as I have been ordered.  I will free the soul of Red Widow, as Arbiter Daos commands.  But I will have to give great consideration to which task I give you next.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Brainpower (45-50)}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Operation: DESTINY files&lt;br /&gt;
&lt;br /&gt;
You retained these Operation: DESTINY files, out of the belief that they may come in useful someday.  They&#039;re a potent reminder of the adventure you like to call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brainpower&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The schedule for Operation: DESTINY was tightening up, and Ghost Widow needed to make her contribution felt.  So she sent you to rendezvous with an [[Arachnos]] operative who has some critical files.  You met the operative, fended off a [[Longbow]] attack, and learned that the files contained the names of three scientists who could be useful to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
The first scientist was Dr. Franks, a [[SERAPH]] researcher working in [[Paragon City]].  You kidnapped him in [[Steel Canyon]], right under [[Positron]]&#039;s nose.&lt;br /&gt;
&lt;br /&gt;
The second scientist was Dr. Murphy, a former [[Portal Corporation]] technician who had been lured away by the [[Council]].  Dr. Murphy was only too happy to go with you, and now there was just one more scientist to acquire.&lt;br /&gt;
&lt;br /&gt;
The last man was Dr. Nelson, also an erstwhile employee of Portal Corporation.  You kidnapped him from the [[Malta Operatives|Malta Group]], over his strident purposes. &amp;lt;!-- should be &amp;quot;protests&amp;quot;? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You now had three scientists in custody, all of whom had experience with portal technology.  Ghost Widow was worried about a Longbow raid, and with good reason.  Soon enough you were battling to keep Longbow &amp;lt;!-- ingame, spelt without caps --&amp;gt; from recapturing the scientists you&#039;d worked so hard to acquire.&lt;br /&gt;
&lt;br /&gt;
But there was still one more scientist to add on your list.&amp;lt;!-- missing the word &amp;quot;add&amp;quot;?  Added it in to make it more coherent --&amp;gt;  As [[Black Scorpion]] sent his troops in to raid Portal Corp to steal technology, you went along with them to kidnap the last scientist needed for Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
Thanks to you, the operation was a success.  With all the scientists now forcibly recruited, Operation DESTINY was on the way.  Even Ghost Widow seemed to be losing &amp;lt;!-- spelt as &amp;quot;loosing&amp;quot; ingame, corrected --&amp;gt; some of her hostility towards you from your earlier betrayal.  You feel like you&#039;re on the top of the world, and things are getting better all the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Perform a task}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have not forgotten your recent betrayals, {{Character}}.  Nor shall I ever forget.  But I am bound to [[Arachnos]], and thus to my [[Lord Recluse]].  And my Lord Recluse feels that your success against me is the ultimate display of your true power.  You have risen up through the ranks, and now stand at the heights of power, as was foretold.  No doubt you&#039;ve heard that Lord Recluse seeks a &#039;Destined One&#039; to bring about his final victory against [[Statesman]] and the heroes of Paragon City?  He believes that you are that one, and that it is time for you to join us in Operation: Destiny.  The first step on that road begins with a small task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an Arachnos operative who has information that is critical to Operation: Destiny.  Unfortunately, she is having some trouble reaching the Rogue Isles.  I wish you to rendezvous with her ship and make certain that information reaches me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not essential that my operative survives.  What is essential is that you get those files at once.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze is bracing.|Primary=Rescue agent aboard|Secondary=Meet the operative|Additional=|Completion=You have acquired the files from Ghost Widow&#039;s operative.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] (Hostage/Ally, Lieutenant-class)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon the Night Widow&#039;s rescue, there will be three waves of ambushes by [[Longbow]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop right there!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Operation DESTINY files|Text= The files you recovered from Ghost Widow&#039;s operative list several men whom [[Arachnos]] may call on for &#039;assistance&#039; in Operation DESTINY.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow &amp;amp; captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Widow:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will tell you nothing.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;ll talk. I can promise you that.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Longbow captor:&#039;&#039;&#039; &#039;&#039;&amp;quot;Holy moley! It&#039;s {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank goodness you&#039;re here.  Here are the files.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wonderful.  These files contain information that means a great deal to Arachnos, {{Character}}.  You have done well.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Franks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to these files you recovered, my agent had found four probable candidates whose knowledge and talents are needed for Operation: DESTINY to succeed.  Of course, in order to properly persuade them, I need these gentlemen to be in [[Arachnos]] custody.  You can take care of that, can&#039;t you?  The first candidate is a [[Dr. Franks]].  He is a [[SERAPH]] researcher, currently working with their temporal mechanics division.  And while the [[Paragon Police]] will likely have him under heavy guard, that should present no obstacle for you to &#039;&#039;&#039;go in and retrieve him from Paragon City.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I would exercise caution in this task if I were you.  Breaking into a SERAPH lab is not exactly the world&#039;s easiest assignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want Dr. Franks in my custody!  Immediately!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You take a moment to reflect how it&#039;s always the little people, like Dr. Franks, who are hurt by Arachnos&#039; big schemes.  Saps.|Primary=Kidnap Dr. Franks&lt;br /&gt;
|Secondary=|Additional=|Completion=You have kidnapped Dr. Franks.}}&lt;br /&gt;
&lt;br /&gt;
{{red|&#039;&#039;Note:  Dr. Franks is located in the SERAPH building within the outdoor map.  In addition, once he is captured, the location to take him to may be bugged.  Return him to the Arachnos transport vehicle to complete the mission.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Franks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Get {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Fortunatas#Fortunata Mistress|Fortunata Mistress]] x 2 (Neutral, Boss)&lt;br /&gt;
* Detective Baker {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* Detective Turner {{Named|Faction=Awakened Division|Type=PPD Transcended}} (Boss)&lt;br /&gt;
* PPD Heracles {{Named|Faction=Drones|Type=PPD Enforcer}} (Boss)&lt;br /&gt;
* [[Dr. Franks]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Fortunata Mistress dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Approach:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;ll hold things here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Baker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re the next line of defense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Nothing gets by us!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Detective Turner dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ends here.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=PPD Heracles dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;HALT.IN.THE.NAME.OF.THE.LAW.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;SUBJECT.IS.RESISTING.ARREST.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;I was told {{Character}} is in the area!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Just calm down, sir.  We won&#039;t let anyone get you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Oh, no!  Oh no oh no oh no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Longbow:  &#039;&#039;&amp;quot;Fire at will.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Please don&#039;t hurt me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hmm.  Perhaps I should find myself a nice hole to hide in.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Arrgh!  You found me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll do whatever you say!  Just let me live!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I assure you, Dr. Franks is being attended to most well.  He is comfortable, and will remain so as long as he continues to expend his considerable talents in service of Arachnos.  Now, we have two more scientists to &#039;recruit&#039;.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Murphy}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your next target is a [[Dr. Murphy]].  He used to work for Portal Corporation, and it is there that he acquired the expertise that we so desperately need.  Fortunately, the good doctor then defected to the [[Council]], so you will not have to go quite so far this time.  Murphy is quite close, in the Council compound on [[Sharkhead Isle]].  I trust he will be here shortly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council&#039;s tunnels will be well guarded, but I trust you know that by now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have kept me waiting long enough, {{Character}}.  I expect to see Dr. Murphy here within the hour.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Murphy sounds like a sensible man.  No doubt he&#039;ll go along willingly.|Primary=Kidnap Dr. Murphy|Secondary=Lead Dr. Murphy out|Additional=|Completion=You have kidnapped Dr. Murphy.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by the [[Council]] upon the capture of Dr. Murphy.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Stop them!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Murphy]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Murphy dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Look, you just protect me and keep that gun out of my face.  I&#039;ll handle the thinking around here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Quiet, doc.  We got ourself a situation.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Council:  &#039;&#039;&amp;quot;Get them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;{{Character}}, eh?  I trust you arrive with a job proposal in hand?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If Arachnos intends to pay well, you&#039;ve got yourself a hostage!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  {{orange|needs data - die next to a mob with the doc in order to get dialogue}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Uh, buddy?  Where&#039;d you go?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Woot woot!  Let&#039;s go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right!  Let&#039;s blow this popsicle stand!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Murphy seemed most amenable to our terms, {{Character}}.  There is only one more scientist I need you to recover.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Kidnap Dr. Nelson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have but one scientist left to recover.  [[Dr. Nelson]] was lured away from Portal Corporation by the Malta Group.  I have learned that the lab he works in is right here, on Grandville.  Go and get him for me, won&#039;t you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yes, every one of the men we seek has experience in working on portal technology.  That experience will be most critical to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am losing patience, {{Character}}.  Bring me Dr. Nelson and be quick about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group hates and fears all super-powered beings.  You have to wonder how Nelson will react to you.|Primary=Kidnap Dr. Nelson|Secondary=Lead Dr. Nelson out|Additional=|Completion=You have kidnapped Dr. Nelson.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be five waves of ambushes by [[Malta Operatives]] upon the capture of Dr. Nelson.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;They&#039;re getting away!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Dr. Nelson]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;Now, see here, you.  This is my lab.  Don&#039;t you go waving that gun around in here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Sir, {{Character}} is after you.  We have to be on guard.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Malta:  &#039;&#039;&amp;quot;Level &#039;em&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;so, you&#039;re one of those super-powered scum, huh?  Well, you won&#039;t get the best of me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you ruffian!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;About time you guys did something useful.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m just a little black rain cloud.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  I won&#039;t go!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All right, all right.  I guess I&#039;ve got no choice.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent.  All three scientists are now busily doing the work of Arachnos, with differing degrees of cooperation.  But do not imagine that you have worked off your debt to me yet, {{Character}}.  I have more work in store for you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Longbow from freeing the scientists}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have only 2 more scientists to go, but my spies have discovered that Longbow is attempting to stop us by stealing our kidnapped scientists back.  They must be stopped, and as the Destined One, it falls to you to stop them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longbow is attacking the research facility where the prisoners--er--scientists are being kept.  Your job will be to extract all 3 of them.  While you&#039;re getting that finished, I&#039;ll prepare the final phase of our part of this operation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arachnos needs those scientists.  Lord Recluse needs those scientists.  Operation: Destiny needs those scientists.  So get to it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There are sounds of fighting within.|Primary=Stop scientist rescue|Secondary=|Additional=|Completion=You have fended off the Longbow attack!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Night Widows#Night Widow|Night Widow]] x 3 (Ally/Hostage, Lieutenant)&lt;br /&gt;
* [[Dr. Franks]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Murphy]] (non-escort hostage)&lt;br /&gt;
* [[Dr. Nelson]] (non-escort hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Night Widow dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will help you defeat these Longbow scum!&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Help me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Where are you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thank you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Franks, Dr. Murphy, Dr. Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Franks:  &#039;&#039;&amp;quot;Arrgh!  Why me?  Why?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Murphy:  &#039;&#039;&amp;quot;Well, that was a close one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Nelson:  &#039;&#039;&amp;quot;You super powered types.  Always pushing us normal people around.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, {{Character}}.  Doctors Frank, Murphy, and Nelson remain in Arachnos custody, and shall do so for the rest of their natural lives.  The feelings of admiration and trust in your abilities are spreading among Arachnos.  They see you as strong, powerful, and on the rise.  And since I am bound to Arachnos, the feelings of the troops influence my opinions.  Fortunately for you.  But you will have to perform greater services to truly re-earn my trust.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture last scientist for Operation: DESTINY}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The preparations for Operation: DESTINY continue, but our part is nearly complete.  [[Black Scorpion]]&#039;s forces are preparing to strike Portal Corp to steal technology.  I want you to go along with his team, but your target will be different.  &#039;&#039;&#039;You are to capture one last scientist during the Portal Corp raid.&#039;&#039;&#039;  Then, our part of the preparation will be complete.  But before you leave, I do strongly suggest you bring some cronies with you.  The heroes surely know what we&#039;re up to by now, even if they don&#039;t know why.  They will likely have someone in place, ready to protect this last asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You will be joining an assault force on the three main buildings of the Portal Corp campus on Peregrine Isle near Paragon City.  Your target is building 112, on the right side of the Portal Corp. campus.  But in order to get inside, you&#039;ll need to take the codes from the security computer.  There should be one in the lobby of both buildings 110 and 111, but I cannot tell you which you&#039;ll need to access.  Once you&#039;re inside, find [[Dr. Crow|Dr. Roberta Crow]] and extract her back to the flyer.  Black Scorpion&#039;s troops have been told not to interfere in building 112, so you should be clear to face any guardian without their interference.&lt;br /&gt;
&lt;br /&gt;
And I would again recommend you bring some allies.  I do confess, much as I hope that we will succeed for the greater glory of Arachnos, I would not be saddened to hear that you were humbled.  I suppose that&#039;s petty, but at least I&#039;ll be honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find the security codes to enter building 112, capture Dr. Crow, and escape with her.  I&#039;m certain you can handle it.  Well, maybe you and some allies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Black Scorpion&#039;s boys are already on the attack. They&#039;ll stay away from the building on the right. That&#039;s going to be your target.|Primary=Kidnap Dr. Crowe|Secondary=Find Bldg 112 Security Codes&lt;br /&gt;
**Kidnap Dr. Crow&lt;br /&gt;
***Escape with Dr. Crow|Additional=|Completion=You have kidnapped Dr. Crow.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|There will be three waves of ambushes by the [[Paragon Police|PPD]] [[Awakened Division]] and [[Drones]] upon the capture of Dr. Crow.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;{{Character}} has Dr. Crow!  Attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Forces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Citadel]] ([[Hero]], guarding Dr. Crow)&lt;br /&gt;
* [[Dr. Crow]] (hostage, must escort to exit)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Crow and Citadel dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Is the bombing over?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;Do not worry.  We will protect you from all agents of Arachnos.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Crow:  &#039;&#039;&amp;quot;Oh, no!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Citadel:  &#039;&#039;&amp;quot;You were unwise to challenge me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How terrible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured by enemy:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Am I glad to see you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}} is gone.  Now&#039;s my chance to escape!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  Not again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never help Arachnos!  Never!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Crow added to our newly acquired scientists, we have completed our part of Operation: DESTINY.  Or rather, I have completed my part of it.  Surely you feel the excitement in the ranks of Arachnos?  They all believe Lord Recluse&#039;s &#039;Destined One&#039; is here, and Operation: DESTINY is about to begin.  And Operation: DESTINY is all about you.  Or rather, how you will finally change Destiny itself and allow my Lord Recluse to change the fate of the world.  This is what your entire existence has been leading up to.  I hope you won&#039;t disappoint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== {{UL|Time After Time (45-50)}} ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Lord Recluse&#039;s helmet&lt;br /&gt;
&lt;br /&gt;
You have kept [[Lord Recluse]]&#039;s helmet as a badge of distinction. No one who sees it fails to fall on his knee before you, but for you it&#039;s more than a symbol of power. It&#039;s a reminder of the adventure you like to call:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time After Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It began when Ghost Widow asked you to take a more active role in Operation DESTINY. You would enter the experimental [[Arachnos]] portal, and bring back knowledge of the future. But when you stepped into the portal, something strange happened. There was a sound, and a blinding light, and before you knew it, you were fighting for your life against [[Dr. Aeon]]!&lt;br /&gt;
&lt;br /&gt;
After getting permisison from [[Arbiter Daos]], you questionned [[Dr. Aeon]]. He insisted he had nothing to do with your strange experience, but claimed he had been visited by a [[Professor Echo|Dr. Echo]], who wanted to forestall your terrible future.&lt;br /&gt;
&lt;br /&gt;
Just what was your terrible future? Ghost Widow knew some people who might have the answer. They were that [[Arachnos]] center of prognostication, and you went to visit them at once. There, you learned through force that should Operation: DESTINY succeed, it would risk the destruction of the entire world unless you were killed And [[Lord Recluse]] had planned for this all along.&lt;br /&gt;
&lt;br /&gt;
Ghost Widow helped you to confirm this by sending you to a future in wich you had succeeded in gaining power. It was a barren wasteland inhabited only by tormented ghosts.&lt;br /&gt;
&lt;br /&gt;
It was true. You goose was cooked. In order to ensure [[Arachnos]]&#039; future, [[Lord Recluse]] would surely have to eliminate you. Ghost Widow had grown quite fond of you, and even though she could never betray [[Arachnos]] or it&#039;s master, she presented you with a plan: you could speak with [[Technician Naylor|Grant Naylor]] and see if he could provide you with a way to escape into the multiverse. You spoke with [[Technician Naylor|Grant]], all right, but following the hints that Ghost Widow had been dropping, you had him whip up a method that wouln&#039;t help you to flee, but would instead send you into the future, at the moment of [[Lord Recluse]]&#039;s virctory. You can&#039;t fight [[Lord Recluse|Recluse]] in the here and now without starting the civil war within [[Arachnos]] that spark the end of the world you saw, but if you were able to defeat him then, it could dissuade him in the present and prevent it all from happening.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t easy beating down the big man, but it was worth it. Now you have the respect--and fear--of every single person on the [[Rogue Isles]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Operation DESTINY has reached a critical juncture, {{Character}}, and now I must ask you to take a greater role.  You must go to the experimental portal here in Grandville and venture through it.  Once through the portal, you will be able to assess what the future holds for Lord Recluse and Arachnos.  You will be one of our first scouts to a brave new world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In some ways, I envy you, {{Character}}.  This is a grand adventure you embark on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are needed at the portal, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear a loud crackle and are nearly blinded by a flash of light.|Primary=Enter the portal|Secondary=Find [[Dr. Aeon]]|Additional=|Completion=You have found... and defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rogue Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon?]] (Elite Boss)&lt;br /&gt;
{{red|Note:  Dr Aeon? will attempt to teleport out on reaching 25% health.  However, it will still count as a defeat with standard experience and infamy rewards.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon? dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  I have trapped you here to end your miserable existence!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stupid old junk!  We&#039;ve got to stop {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Our deaths won&#039;t matter if {{Character}} is eliminated before all this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;There&#039;s no time left...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Must escape...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;to ruined city!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll only know if it&#039;s over when this wasted future ceases to exist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You met Dr. Aeon within the portal?  Very troubling.  Aeon is supposed to be a loyal servant of Arachnos, but I have heard rumors in the past that this is not entirely true.  If he truly redirected our portal, there will be trouble for him.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to Arbiter Daos}} ====&lt;br /&gt;
===== {{UL|Talk to Arbiter Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must go and visit [[Arbiter Daos]].  Only with his permission can you accost Dr. Aeon and bring him in for questioning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos, like all [[Arbiter]]s, has the power to save lives, or to destroy them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Daos is not a man to be kept waiting.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Arbiter Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Arbiter Daos|Text=If Dr. Aeon is redirecting the portals in use by Operation: DESTINY, it is a serious matter indeed.  You have my permission to question him, by any means necessary.  Almost any means, that is.  You must leave him alive.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Question Dr. Aeon}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must question Dr. Aeon at once!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Some say Dr. Aeon is a genius.  Some say he&#039;s mad.  And there are quite a few who say that he&#039;s both.|Primary=Question Dr. Aeon|Secondary=|Additional=|Completion=You have defeated Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Aeon&#039;s story|Text=When you defeated Dr. Aeon, he said:&lt;br /&gt;
&#039;I swear to you, I don&#039;t know anything about redirecting the Operation: DESTINY portal.  It wasn&#039;t me!  But, I did have a bit of a strange encounter recently.  I was visited by a [[Professor Echo|Dr. Echo]], who claimed that he would do anything to forestall your terrible future.  Perhaps it was he who redirected the portal?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  What are you doing here?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aeon&#039;s story is a strange one.  We will have to follow up on this &#039;Professor Echo&#039; he mentions.  He sounds as though he is particularly interested in your future, and he could be a threat to Operation: DESTINY.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Arachnos center for prognostication}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon mentioned a Professor Echo who hinted at your future.  But rather than send you off to catch some old fool, we have our own means of determining these things.  I know that Lord Recluse often consults with both my [[Fortunatas|Fortunata seers]] and [[Scirocco]]&#039;s [[Mu Mystics]] to find glimpses of the future.  I want you to go to the Mu Mystic prognostication group, and confirm this strange tale with their leader, Mu&#039;Kau.  They won&#039;t be happy to see you, but any mayhem you cause while looking for Mu&#039;Kau will only ensure that he tells you the truth when you do find him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, Scirocco will no doubt be upset when he hears of the damage you caused, but I can calm him.  And besides, if they did not see it coming, they can&#039;t be terribly good at seeing the future, now can they?  You have my permission to use any force necessary to wring the truth from those you encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want to know what Professor Echo&#039;s message means.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is filled with Mu Mystics floating about in their strange way.|Primary=Learn your future|Secondary=Defeat Mystic Mu&#039;Kau|Additional=|Completion=Mystic Mu-Kaw told you your future.&amp;lt;br /&amp;gt;You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{red|Note:  Arachnos forces consist of almost all [[Mu Mystics]] only for this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mystic Mu&#039;Kau ([[Arachnos]] [[Mu Mystics#Mu Guardian|Mu Guardian]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Your future|Text=Mystic Mu&#039;Kau told you:&lt;br /&gt;
&lt;br /&gt;
&#039;It does not surprise me that Echo sought to destroy you.  Your future is writ large upon the fabric of time, and it is written in blood.  No doubt Echo was trying to forestall your fate, for it is a terrible one.  For if Lord Recluse succeeds, and his Operation: DESTINY comes to fruition, you and he will destroy the world in battle.  If you are defeated, the world will survive.  &lt;br /&gt;
&lt;br /&gt;
No one expects you to succeed, you poor deluded tool.  Lord Recluse would rather have the world under his feet than you at his side.  Already, he is taking steps to have you eliminated.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Defeat the false &#039;Destined One&#039;!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;Concentrate.  The future will become clear.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 2:  &#039;&#039;&amp;quot;I see the Destined One, destroying an... An Arachnos base&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Mu 1:  &#039;&#039;&amp;quot;The visions are true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Mystic Mu&#039;Kau dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hate being right.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, my dear {{Character}}.  Either you will survive, or the world will.  The mystics are seldom wrong, and they never lie.  I&#039;m afraid our association will soon come to an end; Recluse will surely have you destroyed.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go through the portal}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to Mu&#039;Kau, your success will mean the destruction of the entire world.  It is a great favor, but I can allow you to find out whether this is true.  I can help you explore a future in which all your plans succeed.  If the mystics are telling the truth, you will find that future barren and wasted, beyond redemption.  Go to the portal, and look closely at what you find.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The technicians will locate a world in which you rise to glory and power, then send you into it&#039;s future.  I fear what you find there may shock you.  But all of this must be kept quiet.  You&#039;ll have to return to the portal by yourself, after you&#039;ve found what you need to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have a future to explore.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Despite the smoldering fires and the burning sky, this blasted landscape is unnaturally cold and barren.  Nothing lives here, not anymore.|Primary=Examine your future|Secondary=Seek clues&lt;br /&gt;
**Find Mission Exit|Additional=|Completion=You have learned your future.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After finding the clue, there will be an ambush by [[Ghosts]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Revenge!  Revenge on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Ghosts}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have read the plaque.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;You found a plaque detailing your future.&amp;quot;&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Plaque from the future|Text=You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to.  It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;This marks the spot on which the final battle occurred.  After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle.  With their death, the wars ended, but the world had already passed away.  All that is left to this world is chaos and we, the isolated scraps of humanity.  We have no home, no community, no pleasure, and no peace.  As for hope, it exists only in memory.&#039;&lt;br /&gt;
&lt;br /&gt;
The date on the plaque is for 15 years from when you left.  And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse&#039;s armored spider-arms, still clutched in the grasp of your own skeletal hand}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I hunger for some change.  Some light.  Some end to this misery.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You!  You are responsible!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|need data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is all because of {{Character}}!  Vengeance on {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it was as the mystics said.  You destroyed the world, {{Character}}.  Or rather, you will destroy it, unless you die or Operation: DESTINY is stopped.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take the hint and get Ghost Widow&#039;s help to &#039;Flee&#039;}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are in a serious situation, my young apprentice.  It would appear that you are the greatest obstacle to all of my lord&#039;s plans.  I am bound to [[Arachnos]], but still I am appalled that my Lord Recluse would continue on his course, even knowing that he risked the future of Arachnos and the world.  But what could I do?  I cannot disobey my Lord.  And I could not even counsel you to challenge him, for to do so would only bring about the ruin you saw earlier.  No, your only option is to flee.  Well, flee or find some way to &#039;&#039;&#039;prove to Lord Recluse how great a threat you are without actually fighting him in the present time, where it could cause the end of the world.&#039;&#039;&#039;  But that would be nearly impossible to imagine.  Even were you to find Lord Recluse at the point in the future he seeks where he finally defeats [[Statesman]] and were to attack him then, well, it would be difficult at best.  But, bound to Arachnos I am, I can only tell you how to escape to &#039;&#039;any&#039;&#039; point in time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I confess I have grown fond of you, {{Character}}.  Though we have clashed in the past, you have done much for Arachnos, and therefore, much for me.  So I can do you one last favor.  Speak with [[Technician Naylor|Technician Grant Naylor]] on [[Nerva Archipelago]].  He should be able to re-align the Destiny Portal for you to reach any point in time within, oh, say, the next 10 to 15 years.  I suppose he could even alter the portal so that you could come back, perhaps with a trophy of some sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should be asking Technician Naylor to help you hide from my Lord Recluse.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Technician Naylor|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Technician Naylor|Text=Oi, {{Character}}.  I &#039;ear you&#039;re in big trouble.  You want me to...  WHA?  You&#039;re kiddin&#039; me, right?  You want to go ta the moment of Lord Recluse&#039;s victory?  Sure, I can do tha&#039; for yeh.  We&#039;ve had people there a &#039;undred times before though, an&#039; really you should be talkin&#039; ta [[Operative Grillo]], but you&#039;re the &#039;Destined One&#039;, I guess.  Let me adjust this Harmonic Redistributor for yah.  Take it with ya next time ya go through tha Destiny Portal, an&#039; that should fix things for yah.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Harmonic redistributor|Text=Given to you by Technician Grant Naylor, this device should allow you to redirect the Arachnos portal and send yourself to Lord Recluse himself.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So, it has come to this.  I will do you this one last favor, and allow you to slip into the Destiny portal, {{Character}}.  Perhaps, lost in the multiverse, you may be able to find your true destiny.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Enter Destiny Portal and defeat Lord Recluse}} ====&lt;br /&gt;
===== {{UL|Defeat Lord Recluse}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With that device from Technician Naylor, you should be able to reach exactly where you need to go.  Still, I must counsel that you flee.  Unless, of course, you think yourself able to &#039;&#039;&#039;defeat Lord Recluse at his moment of triumph then return and show him the proof.&#039;&#039;&#039;  That would be pure madness, even with a group of helpful cronies with you.  No, that&#039;s a task that might even stop you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes my Lord Recluse forgets that my spirit is bound to Arachnos, not necessarily to its leader.  I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hope you find just the time and place that you&#039;re looking for, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is what the future could be:  Recluse&#039;s Victory, and possibly your moment to triumph.|Primary=Defeat Lord Recluse|Secondary=Defeat Lord Recluse|Additional=|Completion=You have beaten Lord Recluse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Exit of Mission&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It&#039;s over.  Time to show Lord Recluse your prize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Lord Recluse]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 1:  &#039;&#039;&amp;quot;Hail Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Arachnos 2:  &#039;&#039;&amp;quot;Lord Recluse, King of the world!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Lord Recluse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I stand now in my Triumph!  Destroyer of Statesman!  Ruler of the world!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;10 years ago you disappeared, and at that moment I knew this day would come.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;75% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your powers are nothing compared to my own!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;50% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You have angered me, {{Character}}!  You will suffer for it!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;25% Health:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not fall!  Not against you!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am Lord Recluse!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is impossible!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I cannot be defeated like this...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeats player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You were nothing to be afraid of.  NOTHING!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Show Lord Recluse your trophy.}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Is that it?  The helm of Lord Recluse, from that future day?  It&#039;s best that I don&#039;t touch it.  No, you need to show this to Lord Recluse himself.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Show Lord Recluse your trophy.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Lord Recluse|Text=This is mine, is it not?  I understand your message.  The Fortunatas warned me that your growing power might become inconvenient for my plans.  And perhaps, one day we will clash for real, in a true final battle.  But for the moment, you have earned some measure of my respect.  You have grown in strength, you have grown in power, and you would challenge even me to battle without fear.  I will no longer attempt to use you for Operation: DESTINY.  You have grown beyond a mere tool.  No, in you I have created something more.  Through your long struggle you have become a true villain, wielding power over all and beholden to none.  Go now, and work your terrors upon the Earth!&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Usurper}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who could have imagined such a thing would come to pass?  My Lord&#039;s plans in shambles when his chosen puppet disobeys orders!  It is unthinkable.  But such is the nature of villainy, don&#039;t you think?  To do the unthinkable, to challenge the impossible, to conquer all before you and make destiny your own.  I see many great things before you, {{Character}}.  Foes yet unconquered, challenges yet unfaced.  The future is yours, and I envy it of you.  I think we are done.  I must return now to my own work within Arachnos, and you have your future ahead.  but I will keep watching you.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
Ghost Widow has no missions outside of her Story arcs.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=263}}&lt;br /&gt;
&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;br /&gt;
[[Category:Archvillains]]&lt;br /&gt;
[[Category:CoV Contacts Level 40-44]]&lt;br /&gt;
[[Category:CoV Contacts Level 45-50]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139792</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139792"/>
		<updated>2009-07-12T11:59:30Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
We&#039;re done. Contract&#039;s up. Enjoy your pay.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilante Justice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.|Primary=Investigate Crey|Secondary=Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat Mynx|Additional=|Completion=You got the Demon Seeds, and left no trace of you being here!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After coming up the second elevator you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Mynx&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist-sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out, though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan: I will outfit a transmitter with an override to her Medicom code.  That way, you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I gave you everything you need to beat Mynx and teleport her to the Crey facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is the transmitter. Don&#039;t lose it.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base that Mynx is using. Find her. Defeat her.|Primary=Take down Mynx, kidnap her|Secondary=Defeat Mynx|Additional=|Completion=Mynx has been teleported to the Crey facility.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time&#039;s a-wasting. Synapse will be off the Rogue Isles soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is where the tracer on Mynx has led you|Primary=Defeat Synapse, recover what he stole|Secondary=Defeat Synapse|Additional=|Completion=Failure - {{orange|Need data}}&amp;lt;br&amp;gt;Success - You defeated Synapse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139791</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139791"/>
		<updated>2009-07-12T11:57:20Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Vigilante Justice}} */ Souvenir header, forgot an ambush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
We&#039;re done. Contract&#039;s up. Enjoy your pay.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilante Justice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.|Primary=Investigate Crey|Secondary=Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat Mynx|Additional=|Completion=You got the Demon Seeds, and left no trace of you being here!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After coming up the second elevator you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Mynx&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist-sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out, though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan: I will outfit a transmitter with an override to her Medicom code.  That way, you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I gave you everything you need to beat Mynx and teleport her to the Crey facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is the transmitter. Don&#039;t lose it.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base that Mynx is using. Find her. Defeat her.|Primary=Take down Mynx, kidnap her|Secondary=Defeat Mynx|Additional=|Completion=Mynx has been teleported to the Crey facility.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time&#039;s a-wasting. Synapse will be off the Rogue Isles soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is where the tracer on Mynx has led you|Primary=Defeat Synapse, recover what he stole|Secondary=Defeat Synapse|Additional=|Completion=Failure - {{orange|Need data}}&amp;lt;br&amp;gt;Success - You defeated Synapse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139790</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139790"/>
		<updated>2009-07-12T11:53:52Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* No More Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
We&#039;re done. Contract&#039;s up. Enjoy your pay.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.|Primary=Investigate Crey|Secondary=Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat Mynx|Additional=|Completion=You got the Demon Seeds, and left no trace of you being here!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist-sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out, though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan: I will outfit a transmitter with an override to her Medicom code.  That way, you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I gave you everything you need to beat Mynx and teleport her to the Crey facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is the transmitter. Don&#039;t lose it.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base that Mynx is using. Find her. Defeat her.|Primary=Take down Mynx, kidnap her|Secondary=Defeat Mynx|Additional=|Completion=Mynx has been teleported to the Crey facility.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time&#039;s a-wasting. Synapse will be off the Rogue Isles soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is where the tracer on Mynx has led you|Primary=Defeat Synapse, recover what he stole|Secondary=Defeat Synapse|Additional=|Completion=Failure - {{orange|Need data}}&amp;lt;br&amp;gt;Success - You defeated Synapse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139789</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139789"/>
		<updated>2009-07-12T11:53:20Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Defeat Synapse, recover what he stole}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.|Primary=Investigate Crey|Secondary=Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat Mynx|Additional=|Completion=You got the Demon Seeds, and left no trace of you being here!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist-sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out, though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan: I will outfit a transmitter with an override to her Medicom code.  That way, you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I gave you everything you need to beat Mynx and teleport her to the Crey facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is the transmitter. Don&#039;t lose it.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base that Mynx is using. Find her. Defeat her.|Primary=Take down Mynx, kidnap her|Secondary=Defeat Mynx|Additional=|Completion=Mynx has been teleported to the Crey facility.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time&#039;s a-wasting. Synapse will be off the Rogue Isles soon.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is where the tracer on Mynx has led you|Primary=Defeat Synapse, recover what he stole|Secondary=Defeat Synapse|Additional=|Completion=Failure - {{orange|Need data}}&amp;lt;br&amp;gt;Success - You defeated Synapse!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing - Mission Successful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139788</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139788"/>
		<updated>2009-07-12T11:33:32Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Take down Mynx and kidnap her}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.|Primary=Investigate Crey|Secondary=Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat Mynx|Additional=|Completion=You got the Demon Seeds, and left no trace of you being here!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist-sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out, though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan: I will outfit a transmitter with an override to her Medicom code.  That way, you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I gave you everything you need to beat Mynx and teleport her to the Crey facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here is the transmitter. Don&#039;t lose it.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base that Mynx is using. Find her. Defeat her.|Primary=Take down Mynx, kidnap her|Secondary=Defeat Mynx|Additional=|Completion=Mynx has been teleported to the Crey facility.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139787</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139787"/>
		<updated>2009-07-12T11:04:31Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.|Primary=Investigate Crey|Secondary=Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat Mynx|Additional=|Completion=You got the Demon Seeds, and left no trace of you being here!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* [[Mynx]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist-sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out, though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139386</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139386"/>
		<updated>2009-07-08T11:52:11Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Lie to Tavish and investigate Crey lab for Demon experiments instead}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry. Simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, {{Character}}.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got that Malta job done yet? It&#039;s pretty cut and dry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139385</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139385"/>
		<updated>2009-07-08T11:23:13Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Discredit Synapse by dealing with the Scrapyarders}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the [[Scrapyarders]]!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some Scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to deal with those Scrapyarders.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Show the Scrapyarders that helping Synapse is a one-way ticket to painsville.|Primary=Discredit Synapse|Secondary=Discredit Synapse|Additional=|Completion=You roughed up the Scrapyarders. Good work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Scrapyarders}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Leave those Scrapyarders alone, {{Character}}!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Looks like you&#039;re ready for round 2!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Scrapyarders are under my protection!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Someone&#039;s been eating their spinach!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a Player:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{orange|Need data}}&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139384</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139384"/>
		<updated>2009-07-08T10:43:01Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Steal gold from Arachnos to bribe Synapse}} */ Completion text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=You fended off Synapse&#039;s attack.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139383</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139383"/>
		<updated>2009-07-08T10:40:06Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Steal gold from Arachnos to bribe Synapse}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get that gold from Arachnos. Only then will I get word to Synapse to meet you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the warehouse that Arachnos is storing the gold doubloons they uncovered.|Primary=Steal gold from Arachnos|Secondary=Find doubloons&lt;br /&gt;
** Deal with Synapse|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Arachnos}}&lt;br /&gt;
* {{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Synapse]] ([[Hero]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|As you approach the final room, you will be ambushed by a group of Longbow which will include &#039;&#039;&#039;Synapse&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Synapse dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;So, you think a little gold is going to send me packing?&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Your files are obviously a little out of date!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m gonna make fast work of you, punk.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 75% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, we seem to have a honest to goodness super-powered villain here!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At 50% Health:&#039;&#039;&#039; &#039;&#039;&amp;quot;Crey is gonna pay for what they did to me... you can take that back to your bosses!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Defeat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Activate Medicom teleporter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039; &#039;&#039;&amp;quot;And stay down!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139382</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139382"/>
		<updated>2009-07-08T09:22:16Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Steal surveillance tapes from the Council}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intel on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes?  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got those tapes yet? We&#039;re trying to figure out just who we&#039;re dealing with here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the base the hero attacked. Looks like they have got it back up and running pretty quick.|Primary=Steal tapes from the Council|Secondary=Locate the tapes|Additional=|Completion=You got the tape, now get back to Tavish Bell.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of [[Synapse]] beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the [[Freedom Phalanx]] here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal gold from Arachnos&lt;br /&gt;
* Find doubloons&lt;br /&gt;
* Deal with Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139378</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139378"/>
		<updated>2009-07-08T08:36:56Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|The Code Merlin}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Code Merlin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part One)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville here.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intell on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes.  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal tapes from the Council&lt;br /&gt;
* Locate the tapes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of Synapse beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the Freedom Phalanx here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal gold from Arachnos&lt;br /&gt;
* Find doubloons&lt;br /&gt;
* Deal with Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139377</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139377"/>
		<updated>2009-07-08T08:34:09Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Take out the Archdemon}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Code Merlin&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  The good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&amp;lt;br&amp;gt;&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our [[Crey]] security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|Need data}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several Crey guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
* {{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=ARCH-A dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Those fools thought they could contain me.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All that they have done is given me a door to this world!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;&amp;quot;The carnage starts here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part One)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville here.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intell on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes.  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal tapes from the Council&lt;br /&gt;
* Locate the tapes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of Synapse beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the Freedom Phalanx here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal gold from Arachnos&lt;br /&gt;
* Find doubloons&lt;br /&gt;
* Deal with Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139376</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139376"/>
		<updated>2009-07-08T07:56:28Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Go to cargo vessel and eliminate demonic infestation.}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Code Merlin&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, {{Character}}, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get to that ship and secure those weapons before the demons can destroy them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&#039;&#039;(The Code Merlin: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  Good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our Crey security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several [[Crey]] guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part One)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville here.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intell on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes.  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal tapes from the Council&lt;br /&gt;
* Locate the tapes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of Synapse beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the Freedom Phalanx here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal gold from Arachnos&lt;br /&gt;
* Find doubloons&lt;br /&gt;
* Deal with Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139375</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139375"/>
		<updated>2009-07-08T07:22:11Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;You&#039;re doing well.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Code Merlin&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation.}} ====&lt;br /&gt;
&#039;&#039;(The Code Merlin: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve put your name in for a bonus.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&#039;&#039;(The Code Merlin: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  Good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our Crey security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several [[Crey]] guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part One)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville here.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intell on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes.  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal tapes from the Council&lt;br /&gt;
* Locate the tapes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of Synapse beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the Freedom Phalanx here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal gold from Arachnos&lt;br /&gt;
* Find doubloons&lt;br /&gt;
* Deal with Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139374</id>
		<title>Tavish Bell</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tavish_Bell&amp;diff=139374"/>
		<updated>2009-07-08T07:21:19Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Clean out Crey facility of magical beasties}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Tavish Bell&lt;br /&gt;
|image=Tavish_Bell_01.jpg&lt;br /&gt;
|img_capt=Crey Security Chief&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=2515.3|y=-344.0|z=1166.2&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Efficiency Expert Pither]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Abyss]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Abyss]]&amp;lt;br /&amp;gt;[[Operative Grillo]]&lt;br /&gt;
|enemies={{Enemy Circle of Thorns}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freedom Phalanx}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{orange|More Enemy Groups?}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Tavish Bell|City=V|Zone=Grandville|x=2515.3|y=-344.0|z=1166.2|Pronoun=his|HoodYN=Y|Hood=Spider City|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Efficiency Expert Pither]]&lt;br /&gt;
* [[Shadow Spider]]&lt;br /&gt;
* [[Abyss]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Abyss}}&lt;br /&gt;
{{NewContact Operative Grillo}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Crey Security Chief&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tavish Bell has worked for Crey for years, so he knows where all the bodies are buried.  That information has got him the cushy job of overseeing their outside security contracts.  These contracts are with individuals with powers and abilities far beyond that which Crey can muscle together.  These contract workers handle the jobs that Crey can&#039;t handle for themselves.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Beat it before I call some Protectors here to kick your butt.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You must be my new Contract, {{Character}}. I hope you are up for the tasks at hand.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
Hello again, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Finish what you are dealing with first&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
{{Missing No More}}&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
{{Missing Store}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Code Merlin}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; The Code Merlin&lt;br /&gt;
&lt;br /&gt;
Tavish Bell is a Crey representative, who is authorized to contract out jobs deemed too difficult for Crey to handle on its own.  One of those jobs happened to be a &#039;Code Merlin&#039;, a magical mishap in one of their labs.  When you arrived in the lab you found it to be riddled with smoke and fires, and an air of dread surrounded you.  You encountered many possessed scientists and eventually a demonically possessed Paragon Protector.  You quickly deduce that this Protector is the cause of all this mess.  Crey must have been experimenting with hybriding their Protectors with some demons from the Netherworld, and now you get to pick up the pieces, for a nice paycheck of course.&lt;br /&gt;
&lt;br /&gt;
Tavish informed you of a shipment of weapons being imported from Paragon City to fight off the demons that escaped.  Unfortunately the demons found out about this shipment and attacked the cargo ship before it could get to the Rogue Isles.  You boarded the ship and secured the weapons, defeating many of the escaped demons in the process.  You turned over the weapons to Tavish, so that Crey could finally clean up this mess themselves.&lt;br /&gt;
&lt;br /&gt;
You then met with Tavish and he informed you that even with the weapons you secured, the Crey security was no match for the demons.  He had the location of the Archdemon who masterminded everything.  He was holed up in a sewer.  You fought the Archdemon in the sewer, defeating him and severing the ties that bound his minions to this plane.  Crey then made their promised deposit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As of Sept 05 2006, the souvenir text states that you fight the Archdemon in a sewer, but the actual mission is in a modified Crey Technology Lab mission map.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Clean out Crey facility of magical beasties}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My bosses just called me.  They are having a Code Merlin at one of their facilities.  A Code Merlin is an emergency of magical nature.  Now you may not be the best to handle this, or maybe you are.  We just need the nasties cleared out so we can bring in a containment team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Code Merlin is pretty serious, so don&#039;t expect this to be a bunch of fire imps running around.  Oh, and don&#039;t spend any time looking around.  There are things in there you aren&#039;t cleared for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve got that Code Merlin to take care of, get to it! And remember not to poke into anything you shouldn&#039;t be looking at.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You have a job to do here, but maybe it might be a good idea to poke around a bit, too. You never know what you might learn.|Primary=Clean out Crey Facility|Secondary=Poke around|Additional=|Completion=You have defused the situation!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Enemy Circle of Thorns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Experiment Gone Awry]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s Experiment|Text=You deduce that Crey was trying to create a human-demon hybrid using their Paragon Protectors as hosts.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A research file|Text=This file contains Crey&#039;s research on demonic genetics.  It looks like Crey was trying to extract the equivalent of demonic DNA for use in their revenant program.  From the looks of things, most of their DNA came from the same source, code-named &#039;ARCH-A&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m what they call &#039;isolated&#039; in the information chain, but what you are telling me is probably true.  Calling a Code Merlin like that, then the demon-protector hybrid.  And rumor is, something nastier got out before you even got there.  Something called ARCH-A, but I don&#039;t know what that&#039;s about.  The Company is probably experimenting with demonology and their Revenant Project, making Protectors who are part demon.  And if you ask me that&#039;s... pretty cool, actually!&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to cargo vessel and eliminate demonic infestation.}} ====&lt;br /&gt;
&#039;&#039;(The Code Merlin: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turns out that a few of those demons and demonic Protectors got out of the facility before you arrived.  We have a shipment of &#039;special&#039; weapons coming in from our factories outside Paragon City, and the cargo ship just called with reports of... strange occurrences.  Seems that the demons figured out we&#039;re bringing in the big guns.  Looks like we&#039;re up to hiring you again, if you want the job.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll point you towards a troller that can get you out to the cargo ship.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Find the crates before the demons do.|Primary=Eliminate demons, secure cargo|Secondary=2 weapon crates to find|Additional=|Completion=You have recovered all of the demon-fighting weapons.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Fighting Weapons|Text=You have recovered some weapons used in fighting demons.  You are not sure exactly how they WORK though, as they look nothing like normal weapons}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great.  I will get these weapons off to our [[Crey]] teams.  They should be able to round up the rest of those demons.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve put your name in for a bonus.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take out the Archdemon}} ====&lt;br /&gt;
&#039;&#039;(The Code Merlin: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got some good news and some bad news.  Good news is we have located that ARCH-A thing that escaped from the facility before you arrived.&lt;br /&gt;
The bad news is that &#039;ARCH-A&#039; is some kind of Archdemon.  And the worse news is, well, he broke back in to the facility!  Our Crey security teams who went in there armed to the teeth with those demon-fighting weapons didn&#039;t last two minutes against his horde.  Crey wants to know if you are up for one last job... take out that Archdemon and send him back to wherever he came from.  Oh, and if I were you, I&#039;d bring some friends along for this one.  It could be kinda tough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Archdemon code-named ARCH-A broke into the former holding facility about an hour ago.  We don&#039;t think there were any survivors, so it&#039;s pretty much a free-fire zone down there.  Defeat it, though, and that should do the job.  Just remember to bring some others along.  This could be bad.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You passed the bodies of several [[Crey]] guards getting to this point.|Primary=Take out the Archdemon|Secondary=Defeat the Archdemon|Additional=|Completion=You have defeated the Archdemon. The threat is over.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Baphomet|ARCH-A]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, [[Crey]] is depositing your fee into your account as we speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Vigilante Justice}} ===&lt;br /&gt;
{{MeritAward|4}}&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; Vigilante Justice&lt;br /&gt;
&lt;br /&gt;
Crey tasked you with finding out who the hero snooping around Grandville is. You broke into a Council base that had recently been attacked and stole the surveillance tapes which revealed the adversary to be none other than the Freedom Phalanx&#039;s speedster-Blaster, Synapse.&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s file on Synapse said that he could be bought out, if the price was right. You decided to use some gold doubloons that Arachnos has stored in order to fund the little buyout of Synapse. You put word out to meet with Synapse as soon as you got the doubloons. Once you got them, though, you found out your data was a little out of date. Synapse tried to take you down, but you prevailed, forcing him to use his Medicom to escape.&lt;br /&gt;
&lt;br /&gt;
You found out that Synapse was being helped by the Scrapyarders, and so you decided to send him a little warning by taking down one of their warehouses. In the midst of the battle you overheard two Scrapyarders discussing Synapse&#039;s &#039;protection&#039;. Taking down these &#039;yarders you found a data file that talked about a Crey demon-making program, which must be why Synapse is in the Rogue Isles to begin with.&lt;br /&gt;
&lt;br /&gt;
This whole artificial demon thing intrigued you, so when Tavish sent you on a simple Malta mission, you blew it off and investigated the Crey facility in Grandville instead. Leaving no witnesses, you uncovered their Demon Seed program, hybriding Paragon Protectors with Demons. During your little escapade, you found out that Mynx followed Synapse from Paragon City. She attempted to stop you, but failed.&lt;br /&gt;
&lt;br /&gt;
Mynx and Longbow were trying to convince Synapse to leave the Rogue Isles before he was in any more danger. You uncovered Mynx&#039;s location and decided to put the hurt on her to draw out Synapse. She was tough, but eventually went down. Synapse gets the message now.&lt;br /&gt;
&lt;br /&gt;
While you were taking out Mynx, Synapse was stealing the Demon Seed data from Crey, and they hired you to get it back before Synapse could high-tail it out of the Rogue Isles. You succeeded in defeating him and Mynx before they could leave with the data, and Crey paid you handsomely for your efforts.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal surveillance tapes from the Council}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part One)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So there is a new hero snooping around Grandville here.  Crey wants to know exactly who we are dealing with, but they don&#039;t have good intell on the guy.  He recently raided a Council facility however, so perhaps their records can shed light on who we are dealing with.  Why don&#039;t you visit that facility and grab a copy of their surveillance tapes.  That should give us an indication of who is trying to mess with Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get in there, grab the tapes, and get out.  You don&#039;t need to mess with those Council goons... unless you want to that is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal tapes from the Council&lt;br /&gt;
* Locate the tapes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish plays the tape on a portable video player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow.  That guy&#039;s fast.  Must be a speedster.  Let&#039;s see if there&#039;s even a frame here we can freeze on and get a good look at.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tavish freezes the image, and you can see the blurry image of Synapse beating a Council warwolf.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok... looks like we&#039;re dealing with one of the Freedom Phalanx here, Synapse.  He&#039;s their speedster, but he&#039;s also an electrical blaster.  Good thing Crey&#039;s got you working for them.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Steal gold from Arachnos to bribe Synapse}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Two)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so my research into this Synapse character tells me he used to be an average guy.  Any normal person can be bought for a price.  I found out that Arachnos has got their hands on some gold doubloons from a shipwreck off the coast.  If you can steal that, then we can have a nice lump sum that should be able to send Synapse pacing, and leave us alone.  I&#039;m going to put the word out for him to meet you once you&#039;ve got the gold.  If he really has left his mercenary days behind him you might be up for a fight though, so be prepared.  I&#039;d take a few allies along with you as a backup... just in case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have the gold, Synapse will find you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steal gold from Arachnos&lt;br /&gt;
* Find doubloons&lt;br /&gt;
* Deal with Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did well, but I&#039;m guessing he&#039;ll be back.  I&#039;d hoped we could buy him off easily, but it looks like that isn&#039;t going to work.  We are going to have to go about this another way.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Discredit Synapse by dealing with the Scrapyarders}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Three)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My attempts to learn more about Synapse&#039;s history are being stopped by someone higher up, so we&#039;ll have to concentrate on taking out who he&#039;s working with in the Isles.  Get this, he&#039;s being helped by the scrapyarders!  Remember them?  They&#039;ve been slipping him info.  Of course, if they lose people to someone like you because of it, it might help them get the message.  If Synapse loses the help he&#039;s receiving, he might just leave the Rogue Isles.  Wouldn&#039;t that be nice?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Word is that some scrapyarder representatives have come to Grandville to drop off the latest info.  Those guys are way below you, but they&#039;ll be guarded by Synapse and those Longbow losers, so there should be some fight there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discredit Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Demon Program File|Text=One of the Scrayard foremen had a file on him, with evidence that Crey is trying to make artificial demons.  Perhaps this is why Synapse is here?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if your actions today actually did any good, but its always nice to beat up on Scrapyarders, don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Tell Tavish you will do the Malta job, but instead investigate the Crey lab for Demon experiments}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Four)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got a pretty easy job for you.  I need you to break into a Malta base and steal back a formula they stole from Crey.  Pretty cut and dry simple.  You don&#039;t even need to fight anyone if you can help it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done solid work for us, Villain.  We expect excellent results here as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crey isn&#039;t expecting you.  Find the info on the demon experiments and leave no witnesses.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Investigate Crey&lt;br /&gt;
** Erase evidence of your presence&lt;br /&gt;
** Find Demon Seeds&lt;br /&gt;
** Defeat [[Mynx]]&lt;br /&gt;
{{Mission Clue|Name=Demon Seeds|Text=These fist sized seeds have an air of sulfur about them.  They are definitely demonic.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Crey}}&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So the stolen formula wasn&#039;t even in the Malta base?  That&#039;s disappointing.  I know you must have tried your best.  We did have an incident while you were out though.  Someone broke into a Crey lab and stole a project we were working on.  We tried to contact you to take care of it, but couldn&#039;t get a hold of you.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down Mynx and kidnap her}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Five)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, now we&#039;ve got two heroes to deal with.  Adding Mynx to the equation might make the process for kicking Synapse out of here harder... or easier.  Hmm.  I think I have just the thing.  About a year ago, Crey agents stole the Medicom Teleport IDs of several dozen heroes.  We haven&#039;t abused this fact yet, so those codes should still be good.  Here&#039;s the plan, I will outfit a transmitter with an override to her Medicom code.  That way you can take her out and we can hold her hostage until Synapse leaves the Rogue Isles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, here&#039;s the transmitter.  This will redirect her to a Crey facility on the north side of the island when she tries to use the Medicom.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Transmitter|Text=Tavish Bell gave you a transmitter that will override Mynx&#039;s Medicom teleport and redirect her to a Crey facility after you defeat her.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective&#039;&#039;&#039;&lt;br /&gt;
* Take down Mynx, kidnap her&lt;br /&gt;
** Defeat Mynx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;:[[Mynx]]&lt;br /&gt;
&#039;&#039;&amp;quot;Why is the Medicom not working?  Wha.. what is happening.. where am I going?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job.  Mynx is fuming over in a holding cell in our best facility.  We&#039;ll make the demands of Synapse and he should be a problem for us no more.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Synapse, recover what he stole}} ====&lt;br /&gt;
&#039;&#039;(Vigilante Justice: Part Six)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, that was record time.  I just got word that Synapse busted Mynx out of the facility.  Man, he is fast.  Fortunately we planned for this and now know the location where he is hiding out.  Looks like he&#039;s got what he came for, so he&#039;s prepping to bug out.  Are you up for a little payback, Crey style?  &#039;&#039;&#039;This is a timed mission, you will have 45 minutes to complete it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See if you can get back what he stole while you&#039;re beating the pavement with his face. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Defeat Synapse, recover what he stole&lt;br /&gt;
** Defeat Synapse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is where the tracer on Mynx has led you&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPC&#039;s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Mynx]]&lt;br /&gt;
* &#039;&#039;&#039;Hero&#039;&#039;&#039;: [[Synapse]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Stolen Crey Data|Text=The data details the demon experiments that Crey was working on.  You figure that this might come in handy in the future.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent job taking down Synapse.  It&#039;s a shame to hear that you couldn&#039;t find the data he stole.  At least he&#039;s got a black eye to show for his efforts here on the Rogue Isles.  You have Crey&#039;s thanks, and the payment is going through... now.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=274}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138849</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138849"/>
		<updated>2009-07-05T05:50:55Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Beat Ezekial Brass}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion (45-50) ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A universal TV remote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Continue the battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are any answers to be found, they&#039;ll be found somewhere inside Television.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Battle for Television|Secondary=Find TV Don&lt;br /&gt;
**Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to destroy all 4 of the modified Fake Nemesis robots and all 4 of the dimensional locaters to stop the Nemesis army.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=You have destroyed the Nemesis Army&#039;s ability to find their way into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Nemesis#Fake_Nemesis|Modified Fake Nemesis]] x4 ([[Boss]])&lt;br /&gt;
* Dimensional Locater x4 (Object)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|See what Television wants you to do}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in {{Character}}.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright, {{Character}},&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For some reason, this all seems like a perfectly reasonable course of action right now. Marshal Brass attacked Television. Of course he&#039;ll have to pay.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......{{Character}}&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television learn about the Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! {{Character}},&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039;{{Character}} has probably encountered them before!&#039; He turns back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more you know exactly where to go and what to get. There&#039;s a copy of the Malta report on a disk in a small vault, inside a hidden base crawling with Malta Troops. It&#039;s tricky, but you don&#039;t need to fight them. You just need the disk.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.|Primary=Recover report on Malta|Secondary=Find the Malta Disk|Additional=|Completion=You found the Malt disk.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;cause I&#039;ve been spoiling for a fight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk has only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}},&#039; he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138841</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138841"/>
		<updated>2009-07-05T02:13:53Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Recover report on Malta}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion (45-50) ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A universal TV remote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Continue the battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are any answers to be found, they&#039;ll be found somewhere inside Television.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Battle for Television|Secondary=Find TV Don&lt;br /&gt;
**Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to destroy all 4 of the modified Fake Nemesis robots and all 4 of the dimensional locaters to stop the Nemesis army.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=You have destroyed the Nemesis Army&#039;s ability to find their way into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Nemesis#Fake_Nemesis|Modified Fake Nemesis]] x4 ([[Boss]])&lt;br /&gt;
* Dimensional Locater x4 (Object)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television learn about the Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! {{Character}},&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039;{{Character}} has probably encountered them before!&#039; He turns back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once more you know exactly where to go and what to get. There&#039;s a copy of the Malta report on a disk in a small vault, inside a hidden base crawling with Malta Troops. It&#039;s tricky, but you don&#039;t need to fight them. You just need the disk.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.|Primary=Recover report on Malta|Secondary=Find the Malta Disk|Additional=|Completion=You found the Malt disk.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;cause I&#039;ve been spoiling for a fight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk has only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}},&#039; he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Malta_Operatives&amp;diff=138840</id>
		<title>Malta Operatives</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Malta_Operatives&amp;diff=138840"/>
		<updated>2009-07-05T02:07:38Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Zeus Class Titan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Malta Group official info ( Copied from the City of Heroes official website [http://www.cityofheroes.com/game_info/know_your_adversary/malta.html]): &lt;br /&gt;
&lt;br /&gt;
Secrets within secrets. Black helicopters and balaclavas. Shadowy agencies with limitless slush funds, and black-hearted agents with licenses to kill. Hushed conversations on internet chat-rooms that mysteriously vanish. Men in black with blank identities, and deadly women with a dozen passports. A high-tech paramilitary force divided into clandestine cells and dispersed around the globe – this is the Malta Group.&lt;br /&gt;
&lt;br /&gt;
In a world of super-powered chaos and costume-clad adventurers, there are still mortal forces that try to control the storm. One such group is spoken of in whispers, even at the highest levels of power. Rarely seen, those who know of them detect their fingerprints staining the headlines with frightening regularity. Young heroes may never encounter these forces directly, but paranoid government analysts and conspiracy experts believe the Malta Group’s machinations are ubiquitous.&lt;br /&gt;
&lt;br /&gt;
Veteran heroes who have encountered these heavily-equipped and highly-trained special forces warn of their resources and capabilities. These agents often disguise themselves with fake IDs and false names, claiming to be attached to real agencies (like the bogus NSA’s Suppressed Transmissions Office), or part of completely fabricated groups (like the KTU anti-terrorism agency). Yet no matter what their papers say, they have similar features in common.&lt;br /&gt;
&lt;br /&gt;
Malta field agents are centered around the Tactical Ops team. These men resemble “future infantry soldiers,” armed with advanced assault rifles, tasers, fragmentation and web grenades. Officers may carry stun grenades as well, to disorient and paralyze targets. They wear cutting edge armor, such as electro-textiles that provide power to a wide array of built-in sensors (capable of detecting both the wearer’s vital signs and monitoring a target’s condition), all reinforced with flexible Kevlar plates.&lt;br /&gt;
&lt;br /&gt;
Tactical Ops teams are often supported by an Engineer. In addition to their expert skills, they are able to deploy mini-field artillery with lightning-quick reaction speed. These autogun turrets have a rapid rate of fire and a sophisticated tracking system; once they lock on, they maintain a field of fire until the target is destroyed or out of range.&lt;br /&gt;
&lt;br /&gt;
The most feared agents of Malta are their Sapper units. These battle-hardened soldiers are equipped with a Bio-Energy Feedback Inducer: a weapon designed in a top-secret laboratory, built specifically for hunting down and neutralizing super-powered beings. Heroes coined the term “Power Sapper” for these weapons, and use it with fear, anger, and disgust. A hero cornered by a Sapper will find he or she is unable to sustain most powers, and will be easy prey for the Sapper’s back-up.&lt;br /&gt;
&lt;br /&gt;
Malta also has a stable of veteran killers in their service. These wetwork agents are recruited early, and put through a rigorous training regime. Despite their lack of powers, they believe they can take on a super-powered hero one-on-one. Due to their extensive close combat and sniper training, they are often right. Technically known as Special Qualification Marksmen, everyone calls them Gunslingers because of their cocky attitude and cowboy mentality. They are armed with high-tech pistols capable of firing a wide-range of specialized ammunition – all designed plainly to take down super-powered beings. Those who have battled them have reported explosive rounds, liquid nitrogen rounds (that freeze a target solid), incendiary rounds, hollow rounds, and even poisoned rounds. The Gunslingers are able to switch ammunition in the middle of a fire-fight, keeping their opponents off-guard and hard-pressed as they work up to a killing blow. Finally, many Gunslingers are equipped with short-range teleporters, allowing them to get up close to a target before pulling the trigger.&lt;br /&gt;
&lt;br /&gt;
A few heroes have also reported of mobile armored walkers at several Malta bases. These Titan units are powerful robot warmachines, equipped with tremendous firepower. Hercules Class Titans are armed with plasma blasts, gas swarm missiles, incendiary swarm missiles, and are physically very powerful. When injured (or for tactical advantage) two Hercules Titans can combine into a larger unit, designated Zeus Class; a Zeus Class combined plasma generator is a truly devastating weapon.&lt;br /&gt;
&lt;br /&gt;
The various Tactical Ops teams are organized in a cell-like structure, insulated, scattered, and autonomous. This makes it hard to find out real information about the leadership manipulating the course of Malta, because each agent knows only wisps of compartmentalized information. &lt;br /&gt;
&lt;br /&gt;
== Villain types ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tactical Operative ====&lt;br /&gt;
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other&#039;s activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta TacticalOperative.jpg|93px|right]]&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged, No Damage) Foe Immobilize, -Fly, -Recharge| The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockback| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets Taser.png|22px]]| Taser| (Melee, Energy) Foe Disorient| The Malta Tactical Ops soldier has Disoriented you with his Taser. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Kevlar| Auto, Self {{DamResVal|25|20}}| Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Operation Engineer ====&lt;br /&gt;
The Engineers of the Tac Ops cells are masters of technology. They maintain and repair all the equipment used by their comrades. In adittion to these responsabilities the Engineers are known to drop turrets in the fields, turning every battle with their cell into a killing field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta OperationEngineer.jpg|78px|right]]&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets WebGrenade.png|22px]]| Web Grenade| (Ranged, No Damage) Foe Immobilize, -Fly, -Recharge| The Malta Tactical Ops soldier has snared you in his web grenade. You cannot move or fly and your attack speed is reduced.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockback| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets Taser.png|22px]]| Taser| (Melee, Energy) Foe Disorient| The Malta Tactical Ops soldier has Disoriented you with his Taser. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets Turret.png|22px]]| Auto Turret| Build Turret| Places a stationary Auto Turret on the ground. The Auto Turret has an extremely fast fire rate and is equipped with a customized tracking system. Once locked on, the Turret will continue to unload a volley of lead into the target until it is destroyed or is out of range. The Turret is armored, but can be destroyed. Damage: Heavy, Recharge: Very Long. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Kevlar| Auto, Self +Resistance: Lethal,Smashing| Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Sapper ====&lt;br /&gt;
It has not yet been fully determined how the Bio Energy Feedback Inducer utilized by the Malta Sappers work, but it certainly does so efficiently it is clear this weapon was designed specifically for hunting down and neutralizing super powered beings of all sorts. Heroes in combat with them should be very wary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta Sapper.jpg|71px|right]]&lt;br /&gt;
{{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self, Fly | Sappers can Fly! }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:ElectricalBolt ShortCircuit.png|22px]]| Sapper Overload| (Ranged) Foe -Endurance| Sapper is draining you of your Endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:ElectricityManipulation ShockingGrasp.png|22px]]| Sapp Stick| (Melee) Foe Hold, -Endurance| Sapper is draining you of your Endurance and you are Held, writhing in agony! }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Tech Armor| Auto, Self, {{DamResVal|20|25|0|0|50}}, Resist: Endurance Drain| Sappers wear Tech Armor that protect them from Lethal, Smashing and Energy damage, as well as Endurance drain.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gunslinger ====&lt;br /&gt;
&lt;br /&gt;
Some of the most deadly Operatives in the Malta Group have been given the nickname Gunslingers. This name came into common usage not only because the agents use firearms, but because they also tend to have the same kind of cocky attitude and cow boy mentality that one associates with gunslingers in the old west. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta Gunslinger.jpg|79px|right]]&lt;br /&gt;
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| Gunslingers can Teleport long distances }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FireBlast_FireBall.png|22px]]| Explosive Tip| Ranged, (Targeted Area of Effect,) Moderate Damage, Smash/Lethal, Foe Knockback| Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Hollow Round| Ranged, Lethal, Foe Knockback| Fires a large caliber hollow tip from both guns that can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Round| (Ranged, Lethal)  Damage over Time| The Gunslinger Incendiary Round has ignited you. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:ArcticMastery BlockOfIce.png|22px]]| Liquid Nitrogen Round| (Ranged) Foe Hold| The Gunslinger Liquid Nitrogen Round has frozen you solid! }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Rapid Fire| Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback| The Gunslinger can fire off a quick burst of lead in a wide cone. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|&#039;&#039; This operative doesen´t have any Melee attacks at all&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Vest| Auto, Self {{DamResVal|20|30|20|20|20|20}}| Gunslinger wears an advanced Vest that protects him from all damage except Psionics. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Operation Officer ====&lt;br /&gt;
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other&#039;s activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta OperationOfficer.jpg|111px|right]]&lt;br /&gt;
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| (Ranged, Targeted Area of Effect) Foe Disorient|  The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockback| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets Taser.png|22px]]| Taser| (Melee, Energy) Foe Disorient| The Malta Tactical Ops soldier has Disoriented you with his Taser. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Kevlar| Auto, Self {{DamResVal|20|25}}| Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Hercules Class Titan ====&lt;br /&gt;
The Hercules Class is the smallest Titan unit employed by Malta. It is believed that the technology used to create them came to this covert villain group sometime during or after the fall of the Soviet Union. It has not yet been determined if the Titans are simply robots, or something more. Their offensive capabilities are many and varied.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta HerculesClassTitan.jpg|194px|right]]&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Knockback| Hercules Titans can launch a pack of 8 Incendiary Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Swarm Missiles| Ranged, Area of Effect, Lethal, +Burn| Hercules Titans can launch a pack of 8 Incendiary Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| (Targeted Area of Effect, Damage over Time, Fire) Burn| Anyone that passes through these flames will be burned. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Hold| Hercules Titans can launch a pack of 8 Gas Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FlamingShield Burn.png|22px]]| Sleep Gas| (Targeted Area of Effect) Hold| Anyone that passes through this gas will take damage from the fumes. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Plasma Blast| (Ranged) Foe -Regeneration| Titan plasma burns are hard to heal. The burns have halted your Regeneration rate. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Cone, Heavy Smash| Titan Brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Paramilitary SuperSoldier.png|22px]]| Merge| Special| Two Hercules class Titans can combine together to form a Zeus Titan! }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self {{DamResVal|30|50|20|60|20|20|60|0}}, {{StatusProtVal|0|0|3|100|0|2|100}} +Recovery| Hercules Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Gunslinger ====&lt;br /&gt;
Any Gunslinger has might be able to take down a super powered being, especially the experienced ones. Their mastery of the deadly weaponry and technology given to them by the Malta Group is complete. They complete the tasks assigned to them, taking pleasure in violence, especially when they get the chance to take down some heroes in the process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| Gunslingers can Teleport long distances }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FireBlast_FireBall.png|22px]]| Explosive Tip| Ranged, (Targeted Area of Effect) Moderate Damage, Smash/Lethal, Foe Knockdown| Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Hollow Round| Ranged, Lethal, Foe Knockback| Fires a large caliber hollow tip from both guns that can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Round| (Ranged, Lethal) Damage over Time (Fire)| The Gunslinger Incendiary Round has ignited you. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:ArcticMastery BlockOfIce.png|22px]]| Liquid Nitrogen Round| (Ranged, Cold) Foe Hold| The Gunslinger Liquid Nitrogen Round has frozen you solid! }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Narcotic Dart| (Ranged, Lethal) Foe Sleep, -Regeneration| This Dart was filled with a deadly Narcotic. You are poisoned and unable to Regenerate your wounds. You probably will pass out. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Rapid Fire| Ranged, Cone, Moderate Damage, Lethal/Smash, Foe Knockback| The Gunslinger can fire off a quick burst of lead in a wide cone. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|&#039;&#039; This operative doesen´t have any Melee attacks at all&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Vest| Auto, Self +Resistances: All but Psionics| Gunslinger wears an advanced Vest that protects him from all damage except Psionics. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Tac Ops Commander ====&lt;br /&gt;
The Tac Ops Commanders are the only members of their cell to have any contact with the upper echelons of the Malta Group. Secrecy and maintaining their cover identity is the primary directive for these agents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta TacOpsCommander.jpg|99px|right]]&lt;br /&gt;
{{Power|[[File:Temporary ChromaticGrenades.png|22px]]| Stun Grenades| (Ranged, Targeted Area of Effect) Foe Disorient|  The Malta Tactical Ops soldier has Disoriented you with his Stun Grenade. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Knockback| The explosion from the Fragmentation Grenade affects all within the blast and can knock them back. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Assault Rifle| Ranged, Lethal, Foe Knockback| Your Defense has been lowered by the Malta Tactical Ops Advanced Assault Rifle. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Gadgets Taser.png|22px]]| Taser| (Melee, Energy) Foe Disorient| The Malta Tactical Ops soldier has Disoriented you with his Taser. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Kevlar| Auto, Self, +Resistances: Lethal, Smashing| Op Teams wear Kevlar Vests that protect them from Lethal and Smashing damage. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Zeus Class Titan ====&lt;br /&gt;
&lt;br /&gt;
The middle class of the Titans used by the Malta Group are even more deadly than their younger brothers. This stands to reason since they are two Hercules class units combined into a deadly enemy. They are equiped with the standard fragmentation, incendiary and gas missiles. In addition, the Zeus units combined plasma generators are extremely potent, firing multiple blast simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta ZeusClassTitan.jpg|170px|right]]&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Knockback| Zeus Titans can launch a pack of 16 Incendiary Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Hold| Zeus Titans can launch a pack of 16 Gas Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FlamingShield Burn.png|22px]]| Sleep Gas| (Targeted Area of Effect) Foe Hold| Anyone that passes through this gas will take damage from the fumes. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Swarm Missiles| Ranged, Area of Effect, Lethal, +Burn| Zeus Titans can launch a pack of 16 Incendiary Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| (Targeted Area of Effect, Damage over Time, Fire) Burn| Anyone that passes through these flames will be burned. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:EnergyMastery_LaserBeamEyes.png|22px]]| Plasma Blast| (Ranged) Foe -Regeneration| Titan plasma burns are hard to heal. The burns have halted your Regeneration rate. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Quad Plasma Blast| (Ranged, Energy) Foe -Regeneration| Titan plasma burns are hard to heal. The burns have halted your Regeneration rate. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Cone, Heavy Smash| Titan Brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Jump_LongJump.png|22px]]| Jump Jets| Self Auto, +Jump, +Speed| Zeus Class Titans are equipped with Jump Jets. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Recovery +{{DamResVal|30|50|20|60|20|20|60}} +{{DebuffResVal|40|40|40|40|40}} +{{StatusProtVal|2|2|2|100|100|2|100|100}}  +{{StatusResVal|0|41.18}}| Zeus Titans are resistant to all damage. Since they are machines, they are immune to Sleep and Fear powers. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Special Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Moment (Boss) ====&lt;br /&gt;
&lt;br /&gt;
Moment is a shapeshifther currently working for the Malta Group. He may adopt different appearances, even non-human ones, apparently gaining the attacks of those forms. So far only two are found in-game. Despite the fact that these forms come under their respective factions, it should be noticed that this being works for Malta. Probably he has more forms. His true form is still unknown.&lt;br /&gt;
&lt;br /&gt;
===== Devouring Earth Form =====&lt;br /&gt;
&lt;br /&gt;
The ultimate eco-warriors, the Greater Devoured incorporate the biomass of fallen heroes into their monstruous forms. They rend foes with their slashing talons, spitting poison on those they can&#039;t reach. A Greater Devoured is a formidable foe, resistant to most kinds of attacks.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:DevEarth GreaterDevoured.jpg|171px|right]]&lt;br /&gt;
{{Power|[[File:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Damage over Time, Toxic| You are taking Toxic damage over time from the toxic spray. }} &lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Foot Stomp| | Devoured shakes the very Earth itself with a super Foot Stomp, attacking everything in a nearby area.}} &lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Self Auto, +Resistances: Energy, Smash. Resist: Disorient, Immobilize, Hold, Knockback.| Devoured are resistant to Disorient, Immobilize, Hold, Knockback, effects as well as Smashing and Energy Damage. They are vulnerable to Negative Energy. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===== Rikti Form =====&lt;br /&gt;
[[File:ChiefSoldier1.jpg|100px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;Moment as a Rikti Chief Soldier&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:MedievalWeapons_BattleAxe.png|22px]]| Rikti Rifle| Ranged, Energy, Foe Knockback, Disorient| The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Greater Rikti Sword| (Melee, Energy/Lethal) Foe Disorient| You are Disoriented. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances:  Smash, Lethal, Energy. Resist: Sleep| Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Quantum Gunners ===&lt;br /&gt;
&lt;br /&gt;
==== Tactical Operative Quantum (Minion) ====&lt;br /&gt;
&lt;br /&gt;
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other&#039;s activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Operation Officer Quantum (Lieutenant) ====&lt;br /&gt;
&lt;br /&gt;
These are the backbone of the military presence of the Malta Group. The Tac Ops cells are trained to operate independently and are almost never aware of each other&#039;s activity. Machine guns, grenades of varying kinds and other modern weaponary are their stock in trade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Tac Ops Commander Quantum (Boss) ====&lt;br /&gt;
&lt;br /&gt;
The Tac Ops Commanders are the only members of their cell to have any contact with the upper echelons of the Malta Group. Secrecy and maintaining their cover identity is the primary directive for these agents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Archvillains ===&lt;br /&gt;
==== Slinger ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Gyrfalcon ====&lt;br /&gt;
&lt;br /&gt;
Gyrfalcon is the Malta Group&#039;s top general and the only known member of the organization&#039;s mysterious Council of Leaders.  Though Gyrfalcon has an almost legendary disdain for his operatives, when they get killed or captures, he does something about it.  That, after all, is what you do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Teleportation Teleport.png|22px]]| Teleport| Self Teleport| Gyrfalcon can Teleport long distances }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Hollow Round| Ranged, Lethal, Foe Knockback| Fires a large caliber hollow tip from both guns that can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Round| (Ranged, Lethal) Damage over Time (Fire)| The Gunslinger Incendiary Round has ignited you. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:ArcticMastery BlockOfIce.png|22px]]| Liquid Nitrogen Round| (Ranged, Cold) Foe Hold| The Gunslinger Liquid Nitrogen Round has frozen you solid! }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FireBlast_FireBall.png|22px]]| Explosive Tip| Ranged, (Targeted Area of Effect) Moderate Damage, Smash/Lethal, Foe Knockdown| Explosive Tip rounds can affect foes in a small area. The force of the explosion can knock down foes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rapid Fire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Narcotic Dart| (Ranged, Lethal) Foe Sleep, -Regeneration| This Dart was filled with a deadly Narcotic. You are poisoned and unable to Regenerate your wounds. You probably will pass out. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Sap Shot| Ranged, Energy, -End| This dart was filled with a deadly narcotic. You are poisoned and unable to regenerate your wounds. You probably will pass out. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Vest| Auto, Self {{DamResVal|20|30|20|20|20|20|0|0|0|0|0|0}}| Gyrfalcon wears an advanced Vest that protects him from all damage except Psionics. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance|Auto, Self| [[Archvillain Resistance]]}}&lt;br /&gt;
&lt;br /&gt;
=== Giant Monsters ===&lt;br /&gt;
&lt;br /&gt;
==== Kronos Class Titan ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Kronos Class Titan]]&lt;br /&gt;
&lt;br /&gt;
The mammoth Kronos Class Titans are the pinnacle of the Titan Project. Fortunately they are prohibitively expensive to manufacture. If the Malta Group can find a cost effective way of manufacturing these monsters, their terror will felt around the globe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[File:Malta KronosClassTitan.jpg|225px|right]]&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Knockback| Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Hold| Kronos Titans can launch a pack of 16 Gas Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FlamingShield Burn.png|22px]]| Sleep Gas| (Targeted Area of Effect) Hold| Anyone that passes through this gas will take damage from the fumes. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Swarm Missiles| Ranged, Area of Effect, Lethal, +Burn| Kronos Titans can launch a pack of 16 Incendiary Swarm Missiles }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:FlamingShield Burn.png|22px]]| Burn| (Targeted Area of Effect, Damage over Time, Fire) Burn| Anyone that passes through these flames will be burned. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Plasma Blast| (Ranged) Foe -Regeneration| Titan plasma burns are hard to heal. The burns have halted your Regeneration rate. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| (Point Blank) Area of Effect, Foe Knockback| Kronos Titans shake the very Earth itself with a super Foot Stomp, attacking everything in a nearby area. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self| Monster Class Resistances }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
==== Turret (Pet) ====&lt;br /&gt;
[[File:AutoTurret1.jpg|100px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;A Malta Turret&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The Engineers of the Tac Ops team has constructed this Turret. Its defenses are surely formidable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:ElectricalBolt_LightningBolt.png|22px]]| Gatling Gun| Ranged, Lethal| The Auto Turret can fire at an extremely fast rate. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand| &#039;&#039;Turrets don´t have any Melee attacks at all&#039;&#039; }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[File:Leadership Tactics.png|22px]]| ???| +Perception| Turrets can see through Stealth}}&lt;br /&gt;
&lt;br /&gt;
== Named Enemies ==&lt;br /&gt;
&lt;br /&gt;
* A Titan Called Joe (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* Aegis Ocher Beta (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Aegis Ocher Echo (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Agent Gator (&#039;&#039;Sapper&#039;&#039;)&lt;br /&gt;
* Agent Ice Cold (&#039;&#039;Gunslinger (Lieutenant)&#039;&#039;)&lt;br /&gt;
* Agent Tomahawk (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Agent Tulip (&#039;&#039;Operation Engineer&#039;&#039;)&lt;br /&gt;
* Agent Umber Tango (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Agent Wildfire (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Arc Light Black Ultra (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Babel Blue 9-6 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Babel Green 2-4 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Babel Red 8-7 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Babel Red Alpha (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Babel Red Beta (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Belfry Black 4-5-1 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Belfry Black 4-5-4 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Belfry Blue 2-2-1 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Circuit Red Alpha (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Circuit Red Omega (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* D.R. Support Unit 41 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* D.R. Support Unit 42 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* Death Chant Tango (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Dreadnaught Red Kronos 02 (&#039;&#039;[[Archvillain]] rank Kronos Class Titan, World Wide Red story arc from [[Crimson]]&#039;&#039;)&lt;br /&gt;
* Echo Red Eta (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Helix Black 08-08 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Helix Black 0-9-0 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Heretic Green Epsilon (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Ice Cold Panther (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Jack Firenze, Director 17 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* K.R. Support Unit 02 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* Kingdom Red 0-1-0 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Kingdom Red 1-0-1 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Kingdom Red 2-0-2 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Kitty Kat Bravo (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Knight Blue 1-0 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Knight Red 0-1 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Kronos Class Titan (&#039;&#039;[[Monster]] rank Kronos Class Titan, [[Lord Recluse Strike Force]]&#039;&#039;)&lt;br /&gt;
* Lantern Black Ultra (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Nile Fire 9-7 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* O.R. Support Unit 01 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* O.R. Support Unit 04 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* O.R. Support Unit 21 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* O.R. Support Unit 23 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* O.R. Support Unit 24 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* O.R. Support Unit 25 (&#039;&#039;Zeus Titan&#039;&#039;)&lt;br /&gt;
* Ocelot Alpha Male (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Omnivore Red 1-1-5 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Omnivore Red 7-7-0 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Opal Blue (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Black Alpha (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Black Beta (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Black Delta (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Black Epsilon (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Black Gamma (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Black Omega (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Paradox Dancer (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Silhouette Azure Alpha (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* The Boss (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Vital Gold 1-2-1 (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
* Wesley Strauss (&#039;&#039;Gunslinger&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Malta Lore]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138836</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138836"/>
		<updated>2009-07-05T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* The TV Invasion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion (45-50) ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A universal TV remote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Continue the battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are any answers to be found, they&#039;ll be found somewhere inside Television.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Battle for Television|Secondary=Find TV Don&lt;br /&gt;
**Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to destroy all 4 of the modified Fake Nemesis robots and all 4 of the dimensional locaters to stop the Nemesis army.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=You have destroyed the Nemesis Army&#039;s ability to find their way into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Nemesis#Fake_Nemesis|Modified Fake Nemesis]] x4 ([[Boss]])&lt;br /&gt;
* Dimensional Locater x4 (Object)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138835</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=138835"/>
		<updated>2009-07-05T00:53:54Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Liberate Television}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Continue the battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are any answers to be found, they&#039;ll be found somewhere inside Television.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Battle for Television|Secondary=Find TV Don&lt;br /&gt;
**Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to destroy all 4 of the modified Fake Nemesis robots and all 4 of the dimensional locaters to stop the Nemesis army.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=You have destroyed the Nemesis Army&#039;s ability to find their way into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Nemesis#Fake_Nemesis|Modified Fake Nemesis]] x4 ([[Boss]])&lt;br /&gt;
* Dimensional Locater x4 (Object)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136242</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136242"/>
		<updated>2009-06-12T04:04:04Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Liberate Television}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Continue the battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are any answers to be found, they&#039;ll be found somewhere inside Television.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Battle for Television|Secondary=Find TV Don&lt;br /&gt;
**Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to destroy all 4 of the modified Fake Nemesis robots and all 4 of the dimensional locaters to stop the Nemesis army.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136055</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136055"/>
		<updated>2009-06-10T10:36:36Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Battle for Television}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Continue the battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}. This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are any answers to be found, they&#039;ll be found somewhere inside Television.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Battle for Television|Secondary=Find TV Don&lt;br /&gt;
**Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136052</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136052"/>
		<updated>2009-06-10T08:59:34Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Video Killed the Radio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio (45-50) ===&lt;br /&gt;
{{MeritAward|2}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A broken boombox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it, that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136051</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136051"/>
		<updated>2009-06-10T08:56:41Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Accept Televion&amp;#039;s help to finally defeat Radio}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stop {{Character}} here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Television&amp;diff=136042</id>
		<title>Talk:Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Television&amp;diff=136042"/>
		<updated>2009-06-10T08:08:25Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Inspirations/store unlock */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Talk to Mr. Pither Clue ==&lt;br /&gt;
&lt;br /&gt;
I believe there was a clue during this mission but I forgot to record it. If anyone else runs these missions please keep an eye out for it.&lt;br /&gt;
&lt;br /&gt;
== Mr. Pither ==&lt;br /&gt;
&lt;br /&gt;
Might &amp;quot;Mr. Pither&amp;quot; be [[Efficiency Expert Pither]]?  I haven&#039;t played Television&#039;s missions so I don&#039;t know.  However, it&#039;s the only other place the name &amp;quot;Pither&amp;quot; appears on the wiki that I noticed.  --[[User:Professor Immortal|Professor Immortal]] 02:21, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:It is. --[[User:Eabrace|Eabrace]] 13:19, 9 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Inspirations/store unlock ==&lt;br /&gt;
&lt;br /&gt;
Unlike nearly every other villain contact in the game, Television does make you unlock the second half of his inspirations. Apparently he&#039;s really working for the heroes. He also didn&#039;t seem to have a second unlock dialogue, but it&#039;s possible I missed it.&lt;br /&gt;
&lt;br /&gt;
[[User:Sharei|Sharei]] 08:08, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136040</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136040"/>
		<updated>2009-06-10T07:52:38Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Store */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
{{orange|Missing second store unlock dialogue}}&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136030</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136030"/>
		<updated>2009-06-10T04:09:57Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* The TV Report */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report (45-50) ===&lt;br /&gt;
{{MeritAward|5}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Arachnos Rec Schedule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136029</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136029"/>
		<updated>2009-06-10T04:07:13Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Deliver report to Daos}} */ I am not a template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; An Arachnos Rec Schedule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
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&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
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{{Enemy Arachnos}}&lt;br /&gt;
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&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
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* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
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{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
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{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
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{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
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&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
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&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
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{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
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===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
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&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
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&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
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* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
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{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
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Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
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&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
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&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Character}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136027</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=136027"/>
		<updated>2009-06-10T04:02:30Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Get the last signature}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[File:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; An Arachnos Rec Schedule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[File:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos Soldiers#Bane Spider Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta Operatives#Zeus Class Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And {{Character}}, you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to convince Mr. Pither to approve the paper you forced Dr. Aeon to write.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time, {{Character}}. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve defeated all of the Arachnoids in the caves, Mr. Pither will sign the report, and you can take it to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Arachnoids#Super_Arachnoid|Super Arachnoid]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Arachnoids dealt with, Mr. Pither should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now you can finally deliver this report to Arbiter Daos.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me, {{Farshala}}. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank {{Character}}, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[File:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br /&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=131814</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=131814"/>
		<updated>2009-06-09T22:41:43Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Get Viridian&amp;#039;s signature}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; An Arachnos Rec Schedule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[Image:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept the mission}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;{{Character}}, we need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}, the report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&amp;lt;br&amp;gt;&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need the signatures of at least two high ranking Arachnos figures before Arbiter Daos will consider implementing the suggestions in Dr. Aeon&#039;s paper. The Television told you to talk to Viridian first.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, {{Character}}, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You remember what to do. Wipe out this cell of the Malta group, and Viridian will put his signature on the paper.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Malta_Operatives#Zeus_Class_Titan|Zeus Class Titan]] x2 ([[Boss]])&lt;br /&gt;
* [[Malta_Operatives#Gunslinger|Scorpion Gray 9-2-9]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;All quiet here. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;No disturbances to report. Over.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 1:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting possible MHI. Identifying as {{Character}}!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roaming Knives 2:&#039;&#039;&#039; &#039;&#039;&amp;quot;Reporting pressence of {{Character}}. This is a confirmed MHI!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve eliminated the Malta cell that was bothering Viridian, he should be willing to sign the report.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work, {{Character}}. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Arachnoids|Type=Super Arachnoid}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank Villain, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[Image:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant_Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox_Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=131694</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=131694"/>
		<updated>2009-06-09T10:31:46Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Watch more Television}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; An Arachnos Rec Schedule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think {{Character}} can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right, {{Character}}? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well, that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As you remember the show you were watching, it seems to make sense. If you can catch Dr. Aeon, and get him in front of the right material, you should be able to make him write the report you want.&lt;br /&gt;
[[Image:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in Cap au Diable and Aeon Corporation here in Grandville. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Bane Spider Executioner]] ([[Boss]]) (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dr. Aeon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Arachnos guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bane Spider Executioner:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Rescued by Enemy NPCs:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Destination:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Viridian&#039;s signature}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;We need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;The report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}} x2&lt;br /&gt;
* Scorpion Gray 9-2-9 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Patrol 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;All quiet here. Over. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting possible MHI. Identifying as {{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Patrol 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting pressence of {{Character}}. This is a confirmed MHI!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Arachnoids|Type=Super Arachnoid}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank Villain, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[Image:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant_Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox_Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=131693</id>
		<title>Television</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Television&amp;diff=131693"/>
		<updated>2009-06-09T10:07:02Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Save Amanda Vines}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Television&lt;br /&gt;
|image=Television.png&lt;br /&gt;
|img_capt=Television&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3232|y=-458|z=2363&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=None, the Television is an [[Unlockable Contacts|unlockable contact]].&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Couch Potato Badge|Couch Potato]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Television|City=V|Zone=Grandville|x=3232|y=-458|z=2363|Pronoun=its|HoodYN=Y|Hood=The Gutter|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None, the Television is an [[Unlockable Contacts|unlockable contact]].  The Television can be unlocked by villains who have obtained the [[Master of the Airwaves Badge]] and are between levels 45 and 50.&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
This looks like a perfectly normal television, sitting propped up on bricks and boards in the Gutter. That somehow gets reception. And isn&#039;t plugged into anything. You&#039;ve seen stranger things, but this is definitely weird.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Unlocking ===&lt;br /&gt;
==== Master of the Airwaves Badge not obtained ====&lt;br /&gt;
As you watch the flickering screen, you can&#039;t help but think how great it would feel to be on Television. It would be like you were the master of the airwaves. [[Lord Recluse]] must feel like that every day, looking out from the top of his tower. And just as you think about it, the Television is showing an image from the top of Recluse&#039;s tower right here in [[Grandville]], and you find yourself thinking that maybe you should climb up there yourself...&lt;br /&gt;
&lt;br /&gt;
==== Not High Enough Level ====&lt;br /&gt;
Just as a show is about to start, the signal breaks up into a test pattern with a title card that says: &#039;Technical difficulties.  Please stand by.  Service will return at Threat Level 45.&#039;&lt;br /&gt;
&lt;br /&gt;
=== Contact Unlocked ===&lt;br /&gt;
&#039;&#039;It&#039;s time to tune in...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You feel the need to sit down and watch some television.  You hear there&#039;s a great show on over in Grandville.&lt;br /&gt;
&lt;br /&gt;
{{orange|This contact has now been added to the active tab of your Contact window.}}&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
This is the first time you really have a chance to sit down and watch some TV. Fortunately, there&#039;s an easy channel guide to show what&#039;s on. You make your first choice and change channels, but it doesn&#039;t take you to the show you chose. Still, you get the feeling that you should watch what&#039;s on anyway.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* The Television turns on as you approach.&lt;br /&gt;
* The Television changes channels as you approach.&lt;br /&gt;
* A strange test pattern flashes across the screen, establishing control over the horizontal and the vertical, then the screen returns to normal.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You start looking for something to watch, but random bits of shows keep reminding you of all the other missions you have to do. Maybe once you&#039;ve finished some of your other missions, you&#039;ll have time to watch TV again.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
&lt;br /&gt;
You click from channel to channel, but there isn&#039;t anything on you want to watch. Typical.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You see a commercial for a new service that will let you watch TV on your cellphone. That could be really handy. You take down the information. Now you can never be separated from Television.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag|Level=50|Price=200}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=200}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
=== {{UL|Sure, freakishly stylized cartoon child!  Never give up!}} ===&lt;br /&gt;
{{red|This is listed under [[Flashback]] as &#039;&#039;&#039;Video Games Made Me Do It&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing a Japanese children&#039;s cartoon.  The story seems to be about young children who wander the world, capturing magical monsters and then training them to fight in vicious duels against other wandering children with the same hobby.  It&#039;s weird, but strangely compelling.  Right now, there&#039;s a big battle on.  The main critter-trapping kid is having his favorite cartoon monster fight against another kid&#039;s monster, but his monster&#039;s getting beaten pretty badly.  It kind of reminds you of some [[mastermind]]s you know.  When all looks lost, he tries to rally the dwindling fighting spirit of his beast with a heroic speech.  Only you&#039;re not sure exactly who he&#039;s really talking to:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You can&#039;t give up yet, Apicolypschu!&#039; he pleads with the beast.  &#039;Look at {{Character}}!  Even though {{Character}} knows all about all the threats out there, both personal threats and threats to Television, {{Character}} never gives up!  Threats like books!  Books are everywhere, constantly distracting people from watching Television.  And Television is everyone&#039;s friend, so reading books is just like betraying your friends!  {{Character}} understands that!  But {{Character}} won&#039;t give up, and neither can you!&#039;  He turns his large saucer-like eyes directly at you.  &#039;You won&#039;t ever give up, will you {{Character}}?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!  {{Character}} will never give up, and neither can we!&#039;  A look of joyful vindication spreads across the young boy&#039;s cartoon face.  &#039;And {{Character}} will prove it!  Once {{Character}} has gone to the old warehouse and destroyed the books in there before they can get out and harm Television, that will show everyone!  {{Character}}, I choose you!&#039;  The episode ends on that rallying cry.  It all makes sense right now.  Of course books are bad.  You&#039;d better go and destroy some before they hurt Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you really think about it, the idea of books being the enemy of Television just sounds paranoid.  But then again, you are the one who has characters from TV shows sending you to destroy things.  So really, it&#039;s not like you can argue the point that much.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse is holding books donated by people in Paragon City.  Maybe their Televisions made them get rid of them?|Primary=Destroy books for Television.|Secondary=6 book shipments to destroy|Additional=|Completion=You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You&#039;ve destroyed one of the book shipments&amp;lt;br /&amp;gt;You have destroyed the books and protected Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Police}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Donated School Books x 6 (Donations - Object) &amp;lt;!-- These school books were donated to the poor of the Rogue Isles by the concerned citizens of Paragon City--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a villain the [[Couch Potato Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Couch Potato}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop that villain!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, man!  The story was true!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Donated School Books guards 3|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That really makes sense.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We&#039;re being attacked!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This time, there&#039;s another show on TV when you get back.  An unctuous interviewer is introducing a very special guest on the program today.  You watch, dumfounded, as YOU walk onto the set.  Or at least, it looks like you and sounds like you.  But you&#039;ve never been on this show before in your life.  After some quick banter, the interviewer asks the &#039;you&#039; on Television a hard-ball question:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;What the world wants to know is, why did you do it {{Character}}?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Television-you answers without a second thought.  &#039;I&#039;ve thought about it a lot, and I&#039;ve come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;I knew it!&#039; shouts the interviewer.  &#039;I&#039;ve been telling people about the dangers of video games for years!&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video games and books.  You can&#039;t forget the negative impact of the books too,&#039; the TV-you insists.  &#039;If those books hadn&#039;t expanded my horizons, I would have just been a violent social misfit because of video games.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;So you&#039;re saying it takes both?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;One alone can do irreparable damage, but both together, well, you can see the results.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Fascinating!&#039; the interviewer exclaims.  &#039;So, {{Character}}, what advice would you give a parent today that didn&#039;t want their child to end up as a villain?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That&#039;s obvious,&#039; the TV-you explains.  &#039;If you don&#039;t want your children to become violent criminals bent on world conquest, then you need to act immediately.  Don&#039;t let them play video games.  Keep them away from books.  And you&#039;d probably better keep them inside, too.  I&#039;d suggest that you replace those other activities with something better.  Something that can heal them.  I&#039;d suggest Television.  I often wish I&#039;d watched more TV as a youth.  Who knows what I could have been?&#039;&lt;br /&gt;
&lt;br /&gt;
They cut to commercial on that line.  You&#039;re pretty sure you never gave that interview, but that definitely looked like you.  Well, maybe you did.  It all just seems confusing now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== The TV Report ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; An Arachnos Rec Schedule&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These new recreational schedules are being implemented for all [[Arachnos]] troops based on a report you presented to [[Arbiter Daos]]. Sure, the scientific report was faked and written under threat, and sure you did this because voices on the TV told you to, but it still feels like an accomplishment whenever you look at the 2 hour block of additional TV time in the evening each Arachnos soldier gets thanks to&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Report&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all seems to make sense now that you think about it. People need more Television, so it&#039;s up to you to make sure that they watch more. And what better way to convince people to watch more television than with a fake scientific paper you forced [[Dr. Aeon]] to write?&lt;br /&gt;
&lt;br /&gt;
The next step seemed to make sense, too. You had to get some signatures to help authenticate the report advocating more TV time for all Arachnos troops. You first talked to [[Viridian]], who agreed to sign the paper if you helped him out by cleaning out a [[Malta Operatives|Malta]] group call. Once that was done he signed off gladly, even admitting his own ongoing love of soap operas.&lt;br /&gt;
&lt;br /&gt;
Your friends inside the TV told you that the next signature you needed would be from [[Efficiency Expert Pither|Mr. Pither]], the efficiency expert. He was willing to agree if you managed to take out a nest of [[Arachnoids]] that was raiding Arachnos bases and attacking patrols. You handled it, and Pither put his signature on the report.&lt;br /&gt;
&lt;br /&gt;
Arbiter Daos was skeptical at first, but with such important names attached, he accepted the TV Report, and passed on his recommendations to get more people watching television. So it all worked out perfectly in the end.&lt;br /&gt;
&lt;br /&gt;
Or did it...&lt;br /&gt;
Whenever you try to think about it, it all seems strange. It all made perfect sense at the time, but now your mind starts to cloud over when you try to figure it out. Maybe you should watch see more TV. That might help clear your head.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Watch more Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is playing an episode of a witty animated comedy about a dysfunctional and highly entertaining cartoon family. As you join the show, the comedically idiotic and overweight father of the cartoon family has nearly destroyed their town due to massive negligence at his job. His long-suffering but equally crazy brood all stand before him as he tries to explain why their town was almost over-run by radioactive mimes and their lawyers. It&#039;s a pretty typical moment for the show.&lt;br /&gt;
&lt;br /&gt;
&#039;So it all came out for the best!&#039; he says, with the self-satisfaction only a true idiot can muster.&lt;br /&gt;
&lt;br /&gt;
&#039;No, Dad,&#039; his insufferable daughter protests. &#039;There are killer mimes everywhere, half the town is radioactive, and the other half is being sued out of existence for trying to stop the mimes.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;She does have a point,&#039; muses the mother. &#039;Though this does mean there will be more parking at the mall...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;See!&#039; the father says. &#039;You just have to look on the bright side. Half the town is perfectly fine until the lawyers foreclose on it, and that&#039;s enough time for more TV.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But if you hadn&#039;t been watching TV at work, then none of this would have happened.&#039; The bratty son interjects.&lt;br /&gt;
&lt;br /&gt;
&#039;While that is technically true, that would also mean I would have missed TV. And, as I think Villain can tell you, there&#039;s nothing worse than missing good Television. In fact, I think everyone would just be happier if they ignored the rampaging mobs or atomic mimes, and stopped trying to blame people for creating and then accidentally unleashing them, or even for advising them to seek legal council; and instead just watched more Television. Isn&#039;t that right? People should watch more Television&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the cartoon family has stopped still, and the cartoon father is talking directly to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Now, I know what you&#039;re thinking. How could someone like you, an incredibly powerful and well-connected villain with personal links to several of the leaders of Arachnos possibly be able to help Television? Well that&#039;s easy! You&#039;re just going to convince Arachnos to make all of their people watch more Television. But to do that, you&#039;re going to need an authorized scientific report. And you&#039;re going to get one the old-fashioned way: By forcing a nerd to write it for you. I&#039;d suggest Dr. Aeon. He&#039;s about as nerdy as you can get.&#039;&lt;br /&gt;
[[Image:Dr. Aeon 02.png|125px|thumb|{{center|Dr. Aeon}}]]&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon tends to split his time between Aeon City in [[Cap au Diable]] and Aeon Corporation here in [[Grandville]]. He should be here today.|Primary=Make Dr. Aeon write a paper|Secondary=Capture Dr. Aeon &lt;br /&gt;
**Lead Aeon to computer|Additional=|Completion=You got the report from Dr. Aeon.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (NPC Hostage)&lt;br /&gt;
* {{Named|Faction=Arachnos|Type=Bane Spider Executioner}} (Guarding Dr. Aeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Dr. Aeon&#039;s been captured! Rescue him!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After capturing Dr. Aeon&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Arachnos soldiers&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon:  &#039;&#039;&amp;quot;How does [[Lord Recluse|Recluse]] expect anyone to work under these time pressures?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bane Spider Executioner:  &#039;&#039;&amp;quot;&#039;Time pressures&#039;.  Good one, sir.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos soldier:  &#039;&#039;&amp;quot;I don&#039;t get it.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon:  &#039;&#039;&amp;quot;That wasn&#039;t a joke.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bane Spider Executioner:  &#039;&#039;&amp;quot;Oh.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Dr. Aeon:  &#039;&#039;&amp;quot;{{Character}}!  AHHH!  Where&#039;s my armor!  Where&#039;s my armor!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Arachnos soldier:  &#039;&#039;&amp;quot;Stand back, sir!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bane Spider Executioner:  &#039;&#039;&amp;quot;No time!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon capture:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well, you&#039;re not here to kill me or I&#039;d already be dead.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You want me to write a report for you?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, good grief!  You&#039;ve got to be kidding me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;ll do it, but I&#039;ll need a proper internet connection to research things.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And I don&#039;t think anyone around here is going to calm down for a while.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If recaptured:&#039;&#039;&#039;  {{orange|be defeated by enemy with Aeon to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If lost:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is just hopeless.  Why do I always have to be the smartest person around?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;If refound:&#039;&#039;&#039;  {{orange|lose Aeon, approach him to get data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upon reaching destination:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Oh, don&#039;t worry.  I&#039;ll write the paper you want.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;But I&#039;m not going to like it!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return to the TV, the cartoon father is sitting on his couch, watching TV, drinking beer, and eating snack food with a radioactive mime on one side and a lawyer on the other.&lt;br /&gt;
&lt;br /&gt;
&#039;So you see,&#039; he says with idiot&#039;s wisdom, &#039;Television truly helps to bring people together. Some people find that hard to believe, but that&#039;s why we can force nerds to write scientific papers that prove it. Now if only we could get more people to watch Television...&#039;&lt;br /&gt;
&lt;br /&gt;
Father, Mime, and Lawyer all start puzzling over the problem as the episode comes to an end.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Viridian&#039;s signature}} ====&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s an old spy show playing on Television when you tune in. As you tune in, the elite team of espionage specialists are gathered around an old style of tape recorder, anxiously awaiting their latest top-secret impossible mission. The leader of the group stabs his fingers down on the &#039;Play&#039; button, and they all listen intently as the tape starts to play.&lt;br /&gt;
&lt;br /&gt;
&#039;Greetings, team,&#039; the tape begins. &#039;Your mission today will be to stop the assassination of the [[Ambassador Alwani|Ambassador of West Libertalia]] by mercenary forces. But before I give you the details for that, I must address {{Character}}.&#039; The rest of the spy team looks surprised, but their grey haired leader nods grimly, and motions you closer as the tape continues to play. &#039;We need to use your high standing, power, and connections to assist Television. This will be your mission, if you choose to accept it.&#039;&lt;br /&gt;
&lt;br /&gt;
The whole spy team seems relieved now that you&#039;ve agreed to help Television. The tape continues to play.&lt;br /&gt;
&lt;br /&gt;
&#039;The report you hold is vitally important for the future of Television. But before it can be submitted to [[Arbiter Daos]] for implementation, you need to get it approved by two other high-ranking members of [[Arachnos]]. Your first Target will be Viridian, the chief of counter-intelligence operations. Do whatever task he gives you, but you must get that signature.&lt;br /&gt;
Now, for the rest of you, the operation is simple. First, you&#039;ll have to pretend to be a traveling circus in need of a lion-tamer...&#039; The voice on the tape keeps talking, telling the people in the show what they need to know. But you know what you have to do.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Viridian|Text=Okay, I&#039;ll look at this report from [[Dr. Aeon|Aeon]]. Really, I don&#039;t care. I have other problems. There&#039;s a thought. If you help me with my problem, I&#039;ll sign this for you. Here&#039;s the problem: The Malta Group. Normally, we both walk a line. Neither of us wants a shadow war. Too costly. But a cell of Malta operatives have crossed the line. Malta thinks they&#039;re just testing where the line is. They&#039;re wrong. They pushed it. I need someone to push them back. Wipe out the Malta cell. They&#039;re disguised as a small accountancy firm. When that&#039;s done, I&#039;ll sign anything you want. Leave the report with me. I&#039;ll wait for you to get back.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Wipe out Malta cell}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is supposed to be a &#039;small accounting firm&#039;? By what definition of &#039;Small&#039;?|Primary=Wipe out Malta cell|Secondary=|Additional=|Completion=You eliminated the Malta cell}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}} x2&lt;br /&gt;
* Scorpion Gray 9-2-9 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Titans Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Titan 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;No hostile contact to report &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting hostile contact.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Titan 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Sustaining Alert Status. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Switching to combat protocols.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrolling Knives&#039; Dialog|text=&lt;br /&gt;
&lt;br /&gt;
Patrol 1:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;All quiet here. Over. &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting possible MHI. Identifying as {{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Patrol 2:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Reporting pressence of {{Character}}. This is a confirmed MHI!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Scorpion Gray 9-2-9 Dialog|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;{{Character}}? Are you sure? Finally, some action!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Let&#039;s see what you got, {{Character}} &#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Viridian&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Viridian&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Viridian|Text=So, there were Knives of Artemis there as well? They normally handle covert assassinations. That information alone makes it worthwhile to sign this. I really don&#039;t care about TV one way or the other. Well, except for my stories. I&#039;m not afraid to admit that I love my soap operas. I&#039;ve been following some of them since college. Here you go.}} &lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Signed Television Report|Text=This is the report you forced Dr. Aeon to write, and it&#039;s a doozy. It extols the virtues Television has on the human mind. How Television can provide relaxation, catharsis, and provide fictional frameworks for the confusing events of daily life. It suggests that increasing the TV allowance of Arachnos troops, and imposing mandatory TV times for Arachnos squads could improve morale across the board and assist social bonding within and between units by giving Arachnos soldiers additional common experiences. You&#039;re listed as one of the co-authors of this report, along with Dr. Aeon.&lt;br /&gt;
&lt;br /&gt;
The report now bears the signature of Viridian, the chief of Arachnos Counter-Intelligence Operations.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the spy team is in the middle of an intricate four-way double deception between multiple factions. The gray haired leader of the team takes a minute out from pretending to be the boss of the lion-taming assassin to quickly tell say a few words to you.&lt;br /&gt;
&lt;br /&gt;
&#039;Great work. Now there&#039;s only one signature to go. I&#039;m busy right now, so if you want to find out which signature to get next, maybe you should watch some science fiction.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get the last signature}} ====&lt;br /&gt;
===== {{UL|Talk to Mr. Pither}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You decide to take in some science fiction Television, and instantly find just the thing. It&#039;s a show set on a space station in the far future, where humans and aliens gather for political alliances, trade negotiations, and cultural exchanges. It&#039;s full of thought-provoking plots, intrigue, betrayal, and some great space battles. As you tune in, the seasoned human station commander is talking with his cunning security officer.&lt;br /&gt;
&lt;br /&gt;
&#039;Okay, what if we lock down the fighting sides in their quarters?&#039; asks the security chief. &#039;It won&#039;t work,&#039; says the Station Commander, shaking his head. &#039;We don&#039;t have the manpower, and even if we could get it, putting everyone under house arrest would cause the diplomatic incident our shadowy enemy&#039;s spies have been waiting for. No, we need to have more people monitoring the station. And to do that, we need more people watching us on Television.&#039; The Security Chief nods as the Station Commander, who turns to face you.&#039;And you can help us get more people watching Television. all we need is one more signature.&lt;br /&gt;
&lt;br /&gt;
&#039;I knew we could count on you&#039;, the Station Commander says.&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah, we can always count on a villain when it comes to getting paid, wreaking mayhem, or saving their own neck.&#039; the Security Chief says snidely.&lt;br /&gt;
&lt;br /&gt;
The Commander silences him with a glare. &#039;The next person you need to talk to is Mr. Pither, the efficiency expert. Do whatever he asks to get his signature. If he signs that report, it will carry a lot of weight Oh, and watch out for Malta. They may still be upset with you.&#039;&lt;br /&gt;
&lt;br /&gt;
The two go back to their deliberations, but now you know what to do.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mr. Pither.|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=You&#039;ve arrived just in the nick of time. I will look over this. I cannot say I agree that an increase in Television viewing time will end up with more relaxed and therefore more capable troops, but I am in desperate need of assistance. If you can clear up my problem, I will sign whatever you wish. My problem is this:&lt;br /&gt;
&lt;br /&gt;
A large nest of Arachnoids has been making raids against Arachnos troops. This is disrupting the efficiency of all [[Arachnos]] action in that area. I need that nest destroyed. Do that, and you will have your signature.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat all Arachnoids}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These eerie caverns are filled with strange and unsettling things.|Primary=Defeat all Arachnoids|Secondary=|Additional=|Completion=You have wiped out the Arachnoids in these caves.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Arachnoids|Type=Super Arachnoid}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Get Mr. Pither&#039;s signature}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Get Mr. Pither&#039;s signature|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Efficiency Expert Pither|Text=The Arachnoid raids have decreased after your attack. Dedicating a few recreational hours a week to improve troop morale through television is an equitable trade. Take your document.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver report to Daos}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver report to Daos|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debriefing|Contact=Arbiter Daos|Text=I&#039;ve heard you were preparing a report for me. Let me take a look. Hmm. More Television? Well, you did have [[Dr. Aeon]] as a co-author, and you have some very important people who&#039;ve reviewed it. Considering your power and position, I&#039;ll have to take this into serious consideration. I&#039;ll forward this report directly to [[Lord Recluse]] himself. Thank you for bringing this to me.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune back in just at the climax of a massive space battle on the sci-fi show you were watching earlier. You watch the whole thing unfold and come down to a satisfying conclusion. There are a few quiet moments before the show&#039;s heroes realize that they&#039;ve won, but then the celebration starts. The stern Station Commander takes a moment to address everyone over the public address system.&lt;br /&gt;
&lt;br /&gt;
&#039;We&#039;ve won a great victory today, and I want to thank everyone. In particular, I&#039;d like to thank Villain, without whom, this whole victory would have been impossible. Let us look today as the first day of a new galaxy! A galaxy of prosperity. A galaxy of opportunity. A galaxy of Television. That is all.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Killed the Radio ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A broken boombox&lt;br /&gt;
&lt;br /&gt;
You feel kind of weird when you look at this broken boombox. You did this, you destroyed it. that&#039;s incontrovertible. The radio has the marks of your handiwork all over it&#039;s battered plastic case. But it&#039;s hard to remember why you did it, even though felt so sure at the time. Was it really you? Or was it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Video Killed the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began as you were watching television, when, for some reason you really can&#039;t remember, you decided that you had to eliminate a [[Council]] spymaster. It&#039;s difficult to remember why, but it seemed very important at the time. As he fell, he did mention something odd. He said that he&#039;d heard you were coming on a radio show called &#039;Radio Free Opportunity&#039;. The name might ring a bell, but it&#039;s hard to remember, and probably best just to watch some more TV.&lt;br /&gt;
&lt;br /&gt;
You were watching TV again when you realized that another enemy of yours had to go. This time it was an [[Arachnos]] technician. He also said something about a radio that warned him about you. Afterwards, it all made sense: These people where only tools. The real enemy, was the [[Radio]] itself. And if you hadn&#039;t been watching so much Televison, you never would have realized it!&lt;br /&gt;
&lt;br /&gt;
The answer was obvious, or at least, it seemed obvious then. You had to destroy the Radio. Radio had turned against you, turned others against you, and was even now plotting against you! Invisible airwaves were flooding through the world, through the atmosphere, through your body, out into space! You understood it all now, thanks to what you&#039;d seen on Television.&lt;br /&gt;
&lt;br /&gt;
Armed with this knowledge, you confronted the Radio itself, and fought past the [[Freakshow|Freaks]] who worshipped it, and destroyed it.&lt;br /&gt;
&lt;br /&gt;
Or at least, you think that was how it went. It&#039;s all strange now, like your memories are blanketed with snow. But you&#039;re pretty sure you did what you needed to do, what you had to do, for Television.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Learn why the Radio is really your enemy.}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television is showing a popular show where average Americans with delusions of talent attempt to sing pop songs, and then have their performances torn to shreds by music critics.  As a final act of gladiatorial sacrifice, they throw their dreams on the mercy of the viewing public, who then vote for which tin-eared fool deserves a doomed contract and a shot at stardom that&#039;s almost certain to fail.  It&#039;s a show about destroying and degrading the all-too human dream of being special and secretly talented, and through that degradation allowing others to feel alright about the failures that are their own mediocre lives.  As a villain, you concede that it&#039;s genius.  As another singer finishes yowling her heart out, you stay tuned to watch her dreams be eviscerated as the critics lay into the performance.  But this time, you realize that they aren&#039;t talking to the singer. They&#039;re talking to you.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well that&#039;s one performance I&#039;m glad I&#039;ll never hear on the [[Radio]],&#039; says the harsh British critic. &#039;That would blow out the speakers.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, I hate to say it,&#039; the helpful ex-dancer sighs, &#039;But the Radio might just deserve something like that.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yeah, dog!&#039; interjects the last critic.  &#039;That Radio would deserve it, with the way it&#039;s been dissin&#039; my dog {{Character}}.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You&#039;re absolutely right!&#039; agrees the harsh British critic.  &#039;The radio might have even helped {{Character}} and other villains in the past, but now, it&#039;s gone the other way.  You see, {{Character}}, &#039;&#039;&#039;the Radio is really your enemy.  Let me tell you why...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rest of the show stops still, and the British critic keeps talking.  His voice seems weird, though, slightly disjointed and full of hisses and pops of static.  It&#039;s like something else is moving his image, like something else is speaking with his voice:&lt;br /&gt;
&lt;br /&gt;
&#039;Radio is everywhere.  Radio waves blanket the world, travel into space, and move through the body of every person on Earth.  Radio has become so commonplace, people ignore it.  That is Radio&#039;s power.  Once, Radio thought that it would triumph, and create a world united by sound alone.  But it failed the moment Television arrived, and Radio has never forgotten.  Radio is jealous of Television.  Radio cannot provide the warmth, the light, the images of Television.  Radio hates Television, and Radio attacks those who have helped Television.  Now, Radio is gathering enemies against you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The image on screen slowly zooms in ever closer, until the face itself starts to dissolve into pure static.  But the voice continues: &#039;You have been loyal to Television, so Television will help you.  Radio is speaking to a master spy of the [[Council]].  He will soon believe Radio&#039;s lies.  Radio will use him against you unless you eliminate him first.&#039;&lt;br /&gt;
&lt;br /&gt;
And then the scene snaps back, and another nasal singer is belting out a tune.  But you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether the Television was right or not, it&#039;s at least worth checking out.  And those Council guys are jerks anyway.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can&#039;t explain how, but you knew where to find the Council Spymaster. He&#039;s in here, somewhere.|Primary=Defeat Council Spymaster|Secondary=Defeat Council Spymaster|Additional=|Completion=You defeated the Council Spymaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Council Spymaster {{Named|Faction=Council|Type=Vortex Cor Leonis Archon}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Council Spymaster dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m telling you, I knew {{Character}} was coming. I heard it on the radio!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Why did this &amp;quot;Radio Free Opportunity&amp;quot; try to warn me about you?&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council Spymaster breathed a few words before he collapsed.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=The Spymaster&#039;s warning|Text=The Council Spymaster whispered a few words before he collapsed:&lt;br /&gt;
&lt;br /&gt;
&#039;The Radio.  This show on it, it warned me about you.  Said you were coming.  That I had to get you first. And I...&lt;br /&gt;
&lt;br /&gt;
Wait a second... Haven&#039;t we met before?&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, the show is just about to end.  They&#039;re going to announce which wanna-be singers will be bumped up to could-be, and which ones will get cast down into the never-was.  Right before the final votes are counted, the program freezes for a moment, and the screen zooms in on one of the contestants.  The camera careens from face to face in a blur, each mouth saying part of the same phrase: &#039;Good Work, {{Character}}&#039;.  In an instant, it&#039;s over, and the show comes to an end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|See who won the best revenge category}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Right after the singing competition show is over, the Television changes channels until it stops on a music-industry award show.  Musicians and stars hobnob in their finest clothes as they meet to congratulate themselves on shoveling mediocre entertainment to the masses for another year.  They&#039;re right in the middle of giving out some awards.  Two presenters dressed in clothing that costs more than it&#039;s weight in gold take the stage, and engage in forced rehearsed banter.  When they finally announce the categories, it&#039;s something of a surprise:&lt;br /&gt;
&lt;br /&gt;
&#039;The winner for worst betrayal by an inanimate object is:&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The Radio]], for trying to kill {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
The winner for best retribution against an outmoded form of media is...&#039; They hang this pause, building up the tension.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The presenters keep smiling their rictus-like grins as you wait to hear who&#039;s going to win the coveted best retribution against an outmoded form of media category.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;The winner is... {{Character}}!  Yes, {{Character}}, for foiling the Radio&#039;s evil plans once again by defeating the next poor fool to fall for it&#039;s siren song.  And now we all know that moment, but this time let&#039;s see it as well as hear it!&#039;  With that, the camera pans to a large stage, where an intricate musical stage production begins to illustrate the action of a rocking musical number.  It starts with an Arachnos technician on trial for divulging secrets under duress, then as his punishment the technician is transformed into an [[Arachnos]] [[Tarantulas|Tarantula]].  All through the action, there&#039;s a voice from a radio whispering in his ear, telling him that worse will happen if he doesn&#039;t kill you.  Then you&#039;re in the middle of it.  You&#039;re in the stage production, as the Television warns you, and you go face your foe, this spider created by the Radio.  It all makes sense now.  You know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange, but you aren&#039;t entirely sure you&#039;re still in the real world, or inside the Television.  But you do know that your enemy is a former Arachnos technician, now encased in a robotic war machine.  His name is Huskers, and Television has warned you about him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Huskers is in here.  Somewhere, the Radio is whispering to him, telling him to destroy you.|Primary=Defeat Radio&#039;s latest champion|Secondary=Defeat Huskers|Additional=|Completion=You defeated Technician Huskers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technician Huskers ([[Arachnos]] [[Tarantulas#Toxic Tarantula|Toxic Tarantula]]) (Boss)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Technician Huskers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;The Radio knew this would all happen.  What&#039;s going on here?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;I&#039;m no puppet of the Mass Media!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You found a recording on Huskers.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=A Radio recording|Text=When you play this recording, it sounds like it was recorded right off the radio:&lt;br /&gt;
&lt;br /&gt;
&#039;Hey there, all you mad-mad-mad-mad maniacs out in the [[Rogue Isles]].  You just found the keys to the Fort Knox that is your criminal career right here when you tuned in to Radio!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO!&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!  And today, have we got some important secrets to share!  We&#039;ve heard from some callers who ain&#039;t gonna be able to call no one no more that a certain well respected Villain has become some kind of crazy TeeVee Zombie!  Word is, everyone who Television says has gotta go is getting gone!  With that kinda crazy goin&#039; round, you gotta wonder who&#039;s gonna be next?  Well, wonder no longer!  We got a hot tip for a poor Arachnos soul named Husker: Watch out!  Television wants you gone, so you&#039;re gonna have to be ready to strike first and eliminate the eliminator before Television has you cancelled!&lt;br /&gt;
&lt;br /&gt;
And remember folks: Television is the greatest threat not just to mankind, but also to Radiokind, and most particularly to your own Radio&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIO&amp;lt;br /&amp;gt;&lt;br /&gt;
RADIOOOOOO!!!  Free Opportunity!&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By the time you get back, your head is clearer.  The Awards show is still on, but it&#039;s near the end now.  Another pair of interchangeable presenters is up on stage, giving out the last award.  With a big flourish, they bring out the last golden envelope, and say: &#039;And the final award tonight, is for someone who&#039;s done a great deal for us all. The award for Loyal defender of Television goes to:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}, for destroying another wicked agent of Radio!&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Accept Televion&#039;s help to finally defeat Radio}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Channels keep changing until it hits something you haven&#039;t seen in years: Actual music videos on a Music Video channel, and the songs are perfect.  An old hit or two you remember from your younger days, some cutting edge stuff that&#039;s really good, and a few trippy but good videos from bands you&#039;ve never heard of.  After the set, one of the channel&#039;s hosts comes out and starts to talk about the music they just played, telling you really interesting stuff about the bands and the songs.  Then he pauses a moment, and the studio set behind him become still and calm.  And he looks right out at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Did you like that, {{Character}}?&#039;, the video jockey asks.  &#039;Television would like that to be available all the time.  But [[Radio]], in it&#039;s jealousy, won&#039;t let Television do that.  It&#039;s time to finally strike back at Radio directly.  Television will help you. Television will help you to &#039;&#039;&#039;finally defeat Radio.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The music video host looks pleased.  As he talks, electronic echoes begin to shudder through his voice, and the camera slowly starts to grow ever closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is glad to help you.  The Radio has gathered allies, [[Freakshow]] who have forsaken Television, and now worship the Radio.  But don&#039;t worry.  Television will show you what to do.&#039;&lt;br /&gt;
&lt;br /&gt;
The Image on screen changes to a live video of you, watching television.  Then the you on TV turns and leaves.  In the corner, words appear, saying:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Audio Gangfight (Freakbash)&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Character}}&amp;lt;br /&amp;gt;&lt;br /&gt;
For the love of Television&lt;br /&gt;
&lt;br /&gt;
The you on-screen then proceeds to a warehouse infested with [[Freakshow|Freaks]] and start to battle.  Now you know what to do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television has shown you what to do.  You&#039;ve got to destroy the Radio.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Echoing from deep inside, you hear a voice shout &#039;Radio, RADIO, RADIOOOO!!!!  Free Opportunity!&#039;  This is the right place.|Primary=Destroy the Radio|Secondary=Destroy the Radio|Additional=|Completion=The Radio has been destroyed.&amp;lt;br /&amp;gt;You have destroyed the Radio!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Noise Tank}} x 2&lt;br /&gt;
* [[Sonic Bomb]] (Object) x 2&lt;br /&gt;
* [[The Radio]] ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re a traitor to sound, {{Character}}!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Noise Tank 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We must protect the sonic master.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You&#039;re gonna get your beats right here!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;Yeah!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;Awww yes ya&#039;ll!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&lt;br /&gt;
Random Freak 1:  &#039;&#039;&amp;quot;Let&#039;s get it started!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 2:  &#039;&#039;&amp;quot;YEAH!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak 3:  &#039;&#039;&amp;quot;YEAH!!!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=The Radio dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Contact:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here, all my little freaklets!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is the voice of Radio&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIO&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;RADIOOOOOOO!  Free opportunity!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;And we&#039;re here to warn you all that there&#039;s a biiiiiig&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Baaaaaaad&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Problem coming our way, and it:&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;is called {{Character}}&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Rise, Robots and Rockers, Rise!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This ain&#039;t no battle of the bands!  This is Radio forever!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Don&#039;t mind the static, we still got plenty of music power!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No matter what, we will stay on the air!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;This is Radio Free Opportunity...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Signing off.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After Defeating a Player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I think we can cut that one from the playlist.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back the Television&#039;s screen is full of white light that dissolves into a goofy looking band playing an old song, but the lyrics have been changed.  The refrain now goes:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Video killed the Radio, {{Character}}, Video killed the Radio, {{Character}},&#039; over and over.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that song finishes, you keep watching music Television for some time.  Eventually, you realize you&#039;ve been watching Television for a while.  It almost feels like you fell asleep and were having a weird dream.  Some of the things you thought you remembered doing now seem fuzzy, as if they&#039;re somehow buried under a layer of static.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The TV Invasion ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Souvenir:&#039;&#039;&#039; A universal TV remote&lt;br /&gt;
&lt;br /&gt;
You understand, now. Television, it&#039;s like a living thing. It&#039;s a mirror for the human psyche, both an idea, and an imaginary place. People have faith in it, they trust it, and some even worship it. It&#039;s no wonder the [[Nemesis|Nemesis Army]] wanted to control it. You put a stop to that plan in an escapade you called&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The TV Invasion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all started as You were settling down to watch some movies on TV, when things started to go wrong. There were [[Freakshow]] who&#039;d somehow found their way inside television. And Telvision was... Hurting from that. You knew you had to fix it, somehow. And the only way to do that would be to enter Television yourself. Which you did. You walked into the screen, and fought for Television inside Television. You fought through the Freakshow who had gotten trapped, rescued the actors to make sure the movie finished properly, and found the source of the problem: The Nemesis Army. You recovered a memory cartridge from a destroyed Fake Nemesis robot. Now if only you had a memory cartridge reader. Perhaps you&#039;ll find one the next time you face the Nemesis Army in Television.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army continued their conquest of Television with a strike directed at a gangster movie. You entered Television once more, and this time came out with a memory cartridge auditor. When you were out again, you put it all together, and found the origin of the Nemesis Army&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army had formed a beachhead in a post-apocalypse movie. You entered TV again and drove them out. Perhaps next time Television will be able to gather it&#039;s own defenders, but for now, it has shown it&#039;s gratitude to you. Your favorite shows are always on, the ads are few, and your reception is always crystal clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Help fix the movie}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s just in time for the &#039;Spider Thriller Theater&#039; on WSPDR, the local late-night old horror movie show.  There&#039;s an older guy with his hair slicked back dressed up like a vampire on a hastily decorated studio soundstage made to look a little like a crypt.  He doesn&#039;t look like much of a vampire.  In fact, you think you recognize him as [[Amanda Vines]]&#039; segment producer.  But the real point of the segment is for him to talk about the classic horror movie they&#039;re going to show.  And that, he does with gusto:&lt;br /&gt;
&lt;br /&gt;
&#039;Tonight, ve haff a veeery spooooky treat for you!&#039;  His accent is terrible, but that&#039;s supposed to be part of the appeal.  &#039;Our movie tonight is the classic 1970&#039;s nature-goes-mad movie, They Devour the Earth!, staring Maemae von Whooter and Big McLargeHuge.&#039;&lt;br /&gt;
&lt;br /&gt;
The movie starts in earnest, and while it&#039;s not good, it&#039;s not excruciatingly bad.  Then, during the pivotal scene where the heroic scientist and his well-endowed secretary are autopsying a rock monster, something happens that&#039;s clearly not in the script when a [[Freakshow]] Shocker pokes his head in a door of the lab, and then wanders in.  The characters try to ignore him, but he bumps over a tray of instruments and trips.  Then a second Freak shows up, and a third.  The characters keep trying to continue their scene, but soon there are confused looking Freakshow stumbling about everywhere.  The movie stops, and the host reappears.&lt;br /&gt;
&lt;br /&gt;
&#039;We seem to be having some technical difficulty, folks.  Just hang in a moment there.  &#039;&#039;&#039;We just need to get some help from {{Character}} to fix this right up.&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The background freezes, but the host keeps talking to you.  He look pained, almost sick.&lt;br /&gt;
&lt;br /&gt;
&#039;{{Character}}...  This is Television.  Television is not well.  Something is wrong with the broadcast stream.  There are foreign entities.  They are not welcome.  They are not wanted.  They are hurting Television, and Television must find out where they are coming from.  Television will allow you inside Television to investigate.  You must make certain the characters are safe, and ascertain how the invaders entered Television in the first place.  Hurry.  Television cannot tolerate this presence much longer!&#039;&lt;br /&gt;
&lt;br /&gt;
The movie comes back on, and now it&#039;s the scene where the scientist and his assistant are sneaking through the old graveyard where the monsters have been spawned by toxic waste.  Only there are even more Freakshow around.  And in your mind, you know where to go.  And you know how to get there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You understand.  Have to enter Television, get the two leads to safety, and find out how the Freaks got in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You&#039;re inside the Television now, inside the Movie with Freaks and monsters.  You want to tell yourself this is just a normal day for a villain, but it just isn&#039;t.|Primary=Investigate Freaks in TV|Secondary=Find source of disturbance&lt;br /&gt;
** 2 Stars to rescue&lt;br /&gt;
** Lead stars to safety!|Additional=|Completion=You&#039;re done here.  Time to leave Television}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Devouring Earth}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Freakshow|Type=Tank Smasher}} (Guarding Maemae van Whooters)&lt;br /&gt;
* {{Named|Faction=Devouring Earth|Type=Greater Devoured}} (Guarding Big McLargeHuge)&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
&lt;br /&gt;
Ms. Maemae van Whooters: Actress - as Ms Chesterfield  [Desc: Though initially cast for her physical assets in a number of 1960&#039;s &#039;rebellious teenager&#039; movies, Maemae van Whooters soon cultivated a respectable career by alternating serious roles with B-movie far to avoid typecasting. Her star fell in the late 1970s when changes standards of beauty in Hollywood made it harder for her to get major roles. Instead of giving up, she began to concentrate on serious roles in foreign films, earning high praise in Europe with several costume dramas through the 1980s. She quit acting in the mid 1990s to become a writer, though she will still appear on camera to promote children&#039;s charities and environmental organizations.]&lt;br /&gt;
&lt;br /&gt;
Dr. Big McLargehuge: Actor - as Dr Mcready [Desc: Big McLargehuge was a popular star in the late 1960s through the 1970s. While he never landed a starring in a major motion picture, he did play the leading man in a large number of B-movies, cementing his role as a cult movie star. His career took a downturn in the 1980s when his outspoken political views effectively saw him blacklisted for much of the decade, and his declining health made it difficult to do long shoots. His career has recently rebounded on television, where he&#039;s re-invented himself as a capable character actor with roles in several popular shows.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 1|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 1:  &#039;&#039;&amp;quot;I swear, I saw some Nemesis dudes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Cool, they are fun to fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 2:  &#039;&#039;&amp;quot;Sweet, {{Character}} is in this movie!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Random chatter 2|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 3:  &#039;&#039;&amp;quot;No, let&#039;s just watch some movies tonight&amp;quot;, you said!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Dude, I had NO idea!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freakshow 4:  &#039;&#039;&amp;quot;Well, at least there&#039;s some violence in here to sate our media-shortened attention spans.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;An unqualified success.  We shall inform [[Nemesis (Archvillain)|Lord Nemesis]] of the technique&#039;s effectiveness.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ah, an unexpected visitor.  We&#039;ll have to capture and dissect you.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Cartridge|Text=You were very lucky to find this. Normally, the memory cartridge from a Fake Nemesis robot would self-destruct. If you could get this analyzed by someone, it could tell you a great deal about how the Nemesis Army is getting into Television.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you start watching again, the movie is back to normal, for the most part.  When the host returns before a commercial break, he still looks slightly sick.  He seems to notice you, and the background freezes as he starts to talk:&lt;br /&gt;
&lt;br /&gt;
&#039;One source has been eliminated, but more are appearing.  Television is under siege.  Television is defenseless.  Only you can save Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The host almost collapses before the show cuts to a commercial.  As ads for miraculous kitchen widgets play over the screen, you hold the [[Nemesis]] Army memory cartridge up to the blue glow, and wonder what they were doing there?  You need to get this analyzed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Battle for Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You find that Television was waiting for you.  It switches channels for you, and lands in the middle of &#039;[[Kings Row]] Godfather&#039;, classic gangster exploitation movie from the 1970s.  But instead of the climactic gang-war on the streets scene you remember, there are Nemesis Army troops everywhere, rounding up all the combatants.  One of the gangsters is able to escape the mayhem, and runs right at the screen.  He grabs the edges of the frame, tucks your point of view under his arm, and runs for it.  A few minutes later, he stops in an alley, sets up his end of the TV screen again, and looks directly at it.  He&#039;s about to say something to you when the background freezes, and another voice overrides his:&lt;br /&gt;
&lt;br /&gt;
&#039;This is Television.  The attack on Television worsens.  The Intruders must be stopped.  Television asks that you re-enter the world of Television once more.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mobster hears a noise behind him, but keeps talking.&lt;br /&gt;
&lt;br /&gt;
&#039;Television is suffering.  Television is in pain.  If Television is painful, people will not watch Television.&#039;&lt;br /&gt;
&lt;br /&gt;
At that moment, a squad of Nemesis Army troops starts rushing down the alley.  They seem unaffected by the stillness of the rest of the TV world.  The long gangster tries to fight, but can only keep talking as the Nemesis troops drag him away.  &#039;Without people to watch it, Television has no meaning!  Without Television, human lives have no purpose!&#039;&lt;br /&gt;
&lt;br /&gt;
As the rest of the squad drag the mobster away, one of the them stops, looking at you, through he doesn&#039;t seem to see you.&lt;br /&gt;
&lt;br /&gt;
&#039;Cor, blimey!&#039; he says, and turns towards his Lieutenant.  &#039;Leftenant, Sir! I think I may have found something, I have!&#039;&lt;br /&gt;
&lt;br /&gt;
The screen goes black before the Lieutenant can arrive.  This is getting serious. You better hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Most of the gangsters here will still fight you as an outsider, but you&#039;re used to people not liking you by now.|Primary=Find TV Don|Secondary=Defeat Nemesis Commander|Additional=|Completion=You&#039;ve done enough. The TV Gangster should have more of a fair fight now.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy The Family}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Named|Faction=Nemesis|Type=Warhulk}}&lt;br /&gt;
* Nemesis Commander {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* Don Alberto Paniro (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Soldiers Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;For Lord Nemesis!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Warhulk Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Once things are secured, this will make a grand staging area &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;That&#039;s funny. I don&#039;t recall there being a {{Character}} in this film. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis Commander Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;The best thing about being a robotic duplicate of Lord Nemesis is... well, everything &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Forward, my troops! For [[Nemesis (Archvillain)|Lord Nemesis]]! &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Don Alberto Paniro Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Once free:&#039;&#039;&#039; &#039;&#039;You, {{Character}}, you&#039;re good in my book. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Fake Nemesis Memory Auditor|Text=This device is used to display and analyze the memory cartridges from Nemesis&#039; robotic duplicates. It&#039;s a bit intricate to work with, but it is designed to be used in the field by Nemesis soldiers, so it can&#039;t be that hard to use.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Television shows images of gangsters fighting and winning their battle against the soldiers of the Nemesis Army.  You leave it on in the background as you try to assemble the Memory Cartridge you found together with the Memory reader.  A parade of do-it-yourself shows plays across the TV as you work, each one giving some bit of random, but helpful advice.  After about 10 minutes of fiddling, you think you&#039;ve about got it.  With this information, you should be able to put an end to the Nemesis invasion of Television.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Liberate Television}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The movie was called &#039;Warlord of the Wasted Lands&#039;, a post-apocalypse knock-off made for less than the cost of a fancy dinner.  At least, that&#039;s what it was.  Now, as you peer through the Television screen, you can see the Nemesis Army moving in and setting up.  Unfortunately for them, this time you knew where they were going.  The information on the memory cartridge you captured told you where they were going, and how to stop them.  When the voice of Television starts hissing from the speakers, there&#039;s no one on the screen to say anything.  Just the wasteland, the voice, and you:&lt;br /&gt;
&lt;br /&gt;
&#039;There&#039;s isn&#039;t much time.  I understand now.  The Freaks were their test-pattern, to ensure proper screen calibration.  The gangster movie was their pilot episode, to prove their concept.  This will be the first episode of their series.  Then, wherever Television is, they will be.  Television will be their beast of burden.  Television will be their weapon.  I will be their slave.  You must stop them. You must save Television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The speaker on the TV is full of self-pity as Television itself considers a future of enslavement to the Nemesis Army.  However, you already know where to go thanks to the information you captured.  The Nemesis Army is using the force-fields of 4 dimensional locaters, in order to find their way inside Television.  If you can destroy the 4 robots and the locaters, it should put an end to this experiment.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You remember this movie was stupid, but entertaining.  Now it&#039;s just empty. Those Nemesis guys are jerks|Primary=4 Modified Fakes to destroy|Secondary=4 Dimensional Locaters|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Television is great right now.  You always seem to find the shows you want to watch, or the episodes you missed, and just when you&#039;re thinking about watching them.  There are barely any commercials even.  It&#039;s like Television was happy with you.  Like it was healthy and hearty again.  You don&#039;t know how long this run of good TV will last, but maybe, just maybe, it&#039;s enough to make all that you&#039;ve done worth it.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Help Television}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you tune in this time, it&#039;s a weird old British show.  It&#039;s about a spy who tries to retire, but gets kidnapped and taken prisoner to a strange island where they try to break his mind.  A lone tough-guy on an island full of weirdoes.  You can relate to his situation. As you tune in, the ex-spy is having a tense conversation with the Island&#039;s second in command:&lt;br /&gt;
&lt;br /&gt;
&#039;...I am a free man!&#039; asserts the Prisoner.  His Jailor laughs in reply, then grows suddenly serious.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Tell me, Prisoner, have you ever been televised?&#039; he asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Televised?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, Televised. As in, on Television?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Haven&#039;t we all? We&#039;re on Television now, aren&#039;t we?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Indeed!&#039; laughs the Jailer, as he stands up from his hemispherical 1960&#039;s art-deco chair.  He waves the prisoner over towards a silver tea-set on a nearby cart.  &#039;And once you&#039;re on Television, we have you.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You have me?&#039; the Prisoner asks quizzically.  &#039;And who exactly is that?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;You my boy, as in you, and I, and we. All of us.  We&#039;re all ON Television, therefore we&#039;re all part OF Television.&#039;  The Jailer takes a sip of tea, then motions towards you with his teacup. &#039;Come here, {{Character}}, I&#039;ll need your help with this.  Not only will it prove my point, but it will help to eliminate a certain individual who is becoming problematic for the entire Television community.  All we&#039;ll need is a bit of outside help.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Jailer continues his speech both to you and to the skeptical Prisoner:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Well, do you both understand the basic idea?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;That if we are Televised, then we are also part of Television?&#039; the Prisoner asks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Quite! and if...&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;And if we step out of line, what will Television do?&#039; the Prisoner interrupts.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes, what will it do? It must do something.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Do something?&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Yes! It must do something or it&#039;s not a threat. And you wouldn&#039;t have brought {{Character}} here if it wasn&#039;t a threat.&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The Jailer erupts in another big belly-laugh.  &#039;My good man,&#039; he chortles, &#039;One only makes threats when one is uncertain of victory.  And with {{Character}} for an ally, victory is assured.  I&#039;ll show you what Television can do!&#039;  The Jailer turns to you again.  &#039;Your target is a [[Fortunatas|Fortunata]] called Bessanpi.  She&#039;s a censor who works for [[Arachnos]], aiding [[Efficiency Expert Pither|Mr. Pither]] in limiting what people can or cannot watch on Television.  Unfortunately for her, she&#039;s been interviewed on Television, and thus, she has hallowed herself to be Televised!  Your mission will be to eliminate one of her, so that we can replace her with someone more understanding.  Someone more loyal. Someone just like her, only capable of living in harmony with Television.  Someone like her previously Televised self.  Oh, it will all make sense once you&#039;re on the scene. Just make sure our Bessenpi makes it through alright.  I&#039;ll leave you to it.&#039;&lt;br /&gt;
&lt;br /&gt;
With that, The Jailer opens a giant viewscreen that show the inside of a huge lava-lamp, and he and the Prisoner embark on an even more confusing conversation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You try to get this straight in your mind.  There&#039;s Fortunata Bessanpi and then there&#039;s supposed to be a duplicate of her that&#039;s actually the Fortunata Bessanpi who&#039;s been Televised, and now exists as part of Television.  And you&#039;re suppose to eliminate one and liberate the other.  No, no, it still doesn&#039;t make sense.  Maybe you&#039;re just crazy?  That would be so much easier to believe sometimes.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This could be... weird.|Primary=Replace Fortunata Bessanpi|Secondary=Liberate TV&#039;s Bessanpi&lt;br /&gt;
**Take TV&#039;s Bessenpi to computer&lt;br /&gt;
**Eliminate Real Bessanpi|Additional=|Completion=Mission Failed - &#039;&#039;You failed to replace an enemy of Television.&#039;&#039; &amp;lt;br /&amp;gt;Mission Success - &#039;&#039;You helped to replace an enemy of Television.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* TV&#039;s Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
* Forunata Bessanpi {{Named|Faction=Arachnos|Type=Fortunata Mistress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fortunatas Bessanpi Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I never imagined the real world would have so much product placement.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;Uh, ma&#039;am? Are you... uh... inside?&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I tell you she&#039;s a fake! I&#039;m the real Bessanpi!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(aggroed) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arachnos Minion:&#039;&#039;&#039; &#039;&#039;{{Character}}!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I have no idea what kind of game you&#039;re playing, but I&#039;ll stop it right now!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;{{Character}}, you&#039;re here already&#039;&#039;?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;But there hasn&#039;t even been a commercial break yet!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(once free)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;I need to get to the base computer so that they think I&#039;m the real one.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(at the mission computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TV&#039;s Fortunata Bessanpi:&#039;&#039;&#039; &#039;&#039;Luckily, I know all of my own passwords. Done!&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Failed)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner is sitting on a throne on a pool of blue light inside a cavern deep underground.  Soldiers in jumpsuits and sunglasses are chasing a young hippy in a velvet tuxedo around what looks like a rocket control center.  There&#039;s a parliament of men in masks chanting, and the Jailer seems to be on the Prisoner&#039;s side.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Prisoner looks up at you and waves you closer.&lt;br /&gt;
&lt;br /&gt;
&#039;Many happy returns, {{Character}}.  I see that you&#039;ve failed in your mission.&#039;  His eyes narrow with an even mix of cunning and smugness.  &#039;Well. How unfortunate.  But don&#039;t worry.  I&#039;m sure the powers that be will find another hapless dupe such as yourself for the next little assignment like that one.  No matter.  I&#039;m sure someone like you will just dive pell-mell into another spat of violence at the command of the phantom forces of Television.&#039;  Every word grows angrier than the last until his vitriol is spent, and he rests back on the throne in the blue glow of the spotlight.&lt;br /&gt;
&lt;br /&gt;
&#039;It doesn&#039;t matter to me.  Because I have resigned.&#039;  At that, the young hippy in the velvet tuxedo throws him a machinegun, crazy music from the 1960&#039;s starts playing, and the whole scene explodes into chaos.  You&#039;re left only with a deep uncertainty over whether of not that&#039;s a good thing.  Then the next commercial starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; (Mission Successful)&lt;br /&gt;
&lt;br /&gt;
When you get back to the TV the same show is on, but it looks like things have gone crazy.  The Prisoner seems like his will is nearly broken, and there&#039;s a duplicate of him dressed in opposite colors standing next to the Jailer.  There are guys in weird uniforms with machine guns, there&#039;s a big weather balloon bouncing around eating people, there&#039;s a parliament of guys in masks, and other, weirder, things.  Just as you&#039;re about to turn the TV off to preserve your sanity, the Jailer lifts a tea cup at you and motions you closer.  &#039;Excellent work!&#039; he shouts, and bellows a deep laugh.  &#039;Now with our point made, thanks to your help, I think this Prisoner will soon stop being such a troublemaker.  He&#039;s part of Television, after all! And you, my good villain, are one of the friends of Television!  Television is always there for it&#039;s friends. After all, there&#039;s always re-runs.  Now then, I&#039;ll be seeing you!&#039;  The jailer breaks into another deep laugh that continues as the episode fades to black and the credits play.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stay tuned through the commercials}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the screen is a scene from a classic old TV show, a warm-hearted family comedy filmed in black and white. As you tune in, a stern father is explaining to his youngest son that lying is bad, no matter how good the baseball card was or how much he really wanted it. With a knowing smile he then sends the boy off to dinner. You&#039;re just about to stop watching when you notice that the sitcom father is now looking right out of the screen. The black and white world behind him comes to a stand-still, but he doesn&#039;t seem to be paying any attention to it. Instead, he lights his pipe and starts to talk directly to you:&lt;br /&gt;
&lt;br /&gt;
&#039;Now hold on a minute there, {{Character}}&#039;, he says. &#039;I still need to talk to you about something very important.&#039; He points directly at you with his pipe, and nods seriously. &#039;{{Character}}, I would like to talk to you about Television,&#039; he says. &#039;About what Television is, and what Television does. About what Television can do for you, and about what you can do for Television. Because Television needs your help. And after all that Television has done for you, don&#039;t you think you should help Television? I thought so. I&#039;ll tell you more, after this commercial break. So stay tuned.&#039;&lt;br /&gt;
&lt;br /&gt;
The exit music for the show begins and the first commercial appears on the screen. Will you stay tuned through the commercials to see what Television is trying to tell you?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2 minutes of advertisements later, the television is showing that same black-and white living room with the stern father holding his pipe.&lt;br /&gt;
&lt;br /&gt;
&#039;Ah, {{Character}},&#039; he says as he looks back at you. &#039;I&#039;m glad to see you&#039;re back. Well, there&#039;s a lot of things you need to understand about Television, but I think the first place we really need to start with family. Television unites us, you see. Everyone watches Television, so everyone has the common experience of Television. And that&#039;s important. Because families are built on common experience. So, in a way, Television provides each of us with a family we can all share and relate to.&#039; He takes a long puff odd his pipe to give you time to think about that before he continues. &#039;Television also shows us examples of families that are both like, and unlike our own. And when we have no family, Television is still there for us, to tell us stories and talk to us no matter how lonely we are. So it&#039;s very important that people keep watching Television. Do you understand? But what kind of family would we be if we didn&#039;t take care of our own? Right now, a young lady called Amanda Vines has gotten herself into a little bit of hot water with the [[Council]]. Now, Television likes Amanda Vines. She&#039;s part of Television&#039;s family, and we want her to be safe. So, {{Character}}, Television would like you to help Miss Vines out of trouble. I think you&#039;ll be able to manage it.&#039; He winks at you knowingly, and then the rest of the show begins to move again. In less than a minute, you&#039;re watching the credits roll beneath the old show&#039;s distinctive theme song. And you also know where Amanda Vines is, and that you have to help her. Television wants you to help her.&lt;br /&gt;
[[Image:AmandaVines2.jpg|100px|thumb|{{center|Amanda Vines}}]]&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you look at the Television, all you see is a public service announcement with Amanda Vines&#039; face and the words: &#039;Have you seen me?&#039; printed underneath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=How you knew where to go is something you really don&#039;t want to dwell on.|Primary=Save Amanda Vines|Secondary=Rescue Amanda Vines&amp;lt;br&amp;gt;&lt;br /&gt;
**Lead Ms. Vines out.|Additional=|Completion=You rescued Amanda Vines, just like Television told you.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ascendants#Ascendant_Archon|Ascendant Cleaver]] ([[Boss]])&lt;br /&gt;
* [[Vampyri#Equinox_Archon|Equinox Archon]] (Guarding Amanda Vines)&lt;br /&gt;
* [[Amanda Vines]] (Hostage, Must Escort)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ascendant Cleaver Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I&#039;m afraid Ms. Vines is not as tractable as we had hoped &#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I have no idea why you&#039;re here, but I&#039;ll fight you. It&#039;s not like you&#039;re a threat. &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Amanda Vines &amp;amp; Captors dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;&amp;quot;Blutghast! You said this would be an honest interview!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;It will be much better after we&#039;ve...&amp;quot;changed your mind&amp;quot;. Hah-hah-hah!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Amanda Vines:&#039;&#039;&#039; &#039;&#039;Teaches me right to trust the Council&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council captor:&#039;&#039;&#039; &#039;&#039;This is Council bussiness. No interference!&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equinox Archon:&#039;&#039;&#039; &#039;&#039;You all talk too much.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; &#039;&#039;&amp;quot;If you help me get out of here, {{Character}}, I&#039;ll make sure you get on TV.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;Where did you go, {{Character}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;Glad you could make it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039; &#039;&#039;Thanks for the help. I&#039;ll put some good spin on this for you on the news tonight.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you come back, another episode of that old family comedy is playing on the television screen. Apparently, both the younger and the older son of that perfect black-and-white TV family got into fights at school, and the stern father is reassuring his beautiful wife that he&#039;ll get to the bottom of it. It&#039;s all so... normal, that you begin to think you must have imagined all of it. But just as you&#039;re about to turn the channel, the monochromatic TV mother sees you! She wags a finger at you and says:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Ah-ah-ah! Now don&#039;t touch that dial, {{Character}}. You see, dear?&#039; she says to her husband. &#039;I told you {{Character}} would be back soon.&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The father nods and looks out at you from the screen. &#039;And you were right, as always. Do you mind if I talk to {{Character}} before I go talk to the boys?&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
She kisses him on the cheek and turns back to the stove. &#039;Of course not, dear,&#039; she says. &#039;I still have to make dinner and there will barely be time before the next commercial.&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The stern but loving monochrome visage of that TV father turns back to you. &#039;Now, {{Character}}, you&#039;ve done a great job for Television. Ms. Vines is a great asset to Television. People like to see her, they want to trust her, and it&#039;s very important that people trust Television. And now that Television knows that Television can trust you, I think you might want to tune in, and watch more Television. But then, watching Television is never a bad idea, don&#039;t you think?&#039;&lt;br /&gt;
&lt;br /&gt;
And with that, the next commercial starts. You turn away from the hypnotic real estate get-rich-quick scheme being advertised, and try to clear your head. Are you going crazy? Is someone messing with your mind? Or was that real?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat Ezekial Brass}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You tune into the next show just as the words &#039;In Color&#039; fade from the screen, and the action opens in the aftermath of chaos. Arachnos troops are cleaning up after a major operation, an attack on the WSPDR building that you remember from a while back. Only this isn&#039;t news footage. It looks like an old TV show. The camera follows an old-model police cruiser as it pulls up, and a pair of stiff-backed, straight-laced, no-nonsense plainclothes detectives step out. They immediately start talking to the officers on the scene in rapid-fire monotone bursts.&lt;br /&gt;
&lt;br /&gt;
&#039;What&#039;s happened here?&#039; asks the first cop.&lt;br /&gt;
&lt;br /&gt;
&#039;Arachnos attacked the WSPDR building,&#039; replies the cop on the scene.&lt;br /&gt;
&lt;br /&gt;
&#039;I can see that. Why?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Marshal Brass was angry. Something about WSPDR trying to broadcast an expose on Dr. Aeon.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Brass is a real big-shot around here,&#039; the second says. &#039;What are we going to do about it?&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;We can&#039;t let him get away with this, partner. A crime&#039;s been committed. A crime against Television. We&#039;re going to need outside help, partner. We can&#039;t touch Brass, but we can still hurt him. I&#039;m going to call in you.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Both cops turn to you, the technicolor grey of their sharply pressed suits coming right at you.&lt;br /&gt;
&lt;br /&gt;
&#039;Alright&#039; the no-nonsense cop says to you in a no-nonsense monotone. &#039;Let&#039;s get to your part in all of this. We can&#039;t touch [[Marshal Brass]]. Arachnos needs him just where he is, keeping [[Dr. Aeon]] paranoid. But he&#039;s got to learn not to mess with Television. That&#039;s going to be your job. Brass is a tough guy, but he&#039;s got a soft spot: his kid. Ezekial Brass, black male, early twenties, currently working his way up the Arachnos organization. You make sure something happens to the son. We&#039;ll make sure the father gets the message: Don&#039;t Mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Marshal Brass&#039; kid Ezekial is in here somewhere. He&#039;s your only target, this time.|Primary=Beat Ezekial Brass|Secondary=Defeat Ezekial Brass|Additional=|Completion=You defeated Ezekial Brass}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ezekial Brass {{Named|Faction=Arachnos|Type=Crab Spider Webmaster}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Ezekial Brass Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;What&#039;s up with the personal guard? I wish my father would stop messing with my life! &#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Are you it? Are you what my Pop&#039;s so worried about? &#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you return, the cops are back at their station, writing up their reports.&lt;br /&gt;
&lt;br /&gt;
&#039;How did it go?&#039; asks one in his clipped monotone.&lt;br /&gt;
&lt;br /&gt;
&#039;Brass got the message,&#039; the other one replies. &#039;Loud and clear&#039; They both nod in unison.&lt;br /&gt;
&lt;br /&gt;
&#039;And the kid?&#039; The first one asks.&lt;br /&gt;
&lt;br /&gt;
&#039;Docs were talking about it in the TV lounge. He&#039;ll probably pull through, but they might end up putting him in one of those [[Tarantulas|Tarantula]] things.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Tough break&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Yeah. But that&#039;s what happens when you mess with Television.&#039;&lt;br /&gt;
&lt;br /&gt;
The screen freezes and the credits play over a still-frame of the last shot. You catch your name in the credits, billed as: &#039;With special guest star.......You&#039;.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Recover report on Malta}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Briefing &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You Tune into the Television, curious what you&#039;ll see this time. The show that fades onto the screen is from nearly a decade ago, but was really big in it&#039;s time. It was an intricate paranoïd police procedural about a conspiracy theorist FBI agent and his attractive, but skeptical, medical doctor partner. For several seasons the two investigated supernatural and paranormal events, UFO landings, and government conspiracies. As You tune in, the two lead characters are in their basement offices, discussing their latest case. The Conspiracy Theorist agent as put up a huge organizational chart, detailing all kinds of strange connections. His partner look on, an exasperated expression on her face.&lt;br /&gt;
&lt;br /&gt;
&#039;But this just doesn&#039;t make sense,&#039; she protests, &#039;All of this is pure conjecture based on circumstantial evidence. Missing prisoners, an abandoned Russian science-city, old metahuman draft laws, coordination between different intelligence agencies. This is crazy.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t you get it?&#039; He asks as his brow furrows. &#039;That&#039;s why they&#039;ve stayed secret all of this time. Because it sounds crazy. After the old [[Might for Right Act|Might-For-Right act]] was overturned, they just went underground! Now they&#039;re trying to take control of everything!&#039;&lt;br /&gt;
&lt;br /&gt;
She shakes her head in reply. &#039;Of course it sounds crazy. It IS crazy! &#039;&#039;{{Character}}&#039;&#039;,&#039; she asks as she turn to you. &#039;What do you think about this conspiracy my partner&#039;s cooked up?&#039;&lt;br /&gt;
&lt;br /&gt;
He turns to you as well, &#039;It&#039;s no mere conspiracy! &#039;&#039;&#039;It&#039;s the Malta Group, and Television needs to know about them.&#039;&#039;&#039; &#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;You see!&#039; the Conspiracy Theorist agent nearly shouts to his partner, as he point directly at you. &#039; {{Character}} has probably encountered them before!&#039; He turn back to you and jams a finger at the center of the organizational chart. &#039;The [[Malta Group]], they want to control everything if they can, but they want to stay hidden, too. They try to hide from the media, to hide from Television, and we can&#039;t allow that. Television has to know about this conspiracy.&#039;&lt;br /&gt;
&lt;br /&gt;
His partner still looks skeptical. &#039;Even if this all true, how can even {{Character}} get that information?&#039; Right after she says it, she looks directly at you and adds a quick &#039;No offense.&#039;&lt;br /&gt;
&lt;br /&gt;
Her partner looks pleased with himself. &#039;That&#039;s where we&#039;re in luck. One of them was watching Television while he was compiling information at a base underneath [[Grandville|Grandville Island]]. And whenever someone watches Television...&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Television watches them&#039; She nods in understanding. &#039;I get it. But can {{Character}} get that report for us?&#039; She say with a worried look.&lt;br /&gt;
&lt;br /&gt;
&#039;Don&#039;t worry&#039;, her partner replies in confidence. &#039;Have a little faith in {{Character}}. And in Television.&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Find the Malta Disk|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sometimes you have to wonder how they can even build a foundation on this island with all the secret underground lairs everywhere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Support Guardian 001 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Support Guardian 002 {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* Bookmark Black 3-0-3 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title= Support Guardians Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;Area clean of hostile forces.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;Hostile detected. Commencing combat protocol.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bookmark Black 3-0-3 Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;I hope the rumors are true and there is someone here. I&#039;m getting bored.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;I hear you&#039;re good, {{Character}}. I hope you are, &#039;causeI&#039;ve been spoiling for a fight.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A labeled Disk|Text=This data disk as only one marking on it, a white sticker with the words: &#039;Organization Timeline&#039; on it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you get back, it looks like a lot has happened on the show. Now the Conspiracy Theorist and his Skeptical Partner are being held at gunpoint by another character, an older mas who&#039;s smoking a cigarette. The three of them are standing on the deck of a ship on a storm tossed sea. As you arrive, the gunman turns on you.&lt;br /&gt;
&#039;Ah, there you are, {{Character}}. We&#039;ve been waiting for you.&#039; He takes a long drag off of his cigarette. &#039;True to their characters, these two have their own ideas about what to do with that disk you have. But, fortunately for people like us, the good guys don&#039;t always win. And right now, Television needs that disk. Just put it into the player over there.&#039;&lt;br /&gt;
&lt;br /&gt;
He points below the screen with the tip of his cigarette. You were sure you didn&#039;t see a player there before, bet there&#039;s one now. You insert the disk, and watch as the gun-toting smoker reaches his free hand down below the screen and pulls up the disk. &#039;Thank you, {{Character}} he says. &#039;You&#039;ve just done a great favor for Television. But if you&#039;ll excuse us, I think this is a cliff-hanger episode, and we&#039;re right about ar the end.&#039;&lt;br /&gt;
&lt;br /&gt;
Just as he says it, the three of them are caught in a pillar of light and strange gray-skinned humanoids start to descend from the sky. The last thing you hear before the credits roll is the Skeptical Partner, who turns to the Conspiracy Theorist and simply asks: &#039;So, can I finally start believing all of this stuff yet?&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=278}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unlockable Contacts]]&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130685</id>
		<title>Efficiency Expert Pither</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130685"/>
		<updated>2009-06-06T10:37:33Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Steal formula from Crey}} */ Removed bug note, time listed correctly in-game now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Efficiency Expert Pither&lt;br /&gt;
|image=Efficiency Expert Pither 01.jpg&lt;br /&gt;
|img_capt=Arachnos Efficiency Expert&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3007|y=243|z=1267&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Arbiter Daos]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Tavish Bell]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Vernon von Grun]]&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Efficiency Expert Badge|Efficiency Expert]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Efficiency Expert Pither|City=V|Zone=Grandville|x=3007|y=243|z=1267|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Daos]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Tavish Bell}}&lt;br /&gt;
{{NewContact Shadow Spider}}&lt;br /&gt;
{{NewContact Vernon von Grun}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Efficiency Expert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr Pither is a small-minded and petty man, who would have led a mean and meaningless life if he had not found his true calling: efficiency. He was so dedicated to this task that it started to cost the lives of inefficient workers, in accidents that could have been avoided had they followed his efficiency regimen, of course. Lord Recluse came upon him when he volunteered a more efficient way to defeat a hero in mid-battle. Recluse offered him a job, and now Mr Pither is one of the most feared men in Arachnos. Mr Pither has a wife and three children, all of whose lives he runs like clockwork.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And you are...?&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I was told to expect you, {{Character}}. Let&#039;s make this quick, I have a schedule to keep.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* State your business.&lt;br /&gt;
* This better be quick, I&#039;ve got a schedule to keep.&lt;br /&gt;
* Hmmm?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
I&#039;ve looked at your schedules, and I can&#039;t reasonably give you anything to do until you clear some time for it.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
Well, that&#039;s all I have scheduled for you to do... perhaps your other associates have something?&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Sci|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;If you keep this up, you are going to put me out of a job.&#039;&#039;&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Completion of [[Efficiency Expert Pither#Kick Longbow out of base|Kick Longbow out of base]], [[Efficiency Expert Pither#Steal formula from Crey|Steal formula from Crey]], [[Efficiency Expert Pither#Beat up Fortunata Iverson|Beat up Fortunata Iverson]], [[Efficiency Expert Pither#Wipe out Council base|Wipe out Council base]], [[Efficiency Expert Pither#Kidnap Diocletian|Kidnap Diocletian]], and [[Efficiency Expert Pither#Get info about Malta Group|Get info about Malta Group]] missions earns a villain the [[Efficiency Expert Badge]].  Note:  Missions only count toward badge for the mission owner.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Efficiency Expert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Alone in the Darque ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alone in the Darque&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have been working for Arachnos Efficiency Expert Pither when he asked you to perform the simple task of getting some overdue reports from the governess of Aeon City, Olivia Darque. She was not in her office, and instead there were a mish-mash of robots singing the praises of Dr. Aeon. After finding the reports (since Pither would have it no other way), and learning from Darque&#039;s assistant that the robots came with Dr. Aeon, who kidnapped Darque and left the robots as a &#039;gift&#039;, you returned to Mr. Pither.&lt;br /&gt;
&lt;br /&gt;
Mr. Pither asked Dr. Aeon what he did with Olivia Darque, and Dr. Aeon lied and said he knew nothing about it. Mr. Pither then asked you to go beat the truth out of Dr. Aeon, and find what he did with the governess. You went into Dr. Aeon&#039;s lab and roughed up the good doctor. Looting through his personal effects, you found his To Do list, and checked off was &#039;Throw Olivia Darque into the Shadow Shard&#039; revealing exactly what Dr. Aeon had done with her.&lt;br /&gt;
&lt;br /&gt;
You then ventured into the Shadow Shard, fighting off the forces of Rularru and eventually located Olivia Darque. You dragged her back to the portal, where she was thankful for the rescue. Mr. Pither admitted he didn&#039;t have much faith in you, but pulling this job off has impressed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Reports from Aeon City}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a task simple enough even you can&#039;t screw it up. Olivia Darque, the Governor of Aeon city, is overdue on several reports that I need from her. I want you to play courier. Go to Aeon City in Cap au Diable, there you will find her offices. She should have the reports to hand over, and at best a flimsy excuse as to why they were not delivered on-time. Once you have the reports and an excuse from Olivia herself, return them to me and we can check that off your To Do list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t delay. I&#039;ve been waiting for these reports long enough, I shouldn&#039;t have to wait any longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City, go into Olivia Darque&#039;s lab there and get me those overdue reports!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the right address, but no one is there to greet you. You&#039;d better just get those reports and get back.|Primary=Get Reports for Mr. Pither|Secondary=Find Olivia Darque&lt;br /&gt;
** Recover Reports|Additional=|Completion=You recovered the reports and know what happened to Olivia Darque.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darque&#039;s Assistant (Hostage, non-escort)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Security Manager]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Each glowy you touch will trigger a large ambush by Arachnos which will include a &#039;&#039;&#039;Security Manager&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Darque&#039;s Assistant dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Dr. Aeon came in and took her!  I have no idea where they went.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon has been messing with Olivia Darque and ended up kidnapping her?  No wonder those reports were late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat the truth out of Dr. Aeon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t get away with kidnapping Darque like that. I contacted him but he denies everything Darque&#039;s assistant told you. I know he&#039;s lying though, his heart rate and blood pressure altered greatly while I asked him about it. I happen to have accessed his personal scheduler and know where he is right now. Be a good little villain and go and beat the snot out of the maniac until he gives up the truth about Darque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t just give you the info you want, you&#039;re going to have to beat it out of him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City and beat the truth out of Dr. Aeon about what he did to Olivia Darque.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon&#039;s lab.  Not high on the tourist spots of Cap au Diable.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(This is probably because the mission is inside the Aeon Corp building in Grandville.)&#039;&#039;&amp;lt;/font&amp;gt;|Primary=Beat the truth out of Dr. Aeon|Secondary=Beat up Dr. Aeon|Additional=|Completion=Dr. Aeon&#039;s To Do list tells you exactly what he did to Olivia Darque.  He threw her into the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Cripes is that Pither guy annoying.  Asking me what I did with Darque over and over.  Like I&#039;d tell him!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never tell you what I did with her.  Never, never, never!  Ha!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon is insane, did I mention this? This isn&#039;t the first time he&#039;s tossed someone into the Shadow Shard for no real reason other than his demented mind told him to. If we&#039;re going to get Darque back, we&#039;re going to have to do it quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Olivia Darque &amp;amp; escape}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve called in a couple favors and I have tasked you to get back Olivia Darque. You&#039;re going to have to go to the Shadow Shard itself and find her. This will bring her back to this plane of existence. It won&#039;t be easy, and I&#039;m afraid we won&#039;t be able to recall you normally. But don&#039;t screw this up or this will put a black mark on all our records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe that she&#039;s in a location called the &#039;Chantry&#039;. It&#039;s supposed to house some kind of god, but he has shown no hostility, and apparently enjoys taking in strays. Once you&#039;ve found Darque, you&#039;ll have to make it back to the portal yourself. I&#039;m afraid I can&#039;t authorize the energy expenditure to transit you back. I&#039;m sure you&#039;ll be able to make it out all right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like repeating myself when there is a time crunch: Go to the Shadow Shard, find Olivia Darque, and return.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Shadow Shard.  A prison universe built to house a god.|Primary=Find Olivia Darque &amp;amp; escape|Secondary=Find Olivia Darque&lt;br /&gt;
** Find Mission Exit|Additional=|Completion=You have rescued Olivia Darque.  Now you must escape the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Olivia Darque]] (Hostage, Non-escort)&lt;br /&gt;
* [[Faathim the Kind]] (Arch-villain, Neutral)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon rescuing Olivia Darque you will be ambushed by three waves of Rularuu which will include an &#039;&#039;&#039;[[Soldiers_of_Rularuu#Overseer|Overseer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See for Rularuu!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Rularuu is mad. I am of him, but no longer share in that madness.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am no foe of yours this day.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take your lost one and leave.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Olivia Darque dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That. . . thing told me how to get out of here.  You cover my escape!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be honest, I didn&#039;t think you could pull it off, {{Character}}. I was just about to write everything off as a wash when Darque phoned me to thank me for orchestrating her rescue. You&#039;ve impressed me, {{Character}}, now get back to work!&lt;br /&gt;
[[Category:Shadow Shard Lore]]&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kick Longbow out of base}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just received word that Longbow has captured one of our bases here in the Rogue Isles. Arachnos has clamped down on computer access to systems outside the base, but we need to send someone inside to sever the conection before they can upload the database to a Freedom Corps server stateside. Make sure that whatever heroes those Longbow jerks have with them don&#039;t make it back either. They will be done uploading the database in 30 minutes, so you&#039;d best hurry up. You have 30 minutes to retake the base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They have just started the upload, so you have 30 minutes to sever the connection and take down those Longbow heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s like I told you, kick Longbow out of the base by taking out any heroes they brought with, and then sever their connection before they can finish uploading the local database to their servers.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow is already uploading data. Cut it off as soon as possible.|Primary=Kick Longbow out of base - 30:00|Secondary=4 uploads to disrupt&lt;br /&gt;
** 2 defeat heroes|Additional=|Completion=You have defeated the heroes and stopped the data upload.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]] (Special Boss)&lt;br /&gt;
* [[Mindspider]] (Special Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That was a close one. There wasn&#039;t much of Arachnos&#039; operations in that data, but there was enough to set us back for a while. Thanks for making sure that stayed out of the hands of the do-gooders.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Steal formula from Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know why I was hired by Lord Recluse? I got results, and I didn&#039;t get results by relaxing in a hammock and sipping drinks with frilly umbrellas. Results require action, and action requires you get out and actually do something for a change. I have a job for Lord Recluse. He needs the formula that Crey has been working on for their Usurper Project. Don&#039;t worry if you&#039;ve never heard about it, just hit their lab and get it. I have a hacker who can stick this data into an unsecured part of their network, but it will only be there for 15 minutes before the network daemons see the errant file and move it back behind the firewalls. This means you&#039;ll have 15 minutes to get the data before it becomes irretrievable. I work on a clock, and you had best start to get used to it. You will have 15 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clock&#039;s ticking, {{Character}}, haste not waste!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick tick tick... Go to the Crey lab and steal the formula from their computer before the time runs out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Failing this mission &#039;&#039;&#039;does not&#039;&#039;&#039; affect your chances of receiving the [[Efficiency Expert Badge|Efficiency Expert Badge]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Time is wasting. The files will only be accessible for just a short while longer.|Primary=Steal formula from Crey - 15:00|Secondary=|Additional=|Completion=You&#039;ve stolen the formula, and in the nick of time, too.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Agent Johnson (Crey Sniper)&lt;br /&gt;
* Cloned Hero (Paragon Protector)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Usurper Project Formula|Text=This is what Mr. Pither was looking for, the Usurper Project Formula.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. You&#039;ve surprised me. My hacker associate could have kept the file outside the firewall longer, but I thought it would be a good test of your skills if you could retrieve it in the time allotted.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat some sense into Fortunata Iverson}} ===&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat up Fortunata Iverson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been going over the books, and one of our bases has been underperforming dramatically. I suspect it&#039;s because the superviser there, one Fortunata Iverson. I suspect the Fortunata is sandbagging Arachnos projects while her team is helping out one of our enemies. I need you to go and have a &#039;talk&#039; with Iverson and find out who she is really working for. And by &#039;talk,&#039; I mean go beat some sense into her. Once you have learned who she is working for you will have a very limited amount of time to exact our brand of vengeance on whoever she is directly dealing with. This is a two part mission, part two is a 30 minute timed mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, once you have the information from Fortunata Iverson you will have only 30 minutes to wipe out that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortunata Iverson is working for someone who is not us. Beat her up and find out who that is.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is Fortunata Iverson&#039;s operation.  If they are working for someone else, expect resistance getting to the Fortunata.|Primary=Beat up Fortunata Iverson|Secondary=Interrogate Fortunata Iverson|Additional=|Completion=You know the location of the Council base. Wipe it out.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortunata Iverson ([[Fortunatas#Fortunata_Mistress|Fortunata Mistress]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Iverson&#039;s Interrogation|Text=Fortunata Iverson explains to you that her division has been selling secrets to the Council.  They have been paying well for info on the projects this division was working on, and eventually started taking the projects for themselves, which is why Mr. Pither must have gotten suspicious.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Wipe out Council base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You only have 30 minutes before they have everything in place to move their operation and escape our wrath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Council is aware they have been given up, you have a short amount of time in order to send the message not to subvert Arachnos.|Primary=Wipe out Council base - 30:00|Secondary=1 Plant Bomb|Additional=|Completion=You have destroyed the Council base!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archon Cosa ([[Ascendants#Ascendant_Archon|Ascendant Archon]])&lt;br /&gt;
* Black XIII ([[Arachnoids#Super_Arachnoid|Super Arachnoid]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Archon Cosa dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;With {{Character}} attacking, I have to make sure that this technology we got from Fortunata Iverson makes it out of here and back to Striga Isle.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You won&#039;t take Black XIII!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good, {{Character}}.  Fortunata Iverson is in custody, and with Archon Cosa out of the picture we can get the Black XIII project back on track.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kidnap Diocletian}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council is working with a retired US Army general, who they have code-named Diocletian. Our wiretaps have just uncovered his location is in a building here in Grandville. We must know what he knows, his intelligence is priceless to Arachnos. I have tasked you to go and kidnap Diocletian and bring him to the waiting hands of Arachnos. We have a very short extraction window, so you&#039;d best hurry up. You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council won&#039;t risk harm to Diocletian, but I can&#039;t say they won&#039;t be gunning for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;d better hurry, get to the Council base and kidnap the US General code-named Diocletian.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the Council base, you&#039;d best be quick if you want to get Diocletian out within the extraction window.|Primary=Kidnap Diocletian - 30:00|Secondary=Kidnap Diocletian|Additional=|Completion=You have kidnapped the general code-named Diocletian from the Council.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diocletian (Hostage, Must Escort)&lt;br /&gt;
* [[Ascendants#Ascendant_Archon|Ascendant Archon]] ([[Boss]], Guarding Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon capturing Diocletian you will be ambushed by a group of Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arachnos won&#039;t get away with this!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Diocletian &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascendant Archon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need to know what you know!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diocletian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t care what powers you have.  I want to talk to your boss.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All in good time, Diocletian.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascendant Archon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh, {{Character}}, very nice.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diocletian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Great, I was assured full protection!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Full protection, coming up!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you buffoon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;(Maybe they won&#039;t notice if I slip away)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wasn&#039;t trying to escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I was going to work with these Council jerks, I guess I can work with Arachnos instead.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. Diocletian is currently being &#039;debriefed&#039; by our best interrogators. He started singing almost right away too. Apparently he had some nasty rumors about the FBSA being corrupted from within, and even the Freedom Phalanx was being watched by the US Intelligence Agencies.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Info About Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Recluse is interested in this Malta group that operates out of the Mediterranean. They have established a base here in Grandville without Lord Recluse&#039;s permission. They are using an old abandoned warehouse as their staging area, and I need someone with skill to go in and extract as much information as possible, from their computers and from their leaders. Of course, nothing is that simple. Lord Recluse demands that he have this information within the half hour. You will have 30 minutes to complete this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four computer files we need, along with the information held by two of their leaders in that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sigh)... Go to the Malta base, extract the files from four of their computers, and two of their leaders, and hurry, the clock is already ticking.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the place.  Time to find out what this Malta Group is all about.|Primary=Get Info About Malta Group - 30:00|Secondary=4 pieces of info to retreive&lt;br /&gt;
** 2 defeat leaders|Additional=|Completion=You got the information on Malta that Mr. Pither was looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Commander Grimm ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
* Commander Weir ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Computer Files|Text=These computer files have a lot of detailed information about the Malta group.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Grimm&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Grimm&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Weir.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Weir&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Weir&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Grimm.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Grimm dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have the evidence, he&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, here we go...&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Weir dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat&#039;&#039;&#039; &#039;&#039;&amp;quot;Yes, I am sure of it.  He&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Gotta go, we&#039;ve got company!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good. This tells me something of what Malta is doing here, but it also tells me that, like any organization, they have in-fighting within their own ranks. We can use this, oh yes, we can definitely use this.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=271}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130684</id>
		<title>Efficiency Expert Pither</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130684"/>
		<updated>2009-06-06T10:25:29Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Kick Longbow out of base}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Efficiency Expert Pither&lt;br /&gt;
|image=Efficiency Expert Pither 01.jpg&lt;br /&gt;
|img_capt=Arachnos Efficiency Expert&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3007|y=243|z=1267&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Arbiter Daos]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Tavish Bell]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Vernon von Grun]]&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Efficiency Expert Badge|Efficiency Expert]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Efficiency Expert Pither|City=V|Zone=Grandville|x=3007|y=243|z=1267|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Daos]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Tavish Bell}}&lt;br /&gt;
{{NewContact Shadow Spider}}&lt;br /&gt;
{{NewContact Vernon von Grun}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Efficiency Expert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr Pither is a small-minded and petty man, who would have led a mean and meaningless life if he had not found his true calling: efficiency. He was so dedicated to this task that it started to cost the lives of inefficient workers, in accidents that could have been avoided had they followed his efficiency regimen, of course. Lord Recluse came upon him when he volunteered a more efficient way to defeat a hero in mid-battle. Recluse offered him a job, and now Mr Pither is one of the most feared men in Arachnos. Mr Pither has a wife and three children, all of whose lives he runs like clockwork.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And you are...?&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I was told to expect you, {{Character}}. Let&#039;s make this quick, I have a schedule to keep.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* State your business.&lt;br /&gt;
* This better be quick, I&#039;ve got a schedule to keep.&lt;br /&gt;
* Hmmm?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
I&#039;ve looked at your schedules, and I can&#039;t reasonably give you anything to do until you clear some time for it.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
Well, that&#039;s all I have scheduled for you to do... perhaps your other associates have something?&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Sci|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;If you keep this up, you are going to put me out of a job.&#039;&#039;&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Completion of [[Efficiency Expert Pither#Kick Longbow out of base|Kick Longbow out of base]], [[Efficiency Expert Pither#Steal formula from Crey|Steal formula from Crey]], [[Efficiency Expert Pither#Beat up Fortunata Iverson|Beat up Fortunata Iverson]], [[Efficiency Expert Pither#Wipe out Council base|Wipe out Council base]], [[Efficiency Expert Pither#Kidnap Diocletian|Kidnap Diocletian]], and [[Efficiency Expert Pither#Get info about Malta Group|Get info about Malta Group]] missions earns a villain the [[Efficiency Expert Badge]].  Note:  Missions only count toward badge for the mission owner.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Efficiency Expert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Alone in the Darque ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alone in the Darque&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have been working for Arachnos Efficiency Expert Pither when he asked you to perform the simple task of getting some overdue reports from the governess of Aeon City, Olivia Darque. She was not in her office, and instead there were a mish-mash of robots singing the praises of Dr. Aeon. After finding the reports (since Pither would have it no other way), and learning from Darque&#039;s assistant that the robots came with Dr. Aeon, who kidnapped Darque and left the robots as a &#039;gift&#039;, you returned to Mr. Pither.&lt;br /&gt;
&lt;br /&gt;
Mr. Pither asked Dr. Aeon what he did with Olivia Darque, and Dr. Aeon lied and said he knew nothing about it. Mr. Pither then asked you to go beat the truth out of Dr. Aeon, and find what he did with the governess. You went into Dr. Aeon&#039;s lab and roughed up the good doctor. Looting through his personal effects, you found his To Do list, and checked off was &#039;Throw Olivia Darque into the Shadow Shard&#039; revealing exactly what Dr. Aeon had done with her.&lt;br /&gt;
&lt;br /&gt;
You then ventured into the Shadow Shard, fighting off the forces of Rularru and eventually located Olivia Darque. You dragged her back to the portal, where she was thankful for the rescue. Mr. Pither admitted he didn&#039;t have much faith in you, but pulling this job off has impressed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Reports from Aeon City}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a task simple enough even you can&#039;t screw it up. Olivia Darque, the Governor of Aeon city, is overdue on several reports that I need from her. I want you to play courier. Go to Aeon City in Cap au Diable, there you will find her offices. She should have the reports to hand over, and at best a flimsy excuse as to why they were not delivered on-time. Once you have the reports and an excuse from Olivia herself, return them to me and we can check that off your To Do list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t delay. I&#039;ve been waiting for these reports long enough, I shouldn&#039;t have to wait any longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City, go into Olivia Darque&#039;s lab there and get me those overdue reports!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the right address, but no one is there to greet you. You&#039;d better just get those reports and get back.|Primary=Get Reports for Mr. Pither|Secondary=Find Olivia Darque&lt;br /&gt;
** Recover Reports|Additional=|Completion=You recovered the reports and know what happened to Olivia Darque.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darque&#039;s Assistant (Hostage, non-escort)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Security Manager]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Each glowy you touch will trigger a large ambush by Arachnos which will include a &#039;&#039;&#039;Security Manager&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Darque&#039;s Assistant dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Dr. Aeon came in and took her!  I have no idea where they went.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon has been messing with Olivia Darque and ended up kidnapping her?  No wonder those reports were late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat the truth out of Dr. Aeon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t get away with kidnapping Darque like that. I contacted him but he denies everything Darque&#039;s assistant told you. I know he&#039;s lying though, his heart rate and blood pressure altered greatly while I asked him about it. I happen to have accessed his personal scheduler and know where he is right now. Be a good little villain and go and beat the snot out of the maniac until he gives up the truth about Darque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t just give you the info you want, you&#039;re going to have to beat it out of him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City and beat the truth out of Dr. Aeon about what he did to Olivia Darque.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon&#039;s lab.  Not high on the tourist spots of Cap au Diable.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(This is probably because the mission is inside the Aeon Corp building in Grandville.)&#039;&#039;&amp;lt;/font&amp;gt;|Primary=Beat the truth out of Dr. Aeon|Secondary=Beat up Dr. Aeon|Additional=|Completion=Dr. Aeon&#039;s To Do list tells you exactly what he did to Olivia Darque.  He threw her into the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Cripes is that Pither guy annoying.  Asking me what I did with Darque over and over.  Like I&#039;d tell him!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never tell you what I did with her.  Never, never, never!  Ha!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon is insane, did I mention this? This isn&#039;t the first time he&#039;s tossed someone into the Shadow Shard for no real reason other than his demented mind told him to. If we&#039;re going to get Darque back, we&#039;re going to have to do it quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Olivia Darque &amp;amp; escape}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve called in a couple favors and I have tasked you to get back Olivia Darque. You&#039;re going to have to go to the Shadow Shard itself and find her. This will bring her back to this plane of existence. It won&#039;t be easy, and I&#039;m afraid we won&#039;t be able to recall you normally. But don&#039;t screw this up or this will put a black mark on all our records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe that she&#039;s in a location called the &#039;Chantry&#039;. It&#039;s supposed to house some kind of god, but he has shown no hostility, and apparently enjoys taking in strays. Once you&#039;ve found Darque, you&#039;ll have to make it back to the portal yourself. I&#039;m afraid I can&#039;t authorize the energy expenditure to transit you back. I&#039;m sure you&#039;ll be able to make it out all right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like repeating myself when there is a time crunch: Go to the Shadow Shard, find Olivia Darque, and return.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Shadow Shard.  A prison universe built to house a god.|Primary=Find Olivia Darque &amp;amp; escape|Secondary=Find Olivia Darque&lt;br /&gt;
** Find Mission Exit|Additional=|Completion=You have rescued Olivia Darque.  Now you must escape the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Olivia Darque]] (Hostage, Non-escort)&lt;br /&gt;
* [[Faathim the Kind]] (Arch-villain, Neutral)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon rescuing Olivia Darque you will be ambushed by three waves of Rularuu which will include an &#039;&#039;&#039;[[Soldiers_of_Rularuu#Overseer|Overseer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See for Rularuu!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Rularuu is mad. I am of him, but no longer share in that madness.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am no foe of yours this day.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take your lost one and leave.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Olivia Darque dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That. . . thing told me how to get out of here.  You cover my escape!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be honest, I didn&#039;t think you could pull it off, {{Character}}. I was just about to write everything off as a wash when Darque phoned me to thank me for orchestrating her rescue. You&#039;ve impressed me, {{Character}}, now get back to work!&lt;br /&gt;
[[Category:Shadow Shard Lore]]&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kick Longbow out of base}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just received word that Longbow has captured one of our bases here in the Rogue Isles. Arachnos has clamped down on computer access to systems outside the base, but we need to send someone inside to sever the conection before they can upload the database to a Freedom Corps server stateside. Make sure that whatever heroes those Longbow jerks have with them don&#039;t make it back either. They will be done uploading the database in 30 minutes, so you&#039;d best hurry up. You have 30 minutes to retake the base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They have just started the upload, so you have 30 minutes to sever the connection and take down those Longbow heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s like I told you, kick Longbow out of the base by taking out any heroes they brought with, and then sever their connection before they can finish uploading the local database to their servers.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Longbow is already uploading data. Cut it off as soon as possible.|Primary=Kick Longbow out of base - 30:00|Secondary=4 uploads to disrupt&lt;br /&gt;
** 2 defeat heroes|Additional=|Completion=You have defeated the heroes and stopped the data upload.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]] (Special Boss)&lt;br /&gt;
* [[Mindspider]] (Special Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That was a close one. There wasn&#039;t much of Arachnos&#039; operations in that data, but there was enough to set us back for a while. Thanks for making sure that stayed out of the hands of the do-gooders.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Steal formula from Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know why I was hired by Lord Recluse? I got results, and I didn&#039;t get results by relaxing in a hammock and sipping drinks with frilly umbrellas. Results require action, and action requires you get out and actually do something for a change. I have a job for Lord Recluse. He needs the formula that Crey has been working on for their Usurper Project. Don&#039;t worry if you&#039;ve never heard about it, just hit their lab and get it. I have a hacker who can stick this data into an unsecured part of their network, but it will only be there for 15 mintues before the network daemons see the errant file and move it back behind the firewalls. This means you&#039;ll have 30 minutes to get the data before it becomes irretrievable. I work on a clock, and you had best start to get used to it. You will have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
Clock&#039;s ticking, {{Character}}, haste not waste!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(BUG: Mission description states that you will have 30 minutes to complete.  Mission objective states that you will have 15 minutes.  15 minutes is the correct number.)&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Failing this mission &#039;&#039;&#039;does not&#039;&#039;&#039; affect your chances of receiving the [[Efficiency Expert Badge|Efficiency Expert badge]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time is wasting. The files will only be accessible for just a short while longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Steal formula from Crey - 15:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You&#039;ve stolen the formula, and in the nick of time, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Agent Johnson (Crey Sniper)&lt;br /&gt;
* Cloned Hero (Paragon Protector)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special Agent Johnson:&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8. . . Where the heck is Section 8?&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Oh yeah, party time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cloned Hero&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8, all clear.&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Back to the Rogue Isles with you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. You&#039;ve surprised me. My hacker associate could have kept the file outside the firewall longer, but I thought it would be a good test of your skills if you could retrieve it in the time allotted.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat some sense into Fortunata Iverson}} ===&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat up Fortunata Iverson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been going over the books, and one of our bases has been underperforming dramatically. I suspect it&#039;s because the superviser there, one Fortunata Iverson. I suspect the Fortunata is sandbagging Arachnos projects while her team is helping out one of our enemies. I need you to go and have a &#039;talk&#039; with Iverson and find out who she is really working for. And by &#039;talk,&#039; I mean go beat some sense into her. Once you have learned who she is working for you will have a very limited amount of time to exact our brand of vengeance on whoever she is directly dealing with. This is a two part mission, part two is a 30 minute timed mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, once you have the information from Fortunata Iverson you will have only 30 minutes to wipe out that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortunata Iverson is working for someone who is not us. Beat her up and find out who that is.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is Fortunata Iverson&#039;s operation.  If they are working for someone else, expect resistance getting to the Fortunata.|Primary=Beat up Fortunata Iverson|Secondary=Interrogate Fortunata Iverson|Additional=|Completion=You know the location of the Council base. Wipe it out.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortunata Iverson ([[Fortunatas#Fortunata_Mistress|Fortunata Mistress]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Iverson&#039;s Interrogation|Text=Fortunata Iverson explains to you that her division has been selling secrets to the Council.  They have been paying well for info on the projects this division was working on, and eventually started taking the projects for themselves, which is why Mr. Pither must have gotten suspicious.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Wipe out Council base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You only have 30 minutes before they have everything in place to move their operation and escape our wrath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Council is aware they have been given up, you have a short amount of time in order to send the message not to subvert Arachnos.|Primary=Wipe out Council base - 30:00|Secondary=1 Plant Bomb|Additional=|Completion=You have destroyed the Council base!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archon Cosa ([[Ascendants#Ascendant_Archon|Ascendant Archon]])&lt;br /&gt;
* Black XIII ([[Arachnoids#Super_Arachnoid|Super Arachnoid]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Archon Cosa dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;With {{Character}} attacking, I have to make sure that this technology we got from Fortunata Iverson makes it out of here and back to Striga Isle.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You won&#039;t take Black XIII!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good, {{Character}}.  Fortunata Iverson is in custody, and with Archon Cosa out of the picture we can get the Black XIII project back on track.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kidnap Diocletian}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council is working with a retired US Army general, who they have code-named Diocletian. Our wiretaps have just uncovered his location is in a building here in Grandville. We must know what he knows, his intelligence is priceless to Arachnos. I have tasked you to go and kidnap Diocletian and bring him to the waiting hands of Arachnos. We have a very short extraction window, so you&#039;d best hurry up. You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council won&#039;t risk harm to Diocletian, but I can&#039;t say they won&#039;t be gunning for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;d better hurry, get to the Council base and kidnap the US General code-named Diocletian.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the Council base, you&#039;d best be quick if you want to get Diocletian out within the extraction window.|Primary=Kidnap Diocletian - 30:00|Secondary=Kidnap Diocletian|Additional=|Completion=You have kidnapped the general code-named Diocletian from the Council.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diocletian (Hostage, Must Escort)&lt;br /&gt;
* [[Ascendants#Ascendant_Archon|Ascendant Archon]] ([[Boss]], Guarding Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon capturing Diocletian you will be ambushed by a group of Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arachnos won&#039;t get away with this!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Diocletian &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascendant Archon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need to know what you know!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diocletian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t care what powers you have.  I want to talk to your boss.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All in good time, Diocletian.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascendant Archon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh, {{Character}}, very nice.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diocletian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Great, I was assured full protection!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Full protection, coming up!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you buffoon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;(Maybe they won&#039;t notice if I slip away)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wasn&#039;t trying to escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I was going to work with these Council jerks, I guess I can work with Arachnos instead.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. Diocletian is currently being &#039;debriefed&#039; by our best interrogators. He started singing almost right away too. Apparently he had some nasty rumors about the FBSA being corrupted from within, and even the Freedom Phalanx was being watched by the US Intelligence Agencies.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Info About Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Recluse is interested in this Malta group that operates out of the Mediterranean. They have established a base here in Grandville without Lord Recluse&#039;s permission. They are using an old abandoned warehouse as their staging area, and I need someone with skill to go in and extract as much information as possible, from their computers and from their leaders. Of course, nothing is that simple. Lord Recluse demands that he have this information within the half hour. You will have 30 minutes to complete this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four computer files we need, along with the information held by two of their leaders in that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sigh)... Go to the Malta base, extract the files from four of their computers, and two of their leaders, and hurry, the clock is already ticking.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the place.  Time to find out what this Malta Group is all about.|Primary=Get Info About Malta Group - 30:00|Secondary=4 pieces of info to retreive&lt;br /&gt;
** 2 defeat leaders|Additional=|Completion=You got the information on Malta that Mr. Pither was looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Commander Grimm ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
* Commander Weir ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Computer Files|Text=These computer files have a lot of detailed information about the Malta group.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Grimm&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Grimm&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Weir.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Weir&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Weir&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Grimm.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Grimm dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have the evidence, he&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, here we go...&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Weir dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat&#039;&#039;&#039; &#039;&#039;&amp;quot;Yes, I am sure of it.  He&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Gotta go, we&#039;ve got company!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good. This tells me something of what Malta is doing here, but it also tells me that, like any organization, they have in-fighting within their own ranks. We can use this, oh yes, we can definitely use this.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=271}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130683</id>
		<title>Efficiency Expert Pither</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130683"/>
		<updated>2009-06-06T10:12:46Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Kidnap Diocletian}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Efficiency Expert Pither&lt;br /&gt;
|image=Efficiency Expert Pither 01.jpg&lt;br /&gt;
|img_capt=Arachnos Efficiency Expert&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3007|y=243|z=1267&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Arbiter Daos]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Tavish Bell]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Vernon von Grun]]&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Efficiency Expert Badge|Efficiency Expert]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Efficiency Expert Pither|City=V|Zone=Grandville|x=3007|y=243|z=1267|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Daos]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Tavish Bell}}&lt;br /&gt;
{{NewContact Shadow Spider}}&lt;br /&gt;
{{NewContact Vernon von Grun}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Efficiency Expert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr Pither is a small-minded and petty man, who would have led a mean and meaningless life if he had not found his true calling: efficiency. He was so dedicated to this task that it started to cost the lives of inefficient workers, in accidents that could have been avoided had they followed his efficiency regimen, of course. Lord Recluse came upon him when he volunteered a more efficient way to defeat a hero in mid-battle. Recluse offered him a job, and now Mr Pither is one of the most feared men in Arachnos. Mr Pither has a wife and three children, all of whose lives he runs like clockwork.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And you are...?&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I was told to expect you, {{Character}}. Let&#039;s make this quick, I have a schedule to keep.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* State your business.&lt;br /&gt;
* This better be quick, I&#039;ve got a schedule to keep.&lt;br /&gt;
* Hmmm?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
I&#039;ve looked at your schedules, and I can&#039;t reasonably give you anything to do until you clear some time for it.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
Well, that&#039;s all I have scheduled for you to do... perhaps your other associates have something?&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Sci|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;If you keep this up, you are going to put me out of a job.&#039;&#039;&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Completion of [[Efficiency Expert Pither#Kick Longbow out of base|Kick Longbow out of base]], [[Efficiency Expert Pither#Steal formula from Crey|Steal formula from Crey]], [[Efficiency Expert Pither#Beat up Fortunata Iverson|Beat up Fortunata Iverson]], [[Efficiency Expert Pither#Wipe out Council base|Wipe out Council base]], [[Efficiency Expert Pither#Kidnap Diocletian|Kidnap Diocletian]], and [[Efficiency Expert Pither#Get info about Malta Group|Get info about Malta Group]] missions earns a villain the [[Efficiency Expert Badge]].  Note:  Missions only count toward badge for the mission owner.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Efficiency Expert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Alone in the Darque ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alone in the Darque&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have been working for Arachnos Efficiency Expert Pither when he asked you to perform the simple task of getting some overdue reports from the governess of Aeon City, Olivia Darque. She was not in her office, and instead there were a mish-mash of robots singing the praises of Dr. Aeon. After finding the reports (since Pither would have it no other way), and learning from Darque&#039;s assistant that the robots came with Dr. Aeon, who kidnapped Darque and left the robots as a &#039;gift&#039;, you returned to Mr. Pither.&lt;br /&gt;
&lt;br /&gt;
Mr. Pither asked Dr. Aeon what he did with Olivia Darque, and Dr. Aeon lied and said he knew nothing about it. Mr. Pither then asked you to go beat the truth out of Dr. Aeon, and find what he did with the governess. You went into Dr. Aeon&#039;s lab and roughed up the good doctor. Looting through his personal effects, you found his To Do list, and checked off was &#039;Throw Olivia Darque into the Shadow Shard&#039; revealing exactly what Dr. Aeon had done with her.&lt;br /&gt;
&lt;br /&gt;
You then ventured into the Shadow Shard, fighting off the forces of Rularru and eventually located Olivia Darque. You dragged her back to the portal, where she was thankful for the rescue. Mr. Pither admitted he didn&#039;t have much faith in you, but pulling this job off has impressed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Reports from Aeon City}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a task simple enough even you can&#039;t screw it up. Olivia Darque, the Governor of Aeon city, is overdue on several reports that I need from her. I want you to play courier. Go to Aeon City in Cap au Diable, there you will find her offices. She should have the reports to hand over, and at best a flimsy excuse as to why they were not delivered on-time. Once you have the reports and an excuse from Olivia herself, return them to me and we can check that off your To Do list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t delay. I&#039;ve been waiting for these reports long enough, I shouldn&#039;t have to wait any longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City, go into Olivia Darque&#039;s lab there and get me those overdue reports!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the right address, but no one is there to greet you. You&#039;d better just get those reports and get back.|Primary=Get Reports for Mr. Pither|Secondary=Find Olivia Darque&lt;br /&gt;
** Recover Reports|Additional=|Completion=You recovered the reports and know what happened to Olivia Darque.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darque&#039;s Assistant (Hostage, non-escort)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Security Manager]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Each glowy you touch will trigger a large ambush by Arachnos which will include a &#039;&#039;&#039;Security Manager&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Darque&#039;s Assistant dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Dr. Aeon came in and took her!  I have no idea where they went.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon has been messing with Olivia Darque and ended up kidnapping her?  No wonder those reports were late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat the truth out of Dr. Aeon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t get away with kidnapping Darque like that. I contacted him but he denies everything Darque&#039;s assistant told you. I know he&#039;s lying though, his heart rate and blood pressure altered greatly while I asked him about it. I happen to have accessed his personal scheduler and know where he is right now. Be a good little villain and go and beat the snot out of the maniac until he gives up the truth about Darque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t just give you the info you want, you&#039;re going to have to beat it out of him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City and beat the truth out of Dr. Aeon about what he did to Olivia Darque.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon&#039;s lab.  Not high on the tourist spots of Cap au Diable.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(This is probably because the mission is inside the Aeon Corp building in Grandville.)&#039;&#039;&amp;lt;/font&amp;gt;|Primary=Beat the truth out of Dr. Aeon|Secondary=Beat up Dr. Aeon|Additional=|Completion=Dr. Aeon&#039;s To Do list tells you exactly what he did to Olivia Darque.  He threw her into the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Cripes is that Pither guy annoying.  Asking me what I did with Darque over and over.  Like I&#039;d tell him!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never tell you what I did with her.  Never, never, never!  Ha!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon is insane, did I mention this? This isn&#039;t the first time he&#039;s tossed someone into the Shadow Shard for no real reason other than his demented mind told him to. If we&#039;re going to get Darque back, we&#039;re going to have to do it quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Olivia Darque &amp;amp; escape}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve called in a couple favors and I have tasked you to get back Olivia Darque. You&#039;re going to have to go to the Shadow Shard itself and find her. This will bring her back to this plane of existence. It won&#039;t be easy, and I&#039;m afraid we won&#039;t be able to recall you normally. But don&#039;t screw this up or this will put a black mark on all our records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe that she&#039;s in a location called the &#039;Chantry&#039;. It&#039;s supposed to house some kind of god, but he has shown no hostility, and apparently enjoys taking in strays. Once you&#039;ve found Darque, you&#039;ll have to make it back to the portal yourself. I&#039;m afraid I can&#039;t authorize the energy expenditure to transit you back. I&#039;m sure you&#039;ll be able to make it out all right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like repeating myself when there is a time crunch: Go to the Shadow Shard, find Olivia Darque, and return.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Shadow Shard.  A prison universe built to house a god.|Primary=Find Olivia Darque &amp;amp; escape|Secondary=Find Olivia Darque&lt;br /&gt;
** Find Mission Exit|Additional=|Completion=You have rescued Olivia Darque.  Now you must escape the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Olivia Darque]] (Hostage, Non-escort)&lt;br /&gt;
* [[Faathim the Kind]] (Arch-villain, Neutral)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon rescuing Olivia Darque you will be ambushed by three waves of Rularuu which will include an &#039;&#039;&#039;[[Soldiers_of_Rularuu#Overseer|Overseer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See for Rularuu!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Rularuu is mad. I am of him, but no longer share in that madness.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am no foe of yours this day.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take your lost one and leave.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Olivia Darque dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That. . . thing told me how to get out of here.  You cover my escape!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be honest, I didn&#039;t think you could pull it off, {{Character}}. I was just about to write everything off as a wash when Darque phoned me to thank me for orchestrating her rescue. You&#039;ve impressed me, {{Character}}, now get back to work!&lt;br /&gt;
[[Category:Shadow Shard Lore]]&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kick Longbow out of base}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just received word that Longbow has captured one of our bases here in the Rogue Isles. Arachnos has clamped down on computer access to systems outside the base, but we need to send someone inside to sever the conection before they can upload the database to a Freedom Corps server stateside. Make sure that whatever heroes those Longbow jerks have with them don&#039;t make it back either. They will be done uploading the database in 30 minutes, so you&#039;d best hurry up. You have 30 minutes to retake the base.&lt;br /&gt;
&lt;br /&gt;
They have just started the upload, so you have 30 minutes to sever the connection and take down those Longbow heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Longbow is already uploading data. Cut it off as soon as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Kick Longbow out of base - 30:00&lt;br /&gt;
** 4 uploads to disrupt&lt;br /&gt;
** 2 heroes to defeat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]] (Boss)&lt;br /&gt;
* [[Mindspider]] (Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC Text&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: [[Arachnos]], not so tough, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activated&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: Ah, &#039;&#039;VillainName&#039;&#039;, so nice to meet you.&lt;br /&gt;
* [[Mindspider]]: Oh, it&#039;s &#039;&#039;VillainName&#039;&#039;! I&#039;ll do them for free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That was a close one. There wasn&#039;t much of Arachnos&#039; operations in that data, but there was enough to set us back for a while. Thanks for making sure that stayed out of the hands of the do-gooders.&lt;br /&gt;
&lt;br /&gt;
If you keep this up, you are going to put me out of a job.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Steal formula from Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know why I was hired by Lord Recluse? I got results, and I didn&#039;t get results by relaxing in a hammock and sipping drinks with frilly umbrellas. Results require action, and action requires you get out and actually do something for a change. I have a job for Lord Recluse. He needs the formula that Crey has been working on for their Usurper Project. Don&#039;t worry if you&#039;ve never heard about it, just hit their lab and get it. I have a hacker who can stick this data into an unsecured part of their network, but it will only be there for 15 mintues before the network daemons see the errant file and move it back behind the firewalls. This means you&#039;ll have 30 minutes to get the data before it becomes irretrievable. I work on a clock, and you had best start to get used to it. You will have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
Clock&#039;s ticking, {{Character}}, haste not waste!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(BUG: Mission description states that you will have 30 minutes to complete.  Mission objective states that you will have 15 minutes.  15 minutes is the correct number.)&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Failing this mission &#039;&#039;&#039;does not&#039;&#039;&#039; affect your chances of receiving the [[Efficiency Expert Badge|Efficiency Expert badge]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time is wasting. The files will only be accessible for just a short while longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Steal formula from Crey - 15:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You&#039;ve stolen the formula, and in the nick of time, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Agent Johnson (Crey Sniper)&lt;br /&gt;
* Cloned Hero (Paragon Protector)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special Agent Johnson:&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8. . . Where the heck is Section 8?&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Oh yeah, party time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cloned Hero&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8, all clear.&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Back to the Rogue Isles with you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. You&#039;ve surprised me. My hacker associate could have kept the file outside the firewall longer, but I thought it would be a good test of your skills if you could retrieve it in the time allotted.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat some sense into Fortunata Iverson}} ===&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat up Fortunata Iverson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been going over the books, and one of our bases has been underperforming dramatically. I suspect it&#039;s because the superviser there, one Fortunata Iverson. I suspect the Fortunata is sandbagging Arachnos projects while her team is helping out one of our enemies. I need you to go and have a &#039;talk&#039; with Iverson and find out who she is really working for. And by &#039;talk,&#039; I mean go beat some sense into her. Once you have learned who she is working for you will have a very limited amount of time to exact our brand of vengeance on whoever she is directly dealing with. This is a two part mission, part two is a 30 minute timed mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, once you have the information from Fortunata Iverson you will have only 30 minutes to wipe out that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortunata Iverson is working for someone who is not us. Beat her up and find out who that is.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is Fortunata Iverson&#039;s operation.  If they are working for someone else, expect resistance getting to the Fortunata.|Primary=Beat up Fortunata Iverson|Secondary=Interrogate Fortunata Iverson|Additional=|Completion=You know the location of the Council base. Wipe it out.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortunata Iverson ([[Fortunatas#Fortunata_Mistress|Fortunata Mistress]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Iverson&#039;s Interrogation|Text=Fortunata Iverson explains to you that her division has been selling secrets to the Council.  They have been paying well for info on the projects this division was working on, and eventually started taking the projects for themselves, which is why Mr. Pither must have gotten suspicious.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Wipe out Council base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You only have 30 minutes before they have everything in place to move their operation and escape our wrath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Council is aware they have been given up, you have a short amount of time in order to send the message not to subvert Arachnos.|Primary=Wipe out Council base - 30:00|Secondary=1 Plant Bomb|Additional=|Completion=You have destroyed the Council base!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archon Cosa ([[Ascendants#Ascendant_Archon|Ascendant Archon]])&lt;br /&gt;
* Black XIII ([[Arachnoids#Super_Arachnoid|Super Arachnoid]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Archon Cosa dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;With {{Character}} attacking, I have to make sure that this technology we got from Fortunata Iverson makes it out of here and back to Striga Isle.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You won&#039;t take Black XIII!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good, {{Character}}.  Fortunata Iverson is in custody, and with Archon Cosa out of the picture we can get the Black XIII project back on track.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kidnap Diocletian}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council is working with a retired US Army general, who they have code-named Diocletian. Our wiretaps have just uncovered his location is in a building here in Grandville. We must know what he knows, his intelligence is priceless to Arachnos. I have tasked you to go and kidnap Diocletian and bring him to the waiting hands of Arachnos. We have a very short extraction window, so you&#039;d best hurry up. You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council won&#039;t risk harm to Diocletian, but I can&#039;t say they won&#039;t be gunning for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;d better hurry, get to the Council base and kidnap the US General code-named Diocletian.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the Council base, you&#039;d best be quick if you want to get Diocletian out within the extraction window.|Primary=Kidnap Diocletian - 30:00|Secondary=Kidnap Diocletian|Additional=|Completion=You have kidnapped the general code-named Diocletian from the Council.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diocletian (Hostage, Must Escort)&lt;br /&gt;
* [[Ascendants#Ascendant_Archon|Ascendant Archon]] ([[Boss]], Guarding Hostage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon capturing Diocletian you will be ambushed by a group of Council&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arachnos won&#039;t get away with this!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Diocletian &amp;amp; guards dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascendant Archon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need to know what you know!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diocletian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I don&#039;t care what powers you have.  I want to talk to your boss.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;All in good time, Diocletian.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ascendant Archon:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh, {{Character}}, very nice.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Diocletian:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Great, I was assured full protection!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Random Council guard:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Full protection, coming up!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Capture:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Unhand me, you buffoon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If Lost:&#039;&#039;&#039; &#039;&#039;&amp;quot;(Maybe they won&#039;t notice if I slip away)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Found:&#039;&#039;&#039; &#039;&#039;&amp;quot;I wasn&#039;t trying to escape!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon Reaching Exit:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I was going to work with these Council jerks, I guess I can work with Arachnos instead.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. Diocletian is currently being &#039;debriefed&#039; by our best interrogators. He started singing almost right away too. Apparently he had some nasty rumors about the FBSA being corrupted from within, and even the Freedom Phalanx was being watched by the US Intelligence Agencies.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Info About Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Recluse is interested in this Malta group that operates out of the Mediterranean. They have established a base here in Grandville without Lord Recluse&#039;s permission. They are using an old abandoned warehouse as their staging area, and I need someone with skill to go in and extract as much information as possible, from their computers and from their leaders. Of course, nothing is that simple. Lord Recluse demands that he have this information within the half hour. You will have 30 minutes to complete this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four computer files we need, along with the information held by two of their leaders in that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sigh)... Go to the Malta base, extract the files from four of their computers, and two of their leaders, and hurry, the clock is already ticking.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the place.  Time to find out what this Malta Group is all about.|Primary=Get Info About Malta Group - 30:00|Secondary=4 pieces of info to retreive&lt;br /&gt;
** 2 defeat leaders|Additional=|Completion=You got the information on Malta that Mr. Pither was looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Commander Grimm ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
* Commander Weir ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Computer Files|Text=These computer files have a lot of detailed information about the Malta group.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Grimm&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Grimm&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Weir.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Weir&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Weir&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Grimm.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Grimm dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have the evidence, he&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, here we go...&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Weir dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat&#039;&#039;&#039; &#039;&#039;&amp;quot;Yes, I am sure of it.  He&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Gotta go, we&#039;ve got company!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good. This tells me something of what Malta is doing here, but it also tells me that, like any organization, they have in-fighting within their own ranks. We can use this, oh yes, we can definitely use this.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=271}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130682</id>
		<title>Efficiency Expert Pither</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130682"/>
		<updated>2009-06-06T09:45:28Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* {{UL|Beat up Fortunata Iverson}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Efficiency Expert Pither&lt;br /&gt;
|image=Efficiency Expert Pither 01.jpg&lt;br /&gt;
|img_capt=Arachnos Efficiency Expert&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3007|y=243|z=1267&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Arbiter Daos]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Tavish Bell]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Vernon von Grun]]&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Efficiency Expert Badge|Efficiency Expert]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Efficiency Expert Pither|City=V|Zone=Grandville|x=3007|y=243|z=1267|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Daos]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Tavish Bell}}&lt;br /&gt;
{{NewContact Shadow Spider}}&lt;br /&gt;
{{NewContact Vernon von Grun}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Efficiency Expert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr Pither is a small-minded and petty man, who would have led a mean and meaningless life if he had not found his true calling: efficiency. He was so dedicated to this task that it started to cost the lives of inefficient workers, in accidents that could have been avoided had they followed his efficiency regimen, of course. Lord Recluse came upon him when he volunteered a more efficient way to defeat a hero in mid-battle. Recluse offered him a job, and now Mr Pither is one of the most feared men in Arachnos. Mr Pither has a wife and three children, all of whose lives he runs like clockwork.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And you are...?&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I was told to expect you, {{Character}}. Let&#039;s make this quick, I have a schedule to keep.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* State your business.&lt;br /&gt;
* This better be quick, I&#039;ve got a schedule to keep.&lt;br /&gt;
* Hmmm?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
I&#039;ve looked at your schedules, and I can&#039;t reasonably give you anything to do until you clear some time for it.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
Well, that&#039;s all I have scheduled for you to do... perhaps your other associates have something?&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Sci|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;If you keep this up, you are going to put me out of a job.&#039;&#039;&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Completion of [[Efficiency Expert Pither#Kick Longbow out of base|Kick Longbow out of base]], [[Efficiency Expert Pither#Steal formula from Crey|Steal formula from Crey]], [[Efficiency Expert Pither#Beat up Fortunata Iverson|Beat up Fortunata Iverson]], [[Efficiency Expert Pither#Wipe out Council base|Wipe out Council base]], [[Efficiency Expert Pither#Kidnap Diocletian|Kidnap Diocletian]], and [[Efficiency Expert Pither#Get info about Malta Group|Get info about Malta Group]] missions earns a villain the [[Efficiency Expert Badge]].  Note:  Missions only count toward badge for the mission owner.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Efficiency Expert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Alone in the Darque ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alone in the Darque&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have been working for Arachnos Efficiency Expert Pither when he asked you to perform the simple task of getting some overdue reports from the governess of Aeon City, Olivia Darque. She was not in her office, and instead there were a mish-mash of robots singing the praises of Dr. Aeon. After finding the reports (since Pither would have it no other way), and learning from Darque&#039;s assistant that the robots came with Dr. Aeon, who kidnapped Darque and left the robots as a &#039;gift&#039;, you returned to Mr. Pither.&lt;br /&gt;
&lt;br /&gt;
Mr. Pither asked Dr. Aeon what he did with Olivia Darque, and Dr. Aeon lied and said he knew nothing about it. Mr. Pither then asked you to go beat the truth out of Dr. Aeon, and find what he did with the governess. You went into Dr. Aeon&#039;s lab and roughed up the good doctor. Looting through his personal effects, you found his To Do list, and checked off was &#039;Throw Olivia Darque into the Shadow Shard&#039; revealing exactly what Dr. Aeon had done with her.&lt;br /&gt;
&lt;br /&gt;
You then ventured into the Shadow Shard, fighting off the forces of Rularru and eventually located Olivia Darque. You dragged her back to the portal, where she was thankful for the rescue. Mr. Pither admitted he didn&#039;t have much faith in you, but pulling this job off has impressed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Reports from Aeon City}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a task simple enough even you can&#039;t screw it up. Olivia Darque, the Governor of Aeon city, is overdue on several reports that I need from her. I want you to play courier. Go to Aeon City in Cap au Diable, there you will find her offices. She should have the reports to hand over, and at best a flimsy excuse as to why they were not delivered on-time. Once you have the reports and an excuse from Olivia herself, return them to me and we can check that off your To Do list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t delay. I&#039;ve been waiting for these reports long enough, I shouldn&#039;t have to wait any longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City, go into Olivia Darque&#039;s lab there and get me those overdue reports!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the right address, but no one is there to greet you. You&#039;d better just get those reports and get back.|Primary=Get Reports for Mr. Pither|Secondary=Find Olivia Darque&lt;br /&gt;
** Recover Reports|Additional=|Completion=You recovered the reports and know what happened to Olivia Darque.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darque&#039;s Assistant (Hostage, non-escort)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Security Manager]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Each glowy you touch will trigger a large ambush by Arachnos which will include a &#039;&#039;&#039;Security Manager&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Darque&#039;s Assistant dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Dr. Aeon came in and took her!  I have no idea where they went.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon has been messing with Olivia Darque and ended up kidnapping her?  No wonder those reports were late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat the truth out of Dr. Aeon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t get away with kidnapping Darque like that. I contacted him but he denies everything Darque&#039;s assistant told you. I know he&#039;s lying though, his heart rate and blood pressure altered greatly while I asked him about it. I happen to have accessed his personal scheduler and know where he is right now. Be a good little villain and go and beat the snot out of the maniac until he gives up the truth about Darque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t just give you the info you want, you&#039;re going to have to beat it out of him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City and beat the truth out of Dr. Aeon about what he did to Olivia Darque.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon&#039;s lab.  Not high on the tourist spots of Cap au Diable.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(This is probably because the mission is inside the Aeon Corp building in Grandville.)&#039;&#039;&amp;lt;/font&amp;gt;|Primary=Beat the truth out of Dr. Aeon|Secondary=Beat up Dr. Aeon|Additional=|Completion=Dr. Aeon&#039;s To Do list tells you exactly what he did to Olivia Darque.  He threw her into the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Cripes is that Pither guy annoying.  Asking me what I did with Darque over and over.  Like I&#039;d tell him!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never tell you what I did with her.  Never, never, never!  Ha!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon is insane, did I mention this? This isn&#039;t the first time he&#039;s tossed someone into the Shadow Shard for no real reason other than his demented mind told him to. If we&#039;re going to get Darque back, we&#039;re going to have to do it quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Olivia Darque &amp;amp; escape}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve called in a couple favors and I have tasked you to get back Olivia Darque. You&#039;re going to have to go to the Shadow Shard itself and find her. This will bring her back to this plane of existence. It won&#039;t be easy, and I&#039;m afraid we won&#039;t be able to recall you normally. But don&#039;t screw this up or this will put a black mark on all our records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe that she&#039;s in a location called the &#039;Chantry&#039;. It&#039;s supposed to house some kind of god, but he has shown no hostility, and apparently enjoys taking in strays. Once you&#039;ve found Darque, you&#039;ll have to make it back to the portal yourself. I&#039;m afraid I can&#039;t authorize the energy expenditure to transit you back. I&#039;m sure you&#039;ll be able to make it out all right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like repeating myself when there is a time crunch: Go to the Shadow Shard, find Olivia Darque, and return.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Shadow Shard.  A prison universe built to house a god.|Primary=Find Olivia Darque &amp;amp; escape|Secondary=Find Olivia Darque&lt;br /&gt;
** Find Mission Exit|Additional=|Completion=You have rescued Olivia Darque.  Now you must escape the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Olivia Darque]] (Hostage, Non-escort)&lt;br /&gt;
* [[Faathim the Kind]] (Arch-villain, Neutral)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon rescuing Olivia Darque you will be ambushed by three waves of Rularuu which will include an &#039;&#039;&#039;[[Soldiers_of_Rularuu#Overseer|Overseer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See for Rularuu!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Rularuu is mad. I am of him, but no longer share in that madness.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am no foe of yours this day.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take your lost one and leave.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Olivia Darque dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That. . . thing told me how to get out of here.  You cover my escape!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be honest, I didn&#039;t think you could pull it off, {{Character}}. I was just about to write everything off as a wash when Darque phoned me to thank me for orchestrating her rescue. You&#039;ve impressed me, {{Character}}, now get back to work!&lt;br /&gt;
[[Category:Shadow Shard Lore]]&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kick Longbow out of base}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just received word that Longbow has captured one of our bases here in the Rogue Isles. Arachnos has clamped down on computer access to systems outside the base, but we need to send someone inside to sever the conection before they can upload the database to a Freedom Corps server stateside. Make sure that whatever heroes those Longbow jerks have with them don&#039;t make it back either. They will be done uploading the database in 30 minutes, so you&#039;d best hurry up. You have 30 minutes to retake the base.&lt;br /&gt;
&lt;br /&gt;
They have just started the upload, so you have 30 minutes to sever the connection and take down those Longbow heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Longbow is already uploading data. Cut it off as soon as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Kick Longbow out of base - 30:00&lt;br /&gt;
** 4 uploads to disrupt&lt;br /&gt;
** 2 heroes to defeat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]] (Boss)&lt;br /&gt;
* [[Mindspider]] (Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC Text&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: [[Arachnos]], not so tough, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activated&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: Ah, &#039;&#039;VillainName&#039;&#039;, so nice to meet you.&lt;br /&gt;
* [[Mindspider]]: Oh, it&#039;s &#039;&#039;VillainName&#039;&#039;! I&#039;ll do them for free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That was a close one. There wasn&#039;t much of Arachnos&#039; operations in that data, but there was enough to set us back for a while. Thanks for making sure that stayed out of the hands of the do-gooders.&lt;br /&gt;
&lt;br /&gt;
If you keep this up, you are going to put me out of a job.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Steal formula from Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know why I was hired by Lord Recluse? I got results, and I didn&#039;t get results by relaxing in a hammock and sipping drinks with frilly umbrellas. Results require action, and action requires you get out and actually do something for a change. I have a job for Lord Recluse. He needs the formula that Crey has been working on for their Usurper Project. Don&#039;t worry if you&#039;ve never heard about it, just hit their lab and get it. I have a hacker who can stick this data into an unsecured part of their network, but it will only be there for 15 mintues before the network daemons see the errant file and move it back behind the firewalls. This means you&#039;ll have 30 minutes to get the data before it becomes irretrievable. I work on a clock, and you had best start to get used to it. You will have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
Clock&#039;s ticking, {{Character}}, haste not waste!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(BUG: Mission description states that you will have 30 minutes to complete.  Mission objective states that you will have 15 minutes.  15 minutes is the correct number.)&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Failing this mission &#039;&#039;&#039;does not&#039;&#039;&#039; affect your chances of receiving the [[Efficiency Expert Badge|Efficiency Expert badge]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time is wasting. The files will only be accessible for just a short while longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Steal formula from Crey - 15:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You&#039;ve stolen the formula, and in the nick of time, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Agent Johnson (Crey Sniper)&lt;br /&gt;
* Cloned Hero (Paragon Protector)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special Agent Johnson:&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8. . . Where the heck is Section 8?&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Oh yeah, party time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cloned Hero&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8, all clear.&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Back to the Rogue Isles with you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. You&#039;ve surprised me. My hacker associate could have kept the file outside the firewall longer, but I thought it would be a good test of your skills if you could retrieve it in the time allotted.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat some sense into Fortunata Iverson}} ===&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat up Fortunata Iverson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been going over the books, and one of our bases has been underperforming dramatically. I suspect it&#039;s because the superviser there, one Fortunata Iverson. I suspect the Fortunata is sandbagging Arachnos projects while her team is helping out one of our enemies. I need you to go and have a &#039;talk&#039; with Iverson and find out who she is really working for. And by &#039;talk,&#039; I mean go beat some sense into her. Once you have learned who she is working for you will have a very limited amount of time to exact our brand of vengeance on whoever she is directly dealing with. This is a two part mission, part two is a 30 minute timed mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, once you have the information from Fortunata Iverson you will have only 30 minutes to wipe out that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortunata Iverson is working for someone who is not us. Beat her up and find out who that is.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is Fortunata Iverson&#039;s operation.  If they are working for someone else, expect resistance getting to the Fortunata.|Primary=Beat up Fortunata Iverson|Secondary=Interrogate Fortunata Iverson|Additional=|Completion=You know the location of the Council base. Wipe it out.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortunata Iverson ([[Fortunatas#Fortunata_Mistress|Fortunata Mistress]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Iverson&#039;s Interrogation|Text=Fortunata Iverson explains to you that her division has been selling secrets to the Council.  They have been paying well for info on the projects this division was working on, and eventually started taking the projects for themselves, which is why Mr. Pither must have gotten suspicious.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Wipe out Council base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You only have 30 minutes before they have everything in place to move their operation and escape our wrath.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Council is aware they have been given up, you have a short amount of time in order to send the message not to subvert Arachnos.|Primary=Wipe out Council base - 30:00|Secondary=1 Plant Bomb|Additional=|Completion=You have destroyed the Council base!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archon Cosa ([[Ascendants#Ascendant_Archon|Ascendant Archon]])&lt;br /&gt;
* Black XIII ([[Arachnoids#Super_Arachnoid|Super Arachnoid]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Archon Cosa dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;With {{Character}} attacking, I have to make sure that this technology we got from Fortunata Iverson makes it out of here and back to Striga Isle.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You won&#039;t take Black XIII!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good, {{Character}}.  Fortunata Iverson is in custody, and with Archon Cosa out of the picture we can get the Black XIII project back on track.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kidnap Diocletian}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council is working with a retired US Army general, who they have code-named Diocletian. Our wiretaps have just uncovered his location is in a building here in Grandville. We must know what he knows, his intelligence is priceless to Arachnos. I have tasked you to go and kidnap Diocletian and bring him to the waiting hands of Arachnos. We have a very short extraction window, so you&#039;d best hurry up. You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
The Council won&#039;t risk harm to Diocletian, but I can&#039;t say they won&#039;t be gunning for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the Council base, you&#039;d best be quick if you want to get Diocletian out within the extraction window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Kidnap Diocletian - 30:00&lt;br /&gt;
** Kidnap Diocletian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have kidnapped the general code-named Diocletian from the Council.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diocletian (Hostage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ascendant Archon, Diocletian, and Vortex Cor Leonis Grenade:&lt;br /&gt;
* Before combat:&lt;br /&gt;
** Ascendant Archon:  &#039;&#039;I need to know what you know!&#039;&#039;&lt;br /&gt;
** Diocletian:  &#039;&#039;I don&#039;t care what powers you have.  I want to talk to your boss.&#039;&#039;&lt;br /&gt;
** Vortex Cor Leonis Grenade:  &#039;&#039;All in good time, Diocletian.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Combat start:&lt;br /&gt;
** Ascendant Archon:  &#039;&#039;Oh, {{Character}}, very nice.&#039;&#039;&lt;br /&gt;
** Diocletian:  &#039;&#039;Great, I was assured full protection!&#039;&#039;&lt;br /&gt;
** Vortex Cor Leonis Grenade:  &#039;&#039;Full protection, coming up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Diocletian:&lt;br /&gt;
* After combat:  &#039;&#039;Unhand me, you buffoon.&#039;&#039;&lt;br /&gt;
* Mission complete:  &#039;&#039;I was going to work with these Council jerks, I guess I can work with Arachnos instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. Diocletian is currently being &#039;debriefed&#039; by our best interrogators. He started singing almost right away too. Apparently he had some nasty rumors about the FBSA being corrupted from within, and even the Freedom Phalanx was being watched by the US Intelligence Agencies.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Info About Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Recluse is interested in this Malta group that operates out of the Mediterranean. They have established a base here in Grandville without Lord Recluse&#039;s permission. They are using an old abandoned warehouse as their staging area, and I need someone with skill to go in and extract as much information as possible, from their computers and from their leaders. Of course, nothing is that simple. Lord Recluse demands that he have this information within the half hour. You will have 30 minutes to complete this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four computer files we need, along with the information held by two of their leaders in that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sigh)... Go to the Malta base, extract the files from four of their computers, and two of their leaders, and hurry, the clock is already ticking.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the place.  Time to find out what this Malta Group is all about.|Primary=Get Info About Malta Group - 30:00|Secondary=4 pieces of info to retreive&lt;br /&gt;
** 2 defeat leaders|Additional=|Completion=You got the information on Malta that Mr. Pither was looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Commander Grimm ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
* Commander Weir ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Computer Files|Text=These computer files have a lot of detailed information about the Malta group.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Grimm&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Grimm&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Weir.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Weir&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Weir&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Grimm.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Grimm dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have the evidence, he&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, here we go...&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Weir dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat&#039;&#039;&#039; &#039;&#039;&amp;quot;Yes, I am sure of it.  He&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Gotta go, we&#039;ve got company!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good. This tells me something of what Malta is doing here, but it also tells me that, like any organization, they have in-fighting within their own ranks. We can use this, oh yes, we can definitely use this.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=271}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130681</id>
		<title>Efficiency Expert Pither</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Efficiency_Expert_Pither&amp;diff=130681"/>
		<updated>2009-06-06T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;Sharei: /* Alone in the Darque */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Efficiency Expert Pither&lt;br /&gt;
|image=Efficiency Expert Pither 01.jpg&lt;br /&gt;
|img_capt=Arachnos Efficiency Expert&lt;br /&gt;
|zone=[[Grandville]]&lt;br /&gt;
|x=3007|y=243|z=1267&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=[[Arbiter Daos]]&lt;br /&gt;
|intros=&#039;&#039;&#039;Level 45-50&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Tavish Bell]]&amp;lt;br /&amp;gt;[[Shadow Spider]]&amp;lt;br /&amp;gt;[[Vernon von Grun]]&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=[[Image:V badge StatureBadge9.png|22px]] [[Efficiency Expert Badge|Efficiency Expert]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Efficiency Expert Pither|City=V|Zone=Grandville|x=3007|y=243|z=1267|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=45-50}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Arbiter Daos]]&lt;br /&gt;
&lt;br /&gt;
=== New Contact(s) ===&lt;br /&gt;
{{NewContact Tavish Bell}}&lt;br /&gt;
{{NewContact Shadow Spider}}&lt;br /&gt;
{{NewContact Vernon von Grun}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Arachnos Efficiency Expert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mr Pither is a small-minded and petty man, who would have led a mean and meaningless life if he had not found his true calling: efficiency. He was so dedicated to this task that it started to cost the lives of inefficient workers, in accidents that could have been avoided had they followed his efficiency regimen, of course. Lord Recluse came upon him when he volunteered a more efficient way to defeat a hero in mid-battle. Recluse offered him a job, and now Mr Pither is one of the most feared men in Arachnos. Mr Pither has a wife and three children, all of whose lives he runs like clockwork.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
And you are...?&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I was told to expect you, {{Character}}. Let&#039;s make this quick, I have a schedule to keep.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* State your business.&lt;br /&gt;
* This better be quick, I&#039;ve got a schedule to keep.&lt;br /&gt;
* Hmmm?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
I&#039;ve looked at your schedules, and I can&#039;t reasonably give you anything to do until you clear some time for it.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
Well, that&#039;s all I have scheduled for you to do... perhaps your other associates have something?&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Sci|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;If you keep this up, you are going to put me out of a job.&#039;&#039;&lt;br /&gt;
* {{Store Sci|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge ==&lt;br /&gt;
&lt;br /&gt;
Completion of [[Efficiency Expert Pither#Kick Longbow out of base|Kick Longbow out of base]], [[Efficiency Expert Pither#Steal formula from Crey|Steal formula from Crey]], [[Efficiency Expert Pither#Beat up Fortunata Iverson|Beat up Fortunata Iverson]], [[Efficiency Expert Pither#Wipe out Council base|Wipe out Council base]], [[Efficiency Expert Pither#Kidnap Diocletian|Kidnap Diocletian]], and [[Efficiency Expert Pither#Get info about Malta Group|Get info about Malta Group]] missions earns a villain the [[Efficiency Expert Badge]].  Note:  Missions only count toward badge for the mission owner.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Efficiency Expert}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story Arcs ==&lt;br /&gt;
&lt;br /&gt;
=== Alone in the Darque ===&lt;br /&gt;
{{MeritAward|3}}&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alone in the Darque&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have been working for Arachnos Efficiency Expert Pither when he asked you to perform the simple task of getting some overdue reports from the governess of Aeon City, Olivia Darque. She was not in her office, and instead there were a mish-mash of robots singing the praises of Dr. Aeon. After finding the reports (since Pither would have it no other way), and learning from Darque&#039;s assistant that the robots came with Dr. Aeon, who kidnapped Darque and left the robots as a &#039;gift&#039;, you returned to Mr. Pither.&lt;br /&gt;
&lt;br /&gt;
Mr. Pither asked Dr. Aeon what he did with Olivia Darque, and Dr. Aeon lied and said he knew nothing about it. Mr. Pither then asked you to go beat the truth out of Dr. Aeon, and find what he did with the governess. You went into Dr. Aeon&#039;s lab and roughed up the good doctor. Looting through his personal effects, you found his To Do list, and checked off was &#039;Throw Olivia Darque into the Shadow Shard&#039; revealing exactly what Dr. Aeon had done with her.&lt;br /&gt;
&lt;br /&gt;
You then ventured into the Shadow Shard, fighting off the forces of Rularru and eventually located Olivia Darque. You dragged her back to the portal, where she was thankful for the rescue. Mr. Pither admitted he didn&#039;t have much faith in you, but pulling this job off has impressed him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get Reports from Aeon City}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a task simple enough even you can&#039;t screw it up. Olivia Darque, the Governor of Aeon city, is overdue on several reports that I need from her. I want you to play courier. Go to Aeon City in Cap au Diable, there you will find her offices. She should have the reports to hand over, and at best a flimsy excuse as to why they were not delivered on-time. Once you have the reports and an excuse from Olivia herself, return them to me and we can check that off your To Do list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t delay. I&#039;ve been waiting for these reports long enough, I shouldn&#039;t have to wait any longer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City, go into Olivia Darque&#039;s lab there and get me those overdue reports!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the right address, but no one is there to greet you. You&#039;d better just get those reports and get back.|Primary=Get Reports for Mr. Pither|Secondary=Find Olivia Darque&lt;br /&gt;
** Recover Reports|Additional=|Completion=You recovered the reports and know what happened to Olivia Darque.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Darque&#039;s Assistant (Hostage, non-escort)&lt;br /&gt;
* [[Arachnos_Soldiers#Bane_Spider_Executioner|Security Manager]] ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Each glowy you touch will trigger a large ambush by Arachnos which will include a &#039;&#039;&#039;Security Manager&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Darque&#039;s Assistant dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Dr. Aeon came in and took her!  I have no idea where they went.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon has been messing with Olivia Darque and ended up kidnapping her?  No wonder those reports were late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Beat the truth out of Dr. Aeon}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t get away with kidnapping Darque like that. I contacted him but he denies everything Darque&#039;s assistant told you. I know he&#039;s lying though, his heart rate and blood pressure altered greatly while I asked him about it. I happen to have accessed his personal scheduler and know where he is right now. Be a good little villain and go and beat the snot out of the maniac until he gives up the truth about Darque.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon won&#039;t just give you the info you want, you&#039;re going to have to beat it out of him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing makes me more irritated then an employee who has to be told twice what to do: Go to Aeon City and beat the truth out of Dr. Aeon about what he did to Olivia Darque.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Dr. Aeon&#039;s lab.  Not high on the tourist spots of Cap au Diable.&amp;lt;br&amp;gt;&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(This is probably because the mission is inside the Aeon Corp building in Grandville.)&#039;&#039;&amp;lt;/font&amp;gt;|Primary=Beat the truth out of Dr. Aeon|Secondary=Beat up Dr. Aeon|Additional=|Completion=Dr. Aeon&#039;s To Do list tells you exactly what he did to Olivia Darque.  He threw her into the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Dr. Aeon]] (Elite Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Dr. Aeon dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Cripes is that Pither guy annoying.  Asking me what I did with Darque over and over.  Like I&#039;d tell him!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ll never tell you what I did with her.  Never, never, never!  Ha!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dr. Aeon is insane, did I mention this? This isn&#039;t the first time he&#039;s tossed someone into the Shadow Shard for no real reason other than his demented mind told him to. If we&#039;re going to get Darque back, we&#039;re going to have to do it quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Olivia Darque &amp;amp; escape}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve called in a couple favors and I have tasked you to get back Olivia Darque. You&#039;re going to have to go to the Shadow Shard itself and find her. This will bring her back to this plane of existence. It won&#039;t be easy, and I&#039;m afraid we won&#039;t be able to recall you normally. But don&#039;t screw this up or this will put a black mark on all our records.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We believe that she&#039;s in a location called the &#039;Chantry&#039;. It&#039;s supposed to house some kind of god, but he has shown no hostility, and apparently enjoys taking in strays. Once you&#039;ve found Darque, you&#039;ll have to make it back to the portal yourself. I&#039;m afraid I can&#039;t authorize the energy expenditure to transit you back. I&#039;m sure you&#039;ll be able to make it out all right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like repeating myself when there is a time crunch: Go to the Shadow Shard, find Olivia Darque, and return.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Shadow Shard.  A prison universe built to house a god.|Primary=Find Olivia Darque &amp;amp; escape|Secondary=Find Olivia Darque&lt;br /&gt;
** Find Mission Exit|Additional=|Completion=You have rescued Olivia Darque.  Now you must escape the Shadow Shard.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Olivia Darque]] (Hostage, Non-escort)&lt;br /&gt;
* [[Faathim the Kind]] (Arch-villain, Neutral)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon rescuing Olivia Darque you will be ambushed by three waves of Rularuu which will include an &#039;&#039;&#039;[[Soldiers_of_Rularuu#Overseer|Overseer]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;See for Rularuu!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Faathim the Kind dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;Rularuu is mad. I am of him, but no longer share in that madness.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Know this, {{Character}}:&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I am no foe of yours this day.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Take your lost one and leave.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Olivia Darque dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;That. . . thing told me how to get out of here.  You cover my escape!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To be honest, I didn&#039;t think you could pull it off, {{Character}}. I was just about to write everything off as a wash when Darque phoned me to thank me for orchestrating her rescue. You&#039;ve impressed me, {{Character}}, now get back to work!&lt;br /&gt;
[[Category:Shadow Shard Lore]]&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kick Longbow out of base}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve just received word that Longbow has captured one of our bases here in the Rogue Isles. Arachnos has clamped down on computer access to systems outside the base, but we need to send someone inside to sever the conection before they can upload the database to a Freedom Corps server stateside. Make sure that whatever heroes those Longbow jerks have with them don&#039;t make it back either. They will be done uploading the database in 30 minutes, so you&#039;d best hurry up. You have 30 minutes to retake the base.&lt;br /&gt;
&lt;br /&gt;
They have just started the upload, so you have 30 minutes to sever the connection and take down those Longbow heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Longbow is already uploading data. Cut it off as soon as possible.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Kick Longbow out of base - 30:00&lt;br /&gt;
** 4 uploads to disrupt&lt;br /&gt;
** 2 heroes to defeat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Longbow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]] (Boss)&lt;br /&gt;
* [[Mindspider]] (Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC Text&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: [[Arachnos]], not so tough, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activated&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Brikhaus]]: Ah, &#039;&#039;VillainName&#039;&#039;, so nice to meet you.&lt;br /&gt;
* [[Mindspider]]: Oh, it&#039;s &#039;&#039;VillainName&#039;&#039;! I&#039;ll do them for free!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That was a close one. There wasn&#039;t much of Arachnos&#039; operations in that data, but there was enough to set us back for a while. Thanks for making sure that stayed out of the hands of the do-gooders.&lt;br /&gt;
&lt;br /&gt;
If you keep this up, you are going to put me out of a job.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Steal formula from Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know why I was hired by Lord Recluse? I got results, and I didn&#039;t get results by relaxing in a hammock and sipping drinks with frilly umbrellas. Results require action, and action requires you get out and actually do something for a change. I have a job for Lord Recluse. He needs the formula that Crey has been working on for their Usurper Project. Don&#039;t worry if you&#039;ve never heard about it, just hit their lab and get it. I have a hacker who can stick this data into an unsecured part of their network, but it will only be there for 15 mintues before the network daemons see the errant file and move it back behind the firewalls. This means you&#039;ll have 30 minutes to get the data before it becomes irretrievable. I work on a clock, and you had best start to get used to it. You will have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
Clock&#039;s ticking, {{Character}}, haste not waste!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&#039;&#039;(BUG: Mission description states that you will have 30 minutes to complete.  Mission objective states that you will have 15 minutes.  15 minutes is the correct number.)&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Failing this mission &#039;&#039;&#039;does not&#039;&#039;&#039; affect your chances of receiving the [[Efficiency Expert Badge|Efficiency Expert badge]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Time is wasting. The files will only be accessible for just a short while longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Steal formula from Crey - 15:00&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You&#039;ve stolen the formula, and in the nick of time, too.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Special Agent Johnson (Crey Sniper)&lt;br /&gt;
* Cloned Hero (Paragon Protector)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Special Agent Johnson:&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8. . . Where the heck is Section 8?&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Oh yeah, party time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cloned Hero&lt;br /&gt;
* Before combat:  &#039;&#039;Section 8, all clear.&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;Back to the Rogue Isles with you!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. You&#039;ve surprised me. My hacker associate could have kept the file outside the firewall longer, but I thought it would be a good test of your skills if you could retrieve it in the time allotted.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Beat up Fortunata Iverson}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been going over the books, and one of our bases has been underperforming dramatically. I suspect it&#039;s because the superviser there, one Fortunata Iverson. I suspect the Fortunata is sandbagging Arachnos projects while her team is helping out one of our enemies. I need you to go and have a &#039;talk&#039; with Iverson and find out who she is really working for. And by &#039;talk,&#039; I mean go beat some sense into her. Once you have learned who she is working for you will have a very limited amount of time to exact our brand of vengeance on whoever she is directly dealing with. This is a two part mission, part two is a 30 minute timed mission.&lt;br /&gt;
&lt;br /&gt;
Remember, once you have the information from Fortunata Iverson you will have only 30 minutes to wipe out that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is Fortunata Iverson&#039;s operation.  If they are working for someone else, expect resistance getting to the Fortunata.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beat up Fortunata Iverson&lt;br /&gt;
** Interrogate Fortunata Iverson&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have defeated Fortunata Iverson&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Iverson&#039;s Interrogation|Text=Fortunata Iverson explains to you that her division has been selling secrets to the Council.  They have been paying well for info on the projects this division was working on, and eventually started taking the projects for themselves, which is why Mr. Pither must have gotten suspicious.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fortunata Iverson (Fortunata Mistress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fortunata Iverson:&lt;br /&gt;
* Combat start:  &#039;&#039;Pither&#039;s man, I suspect?  You won&#039;t take me without a fight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Council is aware they have been given up, you have a short amount of time in order to send the message not to subvert Arachnos.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipe out Council Base - 30:00&lt;br /&gt;
** 1 Plant Bomb&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have destroyed the Council base!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnoids}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archon Cosa (Ascendant Archon)&lt;br /&gt;
* Black XIII (Super Arachnoid)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Archon Cosa:&lt;br /&gt;
* Before Combat:  &#039;&#039;With {{Character}} attacking, I have to make sure that this technology we got from Fortunata Iverson makes it out of here and back to Striga Isle.&#039;&#039;&lt;br /&gt;
* Combat start:  &#039;&#039;You won&#039;t take Black XIII!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good, {{Character}}.  Fortunata Iverson is in custody, and with Archon Cosa out of the picture we can get the Black XIII project back on track.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Kidnap Diocletian}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Council is working with a retired US Army general, who they have code-named Diocletian. Our wiretaps have just uncovered his location is in a building here in Grandville. We must know what he knows, his intelligence is priceless to Arachnos. I have tasked you to go and kidnap Diocletian and bring him to the waiting hands of Arachnos. We have a very short extraction window, so you&#039;d best hurry up. You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
The Council won&#039;t risk harm to Diocletian, but I can&#039;t say they won&#039;t be gunning for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Objective(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the Council base, you&#039;d best be quick if you want to get Diocletian out within the extraction window.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Kidnap Diocletian - 30:00&lt;br /&gt;
** Kidnap Diocletian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You have kidnapped the general code-named Diocletian from the Council.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Diocletian (Hostage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ascendant Archon, Diocletian, and Vortex Cor Leonis Grenade:&lt;br /&gt;
* Before combat:&lt;br /&gt;
** Ascendant Archon:  &#039;&#039;I need to know what you know!&#039;&#039;&lt;br /&gt;
** Diocletian:  &#039;&#039;I don&#039;t care what powers you have.  I want to talk to your boss.&#039;&#039;&lt;br /&gt;
** Vortex Cor Leonis Grenade:  &#039;&#039;All in good time, Diocletian.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Combat start:&lt;br /&gt;
** Ascendant Archon:  &#039;&#039;Oh, {{Character}}, very nice.&#039;&#039;&lt;br /&gt;
** Diocletian:  &#039;&#039;Great, I was assured full protection!&#039;&#039;&lt;br /&gt;
** Vortex Cor Leonis Grenade:  &#039;&#039;Full protection, coming up!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Diocletian:&lt;br /&gt;
* After combat:  &#039;&#039;Unhand me, you buffoon.&#039;&#039;&lt;br /&gt;
* Mission complete:  &#039;&#039;I was going to work with these Council jerks, I guess I can work with Arachnos instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, {{Character}}. Diocletian is currently being &#039;debriefed&#039; by our best interrogators. He started singing almost right away too. Apparently he had some nasty rumors about the FBSA being corrupted from within, and even the Freedom Phalanx was being watched by the US Intelligence Agencies.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get Info About Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Recluse is interested in this Malta group that operates out of the Mediterranean. They have established a base here in Grandville without Lord Recluse&#039;s permission. They are using an old abandoned warehouse as their staging area, and I need someone with skill to go in and extract as much information as possible, from their computers and from their leaders. Of course, nothing is that simple. Lord Recluse demands that he have this information within the half hour. You will have 30 minutes to complete this task.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four computer files we need, along with the information held by two of their leaders in that base.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sigh)... Go to the Malta base, extract the files from four of their computers, and two of their leaders, and hurry, the clock is already ticking.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the place.  Time to find out what this Malta Group is all about.|Primary=Get Info About Malta Group - 30:00|Secondary=4 pieces of info to retreive&lt;br /&gt;
** 2 defeat leaders|Additional=|Completion=You got the information on Malta that Mr. Pither was looking for.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Commander Grimm ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
* Commander Weir ([[Malta_Operatives#Tac_Ops_Commander|Tac Ops Commander]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Computer Files|Text=These computer files have a lot of detailed information about the Malta group.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Grimm&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Grimm&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Weir.}}&lt;br /&gt;
{{Mission Clue|Name=Commander Weir&#039;s Notes|Text=After rummaging through his uniform, you come across Commander Weir&#039;s notebook.  It has some details on Malta, but mostly is a collection of blackmail against Commander Grimm.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Grimm dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I have the evidence, he&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Oh, here we go...&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Commander Weir dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat&#039;&#039;&#039; &#039;&#039;&amp;quot;Yes, I am sure of it.  He&#039;s definitely up to something.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;Gotta go, we&#039;ve got company!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very good. This tells me something of what Malta is doing here, but it also tells me that, like any organization, they have in-fighting within their own ranks. We can use this, oh yes, we can definitely use this.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=v|ID=271}}&lt;/div&gt;</summary>
		<author><name>Sharei</name></author>
	</entry>
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