<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lorax</id>
	<title>Paragon Wiki Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://archive.paragonwiki.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lorax"/>
	<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/wiki/Special:Contributions/Lorax"/>
	<updated>2026-04-04T19:23:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Sister_Psyche_Task_Force&amp;diff=188766</id>
		<title>Sister Psyche Task Force</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Sister_Psyche_Task_Force&amp;diff=188766"/>
		<updated>2011-02-21T20:33:50Z</updated>

		<summary type="html">&lt;p&gt;Lorax: /* {{UL|Patrol Talos for Freakshow}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox TF&lt;br /&gt;
|name=Clamor and Destruction&lt;br /&gt;
|image=[[File:Sister Psyche.jpg|100px]]&lt;br /&gt;
|contact=[[Sister Psyche]]&lt;br /&gt;
|zone=[[Independence Port]]&lt;br /&gt;
|x=-1636&lt;br /&gt;
|y=0&lt;br /&gt;
|z=-5856&lt;br /&gt;
|size=5&lt;br /&gt;
|levels=20-25&lt;br /&gt;
|merits=50&lt;br /&gt;
|enemies={{Enemy Freakshow}} {{Enemy Council}}&lt;br /&gt;
|badge=[[File:Badge task force 03.png|32px]] [[Sister Psyche's Comrade Badge|Sister Psyche's Comrade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Sister Psyche Task Force''' is the third of six Freedom Phalanx Task Forces, and the completion of all six grants the [[Task Force Commander Badge]]. The other five task forces are started by [[Positron]], [[Synapse]], [[Citadel]], [[Manticore]], and [[Numina]].&lt;br /&gt;
&lt;br /&gt;
This task force is also designated as a Signature [[Task Force]]. As such, missions will always spawn mobs at level 25 or higher, regardless of team members' levels.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{ArcAward|m=50}}&lt;br /&gt;
&lt;br /&gt;
== Introductions ==&lt;br /&gt;
=== Initial Contact ===&lt;br /&gt;
To form a task force, you need five or more heroes in your group. &lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=You need at least 5 members on your team, all of them at least Level 20. If they are over Level 25, they will be automatically exemplared to Level 25 for the duration of the Task Force. }}&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
The [[#Stop the Freakshow from wrecking the office|Stop the Freakshow from wrecking the office]] and [[#Stop the Freakshow from carrying out their act of terror|Stop the Freakshow from carrying out their act of terror]] can come in reverse order.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Agree to form a task force}} ===&lt;br /&gt;
==== {{UL|Investigate the Freakshow}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I have sensed a great disturbance in the natural order of our world, and the [[Freakshow]] are involved.  '''The nature of imbalance is not yet clear to me, but I need you to investigate the Freakshow.'''  Perhaps you can learn something from one of them.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
I know of a den of these ruffians in the sewers.  I will monitor your progress closely, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
How do you like the code name Task Force {{blue|Name}}?  I think it is a fine name for a stalwart group such as yours.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
There is still something disturbing going on with the Freakshow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Sister Psyche was correct, this den appears to be a Freakshow hangout.|Primary=Investigate the Freakshow|Secondary=|Additional=|Completion=On one of the Freaks, you found a note.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note={{Defeat All}}&lt;br /&gt;
&lt;br /&gt;
'''Location(s)'''&lt;br /&gt;
* Skyway City&lt;br /&gt;
* Perez Park&lt;br /&gt;
* Boomtown&lt;br /&gt;
* Kings Row&lt;br /&gt;
* Talos Island&lt;br /&gt;
* Atlas Park}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Note|Text=You found this note on one of the Freaks you defeated. It reads:&lt;br /&gt;
&lt;br /&gt;
'[[Norris Senaca|Brent Thomas [or Norris Senaca]]] will be made to complete the new sonic wave projector. See to it that he learns not to keep me waiting.'&lt;br /&gt;
&lt;br /&gt;
There is also an address on the note. It is signed, '[[Clamor]].'}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat gang leader and his crew}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
It appears that the Freakshow have this Brent Thomas [or Norris Senaca] in captivity.  I am sensing waves of terrible fear.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can hear the hyena-like cackles of Freakshow gangsters.|Primary=Defeat gang leader and his crew|Secondary=Find Brent Thomas [or Norris Senaca]|Additional=|Completion=You found Brent Thomas [or Norris Senaca] and defeated the Freakshow.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=The NPC you're looking for might be named  [[Norris Senaca|Brent Thomas or Norris Senaca]] -- the game chooses randomly which of the two you're saving.&lt;br /&gt;
&lt;br /&gt;
'''Location(s)'''&lt;br /&gt;
* Atlas Park&lt;br /&gt;
* Perez Park&lt;br /&gt;
* Talos Island&lt;br /&gt;
* Kings Row&lt;br /&gt;
* Steel Canyon&lt;br /&gt;
* Skyway City&lt;br /&gt;
&lt;br /&gt;
'''Planning Ahead''': Players should leave this mission using an [[Ouroboros Portal]] if they can. One should go to [[Talos]] to talk to the [[Delivery Mission]] contact while everyone else can use the portal in [[Ouroboros]] for the upcoming [[Train Mission]].}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
*  [[Norris Senaca|Norris Senaca or Brent Thomas]] (Ally)&lt;br /&gt;
* Shriek ([[Blahpunk]] Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Brent Thomas's [or Norris Senaca's] story|Text=When you rescued Brent Thomas [or Norris Senaca], he told you:&lt;br /&gt;
&lt;br /&gt;
'I'm lucky you showed up.  The Freaks have been trying to force me to perfect this sonic wave projector.  I think I'd feel safer if you'd take the latest version of the device with you.  I want nothing more to do with it!'}}&lt;br /&gt;
&lt;br /&gt;
{{NPC Text|title=Brent Thomas [or Norris Senaca] dialogue|text=&lt;br /&gt;
'''Before combat:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak:  ''&amp;quot;Give up the device, and we'll only hurt you a little.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Combat start:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Brent Thomas [or Norris Senaca]:  ''&amp;quot;Help me!  Please!&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
Random Freak:  ''&amp;quot;Back off, {{Character}}.&amp;quot;''&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Upon rescue:  ''&amp;quot;I can help you take out these Freaks!&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
It seems the Freakshow had plans for this Brent Thomas [or Norris Seneca] and his sonic wave projector.  We will have to keep an eye on them.&lt;br /&gt;
&lt;br /&gt;
You have impressed me, Task Force {{blue|Name}}.  I sense that we should keep in close contact with one another, so take my number.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Take the device to Andrew Fiore}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I need to find out why the [[Freakshow]] are so interested in this sonic wave projector you recovered.  '''Please take the device over to [[Andrew Fiore]].'''  He's agreed to examine it for me.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
The Freakshow are searching for this object fervently, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Andrew awaits your arrival.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Take the device to [[Andrew Fiore]]|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)'''&lt;br /&gt;
* Talos Island&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
* Any single team member can complete this [[Delivery Mission]].}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Andrew Fiore|Text=[[Sister Psyche]] said you would be coming by, and I have never known her to be wrong about anything. This sonic wave projector? Hmm, looks like it was adapted from pre-existing technology of some kind. Could be [[Council]]. But I think it more likely dates back to the Council's earlier leadership. Either way, I'm sure the Council want it back.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
So, that sonic wave projector was adapted from a design created by one of [[Requiem|Requiem's]] many minions.  Perhaps the Freakshow stole the original device from them.&lt;br /&gt;
&lt;br /&gt;
Now we may have to worry about the Council as well as the Freakshow.  The situation grows murkier.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop the Freakshow from wrecking the office}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
Someone of something is guiding the [[Freakshow]] toward a specific purpose.  I think we have to assume that the sonic wave projector you found is in some way critical to their plans.  I believe you will learn more at the office complex I will guide you to.  I sense many Freaks converging there, with destruction in their minds.  '''I need you to stop the Freakshow from wrecking that building.'''&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
An emergency force field should mitigate the situation, but hurry, {{Character}}.  I can sense that the disturbance is building toward a climax.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
The offices I spoke of are in grave danger, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=This area is infested with Freakshow, but there's a strange mechanical resonance underlying the gangers' furious battle cries.|Primary=Defeat Devastation &amp;amp; his crew|Secondary=Destroy the [[Sonic Device|sonic device]]!|Additional=|Completion=You have defeated the Freakshow and neutralized their sonic device.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)'''&lt;br /&gt;
* Board the Train from any zone with a train, or from [[Ouroboros]], it's a [[Train Mission]]}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Devastation (Noise Tank - Boss)&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
I cannot clearly see what the Freaks are trying to accomplish.  But I am sure they have big plans for this sonic device of theirs.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Stop the Freakshow from carrying out their act of terror}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The disturbance I have been sensing seems to spiral ever wider.  The industrial complex I will guide you to is surely involved; I am certain the Freaks plan to deploy their sonic wave projector there.  Everything remains murky; the only thing I sense is that a great act of destruction is planned.  '''Please go to the warehouse and stop the [[Freakshow]] from carrying out their act of terror.'''&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
The Freakshow are planning something very large.  I have never sensed this much order to their normally chaotic plans.  I have called for an emergency force field, to help you contain the violence.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You must hurry to that warehouse before it is too late to stop the Freakshow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=A strange vibration echoes through these buildings.|Primary=Defeat Punkadelic &amp;amp; his crew|Secondary=|Additional=Destroy the [[Sonic Device|sonic device]]!|Completion=You have defeated the Freakshow and disarmed their sonic device.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)'''  &lt;br /&gt;
* Board the Train from any zone with a train, or from [[Ouroboros]], it's a [[Train Mission]]}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Punkadelic ([[Blahpunk]] - Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Explosive pieces|Text=These fragments are all that remains of the Freakshow's sonic device, which you disabled. The fragments resemble the sonic wave projector originally developed by the [[Council]].}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
That warehouse has not been used regularly for some time.  Why would the Freaks choose to deploy their sonic device there?  Another mystery.&lt;br /&gt;
&lt;br /&gt;
I've had an expert visit those buildings where the Freaks deployed their sonic devices.  According to him, the walls and foundation ahve experienced significant stress.  It seems that the Freaks' sonic devices can bring a building crashing down!  You may have disrupted their tests, {{Character}} but I am certain we have not yet seen the full scope of their plot.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Investigate the dispute between the Freakshow and the Council}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
The pattern is finally beginning to come together in my mind, {{Character}}.  I have sensed a presence of [[Freakshow]] and [[Council]] agents in the same locale.  '''Go and investigate the dispute between the Freakshow and the Council.'''  I believe we will learn more about these sonic bombs the Freaks have been constructing.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
There is a connection that eludes us.  Find it, {{Character}}.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You must disturb this nest of our enemies.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The raucous battle cries of the Freakshow fill the air, mixed with the clipped orders of the Council.|Primary=Defeat all Freaks and soldiers|Secondary=|Additional=|Completion=You defeated the Freakshow and the Council.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)'''&lt;br /&gt;
* Independence Port&lt;br /&gt;
* Talos Island&lt;br /&gt;
&lt;br /&gt;
'''Planning Ahead''': One person on the team should use the [[Ouroboros Portal]] to leave the mission so as to be close to the [[Delivery Mission]] contact who is near the Hospital in [[Talos]]}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Screamer (Noise Tank - Boss)&lt;br /&gt;
* Raid Leader (Blahpunk - Boss) (2)&lt;br /&gt;
* Defense Commander (Vortex Elite Archon - Boss) (2)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Minion conversation|Text=The Freakshow and the Council both spoke of a person called [[Clamor]]. A former member of the Council's previous regime, Clamor defected to the Freakshow, taking advanced sonic technology with her.}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
It sounds as though this Clamor person stole this sonic wave technology for the Freakshow!  And the Council isn't happy about it.&lt;br /&gt;
&lt;br /&gt;
Perhaps we can now begin to unravel the Freak's mysterious plan.  I have no doubt they wish to use their sonic bombs for great evil.&lt;br /&gt;
&lt;br /&gt;
The Freaks' master, Clamor, remains at large.  Fear not; together we will find her and bring her to a different end than the one she is expecting.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Speak to Koslowski about the dangers Clamor might pose}} ===&lt;br /&gt;
==== {{UL|Speak to Robert Koslowski}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
[[Clamor]] seems to be an important personage among the [[Freakshow]]; I think we shoud learn more about her connection to the [[Council]].  I know of one who might help us.  His name is [[Robert Koslowski]], and he is an expert in such matters.  Speak to Koslowski about the dangers Clamor might pose.  Whatever wisdom he has to share with you, use it well.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
The road to capturing this fiend is far from over.  Steal yourself for the journey.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Robert Koslowski awaits you.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Speak to Robert Koslowski|Secondary=|Additional=|Completion=}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note=Any single team member can complete this [[Delivery Mission]].&lt;br /&gt;
&lt;br /&gt;
'''Location''' &lt;br /&gt;
* Talos Island}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Briefing|Type=Briefing|Contact=Robert Koslowski|Text=I understand you want info on Clamor. I think I can help you out.&lt;br /&gt;
&lt;br /&gt;
Clamor worked in research under the Council's previous leadership, until her love of havoc eventually drew her to the Freakshow. When she left, she took a lot of technology with her, technology the Council feels is rightfully theirs. They don't trust her. Under the Council's old regime, she was always a wild card. Now that [[The Center|the Center's]] in charge, I'm sure he'd like nothing better than to eliminate her.&lt;br /&gt;
&lt;br /&gt;
For a while now, I've been watching the base Clamor stole her sonic technology from. If you go over there, I think you might find some more info on her agenda.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat all soldiers in base}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You must interrogate that lead Robert gave you.  There is still much for us to learn.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The base's defenses are undergoing extensive re-construction.|Primary=Defeat all soldiers in base|Secondary=Seek information on Clamor|Additional=|Completion=You defeated the Council and found some information about Clamor.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)'''&lt;br /&gt;
* Atlas Park&lt;br /&gt;
* Kings Row&lt;br /&gt;
* Talos Island&lt;br /&gt;
* Steel Canyon&lt;br /&gt;
* Perez Park&lt;br /&gt;
* Skyway City}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Archon Granger {{Named|Faction=Council|Type=Elite Archon}}&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Clamor dossier|Text=This dossier contains information on Clamor, who left the Council's previous leadership to join the Freakshow. It discusses the ramifications of her departure, including the possibility that the sonic technology she stole could be used for a weapon of mass destruction.}} &lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Based on this file you found, it sounds like the Freakshow sonic bombs may be much more powerful than we had guessed.  Good work.  I believe the information you uncovered will aid us in our battle.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Defeat the Council and Freakshow and find out what it is they seek}} ===&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I sense another confrontation between the [[Freakshow]] and the [[Council]].  This time they are located in a government office of some kind.  Defeat the Council and the Freakshow and find out what it is they seek.  I feel we are getting closer to learning the Freaks' plans for their sonic bombs.&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
I believe the office has something to do with monitoring the environment of [[Paragon City]].  There is a man there who will help you; his name is a tree of some kind.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
That government office is still under attack by the Council and Freakshow.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=You can hear the sounds of conflict before you even step through the doors.|Primary=Defeat all Freaks and soldiers|Secondary=3 office workers to save|Additional=|Completion=You defeated the Council and the Freakshow, freed the office workers, and found the man [[Sister Psyche]] told you to seek.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)'''&lt;br /&gt;
* Atlas Park&lt;br /&gt;
* Kings Row&lt;br /&gt;
* Skyway City&lt;br /&gt;
* Steel Canyon&lt;br /&gt;
* Talos Island&lt;br /&gt;
&lt;br /&gt;
'''Planning Ahead''': Next mission is to patrol [[Talos]], so, use the [[Ouroboros Portal]] to leave the mission and head there. One player takes West, one goes North, and the rest take Center for the phone patrol.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
{{Enemy Council}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Gregory Pine]] (Captive)&lt;br /&gt;
* Noise Tank - Boss (no special name)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Pine conversation|Text=When you rescued Gregory Pine, he told you:&lt;br /&gt;
&lt;br /&gt;
'Those Freaks were tearing this place apart looking for detailed scientific information about the bedrock that lies beneath Paragon City.'}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Did you find the man I asked you to seek, the one named for a tree? Gregory Pine, yes, that makes sense. What did he tell you?&lt;br /&gt;
&lt;br /&gt;
The Freakshow are interested in geological data? Strange. We must follow up on this information at once.&lt;br /&gt;
&lt;br /&gt;
I can sense that [[Clamor|Clamor's]] plan is nearing fruition. We must stop her!&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Patrol Talos Island}} ===&lt;br /&gt;
==== {{UL|Patrol Talos for Freakshow}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I need you to patrol [[Talos Island]] for me.  I sense the [[Freakshow]] all over that area, and I think they're up to something big.  If you can greatly anger the Freaks, I may be able to get a psychic bead on their base location.&lt;br /&gt;
&lt;br /&gt;
Hurry, I can sense the danger growing stronger.  If the Freaks have plans for those sonic bombs of theirs, we must move quickly!&lt;br /&gt;
&lt;br /&gt;
We must find out what [[Clamor|Clamor's]] plan is as soon as possible.&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
Something does not feel right, {{Character}}.  Please complete your patrol.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=|Primary=Patrol Talos for Freakshow|Secondary=Visit 5 locations|Additional=|Completion=Your actions have had a profound impact on the Freaks' psychic energy. You feel an impulse to visit a local cave, and you realize that Sister Psyche is guiding you.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)''' &lt;br /&gt;
* Talos Island, patrol. One should go West (East? Dark Astoria is on the EAST side of Talos) for the two by the Dark Astoria gate; one should go North to the far isles; the rest stay in the center part of the main island to click the phone booths.}}&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Bust Freak leader and his crew}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You will find something of import in that Freakshow base; I can feel it.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=Freakshow slogans and graffiti have been crudely carved into the cavern walls.|Primary=Bust Freak leader and his crew|Secondary=|Additional=|Completion=You defeated the Freakshow and discovered Clamor's plan.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note= {{Stealth Mission}}&lt;br /&gt;
&lt;br /&gt;
'''Location(s)'''&lt;br /&gt;
* Talos Island&lt;br /&gt;
&lt;br /&gt;
'''Planning Ahead''': The next two missions are [[Stealthable Mission]]s with click objectives, the first in [[Kings Row]], the second in [[Skyway City]], followed by the final mission in [[Skyway City]]. So, it saves time to send the two fastest players with stealth to [[Kings Row]] while the rest go to [[Skyway City]] at the end of this mission.}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Axel-F (Blahpunk - Boss)&lt;br /&gt;
&lt;br /&gt;
{{Mission Clue|Name=Axel conversation|Text=After you captured Axel, a loud-mouthed Freakshow gangster, he revealed that Clamor plans to deploy her sonic bombs beneath [[Brickstown]].}}&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Clamor used her own men to pull my senses away from her real target, the area under Brickstown.  Astounding.  She may be a tougher opponent than we realized.&lt;br /&gt;
&lt;br /&gt;
Does Clamor intend to kill everyone in Brickstown with a massive sonic explosion?  It doesn't make sense; many of her own men are incarcerated there.  I must concentrate.&lt;br /&gt;
&lt;br /&gt;
=== {{UL|Disable the sonic devices}} ===&lt;br /&gt;
==== {{UL|Disable sonic devices}} ====&lt;br /&gt;
'''Briefing'''&lt;br /&gt;
&lt;br /&gt;
I have seen [[Clamor|Clamor's]] plan.  She has placed her sonic bombs in several key locations that correspond to weak spots beneath [[Brickstown]].  If she is able to detonate those charges, she will turn that zone into another [[Faultline]]!  You must disable the [[Sonic Device|sonic devices]]!&lt;br /&gt;
&lt;br /&gt;
'''Mission Acceptance'''&lt;br /&gt;
&lt;br /&gt;
Access the first bomb through a sewer entrance in [[Kings Row]].  The other two can be reached through sewer access in [[Skyway City]].&lt;br /&gt;
&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You must disable those devices!&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=A strange, irritating vibration rings in your ears.|Primary=Disable sonic devices|Secondary=|Additional=|Completion=You defeated the Freakshow and disabled the sonic bomb.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note={{Stealth Mission}}&lt;br /&gt;
&lt;br /&gt;
'''Location(s)''' &lt;br /&gt;
* Kings Row}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Pierce - (Blahpunk - Boss)&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Disable the second device}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
You must find the second device, before it is too late.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The same irritating vibration rings in your ears.  Wincing, you step deeper into the warehouse.|Primary=Disable the second device|Secondary=|Additional=|Completion=You defeated the Freakshow and disabled the second sonic bomb.}}&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note={{Stealth Mission}}&lt;br /&gt;
&lt;br /&gt;
'''Location(s)'''&lt;br /&gt;
* Skyway City}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* Shatter - (Blahpunk - Boss)&lt;br /&gt;
&lt;br /&gt;
==== {{UL|Defeat Clamor and her crew}} ====&lt;br /&gt;
'''Unnecessary Solicitation'''&lt;br /&gt;
&lt;br /&gt;
I have finally located Clamor.  You must capture her.&lt;br /&gt;
&lt;br /&gt;
{{Mission Objective|Entrance=The now familiar resonance cuts through your skull like a knife.  This pulse is more rapid than the others.|Primary=Defeat Clamor and her crew|Secondary=5 hostages to rescue&lt;br /&gt;
** Destroy the last device!|Additional=|Completion=You disabled the last sonic bomb, rescued the hostages, and defeated Clamor.}}&lt;br /&gt;
[[File:Clamor.jpg|thumb|100px|Clamor]]&lt;br /&gt;
&lt;br /&gt;
{{EdNote|note='''Location(s)''' &lt;br /&gt;
* Skyway City}}&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
{{Enemy Freakshow}}&lt;br /&gt;
&lt;br /&gt;
'''Notable NPCs'''&lt;br /&gt;
&lt;br /&gt;
* [[Clamor]] (Archvillain)&lt;br /&gt;
&lt;br /&gt;
'''Debriefing'''&lt;br /&gt;
&lt;br /&gt;
Your victory over Clamor will be the stuff of legend, my friend.&lt;br /&gt;
&lt;br /&gt;
If Clamor had succeeded in setting off those sonic bombs, the [[Zigursky Penitentiary|Ziggurat]] would have crumbled. Thousands of evildoers would have been released onto the streets!&lt;br /&gt;
&lt;br /&gt;
Now that very prison will house Clamor and her compatriots. I can rest easy, for you have unraveled the twisted pattern Clamor was weaving. I am very grateful.&lt;br /&gt;
&lt;br /&gt;
Completing ''Clamor and Destruction'' [[Task Force]] from [[Sister Psyche]] awards the [[Sister Psyche's Comrade Badge]].&lt;br /&gt;
{{BadgeBox|Sister Psyche's Comrade}}&lt;br /&gt;
&lt;br /&gt;
== Souvenir ==&lt;br /&gt;
&lt;br /&gt;
'''Sonic bomb fragment'''&lt;br /&gt;
&lt;br /&gt;
This hunk of metal used to be part of a weapon of mass destruction. Now it's simply a reminder of the adventure you've come to think of as:&lt;br /&gt;
&lt;br /&gt;
'''Clamor and Destruction'''&lt;br /&gt;
&lt;br /&gt;
While investigating the [[Freakshow]] for [[Sister Psyche]], you were sent on a mission to rescue a young scientist. He handed over a device he called a sonic wave projector, which he was forced to develop for the Freakshow. A tech expert named [[Andrew Fiore]] suggested that the device was adapted from pre-existing [[5th Column]] technology.&lt;br /&gt;
&lt;br /&gt;
Sister Psyche was able to sense two locations that were part of the Freakshow's plan. Under her guidance, you disarmed two sonic bombs that would have demolished the buildings they were placed in. The bombs appeared to be related to the 5th Column technology used to develop the sonic wave projector.&lt;br /&gt;
&lt;br /&gt;
Sensing a convergence of your enemies, Sister Psyche sent you to a 5th Column base, where you defeated hordes of Freakshow as well as many 5th Column soldiers. All these underlings spoke of a person called [[Clamor]] who defected from the 5th Column to the Freakshow, taking advanced sonic technology with her.&lt;br /&gt;
&lt;br /&gt;
Sister Psyche asked you to speak with [[Robert Koslowski]], who directed you to the 5th Column base from which Clamor stole her sonic technology. At that base, you uncovered information about Clamor and the scope of her technology. You were alarmed to learn that the stolen tech could be used to build a weapon of mass destruction.&lt;br /&gt;
&lt;br /&gt;
Sister Psyche then sensed that the 5th Column and the Freakshow were converging on a government office that specialized in geological surveys. She guided you to a hostage, Gregory Pine, who told you that the Freakshow were there looking for data about the bedrock beneath Paragon City.&lt;br /&gt;
&lt;br /&gt;
Next, Sister Psyche turned her powerful senses on a large concentration of Freakshow in [[Founders' Falls]]. They proved to be no match for you, but you learned that their activities were nothing more than a distraction designed to lure you away from [[Brickstown]], Clamor's true target. With the help of Sister Psyche, you were able to locate all three sonic bombs and prevent Clamor from turning Brickstown into a seismic disaster area. You also prevented the [[Zigursky Penitentiary|Ziggurat]] from crumbling, thus saving countless lives.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Prior to [[Issue 3]]: A Council of War, this task force had some parts against the [[5th Column]] instead of the [[Council]].&lt;br /&gt;
* After the [[Merit Rewards]] update in February, [[Synapse (Developer)|Synapse]] erroneously listed this task force as having been changed to 50 merits. This is incorrect; not until [[Issue 14]] will it be raised to 50 merits.[http://boards.cityofheroes.com/showflat.php?Number=13080121#Post13080121]&lt;br /&gt;
* Prior to [[Issue 14]], this task force was worth 40 merits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Trials and Task Forces]]&lt;/div&gt;</summary>
		<author><name>Lorax</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Alpha_Slot&amp;diff=188636</id>
		<title>Alpha Slot</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Alpha_Slot&amp;diff=188636"/>
		<updated>2011-02-16T21:07:21Z</updated>

		<summary type="html">&lt;p&gt;Lorax: /* The Unlocking Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Incarnate Alpha Blank.png]] The '''Alpha Slot''' is the first &amp;quot;level&amp;quot; of the [[Incarnate System]], which launched with [[Issue 19]], and requires a [[Going Rogue]] retail code to utilize.&lt;br /&gt;
&lt;br /&gt;
The Common and Uncommon boosts were released with [[Issue 19]]; the Rare and Very Rare boosts are were released with the [[Strike Pack]], a post [[Issue 19]] update on February 2, 2011.&lt;br /&gt;
&lt;br /&gt;
== Alpha Slot Benefits ==&lt;br /&gt;
The Alpha Slot can be unlocked by completing [[Mender Ramiel]]'s arc, which is meant to introduce a character to the Incarnate System by advancing the in-game story-line and lore and by explaining the mechanics of how the Incarnate System works.&lt;br /&gt;
&lt;br /&gt;
Once the Alpha Slot is unlocked, the character:&lt;br /&gt;
* can fill the Alpha Slot with an [[Alpha Slot Abilities|Alpha Slot Ability]] which can grant universal power aspect enhancements, a level shift, and bonuses to certain in-game tasks.&lt;br /&gt;
* start getting [[Incarnate Shard Component|Incarnate Shards]] as a drop from defeating foes that are Level 50+.&lt;br /&gt;
* start getting [[Incarnate Component]]s or Incarnate Shards as a reward for certain Raids and Task Forces.&lt;br /&gt;
* can access their Incarnate Abilities Window in which they can manage all their Incarnate abilities which includes crafting and equipping Incarnate components and abilities.&lt;br /&gt;
* can access a [[Multiple Builds|third build]].&lt;br /&gt;
* can join activities restricted to [[Incarnate]]s. This includes the [[Tin Mage Mark II Task Force|Tin Mage]] and [[Apex Task Force|Apex]] Task Forces.&lt;br /&gt;
* can receive the [[Notice of the Well]] Incarnate Component from the [[Weekly Strike Target]].&lt;br /&gt;
&lt;br /&gt;
== The Unlocking Process ==&lt;br /&gt;
The normal course of unlocking the Alpha Slot follows this general plan:&lt;br /&gt;
# Run [[Mender Ramiel]]'s arc to unlock the Alpha Slot and get the character's first [[Incarnate Shard Component|Incarnate Shard]]&lt;br /&gt;
# Determine which [[Alpha Slot Abilities|Alpha Slot Ability]] works best for said character. That will determine which [[Incarnate Component]]s are required to craft.&lt;br /&gt;
# Run the Task Forces or Raids needed to get those specific Incarnate Components. Alternatively, a character can accumulate enough Incarnate Shards from defeating Level 50+ foes in order to craft the Components necessary.  The second method is usually more time consuming, but is accessible for more casual players.&lt;br /&gt;
# Craft and equip the Alpha Slot Ability.&lt;br /&gt;
# The character can now work towards another or a higher tiered Alpha Slot Ability.&lt;br /&gt;
# The character can now create a [[Multiple Builds|third build]] to utilize the Alpha Slot Ability or respec one of his other builds to take advantage of it.&lt;br /&gt;
# The character can now participate in the [[Tin Mage Mark II Task Force|Tin Mage]] and [[Apex Task Force|Apex]] Task Forces without suffering a -4 Level Shift imposed on those who do not have their Alpha Slot slotted with an ability.&lt;br /&gt;
&lt;br /&gt;
== Alpha Slot Mechanics ==&lt;br /&gt;
* With regard to the Tin Mage and Apex Task Forces, a character is prevented by the game from joining if they do not have the Alpha Slot unlocked. If the Alpha Slot is unlocked, but is not slotted with an Alpha Slot Ability, then they can participate, but at a -4 Level Shift. Thus, they will be at eight levels lower than the Level 54 foes, hitting at 5% of their normal damage due to the Purple Patch.&lt;br /&gt;
* All Common and Uncommon Alpha [[Incarnate Component]]s can be crafted from [[Incarnate Shard Component|Incarnate Shards]]; therefore, no one specific Raid or Task Force is required to create a Common or Uncommon Ability.&lt;br /&gt;
*Rare-tier Alpha abilities require a [[Notice of the Well]] uncommon salvage which can be acquired by running the [[Weekly Strike Target]].&lt;br /&gt;
*Very Rare-tier Alpha Abilities require a [[Favor of the Well]] that can be crafted from two [[Notice of the Well]], it also consumes any two Rare-tier Alphas in order to craft the Very Rare one.&lt;br /&gt;
* The reason why the Incarnate Component [[Gr'ai Matter Component|Gr'ai Matter]] can be bought with [[Vanguard Merit]]s is because the [[Rikti Ship Raid|Rikti Mothership Raid]] doesn't have a reward table for completing it.&lt;br /&gt;
* Characters can switch between Alpha Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.&lt;br /&gt;
* Higher-tier Alpha Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
The Alpha Slot was initially supposed to launch ''with'' Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[http://boards.cityofheroes.com/showthread.php?t=229365].&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Incarnate System]]&lt;br /&gt;
*[[Alpha Slot Abilities]]&lt;br /&gt;
*[[Incarnate Component]]&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/lore.html Incarnate Lore] on [http://www.cityofheroes.com cityofheroes.com]&lt;br /&gt;
* [http://goingrogue.na.cityofheroes.com/en/game-info/incarnates/alpha-slot.html Alpha Slot details] on [http://www.cityofheroes.com cityofheroes.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:Incarnate System]]&lt;/div&gt;</summary>
		<author><name>Lorax</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Talk:Auction_House&amp;diff=156373</id>
		<title>Talk:Auction House</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Talk:Auction_House&amp;diff=156373"/>
		<updated>2010-04-14T19:37:17Z</updated>

		<summary type="html">&lt;p&gt;Lorax: /* House? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I know that characters don't start with 10 slots at the consignment house since last night my 1st level MM went to the Black Market and had 1 slot.  I'm pretty sure that it's 2 slots at level 2 but I'll try to find out.&lt;br /&gt;
[[User:Torin23|Torin23]] 21:57, 4 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
: You are correct! :) We have the progression over on [[Leveling Chart]] but for some reason it wasn't linked to from here. I just fixed it. -- [[User:Sekoia|Sekoia]] 22:33, 4 March 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== House? ==&lt;br /&gt;
&lt;br /&gt;
Why is Wentworth's called a Consignment &amp;quot;House&amp;quot; and not a Consignment Shop?  Consignment goods are brokered at Consignment Shops, auctions take place in Auction Houses.  Is it that people who play MMOs are just used to calling the place where players sell goods to other players a &amp;quot;House?&amp;quot;  Do the Wentworth's employees refer to it as a &amp;quot;House?&amp;quot;  Do people in reality call Consignment Shops &amp;quot;Consignment Houses?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Lorax</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Timmy&amp;diff=118388</id>
		<title>Timmy</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Timmy&amp;diff=118388"/>
		<updated>2009-02-20T12:17:59Z</updated>

		<summary type="html">&lt;p&gt;Lorax: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Definition ==&lt;br /&gt;
; Timmy&lt;br /&gt;
&lt;br /&gt;
# Slang for any hostage that must be led to another point on the map; referring to [[wikipedia:Lassie|Lassie]], where Timmy, Lassie's owner, would constantly find himself in peril.&lt;br /&gt;
#* Male ''and'' female hostages may be called Timmy.&lt;br /&gt;
[[Category:Definition]]&lt;/div&gt;</summary>
		<author><name>Lorax</name></author>
		
	</entry>
	<entry>
		<id>https://archive.paragonwiki.com/w/index.php?title=Timmy&amp;diff=116632</id>
		<title>Timmy</title>
		<link rel="alternate" type="text/html" href="https://archive.paragonwiki.com/w/index.php?title=Timmy&amp;diff=116632"/>
		<updated>2009-02-11T22:29:01Z</updated>

		<summary type="html">&lt;p&gt;Lorax: New page: &amp;quot;Timmy&amp;quot; Slang for any hostage that must be led to another point on the map.  Term comes from the old TV show Lassie, where Timmy, Lassie's owner, would constantly find himself in peril.  N...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Timmy&amp;quot;&lt;br /&gt;
Slang for any hostage that must be led to another point on the map.&lt;br /&gt;
&lt;br /&gt;
Term comes from the old TV show Lassie, where Timmy, Lassie's owner, would constantly find himself in peril.&lt;br /&gt;
&lt;br /&gt;
Note: Male and female hostages may be called Timmy.&lt;/div&gt;</summary>
		<author><name>Lorax</name></author>
		
	</entry>
</feed>