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		<id>https://archive.paragonwiki.com/w/index.php?title=Chief_Interrogator_Washington&amp;diff=236724</id>
		<title>Chief Interrogator Washington</title>
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		<updated>2012-08-19T01:29:54Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* {{UL|Resistance Mission}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Chief Interrogator Washington&lt;br /&gt;
|image=Chief Interrogator Washington.jpg&lt;br /&gt;
|img_capt=Chief Interrogator for the Ministry of Intelligence &lt;br /&gt;
|zone=[[Nova Praetoria]]&lt;br /&gt;
|x=-5194|y=47|z=296&lt;br /&gt;
|levels=1-10&lt;br /&gt;
|introed=&#039;&#039;&#039;== Level 4 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Provost Marchand]]&lt;br /&gt;
|intros=&#039;&#039;&#039;== Level 4-9 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Cleopatra]]&lt;br /&gt;
|enemies={{Enemy Syndicate}}&lt;br /&gt;
|badges=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Chief Interrogator Washington|City=P|Zone=Nova Praetoria|x=-5194|y=47|z=296|Pronoun=his|HoodYN=Y|Hood=Ellysian Avenue|OriginYN=N|Origin=Mutation|LevelYN=Y|Level=1-10}} Chief Interrogator Washington is the first contact in the [[Loyalist (Alignment)|Loyalist]] [[Responsibility Storyline]]. &lt;br /&gt;
  &lt;br /&gt;
__toc__&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
==== Level 4 ====&lt;br /&gt;
* [[Provost Marchand]] (Loyalist)&lt;br /&gt;
: Even though players will not be introduced to him before Level 4, Chief Interrogator Washington will offer missions to anyone who finds him as soon as Level 1.&lt;br /&gt;
* [[Resistance (Alignment)|Resistance]] aligned players will not be introduced to Chief Interrogator Washington, but may take his missions by speaking to him, if at appropriate level.&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
I&#039;ve got someone I think you should meet.&lt;br /&gt;
&lt;br /&gt;
{{newContact Cleopatra}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Chief Interrogator for the Ministry of Intelligence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Chief Interrogator works directly for [[Chimera|Praetor Sinclair]] as the liaison between the Ministry of Intelligence and the [[Praetorian Police Department|PPD]]. Washington has the mind of a jackal in the body of a gorilla, and enjoys nothing more than ferreting out those who are not loyal to [[Tyrant|Emperor Cole]] and bringing them in for an unmonitored round of questioning.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
[[Marauder|White]] told me to be expecting you, {{Character}}. He said you had some worth to you. Well, we&#039;ll be putting that to the test. &lt;br /&gt;
&lt;br /&gt;
We&#039;ve got a situation here in [[Nova Praetoria]] that we&#039;ve been keeping hushed up, but my men in the [[Praetorian Police Department|PPD]] have finally gotten some leads, so now the time is right to call in [[Powers Division]] for assistance. Which brings us to you.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
&lt;br /&gt;
* How can the Chief Interrogator help you today?&lt;br /&gt;
* Is there something you&#039;d like to talk about?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
{{Missing Too Busy}}&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
With Monroe and Swift in custody it will only be a matter of time before they crack. Until that time, however, I&#039;m going to be rather busy. It&#039;s been a pleasure working this case with you, {{Character}}. If... No, I mispoke. When I learn anything new I&#039;ll let you know.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
=== Hit List ===&lt;br /&gt;
{{ArcAward|m=1}}&lt;br /&gt;
&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hit List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A pair of expensive and tasteful business cards from Mr. Charles Monroe, CEO of Syfotine Industries and Mrs. Erica Swift, CEO and Founder of Swift Microcomms, reminds you of a nasty affair you&#039;ve come to remember simply as:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hit List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief Interrogator Washington recruited you to aid him in looking into a recent string of murders involving powerful corporate CEOs throughout [[Nova Praetoria]]. The [[seers]] clued you into a disturbance at the Karpo Corporation where you fought off [[Syndicate]] gangers and arrested Sigg Bowman, a Syndicate hitman. Unfortunately, Bowman had already assassinated his target, the CEO of Karpo Corporation, Danielle Fields. While Washington was sure that questioning Mr. Bowman would be fruitful, the revelation that Bowman&#039;s smart phone contained his hit list was of much greater importance. &lt;br /&gt;
&lt;br /&gt;
Using Bowman&#039;s hit list you arrived at Syfotine Industries just as a full fledged shoot out began between apparently rival Syndicate gangs. You rescued Charles Monroe from his Syndicate captors and brought him in for questioning and his own protection. According to Monroe, Erica Swift, his industry rival and CEO of Swift Microcomms, has connections with the Syndicate, and it was by her orders that the hit team was sent. &lt;br /&gt;
&lt;br /&gt;
The Chief Interrogator accompanied you to arrest and question Mrs. Swift who had surrounded herself with Syndicate bodyguards and herself displayed unregistered psychic powers. Apprehended, Mrs. Swift quickly confessed her invovlement with the Syndicate, but also that Charles Monroe was more than just her industry rival, he was her Syndicate rival as well. Monroe had recently left police protection and returned to his office, most likely to destroy evidence and leave town. &lt;br /&gt;
&lt;br /&gt;
Storming Syfotine Industries you confronted Monroe and his loyal Syndicate muscle. Once beaten he explained that a full fledged power struggle was unfolding within the Syndicate ranks. This revelation revealed that the CEOs being murdered were all casualties of a war amongst [[Praetoria]]&#039;s criminal underground, and consequently, the industrial elite. But the cause for the war is something that neither Monroe nor Swift appeared to be willing to discuss with the Chief Interrogator, yet.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part One: Serial Killings}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}. Over the last few days Corporate CEOs have been winding up dead. Lots of them. Near as we can tell, these are assassinations, though we have no idea who will be next.&lt;br /&gt;
&lt;br /&gt;
Thanks to the unique murder method; a mono-wire garrote, we know that the assassin is  {{red|Sigg Bowman, a Syndicate hitman}}.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve had the seers scanning for unusual activity, and we think we&#039;ve got something. That&#039;s where you come in. {{orange|I need you to check this out for me}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[seers]] detected heightened anxiety levels within the Karpo Corporation and our attempts to make contact with anyone inside the building have failed. This stinks of Bowman&#039;s M.O. &lt;br /&gt;
&lt;br /&gt;
{{orange|I&#039;m sending you over there to find the CEO, Ms. Danielle Fields, and get her safely into PPD custody}}. &lt;br /&gt;
&lt;br /&gt;
We need answers, not more dead bodies.&lt;br /&gt;
&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear the squawk of a portable transmitter and the soft patter of boots hustling over carpet. Someone knows you are here.|Primary=Investigate The Karpo Corporation|Secondary=Find Ms. Fields|Additional=:* Stop Sigg Bowman|Completion=You couldn&#039;t prevent Sigg Bowman from assassinating his target, but you did bring him down for questioning.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Syndicate}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Danielle Fields (NPC, Deceased)&lt;br /&gt;
:&#039;&#039;Ms. Fields is unconscious on the ground, and not moving.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Bowman ([[Syndicate|Syndicate Striker]])&lt;br /&gt;
:&#039;&#039;Sigg Bowman has made a name for himself among the underworld as a brutal and efficient hitman. Whoever hired him to kill Fields and the others has deep pockets.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the mission entrance&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;a group&#039;&#039;&#039; of &#039;&#039;&#039;Syndicate thugs&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ambush|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Whoever this is, they&#039;re about to die.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;You think they&#039;re making a play like they did against Johnsen?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;[[Powers Division]]?!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Waste her!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Searching for Fields|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Where&#039;s Fields?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;I don&#039;t know, she isn&#039;t in her office.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Look out!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Danielle Fields|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{orange|You find Danielle Fields unconscious on the ground.}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{green|Ask her if she’s OK}}&lt;br /&gt;
&lt;br /&gt;
:{{orange|There is no answer}}.&lt;br /&gt;
&lt;br /&gt;
:* {{green|Check her vital signs}}&lt;br /&gt;
&lt;br /&gt;
::* {{orange|You roll Ms. Fields over to check her vitals and see that her throat has been cut by a mono-wire garrote.}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Patrols Dialogue |text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Did you hear something?&#039;&#039;&amp;lt;br \&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Man, you are starting to piss me off.&#039;&#039;&amp;lt;br \&amp;gt;&lt;br /&gt;
::: &#039;&#039;Every five minutes, &#039;did you hear something?&#039; &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Then why are we here, huh?&#039;&#039;&amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Someone already got to Fields.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;We should sweep the building, maybe they&#039;re still here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Fields is dead, we should go.&#039;&#039;&amp;lt;br \&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Come out, coward!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Ms. Fields|Text=Unfortunately it looks like Fields was already murdered before you even arrived. Sigg Bowman, the Syndicate hitman, might still be in the building, given that the Syndicate are still hanging around apparently defending the place.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=It’s Hot|Text=A welcome wagon of Syndicate go-gangers tells you that this place is hot. Time to find Ms. Fields and get her out of here alive.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Sigg Bowman|Text=Sigg Bowman is a name well known in the Syndicate underworld. As a high priced hitman, Sigg has always delivered good on his contracts. His calling card is assassination by a mono-wire garrote, an outlawed piece of hardware that uses a mono-filament wire to cut through flesh, bone, and even body armor.&lt;br /&gt;
&lt;br /&gt;
It appears that someone in the Syndicate hired Sigg to execute Ms. Danielle Fields, CEO of The Karpo Corporation, and the other murder victims. Whatever their motives were most likely died with Ms. Fields, but Washington might be able to get some answers out of this scumbag.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Smart Phone|Text=You picked up Sigg&#039;s smart phone. From the look of it there are no recent calls in memory. He either erased it, or had it on him for some other purpose.&lt;br /&gt;
You couldn&#039;t prevent Sigg Bowman from assassinating his target, but you did bring him down for questioning.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll begin questioning Mr. Bowman shortly. Until then I notice that you have his smart phone, may I see it a moment?&lt;br /&gt;
 &lt;br /&gt;
No calls, no numbers, interesting... Ah ha... very clever.&lt;br /&gt;
 &lt;br /&gt;
Mr. Bowman has an application that lists establishments he has checked into recently... a popular pastime amongst citizens. Do you notice anything about the list?&lt;br /&gt;
 &lt;br /&gt;
Look at the numbers next to each location. Most of them are restaurants with several visits each, but a handful are the addresses for a number of office buildings around the city. Only one of them has one visit, while the ones with two... those are the ones who have recently had their CEOs assassinated.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Two: High Value Target}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one person left on Bowman&#039;s hit list, {{Character}}. {{red|Charles Monroe, the CEO of Syfotine Industries}}. We&#039;re not waiting for the [[seers]] to report a disturbance, {{orange|I want you to go in and bring him into our custody now, for his own protection}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, just because the [[seers]] haven&#039;t detected any disturbances doesn&#039;t mean that there isn&#039;t a danger. If anything changes the [[seers]] will alert you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Syfotine Industries is located in South Aetna. The seers still haven&#039;t detected any disturbances, but if the [[Syndicate]] are behind these killings, I suspect we won&#039;t until it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
{{orange|Get in there and bring Monroe out}}. Don&#039;t accept any resistance on the matter.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Everything seems quiet.|Primary=Bring Monroe into custody|Secondary=Rescue Monroe!|Additional=:* Lead Monroe out!|Completion=You brought Charles Monroe safely into PPD custody and soundly defeated the Syndicate hit squads sent to kill him. Return to Chief Interrogator Washington for debriefing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Syndicate}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Charles Monroe (NPC Hostage, must be escorted to the exit)&lt;br /&gt;
:&#039;&#039;This citizen is obviously an influential businessman.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Thornton, ([[Syndicate|Syndicate Suit]]) (Guarding Charles Monroe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Find Monroe!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After rescuing Charles Monroe&#039;&#039;&#039;, there will be &#039;&#039;&#039;three waves&#039;&#039;&#039; of &#039;&#039;&#039;Syndicate ambushes&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Telepathic Advice|text=&lt;br /&gt;
&#039;&#039;Via telepathy:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seer:&#039;&#039;&#039; &#039;&#039;Watch out!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Seer:&#039;&#039;&#039; &#039;&#039;{{Character}}, you have an incoming message from Chief Interrogator Washington. Open your mind to us...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Chief Interrogator Washington:&#039;&#039;&#039; &#039;&#039;{{Character}}? The seers are detecting panicked thought patterns in your vicinity, be alert.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ambush|text=&lt;br /&gt;
&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Let&#039;s go!&#039;&#039;&amp;lt;br \&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Kill this powered princess!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Hostages&#039; Dialogue |text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;You&#039;ll pay for this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;[[Powers Division]]!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Deal with her first, then we&#039;ll finish this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After Rescue:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hostage:&#039;&#039;&#039; &#039;&#039;Thanks.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Dodge this!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;Look out behind you!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;You really think I&#039;m gonna fall for that one?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After Rescue:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hostage:&#039;&#039;&#039; &#039;&#039;Thank [[Tyrant|Cole]] you arrived when you did!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;We need to shut these people up or the seers will see.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Pistol Initiate:&#039;&#039;&#039; &#039;&#039;Seriously, we can&#039;t botch this.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After Rescue:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Hostage:&#039;&#039;&#039; &#039;&#039;Please, you need to help Mr. Monroe, they&#039;ll kill him.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Thornton and Monroe Dialogue|text=&lt;br /&gt;
&#039;&#039;Before Combat:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thornton:&#039;&#039;&#039; &#039;&#039;You&#039;re finished, Monroe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Starts:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Blade Initiate:&#039;&#039;&#039; &#039;&#039;What the...?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;From where I&#039;m standing it would appear that you are the one who is finished, Thornton.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thornton:&#039;&#039;&#039; &#039;&#039;Powers division!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Thornton:&#039;&#039;&#039; &#039;&#039;Stop her!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After Rescue:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;Given the current circumstances, PPD custody sounds like the safe bet.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;Once my safety is no longer a concern, you will have my full cooperation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If lost:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;It would seem that if my skin is to be saved I&#039;ll have to do it myself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If recaptured by Syndicate thugs:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;Unhand me!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If refound:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;That was a close call, {{Character}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At mission complete:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;Knockout job, {{Character}}.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Charles Monroe:&#039;&#039;&#039; &#039;&#039;[[Praetor White]] will hear of your efforts first hand from me.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Charles Monroe|Text=Charles Monroe is the CEO of Syfotline Industries and an upstanding citizen. He has agreed to cooperate fully with the authorities in tracking down who is behind the attempt not only on his life, but the murders of over half a dozen of [[Praetoria]]&#039;s corporate and social elite.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charles Monroe has just entered [[Praetorian Police Department|PPD]] Headquarters. I spoke with him briefly while he was enroute and it appears that one of his corporate rivals may be responsible for proposing a bounty on Monroe&#039;s head to the Syndicate in order to eliminate their competition. &lt;br /&gt;
&lt;br /&gt;
I suppose that is one method to achieve a hostile take over. &lt;br /&gt;
&lt;br /&gt;
As for the Syndicate fighting amongst one another, it&#039;s likely that there is competition for the bounty. Either that or someone in the Syndicate doesn&#039;t want Monroe dead, which could be very interesting.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Part Three: Corporate Rivalry}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charles Monroe has indicated that {{red|Erica Swift, the CEO of Swift Microcomms}}, is most likely behind the attempt on his life. &lt;br /&gt;
&lt;br /&gt;
From what I know of Mrs. Swift, she doesn&#039;t seem like the type to hire Syndicate to kill a corporate rival, but then again, the Syndicate are notoriously difficult to spot without serious investigation.&lt;br /&gt;
&lt;br /&gt;
{{orange|I want you to accompany me as I pay Mrs. Swift a little visit.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have a sense of these things, {{Character}}. Mrs. Swift&#039;s background is too clean, and that means she&#039;s hiding something. &lt;br /&gt;
&lt;br /&gt;
Just follow my lead and we&#039;ll have her singing in no time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make your way over to Swift Microcomms, I&#039;ll meet you there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance= Nothing seems too out of the ordinary here, though, arriving with the Chief Interrogator certainly has caught everyone&#039;s attention.|Primary=Question Mrs. Swift|Secondary=Arrest Erica Swift|Additional= |Completion= You arrested Erica Swift, CEO of Swift Telecommunications and secret member of the Syndicate.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Chief Interrogator Washington|Text= The Chief Interrogator rarely does field work anymore, so when he makes an appearance people stand up and take notice. It also helps that the man is probably the next most intimidating thing to [[Praetor White]], just beating out a great white shark.}}&lt;br /&gt;
[[File:CIWashington1.jpg|right|100px|thumb|{{center|Chief Interrogator Washington}}]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Syndicate}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Chief Interrogator Washington, (NPC Ally)&lt;br /&gt;
:&#039;&#039;Washington is a man that only those who seek to harm the safety of [[Praetoria]] should fear. Those who do fear him make sure to avoid him at all cost, due to Washinton&#039;s animal-like insticts and ruthless fighting style.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Erica Swift, ([[Syndicate|Syndicate Suit]])&lt;br /&gt;
:&#039;&#039;Erica Swift is the CEO of Swift Microcomms, a telecomunication company that has done very well for itself in the wake of the [[Hamidon Wars]] and the Rebuilding. It would seem that some of some of Mrs. Swift&#039;s success comes from her asociation with the Syndicate, and the mental powers she has learned from  their mysterious leaders.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Stevens, ([[Syndicate|Syndicate Striker]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Everybody, heads down!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On the way to the objective&#039;&#039;&#039; there will be at least &#039;&#039;&#039;two Syndicate ambushes&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;Mrs. Swift is in trouble! Let&#039;s move!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Erica Swift gets to 75% of her hit points&#039;&#039;&#039;, an ambush lead by named boss &#039;&#039;&#039;Stevens&#039;&#039;&#039; will spawn.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;We&#039;ve got trouble!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Erica Swift gets to 50% of her hit points&#039;&#039;&#039;, you will be ambushed by &#039;&#039;&#039;a wave&#039;&#039;&#039; of &#039;&#039;&#039;Syndicate thugs&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;The boss needs us!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When Erica Swift gets to 25% of her hit points&#039;&#039;&#039;, you will be ambushed by &#039;&#039;&#039;a wave&#039;&#039;&#039; of &#039;&#039;&#039;Syndicate thugs&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Washington at mission door|text=&#039;&#039;No doubt Mrs. Swift has been informed of our arrival, we&#039;d better make sure she doesn&#039;t leave on an unscheduled business trip.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Citizen chatter|text=&lt;br /&gt;
&#039;&#039;The mission instance contains many non-targettable but very talkative citizens:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Let&#039;s get those reports out to everyone for tomorrow&#039;s meeting, okay?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Whoa, isn&#039;t that...?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Hey, I heard that the Chief Interrogator is in the building...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;What? Why?&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Shhh...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Hi.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Yeah, no problem...&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Yeah, it is.&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;I wonder what&#039;s going on.&#039;&#039;&lt;br /&gt;
&#039;&#039;If near a conflict:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Oh my god, look out!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;Aiiieee!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Citizen&#039;&#039;&#039;: &#039;&#039;It&#039;s the Syndicate!&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Confrontation with Erica Swift|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;You idiots! You failed to kill Monroe and now he&#039;s talked.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;The Chief Interrogator is here, and he&#039;s not alone!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat starts:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;Stop them!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;You&#039;re in way over your head, Washington!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;You think I&#039;m going to just come along like an obedient dog?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: &#039;&#039;Think again.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;I&#039;m above your laws.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;N... noooo...&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;uhhh...&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Erica Swift|Text=Erica Swift, CEO and Founder of Swift Microcomms, sinister Syndicate underboss and unregistered psychic. Even looking at her now you have a hard time imagining that this woman is a member of that secret society which seeks to undermine the authority of [[Tyrant|Emperor Cole]] and control the people of [[Praetoria]] from the shadows.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mrs. Swift is in custody and the entire building is on lockdown as we investigate everyone for connections to the [[Syndicate]]. &lt;br /&gt;
&lt;br /&gt;
We&#039;re getting some disturbing reports, but I&#039;ll get to those in a moment. &lt;br /&gt;
&lt;br /&gt;
You did well in there, {{Character}}, I can see why [[Marauder|Michael]] put in a good word for you with me.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Finale: Wolf in a Wool Suit}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mrs. Swift has taken her interrogation very well, she&#039;s already provided me with some intriguing information, namely that she isn&#039;t the only member of the Syndicate in this curious case.&lt;br /&gt;
 &lt;br /&gt;
It appears that Charles Monroe and every other CEO on Mr. Bowman&#039;s hit list were high ranking Syndicate members, and it just so happens that Mr. Monroe has returned to his office, no doubt to destroy any and all evidence of his involvement. I need you to stop him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t some corporate scandal we&#039;ve stumbled onto, {{Character}}, this is a Syndicate gang war unfolding right under our noses. &lt;br /&gt;
&lt;br /&gt;
Something&#039;s happened in the Syndicate and the blood is spilling into the streets. We need to put a stop to it, but in order to do that, we need to bring Monroe back into custody, or you can be sure that another hit will be ordered and that will endanger innocent lives. &lt;br /&gt;
&lt;br /&gt;
{{orange|Players who originally chose Resistance now have the opportunity to call up [[Calvin Scott (Praetorian)|Calvin Scott]] to inform him of current events. Messages such as this will appear in missions where this is possible. If you originally did not choose to be in the Resistance, you can not do undercover Resistance work in Loyalist missions; you can do undercover work against the Resistance in their missions. Players who change their faction can still do undercover work for the side they originally chose.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Loyalists Mission}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=It looks like Monroe has left a welcoming party just in case you showed up.|Primary=Bring Down Charles Monroe|Secondary=Arrest Monroe|Additional=|Completion=You arrested Charles Monroe, a powerful member of the Syndicate. Return to Chief Interrogator Washington for debriefing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Syndicate}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Charles Monroe {{Named|Faction=Syndicate|Type=Suit}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Charles Monroe is the CEO of Syfotine Industries, but he is much more than that, he&#039;s also a powerful member of the shadowy criminal organization known only as the Syndicate. With his secret affiliations revealed, Monroe has no need to hide his powerful psychic abilities any longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Charles Monroe|Text={{Character}}, I apologize for my deception... you must think me a wolf in sheep&#039;s clothing...&lt;br /&gt;
&lt;br /&gt;
{{green|You&#039;re as much a wolf as any other man.}}&lt;br /&gt;
&lt;br /&gt;
We are all wolves, aren&#039;t we? Struggling to survive. &lt;br /&gt;
&lt;br /&gt;
I knew there was something different about you.&lt;br /&gt;
&lt;br /&gt;
{{green|You&#039;re right, I am different. I can&#039;t be bought and sold}}&lt;br /&gt;
&lt;br /&gt;
So be it.&lt;br /&gt;
&lt;br /&gt;
{{green|(Fight)}}}}&lt;br /&gt;
{{NPC Text|title=Charles Monroe dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}} is on his way here now.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Nobody shoots unless I give the order. Understood?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After discussion, if negotiations fail:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I see, all business then, are we?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No matter, our conversation has bought enough time for some of my men to come to my aid.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You can still walk away, {{Character}}&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;What do you have to gain from taking me down?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After taking damage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You&#039;re nothing but a blind fool, {{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;My... my empire... &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;...gone.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Charles Monroe, Syndicate Suit|Text=Charles Monroe may have gotten away with his ruse long enough to escape death at the hands of his Syndicate rivals, but it wasn&#039;t long before you uncovered the truth and you faced down the Syndicate mastermind whose life you&#039;d saved.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amazing work my friend. You&#039;ve managed to cage two high ranking members of the Syndicate. &lt;br /&gt;
Unfortunately there is still a burning question, and one which I fear may take time to learn the answer to. What has caused The Syndicate to turn on itself? &lt;br /&gt;
&lt;br /&gt;
I trust that Mr. Monroe and Mrs. Swift will provide the answers in time, until then, I believe the bloodshed may have only just begun. &lt;br /&gt;
&lt;br /&gt;
There aren&#039;t a lot of people I can trust, {{Character}}. Oh, it&#039;s as much a personal thing as a symptom of the job. You, however, I feel like I trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Resistance Mission}} =====&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Calvin Scott|Text=&lt;br /&gt;
&lt;br /&gt;
{{Character}}. Word is you are working with the Chief Interrogator.&lt;br /&gt;
&lt;br /&gt;
{{green|(Explain what you&#039;ve discovered about the Syndicate infighting.) }}&lt;br /&gt;
&lt;br /&gt;
Yeah, we&#039;ve gotten reports from [[Imperial City]] as well. Something has happened in the Syndicate ranks, something big. All of our deals with them have either been cancelled or attacked by rivals. We need some answers.&lt;br /&gt;
&lt;br /&gt;
{{green|I might be able to get those for you}}&lt;br /&gt;
&lt;br /&gt;
What did you have in mind?&lt;br /&gt;
&lt;br /&gt;
{{green|(Explain the situation with Charles Monroe)}}&lt;br /&gt;
&lt;br /&gt;
...the CEO of Swift Microcommunications...&lt;br /&gt;
&lt;br /&gt;
We need Monroe, and Swift, if possible.&lt;br /&gt;
&lt;br /&gt;
Can you get them for me?&lt;br /&gt;
&lt;br /&gt;
{{green|&#039;&#039;&#039;1:&#039;&#039;&#039; I&#039;ll do my best, Calvin}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{green|&#039;&#039;&#039;2:&#039;&#039;&#039; Whoa, slow down there, chief! Swift&#039;s in Washington&#039;s custody!}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: I&#039;ll do my best, Calvin&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Great. Let Monroe know he&#039;s got cavalry coming for him. That should be enough to keep him from cracking under Wasington&#039;s scrutiny. When we show up, we&#039;ll bust them both out and smuggle&#039;em deep into the Dim.&lt;br /&gt;
&lt;br /&gt;
{{green|I&#039;ll make sure he&#039;s aware. &#039;&#039;&#039;(The chat will end at this point)&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2 - Whoa, slow down there, chief! Swift&#039;s in Washington&#039;s custody!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Relax, {{Character}}. We can&#039;t move on Monroe until he&#039;s in Washington&#039;s hands anyway. To do so would compromise your cover.&lt;br /&gt;
&lt;br /&gt;
{{green|So once Monroe is in custody you&#039;ll strike and break them both out?}}&lt;br /&gt;
&lt;br /&gt;
Precisely, and anyone else we find in there, to help cover up what our true objective was. &lt;br /&gt;
&lt;br /&gt;
Just let Monroe know he&#039;s got friends coming for him, that should be enough to keep him from cracking.&lt;br /&gt;
&lt;br /&gt;
{{green|Alright, I&#039;ll make this happen.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Get Monroe|Text=Calvin Scott wants you to get Charles Monroe into Resistance custody. That&#039;s going to be tough because the Chief Interrogator is also expecting Monroe to be in his custody.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=It looks like Monroe has left a welcoming party just in case you showed up.|Primary=Bring Down Charles Monroe|Secondary=Arrest Monroe|Additional=|Completion=You arrested Charles Monroe, a powerful member of the Syndicate. Return to Chief Interrogator Washington for debriefing.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Syndicate}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Charles Monroe {{Named|Faction=Syndicate|Type=Suit}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Charles Monroe is the CEO of Syfotine Industries, but he is much more than that, he&#039;s also a powerful member of the shadowy criminal organization known only as the Syndicate. With his secret affiliations revealed, Monroe has no need to hide his powerful psychic abilities any longer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Charles Monroe|Text=&lt;br /&gt;
&lt;br /&gt;
{{Character}}, I apologize for my deception... you must think me a wolf in sheep&#039;s clothing...&lt;br /&gt;
&lt;br /&gt;
{{green|&#039;&#039;&#039;1:&#039;&#039;&#039;  You&#039;re a monster, Monroe.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2:&#039;&#039;&#039; Not a wolf, just a criminal in an expensive suit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3:&#039;&#039;&#039; You&#039;re as much a wolf as any other man.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4:&#039;&#039;&#039; (Explain Calvin Scott&#039;s plan to Monroe) }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: You&#039;re a monster, Monroe&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
I&#039;m not a monster. I&#039;ll prove it to you. Allow me to show you what the Syndicate is really about.&lt;br /&gt;
&lt;br /&gt;
{{green|&#039;&#039;&#039;1-1:&#039;&#039;&#039; They&#039;re about money, pure and simple.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1-2:&#039;&#039;&#039; I don&#039;t need you to show me that they are society&#039;s worst.}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;1-1: They&#039;re about money, pure and simple.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1-2: I don&#039;t need you to show me that they are society&#039;s worst.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|missing text}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2: Not a wolf, just a criminal in an expensive suit.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
I AM just a common man in an expensive suit, {{Character}}, but my status as a criminal remains solely in your hands.&lt;br /&gt;
&lt;br /&gt;
{{Green|What&#039;re you getting at?}}&lt;br /&gt;
&lt;br /&gt;
We are at a crossroads, my friend. You can arrest me, or you can join with me!&lt;br /&gt;
&lt;br /&gt;
Think of it, man, what we could accomplish together with my wealth and your power!&lt;br /&gt;
&lt;br /&gt;
{{green|&#039;&#039;&#039;2-1:&#039;&#039;&#039; I have to admit, that has a certain allure to it. I accept.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2-2:&#039;&#039;&#039; Join you? You&#039;re insane! I&#039;m taking you in!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2-1: I have to admit, that has a certain allure to it. I accept.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Then we&#039;re in agreement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2-2: Join you? You&#039;re insane! I&#039;m taking you in!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
So be it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;3: You&#039;re as much a wolf as any other man&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
We are all wolves, aren&#039;t we? Struggling to survive. &lt;br /&gt;
&lt;br /&gt;
I knew there was something different about you.&lt;br /&gt;
&lt;br /&gt;
{{green|You&#039;re right, I am different. I can&#039;t be bought and sold.}}&lt;br /&gt;
&lt;br /&gt;
So be it.&lt;br /&gt;
&lt;br /&gt;
{{green|(Fight)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;4: (Explain Calvin Scott&#039;s plan to Monroe)&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
...!&lt;br /&gt;
&lt;br /&gt;
Most interesting, {{Character}}. This is a possibility that I had not calculated.&lt;br /&gt;
&lt;br /&gt;
{{green|Calculate it after you are taken into custody...}}&lt;br /&gt;
&lt;br /&gt;
After I am in custody?&lt;br /&gt;
&lt;br /&gt;
Surely you jest, my boy. Why would I willingly enter custody at all when I am already about to make my escape. Assuming of course you don&#039;t impede my egress.&lt;br /&gt;
&lt;br /&gt;
{{green|I can&#039;t let you go. I have to uphold my cover with Washington.}}&lt;br /&gt;
&lt;br /&gt;
I can respect your need to maintain an illusion of trust with the Chief Interrogator. But I am uncertain that I can trust you enough to subject myself to that madman&#039;s methods of persuasion.&lt;br /&gt;
&lt;br /&gt;
What guarantee do I have that your friends will come for me?&lt;br /&gt;
&lt;br /&gt;
{{green|Telling Washington of my affiliation would mean the doom of me.}}&lt;br /&gt;
&lt;br /&gt;
Very true.&lt;br /&gt;
&lt;br /&gt;
Well, seeing as how you won&#039;t let me leave and my defeat is possible, I aquiesce to your demands.&lt;br /&gt;
&lt;br /&gt;
{{green|Good. So you&#039;ll come along quietly?}}&lt;br /&gt;
&lt;br /&gt;
Oh, I never said that.&lt;br /&gt;
&lt;br /&gt;
{{Green|Fight}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Charles Monroe dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;{{Character}} is on his way here now.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Nobody shoots unless I give the order. Understood?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After discussion, if negotiations fail:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I see, all business then, are we?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No matter, our conversation has bought enough time for some of my men to come to my aid.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You can still walk away, {{Character}}&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;What do you have to gain from taking me down?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After discussion, if you agree to join him:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;I must confess that I wasn&#039;t quite truthful with you just now.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;Our little conversation was, by design, a tactic to delay you long enough for my cavalry to arrive.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No hard feelings, I hope.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You can still walk away, {{Character}}&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;What do you have to gain from taking me down?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After taking damage:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;You&#039;re nothing but a blind fool, {{Character}}!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;No!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;My... my empire... &#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;...gone.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Charles Monroe, Syndicate Suit|Text=Charles Monroe may have gotten away with his ruse long enough to escape death at the hands of his Syndicate rivals, but it wasn&#039;t long before you uncovered the truth and you faced down the Syndicate mastermind whose life you&#039;d saved.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amazing work my friend. You&#039;ve managed to cage two high ranking members of the Syndicate. &lt;br /&gt;
Unfortunately there is still a burning question, and one which I fear may take time to learn the answer to. What has caused The Syndicate to turn on itself? &lt;br /&gt;
&lt;br /&gt;
I trust that Mr. Monroe and Mrs. Swift will provide the answers in time, until then, I believe the bloodshed may have only just begun. &lt;br /&gt;
&lt;br /&gt;
There aren&#039;t a lot of people I can trust, {{Character}}. Oh, it&#039;s as much a personal thing as a symptom of the job. You, however, I feel like I trust.&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Boss]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Template:NewContact_Officer_Fields&amp;diff=220609</id>
		<title>Template:NewContact Officer Fields</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Template:NewContact_Officer_Fields&amp;diff=220609"/>
		<updated>2012-03-11T20:31:44Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: created contact, added early dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=2012-03-11}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Officer Fields&lt;br /&gt;
|image=&lt;br /&gt;
|img_capt=&lt;br /&gt;
|zone=[[Atlas Park]]&lt;br /&gt;
|x=-919.7|y=42|z=-2165.1&lt;br /&gt;
|levels=1-7&lt;br /&gt;
|introed=Matthew Habashy&lt;br /&gt;
|intros=&lt;br /&gt;
|enemies=&lt;br /&gt;
|badges=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Officer Fields|City=H|Zone=Atlas Park|x=919.7|y=42|z=-2165.1|Pronoun=he|HoodYN=Y|Hood=The Promenade|OriginYN=N|Origin=|}} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* [[Matthew Habashy]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
==== Level 1-7 ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;PPD Officer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Officer Fields is a rookie cop who barely made it out of the Galaxy incident.  He&#039;s working a beat over in the Promenade.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
Hi, you&#039;re {{Character}}, right?  Matthew Habashy told me all about you, how much you helped with the Hellions in Atlas Plaza and Prometheus Park.&lt;br /&gt;
&lt;br /&gt;
I&#039;m glad you&#039;re here, we&#039;ve got nothing but trouble over here in the Promenade.  This place was once known for its theaters and music halls, but many of them have closed over the past few years due to the high rate of crime.&lt;br /&gt;
&lt;br /&gt;
Things aren&#039;t getting any better with what just happened.  &lt;br /&gt;
&lt;br /&gt;
* {{green|What&#039;s going on?}}&lt;br /&gt;
&lt;br /&gt;
No More Fears&lt;br /&gt;
Part One:  The List&lt;br /&gt;
&lt;br /&gt;
Well, we&#039;ve got a murder case on our hands.  {{yellow|Larry Botte}}, an actor known throughout the Promenade, was found dead in front of a nearby office complex.  The real shame is that his brother, {{yellow|Joseph Botte}}, has also gone missing since the meteors hit Galaxy.&lt;br /&gt;
&lt;br /&gt;
I was going to investigate it myself, see if there was any connection, but, well, I still get kind of sick around bodies.  I haven&#039;t formed that hardened cop fortitude yet.&lt;br /&gt;
&lt;br /&gt;
But I was top in my class, {{Character}}, and I can smell something bigger brewing here.  And I don&#039;t like it one bit.  &lt;br /&gt;
&lt;br /&gt;
* {{green|Well... what are you &#039;smelling&#039;?}}&lt;br /&gt;
&lt;br /&gt;
Larry was plaing a big role in a {{yellow|charity play being put on for victims of the Galaxy Incident.}}&lt;br /&gt;
&lt;br /&gt;
I think someone doesn&#039;t want that event to go off.  The one thing that bugs me is why, who would want to stop something that&#039;s just trying to help people.&lt;br /&gt;
&lt;br /&gt;
Anyway, you should go {{yellow|speak with Detective Pierce and investigate the crime scene.}}  I&#039;ll be here following up on any leads that might arise.&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ascension_Armor_Costume_Set&amp;diff=204212</id>
		<title>Ascension Armor Costume Set</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ascension_Armor_Costume_Set&amp;diff=204212"/>
		<updated>2011-10-09T04:15:14Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: just added a note to clear up potential confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=2011-08-06}}&lt;br /&gt;
&amp;lt;!-- Image of full body --&amp;gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[Incarnates Ascend|Incarnates Ascend]], also referred to as Issue 20.5, brings the Ascension Armor costume pieces which are purchased through the [[Incarnate Merit Vendor|Incarnate Merit Vendors]], Astral Christy who takes [[Astral Merits]] and Empyrean Michael who takes [[Empyrean Merits]], both of whom are located in Ouroboros.&lt;br /&gt;
&lt;br /&gt;
Each costume piece you purchase is unlocked account-wide, but it can only worn by a character that has achieved Level 50. After purchasing the pieces from the vendors, you must claim them by email before you can wear them.  The set pieces come with aura and no aura. The aura from this set can be combined with another costume aura.&lt;br /&gt;
&lt;br /&gt;
== Costume Pieces ==&lt;br /&gt;
{{red|costume piece listing goes here}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Costumes]]&lt;br /&gt;
* [[Unlockable Costume Pieces]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Costumes]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Terra_Volta_Respecification_Trial&amp;diff=197303</id>
		<title>Terra Volta Respecification Trial</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Terra_Volta_Respecification_Trial&amp;diff=197303"/>
		<updated>2011-08-08T03:13:46Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* Requirements and Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The &#039;&#039;&#039;Terra Volta Respecification Trial&#039;&#039;&#039; is a trial in City of Heroes that a hero may undertake in order to earn a [[Power Respecification|power respecification]].  During the trial, a hero must complete a few missions, ultimately with the goal of defending the Terra Volta Reactor from waves of enemies.&lt;br /&gt;
&lt;br /&gt;
== Requirements and Contacts ==&lt;br /&gt;
In order to complete the [[Terra Volta]] trial, a hero must be on a team of at least four heroes and on which all players are at least the minimum level for the trial.  &lt;br /&gt;
&lt;br /&gt;
If any hero on the team is above the maximum level for a trial, that member will be automatically exemplared to the maximum level. For example, with [[Jane Hallaway]] as the contact, members must be at least level 24 and all members above level 33 will be automatically exemplared to be level 33 during the trial. &lt;br /&gt;
&lt;br /&gt;
The level ranges and contacts for the trials are:&lt;br /&gt;
* First ([[Sky Raiders]]) trial - Levels 24-33.&lt;br /&gt;
** [[Jane Hallaway]]&lt;br /&gt;
{{ArcAward|m=28}}&lt;br /&gt;
&lt;br /&gt;
* Second ([[Freakshow]]) trial - Levels 34-43.&lt;br /&gt;
** [[Captain James Harlan]]&lt;br /&gt;
{{ArcAward|m=20}}&lt;br /&gt;
&lt;br /&gt;
* Third ([[Rikti]]) trial - Levels 44-50.&lt;br /&gt;
** [[Major Richard Flagg]]&lt;br /&gt;
{{ArcAward|m=20}}&lt;br /&gt;
&lt;br /&gt;
== Summary of Trial ==&lt;br /&gt;
=== Missions ===&lt;br /&gt;
The start of the trial varies between contacts.  Jane Hallaway&#039;s trial starts with a visit to [[Jason Serano]], followed by a hunt mission, a door mission, and then the main reactor.  Captain James Harlan&#039;s trial consists of two door missions before the main reactor.  And Major Richard Flagg&#039;s trial consists of a hunt, a door mission, a patrol, and a door mission before the main reactor.&lt;br /&gt;
&lt;br /&gt;
There is a common myth that clicking the glowing boxes during these missions will increase the difficulty of the reactor room.  This is not true, however there is no bonus to clicking the glowing boxes either (they impart no influence or experience) so many teams choose to avoid them simply to avoid arguments over the myth.  Clicking the boxes will impart the following clue:&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Containment equipment|Text=These heavy asbestos suits and containers are designed to let scientists deal safely with radioactive materials.}}&lt;br /&gt;
&lt;br /&gt;
=== Enter the Reactor building ===&lt;br /&gt;
When you enter the reactor, you&#039;ll be in a small room, connected to another small room by a corridor.  The second room has a set of locked doors which leads to the reactor control room and there&#039;ll  be several guards being held hostage there.  You must rescue the guards to get the key to the control room.&lt;br /&gt;
&lt;br /&gt;
=== The Reactor Control Room ===&lt;br /&gt;
After rescuing the guards, you can then open the door to the reactor control room.  The door you enter through is on a balcony overlooking the control room floor.  There are six smaller rooms connected to the main room, two on each side of the control room floor and one on each side of the balcony.  Finally, there is an exit on the far side which leads to the hallway to the reactor.&lt;br /&gt;
&lt;br /&gt;
When the door to the control room is opened, there will be a group of enemies directly behind it, ready to attack.  There will be a second group of enemies to the right of these, guarding some scientists.  These scientists must be rescued, for which they will impart the information that there is a key to the reactor hall that must be found.  Occasionally, one of the enemies will be hiding below the staircase, and must be defeated before the scientists can be rescued.&lt;br /&gt;
&lt;br /&gt;
The control room floor must be handled with care, because there is a very large group of enemies there, with a large concentration of bosses.  Defeating this group is not necessary, but will make things easier.  &lt;br /&gt;
&lt;br /&gt;
The next step is to start entering the six side chambers.  There is a group of scientists in each of these chambers, but only one of them has the key to the door that leads to the reactor.  Occasionally, after being rescued, these scientists may run to one of the other doors and open it to leave, creating the possibility of additional aggro from the side chambers while dealing with the main room group.  Once the key has been found, the other rooms can be ignored.&lt;br /&gt;
&lt;br /&gt;
After the key has been found, the proximity bomb by the exit door must be delt with.  The proximity bomb will automatically explode when a hero gets close to it.  It is best take care of with ranged attacks.&lt;br /&gt;
&lt;br /&gt;
=== The Hallway to the Reactor ===&lt;br /&gt;
Beyond the control room is a long, tall, curving hallway to the reactor entry room.  There will be several large groups of enemies along the hallways, as well as proximity bombs hidden behind the support pillars and pipes.  Again, the proximity bombs will go off when a hero gets near them, but they will also go off when an enemy gets near them.  They can be moved using [[Teleportation#Teleport Foe|Teleport Foe]].&lt;br /&gt;
&lt;br /&gt;
It is possible to bypass the hall completely by either flying high above the enemies, by porting past them, or by using stealthy powers, followed by using [[Teleportation#Recall Friend|Recall Friend]] to bring the group together at the entrance to the Reactor Entry room.&lt;br /&gt;
&lt;br /&gt;
=== The Reactor Entry Room ===&lt;br /&gt;
When the door into the entry room of the reactor is opened, the real fun begins.  There is a group of enemies guarding a couple of scientists who hold a key into the reactor chamber itself.  They should be dispatched quickly.&lt;br /&gt;
&lt;br /&gt;
There are also two very important items in this room.  The first is a shielding device that will temporarily shield a hero from the radiation inside the core itself.  To use it, simply step onto the shielding device, and a red bubble will appear around you, indicating that you are shielded.  You do not have to stand directly in the center of the pad.&lt;br /&gt;
&lt;br /&gt;
The shield is actually a Radiation Shield temporary power that lasts for five minutes, as described below:&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=ForceField_RefractionShield.png|Name=Radiation Shield|Effect=Auto: +Resistance (Special)|Desc=You are protected from the deadly radiation from the reactor core.}}&lt;br /&gt;
&lt;br /&gt;
The other important item in this room is a rack of coolant belts hanging on the wall.  These belts give a hero the Coolant temporary power described below.  Once the enemies begin attacking the core, this power may be used to &amp;quot;heal&amp;quot; the reactor core by throwing coolant onto it.  The number of belts available depend on the number of heroes present in the trial.&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Reactor Coolant.png|Name=Coolant|Effect=Close: Fix reactor (Special)|Desc=This Coolant can be used to cool and help stabilize the Reactor Core. There are 20 charges.}}&lt;br /&gt;
&lt;br /&gt;
After all heroes get shielded and the reactor coolant belts are distributed among the team, it is time to enter the reactor chamber and protect it from the attacking enemies.  Note that the enemies begin appearing a set time after a team enters the reactor entry room, so while there is usually plenty of time to get shielded and grab some coolant belts, heroes should not delay for too long in the entry room.&lt;br /&gt;
&lt;br /&gt;
=== Inside the Reactor Chamber ===&lt;br /&gt;
Once inside the reactor chamber, you will be subjected to a constant dose of Radiation, which deals out damage over time.  This damage is negated if one is protected by the Radiation Shield listed above.  The power is described as below:&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=RadiationBurst_Irradiate.png|Name=Radiation|Effect=Damage over Time (Special)|Desc=You are being exposed to deadly radiation from the reactor core.}}&lt;br /&gt;
&lt;br /&gt;
Since the ensuing battle will take far more than five minutes, heroes should periodically run back into the reactor entry room and receive another radiation shield.  Note: Many Scrappers and Tankers choose to forgo the shield. This is not recommended, and potentially dangerous for other archetypes.&lt;br /&gt;
&lt;br /&gt;
There are eleven waves of enemies.  The first wave will come upon opening the reactor door and will be a single spawn.  The second wave will come one minute after the door to the reactor chamber has been opened and will also be a single spawn.  Each following wave except the last one, will come at about three minute intervals after the door was opened with two waves coming early.   The tenth wave will hit at the 24 minute mark, after which there will be a six minute wait.  The final wave will come at 30 minutes after the reactor chamber door has been opened.&lt;br /&gt;
&lt;br /&gt;
* Wave 1 - Upon opening the door to the reactor (Single spawn)&lt;br /&gt;
* Wave 2 - 1 minute mark (Single spawn)&lt;br /&gt;
* Wave 3 - 3 minute mark&lt;br /&gt;
* Wave 4 - 6 minute mark&lt;br /&gt;
* Wave 5 - 8.5 minute mark (Comes 30 seconds early)&lt;br /&gt;
* Wave 6 - 12 minute mark&lt;br /&gt;
* Wave 7 - 15 minute mark&lt;br /&gt;
* Wave 8 - 18 minute mark&lt;br /&gt;
* Wave 9 - 20 minute mark (Comes 1 minute early)&lt;br /&gt;
* Wave 10 - 24 minute mark&lt;br /&gt;
* Wave 11 - 30 minute mark&lt;br /&gt;
&lt;br /&gt;
Occasionally, an enemy will leave the reactor room and run out into the hallway.  The trial cannot be finished until this enemy has been defeated.&lt;br /&gt;
&lt;br /&gt;
== Strategies for Completion ==&lt;br /&gt;
In addition to normal battle tactics, the following strategies may prove useful to a team attempting the Terra Volta Respecification Trial:&lt;br /&gt;
&lt;br /&gt;
* It is not necessary for the entire team to complete the first mission to talk to Jason Solarno.  Typically, only one person will make the trip.  Because of the numerous walls and obstacles in Terra Volta, a hero with [[Speed#Super Speed|Super Speed]] or no travel power at all will usually be much slower to arrive than a hero with the [[Flight#Fly|Fly]], [[Teleportation#Teleport|Teleport]] or [[Leaping#Super Jump|Super Jump]] powers. If the team desires to complete the trial quickly and efficiently, the team leader should remain at the initial contact.&lt;br /&gt;
&lt;br /&gt;
* Although the reactor can not be healed except by the coolant belts, it can be buffed with [[Empathy#Fortitude|Fortitude]], [[Force Field]]s, [[Kinetics#Increase Density|Increase Density]], etc.  This will increase its defense and damage resistance, making it more likely to survive the oncoming waves.  Area Knockback powers such as [[Storm Summoning#Hurricane|Hurricane]] and [[Kinetics#Repel|Repel]] are also useful in protecting the reactor. The [[Illusion Control#Spectral Terror|Spectral Terror]] power is also particularly helpful, as it does not follow the caster. Simply place it near the core, and it will help immensely.&lt;br /&gt;
&lt;br /&gt;
* Teams typically open only one door with enemies behind it instead of two.  This creates a choke point where enemies must attack the team one at a time instead of an entire group attacking simultaneously.&lt;br /&gt;
&lt;br /&gt;
* It is very common for a team member with stealth and teleportation capability to traverse the hallway from the large computer room to the outer reactor room, then teleport his or her teammates to the door.  This will avoid much unnecessary fighting, but care should be taken that the proximity bombs are avoided.&lt;br /&gt;
&lt;br /&gt;
* A team does not need to wait for the enemies in the reactor core room to come down from the upper platforms to attack.  There is a trade off, though.  Attacking enemies while they are on the platform keeps them from making it to the core, but it also tends to split the team up and possibly leave non-offensive archetypes (i.e. Defenders and Controllers) vulnerable to attack.&lt;br /&gt;
&lt;br /&gt;
* Occasionally, an enemy may teleport outside of the reactor room and not return.  This typically results in a long period of waiting after the final wave without the mission completing.&lt;br /&gt;
&lt;br /&gt;
== The Rewards ==&lt;br /&gt;
Once a team has defended the Terra Volta Reactor, each member will be able to choose one of the following rewards:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Character Respecification:&#039;&#039;&#039; By choosing this reward, you will have the ability to exchange your current powers for new powers within your current powersets.  In addition, you will also be able to change the locations of all enhancement slots. All currently slotted enhancements will be removed, and you will have the option to either re-slot them into powers, put up to ten of them in your enhancement tray, or liquidate them into influence (this includes invention origin enhancements). {{color|green|This option shows up the first 3 times you are eligible to select it, specifically after level 24, 34, and 44, and will remain selectable until you have selected your allowed maximum number of respecifications.}} Your maximum number of allowed respecifications varies by level: one at 24, two at 34, and three at 44. If you choose a Character Respecification as a reward, you will not receive the final mission bonus or experience reward.PlayNC FAQ: [http://www.plaync.com/us/support/doc_1736.html?prod=9]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each trial awards a badge specific to that trial.  The badge is awarded regardless of whether you select the Character Respecification or Reward Merits.&lt;br /&gt;
&lt;br /&gt;
{{howtoget_start}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge respec stalwart.png|size=72px|badge=Received the Stalwart Medallion Badge|howto=For the first (level 24-33) trial.}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge respec statesman.png|size=72px|badge=Earned the Statesman Star Badge|howto=For the second (level 34-43) trial.}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge respec freedom.png|size=72px|badge=Awarded the Freedom Cross Badge|howto=For the third (level 44-50) trial.}}&lt;br /&gt;
{{howtoget_end}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Power Respecification]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Halloween_Event/Trick_or_Treat&amp;diff=188580</id>
		<title>Halloween Event/Trick or Treat</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Halloween_Event/Trick_or_Treat&amp;diff=188580"/>
		<updated>2011-02-15T02:16:49Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: Added Acantha for Praetorian&amp;#039;s trading in event salvage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
During the [[Halloween Event]], players are be able to &#039;Trick or Treat&#039; by knocking (that is, &#039;clicking&#039;) on mission doors in the various zones. Treats are rewards which include Temporary Powers (a throwable Rock and Costume Powers), Tier 1 inspirations, and Halloween Event Salvage (from defeating the spawned &#039;Tricks&#039;) which can be traded in for an extra costume slot. Tricks include spawns of special event enemies for which there are defeat badges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New in 2010 ==&lt;br /&gt;
* Halloween Salvage that used to drop from &#039;Trick&#039; being defeated drops from both a defeated &#039;Trick&#039; or a door &#039;Treat.&#039;&lt;br /&gt;
&lt;br /&gt;
* Door &#039;Treats&#039; have a good chance of dropping a new Halloween Tip Mission. You need to be in Paragon City or the Rogue Isles, Level 20+, and &#039;wearing&#039; a Temporary Costume Power with Trick or Treating. See the information under [[Halloween Event 2010]].  The permanent costume powers such as those handed out at the San Diego Comic Con or PAX are considered to be in costume for tip drops. These tip missions do not count against your daily limit of alignment tips.&lt;br /&gt;
&lt;br /&gt;
== New in 2009 ==&lt;br /&gt;
*The Halloween Salvage that used to drop from a &#039;Treat&#039; now drops from defeating the foes spawned from a &#039;Trick.&#039;&lt;br /&gt;
&lt;br /&gt;
*Inspirations &#039;Treats&#039; are now only Tier 1 instead of Tiers 1 and 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Knocking==&lt;br /&gt;
During the [[Halloween Event 2008|2008 event]], players can knock on a door once every 10 seconds, as long as they keep moving to a new door. A door that a character knocks on won&#039;t be active again for that character for five minutes. If a door is successfully knocked, then either a treat is awarded usually in the form of a random inspiration or costume salvage, or else a trick, which will spawn various enemies in the immediate area. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The easiest way to avoid having to move around is to team.  A 7-8 man team can camp at one set of doors, double doors are best because they allow each member to click two different mission door before they need to wait, and each player takes their turn clicking (knocking).  This also speeds up getting the badges since the size of the mobs increases and every player on the team gets credit for each defeat no matter which one delivers the final attack.&lt;br /&gt;
&lt;br /&gt;
Players have to Trick or Treat in a zone that matches their current effective level (See list below), or the doors will not give tricks or treats.  [[Sidekick]]/Lackey and Exemplar/Malefactor can be used to allow Trick or Treating to work, and the [[Sidekick#PvP Zones|auto-exemplar]] of PvP zones mean that they will work for anyone high enough to enter them (except for Recluse&#039;s Victory, which has no functioning mission doors.)  The [[Sidekick#PvP Zones|auto-exemplar]] of the Flashback System can also be used by high level characters to make themselves the appropriate level for any zone.&lt;br /&gt;
&lt;br /&gt;
The event runs in all combat zones in the game except [[Tunnels of the Trolls]], [[Sewer Network]], [[Abandoned Sewer Network]], [[Recluse&#039;s Victory]], [[The Abyss]], [[The Hive]], [[Cascade Archipelago]], [[The Chantry]], and [[The Storm Palace]]. Also, a bug prevents players in [[Bloody Bay]] from Trick or Treating, although the event is otherwise active there. Note that most zones not running the event are for at least level 40 characters, so characters below 40 can potentially Trick or Treat in nearly any zone they can enter.&lt;br /&gt;
&lt;br /&gt;
Only the player who knocks gets the rewards from a Treat door.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Temporary Powers ==&lt;br /&gt;
=== Rock ===&lt;br /&gt;
One of the treats is the [[Rock]] temporary power.  It is a one use, ranged attack that does minor smashing damage.  Matt Miller was the developer behind this homage to It&#039;s the Great Pumpkin, Charlie Brown. [http://boards.cityofheroes.com/showflat.php?Cat=&amp;amp;Board=general&amp;amp;Number=1646253]&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temp Melee Moderate.png|Name=Rock|Effect=Ranged Smashing Damage|Desc=You got a rock.}}&lt;br /&gt;
&lt;br /&gt;
=== Classic Costumes ===&lt;br /&gt;
{{Bug|1=During Halloween 2010, Trick or Treating while sidekicked will result in the sidekicked character not obtaining any Costume Powers. This is a [http://boards.cityofheroes.com/showthread.php?p=3285938 Known Issue], and may or may not be fixed by the end of the event on October 31, 2010.}}&lt;br /&gt;
&lt;br /&gt;
Added in the [[Halloween Event 2007|2007 event]], knocking on doors can give a &amp;quot;Classic Costume&amp;quot; [[Temporary Powers|Temporary Power]].  These powers last for 14 days real time, are incompatible with any stealth powers, and cannot be used in PvP zones.  &lt;br /&gt;
&lt;br /&gt;
*For costume models that have a single gender (such as Carnie Harlequin or Strongman), activating the costume will force the apparent sex of the character to match. For costumes that have both genders (such as Crey Agent), the character will use the appropriate model.  *Finally, some of the costumes will have special animation built into it (such as Goldbricker and Sky Raider having animated flightpacks, PPD Hardsuit with rocket boots when in flight, Pirate having ghost-style flight, etc).&lt;br /&gt;
*Costume count and Trick or Treat enemy defeat badge counts carry over from previous years.&lt;br /&gt;
*Costumes are dropped independently of event salvage, meaning you can get both at once.&lt;br /&gt;
**While similar to Freakshow and Arachnos costumes, these DO NOT grant stealth or invisibility. Mobs will attack players who are wearing these costumes, even if it&#039;s a costume of their group.&lt;br /&gt;
**Costumes are mutually exclusive with most self-stealth powers and cannot be used while shape shifted.&lt;br /&gt;
*When Costume Powers are awarded, two Inspirations are awarded. In the case of receiving a costume which you already have, the two Inspirations can be used as an indication of a costume being awarded.&lt;br /&gt;
&lt;br /&gt;
==== Classic Costume Gallery ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BP-Shaman.jpg|[[Banished Pantheon Shaman Costume]]&lt;br /&gt;
Image:Cage-Consortium-Guard.jpg|[[Consortium Guard Costume]]&lt;br /&gt;
Image:Carnival-Harlequin.jpg|[[Carnival Harlequin Costume]]&lt;br /&gt;
Image:Carnival-Strongman.jpg|[[Carnival Strongman Costume]]&lt;br /&gt;
Image:Coralax-Minion.jpg|[[Coralax Minion Costume]]&lt;br /&gt;
Image:H07-Galaxy.jpg|[[Council Galaxy Costume]]&lt;br /&gt;
Image:Council-Penumbra.jpg|[[Council Penumbra Costume]]&lt;br /&gt;
Image:Crey Agent Costume.png|[[Crey Agent Costume]]&lt;br /&gt;
Image:Crey-Powersuit.jpg|[[Crey Powersuit Costume]]&lt;br /&gt;
Image:Crey-Security.jpg|[[Crey Security Costume]]&lt;br /&gt;
Image:H07-Tank.jpg|[[Freakshow Boss Costume]]&lt;br /&gt;
Image:Freakshow-Stunner.jpg|[[Freakshow Stunner Costume]]&lt;br /&gt;
Image:Goldbricker.jpg|[[Goldbricker Costume]]&lt;br /&gt;
Image:Hellion-Thug.jpg|[[Hellion Thug Costume]]&lt;br /&gt;
Image:KoACostume.png|[[Knives of Artemis Costume]]&lt;br /&gt;
Image:Legacy-Chain.jpg|[[Legacy Chain Costume]]&lt;br /&gt;
Image:Lost.jpg|[[Lost Costume]]&lt;br /&gt;
Image:Malta-Gunslinger.jpg|[[Malta Gunslinger Costume]]&lt;br /&gt;
Image:Malta-Operative.jpg|[[Malta Operative Costume]]&lt;br /&gt;
Image:Nemesis-Soldier.jpg|[[Nemesis Soldier Costume]]&lt;br /&gt;
Image:Outcast-Thug.jpg|[[Outcast Thug Costume]]&lt;br /&gt;
Image:H07-ParagonProtector.jpg|[[Paragon Protector Costume]]&lt;br /&gt;
Image:Pirate.jpg|[[Pirate Costume]]&lt;br /&gt;
Image:PPD-Cop.jpg|[[PPD Cop Costume]]&lt;br /&gt;
Image:PPD-Hardsuit.jpg|[[PPD Hardsuit Costume]]&lt;br /&gt;
Image:PPD Swat Officer.png|[[PPD Swat Officer Costume]]&lt;br /&gt;
Image:Scrapyarder.jpg|[[Scrapyarder Costume]]&lt;br /&gt;
Image:Skulls Thug Costume.png|[[Skulls Thug Costume]]&lt;br /&gt;
Image:Sky-Raider.jpg|[[Sky Raider Costume]]&lt;br /&gt;
Image:Troll.jpg|[[Troll Costume]]&lt;br /&gt;
Image:Tsoo-Inkman.jpg|[[Tsoo Inkman Costume]]&lt;br /&gt;
Image:Vahzilok-Eidolan.jpg|[[Vahzilok Eidolon Costume]]&lt;br /&gt;
Image:H07-Warriors.jpg|[[Warrior Thug Costume]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Classic Costume Badges ====&lt;br /&gt;
&lt;br /&gt;
These [[badges]] are awarded for receiving [[Halloween Event/Trick or Treat#Classic Costumes|&amp;quot;Classic Costume&amp;quot;]] [[Temporary Powers]] while Trick or Treating. Trick or Treat costume badges do not have bars, but appear between the [[Firebase Zulu Security Detail]] and [[Tourist Badge|Tourist]] badges for heroes and between the [[Visionary Badge|Visionary]] and [[Visitor Badge|Visitor]] badge for villains.&lt;br /&gt;
&lt;br /&gt;
Note: receiving a duplicate costume will give no indication of the duplicate, but it will count towards the badges. Because of this, it will appear that fewer costume drops have occurred than are required for the badge.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Clothes Horse}}&lt;br /&gt;
{{BadgeBox|Fashionable}}&lt;br /&gt;
{{BadgeBox|Ostentatious}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Extra Costume Slot &amp;amp; Event Salvage ==&lt;br /&gt;
&lt;br /&gt;
Beginning in the [[Halloween Event 2006|2006 event]], players can get Halloween Event Salvage drops from &#039;Treat&#039; rewards by Trick or Treating. However, this was changed in the [[Halloween Event 2008|2008 event]]. The Event Salvage now drops from defeating the foes spawned during a &#039;Trick.&#039; &lt;br /&gt;
&lt;br /&gt;
These special Halloween Event Salvage pieces can unlock an extra costume slot on any character. &lt;br /&gt;
&lt;br /&gt;
=== Extra Costume Slot ===&lt;br /&gt;
&lt;br /&gt;
To unlock this extra costume slot, a player needs to gather one each of the four types of [[Event Salvage#Halloween Event Salvage|Event Salvage]]. You need one each of Statesman Mask, Lord Recluse Helmet, Back Alley Brawler Gloves, and Hamidon costume.  All four then need to be brought to the appropriate Halloween contact for the character&#039;s faction: [[Granny Beldam]] for villains and [[Annah]] for heroes.  Praetorians can go to [[Acantha]] in [[Imperial City]].  The contact will then unlock the extra slot for that character.  &lt;br /&gt;
&lt;br /&gt;
Which slot it opens depends on how many costume slots you have already unlocked. Costume slots are awarded incrementally...a level 1 will be awarded their second slot, while a level 50 with all four previous costume slots unlocked will unlock a fifth. This reward does not include a free costume change token; unless you have free costume change tokens left over from previous awards, you will have to pay normal [[inf]] costs to change the costume in this new slot.&lt;br /&gt;
&lt;br /&gt;
=== Event Salvage ===&lt;br /&gt;
&lt;br /&gt;
; Back Alley Brawler Halloween Gloves&lt;br /&gt;
[[File:Salvage BackAlleyBrawlerGloves.png|left]] [[File:BAB-gloves.png|100px|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are rubber Back Alley Brawler gloves, perfect for a Halloween costume. Their manufacture makes it difficult to perform simple tasks like opening doors. Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.  Praetorians can go to [[Acantha]] in [[Imperial City]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; Statesman Halloween Mask&lt;br /&gt;
[[File:Salvage StatesmanMask.png|left]] [[File:Statesmask.png|100px|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Halloween mask of the famous hero Statesman. It&#039;s made of cheap plastic, and the flimsy string probably won&#039;t last through the night. Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; Lord Recluse Halloween Helmet&lt;br /&gt;
[[File:Salvage RecluseMask.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Halloween mask of the infamous Lord Recluse. It&#039;s made of smelly rubber, and wearing it makes you all sweaty and hard to find your breath. Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; Hamidon Halloween Costume&lt;br /&gt;
&lt;br /&gt;
[[File:Salvage HamidonCostume.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most popular Halloween costume among the kids in Paragon City is that of Hamidon. This simple costume is made from coloured plastic wrap. Many kids like to put action figures of their favourite heroes inside the wrap, pretending they are &#039;raiding&#039; for &#039;Hami-O&#039;s&#039; Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Trick or Treating only works if the player was in a zone with a level appropriate for their current combat level.  The following are the appropriate levels for various zones:&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
:01 - 11 [[Atlas Park]]&lt;br /&gt;
:01 - 11 [[Galaxy City]]&lt;br /&gt;
:05 - 15 [[Kings Row]]&lt;br /&gt;
:05 - 15 [[The Hollows]]&lt;br /&gt;
:07 - 15 [[Perez Park]]&lt;br /&gt;
:10 - 20 [[Steel Canyon]]&lt;br /&gt;
:10 - 20 [[Skyway City]]&lt;br /&gt;
:10 - 20 [[Faultline]]&lt;br /&gt;
:11 - 20 [[Boomtown]]&lt;br /&gt;
:20 - 30 [[Independence Port]]&lt;br /&gt;
:20 - 30 [[Talos Island]]&lt;br /&gt;
:20 - 30 [[Striga Isle]]&lt;br /&gt;
:20 - 30 [[Terra Volta]]&lt;br /&gt;
:21 - 30 [[Dark Astoria]]&lt;br /&gt;
:20 - 30 [[Croatoa]]&lt;br /&gt;
:30 - 40 [[Brickstown]]&lt;br /&gt;
:30 - 40 [[Founders&#039; Falls]]&lt;br /&gt;
:30 - 40 [[Crey&#039;s Folly]]&lt;br /&gt;
:33 - 40 [[Eden]]&lt;br /&gt;
:40 - 50 [[Peregrine Island]]&lt;br /&gt;
:40 - 50 [[Firebase Zulu]]&lt;br /&gt;
&lt;br /&gt;
=== Villains ===&lt;br /&gt;
:01 - 10 [[Mercy Island]]&lt;br /&gt;
:05 - 15 [[Port Oakes]]&lt;br /&gt;
:10 - 20 [[Cap au Diable]]&lt;br /&gt;
:20 - 30 [[Sharkhead Isle]]&lt;br /&gt;
:25 - 40 [[Nerva Archipelago]]&lt;br /&gt;
:30 - 40 [[St. Martial]]&lt;br /&gt;
:40 - 50 [[Grandville]]&lt;br /&gt;
 &lt;br /&gt;
=== Both ===&lt;br /&gt;
Since all [[PvP]] zones automatically [[Sidekick#Exemplar/Malefactor|exemplar]] anyone entering to a specific level, anyone entering the zone is brought to a combat level appropriate to the zone, so all zones are appropriate for Trick or Treating for anyone of a high enough level to enter the zone.&lt;br /&gt;
&lt;br /&gt;
:20 - 50 [[Siren&#039;s Call]]&lt;br /&gt;
:30 - 50 [[Warburg]]&lt;br /&gt;
:15 - 50 [[Bloody Bay]] (Bugged. Trick or Treat range appears to be levels 10-20, but since all characters are set to level 25, they no longer meet the level requirement.)&lt;br /&gt;
:35 - 50 [[Rikti War Zone]]&lt;br /&gt;
:35 - 50 [[Cimerora]]&lt;br /&gt;
&lt;br /&gt;
== Trick or Treat Enemies ==&lt;br /&gt;
Note: none of these groups counted toward the non-Halloween badges available in the game normally.  For example, these Fir Bolg do not count towards the Pumpkin Master/Mistress badge.&lt;br /&gt;
&lt;br /&gt;
; Coven&lt;br /&gt;
&lt;br /&gt;
The [[Coven]] is made up of witches also seen as the [[The Cabal|Cabal]] enemy group found in [[Croatoa]].  Note that this group is the most visually different from their normal in-game spawns of any of the Halloween mobs.  The Cabal is primarily colored in shades of grey and black, while the Halloween Coven is much more colorful.&lt;br /&gt;
&lt;br /&gt;
; Fir Bolg&lt;br /&gt;
&lt;br /&gt;
[[Fir Bolg]] can also be found in [[Croatoa]] at the present. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is &#039;&#039;&#039;no&#039;&#039;&#039; badge for defeating them.&lt;br /&gt;
&lt;br /&gt;
; Spirits&lt;br /&gt;
&lt;br /&gt;
Spectral Demons from the [[Circle of Thorns]] were used to create the [[Spirits]] faction.They are vulnerable to weapons that provide a damage bonus versus the undead.&lt;br /&gt;
&lt;br /&gt;
; Vampires&lt;br /&gt;
&lt;br /&gt;
[[5th Column]] vampyri were the models used to make up the [[Vampire]]s enemy group for the event. Unlike the 5th Column/Council Vampyri, the Halloween Vampyri are true undead and are vulnerable to weapons that provide a damage bonus versus the undead.&lt;br /&gt;
&lt;br /&gt;
; Werewolves&lt;br /&gt;
&lt;br /&gt;
[[5th Column]] nightwolves and warwolves were the models used to make up the [[Werewolf|Werewolves]] faction for the event.&lt;br /&gt;
&lt;br /&gt;
; Zombies&lt;br /&gt;
&lt;br /&gt;
The [[Zombies (Trick or Treat)|zombies]] are [[Banished Pantheon]] soldiers. They are vulnerable to weapons that provide a damage bonus versus the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Images ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Witch1.jpg|Witch: Coven minion&lt;br /&gt;
Image:Sorceress1.jpg|Sorceress: Coven Lieutenant&lt;br /&gt;
Image:Coven-crone.jpg|Crone: Coven Boss&lt;br /&gt;
Image:Streng-firbolg.jpg|Streng&lt;br /&gt;
Image:SpiritsMinion01.jpg|Spirit Lieutenant&lt;br /&gt;
Image:Vampire Lieutenant.jpg|Vampire Lieutenant&lt;br /&gt;
Image:Vampire-vampirelord02.jpg|Vampire Lord Boss&lt;br /&gt;
Image:Werewolf Lt 01.jpg|Werewolf Lieutenant&lt;br /&gt;
Image:Zombies Minion 01.jpg|Zombie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Trick or Treat Enemy Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges are awarded for defeating [[Halloween Event/Trick or Treat#Enemies|Trick or Treat enemies]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Hunter}}&lt;br /&gt;
{{BadgeBox|Buster}}&lt;br /&gt;
{{BadgeBox|Shifter}}&lt;br /&gt;
{{BadgeBox|Dead Head}}&lt;br /&gt;
{{BadgeBox|Malleus}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Halloween Event|Trick or Treat]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188265</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188265"/>
		<updated>2011-02-07T01:34:21Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-02-06}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeating enemies&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Rewards&#039;&#039;&#039;:  The [[Kora Fruit]] mission for [[Dr. Huxley]] in the [[Shadow Shard]] is a source of medium inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspiration and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE Tickets&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward Merits&#039;&#039;&#039;:  Any large inspiration costs 1 [[Reward Merit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment Merits&#039;&#039;&#039;:  Inspirations cannot be purchased with [[Alignment Merit]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in [[hospitals]], some bartenders in [[Pocket D]], and Mender Roebuck in Ouroboros. The [[arena]]s sell all small inspirations except awakens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;: All inspirations can be purchased from other players in the [[market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039;:  Some [[Day Job Badges|day job powers]] grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;:  Bases can be equipped with a [[Tree of Wonders]] or an [[Auto-Doc]].  Those sell Respites and Catch a Breaths.  Break Frees can be bought from a Contemplation Chart or Combat Log.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;:  Medium inspirations can be purchased with bounty in [[Siren&#039;s Call]], including the Strength of Will which is not available from any other source, except possibly from other players through the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Essence of the Earth&#039;&#039;&#039;: dropped by [[Devouring Earth#Monsters|Devouring Earth monsters]].&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia&#039;&#039;&#039;: dropped by [[Devouring_Earth#Greater_Devoured|Devouring Earth Greater Devoured]] in the [[Eden Trial]] only.&lt;br /&gt;
* &#039;&#039;&#039;Presents&#039;&#039;&#039;: found during the [[Winter Event]] by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188137</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188137"/>
		<updated>2011-02-04T03:27:40Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* Inspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-01-30}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeating enemies&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Rewards&#039;&#039;&#039;:  The [[Kora Fruit]] mission for [[Dr. Huxley]] in the [[Shadow Shard]] is a source of medium inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspiration and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE Tickets&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward Merits&#039;&#039;&#039;:  Any large inspiration costs 1 [[Reward Merit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment Merits&#039;&#039;&#039;:  Inspirations cannot be purchased with [[Alignment Merit]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in [[hospitals]], some bartenders in [[Pocket D]], and Mender Roebuck in Ouroboros. The [[arena]]s sell all small inspirations except awakens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;: All inspirations can be purchased from other players in the [[market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039;:  Some [[Day Job Badges|day job powers]] grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;:  Bases can be equipped with a [[Tree of Wonders]] or an [[Auto-Doc]].  Those sell Respites and Catch a Breaths.  Break Frees can be bought from a Contemplation Chart or Combat Log.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;:  Medium inspirations can be purchased with bounty in [[Siren&#039;s Call]], including the Strength of Will which is not available from any other source, except possibly from other players through the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Essence of the Earth&#039;&#039;&#039;: dropped by [[Devouring Earth#Monsters|Devouring Earth monsters]].&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia&#039;&#039;&#039;: dropped by [[Devouring_Earth#Greater_Devoured|Devouring Earth Greater Devoured]] in the [[Eden Trial]] only.&lt;br /&gt;
* &#039;&#039;&#039;Presents&#039;&#039;&#039;: found during the [[Winter Event]] by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Ticket_Vendor&amp;diff=188136</id>
		<title>Ticket Vendor</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Ticket_Vendor&amp;diff=188136"/>
		<updated>2011-02-04T03:19:41Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|date=0000-00-00}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Overlooking the Stations and Holograms is the Ticket Vendor who will sell salvage, inspirations, enhancements, recipes, unlockable accessories for MA authors and even a badge. The Ticket Vendor also holds the tickets for a player that were earned from others running and rating their missions until the player claims them. Note that the level of the roll is based on the character&#039;s [[Level|Experience Level]].&lt;br /&gt;
&lt;br /&gt;
{{TicketPurchases}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Contacts]]&lt;br /&gt;
[[Category:Villain Contacts]]&lt;br /&gt;
[[Category:Store Contacts]]&lt;br /&gt;
[[Category:Mission Architect]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188135</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188135"/>
		<updated>2011-02-04T03:14:08Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-01-30}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeating enemies&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Rewards&#039;&#039;&#039;:  The [[Kora Fruit]] mission for [[Dr. Huxley]] in the [[Shadow Shard]] is a source of medium inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspiration and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE Tickets&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward Merits&#039;&#039;&#039;:  Any large inspiration costs 1 [[Reward Merit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment Merits&#039;&#039;&#039;:  Inspirations cannot be purchased with [[Alignment Merit]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in [[hospitals]], some bartenders in [[Pocket D]], and Mender Roebuck in Ouroboros. The [[arena]]s sell all small inspirations except awakens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;: All inspirations can be purchased from other players in the [[market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039;:  Some [[Day Job Badges|day job powers]] grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;:  Bases can be equipped with a [[Tree of Wonders]] or an [[Auto-Doc]].  Those sell Respites and Catch a Breaths.  Break Frees can be bought from a Contemplation Chart or Combat Log.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;:  Medium inspirations can be purchased with bounty in [[Siren&#039;s Call]], including the Strength of Will which is not available from any other source, except possibly from other players through the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Essence of the Earth&#039;&#039;&#039;: only dropped by [[Devouring Earth]] monsters located on Monster Isle-[[Peregrine Island]], [[the Hive]], or [[the Abyss]]&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia&#039;&#039;&#039;: dropped by Devouring Earth in the [[Eden Trial]].&lt;br /&gt;
* &#039;&#039;&#039;Presents&#039;&#039;&#039;: found during the [[Winter Event]] by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188134</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=188134"/>
		<updated>2011-02-04T03:13:40Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-01-30}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeating enemies&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Rewards&#039;&#039;&#039;:  The [[Kora Fruit]] mission for [[Dr. Huxley]] in the [[Shadow Shard]] is a source of medium inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspirations and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE Tickets&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward Merits&#039;&#039;&#039;:  Any large inspiration costs 1 [[Reward Merit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment Merits&#039;&#039;&#039;:  Inspirations cannot be purchased with [[Alignment Merit]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in [[hospitals]], some bartenders in [[Pocket D]], and Mender Roebuck in Ouroboros. The [[arena]]s sell all small inspirations except awakens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;: All inspirations can be purchased from other players in the [[market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039;:  Some [[Day Job Badges|day job powers]] grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;:  Bases can be equipped with a [[Tree of Wonders]] or an [[Auto-Doc]].  Those sell Respites and Catch a Breaths.  Break Frees can be bought from a Contemplation Chart or Combat Log.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;:  Medium inspirations can be purchased with bounty in [[Siren&#039;s Call]], including the Strength of Will which is not available from any other source, except possibly from other players through the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Essence of the Earth&#039;&#039;&#039;: only dropped by [[Devouring Earth]] monsters located on Monster Isle-[[Peregrine Island]], [[the Hive]], or [[the Abyss]]&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia&#039;&#039;&#039;: dropped by Devouring Earth in the [[Eden Trial]].&lt;br /&gt;
* &#039;&#039;&#039;Presents&#039;&#039;&#039;: found during the [[Winter Event]] by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187885</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187885"/>
		<updated>2011-02-02T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* Inspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-01-30}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeating enemies&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Rewards&#039;&#039;&#039;:  The [[Kora Fruit]] mission in the Shadow Shard is a source of medium inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspirations and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE Tickets&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward Merits&#039;&#039;&#039;:  Any large inspiration costs 1 [[Reward Merit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment Merits&#039;&#039;&#039;:  Inspirations cannot be purchased with [[Alignment Merit]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in [[hospitals]], some bartenders in [[Pocket D]], and Mender Roebuck in Ouroboros. The [[arena]]s sell all small inspirations except awakens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;: All inspirations can be purchased from other players in the [[market]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badges&#039;&#039;&#039;:  Some [[Day Job Badges|day job powers]] grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;:  Bases can be equipped with a [[Tree of Wonders]] or an [[Auto-Doc]].  Those sell Respites and Catch a Breaths.  Break Frees can be bought from a Contemplation Chart or Combat Log.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;:  Medium inspirations can be purchased with bounty in [[Siren&#039;s Call]], including the Strength of Will which is not available from any other source, except possibly from other players through the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Essence of the Earth&#039;&#039;&#039;: only dropped by [[Devouring Earth]] monsters located on Monster Isle-[[Peregrine Island]], [[the Hive]], or [[the Abyss]]&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia&#039;&#039;&#039;: dropped by Devouring Earth in the [[Eden Trial]].&lt;br /&gt;
* &#039;&#039;&#039;Presents&#039;&#039;&#039;: found during the [[Winter Event]] by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187884</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187884"/>
		<updated>2011-02-02T01:55:31Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* Inspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-01-30}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeating enemies&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Rewards&#039;&#039;&#039;:  [[Kora Fruit]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspirations and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE [[Ticket]]s&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Reward Merit]]s&#039;&#039;&#039;:  Any large inspiration costs 1 reward merit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Alignment Merit]]s&#039;&#039;&#039;:  Inspirations cannot be purchased with alignment merits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in [[hospitals]], some bartenders in [[Pocket D]], and Mender Roebuck in Ouroboros. The [[arena]]s sell all small inspirations except awakens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Market]]&#039;&#039;&#039;: All inspirations can be purchased from other players in the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Badges]]&#039;&#039;&#039;:  Some [[Day Job Badges|day job powers]] grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bases&#039;&#039;&#039;:  Bases can be equipped with a [[Tree of Wonders]] or an [[Auto-Doc]].  Those sell Respites and Catch a Breaths.  Break Frees can be bought from a Contemplation Chart or Combat Log.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PVP&#039;&#039;&#039;:  Medium inspirations can be purchased with bounty in [[Siren&#039;s Call]], including the Strength of Will which is not available from any other source, except possibly from other players through the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special&#039;&#039;&#039;:  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Essence of the Earth&#039;&#039;&#039;&#039;: only dropped by [[Devouring Earth]] monsters located on Monster Isle-[[Peregrine Island]], [[the Hive]], or [[the Abyss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Ambrosia&#039;&#039;&#039;&#039;: dropped by Devouring Earth in the [[Eden Trial]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Presents&#039;&#039;&#039;&#039;: found during the [[Winter Event]] by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187703</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187703"/>
		<updated>2011-01-31T00:44:20Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{wip|date=2011-01-30}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
[[Inspirations]] are single-use, short term power-ups.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039;:  Inspirations cannot be created by crafting, but any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.  Right-click on an inspirations and look for the combine option in the pop-up menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AE Tickets&#039;&#039;&#039;:  You can buy inspirations from the AE [[Ticket_Vendor|Ticket Vendor]].  Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward Merits&#039;&#039;&#039;:  Any large inspiration costs 1 reward merit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment Merits&#039;&#039;&#039;:  Inspirations cannot be purchased with alignment merits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other NPC Vendors&#039;&#039;&#039;: Only the smallest inspirations can be bought. They are available from contacts, nurses in hospitals, and some bartenders in Pocket D. The arenas sell all small inspirations except awakens. Bases can be equipped with a Tree of Wonder or an Auto-Doc which sells inspirations.  Medium inspirations can be purchased with bounty in Siren&#039;s Call.  Kora Fruit.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039;: All inspirations can be purchased from other players in the market.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Jobs&#039;&#039;&#039;:  Some day job powers grant a large inspiration upon completion of a mission.&lt;br /&gt;
&lt;br /&gt;
Essence of the Earth: only dropped by Devoured Earth monsters located on Monster Isle-Peregrine Island, the Hive, or the Abyss&lt;br /&gt;
Ambrosia: dropped by devoured earth in the Eden Trial.&lt;br /&gt;
Strength of Will: Bought in Sirens Call with bounty earnings.&lt;br /&gt;
Presents: found during the Winter Event by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187701</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187701"/>
		<updated>2011-01-31T00:00:54Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9 the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;Where can I get me one of them?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
&lt;br /&gt;
Drops: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
Vendors taking Inf: Only the smallest inspirations can be bought. They are available from contacts, nurses in hospitals, and some bartenders in Pocket D. The arenas sell all small inspirations except awakens. Bases can be equipped with a Tree of Wonder or an Auto-Doc which sells inspirations.  Medium inspirations can be purchased with bounty in Siren&#039;s Call.  Kora Fruit.  &lt;br /&gt;
AE Tickets: Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
Reward Merits: Any large inspiration costs 1 reward merit.&lt;br /&gt;
Alignment Merits: Inspirations cannot be purchased with alignment merits.&lt;br /&gt;
Market: all inspirations are available on the market&lt;br /&gt;
Crafting: any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.&lt;br /&gt;
Other: Some day job powers grant a large inspiration upon completion of a mission.&lt;br /&gt;
Essence of the Earth: only dropped by Devoured Earth monsters located on Monster Isle-Peregrine Island, the Hive, or the Abyss&lt;br /&gt;
Ambrosia: dropped by devoured earth in the Eden Trial.&lt;br /&gt;
Strength of Will: Bought in Sirens Call with bounty earnings.&lt;br /&gt;
Presents: found during the Winter Event by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187692</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187692"/>
		<updated>2011-01-30T17:58:53Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{policy wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9, the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;How do I get stuff?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
&lt;br /&gt;
Drops: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
Vendors taking Inf: Only the smallest inspirations can be bought. They are available from contacts, nurses in hospitals, and some bartenders in Pocket D. The arenas sell all small inspirations except awakens. Bases can be equipped with a Tree of Wonder or an Auto-Doc which sells inspirations.  Medium inspirations can be purchased with bounty in Siren&#039;s Call.  Kora Fruit.  &lt;br /&gt;
AE Tickets: Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
Reward Merits: Any large inspiration costs 1 reward merit.&lt;br /&gt;
Alignment Merits: Inspirations cannot be purchased with alignment merits.&lt;br /&gt;
Market: all inspirations are available on the market&lt;br /&gt;
Crafting: any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.&lt;br /&gt;
Other: Some day job powers grant a large inspiration upon completion of a mission.&lt;br /&gt;
Essence of the Earth: only dropped by Devoured Earth monsters located on Monster Isle-Peregrine Island, the Hive, or the Abyss&lt;br /&gt;
Ambrosia: dropped by devoured earth in the Eden Trial.&lt;br /&gt;
Strength of Will: Bought in Sirens Call with bounty earnings.&lt;br /&gt;
Presents: found during the Winter Event by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Base ===&lt;br /&gt;
still available on the market&lt;br /&gt;
=== Components ===&lt;br /&gt;
Follow the order of tabs in the salvage window&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Special Salvage ===&lt;br /&gt;
==== Reward Merits ====&lt;br /&gt;
==== Vanguard Merits ====&lt;br /&gt;
==== Alignment Merits ====&lt;br /&gt;
==== AE Tickets ====&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
== Powers == &lt;br /&gt;
== Contacts ==&lt;br /&gt;
== Missions ==&lt;br /&gt;
== Clues ==&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
Top level will be based on the links in game, along the menu bars.  &lt;br /&gt;
May need special mention of vet rewards?  &lt;br /&gt;
Respecs?&lt;br /&gt;
Costume changes, name changes, extra character slots.  (getting into out of character goods now).  All the stuff in all the bonus packs.  Costume parts - some are unlockable in various ways.  Costume slots.  Cape and aura missions.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187691</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187691"/>
		<updated>2011-01-30T17:51:05Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{policy wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9, the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;How do I get stuff?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
&lt;br /&gt;
Drops: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
Vendors taking Inf: Only the smallest inspirations can be bought. They are available from contacts, nurses in hospitals, and some bartenders in Pocket D. The arenas sell all small inspirations except awakens. Bases can be equipped with a Tree of Wonder or an Auto-Doc which sells inspirations.  Medium inspirations can be purchased with bounty in Siren&#039;s Call.  Kora Fruit.  &lt;br /&gt;
AE Tickets: Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
Reward Merits: Any large inspiration costs 1 reward merit.&lt;br /&gt;
Alignment Merits: Inspirations cannot be purchased with alignment merits.&lt;br /&gt;
Market: all inspirations are available on the market&lt;br /&gt;
Crafting: any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.&lt;br /&gt;
Other: Some day job powers grant a large inspiration upon completion of a mission.&lt;br /&gt;
Essence of the Earth: only dropped by Devoured Earth monsters located on Monster Isle-Peregrine Island, the Hive, or the Abyss&lt;br /&gt;
Ambrosia: dropped by devoured earth in the Eden Trial.&lt;br /&gt;
Strength of Will: Bought in Sirens Call with bounty earnings.&lt;br /&gt;
Presents: found during the Winter Event by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Crystal Titan Origin Enhancements ===&lt;br /&gt;
[[Crystal Titan Origin Enhancements]]&lt;br /&gt;
&lt;br /&gt;
=== Hydra Origin Enhancements ===&lt;br /&gt;
[[Hydra Origin Enhancements]]&lt;br /&gt;
=== Hamidon Origin Enhancements ===&lt;br /&gt;
[[Hamidon Origin Enhancements]]&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Reward Merits ===&lt;br /&gt;
=== Vanguard Merits ===&lt;br /&gt;
=== Alignment Merits ===&lt;br /&gt;
=== AE Tickets ===&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip and Alignment Missions == &lt;br /&gt;
&lt;br /&gt;
How to fit in the Incarnate system?  Salvage?  What about currencies?  Merits show up as a type of salvage in the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187690</id>
		<title>How To Get Stuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=How_To_Get_Stuff&amp;diff=187690"/>
		<updated>2011-01-30T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PlayerGuide}}&lt;br /&gt;
{{policy wip}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
When this game first came out, the only equipment was inspirations and enhancements.  Ever since I9, the amount of loot in the game has increased dramatically.  There are a lot of different things to get, and a lot of different ways to get them.  This guide will attempt to answer the increasingly frequently asked question:  &amp;quot;How do I get stuff?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
&lt;br /&gt;
Drops: Any mob which gives XP has a chance of dropping an inspiration. Higher ranking enemies (lieutenants, bosses, etc) are more likely to drop larger inspirations.&lt;br /&gt;
Vendors taking Inf: Only the smallest inspirations can be bought. They are available from contacts, nurses in hospitals, and some bartenders in Pocket D. The arenas sell all small inspirations except awakens. Bases can be equipped with a Tree of Wonder or an Auto-Doc which sells inspirations.  Medium inspirations can be purchased with bounty in Siren&#039;s Call.  Kora Fruit.  &lt;br /&gt;
AE Tickets: Random medium inspirations cost 20 tickets. Random large inspirations cost 100 tickets.&lt;br /&gt;
Reward Merits: Any large inspiration costs 1 reward merit.&lt;br /&gt;
Alignment Merits: Inspirations cannot be purchased with alignment merits.&lt;br /&gt;
Market: all inspirations are available on the market&lt;br /&gt;
Crafting: any three inspirations of the same size and type can be converted into one inspiration of the same size but a different type.&lt;br /&gt;
Other: Some day job powers grant a large inspiration upon completion of a mission.&lt;br /&gt;
Essence of the Earth: only dropped by Devoured Earth monsters located on Monster Isle-Peregrine Island, the Hive, or the Abyss&lt;br /&gt;
Ambrosia: dropped by devoured earth in the Eden Trial.&lt;br /&gt;
Strength of Will: Bought in Sirens Call with bounty earnings.&lt;br /&gt;
Presents: found during the Winter Event by clicking on presents.&lt;br /&gt;
&lt;br /&gt;
== Enhancements == &lt;br /&gt;
&lt;br /&gt;
=== Training Origin Enhancements (TOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Dual Origin Enhancements (DOs) ===&lt;br /&gt;
&lt;br /&gt;
=== Single Origin Enhancements (SOs) ===&lt;br /&gt;
&lt;br /&gt;
=== [[Crystal Titan Origin Enhancements]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Origin Enhancements]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Hamidon Origin Enhancements]] ===&lt;br /&gt;
&lt;br /&gt;
=== Invention Origin Enhancements ===&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
== Salvage ==&lt;br /&gt;
&lt;br /&gt;
=== Invention Salvage ===&lt;br /&gt;
=== Incarnate Salvage ===&lt;br /&gt;
=== Event Salvage === &lt;br /&gt;
=== Reward Merits ===&lt;br /&gt;
=== Vanguard Merits ===&lt;br /&gt;
=== Alignment Merits ===&lt;br /&gt;
=== AE Tickets ===&lt;br /&gt;
== Currency == &lt;br /&gt;
Influence, Infamy, Information&lt;br /&gt;
&lt;br /&gt;
== Tip Missions == &lt;br /&gt;
&lt;br /&gt;
How to fit in the Incarnate system?  Salvage?  What about currencies?  Merits show up as a type of salvage in the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Guides]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=General_Hammond&amp;diff=184999</id>
		<title>General Hammond</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=General_Hammond&amp;diff=184999"/>
		<updated>2010-12-28T21:18:05Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added note:  General Hammon never runs out of missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=General Hammond&lt;br /&gt;
|image=General_Hammond_01.jpg&lt;br /&gt;
|img_capt=Brigadier General&lt;br /&gt;
|zone=[[Firebase Zulu]]&lt;br /&gt;
|x=6461|y=1092|z=1880&lt;br /&gt;
|levels=40-50&lt;br /&gt;
|introed=None&lt;br /&gt;
|intros=[[Dr. Boyd]]&amp;lt;br /&amp;gt;[[Lt. Volkov]]&lt;br /&gt;
|enemies={{Enemy Soldiers of Rularuu}}&lt;br /&gt;
|badges=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|City=H|Zone=Firebase Zulu|x=6461|y=1092|z=1880|Pronoun=his|HoodYN=Y|Hood=Firebase Zulu|OriginYN=N|Origin=|LevelYN=N|Level=40-50}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*General Hammon is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]].&lt;br /&gt;
&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
&#039;&#039;One of my {{green|subordinates}} could use your assistance.&#039;&#039;&lt;br /&gt;
* [[Dr. Boyd]] (Once you have completed Hammond&#039;s first mission)&lt;br /&gt;
&lt;br /&gt;
Dr. Bruce Boyd is a bit out there, but he possesses one of the finest minds for correlating information.  He&#039;s made a career out of finding connections between things that seem unrelated, and forging new theories across scientific disciplines.  He&#039;s been invaluable out here for everything from figuring out how the gravity geysers work to analyzing the native&#039;s diets.  He&#039;s asked for hero assistance to continue his work, and mentioned you specifically.&lt;br /&gt;
&lt;br /&gt;
Dr. Boyd&#039;s been working on a lot of things out here, and I doubt there&#039;ll be any shortage of missions he needs done. &lt;br /&gt;
&lt;br /&gt;
* [[Lt. Volkov]] (Once Hammond becomes Confidant)&lt;br /&gt;
&lt;br /&gt;
Lt. Quinn Volkov is a decorated military operative, trained specifically in dealing with superhuman and supernatural threats. He&#039;s been assigned to provide reconnaissance and intelligence about threats to Fire Base Zulu and the expeditionary force, and approaches the task with some zeal. He&#039;s already gathered a good deal of information about what the various villain groups active in the Shard are up to, and how to stop them. &lt;br /&gt;
&lt;br /&gt;
Lt. Volkov is a highly trained operative. I have no doubt you&#039;ll find him very capable, and I hope you&#039;ll be able to work well together.&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Brigadier General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brigadier General Marlon Hammond is the man in charge of the allied expeditionary force exploring the dimension dubbed &#039;The Shadow Shard&#039;.  From his early years in the SAS when he battled subterranean reptile men to his coordination of the British defenses against an invasion of alien mutant cyborgs, General Hammond has displayed an uncanny ability to handle the strange and unknown on numerous occasions.  This made him a natural choice to command this expedition.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
Welcome to [[Firebase Zulu]], {{Character}}.  I am Brigadier General Marlon Hammond.  I&#039;ve been placed in charge of security matters here at Zulu and throughout this place.  I&#039;ve been informed that you&#039;ve shown some interest in helping us out, and to be frank, we can use any assistance we can get.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* We may require your services, {{Character}}.&lt;br /&gt;
* There&#039;s a lot of work to do yet before we&#039;re secure here.&lt;br /&gt;
* I&#039;ve been developing a pretty solid plan of action.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
It sounds like you&#039;re quite busy at the moment, {{Character}}. I may have some more work for you when you&#039;re done.&lt;br /&gt;
&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
I don&#039;t have any tasks for you at this time. Perhaps when you&#039;ve reached a higher security clearance.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* {{teal|Store is empty upon initial contact.}}&lt;br /&gt;
&#039;&#039;You&#039;ve already done some excellent work, {{Character}}. Please see if I have any Enhancements that can assist you. Also, let me give you the proper frequency and codes to contact me directly.&#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=40|Price=100}}&lt;br /&gt;
* {{Store Mag|Level=45|Price=100}}&lt;br /&gt;
* {{Store Mut|Level=40|Price=100}}&lt;br /&gt;
* {{Store Mut|Level=45|Price=100}}&lt;br /&gt;
* {{Store Nat|Level=40|Price=100}}&lt;br /&gt;
* {{Store Nat|Level=45|Price=100}}&lt;br /&gt;
* {{Store Sci|Level=40|Price=100}}&lt;br /&gt;
* {{Store Sci|Level=45|Price=100}}&lt;br /&gt;
* {{Store Tec|Level=40|Price=100}}&lt;br /&gt;
* {{Store Tec|Level=45|Price=100}}&lt;br /&gt;
&#039;&#039;I&#039;ve worked with many heroes before, {{Character}}, and I must say that you&#039;ve earned my respect and trust. If you need enhancements, or would like back-up from my men, please request it of me. &#039;&#039;&lt;br /&gt;
* {{Store Mag|Level=50|Price=100}}&lt;br /&gt;
* {{Store Mut|Level=50|Price=100}}&lt;br /&gt;
* {{Store Nat|Level=50|Price=100}}&lt;br /&gt;
* {{Store Sci|Level=50|Price=100}}&lt;br /&gt;
* {{Store Tec|Level=50|Price=100}}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Speak with Sgt. Goddard}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before I send you out there, you need to get some orientation first.  You&#039;ll first need to learn how to use the gravity geysers to maneuver between the islands swiftly.  Speak to [[Sgt. Goddard]].  He&#039;ll give you the run-down on their use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve marked [[Sgt. Goddard|Sgt. Goddard&#039;s]] location for you.  He&#039;ll tell you how to get around in no time.  Getting used to this place may take longer. &lt;br /&gt;
&lt;br /&gt;
After you&#039;ve finished with Sgt. Goddard, come back and speak with me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Sgt. Goddard|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Brief|Contact=Sgt. Goddard|Text= Greetings, {{Character}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
I am Sgt. Goddard, and I have been ordered to give you basic instruction on Shadow Shard survival.&amp;lt;br /&amp;gt;&lt;br /&gt;
The first lesson is the proper use of an anti-graviton vapor well, also known as the Gravity Geyser.&lt;br /&gt;
&lt;br /&gt;
Directly behind me you will see an anti-graviton vapor well, or gravity geyser.&lt;br /&gt;
&lt;br /&gt;
Gravity geysers can be used to rapidly propel you from one island to another along a set path.&lt;br /&gt;
&lt;br /&gt;
In order to use the gravity geyser in this manner, you must first approach the gravity geyser. Most gravity geyser formations have a natural ramp leading up to the well of the geyser. When you make contact with the plume from the geyser, it will launch you into the air.&lt;br /&gt;
&lt;br /&gt;
Most geysers will launch you towards another piece of stable ground. However, you may adjust your course. By attempting to move left, right, forward, or back, you may veer in that direction. Be warned that adjusting your course in this manner this may cause you to miss your destination and fall.&lt;br /&gt;
&lt;br /&gt;
Additionally, I must deliver a VERY IMPORTANT WARNING:&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have a power that enhances your movement speed active when you contact the gravity geyser, the geyser&#039;s effect will be increased, and you WILL MISS your destination. Both SUPER SPEED and SUPER LEAP can cause this sort of reaction, but there are other powers that can also influence your course. You MUST deactivate these powers before you approach a gravity geyser.&lt;br /&gt;
&lt;br /&gt;
You will proceed to the geyser directly behind me, and use it to reach the calibration station on the nearby island. Once you have done this you are to return to me for more instructions.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Use gravity geyser|Secondary=|Additional=|Completion=The calibrator takes a few quick measurements and confirms that the geysers are safe for you.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Calibrator readings|Text=This disk contains the readings the calibrator took of your system after you used the gravity geyser. Dr. Quaterfield will probably want to see this.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak with Sgt. Goddard|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debrief|Contact=Sgt. Goddard|Text=Greetings, {{Character}}.&amp;lt;br /&amp;gt;&lt;br /&gt;
As you have experienced, gravity geysers can be used as a means of rapid transit between Islands.&lt;br /&gt;
&lt;br /&gt;
However, there is always the possibility of falling. While the exotic gravitational conditions of the Shadow Shard provide natural protection from all falling damage, there is also no known solid ground to the Shadow Shard other than the floating islands. If you are unable to return to solid ground by other means, we have set up a fail-safe system that will transport you back to solid ground.&lt;br /&gt;
&lt;br /&gt;
Also remember that if you are incapacitated and attempt to recall to a hospital, you will be returned to our facility in Firebase Zulu, no matter how deep you are in the Shadow Shard.&lt;br /&gt;
&lt;br /&gt;
You have now been briefed on the use of an anti-graviton vapor well. Now, I would request that you take your results from the Calibrator over to [[Dr. Quaterfield]] for analysis. That is all.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Give readout to Dr. Quaterfield|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Debrief|Contact=Dr. Quaterfield|Text=Hi there.  General Hammond told me I should be expecting some gravity geyser calibrator results from you.  &lt;br /&gt;
&lt;br /&gt;
We&#039;re building up a profile of how this place effects people, trying to figure out if it&#039;s artificial or natural, or something in between.  Results like this help by providing further data.&lt;br /&gt;
&lt;br /&gt;
Speaking of help, I might need the help of a group of heroes later on. General Hammond has authorized me to form a Task Force to deal with some of the issues we&#039;ve seen out here.  Come back by later if you&#039;re interested.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, {{Character}}.  I hope you&#039;ve learned a good deal from [[Sgt. Goddard]].  The gravity geysers are a useful means of rapid transport.  And don&#039;t worry about being hurt by falling.  Gravity itself is quite different here.  &lt;br /&gt;
&lt;br /&gt;
Now that you&#039;re oriented, let&#039;s give you something to do.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Rescue the Patrol}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m concerned about one of my patrols of scouts. They haven&#039;t checked in for some time, and their last message concerned a build-up of the [[Soldiers of Rularuu|Rularuu]] nearby they were going to investigate. I&#039;m afraid that those men have gotten in over their heads, and could need your help. If you can&#039;t rescue the missing patrol, I doubt they&#039;ll survive for long.&lt;br /&gt;
&lt;br /&gt;
You may be the only chance those men have. From their last report, it looked like the build up might not be too large. This could make it easier to rescue these men, but their safety is the top priority.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=According to what little information you have, the missing men should be somewhere in here. You only hope you&#039;re not too late.|Primary=Rescue the missing patrol|Secondary=3 soldiers to save|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s 3 men who wouldn&#039;t have lived to see another day if it hadn&#039;t been for you.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Rescue the captured scouts}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Soldiers of Rularuu|Rularuu]] have struck a group of scouts who were moving to relieve the men on Firebase November. The survivors say that some 5 men were captured by the Rularuu and taken prisoner. I can&#039;t imagine what those monsters will do to these men, and I don&#039;t want to have to explain it  to their families. If you can rescue the captured scouts from the Rularuu, before they come to harm, I would be very grateful.&lt;br /&gt;
&lt;br /&gt;
The Rularuu are monsters, that&#039;s one of the first things this place teaches you. It will be up to you to get those men out of there. I know you can do it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=According to what little information you have, the missing men should be somewhere in here. You only hope you&#039;re not too late.|Primary=Rescue the captured scouts|Secondary=5 soldiers to rescue|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s 5 men who wouldn&#039;t have lived to see another day if it hadn&#039;t been for you.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Rescue the Patrol}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s been a serious incident.  I&#039;ve had a patrol go missing, and I believe that the [[Soldiers of Rularuu|Rularuu]] are responsible.  Those men may not have much time, and they need your help.  If you can&#039;t rescue the missing patrol, I doubt they&#039;ll survive for long.&lt;br /&gt;
&lt;br /&gt;
Thank you, you may be the only chance those men have.  Your sole objective will be to locate and liberate them from the [[Soldiers of Rularuu|Rularuu]].  I wish I had more information for you about what you&#039;ll be facing, but there&#039;s precious little to go on.  I can suggest that you may wish to bring allies along, however.  This could be very dangerous&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Rescue missing patrol|Secondary=8 Soldiers|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s 8 men who wouldn&#039;t have lived to see another day if it hadn&#039;t been for you.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop small Rularuu build-up in the small cave system}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve received reports of a number of Rularuu who are gathering in a small cave system. Even though it&#039;s relatively small, this build-up of Rularuu forces must be stopped.&lt;br /&gt;
&lt;br /&gt;
Excellent. With you on the case, I shan&#039;t worry. You&#039;ll need to defeat all of the Rularuu in those caverns to really root them out, but I am confidant that you&#039;ll be able to do it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=It looks like General Hammond&#039;s reports were right. The Rularuu are everywhere in here.|Primary=Defeat all Rularuu in cave|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work. This small build-up was probably to target one of our patrols. I&#039;m just glad you were able to intercept them before the situation became dangerous.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Deal with build-up of Rularuu in medium-sized caves}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My scouts have confirmed that there are Rularuu gathering in a medium-sized cave system. They are likely building up forces to overwhelm our lines. {{Green|This build-up of Rularuu must be dealt with}} before it gets out of hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to defeat all of the Rularuu in those caves to eliminate the danger. I&#039;m certain you&#039;ll be able to handle this efficiently, {{Character}}, but I would suggest taking some allies along if at all possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to defeat all of the Rularuu in those caverns to really root them out, {{Character}}. There may be a large number in there, so calling in allies may be in order.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=General Hammond&#039;s scouts were right again. You can hear a large number of Rularuu deeper in the caves.|Primary=Defeat all Rularuu in cave|Secondary=|Additional=|Completion=You defeated all the Rularuu in the caves, removing the threat.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rularuu Patrols|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rularuu Minion 1:&#039;&#039;&#039; Find intruder!&lt;br /&gt;
:&#039;&#039;&#039;Rularuu Minion 2:&#039;&#039;&#039; Hunt Intruder.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Wisp Overlord|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Soonnn we will overwhelmmm the hummmannns.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Annnnnnihilate the innntruder!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Top-notch work, {{Character}}. Well carried out. From their position, we can guess their eventual target, and I feel it safe to say that without your assistance many would have perished. You have my gratitude.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Battle Rularuu around Point Alpha}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve received reports of a build-up among the  [[Soldiers of Rularuu|Rularuu]] in the area around Point Alpha.  This needs to be dealt with quickly lest it become a threat to our forces in the area.  I trust you&#039;ll be able to handle it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat 50 Soldiers of Rularuu|Secondary=|Additional=|Completion=You have diminished the threat of the Rularuu around Point Alpha}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}. The situation around Point Alpha has quieted for the moment. Unfortunately, these creatures just seem to keep returning.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Battle Rularuu around Point Foxtrot}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve received reports of a build-up among the [[Soldiers of Rularuu|Rularuu]] in the area around Point Foxtrot. This needs to be dealt with quickly lest it become a threat to our forces in the area. I trust you&#039;ll be able to handle it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Unknown, probably hunt Rularuu|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Orange|Missing Debriefing}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Battle Rularuu around Point Sierra}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve received reports of a build-up among the [[Soldiers of Rularuu|Rularuu]] in the area around Point Foxtrot. {{Green|This needs to be dealt with}} quickly lest it become a threat to our forces in the area. I trust you&#039;ll be able to handle it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Unknown, probably hunt Rularuu|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Orange|Missing Debriefing}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Battle Rularuu around Point X-Ray}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve received reports of a build-up among the  [[Soldiers of Rularuu|Rularuu]] in the area around Point X-Ray.  This needs to be dealt with quickly lest it become a threat to our forces in the area.  I trust you&#039;ll be able to handle it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat 50 Soldiers of Rularuu|Secondary=|Additional=|Completion=You have diminished the threat of the Rularuu around Point X-Ray}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, {{Character}}. The situation around Point X-Ray has quieted for the moment. Unfortunately, these creatures just seem to keep returning.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop large buildup of Rularuu}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve received some rather disturbing reports from native refugees about a large number of  [[Soldiers of Rularuu|Rularuu]] creatures gathering in a large cave system. If their numbers are truly that high, it may be enough to overwhelm us completely. This is a serious threat. {{Green|This build-up of Rularuu forces must be stopped}} to guarantee our continued safety here at [[Firebase Zulu]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please accept my thanks for volunteering for this mission, {{Character}}. Also please accept my advice to gather some allies before you embark on it. This is certain to be dangerous, and in order to see the threat abated, you will need to completely scour the Rularuu from those caverns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to defeat all of the Rularuu in those caverns to really root them out, {{Character}}. All of our lives could well depend on it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=General Hammond&#039;s fears were well founded. These caverns are filled with the sounds of the Rularuu.|Primary=Defeat all Rularuu in caverns|Secondary=|Additional=|Completion=You defeated all of the Rularuu in the caves, removing the threat.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Soldiers of Rularuu}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Rularuu Patrol|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Rularuu Minion 1:&#039;&#039;&#039; Find intruder!&lt;br /&gt;
:&#039;&#039;&#039;Rularuu Minion 2:&#039;&#039;&#039; Hunt Intruder.&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Rularuu Ambush|text=&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Rularuu! Kill!}}&lt;br /&gt;
{{NPC Text|type=villain|title=Honored Brute|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Soon! Crush Humans! Rularuu!&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Crush! Kill! Rularuu!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|You will be ambushed by Rularuu shortly after entering the mission map.}}&lt;br /&gt;
{{Ambush|A second ambush seems to be triggered by defeating the boss.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brilliant work, {{Character}}! Truly genius! Though the Rularuu constantly build their forces against us, as long as heroes such as yourself are able to provide assistance, I feel that my men and Firebase Zulu will be well protected.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
General Hammond is influenced by General George S. Hammond, a fictional character in the Stargate SG-1 television program, played by the late Don S. Davis. He is in charge of sending a team into a portal to complete missions.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact&lt;br /&gt;
|City=h|ID=112}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Store Contacts]]&lt;br /&gt;
[[Category:Shadow Shard Contacts]]&lt;br /&gt;
[[Category:Shadow Shard Lore]]&lt;br /&gt;
[[Category:Repeatable Missions]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Borea&amp;diff=184997</id>
		<title>Borea</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Borea&amp;diff=184997"/>
		<updated>2010-12-28T21:16:21Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Borea&lt;br /&gt;
|image=Borea.jpg&lt;br /&gt;
|img_capt=Co-Leader of the Vanguard Shield Division&lt;br /&gt;
|zone=[[Rikti War Zone]]&lt;br /&gt;
|x=328|y=-1188|z=-2397.5&lt;br /&gt;
|levels=35-50&lt;br /&gt;
|introed=&#039;&#039;&#039;== Level 35-50 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Levantera]]&lt;br /&gt;
|intros=None&lt;br /&gt;
|enemies={{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Borea|City=HV|Zone=Rikti War Zone|x=328|y=-1188|z=-2397.5|Pronoun=her|HoodYN=Y|Hood=Vanguard Compound|OriginYN=N|Origin=|LevelYN=Y|Level=35-50}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*Borea is an endless source of missions, much like the [[Police Radio]], or [[Meg Mason]] in [[The Hollows]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
==== Level 35-50 ====&lt;br /&gt;
* [[Levantera]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Co-Leader of the Vanguard Shield Division&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borea and her twin sister [[Levantera]] together lead the Shield, the division of [[Vanguard]] tasked with protecting the city and its people from the [[Rikti]]. The two sisters are both extremely capable fighters, and are the chosen Champions of the [[Order of the Four Winds]]. However, the sisters rarely see eye-to-eye with each other, and often argue over the best methods to accomplish their goals. Borea tends to believe in a protective strategy, concentrating on defending the city and its citizens over aggressive pre-emptive attacks. After all, if your enemy has destroyed what you were protecting, then any victory is meaningless.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
You&#039;re really making a name for yourself in Vanguard. Keep it up, and you&#039;re gonna go places. &lt;br /&gt;
&lt;br /&gt;
I&#039;m Borea. I lead the Vanguard Shield Division, along with my sister Levantera. The Shield is all about defending the Earth and this city from the Rikti. We&#039;re always looking for people to help out. If you&#039;re any good, that is.&lt;br /&gt;
&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
&lt;br /&gt;
You&#039;re a little eager. You see that hospital over there? That&#039;s what happens when you mess with the Rikti before level 35. Now, go home to your trainer and come back when you&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Let&#039;s see if we can find something for you to do.&lt;br /&gt;
* The Rikti aren&#039;t stopping, and there&#039;s a lot to do.&lt;br /&gt;
* There&#039;s a lot of city to save. You ready?&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Is this some kind of joke to you? Come back when you get some of your other tasks done. I don&#039;t need someone who can&#039;t concentrate on the mission.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]]&lt;br /&gt;
* {{Store Mag Mut|Level=40|Price=200}}&lt;br /&gt;
* {{Store Nat Tec|Level=40|Price=200}}&lt;br /&gt;
* {{Store Mut Sci|Level=40|Price=200}}&lt;br /&gt;
* {{Store Tec Sci|Level=40|Price=200}}&lt;br /&gt;
* {{Store Nat Mag|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Prove yourself to Borea}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alright, Character, you want to help the [[Vanguard]]? First, here are the rules:&lt;br /&gt;
&lt;br /&gt;
1 - If you do not like the way we run things, then that is too bad. We are sure you can find something else to do.&amp;lt;br /&amp;gt;&lt;br /&gt;
2 - We are always going to have something for you to do. If you do not like what is available, see rule number 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
3 - We only reward success. Mama raised us to have a high standard. Unlike [[Levantera|Lev]].&amp;lt;br /&amp;gt; Oh, and rule number 4 - we work on a tight schedule, so everything but the hunting tasks is going to be timed.&lt;br /&gt;
&lt;br /&gt;
Now that we are clear, if you are still interested, let us see if you&#039;ve got what it takes.&lt;br /&gt;
&lt;br /&gt;
Good. We will give you an easy one. The Rikti have taken over an abandoned building near the base. Your target is their leader. You have 30 minutes to take him out. Good luck.&lt;br /&gt;
&lt;br /&gt;
You have 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Look, if you don&#039;t do this right the first time, you will have to do it again. Now get moving.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This is the place. Time to get to it.|Primary=Defeat Rikti Leader (30 minutes)|Secondary=Defeat the target|Additional=|Completion=You have succeeded in your mission. Return to Borea for further instructions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rikti Leader (Boss) (Chief Soldier)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Rikti Leader dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; &#039;&#039;I feel: Targeted&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; &#039;&#039;{{Character}}! Battle: Commences&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That is a start. Good work, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
Now, let&#039;s get some more work done.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Accept mission to destroy Rikti equipment}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is time we took a strike at the Rikti alien equipment. Doing so will help counter the technological advantage they have over us.&lt;br /&gt;
&lt;br /&gt;
Character, find the alien devices and destroy them. As with anything in battle, time is of the essence. You have 60 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear the soft, alien hum of Rikti equipment in the distance. It&#039;s on you to make sure that hum comes to a grinding halt.|Primary=Destroy Rikti equipment (60 minutes)|Secondary=3 pieces of Rikti equipment to destroy|Additional=|Completion=}}&lt;br /&gt;
[[File:RiktiEquipment.jpg|right|thumb|125px|{{center|Rikti Equipment}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Rikti Equipment]] x3 (object)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nicely done, Character. With the Rikti equipment distroyed, we&#039;re one step closer to ending this war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Fight the Rikti}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You joined [[Vanguard]] to fight the Rikti, right?&lt;br /&gt;
&lt;br /&gt;
Well, now is your chance to do just that.&lt;br /&gt;
&lt;br /&gt;
We have found an entrance to the Rikti tunnel system under Neighborhood.&lt;br /&gt;
&lt;br /&gt;
We are going to hit the Rikti before they hit us.&lt;br /&gt;
&lt;br /&gt;
And by &amp;quot;we&amp;quot; I mean you, Character.&lt;br /&gt;
&lt;br /&gt;
You have 90 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Rikti forces prepare for battle, but they have not prepared for you.|Primary=Eliminate Rikti threat under Neighborhood (90 minutes)|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Few would have taken this mission, Character. Fewer still would have succeeded at it.&lt;br /&gt;
&lt;br /&gt;
We thank you for your strength and cunning in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go after the Rikti leader regrouping his forces}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Character, [[Vanguard]] intel suggests that a Rikti Leader is regrouping his contingent under Neighborhood. We need you to get down there and stop him before he has a chance to rally another assault.&lt;br /&gt;
&lt;br /&gt;
This Rikti Leader will have his forces rejoin the assault on Neighborhood within the hour. You have to stop him before then. The Vanguard is depending on you, Hero. We ask that you not let us down.&lt;br /&gt;
&lt;br /&gt;
You have 60 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You enter the Rikti chambers only to find them rested and ready for battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oh well, if it was easy, they wouldn&#039;t have asked you to do it.&#039;&#039;|Primary=Defeat the Rikti Leader before he attacks (60 minutes)|Secondary=Defeat Rikti Leader|Additional=|Completion=You have succeeded in your mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rikti Leader (Boss) (Chief Soldier)&lt;br /&gt;
&#039;&#039;Cannot continue: Exhausting battle.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Anger: Birth Body Presence: Defeat It.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If every Vanguard member was as effective as you, humanity could sleep easy. Well... easier.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Agree to rescue captured soldier}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of our soldiers has been captured. Your orders are to rescue him.&lt;br /&gt;
&lt;br /&gt;
Find our man and bring him back to us, Character. We do not have time to waste.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The screams of agony that fill your ears are all too human. Find the captured Vanguard soldier and get him home|Primary=Rescue captured soldier (60 minutes)|Secondary=1 Vanguard soldier to lead out|Additional=|Completion=}}&lt;br /&gt;
[[File:VanguardSoldier1.jpg|right|thumb|100px|{{center|Vanguard Soldier}}]]&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Rikti Leader (Boss) (Guarding the Vanguard Soldier)&lt;br /&gt;
&#039;&#039;Little Threat: Fighting Human Soldiers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Vanguard Soldier]] (NPC Ally)&lt;br /&gt;
&#039;&#039;This is what I call a rescue!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve brought home our soldier. We look onto you with great thanks.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Take down some Arachnos in the Rikti War Zone}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do not know if you have seen them around, but Arachnos are here. We do not trust them but we do not have time to fully deal with them either. We need you to take care of this problem, Character.&lt;br /&gt;
&lt;br /&gt;
Arachnos are like a plague. We want you to stop them from spreading. Take their numbers down a notch and they should move on to somewhere else. We will deal with them after we have handled this second [[Rikti]] invasion.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Arachnos|Secondary=Defeat 50 Arachnos|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It looks as if Arachnos have withdrawn for the time being. Good work, Character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop Crey from scavenging the Rikti War Zone}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have gotten reports that Crey are trying to collect [[Rikti]] weapons and equipment from the [[Rikti War Zone|War Zone]]. This is neither the time nor the place for scavengers. We need someone to make sure they go someplace else for their research.&lt;br /&gt;
&lt;br /&gt;
Crey are always looking at turning any hardship into a profit. This invasion is no different. Seek them out and teach them that there is a time and a place for such activities and this is not it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Crey|Secondary=Defeat 50 Crey|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey have decided to wait when it comes to researching their new technology inside the War Zone. Thank you, Character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Follow Borea&#039;s instructions and thin Rikti&#039;s numbers}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Listen up, Hero. You&#039;ve got work to do.&lt;br /&gt;
&lt;br /&gt;
The Rikti numbers are out of control. We need you to get out there and cut them down to size. Think you can handle it?&lt;br /&gt;
&lt;br /&gt;
We are grateful for your assistance, Character. This mission is a simple one: fight Rikti.&lt;br /&gt;
&lt;br /&gt;
Those aliens are growing in number faster than we can track them.&lt;br /&gt;
&lt;br /&gt;
We&#039;re charging you with making them wish they never set foot on this planet.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Rikti|Secondary=Defeat 50 Rikti|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, Character. Keep it up and we just might win this thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Face Nemesis&#039; forces in the Rikti War Zone}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An old threat has reemerged, Character.&lt;br /&gt;
&lt;br /&gt;
[[Nemesis]] is up to  something, he is pouring his forces into the area. Take them out before he can enact his nefarious plan.&lt;br /&gt;
&lt;br /&gt;
Are you up for facing his forces?&lt;br /&gt;
&lt;br /&gt;
Nemesis is not an enemy we wish to face at this time. The [[Rikti]] are more than enough for us.&lt;br /&gt;
&lt;br /&gt;
Those units he has in the area are up to something. We don&#039;t have time to figure out what, just take them out and do it quickly.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Nemesis|Secondary=Defeat 50 Nemesis|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well done, Character. You have driven Nemesis&#039; forces back, allowing us to focus once again on the Rikti threat. Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Run off the Malta Group from the Rikti War Zone}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Malta Group is lurking around the [[Rikti War Zone]]. We think that they are looking for something, Character. We want you to make sure they never find it.&lt;br /&gt;
&lt;br /&gt;
Does this sound like something you would be interested in?&lt;br /&gt;
&lt;br /&gt;
Get out there and run the Malta Group off. We have bigger issues to worry about or else we would really look into what they are doing in this part of the city.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat the Malta Group|Secondary=Defeat 50 Malta Operatives|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It looks as if the Malta Group has turned tail and run. Well done, Character.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rikti Lore]]&lt;br /&gt;
[[Category:Repeatable Missions]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Halloween_Event/Trick_or_Treat&amp;diff=184748</id>
		<title>Halloween Event/Trick or Treat</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Halloween_Event/Trick_or_Treat&amp;diff=184748"/>
		<updated>2010-12-19T02:16:35Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added Acantha, for Praetorians&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
During the [[Halloween Event]], players are be able to &#039;Trick or Treat&#039; by knocking (that is, &#039;clicking&#039;) on mission doors in the various zones. Treats are rewards which include Temporary Powers (a throwable Rock and Costume Powers), Tier 1 inspirations, and Halloween Event Salvage (from defeating the spawned &#039;Tricks&#039;) which can be traded in for an extra costume slot. Tricks include spawns of special event enemies for which there are defeat badges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New in 2010 ==&lt;br /&gt;
* Halloween Salvage that used to drop from &#039;Trick&#039; being defeated drops from both a defeated &#039;Trick&#039; or a door &#039;Treat.&#039;&lt;br /&gt;
&lt;br /&gt;
* Door &#039;Treats&#039; have a good chance of dropping a new Halloween Tip Mission. You need to be in Paragon City or the Rogue Isles, Level 20+, and &#039;wearing&#039; a Temporary Costume Power with Trick or Treating. See the information under [[Halloween Event 2010]].  The permanent costume powers such as those handed out at the San Diego Comic Con or PAX are considered to be in costume for tip drops. These tip missions do not count against your daily limit of alignment tips.&lt;br /&gt;
&lt;br /&gt;
== New in 2009 ==&lt;br /&gt;
*The Halloween Salvage that used to drop from a &#039;Treat&#039; now drops from defeating the foes spawned from a &#039;Trick.&#039;&lt;br /&gt;
&lt;br /&gt;
*Inspirations &#039;Treats&#039; are now only Tier 1 instead of Tiers 1 and 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics of Knocking==&lt;br /&gt;
During the [[Halloween Event 2008|2008 event]], players can knock on a door once every 10 seconds, as long as they keep moving to a new door. A door that a character knocks on won&#039;t be active again for that character for five minutes. If a door is successfully knocked, then either a treat is awarded usually in the form of a random inspiration or costume salvage, or else a trick, which will spawn various enemies in the immediate area. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The easiest way to avoid having to move around is to team.  A 7-8 man team can camp at one set of doors, double doors are best because they allow each member to click two different mission door before they need to wait, and each player takes their turn clicking (knocking).  This also speeds up getting the badges since the size of the mobs increases and every player on the team gets credit for each defeat no matter which one delivers the final attack.&lt;br /&gt;
&lt;br /&gt;
Players have to Trick or Treat in a zone that matches their current effective level (See list below), or the doors will not give tricks or treats.  [[Sidekick]]/Lackey and Exemplar/Malefactor can be used to allow Trick or Treating to work, and the [[Sidekick#PvP Zones|auto-exemplar]] of PvP zones mean that they will work for anyone high enough to enter them (except for Recluse&#039;s Victory, which has no functioning mission doors.)  The [[Sidekick#PvP Zones|auto-exemplar]] of the Flashback System can also be used by high level characters to make themselves the appropriate level for any zone.&lt;br /&gt;
&lt;br /&gt;
The event runs in all combat zones in the game except [[Tunnels of the Trolls]], [[Sewer Network]], [[Abandoned Sewer Network]], [[Recluse&#039;s Victory]], [[The Abyss]], [[The Hive]], [[Cascade Archipelago]], [[The Chantry]], and [[The Storm Palace]]. Also, a bug prevents players in [[Bloody Bay]] from Trick or Treating, although the event is otherwise active there. Note that most zones not running the event are for at least level 40 characters, so characters below 40 can potentially Trick or Treat in nearly any zone they can enter.&lt;br /&gt;
&lt;br /&gt;
Only the player who knocks gets the rewards from a Treat door.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Temporary Powers ==&lt;br /&gt;
=== Rock ===&lt;br /&gt;
One of the treats is the [[Rock]] temporary power.  It is a one use, ranged attack that does minor smashing damage.  Matt Miller was the developer behind this homage to It&#039;s the Great Pumpkin, Charlie Brown. [http://boards.cityofheroes.com/showflat.php?Cat=&amp;amp;Board=general&amp;amp;Number=1646253]&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temp Melee Moderate.png|Name=Rock|Effect=Ranged Smashing Damage|Desc=You got a rock.}}&lt;br /&gt;
&lt;br /&gt;
=== Classic Costumes ===&lt;br /&gt;
{{Bug|1=During Halloween 2010, Trick or Treating while sidekicked will result in the sidekicked character not obtaining any Costume Powers. This is a [http://boards.cityofheroes.com/showthread.php?p=3285938 Known Issue], and may or may not be fixed by the end of the event on October 31, 2010.}}&lt;br /&gt;
&lt;br /&gt;
Added in the [[Halloween Event 2007|2007 event]], knocking on doors can give a &amp;quot;Classic Costume&amp;quot; [[Temporary Powers|Temporary Power]].  These powers last for 14 days real time, are incompatible with any stealth powers, and cannot be used in PvP zones.  &lt;br /&gt;
&lt;br /&gt;
*For costume models that have a single gender (such as Carnie Harlequin or Strongman), activating the costume will force the apparent sex of the character to match. For costumes that have both genders (such as Crey Agent), the character will use the appropriate model.  *Finally, some of the costumes will have special animation built into it (such as Goldbricker and Sky Raider having animated flightpacks, PPD Hardsuit with rocket boots when in flight, Pirate having ghost-style flight, etc).&lt;br /&gt;
*Costume count and Trick or Treat enemy defeat badge counts carry over from previous years.&lt;br /&gt;
*Costumes are dropped independently of event salvage, meaning you can get both at once.&lt;br /&gt;
**While similar to Freakshow and Arachnos costumes, these DO NOT grant stealth or invisibility. Mobs will attack players who are wearing these costumes, even if it&#039;s a costume of their group.&lt;br /&gt;
**Costumes are mutually exclusive with most self-stealth powers and cannot be used while shape shifted.&lt;br /&gt;
*When Costume Powers are awarded, two Inspirations are awarded. In the case of receiving a costume which you already have, the two Inspirations can be used as an indication of a costume being awarded.&lt;br /&gt;
&lt;br /&gt;
==== Classic Costume Gallery ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BP-Shaman.jpg|[[Banished Pantheon Shaman Costume]]&lt;br /&gt;
Image:Cage-Consortium-Guard.jpg|[[Consortium Guard Costume]]&lt;br /&gt;
Image:Carnival-Harlequin.jpg|[[Carnival Harlequin Costume]]&lt;br /&gt;
Image:Carnival-Strongman.jpg|[[Carnival Strongman Costume]]&lt;br /&gt;
Image:Coralax-Minion.jpg|[[Coralax Minion Costume]]&lt;br /&gt;
Image:H07-Galaxy.jpg|[[Council Galaxy Costume]]&lt;br /&gt;
Image:Council-Penumbra.jpg|[[Council Penumbra Costume]]&lt;br /&gt;
Image:Crey Agent Costume.png|[[Crey Agent Costume]]&lt;br /&gt;
Image:Crey-Powersuit.jpg|[[Crey Powersuit Costume]]&lt;br /&gt;
Image:Crey-Security.jpg|[[Crey Security Costume]]&lt;br /&gt;
Image:H07-Tank.jpg|[[Freakshow Boss Costume]]&lt;br /&gt;
Image:Freakshow-Stunner.jpg|[[Freakshow Stunner Costume]]&lt;br /&gt;
Image:Goldbricker.jpg|[[Goldbricker Costume]]&lt;br /&gt;
Image:Hellion-Thug.jpg|[[Hellion Thug Costume]]&lt;br /&gt;
Image:KoACostume.png|[[Knives of Artemis Costume]]&lt;br /&gt;
Image:Legacy-Chain.jpg|[[Legacy Chain Costume]]&lt;br /&gt;
Image:Lost.jpg|[[Lost Costume]]&lt;br /&gt;
Image:Malta-Gunslinger.jpg|[[Malta Gunslinger Costume]]&lt;br /&gt;
Image:Malta-Operative.jpg|[[Malta Operative Costume]]&lt;br /&gt;
Image:Nemesis-Soldier.jpg|[[Nemesis Soldier Costume]]&lt;br /&gt;
Image:Outcast-Thug.jpg|[[Outcast Thug Costume]]&lt;br /&gt;
Image:H07-ParagonProtector.jpg|[[Paragon Protector Costume]]&lt;br /&gt;
Image:Pirate.jpg|[[Pirate Costume]]&lt;br /&gt;
Image:PPD-Cop.jpg|[[PPD Cop Costume]]&lt;br /&gt;
Image:PPD-Hardsuit.jpg|[[PPD Hardsuit Costume]]&lt;br /&gt;
Image:PPD Swat Officer.png|[[PPD Swat Officer Costume]]&lt;br /&gt;
Image:Scrapyarder.jpg|[[Scrapyarder Costume]]&lt;br /&gt;
Image:Skulls Thug Costume.png|[[Skulls Thug Costume]]&lt;br /&gt;
Image:Sky-Raider.jpg|[[Sky Raider Costume]]&lt;br /&gt;
Image:Troll.jpg|[[Troll Costume]]&lt;br /&gt;
Image:Tsoo-Inkman.jpg|[[Tsoo Inkman Costume]]&lt;br /&gt;
Image:Vahzilok-Eidolan.jpg|[[Vahzilok Eidolon Costume]]&lt;br /&gt;
Image:H07-Warriors.jpg|[[Warrior Thug Costume]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Classic Costume Badges ====&lt;br /&gt;
&lt;br /&gt;
These [[badges]] are awarded for receiving [[Halloween Event/Trick or Treat#Classic Costumes|&amp;quot;Classic Costume&amp;quot;]] [[Temporary Powers]] while Trick or Treating. Trick or Treat costume badges do not have bars, but appear between the [[Firebase Zulu Security Detail]] and [[Tourist Badge|Tourist]] badges for heroes and between the [[Visionary Badge|Visionary]] and [[Visitor Badge|Visitor]] badge for villains.&lt;br /&gt;
&lt;br /&gt;
Note: receiving a duplicate costume will give no indication of the duplicate, but it will count towards the badges. Because of this, it will appear that fewer costume drops have occurred than are required for the badge.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Clothes Horse}}&lt;br /&gt;
{{BadgeBox|Fashionable}}&lt;br /&gt;
{{BadgeBox|Ostentatious}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Extra Costume Slot &amp;amp; Event Salvage ==&lt;br /&gt;
&lt;br /&gt;
Beginning in the [[Halloween Event 2006|2006 event]], players can get Halloween Event Salvage drops from &#039;Treat&#039; rewards by Trick or Treating. However, this was changed in the [[Halloween Event 2008|2008 event]]. The Event Salvage now drops from defeating the foes spawned during a &#039;Trick.&#039; &lt;br /&gt;
&lt;br /&gt;
These special Halloween Event Salvage pieces can unlock an extra costume slot on any character. &lt;br /&gt;
&lt;br /&gt;
=== Extra Costume Slot ===&lt;br /&gt;
&lt;br /&gt;
To unlock this extra costume slot, a player needs to gather one each of the four types of [[Event Salvage#Halloween Event Salvage|Event Salvage]]. You need one each of Statesman Mask, Lord Recluse Helmet, Back Alley Brawler Gloves, and Hamidon costume.  All four then need to be brought to the appropriate Halloween contact for the character&#039;s faction: [[Granny Beldam]] for villains and [[Annah]] for heroes.  The contact will then unlock the extra slot for that character.  &lt;br /&gt;
&lt;br /&gt;
Which slot it opens depends on how many costume slots you have already unlocked. Costume slots are awarded incrementally...a level 1 will be awarded their second slot, while a level 50 with all four previous costume slots unlocked will unlock a fifth. This reward does not include a free costume change token; unless you have free costume change tokens left over from previous awards, you will have to pay normal [[inf]] costs to change the costume in this new slot.&lt;br /&gt;
&lt;br /&gt;
=== Event Salvage ===&lt;br /&gt;
&lt;br /&gt;
; Back Alley Brawler Halloween Gloves&lt;br /&gt;
[[File:Salvage BackAlleyBrawlerGloves.png|left]] [[File:BAB-gloves.png|100px|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are rubber Back Alley Brawler gloves, perfect for a Halloween costume. Their manufacture makes it difficult to perform simple tasks like opening doors. Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.  Praetorians can go to [[Acantha]] in [[Imperial City]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; Statesman Halloween Mask&lt;br /&gt;
[[File:Salvage StatesmanMask.png|left]] [[File:Statesmask.png|100px|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Halloween mask of the famous hero Statesman. It&#039;s made of cheap plastic, and the flimsy string probably won&#039;t last through the night. Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; Lord Recluse Halloween Helmet&lt;br /&gt;
[[File:Salvage RecluseMask.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a Halloween mask of the infamous Lord Recluse. It&#039;s made of smelly rubber, and wearing it makes you all sweaty and hard to find your breath. Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
; Hamidon Halloween Costume&lt;br /&gt;
&lt;br /&gt;
[[File:Salvage HamidonCostume.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Event Salvage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most popular Halloween costume among the kids in Paragon City is that of Hamidon. This simple costume is made from coloured plastic wrap. Many kids like to put action figures of their favourite heroes inside the wrap, pretending they are &#039;raiding&#039; for &#039;Hami-O&#039;s&#039; Heroes can take this to Annah in Croatoa, while villains can take this to Granny Beldam in Nerva, for a reward.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Trick or Treating only works if the player was in a zone with a level appropriate for their current combat level.  The following are the appropriate levels for various zones:&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
:01 - 11 [[Atlas Park]]&lt;br /&gt;
:01 - 11 [[Galaxy City]]&lt;br /&gt;
:05 - 15 [[Kings Row]]&lt;br /&gt;
:05 - 15 [[The Hollows]]&lt;br /&gt;
:07 - 15 [[Perez Park]]&lt;br /&gt;
:10 - 20 [[Steel Canyon]]&lt;br /&gt;
:10 - 20 [[Skyway City]]&lt;br /&gt;
:10 - 20 [[Faultline]]&lt;br /&gt;
:11 - 20 [[Boomtown]]&lt;br /&gt;
:20 - 30 [[Independence Port]]&lt;br /&gt;
:20 - 30 [[Talos Island]]&lt;br /&gt;
:20 - 30 [[Striga Isle]]&lt;br /&gt;
:20 - 30 [[Terra Volta]]&lt;br /&gt;
:21 - 30 [[Dark Astoria]]&lt;br /&gt;
:20 - 30 [[Croatoa]]&lt;br /&gt;
:30 - 40 [[Brickstown]]&lt;br /&gt;
:30 - 40 [[Founders&#039; Falls]]&lt;br /&gt;
:30 - 40 [[Crey&#039;s Folly]]&lt;br /&gt;
:33 - 40 [[Eden]]&lt;br /&gt;
:40 - 50 [[Peregrine Island]]&lt;br /&gt;
:40 - 50 [[Firebase Zulu]]&lt;br /&gt;
&lt;br /&gt;
=== Villains ===&lt;br /&gt;
:01 - 10 [[Mercy Island]]&lt;br /&gt;
:05 - 15 [[Port Oakes]]&lt;br /&gt;
:10 - 20 [[Cap au Diable]]&lt;br /&gt;
:20 - 30 [[Sharkhead Isle]]&lt;br /&gt;
:25 - 40 [[Nerva Archipelago]]&lt;br /&gt;
:30 - 40 [[St. Martial]]&lt;br /&gt;
:40 - 50 [[Grandville]]&lt;br /&gt;
 &lt;br /&gt;
=== Both ===&lt;br /&gt;
Since all [[PvP]] zones automatically [[Sidekick#Exemplar/Malefactor|exemplar]] anyone entering to a specific level, anyone entering the zone is brought to a combat level appropriate to the zone, so all zones are appropriate for Trick or Treating for anyone of a high enough level to enter the zone.&lt;br /&gt;
&lt;br /&gt;
:20 - 50 [[Siren&#039;s Call]]&lt;br /&gt;
:30 - 50 [[Warburg]]&lt;br /&gt;
:15 - 50 [[Bloody Bay]] (Bugged. Trick or Treat range appears to be levels 10-20, but since all characters are set to level 25, they no longer meet the level requirement.)&lt;br /&gt;
:35 - 50 [[Rikti War Zone]]&lt;br /&gt;
:35 - 50 [[Cimerora]]&lt;br /&gt;
&lt;br /&gt;
== Trick or Treat Enemies ==&lt;br /&gt;
Note: none of these groups counted toward the non-Halloween badges available in the game normally.  For example, these Fir Bolg do not count towards the Pumpkin Master/Mistress badge.&lt;br /&gt;
&lt;br /&gt;
; Coven&lt;br /&gt;
&lt;br /&gt;
The [[Coven]] is made up of witches also seen as the [[The Cabal|Cabal]] enemy group found in [[Croatoa]].  Note that this group is the most visually different from their normal in-game spawns of any of the Halloween mobs.  The Cabal is primarily colored in shades of grey and black, while the Halloween Coven is much more colorful.&lt;br /&gt;
&lt;br /&gt;
; Fir Bolg&lt;br /&gt;
&lt;br /&gt;
[[Fir Bolg]] can also be found in [[Croatoa]] at the present. &#039;&#039;&#039;Note&#039;&#039;&#039; that there is &#039;&#039;&#039;no&#039;&#039;&#039; badge for defeating them.&lt;br /&gt;
&lt;br /&gt;
; Spirits&lt;br /&gt;
&lt;br /&gt;
Spectral Demons from the [[Circle of Thorns]] were used to create the [[Spirits]] faction.They are vulnerable to weapons that provide a damage bonus versus the undead.&lt;br /&gt;
&lt;br /&gt;
; Vampires&lt;br /&gt;
&lt;br /&gt;
[[5th Column]] vampyri were the models used to make up the [[Vampire]]s enemy group for the event. Unlike the 5th Column/Council Vampyri, the Halloween Vampyri are true undead and are vulnerable to weapons that provide a damage bonus versus the undead.&lt;br /&gt;
&lt;br /&gt;
; Werewolves&lt;br /&gt;
&lt;br /&gt;
[[5th Column]] nightwolves and warwolves were the models used to make up the [[Werewolf|Werewolves]] faction for the event.&lt;br /&gt;
&lt;br /&gt;
; Zombies&lt;br /&gt;
&lt;br /&gt;
The [[Zombies (Trick or Treat)|zombies]] are [[Banished Pantheon]] soldiers. They are vulnerable to weapons that provide a damage bonus versus the undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemy Images ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Witch1.jpg|Witch: Coven minion&lt;br /&gt;
Image:Sorceress1.jpg|Sorceress: Coven Lieutenant&lt;br /&gt;
Image:Coven-crone.jpg|Crone: Coven Boss&lt;br /&gt;
Image:Streng-firbolg.jpg|Streng&lt;br /&gt;
Image:SpiritsMinion01.jpg|Spirit Lieutenant&lt;br /&gt;
Image:Vampire Lieutenant.jpg|Vampire Lieutenant&lt;br /&gt;
Image:Vampire-vampirelord02.jpg|Vampire Lord Boss&lt;br /&gt;
Image:Werewolf Lt 01.jpg|Werewolf Lieutenant&lt;br /&gt;
Image:Zombies Minion 01.jpg|Zombie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Trick or Treat Enemy Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges are awarded for defeating [[Halloween Event/Trick or Treat#Enemies|Trick or Treat enemies]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Hunter}}&lt;br /&gt;
{{BadgeBox|Buster}}&lt;br /&gt;
{{BadgeBox|Shifter}}&lt;br /&gt;
{{BadgeBox|Dead Head}}&lt;br /&gt;
{{BadgeBox|Malleus}}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Halloween Event|Trick or Treat]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Winter_Event_2009&amp;diff=149120</id>
		<title>Winter Event 2009</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Winter_Event_2009&amp;diff=149120"/>
		<updated>2009-12-15T15:48:01Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added start date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The 2009 [[Winter Event]] is scheduled to run from December 15 2009 to {{red|TBD}} 2010, with a preview on live servers starting December 1 and ending on December 2. It will be much like the [[Winter Event 2008]], with the addition of two new badges and the opportunity to battle against Lord Winter.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Login Rewards ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ear Muffs.jpg|right|thumb|100px|Ear Muffs]]&lt;br /&gt;
Players who logged in during the event received the [[Festive Badge]], as well as the [[Holiday Spirit]] temporary power, a single use of the [[Holiday Cheer]] power, and the [[Unlockable Costume Pieces#Ear Muff|Ear Muff]] costume option.&lt;br /&gt;
{{BadgeBox|Festive}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary HolidayGift.png|Name=[[Holiday Spirit]]|Effect=Special|Desc=Any debt you incur is reduced by 25%. This effect lasts for 2 days of gameplay.}}&lt;br /&gt;
{{PowerBox|Icon=Temporary HolidayCheer.png|Name=[[Holiday Cheer]]|Effect=Special|Desc=This is a gift you can give to someone special.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holiday Cheer&#039;&#039;&#039; can be targeted on another player and when used will give that player a single instance of the [[Mystery Gift]] power.&lt;br /&gt;
{{PowerBox|Icon=Temporary HolidayMysteryGift.png|Name=[[Mystery Gift]]|Effect=Special|Desc=Someone special has given you a gift. What could it be?}}&lt;br /&gt;
&lt;br /&gt;
== Mystery Gifts ==&lt;br /&gt;
&#039;&#039;&#039;Mystery Gifts&#039;&#039;&#039; are random benefits gained by being the target of the Holiday Cheer power (see above) and/or by opening [[Winter Event/Presents|Gamester&#039;s Presents]], which are [[glowie]]s that appear in most zones during the event.&lt;br /&gt;
&lt;br /&gt;
Once received, Gifts can be activated to receive one of a number of things. Most of the time (60% chance) the gift will give 250 [[Inf]] or 250 Inf and 250 [[Prestige]] [[Prestige#Earnings Progression|modified by level]] while in [[Supergroup Mode]]. The rest of the time (40% chance) the player will receive one of the following rewards:&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary WarWolfWhistle.png|Name=[[Build Snow Beast]]|Effect=Summon|Desc=Creates one Snow Beast to do your bidding. Snow Beasts desire nothing more than to freeze everything they come into contact with. You only have 1 Snow Beast and he will last for 5 minutes before melting. You cannot bring your snow beast across zones.}}&lt;br /&gt;
{{PowerBox|Icon=Inherent Brawl.png|Name=[[Snowball]]|Effect=Ranged Special|Desc=Can be used on friend and foe alike. Although there are no lasting effects when these frozen missiles are hurled, who doesn&#039;t love throwing a snowball? Snowballs should last 12 days. Happy Holidays!}}&lt;br /&gt;
{{PowerBox|Icon=Temporary AntigravityMatrix.png|Name=[[Holiday Rocket Pack]]|Effect=Self Fly|Desc=This jet pack allows you to fly for a short period. If you attack a target while this pack is on, your flight speed will be temporarily reduced to Hover speed. This Rocket Pack will last for 30 days.}}&lt;br /&gt;
&lt;br /&gt;
*[[File:Stocking Cap closeup.jpg|thumb|100px|Stocking Cap]] [[Unlockable Costume Pieces#Stocking Cap|Stocking cap]] costume piece&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ski Chalet 01.jpg|left|thumb|200px|{{center|[[Father Time]]&#039;s [[Ski Chalet]]}}]]&lt;br /&gt;
&lt;br /&gt;
== Ski Chalet ==&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Winter Event/Chalet|Ski Chalet]]&lt;br /&gt;
&lt;br /&gt;
Added in the [[Winter Event 2006]], the [[Ski Chalet]] in [[Pocket D]] is only accessible during [[Winter Event]]s or when the [[developer]]s use it during a special event. During Winter Events, many activities can be accomplished here.&lt;br /&gt;
&lt;br /&gt;
The area is accessed via a door upstairs in the villain side of the club. The Chalet itself is home to [[Father Time]] and the [[Candy Keeper]]. The surrounding area has ski slopes that characters can slide down with a timed mini-game for badges, and Gravity Geysers (as in the [[Shadow Shard]]) to quickly return to the top.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[File:Winter 2005.jpg|left|thumb|200px|{{center|One of the [[Winter Horde]] welcomes you to open a present.}}]]&lt;br /&gt;
&lt;br /&gt;
== Gamester&#039;s Presents ==&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Winter Event/Presents|Presents]]&lt;br /&gt;
&lt;br /&gt;
Mysterious glowing presents appear throughout [[Paragon City]] and the [[Rogue Isles]], courtesy of [[Gamester]]. &lt;br /&gt;
&lt;br /&gt;
Upon opening a present, a hero or villain would find that if they were &amp;quot;nice,&amp;quot; they would enjoy a nice reward. If they were &amp;quot;naughty,&amp;quot; however, they would find themselves surrounded by the [[Winter Horde]], ready to make their holidays downright dangerous!&lt;br /&gt;
&lt;br /&gt;
Opening enough presents will spawn a [[Winter Lord]]. When defeated, heroes and villains can enter [[Lord Winter]]&#039;s domain through the giant present left behind. Here, they face off against Lord Winter and his Winter Guardians and will earn [[Candy Cane]]s, [[Reward Merit]]s, and the [[Lord of Winter Badge|Lord/Lady of Winter]] badge for defeating Lord Winter.&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Lord of Winter}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events]]&lt;br /&gt;
[[Category:Winter Event]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Task_Force&amp;diff=148667</id>
		<title>Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Task_Force&amp;diff=148667"/>
		<updated>2009-12-01T02:37:20Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added note about recent changes to TF level locking and difficulty settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
A &#039;&#039;&#039;Task Force&#039;&#039;&#039; is a large-scale story arc in City of Heroes. Task forces are equivalent to [[Strike Force]]s in City of Villains.&lt;br /&gt;
&lt;br /&gt;
Task forces are similar to [[Story Arcs]] in that they are a set of missions that tell a story. Task forces are started by talking to a task force contact, which is typically a [[signature hero]]. Unlike story arcs, task force contacts cannot be outleveled. Task forces can be started at any time, provided a team meets the task force&#039;s requirements, and characters may run them more than once.&lt;br /&gt;
&lt;br /&gt;
== Restrictions ==&lt;br /&gt;
Each task force has a minimum level requirement and a minimum team size requirement that must be met before the task force can be started.  Each task force also has a maximum level associated with it; team members who exceed the maximum automatically [[exemplar]] down.&lt;br /&gt;
&lt;br /&gt;
While running a task force, none of the team&#039;s other missions are available to them, and normal contacts won&#039;t interact with the player.  This also means that stores who are contacts (such as [[Ghost Falcon]] or [[Serafina]], for example) are unavailable for purchasing [[Enhancements]] during a task force.  [[Arena]] stores, [[Pocket D]], [[Wentworth&#039;s]], and [[Ouroboros]] are still accessible to purchase (often much needed) [[inspirations]].  Once the task force has formed, you must continue to run the task force until you finish it or drop from it.  Task force missions can be run over several play sessions; the game allows you to log out without dropping from the task force.&lt;br /&gt;
&lt;br /&gt;
As of [[Patch Notes/2008-03-05|2008-03-05]] task forces will always spawn according to the number of members associated with the team, no matter if they are online or not.  If 4 people start the Synapse Task Force, and one logs out, the groups will still spawn as if there were 4 people on the team.  If the person instead quits the task force, then the spawns will scale for 3 people.&lt;br /&gt;
&lt;br /&gt;
== Task Forces by Level ==&lt;br /&gt;
On a &#039;&#039;&#039;&amp;quot;signature&amp;quot;&#039;&#039;&#039; Task Force, enemies will spawn based on the task force&#039;s maximum level (and the leader&#039;s [[notoriety]] setting) regardless of the team&#039;s composition. Therefore &#039;&#039;&#039;Signature Task Forces&#039;&#039;&#039; are usually done by characters at (or above) the top of the level range. The majority of Task Forces are considered &#039;&#039;&#039;signature&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;Non-signature Task Force&#039;&#039; spawns according to the highest level person on the team (and the leader&#039;s notoriety setting). These include: Moonfire, Hess, Imperious and all four of the Shadow Shard task forces.&lt;br /&gt;
&lt;br /&gt;
In the table below, signature Task Forces are in &#039;&#039;&#039;bold&#039;&#039;&#039;, while non-signature Task Forces are in &#039;&#039;italics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Divbox|white|Note|As of the 10/28/2009 patch, Task Forces that are not Flashback or Architect are level locked at the time the Task Force is created.  Also, due to issues with the Enhanced Difficulty Options introduced with I16, the team leader&#039;s notoriety setting no longer has any effect on the enemy spawns.}}&lt;br /&gt;
&lt;br /&gt;
{{Bug|Justin Augustine&#039;s Task Force currently awards 24 merits, but should award 42 merits. This is scheduled to be fixed in an upcoming patch.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Badge&amp;lt;br /&amp;gt;Awarded&lt;br /&gt;
! Task Force Name&lt;br /&gt;
! Contact&lt;br /&gt;
! Min&amp;lt;br /&amp;gt;Size&lt;br /&gt;
! Level Range&lt;br /&gt;
! Merits&lt;br /&gt;
! Missions&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force 01.png|40 px|link=Positron&#039;s Ally Badge]]&lt;br /&gt;
| [[Positron Task Force|&#039;&#039;&#039;The Rule of the Three&#039;&#039;&#039;]]&lt;br /&gt;
| [[Positron]]&lt;br /&gt;
| 3&lt;br /&gt;
| 10 to 15&lt;br /&gt;
| 66&lt;br /&gt;
| 17&lt;br /&gt;
| Considered one of the longer TFs in the game due to length and lack of powers. [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force 02.png|40 px|link=Synapse&#039;s Cohort Badge]]&lt;br /&gt;
| [[Synapse Task Force|&#039;&#039;&#039;The Fall of the Clockwork King&#039;&#039;&#039;]]&lt;br /&gt;
| [[Synapse]]&lt;br /&gt;
| 4&lt;br /&gt;
| 15 to 20&lt;br /&gt;
| 57&lt;br /&gt;
| 15&lt;br /&gt;
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force 03.png|40 px|link=Sister Psyche&#039;s Comrade Badge]]&lt;br /&gt;
| [[Sister Psyche Task Force|&#039;&#039;&#039;Clamor and Destruction&#039;&#039;&#039;]]&lt;br /&gt;
| [[Sister Psyche]]&lt;br /&gt;
| 5&lt;br /&gt;
| 20 to 25&lt;br /&gt;
| 50&lt;br /&gt;
| 14&lt;br /&gt;
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force HonoraryPeacebringer.png|20 px|link=Honorary Peacebringer Badge]]&lt;br /&gt;
| [[Moonfire Task Force|&#039;&#039;The Kheldian War&#039;&#039;]]&lt;br /&gt;
| [[Moonfire]]&lt;br /&gt;
| 6&lt;br /&gt;
| 23 to 28&lt;br /&gt;
| 31&lt;br /&gt;
| 11&lt;br /&gt;
| Takes place in [[Striga Isle]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force 04.png|40 px|link=Citadel&#039;s Assistant Badge]]&lt;br /&gt;
| [[Citadel Task Force|&#039;&#039;&#039;Citadel&#039;s Children&#039;&#039;&#039;]]&lt;br /&gt;
| [[Citadel]]&lt;br /&gt;
| 6&lt;br /&gt;
| 25 to 30&lt;br /&gt;
| 40&lt;br /&gt;
| 11&lt;br /&gt;
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge council robot.png|20 px|link=Burkholder&#039;s Bane Badge]]&lt;br /&gt;
| [[Ernesto Hess Task Force|&#039;&#039;The MegaMech Cometh&#039;&#039;]]&lt;br /&gt;
| [[Ernesto Hess]]&lt;br /&gt;
| 6&lt;br /&gt;
| 25 to 30&lt;br /&gt;
| 19&lt;br /&gt;
| 9&lt;br /&gt;
| Takes place in [[Striga Isle]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Twilight&#039;s Son Task Force|&#039;&#039;&#039;Smoke and Mirrors&#039;&#039;&#039;]]&lt;br /&gt;
| [[Twilight&#039;s Son]]&lt;br /&gt;
| 1&lt;br /&gt;
| 25 to 34&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| Takes place in [[Ouroboros]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge croatoa cabalist.png|20 px|link=Cabalist Badge]]&lt;br /&gt;
| [[Katie Hannon Task Force|&#039;&#039;&#039;A Tangled Plot&#039;&#039;&#039;]]&lt;br /&gt;
| [[Katie Hannon]]&lt;br /&gt;
| 6&lt;br /&gt;
| 30 to 34&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| Takes place in [[Croatoa]], considered the fastest TF within the game. [[CoH Accolades|Accolade]] requirement for [[Geas of the Kind Ones Badge|Geas of the Kind Ones]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force 05.png|40 px|link=Manticore&#039;s Associate Badge]]&lt;br /&gt;
| [[Manticore Task Force|&#039;&#039;&#039;Following Countess Crey&#039;&#039;&#039;]]&lt;br /&gt;
| [[Manticore]]&lt;br /&gt;
| 7&lt;br /&gt;
| 30 to 35&lt;br /&gt;
| 32&lt;br /&gt;
| 10&lt;br /&gt;
| [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Mender Lazarus Task Force|&#039;&#039;&#039;The 5th Column Overthrow&#039;&#039;&#039;]]&lt;br /&gt;
| [[Mender Lazarus]]&lt;br /&gt;
| 1&lt;br /&gt;
| 30 to 39&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Takes place in [[Ouroboros]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force 06.png|40 px|link=Numina&#039;s Compatriot Badge]]&lt;br /&gt;
| [[Numina Task Force|&#039;&#039;&#039;Soul of the Woodsman&#039;&#039;&#039;]]&lt;br /&gt;
| [[Numina]]&lt;br /&gt;
| 4&lt;br /&gt;
| 35 to 40&lt;br /&gt;
| 36&lt;br /&gt;
| 23&lt;br /&gt;
| 16 missions are hunting for &amp;quot;X of Y faction&amp;quot; in different zones. [[CoH Accolades|Accolade]] requirement for [[Task Force Commander Badge|Task Force Commander]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge temporal strife.png|20px|link=Temporal Strife Badge]]&lt;br /&gt;
| [[Imperious Task Force|&#039;&#039;Time&#039;s Arrow&#039;&#039;]]&lt;br /&gt;
| [[Imperious]]&lt;br /&gt;
| 6&lt;br /&gt;
| 35 to 50&lt;br /&gt;
| 28&lt;br /&gt;
| 3&lt;br /&gt;
| Takes place in [[Cimerora]]. A player leaving the zone will auto-quit from the TF when there are both Heroes and Villains on the team. [[File:Hero side icon.jpg|20 px]] [[File:Villain side icon.jpg|20 px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force PSmasher.png|20 px|link=Portal Smasher Badge]]&lt;br /&gt;
| [[Dr. Quaterfield Task Force|&#039;&#039;Explorers and Exploiters&#039;&#039;]]&lt;br /&gt;
| [[Dr. Quaterfield]]&lt;br /&gt;
| 8&lt;br /&gt;
| 40 to 44&lt;br /&gt;
| 111&lt;br /&gt;
| 24&lt;br /&gt;
| Majority of TF takes place in the [[Shadow Shard]]. Considered the longest TF in the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force DestroyerOfStrength.png|20 px|link=Destroyer of Strength Badge]]&lt;br /&gt;
| [[Sara Moore Task Force|&#039;&#039;The Legend of Ruladak&#039;&#039;]]&lt;br /&gt;
| [[Sara Moore]]&lt;br /&gt;
| 8&lt;br /&gt;
| 40 to 50&lt;br /&gt;
| 63&lt;br /&gt;
| 15&lt;br /&gt;
| Majority of TF takes place in the [[Shadow Shard]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force ProtectorOfKindness.png|20 px|link=Protector of Kindness Badge]]&lt;br /&gt;
| [[Justin Augustine Task Force|&#039;&#039;The Saga of Faathim&#039;&#039;]]&lt;br /&gt;
| [[Justin Augustine]]&lt;br /&gt;
| 8&lt;br /&gt;
| 44 to 50&lt;br /&gt;
| 24&lt;br /&gt;
| 32&lt;br /&gt;
| Majority of TF takes place in the [[Shadow Shard]]. (10 of these missions are easy &amp;quot;travel to&amp;quot; missions)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force SlayerOfMadness.png|20 px|link=Slayer of Madness Badge]]&lt;br /&gt;
| [[Faathim the Kind Task Force|&#039;&#039;The Saga of Lanaru&#039;&#039;]]&lt;br /&gt;
| [[Faathim the Kind]]&lt;br /&gt;
| 8&lt;br /&gt;
| 44 to 50&lt;br /&gt;
| 73&lt;br /&gt;
| 12&lt;br /&gt;
| Majority of TF takes place in the [[Shadow Shard]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge defeatrecluse.png|20 px|link=Saved the World Badge]]&lt;br /&gt;
| &#039;&#039;&#039;[[Statesman&#039;s Task Force]]&#039;&#039;&#039;&lt;br /&gt;
| [[Statesman]]&lt;br /&gt;
| 8&lt;br /&gt;
| 45 to 50&lt;br /&gt;
| 38&lt;br /&gt;
| 5&lt;br /&gt;
| Reward table choice includes random [[Hamidon Origin Enhancements|Synthetic Hamidon Enhancement]],  considered to be the hardest TF in the game.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge task force apocalyptic.png|20px|link=Apocalyptic Badge]]&lt;br /&gt;
| &#039;&#039;&#039;[[The Lady Grey Task Force]]&#039;&#039;&#039;&lt;br /&gt;
| [[The Lady Grey]]&lt;br /&gt;
| 8&lt;br /&gt;
| 45 to 50&lt;br /&gt;
| 39&lt;br /&gt;
| 5&lt;br /&gt;
| Takes place in [[Rikti War Zone]]. A player leaving the zone will auto-quit from the TF when there are both Heroes and Villains on the team. [[Image:Hero side icon.jpg|20 px]] [[Image:Villain side icon.jpg|20 px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Badge 5thColumnHeroBadge.png|40 px|link=Column Breaker Badge]]&lt;br /&gt;
| [[Dr. Kahn Task Force|&#039;&#039;&#039;Return of the Reichsman&#039;&#039;&#039;]]&lt;br /&gt;
| [[Dr. Kahn]]&lt;br /&gt;
| 4&lt;br /&gt;
| 45 to 50&lt;br /&gt;
| 20&lt;br /&gt;
| 5&lt;br /&gt;
| Most of the missions are accessed via the [[Train Mission|Train]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Mender Silos Task Force|&#039;&#039;&#039;Trading Places&#039;&#039;&#039;]]&lt;br /&gt;
| [[Mender Silos]]&lt;br /&gt;
| 1&lt;br /&gt;
| 46 to 50&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| Takes place in [[Ouroboros]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Task Forces no longer available:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task Force Name&lt;br /&gt;
! Contact&lt;br /&gt;
! Min&amp;lt;br /&amp;gt;Size&lt;br /&gt;
! Level&amp;lt;br /&amp;gt;Range&lt;br /&gt;
! Missions&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Calvin Scott Task Force|A Mind in Danger]]&lt;br /&gt;
| [[Calvin Scott]]&lt;br /&gt;
| 6&lt;br /&gt;
| 30 to 35&lt;br /&gt;
| 12&lt;br /&gt;
| Removed when [[Sister Psyche]]&#039;s consciousness was separated from [[Aurora Borealis]]&#039;s in [[Issue 4]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Task forces typically have [[badges]] associated with them and often have unique mobs.&lt;br /&gt;
&lt;br /&gt;
=== Hardcore Badges ===&lt;br /&gt;
Complete the hardest Task Forces in the game without using [[Temporary Powers]] (including [[Veteran Rewards System|Veteran Rewards]]) and without any deaths.&lt;br /&gt;
&lt;br /&gt;
* Completion of the [[Statesman Task Force]] with the above requirements will reward the team members with the [[Master of Statesman&#039;s Task Force Badge]].&lt;br /&gt;
&lt;br /&gt;
* Completion of the [[Imperious Task Force]] with the above requirements will reward the team members with the [[Master of the Imperious Task Force Badge]].&lt;br /&gt;
&lt;br /&gt;
* Completion of the [[Dr. Kahn Task Force]] with the above requirements will reward the team members with the [[Master of the 5th Column Task Force Badge]].&lt;br /&gt;
&lt;br /&gt;
=== Merit Rewards ===&lt;br /&gt;
As of [[Issue 13]], rewards from Task Forces consist of [[Merit Rewards]], which can be turned in for [[recipe]]s, [[enhancements]], [[Invention Salvage|salvage]], [[badges]], and more.&lt;br /&gt;
&lt;br /&gt;
Each Task Force has a different reward amount assigned to it, based on [[datamine]]d time required to complete it.&lt;br /&gt;
&lt;br /&gt;
After claiming [[Merit Rewards]] from a Task Force, a player will receive half the amount of merits they gained the previous time for that same Task Force each time it is completed within the next 24 hours, to a minimum of 1 merit.  Players can still receive a [[Hamidon Origin Enhancements|Synthetic Hamidon Enhancement]] from [[Statesman Task Force|Statesman&#039;s Task Force]], or earn full merits from other Task Forces.&lt;br /&gt;
&lt;br /&gt;
The timer will reset after 24 hours, and players will again earn the full amount of merits from the Task Force.&lt;br /&gt;
&lt;br /&gt;
Completing multiple &#039;&#039;different&#039;&#039; Task Forces in the same 24 hour period will not subject each subsequent &#039;&#039;different&#039;&#039; Task Force to diminishing returns.&lt;br /&gt;
&lt;br /&gt;
== Previous Rewards ==&lt;br /&gt;
{{historical|type=section}}&lt;br /&gt;
&lt;br /&gt;
Unlike [[Story Arc]]s, every team member received a completion reward at the end of a Task Force, not just the leader. Major Task Forces (i.e. not Ouroboros) offered the option for a [[Taskforce Random Recipe Roll|Pool C Recipe drop]], or the option to pick a standard [[Single origin#Single-Origin Enhancements|Single Origin]] enhancement (out of Accuracy, Damage, Endurance, Recharge, and Range) instead.&lt;br /&gt;
&lt;br /&gt;
The team leader [[Notoriety]] level setting affected enemy spawns according to specific criteria. It also affected the completion reward at the end, with a same-level rare recipe (if chosen) on Heroic, +1 level on Rugged, and +2 level on Invincible. This obviously did not apply if the character&#039;s true level was 49 (for the +2 level recipes) or 50 (for the +1 or +2 level recipes), as recipes above level 50 do not exist.&lt;br /&gt;
&lt;br /&gt;
After claiming a recipe reward from a Task Force, a player could not receive another recipe from Task Forces for the next 3 hours. Players could still receive other rewards from it, or earn recipes from Trials, or could wait out the timer, e.g. by leaving the reward window up while playing or logging out and logging in back later.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* After the [[Merit Rewards]] update in February, [[Synapse (Developer)|Synapse]] erroneously listed [[Sister Psyche Task Force]] as having been changed to 50 merits. This is incorrect; not until [[Issue 14]] was it raised to 50 merits.[http://boards.cityofheroes.com/showflat.php?Number=13080121#Post13080121]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Strike Force]]&lt;br /&gt;
* [[Trial]]&lt;br /&gt;
* [[Raid]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces|*]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Siphon_Insight:_ToHit_Debuff&amp;diff=146347</id>
		<title>Talk:Siphon Insight: ToHit Debuff</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Siphon_Insight:_ToHit_Debuff&amp;diff=146347"/>
		<updated>2009-10-29T01:09:11Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: Created page with &amp;#039;I don&amp;#039;t understand the code used to generate the list of values, but I think it&amp;#039;s wrong.  Wrong schedule, maybe?  I think the to-hit debuff starts at 20.9% at level 30 and goes u…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t understand the code used to generate the list of values, but I think it&#039;s wrong.  Wrong schedule, maybe?  I think the to-hit debuff starts at 20.9% at level 30 and goes up to 25.5% at level 50.&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Hamidon_Raid&amp;diff=146239</id>
		<title>Hamidon Raid</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Hamidon_Raid&amp;diff=146239"/>
		<updated>2009-10-24T03:45:58Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* Success */  - added link to HO&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;For information on the pre-Issue 9 [[Hamidon]] raids, see [[Old Hamidon Raid]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Attempts to defeat [[Hamidon]], generally referred to as Hami Raids, occur regularly on most servers. These are loosely-organized events that bring together many, many players, all hoping to acquire a single [[Hamidon Origin Enhancements|Hamidon Enhancement]] or 52 merits.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Issue 9, Hamidon was revamped and a new strategy needed to be produced to defeat the Hamidon. The new Hamidon was designed to be Archetype and Powerset independent, which means everyone will be able to contribute and there are no specifically desirable builds for a player to have when undergoing an encounter. Additionally, Villains have their own opportunity to defeat Hamidon.&lt;br /&gt;
&lt;br /&gt;
Heroes will encounter Hamidon in [[The Hive]], while villains encounter him in [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
== Instance Limitations ==&lt;br /&gt;
&lt;br /&gt;
The Hive and The Abyss are simple zone instances with no special features to facilitate raiding.  They are further limited to 50 players, the approximate number required to complete the raid.&lt;br /&gt;
&lt;br /&gt;
Therefore, anyone who disconnects or leaves the raid instance (such as by using the hospital) is unlikely to be able to return, as the instance is typically full and anyone standing at the gate in Eden or the Submarine in Grandville can get in first, taking the open spot.  Even raid leaders can lose their spots, even at the last minute, even to players who do not participate in the raid except to claim the reward (leechers).  Further, raid leaders have no way of removing leechers from the raid to allow participating players to enter.  Anyone who is unable to return will receive no raid reward, regardless of the amount of time spent raiding.&lt;br /&gt;
&lt;br /&gt;
For these reasons, it is considered good raiding etiquette to prevent disconnections and hospital use, by curtailing unnecessary power use (such as Healing Aura on auto) and helping players to resurrect within the zone.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
A Hive or Abyss instance begins populated with a large number of [[Devouring Earth]] [[Monster]]s, spawned in pairs. These monsters sometimes drop [[Essence of the Earth]] [[inspirations]] when defeated. These inspirations will cap resistance against special damage dealt by mitochondria and the Hamidon nucleus for 60 seconds when used.&lt;br /&gt;
&lt;br /&gt;
Once a certain number (the exact number is random and varies each time) of monsters are defeated, the remaining monsters will despawn, and Hamidon will spawn in the center of the zone, along with its initial bloom, six of each of the three mitochondria types.&lt;br /&gt;
&lt;br /&gt;
=== Mitochondria Antibodies ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mitochondria Antibodies !! Powers !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Devouring Earth Mitochondria Antibody 01.jpg|100px]] || [[File:ElectricalBolt BallLightning.png|22px]] Cytoplasmic Blast || DoT(Special), Knockback, Disorient&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ElectricalBolt BallLightning.png|22px]] Cytoplasmic Burst || DoT(Special), Knockback, Disorient&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Invulnerability ToughHide.png|22px]] Resistance || Def(Ranged, AoE)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mitochondria Antibodies&#039; (also known as &amp;quot;yellows&amp;quot;) special defense is Resistance, which buffs defense to ranged and AoE well past the hard cap of 175%. They are therefore nearly untouchable except by attacks which lack the ranged and AoE defense types, namely, single target melee attacks, certain melee cones and PBAoEs, certain control and debuff powers, and autohit attacks.&lt;br /&gt;
&lt;br /&gt;
Mitochondria Antibodies&#039; attack, Cytoplasmic Blast, deals high special DoT to targets within a large 45&#039; AoE radius, additionally inflicting high magnitude knockback and disorient.&lt;br /&gt;
&lt;br /&gt;
Mitochondria Antibodies are also protected by a 45&#039; radius PBAoE damage aura, Cytoplasmic Burst, which deals low special DoT, but the same amount of knockback and disorient as Cytoplasmic Blast. The disorient from the two powers easily stacks and can overwhelm status protection toggles without outside status protection buffs.&lt;br /&gt;
&lt;br /&gt;
=== Mitochondria Electrolytes ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mitochondria Electrolytes !! Powers !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Devouring Earth Mitochondria Electrolyte 01.jpg|100px]] || [[File:ElectricityManipulation ShockingGrasp.png|22px]] Paralytic Blast / Contagion || Fear, DoT(Special), -Recharge, -SPD, -End, -Recovery&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:ElectricityManipulation ShockingGrasp.png|22px]] Paralytic Aura || Fear, DoT(Special), -Recharge, -SPD, -End, -Recovery&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Invulnerability ToughHide.png|22px]] Resistance || Def(Melee, AoE)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mitochondria Electrolytes&#039; (also known as &amp;quot;blues&amp;quot;) special defense is Resistance, which buffs defense to melee and AoE well past the hard cap of 175%. They are therefore nearly untouchable except by attacks which lack the melee and AoE defense types, namely, single target ranged attacks, certain control and debuff powers, and autohit attacks.&lt;br /&gt;
&lt;br /&gt;
Mitochondria Electrolytes&#039; attack, Paralytic Blast, deals special damage to a single target (at first), additionally draining endurance, possibly inflicting fear, and debuffing recharge, speed, and recovery for a long time. A target hit by Paralytic Blast or Contagion will fire a Contagion with similar effects at a nearby target, thus Paralytic Blast can affect several targets, or, often, two nearby targets multiple times.&lt;br /&gt;
&lt;br /&gt;
Mitochondria Electrolytes are also protected by a 15&#039; radius PBAoE damage aura, Paralytic Aura, with effects similar to Paralytic Blast, but far higher damage, a 100% chance to inflict fear, higher endurance drain and higher recovery and recharge debuffs. This makes Electrolytes dangerous to approach without protection.&lt;br /&gt;
&lt;br /&gt;
=== Mending Mitochondria ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mending Mitochondria !! Powers !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; | [[File:Devouring Earth Mending Mitochondria 01.jpg|100px]] || [[File:ElectricalBolt BallLightning.png|22px]] Endocronic Blast || DoT(Toxic), -Heal, -Regen&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Empathy HealOther.png|22px]] Heal Other || Ally Heal, +Regen&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Invulnerability TemporaryInvulnerabilty.png|22px]] Regenerative Aura || Toggle DMG Res, +Regen&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mending Mitochondria&#039;s (also known as &amp;quot;greens&amp;quot;) special defense is Regenerative Aura, which greatly increases resistance to all damage types (for a total of 90% resistance) and buffs regeneration well past the hard cap of 8.33% per second. Regenerative Aura is visible as a green translucent force field surrounding the mitochondrion. If the mitochondrion is held, Regenerative Aura will deactivate at its next tick, leaving the mitochondrion relatively easy to destroy.&lt;br /&gt;
&lt;br /&gt;
Mending Mitochondria&#039;s attack is Endocronic Blast, which deals only minor damage to a single target, but severely debuffs the target&#039;s regeneration and makes them resistant to heals for a long time.&lt;br /&gt;
&lt;br /&gt;
Mending Mitochondria lack any PBAoE damage aura, and so are safe to approach.&lt;br /&gt;
&lt;br /&gt;
=== Hamidon ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hamidon !! Powers !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | [[File:DevEarth Hamidon.jpg|100px]] || [[File:PowerBlast Explosion.png|22px]] Electrolytic Blast || AoE Dmg(Special), Knockback, Disorient, -Heal, -Regen, -End, -Recovery&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Invulnerability ToughHide.png|22px]] Resistance || Res(DMG)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Hamidon nucleus&#039;s attack, Electrolytic Blast, incorporates most of the negative effects of all three mitochondrial attacks. It inflicts high special damage, healing resistance, endurance drain, regeneration and recovery resistance, and a chance for disorient and knockback on multiple targets within a 25&#039; AoE.&lt;br /&gt;
&lt;br /&gt;
The nucleus&#039;s special defense is simply having very high resistance to all damage types. There is no known counter to the nucleus&#039;s resistance aside from sheer brute force.&lt;br /&gt;
&lt;br /&gt;
== Basic Strategy ==&lt;br /&gt;
&lt;br /&gt;
As of 2009, this is the basic strategy used to defeat Hamidon.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
&lt;br /&gt;
==== Raid Leader (Heroes and Villains) ====&lt;br /&gt;
&lt;br /&gt;
Single person who coordinates the raid. This person has the responsibility of organizing the various teams, and coordinating the timing of certain actions within the raid. This person also usually leads one of the teams.&lt;br /&gt;
&lt;br /&gt;
==== Tanker Team (Heroes) ====&lt;br /&gt;
&lt;br /&gt;
The tanker team is composed of characters with high hit points and taunt effects, and characters who can heal damage and buff regeneration. Taunters take turns drawing the nucleus&#039;s aggro, using a combination of Essence of the Earth, regeneration/maxhp buffs, and healing to survive.&lt;br /&gt;
&lt;br /&gt;
==== Mastermind Team (Villains) ====&lt;br /&gt;
&lt;br /&gt;
The mastermind team is composed of six masterminds and two kinetics corrupters. Since mastermind henchmen have a naturally higher threat rating then other pets, a constant stream of them can easily hold hamidon&#039;s aggro. The mastermind team (or teams) hide behind a rocky outcrop, usually on the northern side of hamidon, and constantly send henchmen towards the nucleus. The henchmen will inevitably die, but as long as a constant stream is kept up (aided by recharge buffs from the kinetics corrupters), hamidon&#039;s aggro should be kept in check. &lt;br /&gt;
&lt;br /&gt;
==== Yellow Attack Teams (Heroes and Villains) ====&lt;br /&gt;
&#039;&#039;Also called Scrapper Teams for heroes, and Yellow Spike Teams for both heroes and villains.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies are susceptible primarily (but not exclusively) to melee attacks, which means that teams consisting mainly of melee fighters (and, occasionally, others who can bypass their defenses) will be needed to deal with them. Group Fly, Group Energy Flight, and Raptor Packs can help the teammates stay within melee range of the target. Regeneration/maxhp buffs, disorient protection, and knockback protection alone may be enough to survive the Antibodies&#039; attacks, but healing and Essence of the Earth can also be used.&lt;br /&gt;
&lt;br /&gt;
==== Brute Taunt Teams (Villains) ====&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies, when working in concert, are capable of dealing more damage then any other part of hamidon combined. Therefore, a team of brutes is needed to keep aggro off of the assault teams. These teams generally consist of six brutes, as well as two corrupters to provide buffs and healing. Being inherently less tough then tankers, it is usually required for all members of these teams to have Essence of the Earths active on them at all times. A good brute can often hold the aggro of up to three Antibodies at once, but one brute per Antibody is usually sufficient.&lt;br /&gt;
&lt;br /&gt;
==== Assault Teams (heroes and villains) ====&lt;br /&gt;
&lt;br /&gt;
All other raiders are divided into assault teams, who in different stages of the raid distract mitochondria or destroy them one by one.&lt;br /&gt;
&lt;br /&gt;
=== Phases ===&lt;br /&gt;
&lt;br /&gt;
==== Yellow Phase ====&lt;br /&gt;
&lt;br /&gt;
The initial strategy during the Issue 9 closed beta test involved a single team of melee fighters rapidly entering the cytoplasm, defeating one or two Mitochondria Antibodies (yellows), then escaping before danger sets in. This was made possible in large by the [[Essence of the Earth]] inspiration, which negates most of the damage dealt from various parts of Hamidon.&lt;br /&gt;
&lt;br /&gt;
The current standard strategy employs two teams of melee fighters. The teams split up and deal with three Antibodies each. Two teammates on each team solo an Antibody, preventing them from aggressing the rest of the raid, and using a combination of stun protection and regeneration buffs to survive (as well as knockback protection and Essence of the Earth, if needed). The remainder of the team spikes the remaining Antibody, defeating it as quickly as possible as a group, before moving to the other Antibodies.&lt;br /&gt;
&lt;br /&gt;
During this time, the remainder of the raid enters the cytoplasm and distracts the Mending Mitochondria by damaging all Mitochondria Electrolytes. The Mending Mitochondria will heal the Electrolytes, making defeat of the Antibodies quicker. A tanking team engages the nucleus, keeping its [[aggro]] away from the rest of the raid.&lt;br /&gt;
&lt;br /&gt;
==== Blue Phase ====&lt;br /&gt;
&lt;br /&gt;
The Mitochondria Antibodies are the primary damage from the Hamidon, and once they&#039;re removed, the rest is relatively painless.&lt;br /&gt;
&lt;br /&gt;
All Mitochondria Electrolytes (blues) can be taken out in a single sweep. When everyone helps with the same target, the Mitos can be taken out by running a lap around the nucleus. Players generally avoid getting too near Electrolytes, as their close-range aura is highly damaging, and melee attacks are ineffective anyway.&lt;br /&gt;
&lt;br /&gt;
==== Green Phase ====&lt;br /&gt;
&lt;br /&gt;
The Mending Mitochondria&#039;s (greens) Regenerative Aura heavily resists all damage types and caps the mitochondria&#039;s regeneration. When a mending mitochondrion is held, Regenerative Aura will deactivate at its next tick, leaving the mitochondria nearly defenseless.&lt;br /&gt;
&lt;br /&gt;
==== Nucleus Phase ====&lt;br /&gt;
&lt;br /&gt;
After the Mitochondria are removed, only the nucleus remains. At this time, anyone with resistance debuffs and damage will attack the nucleus, slowly wearing it down. The nucleus&#039;s resistances are high, so a large amount of damage is necessary to overcome the nucleus&#039;s regeneration and defeat it, encouraging the concerted effort of all raid participants, except for designated teleporters.&lt;br /&gt;
&lt;br /&gt;
==== Blooms ====&lt;br /&gt;
&lt;br /&gt;
When the Hamidon reaches 75% HP, a full set of Mitochondria will spawn. This is known as a &amp;quot;bloom.&amp;quot; Six more each of yellows, blues and greens will appear just as they did when Hamidon spawned. Another bloom occurs when the Hamidon reaches 50%, and the final bloom occurs at 25%. The bloom at each level can occur only once per raid; for example, even if the Hamidon heals from 75% back to 100%, it will not get another bloom until 50%.&lt;br /&gt;
&lt;br /&gt;
The Hold Phase of the old Hamidon raid is no longer feasible, as blooms occur even if the Hamidon is held. Additionally, it takes 30 or more players to Hold Hamidon, and even so only for a second or two.&lt;br /&gt;
&lt;br /&gt;
When a bloom occurs, the sudden onset of powerful AoE attacks will effectively wipe any player in the cytoplasm. Since it is not possible to evacuate the cell while keeping up sufficient damage-per-second, the cytoplasm is quickly evacuated at every bloom under the standard strategy to avoid a raid wipe and hospital trips, which could lock participants out of a full instance.&lt;br /&gt;
&lt;br /&gt;
Each team usually designates one person with the [[Assemble the Team]] veteran reward power to evacuate the team each bloom. Two or three teammates with Assemble the Team are needed. This way, all players can be evacuated from the Hamidon and revived if necessary in order to take out the Mitochondria once more.&lt;br /&gt;
&lt;br /&gt;
== Nuke-Based Strategy ==&lt;br /&gt;
&lt;br /&gt;
When Hamidon is defeated, any remaining Mitochondria vanish. This fact led to an alternative approach to the Hamidon raid. The nuke-based strategy involves ignoring blooms and using buffs and debuffs, especially the [[Biological Mutagens]] and [[Chemical Burn]] temporary powers gained from the [[Missile Launch Mission]] in [[Warburg]], to defeat the Hamidon nucleus quickly enough to survive. Nuke-based variants that have so far been successful include:&lt;br /&gt;
&lt;br /&gt;
*Clearing three blooms normally, then nuking Hamidon quickly from 25%, ignoring the final bloom.&lt;br /&gt;
*Clearing two blooms normally, then nuking Hamidon quickly from 50%, ignoring the third and fourth blooms. Risks having to face a double bloom if the nuke strategy fails.&lt;br /&gt;
*Clearing the initial bloom normally, then nuking Hamidon quickly from 75%, ignoring all additional blooms. Risks having to face a double or triple bloom if the nuke strategy fails.&lt;br /&gt;
&lt;br /&gt;
== Success ==&lt;br /&gt;
&lt;br /&gt;
When the Hamidon is defeated, a trial reward dialogue will appear offering a random [[Hamidon Origin Enhancements|Hamidon Enhancement]] or 52 [[Reward Merit]]s.&lt;br /&gt;
&lt;br /&gt;
A character must be level 47 or higher to select the Hamidon enhancement. Level 45 and 46 characters can only choose the merit reward.&lt;br /&gt;
&lt;br /&gt;
== Failure ==&lt;br /&gt;
&lt;br /&gt;
The basic strategy is not in danger of failing, so long as there are sufficient characters present to complete the raid. The &amp;quot;Yellow Dawn&amp;quot; of the [[Old Hamidon Raid]] has been eliminated, meaning that the situation will never turn hopeless so long as the raid faces one bloom at a time. Since the basic strategy calls for evacuation after every bloom, the situation is controlled and multiple blooms do not occur.&lt;br /&gt;
&lt;br /&gt;
In contrast, the nuke-based variant strategy is possibly in danger of failing, because multiple blooms are intentionally allowed to occur. So far, one failed nuke-based raid has recovered, clearing a double bloom, then the nucleus, using the basic strategy.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hamidon]]&lt;br /&gt;
* [[Essence of the Earth]]&lt;br /&gt;
* [[Devouring Earth#Hamidon|Devouring Earth]]&lt;br /&gt;
* [[Hamikini]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Going_Rogue&amp;diff=145922</id>
		<title>Going Rogue</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Going_Rogue&amp;diff=145922"/>
		<updated>2009-10-11T01:44:46Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added details from the May 11 FAQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GoingRogue}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Header4.jpg|left|300px]]&lt;br /&gt;
{{clrl}}&lt;br /&gt;
&#039;&#039;&#039;City of Heroes: Going Rogue&#039;&#039;&#039; will be the second expansion of the &#039;&#039;[[City of Heroes]]&#039;&#039; universe (the first being [[City of Villains]], of course!). No dates or much information is known about this exciting new development. It will be a new box featuring a whole new world, where a character&#039;s choices may decide whether they end up a hero or villain.&lt;br /&gt;
&lt;br /&gt;
At the [http://www.cityofheroes.com/goingrogue/ Official Going Rogue site], there is teaser trailer available, which introduces [[Maelstrom]], a pistol-wielding hero gone bad, and [[Desdemona]], a demon-summoning villain turned hero.&lt;br /&gt;
&lt;br /&gt;
Note that the skyline for the title logo is a new outline; speculation is that it is the [[Praetoria]] skyline (or a city in Praetoria&#039;s skyline), like City of Heroes has [[Paragon City]] skyline and City of Villains has Spider City ([[Grandville]])&#039;s skyline.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
In a [http://www.boomtown.net Boomtown.net] [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 interview] with [[Positron (Developer)|Positron]] on June 27, 2009 and a [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] posting on July 13, 2009, the following features were revealed:&lt;br /&gt;
*Several new zones in [[Praetoria]]&lt;br /&gt;
*The ability to switch from hero to villain and vice versa&lt;br /&gt;
*Difficult tasks for level 50s to do that make them more powerful&lt;br /&gt;
*[[Demon Summoning]] powerset for [[Mastermind]]s&lt;br /&gt;
*[[Dual Pistols]] powerset for [[Blaster]]s&lt;br /&gt;
&lt;br /&gt;
== Confirmations ==&lt;br /&gt;
Several players, though reportedly not all players, received the following [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html email] late in the evening on May 11, 2009:&lt;br /&gt;
:&#039;&#039;Paragon Studios™ is proud to officially announce the next City of Heroes® expansion, City of Heroes Going Rogue™! This will be the first major expansion for the City of Heroes franchise since the launch of City of Villains® in 2005.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Praetoria, a utopian mirror to our own world, hides a dark secret. Exploring this mysterious alternate earth, the heroes and villains of this world feel an uneasiness of doubt creep over them. Loyalties are questioned. Choices are made. Lines are drawn. As they search for the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies emerge, turning this once blissful paradise into a battle ground.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;City of Heroes Going Rogue officially opens the &amp;quot;mirror universe&amp;quot; of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, enabling Heroes to cross over to the Rogue Isles™ and Villains to experience Paragon City™.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In response[http://boards.cityofheroes.com/showflat.php?Number=13469503] to a post on the [[Official Forums|forums]], [[Castle (Developer)|Castle]] said:&lt;br /&gt;
&lt;br /&gt;
:[quoted] &#039;&#039;If this is a joke, I am quitting this game right then and there.&#039;&#039;&lt;br /&gt;
:It&#039;s not a joke. I can&#039;t say more about it now, though. Stay tuned for more info!&lt;br /&gt;
&lt;br /&gt;
Soon after this was posted, the [http://www.cityofheroes.com/goingrogue Going Rogue website], which was non-functional at the time the newsletter was sent out, went live. It includes a [[wikipedia:3D computer graphics|3D teaser video]], a 14-day free trial offer (currently for the Architect Edition of &#039;&#039;City of Heroes&#039;&#039;), a way to register for newsletter updates, and a &amp;quot;Hall of Fame&amp;quot; that tracks the top five people who have sent &#039;&#039;Going Rogue&#039;&#039; details to their friends.&lt;br /&gt;
&lt;br /&gt;
Early the next morning, the [http://us.ncsoft.com/en/news/press-releases/going-rogue.html press release] was posted to [[NCsoft]]&#039;s news log, and a [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 FAQ] was posted on the forums by [[Niviene]].  The FAQ revealed a few new pieces of information:&lt;br /&gt;
&lt;br /&gt;
*Q: Do I have to own City of Heroes or City of Villains to be able to play the Going Rogue expansion?  A: Yes.&lt;br /&gt;
*Q: Do I have to change sides in order to play the expansion?  A: No.&lt;br /&gt;
*Q: If you change over to the opposite alignment, can you change back?  A: Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On June 19, 2009, [[Positron (Developer)|Positron]] posted on the game&#039;s official forums, &amp;quot;[[Issue 16]] is NOT Going Rogue.&amp;quot;[http://boards.cityofheroes.com/showflat.php?Number=13647533]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the 4/28/2009 anniversary event, [[Positron (Developer)|Positron]] mentioned Dual Pistols and Demon Summoning, but it is not necessarily linked with a specific Issue release ([http://uk.boards.cityofheroes.com/showthreaded.php?Number=1352238 partial chatlog]):&lt;br /&gt;
&lt;br /&gt;
04-28-2009 18:33:30 [Local] Sicari: Can we expect to see more power proliferation in new issues to come?&amp;lt;br /&amp;gt;&lt;br /&gt;
04-28-2009 18:33:34 [Local] Positron: Demon Summoning? Dual Pistols?&lt;br /&gt;
&lt;br /&gt;
However, in Positron&#039;s [http://boards.cityofheroes.com/showflat.php?Number=13748461#Post13748461 Dev Diary] on July 13, 2009, Positron says that Dual Pistols and Demon Summoning are part of the [[Going Rogue]] expansion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On July 29, 2009, a [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html newsletter] was sent out, containing a few tidbits pertaining to &#039;&#039;&#039;Going Rogue&#039;&#039;&#039;:&lt;br /&gt;
:&#039;&#039;All City of Heroes® and City of Villains® players who maintain an active account for the time period beginning August 15, 2009 and ending November 15, 2009 will receive a set of special rewards for their loyalty to Paragon City™ and The Rogue Isles™:&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Closed Beta access for City of Heroes Going Rogue™&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Exclusive loyalty badges: &amp;quot;[[Vigilant Badge|Vigilant]]&amp;quot; for Heroes and &amp;quot;[[Determined Badge|Determined]]&amp;quot; for Villains&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Going Rogue Closed Beta Access will be granted using a three-tier system:&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Tier One: City of Heroes Veterans with 60+ months of paid time.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Tier Two: Loyalty Program players&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Tier Three: Players who Pre-Order Going Rogue (Preorder details to be announced at a later date)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Badges will be enabled within one week after the promotional period has ended.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://us.ncsoft.com/en/news/press-releases/going-rogue.html Press Release] at [http://us.ncsoft.com/en/ ncsoft.com]&lt;br /&gt;
* [http://www.cityofheroes.com/goingrogue Going Rogue Website] at [http://www.cityofheroes.com cityofheroes.com]&lt;br /&gt;
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_GoingRogue_V1.html Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]&lt;br /&gt;
* [http://boards.cityofheroes.com/showflat.php?Number=13467605#Post13467605 Going Rogue FAQ] by [[Niviene]]&lt;br /&gt;
* [http://www.boomtown.net/en_uk/articles/art.view.php?id=18195 I15 Interview] at [http://www.boomtown.net/en_uk/ boomtown.net]&lt;br /&gt;
* [http://boards.cityofheroes.com/showthread.php?t=142004 Going Rogue Dev Diary] by [[Positron (Developer)|Positron]]&lt;br /&gt;
* [http://www.newzyouwant.com/NCsoft/CityofHeroes_Q3Email3_1.html Closed Beta Teaser Email] at [http://www.newzyouwant.com newzyouwant.com]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=D-Rifter&amp;diff=145819</id>
		<title>D-Rifter</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=D-Rifter&amp;diff=145819"/>
		<updated>2009-10-07T21:01:42Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DRifter1.jpg|center|thumb|200px|{{center|The D-Rifter}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D-Rifter&#039;&#039;&#039; is an object. It has Lieutenant class hit points.  It has no attacks and cannot move. &lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Golden Roller#Shut dow the D-Rifter|Shut down the D-Rifter]] mission from [[Golden Roller]]. (Levels 15-20)&lt;br /&gt;
&lt;br /&gt;
Unlike many others, this object had no defenders when I found it. There was a nearby group of [[Lost]] around, but those seemed to have been randomly placed and didn&#039;t seem interested in defending it.&lt;br /&gt;
Once I started attacking, no one came to its help, either, and it was destroyed easily.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the D-Rifter was spamming this effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Manipulation_Provoke.png|22px]] &#039;&#039;&#039;Provoke&#039;&#039;&#039; Taunt. Periodically, nearby villains may turn and attack the object in an attempt to destroy it.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Dr._Percey%27s_lab&amp;diff=145818</id>
		<title>Dr. Percey&#039;s lab</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Dr._Percey%27s_lab&amp;diff=145818"/>
		<updated>2009-10-07T21:00:01Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Percey&#039;sLab1.jpg|center|thumb|200px|{{center|Dr. Percey&#039;s Lab}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Percey&#039;s lab&#039;&#039;&#039; is an object. It has Archvillain class hit points.  It has no attacks and cannot move.&lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Dr. Shelly Percey#Protect Research from Goldbrickers|Protect Research from Goldbrickers]] mission from [[Shelly Percey]]. (Levels 10-15)&lt;br /&gt;
&lt;br /&gt;
Initially the lab will have a group of [[Goldbrickers]] near who will start attacking it as soon as you [[aggro]] them. Even worse, at the very moment you [[aggro]] those, a wave of Goldbrickers will come and attack the lab as well, so be ready to fight two groups at the same time before engaging.&lt;br /&gt;
Once the first wave has been dealt with, a second will come. Once that has been defeated, a third (and last). &lt;br /&gt;
&lt;br /&gt;
If the lab is destroyed the mission will be a failure.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Longbow_Assets&amp;diff=145817</id>
		<title>Longbow Assets</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Longbow_Assets&amp;diff=145817"/>
		<updated>2009-10-07T20:59:40Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:LongbowAssets1.jpg|center|thumb|200px|{{center|Longbow assets}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longbow Asset&#039;&#039;&#039; is an object. It has slightly less hit points than a Lieutenant of the same level.  It has no attacks and cannot move. &lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Operative Kirkland#Destroy the Longbow office|Destroy the Longbow office]] mission from [[Operative Kirkland]]. (Levels 25-30)&lt;br /&gt;
&lt;br /&gt;
This item will have several [[Longbow]] soldiers nearby defending it, but other than that, it can&#039;t defend itself. Three of these must be destroyed during the mission, all of them identical.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
The guards near the assets will say the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longbow soldier:&#039;&#039;&#039; &#039;&#039;We got trouble!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(agroed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longbow soldier:&#039;&#039;&#039; &#039;&#039;Stop in the name of Longbow!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The contents of this desk are valuable&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the Assests spam this effect:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Manipulation_Provoke.png|22px]] &#039;&#039;&#039;Provoke&#039;&#039;&#039; Taunt. Periodically, nearby villains may turn and attack the object in an attempt to destroy it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tracking_Equipment&amp;diff=145816</id>
		<title>Tracking Equipment</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tracking_Equipment&amp;diff=145816"/>
		<updated>2009-10-07T20:59:28Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TrackingEquipment1.jpg|center|thumb|200px|{{center|Tracking equipment}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking equipment&#039;&#039;&#039; is an object. It has Archvillain class hit points.  It has no attacks and cannot move. &lt;br /&gt;
&lt;br /&gt;
Heroes can find it on the &#039;&#039;&#039;Save the lab from the Sky Raiders&#039;&#039;&#039; mission from [[Georgia Fields]]. (Levels 20-25)&lt;br /&gt;
&lt;br /&gt;
Initially the equipment will have a group of [[Sky Raiders]] near who will start attacking it as soon as you [[aggro]] them. Even worse, at the very moment you [[aggro]] those, a wave of Sky Raiders will come and attack the lab as well, so be ready to fight two groups at the same time before engaging.&lt;br /&gt;
Once the first wave has been dealt with, a second will come. Once that has been defeated, a third. Five different waves will attack it this way. Once the last wave has been defeated the mission will end.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=High_Tech_Machinery&amp;diff=145815</id>
		<title>High Tech Machinery</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=High_Tech_Machinery&amp;diff=145815"/>
		<updated>2009-10-07T20:59:11Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HTMachinery1.jpg|center|thumb|200px|{{center|The High Tech Machinery}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Tech Machinery&#039;&#039;&#039; is an object. It has slightly less Hit Points than a Lieutenant class mob of the same level, which probably means it is a Boss-class item watered-down.  It has no attacks and cannot move. &lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Willy Wheeler#Defeat all Arachnos personnel|Defeat all Arachnos personnel]] mission from [[Willy Wheeler]]. (Levels 15-20)&lt;br /&gt;
&lt;br /&gt;
Unlike many others, this object had no defenders when I found it. Once I started attacking, no one came to its help, either, and it was destroyed easily.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the High Tech Machinery was spamming this effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Manipulation_Provoke.png|22px]] &#039;&#039;&#039;Provoke&#039;&#039;&#039; Taunt. Periodically, nearby villains may turn and attack the object in an attempt to destroy it.&lt;br /&gt;
&lt;br /&gt;
Once destroyed, it explodes:&lt;br /&gt;
&lt;br /&gt;
[[File:FireBlast_Inferno.png|22px]] &#039;&#039;&#039;Small Explosion&#039;&#039;&#039; (Point Blank Area of Effect, Lethal/Fire, Foe Knockback). This object erupts into a small explosion if destroyed&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Dr._Percey%27s_lab&amp;diff=145814</id>
		<title>Dr. Percey&#039;s lab</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Dr._Percey%27s_lab&amp;diff=145814"/>
		<updated>2009-10-07T20:56:30Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: Removed reference to non-existent Equipment page and touched up some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Percey&#039;sLab1.jpg|center|thumb|200px|{{center|Dr. Percey&#039;s Lab}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Percey&#039;s lab&#039;&#039;&#039; is an object. It has Archvillain class hit points.  It has no attacks and can not move.&lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Dr. Shelly Percey#Protect Research from Goldbrickers|Protect Research from Goldbrickers]] mission from [[Shelly Percey]]. (Levels 10-15)&lt;br /&gt;
&lt;br /&gt;
Initially the lab will have a group of [[Goldbrickers]] near who will start attacking it as soon as you [[aggro]] them. Even worse, at the very moment you [[aggro]] those, a wave of Goldbrickers will come and attack the lab as well, so be ready to fight two groups at the same time before engaging.&lt;br /&gt;
Once the first wave has been dealt with, a second will come. Once that has been defeated, a third (and last). &lt;br /&gt;
&lt;br /&gt;
If the lab is destroyed the mission will be a failure.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=D-Rifter&amp;diff=145813</id>
		<title>D-Rifter</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=D-Rifter&amp;diff=145813"/>
		<updated>2009-10-07T20:55:21Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: removed reference to non-existent Equipment page and tidied up the grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DRifter1.jpg|center|thumb|200px|{{center|The D-Rifter}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D-Rifter&#039;&#039;&#039; is an object. It has Lieutenant class hit points.  It has no attacks and can not move. &lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Golden Roller#Shut dow the D-Rifter|Shut down the D-Rifter]] mission from [[Golden Roller]]. (Levels 15-20)&lt;br /&gt;
&lt;br /&gt;
Unlike many others, this object had no defenders when I found it. There was a nearby group of [[Lost]] around, but those seemed to have been randomly placed and didn&#039;t seem interested in defending it.&lt;br /&gt;
Once I started attacking, no one came to its help, either, and it was destroyed easily.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the D-Rifter was spamming this effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Manipulation_Provoke.png|22px]] &#039;&#039;&#039;Provoke&#039;&#039;&#039; Taunt. Periodically, nearby villains may turn and attack the object in an attempt to destroy it.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Longbow_Assets&amp;diff=145812</id>
		<title>Longbow Assets</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Longbow_Assets&amp;diff=145812"/>
		<updated>2009-10-07T20:54:38Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: removed reference to non-existent Equipment page and tidied up the grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:LongbowAssets1.jpg|center|thumb|200px|{{center|Longbow assets}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longbow Asset&#039;&#039;&#039; is an object. It has slightly less hit points than a Lieutenant of the same level.  It has no attacks and can not move. &lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Operative Kirkland#Destroy the Longbow office|Destroy the Longbow office]] mission from [[Operative Kirkland]]. (Levels 25-30)&lt;br /&gt;
&lt;br /&gt;
This item will have several [[Longbow]] soldiers nearby defending it, but other than that, it can&#039;t defend itself. Three of these must be destroyed during the mission, all of them identical.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
The guards near the assets will say the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longbow soldier:&#039;&#039;&#039; &#039;&#039;We got trouble!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(agroed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Longbow soldier:&#039;&#039;&#039; &#039;&#039;Stop in the name of Longbow!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The contents of this desk are valuable&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the Assests spam this effect:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Manipulation_Provoke.png|22px]] &#039;&#039;&#039;Provoke&#039;&#039;&#039; Taunt. Periodically, nearby villains may turn and attack the object in an attempt to destroy it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Tracking_Equipment&amp;diff=145811</id>
		<title>Tracking Equipment</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Tracking_Equipment&amp;diff=145811"/>
		<updated>2009-10-07T20:53:54Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: removed reference to non-existent equipment page and tidied up the grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TrackingEquipment1.jpg|center|thumb|200px|{{center|Tracking equipment}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracking equipment&#039;&#039;&#039; is an object. It has Archvillain class hit points.  It has no attacks and can not move. &lt;br /&gt;
&lt;br /&gt;
Heroes can find it on the &#039;&#039;&#039;Save the lab from the Sky Raiders&#039;&#039;&#039; mission from [[Georgia Fields]]. (Levels 20-25)&lt;br /&gt;
&lt;br /&gt;
Initially the equipment will have a group of [[Sky Raiders]] near who will start attacking it as soon as you [[aggro]] them. Even worse, at the very moment you [[aggro]] those, a wave of Sky Raiders will come and attack the lab as well, so be ready to fight two groups at the same time before engaging.&lt;br /&gt;
Once the first wave has been dealt with, a second will come. Once that has been defeated, a third. Five different waves will attack it this way. Once the last wave has been defeated the mission will end.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=High_Tech_Machinery&amp;diff=145810</id>
		<title>High Tech Machinery</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=High_Tech_Machinery&amp;diff=145810"/>
		<updated>2009-10-07T20:52:00Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HTMachinery1.jpg|center|thumb|200px|{{center|The High Tech Machinery}}]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Tech Machinery&#039;&#039;&#039; is an object. It has slightly less Hit Points than a Lieutenant class mob of the same level, which probably means it is a Boss-class item watered-down.  It has no attacks and can not move. &lt;br /&gt;
&lt;br /&gt;
Villains can find it on the [[Willy Wheeler#Defeat all Arachnos personnel|Defeat all Arachnos personnel]] mission from [[Willy Wheeler]]. (Levels 15-20)&lt;br /&gt;
&lt;br /&gt;
Unlike many others, this object had no defenders when I found it. Once I started attacking, no one came to its help, either, and it was destroyed easily.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, the High Tech Machinery was spamming this effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Manipulation_Provoke.png|22px]] &#039;&#039;&#039;Provoke&#039;&#039;&#039; Taunt. Periodically, nearby villains may turn and attack the object in an attempt to destroy it.&lt;br /&gt;
&lt;br /&gt;
Once destroyed, it explodes:&lt;br /&gt;
&lt;br /&gt;
[[File:FireBlast_Inferno.png|22px]] &#039;&#039;&#039;Small Explosion&#039;&#039;&#039; (Point Blank Area of Effect, Lethal/Fire, Foe Knockback). This object erupts into a small explosion if destroyed&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
This strange machine looks highly advanced.&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Invention_Origin_Enhancements&amp;diff=123244</id>
		<title>Invention Origin Enhancements</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Invention_Origin_Enhancements&amp;diff=123244"/>
		<updated>2009-03-28T21:18:10Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added a link to set  IO page in a place where I felt it was needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==General==&lt;br /&gt;
Invention Origin Enhancements (IOs) are [[Enhancements]] that are crafted from a recipe—thus the &#039;Invention&#039; part of their title. Whereas regular enhancements would drop as usable enhancements (if they were of the right level or origin for your character) from the defeat of a foe or from the end of a mission or could be bought from a contact or store; Invention Origin Enhancements, on the other hand, drop as loot as recipes or the recipes are bought from a Merit Vendor. The player must then craft the recipe into an enhancement (using Invention Salvage and paying Influence or Infamy) in order to slot it.&lt;br /&gt;
&lt;br /&gt;
Since Dual Origin and Single Origin Enhancements got nicknamed DOs and SOs, Invention Origin Enhancements are regularly called IOs.&lt;br /&gt;
&lt;br /&gt;
IO recipes have levels based on the level of the enemy or mission that awarded them, and the Enhancements built from them will have the same level as the recipe. Both Invention Recipes and Invention Enhancements can be bought and sold at the Markets or traded with other players. Stores won&#039;t buy crafted IOs, however. &lt;br /&gt;
&lt;br /&gt;
IO recipes start at level 10 and can go to level 50. They start dropping from [[critter]] defeats and [[Recipe Drop Pools|other means]] around level 7. There is a tutorial for using and crafting IOs at the Universities in Steel Canyon and Cap au Diable.&lt;br /&gt;
&lt;br /&gt;
There are two major types of IOs: &#039;&#039;&#039;[[Common Invention Recipes|Common IOs]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Invention Origin Enhancement Sets|Set IOs]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common IOs ==&lt;br /&gt;
Like regular SO or DO enhancements, Common IOs buff a single aspect of a power that they are slotted into: aspects such as Damage, Recharge Reduction, Accuracy, Range, etc…. However, there are differences between a regular enhancement (SO, DO, or TO) and an IO:&lt;br /&gt;
&lt;br /&gt;
#Regular enhancements can only be slotted if they&#039;re within 3 levels higher or lower of the level of the character; Common IOs can be slotted if they&#039;re within 3 levels higher than the character – there is no lower limit. A level 40 character can slot a level 20 IO.&lt;br /&gt;
#The amount of buff that regular enhancements give to a particular aspect (range, damage, etc…) varies by its relative level to the character. A +3 regular enhancement provides more buff than a -3 enhancement. Not so with IOs – their buff is constant and does not change with the level of the character, only with the level of the IO. A level 40 IO will give more buff than a level 20 IO, but the amount of that buff will remain the same whether the player is level 40 or level 50.&lt;br /&gt;
#Regular enhancements stop working if you out level them by more than 3 levels – they &#039;turn red.&#039; IOs don&#039;t stop giving their aspect buff ever – you can&#039;t out level them. If you are 10 levels higher than the IO, it will still provide the same aspect buff it did when you were the same level as that IO. If you exemplar below the level of the IO, however, the strength of its aspect buff will scale down. See the page on [[Exemplar Effects on Enhancements]] to see what exemplaring will do to the strength of an IO&#039;s aspect buff.&lt;br /&gt;
#Regular enhancements of a certain type always give the same amount of buff for its relative level – an even level SO will give a damage buff of 33% if it&#039;s level 30 or if it&#039;s level 50. The strength of the aspect buff of IOs, on the other hand, increases with its level. A level 30 Damage IO is not as strong as a level 50 Damage IO. See the page on [[Invention Origin Enhancement Scaling]] to find out level of the aspect buff of IOs and how they compare to DOs, SOs, and TOs (Training Enhancements), and [[Enhancements#Relative Enhancement Values|this comparison of IOs with the other enhancements]].&lt;br /&gt;
&lt;br /&gt;
From Positron:&lt;br /&gt;
:&#039;&#039;Lower level IO&#039;s are strengthened around that of Training Enhancements, mid level IO&#039;s are about the power of Dual Origin Enhancements, and IO&#039;s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IOs do not improve at a constant rate as their levels increase. They improve less per level after 26 than they do before.&lt;br /&gt;
&lt;br /&gt;
[[Common Invention Recipes|Recipes for Common IO Enhancements]] can be purchased for a standard price from an Invention Worktable, or from other players through the Consignment House. Common IO Enhancement recipes also drop from defeating enemies. Common IOs exist only at multiples of 5 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set IOs ==&lt;br /&gt;
===Set IOs in General===&lt;br /&gt;
&#039;&#039;&#039;[[Invention Origin Enhancement Sets|Set IOs]]&#039;&#039;&#039; work like Common IOs in that they can buff one (or more!) aspects of a power into which they are slotted, but they differ from Common IOs in these important ways:&lt;br /&gt;
&lt;br /&gt;
#The Common IOs mentioned above have generic names – they&#039;re named after the aspect they buff, e.g., the Common IO that buffs Accuracy is called [[Invention: Accuracy]]. Set IOs, on the other hand, are a group of three to six IOs that have a colorful name for their grouping, e.g., [[Positron&#039;s Blast]] or [[Luck of the Gambler]].&lt;br /&gt;
#Common IOs buff one aspect of a power into which they are slotted. Set IOs may buff one to four aspects of a power.&lt;br /&gt;
#Set IOs provide an additional benefit beyond what the aspect buffs do; this is called the Set Bonus. Set Bonuses start when you have two or more Set IOs from the same Set slotted in the same power.&lt;br /&gt;
#Some Set IOs provide a benefit all by themselves! It sort of runs counter to the idea of bonuses from a &#039;set&#039;, but that&#039;s the way it was set up. These singly-acting Set IOs are called Special IOs (previously they all were called &#039;Globals&#039; or &#039;Uniques&#039;, but those are now the names of subcategories of some of the Special IOs, see below).&lt;br /&gt;
#Set IO Enhancement recipes belong to four &#039;Pools&#039; which determine from where they drop as loot: Pool A recipes have a chance to drop from the defeat of foes; Pool B from mission completes; Pool C from Task or Strike Forces; and Pool D from Trials or Raids. In Issue 13, the drops for Pools C and D were replaced by Merit Rewards which can be used to buy a chance for a drop from one of those pools, or, more expensively, buy a specific recipe in a specific level range from an NPC Merit Vendor. Arc Completion, Ouroboros Flashback &#039;Task Forces&#039;, and Giant Monster defeats also give Merit drops and, thus, are a source of IO Set Recipes. Set IOs and their recipes can also be bought from, sold to, or traded with players and at the Markets.&lt;br /&gt;
#Set IO recipes can occur at any level in the set&#039;s range rather than just multiples of 5, and each set&#039;s range is usually only a portion of the full 10-50 range.&lt;br /&gt;
#Common IOs&#039; recipes have a drop rate of &#039;common&#039; (white). Set IOs have drops rates that can be &#039;uncommon&#039; (yellow), &#039;rare&#039; (red), or &#039;very rare&#039; (purple).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Multi-Aspect Buffing IOs from Sets ===&lt;br /&gt;
Both Common and Set IOs that boost a single Schedule A aspect are set to give a 11.7% bonus at level 10, up to a maximum of a 42.4% bonus at level 50. Single-aspect Schedule B IOs go from 7.0% at level 10 up to 25.5% at level 50. Schedules C and D are twice and three times as strong as Schedule B, respectively, just as they are with non-crafted, regular Enhancements.&lt;br /&gt;
&lt;br /&gt;
For Set IOs that boost two aspects, each aspect gets 5/8ths the normal bonus – which is more than 1/2 as would be expected, which means a dual-aspect IO gives 5/8 + 5/8 = 10/8ths or 5/4ths or 25% more of a buff in total. Though each individual aspect gets less boost than a single-aspect IO would give, the total combined bonus is one-and-a-quarter times as large. &lt;br /&gt;
&lt;br /&gt;
Similarly, triple-aspect IOs boost each aspect by half the normal amount, for an aggregate total of one-and-a-half times, or 50% total buff compared to a single-aspect IO. Quad-aspect IOs boost each aspect by 0.4375 times the normal amount, for an aggregate total one-and-three-quarters times as large (75% extra buff in total).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enhancement Set Bonuses ===&lt;br /&gt;
Once you slot a second member of a Set into a power (and it has to be a different member of the Set – you can&#039;t put two or more of the same member of a Set into a specific power), you start getting bonuses from slotting Sets! The bonuses could be extra defense or resistance or recharge or accuracy or speed or any one of many other possibilities.&lt;br /&gt;
&lt;br /&gt;
Slotting any two members of a Set gives you the first bonus of the set. Slotting any third member of the set gives you the first bonus of the set plus a second. A fourth member gives you the first two plus a third bonus and so on up to five bonuses for six members of a set. (Remember some Sets don&#039;t have a full six members – sets come in packs of 3 to 6).&lt;br /&gt;
&lt;br /&gt;
These Set Bonuses are always on, even if the power in which the Set is slotted isn&#039;t activated, and even if that power is greyed out due to exemplaring! However, you do start to lose the bonuses if you exemplar more than three levels under the level of the IOs in the Set.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s give an example:&lt;br /&gt;
:Let&#039;s say you have a full set of six Set IOs in a level 40 power. Three of the Set IOs are level 30, the other three are level 20 – so, you&#039;re getting 5 Set Bonuses from the six Set IOs.&lt;br /&gt;
&lt;br /&gt;
:Now, if you exemplar down to level 35, the power is greyed out because you&#039;re under the level of the power. However, all five bonuses are still working! Level 35 is higher than the level 30 and level 20 IOs.&lt;br /&gt;
&lt;br /&gt;
:Now, if you exemplar down to 27, you still get all 5 Set Bonuses because you are within 3 levels under the level 30&#039;s.&lt;br /&gt;
&lt;br /&gt;
:However, if you exemplar down to level 26, you&#039;ve gone too low for those 3 30s, and so, it&#039;s like they don&#039;t exist. However, at level 26, you&#039;re still over the level of the three 20s, and so they still &#039;work&#039; and are giving you the first two bonuses of the Set.&lt;br /&gt;
&lt;br /&gt;
For a listing of the Enhancement Sets, go to: [[Invention Origin Enhancement Sets]]. And for detailed information on the set bonuses, see [[Invention Origin Enhancement Set Bonuses]]. These two pages need to be read together to understand all the bonuses.&lt;br /&gt;
&lt;br /&gt;
For a listing of sets broken up into categories, see [[:Category:Invention Sets|the Sets category]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set IO Categories ===&lt;br /&gt;
IO Sets are divided into about 30 categories. Individual powers are marked to allow IO Sets from only specific categories. E.g., [[Flight#Hover|Hover]] only allows IO Sets that are from the Fly, Defense, or Universal Travel Set Categories. Some powers only allow one or even no Set Categories. The powers that don&#039;t have any Set Categories will not allow you to slot any IOs from an IO Set, but will allow the use of Common IOs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Duplicating Sets in the Same Build ===&lt;br /&gt;
The same IO Set can be slotted into a character as many times as the build allows. If you have six powers that take IO Sets from the Defense Set Category, then you can slot the [[Karma]] Set six times over. However, you&#039;ll wind up running into the [[Invention Origin Enhancement Set Bonuses#The Law of Fives|Rule of Five]], and the sixth set won&#039;t give any set bonuses. However, the enhancement values themselves (the defense, endurance, and recharge of the enhancements themselves) will still function on the sixth and subsequent sets.&lt;br /&gt;
&lt;br /&gt;
Some of the Special IOs of an IO Set are marked as Unique (see below for Special IOs), and you won&#039;t be able to slot that particular one more than once in your build (and that means not getting the last bonus of that set more than once).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Very Rare &amp;quot;Purple&amp;quot; Sets ===&lt;br /&gt;
Each and every IO in the Very Rare Enhancement Sets (colored purple, and sometimes called &amp;quot;Purple Sets&amp;quot;) is marked Unique. &lt;br /&gt;
&lt;br /&gt;
The Purple Sets follow their own rules:&lt;br /&gt;
&lt;br /&gt;
#The enhancements are level 50 only. Their recipes drop from Pool A (defeat of foes) very rarely whenever you would normally have a chance at level 50 drops (when fighting [[critter]]s around 47+).&lt;br /&gt;
# You must be level 50 to slot them.&lt;br /&gt;
#The Set Bonuses of Purple Sets never shut off due to exemplaring more than three levels lower than the level of the IOs (which are level 50).&lt;br /&gt;
#The Special IOs of the Purple Sets which are &#039;Procs&#039; (see below) have a higher chance of firing (33%) and do more damage that the Procs of the other Sets.&lt;br /&gt;
#You cannot buy them from Merit Vendors. They only come from Pool A drops. The recipes and crafted purple IOs can be put up on the Markets.&lt;br /&gt;
&lt;br /&gt;
=== Special IOs from Sets ===&lt;br /&gt;
Some of the IOs from IO Sets single-handedly, all by themselves provide one or more benefits to the whole character, without requiring any of the other members of the Set to be slotted. Some of these also buff an aspect of a power (usually Defense or Resistance), but the majority provide a rather unique extra benefit or bonus which may or may not be related to the Set they come from or the power into which they are slotted.&lt;br /&gt;
 &lt;br /&gt;
See [[Table of Special IOs]] for a complete list of all the Special IOs. &lt;br /&gt;
&lt;br /&gt;
Special IOs are of two types: Special IOs that act like Set Bonuses, called &#039;&#039;&#039;&#039;&#039;Globals&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Procs&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Globals ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em&amp;quot;&amp;gt;&#039;&#039;&#039;Set-Like Special IOs&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IOs that act like Set Bonuses give a benefit that most often applies a continuous effect globally to the character. This has led to these Special IOs being called Globals. Like the Set Bonuses, Globals do not rely upon the power in which they are slotted to be activated in order to work. In fact, just like Set Bonuses, the power in which they are slotted can be greyed out due to exemplaring and the Global will still work. However, just like Set Bonuses, the Global stops working when the character is exemplared more than three levels under the level of the Global IO.&lt;br /&gt;
:So, for example, a level 20 [[Karma: Knockback_Protection|Karma Knockback Protection]] Global slotted in a level 50 power will still work if the character is exemplared to level 17 and the level 50 power is greyed out. But Karma&#039;s Knockback Protection will stop working when exemplared to level 16 – more than three levels under the Special IO itself. If that level 20 Karma was put into Hover which was picked up at level 6, then the Karma would still stop working if exemplared to level 16, even though Hover is still working.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Procs ====&lt;br /&gt;
All the other Special IOs are called &#039;Procs.&#039; The term comes from Positron:&lt;br /&gt;
:&#039;&#039;I&#039;ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term Proc originally came from the days of some of the MUDs which used the term &#039;spec_proc&#039; or &#039;special procedure&#039; to denote game events the player could possibly trigger. The term was popularized by EverQuest as &#039;procs.&#039; Those who come from the World of Warcraft have given the &#039;proc&#039; the [http://en.wikipedia.org/wiki/Backronym backronym] &amp;quot;Programmed Random OCcurrence.&amp;quot; But since Positron and CoH preceded WoW, we use the term and definition our Developers use.&lt;br /&gt;
&lt;br /&gt;
Unlike the Globals, Procs depend on the power they are slotted in to be activated in order to work. If the power isn&#039;t activated, then no benefit from the Proc. Consequently, exemplaring lower than the level of the power means the power is greyed out and can&#039;t be used (even passive powers follow that rule), which means the Proc won&#039;t work. However, the upside of Procs is that if the power is active, the Proc always work, even if you exemplar way below the level of the Proc. Procs don&#039;t follow the -3 level rule that Globals and Set Bonuses do.&lt;br /&gt;
:So, e.g., if you slot a level 50 [[Celerity: Stealth|Run Stealth]] in Sprint (a level 1 power) and then exemplar down to level 15, you will still get the Stealth bonus when you turn on Sprint even though you&#039;re 35 levels lower than the level of that Special IO.&lt;br /&gt;
&lt;br /&gt;
Since Procs work when the power is activated, then they continuously work when slotted in a Passive Power or in a Toggle that&#039;s turned on. Procs that are in continuous powers cycle or pulse on once every 10 seconds. This is also true when they work in certain pseudopets like &#039;rains&#039; or &#039;patches&#039; that have an enduring effect. If slotted in a click power, Procs activate just once for the duration of their effect. &lt;br /&gt;
&lt;br /&gt;
Most Procs have an effect that is immediate (like the chance to damage Procs) or last a few seconds (like the mez Procs). Some Procs that provide a self buff have a duration of 120 seconds and will last a full two minutes past when the power is clicked or the toggle is turned off.&lt;br /&gt;
&lt;br /&gt;
Procs which affect targets have a chance of activating for each target the power &#039;hits.&#039; This makes Procs slotted in area of effect powers very beneficial; more so if it&#039;s a continuous area of effect like rains and patches.&lt;br /&gt;
&lt;br /&gt;
Procs that have a chance to do damage, do so based on the level of the character and not the level of the Proc. The damage is not modified by ArcheType. See [[Invention Origin Enhancement Proc Damage Scaling| Table of Proc Damage]] for specifics.&lt;br /&gt;
&lt;br /&gt;
==== Terminology ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.1em&amp;quot;&amp;gt;&#039;&#039;&#039;Special IOs, Globals, Procs, and Uniques&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that some Procs give a global buff to a character and are continuously on if slotted in a passive power makes calling the other type of Special IOs &#039;Globals&#039; somewhat of a misnomer, but since the Devs never gave us terms to distinguish these Special IOs from each other, the players have struggled to find agreed upon terminology that isn&#039;t misleading.&lt;br /&gt;
&lt;br /&gt;
At one time, all Special IOs were called Globals, or Procs, or even &#039;Unique IOs&#039; (&#039;unique&#039; meaning only one of its kind can be slotted in a build). The fact is that some Globals are unique and some are not. Some Procs are unique and some are not. Some unique enhancements are neither Globals nor Procs.&lt;br /&gt;
&lt;br /&gt;
The only official name we&#039;ve been given is &#039;proc&#039; meaning &#039;procedure with a chance to happen&#039; and that certainly doesn&#039;t apply to Globals which are always on, nor even to some of the Procs which always go off when the power is used (unless one wants to argue that 100% is a chance...which is indeed argued). So, be aware that there will be differences in terms players use for Special IOs.&lt;br /&gt;
&lt;br /&gt;
In addition to the Special IOs which are Unique – only one of its kind per build, the Stealth Procs are Exclusively Unique, in that if you have one Stealth slotted, you can&#039;t slot another Stealth, even if it comes from a different Special IO.&lt;br /&gt;
&lt;br /&gt;
See [[Table of Special IOs]] for a list of Special IOs that are Unique and is sortable by type, range, pool, and Set Category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://coh.redtomax.com/data/powers/category.php?cat=Boosts City of Data&#039;s List of IOs]&lt;br /&gt;
[[Category:Invention System]]&lt;br /&gt;
[[Category:Enhancements]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Clockwork&amp;diff=122053</id>
		<title>Clockwork</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Clockwork&amp;diff=122053"/>
		<updated>2009-03-19T16:04:14Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: minor grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Clockwork&#039;&#039;&#039; are a strange gang of robots with no apparent purpose other than scavenging as much metal as possible and build more and more of themselves. A hero will have to do some investigations to discover their true agenda. This villain group is a common sight at low levels in certain zones of Paragon City between levels 1 and 20. In City of Villains, in [[Cap au Diable]], the [[Bat&#039;Zul the Imprisoned|Demon bound in Mt. Diable]], of whom the [[Cap au Diable Demons]] are manifestations, has animated some Clockwork, mostly around the Power Transfer System, in the neighbourhood Mt. Diable. Clockwork are notorious for quickly draning Heroes and Villains of their endurance, tiring them faster than usual, and rendering them nearly defenseless once exhausted.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
The Clockwork official info ( Copied from the City of Heroes official website [http://www.cityofheroes.com/game_info/know_your_adversary/clockwork.html]):&lt;br /&gt;
&lt;br /&gt;
Gears, ratchets, sockets, and springs. Certain streets and empty lots of [[Paragon City]] shudder under the weight of mechanized feet, stomping Clockwork soldiers performing mysterious acts of violence and aggression.&lt;br /&gt;
&lt;br /&gt;
The first of these Clockwork men – commonly called Sprockets – appeared several years ago. Early reports were confused, as victims and witnesses thought the Clockwork men might be one or two super-powered villains. Although violent, they were stealing objects of relatively low value – copper wire and steel cable, metal beams and machine shop tools. Incident followed incident, and suddenly there was a rash of Sprocket crime through the industrial districts of Paragon.&lt;br /&gt;
&lt;br /&gt;
Initially confused, and somewhat amused by the strange robots behavior and appearance, police finally took the Clockwork seriously when an officer was killed trying to prevent two Sprockets from stealing a spool of copper wire from a cable service van. The police cracked down, but the Clockwork men proved difficult to injure or contain, due to a single-minded purpose and their metallic hide. So the commissioner called in a number of favors with local heroes, including the former policeman [[Blue Steel]], and a city-wide manhunt was undertaken.&lt;br /&gt;
&lt;br /&gt;
The Sprockets were eventually tracked down to an abandoned warehouse, where a major assembly line production seemed underway. There were dozens of Sprockets attempting to construct scores more of their kind. Blue Steel scouted ahead and reportedly saw a young, disheveled man overseeing the operations.&lt;br /&gt;
&lt;br /&gt;
When the combined task force of heroes and police raided the warehouse, all hell broke loose. In the firefight that ensued, several propane tanks were ignited and the warehouse caught fire. The robots fought on, ignoring the flames. When the heroes and SWAT Team finally broke their ranks, it appeared that a number had escaped, including the young man. Tragically, three officers were killed in the fight and fire.&lt;br /&gt;
&lt;br /&gt;
Blue Steel chased after the robots, ranging far ahead of his fellow heroes and the SWAT Team. The young man was carried through the sewers by a half dozen robots, and finally reached a “safe house,” a decrepit bungalow in [[Boomtown]]. When Blue Steel radioed back to the commissioner, he learned of the officer casualties … and a fury exploded within him. He launched himself into the bungalow.&lt;br /&gt;
&lt;br /&gt;
The young man was too disoriented from the early encounter, hurt by smoke and fatigue, and could not coordinate a proper defense. Blue Steel single-handedly smashed the Sprockets to pieces, and then turned his rage upon the man, beating him into a bloody pulp. Blue Steel collapsed, exhausted and spent. He checked on the man, and felt the bile rise when he realized the man was dead. Disgusted with himself and the whole day’s tragedy, Blue Steel radioed in for the coroner and clean-up crew. With a heavy heart he left to help fight the fire. The pieces could be sorted out later.&lt;br /&gt;
&lt;br /&gt;
Thus there were no witnesses to whatever happened next. When Blue Steel returned later, the emergency crew was cleaning up the debris. There was sign of the scuffle, but none of the Sprockets were there, nor was the body of the young man. Had Blue Steel been wrong, and the man not died? Did the robots repair themselves and carry the corpse away? Was there something else at work here?&lt;br /&gt;
&lt;br /&gt;
Thereafter, there were a handful of sparse reports of Sprocket activity but the questions were put on hold, then forgotten, as Paragon City trembled under an apocalyptic threat: the [[Rikti War]]!&lt;br /&gt;
&lt;br /&gt;
When the war finally ended, the city was a ruin and chaos governed everywhere. Quietly, or as quietly as a gear-and-ratchet machine can be, Sprockets started to appear in ones and twos, helping with the clean-up. At first, the city officials were confused but thankful for any aid. In those grim days it was hard to tell who was friend and who was foe. The Sprockets proved adept at clearing out scrap metal and sifting through debris for salvageable parts, but instead of helping the city separate it for reuse, they stole it away, and used it to build more Sprockets.&lt;br /&gt;
&lt;br /&gt;
A reporter for the Paragon Times, [[Maggie Greene]], who had followed stories of the Sprockets before the war grew concerned. As no one coordinating the relief effort seemed to know anything about them, she took it upon herself to follow a group of Sprockets. Over several days, they finally led her to an abandoned factory, where she discovered an assembly-line production.&lt;br /&gt;
&lt;br /&gt;
One of Paragon’s surviving heroic Super Groups, the [[Regulators]], were alarmed by Greene’s report. They quickly gathered and scouted out the factory. Whatever peaceful intentions the Sprockets were displaying quickly vanished into an aggressive defense of their territory. The Regulators barely escaped with their lives, but now the city knew the Clockwork meant them harm. Gears, ratchets, sockets, and springs.&lt;br /&gt;
&lt;br /&gt;
== Villain Types ==&lt;br /&gt;
&lt;br /&gt;
=== Underlings ===&lt;br /&gt;
&lt;br /&gt;
==== Gear ====&lt;br /&gt;
&lt;br /&gt;
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.&lt;br /&gt;
[[Image:Clockwork Gear.jpg|28px|right]]&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self, Vulnerabilities| Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except lethal. They are particularly vulnerable to psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Minions ===&lt;br /&gt;
&lt;br /&gt;
==== Sprocket ====&lt;br /&gt;
&lt;br /&gt;
These pint-sized junkyard contraptions have become a real plague on the streets of certain neighborhoods.  Their exact workings are mysterious, but there&#039;s no mystery about the deadly bolts of electricity they hurl at anyone who gets in their way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Sprocket.jpg|97px|right]]&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances, Lethal. Resist: Disorient| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==== Cog ====&lt;br /&gt;
&lt;br /&gt;
These pint-sized junkyard contraptions have become a real plague on the streets of certain neighborhoods.  Their exact workings are mysterious, but there&#039;s no mystery about the deadly bolts of electricity they hurl at anyone who gets in their way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Cog.jpg|65px|right]]&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances, Lethal. Resist: Disorient| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==== Prototype Oscillator ====&lt;br /&gt;
&lt;br /&gt;
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City&#039;s skies.  Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity.  They are immune to any psychological attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Flight| Self Fly| Oscillators have the inherent ability to fly with no penalty in combat. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances, Lethal. Resist: Disorient| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Line Oscillator ====&lt;br /&gt;
&lt;br /&gt;
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City&#039;s skies.  Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity.  They are immune to any psychological attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Oscillator.jpg|156px|right]]&lt;br /&gt;
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Flight| Self Fly| Oscillators have the inherent ability to fly with no penalty in combat. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances, Lethal. Resist: Disorient| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==== Advanced Oscillator ====&lt;br /&gt;
&lt;br /&gt;
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City&#039;s skies.  Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity.  They are immune to any psychological attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Flight| Self Fly| Oscillators have the inherent ability to fly with no penalty in combat. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances, Lethal. Resist: Disorient| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Perfected Oscillator ====&lt;br /&gt;
&lt;br /&gt;
The airborne Clockwork Oscillators are a new and deadly threat to Paragon City&#039;s skies.  Like their grounded counterparts, the Sprockets, these high-flying mechanical men attack using bolts of electricity.  They are immune to any psychological attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Flight_TravelFlight.png|22px]]| Flight| Self Fly| Oscillators have the inherent ability to fly with no penalty in combat. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances, Lethal. Resist: Disorient| Clockwork Minions are weak, and vulnerable to most damage. They are, however, resistant to Lethal damage and Disorient, and are very vulnerable to Psionic damage, Sleep and Knockback. }}&lt;br /&gt;
&lt;br /&gt;
=== Lieutenants ===&lt;br /&gt;
&lt;br /&gt;
==== Cannon Knight ====&lt;br /&gt;
&lt;br /&gt;
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King.  Cannon Knights possess powerful, long range electrical attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Knight.jpg|64px|right]]&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect, Energy, Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==== Tesla Knight ====&lt;br /&gt;
&lt;br /&gt;
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. The Tesla Knights are especially dangerous because they enclose foes in deadly electrical cages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged) Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
 &lt;br /&gt;
==== Assembler Duke ====&lt;br /&gt;
&lt;br /&gt;
Like any monarch, the Clockwork King has his own court, although in his case it&#039;s composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Duke.jpg|72px|right]]&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap FireImps.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon a minion to fight at his side. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==== Cannon Duke ====&lt;br /&gt;
&lt;br /&gt;
Like any monarch, the Clockwork King has his own court, although in his case it&#039;s composed of mechanical nobles called Dukes.  These oversized robots are dangerous foes, possessing powerful long range electrical attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tesla Duke ====&lt;br /&gt;
&lt;br /&gt;
Like any monarch, the Clockwork King has his own court, although in his case it&#039;s composed of mechanical nobles called Dukes. The Tesla Dukes are dangerous foes, possessing the ability to imprison foes in cracking electrical cages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged) Foe Sleep, -Endurance| You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Assembler Prince ====&lt;br /&gt;
&lt;br /&gt;
The heirs apparent to the Clockwork King&#039;s throne, the Princes represent the pinnacle of the mad genius&#039; creations.  Assembler Princes&#039; powerful electrical attacks can blanket an area with painful lightning blasts.  But it&#039;s their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Prince.jpg|187px|right]]&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap FireImps.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon a minion to fight at his side. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap FireImps.png|22px]]| Reassemble| Reassemble| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances,  Lethal. Resist:  Knockback, Disorient | The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Cannon Prince ====&lt;br /&gt;
&lt;br /&gt;
The heirs apparent to the Clockwork King&#039;s throne, the Princes represent the pinnacle of the mad genius&#039; creations.  Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they&#039;re still immune to mental attacks and can deal out massive electrical blasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]| Lightning Bolt| Ranged, Energy, Foe -Endurance| The Clockwork can send a large blast of electrical energy at a foe.  Lightning Bolt deals good damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap FireImps.png|22px]]| Reassemble| Reassemble| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances,  Lethal. Resist:  Knockback, Disorient | The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Tesla Prince ====&lt;br /&gt;
&lt;br /&gt;
The heirs apparent to the Clockwork King&#039;s throne, the Princes represent the pinnacle of the mad genius&#039; creations.  Altough Tesla Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to imprison their foes in cages of electricity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_ChargedBolts.png|22px]]| Charged Bolts| Ranged, Energy, Foe -Endurance| The Clockwork can quickly hurl small bolts of electricity at foes.  Charged Bolts deals light damage and also drains some endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged) Foe Sleep, -Endurance| You are trapped by a Tesla Cage.  It does minor damage over time and drains your endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash/Energy| Clockwork Sprocket brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash, Energy| Assembler brawling attacks. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap FireImps.png|22px]]| Reassemble| Reassemble| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances,  Lethal. Resist:  Knockback, Disorient | The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }}&lt;br /&gt;
&lt;br /&gt;
=== Elite Bosses ===&lt;br /&gt;
&lt;br /&gt;
==== Clockwork Lord ====&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Clockwork Lord]]&lt;br /&gt;
&lt;br /&gt;
These elite soldiers are the personal guard and right hand of the Clockwork King. You can be sure that they will stop at nothing to ensure his safety.&lt;br /&gt;
&lt;br /&gt;
=== Giant Monsters ===&lt;br /&gt;
&lt;br /&gt;
==== Babbage ====&lt;br /&gt;
[[Image:Clockwork Babbage.jpg|147px|right]]&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Babbage]]&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the [[Clockwork King]] created this giant automaton and loosed it upon [[Boomtown]].  Babbage seems chiefly interested in collecting metal scrap for its King, though it also fervently defends its territory from any hero incursions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]|Ball Lightning|(Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningBolt.png|22px]]|Lightning Bolt|Ranged (Energy), Foe -Endurance|The Clockwork can send a large blast of electrical energy at a foe.  Lightning bolt deals good damage and also drains some Endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_LightningStorm.png|22px]]|Lightning Field|Toggle AoE(Energy), Foe -Endurance|You have been trapped by Babbage&#039;s Lightning Field.  You are taking minor damage over time and being drained of endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]|Tesla Cage|Foe Sleep, -Endurance|You are trapped by a Tesla Cage.  It does minor damage over time and drains your endurance.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap_FireImps.png|22px]]|Summon Clockwork|Summon Clockwork|Babbage can summon a minion to fight at his side.}}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:Temporary_PVP_BuffDefense.png|22px]]|Resistance|Auto, +Res(Lethal, Disorient)|Monster resistance.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Monster Construction ====&lt;br /&gt;
[[Image:ConstructionSite1.jpg|125px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;Paladin under construction!&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Paladin Construction]]&lt;br /&gt;
&lt;br /&gt;
What on earth are the Clockwork up to now.  This monstrosity must be destroyed!&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==== Paladin ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
The Clockwork have outdone themselves.  This Paladin of the [[Clockwork King]] must be destroyed!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork Paladin.jpg|187px|right]]&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_BallLightning.png|22px]]| Ball Lightning| (Ranged) Targeted Area of Effect (Energy), Foe -Endurance| Hurls a highly charged ball of lightning that explodes on contact.  Ball Lightning deals good damage in an area and also drains some endurance from each target it hits. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:ElectricalBolt_TelsaCage.png|22px]]| Tesla Cage| (Ranged) Foe Sleep, -Endurance| You are trapped by a Tesla Cage.  It does minor damage over time and drains your endurance. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:MedievalWeapons MaceSmash.png|22px]]| Mace| (Melee, Smash) Foe Disorient| Paladin has Disoriented you with its massive Mace. }}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Archvillains ===&lt;br /&gt;
&lt;br /&gt;
==== The Clockwork King ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main Article:&#039;&#039; [[The Clockwork King]]&lt;br /&gt;
&lt;br /&gt;
The mad Clockwork King imagines himself as the center of a mechanical court.  His powerful mind continually creates more subjects to his insane rule.  The true horror is that his massive steel chassis holds a human brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
[[Image:Clockwork King.jpg|145px|right]]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
&lt;br /&gt;
==== Box of parts ====&lt;br /&gt;
[[Image:BoxofParts1.jpg|125px|thumb| |&amp;lt;div style=&amp;quot;text-align: center;border:none&amp;quot;&amp;gt;Box of parts&amp;lt;/div&amp;gt;]]&lt;br /&gt;
This box is full of Clockwork parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireTrap FireImps.png|22px]]| Gear Factory| Summon| Clockwork Gears will continue to pour out of this device until its destroyed. }}&lt;br /&gt;
&lt;br /&gt;
{{Power|[[Image:FireBlast Inferno.png|22px]]|Stun Explosion|(Post Death Special, Point Blank Area of Effect, Lethal) Foe Disorient| This explosion has left you disoriented.}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
=== Named Bosses ===&lt;br /&gt;
&lt;br /&gt;
* Alloy (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Aecwelder (&#039;&#039;Tesla Duke&#039;&#039;)&lt;br /&gt;
* Badaboom (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Bertha (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Bolts (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Boresight (&#039;&#039;Cannon Knight&#039;&#039;)&lt;br /&gt;
* B&#039;Shink P&#039;Knork (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Cables (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Clanger (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Click (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Clockwork Baron (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Clockwork Duke (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Coil (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Constructor (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Copperknot (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Crackhammer (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Foreman (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Differential (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Gearshift (&#039;&#039;Cannon Knight&#039;&#039;)&lt;br /&gt;
* Gearteeth (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Gears (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Golem (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Hinge (&#039;&#039;Cannon Knight&#039;&#039;)&lt;br /&gt;
* Howitzer (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Kitbash (&#039;&#039;Assembler Prince&#039;&#039;)&lt;br /&gt;
* Kzzt Bzzt (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Long Tom (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Mecha (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Piston (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Powderkeg (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Rebar (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Smoothbore (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Steampunk (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Supressor (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Tarang Chonk (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
* Volt (&#039;&#039;Cannon Prince&#039;&#039;)&lt;br /&gt;
== Related Badges ==&lt;br /&gt;
* [[Image:Badge villain clockwork.png|20 px]][[Clockstopper Badge|Clockstopper]] for defeating Babbage&lt;br /&gt;
* [[Image:Badge villain clockwork.png|20 px]][[Gearsmasher Badge|Gearsmasher]] for defeating 100 Clockwork gears&lt;br /&gt;
* [[Image:Badge paladin.png|20 px]][[Knight Errant Badge|Knight Errant]] for stopping a [[Paladin Construction]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Proximo&amp;diff=121980</id>
		<title>Talk:Proximo</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Proximo&amp;diff=121980"/>
		<updated>2009-03-19T00:52:20Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I went to Cimerora to check this guy out and get more data... but there was nothing.  He only has the standard trainer text, and there was no &amp;quot;info&amp;quot; option.  [[User:Peterpeter|Peterpeter]] 00:24, 19 March 2009 (UTC)&lt;br /&gt;
:Following the formatting on [[Vanguard Drill Instructor]], I updated his page. There&#039;s no place in game or out that has any details on this NPC, so there&#039;s no need for the headers. -- [[User:Aggelakis|Agge]] ([[User_talk:Aggelakis|talk]]) 00:40, 19 March 2009 (UTC)&lt;br /&gt;
::I don&#039;t think Cimerora has neighborhoods, so I removed that part and just said he was by the fountain.  I also added the location from the /loc command. [[User:Peterpeter|Peterpeter]] 00:52, 19 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Proximo&amp;diff=121979</id>
		<title>Proximo</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Proximo&amp;diff=121979"/>
		<updated>2009-03-19T00:50:38Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added location information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Proximo.jpg|right|thumb|100px|Proximo]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proximo&#039;&#039;&#039; is a hero/villain trainer in [[Cimerora]], beside the fountain in the middle of the town.  His coordinates are {{coords|-1168.3|9.3|4266.2}}, and his location is marked on the map as a trainer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Trainers]] [[Category:Villain Trainers]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Timeline&amp;diff=121976</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Timeline&amp;diff=121976"/>
		<updated>2009-03-19T00:28:28Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: fixed the year on a couple of dates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a timeline for significant events about the game.  This is for real life dates and events, not the [[In-game timeline]].&lt;br /&gt;
&lt;br /&gt;
==2004==&lt;br /&gt;
:04/24/2004 - City of Heroes 3 day head start begins for those with a pre-order code&lt;br /&gt;
:04/27/2004 - City of Heroes released&lt;br /&gt;
:06/29/2004 - [[Issue 1]] released&lt;br /&gt;
:08/30/2004 - [http://www.cityofheroes.com/community/contest_1.html Film Festival contest] began&lt;br /&gt;
:09/16/2004 - [[Issue 2]] released&lt;br /&gt;
:09/16/2004 - [[Rularuu Invasion Event 2004]]&lt;br /&gt;
:09/28/2004 - First [http://www.cityofheroes.com/community/contest_2.html Halloween Costume contest] began&lt;br /&gt;
:10/??/2004 - [[Halloween Event 2004]]&lt;br /&gt;
:11/09/2004 - [[Collector&#039;s Edition (City of Heroes)]] released&lt;br /&gt;
&lt;br /&gt;
==2005==&lt;br /&gt;
:01/04/2005 - [[Issue 3]] released&lt;br /&gt;
:01/12/2005 - [[Winter Event 2004]] began&lt;br /&gt;
:02/05/2005 - City of Heroes released in Europe&lt;br /&gt;
:02/08/2005 - [[Winter Event 2004]] ended&lt;br /&gt;
:04/14/2005 - [[Thursday Throwdown]]&lt;br /&gt;
:04/20/2005 - [[Wednesday Night Fights]]&lt;br /&gt;
:05/04/2005 - [[Issue 4]] released&lt;br /&gt;
:05/01/2005 - First Anniversary event&lt;br /&gt;
:08/31/2005 - [[Issue 5]] released&lt;br /&gt;
:10/27/2005 - [[Issue 6]] released&lt;br /&gt;
:10/31/2005 - City of Villains released&lt;br /&gt;
:12/08/2005 - [[Winter Event 2005]] began&lt;br /&gt;
==2006==&lt;br /&gt;
:01/02/2006 - [[Winter Event 2005]] ended&lt;br /&gt;
:01/18/2006 - City of Heroes open beta begins in Korea&lt;br /&gt;
:02/08/2006 - [[Valentine&#039;s Day Event 2006]] began&lt;br /&gt;
:04/01/2006 - [[Second Anniversary Event]]s&lt;br /&gt;
:06/06/2006 - [[Issue 7]] released&lt;br /&gt;
:07/21/2006 - Double XP weekend (Ended 07/23/2006)&lt;br /&gt;
:09/01/2006 - [[Cuppathon]] was held on the test server&lt;br /&gt;
:09/29/2006 - [[Good Versus Evil Edition]] released&lt;br /&gt;
:10/18/2006 - [[Halloween Event 2006]] began&lt;br /&gt;
:10/31/2006 - Halloween party on test server&lt;br /&gt;
:11/02/2006 - [[Halloween Event 2006]] ended&lt;br /&gt;
:11/02/2006 - City of Villains First Anniversary event began&lt;br /&gt;
:11/28/2006 - [[Issue 8]] released&lt;br /&gt;
:11/30/2006 - City of Villains First Anniversary event ended&lt;br /&gt;
:12/14/2006 - [[Winter Event 2006]] began&lt;br /&gt;
==2007==&lt;br /&gt;
:01/02/2007 - [[Winter Event 2006]] ended&lt;br /&gt;
:01/08/2007 - [[Winter Event 2006]] returned&lt;br /&gt;
:01/17/2007 - [[Winter Event 2006]] ended for the 2nd time&lt;br /&gt;
:01/26/2007 - Double XP weekend (ended 01/28/2007)&lt;br /&gt;
:02/13/2007 - [[Valentine&#039;s Day Event 2007]] began&lt;br /&gt;
:03/04/2007 - [[Valentine&#039;s Day Event 2007]] ended&lt;br /&gt;
:04/27/2007 - [[Third Anniversary Event]] on Test server&lt;br /&gt;
:05/01/2007 - [[Issue 9]] released&lt;br /&gt;
:06/15/2007 - Double XP weekend starts (Ended 06/17/2007)&lt;br /&gt;
:07/24/2007 - [[Issue 10]] released&lt;br /&gt;
:07/24/2007 - [[Rikti World Invasion]] began&lt;br /&gt;
:08/07/2007 - Daily Rikti World Invasion ended&lt;br /&gt;
:08/14/2007 - Rikti Invasion Encore (24 hour Invasion)&lt;br /&gt;
:08/18/2007 - Rikti Invasion Encore&lt;br /&gt;
:08/23/2007 - Rikti Invasion Encore&lt;br /&gt;
:08/26/2007 - Rikti Invasion Encore&lt;br /&gt;
:08/31/2007 - Rikti Invasion Encore&lt;br /&gt;
:09/02/2007 - Rikti Invasion Encore&lt;br /&gt;
:09/12/2007 - Rikti Invasion Encore&lt;br /&gt;
:09/15/2007 - Rikti Invasion Encore&lt;br /&gt;
:09/17/2007 - Rikti Invasion Encore&lt;br /&gt;
:09/22/2007 - Rikti Invasion Encore&lt;br /&gt;
:10/22/2007 - [[Halloween Event 2007]] began&lt;br /&gt;
:11/04/2007 - [[Halloween Event 2007]] ended&lt;br /&gt;
:11/28/2007 - [[Issue 11]] released&lt;br /&gt;
:12/17/2007 - [[Winter Event 2007]] began&lt;br /&gt;
==2008==&lt;br /&gt;
:01/06/2008 - Winter Event 2007 ended&lt;br /&gt;
:02/08/2008 - Double XP Weekend starts (Ended 02/10/2008)&lt;br /&gt;
:02/14/2008 - [[Valentine&#039;s Day Event 2008]] began&lt;br /&gt;
:02/28/2008 - [[Valentine&#039;s Day Event 2008]] ended&lt;br /&gt;
:03/07/2008 - Rikti Invasion Returns (Ended 03/14/2008)&lt;br /&gt;
:04/18/2008 - Rikti Invasion Returns (Ended 04/24/2008)&lt;br /&gt;
:05/20/2008 - [[Issue 12]] released&lt;br /&gt;
:06/13/2008 - Rikti Invasion Returns (Ended 06/19/2008)&lt;br /&gt;
:07/18/2008 - Double XP Weekend starts (Ended 07/20/2008)&lt;br /&gt;
:08/01/2008 - Rikti Invasion Returns (Ended 08/07/2008)&lt;br /&gt;
:09/17/2008 - [[Super Booster 1: Cyborg]] released&lt;br /&gt;
:09/26/2008 - Rikti Invasion Returns (Ended 10/02/2008)&lt;br /&gt;
:10/18/2008 - [[Halloween Event 2008]] began&lt;br /&gt;
:11/02/2008 - [[Halloween Event 2008]] ended&lt;br /&gt;
:11/14/2008 - Rikti Invasion Returns (Ended 11/20/2008)&lt;br /&gt;
:12/02/2008 - [[Issue 13]] released&lt;br /&gt;
:12/15/2008 - [[Winter Event 2008]] began&lt;br /&gt;
&lt;br /&gt;
==2009==&lt;br /&gt;
:01/05/2009 - [[Winter Event 2008]] ended&lt;br /&gt;
:01/07/2009 - [[Mac Special Edition]] released&lt;br /&gt;
:01/23/2009 - Double XP Weekend started (Ended 01/25/2009)&lt;br /&gt;
:02/09/2009 - [[Valentine&#039;s Day Event 2009]] began&lt;br /&gt;
:02/23/2009 - [[Valentine&#039;s Day Event 2009]] ended&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Updates]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Proximo&amp;diff=121975</id>
		<title>Talk:Proximo</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Proximo&amp;diff=121975"/>
		<updated>2009-03-19T00:24:50Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: Created page with &amp;#039;I went to Cimerora to check this guy out and get more data... but there was nothing.  He only has the standard trainer text, and there was no &amp;quot;info&amp;quot; option.  ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I went to Cimerora to check this guy out and get more data... but there was nothing.  He only has the standard trainer text, and there was no &amp;quot;info&amp;quot; option.  [[User:Peterpeter|Peterpeter]] 00:24, 19 March 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=121793</id>
		<title>User talk:Peterpeter</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=121793"/>
		<updated>2009-03-16T02:14:17Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki!  Thank you for your contributions. I hope you like the place and decide to stay.  Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&amp;amp;#126;~~); this will automatically produce your name and the date. &lt;br /&gt;
&lt;br /&gt;
If you need help, ask me on my talk page or place &amp;lt;code&amp;gt;{&amp;amp;#123;helpme}}&amp;lt;/code&amp;gt; on your talk page and someone will show up shortly to answer your questions. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to drop by and introduce yourself in the [http://paragonwiki.com/forums Forum], which will use the same name/password that you used when you signed up with the wiki.  If you ever feel the need to change your password, you will need to do so there instead of here in the wiki.  And there&#039;s even a [http://paragonwiki.com/forums/rss.php RSS Feed], if you&#039;re into that.&lt;br /&gt;
&lt;br /&gt;
Also, make sure you take a look at the [[Help:Contents|Help page]].  There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there. &lt;br /&gt;
&lt;br /&gt;
Again, welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
Just a note to myself, because I keep forgetting the format.  To make a redirect page, just use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#redirect [[Positron Task Force]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, I could create a page called &amp;quot;Posy TF&amp;quot; and put that line above as the only content, and if someone searches for Posy TF it will automatically redirect them to the page for Positron Task Force.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking it would be useful to have a story bible of CoH organized chronologically.  Right now, most, if not all, of the same info is available if you search by noun, but not in a single chronology.  Something like&lt;br /&gt;
&lt;br /&gt;
* earliest stories of the Gods, as revealed in story arcs x, y, and z (with links).&lt;br /&gt;
* history of Mu and wherever,with links to story arcs and to Mu and CoT pages.&lt;br /&gt;
* more recent history (all the official paragoncity history stuff is on a page)&lt;br /&gt;
* maybe a pre-launch section, with most story arc and task force stories.  The whole rularu thing?&lt;br /&gt;
* maybe an issue by issue addition to history.  That makes more sense.&lt;br /&gt;
&lt;br /&gt;
::Hey Peter, if you&#039;d like to put something like this together, you should probably think about filling in the [[In-game timeline]]. It&#039;s already got a whloe bunch of the info there, but is very incomplete. Maybe you&#039;re the one for the job! -[[User:Lightprince|Lightprince]]&amp;lt;sup&amp;gt;[[User_Talk:Lightprince|Talk]]&amp;lt;/sup&amp;gt; 01:43, 16 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah, that&#039;s just the kind of thing I was looking for, but didn&#039;t find.&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=121790</id>
		<title>User talk:Peterpeter</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=121790"/>
		<updated>2009-03-16T01:13:38Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki!  Thank you for your contributions. I hope you like the place and decide to stay.  Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&amp;amp;#126;~~); this will automatically produce your name and the date. &lt;br /&gt;
&lt;br /&gt;
If you need help, ask me on my talk page or place &amp;lt;code&amp;gt;{&amp;amp;#123;helpme}}&amp;lt;/code&amp;gt; on your talk page and someone will show up shortly to answer your questions. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to drop by and introduce yourself in the [http://paragonwiki.com/forums Forum], which will use the same name/password that you used when you signed up with the wiki.  If you ever feel the need to change your password, you will need to do so there instead of here in the wiki.  And there&#039;s even a [http://paragonwiki.com/forums/rss.php RSS Feed], if you&#039;re into that.&lt;br /&gt;
&lt;br /&gt;
Also, make sure you take a look at the [[Help:Contents|Help page]].  There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there. &lt;br /&gt;
&lt;br /&gt;
Again, welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
Just a note to myself, because I keep forgetting the format.  To make a redirect page, just use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#redirect [[Positron Task Force]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, I could create a page called &amp;quot;Posy TF&amp;quot; and put that line above as the only content, and if someone searches for Posy TF it will automatically redirect them to the page for Positron Task Force.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking it would be useful to have a story bible of CoH organized chronologically.  Right now, most, if not all, of the same info is available if you search by noun, but not in a single chronology.  Something like&lt;br /&gt;
&lt;br /&gt;
* earliest stories of the Gods, as revealed in story arcs x, y, and z (with links).&lt;br /&gt;
* history of Mu and wherever,with links to story arcs and to Mu and CoT pages.&lt;br /&gt;
* more recent history (all the official paragoncity history stuff is on a page)&lt;br /&gt;
* maybe a pre-launch section, with most story arc and task force stories.  The whole rularu thing?&lt;br /&gt;
* maybe an issue by issue addition to history.  That makes more sense.&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=121789</id>
		<title>User talk:Peterpeter</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=121789"/>
		<updated>2009-03-16T01:00:15Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki!  Thank you for your contributions. I hope you like the place and decide to stay.  Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&amp;amp;#126;~~); this will automatically produce your name and the date. &lt;br /&gt;
&lt;br /&gt;
If you need help, ask me on my talk page or place &amp;lt;code&amp;gt;{&amp;amp;#123;helpme}}&amp;lt;/code&amp;gt; on your talk page and someone will show up shortly to answer your questions. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to drop by and introduce yourself in the [http://paragonwiki.com/forums Forum], which will use the same name/password that you used when you signed up with the wiki.  If you ever feel the need to change your password, you will need to do so there instead of here in the wiki.  And there&#039;s even a [http://paragonwiki.com/forums/rss.php RSS Feed], if you&#039;re into that.&lt;br /&gt;
&lt;br /&gt;
Also, make sure you take a look at the [[Help:Contents|Help page]].  There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there. &lt;br /&gt;
&lt;br /&gt;
Again, welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
Just a note to myself, because I keep forgetting the format.  To make a redirect page, just use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#redirect [[Positron Task Force]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, I could create a page called &amp;quot;Posy TF&amp;quot; and put that line above as the only content, and if someone searches for Posy TF it will automatically redirect them to the page for Positron Task Force.&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=73808</id>
		<title>User talk:Peterpeter</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=User_talk:Peterpeter&amp;diff=73808"/>
		<updated>2008-07-24T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki!  Thank you for your contributions. I hope you like the place and decide to stay.  Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~&amp;amp;#126;~~); this will automatically produce your name and the date. &lt;br /&gt;
&lt;br /&gt;
If you need help, ask me on my talk page or place &amp;lt;code&amp;gt;{&amp;amp;#123;helpme}}&amp;lt;/code&amp;gt; on your talk page and someone will show up shortly to answer your questions. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to drop by and introduce yourself in the [http://paragonwiki.com/forums Forum], which will use the same name/password that you used when you signed up with the wiki.  If you ever feel the need to change your password, you will need to do so there instead of here in the wiki.  And there&#039;s even a [http://paragonwiki.com/forums/rss.php RSS Feed], if you&#039;re into that.&lt;br /&gt;
&lt;br /&gt;
Also, make sure you take a look at the [[Help:Contents|Help page]].  There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there. &lt;br /&gt;
&lt;br /&gt;
Again, welcome!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Redirecting ==&lt;br /&gt;
&lt;br /&gt;
Just a note to myself, because I keep forgetting the format.  To make a redirect page, just use&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#redirect [[Positron Task Force]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, I could create a page called &amp;quot;Posy TF&amp;quot; and put that line above as the only content, and if someone searches for Posy TF it will automatically redirect them to the page for Positron Task Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fear ==&lt;br /&gt;
&lt;br /&gt;
You are doing a nice job on the Fear article and it is shaping up nicely.  If you have questions about anything, feel free to ask (here or the forums). - [[User:Snorii|Snorii]] 16:41, 9 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
: ^^ and if you need someone to look over or edit, just leave a request on the talk page about it and in the Summary. Someone will surely help =^^= --[[User:Sleepykitty|Sleepy Kitty]] 18:36, 9 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
{&amp;amp;#123;helpme}} I could use some help.  I found a template called Powers_LevelHeader which is almost what I need, but not quite.  Are there other templates?  I found a list of unused templates, but I can&#039;t seem to find a list of used or useful templates.  I&#039;m afraid I don&#039;t have much wiki experience.&lt;br /&gt;
[[User:Peterpeter|Peterpeter]] 16:32, 15 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:Try [[Help:Useful_Templates]].  There are a lot of templates listed there.  What is it that you are trying to do?  We can probably help more that way.  Is it something to do with Power listings? - [[User:Snorii|Snorii]] 16:39, 15 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:Ah, of course, right where I should have been looking.  I&#039;m trying to make a list of all the powers with a fear effect.  I think I&#039;ll try a few formats and see what works best.  Thank you.  [[User:Peterpeter|Peterpeter]] 17:38, 15 January 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Inf_Transfer&amp;diff=47722</id>
		<title>Inf Transfer</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Inf_Transfer&amp;diff=47722"/>
		<updated>2008-03-23T14:05:11Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: removed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning.  There currently appears to be a bug with the [[Consignment House]] and certain items, particularly certain [[DO]]s.  The bug has the CH reporting exactly one item for sale, if there are any items for sale, no matter how many are actually for sale.  This make the &amp;quot;Number for Sale&amp;quot; check below invalid, and transfers using these items quite unsafe in general.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
The basic idea for an influence/infamy (Inf) transfer is to have a poor character on one server offer for sale a cheap item, and then have a rich character on the same or different sever purchase the item for a large amount of Inf, effectively transferring the Inf to the poor character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:  This is not an intended use of the consignment houses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lighthouse, a Community Relations Manager at NCSoft (a redname) posted this message in the official forums:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;We wanted to make people aware that using the Consignment Markets as a means to transfer influence or infamy between characters is not an intended use.  If you attempt to do such a transfer and someone else buys your item, or the item is sold to someone else, please know that this is an issue our Customer Support Team will not assist you with.  Our apologies, but the Consignment Markets are designed to enable the games economy, not to make transfers between characters. Thank you in advance for your understanding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [http://boards.cityofheroes.com/showflat.php?Number=9012978 original message] is a sticky in the Market section of the forums.&lt;br /&gt;
&lt;br /&gt;
== Short list of steps for safe transfers ==&lt;br /&gt;
# Select transfer item &lt;br /&gt;
# Make sure there are none of that item for sale &lt;br /&gt;
# Make sure the transaction history includes some sales prior to the current date &lt;br /&gt;
# Use the recipient to put the item up for sale for a low price &lt;br /&gt;
# Log into the donor &lt;br /&gt;
# If there is any number other than one of that item for sale now *or* the transaction history has additional entries, abort &lt;br /&gt;
# Otherwise place your bid in confidence &lt;br /&gt;
&lt;br /&gt;
== Detailed Reasonings ==&lt;br /&gt;
&lt;br /&gt;
=== Transfer Item ===&lt;br /&gt;
&lt;br /&gt;
Selection of a transfer item is important.  Ideally you want as a transfer item something that is rarer, and thus less likely to interact with anyone else&#039;s sales/transfers.  The easiest selection is off-level low interest [[TO]]s and especially [[DO]]s.  To avoid hazards (see below) you also want an item that is 1) not currently for sale at the Consignment House, and 2) has not been sold more than four times during the current date.  Selecting an item that meets these two criteria will allow the player to have the information that they need to safely conduct the transfer.&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
Given how the consignment houses function, the above basic transfer method is subject to a couple of different versions of interception, where a different character than the intended recipient ends up receiving the transfer.  Both involve the interceptor happening to be at the auction house during the time it takes to swap over from one toon to the other to complete the transfer.  This may seem like a small chance of occurrence, except that there are likely to be people specifically waiting around the consignment houses specifically to try to make these intercepts in order to make a bunch of Inf for little effort.&lt;br /&gt;
&lt;br /&gt;
==== Buy/resell interception ====&lt;br /&gt;
This interception type involves the interceptor seeing the odd, low level item placed up for auction, buying it himself, and immediately relisting it in order to be the one to receive the transfer.  This scheme relies on the fact that items can be bought for much larger amounts than they are actually listed for.  For example, player A wants to transfer 10 million Inf from character A2 to character A1.  Character A1 only has 10,000 Inf on hand.  Because of the 10% listing fee, the most A1 can list the item for is 100,000 Inf.  The player wants to transfer much more than that, and so goes ahead and doesn&#039;t bother listing it for even that much, instead listing it for a relatively small amount, say 100 Inf.  He intends to then swap over to A2 and go ahead and buy it for 10 million Inf.  But while he is changing characters, player B purchases the cheap item and immediately relists it.  A2 gets logged in, and goes to purchase the item.  But since he cannot see who he is purchasing from, he ends up sending his 10 mil to player B instead of character A1.&lt;br /&gt;
&lt;br /&gt;
==== Same item interception ====&lt;br /&gt;
This interception type is based on the Interceptor seeing the transfer being listed, and happening to have a copy of the same item already in their inventory.  While there are a huge number of potential transfer items, it is still a finite list.  And some types of items are much more likely to be in the hands of random Inf-poor alts.  Low level TOs of various types, for instance.  The interceptor watches the consignment listings, watching for a listing that happens to match an item he already has.  The moment he sees such a listing pop up, he immediately lists his own copy for sale at a minimum price.  The low offers sell first, so when the transferring player logs back in with his rich alt and goes to buy the item, it will most likely be the interceptor&#039;s version that gets sold, not the transferer&#039;s poor alt&#039;s version.  &lt;br /&gt;
&lt;br /&gt;
=== Avoiding interception ===&lt;br /&gt;
&lt;br /&gt;
The consignment houses provide the necessary tools to avoid interception.  Basically, by watching a couple of the details that the system provides about the auctions, it is possible to detect whether either of the above interception methods are being attempted.  If an interception attempt is detected, the player can either halt the transfer altogether, or start from scratch with a different object as the sale item.&lt;br /&gt;
&lt;br /&gt;
==== Detecting Buy/sell interception attempts ====&lt;br /&gt;
When placing the transfer item up for bid, take note of the sales history of the type of item.  After swapping to the high level character, again check the history.  If the history has changed since the item was placed for bid, then the transfer should be considered unsafe and aborted.  The above criteria that the item not have sold more than nine times on the current date allows the use of the given date time stamps to make 100% certain that noone has manipulated the sales history.&lt;br /&gt;
&lt;br /&gt;
==== Detecting same item interception attempts ====&lt;br /&gt;
Ideally the transfer is being done with an item that is not currently for sale by anyone else.  So once the player is swapped over to their high level, check the number of auctions active for the item.  If more than one of the item is now for sale, the transfer should be considered unsafe and aborted.&lt;br /&gt;
&lt;br /&gt;
==Protective Purchase Method==&lt;br /&gt;
This is an alternative transfer method that gives an extra measure of protection, and is not subject to the bug warned about at the top of the page.&lt;br /&gt;
&lt;br /&gt;
# Select item to sell.  Does not have to be zero for sale in the market, and in fact extra items of the same type in the market will help hide the intended transfer from potential intercepters until it is too late for them to act.&lt;br /&gt;
# Record the item&#039;s recent bid history.&lt;br /&gt;
# Place the item up for bid at an odd price.  Likely 3 digits or low 4 digits, but not a round number of any sort.  Remember the price.&lt;br /&gt;
# Swap to the rich character.&lt;br /&gt;
# Validate the sales history to assure that noone else has purchased the transfer item to relist.&lt;br /&gt;
# Begin to place bids for one inf less than the price of the transfer item.  If you buy any, keep biding at the same price.  You want to clear out any items of a lower price than your transfer item.&lt;br /&gt;
# When a bid finally does not buy an item, leave that bid active as an extra protection against any last second low-price sales listings of the item.&lt;br /&gt;
# Now place your transfer bid.  It should buy the transfer item, which is now the lowest priced copy of the item availible for sale.&lt;br /&gt;
# Relog over to the no-longer poor toon and collect your inf.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Game Currency]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Inf_Transfer&amp;diff=47721</id>
		<title>Inf Transfer</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Inf_Transfer&amp;diff=47721"/>
		<updated>2008-03-23T14:01:47Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added note on official warning from devs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning.  There currently appears to be a bug with the [[Consignment House]] and certain items, particularly certain [[DO]]s.  The bug has the CH reporting exactly one item for sale, if there are any items for sale, no matter how many are actually for sale.  This make the &amp;quot;Number for Sale&amp;quot; check below invalid, and transfers using these items quite unsafe in general.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
The basic idea for an influence/infamy (Inf) transfer is to have a poor character on one server offer for sale a cheap item, and then have a rich character on the same or different sever purchase the item for a large amount of Inf, effectively transferring the Inf to the poor character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:  This is not an intended use of the consignment houses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lighthouse, a Community Relations Manager at NCSoft (a redname) posted this message in the official forums:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;We wanted to make people aware that using the Consignment Markets as a means to transfer influence or infamy between characters is not an intended use.  If you attempt to do such a transfer and someone else buys your item, or the item is sold to someone else, please know that this is an issue our Customer Support Team will not assist you with.  Our apologies, but the Consignment Markets are designed to enable the games economy, not to make transfers between characters. Thank you in advance for your understanding.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [http://boards.cityofheroes.com/showflat.php?Number=9012978 original message] is a sticky in the Market section of the forums.&lt;br /&gt;
&lt;br /&gt;
== Short list of steps for safe transfers ==&lt;br /&gt;
# Select transfer item &lt;br /&gt;
# Make sure there are none of that item for sale &lt;br /&gt;
# Make sure the transaction history includes some sales prior to the current date &lt;br /&gt;
# Use the recipient to put the item up for sale for a low price &lt;br /&gt;
# Log into the donor &lt;br /&gt;
# If there is any number other than one of that item for sale now *or* the transaction history has additional entries, abort &lt;br /&gt;
# Otherwise place your bid in confidence &lt;br /&gt;
&lt;br /&gt;
== Detailed Reasonings ==&lt;br /&gt;
&lt;br /&gt;
=== Transfer Item ===&lt;br /&gt;
&lt;br /&gt;
Selection of a transfer item is important.  Ideally you want as a transfer item something that is rarer, and thus less likely to interact with anyone else&#039;s sales/transfers.  The easiest selection is off-level low interest [[TO]]s and especially [[DO]]s.  To avoid hazards (see below) you also want an item that is 1) not currently for sale at the Consignment House, and 2) has not been sold more than four times during the current date.  Selecting an item that meets these two criteria will allow the player to have the information that they need to safely conduct the transfer.&lt;br /&gt;
&lt;br /&gt;
=== Hazards ===&lt;br /&gt;
Given how the consignment houses function, the above basic transfer method is subject to a couple of different versions of interception, where a different character than the intended recipient ends up receiving the transfer.  Both involve the interceptor happening to be at the auction house during the time it takes to swap over from one toon to the other to complete the transfer.  This may seem like a small chance of occurrence, except that there are likely to be people specifically waiting around the consignment houses specifically to try to make these intercepts in order to make a bunch of Inf for little effort.&lt;br /&gt;
&lt;br /&gt;
==== Buy/resell interception ====&lt;br /&gt;
This interception type involves the interceptor seeing the odd, low level item placed up for auction, buying it himself, and immediately relisting it in order to be the one to receive the transfer.  This scheme relies on the fact that items can be bought for much larger amounts than they are actually listed for.  For example, player A wants to transfer 10 million Inf from character A2 to character A1.  Character A1 only has 10,000 Inf on hand.  Because of the 10% listing fee, the most A1 can list the item for is 100,000 Inf.  The player wants to transfer much more than that, and so goes ahead and doesn&#039;t bother listing it for even that much, instead listing it for a relatively small amount, say 100 Inf.  He intends to then swap over to A2 and go ahead and buy it for 10 million Inf.  But while he is changing characters, player B purchases the cheap item and immediately relists it.  A2 gets logged in, and goes to purchase the item.  But since he cannot see who he is purchasing from, he ends up sending his 10 mil to player B instead of character A1.&lt;br /&gt;
&lt;br /&gt;
==== Same item interception ====&lt;br /&gt;
This interception type is based on the Interceptor seeing the transfer being listed, and happening to have a copy of the same item already in their inventory.  While there are a huge number of potential transfer items, it is still a finite list.  And some types of items are much more likely to be in the hands of random Inf-poor alts.  Low level TOs of various types, for instance.  The interceptor watches the consignment listings, watching for a listing that happens to match an item he already has.  The moment he sees such a listing pop up, he immediately lists his own copy for sale at a minimum price.  The low offers sell first, so when the transferring player logs back in with his rich alt and goes to buy the item, it will most likely be the interceptor&#039;s version that gets sold, not the transferer&#039;s poor alt&#039;s version.  &lt;br /&gt;
&lt;br /&gt;
=== Avoiding interception ===&lt;br /&gt;
&lt;br /&gt;
The consignment houses provide the necessary tools to avoid interception.  Basically, by watching a couple of the details that the system provides about the auctions, it is possible to detect whether either of the above interception methods are being attempted.  If an interception attempt is detected, the player can either halt the transfer altogether, or start from scratch with a different object as the sale item.&lt;br /&gt;
&lt;br /&gt;
==== Detecting Buy/sell interception attempts ====&lt;br /&gt;
When placing the transfer item up for bid, take note of the sales history of the type of item.  After swapping to the high level character, again check the history.  If the history has changed since the item was placed for bid, then the transfer should be considered unsafe and aborted.  The above criteria that the item not have sold more than nine times on the current date allows the use of the given date time stamps to make 100% certain that noone has manipulated the sales history.&lt;br /&gt;
&lt;br /&gt;
==== Detecting same item interception attempts ====&lt;br /&gt;
Ideally the transfer is being done with an item that is not currently for sale by anyone else.  So once the player is swapped over to their high level, check the number of auctions active for the item.  If more than one of the item is now for sale, the transfer should be considered unsafe and aborted.&lt;br /&gt;
&lt;br /&gt;
==Protective Purchase Method==&lt;br /&gt;
This is an alternative transfer method that gives an extra measure of protection, and is not subject to the bug warned about at the top of the page.&lt;br /&gt;
&lt;br /&gt;
# Select item to sell.  Does not have to be zero for sale in the market, and in fact extra items of the same type in the market will help hide the intended transfer from potential intercepters until it is too late for them to act.&lt;br /&gt;
# Record the item&#039;s recent bid history.&lt;br /&gt;
# Place the item up for bid at an odd price.  Likely 3 digits or low 4 digits, but not a round number of any sort.  Remember the price.&lt;br /&gt;
# Swap to the rich character.&lt;br /&gt;
# Validate the sales history to assure that noone else has purchased the transfer item to relist.&lt;br /&gt;
# Begin to place bids for one inf less than the price of the transfer item.  If you buy any, keep biding at the same price.  You want to clear out any items of a lower price than your transfer item.&lt;br /&gt;
# When a bid finally does not buy an item, leave that bid active as an extra protection against any last second low-price sales listings of the item.&lt;br /&gt;
# Now place your transfer bid.  It should buy the transfer item, which is now the lowest priced copy of the item availible for sale.&lt;br /&gt;
# Relog over to the no-longer poor toon and collect your inf.&lt;br /&gt;
&lt;br /&gt;
For an even more complicated, but likely extremely safe, version of this plan, check out [http://boards.cityofheroes.com/showthreaded.php?Cat=0&amp;amp;Number=8237409&amp;amp;page=0&amp;amp;vc=1 this] CoH board post.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Game Currency]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Auction_House&amp;diff=12058</id>
		<title>Auction House</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Auction_House&amp;diff=12058"/>
		<updated>2008-03-07T17:57:15Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: added more details about the 60 day limit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Consignment Houses&#039;&#039;&#039; are facilities that allow heroes or villains to buy and sell [[Enhancements]], [[Recipes]], [[Salvage]], and [[Inspirations]].&lt;br /&gt;
&lt;br /&gt;
The Consignment Houses for Heroes are [[Wentworth&#039;s Fine Consignments]], located in [[Atlas Park]], [[Kings Row]], [[Steel Canyon]], and [[Talos Island]]. Villains use the [[Black Market]], located in [[Cap au Diable]], [[Mercy Isle]], [[Sharkhead Isle]], and [[St. Martial]].&lt;br /&gt;
&lt;br /&gt;
The Consignment House works across servers. Items being sold from any server, US or EU [http://uk.boards.cityofheroes.com/showflat.php?Cat=&amp;amp;Board=AnnounceUK&amp;amp;Number=848200&amp;amp;bodyprev=#Post848200], may be purchased on any other server. It does not, however, allow trading between Heroes and Villains.&lt;br /&gt;
&lt;br /&gt;
At level 10, you will have the option to run through a training session similar to a story arc that will introduce you to [[Invention]] system.  You may want to wait until level 12 though since you receive a free IO during the training session and level 12 allows you to receive a level 15 IO.  However, a character may begin using the Consignment Houses/Black Market at levels below 10 (provided you can safely get to it).  This will allow you to buy and sell items in the event your personal storage and vault storage gets crowded.&lt;br /&gt;
&lt;br /&gt;
== Secret Bid System ==&lt;br /&gt;
&lt;br /&gt;
The Consignment House uses a secret bid system. Here is the in-game explanation of this system as provided by the Wentworth&#039;s Employee in Talos:&lt;br /&gt;
&lt;br /&gt;
: At Wentworth&#039;s we use a &#039;secret bid&#039; auction. To make a long story short, you set the price for your item, but the Buyer does not see it. The Buyer bids what he wishes to pay and if he meets, or exceeds, your requested price he will receive the item. You may even receive more than you asked for! In order to help the Buyer with a bid, there is a history of how much that item has sold for in the past, up to 10 purchases.&lt;br /&gt;
&lt;br /&gt;
The Black Market uses the same secret bid system as Wentworth&#039;s.&lt;br /&gt;
&lt;br /&gt;
If multiple players are selling an item for different amounts, the person with the lowest list price will sell first as long as a bid is higher than their list price. Thus, if a lot of people are listing an item for 100 inf, someone who lists the same item for 10,000 inf may never sell it even if people are paying 100,000 inf for it. Likewise, it&#039;s possible for someone who lists an item for 100 inf to sell it for 100,000 inf while someone else who lists the item for 10,000 inf only sells it for 10,000 inf.&lt;br /&gt;
&lt;br /&gt;
== Transaction Slots ==&lt;br /&gt;
&lt;br /&gt;
Each character has a limited number of transaction slots that they may use at the Consignment House. A character starts with one and earns more as they advance in security/threat level (see the [[Leveling Chart]] for details). Additional transaction slots may also be earned through badges.&lt;br /&gt;
&lt;br /&gt;
One transaction slot is required for each item put up for sale or for each bid placed. Salvage and recipes may be bought or sold in stacks of up to ten.&lt;br /&gt;
&lt;br /&gt;
The following badges increase the number of transaction slots: [[Merchant_Badge|Merchant]], [[Retailer_Badge|Retailer]], [[Auctioneer_Badge|Auctioneer]], [[Marketer_Badge|Marketer]]/[[Black_Marketeer_Badge|Black Marketeer]], and [[Power_Seller_Badge|Power Seller]].&lt;br /&gt;
&lt;br /&gt;
== Fixed Price Items ==&lt;br /&gt;
&lt;br /&gt;
The vast majority of items available in the Consignment House are sold by players. However, a one-use Consignment House Teleporter (for heroes) or Black Market Transporter (for villains) temporary power may be purchased at a fixed price of 10,000. The Teleporter will transport its user to the Consignment House of his or her choice. The Consignment House has an unlimited supply of this item. A character may not possess more than one of this item at a time, and must wait at least 30 minutes after using one before he can use another (though he may buy another immediately).&lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
There are two sets of fees associated with using the Consignment House. Both fees are applied to the seller, a listing fee and a transaction fee.&lt;br /&gt;
&lt;br /&gt;
Because there are fees associated with selling on the Consignment House, it is possible to lose money, especially when items do not sell.&lt;br /&gt;
&lt;br /&gt;
=== Listing Fee ===&lt;br /&gt;
&lt;br /&gt;
When an item is put up for auction, a fee of 5% of its listed price is charged to the seller. If you do not have enough influence/infamy to cover the fee, you will not be able to list it on the Consignment House.&lt;br /&gt;
&lt;br /&gt;
Note that the minimum fee is 5 inf. If 5% of the list price is less than 5, you will still pay 5.&lt;br /&gt;
&lt;br /&gt;
If your item sells, this amount will be refunded. The amount will not be refunded if the item does not sell, or if you cancel the auction.&lt;br /&gt;
&lt;br /&gt;
===Transaction Fee===&lt;br /&gt;
&lt;br /&gt;
When an item sells, a transaction fee of 10% is deducted from the amount it sold for. However, the transaction fee will be reduced by the listing fee, which will be refunded since the item sold.&lt;br /&gt;
&lt;br /&gt;
== Inactivity ==&lt;br /&gt;
&lt;br /&gt;
If a character is inactive (does not log in) for 60 days or more, all items and all influence in the Consignment House will be lost.  Nothing is refunded or returned to the character.  Logging in a single character will not protect items for other characters on that player&#039;s account.  Each character must be logged in individually. It appears from player testing that the item loss occurs during the first server maintenance period after the 60 day limit.[http://boards.cityofheroes.com/showflat.php?Cat=0&amp;amp;Number=9858220]&lt;br /&gt;
&lt;br /&gt;
== Influence Transfers ==&lt;br /&gt;
: &#039;&#039;Main article: [[Influence Transfer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though not an intended use of the consignment house, it is possible to use the consignment house to transfer influence between characters on the same account, cross server. See [[Influence Transfer]] for details.&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Broker}} &lt;br /&gt;
{{BadgeBox|Inspiring}}  &lt;br /&gt;
{{BadgeBox|Scrounger}}  &lt;br /&gt;
{{BadgeBox|Enhancer}}  &lt;br /&gt;
{{BadgeBox|Vendor}}  &lt;br /&gt;
{{BadgeBox|Salesman}}  &lt;br /&gt;
{{BadgeBox|Tradesman}}  &lt;br /&gt;
{{BadgeBox|Merchant}}  &lt;br /&gt;
{{BadgeBox|Peddler}}  &lt;br /&gt;
{{BadgeBox|Retailer}}  &lt;br /&gt;
{{BadgeBox|Dealer}}  &lt;br /&gt;
{{BadgeBox|Auctioneer}}  &lt;br /&gt;
{{BadgeBox|Businessman}}  &lt;br /&gt;
{{BadgeBox|Marketer}}  &lt;br /&gt;
{{BadgeBox|Black Marketeer}}  &lt;br /&gt;
{{BadgeBox|Shopkeeper}}  &lt;br /&gt;
{{BadgeBox|Power Seller}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Services]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Oroborous&amp;diff=52877</id>
		<title>Oroborous</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Oroborous&amp;diff=52877"/>
		<updated>2008-02-14T14:50:49Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: Redirecting to Ouroboros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Ouroboros]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Orobouros&amp;diff=52878</id>
		<title>Orobouros</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Orobouros&amp;diff=52878"/>
		<updated>2008-02-14T14:50:31Z</updated>

		<summary type="html">&lt;p&gt;Peterpeter: Redirecting to Ouroboros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Ouroboros]]&lt;/div&gt;</summary>
		<author><name>Peterpeter</name></author>
	</entry>
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