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	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Halloween_Event_2010&amp;diff=180061</id>
		<title>Halloween Event 2010</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Halloween_Event_2010&amp;diff=180061"/>
		<updated>2010-10-21T17:27:52Z</updated>

		<summary type="html">&lt;p&gt;Meddik: /* Trick or Treat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{Patch Watchlist&lt;br /&gt;
|note= New information about the 2010 Halloween Event is starting to trickle in.&lt;br /&gt;
|date=2010-10-07&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Halloween Event]] is a suite of gaming tasks and visuals that are reminiscent of the [[Wikipedia:Halloween|Halloween holiday season]]. This includes Trick or Treating, costumes, monsters, ghosts, witches, and horror movie cliches such as a [[Wikipedia:Zombie apocalypse|Zombie Apocalypse]].&lt;br /&gt;
&lt;br /&gt;
The 2010 Event is scheduled:&lt;br /&gt;
*to start Thursday, October 21, 9 AM Pacific Time &lt;br /&gt;
*ends Sunday, October 31, 11:59 PM PT (in most other zones, early Monday morning, November 1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===New in 2010===&lt;br /&gt;
&lt;br /&gt;
* More temporary costume powers.&lt;br /&gt;
&lt;br /&gt;
* The Event will run in Praetoria as well as the other cities.&lt;br /&gt;
&lt;br /&gt;
* An NPC costume slot unlock contact, [[Acantha]], in Praetoria.&lt;br /&gt;
&lt;br /&gt;
* A special Halloween tip mission which can grant up to five new badges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Whispered Rumor Tip Mission ==&lt;br /&gt;
[[File:Halloween 2010 TipIcon.png|right|thumb|{{center|Whispered Rumor}}]]&lt;br /&gt;
*When a character goes [[Halloween Event/Trick or Treat|Trick or Treat]]ing in a [[Temporary_Powers#Halloween_Events | Temporary Costume]] (whether gained from a &#039;Treat&#039; or a permanently bestowed one such as from attending a convention), there is a chance of a Halloween Tip Mission dropping from a &#039;Treat&#039;. &lt;br /&gt;
**This Halloween Event Tip will drop even if you already have 3 [[Alignment Mission]] Tips already.&lt;br /&gt;
**Testing has indicated that you need to be Level 20+ and not in Praetoria to get this Tip. No official word whether that is working as intended.&lt;br /&gt;
&lt;br /&gt;
*The Tip is entitled &#039;&#039;&#039;Whispered Rumor&#039;&#039;&#039; and has a jack-o&#039;-lantern picture on it.&lt;br /&gt;
&lt;br /&gt;
*The Halloween Tip Mission grants some minor rewards plus one of five badges:&lt;br /&gt;
;Secured&lt;br /&gt;
{{BadgeBox|Secured}}&lt;br /&gt;
;Power Hungry&lt;br /&gt;
{{BadgeBox|Power Hungry}}&lt;br /&gt;
;Artifact Destroyer&lt;br /&gt;
{{BadgeBox|Artifact Destroyer}}&lt;br /&gt;
;Veiled&lt;br /&gt;
{{BadgeBox|Veiled}}&lt;br /&gt;
;Trusting/Arriviste&lt;br /&gt;
{{BadgeBox|Trusting}}&lt;br /&gt;
{{BadgeBox|Arriviste}}&lt;br /&gt;
&lt;br /&gt;
*Collecting all five Halloween Tip Missions grants the badge, Meticulous.&lt;br /&gt;
{{BadgeBox|Meticulous}}&lt;br /&gt;
&lt;br /&gt;
==Deadly Apocalypse==&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
The Deadly Apocalypse is a type of zone invasion introduced in the Halloween Event of 2009. Haunting Banners representing iconic horrors appear in a zone and are protected by foes that embody that banner&#039;s horror. Players must attack the defenders and then the Banners and then finally a Giant Monster. Rewards include badges and a selection of temporary powers.&lt;br /&gt;
&lt;br /&gt;
== Eternal Night ==&lt;br /&gt;
During the event, the entire game is locked in nighttime mode. This is not just a visual effect. All aspects of the game that depend on a day/night cycle are locked to the night side during the event. Enemies that only spawn at night spawn continuously during the event. [[Banisher Badge|Banisher]], [[The Slayer Badge|The Slayer]], and [[Haunted Badge|Haunted]] badges (Hero side) and [[Pirate Badge|Pirate]] and [[Spectral Badge|Spectral]] badges (Villain side) are examples of badges for which hunting will be much easier during the event.&lt;br /&gt;
&lt;br /&gt;
Note that some zones, such as [[Cimerora]], [[The Hive]] and [[The Abyss]] are unaffected by Eternal Night.&lt;br /&gt;
&lt;br /&gt;
== Zombie Apocalypse ==&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Zombie Apocalypse|Zombie Apocalypse]]&lt;br /&gt;
The Zombie Apocalypse is a zone event that uses the [[Rikti World Invasion]] engine; random zones throughout the game come under attack by zombies for periods of time as the sky turns red. A new enemy group, [[Zombies (Apocalypse)|Zombies]], appear during this event. There are badges for Zombie defeats and an unlockable costume piece, the Pumpkin Head.&lt;br /&gt;
&lt;br /&gt;
== Trick or Treat ==&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Trick or Treat|Trick or Treat]]&lt;br /&gt;
During this event, players are be able to &#039;Trick or Treat&#039; by knocking (that is, &#039;clicking&#039;) on mission doors in the various zones. Treats are rewards which include Temporary Powers (a throwable Rock and Costume Powers), Tier 1 inspirations, and Halloween Event Salvage (from defeating the spawned &#039;Tricks&#039;) which can be traded in for an extra costume slot. Tricks include spawns of special event enemies for which there are defeat badges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, You only get the costume temp powers when solo, although you get credit for the badge, even if they dont appear in your tray.&lt;br /&gt;
&lt;br /&gt;
== Giant Monsters ==&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Giant Monsters|Giant Monsters]]&lt;br /&gt;
&lt;br /&gt;
The Giant Monsters from [[Croatoa]], [[Eochai]] and [[Jack in Irons]] spawn in most zones (including the City of Villains zones) along with the Unseelie spirits. There are Halloween-specific badges for their defeat (which are different than the badges for the defeat of the regular Croatoan Eochai and Jack Giant Monsters). &lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
=== Event Salvage &amp;amp; Extra Costume Slot ===&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Trick or Treat|Trick or Treating]]&lt;br /&gt;
&lt;br /&gt;
Special Event Salvage drops from defeating spawned &#039;Tricks&#039; can be traded in for an extra Costume Slot.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Powers and Inspirations ===&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Trick or Treat|Trick or Treating]]&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Deadly Apocalypse|Deadly Apocalypse]]&lt;br /&gt;
&lt;br /&gt;
By Trick or Treating, you can collect the Rock and Costume Temporary Powers and also get Tier 1 inspiration drops. By participating in the Deadly Apocalypse, you can collect other Temporary Powers or a Tier 2 inspiration drop.&lt;br /&gt;
&lt;br /&gt;
=== Badges &amp;amp; Costume Piece ===&lt;br /&gt;
:&#039;&#039;Main Article:&#039;&#039; [[Halloween Event/Badges|Halloween Badges]]&lt;br /&gt;
&lt;br /&gt;
There are badges for defeating the Giant Monsters and their Unseelie companions; for defeating the enemies that spawn as Trick or Treat &#039;tricks&#039;; for collecting Temporary Costumes; for defeating the Zombies of the Zombie Apocalypse; and for defeating each of the Haunting Banners and the Greater Mystic Aspect (Giant Monster). One of the Zombie Apocalypse badges unlocks a Pumpkin Head costume piece.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Testing for this event started on October 15, 2010 and ran continuously up to and during the Live Halloween Event.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://boards.cityofheroes.com/showthread.php?p=3246743 Announcement thread (English)] [http://boards.cityofheroes.com/showthread.php?p=3247846#post3247846 (French)] [http://boards.cityofheroes.com/showthread.php?p=3247847#post3247847 (German)]&lt;br /&gt;
*[http://boards.cityofheroes.com/showthread.php?p=3263509#post3263509 Test feedback thread, US], [http://boards.cityofheroes.com/showthread.php?p=3263805#post3263805 EU]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Events]]&lt;br /&gt;
[[Category:Halloween Event]]&lt;/div&gt;</summary>
		<author><name>Meddik</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Manticore_Task_Force&amp;diff=155847</id>
		<title>Manticore Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Manticore_Task_Force&amp;diff=155847"/>
		<updated>2010-03-31T17:13:04Z</updated>

		<summary type="html">&lt;p&gt;Meddik: /* {{UL|Shut down the research facility}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox TF&lt;br /&gt;
|name=Following Countess Crey&lt;br /&gt;
|image=[[File:Manticore.jpg|100px]]&lt;br /&gt;
|contact=[[Manticore]]&lt;br /&gt;
|zone=[[Brickstown]]&lt;br /&gt;
|x=&lt;br /&gt;
|y=&lt;br /&gt;
|z=&lt;br /&gt;
|size=7&lt;br /&gt;
|levels=30-35&lt;br /&gt;
|merits=32&lt;br /&gt;
|enemies={{Enemy Crey}}&lt;br /&gt;
|badge=[[File:Badge task force 05.png|32px]] [[Manticore&#039;s Associate Badge|Manticore&#039;s Associate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Manticore Task Force&#039;&#039;&#039; is the fifth of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Sister Psyche]], [[Citadel]], and [[Numina]].&lt;br /&gt;
&lt;br /&gt;
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 35 or higher, regardless of team members&#039; levels.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{MeritAward|32}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
To form a task force, you need seven or more heroes in your group. &lt;br /&gt;
&lt;br /&gt;
{{blue|You need at least 7 members on your team, all of them at least Level 30. If they are over Level 35, they will be automatically exemplared to Level 35 for the duration of the Task Force. }}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Listen, {{Character}}, I don&#039;t care what you read in the paper, [[Countess Crey]] isn&#039;t the humanitarian she pretends to be.  &#039;&#039;&#039;I need you to help me find out what&#039;s going on behind [[Crey]]&#039;s closed doors.&#039;&#039;&#039;  I&#039;ve been contacted by a man named Drake who wants out of one of their facilities.  Get over to this location, shut the place down, and get Drake to safety.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you walk this path with me, you may often find yourself in the shadows.  I don&#039;t operate like [[Statesman]] and the others.  I hope you&#039;re ready for it.&lt;br /&gt;
&lt;br /&gt;
{{blue|Task Force Name}}, I think.  Yes, that&#039;s a good name.&lt;br /&gt;
&amp;lt;!--name given to recent team was &amp;quot;Salamander&amp;quot;, may be connected with Hopkins&#039; dialogue later, needs more datamining--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crey isn&#039;t going to wait on you, {{blue|Task Force Name}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The security code Manticore provided works like a charm.|Primary=Defeat all security forces|Secondary=Find Drake|Additional=|Completion=You freed Manticore&#039;s informant, Drake!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Drake&#039;s story|Text=When you rescued Manticore&#039;s informant, he told you:&lt;br /&gt;
&lt;br /&gt;
&#039;Thanks for pulling me out of there.  You would not believe the lengths Crey is willing to go to, in order to stay at the head of the research world.  Their public relations department is brilliant, but their ethics are non-existent.  If Manticore can promise me protection, I can divulge the location of another one of their facilities.  I have heard that some very shady computer research is being done there.&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Simmons {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Simmons dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;We have a security breach. Use deadly force.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Steady, men, we have the firepower to deal with this.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At least you are as good as your reputations.  Drake&#039;s grateful that you got him out of that Crey facility, and he&#039;s told me a lot about the sinister goings-on at Crey.  I think we may be getting into deep waters here.  Countess Crey won&#039;t be happy about someone coming after her.&lt;br /&gt;
&lt;br /&gt;
{{blue|Task Force Name}}, it&#039;s a privilege to work with you.  You keep in touch, understood?&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Shut down the research facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That ex-[[Crey]] employee gave me one last bit of info before I shuffled him off to my version of witness protection.  According to Drake, there&#039;s a Crey research facility that&#039;s trying to meld [[Rikti]] technology into a computer network.  I&#039;m not sure what they&#039;re trying to accomplish, but it can&#039;t be good.  &#039;&#039;&#039;Shut down that research facility and bring back any records you can salvage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security is bound to be heavy at this place, watch your backs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I know you have somewhere else to be.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Once again, Manticore&#039;s security code works perfectly.  With a twinge of unease, you enter the facility.|Primary=Defeat all forces in lab|Secondary=Seek clues|Additional=|Completion=You stopped the illegal Crey research and found a clue.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=&#039;&#039;&#039;Locations&#039;&#039;&#039;:&lt;br /&gt;
*Atlas Park&lt;br /&gt;
*Kings Row&lt;br /&gt;
*Steel Canyon&lt;br /&gt;
*Skyway City}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Friedkin&#039;s message|Text=The message that appeared on the computer screen said:&lt;br /&gt;
&lt;br /&gt;
&#039;You may or may not have heard of me.  I am sometimes called the doctor, but my name is [[Doctor Friedkin|Friedkin]].  Let&#039;s just say I used to work for Countess Crey, and it didn&#039;t go so well.  I recently intercepted a file containing her itinerary.  I am now burning an encrypted file onto a disc.  It contains the location of a Crey facility where the countess will be conducting an inspection.  The facility is engaged in illegal genetic research; if you catch her there, she will no longer be able to deny her involvement in Crey&#039;s nefarious activities.  I wish you better luck than I&#039;ve had.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Hawkins {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So Friedkin contacted you through the computer, huh?  I have to admit, I&#039;ve heard of this character before.  The most common theory is that she has become some sort of AI.  Since I know her body was found in the sewers, it seems like the only possible situation.  I hope you&#039;re ready to go after the big fish.  Now that Friedkin&#039;s passed on Countess Crey&#039;s itinerary, we may be able to catch her while she&#039;s involved in one of Crey&#039;s illicit acts.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Catch Countess Crey}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
According to the file Friedkin passed on, the countess will be touring one of their illegal operations in [[Crey&#039;s Folly]] today.  &#039;&#039;&#039;Get over there and catch her with her hand in the cookie jar.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If she&#039;s on site, expect heavy security.  Watch out for her personal bodyguard, [[Hopkins]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We won&#039;t have many chances to catch the countess red-handed.  This is one of them.  Don&#039;t blow it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The floor has been freshly waxed and buffed. Everything is spotless for the countess&#039; inspection.|Primary=Defeat security chief, his men|Secondary=|Additional=|Completion=You defeated the Crey minions, but the countess escaped.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Agent Wilson is the Security Chief. Defeat him and his minions for mission complete.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Wilson {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
* Agent Andrews {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
* Agent Fleming  {{Named|Faction=Crey|Type=Crey Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Wilson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039; &#039;&#039;&amp;quot;I just got word from Hopkins. The countess has left the facility; neutralize the threat.&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re too late, {{blue|Task Force Name}}.  Tell Manticore we&#039;ll be coming for him when we&#039;re done with you!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you had caught Countess Crey at that lab, we would have been able to get an indictment for sure.  Don&#039;t feel bad, though.  You came closer than anyone ever has to pulling her down off her ivory tower.  {{blue|Task Force Name}}, you have to press the advantage.  She&#039;s on the run, and we&#039;re out of leads.  You will have to hit the streets see if you can dig up any dirt.  Give me a minute to pick a target rich environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|See what you can beat out of the Crey forces}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Brickstown]] is full of Crey these days.  &#039;&#039;&#039;See what you can beat out of them.&#039;&#039;&#039;  What&#039;s the matter, not used to the harsh language?  Get moving, it&#039;s your hide.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill anyone.  Even I can&#039;t make a murder rap go away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have no time for this, get moving!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Interrogate Crey forces|Secondary=Defeat 25 Crey|Additional=|Completion=One of the Crey minions you defeated revealed the locations of a Crey facility in Brickstown.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Interrogation results|Text=One of the Crey agents you captured revealed the location of a Crey facility in Brickstown.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s not much, but the location of the Brickstown facility is the only lead we have.  Maybe you can hack into the computers there and get a location on the countess.&lt;br /&gt;
&lt;br /&gt;
You are quickly becoming one of the city&#039;s favorite groups.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Get data from the Crey facility}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All right, {{blue|Task Force Name}}, I&#039;m sending you to that Crey facility in Brickstown.  Get in and get out as fast as you can.  &#039;&#039;&#039;More data is the goal here.&#039;&#039;&#039;  We want to know where the countess is and what she&#039;s doing;  don&#039;t waste any time on the muscle she has working for her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Move as quickly as you can, {{blue|Task Force Name}}.  The longer the countess is free, the more damage she can do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Time is not on your side here.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You quietly enter the facility, intent on finding the computer systems as quickly as possible.|Primary=Infiltrate base|Secondary=Hack the computer|Additional=|Completion=You received another message from Friedkin.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Friedkin&#039;s second message|Text=The message on the computer screen said:&lt;br /&gt;
&lt;br /&gt;
&#039;I have located the countess again.  She will be at one of their office complexes, signing some important documents.  I am burning you another CD with the locations; don&#039;t let her slip away this time.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Clicking the computer (glowie) is all that is needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like it&#039;s your lucky day.  Friedkin&#039;s second message couldn&#039;t have come at a better time.  According to her, the countess is about to take part in another shady deal.  You&#039;ve got to catch her this time!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Catch the countess}} ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have obviously made Countess Crey very angry by daring to go up against her.  Anger leads to mistakes.  Let&#039;s hope she makes one.  &#039;&#039;&#039;We have to catch the countess while she&#039;s involved in something illegal.&#039;&#039;&#039;  You only have 90 minutes to find the countess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watch your backs;  I have a bad feeling about this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is our only lead.  So follow it!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=As you uneasily enter the offices, Manticore&#039;s words echo in your mind: &#039;I have a bad feeling about this one.&#039;|Primary=Defeat security chief, his men - 1:30:00|Secondary=|Additional=|Completion=Mission Failure - {{orange|needs data}}&amp;lt;br /&amp;gt;Mission Success - You managed to defeat the Crey security chief.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating Security Chief Manning and his spawn/room is all that&#039;s needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Agent Bennet {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Gilmore {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Jenkins {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Lewis {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Michaels {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Miller {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Nelson {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Rivera {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent White {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Agent Wood {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
* Security Chief Manning {{Named|Faction=Crey|Type=Crey Protector|Text=Protector}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Agent Bennet dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Be ready. They are in the facility.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Gilmore dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You must remember not to allow the enemy to flank us.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Jenkins dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Scanners indicate {{blue|Task Force Name}} is here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Lewis dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;If everyone does their jobs then no one will have anything to worry about.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Michaels dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No, King Neptune was the sea god! Wait. Did you hear that?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Miller dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;{{blue|Task Force Name}} walked right into this one.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Nelson dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is going to be an enjoyable fight.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Rivera dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We need to do this by the numbers.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent White dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is not your lucky day, eh, {{blue|Task Force Name}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
{{NPC Text|title=Agent Wood dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stay calm and do your jobs.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Security Chief Manning dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will not allow this situation to get out of control.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You are banned from this facility!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Failure&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I knew something felt wrong.  You are lucky to have gotten out of there alive.  Either Friedkin set you up, or someone else is pulling our strings.  I&#039;m going to get [[Citadel]] to analyze the disc with that last message from Friedkin.  Maybe he can figure this out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039; &#039;&#039;Mission Successful&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I have to admit, I&#039;m impressed.  That was an overwhelming force and they clearly knew you were coming.  I knew something didn&#039;t feel right.  Either Friedkin set you up, or someone else is pulling our strings.  I&#039;m going to get Citadel to analyze the disc with that last message from Friedkin.  Maybe he can figure this out.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go to Ms. Liberty}} ===&lt;br /&gt;
==== {{UL|Talk with Ms. Liberty}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Well, I had Citadel take a look at the disc with the last message from Friedkin.  It turns out it was sent by a different person entirely!  The countess lured you into a trap; now, the chess game continues.  [[Ms. Liberty]] just contacted me.  Apparently Crey isn&#039;t through with you yet.  A member of the [[Paragon City]] Council has been kidnapped, and the following note was left: &#039;If {{blue|Task Force Name}} doesn&#039;t respond to this threat, we will kill Councilman Birch.&#039;  &#039;&#039;&#039;You better get over to Ms. Liberty as soon as possible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get that politician back safely, {{blue|Task Force Name}}, or your reputation will suffer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a life at stake here.  Get to Ms. Liberty.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk with Ms. Liberty|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Ms. Liberty|Text=You have shown great bravery by coming here.  Here is the note I received, it should explain everything.  Be careful.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note from kidnappers|Text=We are holding Councilman Birch captive.  If {{blue|Task Force Name}} don&#039;t respond to this threat, we will kill him.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Rescue Councilman Birch}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s no time for chat.  Find Councilman Birch!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The dust in this old warehouse has been disturbed by numerous feet.|Primary=Rescue Councilman Birch|Secondary=|Additional=|Completion=You foiled the Crey kidnapping plot.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating the spawn guarding Councilman Birch is all that is needed to complete this mission.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* Councilman Birch (non-escort Hostage)&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Councilman Birch dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Upon rescue:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Thanks for risking your neck for me.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I think Crey kidnapped the councilman just to make you look bad.  If you hadn&#039;t responded as quickly as you did, your reputation in this town would have taken a huge hit.  I have the feeling things are going to get worse before they get better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Take out 40 Crey men in Crey&#039;s Folly}} ===&lt;br /&gt;
==== {{UL|Take on Crey in Crey&#039;s Folly}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are not going to believe this.  Countess Crey&#039;s personal bodyguard, Hopkins, just contacted me.  &#039;&#039;&#039;He says if you can take out 40 of his men over in Crey&#039;s Folly, he&#039;ll take you on himself.&#039;&#039;&#039;  Apparently he is taking your interest in his employer personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopkins is a tough cookie.  Don&#039;t underestimate him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get back in the fight.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take on Crey in Crey&#039;s Folly|Secondary=Defeat 40 Crey|Additional=|Completion=You have defeated 40 Crey minions.  The last to fall handed you a note from Hopkins.}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note from Hopkins|Text=You are good against agents, and brave enough to go after women.  Let&#039;s see what you can do against me.  I am waiting for you at Crey&#039;s import/export warehouse.  Come find me, if you dare.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Hopkins and his minions}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is your fight.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Hopkins&#039; reputation is of extreme skill and courage. This could be the fight of your career.|Primary=Defeat Hopkins and his minions|Secondary=|Additional=|Completion=You defeated Hopkins!}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= Defeating Hopkins and surrounding spawns is all that is needed to end this mission and the Task Force.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy Crey}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Hopkins]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Hopkins dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I will show them what happens when they threaten the countess.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Going after Countess Crey is the last mistake will you ever make.  {{blue|Task Force Name}}?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Task Force Morituri, more like.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First blood:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re going down!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I always knew Crey would be a tough nut to crack. You made a good start. You may not have taken down the countess, but at least you got her personal bodyguard, Hopkins. With any luck, you&#039;ve weakened the Crey structure substantially. I don&#039;t say this very often, but thanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Completing &#039;&#039;Following Countess Crey&#039;&#039; [[Task Force]] from [[Manticore]] awards the [[Manticore&#039;s Associate Badge]].&lt;br /&gt;
{{BadgeBox|Manticore&#039;s Associate}}&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note from Hopkins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve kept this note from [[Countess Crey]]&#039;s faithful servant, [[Hopkins]]. It&#039;s a reminder of the time you spent:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Following Countess Crey&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
From the first grim words [[Manticore]] spoke, it was apparent that this would not be a standard job. After you pulled an informant named Drake out of a [[Crey]] facility, it became clear that Manticore was right. Countess Crey was walking in the shadows. &lt;br /&gt;
	&lt;br /&gt;
Using Drake&#039;s information, you shut down a Crey facility trying to merge [[Rikti]] technology with high-powered computer systems. A mysterious tip on a computer screen pointed you toward a possible encounter with the countess herself. The message&#039;s sender claimed to be [[Doctor Friedkin|Dr. Friedkin]], a former Crey employee now consigned to life in a machine. &lt;br /&gt;
	&lt;br /&gt;
Friedkin&#039;s tip did lead you to the countess&#039; location, but your quarry escaped. &lt;br /&gt;
	&lt;br /&gt;
With no good leads to work from, you took Manticore&#039;s advice and rousted some Crey agents. One of them divulged the location of another Crey facility. &lt;br /&gt;
	&lt;br /&gt;
You went to the facility, and it seemed that luck was on your side. You found another message from Dr. Friedkin. &lt;br /&gt;
	&lt;br /&gt;
But it was a trap. The countess had discovered that Friedkin was helping you, and the second message was nothing but Countess Crey&#039;s ruse. Despite the overwhelming forces she summoned to defeat you, you prevailed. &lt;br /&gt;
	&lt;br /&gt;
The countess then tried a different tactic. Her forces kidnapped City Councilman Birch and threatened to kill him unless you could save him in time. She hoped that you would fail, thus ruining your reputation, but you rescued the councilman in the nick of time.&lt;br /&gt;
	&lt;br /&gt;
But it wasn&#039;t over yet. It seemed Hopkins took your actions against Countess Crey as a personal affront. He put a test before you, and the reward was a battle with him.&lt;br /&gt;
	&lt;br /&gt;
Having passed Hopkins&#039; test, you were guided to his location. In an epic battle, you defeated the countess&#039; most trusted minion.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Meddik</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Dr._Kahn_Task_Force&amp;diff=138467</id>
		<title>Dr. Kahn Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Dr._Kahn_Task_Force&amp;diff=138467"/>
		<updated>2009-07-01T18:30:05Z</updated>

		<summary type="html">&lt;p&gt;Meddik: /* {{UL|Go face Reichsman in his base}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox TF&lt;br /&gt;
|name=Return of the Reichsman&lt;br /&gt;
|image=[[File:Dr._Kahn_Contact.jpg|100px]]&lt;br /&gt;
|contact=[[Dr. Kahn]]&lt;br /&gt;
|zone=[[Founders&#039; Falls]]&lt;br /&gt;
|x=1732.0|y=0.0|z=2482&lt;br /&gt;
|size=4&lt;br /&gt;
|levels=45-50&lt;br /&gt;
|merits=20&lt;br /&gt;
|enemies={{Enemy 5th Column}}{{Enemy Arachnos}}{{Enemy Rogue Isles Villains}}&lt;br /&gt;
|badge=[[File:Badge_5thColumnHeroBadge.png|32px]] [[Column Breaker Badge|Column Breaker]]}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{MeritAward|20}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Too Low Level ===&lt;br /&gt;
Erm... well, you see... this is a little awkward... Frankly, {{Character}}, I&#039;m worried that this mission might be more than you can handle.&lt;br /&gt;
&lt;br /&gt;
{{orange|Return when you are Level 45 or higher.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Not Enough People ===&lt;br /&gt;
Yes, yes, there&#039;s something you should attend to, {{Character}}, but it&#039;s not something you can handle alone.  I think maybe that 4 of you could do it.  Maybe you have some friends who will help?&lt;br /&gt;
&lt;br /&gt;
{{blue|You need at least 4 heroes on your team to accept this Taskforce.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part One:  If I Could Save Time in a Capsule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Oh, I&#039;m glad you&#039;re here, {{Character}}!  I&#039;ve just found out that some villains are trying to steal [[Hero 1]]&#039;s time capsule.  Please take your friends and stop them.  You need to act fast to catch the criminals in the act.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please hurry!  Time is of the essence and who knows what information the time capsule holds.&lt;br /&gt;
&lt;br /&gt;
Erm, this may sound grandiose, but I&#039;ve always wanted to say this.  Ah, I dub thee {{Task Force}}!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The villains are robbing City Hall!  Please go and stop them before it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=They moved the time capsule to a vault under City Hall to keep it safe.  It appears that wasn&#039;t enough to protect it!|Primary=Stop the break in at City Hall|Secondary=Stop the villains|Additional=**Go through the portal&lt;br /&gt;
**Find and defeat Schadenfreude&lt;br /&gt;
**Destroy the troop portal|Completion=You didn&#039;t recover the information those villains stole, but you found something more serious -- 5th Column troops, preparing for an invasion!  What&#039;s going on?!?}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Train&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
{{Enemy Arachnos}}&lt;br /&gt;
{{Enemy Rogue Isles Villains}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
* [[Bad Penny]] ([[Elite Boss]])&lt;br /&gt;
* [[Comrade (Villain)|Comrade]] ([[Elite Boss]])&lt;br /&gt;
* [[Misadventure]] ([[Elite Boss]])&lt;br /&gt;
* [[Sardonic]] ([[Elite Boss]])&lt;br /&gt;
* [[Schadenfreude]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Bad Penny dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;A penny saved is me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;In for a penny, in for a pound!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;ll never stop us, {{Character}}.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hey!  Don&#039;t take this personally; we were just hired to do a job.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Misadventure dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hurry up!  I want to get out of here before things turn bad.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Well isn&#039;t this just my bad luck!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Hey, this is just a contract job, {{Character}}.  Can&#039;t I convince you to let me walk away?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;{{orange|needs data}}&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;m not going to let you capture me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I should have known this was going to go bad.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Sardonic dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Well, this was sure fun.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Oh, like you think you can stop me?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Yeah, how come if I get hire to be a distraction, I&#039;m the one who&#039;s getting pounded on?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Typical hero behavior.  Pounding on the guy who isn&#039;t even the real problem!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Why are you wasting your time with me?  The other guy is getting away with the goods.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Comrade dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;{{orange|needs data}}&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The workers supply the means of production.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;From each according to his abilities, to each according to his needs!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You&#039;re too late!  Schadenfreude has already gotten what he was after and left through that portal.  Once I deal with you, I&#039;ll follow him.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I find you annoying, {{Character}}.  It will be a pleasure to defeat you.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Schadenfreude dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Keep those troops moving!  The Great Leader will be with us soon, and I want these men in position and ready for orders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Kill these intruders!  The must not be allowed to interfere!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your puny efforts cannot stand against our might!  Our forces emerge from their time portals and the 5th Column will rise again!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Even as I defeat you, our troops continue to arrive through the portal.  You fight a losing game.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No!  This must not happen.  I must not fail!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;My general, I have failed you...&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Such is the fate of all who dare stand against the might of the 5th Column.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Schadenfreude ambush dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Rifle:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am happy to be called to my duty.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The duty of stopping {{Character}} has fallen on us!&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=5th Column group 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;It is good to be back here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Fire:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I did not like hiding back in time, like some coward.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We cannot let these heroes stop us!&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=5th Column group 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Rifle:&#039;&#039;&#039;  &#039;&#039;&amp;quot;We must prepare for the invasion!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Fire:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The Great Leader will see us to victory!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Raserei Ubermenschen Rifle:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Intruders!  What are they doing here?&amp;quot;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5th Column, you say?  That&#039;s very odd.  Let me do some research and see if I can discover what they are up to.&lt;br /&gt;
&lt;br /&gt;
Erm, if you need to get in contact with me quickly, use my cell phone.  Here&#039;s the number.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop the 5th Column}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part Two:  A Boom Time in the Old Town&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character}}, you&#039;ve arrived just in time!  Ah, that temporal portal you destroyed was just the tip of the iceberg.  They must have had more of them, somewhere, because a huge army of 5th Column troops has invaded [[Boomtown]]!  Erm, please, would you and your friends go there to see what you can do to help fight them off?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Erm, I can&#039;t help but think that tis is all somehow related to the information those villains took from [[Hero 1]]&#039;s time capsule.  Keep your eyes open for anything unusual while you&#039;re there... well, more unusual than a 5th Column invasion, that is!&lt;br /&gt;
&lt;br /&gt;
If you run into more trouble than you can handle, don&#039;t be afraid to ask for help!  Members of the [[Freedom Phalanx]] are also on their way to fight this threat, but you&#039;re going to be the first responders.  Take this signal device, just in case.&lt;br /&gt;
&lt;br /&gt;
And be careful out there!  This is a dangerous situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You still need to kick the 5th Column out of Boomtown.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=There sure are a lot of invaders here.|Primary=Defeat the 5th Column Invasion|Secondary=5 Troop Portals to Destroy|Additional=**Find Mission Exit|Completion=You shut down the 5th Column Troop portals, but Reichsman was just... unstoppable, like he said.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Train&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Generalmajor Leitter ([[Boss]])&lt;br /&gt;
* Generalmajor Shultz ([[Boss]])&lt;br /&gt;
* Generalmajor Sinclair ([[Boss]])&lt;br /&gt;
* Generalmajor Strucker ([[Boss]])&lt;br /&gt;
* Generalmajor von Kleig ([[Boss]])&lt;br /&gt;
* [[Reichsman|Invincible Reichsman]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor Strucker dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;At last! The day of our triumph is upon us!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts are doomed to failure, heroes.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor Shultz dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You there! Get to work. We don&#039;t want to get caught loitering.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;No! Do not let {{Character}} interfere with the plan!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor Sinclair dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I&#039;ve waited a long time for this day to come, and I must tell you it feels good to be here.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You won&#039;t interfere with me, {{Character}}. Not today, of all days!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor von Kleig dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ja, you will proceed with the invasion plan now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Actung! Stop the intruders!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Generalmajor von Leitter dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Assemble in the standard formation and conduct a sweep to the west.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Ach, we have planned for this! Troops, mass fire on the heroes!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Reichsman dialogue|text=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;quot;Ah, {{Character}}, you cannot imagine how good this feels.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;quot;You can pit your puny powers against me, but it will do you no good.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;quot;I was better than anyone before, and now I&#039;ve been enhanced... supercharged.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&amp;quot;Do what you will; you can&#039;t touch me. No one can. I&#039;m unstoppable!&amp;quot;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your failure is inevitable, {{Character}}. You cannot even hurt me while I... I can certainly hurt you.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Invulnerable Reichsman|Text=During the 5th Column invasion of Boomtown, you encountered Reichsman.  He boasted of being supercharged and unstoppable, and he was.  Nothing you did could touch him, and he took [[Statesman]] down with ease.&lt;br /&gt;
&lt;br /&gt;
You need to find the source of Reichsman&#039;s power and counter it, to stop this 5th Column threat.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, this is terrible!  A supercharged Reichsman is a serious threat!  Erm, you must find a way to stop him, {{Character}}, for the sake of [[Paragon City]]!&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate the source of Reichsman&#039;s power}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part Three:  Infiltration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This situation with Reichsman is serious, {{Character}}!  Erm, apparently, he&#039;s invincible.  We&#039;ve got to figure out where he&#039;s getting all of this power from.  Ah, are you up for a little infiltration?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I hypothesize that the 5th Column must have a secret installation under [[Boomtown]].  If you can find it and search it, you should turn up some information that will help us determine the source of [[Reichsman]]&#039;s power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You still need to get that thing for me.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=It wasn&#039;t too hard to slip past the invaders and get to this base.  Hopefully, you&#039;ll find what you need here.|Primary=Find the 5th Column base|Secondary=Find the information&lt;br /&gt;
**Defeat the base&#039;s leader|Additional=|Completion=Dr. Kahn should be able to figure out if there&#039;s anything useful in the computer files.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Train&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ritter Franz ([[Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Ritter Franz dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Keep your eyes open. We do not want any slip ups now.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your resistance is like your so-called freedom; puny and, in the end, doomed to failure.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You are strong; I give you that. But your strength is nothing compared to that of the 5th Column!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I may fall, but you will not stop the coming of the glorious day!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  {{orange|needs data}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Reichsman&#039;s Computer Files|Text=These files are dossiers on various Marcus Coles from alternate Earths.  It appears that Reichsman himself is a version of Marcus Cole from a world where the Germans won World War II!}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Reichsman&#039;s Plan|Text=These files detail the Reichsman&#039;s plans to make an alliance of equals with four powerful arch villains.  With Reichsman at the head of this &amp;quot;Council of Villains,&amp;quot; he would have all of the resources he needed to run rampant over [[Paragon City]]!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, you have some information for me, {{Character}}.  Thank you!  Let me read these and, erm, see where they lead us.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go talk with Tina Macintyre}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Part Four:  Visiting the Old Country&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The files were all information on different versions of Marcus Coles from alternate Earths.  Erm, I&#039;m not sure what that&#039;s leading to, myself, but if it involves alternate realities, then &#039;&#039;&#039;Tina Macintyre should be able to figure out what&#039;s going on.&#039;&#039;&#039;  You should go speak with her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ah, I&#039;ve already forwarded the files to Tina, so she&#039;ll be up to speed when you speak with her.  If anyone can figure out this dimensional stuff, it will be her.&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Talk with Tina Macintyre}} ====&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to talk with Tina Macintyre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Peregrine Island&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Talk with Tina Macintyre|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Contact=Tina Macintyre|Text=I&#039;ve been reading over those files you recovered, {{Character}}, and it looks like you have quite a problem on your hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask why Reichsman is so powerful&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I believe that Reichsman has kidnapped a number of his counterparts -- including [[Statesman]] -- and is somehow transferring a portion of their power to himself.  This is making him incredibly powerful, as you&#039;ve seen.&lt;br /&gt;
&lt;br /&gt;
Right now, I don&#039;t believe that there&#039;s a hero -- or hero team -- that can stand up to him.  If he continues unchecked, his invasion will succeed and [[Paragon City]] will be conquered by the 5th Column.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ask how you can defeat Reichsman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reichsman is enhancing himself with cross-dimensional energy.  If you can somehow reinforce his connection to his home dimension, you should be able to &#039;ground&#039; him and, in effect, short out much of his added power.  [[Reichsman]] will still be very powerful, but I believe you and your companions will be able to defeat him.&lt;br /&gt;
&lt;br /&gt;
We know the coordinates of Reichsman&#039;s home dimension.  If you go through the portal and tap some energy sources, I should be able to use that energy to power a device that will create a stronger connection between Reichsman and his home.  Here, this scanner will let you see the sources.  When you find them, just plant one of these taps on each one.  I&#039;ll need about five sources to power the &#039;grounding ray&#039;.&lt;br /&gt;
&lt;br /&gt;
Good luck, {{Character}}!}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Get energy sources from Axis Earth}} ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{orange|need text}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This place is eerie.  It reminds you of your home... but gone all wrong.|Primary=Get energy sources from Axis Earth|Secondary=5 Energy Sources|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Peregrine Island&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Verteideger ([[Elite Boss]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;  &#039;&#039;&amp;quot;These patrols are needed to keep the peace.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your kind haven&#039;t been seen since our triumph in the war!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 75% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You shall join the rest of those fools who dared stand against the might of the Axis!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 50% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your efforts will be to no avail, you freak. You will fall to our strength!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;At 25% Life:&#039;&#039;&#039;  &#039;&#039;&amp;quot;This is a temporary setback. You cannot defeat me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defeated:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I am undone.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;After defeating a player:&#039;&#039;&#039;  {{orange|needs data}}}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger ambush 1 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Parasite:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Stop these intruders!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vampyr Mesmerist:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Verteidiger has ordered us into the attack!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger ambush 2 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wolfpack Mk. II:&#039;&#039;&#039;  &#039;&#039;&amp;quot;The reserves have been activated.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Verteidiger ambush 3 dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;On spawn:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wolfpack Mk. II:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Protect the homeland! Defeat the intruders!&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{PowerBox|Icon=Temporary_RangeLightDamage.png|Name=Dimensional Grounding Ray|Effect=Foe:  Special|Desc=On most creatures this ray would be harmless, however blasting an entity which is drawing its power from an alternate dimension will have its power source severed.  This should be the perfect tool to weaken Reichsman.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Good job! Tina has completed the grounding device. You&#039;re ready to take on Reichsman again... this time the advantage should be all yours.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Go face Reichsman in his base}} ===&lt;br /&gt;
&#039;&#039;&#039;Return of the Reichsman&amp;lt;br /&amp;gt;Finale:  A Meeting of the Minds&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Briefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The time has come for your team to make their final stand against Reichsman and his forces. He&#039;s back in his base under [[Boomtown]], up to something &amp;quot;big,&amp;quot; according to our informants. The concept of something bigger than an all-out invasion frightens me, {{Character}}. &#039;&#039;&#039;You need to get to Reichsman&#039;s base and stop him before it is too late.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mission Acceptance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Tina Macintyre|Tina MacIntyre]]&#039;s dimensional grounding device should give you the edge you&#039;ll need in your upcoming fight.&lt;br /&gt;
&lt;br /&gt;
Good luck to you all, {{Character}}. We&#039;re counting on you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unnecessary Solicitation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You need to go to the 5th Column base under Boomtown and defeat Reichsman.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This base seems far too calm and organized to you. You&#039;d expect more action from a group that&#039;s conducting an invasion. Something big must be going on...|Primary=Defeat Reichsman|Secondary=Stop Reichsman|Additional=|Completion={{orange|missing text}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Enemy 5th Column}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Countess Crey]] ([[Archvillain]])&lt;br /&gt;
* [[Malta Operatives#Gyrfalcon|Gyrfalcon]] ([[Archvillain]])&lt;br /&gt;
* [[Nemesis (Archvillain)|Nemesis]] ([[Archvillain]])&lt;br /&gt;
* [[Reichsman]] ([[Archvillain]])&lt;br /&gt;
* [[Roderick Mueller]] ([[Elite Boss]])&lt;br /&gt;
* [[Vanessa DeVore]] ([[Archvillain]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|type=villain|title=Reichsman battle dialogue|text=&lt;br /&gt;
&#039;&#039;&#039;Before combat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Countess Crey:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Tell me what&#039;s in it for me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nemesis:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your plan seems flawed, Reichsman.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Gyrfalcon:&#039;&#039;&#039; &#039;&#039;Why would you think the [[Malta Group]] would throw its resources in with your bunch of fascists, Herr Reichsman? It is a good thing I&#039;m restrained by this bubble, or I&#039;d show you exactly what we do with your type.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Vanessa Devore:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your plan seems a good one. But why should you be the one in charge?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Already no one can stand before me. With the addition of your organizations, we will rule this place...under my guidance, of course.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You must see the benefits of making common cause with me.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So I offer you this: Join me or stand aside.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;So I tell you this: Join me or perish.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Vanessa Devore:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Your amuse me, Reichsman. You in charge of everything? Ha.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nemesis:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I need not fear you, Reichsman. Your plan seems flawed, while my planning remains unparalelled.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Countess Crey:&#039;&#039;&#039;  &#039;&#039;&amp;quot;You are mistaken if you think we have common cause, Reichsman. You are wasting your time!.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat start:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;Once again, you heroes seek to thwart me. And once again, I shall send you running back to your mothers like little children scared of the dark!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Used temporary power &#039;&#039;Dimensional Grounding Ray&#039;&#039;:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Vas? What is happening? How did you get so powerful?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 80% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;Gyrfalcon, come aid me!&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Gyrfalcon:&#039;&#039;&#039; &#039;&#039;Hero intervention! You can&#039;t control your own base. I&#039;ll do what I have to to save my own skin, but don&#039;t come near me after this, Reichsman.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 60% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;What have you done to me? Countess, assist me with these heroes!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Countess Crey:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Heroes here? Stop them!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 40% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I cannot fail! You will not stop me! Nemesis, to me!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Nemesis:&#039;&#039;&#039;  &#039;&#039;&amp;quot;I was prepared for this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reichsman at 20% health:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Together, we cannot fall. That is the point of this potential alliance, Vanessa Devore.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Aid me now and my forces will aid you in the future.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Vanessa Devore:&#039;&#039;&#039;  &#039;&#039;&amp;quot;Even here, these heroes interfere. They shall learn the folly of their actions.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upon defeat:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;I will not accept this!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;You may have triumphed today, {{Character}}, but I will return!&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defeats a player:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Reichsman:&#039;&#039;&#039; &#039;&#039;&amp;quot;Your attacks feel as light as love taps, {{Character}}. Try again.&amp;quot;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Badge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[Column Breaker Badge]] is awarded upon completion of this mission.&lt;br /&gt;
{{BadgeBox|Column Breaker}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debriefing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You&#039;ve saved Paragon City, {{Character}}! Reichsman may have slipped away like a dog with its tail between its legs, but you still managed to capture four very dangerous villains and stop the invasion. Not a bad day&#039;s work, {{Character}}. Not bad at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strategies for defeating Reichsman&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike many MOBs, Reichsman cannot be pulled very far from his spawn point. If the team attempts to pull him into the tunnels, he will teleport back to his original location. The additional AVs spawned during the fight will not teleport back. This allows the team to focus on one AV at a time, rather than having to fight multiples at once.&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{orange|Column Breaker}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These plans for conquest remind you of the time when you saved [[Paragon City]] from the [[5th Column]] in an adventure you call&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Return of the Reichsman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a break in at City Hall lead you to a base that was rife with 5th Column activity, you knew something big was up. Your hunch was proved right when the 5th Column invaded [[Boomtown]], so you headed there to shut them down. Though you defeated their generals and shut down the troop portals, a super-charged [[Reichsman]] arrived forcing you to retreat and find some way to defeat him.&lt;br /&gt;
&lt;br /&gt;
Your investigations lead you to a 5th Column base where you recovered information that revealed Reichsman was an alternate version of [[Statesman]], and was collecting other alternate versions of himself from which he could steal power, making him practically invincible. Working on the theory you could somehow &amp;quot;ground&amp;quot; this power out with the proper energy source, you went to Axis Earth where you tapped 5 energy sources.&lt;br /&gt;
&lt;br /&gt;
You returned to your home and traveled to the 5th Column Base in Boomtown to confront Reichsman, only to find him in conference with four of the most powerful arch-villains around! You shattered his plans of an alliance of evil and captured the arch-villains, but Reichsman managed to slip away in the end. Somehow, you don&#039;t think you&#039;ve seen the last of him.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Meddik</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Defender&amp;diff=107510</id>
		<title>Defender</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Defender&amp;diff=107510"/>
		<updated>2008-12-23T10:31:58Z</updated>

		<summary type="html">&lt;p&gt;Meddik: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[Image:archetypeicon_defender.png|left]]&lt;br /&gt;
The &#039;&#039;&#039;Defender&#039;&#039;&#039; tends to help his allies and attack his foes from a distance.  The Defender excels at powers that assist friends, but can also hinder his enemies.  The Defender is able to attack at range, however, the Defender is not built for hand to hand.  He might be able to dodge a few attacks, but the Defender won&#039;t last for long.&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Hero&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Defender&#039;s power sets are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039;: Buff/Debuff&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Secondary&#039;&#039;&#039;: Ranged&lt;br /&gt;
&lt;br /&gt;
The Defender has Low Hit Points and Medium Damage.&lt;br /&gt;
&lt;br /&gt;
== Power Sets ==&lt;br /&gt;
&lt;br /&gt;
=== Primary Power Sets ===&lt;br /&gt;
&lt;br /&gt;
A Defender&#039;s primary power sets are designed specifically for buffing or debuffing.  They are:&lt;br /&gt;
&lt;br /&gt;
* [[Cold Domination]] (Issue 12)&lt;br /&gt;
* [[Dark Miasma]]&lt;br /&gt;
* [[Empathy]]&lt;br /&gt;
* [[Force Field]]&lt;br /&gt;
* [[Kinetics]]&lt;br /&gt;
* [[Radiation Emission]]&lt;br /&gt;
* [[Sonic Resonance]]&lt;br /&gt;
* [[Storm Summoning]]&lt;br /&gt;
* [[Trick Arrow]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary Power Sets ===&lt;br /&gt;
&lt;br /&gt;
A Defender&#039;s secondary power sets are designed for ranged attacks.  They are:&lt;br /&gt;
&lt;br /&gt;
* [[Archery]]&lt;br /&gt;
* [[Dark Blast]]&lt;br /&gt;
* [[Electrical Blast]]&lt;br /&gt;
* [[Energy Blast]]&lt;br /&gt;
* [[Ice Blast]] (Issue 12)&lt;br /&gt;
* [[Psychic Blast]]&lt;br /&gt;
* [[Radiation Blast]]&lt;br /&gt;
* [[Sonic Attack]]&lt;br /&gt;
&lt;br /&gt;
=== Ancillary Power Pools ===&lt;br /&gt;
&lt;br /&gt;
* [[Dark Mastery]]&lt;br /&gt;
* [[Power Mastery]]&lt;br /&gt;
* [[Psychic Mastery]]&lt;br /&gt;
* [[Electricity Mastery]]&lt;br /&gt;
&lt;br /&gt;
=== Inherent Power ===&lt;br /&gt;
&lt;br /&gt;
* [[Inherent Powers#Vigilance|Vigilance]]&lt;br /&gt;
* In PvP, some debuffs from Defender primary powers are unaffected by the target&#039;s [[Resistance]]s.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
The underlying principle behind Defender play is that of support. No single power of the Defender sets tends to pack a distinct punch on its own, because they&#039;re designed to improve the power of a team. What this means is that most Defender attack sets are designed to start with a large number of cumulative attacks.&lt;br /&gt;
&lt;br /&gt;
This can be seen fairly evidently in Defender secondaries; most of them attack very quickly, and almost all Defender secondaries have a cumulative debuff effect of some variety. This means that a Defender&#039;s actual attacks can be stacked together very quickly, and their debuffing effects can be maximized. Therefore, the most potent powers of the Defender are usually at their finest because they can be stacked. Defender play, when solo, is very action-focused; you attack very quickly, and many of your buffs and debuffs recharge very quickly. This speed seems to be so that in a team, you can quickly transfer your attention around to different concerns.&lt;br /&gt;
&lt;br /&gt;
As a noteworthy exception, Archery does not have a cumulative debuff effect, instead possessing a basic accuracy boost. In the past it was thought that Archery synergized with Trick Arrow, as it was believed attacks from the primary and secondary did not cause any issues regarding re-drawing the weapon. Before Issue 11, Developers weighed in on this discussion on the official forums to assure players that there was nothing that slowed down/quickened attacks because of weapon draw animations. During Issue 11, the animations for both Archery and Trick Arrows had their weapon draw times, as well as many of their &#039;arrow draw times&#039;, removed. Now, a player with either Archery or Trick Arrows will be faster than before (whether they draw their bow before attacking or not), and a player with &#039;&#039;&#039;both&#039;&#039;&#039; Archery and Trick Arrows will be even faster. The developer, Back Alley Brawler, encouraged people to see the change not as characters being slower if they didn&#039;t have both powersets (as each set is now much faster than before), but as a bonus if they did.&lt;br /&gt;
&lt;br /&gt;
The unfortunate drawback is that Defenders rarely have much visible individual impact; because their powers are so powerful when cumulative, they tend to not have much immediate effect on their own. Their Powers are much better at making the entire team stronger. Defeating a higher conning boss or lieutenant while solo for most low-level Defenders can best be compared to pushing rope uphill. A group of defenders, each making the others more powerful is a true sight to behold, and can be much more powerful than many other teams. While the Defender is often very safe, with their debuffs and buffs, the exchange for this safety is speed in soloing.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.brighthub.com/video-games/pc/articles/5617.aspx Summary and Analysis of Defender Powersets]&lt;br /&gt;
* [http://www.cityofheroes.com/gameinfo/archetypes.html Archetypes documentation] on official City of Heroes site&lt;br /&gt;
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file&lt;br /&gt;
&lt;br /&gt;
[[Category:Archetypes]]&lt;/div&gt;</summary>
		<author><name>Meddik</name></author>
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Winter_Lord&amp;diff=107509</id>
		<title>Winter Lord</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Winter_Lord&amp;diff=107509"/>
		<updated>2008-12-23T10:27:15Z</updated>

		<summary type="html">&lt;p&gt;Meddik: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WinterLord.jpg|150px|thumb|Winter Lord]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
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&#039;&#039;&#039;Winter Lords&#039;&#039;&#039; are [[Giant Monster]]s that were unleashed upon Paragon City during the [[Winter Event]]s of 2004, 2006, 2007 &amp;amp; 2008. In the 2004 event, they randomly spawned in each of the city zones, sometimes with as many as 5 at once roaming an area. In the later years, the Winter Lord may spawn when someone from a team of 5 or more people clicks on a Naughty present. They belong to the [[Winter Horde]] enemy group.&lt;br /&gt;
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== Description ==&lt;br /&gt;
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This is a manifestation of the Winter Lord.  He is a creature of ancient power that wishes to bring eternal winter to the land.  If he is ever allowed a permanent foothold in our world, endless night will fall.&lt;br /&gt;
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== Badge ==&lt;br /&gt;
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Defeating the Winter Lord will award the [[Frozen Fury Badge]]&lt;br /&gt;
{{BadgeBox|Frozen Fury}}&lt;br /&gt;
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== Powers ==&lt;br /&gt;
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{{Power|[[Image:IceFormation JackFrost.png|22px]]| Snow Men| Summons Snow Men| Summons Snow Men.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast IceBlast.png|22px]]| Ice Blast| Ranged, Moderate Damage (Cold/Smash),  Foe -Recharge, -Speed| Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage. Damage: Moderate, Recharge: Moderate. }}&lt;br /&gt;
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{{Power|[[Image:IceBlast FreezeRay.png|22px]]| Freeze Ray| (Ranged) Foe Hold| Although this power deals very little damage, the Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while.}}&lt;br /&gt;
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{{Power|[[Image:IceBlast Blizzard.png|22px]]| Blizzard| (Targeted Area of Effect) Cold/Lethal, Foe Knockdown, -Speed, -Recharge| All foes that pass through this storm will be Slowed, Knock Down and pummeled with wind, cold and shards of falling ice.}}&lt;br /&gt;
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{{Power|[[Image:IceFormation_FrostBite.png|22px]]| Frostbite| Ranged, Targeted Area of Effect, Minor Damage over Time (Cold), Foe Immobilize -Speed -Rehcarge, -Fly| Immobilizes a group of foes in icy traps.  Deals minimal cold damage over time and slightly slows the targets.  Slower and less damaging than Chilblain, but can capture multiple targets.  More resilient foes may only be slowed.}}&lt;br /&gt;
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{{Power|[[Image:IceManipulation_Shiver.png|22px]]| Shiver| Ranged (Cone) Foe -Speed, -Recharge| You can blast forth a wide cone of chilling air that dramatically slows the movement and attack rate of nearby foes.}}&lt;br /&gt;
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{{Power|[[Image:IceFormation IceSlick.png|22px]]| Ice Slick| Ranged (Targeted Area of Effect), Foe Knockdown, -Speed| You can create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing.  Those caught in the Ice Slick are dramatically slowed and tend to fall down.}}&lt;br /&gt;
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{{Power|[[Image:IceFormation FlashFreeze.png|22px]]| Flash Freeze| Ranged, Targeted Area of Effect, Minor Damage (Cold/Lethal), Foe Sleep| You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do cold damage to all enemies in the area.  The victims are left trapped within the icicles, but can break free if disturbed.  Only targets near the ground can be affected.}}&lt;br /&gt;
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{{Power|[[Image:IceArmor ChillingEmbrace.png|22px]]| Chill| (Point Blank Area of Effect) Foe -Recharge, -Speed| The Winter Lord is so cold, your attack rate and movement speed are reduced just being near it.}}&lt;br /&gt;
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{{Power|[[Image:IcyOnslaught GreaterIceSword.png|22px]]| Greater Ice Sword| Melee, High Damage (Lethal/Cold) Foe -Recharge, -Speed| The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.}}&lt;br /&gt;
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{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback| The Winter Lord shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. }}&lt;br /&gt;
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== Notes ==&lt;br /&gt;
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* During the [[Winter Event 2004]], the Winter Lord name became synonymous with [[power level]]ing because of the amount of experience teams could gain from taking down the monsters. It was very common for low level characters to advance very rapidly during the event. The way experience is given for Giant Monsters was changed shortly after.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
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* Winter Lord&#039;s [[Winter_Horde#Winter_Lord|Winter Horde]] profile for a list of its powers&lt;br /&gt;
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[[Category:Giant Monsters]]&lt;br /&gt;
[[Category:Winter Event]]&lt;/div&gt;</summary>
		<author><name>Meddik</name></author>
	</entry>
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