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	<updated>2026-04-08T04:13:56Z</updated>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Thermal_Radiation&amp;diff=212654</id>
		<title>Thermal Radiation</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Thermal_Radiation&amp;diff=212654"/>
		<updated>2012-01-20T20:54:21Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}}&lt;br /&gt;
&lt;br /&gt;
You have the ability to control heat and thermal radiation. This allows you to protect allies from harm, heal them or increase their abilities. You can also weaken your enemies.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
=== Controller, Defender ===&lt;br /&gt;
The {{PAGENAME}} power set is available as a primary set for [[Defender]]s, and a secondary set for [[Controller]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Warmth.png|Power=Warmth|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation FireShield.png|Power=Thermal Shield|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Res(Smash, Lethal, Fire, Cold)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Cauterize.png|Power=Cauterize|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation PlasmaShield.png|Power=Plasma Shield|PriLevel=6|SecLevel=10|Effect=Ranged, Targeted Ally AoE +Res(Fire, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Phoenix.png|Power=Power of the Phoenix|PriLevel=8|SecLevel=16|Effect=Close, Ally Rez, Special(Targeted AoE, Extreme DoT(Fire), Foe Disorient, Knockback)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Thaw.png|Power=Thaw|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Forge.png|Power=Forge|PriLevel=18|SecLevel=28|Effect=Ranged, Ally +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation HeatExhaustion.png|Power=Heat Exhaustion|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -DMG, -End, -Recovery, -Regen|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation MeltArmor.png|Power=Melt Armor|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DEF(All), -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
=== Corruptor, Mastermind ===&lt;br /&gt;
The {{PAGENAME}} power set is available as a secondary set for [[Corruptor]]s and [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Warmth.png|Power=Warmth|Level=1|Effect=PBAoE, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation FireShield.png|Power=Fire Shield|Level=2|Effect=Ranged, Ally +Res(Smash, Lethal, Fire, Cold)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Cauterize.png|Power=Cauterize|Level=4|Effect=Ranged, Ally Heal|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation PlasmaShield.png|Power=Plasma Shield|Level=10|Effect=Ranged, Ally +Res(Fire, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Phoenix.png|Power=Power of the Phoenix|Level=16|Effect=Close, Ally Rez, Special(Targeted AoE, Extreme DoT(Fire), Foe Disorient, Knockback)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Thaw.png|Power=Thaw|Level=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Forge.png|Power=Forge|Level=28|Effect=Ranged, Ally +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation HeatExhaustion.png|Power=Heat Exhaustion|Level=35|Effect=Ranged, Foe -DMG, -End, -Recovery, -Regen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation MeltArmor.png|Power=Melt Armor|Level=38|Effect=Ranged (Targeted AoE), Foe -DEF(All), -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Cauterize.png]] Cauterize ===&lt;br /&gt;
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. &lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation FireShield.png]] Fire Shield ===&lt;br /&gt;
Casts a Fire Shield on one of your allies and grants them damage resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You cannot stack multiple Fire Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Plasma Shield. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Fire, Cold)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Forge.png]] Forge ===&lt;br /&gt;
Forge a single ally target into a killing machine. Forge immensely enhances a single ally&#039;s Damage and chance to hit. &lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Damage, +To-Hit}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set To Hit Buff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation HeatExhaustion.png]] Heat Exhaustion ===&lt;br /&gt;
Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage, -Endurance, -Recovery, -Regeneration}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation MeltArmor.png]] Melt Armor ===&lt;br /&gt;
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock Blank|{{Set Accurate Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation PlasmaShield.png]] Plasma Shield ===&lt;br /&gt;
Envelope an ally in pure plasma. The Plasma Shield gives your ally resistance to Energy, Negative Energy, and Fire damage. You cannot stack multiple Plasma Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Fire Shield. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Fire, Energy, Negative)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Phoenix.png]] Power of the Phoenix ===&lt;br /&gt;
Revives a fallen ally. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. Your ally will revive with most of his Hit Points and Endurance. He will also be invulnerable for a brief time, as well as protected from XPDebt for 90 seconds.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Extreme Damage over Time(Fire)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Ally Resurrect}}&lt;br /&gt;
{{PowerBlock_Blank|Special(Targeted Area of Effect, Foe Disorient, Knockback)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Disorient}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Stuns}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Thaw.png]] Thaw ===&lt;br /&gt;
Warms an ally and frees him from any Disorient, Hold, Sleep, Slow, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Thaw also grants the target some resistance to Cold damage. Some of the effects of this power will improve with Multiple applications and as you advance in level.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Cold, Disorient, Hold, Sleep, Immobilize, Slow)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation FireShield.png]] Thermal Shield ===&lt;br /&gt;
Casts a Thermal Shield on one of your allies and grants them damage resistance to Lethal, Smashing and Fire damage. Thermal Shield also provides minimal resistance to Cold damage. You cannot stack multiple Thermal Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Plasma Shield. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Fire, Cold)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Warmth.png]] Warmth ===&lt;br /&gt;
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Controller]]s in [[Issue 12]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 16]].&lt;br /&gt;
* Fire Shield and Plasma Shield were changed from single ally to Targeted Ally AoE in [[Issue 20.5]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Defender]]s in [[Issue 21]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;br /&gt;
[[Category:Mastermind Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Thermal_Radiation&amp;diff=212653</id>
		<title>Thermal Radiation</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Thermal_Radiation&amp;diff=212653"/>
		<updated>2012-01-20T20:51:40Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}}&lt;br /&gt;
&lt;br /&gt;
You have the ability to control heat and thermal radiation. This allows you to protect allies from harm, heal them or increase their abilities. You can also weaken your enemies.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
=== Controller, Defender ===&lt;br /&gt;
The {{PAGENAME}} power set is available as a primary set for [[Defender]]s, and a secondary set for [[Controller]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Warmth.png|Power=Warmth|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation FireShield.png|Power=Thermal Shield|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Res(Smash, Lethal, Fire, Cold)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Cauterize.png|Power=Cauterize|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation PlasmaShield.png|Power=Plasma Shield|PriLevel=6|SecLevel=10|Effect=Ranged, Targeted Ally AoE +Res(Fire, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Phoenix.png|Power=Power of the Phoenix|PriLevel=8|SecLevel=16|Effect=Close, Ally Rez, Special(Targeted AoE, Extreme DoT(Fire), Foe Disorient, Knockback)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Thaw.png|Power=Thaw|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation Forge.png|Power=Forge|PriLevel=18|SecLevel=28|Effect=Ranged, Ally +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation HeatExhaustion.png|Power=Heat Exhaustion|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -DMG, -End, -Recovery, -Regen|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=ThermalRadiation MeltArmor.png|Power=Melt Armor|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DEF(All), -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
=== Corruptor, Mastermind ===&lt;br /&gt;
The {{PAGENAME}} power set is available as a secondary set for [[Corruptor]]s and [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_LevelHeader}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Warmth.png|Power=Warmth|Level=1|Effect=PBAoE, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation FireShield.png|Power=Fire Shield|Level=2|Effect=Ranged, Ally +Res(Smash, Lethal, Fire, Cold)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Cauterize.png|Power=Cauterize|Level=4|Effect=Ranged, Ally Heal|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation PlasmaShield.png|Power=Plasma Shield|Level=10|Effect=Ranged, Ally +Res(Fire, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Phoenix.png|Power=Power of the Phoenix|Level=16|Effect=Close, Ally Rez, Special(Targeted AoE, Extreme DoT(Fire), Foe Disorient, Knockback)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Thaw.png|Power=Thaw|Level=20|Effect=Ranged, Ally +Res(Cold, Disorient, Hold, Sleep, Immobilize, Fear, Confusion, Slow)|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation Forge.png|Power=Forge|Level=28|Effect=Ranged, Ally +DMG, +To-Hit|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation HeatExhaustion.png|Power=Heat Exhaustion|Level=35|Effect=Ranged, Foe -DMG, -End, -Recovery, -Regen|Border=1}}&lt;br /&gt;
{{Powers_LevelRow|Icon=ThermalRadiation MeltArmor.png|Power=Melt Armor|Level=38|Effect=Ranged (Targeted AoE), Foe -DEF(All), -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
The following are powers in the {{PAGENAME}} powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Cauterize.png]] Cauterize ===&lt;br /&gt;
Heals a single targeted ally by cauterizing their wounds. You cannot use this power to heal yourself. &lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation FireShield.png]] Fire Shield ===&lt;br /&gt;
Casts a Fire Shield on one of your allies and grants them damage resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You cannot stack multiple Fire Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Plasma Shield. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Fire, Cold)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Forge.png]] Forge ===&lt;br /&gt;
Forge a single ally target into a killing machine. Forge immensely enhances a single ally&#039;s Damage and chance to hit. &lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Damage, +To-Hit}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set To Hit Buff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation HeatExhaustion.png]] Heat Exhaustion ===&lt;br /&gt;
Overwhelm a single foe with waves of exhausting heat. The initial effect will drain the target of some Endurance, but the heat is so overwhelming that the affected target will be weakened. His Damage output, Endurance Recovery and Hit Point Regeneration will all be reduced.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage, -Endurance, -Recovery, -Regeneration}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation MeltArmor.png]] Melt Armor ===&lt;br /&gt;
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock Blank|{{Set Accurate Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation PlasmaShield.png]] Plasma Shield ===&lt;br /&gt;
Envelope an ally in pure plasma. The Plasma Shield gives your ally resistance to Energy, Negative Energy, and Fire damage. You cannot stack multiple Plasma Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Fire Shield. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Fire, Energy, Negative)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Phoenix.png]] Power of the Phoenix ===&lt;br /&gt;
Revives a fallen ally. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. Your ally will revive with most of his Hit Points and Endurance. He will also be invulnerable for a brief time, as well as protected from XPDebt for 90 seconds.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Damage|Extreme Damage over Time(Fire)}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Close}}&lt;br /&gt;
{{PowerBlock_Blank|Ally Resurrect}}&lt;br /&gt;
{{PowerBlock_Blank|Special(Targeted Area of Effect, Foe Disorient, Knockback)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Disorient}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Stuns}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Thaw.png]] Thaw ===&lt;br /&gt;
Warms an ally and frees him from any Disorient, Hold, Sleep, Slow, Fear, Confusion, and Immobilize effects and leaves them resistant to such effects for a good while. Thaw also grants the target some resistance to Cold damage. Some of the effects of this power will improve with Multiple applications and as you advance in level.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Cold, Disorient, Hold, Sleep, Immobilize, Slow)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation FireShield.png]] Thermal Shield ===&lt;br /&gt;
Casts a Thermal Shield on one of your allies and grants them damage resistance to Lethal, Smashing and Fire damage. Thermal Shield also provides minimal resistance to Cold damage. You cannot stack multiple Thermal Shields on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Plasma Shield. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Fire, Cold)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:ThermalRadiation Warmth.png]] Warmth ===&lt;br /&gt;
You can use your Warmth to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Controller]]s in [[Issue 12]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 16]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Defender]]s in [[Issue 21]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;br /&gt;
[[Category:Mastermind Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212652</id>
		<title>Kinetics</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212652"/>
		<updated>2012-01-20T20:46:52Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. {{UnlockController}}&lt;br /&gt;
&lt;br /&gt;
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
=== Controller, Corruptor, Defender ===&lt;br /&gt;
The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted Ally AoE) +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted Ally AoE) +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Jump|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +End|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
The following are powers in the Kinetics powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===&lt;br /&gt;
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster.  Affected foes will deal less damage, while your affected allies will deal more.  The more foes that are affected, the more power you and your allies receive.  Fulcrum Shift can dramatically turn the tide of a melee battle.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density ===&lt;br /&gt;
Increases an ally&#039;s mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while.  Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage.  Because the target grows more dense, his movement speed is slowed.  Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will.  The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction ===&lt;br /&gt;
You can reduce your inertia, along with that of all nearby allies.  The affected allies can then jump incredible distances for a while.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Jump}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Jump}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Leaping}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Repel.png]] Repel ===&lt;br /&gt;
Repel creates a zone of kinetic energy that violently repels nearby foes.  Each foe that is repelled costs additional endurance.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===&lt;br /&gt;
You can siphon the power from a targeted foe, reducing his damage potential.  The power is transferred back to you, increasing your own damage potential and that of all nearby allies.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed ===&lt;br /&gt;
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Speed}}&lt;br /&gt;
{{PowerBlock_Blank|Self +Recharge, +Speed}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Slotting Slow enhancements will also boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost ===&lt;br /&gt;
You can hasten a targeted ally and nearby allies.  The target&#039;s movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects.  You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Running Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Running}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transferance.png]] Transference ===&lt;br /&gt;
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe.  You can use Transference to recover endurance for yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transfusion.png]] Transfusion ===&lt;br /&gt;
Transfusion drains an enemy of some endurance and reduces the target&#039;s regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}&lt;br /&gt;
{{PowerBlock_Blank|Team Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Accurate Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* Increase Density and Speed Boost were changed from single ally to Targeted Ally AoE in [[Issue 20.5]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Controller|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=cov|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212651</id>
		<title>Sonic Resonance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212651"/>
		<updated>2012-01-20T20:44:12Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}}&lt;br /&gt;
&lt;br /&gt;
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
=== Defender, Controller, Corruptor, Mastermind ===&lt;br /&gt;
The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted Ally AoE) +Res(Smash, Lethal, Toxic)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted Ally AoE) +Res(Fire, Cold, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Targeted Ally AoE), Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the Sonic Resonance power set.&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Dispel.png]] Clarity ===&lt;br /&gt;
&lt;br /&gt;
By bouncing a carefully pitched sound wave off an ally&#039;s ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===&lt;br /&gt;
&lt;br /&gt;
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===&lt;br /&gt;
&lt;br /&gt;
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===&lt;br /&gt;
&lt;br /&gt;
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Capture(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===&lt;br /&gt;
&lt;br /&gt;
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Ally Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===&lt;br /&gt;
&lt;br /&gt;
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===&lt;br /&gt;
&lt;br /&gt;
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game for [[Controller]]s and [[Defender]]s in [[Issue 5]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* Graphic effects changed in [[Issue 10]] to avoid health complications in some players.&lt;br /&gt;
* Sonic Barrier and Sonic Haven were changed from single ally to targeted Ally AoE in [[Issue 20.5]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 21]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Controller|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Archetype=Corruptor|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Defender|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Mastermind Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Sonic_Resonance&amp;diff=212650</id>
		<title>Talk:Sonic Resonance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Sonic_Resonance&amp;diff=212650"/>
		<updated>2012-01-20T20:42:48Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: Created page with &amp;quot;Changed Sonic Barrier and Sonic Haven to Targeted Ally AoE per Issue 20.5 patch notes.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Changed Sonic Barrier and Sonic Haven to Targeted Ally AoE per Issue 20.5 patch notes.&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212649</id>
		<title>Sonic Resonance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212649"/>
		<updated>2012-01-20T20:42:06Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}}&lt;br /&gt;
&lt;br /&gt;
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
=== Defender, Controller, Corruptor, Mastermind ===&lt;br /&gt;
The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted Ally AoE) +Res(Smash, Lethal, Toxic)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted Ally AoE) +Res(Fire, Cold, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Targeted Ally AoE), Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the Sonic Resonance power set.&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Dispel.png]] Clarity ===&lt;br /&gt;
&lt;br /&gt;
By bouncing a carefully pitched sound wave off an ally&#039;s ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===&lt;br /&gt;
&lt;br /&gt;
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===&lt;br /&gt;
&lt;br /&gt;
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===&lt;br /&gt;
&lt;br /&gt;
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Capture(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===&lt;br /&gt;
&lt;br /&gt;
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===&lt;br /&gt;
&lt;br /&gt;
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===&lt;br /&gt;
&lt;br /&gt;
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game for [[Controller]]s and [[Defender]]s in [[Issue 5]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* Graphic effects changed in [[Issue 10]] to avoid health complications in some players.&lt;br /&gt;
* Sonic Barrier and Sonic Haven were changed from single ally to targeted AOE in [[Issue 20.5]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 21]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Controller|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Archetype=Corruptor|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Defender|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Mastermind Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212648</id>
		<title>Sonic Resonance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212648"/>
		<updated>2012-01-20T20:41:38Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}}&lt;br /&gt;
&lt;br /&gt;
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
=== Defender, Controller, Corruptor, Mastermind ===&lt;br /&gt;
The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted Ally AOE) +Res(Smash, Lethal, Toxic)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted Ally AOE) +Res(Fire, Cold, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Targeted Ally AoE), Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the Sonic Resonance power set.&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Dispel.png]] Clarity ===&lt;br /&gt;
&lt;br /&gt;
By bouncing a carefully pitched sound wave off an ally&#039;s ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===&lt;br /&gt;
&lt;br /&gt;
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===&lt;br /&gt;
&lt;br /&gt;
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===&lt;br /&gt;
&lt;br /&gt;
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Capture(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===&lt;br /&gt;
&lt;br /&gt;
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===&lt;br /&gt;
&lt;br /&gt;
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===&lt;br /&gt;
&lt;br /&gt;
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game for [[Controller]]s and [[Defender]]s in [[Issue 5]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* Graphic effects changed in [[Issue 10]] to avoid health complications in some players.&lt;br /&gt;
* Sonic Barrier and Sonic Haven were changed from single ally to targeted AOE in [[Issue 20.5]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 21]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Controller|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Archetype=Corruptor|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Defender|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Mastermind Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212647</id>
		<title>Sonic Resonance</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Sonic_Resonance&amp;diff=212647"/>
		<updated>2012-01-20T20:39:50Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}}&lt;br /&gt;
&lt;br /&gt;
You have the ability to control sound in several fashions. You can create semi-solid barriers, set up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.&lt;br /&gt;
&lt;br /&gt;
== Power Table ==&lt;br /&gt;
=== Defender, Controller, Corruptor, Mastermind ===&lt;br /&gt;
The Sonic Resonance power set is available as a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s.  The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DebuffDamRes.png|Power=Sonic Siphon|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectPhysical.png|Power=Sonic Barrier|PriLevel=1|SecLevel=2|Effect=Ranged, Ally +Res(Smash, Lethal, Toxic)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_ProtectElements.png|Power=Sonic Haven|PriLevel=2|SecLevel=4|Effect=Ranged, Ally +Res(Fire, Cold, Energy, Negative)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Hold.png|Power=Sonic Cage|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Capture(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamDebuffDamRes.png|Power=Disruption Field |PriLevel=8|SecLevel=16|Effect=Toggle: Ranged (Targeted Ally AoE), Foe -Res(All)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_BuffDamageRes.png|Power=Sonic Dispersion|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Team +Res(All DMG but Psionics, Disorient, Hold, Immobilize)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_TeamKnockback.png|Power=Sonic Repulsion|PriLevel=18|SecLevel=28|Effect=Toggle: Ranged (Targeted Ally AoE), Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_Dispel.png|Power=Clarity|PriLevel=26|SecLevel=35|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=SonicDebuff_DropKnockback.png|Power=Liquefy|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Foe Hold, Knockdown, -To-Hit, -DEF(All)|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
The following are powers in the Sonic Resonance power set.&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Dispel.png]] Clarity ===&lt;br /&gt;
&lt;br /&gt;
By bouncing a carefully pitched sound wave off an ally&#039;s ear drum, you can free him from any disorient, hold, sleep, confusion, fear, and immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally with enhanced perception.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamDebuffDamRes.png]] Disruption Field ===&lt;br /&gt;
&lt;br /&gt;
You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DropKnockback.png]] Liquefy ===&lt;br /&gt;
&lt;br /&gt;
You unleash a barrage of sonic waves on the earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Hold, Knockback, -To-Hit, -Defense(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Hold}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Holds}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Defense Debuff}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectPhysical.png]] Sonic Barrier ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smashing, Lethal, Toxic)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_Hold.png]] Sonic Cage ===&lt;br /&gt;
&lt;br /&gt;
Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Capture(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_BuffDamageRes.png]] Sonic Dispersion ===&lt;br /&gt;
&lt;br /&gt;
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased resistance against all damage except psionic. The Sonic Bubble also protects allies from immobilization, disorient, and hold effects.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Resistance(All Damage but Psionics, Disorient, Hold, Immobilize)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_ProtectElements.png]] Sonic Haven ===&lt;br /&gt;
&lt;br /&gt;
This shield dramatically reduces the damage an ally takes from fire, cold, energy, and negative energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target, however the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Fire, Cold, Energy, Negative)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Resistance}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_TeamKnockback.png]] Sonic Repulsion ===&lt;br /&gt;
&lt;br /&gt;
You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Ranged (Targeted Ally Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:SonicDebuff_DebuffDamRes.png]] Sonic Siphon ===&lt;br /&gt;
&lt;br /&gt;
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}&lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Resistance(All)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
&lt;br /&gt;
* This set was added to the game for [[Controller]]s and [[Defender]]s in [[Issue 5]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
* Graphic effects changed in [[Issue 10]] to avoid health complications in some players.&lt;br /&gt;
* Sonic Barrier and Sonic Haven were changed from single ally to targeted AOE in [[Issue 20.5]].&lt;br /&gt;
* This set was [[Powerset Proliferation|proliferated]] to [[Mastermind]]s in [[Issue 21]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Controller|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=cov|Archetype=Corruptor|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Game=coh|Archetype=Defender|Type=Buff|Power=Sonic_Debuff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Mastermind Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212646</id>
		<title>Kinetics</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212646"/>
		<updated>2012-01-20T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. {{UnlockController}}&lt;br /&gt;
&lt;br /&gt;
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
=== Controller, Corruptor, Defender ===&lt;br /&gt;
The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Jump|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +End|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
The following are powers in the Kinetics powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===&lt;br /&gt;
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster.  Affected foes will deal less damage, while your affected allies will deal more.  The more foes that are affected, the more power you and your allies receive.  Fulcrum Shift can dramatically turn the tide of a melee battle.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density ===&lt;br /&gt;
Increases an ally&#039;s mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while.  Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage.  Because the target grows more dense, his movement speed is slowed.  Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will.  The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect. You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction ===&lt;br /&gt;
You can reduce your inertia, along with that of all nearby allies.  The affected allies can then jump incredible distances for a while.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Jump}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Jump}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Leaping}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Repel.png]] Repel ===&lt;br /&gt;
Repel creates a zone of kinetic energy that violently repels nearby foes.  Each foe that is repelled costs additional endurance.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===&lt;br /&gt;
You can siphon the power from a targeted foe, reducing his damage potential.  The power is transferred back to you, increasing your own damage potential and that of all nearby allies.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed ===&lt;br /&gt;
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Speed}}&lt;br /&gt;
{{PowerBlock_Blank|Self +Recharge, +Speed}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Slotting Slow enhancements will also boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost ===&lt;br /&gt;
You can hasten a targeted ally and nearby allies.  The target&#039;s movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects.  You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Running Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Running}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transferance.png]] Transference ===&lt;br /&gt;
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe.  You can use Transference to recover endurance for yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transfusion.png]] Transfusion ===&lt;br /&gt;
Transfusion drains an enemy of some endurance and reduces the target&#039;s regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}&lt;br /&gt;
{{PowerBlock_Blank|Team Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Accurate Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Controller|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=cov|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212645</id>
		<title>Kinetics</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212645"/>
		<updated>2012-01-20T20:31:47Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. {{UnlockController}}&lt;br /&gt;
&lt;br /&gt;
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
=== Controller, Corruptor, Defender ===&lt;br /&gt;
The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Jump|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +End|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
The following are powers in the Kinetics powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===&lt;br /&gt;
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster.  Affected foes will deal less damage, while your affected allies will deal more.  The more foes that are affected, the more power you and your allies receive.  Fulcrum Shift can dramatically turn the tide of a melee battle.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density ===&lt;br /&gt;
Increases an ally&#039;s mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while.  Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage.  Because the target grows more dense, his movement speed is slowed.  Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will.  You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction ===&lt;br /&gt;
You can reduce your inertia, along with that of all nearby allies.  The affected allies can then jump incredible distances for a while.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Jump}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Jump}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Leaping}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Repel.png]] Repel ===&lt;br /&gt;
Repel creates a zone of kinetic energy that violently repels nearby foes.  Each foe that is repelled costs additional endurance.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===&lt;br /&gt;
You can siphon the power from a targeted foe, reducing his damage potential.  The power is transferred back to you, increasing your own damage potential and that of all nearby allies.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed ===&lt;br /&gt;
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Speed}}&lt;br /&gt;
{{PowerBlock_Blank|Self +Recharge, +Speed}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Slotting Slow enhancements will also boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost ===&lt;br /&gt;
You can hasten a targeted ally and nearby allies.  The target&#039;s movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects.  You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect: Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Running Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Running}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transferance.png]] Transference ===&lt;br /&gt;
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe.  You can use Transference to recover endurance for yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transfusion.png]] Transfusion ===&lt;br /&gt;
Transfusion drains an enemy of some endurance and reduces the target&#039;s regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}&lt;br /&gt;
{{PowerBlock_Blank|Team Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Accurate Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Controller|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=cov|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212644</id>
		<title>Kinetics</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Kinetics&amp;diff=212644"/>
		<updated>2012-01-20T20:30:35Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. {{UnlockController}}&lt;br /&gt;
&lt;br /&gt;
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.&lt;br /&gt;
&lt;br /&gt;
== Power Tables ==&lt;br /&gt;
=== Controller, Corruptor, Defender ===&lt;br /&gt;
The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level:&lt;br /&gt;
&lt;br /&gt;
{{Powers_SplitLevelHeader}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Jump|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +End|Border=1}}&lt;br /&gt;
{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}}&lt;br /&gt;
{{Powers_Footer}}&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
The following are powers in the Kinetics powerset.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===&lt;br /&gt;
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster.  Affected foes will deal less damage, while your affected allies will deal more.  The more foes that are affected, the more power you and your allies receive.  Fulcrum Shift can dramatically turn the tide of a melee battle.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density ===&lt;br /&gt;
Increases an ally&#039;s mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while.  Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage.  Because the target grows more dense, his movement speed is slowed.  Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will.  You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Resist Damage}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction ===&lt;br /&gt;
You can reduce your inertia, along with that of all nearby allies.  The affected allies can then jump incredible distances for a while.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Jump}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Jump}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Leaping}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Repel.png]] Repel ===&lt;br /&gt;
Repel creates a zone of kinetic energy that violently repels nearby foes.  Each foe that is repelled costs additional endurance.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}&lt;br /&gt;
{{PowerBlock_Blank|Foe Knockback}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Knockback}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Knockback}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===&lt;br /&gt;
You can siphon the power from a targeted foe, reducing his damage potential.  The power is transferred back to you, increasing your own damage potential and that of all nearby allies.&lt;br /&gt;
 &lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Damage}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Damage}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|None}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed ===&lt;br /&gt;
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Long}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Speed}}&lt;br /&gt;
{{PowerBlock_Blank|Self +Recharge, +Speed}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Slow}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Slow Movement}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
NOTE: Slotting Slow enhancements will also boost your movement speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost ===&lt;br /&gt;
You can hasten a targeted ally and nearby allies.  The target&#039;s movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects.  You cannot use this power on yourself.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Very Fast}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged (Targeted Area of Effect - Ally)}}&lt;br /&gt;
{{PowerBlock_Blank|Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Running Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Running}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Universal Travel}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transferance.png]] Transference ===&lt;br /&gt;
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe.  You can use Transference to recover endurance for yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Slow}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance}}&lt;br /&gt;
{{PowerBlock_Blank|Team +Endurance}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:KineticBoost_Transfusion.png]] Transfusion ===&lt;br /&gt;
Transfusion drains an enemy of some endurance and reduces the target&#039;s regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.&lt;br /&gt;
&lt;br /&gt;
{{PowerBlock_Start}}&lt;br /&gt;
{{PowerBlock_Recharge|Moderate}}&lt;br /&gt;
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} &lt;br /&gt;
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}&lt;br /&gt;
{{PowerBlock_Effects|Ranged}}&lt;br /&gt;
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}&lt;br /&gt;
{{PowerBlock_Blank|Team Heal}}&lt;br /&gt;
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Heal}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Range}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}&lt;br /&gt;
{{PowerBlock Sets|{{Set Healing}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Endurance Modification}}}}&lt;br /&gt;
{{PowerBlock_Blank|{{Set Accurate Healing}}}}&lt;br /&gt;
{{PowerBlock_End}}&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
{{Historical|type=section|reason=change}}&lt;br /&gt;
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].&lt;br /&gt;
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=coh|Archetype=Controller|Type=Buff}}&lt;br /&gt;
* {{RedTomaxPowerSet&lt;br /&gt;
|Power={{PAGENAMEE}}|Game=cov|Archetype=Corruptor|Type=Buff}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Powersets]]&lt;br /&gt;
[[Category:Defender Primary]]&lt;br /&gt;
[[Category:Controller Secondary]]&lt;br /&gt;
[[Category:Corruptor Secondary]]&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Invention_System_Capacity&amp;diff=204682</id>
		<title>Talk:Invention System Capacity</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Invention_System_Capacity&amp;diff=204682"/>
		<updated>2011-10-17T17:15:22Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello All, &lt;br /&gt;
&lt;br /&gt;
This page needs to be revised to reflect lower capacities for premium (and possibly free) players. &lt;br /&gt;
&lt;br /&gt;
I recently dropped from VIP to Premium status and was surprised at my lower capacities. &lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if my WW badges are adding slots or not. &lt;br /&gt;
&lt;br /&gt;
My 29 corrupter suddenly had 19 salvage slots instead of 30.&lt;br /&gt;
&lt;br /&gt;
My 43 scrapper has 28 salvage slots. &lt;br /&gt;
&lt;br /&gt;
If people will send me any data they have for capacity vs level, I&#039;ll try to edit the page.&lt;br /&gt;
&lt;br /&gt;
Regards, &lt;br /&gt;
&lt;br /&gt;
radsmash&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Invention_System_Capacity&amp;diff=204681</id>
		<title>Talk:Invention System Capacity</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Invention_System_Capacity&amp;diff=204681"/>
		<updated>2011-10-17T17:15:01Z</updated>

		<summary type="html">&lt;p&gt;Radsmash: Created page with &amp;quot;Hello All,   This page needs to be revised to reflect lower capacities for premium (and possibly free) players.   I recently dropped from VIP to Premium status and was surprised ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello All, &lt;br /&gt;
&lt;br /&gt;
This page needs to be revised to reflect lower capacities for premium (and possibly free) players. &lt;br /&gt;
&lt;br /&gt;
I recently dropped from VIP to Premium status and was surprised at my lower capacities. &lt;br /&gt;
&lt;br /&gt;
I&#039;m not sure if my WW badges are adding slots or not. &lt;br /&gt;
&lt;br /&gt;
My 29 corrupter suddenly had 19 salvage slots instead of 30.&lt;br /&gt;
&lt;br /&gt;
My 43 scrapper has 28 salvage slots. &lt;br /&gt;
&lt;br /&gt;
If people will send me any data they have for capacity vs level, I&#039;ll try to edit the page.&lt;/div&gt;</summary>
		<author><name>Radsmash</name></author>
	</entry>
</feed>