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	<id>https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NECRO1968</id>
	<title>Paragon Wiki Archive - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/wiki/Special:Contributions/NECRO1968"/>
	<updated>2026-04-07T12:45:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission:To_Save_a_Soul_-_Go_to_one_of_the_Carnival%27s_bases_and_recover_one_of_their_masks&amp;diff=269733</id>
		<title>Mission:To Save a Soul - Go to one of the Carnival&#039;s bases and recover one of their masks</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission:To_Save_a_Soul_-_Go_to_one_of_the_Carnival%27s_bases_and_recover_one_of_their_masks&amp;diff=269733"/>
		<updated>2020-04-11T10:13:19Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: /* {{UL|Go to one of the Carnival&amp;#039;s bases and recover one of their masks}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== {{UL|Go to one of the Carnival&#039;s bases and recover one of their masks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Based on the notes of Nathan Crane, it looks like the Carnival&#039;s masks may hide more than just their faces. If they really are linked to the Carnival&#039;s powers, we have a unique opportunity  to learn more about our foes. {{Green|&#039;&#039;&#039;I need you to go to one of the Carnival&#039;s bases and recover one of their masks.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You see, I&#039;m much more myself now. I tell you, my bad mood was just stress. There&#039;s no need to be so concerned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We need to get our hands on one of the Carnival&#039;s masks!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The door was open, the party music audible from the street. You can&#039;t shake the feeling that you were expected.|Primary=Stop Ring Mistress &amp;amp; her minions (Defeat all enemies in the surrounding room)|Secondary=|Additional=|Completion=You took a mask from one of the Carnival minions you defeated.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Madame of Mystery {{Named|Faction=Carnival of Shadows|Type=Ring Mistress}}&lt;br /&gt;
{{NPC Text|type=villain|title=Carnival Sentries|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion 1:&#039;&#039;&#039; This new boon is most unexpected.&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion 2:&#039;&#039;&#039; We&#039;ll have to see what comes of it.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion 1:&#039;&#039;&#039; Are you in for a treat!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Madame of Mystery dialogue|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; {{Character}} has no idea what&#039;s in store.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Ah, my dear. So nice of you to join us.}}&lt;br /&gt;
{{Mission Clue|Name=Carnival mask|Text=This well-crafted porcelain mask feels light as an eggshell. The painted face upon it wears a sneer that is both repellent and captivating. After you defeated the carnie who wore it, you felt a strange pull toward the mask. It was almost as though it was begging you to pick it up. }}&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, the mask. Isn&#039;t it lovely? Can you imagine looking upon this visage while your psyche was torn to shreds?&amp;lt;noinclude&amp;gt;[[Category: Madeleine Casey Missions]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mission:To_Save_a_Soul_-_Go_to_one_of_the_Carnival%27s_bases_and_recover_one_of_their_masks&amp;diff=269732</id>
		<title>Mission:To Save a Soul - Go to one of the Carnival&#039;s bases and recover one of their masks</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mission:To_Save_a_Soul_-_Go_to_one_of_the_Carnival%27s_bases_and_recover_one_of_their_masks&amp;diff=269732"/>
		<updated>2020-04-11T10:10:44Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: /* {{UL|Go to one of the Carnival&amp;#039;s bases and recover one of their masks}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== {{UL|Go to one of the Carnival&#039;s bases and recover one of their masks}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Based on the notes of Nathan Crane, it looks like the Carnival&#039;s masks may hide more than just their faces. If they really are linked to the Carnival&#039;s powers, we have a unique opportunity  to learn more about our foes. {{Green|&#039;&#039;&#039;I need you to go to one of the Carnival&#039;s bases and recover one of their masks.&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You see, I&#039;m much more myself now. I tell you, my bad mood was just stress. There&#039;s no need to be so concerned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We need to get our hands on one of the Carnival&#039;s masks!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The door was open, the party music audible from the street. You can&#039;t shake the feeling that you were expected.|Primary=Stop Ring Mistress &amp;amp; her minions|Secondary=|Additional=|Completion=You took a mask from one of the Carnival minions you defeated.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Madame of Mystery {{Named|Faction=Carnival of Shadows|Type=Ring Mistress}}&lt;br /&gt;
{{NPC Text|type=villain|title=Carnival Sentries|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion 1:&#039;&#039;&#039; This new boon is most unexpected.&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion 2:&#039;&#039;&#039; We&#039;ll have to see what comes of it.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion 1:&#039;&#039;&#039; Are you in for a treat!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Madame of Mystery dialogue|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; {{Character}} has no idea what&#039;s in store.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Ah, my dear. So nice of you to join us.}}&lt;br /&gt;
{{Mission Clue|Name=Carnival mask|Text=This well-crafted porcelain mask feels light as an eggshell. The painted face upon it wears a sneer that is both repellent and captivating. After you defeated the carnie who wore it, you felt a strange pull toward the mask. It was almost as though it was begging you to pick it up. }}&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, the mask. Isn&#039;t it lovely? Can you imagine looking upon this visage while your psyche was torn to shreds?&amp;lt;noinclude&amp;gt;[[Category: Madeleine Casey Missions]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269731</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269731"/>
		<updated>2020-04-10T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the third mission in [[Crimson#The Rikti Negotiator|The Rickti Negotiator]] arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269730</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269730"/>
		<updated>2020-04-10T18:23:15Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in [[The Rickti Negotiator]] arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Crimson&amp;diff=269729</id>
		<title>Crimson</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Crimson&amp;diff=269729"/>
		<updated>2020-04-10T18:20:30Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: /* Badge Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Crimson&lt;br /&gt;
|image=Crimson.jpg&lt;br /&gt;
|img_capt=Wetwork Agent&lt;br /&gt;
|zone=[[Peregrine Island]]&lt;br /&gt;
|x=2303|y=5.5|z=-256&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|introed=&#039;&#039;&#039;== Level 40-44 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Indigo]]&amp;lt;br /&amp;gt;[[Tina Macintyre]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;== Level 45-50 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Maria Jenkins]]&amp;lt;br /&amp;gt;[[Unai Kemen]]&amp;lt;br /&amp;gt;[[Harvey Maylor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|intros=None.&lt;br /&gt;
|enemies={{Enemy Malta Operatives}}{{Enemy Freakshow}}{{Enemy Knives of Artemis}}&lt;br /&gt;
|badges=[[File:Badge villain malta.png|20 px]][[Master of Olympus Badge|Master of Olympus]]&amp;lt;br /&amp;gt;[[File:Badge stature 14.png|20 px]][[Bodyguard Badge|Bodyguard]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=H|Zone=Peregrine Island|x=2303|y=5.5|z=-256|Pronoun=his|HoodYN=N|Hood=|OriginYN=Y|Origin=Mutation|LevelYN=Y|Level=45-50}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
==== Level 40-44 ====&lt;br /&gt;
* [[Indigo]]&lt;br /&gt;
* [[Tina Macintyre]]&lt;br /&gt;
==== Level 45-50 ====&lt;br /&gt;
* [[Maria Jenkins]]&lt;br /&gt;
* [[Unai Kemen]]&lt;br /&gt;
* [[Harvey Maylor]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
Crimson does not seem to introduce any contacts.&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wetwork Agent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If [[Indigo]] is the velvet glove then the agent code named Crimson is the steel fist. His heightened senses help him follow the trails that his partner scouts and then his skill with weapons covers the rest. He is totally committed to ending the threat presented by the [[Malta Operatives|Malta group]].&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
Talk to {{Active Contact}}. Move out.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
[[Indigo]] has been keeping tabs on you. She says you are good, here&#039;s your chance to convince me.&lt;br /&gt;
&lt;br /&gt;
=== Below Level Requirement ===&lt;br /&gt;
You need to be Security Level 46 before I pass on any more intel.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* You&#039;ve got the detail.&lt;br /&gt;
* Get the job done, hero.&lt;br /&gt;
* All right, now, listen up.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
Clean your plate, {{Character}}, then talk to me.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
I have nothing more for you.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]] {{3insp}}&lt;br /&gt;
* {{Store Mut|Level=45|Price=200}}&lt;br /&gt;
&#039;&#039;Not bad, friend. These {{green|Enhancements}} should help you. I want you to call in your position frequently.&#039;&#039;&lt;br /&gt;
* [[Inspirations]] (all)&lt;br /&gt;
&#039;&#039;You&#039;ve impressed me. Here are some {{green|Enhancements}}.&#039;&#039;&lt;br /&gt;
* {{Store Mut|Level=50|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
&lt;br /&gt;
{{ArcAward|m=7|fb=1}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Rikti Negotiator}} ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The third part of this mission series is timed, and is the only part required to earn the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Indigo]]&#039;s uncovered a situation that could be disastrous if allowed to proceed unchecked. It involves the [[Rikti]], who aren&#039;t exactly my favorite people; and it involves the [[Malta Group]]. If there&#039;s any good point, it&#039;s that this situation she&#039;s discovered has more to so with mutual annihilation between the two groups than holding hands around a campfire. {{green|That&#039;s about all I can tell you; [[Indigo]] will be able to tell you the rest if you want to follow up.}}&lt;br /&gt;
&lt;br /&gt;
I&#039;ll warn you, though, [[Indigo]] thinks that this one might end up as a battle against time. Once you&#039;ve made a move, Malta may try to act fast to keep you from winning the second round of this one. You&#039;ve been warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Indigo]] should be waiting to talk to you. You&#039;ll probably have to see her in person. She&#039;ll have further instructions for you then.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find out about the Malta Group/Rikti situation from Indigo}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Indigo]] should be waiting to talk to you. You&#039;ll probably have to see her in person. She&#039;ll have further instructions for you then.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Meet with Indigo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Indigo|Text=I&#039;m glad to see you, {{Character}}. I think you&#039;re just the person to help handle this.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what you know about the current state of Rikti affairs, but the Rikti trapped on Earth seem to be factionalizing around different philosophies. I don&#039;t know the whole run-down of how and why it happened, but the two factions call themselves the [[Traditionalists]] and the [[Restructurists]]. The important this is that the Traditionalists are willing to talk cease-fire, and our government has been trying to work one out with that faction.&lt;br /&gt;
&lt;br /&gt;
This is where our &#039;friends&#039; come in. They&#039;re planning to sabotage the talks. They&#039;ve kidnapped two of the negotiators, one human and one Rikti, and are going to pin their deaths on the other side. Understanding why is part of their weird psychology. As far as our &#039;friends&#039; are concerned, they would rather have an enemy they can made people afraid of and rally against, than a possible friend. From their point of view, it&#039;s safer and more useful for their own agenda if they have hostile Rikti aliens as a threat they can pull out at any time to scare people. If we had a cease-fire, that might lead to peace, or worse.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know how you feel about the Rikti, but I think you can agree that preventing our &#039;friends&#039; from using them as a boogey man is a good thing. So, I&#039;m going to give you the locations of where they&#039;re holding both negotiators. The first one is Dr. Helen Spendler. I&#039;ll show you where our &#039;friends&#039; are keeping her.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat lead kidnapper &amp;amp; his men}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Indigo&#039;s got the right idea on this one. I&#039;ve got no love for the [[Rikti]], but I can see that keeping negotiations with these Traditionalists going is a good idea. You&#039;ll need to rescue Dr. Helen Spendler. Taking out her captors is probably a good idea while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Malta Group has re-conditioned this abandoned Council base.|Primary=Defeat lead kidnapper &amp;amp; his men|Secondary=Rescue Dr. Spendler|Additional=|Completion=You freed Dr. Spendler, and found some important orders on her defeated captors.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Babel Red Beta {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
* Dr. Spendler (NPC Hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 1:&#039;&#039;&#039; When do we put that traitor Spendler out of our misery?&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 2:&#039;&#039;&#039; Peace with the Rikti. The thought makes me sick.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 1:&#039;&#039;&#039; It&#039;s {{Character}}! How did that mask find us?&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Babel Red Beta|text=&#039;&#039;&#039;Before combat:&#039;&#039;&#039; We&#039;ve had to move up the time table. Alpha&#039;s team is moving C&#039;Kelkah.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; Your interference ends here, {{Character}}.}}&lt;br /&gt;
{{NPC Text|title=Dr. Helen Spendler|text=&#039;&#039;&#039;Once rescued:&#039;&#039;&#039; Thank you, {{Character}}, and not just for my own life. They were going to frame my death on the Traditionalist Rikti!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=New Orders|Text=You found this print-out of an email to Babel Red Beta, the leader of the Malta Group Operations team who had kidnapped Earth&#039;s negotiator with the Traditionalist Rikti. The orders state that Babel Red Beta&#039;s counterpart, Babel Red Alpha, is to move up his schedule and kill the Rikti Traditionalist negotiator, a scientist called C&#039;Kelkah, ahead of schedule at a specified location.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The third mission&#039;s &#039;&#039;&#039;timer&#039;&#039;&#039; begins immediately upon exiting the second mission.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Rikti negotiator quickly}} ====&lt;br /&gt;
[[File:C&#039;Kelkah.jpg|150px|thumb|{{center|C&#039;Kelkah}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If those orders you found are half-way correct, then you need to get to that area on the double and keep them from killing this C&#039;Kelkah.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This blasted section of the city hasn&#039;t been renovated since the [[Rikti War]]. The Malta Group must think it&#039;s the perfect backdrop to execute a Rikti negotiator and any hope of peace along with her.|Primary=Rescue Rikti negotiator quickly - 2:30:00|Secondary=Locate C&#039;Kelkah&lt;br /&gt;
** Lead C&#039;Kelkah out of area|Additional=|Completion=Success: You saved the Traditionalist Rikti negotiator C&#039;Kelkah from assassination by the Malta Group. The peace talks should be able to continue. &amp;lt;br /&amp;gt;Failure: You were unable to save the negotiator C&#039;Kelkah from assassination by the Malta Group. You are uncertain if the peace talks will continue.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Babel Red Alpha {{Named|Faction=Malta Operatives|Type=Gunslinger}} &lt;br /&gt;
* [[C&#039;Kelkah]] (NPC Hostage/Ally) {{Named|Faction=Rikti|Type=Chief Mentalist}}&lt;br /&gt;
* {{Named|Faction=Malta Operatives|Type=Gunslinger}} (Guarding C&#039;Kelkah)&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&#039;&#039;&#039;After freeing C&#039;Kelkah&#039;&#039;&#039; you will be ambushed by &#039;&#039;&#039;four squads&#039;&#039;&#039; of &#039;&#039;&#039;Malta soldiers&#039;&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 1:&#039;&#039;&#039; Make sure the area is secure. We want no witnesses.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 1:&#039;&#039;&#039; You won&#039;t save that Rikti scum!&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 2:&#039;&#039;&#039; MHI, repeat, we have a MHI!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Babel Red Alpha|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Once C&#039;Kelkah is executed, this peace will be dead as well.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; {{Character}}! Make sure the &#039;Hero&#039; doesn&#039;t find that Rikti!}}&lt;br /&gt;
{{NPC Text|title=C&#039;Kelkah|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative:&#039;&#039;&#039; I can&#039;t wait to shoot this thing.&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Gunslinger:&#039;&#039;&#039; MHI! Secure the hostage!&lt;br /&gt;
&#039;&#039;Once Rescued&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;C&#039;Kelkah:&#039;&#039;&#039; To you: My thanks. Understand: All humans: Not similar: These humans. Negotiations: Re-commence.&lt;br /&gt;
&#039;&#039;If Lost&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;C&#039;Kelkah:&#039;&#039;&#039; Help: Needed! Speed: Essential!&lt;br /&gt;
&#039;&#039;If Refound&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;C&#039;Kelkah:&#039;&#039;&#039; Your assistance: Most welcome.&lt;br /&gt;
&#039;&#039;At the mission exit&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;C&#039;Kelkah:&#039;&#039;&#039; Lasting peace: My wish. Realization: Your wish as well.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Ambushes|text=&#039;&#039;&#039;Malta Operative:&#039;&#039;&#039; Secure the prisoner!}}&lt;br /&gt;
&lt;br /&gt;
Successful completion of this mission awards the [[Bodyguard Badge]].&lt;br /&gt;
&lt;br /&gt;
{{BadgeBox|Bodyguard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Success&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now, I&#039;m no telepath, and I am certainly no alien telepath, but from people I know who are privy to such information, there are a lot of [[Rikti]] buzzing about the save you pulled off there. This C&#039;Kelkah lady seems to be very influential among the Traditionalist Rikti. So, the talks will continue, and who knows? Maybe something will come out of it. World could sure use a little more peace, at least in my opinion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission failure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, the good news is that the negotiations between the peoples of Earth and the Traditionalist Rikti are still going to continue. The loss of C&#039;Kelkah was a major blow, but the [[Rikti]] seem to be taking it well. As I understand it, they don&#039;t seem to blame the death on humanity in general, but they are questioning how they can be promised any kind of safety when some of our mightiest heroes, and they meant you, weren&#039;t able to protect a single negotiator. Or at least, that&#039;s the line they&#039;re taking right now. The talks will go on, and that&#039;s a good thing.&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
{{StoryArc Project: World Wide Red}}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
{{Mission:Crimson - Stop the Malta Group raid on the Crey science facility}}&lt;br /&gt;
{{Mission:Crimson - Extract the Circle of Thorns informant}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Protect Robert Able from the Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A young fellow by the name of Robert Able has been targeted for capture by the [[Malta Operatives|Malta Group]]. I know that they&#039;ve been watching this kid for about a decade, and if I&#039;m right, then more than his life is in danger. {{green|I think it would be safer if Robert was out from under their watchful eye and under our protection.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Robert&#039;s out on a little camping trip right now along with his folks. You&#039;ll need to rescue the whole family, or else Malta will use them as leverage. Once you&#039;ve handled that situation, you&#039;ll need to meet with [[Indigo]]. She&#039;ll have more information for you at that time.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Save the Able family}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Able family&#039;s camping trip is about to be cut short. You need to rescue the whole family, or else Malta will use them as leverage.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Though this might be a pleasant place to experience the great outdoors, you know that agents of the Malta Group aren&#039;t out here to relax.|Primary=Save Able family|Secondary=3 Ables to save|Additional=|Completion=You rescued the Able Family from the Malta Group.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tom Able (Captive)&lt;br /&gt;
* Robert Able (Captive)&lt;br /&gt;
* Anita Able (Captive)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Ambushes|text=&#039;&#039;&#039;Malta Operative:&#039;&#039;&#039; We are moving to intercept {{Character}}: over.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Patrols|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 1:&#039;&#039;&#039; Make a pass through the area. No one can leave alive.&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 2:&#039;&#039;&#039; Roger dodger.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 1:&#039;&#039;&#039; {{Character}}! Here?&lt;br /&gt;
:&#039;&#039;&#039;Malta Operative 2:&#039;&#039;&#039; You&#039;ll ruin everything!}}&lt;br /&gt;
{{NPC Text|title=The Able Family|text=&lt;br /&gt;
&#039;&#039;Upon Rescue&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Robert Able:&#039;&#039;&#039; {{Character}}, who are these people?&lt;br /&gt;
:&#039;&#039;&#039;Anita Able:&#039;&#039;&#039; Bless you, {{Character}}! Have you seen my husband or my son?&lt;br /&gt;
:&#039;&#039;&#039;Tom Able:&#039;&#039;&#039; I knew this was coming one day, {{Character}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Tom Able&#039;s odd words|Text=After you rescued Tom Able from the Malta Group, he spoke to you with a broken expression and eyes filled with sorrow:&lt;br /&gt;
&lt;br /&gt;
&#039;They told me this would happen one day. They told us we couldn&#039;t run, and they proved it. They&#039;d always come to check, every year. They would just tell us to accept it, or else they&#039;d, they&#039;d...&lt;br /&gt;
&lt;br /&gt;
&#039;I&#039;m sorry, {{Character}}, but my wife and I, we&#039;re just normal people who&#039;ve been powerless against these men for so many years. I can&#039;t tell you anything. I wish I could, but there&#039;s nothing I can do.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|Upon exiting this mission, you will be [[ambush]]ed by the [[Malta Operatives|Malta Group]].}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Meet with Indigo}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to meet with [[Indigo]]. She has more information for you about the Able family situation.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Meet with Indigo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Indigo|Text=The Able family&#039;s been under surveillance by our &#039;friends&#039; for several years. They get visits from Malta operatives, usually twice a year, even though they&#039;ve moved several times. Other than that, they&#039;re completely unremarkable. He&#039;s an mechanical engineer specializing in air conditioning systems, she&#039;s an administrative assistant with a degree in English, they vote conservatively, and have excellent savings. They&#039;ve never had marital counseling and neither of them have any criminal record. Robert is a good student who used to have a weight problem until he hit a growth spurt two years ago. He&#039;ll probably be joining the army to get enough money for school, unless he gets some student aid. Nice enough people, but not the sort of folks Malta would be interested in.&lt;br /&gt;
&lt;br /&gt;
Except that Robert was conceived en vitro at a clinic called Genrove Fertility. Shortly afterward, agents of our &#039;friends&#039; started visiting the Able family. I have the feeling these two events are related. The Genrove clinic itself was destroyed in the war, but their records are being kept by the company that owned them. That company is Falcone Pharmaceuticals, a front for our &#039;friends&#039; from Malta. I&#039;ll give you the location, you&#039;ll need to find the file on what makes the Ables special. After you get them, take them to Crimson. If we&#039;re right, then he should have the next step ready for you.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find the Able&#039;s files}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can thank [[Indigo]] for doing all the footwork on this one. You&#039;ll need to find the files on the Able family from their old fertility clinic.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=As you enter the offices of Falcone Pharmaceuticals, you notice a pronounced lack of office workers. Like Indigo said, this company appears to be a front for the Malta Group!|Primary=Find the Able&#039;s files|Secondary=Find the Able&#039;s files|Additional=|Completion=You found records that explain the reason for the Malta Group&#039;s interest in the Able family.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helix Black 08-08 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC Text&#039;&#039;&#039;&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; Keep ready. Briefing said that {{Character}} captured Robert Able.&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 2]]:&#039;&#039;&#039; Do you think {{Character}} could come here after us?&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; It&#039;s {{Character}}!}}&lt;br /&gt;
{{NPC Text|type=villain|title=Helix Black 08-08|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; {{Character}} cannot be allowed to get any more information.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Your investigation ends here!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Robert Able&#039;s file|Text=You found this file in the Falcone Pharmaceuticals, a front company for the Malta Group. The file is from the fertility clinic that Tom and Anita Able consulted, which helped produce their son, Robert. The file shows that the couple were unknowingly used in a biological experiment by a faction within the Malta Group.&lt;br /&gt;
&lt;br /&gt;
According to the file, the Ables were chosen from among several couples for their close physical resemblance with a tissue donor the Malta Group wanted to make a genetic duplicate of. They produced a clone and implanted it into Anita Able instead of the child they&#039;d hoped to conceive, all without the Ables&#039; knowledge or consent. The man the Ables were used to clone was none other than Roger Vrabel, the original head of the Malta Group.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Deliver files to Crimson}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bring what you found to me in person. I want to make sure that we&#039;re not overheard.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver files to Crimson|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Crimson|Text=This is some serious bad science you&#039;ve uncovered here, and it gets worse. I&#039;ve traced all of the orders concerning Robert, and they all come from the same organization within the Malta Group. These guys are a part of Malta, but they seem to have been operating semi-autonomously since the early 90&#039;s, and have been running some extra operations on the side. One of these side operations was the Able family and the production of Robert. They&#039;ve also recently ramped up another project, and I want to make sure that this second project does not come to fruition. That&#039;s going to be your job.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have to accomplish two objectives in order to do that. First, you&#039;ll need to take out the operative in charge of the place, a Malta agent called Helix Black 0-9-0. Secondly, I want you to find their mainframe. Destroyed or taken, they cannot be allowed to have it.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Helix Black 0-9-0}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, you&#039;ll need to take out the operative in charge of the place, a Malta agent called Helix Black 0-9-0. Secondly, I want you to find their mainframe.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The mysterious nature of this Malta Group cell&#039;s operations are in the back of your mind. If there are any answers to be had, they&#039;ll be in this high tech base.|Primary=Defeat Helix Black 0-9-0|Secondary=Find Malta mainframe|Additional=|Completion=You shut down the Malta lab. The words of Helix Black 0-9-0 spoke after his defeat still echo in your mind.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Helix Black 0-9-0 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The old guard|Text=After his defeat, the Malta operative called Helix Black said the following to you:&lt;br /&gt;
&lt;br /&gt;
&#039;You&#039;re taking our future away from us. When the Cold War ended and the Berlin Wall fell, that&#039;s when it all went wrong. Younger agents asked what we were supposed to do now, and we didn&#039;t have an answer. So they made up a new one. There weren&#039;t any communists left to fight, so we&#039;d help expand democracy and capitalism. Expand them by any means necessary. That was the new guard. That&#039;s when Malta started to change.&lt;br /&gt;
&lt;br /&gt;
&#039;Before, everything we did we did to protect the Western world. The new guard, they say they&#039;re doing that, but they also want wealth and power and even more control. If we could just have gotten Roger back. Re-made him in Robert. He&#039;d run Malta for years. He&#039;d get it on track. He would have changed everything! It all would have been right again!&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=An old tape back-up|Text=This large spool of magnetic tape weighs nearly 20 pounds. This kind of computer equipment hasn&#039;t been used in decades. It&#039;s labeled:&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Personality Recording&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Subject: Roger Vrabel&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;Date: 1981&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Class Titans|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Current area status is secure.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Area is now unsecured. Entering combat mode.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Helix Black 0-9-0|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; It&#039;s now or never. We decide the future of the Malta Group here.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; You don&#039;t know what this is about. Robert Able is our only chance for the future!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You just averted a pretty tragic fate for Robert Able, {{Character}}. That kid&#039;s going to have enough trouble dealing with the knowledge that he&#039;s not his parents&#039; biological son, but at least he won&#039;t have to worry about getting his brain overwritten by a copy of a long-dead CIA spook and conspiracy founder.&lt;br /&gt;
&lt;br /&gt;
I lived through the period when the change between the new and the old guard within Malta took place. Trust me on this, whatever Helix Black told you about the old Malta Group being all high-minded and great compared to the new one, they both looked like the same bunch of jerks from the outside.&lt;br /&gt;
&lt;br /&gt;
This kind of mind-transfer stuff crops up every few years when someone gives some mad genius too much discretionary research money. Getting an accurate copy of a personality or getting it copied over correctly is usually where these things fall down. These guys were probably pulling strings within Malta to get their hands on [[Crey]]&#039;s Revenant Hero equipment so they&#039;d have a way to put that copy of Vrabel&#039;s personality into Robert&#039;s head.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|The Return of Nemesis (46-50)}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All right, {{Character}}, I have an operation that I&#039;m going to need your help with, but I have to warn you flat-out that this could be incredibly dangerous. Not that anything involving the [[Malta Group]] is ever safe and easy, but with the [[Nemesis|Nemesis Army]] involved, this could go above and beyond that. {{green|If you&#039;re up to it, I need your help to investigate what exactly the [[Malta Group]] and the [[Nemesis|Nemesis Army]] have to talk about.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if you&#039;re aware of the current state of the [[Nemesis|Nemesis Army]], but they&#039;ve taken a pretty bad blow. It looks like [[Nemesis (Archvillain)|Nemesis]] is finally dead and gone, and most people expected them to just break up and go back to whatever life they led before. That hasn&#039;t been the case. They still perform operations and do missions and get orders, but no one really knows if those orders are coming from the [[Nemesis|Nemesis Army]] leadership and they&#039;ve assumed command, or if they&#039;re coming from a usurper who&#039;s taken over as a new Nemesis, or from [[Nemesis (Archvillain)|Nemesis]] himself.&lt;br /&gt;
&lt;br /&gt;
Whatever the case is, despite those orders, some [[Nemesis|Nemesis Army]] troops are getting worried by these turns of events, and have been talking with representatives of, you guessed it, our friends in the [[Malta Group]]. So, what I want you to do is crash one of these little talks, defeat the negotiators, and try to find some clue over what all of this is about.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate what the Malta Group and the Nemesis Army are talking about}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re at the target location, you&#039;ll have two things to do. First, I want you to find &lt;br /&gt;
out what the [[Nemesis|Nemesis Army]] and the [[Malta Group]] are talking about. This is the [[Nemesis|Nemesis Army]], so I&#039;m sure they&#039;ll be some paperwork around. Second, I want you to help derail those talks. &lt;br /&gt;
Take out all of the negotiators.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Both the Malta Group and the Nemesis army are incredibly dangerous by themselves. Any potential alliance between them must be stopped.|Primary=Defeat lead negotiators|Secondary=Find negotiation clues|Additional=|Completion=You disrupted the negotiations between this group of Nemesis Army soldiers and members of the Malta Group. You also found that several of the Nemesis Army soldiers were wearing recording devices.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Babel Green 2-4 ([[Malta Operatives#Gunslinger 2|Gunslinger]])&lt;br /&gt;
* Negotiator Willcleff ([[Nemesis#Captain|Nemesis Officer]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Negotiators|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Gunslinger 2|Babel Green 2-4]]:&#039;&#039;&#039; It&#039;s clear that the Nemesis army is going nowhere. Join us.&lt;br /&gt;
&#039;&#039;Combat Start:&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Nemesis#Captain|Negotiator Willcleff]]:&#039;&#039;&#039; We are espied upon!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Malta Group contracts|Text=These papers are contracts for employment within the Malta Group. The contract specifically states that the person signing it will leave the Nemesis Army and give over all Nemesis technology the possess, along with any Nemesis Army related information, and in exchange receive a very well paid contract to work for the Malta Group.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Surveillance devices|Text=You found these surveillance devices on several of the Nemesis Army negotiators. These are clearly Nemesis technology, designed to record audio and video and send it back to another location. With a bit of work (and some quick calls to old contacts), you can trace the signal to its destination point.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat monitoring station leader}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trace you got is lucky, but it&#039;s clean. It should lead you to something interesting. You should concentrate on finding any and all records that were sent to that point, and on defeating whoever is in charge there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The signals you traced have led you here. Hidden in the city sewers, a gleaming high tech lab sprawls before you. All imprinted with the indelible mark of the Nemesis Army.|Primary=Defeat monitoring station leader|Secondary=4 recordings to find|Additional=|Completion=You shut down this monitoring station and got copies of all their recordings. Indigo could probably help correlate them.}}&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Nemesis#Fake Nemesis|Fake Nemesis]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Surveillance records|Text=You found dozens of different recordings made by Nemesis Army troops of their negotiations with Malta Group operatives. Each time, the Malta Group is trying to subvert the Nemesis troops into joining them. Each record is accompanied by a report by the Nemesis troops about how much the Malta Group negotiators believed them.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Fake Nemesis|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Send the last of the information ahead. {{Character}} should be here soon.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Ah, {{Character}}. Welcome to your doom!}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After exiting this mission, you will be ambushed by [[Malta Operatives]].}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take recordings to Indigo}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Indigo]] is going to have a fun time with those recordings. She should be able to pull that information together into something you can use.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take recordings to Indigo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Indigo|Text=Wow, {{Character}}, this is some juicy stuff. Give me a moment to look through all of this.&lt;br /&gt;
&lt;br /&gt;
Hmmm.&lt;br /&gt;
&lt;br /&gt;
Interesting.&lt;br /&gt;
&lt;br /&gt;
These are the weirdest time and date stamps.&lt;br /&gt;
&lt;br /&gt;
Ah-ha! Okay! All of this data was being fed to a central point. My guess is that there are probably several monitoring stations like this one, all watching over [[Nemesis|Nemesis Army]] negotiation teams. I don&#039;t know if they&#039;re all talking to our &#039;friends&#039;, or if other groups are involved. A lot of villain organizations have been trying to move in on the [[Nemesis|Nemesis Army]], now that it looks like [[Nemesis (Archvillain)|Nemesis]] is gone. But seeing this effort on recording and analyzing, looking for other groups to show interest? This looks like part of a larger plan.&lt;br /&gt;
&lt;br /&gt;
I&#039;m like everyone else, {{Character}}. I really hope that [[Nemesis (Archvillain)|Nemesis]] is gone forever. I know that we can&#039;t count on that. If this really is some elaborate plan to draw in and subvert other groups by tricking them into accepting [[Nemesis]] agents, then it can&#039;t be allowed to continue. I&#039;ve been able to trace enough back that I should have the location of the central monitoring depository. I don&#039;t know what you&#039;ll find in there, but I&#039;d recommend that you take friends along.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find info at monitoring base}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This place could be extremely dangerous, {{Character}}. Your main goal is to try and find out whatever the [[Nemesis|Nemesis Army]] is up to so we can stop them.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Indigo&#039;s information was correct once more. Hidden behind a facade of normal office space, you&#039;ve found another secret Nemesis hideout!|Primary=Find info at monitoring base|Secondary=Seek clues|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* 5x [[Nemesis#Fake Nemesis|Fake Nemesis]]&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A plan of attack|Text=You found these meticulous battle plans in a Nemesis base. They note where a high-ranking Malta Group operative and cell leader will be going to conclude what he will believe to be a deal to annex a portion of the Nemesis Army. What he doesn&#039;t know is that he and his men will be the ones getting annexed by Nemesis!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Nemesis technology spare parts|Text=The spare parts you found seem almost puzzling at first. Though they&#039;re clearly Nemesis technology, they clearly aren&#039;t for repairing an automaton. In fact, they seem like just what you&#039;d need to repair a biological support system that was based on Nemesis technology. Indigo&#039;s words return to mind. If Nemesis were alive, this would be the kind of plan he&#039;d do. And if Nemesis were alive, he&#039;d need parts like these to maintain his armor.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=1x Fake Nemesis|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; I report to you, Lord Nemesis, that I am ready to repel the foe!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; And you would be {{Character}}? Excellent! Prepare to be destroyed!}}&lt;br /&gt;
{{NPC Text|type=villain|title=3x Fake Nemesis|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Ah, another visitor!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Stay awhile, {{Character}}. Stay forever!}}&lt;br /&gt;
{{NPC Text|type=villain|title=1x Fake Nemesis|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Lord Nemesis is at the scene. This will be over soon.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; I&#039;d offer you to join us, {{Character}}, but Lord Nemesis would be too satisfied by your death.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Nemesis!}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if I can believe that [[Nemesis (Archvillain)|Nemesis]] is back again. I just know that who or whatever is calling itself [[Nemesis (Archvillain)|Nemesis]] has to be stopped. {{Character}}, I am entrusting that job to you. [[Indigo]] and I will try to get the word out.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=It looks like the Malta Group operatives who&#039;d come here expecting intense negotiations got an intense fire fight instead. They seem to be holding their own, but if Nemesis himself is truly here, it can&#039;t last.|Primary=Stop Nemesis!|Secondary=|Additional=|Completion=You have stopped the Nemesis Army&#039;s plot to infiltrate the Malta Group and defeated Nemesis. Or have you?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Babel Red 8-7 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
* Babel Blue 9-6 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
* Vital Gold 1-2-1 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
* 2x [[Nemesis#Warhulk|Warhulk]]&lt;br /&gt;
* [[Nemesis (Archvillain)|Nemesis?]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Minion Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Minion:&#039;&#039;&#039; We are being overrun! Send reinforcements!&lt;br /&gt;
:&#039;&#039;&#039;Nemesis Minion:&#039;&#039;&#039; For Lord Nemesis!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Malta Minion:&#039;&#039;&#039; It&#039;s {{Character}}! This just went from bad to worse!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Lieutenant Battles|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Nemesis Lieutenant:&#039;&#039;&#039; You had best surrender now.&lt;br /&gt;
:&#039;&#039;&#039;Malta Lieutenant:&#039;&#039;&#039; We can win this!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Babel Red 8-7 Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Babel Red 8-7:&#039;&#039;&#039; We&#039;ve been out-maneuvered! Fall back!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Warhulk:&#039;&#039;&#039; Press the attack, men! For Lord Nemesis!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Babel Blue 9-6 Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Babel Blue 9-6:&#039;&#039;&#039; We offered you everything!&lt;br /&gt;
:&#039;&#039;&#039;Warhulk:&#039;&#039;&#039; Lord Nemesis has already given me everything.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Babel Blue 9-6:&#039;&#039;&#039; You can all die together!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis?/Vital Gold 1-2-1|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Lord Nemesis?:&#039;&#039;&#039; And that sort of hubris is why I shall always win in the end. Let us discuss your surrender.&lt;br /&gt;
:&#039;&#039;&#039;Vital Gold 1-2-1:&#039;&#039;&#039; You may take this cell, but the Malta Group will fight you forever!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Nemesis?:&#039;&#039;&#039; Ah, {{Character}}. Have we met? Or perhaps it was another, earlier Nemesis? Either way. I shall crush you and any companions this time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I told you that one was gonna be tough, but it looks like you handled it as well as anyone could have expected. The Malta Group&#039;s plan to subvert parts of the [[Nemesis|Nemesis Army]] is done with, as is the Nemesis Army&#039;s plan to subvert parts of the [[Malta Group]]. Vital Gold 1-2-1 is in custody, and that&#039;s a lot of damage to the Malta Cells in [[Paragon City]]. And then there&#039;s [[Nemesis (Archvillain)|Nemesis]].&lt;br /&gt;
&lt;br /&gt;
Who or whatever was inside that [[Nemesis (Archvillain)|Nemesis]] body was killed when you defeated it. Internal boilers went into the red, fried most everything. [[Indigo]] monitored the medical reports, and according to the doctors, while there was a brain in there, meaning that it could have been [[Nemesis (Archvillain)|Nemesis]] himself, the brain was, well, artificial. Like one of the brains [[Crey]] was working on for the next step in the [[Revenant Hero Project]]. All of which makes me wonder if that might have been not the real [[Nemesis (Archvillain)|Nemesis]], but a real [[Nemesis (Archvillain)|Nemesis]]?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Rescue Candice Boxer from the Malta Group}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I got a perfect piece of heroing for you, {{Character}}. The Malta Group are about to get rid of a mother with a story to tell by the name of Candice Boxer. If you can save her life, you might want to listen to what she has to say. It seems that Mrs. Boxer got a little too close to something bad while she was looking for her son, Joe. {{green|Now that she&#039;s crossed the Malta Group, she&#039;s going to need a rescue just to stay alive, much less to find her boy.}} Let me give you a fair warning: This might not look like much, but this could get pretty tough before it&#039;s all done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can save Mrs. Boxer and listen to what she has to say, this could lead to something &lt;br /&gt;
big. I trust you&#039;ll be able to follow up.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Mrs. Boxer}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can save Mrs. Boxer and listen to what she has to say, this could lead to something &lt;br /&gt;
big. I trust you&#039;ll be able to follow up.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crimson&#039;s directions have led you to a series of caves near the surface.  You&#039;ve already spotted at least one Malta soldier walking patrol.|Primary=Rescue Mrs. Boxer|Secondary=Save Mrs. Boxer|Additional=|Completion=You saved Mrs. Candice Boxer from the Malta Group, and listened to her story.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Aegis Ocher Echo {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
* Mrs. Boxer (Non-Escort Captive)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Mrs. Boxer&#039;s story|Text=After you rescued her from agents of the Malta Group, Candice Boxer told you:&lt;br /&gt;
&lt;br /&gt;
&#039;I&#039;m so glad you came and saved me, {{Character}}. All of this trouble started when I stopped hearing from my son, Joe. Joe was in prison, you see. Much as a mother hates to say it, my Joe wasn&#039;t always a good boy. Drugs, gangs, and worse. He broke my heart for many years. My only comfort was that he never got in with anything really horrid, like the Freakshow. This latest time, though, I think he was turning things around. He was trying to finish his high school degree in Zigursky, and he wanted to be part of his son&#039;s life. He wrote me every week, and my heart was full of hope for the first time in many years.&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;But then the letters stopped. I didn&#039;t think too much of it at first,but then I tried to visit him and no one in the Zigursky administration had heard of my son. He wasn&#039;t in any of the prison records, even! I started to snoop around a bit, when a guard who&#039;d always been nice told me that a new government contractor had taken over record keeping at Zigursky. I tried to get my son&#039;s records from them, but they said I&#039;d need a court order. Well, I was going to do just that, but then these men came. They took me from my home, and I think they were going to kill me to keep me quiet!&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Oh, {{Character}}, I know you must hear these stories every day. My boy Joe wasn&#039;t an angel, but I&#039;m very worried about him. Perhaps you could check in with that contractor, Prison Control Handling, and see what&#039;s happened to my son?&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; Guess this is as good a place as any to dump the body after they kill her.&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 2]]:&#039;&#039;&#039; Tough break, though. She seemed like a nice old lady.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; Talk about tough breaks! It&#039;s {{Character}}!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Aegis Ocher Echo|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; We need to dispose of Boxer before {{Character}} arrives.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; We&#039;ll have to dig another grave for you, {{Character}}.}}&lt;br /&gt;
{{NPC Text|title=Mrs. Boxer|text=&#039;&#039;&#039;Upon Rescue:&#039;&#039;&#039; Thank you, {{Character}}. When I went looking for my son, I never thought I&#039;d find so much trouble.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|After exiting this mission, you will be ambushed by [[Malta Operatives]].}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Joe&#039;s Records}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mrs. Boxer&#039;s story could have a lot of implications. Something wrong is going on at the Ziggurat, and searching the offices of Prison Control Handling is the best way to find out about it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The moment you step into the Prison Control Handling Office, you can tell that something isn&#039;t right.|Primary=Find Joe&#039;s Records|Secondary=Find Joe&#039;s files|Additional=|Completion=You found evidence of Joe&#039;s transfer to a secret Malta facility.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Aegis Ocher Beta {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Prisoner transfer records|Text=You found these papers in the offices of Prison Control Handling, a government contractor who was helping to manage Zigursky prison. Contrary to PCH&#039;s claims, you did find a reference to Mrs. Boxer&#039;s son. It seems that he and several other prisoners were transferred to an unspecified medical facility for some kind of operation. The medical records show that the men were all sedated to prevent escape attempts, so it seems unlikely that this operation was voluntary.&lt;br /&gt;
&lt;br /&gt;
While the address of the facility isn&#039;t mentioned, it seems that the driver must have gotten lost on the way. There&#039;s a small map to the facility drawn on a copy of the transfer receipt.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; I heard Aegis Ocher Echo botched getting rid of that old lady.&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 2]]:&#039;&#039;&#039; You can&#039;t blame him. That was {{Character}}, not some bush-leaguer.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; {{Character}} is here! Battle stations!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Class Titan|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Current area status is secure.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Area is now unsecured. Entering combat mode.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Aegis Ocher Beta|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; It&#039;s confirmed. {{Character}} saved Boxer. This is bad.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; We can still salvage this operation. Take out {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambush!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After exiting this mission, you will be ambushed by [[Malta Operatives]].&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Destroy Titan Center}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alright, {{Character}}. I know where you&#039;re going, and I&#039;ll warn you that it ain&#039;t gonna be nice. Clean that place out. Look for any intel, but at the very least, put an end to this.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear the clicks as Malta&#039;s security cameras begin snapping stills of your face.|Primary=Destroy Titan Center|Secondary=2 pieces of info to find|Additional=|Completion=You shut down the Titan center, and put an end to Joe&#039;s pain.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* 2x {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
* A Titan called Joe {{Named|Faction=Malta Operatives|Type=Zeus Class Titan}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Grim specimens|Text=You found the gruesome sight inside this refrigerated container in a secret Malta Group lab that was producing Titan robots. Rack upon rack of disembodied human brains and nervous systems, each suspended in an individual container of sustaining bio-gel and labeled with a name and date of acquisition. The container marked &#039;Boxer, J.&#039; is empty, as were several others.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Titan control schematics|Text=You found these technical drawings on a computer in a Malta Group lab. They show how the Malta Group&#039;s Titan combat robots are controlled. The first and most disturbing thing you see is that the Titans aren&#039;t robots at all, but cyborgs that use a human brain to augment their battle computers. The computers, in turn, condition the brain to keep it in line.&lt;br /&gt;
&lt;br /&gt;
Curiously, some of the notation in the margins of the scanned images are in Cyrillic.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; The new Titans&#039; conditioning isn&#039;t complete!&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 2]]:&#039;&#039;&#039; I don&#039;t care if they have some of their old memories, we need those Titans now!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; It&#039;s too late! It&#039;s {{Character}}!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 3]]:&#039;&#039;&#039; The next set of Titans will be online soon.&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 4]]:&#039;&#039;&#039; Good. Getting new subjects is going to be harder now that {{Character}} is investigating.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 3]]:&#039;&#039;&#039; It&#039;s {{Character}}! We need to get the new Titans online!&lt;br /&gt;
}}&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Class Titans|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; All I can feel is anger and duty.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; I must fight. I must destroy {{Character}}!}}&lt;br /&gt;
{{NPC Text|type=villain|title=A Titan called Joe|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; What&#039;s going on? Everyone keep away! I can&#039;t control myself!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; I can&#039;t stop it! The battle-computer, it&#039;s controlling me! You gotta stop me, {{Character}}! I&#039;m begging you!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did good work today, {{Character}}. That wasn&#039;t easy, for a lot of reasons. It would have been nice if Joe could have been saved, but by the time I became aware of the situation, he was already on the operating table. At least he won&#039;t live out a life as part of a war machine. &lt;br /&gt;
&lt;br /&gt;
Malta, they see the world in a binary fashion. Either you&#039;re with them or you are on their long list of enemies. As a hero, you&#039;ve seen one side of that. I&#039;m sure Joe may not have been a great guy, but he was still a person with hopes and dreams, and I sincerely doubt he deserved that fate. To Malta, he was just another piece of scum to do with as they needed so he could serve their cause.&lt;br /&gt;
&lt;br /&gt;
I asked [[Indigo]] to look in on Mrs. Boxer. Make sure she&#039;s ok after the news about her son. She has a grandchild to help raise now, but not being a mother myself, I can&#039;t say if that&#039;s  really any consolation to her. I can only believe that she can find an element of hope.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop Malta from shooting down the jet liner}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Malta Group is preparing for an operation that seems like overkill, even to me. Seems that there&#039;s a passenger jet coming into town soon, and Malta wants to make sure it never lands. So they&#039;re going to station some of their Titans out on the coast, arm them with surface to air missiles, and shoot the jet liner down before it can reach the city. That&#039;s pretty extreme, even for them. {{green|Of course, I want you to stop Malta from shooting down that passenger jet, but I also want you to try and find out who or what could be on that plane that could make Malta take an action like this.}}&lt;br /&gt;
&lt;br /&gt;
Now, that jet&#039;s going to be arriving on time, so you&#039;ll only have about 2 hours to finish this. I trust you can handle it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, Titans are armed for urban combat, so they wouldn&#039;t be able to shoot down a high flying jet. In order to do that, they&#039;re going to need to arm the Titans with surface to air missiles. This gives you two different ways of handling this situation. You can either search for and destroy all of the missiles, or you can defeat all the Malta operatives in the area and take out their Titans. Whatever you do, you&#039;re going to have to do it fast.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Malta anti-aircraft attack}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can either search for and destroy all of the missiles, or you can defeat all the Malta operatives in the ara and take out their Titans. Whatever you do, you&#039;re going to have to do it fast.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The sea breeze blows across your face, temporarily taking you away from the deadly business at hand.|Primary=Stop Malta anti-aircraft attack - 2:00:00|Secondary=10 missiles to find|Additional=|Completion=You stopped Malta in time and saved the passenger liner. You also found some orders with interesting implications.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Secret Orders|Text=You found these secret orders while trying to stop the Malta Group from shooting down a passenger jet. The orders aren&#039;t from the Malta Group, however, but are from another organization, called the Knights of Malta. They explain to the operative how he was to usurp control of a cell of Malta agents and conduct this attack without knowledge of his bosses within the Malta Group. It also lists when and where he was supposed to meet with his superior in the Knights of Malta after the mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Zeus Class Titan|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Awaiting anti-aircraft ordinance.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Switching to ground combat mode.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Arrest airplane attack commander}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those orders seem to point you to the right place to go. Look for the person responsible for the attack on that jet there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The creaking ceiling of this old warehouse indicates its state of disrepair.|Primary=Arrest airplane attack commander|Secondary=Find information|Additional=|Completion=You defeated Knight Red 0-1 and found a laptop full of encrypted information.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Knight Red 0-1 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Enigmatic encrypted files|Text=The contents of this laptop have been well encrypted and protected.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|You will be ambushed immediately after exiting the mission.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Malta Operatives|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; Who is that Knight Red 0-1 guy?&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 2]]:&#039;&#039;&#039; Everyone seems to obey him. It&#039;s probably classified.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Malta Operatives#Minions|Malta Operative 1]]:&#039;&#039;&#039; It&#039;s {{Character}}! Inform Knight Red 0-1!}}&lt;br /&gt;
{{NPC Text|type=villain|title=Knight Red 0-1|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; I must not be captured by {{Character}}!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; You&#039;ll get no answers from me, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take laptop to Indigo}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Indigo]] might be able to make something of that laptop.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take laptop to Indigo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Indigo|Text=Crimson told me you were coming, {{Character}}. Let me take a look at that laptop.&lt;br /&gt;
&lt;br /&gt;
Clever, but nothing I can&#039;t handle. Give me a second. Oh, while I&#039;m working, Crimson asked me to research a group called the &#039;Knights of Malta.&#039; Turns out that our Malta Group weren&#039;t the first ones to use the Island of Malta as a base. The Knights of Malta were supposedly a splinter group from the Knights Templar, which is another secret society. The Knights of Malta split off from the Templars over a question of what the group&#039;s purpose was. That was like in the 1600&#039;s. The Knights of Malta wanted to use their secret society to influence the rulers of Europe. Set themselves up as rulers from behind the scenes, that kind of thing. The Knights of Malta faded into history without having a big impact, and the Templars were declared heretics by the church and destroyed.&lt;br /&gt;
&lt;br /&gt;
Got it!&lt;br /&gt;
&lt;br /&gt;
Whoah!&lt;br /&gt;
&lt;br /&gt;
Crimson&#039;s gonna blow his top! This laptop has part of an organization chart and a mission timeline. These Knights of Malta guys have agents spread throughout Malta! It makes me so mad. Hmm, a lot of these guys are sleeper agents, long term covert infiltrators. They&#039;d have to have been in place for decades. According to their timeline, they&#039;re planning on a big wake up, and soon. With their agents in place, they could take over the Malta Group and get their own private covert army! Unless we can stop them.&lt;br /&gt;
&lt;br /&gt;
According to this, they&#039;re waiting for the go signal. Your presence at the airplane attack seems to have disrupted their time table, but as long as the signal isn&#039;t sent, their agents will wait for a while. I&#039;m sending you to take down the operative in charge of sending the activate signal, code-named Knight Blue 1-0. Defeat him and his people, and maybe we can avert this for awhile.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Knight Blue 1-0}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a temporary solution, but it&#039;s only because of luck and skill that we have the opportunity to stop this at all. If you defeat Knight Blue 1-0. Take him out and we&#039;ll stop this. The sleepers will go on sleeping.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You push the implications of battling conspiracies within conspiracies to the back of your mind. Right now, you have a job to do.|Primary=Defeat Knight Blue 1-0|Secondary=|Additional=|Completion=You defeated Knight Blue 1-0!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Malta Operatives}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Knight Blue 1-0 {{Named|Faction=Malta Operatives|Type=Gunslinger}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Knight Blue 1-0|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Soon, now. Very soon.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Why must this city&#039;s heroes interfere in everything!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First thing: Good work. Those sleeper agents won&#039;t make a move until they get their go signals. The last thing the world needs is for one group of secret society megalomaniacs to come under the sway of another. Indigo and I will keep an eye on the situation. The list of infiltrators you found on that laptop isn&#039;t complete, so this might come back to haunt us. &lt;br /&gt;
&lt;br /&gt;
Which brings up a point of concern. Indigo has a theory that Neil Macintosh, the MI6 spook who put together the original meeting on the Island of Malta that would form the Malta Group, was actually a part of the Knights of Malta. The possibility that leads to is that there have always been an unseen hand behind the scenes, guiding the creation and policies of the Malta Group. That, or it was meant to work that way and got out of their hands. Hence the heavy-handed tactic that set all of this off.&lt;br /&gt;
&lt;br /&gt;
Speaking of which, though I&#039;m not under any obligation to tell you this, I figure you&#039;ve earned it. I found out who the Knights of Malta were trying to kill by shooting down that plane. Turns out it was someone Indigo has been trying to prove is one of the leaders of the Malta Group&#039;s &#039;new guard.&#039; I have no doubt that he was the target of the attack. The worst part is, that guy wasn&#039;t even on the plane. He canceled his flight at the last minute. I&#039;ve told you before, these people are remorseless, {{Character}}. They were will to kill all of those innocents just for one man, and that was only part of their larger plan. Don&#039;t forget that those are the kind of people we are fighting.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Cause trouble for deserving villains}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have an operation for you that involves doing some very mean things to some very mean people. I won&#039;t be able to explain much of the reason why to you, but it is for a good reason. {{green|So, if you feel up to causing a lot of trouble for people who deserve it, let me know.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I knew you&#039;d be interested. Okay, first off, you&#039;ll need these. They&#039;re masks, the kind that the [[Carnival of Shadows]] wears. These ones are broken, so they really aren&#039;t dangerous in themselves. Now that you have those, I am going to give you a location where the [[Knives of Artemis]] are getting together before an attack. I want you to defeat all of them there. Every last one. Then, leave a bunch of these masks around, and take several of those swords the [[Knives of Artemis]] use. After that, there&#039;s a second location where the [[Carnival of Shadows]] are scoping to set up some kind of event. Defeat all of them there and, you guessed it, leave some swords behind. [[Indigo]] should have the next part ready for you after that, so you&#039;ll need to meet with her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Here are the masks. Don&#039;t worry, they lost all their power when they were broken.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Cracked masks|Text=These white porcelain masks are the type normally worn by the members of the Carnival of Shadows. They&#039;ve been cracked and broken in battle, and now possess none of their former powers.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat all Knives in caves}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defeat all members of the [[Knives of Artemis]] at their staging point. Once you&#039;ve done that, collect their swords and leave the cracked masks I gave you lying around.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The occasional sound of a weapon being cleaned or readied echoes through the caverns.|Primary=Defeat all Knives in caves|Secondary=|Additional=|Completion=You defeated all of the Knives of Artemis in the caves, took several of their signature blades, and left the cracked masks behind.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Artemis blades|Text=These are the kind of blades normally used by the Knives of Artemis. You captured these blade in battle on Crimson&#039;s request.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat all carnies in warehouse}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defeat all the circus people and leave a few swords behind.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This broken-down old warehouse seems like a strange place to hold any kind of function, but then, the Carnival of Shadows are strange people.|Primary=Defeat all carnies in warehouse|Secondary=|Additional=|Completion=After defeating all members of the Carnival of Shadows on the scene, you left several Artemis blades around, as per Crimson&#039;s instructions.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Carnival/Knives Minion Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Carnival of Shadows#Attendant|Attendant]]:&#039;&#039;&#039; Ah-hah-hah-ha!&lt;br /&gt;
:&#039;&#039;&#039;[[Knives of Artemis#Mercenary|Mercenary]]:&#039;&#039;&#039; Tell us why you attacked our sisters!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[[Knives of Artemis#Mercenary|Mercenary]]:&#039;&#039;&#039; Stay out of this, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Meet with Indigo}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve done an excellent job. [[Indigo]] has the third and final part of all this set up. Meet with her and she&#039;ll get everything ready.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Meet with Indigo|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Indigo|Text=The [[Knives of Artemis]] and the [[Carnival of Shadows]] have started fighting each other, thanks to your work. Those two groups don&#039;t have the friendliest relationship in the first place so it should take them a while to calm down and figure out that neither of them started this. That should give us enough time for you to accomplish the whole goal of this operation.&lt;br /&gt;
&lt;br /&gt;
With the Knives distracted, this is the first, best, and probably only opportunity to get a dangerous little something out of their possession. It&#039;s a series of files, codes actually, long numerical codes. The Knives got hold of them while on an operation for Malta in the Balkans, and they got a bit lost in the shuffle. With things disorganized, they could be taken from the Knives&#039; without them ever realizing what they really are. Of course, I can&#039;t tell you what they&#039;re codes for, or what they could be used to, but it&#039;s important that neither the Knives nor their employers in Malta realize that they ever even had them.&lt;br /&gt;
&lt;br /&gt;
I know where the codes are kept. Get them, and you can ignore as much as you can of what&#039;s going on between the Carnival and the Knives.&lt;br /&gt;
&lt;br /&gt;
Well, I suppose you could spend some time feeling very satisfied, but you should keep your mind on the goal.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Recover the codes}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to enter the Knives&#039; base, find the codes, and remove them. Don&#039;t worry about anything else. Things should be pretty chaotic in there, but don&#039;t feel like you need to participate.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The women&#039;s screams you hear are not of terror, but of fury.|Primary=Recover the codes|Secondary=Find the codes|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Carnival of Shadows}}&lt;br /&gt;
{{Enemy Knives of Artemis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Sister Asheena ([[Knives of Artemis#Hand of Artemis|Hand of Artemis]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Carnival/Knives Minion Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Knives Minion:&#039;&#039;&#039; We&#039;ll cut you freaks up!&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion:&#039;&#039;&#039; Just &#039;cause I&#039;m pretty doesn&#039;t mean I&#039;m not dangerous!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Knives Minion:&#039;&#039;&#039; So, {{Character}}, do you want some too?}}&lt;br /&gt;
{{NPC Text|type=villain|title=Carnival/Knives Minion Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion:&#039;&#039;&#039; You do not stand a chance.&lt;br /&gt;
:&#039;&#039;&#039;Knives Minion:&#039;&#039;&#039; Maybe not, if you knew how to fight!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Carnival Minion:&#039;&#039;&#039; This ends now.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Carnival/Knives Lieutenant Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Knives Lieutenant:&#039;&#039;&#039; We&#039;ll show you stuck-up pretentious harlots the meaning of pain!&lt;br /&gt;
:&#039;&#039;&#039;Carnival Lieutenant:&#039;&#039;&#039; Oooh, tempting.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Sister Asheena|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; Curse those pretentious sorority clowns! Why did they start this!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; You can&#039;t be working for the carnies, {{Character}}. What are you here for? Tell me!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Enigmatic Codes|Text=These codes consist of pages upon pages of long numbers, printed by an old dot-matrix printer on paper bearing what looks like a watermark and letterhead in Russian. The seal on the letterhead is that of the former Union of Soviet Socialist Republics.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll take those codes from you, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
Congratulations. You&#039;ve just averted the biggest nuclear terrorist threat the world has ever seen. Those codes? Russian launch codes. Neither the Knives, nor Malta, nor even the Russians knew this copy survived, hidden in a vault for all of these years. Most of the Russian nukes have been decommissioned, now, but if these had worked on one in ten, well, let&#039;s just say that there would have been a lot more people applying at GIFT, or what was left of it. With the Knives and the Carnival fighting, it&#039;s unlikely that they&#039;ll miss one box of random numbers, meaning I can get it to the right people safely. So you see, it all went according to plan.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* Crimson&#039;s [[Longbow#Crimson|Longbow]] profile for a list of his powers&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact|City=h|ID=85}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Badge Contacts]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269728</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269728"/>
		<updated>2020-04-10T17:58:57Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the https://paragonwiki.com/wiki/Crimson#The_Rikti_Negotiator[The Rikti Negotiator] arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269727</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269727"/>
		<updated>2020-04-10T17:55:56Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the {{UL|The Rikti Negotiator}} arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269726</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269726"/>
		<updated>2020-04-10T17:54:21Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the [[Crimson#The_Rikti_Negotiator]] arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269725</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269725"/>
		<updated>2020-04-10T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the &#039;[[Crimson#The Rikti Negotiator]]&#039; arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269724</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269724"/>
		<updated>2020-04-10T17:51:10Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the [[Crimson#The Rikti Negotiator]] arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269723</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269723"/>
		<updated>2020-04-10T17:50:27Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the &amp;quot;[[Crimson#The Rikti Negotiator]]&amp;quot; arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269722</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269722"/>
		<updated>2020-04-10T17:49:38Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the &amp;quot;[[The Rikti Negotiator]]&amp;quot; arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269721</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269721"/>
		<updated>2020-04-10T17:48:09Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the &amp;quot;A Rikti Negotiator&amp;quot; arc.  Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269720</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269720"/>
		<updated>2020-04-10T17:46:54Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the &amp;quot;A Rikti Negotiator&amp;quot; arc Hero of the City (level 50) (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269719</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269719"/>
		<updated>2020-04-10T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; It is the second mission in the &amp;quot;A Rikti Negotiator&amp;quot; arc Hero of the City (level 50).&lt;br /&gt;
 (1.13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269718</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269718"/>
		<updated>2020-04-10T17:44:12Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]]. It is the second mission in the &amp;quot;A Rikti Negotiator&amp;quot; arc (level 50).&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;[[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]]&#039; it is in the Defender of the Truth (Level 30-34) section. (0.30)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269717</id>
		<title>Bodyguard Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Bodyguard_Badge&amp;diff=269717"/>
		<updated>2020-04-10T17:42:28Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 14.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You stopped the assassination of a Rikti peace negotiator.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Bodyguard&#039;&#039;&#039; accomplishment badge by completing the [[Crimson#Rescue Rikti negotiator quickly|Rescue Rikti negotiator quickly]] mission from [[Crimson]]. It is the second mission in the &amp;quot;A Rikti Negotiator&amp;quot; arc (level 50).&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;Stop the Pact.&#039; it is in the Defender of the Truth (Level 30-34) section. (0.30)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Maxwell_Christopher&amp;diff=269716</id>
		<title>Maxwell Christopher</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Maxwell_Christopher&amp;diff=269716"/>
		<updated>2020-04-10T17:35:24Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: /* Badge Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Maxwell Christopher&lt;br /&gt;
|image=Maxwell Christopher.jpg&lt;br /&gt;
|img_capt=FBSA Agent&lt;br /&gt;
|zone=[[Founders&#039; Falls]]&lt;br /&gt;
|x=1678.5|y=9|z=621|&lt;br /&gt;
|levels=40-44&lt;br /&gt;
|introed=&#039;&#039;&#039;== Level 35-39 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Anton Sampson]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;== Level 40-44 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Madeleine Casey]]&amp;lt;br /&amp;gt;[[Indigo]]&amp;lt;br /&amp;gt;[[Janet Kellum]]&amp;lt;br /&amp;gt;[[Tina Macintyre]]&amp;lt;br /&amp;gt;[[Angus McQueen]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|intros=&#039;&#039;&#039;== Level 40-44 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Madeleine Casey]]&amp;lt;br /&amp;gt;[[Indigo]]&amp;lt;br /&amp;gt;[[Janet Kellum]]&amp;lt;br /&amp;gt;[[Tina Macintyre]]&amp;lt;br /&amp;gt;[[Angus McQueen]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;== Level 45-50 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Unai Kemen]]&lt;br /&gt;
|enemies={{Enemy Nemesis}}{{Enemy Rikti}}{{Enemy Council}}&lt;br /&gt;
|badges=[[File:Badge stature 13.png|25px]] [[Meteorologist Badge]]&lt;br /&gt;
}}&lt;br /&gt;
{{Contact Overview|City=H|Zone=Founders&#039; Falls|x=1676|y=9|z=619|Pronoun=his|HoodYN=Y|Hood=Harvey Medical Center|OriginYN=Y|Origin=Technology|LevelYN=Y|Level=40-44}}&lt;br /&gt;
&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
==== Level 35-39 ====&lt;br /&gt;
* [[Anton Sampson]]&lt;br /&gt;
==== Level 40-44 ====&lt;br /&gt;
* [[Madeleine Casey]]&lt;br /&gt;
* [[Indigo]]&lt;br /&gt;
* [[Janet Kellum]]&lt;br /&gt;
* [[Tina Macintyre]]&lt;br /&gt;
* [[Angus McQueen]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
; Multiple contact options&lt;br /&gt;
:{{missing}}&lt;br /&gt;
; Single contact option&lt;br /&gt;
:&#039;&#039;An associate of mine asked me to send you around.&#039;&#039;&lt;br /&gt;
==== Level 40-44 ====&lt;br /&gt;
{{NewContact Madeleine Casey}}&lt;br /&gt;
{{NewContact Indigo}}&lt;br /&gt;
{{NewContact Janet Kellum}}&lt;br /&gt;
{{NewContact Tina Macintyre}}&lt;br /&gt;
{{NewContact Angus McQueen}}&lt;br /&gt;
==== Level 45-50 ====&lt;br /&gt;
{{NewContact Unai Kemen}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;FBSA Agent&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Maxwell Christopher is from Missouri, as the joke around the Federal Bureau for Super-powered Affairs headquarters goes. His &#039;show me&#039; attitude helps keep his feet, and those of his partner, [[Janet Kellum]], on the ground. He took the [[Nemesis]] end of the investigation and made certain that Janet focused on the [[Crey]]. The legendary aspect of [[Nemesis (Archvillain)|Nemesis]] and his fantastical devices don&#039;t impress Maxwell in the least.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
You want {{Active Contact}}.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
Glad to have you on board. Keep your eyes on the prize and we will get along fine. Nemesis needs to go down.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* I am making progress.&lt;br /&gt;
* This Nemesis guy is a tough nut to crack.&lt;br /&gt;
* Hey, I got some details for ya.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
You need to finish some of the things you already have on your plate, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
* I have nothing for you. Try one of your other contacts.&lt;br /&gt;
* You need to move on to other troubles. Thanks for your help against Nemesis.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]] {{3insp}}&lt;br /&gt;
&#039;&#039;Nice work, pal. Take a look at these Enhancements. And while you&#039;re at it, take my private number.&#039;&#039;&lt;br /&gt;
* [[Inspirations]] (all)&lt;br /&gt;
* {{Store Tec|Level=40|Price=200}}&lt;br /&gt;
&#039;&#039;You do good work, {{Character}}. These new {{green|Enhancements}} should help you out.&#039;&#039;&lt;br /&gt;
* {{Store Tec|Level=45|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
&lt;br /&gt;
{{ArcAward|m=17|fb=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Nemesis Weather Control mini arc usually becomes available after the main story arc. Teammates only need to be present in the final mission to receive the badge.&lt;br /&gt;
&lt;br /&gt;
{{Mission:Maxwell Christopher - Nemesis Weather Control}}&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
&lt;br /&gt;
{{ArcAward|m=29}}&lt;br /&gt;
&lt;br /&gt;
=== The Eternal Nemesis (40-44) ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Face of Nemesis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This menacing metallic faceplate once belonged to none other than the Prussian Prince of Automatons himself. You keep it now, as a memento of the desperate adventure you called:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Eternal Nemesis.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It all began when records you captured led to a connection between Lockhart Aerotech and the Nemesis Army. You raided a storehouse full of ammunition made by Lockhart for the Nemesis Army, and found the location of a lab where Lockhart had helped Nemesis test his latest alloys against military weapons. You delivered all of the evidence, and waited to hear the verdict in the Lockhart trial.&lt;br /&gt;
&lt;br /&gt;
When the guilty verdict came down on Tyrone Lockhart, he bolted and tried to protect himself with Nemesis Army troops but you were still able to catch him.&lt;br /&gt;
&lt;br /&gt;
Using files taken from Lockhart Aerotech, you found out that Nemesis often used the Sky Raiders to do work for him by having Lockhart Aerotech ask them to. One such incident was the recent abduction of an immortal man named Bentley Berkeley for reasons unknown. You squeezed the Raiders for information, but by the time you arrived where they had been told to drop Berkeley off, he had already been moved.&lt;br /&gt;
&lt;br /&gt;
You went to rescue Bentley Berkeley, but found yourself in the middle of a battle between Nemesis and the 5th Column, who wanted revenge on Berkeley for helping to foil one of their plans. When you freed him, Bentley told you that Nemesis&#039; scientists had wanted to compare his version of immortality to their own plans to make a person live forever.&lt;br /&gt;
&lt;br /&gt;
The tensions between the Nemesis Army and the 5th Column erupted into battle as both sides took to the streets. You managed to handle the situation, and one of the defeated soldiers told you that Requiem thought the Nemesis Army so weakened by your recent successes that it could be taken over!.&lt;br /&gt;
&lt;br /&gt;
With the Nemesis Army reeling, the prospect of Requiem taking them over and having Nemesis himself as a replacement for the imprisoned Vandal was too great. You had to help the Nemesis Army by disrupting the 5th Column&#039;s supplies and strategies. However, something seemed amiss.&lt;br /&gt;
&lt;br /&gt;
Almost too late, you realized you&#039;d been used by Nemesis! He&#039;d only played at being weak while he subverted the 5th Column&#039;s robots and computers, and was about to take them over! You rushed back and forth and barely stopped Nemesis&#039; plan, only to find out that you&#039;d been deceived again! While you had been fighting and the 5th Column distracted, Nemesis had abducted Nosferatu, the 5th Column&#039;s mad biologist and the creator of the vampyri!&lt;br /&gt;
&lt;br /&gt;
You moved quickly, and were able to capture Nosferatu himself from Nemesis&#039; clutches.&lt;br /&gt;
&lt;br /&gt;
According to Nosferatu&#039;s interrogation, Nemesis had kidnapped him for his knowledge of longevity techniques. According to Nosferatu, Nemesis himself was little more than a 180-year-old brain being kept alive by his armor, and now that brain was finally dying. Nosferatu&#039;s interrogation also revealed Nemesis was interested in Rikti brain altering bio-gel and Crey mind control technology. You investigated the bio-gel first, only to find Rikti fighting each other. An injured Rikti who had once been a member of the Lost explained the uses of the bio-gel in the Rikti transformation process, in part because of the threat of Nemesis and in part because you&#039;d once saved his cousin.&lt;br /&gt;
&lt;br /&gt;
You next tracked down experimental artificial brains stolen from Crey by Nemesis. Originally for use in the Revenant Hero program, you found a report comparing them with Nemesis&#039; own designs for an advanced artificial brain. Now you understood the plan. Nemesis sought to replace the one part of his body that could still die of old age: his own brain! By transferring his mind to a vastly improved artificial brain, he would be immortal.&lt;br /&gt;
&lt;br /&gt;
You attempted to stop the fabrication of the artificial brain, but were too late.&lt;br /&gt;
&lt;br /&gt;
With only one chance left to stop Nemesis once and for all, you struck the small lab where the operation had taken place. You defeated a mindless shell that had once housed Nemesis, and then fought Nemesis himself, defeating the Prussian Prince of Automatons at last.&lt;br /&gt;
&lt;br /&gt;
Or so you hoped. After all, if Nemesis wanted to fake his own death, he&#039;d need an incontrovertible way of showing that he&#039;d died. You&#039;d already seen him manipulate his enemies to do his will, and with the ability to manufacture a new brain to house his mad mind, could even physical destruction truly stop Nemesis? Only time will tell.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find solid evidence of the connection between Lockhart and Nemesis}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I keep finding interesting new things in the files you found detailing Nemesis&#039; hidden business dealings and front companies. We can&#039;t move on all of it right away or else Nemesis will figure out where we got the information, but it can help to start an investigation. This time, it&#039;s helped on a big one. I don&#039;t know if you&#039;re familiar with Tyrone Lockhart and his company, Lockhart Aerotech, but he&#039;s been under investigation for a while for aiding the Sky Raiders, so he&#039;s a pretty bad guy. Here&#039;s where it gets good: it turns out that Lockhart Aerotech has connections to more than just the Sky Raiders. According to the records you recovered, Lockhart has had a long-running relationship with Nemesis. They&#039;ve done manufacturing and prototyping for Nemesis for years, even before the business with the Sky Raiders. If we can find solid evidence of the connection between Lockhart and Nemesis, that&#039;ll take the case against Tyrone and the battle against the Nemesis off in a whole new direction.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll warn you though. This is going to be difficult, and it&#039;s probably only the start of something much larger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All right. The first step is going to be a raid on a Lockhart warehouse that&#039;s often used as a drop-off for Nemesis Army munitions made by Lockhart. I don&#039;t know what kind of trouble you&#039;ll run into, but I doubt it will be undefended&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Find evidence}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evidence you find at that Lockhart Aerotech warehouse could also lead you to another good spot to check. Search the place thoroughly.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse has seen a lot of use lately, probably from Nemesis Army troops picking up shipments.|Primary=Find evidence|Secondary=|Additional=|Completion= You found business records that point you to another Lockhart facility.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Lockhart Aerotech business records|Text=These business records seem to indicate that Lockhart Aerotech has been taking and filling orders for supplies from the Nemesis Army. There&#039;s mention of another facility where prototypes of Nemesis weapons are being sent for further research.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
You will be ambushed by [[Nemesis]] when you exit this mission.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Find evidence in lab}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The evidence you found points to a lab where Lockhart was helping Nemesis test weapons. That could blow the whole thing wide open. You better check it out.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Though this looks like a Lockhart Aerotech lab, it only takes you moments to spot the Nemesis-designed equipment everywhere.|Primary=Find evidence in lab|Secondary=3 pieces of evidence to find|Additional=|Completion=You have uncovered solid evidence against Tyrone Lockhart and Lockhart Aerotech.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Security tape|Text=The images recorded by the security system are potentially explosive. You see Tyrone Lockhart himself talking to Nemesis troops, conducting tests on Nemesis-designed equipment, and even conferring with what appears to be Nemesis himself. Several times he is even seen wearing a Nemesis Army uniform.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Military weapons|Text=You found these weapons in a Lockhart lab. These weapons are the latest military issue, and seem to have been test-fired recently.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Military weapons tests|Text=The records on this computer track tests made with the best weapons the military has against prototypes of new Nemesis armors and machines. The data gained from these tests would be invaluable for improving Nemesis&#039; designs. For a military contractor, providing data like this to an enemy of the United States could be considered treason.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ive seen what you brought back, and it&#039;s jaw-dropping. Oh, we have Lockhart dead to rights for sure. I&#039;ll get all of this to the right people. Check back with me soon, though. I&#039;ll keep you updated on the case.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Tyrone Lockhart}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The verdict on Tyrone Lockhart came down, {{Character}}. Conspiracy, aiding a known supervillain, even treason. They threw the book at him! He&#039;s not going down quietly, though. He bolted, and is currently hiding out with a bunch of Nemesis Army troops he had hidden in a Lockhart office, probably waiting some last-minute extraction by Nemesis. {{Character}}, I don&#039;t want Tyrone Lockhart to escape. You&#039;re the one that found the key evidence, so I think it&#039;s only right that you get to capture Tyrone Lockhart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve marked the location for you. Lockhart and a couple members of his board of directors are holed up in there. Now that the game&#039;s up, they&#039;ve shown that they&#039;re all Nemesis Army members, so they&#039;re going to put up a fight. But I know you can handle it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is something that&#039;s been waiting a long time, {{Character}}. I know you can bring in Tyrone Lockhart and his men.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The police have barricaded every exit from the Lockhart offices in this building and evacuated the surrounding floors. You&#039;re clear to go in and mop up.|Primary=Capture Tyrone Lockhart &amp;amp; his men|Secondary=|Additional=|Completion=You have captured Tyrone Lockhart and his board of directors.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Tyrone Lockhart (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I saw the whole thing, {{Character}}. Fantastic stuff, and it&#039;s just the start. I&#039;m already on the phone trying to subpoena as much of Lockhart&#039;s records as I can before the NSA declares it all top secret. I think there&#039;s going to be a lot of very interesting information in there about Nemesis&#039; plans and his forces.&lt;br /&gt;
&lt;br /&gt;
Check back with me soon. I think I&#039;m going to need your help again before too long.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find Bentley Berkeley}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve started going through the files I&#039;ve been able to get from Lockhart Aerotech. A lot of interesting things are already starting to turn up. It seems that Lockhart often used the Sky Raiders to do jobs for Nemesis, but the Sky Raiders didn&#039;t know who was really pulling the string for the most part. Seems Nemesis was trying to either absorb them or set them up as fall guys.&lt;br /&gt;
&lt;br /&gt;
Anyway, I found that the Sky Raiders recently performed an abduction for Lockhart on Nemesis&#039; orders. The weird thing is, I can&#039;t figure out why they must have grabbed the guy, and that got my interest. Nemesis never does anything without a reason, and it&#039;s usually something nasty. The victim&#039;s name was Bentley Berkeley. He&#039;s supposed to be immortal, and though I don&#039;t know much about him, I&#039;m heard that he&#039;s helped out against the Council a couple of times. If you could find Bentley Berkeley, he could tell us why Nemesis might be interested in him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This should be pretty easy for you. The Sky Raiders are the only ones who know where to find Berkeley. Put some pressure on them and they should start talking. Once we know where they&#039;re keeping Bentley Berkeley, the next step will be breaking him out. You can probably find some Sky Raiders around Terra Volta. Won&#039;t they be surprised to see you!&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat 25 Sky Raiders}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This should be pretty easy for you. The Sky Raiders are the only ones who know where to find Berkeley. Put some pressure on them and they should start talking. Once we know where they&#039;re keeping Bentley Berkeley, the next step will be breaking him out. &lt;br /&gt;
&lt;br /&gt;
You can probably find some Sky Raiders around Terra Volta. Won&#039;t they be surprised to see you!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat 25 Sky Raiders|Secondary=|Additional=|Completion=One of the defeated Sky Raiders told you what you wanted to know.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Bentley Berkeley&#039;s abduction|Text=One of the defeated Sky Raiders told you:&lt;br /&gt;
Geez, lay off! Yes, we grabbed that Berkeley guy. I remember it, because he was so polite the whole time it seemed really weird. We dropped him off at a warehouse, as per our instructions. I can&#039;t tell you much more because we didn&#039;t ask any questions, but I&#039;ll tell you where the place was.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Find Bentley Berkeley}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time may be running out for Bentley Berkeley, {{Character}}. You may need to hurry.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This old warehouse&#039;s interior has been recently refurnished and stocked with military supplies for the Nemesis Army.|Primary=Find Bentley Berkeley|Secondary=|Additional=|Completion=You found information on Bentley Berkeley&#039;s location.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Bentley Berkeley&#039;s location|Text=You found these transfer orders on a desk in the warehouse the Sky Raiders had been ordered to take Bentley Berkeley to. They order Berkeley to be moved to a facility for medical research and experimentation. While there&#039;s no hint to the facility&#039;s location, there&#039;s enough detail that you can probably find it with the information from Lockhart&#039;s files.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nemesis had Berkeley kidnapped for medical experimentation? That&#039;s pretty sick, but I wouldn&#039;t put it past Nemesis at all. It explains what they want with him, but it still doesn&#039;t explain why they&#039;d want to conduct medical experiments in the first place. Biology really isn&#039;t Nemesis&#039; strongest area. With the information you found there and what we have in Lockhart&#039;s files I should be able to figure out where they might have taken Berkeley. Check with me soon.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Bentley Berkeley from Nemesis&#039; forces}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was able to find where Nemesis&#039; soldiers took Bentley Berkeley after the Sky Raiders handed him over to them. I think he&#039;s still at the location, too. All that you&#039;ll need to do is rescue Bentley Berkeley from Nemesis&#039; forces. Not easy, I know. It gets more complicated, too. I still don&#039;t know the full story, but it seems that Berkeley was key to foiling some major scheme of the Center&#039;s, and now the Council wants Berkeley&#039;s head. Berkeley&#039;s become a bone of contention between the Council and the Nemesis Army, so there&#039;s a good chance that the Council may decide to make a shot to grab him. You&#039;ll need to be ready either way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you find Berkeley, be sure to ask him if he knows why Nemesis wanted him in the first place. We know it had something to do with medical experiments, but we still don&#039;t know why Nemesis is working in that field, or if it ties together with any of the other work Nemesis was doing through Lockhart Aerotech.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Berkeley may have some interesting things to say, Character. Maybe he can explain what Nemesis wanted with him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This lab was well hidden underneath the old warehosue. If you hadn&#039;t learned of its location, you would have never found it.|Primary=Find Bentley Berkeley|Secondary=|Additional=|Completion=You rescued Bentley Berkeley from Nemesis&#039; forces.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Bentley Berkeley&#039;s Story|Text=After you rescued him from Nemesis&#039; forces, Bentley Berkeley told you:&lt;br /&gt;
&#039;I&#039;m no stranger to getting kidnapped, but this was a bit much. Seems they weren&#039;t interested in what I knew, but in how I worked. The immortality, you see. Never understood it myself, just tried to deal with it. These fellas, though, they were all excited about studying me. Poking, prodding, vivisecting, all kinds of nasty stuff. So I&#039;m pretty glad you got here before they start to get ambitious. Here&#039;s the capper, though:&lt;br /&gt;
&lt;br /&gt;
From what I could gather, these eggheads already had a pretty extensive plan for making a fella live for a long time, but they wanted to compare what they knew against a live sample. Like they already knew what they thought would work, but wanted to double check it against, well, me.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t know if that helps you, pal, but you certainly helped me. Thanks again.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Bentley Berkeley (Hostage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to what Berkeley told you, Nemesis captured him to study Bentley&#039;s immortality, and compare it to his own theories on immortality. We know that Nemesis is nearly 200 years old, but that was achieved more through cybernetic replacement than biology. Makes me wonder if Nemesis is looking to find a new way to extend his life.&lt;br /&gt;
&lt;br /&gt;
The other big news is the Council saw you there. The Council and Nemesis have had an uneasy truce for a while, but this could be the spark that sets off a battle between them. If this is the start of a conflict between those two groups, it could get bad for a lot of people. I&#039;ll look into it. Check back with me soon.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Curb the battle between the Council and Nemesis Army}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if Nemesis intended to start a war with the Council, but it looks like that might be exactly what&#039;s happened. I&#039;m getting reports that Council forces are clashing with Nemesis Army troops out in the open, and they aren&#039;t paying attention to anyone caught in the way. The battle needs to be stopped, or at the very least the people trapped in the area have to evacuated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
City security responded quickly by locking down the area with a force field, but there are still a lot of people trapped inside. Whether you just concentrate on getting people out of there or take down every villain on those streets, you have to make sure no innocents get hurt. You&#039;ll need to get to the area by Light Rail.&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
There is an ambush by {{red|faction}} when this mission is accepted.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can either work towards evacuating the civilians and let this burn out on its own, or take down ever last one of the villains in there. Neither is going to be easy, I know.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You hear the sounds of men engaged in desperate combat.|Primary=Stop Nemesis/Council battle|Secondary=8 people to rescue&amp;lt;br /&amp;gt;&lt;br /&gt;
** Recover ID from bodies|Additional=|Completion=You&#039;ve gotten people to safety and done what you can to stop the battle between the Nemesis Army and the Council.}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=NPC to Rescue Dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Citizens&#039;&#039;&#039;&lt;br /&gt;
:Endangered citizen: I was just going to the store when bullets started flying. I&#039;m glad you were here, {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
:Endangered citizen: I would be a goner if it weren&#039;t for you, {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
:Endangered citizen: They&#039;re maniacs, {{Character}}! Maniacs!&amp;lt;br /&amp;gt;&lt;br /&gt;
:Endangered citizen: I came to try and lend whatever medical aid I could, but they blew up our ambulance. Thank heaven you came, {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
:Endangered citizen: {{Character}}, am I glad to see you!&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
:Captured Lieutenant: This is all the fault of one person: {{Character}}!&amp;lt;br /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Nemesis soldier&#039;s story|Text=After rescuing him from the Council, a Nemesis Army soldier told you:&lt;br /&gt;
This is all your fault, {{Character}}! All of your recent successes against Lord Nemesis, trivial though they are to the larger plan, have made the Council think we&#039;re weak enough to take over. And your constant attacks distract our defenders! How can we do what is right and just in the eyes of Lord Nemesis when we are beset by so-called heroes like you and the monstrous armies of the Center and his Council fools!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From what that Nemesis soldier told you and from what I&#039;ve learned on my own, it looks like the Center has ordered the Council to strike directly at the Nemesis Army. We&#039;ve done a lot to hurt Nemesis recently, so I guess the Center thinks that Nemesis has got to be pretty weak right now, This could get really bad, {{Character}}. Whoever wins will likely be able to absorb a lot of other group&#039;s bases, material, and manpower. That could be catastrophic.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve spent my whole career, hell, my whole life trying to bring Nemesis down. Now he&#039;s at the weakest he&#039;s been since escaping General Sherman in the Civil War, but I didn&#039;t think that something like this would happen.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t listen to me right now, {{Character}}. You&#039;ve done great. Just check back with me soon. I&#039;m going to try and figure out how serious this conflict is.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Hit the Council supply depot}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army and the Council are going for each other&#039;s throats in an all-out war of conquest, and Nemesis seems to be losing. I can&#039;t believe it, but it looks like Nemesis&#039;s forces have been hurt worse than I even suspected by all the defeats you&#039;ve handed him. At this rate, the Council will be able to absorb Nemesis&#039;s entire organization within a month. Then the Center would have Nemesis as a replacement for Vandal! They&#039;d be unstoppable!&lt;br /&gt;
&lt;br /&gt;
So, God help me, I need to ask you to help me, and I can&#039;t believe I&#039;m saying this, but help me help Nemesis by attacking the Council. I&#039;ve discovered a key ammo depot for the Council; I&#039;d like you to hit the supply depot and scour it for intelligence.&lt;br /&gt;
&lt;br /&gt;
Okay, you can either take out the weapons stockpiles or the personnel on the base. Either should work. You also need to find some intelligence that could help us target the next strike more precisely.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Okay, you can either take out the weapons stockpiles or the personnel on the base. Either should work. You also need to find some intelligence that could help us target the next strike more precisely. &lt;br /&gt;
&lt;br /&gt;
I know that this may not seem right, {{Character}}, but remember that we&#039;re still hurting the Council, not supporting Nemesis. Taking Nemesis down for good is still my top priority, but I don&#039;t want to see another megalomaniac like the Center benefit from that.&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Hit depot, find intelligence}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can either take out the weapons stockpiles or the personnel on the base. Either should work. You also need to find some intelligence that could help us target the next strike more precisely.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This Council supply base is extremely busy, moving weapons and equipment to other bases to supply them in their battle against the Nemesis Army.|Primary=Hit depot, find intelligence|Secondary=9 Weapons caches&amp;lt;br /&amp;gt;&lt;br /&gt;
** Find intelligence|Additional=|Completion=You destroyed the ammo supply facility, and found vital information about Archon Cassidy, the head of the Council&#039;s war effort against Nemesis.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Review schedule|Text=These orders pertain to an upcoming review of the operations at several bases, including this one. More importantly, the orders have the schedule of Field Marshal Bulech, a high-ranking vampyr and the leader of the Council&#039;s war effort against Nemesis. With this information, you could decapitate the Council&#039;s battle plan in one swift attack, but you&#039;ll have to move swiftly.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
An ambush by [[Council]] takes place after exiting the mission.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Defeat Cassidy &amp;amp; his aides}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m in total agreement with you. Taking out Archon Cassidy could be just enough to weaken the Council&#039;s efforts without tipping the balance. Catch him and his staff and it could change a lot.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Deep beneath the old warehouse above, you&#039;ve found a hidden access to the Council base where Field Marshal Bulech should be, awaiting the review of his troops.|Primary=Defeat Cassidy &amp;amp; his aides|Secondary=|Additional=|Completion=You captured Archon Cassidy, hopefully crippling the Council&#039;s war effort against Nemesis.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archon Cassidy ([[Council]], Boss)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Cassidy under wraps, the Council&#039;s going to need to reorganize. I was hoping that it will be enough of a pause to even things out between the Nemesis Army and the Council, and some of the reports I&#039;m seeing already are point to that. Still feels wrong, though. Like it was too easy.&lt;br /&gt;
&lt;br /&gt;
Like it was something Nemesis should have been able to do himself.&lt;br /&gt;
&lt;br /&gt;
Like it was something to distract us.&lt;br /&gt;
&lt;br /&gt;
Oh no, Oh, no, No, NO! I&#039;m afraid of something, {{Character}}. Something bad. Maybe I&#039;m just paranoid. I hope I&#039;m just paranoid. But maybe I haven&#039;t been paranoid enough. I&#039;ve got to check on this. Talk to me soon.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Prevent Nemesis from usurping the Council&#039;s network}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is my fault, {{Character}}. We&#039;ve been used. Nemesis was only playing at being weak. He played on the Council&#039;s sense of superiority, by allowing them to win the early rounds. He played on our sense of accomplishment and made us think we&#039;d hurt his forces badly, then let us distract ourselves by attacking his enemy for him. Now he&#039;s on the counter-attack.&lt;br /&gt;
&lt;br /&gt;
Fortunately, we still have some information he doesn&#039;t know about, thanks to you. Nemesis&#039; counter-attacks fit a pattern hinted at in the research funding he&#039;s done to reverse engineering Vandal&#039;s robot designs and computer programming. I think Nemesis is planning to take over the Council&#039;s computer and robotic infrastructure and achieve a &#039;coup de tech&#039;. The result could be as bad as if the Center had won. The first step to stopping him will be to prevent Nemesis from usurping the Council&#039;s computer network and taking over their robots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Nemesis Army has recently captured a Council computer center. Your job is to either capture it back, or to take the computers there offline before Nemesis can use them to take over the whole network. After that, you&#039;ll need to stop him from taking direct control of the Council&#039;s robots. &lt;br /&gt;
&lt;br /&gt;
I feel like a fool, {{Character}}. I&#039;ve spent my entire career fighting Nemesis, and now he uses me as a tool to send you against his enemies. But this isn&#039;t over. Nemesis hasn&#039;t won yet.&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take Council computer center}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;re job is to either capture the computer center, or to take the computers there offline before Nemesis can use them to take over the whole network.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This base is a hub of the Council&#039;s computer network. If Nemesis can take that over, it could give him control of their bases.|Primary=Take Council computer center|Secondary=8 computers to shut down|Additional=|Completion=You took the computer center offline, now you need to keep Nemesis from taking over the Council&#039;s robots.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Take Council robot center}} =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can either take out all the Nemesis troops and overridden robots in the whole robot center, or concentrate your efforts on taking out the devices Nemesis plans to use to take over the Council&#039;s robots. Either way should achieve the same results.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=A secret passage concealed in the sewer system leads to this base. It looks like the battle here was long over. It&#039;s good you&#039;re here to start a new one.|Primary=Take Council robot center|Secondary=8 override devices to destroy|Additional=|Completion=You destroyed the override devices and prevented Nemesis from taking control of the Council&#039;s robots.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You did it, {{Character}}. Nemesis won&#039;t be able to make an easy take-over of the Council now. I wish I had some good news to tell you now that you&#039;re back, but I&#039;ll give you the bad:&lt;br /&gt;
We&#039;ve been duped. Again!&lt;br /&gt;
&lt;br /&gt;
While we were distracted keeping Nemesis from taking over the Council, Nemesis struck at his real target. He managed to kidnap Nosferatu, the mad biomechanical genius responsible for the Council&#039;s Cor Leonis and vampyri. I don&#039;t know what he wants with him, but this can&#039;t be good.&lt;br /&gt;
&lt;br /&gt;
I&#039;m tired of being Nemesis&#039; pawn, {{Character}}. I won&#039;t be used like this. I won&#039;t let him use us like this. I&#039;ve spent my whole career fighting Nemesis, but I&#039;ve never wanted to see him go down as much as I do right now. Talk to me soon. This isn&#039;t over.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Capture Nosferatu}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the conclusion of his battle against the Council, Nemesis managed to capture Nosferatu, the mad doctor responsible for the Council&#039;s Cor Leonis and vampyri. He used us, he used the Council, and now he plans to use Nosferatu. What Nemesis wants him for is still a mystery, but I think it may have something to do with Nemesis&#039; early kidnapping of the immortal Bentley Berkeley and all of the weapons testing and data gathering the Nemesis Army been doing.&lt;br /&gt;
&lt;br /&gt;
However, one this I know is that I have no intention of letting Nemesis get away with any of this. Thanks to the documents you found a while back and Lockhart&#039;s files, I have a pretty good idea of where Nemesis might be holding his latest prisoner. I want you to go in there and capture Nosferatu.&lt;br /&gt;
&lt;br /&gt;
Hunting down one wanted criminal and fighting another at the same time feels good again. No helping one bad guy to offset another, just doing the right thing from the start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting that Nemesis is using Nosferatu to work on something related to biology, probably involving artificial life extension. Any information Nemesis might get on that could cause a lot of trouble, so you&#039;ll need to catch Nosferatu and anyone he may be directly working with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;m betting that Nemesis is using Nosferatu to work on something related to biology, probably involving artificial life extension. Any information Nemesis might get on that could cause a lot of trouble, so you&#039;ll need to catch Nosferatu and anyone he may be directly working with.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The exterior of this office building hides several secret levels housing a Nemesis-built research lab. Somewhere in here, Nosferatu himself is being held.|Primary=Capture Nosferatu &amp;amp; his assistants|Secondary=|Additional=|Completion=You have captured Nosferatu, one of the leaders of the Council and a captive of Nemesis.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Test data|Text=This report collects a great deal of data gathered by Nemesis Army forces during the recent conflict between them and the Council. It seems that Nemesis was using the war against the Council to test new weapons and equipment in field conditions. The report contains numerous notes on improvements to old Nemesis weapons and devices, and proposals for new equipment and weapons.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Council}}&lt;br /&gt;
{{Enemy_Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Nosferatu]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Nemesis Troops, Nosferatu dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;{{UL|Random Nemesis troops}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:Nemesis 1: That Nosferatu is kind of creepy.&amp;lt;br /&amp;gt;&lt;br /&gt;
:Nemesis 2: Yes. But brilliant as well!&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;{{UL|Nosferatu}}&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:That is a truly radical new approach to an artificial longevity system. I&#039;m quite fascinated.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
: Ah, {{Character}}. If it is not the Center or Nemesis it is always heroes like you interrupting my work!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s how you do it, {{Character}}! Nosferatu is in Zigursky under heavy guard. He&#039;s wanted for so many crimes in so many countries it&#039;ll take half a decade for them to figure out who gets to try him for what and where they&#039;ll hold court. From all of the reports from his guards, Nosferatu is acting almost like this is a vacation. I suppose when you normal job is working for the Center, prison could be kind of relaxing.&lt;br /&gt;
&lt;br /&gt;
Now we just have to figure out what Nemesis wanted Nosferatu&#039;s expertise for. I&#039;m going to hit every contact I have who might know about Nosferatu&#039;s interrogation, Anything that he lets slip could lead us a step closer to Nemesis himself. This isn&#039;t over, but it&#039;s getting close.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Hit the same base Nemesis harvested Rikti technology from}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve found out a bunch of interesting things from Nosferatu&#039;s interrogation. It seems that Nemesis had abducted him specifically for his knowledge of life extension techniques. According to Nosferatu, Nemesis is pretty much a 180-year-old-brain and glandular system being kept alive in his powered armor, but those remaining biological pieces are dying. Nosferatu hasn&#039;t spoken yet about the final end of the project, but we know that part of it was testing that final product against Rikti biomorphing and Crey mind control technology. I&#039;d like you to follow up on those angles. First, I want you to hit the same base Nemesis harvested Rikti technology from. Maybe we can work backwards to find out what he was looking to protect himself against.&lt;br /&gt;
&lt;br /&gt;
Your goal is to find information there, not wipe the place out. I don&#039;t think anyone will complain if you do, but it&#039;s not a priority.&lt;br /&gt;
&lt;br /&gt;
Longevity seems to be what&#039;s tying this together. If Nosferatu is telling the truth, we could be seeing Nemesis&#039; last days now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to find information in there, not wipe the place out. I don&#039;t think anyone will complain if you do, but it&#039;s not a priority. Longevity seems to be what&#039;s tying all of this together. If Nosferatu is telling the truth, we could be seeing Nemesis&#039; last days now. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your goal is to find information in there, not wipe the place out. I don&#039;t think anyone will complain if you do, but it&#039;s not a priority. &lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=These caves are clearly being used by the Rikti, but it seems that the aliens are in the process of moving out.|Primary=Find clues in Rikti base|Secondary=2 pieces of information to find|Additional=|Completion=You recovered a sample of the biomorphic gel Nemesis was working with and found out that it&#039;s used for brain alteration from a former member of the Lost who had been fully converted into a Rikti.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A Lost Restructurist speaks|Text=Though it was difficult to speak using his changed voice, the former Lost member told you:&lt;br /&gt;
Vocal communication: Difficult. Rikti form: Unsuited to vocalization. Was once: Member of Lost. Am now: Rikti. Faction: Restructurist. Task: Bio Engineer.&lt;br /&gt;
&lt;br /&gt;
Base attacked: Nemesis: Reason Theft of biomorphic gel. Gel used: Transformation process. Purpose: Neurological alteration of human brain to Rikti brain.&lt;br /&gt;
&lt;br /&gt;
Now attacked by: Traditionalist Rikti Faction. Reason: reduction of human uplift rate. From me: Thanks for rescue.&lt;br /&gt;
&lt;br /&gt;
My life: Not significant. Normal Rikti/human relation: Hostile. Reason for assisting you: 1 Threat of Nemesis. Reason for assisting you: 2 You saved my cousin once.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Biomorphic gel|Text=The strange colloid contained in these canisters is used in the Rikti&#039;s transformation processes.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Rikti}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If that bio-gel was used to alter human brains, that might explain some of Nemesis&#039; interest. According to Nosferatu, he&#039;s pretty much just a brain in his armor anyway. The question is why would he be interested in defending a brain from it now? This all has to tie together, but I&#039;m just not seeing it yet. There&#039;s still the Crey connection to look into. I&#039;ll get that lined up for you. Check with me again soon.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Find out what Nemesis wanted from Crey}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been looking into Nemesis and Crey. Crey may be under assault from all sides, but they&#039;re still trying to run a business. So when Lockhart Aerotech had to be split up, guess who came in to buy them up? That&#039;s right, Crey Industries. I can&#039;t say how much Crey knew about Lockhart&#039;s connections to Nemesis beforehand, but the way they&#039;re gunning for Lockhart&#039;s assets now, I&#039;m guessing that their goal is to scour the company for any bits of Nemesis technology they can find.&lt;br /&gt;
&lt;br /&gt;
We know that Nemesis was interested in Crey&#039;s mind-alteration technology, so I did some digging and found that Nemesis had already infiltrated Crey, and used the buy-out of Lockhart as cover to transfer a lot of data to some of his own labs. I want you to find out what Nemesis wanted from Crey.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With all the data about Nemesis&#039; organization we have now, I can pinpoint where that stolen data went. The Nemesis forces had to abandon the research facility they were in originally during the Council conflict, and now they&#039;re holed up in an old office waiting to be transferred to a new base. You just need to get the data and take out the Nemesis troops who are guarding it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get the data Nemesis stole from Crey and take out the Nemesis troops who are guarding it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This old office seems odd at first, until you realize that it&#039;s not old at all. All the damage and wear has been carefully faked! Clearly a hide-out for Nemesis&#039; forces.|Primary=Defeat base leader &amp;amp; his men|Secondary=Find a clue to Nemesis&#039; plan&amp;lt;br /&amp;gt;&lt;br /&gt;
** Find the stolen Crey data|Additional=|Completion=You recovered the data on artificial brains Nemesis had stolen from Crey.}}&lt;br /&gt;
&lt;br /&gt;
{{Ambush|&lt;br /&gt;
You are ambushed by {{red|faction}} upon entering the mission.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=A fridge full of brains|Text=You found a number of refrigerated artificial brains that had been stolen from Crey by Nemesis&#039; forces. The brains were marked as part of the &#039;Revenant Hero Program&#039;, and accompanying documentation shows that they were ready to be overlaid with tailor-made neural patterns and installed in an artificial fast-cloned body. Much is made of the improvement these will be over the traditional clone blank brain used in the Revenant Hero Program.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Dr. Hohenzoller&#039;s report|Text=This report compares artificial neural engineering to Nemesis&#039; own work. The author, a Dr. Hohenzoller, cites numerous ways in which his preliminary analysis confirms that Nemesis&#039; designs far surpass Crey&#039;s best work.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Artificial brains?&lt;br /&gt;
&lt;br /&gt;
Artificial brains.&lt;br /&gt;
&lt;br /&gt;
It makes sense, {{Character}}. I think I finally understand. Okay, so we pretty much always knew that Nemesis heavily modified himself to survive the ravages of time. From Nosferatu we learned that what little there is left of him is dying. So what would Nemesis do? Every other part of his body failed, he replaced it with an improved part he&#039;d built himself. If his brain was finally dying, he&#039;d do the same. If he decided to make a new vessel for his mind, he&#039;d want to make it perfect.&lt;br /&gt;
&lt;br /&gt;
He&#039;d want to compare his design to someone who didn&#039;t age to make sure he was proof against that. He&#039;d want to compare it against the best that the Council could produce or enhance, so he&#039;d compare it against their vampyri and robots. He&#039;d want it to be safe from even the advanced science of the Rikti, so he&#039;d test it against their technology. He&#039;d want to make sure that his work was not just superior to Crey&#039;s advances, but also immune to their mind control. And all the while, he&#039;d be working on improving his cybernetic body, perfecting it to house his new brain.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if we can still stop him. I don&#039;t know if there&#039;s time. I do know that I&#039;m willing to try. I&#039;ve got to do some research. Talk to me again soon.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Stop Nemesis from making a new brain}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nemesis&#039; plan to make a new artificial brain for himself has to be stopped. The last thing the world needs is for Nemesis to become even more inhuman. With all of the information you&#039;ve gathered, I&#039;ve been able to pin down where they&#039;re synthesizing the artificial brain for Nemesis. I have warrants galore. You just need to stop Nemesis from making a new brain.&lt;br /&gt;
&lt;br /&gt;
I want you to make sure that this process is stopped. Either shut down all the equipment in the lab or take out all of Nemesis&#039; troops defending the place, either should stop the operation. With luck, we&#039;ll be able to not only stop Nemesis&#039; plan, but also find out where Nemesis himself might be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I want you to make sure that this process is stopped. Either shut down all the equipment in the lab or take out all of Nemesis&#039; troops defending the place, either should stop the operation. With luck, we&#039;ll be able to not only stop Nemesis&#039; plan, but also find out where Nemesis himself might be. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Either shut down all the equipment in the lab or take out all of Nemesis&#039; troops defending the place. Either should stop the operation. &lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This base is full of activity. It was almost too easy to get in. Nemesis&#039; troops must be too concerned with the final creation of the artificial to pay much attention to you.|Primary=Shut down brain lab equipment|Secondary=16 pieces of apparatus to shut down|Additional=|Completion=You shut down the lab, but the artificial brain was nowhere to be found. However, you did find a clue on one of the defeated Nemesis soldiers.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Orders found on a Nemesis soldier|Text=You found these orders on a defeated Nemesis soldier. Written on parchment paper in a precise hand, they supply partial information for the delivery of the completed artificial brain. The missing details would make it nearly impossible to find the location if you didn&#039;t have other sources of data to help fill them in.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You shut down the operation, but since there was no sign of the artificial brain itself, we either stopped them from making it at all and just won, or it&#039;s too late and Nemesis already has it. I&#039;d like to believe it&#039;s the first option, but that would just be too lucky. Those orders you found may give us a chance to find out. I can probably fill in the missing information from all the records and info you&#039;ve gathered about Nemesis&#039; organization. It shouldn&#039;t take me long.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take down the Prussian Prince of Automatons}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I was able to put it together, {{Character}}. I know where Nemesis had the artificial brain sent. I think Nemesis himself is probably still there. This is it. The big one. An actual change, a shot at taking down the Prussian Prince of Automatons himself. He&#039;s killed untold people, destroyed lives, ruined nations, and held the whole world in terror for 180 years. He should be there for a while, probably recuperating from whatever strange thing he&#039;s done to himself, so you have a little time. When you have the people and resources you need, I&#039;ll give you the location.&lt;br /&gt;
&lt;br /&gt;
The goal is simple. Defeat Nemesis and all the men and machines protecting him. You do that, this is all over.&lt;br /&gt;
&lt;br /&gt;
It&#039;s weird. I&#039;m kind of hesitant. I&#039;ve spent all of my career, most of my life, chasing after Nemesis. Now that the moment&#039;s finally arrived, it doesn&#039;t seem real.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal is simple. Defeat Nemesis and all the men and machines protecting him. You do that, this is all over. It&#039;s weird. I&#039;m kind of hesitant. I&#039;ve spent all of my career, most of my life, chasing after Nemesis. Now that the moment&#039;s finally arrived, it doesn&#039;t seem real. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defeat Nemesis and all the men and machines protecting him. You do that, this is all over. &lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This small lab feels somber.  You enter knowing that this could well be the final battle against Nemesis.|Primary=Defeat Nemesis &amp;amp; his guards|Secondary=|Additional=|Completion=You defeated Nemesis, the Prussian Prince of Automatons, ending his centuries of terror.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy_Nemesis}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Mindless Nemesis {{Named|Faction=Nemesis|Type=Fake Nemesis}}&lt;br /&gt;
* [[Nemesis (Archvillain)|Nemesis]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Mindless Nemesis|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; I Nemesis!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Nemesis am I.}}&lt;br /&gt;
{{NPC Text|type=villain|title=Nemesis|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039;&lt;br /&gt;
:I will need a venue to test my new abilities. The conquest of Paragon City should suffice.&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039;&lt;br /&gt;
:You have long drawn my ire, {{Character}}.&lt;br /&gt;
:Quail before the true Nemesis!&lt;br /&gt;
:Now your crushing defeat shall herald my coming rule.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s, it&#039;s over. Nemesis is defeated. I spoke with the crews on the scene, they told me that there was organic residue in the wreckage of both the mindless Nemesis and the Nemesis you fought. That means they couldn&#039;t have been fakes. They were the real deal. Nemesis is defeated.&lt;br /&gt;
&lt;br /&gt;
There are still reports of Nemesis Army troops making attacks. It will probably take them a while before they disband. They&#039;ll still need to be defeated if they threaten people, but that shouldn&#039;t take long. I just can&#039;t believe it&#039;s all over. They might be closing my post soon, re-assigning me to more normal crimes. It&#039;ll be like a vacation. It just seemed too easy.&amp;lt;br /&amp;gt;&lt;br /&gt;
Too easy?&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh no.&amp;lt;br /&amp;gt;&lt;br /&gt;
Oh, no, no, no!&lt;br /&gt;
&lt;br /&gt;
{{Character}}? What if we&#039;ve been had? Nemesis always works in layers of deception. Plans within plans, right? What if this was one of them? If you were Nemesis, if you wanted to fake your death, but you knew that anything too obvious would be dismissed, you&#039;d need a way to make sure that you really died, but could still get away. It sounds impossible, but what if that&#039;s what he did? Maybe he really did need a new brain, maybe he didn&#039;t, but what if the point of this was to make us know, or think we know, what he did? Then he lets us follow the trail of information, provokes other groups into massive operations that can&#039;t be ignored, and plays all sides against the other until he has everyone believing what he wants them to believe? Then he sacrifices a duplicate, and makes his escape.&lt;br /&gt;
&lt;br /&gt;
Maybe it&#039;s far fetched. Maybe I&#039;m rambling. Maybe I just don&#039;t want to believe it&#039;s over. But maybe, just maybe, I&#039;m right?&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
{{Mission:Maxwell Christopher - Recover the records for the old Nemesis front company}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Raid the automaton research lab and figure out what they&#039;ve been working on}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Stop the battle between Nemesis Army factions and make sure no innocents get hurt}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Get the doomsday device out of Nemesis&#039; grasp}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Fight Nemesis&#039; forces to keep up the pressure}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Attack Nemesis&#039; forces to distract them}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Show Nemesis that you won&#039;t be intimidated by defeating Nemesis army troops}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Defeat one of Nemesis&#039; Rikti automatons and bring back the evidence}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Get samples of those rail tracks and have them analyzed}}&lt;br /&gt;
{{Mission:Maxwell Christopher - Walk into Nemesis&#039; trap to throw him off the trail}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact|City=h|ID=81}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Badge Contacts]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Meteorologist_Badge&amp;diff=269715</id>
		<title>Meteorologist Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Meteorologist_Badge&amp;diff=269715"/>
		<updated>2020-04-10T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 13.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You have crushed [[Nemesis (Archvillain)|Nemesis&#039;]] weather controlling equipment.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Meteorologist&#039;&#039;&#039; accomplishment badge by completing the [[Maxwell Christopher #Defeat all foes in weather lab|Defeat all foes in weather lab]] mission from [[Maxwell Christopher]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;Nemesis Weather Control&#039; it is in the Justice Incarnate (Level 40-49) section. (1.06)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Warhulk Badge|Warhulk Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Meteorologist_Badge&amp;diff=269714</id>
		<title>Meteorologist Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Meteorologist_Badge&amp;diff=269714"/>
		<updated>2020-04-10T13:55:47Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 13.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You have crushed [[Nemesis (Archvillain)|Nemesis&#039;]] weather controlling equipment.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;Meteorologist&#039;&#039;&#039; accomplishment badge by completing the [[Maxwell Christopher #Defeat all foes in weather lab|Defeat all foes in weather lab]] mission from [[Maxwell Christopher]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;Nemesis Weather Control&#039; it is in the Justice Incarnate (Level 40-49) section. (1.06)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=53}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269713</id>
		<title>Corrupter Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269713"/>
		<updated>2020-04-10T13:48:24Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_08.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You prevented a Non-Aggression pact between the [[Circle of Thorns]] and [[Nemesis]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Corrupter&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Stop Circle from Signing Pact&#039;&#039;&#039; mission from [[Neal Kendrick#Badge Mission|Neal Kendrick]] or [[Tina Chung#Badge Mission|Tina Chung]].  &lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this [[Flashback]] mission is called &#039;Stop the Pact.&#039; it is in the Defender of the Truth (Level 30-34) section. (0.30)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Nemesis Soldier Badge|Nemesis Soldier Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
For the literary pedants out there, they will notice there are two valid spellings of the origin word &amp;quot;Corrupt&amp;quot; - both corrupter and corruptor are valid uses with the same definition. It appears however that Corruptor refers almost exclusively to the [[City of Villains]] [[Archetype]], the [[Corruptor]], while the use of Corrupter seems limited to this badge only.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=47}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269712</id>
		<title>Corrupter Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269712"/>
		<updated>2020-04-10T13:47:50Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_08.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You prevented a Non-Aggression pact between the [[Circle of Thorns]] and [[Nemesis]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Corrupter&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Stop Circle from Signing Pact&#039;&#039;&#039; mission from [[Neal Kendrick#Badge Mission|Neal Kendrick]] or [[Tina Chung#Badge Mission|Tina Chung]].  &lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this mission is called &#039;Stop the Pact.&#039; it is in the Defender of the Truth (Level 30-34) section. (0.30)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Nemesis Soldier Badge|Nemesis Soldier Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
For the literary pedants out there, they will notice there are two valid spellings of the origin word &amp;quot;Corrupt&amp;quot; - both corrupter and corruptor are valid uses with the same definition. It appears however that Corruptor refers almost exclusively to the [[City of Villains]] [[Archetype]], the [[Corruptor]], while the use of Corrupter seems limited to this badge only.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=47}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269711</id>
		<title>Corrupter Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269711"/>
		<updated>2020-04-10T13:47:09Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_08.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You prevented a Non-Aggression pact between the [[Circle of Thorns]] and [[Nemesis]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Corrupter&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Stop Circle from Signing Pact&#039;&#039;&#039; mission from [[Neal Kendrick#Badge Mission|Neal Kendrick]] or [[Tina Chung#Badge Mission|Tina Chung]].  &lt;br /&gt;
&lt;br /&gt;
In [[Ouroborus]], this mission is called &#039;Stop the Pact.&#039; it is in the Defender of the Truth (Level 30-34) section. (0.30)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Nemesis Soldier Badge|Nemesis Soldier Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
For the literary pedants out there, they will notice there are two valid spellings of the origin word &amp;quot;Corrupt&amp;quot; - both corrupter and corruptor are valid uses with the same definition. It appears however that Corruptor refers almost exclusively to the [[City of Villains]] [[Archetype]], the [[Corruptor]], while the use of Corrupter seems limited to this badge only.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=47}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Gordon_Stacy&amp;diff=269703</id>
		<title>Gordon Stacy</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Gordon_Stacy&amp;diff=269703"/>
		<updated>2020-04-10T11:05:07Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: /* Badge Mission */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Infobox Contact&lt;br /&gt;
|name=Gordon Stacy&lt;br /&gt;
|image=Gordon Stacy.jpg&lt;br /&gt;
|image_cap=Police Captain &lt;br /&gt;
|zone=[[Brickstown]]&lt;br /&gt;
|x=-2200|y=0|z=2680.5&lt;br /&gt;
|levels=35-39&lt;br /&gt;
|introed=&#039;&#039;&#039;== Level 30-34 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Phillipa Meraux]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;== Level 35-39 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Cadao Kestrel]]&amp;lt;br /&amp;gt;[[Colleen Nelson]]&amp;lt;br /&amp;gt;[[Anton Sampson]]&amp;lt;br /&amp;gt;[[Steven Sheridan]]&amp;lt;br /&amp;gt;[[Ginger Yates]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|intros=&#039;&#039;&#039;== Level 35-39 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Cadao Kestrel]]&amp;lt;br /&amp;gt;[[Colleen Nelson]]&amp;lt;br /&amp;gt;[[Anton Sampson]]&amp;lt;br /&amp;gt;[[Steven Sheridan]]&amp;lt;br /&amp;gt;[[Ginger Yates]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;== Level 40-44 ==&#039;&#039;&#039;&amp;lt;br /&amp;gt;[[Tina Macintyre]] &lt;br /&gt;
|enemies={{Enemy Crey}} {{Enemy Rikti}} {{Enemy Freakshow}}&lt;br /&gt;
|badges=[[File:Badge stature 10.png|22px]][[The Doctor&#039;s Ally Badge|The Doctor&#039;s Ally]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Contact Overview|Name=Gordon Stacy|City=H|Zone=Brickstown|x=-2200|y=0|z=2680.5|Pronoun=his|HoodYN=N|Hood=|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=35-39}}&lt;br /&gt;
__toc__&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduced By ===&lt;br /&gt;
==== Level 30-34 ====&lt;br /&gt;
* [[Phillipa Meraux]]&lt;br /&gt;
==== Level 35-39 ====&lt;br /&gt;
* [[Cadao Kestrel]]&lt;br /&gt;
* [[Colleen Nelson]]&lt;br /&gt;
* [[Anton Sampson]]&lt;br /&gt;
* [[Steven Sheridan]]&lt;br /&gt;
* [[Ginger Yates]]&lt;br /&gt;
&lt;br /&gt;
=== Contact Introduces ===&lt;br /&gt;
; Multiple contact options&lt;br /&gt;
:&#039;&#039;You should meet some of my other contacts.&#039;&#039;&lt;br /&gt;
; Single contact option&lt;br /&gt;
:&#039;&#039;I have a {{green|buddy}} I&#039;d like you to meet.&#039;&#039;&lt;br /&gt;
==== Level 35-39 ====&lt;br /&gt;
{{NewContact Cadao Kestrel}}&lt;br /&gt;
{{NewContact Colleen Nelson}}&lt;br /&gt;
{{NewContact Anton Sampson}}&lt;br /&gt;
{{NewContact Steven Sheridan}}&lt;br /&gt;
{{NewContact Ginger Yates}}&lt;br /&gt;
==== Level 40-44 ====&lt;br /&gt;
{{NewContact Tina Macintyre}}&lt;br /&gt;
&lt;br /&gt;
=== Information ===&lt;br /&gt;
&#039;&#039;&#039;Police Captain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captain Gordon Stacy is one of the best and brightest that the Paragon City police force has ever fielded.  In his younger days he worked a beat in [[Crey&#039;s Folly]], helping to protect the [[Crey]] factories from vandalism and theft.  But after busting up a few too many shady deals on [[Crey]] property, he became suspicious.  Recently he has been very vocal in his condemnation of the corporate giant, an unpopular attitude that nearly cost him his promotion to captain.&lt;br /&gt;
&lt;br /&gt;
=== Prior to Introduction ===&lt;br /&gt;
You should still be talking to {{Active Contact}}.&lt;br /&gt;
&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
I know your reputation, {{Character}}.  I hope I can count on you to help me convince the doubters that [[Crey]] is corrupt.&lt;br /&gt;
&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
* Crey is at it again.&lt;br /&gt;
* I have some good leads for you, {{Character}}.&lt;br /&gt;
* Let&#039;s show these people that they aren&#039;t untouchable.&lt;br /&gt;
&lt;br /&gt;
=== Too Busy ===&lt;br /&gt;
I hope you&#039;re planning to clear your caseload soon. I can&#039;t give you any more missions until you do.&lt;br /&gt;
&lt;br /&gt;
=== No More Missions ===&lt;br /&gt;
* You have to take the fight elsewhere, {{Character}}. Thanks for all your assistance. &lt;br /&gt;
* I have nothing more for you to investigate, {{Character}}. Thanks for all your help.&lt;br /&gt;
&lt;br /&gt;
== Store ==&lt;br /&gt;
* [[Inspirations]] {{3insp}}&lt;br /&gt;
* {{Store Nat Tec|Level=35|Price=100}} {{P10Only}}&lt;br /&gt;
* {{Store Nat Mag|Level=35|Price=100}} {{P10Only}}&lt;br /&gt;
&#039;&#039;With [[Crey]] as an enemy, it&#039;s good to have friends like you. The department has made some new {{green|Enhancements}} available to you. Please call if you are ever in need.&#039;&#039;&lt;br /&gt;
* [[Inspirations]] (all)&lt;br /&gt;
* {{Store Nat Tec|Level=40|Price=100}} {{P10Only}}&lt;br /&gt;
* {{Store Nat Mag|Level=40|Price=100}} {{P10Only}}&lt;br /&gt;
&#039;&#039;You are one of the few people I trust complete, {{Character}}. I think I can let you take a look at all our best {{green|Enhancements}}.&#039;&#039;&lt;br /&gt;
* {{Store Nat|Level=35|Price=200}} &lt;br /&gt;
* {{Store Nat|Level=40|Price=200}}&lt;br /&gt;
&lt;br /&gt;
== Badge Mission ==&lt;br /&gt;
&lt;br /&gt;
{{ArcAward|m=3|fb=1}}&lt;br /&gt;
&lt;br /&gt;
This is usually the first mission you will receive from Gordon Stacy, since it precedes the Story Arc.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate the Hacker known as The Doctor}} ===&lt;br /&gt;
&#039;&#039;&#039;They Call Me The Doctor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been hearing rumblings on the Internet about a new hacker called The Doctor. This &#039;Doctor&#039; seems to be very anti-Crey, taking responsibility for the attacks on [[Crey|Crey&#039;s]] servers and posting some very amusing stories about [[Countess Crey]] on the various news sites. The Doctor hasn&#039;t caused any REAL damage yet, but I think it&#039;s only a matter of time before [[Crey]] themselves decide to get involved. {{Green|&#039;&#039;&#039;I was hoping you could put on your investigation cap and check this one out for me.&#039;&#039;&#039;}} When [[Crey]] do start looking for this hacker, it could get messy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great, I knew I could count on you. The Doctor is very good at covering his tracks, but there is an abandoned warehouse that his IP address has been tracked back to. My sources inside [[Crey]] tell me that they know about the warehouse as well, and will probably try and apprehend The Doctor for themselves. We all know how that will end up, so try to get to him before they do, ok?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Crey]] is sending their own retrieval teams after The Doctor, so you had best make haste.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This warehouse used to deal in electronics and computers and is still wired for broadband internet. Perfect for any hacker to use as a base of operations.|Primary=Locate hacker before Crey can|Secondary=Locate The Doctor&lt;br /&gt;
** 2 doors to unlock|Additional=|Completion=You have successfully contacted Dr. Friedken and learned that her essence is the hacker known as The Doctor.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Chalmers {{Named|Faction=Crey|Type=Crey Cryo Tank|Text=Cryo Tank}}&lt;br /&gt;
* Agent Ruthven {{Named|Faction=Crey|Type=Crey Voltaic Tank|Text=Voltaic Tank}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On one of the Crey agents, you found a key.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Key|Text=This blue and silver key bears Crey corporate logo.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;On one of the Crey agents, you found a key.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Key|Text=This blue and silver key bears Crey corporate logo.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A message from The Doctor appears on the computer.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Greetings from the Great Beyond|Text=As you approached the computer, a message window opened and the following text appeared:&lt;br /&gt;
&lt;br /&gt;
&#039;What was it like? I really can&#039;t say. I live now in an artificial world of my own making, I&#039;m not old anymore, and I&#039;m much more focused. So many little things you miss, though. I&#039;m just glad I was able to escape them in the first place. You&#039;re a dear, but don&#039;t worry about me. They can&#039;t catch me. And with knowledgeable friends like Executable Number 6, I can fight against Crey&#039;s plans. And oh, do they have plans. Don&#039;t trust the [[Paragon Protectors|protectors]], my friend. I think that&#039;s why I was murdered in the first place.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A message was left for you on this computer.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=They call me The Doctor|Text=This computer has various news sites bookmarked on it. Checking through them they all seem to be about [[Doctor Friedkin|Dr. Carole Friedken]], an elderly female scientist working. The last one is the most troubling, and describes her body showing up in the sewers of Paragon City five months after her disappearance.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You read the documents left on this computer.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=Crey is up to no good!|Text=You find that this computer seems to have some classified Crey documents on it. The file called &#039;Crey Patent Application for Memory Transference Device&#039; looks eerily similar to another file labeled &#039;Patent Application for Memory Downloading Process&#039;. The second one was never filed, however, and belongs to a Dr. Carole Friedken.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You visit the news sites bookmarked on this computer&#039;s web browser.&#039;&#039;&lt;br /&gt;
{{Mission Clue|Name=You can never find me|Text=There was a short message in a telnet window on the computer screen. It reads:&lt;br /&gt;
&lt;br /&gt;
&#039;Am I in that warehouse? Yes and no. I can see you in there, though, and I&#039;m sure you&#039;ve seen my enemies there as well. One thing is certain however, you will never find me there. But it&#039;s also the best place to look for me, or rather, for who I was.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Random chatter|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crey enemy 1:  &#039;&#039;&amp;quot;Man, this is screwed up.  We are basically looking for a GHOST here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crey enemy 2:  &#039;&#039;&amp;quot;Shut your trap man, I&#039;m scared enough as it is!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Crey enemy 1:  &#039;&#039;&amp;quot;Is that a Protector?  No, it&#039;s {{Character}}!  Cover our tracks boys!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Chalmers dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We&#039;ve got orders to guard the area.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;{{Character}} will not pass us by!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Ruthven dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We stand firm until the boys are done with the job.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039; &#039;&#039;&amp;quot;You can&#039;t get past me!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completion of this mission earns a hero the [[The Doctor&#039;s Ally Badge|The Doctor&#039;s Ally]] accomplishment badge.&lt;br /&gt;
{{BadgeBox|The Doctor&#039;s Ally}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A computer hacker who isn&#039;t actually there, a dead scientist, and some kind of memory transferring machine? I don&#039;t think I like where this one was headed, {{Character}}. Even if it means another &#039;person&#039; might be trying to keep an eye on Crey. The warning you received about the [[Paragon Protectors]] does seem to jibe with the way those &#039;heroes&#039; have been acting towards the hero community at large. Very interesting. I wonder if there might be more connections.&lt;br /&gt;
&lt;br /&gt;
== Story Arc ==&lt;br /&gt;
{{ArcAward|m=16}}&lt;br /&gt;
=== Revenant Hero Project (35-39) ===&lt;br /&gt;
==== Souvenir ====&lt;br /&gt;
{{Souvenir|Invisible Falcon&#039;s Mask}}&lt;br /&gt;
==== {{UL|Read the email from The Doctor}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I got an email from a hacker called &#039;The Doctor,&#039; and they were specific that they wanted me to get it into your hands.  Do you want to take a look at it?  It has something to do with Crey.  The Doctor is a well known hacker with a major reason to hate Crey Industries.  This could be the start of something much, much larger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;d encourage you to read that message thoroughly.  The Doctor knows her facts, she wouldn&#039;t have sent it to you lightly.  I&#039;d suggest you check out that office and see what she thinks Crey&#039;s up to with this &#039;Project Locke&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Email from The Doctor|Text=This email message is from the anti-Crey hacker called &#039;The Doctor&#039;.  It says:&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t know how to contact you directly, so I sent this to your contact instead.  I hope you get it.&lt;br /&gt;
&lt;br /&gt;
I have stumbled onto something in the Crey database that I cannot unlock or decipher.  It&#039;s called &#039;Project: Locke&#039; and the file is stored on a computer at a Crey office.  As you are well aware by now, Crey is far more dangerous than they seem.  I have been snooping around in their network and found a lot of references to a file called &#039;Project: Locke&#039; on one of their secured computers.  If this is what I think it might be, I urge you to get to the facility in [[Skyway City]] and find the source file.  It may be the evidence we need to take down Crey once and for all.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find that file about Project: Locke, {{character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Crey security seems strong here, you are sure they are protecting something in this complex.|Primary=Find file on Project: Locke|Secondary=Find the Project: Locke file|Additional=|Completion=You have recovered the file.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Encrypted Project: Locke File|Text=This file is securely encrypted and you will need an expert code-breaker to decrypt it.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Excellent work, but this file is encrypted.  We&#039;ll need to get it deciphered if we want to find out what this is all about.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Take encrypted file to Citadel}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think [[Citadel]] can help us decipher the file you found in the Crey facility. He&#039;s an android, and his machine mind should be able to work through whatever encryption is on this in moments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey might know that you got your hands on the file, so you should be on the lookout for any potential ambushes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to take that encrypted file to [[Citadel]].&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take encrypted file to Citadel|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Citadel|Text=I will analyze this for you... complex encryption...  booting decryption daemon... file decrypted.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Project: Locke|Text=The file goes into great detail about Project: Locke. Locke seems to be a radical transgenic cloning procedure that allows new DNA to be inserted modularly into a DNA template. The earliest work on the project required a new clone for each change, but later developments used advanced retro-viruses to add new DNA to a fully-grown &#039;template&#039; body, allowing the fully formed body to take on all attributes of the DNA. The document has many hyperlinks in it, referencing a file on another server.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow, so Crey was working on a way to make tailor-made clones?  I thought [[Dr. Vahzilok]] had the market cornered on medical work that insane.  This is huge, but I know that there&#039;s no way to get the information out and have it stick to Crey.  This is going to require further investigation.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate Project: Locke}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That file that [[Citadel]] decrypted talks about using DNA to make upgradeable clones, but what I want to know is where all the hyperlinks in the document go to? This is obviously one part of a larger project. We need to investigate the bigger picture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know a hacker, maybe you met him? [[Mark Freeman]]. He&#039;s over in [[Skyway City]]. He should be able to trace those hyperlinks, and get you an IP address to check out.&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Talk to Mark Freeman}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to get Mark to trace those Hyperlinks, so we can figure out what Project: Locke was all about.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Mark Freeman|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mark Freeman|Text=Gordon Stacy sent you? He&#039;s a good guy. Lemme run a trace on this. It&#039;s gonna take me a couple minutes. Tell ya what.  Why don&#039;t you run this CD to [[Jake Montoya]]? I told him I&#039;d have it in his hands yesterday.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Data CD-R|Text=Mark Freeman asked you to deliver this data CD-R to Jake Montoya.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Deliver CD-R to Jake Montoya}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mark is still tracing those IP numbers. You should take that CD to Jake, he should be done by the time you get back.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Deliver CD-R to Jake Montoya|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Jake Montoya|Text=Thanks for this. My nephew really wanted to see these news articles from when I was the Red Tiger. Hey, I heard you were looking into something about Crey Industries? Well, you didn&#039;t hear any of this from me, but I knew some guys who disappeared while looking into them years back. So, just a heads up to keep alert, unless you want to disappear like the Invisible Falcon. Anyway, thanks for the favor with the CD.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Return to Mark Freeman}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mark called and said he has those IP addresses traced. You should go see him.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Return to Mark Freeman|Primary=|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Mark Freeman|Text=Ok, I traced those IP addresses in these hyperlinks. It was pretty tough, too...  They use an archaic addressing system that has fallen out of use, but I think I know why. They all link to a former Crey facility in [[Crey&#039;s Folly]]. The place was destroyed in the [[Rikti invasion]] and then abandoned, so this might be a dead end. Sorry about that, but you might want to double check the area anyway.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=IP Tracking|Text=The IP address of the hyperlinks in the Project: Locke is physically located at an address in Crey&#039;s Folly, near The Blight.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Find Computer in old facility}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Somehow I don&#039;t think that this abandoned base is completely unused any more. Be thorough when you check it out.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If this lab was destroyed in the [[Rikti War]], it has been repaired to like-new condition since.|Primary=Find Computer in old facility|Secondary=Find the linked file|Additional=|Completion=You have recovered the document.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Project: Revenant Hero|Text=This disturbing document shows how the modular DNA and template body technology from Project: Locke is being applied. Template bodies are being injected with the DNA and genetic samples of heroes, giving them the powers the hero had in life. The sources for their genetic samples included heroes who&#039;d fallen in the [[Rikti War]], DNA harvest from unsuspecting heroes, and an ominous sounding &#039;Captive Sources&#039;. Late in the document you come across the fact that the original Revenant Heroes had little or no control over their powers because their minds had not developed.&lt;br /&gt;
&lt;br /&gt;
Technology to fix that defect was &#039;secured&#039; by Dr. Paul Summerfeld, who based his research off of the deceased Dr. Friedken&#039;s mind uploading work.  They were now able to implant the knowledge of how to use a hero&#039;s powers directly into the template body&#039;s mind, giving them full control over their powers, but without any lingering personality defects from the hero the memories and DNA had been harvested from.&lt;br /&gt;
&lt;br /&gt;
The Revenant Hero Project is currently on it&#039;s 9th generation of the technology, being field-tested by Crey as the [[Paragon Protectors]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Paragon Protector Security {{Named|Faction=Crey|Type=Paragon Protector}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I can&#039;t believe this. Crey is taking dead Heroes&#039; DNA, and making Hero Clones out of them? Not only that, but they are extracting the memories and knowledge from these heroes and putting them in these copies? I knew there was more to the Paragon Protectors than Crey was letting on, but all of this is beyond what anyone had ever imagined. These files aren&#039;t enough though, this won&#039;t hold up in courts on its own. We need to get some harder evidence.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Go to Brickstown and take down some Crey cronies}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The investigation into the Locke file and the Revenant Hero project is really heating up. I have to wonder if The Doctor knew this was going to happen when she started all of this. I&#039;m having trouble proceeding because [[Crey]] is concentrating on their security, especially in [[Brickstown]]. I was thinking, though, that if you could {{Green|&#039;&#039;&#039;hit the streets and start fighting with Crey&#039;s minions, that might be enough of a distraction that I can continue my investigation.&#039;&#039;&#039;}} What do you say?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you can keep them distracted, I can find out what I need to. It&#039;s time Crey gets what it deserves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I am still working on getting some info on the Paragon Protectors, keep at those Crey goons.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Defeat Crey in Brickstown|Secondary=Defeat 50 Crey|Additional=|Completion=You have taken down enough Crey to make your presence known.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great work. Crey was in such a panic over the trouble you were causing that they didn&#039;t pay attention to what I was doing. I&#039;ll try to put together all the information that I found. I should have something soon.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk to The Can Man to get a secret entrance to the Paragon Protector&#039;s base}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, I put the word out that I was looking for some info on the Paragon Protectors. Apparently there is a crazy homeless guy who calls himself [[The Can Man]] who found a secret way into their Headquarters. {{Green|&#039;&#039;&#039;Talk to him and find out how to sneak in there.&#039;&#039;&#039;}} You should be able to find some more solid evidence that they are not what they&#039;ve been telling us. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopefully you can deal with The Can Man. I hear he&#039;s lost a couple marbles these days.&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Talk to The Can Man}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I need you to find out how to get into that base from The Can Man.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to The Can Man|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=The Can Man|Text=Paragon Protectors you say? I haven&#039;t seen them in a day. I know where their base is, but I don&#039;t know their faces. In the [[Founders&#039; Falls|Fall]] sewers you will find the way.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Can Man&#039;s Rhyme|Text=Paragon Protectors you say? I haven&#039;t seen them in a day. I know where their base is, but I don&#039;t know their faces. In the Fall sewers you will find the way.}}&lt;br /&gt;
&lt;br /&gt;
===== {{UL|Find Paragon Protectors evidence}} =====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How did that rhyme go again? I think by &#039;Fall sewers&#039; he must mean a sewer entrance in Founder&#039;s Falls. That would be a good place to start.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You wind through the sewers until you were under the Paragon Protector&#039;s HQ. An access pipe lead you into the base.|Primary=Find Paragon Protectors evidence|Secondary=2 computers to access|Additional=|Completion=You have located a file leading you to the main Revenant Hero Project base.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Paragon Protectors}}&lt;br /&gt;
&lt;br /&gt;
(Note: This base is entirely populated with Paragon Protectors. A large team may spawn enough of them to complete the [[Infiltrator Badge]] in a single run.)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Crey Guards|text=&lt;br /&gt;
&#039;&#039;Before Aggro&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion 1:&#039;&#039;&#039; Countess said that {{Character}} was hot on the paper-trail to the Protectors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion 2:&#039;&#039;&#039; I know. I half expect {{Character}} to pop their face in here any second.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion 1:&#039;&#039;&#039; Oh, man. I HATE it when you&#039;re right.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So Crey has a whole lab set up where those Revenant Heroes are made. Looks like that&#039;s going to be your next target, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Attack the Crey facility and stop the Revenant Hero Project}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve located the Crey facility that&#039;s creating these cloned heroes, I think our next step is for you to take it out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That file you located in the Paragon Protector&#039;s base showed us the location of this secret lab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to shut down the lab that is creating those Hero clones, {{Character}}!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=A sense of dread washes over you. You realize that many heroes met an untimely end in this place.|Primary=Shut down Crey Lab for good|Secondary=|Additional=|Completion=Dr. Summerfeld has been captured.}}&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Note: the objective is to defeat Dr. Summerfeld and his men&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Invisible Falcon&#039;s mask|Text=This mask once belonged to the missing hero the Invisible Falcon. You found it in a Crey lab, confirming the Falcon&#039;s sad fate as a victim of Crey&#039;s Revenant Hero project.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Dr. Paul Summerfeld {{Named|Faction=Crey|Type=Crey Power Tank|Text=Power Tank}}&lt;br /&gt;
{{NPC Text|type=villain|title=Paragon Protectors|&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Your efforts are in vain, {{Character}}!}}&lt;br /&gt;
{{NPC Text|type=villain|title=Dr. Paul Summerfeld|text=&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; How did they find us? Oh, I bet it was Dr. Friedken that led them here!&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; You&#039;ll never take me alive, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With Dr. Summerfeld behind bars, we can finally learn everything there is to know about this Revenant Hero Project. The [[Countess Crey]] is hiding behind her normal wall of denials, calling for commendations for the unknown heroes who exposed the &#039;rogue&#039; Dr. Summerfeld&#039;s plot, but the people know what really happened. The families of many of the missing Heroes that Crey kidnapped want to thank you for bringing closure to their loss. You did a great thing today, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
{{Mission:Common - Help the Founders&#039; Falls Security Chief}}&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate Crey Pharmaceuticals}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There was a guy on the national news program &#039;Whistleblower&#039; who had some interesting things to say about [[Crey]] Pharmaceuticals. His name was Denali Wieson and he claims he worked for [[Crey]], and saw an addictiveness study on their products that proved they are making their medicines addictive to increase their sales. {{green|I think this calls for an investigation of our own.}}&lt;br /&gt;
&lt;br /&gt;
Be on your guard, {{Character}}. We can be sure [[Crey]] knows about that broadcast, and they&#039;ll look to destroy any evidence that exists. If they get to the evidence before you do, this mission will be a failure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is no record of Denali Wieson ever working for Crey, and of course they deny he ever did. I think that just adds more fuel to the fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to find that study on the addictiveness of Crey medicines.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There is an uncharacteristically high presence of Crey security in this building.|Primary=Investigate Crey Pharmaceuticals|Secondary=Find the addictiveness study|Additional=|Completion=(success) {{orange|missing data}}&amp;lt;br /&amp;gt;(failure) Crey has destroyed the study.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Addictiveness study|Text=This is the study that Denali Wieson was talking about. It raises  many red flags as to how addictive Crey medicines actually are.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* The Crey ex-worker may have different names: Denali Wieson, Sean Posniewski and possibly others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing (Mission Success)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is excellent. Denali Wieson was 100% telling the truth. Now we just need to get this evidence out so the public can find out. I&#039;ll handle that, you already did your part. I wonder if our friend The Doctor would be willing to help deliver this particular piece of medicine?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing (Mission Failure)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, [[Crey]] got to the study before we did. Don&#039;t worry, {{Character}}. We&#039;ll get them next time.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate a Crey repair facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know what&#039;s weird. The fact that you and I -know- that [[Crey]] is up to no good, but 90% of households have at least one Crey product in them, from TVs to coffee machines to alarm clocks. And 99% of all technical companies have  Crey-made instruments. {{green|Let&#039;s say you and I look into one of Crey&#039;s repair centers to see exactly what is going on.}} You only have 90 minutes to investigate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If they are up to no good, you should find evidence of it at their repair facility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I need you to look into that Crey repair facility for me.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There is quite a strong security presence here for a simple repair center.|Primary=Investigate Crey repair facility - 90 minutes timed|Secondary=2 pieces of evidence found|Additional=|Completion=You have found evidence that Crey is using their machines to monitor what they are being used for.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Data Collection Modules|Text=This appears to be some sort of data collection module, with a slot in it for a tiny memory card.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey Technician Handbook|Text=This is the handbook used by the Crey field techs. It goes into detail on how the tech is supposed to swap out the &#039;fuzzy logic card&#039; with an upgrade every time the device is maintained. Seems like overkill maintenance.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Crey Patrol|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion 1:&#039;&#039;&#039; I hate patrol duty. Nothing exciting ever happens.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion 2:&#039;&#039;&#039; Shut your yap and keep your eyes open. We have to be prepared for anything.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ok, so based on what you found I think we can surmise that the Crey techs are instructed to swap out the memory cards on the data collection modules. These modules track everything the machine is used for, so any companies with Crey machines in it is basically telling Crey everything they do. The techs don&#039;t even know what&#039;s going on, because they think they&#039;re just swapping out fuzzy logic chips. That&#039;s evil. Crey will of course just claim it&#039;s related to calibration or repair, but I&#039;m going to start putting the word out about this little trick. At the very least, I&#039;ll make sure that our &#039;Doctor&#039; friend knows what&#039;s going on.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate the disappearance of the Invisible Falcon}} ===&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A friend of mine used to work for the Securities and Exchange Commission, but when he investigated [[Crey]] his life fell apart. He thought they were responsible for what happened, and had a hero he was in contact with do some snooping. That hero was the Invisible Falcon, and was never heard from again. {{Green|&#039;&#039;&#039;I am not even sure I believe the story, but maybe you could check it out?&#039;&#039;&#039;}} You&#039;ll have to make it quick, though. Crey won&#039;t take too kindly to your presence. I&#039;d suggest you keep it to 90 minutes or less.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This all happened before the [[Rikti War]], so it&#039;s a bit of a long shot that there&#039;s anything left to find. However, my friend did point me to the Crey Facility where the Falcon last went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I need you to look into the Invisible Falcon&#039;s disappearance, his cousin is looking for closure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Although logically this story should happen before the arc, it can be received after the arc.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=If Crey Security gets the word out that you are here, they will lock down network access, preventing you from learning anything. You had best hurry.|Primary=Investigate the Invisible Falcon - 90 minutes timed|Secondary=Find out anything on the Invisible Falcon|Additional=|Completion=You have uncovered the truth behind the disappearance of the Invisible Falcon.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=The Falcon File|Text=The details of this computer file are chilling, if impossible to substantiate. In memos, security footage, and after-action reports, the file details how the Invisible Falcon entered a Crey facility, and took several pictures of top-secret technologies and experiments. Despite his stealthy nature, he was monitored the entire way, and when he went to make his exit he was captured. There is mention of him being transferred to something called the [[Revenant Hero Project]]. All the evidence the Falcon had gathered was erased.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Security Chief {{Named|Faction=Crey|Type=Crey Eliminator}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Crey Security Chief|text=&lt;br /&gt;
&#039;&#039;&#039;Before Combat:&#039;&#039;&#039; We have an intruder somewhere in the building.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat Start:&#039;&#039;&#039; Take &#039;em down!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Crey Ambush|text=&lt;br /&gt;
&#039;&#039;&#039;Crey Minion:&#039;&#039;&#039; Someone slipped through security!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There will be 8 waves of Crey ambushes upon completing the mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wow, so they are covering up something! Let me take a look at that file...Wait, this is blank! Oh, man, they must have security measures that prevent this type of info from leaving the premises. Well, I believe that you saw what you saw, but without hard evidence Crey will be able to deny any allegations. Crey may think they&#039;ve won this round, but now at least we know about this &#039;Revenant Hero Project&#039;, whatever that actually may be.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Look into the Freakshow attack on the Delgado-Harris corporation}} ===&lt;br /&gt;
==== {{UL|Talk to Jenny Firkins}} ====&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Delgado-Harris corporation are [[Crey|Crey&#039;s]] biggest competitor when it comes to military technology. Several of their plants recently have been attacked by [[Freakshow]], and in the aftermath of the attacks, several key pieces of technology have gone missing. This is way too organized for any normal Freakshow attack, I want you to check into this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You should start by talking to [[Jenny Firkins]], she should have some good intel on the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I need you to talk to Jenny Firkins.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk to Jenny Firkins|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Brief|Contact=Jenny Firkins|Text=&lt;br /&gt;
I am glad you showed up. The Freakshow are attacking a Delgado-Harris office complex right now. If you get there fast enough, you should be able to figure out what is going on.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Investigate the Delgado-Harris offices}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jenny told you that the Delgado-Harris offices are being attacked by [[Freakshow]], you better get over there and check it out.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The Freakshow trashed this place and good, but are long gone. Perhaps you can find out what they were interested in.|Primary=Investigate Delgado-Harris Offices|Secondary=5 hostages to rescue|Additional=|Completion=You interrogate the Retrieval Chief and learn of Crey&#039;s plans.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Crey&#039;s plans|Text=Interrogating the captured Crey teams, you learn that they are the ones hiring the Freakshow to attack the Delgado-Harris offices of their choosing. Then Crey comes in under the cover of the Freakshow attack and steal what they need.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Retrieval Chief {{Named|Faction=Crey|Type=Crey Eliminator|Text=Eliminator}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Freakshow Group|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 1:&#039;&#039;&#039; Alright, boys, time to do what we&#039;re gettin paid for!&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 2:&#039;&#039;&#039; Wrappin&#039; up these Crey jobs is a blast!&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 1:&#039;&#039;&#039; You think you can tangle with the Freakshow, {{Character}}? Hah!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Freakshow Patrol|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 1:&#039;&#039;&#039; Let&#039;s do some damage!&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 2:&#039;&#039;&#039; You don&#039;t have to ask me twice.&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 1:&#039;&#039;&#039; I&#039;m going to rip you up!&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Freakshow Minion 2:&#039;&#039;&#039; You&#039;re dead, hero!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Retrieval Chief|text=&#039;&#039;&#039;Before combat:&#039;&#039;&#039; Ok boys, get everything you can find on their latest Project.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat start:&#039;&#039;&#039; There are not supposed to be any witnesses!}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Rescued Hostages|text=&#039;&#039;&#039;Delgado-Harris Employees 1-5:&#039;&#039;&#039; Thanks for rescuing me!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So Crey was hiring the Freakshow to go in, trash a Delgado-Harris operation, then they would send in these &#039;retrieval teams&#039; to steal the technology that Delgado-Harris was working on there? The limits to which they go to remain on top of their competition amazes me. Crey&#039;s provided enough evidence to keep the heat off themselves, but their stock price tends to drop each time you do battle with them. At this rate, you may be able to ruin them on Wall Street before the courts can take action.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Check out Crey lab for Rikti Portal technology}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
My source inside [[Crey]] tells me that they are close to completing a working copy of a [[Rikti]] portal. This goes against the laws banning unapproved research on [[Rikti]] technology. I have the address of the lab working on the device. I want you to go there and see if this rumor is true, so we can bring in the authorities and shut them down. You only have 90 minutes to look into this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If they do have [[Rikti]] technology, bring me some evidence. [[Crey]] has been playing loose with the rules for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I need you to look into that [[Crey]] lab. See if they really have any [[Rikti]] technology, and bring me any evidence.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Alarm klaxons are heard upon entering the labs. The normal Crey security teams are not at their posts. Something has gone horribly wrong here.|Primary=Investigate Crey lab for Rikti tech - 90 minutes timed|Secondary=Shut down the Rikti Portal|Additional=|Completion=You have shut down the Portal, defeated the Rikti leader, and recovered the evidence.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Portal piece|Text=A piece of Crey technology obviously derived from banned Rikti tech.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
{{Enemy Rikti}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Crey/Rikti Minion Battles|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion:&#039;&#039;&#039; Sir, I understand, stop the Rikti at all costs and shut down the portal.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Combat Start&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Minion:&#039;&#039;&#039; We can&#039;t let {{Character}} learn of Crey&#039;s plans!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Crey/Rikti Lt Battle|text=&lt;br /&gt;
&#039;&#039;Before Combat&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crey Lt:&#039;&#039;&#039; This just ain&#039;t right!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There appears to be hidden objectives to defeat the &amp;quot;leaders&amp;quot; and some unknown number of defeats to actually complete this mission.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Great job. With this evidence, we can show the feds exactly what Crey is up to. Another blow to their mighty empire. [[Crey]] will no doubt issue another press release about how this was the work of some &#039;rogue scientists,&#039; but every piece of evidence like this that comes to light hurts them more.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Take on Protectors and Crey teams and try to form a connection between the two}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are still trying to link the Paragon Protectors to [[Crey]] directly. Right now we only know that Crey is the Protectors&#039; biggest client, but I am sure there is more to this than Crey is letting on. That&#039;s usually how they work. Could you go out and take on some of the Protectors and Crey teams and try to form a connection between the two?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You could concentrate your efforts in [[Founders&#039; Falls]]. Both [[Crey]] teams and [[Paragon Protectors]] can be found there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You could concentrate your efforts in [[Founders&#039; Falls]]. Both [[Crey]] teams and [[Paragon Protectors]] can be found there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take on Crey and Protectors|Secondary=Defeat 40 Crey|Additional=|Completion=You found some interesting orders during your battles with Crey security and the Paragon Protectors.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Protector Orders|Text=These orders are written on Crey letterhead, and signed by several members of the Crey Security organization. It lists several heroes marked as &#039;known enemies of Crey Industries&#039;, and orders the Protectors to take &#039;any possible measures&#039; against them. You notice your name in the top tier of the enemy list.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those orders you found are very interesting. They&#039;re not a concrete connection, but it definitely implies a lot. We have more pieces to the puzzle, and that&#039;s good. I&#039;ll get this along to our &#039;Doctor&#039; friend. Thanks for your efforts.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Show Crey where the real power in Paragon City lies}} ===&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Crey]] is stepping up their efforts in [[Brickstown]]. Normally it might be a good thing to get some help protecting the city, but those [[Crey]] creeps have been harassing citizens and looking for excuses to attack heroes. There is an increase in their security patrols in the Seven Gates and Ziggurat neighborhoods, and that is a concern for everyone there. {{green|Perhaps you could show [[Crey]] where the real power in [[Paragon City]] lies?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You might want to concentrate your efforts in the Seven Gates and Ziggurat neighborhoods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You might want to concentrate your efforts in the Seven Gates and Ziggurat neighborhoods.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take on Crey in Brickstown|Secondary=Defeat 40 Crey|Additional=|Completion=You have defeated enough Crey soldiers to bring a semblance of peace to the streets.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job, {{Character}}. We can&#039;t let the [[Crey]] security terrorize our citizens.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go to Crey&#039;s Folly and thin the Crey numbers a bit}} ===&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey Industries has continued their illegal operations in [[Crey&#039;s Folly]] despite numerous cease-and-desist orders from the city. Now the whole area is getting overwhelmed with [[Crey]] agents and Paragon Protectors. {{green|Perhaps you should go to Crey&#039;s Folly and thin the Crey numbers a bit?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You might want to concentrate your efforts in the Circus or Tangle Town. Crey&#039;s been working pretty hard in there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You might want to concentrate your efforts in the Circus or Tangle Town. Crey&#039;s been working pretty hard in there.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take on Crey in Crey&#039;s Folly|Secondary=Defeat 40 Crey|Additional=|Completion=You have defeated enough Crey Security and Paragon Protectors.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey&#039;s been flaunting the law in [[Crey&#039;s Folly]] even before the [[Rikti]] attacked. I hate to think of what mutated weirdness they could unleash out there now.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* {{RedTomaxContact|City=h|ID=71}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Badge Contacts]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Doctor%27s_Ally_Badge&amp;diff=269702</id>
		<title>The Doctor&#039;s Ally Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Doctor%27s_Ally_Badge&amp;diff=269702"/>
		<updated>2020-04-10T10:51:40Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 10.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You have uncovered the fate of [[Doctor Friedkin]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;The Doctor&#039;s Ally&#039;&#039;&#039; accomplishment badge by completing the [[Gordon Stacy#Investigate the hacker known as The Doctor|Investigate the hacker known as The Doctor]] mission from [[Gordon Stacy]]. (Levels 35-39)&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete the &amp;quot;They Call Me The Doctor&amp;quot; mission in the Vindicator (Level 35-39) section. (0.37)&lt;br /&gt;
&lt;br /&gt;
== Accolade ==&lt;br /&gt;
&lt;br /&gt;
{{howtoget_start}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge crey set 01.png|size=54px|badge=Conspiracy Theorist Badge}}&lt;br /&gt;
{{howtoget_end}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=49}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges|Doctor&#039;s Ally]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges|Doctor&#039;s Ally]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=The_Doctor%27s_Ally_Badge&amp;diff=269701</id>
		<title>The Doctor&#039;s Ally Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=The_Doctor%27s_Ally_Badge&amp;diff=269701"/>
		<updated>2020-04-10T10:51:17Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|Badge stature 10.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You have uncovered the fate of [[Doctor Friedkin]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn &#039;&#039;&#039;The Doctor&#039;s Ally&#039;&#039;&#039; accomplishment badge by completing the [[Gordon Stacy#Investigate the hacker known as The Doctor|Investigate the hacker known as The Doctor]] mission from [[Gordon Stacy]]. (Levels 35-39)&lt;br /&gt;
&lt;br /&gt;
In Ouroboros, as a Flashback mission, you must complete the &amp;quot;They Call Me The Doctor&amp;quot; mission in the Vindicator (Level 35-39) section. (0.37)&lt;br /&gt;
&lt;br /&gt;
== Accolade ==&lt;br /&gt;
&lt;br /&gt;
{{howtoget_start}}&lt;br /&gt;
{{howtoget_item|center|icon=Badge crey set 01.png|size=54px|badge=Conspiracy Theorist Badge}}&lt;br /&gt;
{{howtoget_end}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=49}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges|Doctor&#039;s Ally]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges|Doctor&#039;s Ally]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269700</id>
		<title>Plague Stopper Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269700"/>
		<updated>2020-04-10T10:49:10Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__ __NOTOC__&lt;br /&gt;
{{Image|badge_stature_03.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were key in stopping a plague from overtaking Paragon City.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Plague Stopper&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Destroy Vahzilok Containers&#039;&#039;&#039; mission from [[Olivia Chung#Badge Mission|Olivia Chung]], [[Dr. Ann-Marie Engles#Badge Mission|Dr. Ann-Marie Engles]], [[Juliana Nehring#Badge Mission|Juliana Nehring]], or [[Pavel Garnier#Badge Mission|Pavel Garnier]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete the &amp;quot;Vahzilok Wasting Disease&amp;quot; mission in the Guardian (Level 15-19) section. (0.07)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|Plague Stopper|v|Deadly Virus}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=42}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269699</id>
		<title>Plague Stopper Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269699"/>
		<updated>2020-04-10T10:48:01Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__ __NOTOC__&lt;br /&gt;
{{Image|badge_stature_03.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were key in stopping a plague from overtaking Paragon City.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Plague Stopper&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Destroy Vahzilok Containers&#039;&#039;&#039; mission from [[Olivia Chung#Badge Mission|Olivia Chung]], [[Dr. Ann-Marie Engles#Badge Mission|Dr. Ann-Marie Engles]], [[Juliana Nehring#Badge Mission|Juliana Nehring]], or [[Pavel Garnier#Badge Mission|Pavel Garnier]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroborus]], as a [[Flashback]] mission, you must complete the &amp;quot;Vahzilok Wasting Disease&amp;quot; mission in the Guardian (Level 15-19) section. (0.07)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|Plague Stopper|v|Deadly Virus}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=42}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269698</id>
		<title>Plague Stopper Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269698"/>
		<updated>2020-04-10T10:47:03Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__ __NOTOC__&lt;br /&gt;
{{Image|badge_stature_03.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were key in stopping a plague from overtaking Paragon City.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Plague Stopper&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Destroy Vahzilok Containers&#039;&#039;&#039; mission from [[Olivia Chung#Badge Mission|Olivia Chung]], [[Dr. Ann-Marie Engles#Badge Mission|Dr. Ann-Marie Engles]], [[Juliana Nehring#Badge Mission|Juliana Nehring]], or [[Pavel Garnier#Badge Mission|Pavel Garnier]].&lt;br /&gt;
&lt;br /&gt;
As a [[Flashback]] mission, you must complete the &amp;quot;Vahzilok Wasting Disease&amp;quot; mission in the Guardian (Level 15-19) section. (0.07)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|Plague Stopper|v|Deadly Virus}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=42}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269697</id>
		<title>Plague Stopper Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Plague_Stopper_Badge&amp;diff=269697"/>
		<updated>2020-04-10T10:46:45Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__ __NOTOC__&lt;br /&gt;
{{Image|badge_stature_03.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were key in stopping a plague from overtaking Paragon City.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Plague Stopper&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Destroy Vahzilok Containers&#039;&#039;&#039; mission from [[Olivia Chung#Badge Mission|Olivia Chung]], [[Dr. Ann-Marie Engles#Badge Mission|Dr. Ann-Marie Engles]], [[Juliana Nehring#Badge Mission|Juliana Nehring]], or [[Pavel Garnier#Badge Mission|Pavel Garnier]].&lt;br /&gt;
&lt;br /&gt;
As a [[Flashback]] mission, you must complete the &amp;quot;Vahzilok Wasting Disease&amp;quot; mission in the Guardian (Level 15-19) section. (0.07)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|Plague Stopper|v|Deadly Virus}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=42}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=War_Wall_Defender_Badge&amp;diff=269696</id>
		<title>War Wall Defender Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=War_Wall_Defender_Badge&amp;diff=269696"/>
		<updated>2020-04-10T10:10:18Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____noeditsection__&lt;br /&gt;
{{Image|Badge stature 09.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You foiled a plot to undermine the [[War Walls]] that protect [[Paragon City]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn War Wall Defender accomplishment badge by completing the [[Phillipa Meraux#Badge Mission|Rescue the engineers and prevent the Rikti from bringing down the force fields]] mission from [[Phillipa Meraux]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete &amp;quot;Defend The War Walls&amp;quot; which is in the Defender of the Truth (Level 30-34) section. (0.28)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|War Wall Defender|v|Saboteur}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=48}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Pwnz_Badge&amp;diff=269695</id>
		<title>Pwnz Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Pwnz_Badge&amp;diff=269695"/>
		<updated>2020-04-10T09:57:07Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{Image|badge_stature_05.png}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You have arrested one of the higher-ranking members of the [[Freakshow]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Pwnz&#039;&#039;&#039; accomplishment badge by completing the &amp;quot;Retrieve weapons from Freakshow&amp;quot; mission from [[Wilma Peterson#Badge Mission|Wilma Peterson]], [[Andrew Fiore#Badge Mission|Andrew Fiore]], [[Claire Childress#Badge Mission|Claire Childress]], [[Lt. Col. Hugh McDougal#Badge Mission|Hugh McDougal]], [[Jake Kim#Badge Mission|Jake Kim]] or [[Vic Garland#Badge Mission|Vic Garland]]. &lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete the &amp;quot;Retrieve Stolen Weapons From The Freakshow&amp;quot;  in the Keeper of Peace (Level 20-24) section. (0.13)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Chief Swiper Badge|Chief Swiper Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=44}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;br /&gt;
[[Category: Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Pwnz_Badge&amp;diff=269694</id>
		<title>Pwnz Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Pwnz_Badge&amp;diff=269694"/>
		<updated>2020-04-10T09:56:43Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{Image|badge_stature_05.png}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You have arrested one of the higher-ranking members of the [[Freakshow]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Pwnz&#039;&#039;&#039; accomplishment badge by completing the &amp;quot;Retrieve weapons from Freakshow&amp;quot; mission from [[Wilma Peterson#Badge Mission|Wilma Peterson]], [[Andrew Fiore#Badge Mission|Andrew Fiore]], [[Claire Childress#Badge Mission|Claire Childress]], [[Lt. Col. Hugh McDougal#Badge Mission|Hugh McDougal]], [[Jake Kim#Badge Mission|Jake Kim]] or [[Vic Garland#Badge Mission|Vic Garland]]. In [[Ouroboros]], as a [[Flashback]] mission, you must complete the &amp;quot;Retrieve Stolen Weapons From The Freakshow&amp;quot;  in the Keeper of Peace (Level 20-24) section. (0.13)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Chief Swiper Badge|Chief Swiper Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=44}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Accomplishment Badges]]&lt;br /&gt;
[[Category: Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Negotiator_Badge&amp;diff=269693</id>
		<title>Negotiator Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Negotiator_Badge&amp;diff=269693"/>
		<updated>2020-04-10T09:34:53Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_01.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were instrumental in stopping a war between the [[Clockwork]] and the [[Skulls]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Negotiator&#039;&#039;&#039; accomplishment badge by completing &#039;&#039;Get the Clockwork out of the warehouse before the Skulls get involved&#039;&#039; mission from [[Tony Kord#Get the Clockwork out of the warehouse before the Skulls get involved|Tony Kord]], [[Paula Dempsey#Get the Clockwork out of the warehouse before the Skulls get involved|Paula Dempsey]], or [[Maurice Feldon#Get the Clockwork out of the warehouse before the Skulls get involved|Maurice Feldon]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete the &amp;quot;Break up the Clockwork and the Skulls&amp;quot; mission which is in the Rookie (Level 1-9) section. (0.01)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=40}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Negotiator_Badge&amp;diff=269692</id>
		<title>Negotiator Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Negotiator_Badge&amp;diff=269692"/>
		<updated>2020-04-10T09:34:22Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_01.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were instrumental in stopping a war between the [[Clockwork]] and the [[Skulls]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Negotiator&#039;&#039;&#039; accomplishment badge by completing &#039;&#039;Get the Clockwork out of the warehouse before the Skulls get involved&#039;&#039; mission from [[Tony Kord#Get the Clockwork out of the warehouse before the Skulls get involved|Tony Kord]], [[Paula Dempsey#Get the Clockwork out of the warehouse before the Skulls get involved|Paula Dempsey]], or [[Maurice Feldon#Get the Clockwork out of the warehouse before the Skulls get involved|Maurice Feldon]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete the &amp;quot;Break up the Clockwork and the Skulls&amp;quot; which is in the Rookie (Level 1-9) section. (0.01)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=40}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Negotiator_Badge&amp;diff=269691</id>
		<title>Negotiator Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Negotiator_Badge&amp;diff=269691"/>
		<updated>2020-04-10T09:33:14Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_01.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You were instrumental in stopping a war between the [[Clockwork]] and the [[Skulls]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Negotiator&#039;&#039;&#039; accomplishment badge by completing &#039;&#039;Get the Clockwork out of the warehouse before the Skulls get involved&#039;&#039; mission from [[Tony Kord#Get the Clockwork out of the warehouse before the Skulls get involved|Tony Kord]], [[Paula Dempsey#Get the Clockwork out of the warehouse before the Skulls get involved|Paula Dempsey]], or [[Maurice Feldon#Get the Clockwork out of the warehouse before the Skulls get involved|Maurice Feldon]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete &amp;quot;Break up the Clockwork and the Skulls&amp;quot; which gives the mission &amp;quot;Defeat all the Clockwork and Skulls&amp;quot; in the Rookie (Level 1-9) section. (0.01)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=40}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269690</id>
		<title>Corrupter Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Corrupter_Badge&amp;diff=269690"/>
		<updated>2020-04-10T09:06:31Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION____notoc__&lt;br /&gt;
{{Image|badge_stature_08.png}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You prevented a Non-Aggression pact between the [[Circle of Thorns]] and [[Nemesis]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Corrupter&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Stop Circle from Signing Pact&#039;&#039;&#039; mission from [[Neal Kendrick#Badge Mission|Neal Kendrick]] or [[Tina Chung#Badge Mission|Tina Chung]].  In Ouroboros, this mission is called &#039;Stop the Pact.&#039; it is in the Defender of the Truth (Level 30-34) section. (0.30)&lt;br /&gt;
&lt;br /&gt;
== Gladiator Badge Unlocked ==&lt;br /&gt;
&lt;br /&gt;
When you earn this badge, you will unlock the [[Nemesis Soldier Badge|Nemesis Soldier Gladiator badge]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
For the literary pedants out there, they will notice there are two valid spellings of the origin word &amp;quot;Corrupt&amp;quot; - both corrupter and corruptor are valid uses with the same definition. It appears however that Corruptor refers almost exclusively to the [[City of Villains]] [[Archetype]], the [[Corruptor]], while the use of Corrupter seems limited to this badge only.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Issue 18 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
* [[Villain Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=47}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;br /&gt;
[[Category:Villain Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Mystical_Savior_Badge&amp;diff=269689</id>
		<title>Mystical Savior Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Mystical_Savior_Badge&amp;diff=269689"/>
		<updated>2020-04-10T08:53:19Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{Image|badge_stature_07.png}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You saved a cabal of mystics from being used by the [[Banished Pantheon]].&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Mystical Savior Badge&#039;&#039;&#039; accomplishment badge by completing the &#039;&#039;&#039;Track down the Pantheon and rescue the mystics&#039;&#039;&#039; mission from [[Laura Brunetti#Badge Mission|Laura Brunetti]] or [[Miriam Bloechl#Badge Mission|Miriam Bloechl]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], as a [[Flashback]] mission, you must complete &amp;quot;Find the Pantheon: Rescue the Mystics&amp;quot; which gives the mission &amp;quot;Defeat all Pantheon cultists&amp;quot; in the Champion (Level 25-29) section. (0.18)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|Mystical Savior|v|Mystical Adept}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=46}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Redeemer_Badge&amp;diff=269688</id>
		<title>Redeemer Badge</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Redeemer_Badge&amp;diff=269688"/>
		<updated>2020-04-10T08:04:54Z</updated>

		<summary type="html">&lt;p&gt;NECRO1968: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOEDITSECTION__&lt;br /&gt;
{{Image|badge_stature_06.png}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You negotiated the surrender of Alexander, a [[Warriors|Warrior]] boss.&lt;br /&gt;
&lt;br /&gt;
== How to Get ==&lt;br /&gt;
&lt;br /&gt;
Earn the &#039;&#039;&#039;Redeemer Badge&#039;&#039;&#039; accomplishment badge by completing the &amp;quot;Speak to Alexander&amp;quot; mini-arc from  [[Ashwin Lannister#Badge Mission|Ashwin Lannister]] or [[Laurie Pennington#Badge Mission|Laurie Pennington]].&lt;br /&gt;
&lt;br /&gt;
In [[Ouroboros]], this mission arc is known as &amp;quot;The Redemption of Alexander &#039;the Great&#039;&amp;quot;.  It is in the &amp;quot;Champion&amp;quot; level range of 25-29. (0.23)&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
{{BadgeAlignedNames|h|Redeemer|v|Conqueror}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Badges]]&lt;br /&gt;
* [[Issue 2 Badges]]&lt;br /&gt;
* [[Hero Accomplishment Badges]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
{{CIT Badge|ID=45}}&lt;br /&gt;
{{BadgeHunter Badge}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Accomplishment Badges]]&lt;/div&gt;</summary>
		<author><name>NECRO1968</name></author>
	</entry>
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